[games_access] Gameplay, no dead, prince of persia

Matthias Troup foreversublime at hotmail.com
Mon Mar 9 14:38:25 EDT 2009




> For example, instead of making gameplay much easier

> you will get a much more stronger partner.




Many arcade shooting games (called "shmups") have utilized this solution for decades. Some start you off fully powered up when you die, and others give you full power when you put in a quarter to continue (good incentive for you to keep paying money!). Of course, there are some shmups (R-Type) that are infamous for starting you off with nothing even in the furthest of levels!



Sandra sounds like she's beeing playing arcade games all weekend. *wink






> Date: Mon, 9 Mar 2009 19:01:27 +0100

> From: sandra_uhling at web.de

> To: games_access at igda.org

> Subject: Re: [games_access] Gameplay, no dead, prince of persia

>

> Hi Reid,

>

> can this be used instead of playing on an easier level ?

>

> For example, instead of making gameplay much easier

> you will get a much more stronger partner.

>

> Of course this will not work in extreme way: just jump and you will be on the next platform.

>

>

> Maybe this can also be nice for people with cognitive disabilities.

> For example, they have a guide as partner, that shows the way.

> This can also be a little bird.

>

>

> Regards,

> Sandra

>

>

> Reid Kimball <rkimball at gmail.com> schrieb am 09.03.2009 18:53:28:

> > I have played PoP (2008). It's the same thing as death, but covered up

> > with a short cinematic showing you being "saved" at the last second

> > and restarting very close to where you were.

> >

> > When you fall/die after 10 - 15 button presses into a platform jumping

> > sequence, it will set you back to the beginning, which is annoying.

> > Overall it works well because there are many more check points and

> > when you restart, you don't have to replay as much as you would in

> > most games.

> >

> > Now, if you couldn't solve a platform jumping puzzle or boss fight,

> > you'd still be stuck. The "no death" is a clever way to restart the

> > player much closer to where they failed so they can try again

> > instantly.

> >

> > -Reid

> >

> > On Mon, Mar 9, 2009 at 10:36 AM, Sandra Uhling <sandra_uhling at web.de> wrote:

> > > Hi,

> > >

> > > I read that in "Prince Of Persia" the hero cannot die,

> > > because there is a NPC that saves him or helps him.

> > >

> > > For example, when he dies, he will be brought back to the last save position.

> > > When he does not jump right, the NPC helps him to jump further.

> > >

> > > What do you think about this ?

> > >

> > > I am wondering if this helps or can make playing impossible.

> > > For example what will happen, when someone always is brought back to the last save position ?

> > > I am not sure if this happens. I do not have the game.

> > >

> > >

> > > Regards,

> > > Sandra

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