From oneswitch at googlemail.com Mon Nov 2 03:04:37 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 2 Nov 2009 08:04:37 -0000 Subject: [games_access] Forza 3 - One Button Mode Message-ID: Forza 3 mini-review up on-line here: http://switchgaming.blogspot.com/2009/11/forza-3-one-button-mode.html Bit of a shame, as the one button mode Take 10 promised for Forza 3, hasn't really surfaced. However, it does have some great accessibility features, such as auto-braking and on-screen racing line indication. It's one of the most accessible racers out there, but could still have been much better with very little extra effort. Feels like progress though. I think we should collate a list of mainstream games with deliberate accessibility features. We can easily throw it up on the blog until we've got to grips with the new web-site. Here's a start: Forza 3 (Take 10 - Xbox 360) - casual mode - includes auto-braking - difficulty level adjust - on-screen racing line and speed guide Half-Life 2 (Valve - PC) - closed-captions Peggle (PopCap - PC) - colour-blind option Star Trigon (Namco - PC) - accessibility mode enables full one-switch access Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Mon Nov 2 03:50:21 2009 From: steve at ablegamers.com (Steven Spohn) Date: Mon, 2 Nov 2009 03:50:21 -0500 Subject: [games_access] Forza 3 - One Button Mode In-Reply-To: References: Message-ID: <003301ca5b99$837669e0$8a633da0$@com> Great game for accessible racing games. There are so few racing games for the disabled gamer, which is really a shame because I personally love the that genre back when I could play it. We have one of our writers working on getting his hands on a copy of Forza 3 - hopefully we can get that review up soon. I was really hoping for the "auto turns" would turn out to be quite awesome. As far as mainstream accessibility in videogames, that's what we do best at AbleGamers. Warhammer online ads on-screen keyboard support - my personal favorite J World of Warcraft colorblind mode - another favorite Then there is quite a few more, but I don't want to spam links. Developers are finally beginning to listen to us when it comes to accessibility! It's an exciting time to be working towards making video games more accessible for all. Have a great day all, Steve Spohn Associate Editor www.AbleGamers.com From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Monday, November 02, 2009 3:05 AM To: games_access at igda.org Subject: [games_access] Forza 3 - One Button Mode Forza 3 mini-review up on-line here: http://switchgaming.blogspot.com/2009/11/forza-3-one-button-mode.html Bit of a shame, as the one button mode Take 10 promised for Forza 3, hasn't really surfaced. However, it does have some great accessibility features, such as auto-braking and on-screen racing line indication. It's one of the most accessible racers out there, but could still have been much better with very little extra effort. Feels like progress though. I think we should collate a list of mainstream games with deliberate accessibility features. We can easily throw it up on the blog until we've got to grips with the new web-site. Here's a start: Forza 3 (Take 10 - Xbox 360) - casual mode - includes auto-braking - difficulty level adjust - on-screen racing line and speed guide Half-Life 2 (Valve - PC) - closed-captions Peggle (PopCap - PC) - colour-blind option Star Trigon (Namco - PC) - accessibility mode enables full one-switch access Barrie No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.423 / Virus Database: 270.14.43/2474 - Release Date: 11/01/09 19:39:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Nov 2 04:05:23 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 2 Nov 2009 10:05:23 +0100 Subject: [games_access] Forza 3 - One Button Mode In-Reply-To: References: Message-ID: <000d01ca5b9b$9cf76d40$d6e647c0$@de> Hi Barrie and all, That is a great idea. Can we add also games that have just one nice feature? Maybe we can describe it in a way that people who do not know Game Accessibility understand it? The Whispered World: key that will highlight all interactive elements * will help to find all interactive elements * for all gamer and special gamer with vision limitations Sam and Max: Season one: Subtitle * different colors: also it could be better readable * head symbol: who is speaking, great solution * useful for deaf people and foreign language, noisy environment, no speaker @Richard: maybe the head symbols are a nice example for the "sound alternative" article? I can make a screenshot. Best regards, Sandra > Forza 3 (Take 10 - Xbox 360) - casual mode - includes auto-braking - > difficulty level adjust - on-screen racing line and speed guide Half- > Life 2 (Valve - PC) - closed-captions Peggle (PopCap - PC) - colour- > blind option Star Trigon (Namco - PC) - accessibility mode enables full > one-switch access > > > Barrie > From steve at ablegamers.com Mon Nov 2 04:37:53 2009 From: steve at ablegamers.com (Steven Spohn) Date: Mon, 2 Nov 2009 04:37:53 -0500 Subject: [games_access] Forza 3 - One Button Mode Message-ID: <004001ca5ba0$276a3fd0$763ebf70$@com> Great game for accessible racing games. There are so few racing games for the disabled gamer, which is really a shame because I personally love the that genre back when I could play it. We have one of our writers working on getting his hands on a copy of Forza 3 - hopefully we can get that review up soon. I was really hoping for the "auto turns" would turn out to be quite awesome. As far as mainstream accessibility in videogames, that's what we do best at AbleGamers. Warhammer online ads on-screen keyboard support - my personal favorite J World of Warcraft colorblind mode - another favorite Then there is quite a few more, but I don't want to spam links. Developers are finally beginning to listen to us when it comes to accessibility! It's an exciting time to be working towards making video games more accessible for all. Have a great day all, Steve Spohn Associate Editor www.AbleGamers.com From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Monday, November 02, 2009 3:05 AM To: games_access at igda.org Subject: [games_access] Forza 3 - One Button Mode Forza 3 mini-review up on-line here: http://switchgaming.blogspot.com/2009/11/forza-3-one-button-mode.html Bit of a shame, as the one button mode Take 10 promised for Forza 3, hasn't really surfaced. However, it does have some great accessibility features, such as auto-braking and on-screen racing line indication. It's one of the most accessible racers out there, but could still have been much better with very little extra effort. Feels like progress though. I think we should collate a list of mainstream games with deliberate accessibility features. We can easily throw it up on the blog until we've got to grips with the new web-site. Here's a start: Forza 3 (Take 10 - Xbox 360) - casual mode - includes auto-braking - difficulty level adjust - on-screen racing line and speed guide Half-Life 2 (Valve - PC) - closed-captions Peggle (PopCap - PC) - colour-blind option Star Trigon (Namco - PC) - accessibility mode enables full one-switch access Barrie No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.423 / Virus Database: 270.14.43/2474 - Release Date: 11/01/09 19:39:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From inrnette at aol.com Mon Nov 2 06:36:56 2009 From: inrnette at aol.com (John Morgan) Date: Mon, 2 Nov 2009 11:36:56 +0000 Subject: [games_access] Forza 3 - One Button Mode In-Reply-To: References: Message-ID: <543788896-1257158440-cardhu_decombobulator_blackberry.rim.net-961692009-@bda243.bisx.prod.on.blackberry> Hello Again! I have been lurking and reading! I know that I am beating a dead horse but as a teacher Jump Start (Knowledge Adventure) is beginning to produce some adventure (teaching/learning games from little folks to your teens. Remember that teachers love to use the computer lab for "games". Well if the software is not there the exceptional, potential gamer is sitting with someone else playing with of or for them. Looking for beginning software so that we can build to a gamer. Sent via BlackBerry from T-Mobile -----Original Message----- From: Barrie Ellis Date: Mon, 2 Nov 2009 08:04:37 To: Subject: [games_access] Forza 3 - One Button Mode _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Mon Nov 2 06:06:25 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 2 Nov 2009 12:06:25 +0100 Subject: [games_access] disability or limitation? In-Reply-To: <004001ca5ba0$276a3fd0$763ebf70$@com> References: <004001ca5ba0$276a3fd0$763ebf70$@com> Message-ID: <002101ca5bac$85179c20$8f46d460$@de> Hello, What do you think about this? We always use the word "disability". Maybe it would be better to use another word? E.g. limitations? Lot of the features do help all gamers. And every gamer can be sometimes "disabled". Best regards, Sandra From oneswitch at googlemail.com Mon Nov 2 15:40:39 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 2 Nov 2009 20:40:39 -0000 Subject: [games_access] mucle computer interfaces In-Reply-To: <001401ca589b$f166ecf0$d434c6d0$@de> References: <001401ca589b$f166ecf0$d434c6d0$@de> Message-ID: Very interesting video. Wonder how well that would work on other muscle groups... Seen this too, Sandra? http://gameaccessibility.blogspot.com/2009/05/muscle-marble-madness.html Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Thursday, October 29, 2009 1:30 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] mucle computer interfaces > Hi, > > This is a project where people can control something, > By just using their muscles. > > http://www.youtube.com/watch?v=6_7BzUED39A > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Mon Nov 2 16:49:32 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 2 Nov 2009 21:49:32 -0000 Subject: [games_access] Mainstream Games with clear Accessibility Features In-Reply-To: <003301ca5b99$837669e0$8a633da0$@com> References: <003301ca5b99$837669e0$8a633da0$@com> Message-ID: Forgot to mention that Forza 3 has a rewind mode which is a great additional accessibility feature. Mess up a manoeuvre and you can rewind the game to try again. Thanks for the contributions so far. And they're not spam, Steve, if they're useful, helpful or a relevant question. The rough far from complete... -------------------------------------------------------------------------------- Destruction Derby (Psygnosis - PSone - 1995) - beginner level has a feature that helps keep the player driving in the correct direction. Barriers help keep the driver on track. Forza 3 (Take 10 - Xbox 360 2009) - casual mode - includes auto-braking - difficulty level adjust - on-screen racing line and speed guide - rewind mode [Forza 3 link] Half-Life 2 (Valve - PC) - closed-captions [Temporary Half-Life 2 link] Peggle (PopCap - PC) - colour-blind option [Peggle link] Sam and Max: Season one (? - ?) - Colour coded subtitles and "head symbol" [Sandra Uhling knows more] Star Trigon (Namco - PC 2009) - accessibility mode enables full one-switch access [Star Trigon link] ??? The Whispered World (? - ?) - key that will highlight all interactive elements will assist many gamers including visually impaired players Warhammer (? - PC) - on-screen keyboard support [War Hammer link] World of Warcraft (? - PC) - colour-blind option [World of Warcraft ink] Various Atari 2600 games c. 1981 - "special feature" San Francisco Rush 2049 Special Edition (Atari - Arcade 1999) - Pedal free option [San Francisco Rush link] Bayonetta and New Super Mario Bros to come. -------------------------------------------------------------------------------- I know others on this list have a huge amount of info on such games that have features. Also that there's some blurring with any list. No rush, but it would be great to add to this as and when though. I like Sandra's idea of choosing one feature per game - except when a game really excels beyond others. Good extra sources for info on top of those discussed so far: http://www.game-accessibility.com/index.php?pagefile=games http://www.helpyouplay.com/ http://www.deafgamers.com/ Barrie From: Steven Spohn Sent: Monday, November 02, 2009 8:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Forza 3 - One Button Mode Great game for accessible racing games. There are so few racing games for the disabled gamer, which is really a shame because I personally love the that genre back when I could play it. We have one of our writers working on getting his hands on a copy of Forza 3 - hopefully we can get that review up soon. I was really hoping for the "auto turns" would turn out to be quite awesome. As far as mainstream accessibility in videogames, that's what we do best at AbleGamers. Warhammer online ads on-screen keyboard support - my personal favorite J World of Warcraft colorblind mode - another favorite Then there is quite a few more, but I don't want to spam links. Developers are finally beginning to listen to us when it comes to accessibility! It's an exciting time to be working towards making video games more accessible for all. Have a great day all, Steve Spohn Associate Editor www.AbleGamers.com From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Monday, November 02, 2009 3:05 AM To: games_access at igda.org Subject: [games_access] Forza 3 - One Button Mode Forza 3 mini-review up on-line here: http://switchgaming.blogspot.com/2009/11/forza-3-one-button-mode.html Bit of a shame, as the one button mode Take 10 promised for Forza 3, hasn't really surfaced. However, it does have some great accessibility features, such as auto-braking and on-screen racing line indication. It's one of the most accessible racers out there, but could still have been much better with very little extra effort. Feels like progress though. I think we should collate a list of mainstream games with deliberate accessibility features. We can easily throw it up on the blog until we've got to grips with the new web-site. Here's a start: Forza 3 (Take 10 - Xbox 360) - casual mode - includes auto-braking - difficulty level adjust - on-screen racing line and speed guide Half-Life 2 (Valve - PC) - closed-captions Peggle (PopCap - PC) - colour-blind option Star Trigon (Namco - PC) - accessibility mode enables full one-switch access Barrie No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.423 / Virus Database: 270.14.43/2474 - Release Date: 11/01/09 19:39:00 -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Tue Nov 3 04:11:58 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 3 Nov 2009 10:11:58 +0100 Subject: [games_access] Forza 3 - One Button Mode In-Reply-To: <543788896-1257158440-cardhu_decombobulator_blackberry.rim.net-961692009-@bda243.bisx.prod.on.blackberry> References: <543788896-1257158440-cardhu_decombobulator_blackberry.rim.net-961692009-@bda243.bisx.prod.on.blackberry> Message-ID: Hi all, I have played Forza 3 to review the accesibility of the game. I hope I can make the article soon to ablegamers and my spanish blog. As Barrie said there is not a one button mode, is a pitty. I thoug it will have auto turning but there is not. In the official web site of Forza 3 they say "Forza is for everyone" but its not true. There are some details in wicht you can see that the have tought in casual gamers, but not in accesibility. Anyway, because some new game aids and configuration controls you can play it one handed with the normal pad of XBOX. -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Tue Nov 3 04:16:58 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 3 Nov 2009 10:16:58 +0100 Subject: [games_access] disability or limitation? In-Reply-To: <002101ca5bac$85179c20$8f46d460$@de> References: <004001ca5ba0$276a3fd0$763ebf70$@com> <002101ca5bac$85179c20$8f46d460$@de> Message-ID: Good question Sandra!! In Spain we are changing the world that people use. We have been using disabled people or handicapped. But these words have bad means. They are not disable people!! is the society that is not accesible for them!! Who is the disabled people in a dark room?? the blind or the not blind?? Why the not blind is not disabled in this society?? becaouse we have adapted the room with a light. We are now changing to the word "functional diversity". We say people with funcional diverity in visuals, or mobility, or cognitive, or auditive. But yet most people use the older terminology. 2009/11/2 Sandra Uhling > Hello, > > What do you think about this? > > We always use the word "disability". > Maybe it would be better to use another word? > E.g. limitations? > > Lot of the features do help all gamers. > And every gamer can be sometimes "disabled". > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Tue Nov 3 05:48:05 2009 From: steve at ablegamers.com (Steven Spohn) Date: Tue, 3 Nov 2009 05:48:05 -0500 Subject: [games_access] disability or limitation? In-Reply-To: References: <004001ca5ba0$276a3fd0$763ebf70$@com> <002101ca5bac$85179c20$8f46d460$@de> Message-ID: <001c01ca5c73$20fd8340$62f889c0$@com> Purely speaking as someone who is disabled, I really don't understand all the fuss about what word someone would use to describe me. There is only one word that I can't stand to describe my disposition and that starts with the C. as far as disabled, I think it's just calling it what it is. I don't think short people want to be called vertically challenged, just as I don't see a need to call me physically challenged. I'm just never going to tell someone that I possess a limitation, again nothing against the idea, but purely speaking as someone who is disabled. The key of that sentence is, I am disabled. On the same subject, about three years ago people started trying to use "handi-capable" . that word was obviously started by people who are trying too hard. Personally, I couldn't stand that phrase. To me it feels patronizing for someone to say that I'm not handicapped I'm hand-capable. Political correctness just goes too far sometimes, I would fully support any word the list would like to use publicly, but as far as I'm concerned I'm disabled and I'm going to continue to say "disabled." And that's because to me, disabled is not a negative, it simply a description such as Tall, Dark, or Handsome. Steve Spohn Associate Editor www.AbleGamers.com From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Javier Mairena Sent: Tuesday, November 03, 2009 4:17 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] disability or limitation? Good question Sandra!! In Spain we are changing the world that people use. We have been using disabled people or handicapped. But these words have bad means. They are not disable people!! is the society that is not accesible for them!! Who is the disabled people in a dark room?? the blind or the not blind?? Why the not blind is not disabled in this society?? becaouse we have adapted the room with a light. We are now changing to the word "functional diversity". We say people with funcional diverity in visuals, or mobility, or cognitive, or auditive. But yet most people use the older terminology. 2009/11/2 Sandra Uhling Hello, What do you think about this? We always use the word "disability". Maybe it would be better to use another word? E.g. limitations? Lot of the features do help all gamers. And every gamer can be sometimes "disabled". Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.424 / Virus Database: 270.14.46/2477 - Release Date: 11/02/09 19:39:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Nov 3 06:19:27 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 3 Nov 2009 12:19:27 +0100 Subject: [games_access] disability or limitation? In-Reply-To: References: <004001ca5ba0$276a3fd0$763ebf70$@com> <002101ca5bac$85179c20$8f46d460$@de> Message-ID: <004401ca5c77$8211f900$8635eb00$@de> Hello, in Germany we use: people with disability instead of disabled people. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Javier Mairena > Gesendet: Dienstag, 3. November 2009 10:17 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] disability or limitation? > > Good question Sandra!! > > In Spain we are changing the world that people use. > We have been using disabled people or handicapped. But these words have > bad means. They are not disable people!! is the society that is not > accesible for them!! > > Who is the disabled people in a dark room?? the blind or the not > blind?? > Why the not blind is not disabled in this society?? becaouse we have > adapted the room with a light. > > We are now changing to the word "functional diversity". We say people > with funcional diverity in visuals, or mobility, or cognitive, or > auditive. > But yet most people use the older terminology. > > > > 2009/11/2 Sandra Uhling > > > Hello, > > What do you think about this? > > We always use the word "disability". > Maybe it would be better to use another word? > E.g. limitations? > > Lot of the features do help all gamers. > And every gamer can be sometimes "disabled". > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From foreversublime at hotmail.com Tue Nov 3 13:10:51 2009 From: foreversublime at hotmail.com (Matthias Troup) Date: Tue, 3 Nov 2009 13:10:51 -0500 Subject: [games_access] disability or limitation? In-Reply-To: <001c01ca5c73$20fd8340$62f889c0$@com> References: <004001ca5ba0$276a3fd0$763ebf70$@com> <002101ca5bac$85179c20$8f46d460$@de> Message-ID: Agreed, Steve. I'd like to see more emphasis put on self-esteem (and equally the perception of others... the selfless-esteem), and less emphasis on the label (as long as it's not completely inappropriate). On the other hand, we use the term "disabled" universally. So, a person without a leg is "disabled" just as a person with minimal brain function is "disabled". Why don't we just say "the legless man/woman"? We don't say "John is a diseased person" and lump all diseases together (which can personal and uncomfortable topic in and of itself). We say "John has cancer/AIDS/arthritis" etc. What are the social limitations imposed by this concept? Does it offer a silver lining? I suppose I don't recall calling blind or deaf people "disabled" in social settings. They are a "blind" or "deaf" person. When it comes to one of the senses there's less of a "perception" attached - at least to me. I had a friend that lost her sense of smell due to a blow to the back of the head, but I never called her "disabled". To me (what do I know?), my perception of the term "disabled" has historically been used in cases of mobility-disability. As we surround ourselves with virtual worlds (phones, money, internet, games) people who did not have physical disabilities are now being lumped together in the "disabled" mold as they have a hard time navigating through the virtual worlds. That's just my view that I conjured up a minute ago, and I'm probably wrong... because I'm uninformed and young. If I'm at least partially on the right track, I wonder if new groups of people will be lumped in the "disabled" mold before more are extracted from it. I think the "light" analogy is completely off base in Javier's message - there's something called the sun, and genetically... we're largely meant to "see" to some extent. Although it's a great feat of human society to think we can classify "disabilities" as a social disfunction it's truly out of touch with nature. No matter how far we progress socially nature can take that all away, and our perception of equality and disability in terms of human society must always be marked with an asterisk. Humans have not severed themselves from nature, no matter how hard they try. That much I'm sure of. Ha. From: steve at ablegamers.com To: games_access at igda.org Date: Tue, 3 Nov 2009 05:48:05 -0500 Subject: Re: [games_access] disability or limitation? Purely speaking as someone who is disabled, I really don't understand all the fuss about what word someone would use to describe me. There is only one word that I can't stand to describe my disposition and that starts with the C. as far as disabled, I think it's just calling it what it is. I don't think short people want to be called vertically challenged, just as I don't see a need to call me physically challenged. I'm just never going to tell someone that I possess a limitation, again nothing against the idea, but purely speaking as someone who is disabled. The key of that sentence is, I am disabled. On the same subject, about three years ago people started trying to use ?handi-capable? ? that word was obviously started by people who are trying too hard. Personally, I couldn't stand that phrase. To me it feels patronizing for someone to say that I'm not handicapped I?m hand-capable. Political correctness just goes too far sometimes, I would fully support any word the list would like to use publicly, but as far as I'm concerned I'm disabled and I'm going to continue to say ?disabled.? And that's because to me, disabled is not a negative, it simply a description such as Tall, Dark, or Handsome. Steve Spohn Associate Editor www.AbleGamers.com From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Javier Mairena Sent: Tuesday, November 03, 2009 4:17 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] disability or limitation? Good question Sandra!! In Spain we are changing the world that people use. We have been using disabled people or handicapped. But these words have bad means. They are not disable people!! is the society that is not accesible for them!! Who is the disabled people in a dark room?? the blind or the not blind?? Why the not blind is not disabled in this society?? becaouse we have adapted the room with a light. We are now changing to the word "functional diversity". We say people with funcional diverity in visuals, or mobility, or cognitive, or auditive. But yet most people use the older terminology. 2009/11/2 Sandra Uhling Hello, What do you think about this? We always use the word "disability". Maybe it would be better to use another word? E.g. limitations? Lot of the features do help all gamers. And every gamer can be sometimes "disabled". Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.424 / Virus Database: 270.14.46/2477 - Release Date: 11/02/09 19:39:00 _________________________________________________________________ Hotmail: Trusted email with Microsoft's powerful SPAM protection. http://clk.atdmt.com/GBL/go/177141664/direct/01/ http://clk.atdmt.com/GBL/go/177141664/direct/01/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Nov 3 13:45:34 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Tue, 3 Nov 2009 12:45:34 -0600 Subject: [games_access] disability or limitation? In-Reply-To: <004401ca5c77$8211f900$8635eb00$@de> References: <004001ca5ba0$276a3fd0$763ebf70$@com> <002101ca5bac$85179c20$8f46d460$@de> <004401ca5c77$8211f900$8635eb00$@de> Message-ID: <46CD6D7C-87A4-4DDF-B545-2CC1B4464C6A@uiuc.edu> That is how we phrase it in the US as well. You could say "people with a disability" or "people with limited mobility/sight/hearing" but "limitation" is a tricky word when you enter the cognitive arena. To me, limitation sometimes sounds like you are saying that there's only so much a person can do; whereas disability sounds "more like" (ie, not exactly but slightly better than "limitations" seems to me) you are saying that a person can do as much as they can imagine doing (no limits) but it may be in a non-traditional manner (note that I did not say "normal"). Disability is not a perfect word either and it doesn't exactly say that the person can do as much as they imagine doing but it sounds closer to that. Handicapped is definitely on the "no" list in the US. Michelle On Nov 3, 2009, at 5:19 AM, Sandra Uhling wrote: > Hello, > > in Germany we use: > people with disability instead of disabled people. > > Best regards, > Sandra > >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] Im Auftrag von Javier Mairena >> Gesendet: Dienstag, 3. November 2009 10:17 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] disability or limitation? >> >> Good question Sandra!! >> >> In Spain we are changing the world that people use. >> We have been using disabled people or handicapped. But these words >> have >> bad means. They are not disable people!! is the society that is not >> accesible for them!! >> >> Who is the disabled people in a dark room?? the blind or the not >> blind?? >> Why the not blind is not disabled in this society?? becaouse we have >> adapted the room with a light. >> >> We are now changing to the word "functional diversity". We say people >> with funcional diverity in visuals, or mobility, or cognitive, or >> auditive. >> But yet most people use the older terminology. >> >> >> >> 2009/11/2 Sandra Uhling >> >> >> Hello, >> >> What do you think about this? >> >> We always use the word "disability". >> Maybe it would be better to use another word? >> E.g. limitations? >> >> Lot of the features do help all gamers. >> And every gamer can be sometimes "disabled". >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Nov 3 13:50:34 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Tue, 3 Nov 2009 12:50:34 -0600 Subject: [games_access] disability or limitation? In-Reply-To: <001c01ca5c73$20fd8340$62f889c0$@com> References: <004001ca5ba0$276a3fd0$763ebf70$@com> <002101ca5bac$85179c20$8f46d460$@de> <001c01ca5c73$20fd8340$62f889c0$@com> Message-ID: I think Steve hits it out of the ball park with "And that's because to me, disabled is not a negative, it simply a description such as Tall, Dark, or Handsome." It comes down to whatever we are comfortable with describing ourselves as. Michelle On Nov 3, 2009, at 4:48 AM, Steven Spohn wrote: > Purely speaking as someone who is disabled, I really don't > understand all the fuss about what word someone would use to > describe me. There is only one word that I can't stand to describe > my disposition and that starts with the C. as far as disabled, I > think it's just calling it what it is. > > > > I don't think short people want to be called vertically challenged, > just as I don't see a need to call me physically challenged. I'm > just never going to tell someone that I possess a limitation, again > nothing against the idea, but purely speaking as someone who is > disabled. The key of that sentence is, I am disabled. > > > > On the same subject, about three years ago people started trying to > use ?handi-capable? ? that word was obviously started by people who > are trying too hard. Personally, I couldn't stand that phrase. To > me it feels patronizing for someone to say that I'm not handicapped > I?m hand-capable. Political correctness just goes too far > sometimes, I would fully support any word the list would like to > use publicly, but as far as I'm concerned I'm disabled and I'm > going to continue to say ?disabled.? And that's because to me, > disabled is not a negative, it simply a description such as Tall, > Dark, or Handsome. > > > > Steve Spohn > > Associate Editor > > www.AbleGamers.com > > > > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] On Behalf Of Javier Mairena > Sent: Tuesday, November 03, 2009 4:17 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] disability or limitation? > > > > Good question Sandra!! > > In Spain we are changing the world that people use. > We have been using disabled people or handicapped. But these words > have bad means. They are not disable people!! is the society that > is not accesible for them!! > > Who is the disabled people in a dark room?? the blind or the not > blind?? > Why the not blind is not disabled in this society?? becaouse we > have adapted the room with a light. > > We are now changing to the word "functional diversity". We say > people with funcional diverity in visuals, or mobility, or > cognitive, or auditive. > But yet most people use the older terminology. > > > 2009/11/2 Sandra Uhling > > Hello, > > What do you think about this? > > We always use the word "disability". > Maybe it would be better to use another word? > E.g. limitations? > > Lot of the features do help all gamers. > And every gamer can be sometimes "disabled". > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.424 / Virus Database: 270.14.46/2477 - Release Date: > 11/02/09 19:39:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Tue Nov 3 14:09:58 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 3 Nov 2009 20:09:58 +0100 Subject: [games_access] disability or limitation? In-Reply-To: References: <004001ca5ba0$276a3fd0$763ebf70$@com> <002101ca5bac$85179c20$8f46d460$@de> <001c01ca5c73$20fd8340$62f889c0$@com> Message-ID: I choose the example of the ligth to show that a people is disabled only because the society is not adapted to him. For example, today you can see me a say that im not a disabled person, but maybe in old times you can say that im disabled person because I dont have the strong enough to work in the works that a man is supposed to do. The change in Spain to "functional diversity" is a proposal of a spanish association of disabled people to the social state service. They choose the words. -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Nov 3 14:23:56 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Tue, 3 Nov 2009 13:23:56 -0600 Subject: [games_access] disability or limitation? In-Reply-To: References: <004001ca5ba0$276a3fd0$763ebf70$@com> <002101ca5bac$85179c20$8f46d460$@de> <001c01ca5c73$20fd8340$62f889c0$@com> Message-ID: <086886D5-CBD2-47D3-937F-34B3A87357BF@uiuc.edu> I think the key here is, again, whatever a person or group of people describing themselves feel comfortable with. It's hard to imagine "functional diversity" working well because I think it's a term that also sounds like you are describing 100% of the population. To me, in US English, that term sounds like it could apply to being dominantly right or left handed or being ambidextrous or not being able to use hands or not having hands versus having hands... you get the idea! :) But that could be something lost in translation or culture? It would be interesting to read about why the Spanish association decided on that term -- is there anything in English that you know of that we could read more about it at? Michelle On Nov 3, 2009, at 1:09 PM, Javier Mairena wrote: > > I choose the example of the ligth to show that a people is disabled > only because the society is not adapted to him. > For example, today you can see me a say that im not a disabled > person, but maybe in old times you can say that im disabled person > because I dont have the strong enough to work in the works that a > man is supposed to do. > > The change in Spain to "functional diversity" is a proposal of a > spanish association of disabled people to the social state service. > They choose the words. > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From mark at ablegamers.com Tue Nov 3 14:47:07 2009 From: mark at ablegamers.com (Mark Barlet) Date: Tue, 3 Nov 2009 14:47:07 -0500 Subject: [games_access] disability or limitation? In-Reply-To: <46CD6D7C-87A4-4DDF-B545-2CC1B4464C6A@uiuc.edu> References: <004001ca5ba0$276a3fd0$763ebf70$@com> <002101ca5bac$85179c20$8f46d460$@de> <004401ca5c77$8211f900$8635eb00$@de> <46CD6D7C-87A4-4DDF-B545-2CC1B4464C6A@uiuc.edu> Message-ID: <191870b70911031147x27f5342ek14f2c7a0b56da3fe@mail.gmail.com> I did not know handicapped was out. I use it to describe myself, and it I have a handicapped parking tag and that is what many of the signs say. Handicapped does not bother me. Very few names bother me (and trust me I have been called a lot of names). I think that Steve is correct that "crippled" is not a good word to use, it may even get you runover. Maybe that and "Gimpy" , I do not like to be called gimpy. Mark On Tue, Nov 3, 2009 at 1:45 PM, D. Michelle Hinn wrote: > That is how we phrase it in the US as well. You could say "people with a > disability" or "people with limited mobility/sight/hearing" but "limitation" > is a tricky word when you enter the cognitive arena. To me, limitation > sometimes sounds like you are saying that there's only so much a person can > do; whereas disability sounds "more like" (ie, not exactly but slightly > better than "limitations" seems to me) you are saying that a person can do > as much as they can imagine doing (no limits) but it may be in a > non-traditional manner (note that I did not say "normal"). Disability is not > a perfect word either and it doesn't exactly say that the person can do as > much as they imagine doing but it sounds closer to that. > > Handicapped is definitely on the "no" list in the US. > > Michelle > > On Nov 3, 2009, at 5:19 AM, Sandra Uhling wrote: > >> Hello, >> >> in Germany we use: >> people with disability instead of disabled people. >> >> Best regards, >> Sandra >> >>> -----Urspr?ngliche Nachricht----- >>> Von: games_access-bounces at igda.org [mailto:games_access- >>> bounces at igda.org] Im Auftrag von Javier Mairena >>> Gesendet: Dienstag, 3. November 2009 10:17 >>> An: IGDA Games Accessibility SIG Mailing List >>> Betreff: Re: [games_access] disability or limitation? >>> >>> Good question Sandra!! >>> >>> In Spain we are changing the world that people use. >>> We have been using disabled people or handicapped. But these words have >>> bad means. They are not disable people!! is the society that is not >>> accesible for them!! >>> >>> Who is the disabled people in a dark room?? ?the blind or the not >>> blind?? >>> Why the not blind is not disabled in this society?? becaouse we have >>> adapted the room with a light. >>> >>> We are now changing to the word "functional diversity". We say people >>> with funcional diverity in visuals, or mobility, or cognitive, or >>> auditive. >>> But yet most people use the older terminology. >>> >>> >>> >>> 2009/11/2 Sandra Uhling >>> >>> >>> ? ? ? ?Hello, >>> >>> ? ? ? ?What do you think about this? >>> >>> ? ? ? ?We always use the word "disability". >>> ? ? ? ?Maybe it would be better to use another word? >>> ? ? ? ?E.g. limitations? >>> >>> ? ? ? ?Lot of the features do help all gamers. >>> ? ? ? ?And every gamer can be sometimes "disabled". >>> >>> ? ? ? ?Best regards, >>> ? ? ? ?Sandra >>> >>> ? ? ? ?_______________________________________________ >>> ? ? ? ?games_access mailing list >>> ? ? ? ?games_access at igda.org >>> ? ? ? ?http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From richard at audiogames.net Tue Nov 3 15:15:45 2009 From: richard at audiogames.net (AudioGames.net) Date: Tue, 3 Nov 2009 21:15:45 +0100 Subject: [games_access] disability or limitation? References: <004001ca5ba0$276a3fd0$763ebf70$@com> <002101ca5bac$85179c20$8f46d460$@de> Message-ID: Hi, Since this questions keeps coming up every once in a while, I would also like to suggest browsing this lists archive: http://seven.pairlist.net/mailman/private/games_access/ (you need to login with your list login/pass, which you received by email when you registered) There've been many threads concerning this particular issue and many terms and words have already been debated in the past (I clearly remember some excellent posts by Thomas in which his gives clear and usuable distinctions between 'disability' and 'impairment'). Unfortunately the archives aren't searchable, only browsable, so good luck ;) Best regards, Richard ----- Original Message ----- From: "Sandra Uhling" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Monday, November 02, 2009 12:06 PM Subject: [games_access] disability or limitation? > Hello, > > What do you think about this? > > We always use the word "disability". > Maybe it would be better to use another word? > E.g. limitations? > > Lot of the features do help all gamers. > And every gamer can be sometimes "disabled". > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Nov 3 15:17:34 2009 From: richard at audiogames.net (AudioGames.net) Date: Tue, 3 Nov 2009 21:17:34 +0100 Subject: [games_access] disability or limitation? Message-ID: <40DB132764274482914C1103CE6AFDA2@Delletje> Btw... (have just checked the Archive myself)... did I really write the very first post to this list back in 2004??? Wow.... ?!?! ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, November 03, 2009 9:15 PM Subject: Re: [games_access] disability or limitation? > Hi, > > Since this questions keeps coming up every once in a while, I would also > like to suggest browsing this lists archive: > > http://seven.pairlist.net/mailman/private/games_access/ (you need to login > with your list login/pass, which you received by email when you > registered) > > There've been many threads concerning this particular issue and many terms > and words have already been debated in the past (I clearly remember some > excellent posts by Thomas in which his gives clear and usuable > distinctions between 'disability' and 'impairment'). Unfortunately the > archives aren't searchable, only browsable, so good luck ;) > > Best regards, > > Richard > > > > > ----- Original Message ----- > From: "Sandra Uhling" > To: "'IGDA Games Accessibility SIG Mailing List'" > Sent: Monday, November 02, 2009 12:06 PM > Subject: [games_access] disability or limitation? > > >> Hello, >> >> What do you think about this? >> >> We always use the word "disability". >> Maybe it would be better to use another word? >> E.g. limitations? >> >> Lot of the features do help all gamers. >> And every gamer can be sometimes "disabled". >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > From javier.mairena at gmail.com Tue Nov 3 15:36:46 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 3 Nov 2009 21:36:46 +0100 Subject: [games_access] disability or limitation? In-Reply-To: <191870b70911031147x27f5342ek14f2c7a0b56da3fe@mail.gmail.com> References: <004001ca5ba0$276a3fd0$763ebf70$@com> <002101ca5bac$85179c20$8f46d460$@de> <004401ca5c77$8211f900$8635eb00$@de> <46CD6D7C-87A4-4DDF-B545-2CC1B4464C6A@uiuc.edu> <191870b70911031147x27f5342ek14f2c7a0b56da3fe@mail.gmail.com> Message-ID: The tow traditional words in spanish are "discapacitado" that means literally: "non capacited". And "minusv?lido" that means literally "less valid". Maybe these words sound worse in spanish that "disabled" people in english. There is a full article in spanish about the "functional diversity" but is all in spansish here: http://www.forovidaindependiente.org/files/documentos/pdf/diversidad_funcional.pdf I can translate some words: none of the terms currently used is positive, or neutral. The functional diversity has nothing to do with the illness, disability, paralysis, retardation, etc.. All this terminology is derived from the traditional view of the medical model of functional diversity, which presents a different person as a person biologically imperfect to be rehabilitated and "fix"; to restore some theoretical patterns of "normal"; than ever have existed. Women and men with functional diversity are related companies, being inherently imperfect, have established a model of perfection to which any particular member of them has access, and defining how to be physical, sensory or psychological and rules of social functioning. This model is related to ideas of perfection and normality established by a large sector that has power and the concept of purely quantitative majorities. The term "functional diversity"; conforms to a reality in which a person works differently or different from most of society. -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Tue Nov 3 16:20:26 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Tue, 3 Nov 2009 21:20:26 -0000 Subject: [games_access] disability or limitation? In-Reply-To: References: <004001ca5ba0$276a3fd0$763ebf70$@com><002101ca5bac$85179c20$8f46d460$@de><004401ca5c77$8211f900$8635eb00$@de><46CD6D7C-87A4-4DDF-B545-2CC1B4464C6A@uiuc.edu><191870b70911031147x27f5342ek14f2c7a0b56da3fe@mail.gmail.com> Message-ID: I know in the UK some disabled-rights activists use cripple much as some black people use the word nigger, in a way that reclaims it from people who would use it as term of abuse. See the BBC's Ouch pages to see a bit of that. Personally, I don't think "black" or "white" used to describe a person's appearance is accurate. I've never met anyone with a skin tone that wouldn't sit somewhere between very dark brown and very pale pink on a colour chart. But... I do want to respect a person's individual wishes and also try to recognise the cultural meaning behind a name. Re. Handicapped - again I speak from a UK perspective, but here some believe the origins of the word link to "cap in hand" begging, which many disabled people were forced to do in the 19th century and before. There seems to be evidence against this, but I've met many who hold this belief. It's also quite an old term over here, that has a lot of negative baggage wrongly or rightly. I like and respect Steve's view. I like also the view that a person is disabled by their environment where it prevents them from doing what they want to do. If they had the right access then they would no longer be disabled. This is idealistic - but isn't that what we're all about here? Barrie From: Javier Mairena Sent: Tuesday, November 03, 2009 8:36 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] disability or limitation? The tow traditional words in spanish are "discapacitado" that means literally: "non capacited". And "minusv?lido" that means literally "less valid". Maybe these words sound worse in spanish that "disabled" people in english. There is a full article in spanish about the "functional diversity" but is all in spansish here: http://www.forovidaindependiente.org/files/documentos/pdf/diversidad_funcional.pdf I can translate some words: none of the terms currently used is positive, or neutral. The functional diversity has nothing to do with the illness, disability, paralysis, retardation, etc.. All this terminology is derived from the traditional view of the medical model of functional diversity, which presents a different person as a person biologically imperfect to be rehabilitated and "fix"; to restore some theoretical patterns of "normal"; than ever have existed. Women and men with functional diversity are related companies, being inherently imperfect, have established a model of perfection to which any particular member of them has access, and defining how to be physical, sensory or psychological and rules of social functioning. This model is related to ideas of perfection and normality established by a large sector that has power and the concept of purely quantitative majorities. The term "functional diversity"; conforms to a reality in which a person works differently or different from most of society. -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Nov 3 18:41:51 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Tue, 3 Nov 2009 17:41:51 -0600 Subject: [games_access] disability or limitation? In-Reply-To: References: <004001ca5ba0$276a3fd0$763ebf70$@com><002101ca5bac$85179c20$8f46d460$@de><004401ca5c77$8211f900$8635eb00$@de><46CD6D7C-87A4-4DDF-B545-2CC1B4464C6A@uiuc.edu><191870b70911031147x27f5342ek14f2c7a0b56da3fe@mail.gmail.com> Message-ID: <51B03FEE-8381-4ED4-9706-8A5DFE6FE6F9@uiuc.edu> Ooh...those are two hard words to see (first paragraph of message below) even though I do understand the context from the point of view of people trying to reclaim the terms. Those terms have so much hatred in them that I can't even type them. Because of my country's history (US), these terms are so loaded that you'll find a lot of us here have trouble feeling like we should even spell them out. As for color...This past year, the Black College Football Xperience [spelled as is] came out for the Xbox 360 to a gaming audience that did not understand that "black college" meant "historically black colleges and universities" [HBCU]'s, which have a rich and vibrant culture to those of us in the US that know about them. But outside the Washington DC area and the Southeast, not many people realize that the title is not "The Black" "College Football" but "The" "Black College." Search on IGN or even Amazon.com for a view of the controversy over that game, primarily stemming from those that do not understand that it's a university system. The closest comparison I can think of is the Ivy Leagues. But if someone came out with "the ivy league college" game it would be more recognizable by more. When I first heard of it, I knew what the game represented because I grew up in a state with several HBCU's . But, again, context IS everything! The gaming forums took a very unfortunate road, IMHO...we may have a black president but the scars of racism have far from healed. Race descriptors are hard, no doubt. And African-American is not a term that makes any sense in the UK, for example, unless you are talking about a person with descendants from Africa who is or was American (and then there's the "does 'american' mean US or anyone from North, Central, or South America question). And, yes, color isn't very accurate when we get down to the color wheel, although my skin is so pale that it's practically clear and I'm not sure there's a color for that (perhaps it defies color descriptors). ;) Anyway, off topic but I felt it was important to mention how loaded these terms can get to put them into context for those outside the US. Michelle On Nov 3, 2009, at 3:20 PM, Barrie Ellis wrote: > I know in the UK some disabled-rights activists use cripple much as > some black people use the word nigger, in a way that reclaims it > from people who would use it as term of abuse. See the BBC's Ouch > pages to see a bit of that. > > Personally, I don't think "black" or "white" used to describe a > person's appearance is accurate. I've never met anyone with a skin > tone that wouldn't sit somewhere between very dark brown and very > pale pink on a colour chart. But... I do want to respect a person's > individual wishes and also try to recognise the cultural meaning > behind a name. > > Re. Handicapped - again I speak from a UK perspective, but here > some believe the origins of the word link to "cap in hand" begging, > which many disabled people were forced to do in the 19th century > and before. There seems to be evidence against this, but I've met > many who hold this belief. It's also quite an old term over here, > that has a lot of negative baggage wrongly or rightly. > > I like and respect Steve's view. I like also the view that a person > is disabled by their environment where it prevents them from doing > what they want to do. If they had the right access then they would > no longer be disabled. This is idealistic - but isn't that what > we're all about here? > > Barrie > > > > > > From: Javier Mairena > Sent: Tuesday, November 03, 2009 8:36 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] disability or limitation? > > The tow traditional words in spanish are "discapacitado" that means > literally: "non capacited". And "minusv?lido" that means literally > "less valid". > > Maybe these words sound worse in spanish that "disabled" people in > english. > > There is a full article in spanish about the "functional diversity" > but is all in spansish here: http://www.forovidaindependiente.org/ > files/documentos/pdf/diversidad_funcional.pdf > > I can translate some words: > > none of the terms currently used is positive, or neutral. The > functional diversity has nothing to do with the illness, > disability, paralysis, retardation, etc.. All this terminology is > derived from the traditional view of the medical model of > functional diversity, which presents a different person as a person > biologically imperfect to be rehabilitated and "fix"; to restore > some theoretical patterns of "normal"; than ever have existed. > > Women and men with functional diversity are related companies, > being inherently imperfect, have established a model of perfection > to which any particular member of them has access, and defining how > to be physical, sensory or psychological and rules of social > functioning. This model is related to ideas of perfection and > normality established by a large sector that has power and the > concept of purely quantitative majorities. > > The term "functional diversity"; conforms to a reality in which a > person works differently or different from most of society. > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Nov 4 03:11:30 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 4 Nov 2009 09:11:30 +0100 Subject: [games_access] little bit off-topic Message-ID: <000101ca5d26$6b6d0e10$42472a30$@de> Hi, I saw that the linked in Group for Olympia in London 2012 changed the name: "2012 London Olympics" to "2012 London Olympics & Paralympics" Best regards, Sandra From sandra_uhling at web.de Wed Nov 4 03:41:45 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 4 Nov 2009 09:41:45 +0100 Subject: [games_access] Mainstream Games with clear Accessibility Features Message-ID: <000901ca5d2a$a7a99980$f6fccc80$@de> Hello, I love this list! :-) It shows that there are already lots of Game Accessibility Features and that we do not need research about basic one. @Barrie: Maybe we can organize it a little bit? * Sound alternatives, controller, ... I updated this: Sam & Max Season one (- PC 2007) The Whispered World (Daedalic Entertainment - PC 2009) Questions: The first term after the ( is the developer? How can we find out the developer. In the rating system www.usk.de and at amazon we have only the publisher. How do we note that it is an Add On or a patch? Added: The Whispered World (Daedalic Entertainment - PC 2009)) - Dialogue: focued line is highlighted. (Would be great to have an option that it will be spoken, too) My Football Game (VTree LLC - PC 2009) - support of alternative controller, customer configurable gamespeed, practice level? Maybe should be added: In Sam & Max there is a text that shows that the game is automatically saved. This is not a special feature. But some do miss this. So I think that it is worth to mention. (Some kind of a reminder) ---------------------------------------------------------------------------- ---- Destruction Derby (Psygnosis - PSone - 1995) - beginner level has a feature that helps keep the player driving in the correct direction. Barriers help keep the driver on track. Forza 3 (Take 10 - Xbox 360 2009) - casual mode - includes auto-braking - difficulty level adjust - on-screen racing line and speed guide - rewind mode [Forza 3 link] Half-Life 2 (Valve - PC) - closed-captions [Temporary Half-Life 2 link] Peggle (PopCap - PC) - colour-blind option [Peggle link] Sam & Max Season one (- PC 2007) - Colour coded subtitles and "head symbol" [Sandra Uhling knows more] Star Trigon (Namco - PC 2009) - accessibility mode enables full one-switch access [Star Trigon link] The Whispered World (Daedalic Entertainment - PC 2009)) - key that will highlight all interactive elements will assist many gamers including visually impaired players The Whispered World (Daedalic Entertainment - PC 2009)) - Dialogue: focued line is highlighted. (Would be great to have an option that it will be spoken, too) Warhammer (? - PC) - on-screen keyboard support [War Hammer link] World of Warcraft (? - PC) - colour-blind option [World of Warcraft ink] Various Atari 2600 games c. 1981 - "special feature" San Francisco Rush 2049 Special Edition (Atari - Arcade 1999) - Pedal free option [San Francisco Rush link] My Football Game (VTree LLC - PC 2009) - support of alternative controller, customer configurable gamespeed, practice level? Bayonetta and New Super Mario Bros to come. ---------------------------------------------------------------------------- ---- From sandra_uhling at web.de Wed Nov 4 04:18:13 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 4 Nov 2009 10:18:13 +0100 Subject: [games_access] Mainstream Games with clear Accessibility Features Message-ID: <000d01ca5d2f$bc9248b0$35b6da10$@de> Hi, add this, please. Discrete movement: This is something I learned from Terrestrial Invaders but did not expect to see it in a mainstream game. Prince of Persia - The Sands of Time (Ubisoft - PC) - discrete movements when the figure is at a pillar? - easier to jump, Best regards, Sandra From sandra_uhling at web.de Wed Nov 4 17:17:35 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 4 Nov 2009 23:17:35 +0100 Subject: [games_access] My Football game: new description Message-ID: <001601ca5d9c$9d067d50$d71377f0$@de> Hello, now I do understand what they mean with "three levels". They updated the description: http://www.vtreellc.com/ Best regards, Sandra From sandra_uhling at web.de Wed Nov 4 16:51:17 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 4 Nov 2009 22:51:17 +0100 Subject: [games_access] Daedalic Developing Serious Game to Fight Illiteracy Message-ID: <000e01ca5d98$f0f06920$d2d13b60$@de> Hello, Daedalic is producing a game for people who have Dyscalulia, Dysgraphia and Dyslexia. This game is aimed to motivate them to learn more. "Daedalic Developing Serious Game to Fight Illiteracy Hamburg/Germany: February 12, 2009. Increasingly, games are recognized for their largely untapped potential to make complex things easy to learn: As part of the ?Alphabit?- project for the development of an educational game for functional illiterates, Daedalic Entertainment is producing a serious game with the German Adult Education Association and the Fraunhofer Institute. ?Early-on, we have made the development of serious games a part of our business. Daedalic Entertainment is focussed on producing and marketing games with a strong narrative bent. Such games are ideally suited for educational purposes and this exciting project takes us a significant step further in expanding this part of our business?, said Carsten Fichtelmann, Managing Director of Daedalic Entertainment. The game is intended to motivate adults that have severe problems reading, writing and calculating. In Germany alone, there are an estimated four million ?functional illiterates?, yet only a fraction of them make use of the available educational programs. Aim of the project is to give affected persons new motivation to educate themselves and to give them the opportunity to train and improve their literacy in a playful manner. Partners in this project are the Fraunhofer Institute for Computer Graphics Research in Rostock, the German Adult Education Association, the German Institute for Adult Education in Bonn and the Adult Education Association of Mecklenburg- Vorpommern in Schwerin. The project is funded by the German Federal Ministery of Education and Research as part of the initiative for adult literacy and basic education. The completed game will be distributed for free and used in Adult Education courses across the country. It is also planned to be made available in job centers as well as via internet download. About Daedalic Entertainment Daedalic Entertainment develops and publishes high-quality computer and video games worldwide, focussing on the production of entertainment software with strong narratives. The company based in Hamburg, Germany offers international partners services in the fields of development, publishing and consulting. With its talented internal team and an expansive network of experienced service providers, Daedalic is the ideal partner for games marketing, development and publishing. Daedalic has successfuly marketed products like Ankh ? Battle of the Gods, Beno?t Sokal?s Sinking Island and eXperience112 and has won accolades, incl. two 2008 German Developer Awards for Edna & Harvey: The Breakout, its first internally developed title. Currently, the German company is developing the titles A New Beginning and The Whispered World, as well as additional new and innovative games. www.daedalic.de" Source: Press release by Daedalic The project is part of: alphabit www.projekt-alphabit.de Best regards, Sandra Uhling From hinn at uiuc.edu Wed Nov 4 17:46:14 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Wed, 4 Nov 2009 16:46:14 -0600 Subject: [games_access] Daedalic Developing Serious Game to Fight Illiteracy In-Reply-To: <000e01ca5d98$f0f06920$d2d13b60$@de> References: <000e01ca5d98$f0f06920$d2d13b60$@de> Message-ID: <4E082725-C4A5-4FA2-ADEB-634E0821F735@uiuc.edu> That's great to hear about a game like this, Sandra -- thanks! It's important to note that there are also other reasons for illiteracy, including lack of access to adequate education. For example, I have dyslexia but lack of motivation to learn to read was not an issue for me -- I just never knew why I had to work harder in some areas even though I was in the so-called "gifted" (whatever that means...) curriculum and had trouble with multiple choice style exams. I wasn't officially diagnosed until the end of my undergraduate education. But, certainly, there is a wide range of people's experiences with or without dyslexia and there are some people that "traditional" educational methods do not reach because that is not what maps to the way that they think. So games that teach via other methods do have the capability to help more people for whom the education system cannot reach. Just wanted to make the distinction between motivation to learn and mathematical/writing/reading disabilities. Great to know that they are going to be making this available free of charge -- makes me wonder if a game like this could be used to help people learn to speak other languages such as German and reach an even wider group! In the US, learning a second language is something that is introduced way too late in most people's educational experiences, if it is taught at all. Michelle On Nov 4, 2009, at 3:51 PM, Sandra Uhling wrote: > Hello, > > > Daedalic is producing a game for people who have Dyscalulia, > Dysgraphia and > Dyslexia. > This game is aimed to motivate them to learn more. > > > "Daedalic Developing Serious Game to Fight Illiteracy > Hamburg/Germany: February 12, 2009. Increasingly, > games are recognized for their largely untapped potential to > make complex things easy to learn: As part of the ?Alphabit?- > project for the development of an educational game for > functional illiterates, Daedalic Entertainment is producing a > serious game with the German Adult Education Association and > the Fraunhofer Institute. > ?Early-on, we have made the development of serious games a > part of our business. Daedalic Entertainment is focussed on > producing and marketing games with a strong narrative bent. > Such games are ideally suited for educational purposes and this > exciting project takes us a significant step further in expanding > this part of our business?, said Carsten Fichtelmann, Managing > Director of Daedalic Entertainment. > The game is intended to motivate adults that have severe > problems reading, writing and calculating. In Germany alone, > there are an estimated four million ?functional illiterates?, yet > only a fraction of them make use of the available educational > programs. Aim of the project is to give affected persons new > motivation to educate themselves and to give them the opportunity to > train and improve their literacy in a playful manner. > Partners in this project are the Fraunhofer Institute for > Computer Graphics Research in Rostock, the German Adult > Education Association, the German Institute for Adult Education > in Bonn and the Adult Education Association of Mecklenburg- > Vorpommern in Schwerin. The project is funded by the German > Federal Ministery of Education and Research as part of the > initiative for adult literacy and basic education. > The completed game will be distributed for free and used in > Adult Education courses across the country. It is also planned > to be made available in job centers as well as via internet > download. > About Daedalic Entertainment > Daedalic Entertainment develops and publishes high-quality computer > and video games worldwide, focussing on the production of > entertainment software with strong narratives. The company based in > Hamburg, Germany offers international partners services in the fields > of development, publishing and consulting. With its talented internal > team and an expansive network of experienced service providers, > Daedalic is the ideal partner for games marketing, development and > publishing. > Daedalic has successfuly marketed products like Ankh ? Battle of the > Gods, Beno?t Sokal?s Sinking Island and eXperience112 and has won > accolades, incl. two 2008 German Developer Awards for Edna & > Harvey: The Breakout, its first internally developed title. > Currently, the > German company is developing the titles A New Beginning and The > Whispered World, as well as additional new and innovative games. > www.daedalic.de" > > Source: Press release by Daedalic > > > The project is part of: alphabit > www.projekt-alphabit.de > > > Best regards, > Sandra Uhling > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From Joshua at igda.org Thu Nov 5 09:16:46 2009 From: Joshua at igda.org (Joshua Caulfield) Date: Thu, 5 Nov 2009 09:16:46 -0500 Subject: [games_access] Daedalic Developing Serious Game to Fight Illiteracy References: <000e01ca5d98$f0f06920$d2d13b60$@de> Message-ID: <7D4E2A3629B61948BB695BA5C4CBF0FA02C10294@tmgmail.TALLEY.COM> Dear Sandra, Do you think this would make a good story for the IGDA newsletter? Would any of the folks on this list like to take a crack at putting together a 500 word article? You can reference the press release or create the article whole cloth, but as I read these discussions, I think there are some really interesting things going on that the larger community might find interesting. Any thoughts? Joshua ________________________________ From: games_access-bounces at igda.org on behalf of Sandra Uhling Sent: Wed 11/4/2009 4:51 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Daedalic Developing Serious Game to Fight Illiteracy Hello, Daedalic is producing a game for people who have Dyscalulia, Dysgraphia and Dyslexia. This game is aimed to motivate them to learn more. "Daedalic Developing Serious Game to Fight Illiteracy Hamburg/Germany: February 12, 2009. Increasingly, games are recognized for their largely untapped potential to make complex things easy to learn: As part of the "Alphabit"- project for the development of an educational game for functional illiterates, Daedalic Entertainment is producing a serious game with the German Adult Education Association and the Fraunhofer Institute. "Early-on, we have made the development of serious games a part of our business. Daedalic Entertainment is focussed on producing and marketing games with a strong narrative bent. Such games are ideally suited for educational purposes and this exciting project takes us a significant step further in expanding this part of our business", said Carsten Fichtelmann, Managing Director of Daedalic Entertainment. The game is intended to motivate adults that have severe problems reading, writing and calculating. In Germany alone, there are an estimated four million "functional illiterates", yet only a fraction of them make use of the available educational programs. Aim of the project is to give affected persons new motivation to educate themselves and to give them the opportunity to train and improve their literacy in a playful manner. Partners in this project are the Fraunhofer Institute for Computer Graphics Research in Rostock, the German Adult Education Association, the German Institute for Adult Education in Bonn and the Adult Education Association of Mecklenburg- Vorpommern in Schwerin. The project is funded by the German Federal Ministery of Education and Research as part of the initiative for adult literacy and basic education. The completed game will be distributed for free and used in Adult Education courses across the country. It is also planned to be made available in job centers as well as via internet download. About Daedalic Entertainment Daedalic Entertainment develops and publishes high-quality computer and video games worldwide, focussing on the production of entertainment software with strong narratives. The company based in Hamburg, Germany offers international partners services in the fields of development, publishing and consulting. With its talented internal team and an expansive network of experienced service providers, Daedalic is the ideal partner for games marketing, development and publishing. Daedalic has successfuly marketed products like Ankh - Battle of the Gods, Beno?t Sokal's Sinking Island and eXperience112 and has won accolades, incl. two 2008 German Developer Awards for Edna & Harvey: The Breakout, its first internally developed title. Currently, the German company is developing the titles A New Beginning and The Whispered World, as well as additional new and innovative games. www.daedalic.de" Source: Press release by Daedalic The project is part of: alphabit www.projekt-alphabit.de Best regards, Sandra Uhling _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 6472 bytes Desc: not available URL: From sandra_uhling at web.de Thu Nov 5 10:19:48 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 5 Nov 2009 16:19:48 +0100 Subject: [games_access] Daedalic Developing Serious Game to Fight Illiteracy In-Reply-To: <7D4E2A3629B61948BB695BA5C4CBF0FA02C10294@tmgmail.TALLEY.COM> References: <000e01ca5d98$f0f06920$d2d13b60$@de> <7D4E2A3629B61948BB695BA5C4CBF0FA02C10294@tmgmail.TALLEY.COM> Message-ID: <007601ca5e2b$6a6c5650$3f4502f0$@de> Hi Joshua, that is a nice idea. Maybe we should include these person in this discussion? Claas Paletta PR & New Business Manager Daedalic Entertainment GmbH Workport Unit 2 Papenreye 53 22453 Hamburg Germany Tel.: +49 40 43261272 Fax: +49 40 43261271 Mail: cp at daedalic.de Internet: www.daedalic.de Dipl.-P?d. Steffen Malo Fraunhofer-Institut f?r Graphische Datenverarbeitung, Institutsteil Rostock Joachim-Jungius-Stra?e 11 18059 Rostock Tel. +49 (0) 381 / 4024-128 Fax +49 (0) 381 / 4024-199 steffen.malo at igd-r.fraunhofer.de Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Joshua Caulfield > Gesendet: Donnerstag, 5. November 2009 15:17 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Daedalic Developing Serious Game to Fight > Illiteracy > > Dear Sandra, > > Do you think this would make a good story for the IGDA newsletter? > Would any of the folks on this list like to take a crack at putting > together a 500 word article? You can reference the press release or > create the article whole cloth, but as I read these discussions, I > think there are some really interesting things going on that the larger > community might find interesting. > > Any thoughts? > > Joshua > > ________________________________ > > From: games_access-bounces at igda.org on behalf of Sandra Uhling > Sent: Wed 11/4/2009 4:51 PM > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] Daedalic Developing Serious Game to Fight > Illiteracy > > > > Hello, > > > Daedalic is producing a game for people who have Dyscalulia, Dysgraphia > and Dyslexia. > This game is aimed to motivate them to learn more. > > > "Daedalic Developing Serious Game to Fight Illiteracy > Hamburg/Germany: February 12, 2009. Increasingly, games are recognized > for their largely untapped potential to make complex things easy to > learn: As part of the ?Alphabit?- project for the development of an > educational game for functional illiterates, Daedalic Entertainment is > producing a serious game with the German Adult Education Association > and the Fraunhofer Institute. > ?Early-on, we have made the development of serious games a part of our > business. Daedalic Entertainment is focussed on producing and marketing > games with a strong narrative bent. > Such games are ideally suited for educational purposes and this > exciting project takes us a significant step further in expanding this > part of our business?, said Carsten Fichtelmann, Managing Director of > Daedalic Entertainment. > The game is intended to motivate adults that have severe problems > reading, writing and calculating. In Germany alone, there are an > estimated four million ?functional illiterates?, yet only a fraction of > them make use of the available educational programs. Aim of the project > is to give affected persons new motivation to educate themselves and to > give them the opportunity to train and improve their literacy in a > playful manner. > Partners in this project are the Fraunhofer Institute for Computer > Graphics Research in Rostock, the German Adult Education Association, > the German Institute for Adult Education in Bonn and the Adult > Education Association of Mecklenburg- Vorpommern in Schwerin. The > project is funded by the German Federal Ministery of Education and > Research as part of the initiative for adult literacy and basic > education. > The completed game will be distributed for free and used in Adult > Education courses across the country. It is also planned to be made > available in job centers as well as via internet download. > About Daedalic Entertainment > Daedalic Entertainment develops and publishes high-quality computer and > video games worldwide, focussing on the production of entertainment > software with strong narratives. The company based in Hamburg, Germany > offers international partners services in the fields of development, > publishing and consulting. With its talented internal team and an > expansive network of experienced service providers, Daedalic is the > ideal partner for games marketing, development and publishing. > Daedalic has successfuly marketed products like Ankh ? Battle of the > Gods, Beno?t Sokal?s Sinking Island and eXperience112 and has won > accolades, incl. two 2008 German Developer Awards for Edna & > Harvey: The Breakout, its first internally developed title. Currently, > the German company is developing the titles A New Beginning and The > Whispered World, as well as additional new and innovative games. > www.daedalic.de" > > Source: Press release by Daedalic > > > The project is part of: alphabit > www.projekt-alphabit.de > > > Best regards, > Sandra Uhling > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From sandra_uhling at web.de Thu Nov 5 15:10:09 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 5 Nov 2009 21:10:09 +0100 Subject: [games_access] idea GamesCom 2010: a IGDA GA-SIG stand Message-ID: <009c01ca5e53$f9c452d0$ed4cf870$@de> Hi, just an idea: We have a very nice "non-profit" area at the GamesCom. What do you think about it, that this SIG will have a stand there? It would be a small place and there are lots of other non-profit organizations. I do have contact to the person who organize it. Best regards, Sandra From richard at audiogames.net Thu Nov 5 15:15:49 2009 From: richard at audiogames.net (AudioGames.net) Date: Thu, 5 Nov 2009 21:15:49 +0100 Subject: [games_access] idea GamesCom 2010: a IGDA GA-SIG stand References: <009c01ca5e53$f9c452d0$ed4cf870$@de> Message-ID: Sure! See what's possible! ----- Original Message ----- From: "Sandra Uhling" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Thursday, November 05, 2009 9:10 PM Subject: [games_access] idea GamesCom 2010: a IGDA GA-SIG stand > Hi, > > just an idea: > We have a very nice "non-profit" area at the GamesCom. > What do you think about it, that this SIG will have a stand there? > It would be a small place and there are lots of other non-profit > organizations. > > I do have contact to the person who organize it. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Nov 5 15:39:58 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 5 Nov 2009 14:39:58 -0600 Subject: [games_access] idea GamesCom 2010: a IGDA GA-SIG stand In-Reply-To: <009c01ca5e53$f9c452d0$ed4cf870$@de> References: <009c01ca5e53$f9c452d0$ed4cf870$@de> Message-ID: <98ABCE1D-A7B8-480A-9DB7-2F3736A52CAD@uiuc.edu> Hi Sandra, That sounds interesting -- what are the costs associated with it? I've done this before at other gaming conferences and have lost literally thousand of dollars due to hidden costs (such as the carpeting for the booth having to be paid to one company, the table going to another company, and so forth). So we'd definitely need to find out about that -- the last time I did this was sort of the last straw for me, as I lost over $5000 personally because the SIG has no funds and I was forced to cover it AT the conference. Also, we would need to partner with many groups, as the SIG itself "owns" no accessibility equipment, which is very important to show. And those companies that make them (as well as most companies that make games in this area) are not non-profits. The SIG is a non-profit of sorts if we go through the IGDA Foundation but I'm not sure that that "counts" in the EU -- I'd have to investigate this. That is why we could not participate in Thomas Westin's EU proposal -- we could not make that case quickly enough since there were only days before the deadline. We also, as an organization, are here to support game developers WITH disabilities so that also is a source of great confusion when it comes to our non- profit status. The trouble is that "non-profit" is a legal term and I'm not sure what proof that they would need to count us as such. AbleGamers, for instance, is a legal non-profit in the US but is not yet a non-profit outside the US. So anything you can find out would be very helpful! Thanks! Michelle Chair, IGDA Game Accessibility SIG On Nov 5, 2009, at 2:10 PM, Sandra Uhling wrote: > Hi, > > just an idea: > We have a very nice "non-profit" area at the GamesCom. > What do you think about it, that this SIG will have a stand there? > It would be a small place and there are lots of other non-profit > organizations. > > I do have contact to the person who organize it. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Nov 5 15:54:35 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 5 Nov 2009 14:54:35 -0600 Subject: [games_access] Daedalic Developing Serious Game to Fight Illiteracy In-Reply-To: <007601ca5e2b$6a6c5650$3f4502f0$@de> References: <000e01ca5d98$f0f06920$d2d13b60$@de> <7D4E2A3629B61948BB695BA5C4CBF0FA02C10294@tmgmail.TALLEY.COM> <007601ca5e2b$6a6c5650$3f4502f0$@de> Message-ID: My thoughts on this are to put together an article listing all news in this area within the month -- sort of a bullet list but not as "list" like. That way we broadcast articles, press releases, etc that people may be interested in following up on versus focusing on a particular company, particularly companies that have announced the development versus the release of a project since we know that development can often take years before the product is ready to be released (and some never actually get released!!). Does that make sense? Also, I would like us to be sure and add an increased focus on supporting game "developers" with disabilities. This is something that we've gotten away from and has been increasing in demand. A lot of game developers have been joining because they are looking for a support system for working in the industry with a disability and that's what the IGDA's greater mission is. So I want to make sure we are doing that! :) So to summarize, within the IGDA newsletter I'd personally like to see a "call for participants" with regard to inviting developers with disabilities to join the SIG as well as a brief list of important developments for gamers with disabilities for the month pointing to outside links that the development community can follow for additional information. Thoughts? Michelle Chair, IGDA Game Accessibility SIG On Nov 5, 2009, at 9:19 AM, Sandra Uhling wrote: > Hi Joshua, > > that is a nice idea. > > Maybe we should include these person in this discussion? > > Claas Paletta > PR & New Business Manager > Daedalic Entertainment GmbH > Workport Unit 2 > Papenreye 53 > 22453 Hamburg > Germany > Tel.: +49 40 43261272 > Fax: +49 40 43261271 > Mail: cp at daedalic.de > Internet: www.daedalic.de > > > > Dipl.-P?d. Steffen Malo > Fraunhofer-Institut f?r Graphische Datenverarbeitung, > Institutsteil Rostock Joachim-Jungius-Stra?e 11 > 18059 Rostock > Tel. +49 (0) 381 / 4024-128 > Fax +49 (0) 381 / 4024-199 > steffen.malo at igd-r.fraunhofer.de > > Best regards, > Sandra > > > > >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] Im Auftrag von Joshua Caulfield >> Gesendet: Donnerstag, 5. November 2009 15:17 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] Daedalic Developing Serious Game to Fight >> Illiteracy >> >> Dear Sandra, >> >> Do you think this would make a good story for the IGDA newsletter? >> Would any of the folks on this list like to take a crack at putting >> together a 500 word article? You can reference the press release or >> create the article whole cloth, but as I read these discussions, I >> think there are some really interesting things going on that the >> larger >> community might find interesting. >> >> Any thoughts? >> >> Joshua >> >> ________________________________ >> >> From: games_access-bounces at igda.org on behalf of Sandra Uhling >> Sent: Wed 11/4/2009 4:51 PM >> To: 'IGDA Games Accessibility SIG Mailing List' >> Subject: [games_access] Daedalic Developing Serious Game to Fight >> Illiteracy >> >> >> >> Hello, >> >> >> Daedalic is producing a game for people who have Dyscalulia, >> Dysgraphia >> and Dyslexia. >> This game is aimed to motivate them to learn more. >> >> >> "Daedalic Developing Serious Game to Fight Illiteracy >> Hamburg/Germany: February 12, 2009. Increasingly, games are >> recognized >> for their largely untapped potential to make complex things easy to >> learn: As part of the ?Alphabit?- project for the development of an >> educational game for functional illiterates, Daedalic >> Entertainment is >> producing a serious game with the German Adult Education Association >> and the Fraunhofer Institute. >> ?Early-on, we have made the development of serious games a part of >> our >> business. Daedalic Entertainment is focussed on producing and >> marketing >> games with a strong narrative bent. >> Such games are ideally suited for educational purposes and this >> exciting project takes us a significant step further in expanding >> this >> part of our business?, said Carsten Fichtelmann, Managing Director of >> Daedalic Entertainment. >> The game is intended to motivate adults that have severe problems >> reading, writing and calculating. In Germany alone, there are an >> estimated four million ?functional illiterates?, yet only a >> fraction of >> them make use of the available educational programs. Aim of the >> project >> is to give affected persons new motivation to educate themselves >> and to >> give them the opportunity to train and improve their literacy in a >> playful manner. >> Partners in this project are the Fraunhofer Institute for Computer >> Graphics Research in Rostock, the German Adult Education Association, >> the German Institute for Adult Education in Bonn and the Adult >> Education Association of Mecklenburg- Vorpommern in Schwerin. The >> project is funded by the German Federal Ministery of Education and >> Research as part of the initiative for adult literacy and basic >> education. >> The completed game will be distributed for free and used in Adult >> Education courses across the country. It is also planned to be made >> available in job centers as well as via internet download. >> About Daedalic Entertainment >> Daedalic Entertainment develops and publishes high-quality >> computer and >> video games worldwide, focussing on the production of entertainment >> software with strong narratives. The company based in Hamburg, >> Germany >> offers international partners services in the fields of development, >> publishing and consulting. With its talented internal team and an >> expansive network of experienced service providers, Daedalic is the >> ideal partner for games marketing, development and publishing. >> Daedalic has successfuly marketed products like Ankh ? Battle of the >> Gods, Beno?t Sokal?s Sinking Island and eXperience112 and has won >> accolades, incl. two 2008 German Developer Awards for Edna & >> Harvey: The Breakout, its first internally developed title. >> Currently, >> the German company is developing the titles A New Beginning and The >> Whispered World, as well as additional new and innovative games. >> www.daedalic.de" >> >> Source: Press release by Daedalic >> >> >> The project is part of: alphabit >> www.projekt-alphabit.de >> >> >> Best regards, >> Sandra Uhling >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From Joshua at igda.org Fri Nov 6 08:25:25 2009 From: Joshua at igda.org (Joshua Caulfield) Date: Fri, 6 Nov 2009 08:25:25 -0500 Subject: [games_access] Daedalic Developing Serious Game toFight Illiteracy References: <000e01ca5d98$f0f06920$d2d13b60$@de><7D4E2A3629B61948BB695BA5C4CBF0FA02C10294@tmgmail.TALLEY.COM><007601ca5e2b$6a6c5650$3f4502f0$@de> Message-ID: <7D4E2A3629B61948BB695BA5C4CBF0FA02C102C6@tmgmail.TALLEY.COM> Dear Accessibility SIG, I am happy to accommodate all aspects suggested below in the newsletter. (Possibly spanning multiple issues depending on content length and timing.) I encourage you to think of the newsletter as a means of communication the things you speak about in here to the rest of the development community, and to use it as a vehicle to recognize good things. If I may be so bold, I might recommend that you do an article on some of the good ways game accessibility is being done, and then call out to invite other members to join in the same issue. We also have webinar capabilities, so if there were some of you who wanted to highlight tools or techniques or show where some people are getting it right, I am happy to make that available to all of you, and we can also use that venue to get the word out about how important it is to use these. (I'd like to stay away from negative criticisms, and focus more on what people are doing well. I think there is already enough scandal and negativity in the world.) Now, I am going to ask you to put the article(s) you want together (webinars too if you desire) and get them over to myself and Joseph Sapp and David Wright on your IGDA team. You put the content together and we'll get it out for you. Cheers, Joshua ________________________________ From: games_access-bounces at igda.org on behalf of D. Michelle Hinn Sent: Thu 11/5/2009 3:54 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Daedalic Developing Serious Game toFight Illiteracy My thoughts on this are to put together an article listing all news in this area within the month -- sort of a bullet list but not as "list" like. That way we broadcast articles, press releases, etc that people may be interested in following up on versus focusing on a particular company, particularly companies that have announced the development versus the release of a project since we know that development can often take years before the product is ready to be released (and some never actually get released!!). Does that make sense? Also, I would like us to be sure and add an increased focus on supporting game "developers" with disabilities. This is something that we've gotten away from and has been increasing in demand. A lot of game developers have been joining because they are looking for a support system for working in the industry with a disability and that's what the IGDA's greater mission is. So I want to make sure we are doing that! :) So to summarize, within the IGDA newsletter I'd personally like to see a "call for participants" with regard to inviting developers with disabilities to join the SIG as well as a brief list of important developments for gamers with disabilities for the month pointing to outside links that the development community can follow for additional information. Thoughts? Michelle Chair, IGDA Game Accessibility SIG On Nov 5, 2009, at 9:19 AM, Sandra Uhling wrote: > Hi Joshua, > > that is a nice idea. > > Maybe we should include these person in this discussion? > > Claas Paletta > PR & New Business Manager > Daedalic Entertainment GmbH > Workport Unit 2 > Papenreye 53 > 22453 Hamburg > Germany > Tel.: +49 40 43261272 > Fax: +49 40 43261271 > Mail: cp at daedalic.de > Internet: www.daedalic.de > > > > Dipl.-P?d. Steffen Malo > Fraunhofer-Institut f?r Graphische Datenverarbeitung, > Institutsteil Rostock Joachim-Jungius-Stra?e 11 > 18059 Rostock > Tel. +49 (0) 381 / 4024-128 > Fax +49 (0) 381 / 4024-199 > steffen.malo at igd-r.fraunhofer.de > > Best regards, > Sandra > > > > >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] Im Auftrag von Joshua Caulfield >> Gesendet: Donnerstag, 5. November 2009 15:17 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] Daedalic Developing Serious Game to Fight >> Illiteracy >> >> Dear Sandra, >> >> Do you think this would make a good story for the IGDA newsletter? >> Would any of the folks on this list like to take a crack at putting >> together a 500 word article? You can reference the press release or >> create the article whole cloth, but as I read these discussions, I >> think there are some really interesting things going on that the >> larger >> community might find interesting. >> >> Any thoughts? >> >> Joshua >> >> ________________________________ >> >> From: games_access-bounces at igda.org on behalf of Sandra Uhling >> Sent: Wed 11/4/2009 4:51 PM >> To: 'IGDA Games Accessibility SIG Mailing List' >> Subject: [games_access] Daedalic Developing Serious Game to Fight >> Illiteracy >> >> >> >> Hello, >> >> >> Daedalic is producing a game for people who have Dyscalulia, >> Dysgraphia >> and Dyslexia. >> This game is aimed to motivate them to learn more. >> >> >> "Daedalic Developing Serious Game to Fight Illiteracy >> Hamburg/Germany: February 12, 2009. Increasingly, games are >> recognized >> for their largely untapped potential to make complex things easy to >> learn: As part of the "Alphabit"- project for the development of an >> educational game for functional illiterates, Daedalic >> Entertainment is >> producing a serious game with the German Adult Education Association >> and the Fraunhofer Institute. >> "Early-on, we have made the development of serious games a part of >> our >> business. Daedalic Entertainment is focussed on producing and >> marketing >> games with a strong narrative bent. >> Such games are ideally suited for educational purposes and this >> exciting project takes us a significant step further in expanding >> this >> part of our business", said Carsten Fichtelmann, Managing Director of >> Daedalic Entertainment. >> The game is intended to motivate adults that have severe problems >> reading, writing and calculating. In Germany alone, there are an >> estimated four million "functional illiterates", yet only a >> fraction of >> them make use of the available educational programs. Aim of the >> project >> is to give affected persons new motivation to educate themselves >> and to >> give them the opportunity to train and improve their literacy in a >> playful manner. >> Partners in this project are the Fraunhofer Institute for Computer >> Graphics Research in Rostock, the German Adult Education Association, >> the German Institute for Adult Education in Bonn and the Adult >> Education Association of Mecklenburg- Vorpommern in Schwerin. The >> project is funded by the German Federal Ministery of Education and >> Research as part of the initiative for adult literacy and basic >> education. >> The completed game will be distributed for free and used in Adult >> Education courses across the country. It is also planned to be made >> available in job centers as well as via internet download. >> About Daedalic Entertainment >> Daedalic Entertainment develops and publishes high-quality >> computer and >> video games worldwide, focussing on the production of entertainment >> software with strong narratives. The company based in Hamburg, >> Germany >> offers international partners services in the fields of development, >> publishing and consulting. With its talented internal team and an >> expansive network of experienced service providers, Daedalic is the >> ideal partner for games marketing, development and publishing. >> Daedalic has successfuly marketed products like Ankh - Battle of the >> Gods, Beno?t Sokal's Sinking Island and eXperience112 and has won >> accolades, incl. two 2008 German Developer Awards for Edna & >> Harvey: The Breakout, its first internally developed title. >> Currently, >> the German company is developing the titles A New Beginning and The >> Whispered World, as well as additional new and innovative games. >> www.daedalic.de" >> >> Source: Press release by Daedalic >> >> >> The project is part of: alphabit >> www.projekt-alphabit.de >> >> >> Best regards, >> Sandra Uhling >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From claudio.zeni at bluewin.ch Sat Nov 7 03:21:27 2009 From: claudio.zeni at bluewin.ch (Claudio Zeni) Date: Sat, 7 Nov 2009 09:21:27 +0100 Subject: [games_access] Interesting show on blue world radio In-Reply-To: <98ABCE1D-A7B8-480A-9DB7-2F3736A52CAD@uiuc.edu> References: <009c01ca5e53$f9c452d0$ed4cf870$@de> <98ABCE1D-A7B8-480A-9DB7-2F3736A52CAD@uiuc.edu> Message-ID: <9F3A373852654ED6AB0D5B9A963C5A11@Claudiopc> Hello all! This Sathurday, we will present you a varity of traylers of audiogames. We will play the trailers, and we will tell you something about the game. The show starts at 20 pm our time. We are living in the timezone gmt +1:00. We hope you can tune in and you will have some gread fun here. The adress is: http://sp-radio.de:8020/listen.pls Best regards Claudio From sheri at designdirectdeliver.com Sat Nov 7 13:35:47 2009 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Sat, 07 Nov 2009 10:35:47 -0800 Subject: [games_access] Slashot: Visually Impaired Gamer Sues Sony Message-ID: <4AF5BE03.5020904@designdirectdeliver.com> http://games.slashdot.org/story/09/11/07/1622230/Visually-Impaired-Gamer-Sues-Sony?from=rss Just thought I'd pass this along. Is this the first time this has ever happened? Sheri -- *Sheri Rubin* CEO/President *Design, Direct, Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sat Nov 7 17:20:54 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 7 Nov 2009 23:20:54 +0100 Subject: [games_access] Slashot: Visually Impaired Gamer Sues Sony In-Reply-To: <4AF5BE03.5020904@designdirectdeliver.com> References: <4AF5BE03.5020904@designdirectdeliver.com> Message-ID: as far as I know for computer games, yes will be really interesting to follow how this goes, could change a lot if he wins /Thomas On Nov 7, 2009, at 7:35 PM, Sheri Rubin wrote: > http://games.slashdot.org/story/09/11/07/1622230/Visually-Impaired-Gamer-Sues-Sony?from=rss > > Just thought I'd pass this along. > > Is this the first time this has ever happened? > Sheri > > -- > Sheri Rubin > CEO/President > > Design, Direct, Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From claudio.zeni at bluewin.ch Sat Nov 7 19:03:08 2009 From: claudio.zeni at bluewin.ch (Claudio Zeni) Date: Sun, 8 Nov 2009 01:03:08 +0100 Subject: [games_access] remake of the show In-Reply-To: References: <4AF5BE03.5020904@designdirectdeliver.com> Message-ID: <99F26905B6CB491E9395A326291F7D58@Claudiopc> Hi all! Blue World Radio will do a remake of the show we planed today.. The time is on Sunday, 20.00 time (gmt +1.00). We will play some audiogame traylers and I am sure you will have a lod of fun by listening to.. By the way, the radio is 24 hours online. Just listen and hear the music! Best regards Claudio -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Nov 7 20:18:50 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sat, 7 Nov 2009 19:18:50 -0600 Subject: [games_access] Slashot: Visually Impaired Gamer Sues Sony In-Reply-To: References: <4AF5BE03.5020904@designdirectdeliver.com> Message-ID: Well, this is the lawsuit that we knew would come about at some point. As we've discussed before, a case will have to be made for "reasonable accommodations" as well as "public space" or a myriad of other ways, as this will be a tough case to win. And as we've discussed before, is the courtroom the way to go? I'll do some digging to summarize past conclusions or "draws" that we've reached when this has come up as a possibility before. Even if it should win, the ruling may or may not have much impact. For example movie theaters -- as a public entertainment space -- in the US have had rulings against the that resulted in their having to provide "open captioning" (captioning not on screen but in an accessible place for a person with a hearing disability. However -- and I don't have my links handy for a 100% accurate quote -- it has been around a decade with, I believe, 95% of movie theaters not in compliance of this and it has not been challenged to my knowledge. Again, I'd have to look up the exact stats and/or search through our unsearchable list archives but it is an example of legislation that has resulted in no change. I know that there were similar lawsuits for wheelchair access in arcades -- another public space -- back in the 70s and 80s but I'd need to do more digging. Definitely an issue that is rife with controversy...the commentary on Slashdot is what I expected -- a lot of hate talk...sadly... I'm wondering if the person suing (does anyone know the person's name?) is the same person who tried to make the case against secondlife being inaccessible coming from the point of view that the virtual environment was a place that they were earning income from (and thus brought into question SL being a place of employment). I believe that either the lawsuit was dropped or is still sitting 4 years later to be heard in court. Michelle On Nov 7, 2009, at 4:20 PM, Thomas Westin wrote: > as far as I know for computer games, yes > will be really interesting to follow how this goes, could change a > lot if he wins > /Thomas > > > On Nov 7, 2009, at 7:35 PM, Sheri Rubin wrote: > >> http://games.slashdot.org/story/09/11/07/1622230/Visually-Impaired- >> Gamer-Sues-Sony?from=rss >> >> Just thought I'd pass this along. >> >> Is this the first time this has ever happened? >> Sheri >> >> -- >> Sheri Rubin >> CEO/President >> >> Design, Direct, Deliver >> Website: www.designdirectdeliver.com >> Email: sheri at designdirectdeliver.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Sun Nov 8 04:56:57 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Sun, 8 Nov 2009 10:56:57 +0100 Subject: [games_access] Slashot: Visually Impaired Gamer Sues Sony In-Reply-To: References: <4AF5BE03.5020904@designdirectdeliver.com> Message-ID: The name is Alexander Stern. Here you can read: http://www.gamespot.com/news/6239339.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Nov 8 12:20:14 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 8 Nov 2009 18:20:14 +0100 Subject: [games_access] idea GamesCom 2010: a IGDA GA-SIG stand In-Reply-To: <98ABCE1D-A7B8-480A-9DB7-2F3736A52CAD@uiuc.edu> References: <009c01ca5e53$f9c452d0$ed4cf870$@de> <98ABCE1D-A7B8-480A-9DB7-2F3736A52CAD@uiuc.edu> Message-ID: <003901ca6097$bcb99e90$362cdbb0$@de> Hello all, sorry I do answer little bit late. There should be no hidden cost. I think there should be no problem at all. @Michelle I will send you two contact data: * the person who organize it * a person who had a stand there this year (gameparents e.V.) Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von D. Michelle Hinn > Gesendet: Donnerstag, 5. November 2009 21:40 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] idea GamesCom 2010: a IGDA GA-SIG stand > > Hi Sandra, > > That sounds interesting -- what are the costs associated with it? > I've done this before at other gaming conferences and have lost > literally thousand of dollars due to hidden costs (such as the > carpeting for the booth having to be paid to one company, the table > going to another company, and so forth). So we'd definitely need to > find out about that -- the last time I did this was sort of the last > straw for me, as I lost over $5000 personally because the SIG has no > funds and I was forced to cover it AT the conference. Also, we would > need to partner with many groups, as the SIG itself "owns" no > accessibility equipment, which is very important to show. And those > companies that make them (as well as most companies that make games in > this area) are not non-profits. > > The SIG is a non-profit of sorts if we go through the IGDA Foundation > but I'm not sure that that "counts" in the EU -- I'd have to > investigate this. That is why we could not participate in Thomas > Westin's EU proposal -- we could not make that case quickly enough > since there were only days before the deadline. We also, as an > organization, are here to support game developers WITH disabilities so > that also is a source of great confusion when it comes to our non- > profit status. > > The trouble is that "non-profit" is a legal term and I'm not sure what > proof that they would need to count us as such. AbleGamers, for > instance, is a legal non-profit in the US but is not yet a non-profit > outside the US. So anything you can find out would be very helpful! > > Thanks! > Michelle > Chair, IGDA Game Accessibility SIG > > On Nov 5, 2009, at 2:10 PM, Sandra Uhling wrote: > > > Hi, > > > > just an idea: > > We have a very nice "non-profit" area at the GamesCom. > > What do you think about it, that this SIG will have a stand there? > > It would be a small place and there are lots of other non-profit > > organizations. > > > > I do have contact to the person who organize it. > > > > > > Best regards, > > Sandra > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Nov 8 13:04:29 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sun, 8 Nov 2009 12:04:29 -0600 Subject: [games_access] idea GamesCom 2010: a IGDA GA-SIG stand In-Reply-To: <003901ca6097$bcb99e90$362cdbb0$@de> References: <009c01ca5e53$f9c452d0$ed4cf870$@de> <98ABCE1D-A7B8-480A-9DB7-2F3736A52CAD@uiuc.edu> <003901ca6097$bcb99e90$362cdbb0$@de> Message-ID: <97E4C37E-0A8D-4E64-8C79-34B0F70F2347@uiuc.edu> Thanks, Sandra! I will contact the person in charge. As to hidden costs...those are the ones you learn about once it's too late to back out! ;) That's what's happened to me in the past. In the US each state has different labor union requirements. Anyway, I'll do a little digging -- do you know off-hand what the dates are for that? Michelle On Nov 8, 2009, at 11:20 AM, Sandra Uhling wrote: > Hello all, > > sorry I do answer little bit late. > > There should be no hidden cost. > I think there should be no problem at all. > > @Michelle I will send you two contact data: > * the person who organize it > * a person who had a stand there this year (gameparents e.V.) > > Best regards, > Sandra > > >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] Im Auftrag von D. Michelle Hinn >> Gesendet: Donnerstag, 5. November 2009 21:40 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] idea GamesCom 2010: a IGDA GA-SIG stand >> >> Hi Sandra, >> >> That sounds interesting -- what are the costs associated with it? >> I've done this before at other gaming conferences and have lost >> literally thousand of dollars due to hidden costs (such as the >> carpeting for the booth having to be paid to one company, the table >> going to another company, and so forth). So we'd definitely need to >> find out about that -- the last time I did this was sort of the last >> straw for me, as I lost over $5000 personally because the SIG has no >> funds and I was forced to cover it AT the conference. Also, we would >> need to partner with many groups, as the SIG itself "owns" no >> accessibility equipment, which is very important to show. And those >> companies that make them (as well as most companies that make >> games in >> this area) are not non-profits. >> >> The SIG is a non-profit of sorts if we go through the IGDA Foundation >> but I'm not sure that that "counts" in the EU -- I'd have to >> investigate this. That is why we could not participate in Thomas >> Westin's EU proposal -- we could not make that case quickly enough >> since there were only days before the deadline. We also, as an >> organization, are here to support game developers WITH >> disabilities so >> that also is a source of great confusion when it comes to our non- >> profit status. >> >> The trouble is that "non-profit" is a legal term and I'm not sure >> what >> proof that they would need to count us as such. AbleGamers, for >> instance, is a legal non-profit in the US but is not yet a non-profit >> outside the US. So anything you can find out would be very helpful! >> >> Thanks! >> Michelle >> Chair, IGDA Game Accessibility SIG >> >> On Nov 5, 2009, at 2:10 PM, Sandra Uhling wrote: >> >>> Hi, >>> >>> just an idea: >>> We have a very nice "non-profit" area at the GamesCom. >>> What do you think about it, that this SIG will have a stand there? >>> It would be a small place and there are lots of other non-profit >>> organizations. >>> >>> I do have contact to the person who organize it. >>> >>> >>> Best regards, >>> Sandra >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Nov 8 13:49:36 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 8 Nov 2009 19:49:36 +0100 Subject: [games_access] idea GamesCom 2010: a IGDA GA-SIG stand In-Reply-To: <97E4C37E-0A8D-4E64-8C79-34B0F70F2347@uiuc.edu> References: <009c01ca5e53$f9c452d0$ed4cf870$@de> <98ABCE1D-A7B8-480A-9DB7-2F3736A52CAD@uiuc.edu> <003901ca6097$bcb99e90$362cdbb0$@de> <97E4C37E-0A8D-4E64-8C79-34B0F70F2347@uiuc.edu> Message-ID: <004201ca60a4$388a2100$a99e6300$@de> http://gamescom.de/ 18. - 22.August 2010 > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von D. Michelle Hinn > Gesendet: Sonntag, 8. November 2009 19:04 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] idea GamesCom 2010: a IGDA GA-SIG stand > > Thanks, Sandra! > > I will contact the person in charge. > > As to hidden costs...those are the ones you learn about once it's too > late to back out! ;) That's what's happened to me in the past. In the > US each state has different labor union requirements. > > Anyway, I'll do a little digging -- do you know off-hand what the dates > are for that? > > Michelle > > On Nov 8, 2009, at 11:20 AM, Sandra Uhling wrote: > > > Hello all, > > > > sorry I do answer little bit late. > > > > There should be no hidden cost. > > I think there should be no problem at all. > > > > @Michelle I will send you two contact data: > > * the person who organize it > > * a person who had a stand there this year (gameparents e.V.) > > > > Best regards, > > Sandra > > > > > >> -----Urspr?ngliche Nachricht----- > >> Von: games_access-bounces at igda.org [mailto:games_access- > >> bounces at igda.org] Im Auftrag von D. Michelle Hinn > >> Gesendet: Donnerstag, 5. November 2009 21:40 > >> An: IGDA Games Accessibility SIG Mailing List > >> Betreff: Re: [games_access] idea GamesCom 2010: a IGDA GA-SIG stand > >> > >> Hi Sandra, > >> > >> That sounds interesting -- what are the costs associated with it? > >> I've done this before at other gaming conferences and have lost > >> literally thousand of dollars due to hidden costs (such as the > >> carpeting for the booth having to be paid to one company, the table > >> going to another company, and so forth). So we'd definitely need to > >> find out about that -- the last time I did this was sort of the last > >> straw for me, as I lost over $5000 personally because the SIG has no > >> funds and I was forced to cover it AT the conference. Also, we would > >> need to partner with many groups, as the SIG itself "owns" no > >> accessibility equipment, which is very important to show. And those > >> companies that make them (as well as most companies that make games > >> in this area) are not non-profits. > >> > >> The SIG is a non-profit of sorts if we go through the IGDA > Foundation > >> but I'm not sure that that "counts" in the EU -- I'd have to > >> investigate this. That is why we could not participate in Thomas > >> Westin's EU proposal -- we could not make that case quickly enough > >> since there were only days before the deadline. We also, as an > >> organization, are here to support game developers WITH disabilities > >> so that also is a source of great confusion when it comes to our > non- > >> profit status. > >> > >> The trouble is that "non-profit" is a legal term and I'm not sure > >> what proof that they would need to count us as such. AbleGamers, for > >> instance, is a legal non-profit in the US but is not yet a non- > profit > >> outside the US. So anything you can find out would be very helpful! > >> > >> Thanks! > >> Michelle > >> Chair, IGDA Game Accessibility SIG > >> > >> On Nov 5, 2009, at 2:10 PM, Sandra Uhling wrote: > >> > >>> Hi, > >>> > >>> just an idea: > >>> We have a very nice "non-profit" area at the GamesCom. > >>> What do you think about it, that this SIG will have a stand there? > >>> It would be a small place and there are lots of other non-profit > >>> organizations. > >>> > >>> I do have contact to the person who organize it. > >>> > >>> > >>> Best regards, > >>> Sandra > >>> > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Nov 8 14:54:39 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sun, 8 Nov 2009 13:54:39 -0600 Subject: [games_access] idea GamesCom 2010: a IGDA GA-SIG stand In-Reply-To: <004201ca60a4$388a2100$a99e6300$@de> References: <009c01ca5e53$f9c452d0$ed4cf870$@de> <98ABCE1D-A7B8-480A-9DB7-2F3736A52CAD@uiuc.edu> <003901ca6097$bcb99e90$362cdbb0$@de> <97E4C37E-0A8D-4E64-8C79-34B0F70F2347@uiuc.edu> <004201ca60a4$388a2100$a99e6300$@de> Message-ID: <26A3C229-82E1-4BDA-B67A-05393AA8846D@uiuc.edu> Ok, thanks Sandra! I'll see what the details are with this. GDC Europe 2010 is also attached to this so there may be some "double" permissions we need but it could be possible. I also need to check with the IGDA about representation -- not sure if the organization already has a booth. I'm assuming that you are planning to attend this again? Anyone else on the list planning to attend (I know...it's a LONG time away)? If you think you might or know that you are already going to attend, please email me off list at hinn at uiuc.edu so that I can get an idea of who is interested, who has what to show at a booth space, who we'd need to partner with for equipment, etc. Michelle On Nov 8, 2009, at 12:49 PM, Sandra Uhling wrote: > http://gamescom.de/ > 18. - 22.August 2010 > >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] Im Auftrag von D. Michelle Hinn >> Gesendet: Sonntag, 8. November 2009 19:04 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] idea GamesCom 2010: a IGDA GA-SIG stand >> >> Thanks, Sandra! >> >> I will contact the person in charge. >> >> As to hidden costs...those are the ones you learn about once it's too >> late to back out! ;) That's what's happened to me in the past. In the >> US each state has different labor union requirements. >> >> Anyway, I'll do a little digging -- do you know off-hand what the >> dates >> are for that? >> >> Michelle >> >> On Nov 8, 2009, at 11:20 AM, Sandra Uhling wrote: >> >>> Hello all, >>> >>> sorry I do answer little bit late. >>> >>> There should be no hidden cost. >>> I think there should be no problem at all. >>> >>> @Michelle I will send you two contact data: >>> * the person who organize it >>> * a person who had a stand there this year (gameparents e.V.) >>> >>> Best regards, >>> Sandra >>> >>> >>>> -----Urspr?ngliche Nachricht----- >>>> Von: games_access-bounces at igda.org [mailto:games_access- >>>> bounces at igda.org] Im Auftrag von D. Michelle Hinn >>>> Gesendet: Donnerstag, 5. November 2009 21:40 >>>> An: IGDA Games Accessibility SIG Mailing List >>>> Betreff: Re: [games_access] idea GamesCom 2010: a IGDA GA-SIG stand >>>> >>>> Hi Sandra, >>>> >>>> That sounds interesting -- what are the costs associated with it? >>>> I've done this before at other gaming conferences and have lost >>>> literally thousand of dollars due to hidden costs (such as the >>>> carpeting for the booth having to be paid to one company, the table >>>> going to another company, and so forth). So we'd definitely need to >>>> find out about that -- the last time I did this was sort of the >>>> last >>>> straw for me, as I lost over $5000 personally because the SIG >>>> has no >>>> funds and I was forced to cover it AT the conference. Also, we >>>> would >>>> need to partner with many groups, as the SIG itself "owns" no >>>> accessibility equipment, which is very important to show. And those >>>> companies that make them (as well as most companies that make games >>>> in this area) are not non-profits. >>>> >>>> The SIG is a non-profit of sorts if we go through the IGDA >> Foundation >>>> but I'm not sure that that "counts" in the EU -- I'd have to >>>> investigate this. That is why we could not participate in Thomas >>>> Westin's EU proposal -- we could not make that case quickly enough >>>> since there were only days before the deadline. We also, as an >>>> organization, are here to support game developers WITH disabilities >>>> so that also is a source of great confusion when it comes to our >> non- >>>> profit status. >>>> >>>> The trouble is that "non-profit" is a legal term and I'm not sure >>>> what proof that they would need to count us as such. AbleGamers, >>>> for >>>> instance, is a legal non-profit in the US but is not yet a non- >> profit >>>> outside the US. So anything you can find out would be very helpful! >>>> >>>> Thanks! >>>> Michelle >>>> Chair, IGDA Game Accessibility SIG >>>> >>>> On Nov 5, 2009, at 2:10 PM, Sandra Uhling wrote: >>>> >>>>> Hi, >>>>> >>>>> just an idea: >>>>> We have a very nice "non-profit" area at the GamesCom. >>>>> What do you think about it, that this SIG will have a stand there? >>>>> It would be a small place and there are lots of other non-profit >>>>> organizations. >>>>> >>>>> I do have contact to the person who organize it. >>>>> >>>>> >>>>> Best regards, >>>>> Sandra >>>>> >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Nov 12 13:18:52 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 12 Nov 2009 19:18:52 +0100 Subject: [games_access] Mainstream Games with clear Accessibility Features In-Reply-To: <000901ca5d2a$a7a99980$f6fccc80$@de> References: <000901ca5d2a$a7a99980$f6fccc80$@de> Message-ID: <000001ca63c4$974e4770$c5ead650$@de> Hi, I think this is wow. I did not expect this. (I have it only in german, translation can be wrong) Die Kunst des Mordens - Geheimakte FBI - (City Interactive S.A. - PC - 2007?) They have a "Zug?nglichkeit" (Accessibility) Option: * Change written text to speech ** Read Object description ** Read Language/Speech ** Read written ... * Highlight active object with short key information ** move the cursor about active object (Use Strg+Tab and Strg+Shift to move through active objects) * Stop Game (Break) with Strg+Space Best regards, Sandra From oneswitch at googlemail.com Fri Nov 13 13:14:27 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Fri, 13 Nov 2009 18:14:27 -0000 Subject: [games_access] Forza 3 - One Button Mode In-Reply-To: References: <543788896-1257158440-cardhu_decombobulator_blackberry.rim.net-961692009-@bda243.bisx.prod.on.blackberry> Message-ID: A couple of really useful reviews here of Forza 3: Javier Mariena gives it nearly 7 out of 10 over at AbleGamers http://www.ablegamers.com/xbox-accessibility-reviews/Forza-Motorsport-3.html (nice job, Javier). Deaf Gamers give it a B (pretty good!) for accessibility relating to hearing: http://www.deafgamers.com/09reviews_c/fm3_x360.html So pretty good then, but could do better. Barrie From: Javier Mairena Sent: Tuesday, November 03, 2009 9:11 AM To: inrnette at aol.com ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Forza 3 - One Button Mode Hi all, I have played Forza 3 to review the accesibility of the game. I hope I can make the article soon to ablegamers and my spanish blog. As Barrie said there is not a one button mode, is a pitty. I thoug it will have auto turning but there is not. In the official web site of Forza 3 they say "Forza is for everyone" but its not true. There are some details in wicht you can see that the have tought in casual gamers, but not in accesibility. Anyway, because some new game aids and configuration controls you can play it one handed with the normal pad of XBOX. -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Nov 13 14:48:09 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 13 Nov 2009 20:48:09 +0100 Subject: [games_access] engine that supports Game Accessiblity Message-ID: <002101ca649a$3a973650$afc5a2f0$@de> Hi, the game I send last time, has Game Accessibility Features, because of the engine. It is the wintermute engine. They are working on a new version. And they are open for Game Accessibility. http://dead-code.org/home/index.php/features/ Maybe we can work together? It would be great to have point and click games that are more accessible. Best regards, Sandra From sandra_uhling at web.de Fri Nov 13 18:05:58 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 14 Nov 2009 00:05:58 +0100 Subject: [games_access] Mainstream Games with clear Accessibility Features Message-ID: <003a01ca64b5$dce87340$96b959c0$@de> Hi, Here are the next one: The Book of Unwritten Tales (King Art Games - PC - 2009) - Maps, special: you can "jump" to the locations. This help all gamer. Special people who cannot remind where the locations are. Die Kunst des Mordens (City Interactive - PC - 2007) Highlight of interactive elements Tabbing through interactive elements Text to speech function. Audio menu Not for blind gamer, for visual impaired gamers Best regards, Sandra From richard at audiogames.net Fri Nov 13 18:59:20 2009 From: richard at audiogames.net (AudioGames.net) Date: Sat, 14 Nov 2009 00:59:20 +0100 Subject: [games_access] Mainstream Games with clear Accessibility Features References: <003a01ca64b5$dce87340$96b959c0$@de> Message-ID: <3812195559CA4FD69E76330C93BD0D5C@Delletje> Hi Sandra, Great finds! Are these two games you mention also made with the Wintermute engine? Greets, Richard ----- Original Message ----- From: "Sandra Uhling" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Saturday, November 14, 2009 12:05 AM Subject: [games_access] Mainstream Games with clear Accessibility Features > Hi, > > Here are the next one: > > The Book of Unwritten Tales (King Art Games - PC - 2009) - Maps, special: > you can "jump" to the locations. > This help all gamer. Special people who cannot remind where the locations > are. > > > Die Kunst des Mordens (City Interactive - PC - 2007) > Highlight of interactive elements > Tabbing through interactive elements > Text to speech function. Audio menu > > Not for blind gamer, for visual impaired gamers > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From javier.mairena at gmail.com Sat Nov 14 04:25:43 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Sat, 14 Nov 2009 10:25:43 +0100 Subject: [games_access] Forza 3 - One Button Mode In-Reply-To: References: <543788896-1257158440-cardhu_decombobulator_blackberry.rim.net-961692009-@bda243.bisx.prod.on.blackberry> Message-ID: Thanks! And yes, it could be better only with some small changes more. 2009/11/13 Barrie Ellis > A couple of really useful reviews here of Forza 3: > > Javier Mariena gives it nearly 7 out of 10 over at AbleGamers > http://www.ablegamers.com/xbox-accessibility-reviews/Forza-Motorsport-3.html (nice > job, Javier). > Deaf Gamers give it a B (pretty good!) for accessibility relating to > hearing: http://www.deafgamers.com/09reviews_c/fm3_x360.html > > So pretty good then, but could do better. > > Barrie > > > > > *From:* Javier Mairena > *Sent:* Tuesday, November 03, 2009 9:11 AM > *To:* inrnette at aol.com ; IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] Forza 3 - One Button Mode > > Hi all, > > I have played Forza 3 to review the accesibility of the game. I hope I can > make the article soon to ablegamers and my spanish blog. > > As Barrie said there is not a one button mode, is a pitty. I thoug it will > have auto turning but there is not. In the official web site of Forza 3 they > say "Forza is for everyone" but its not true. There are some details in > wicht you can see that the have tought in casual gamers, but not in > accesibility. > > Anyway, because some new game aids and configuration controls you can play > it one handed with the normal pad of XBOX. > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Nov 14 04:36:09 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 14 Nov 2009 10:36:09 +0100 Subject: [games_access] Mainstream Games with clear Accessibility Features In-Reply-To: <3812195559CA4FD69E76330C93BD0D5C@Delletje> References: <003a01ca64b5$dce87340$96b959c0$@de> <3812195559CA4FD69E76330C93BD0D5C@Delletje> Message-ID: <001001ca650d$e6a73b20$b3f5b160$@de> Hello Barrie, Only the "Die Kunst des Mordens" is made with this engine. List with games: http://dead-code.org/home/index.php/games/ But I do not know if these games do use these features. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von AudioGames.net > Gesendet: Samstag, 14. November 2009 00:59 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Mainstream Games with clear Accessibility > Features > > Hi Sandra, > > Great finds! Are these two games you mention also made with the > Wintermute engine? > > Greets, > > Richard > > > > > ----- Original Message ----- > From: "Sandra Uhling" > To: "'IGDA Games Accessibility SIG Mailing List'" > > Sent: Saturday, November 14, 2009 12:05 AM > Subject: [games_access] Mainstream Games with clear Accessibility > Features > > > > Hi, > > > > Here are the next one: > > > > The Book of Unwritten Tales (King Art Games - PC - 2009) - Maps, > special: > > you can "jump" to the locations. > > This help all gamer. Special people who cannot remind where the > locations > > are. > > > > > > Die Kunst des Mordens (City Interactive - PC - 2007) > > Highlight of interactive elements > > Tabbing through interactive elements > > Text to speech function. Audio menu > > > > Not for blind gamer, for visual impaired gamers > > > > > > Best regards, > > Sandra > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sat Nov 14 04:37:30 2009 From: richard at audiogames.net (AudioGames.net) Date: Sat, 14 Nov 2009 10:37:30 +0100 Subject: [games_access] Mainstream Games with clearAccessibility Features References: <003a01ca64b5$dce87340$96b959c0$@de><3812195559CA4FD69E76330C93BD0D5C@Delletje> <001001ca650d$e6a73b20$b3f5b160$@de> Message-ID: <408CDD83C4054E32BD5F0E77AF53DB7C@Delletje> Thanks! ----- Original Message ----- From: "Sandra Uhling" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Saturday, November 14, 2009 10:36 AM Subject: Re: [games_access] Mainstream Games with clearAccessibility Features Hello Barrie, Only the "Die Kunst des Mordens" is made with this engine. List with games: http://dead-code.org/home/index.php/games/ But I do not know if these games do use these features. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von AudioGames.net > Gesendet: Samstag, 14. November 2009 00:59 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Mainstream Games with clear Accessibility > Features > > Hi Sandra, > > Great finds! Are these two games you mention also made with the > Wintermute engine? > > Greets, > > Richard > > > > > ----- Original Message ----- > From: "Sandra Uhling" > To: "'IGDA Games Accessibility SIG Mailing List'" > > Sent: Saturday, November 14, 2009 12:05 AM > Subject: [games_access] Mainstream Games with clear Accessibility > Features > > > > Hi, > > > > Here are the next one: > > > > The Book of Unwritten Tales (King Art Games - PC - 2009) - Maps, > special: > > you can "jump" to the locations. > > This help all gamer. Special people who cannot remind where the > locations > > are. > > > > > > Die Kunst des Mordens (City Interactive - PC - 2007) > > Highlight of interactive elements > > Tabbing through interactive elements > > Text to speech function. Audio menu > > > > Not for blind gamer, for visual impaired gamers > > > > > > Best regards, > > Sandra > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sat Nov 14 05:08:02 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 14 Nov 2009 11:08:02 +0100 Subject: [games_access] wintermute engine Message-ID: <001201ca6512$5a5e59f0$0f1b0dd0$@de> Hi, they wrote that most of my "Game Accessibility Features" can already be used with this engine. The problem is, that the people who use the engine do not know about it or do not care for it. Best regards, Sandra From sandra_uhling at web.de Sat Nov 14 08:12:21 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 14 Nov 2009 14:12:21 +0100 Subject: [games_access] IGDA GA-SIG website Message-ID: <001601ca652c$1abc60c0$50352240$@de> Hi, I would like to know what kind of web "systems" we will have forum, wiki, email list, .... And what kind of rights people need to have access. Can we upload and save files? What kind of wiki will we have? There are wikis where people can put comments under the text. ... Best regards, Sandra From david.banes at abilitynet.org.uk Sat Nov 14 11:16:36 2009 From: david.banes at abilitynet.org.uk (David Banes) Date: Sat, 14 Nov 2009 10:16:36 -0600 Subject: [games_access] IGDA GA-SIG website In-Reply-To: <001601ca652c$1abc60c0$50352240$@de> References: <001601ca652c$1abc60c0$50352240$@de> Message-ID: <8C75CDEB3CA3D84D8132D5FA114B51B976A705718F@34093-MBX-C09.mex07a.mlsrvr.com> As a wiki I would recommend Wetpaint - our AT wiki is at www.abilitynet.wetpaint.com it's a free wiki service The main reason is ease of use and integration with other web2.0 functionality such as embedding youtube videos etc On a related note anyone on the list who would like tobecome a contributor around gaming and access would be very welcome to join the wiki to do so David Banes Director of Development Tel: +44 (0)1908 314 736 Mob: +44 (0)7989 409287 Web: http://www.abilitynet.org.uk Fax:? +44 (0)870 160 6824 AbilityNet is a registered charity, you can donate here now AbilityNet P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS Registered Charity No. 1067673 Company Limited by guarantee registered in England and Wales No. 3469653 Registered office: Acre House, 11/15 William Road, London NW1 3ER.? VAT No. 380597914 WARNING:? AbilityNet has taken reasonable precautions to ensure no viruses are present in this email, but cannot, however, accept responsibility for any loss or damage arising from the use of this email or attachments.? You are strongly recommended to carry out your own virus checks. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: 14 November 2009 13:12 To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] IGDA GA-SIG website Hi, I would like to know what kind of web "systems" we will have forum, wiki, email list, .... And what kind of rights people need to have access. Can we upload and save files? What kind of wiki will we have? There are wikis where people can put comments under the text. ... Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sat Nov 14 11:31:51 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 14 Nov 2009 17:31:51 +0100 Subject: [games_access] IGDA GA-SIG website Message-ID: <1002943245@web.de> Hello David, I thought about the system we get from the IGDA website. We have to wait for this :-( And we have to use what they give us... So I would like to know more about it. Best regards, Sandra David Banes schrieb am 14.11.2009 17:27:26: > As a wiki I would recommend Wetpaint - our AT wiki is at www.abilitynet.wetpaint.com it's a free wiki service > > The main reason is ease of use and integration with other web2.0 functionality such as embedding youtube videos etc > > On a related note anyone on the list who would like tobecome a contributor around gaming and access would be very welcome to join the wiki to do so > > > David Banes > Director of Development > > Tel: +44 (0)1908 314 736 > Mob: +44 (0)7989 409287 > Web: http://www.abilitynet.org.uk > Fax:? +44 (0)870 160 6824 > > AbilityNet is a registered charity, you can donate here now > > AbilityNet > P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS > > Registered Charity No. 1067673 Company Limited by guarantee registered in England and Wales No. 3469653 > Registered office: Acre House, 11/15 William Road, London NW1 3ER.? VAT No. 380597914 > > WARNING:? AbilityNet has taken reasonable precautions to ensure no viruses are present in this email, but cannot, however, accept responsibility for any loss or damage arising from the use of this email or attachments.? You are strongly recommended to carry out your own virus checks. > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling > Sent: 14 November 2009 13:12 > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] IGDA GA-SIG website > > Hi, > > I would like to know what kind of web "systems" we will have > forum, wiki, email list, .... > And what kind of rights people need to have access. > > Can we upload and save files? > What kind of wiki will we have? > There are wikis where people can put comments under the text. > ... > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _____________________________________________________________ DSL-Preisknaller: DSL-Komplettpakete von WEB.DE schon f?r 16,99 Euro/mtl.!* Hier klicken: http://produkte.web.de/go/02/ From david.banes at abilitynet.org.uk Sat Nov 14 11:39:26 2009 From: david.banes at abilitynet.org.uk (David Banes) Date: Sat, 14 Nov 2009 10:39:26 -0600 Subject: [games_access] IGDA GA-SIG website In-Reply-To: <1002943245@web.de> References: <1002943245@web.de> Message-ID: <8C75CDEB3CA3D84D8132D5FA114B51B976A7057193@34093-MBX-C09.mex07a.mlsrvr.com> I understand The advantage of an engine such as wetpaint is that it is held in the cloud rather than on your own server That means there is minimal maintenance to consider reducing the TCO As I explain the other big advantage is ease of use - we wanted to have an interface that offered a reasonable degree of accessibility (we weren't seeking AAA) but with an interface that encouraged disabled users with early IT skills to be able to contribute - Hence the wiki doesn't require you to make use of tags etc - many wikis such as mediawiki require a high level of technical knowledge to take part in anything beyond basic text entry Information on wetpaint can be found at www.wetpaint.com A second interesting wiki engine that we used but moved to wetpaint was pbwiki but I think this is now part of pbworks and requires a paid subscription David -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: 14 November 2009 16:32 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] IGDA GA-SIG website Hello David, I thought about the system we get from the IGDA website. We have to wait for this :-( And we have to use what they give us... So I would like to know more about it. Best regards, Sandra David Banes schrieb am 14.11.2009 17:27:26: > As a wiki I would recommend Wetpaint - our AT wiki is at www.abilitynet.wetpaint.com it's a free wiki service > > The main reason is ease of use and integration with other web2.0 functionality such as embedding youtube videos etc > > On a related note anyone on the list who would like tobecome a contributor around gaming and access would be very welcome to join the wiki to do so > > > David Banes > Director of Development > > Tel: +44 (0)1908 314 736 > Mob: +44 (0)7989 409287 > Web: http://www.abilitynet.org.uk > Fax:? +44 (0)870 160 6824 > > AbilityNet is a registered charity, you can donate here now > > AbilityNet > P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS > > Registered Charity No. 1067673 Company Limited by guarantee registered in England and Wales No. 3469653 > Registered office: Acre House, 11/15 William Road, London NW1 3ER.? VAT No. 380597914 > > WARNING:? AbilityNet has taken reasonable precautions to ensure no viruses are present in this email, but cannot, however, accept responsibility for any loss or damage arising from the use of this email or attachments.? You are strongly recommended to carry out your own virus checks. > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling > Sent: 14 November 2009 13:12 > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] IGDA GA-SIG website > > Hi, > > I would like to know what kind of web "systems" we will have > forum, wiki, email list, .... > And what kind of rights people need to have access. > > Can we upload and save files? > What kind of wiki will we have? > There are wikis where people can put comments under the text. > ... > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _____________________________________________________________ DSL-Preisknaller: DSL-Komplettpakete von WEB.DE schon f?r 16,99 Euro/mtl.!* Hier klicken: http://produkte.web.de/go/02/ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From mark at ablegamers.com Sat Nov 14 11:33:19 2009 From: mark at ablegamers.com (Mark Barlet) Date: Sat, 14 Nov 2009 11:33:19 -0500 Subject: [games_access] IGDA GA-SIG website In-Reply-To: <8C75CDEB3CA3D84D8132D5FA114B51B976A705718F@34093-MBX-C09.mex07a.mlsrvr.com> References: <001601ca652c$1abc60c0$50352240$@de> <8C75CDEB3CA3D84D8132D5FA114B51B976A705718F@34093-MBX-C09.mex07a.mlsrvr.com> Message-ID: <191870b70911140833x1e1041dax75783bd9fe6c7607@mail.gmail.com> David, I really like the wiki you all use, and the site is great.Keep up the good work. Mark On Sat, Nov 14, 2009 at 11:16 AM, David Banes wrote: > As a wiki I would recommend Wetpaint - our AT wiki is at www.abilitynet.wetpaint.com it's a free wiki service > > The main reason is ease of use and integration with other web2.0 functionality such as embedding youtube videos etc > > On a related note anyone on the list who would like tobecome a contributor around gaming and access would be very welcome to join the wiki to do so > > > David Banes > Director of Development > > Tel: +44 (0)1908 314 736 > Mob: +44 (0)7989 409287 > Web: http://www.abilitynet.org.uk > Fax:? +44 (0)870 160 6824 > > AbilityNet is a registered charity, you can donate here now > > AbilityNet > P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS > > Registered Charity No. 1067673 Company Limited by guarantee registered in England and Wales No. 3469653 > Registered office: Acre House, 11/15 William Road, London NW1 3ER.? VAT No. 380597914 > > WARNING:? AbilityNet has taken reasonable precautions to ensure no viruses are present in this email, but cannot, however, accept responsibility for any loss or damage arising from the use of this email or attachments.? You are strongly recommended to carry out your own virus checks. > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling > Sent: 14 November 2009 13:12 > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] IGDA GA-SIG website > > Hi, > > I would like to know what kind of web "systems" we will have > forum, wiki, email list, .... > And what kind of rights people need to have access. > > Can we upload and save files? > What kind of wiki will we have? > There are wikis where people can put comments under the text. > ... > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From hinn at uiuc.edu Sat Nov 14 15:53:11 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sat, 14 Nov 2009 14:53:11 -0600 Subject: [games_access] IGDA GA-SIG website In-Reply-To: <001601ca652c$1abc60c0$50352240$@de> References: <001601ca652c$1abc60c0$50352240$@de> Message-ID: This is something that I and others are working on -- there have been some delays due to technical issues. But our email list will remain as is to avoid confusion, which is different from where we had been told a year ago under old management. We are a SIG that will have OPEN access to all (the very minimum people who wish to add to to the SIG pages is to simply sign up for "free" membership access so that they can log in but everything will be viewable to all) and that is being worked on to guarantee that. As for the wiki, we are working on getting that back onto our new site. Thank you, all, for your patience -- this has been a project that has been in the works for many years and was a MAJOR technology switch. So all of these things are being worked on! Michelle On Nov 14, 2009, at 7:12 AM, Sandra Uhling wrote: > Hi, > > I would like to know what kind of web "systems" we will have > forum, wiki, email list, .... > And what kind of rights people need to have access. > > Can we upload and save files? > What kind of wiki will we have? > There are wikis where people can put comments under the text. > ... > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Nov 14 16:00:46 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sat, 14 Nov 2009 15:00:46 -0600 Subject: [games_access] IGDA GA-SIG website In-Reply-To: <8C75CDEB3CA3D84D8132D5FA114B51B976A7057193@34093-MBX-C09.mex07a.mlsrvr.com> References: <1002943245@web.de> <8C75CDEB3CA3D84D8132D5FA114B51B976A7057193@34093-MBX-C09.mex07a.mlsrvr.com> Message-ID: <784F830A-6350-4263-957E-177E5D2B3712@uiuc.edu> The main issue is that the IGDA as an organization of which we are a subgroup of has recently moved to a new server technology. So there are bugs to be worked out. We also do not have our "own" server as a SIG -- we are a part of the IGDA and thus use their server and web technology. That being said, we have a lot of input into the accessibility of the site once it is up and running (the SIG site that is). I have been sick for about a week so I apologize that I have not been more active. But I would like to set up dates for online meetings ASAP so that we might have a working group who would like to focus on recommendations to make sure that the IGDA sites are accessible from a website perspective. Michelle On Nov 14, 2009, at 10:39 AM, David Banes wrote: > I understand > > The advantage of an engine such as wetpaint is that it is held in > the cloud rather than on your own server > > That means there is minimal maintenance to consider reducing the TCO > > As I explain the other big advantage is ease of use - we wanted to > have an interface that offered a reasonable degree of accessibility > (we weren't seeking AAA) but with an interface that encouraged > disabled users with early IT skills to be able to contribute - > Hence the wiki doesn't require you to make use of tags etc - many > wikis such as mediawiki require a high level of technical knowledge > to take part in anything beyond basic text entry > > Information on wetpaint can be found at www.wetpaint.com > > A second interesting wiki engine that we used but moved to wetpaint > was pbwiki but I think this is now part of pbworks and requires a > paid subscription > > David > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] On Behalf Of Sandra Uhling > Sent: 14 November 2009 16:32 > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] IGDA GA-SIG website > > Hello David, > > I thought about the system we get from the IGDA website. > We have to wait for this :-( > And we have to use what they give us... > > So I would like to know more about it. > > Best regards, > Sandra > > > David Banes schrieb am 14.11.2009 > 17:27:26: >> As a wiki I would recommend Wetpaint - our AT wiki is at >> www.abilitynet.wetpaint.com it's a free wiki service >> >> The main reason is ease of use and integration with other web2.0 >> functionality such as embedding youtube videos etc >> >> On a related note anyone on the list who would like tobecome a >> contributor around gaming and access would be very welcome to join >> the wiki to do so >> >> >> David Banes >> Director of Development >> >> Tel: +44 (0)1908 314 736 >> Mob: +44 (0)7989 409287 >> Web: http://www.abilitynet.org.uk >> Fax: +44 (0)870 160 6824 >> >> AbilityNet is a registered charity, you can donate here now >> >> AbilityNet >> P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS >> >> Registered Charity No. 1067673 Company Limited by guarantee >> registered in England and Wales No. 3469653 >> Registered office: Acre House, 11/15 William Road, London NW1 >> 3ER. VAT No. 380597914 >> >> WARNING: AbilityNet has taken reasonable precautions to ensure no >> viruses are present in this email, but cannot, however, accept >> responsibility for any loss or damage arising from the use of this >> email or attachments. You are strongly recommended to carry out >> your own virus checks. >> >> >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] On Behalf Of Sandra Uhling >> Sent: 14 November 2009 13:12 >> To: 'IGDA Games Accessibility SIG Mailing List' >> Subject: [games_access] IGDA GA-SIG website >> >> Hi, >> >> I would like to know what kind of web "systems" we will have >> forum, wiki, email list, .... >> And what kind of rights people need to have access. >> >> Can we upload and save files? >> What kind of wiki will we have? >> There are wikis where people can put comments under the text. >> ... >> >> Best regards, >> Sandra >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _____________________________________________________________ > DSL-Preisknaller: DSL-Komplettpakete von WEB.DE schon f?r > 16,99 Euro/mtl.!* Hier klicken: http://produkte.web.de/go/02/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Nov 14 16:20:14 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sat, 14 Nov 2009 15:20:14 -0600 Subject: [games_access] IGDA GA-SIG website In-Reply-To: <191870b70911140833x1e1041dax75783bd9fe6c7607@mail.gmail.com> References: <001601ca652c$1abc60c0$50352240$@de> <8C75CDEB3CA3D84D8132D5FA114B51B976A705718F@34093-MBX-C09.mex07a.mlsrvr.com> <191870b70911140833x1e1041dax75783bd9fe6c7607@mail.gmail.com> Message-ID: <8B305D51-90F7-496A-AEE2-8F1CEA32D6CE@uiuc.edu> I agree -- a very nice site! Great work! Michelle On Nov 14, 2009, at 10:33 AM, Mark Barlet wrote: > David, > > I really like the wiki you all use, and the site is great.Keep up the > good work. > > Mark > > On Sat, Nov 14, 2009 at 11:16 AM, David Banes > wrote: >> As a wiki I would recommend Wetpaint - our AT wiki is at >> www.abilitynet.wetpaint.com it's a free wiki service >> >> The main reason is ease of use and integration with other web2.0 >> functionality such as embedding youtube videos etc >> >> On a related note anyone on the list who would like tobecome a >> contributor around gaming and access would be very welcome to join >> the wiki to do so >> >> >> David Banes >> Director of Development >> >> Tel: +44 (0)1908 314 736 >> Mob: +44 (0)7989 409287 >> Web: http://www.abilitynet.org.uk >> Fax: +44 (0)870 160 6824 >> >> AbilityNet is a registered charity, you can donate here now >> >> AbilityNet >> P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS >> >> Registered Charity No. 1067673 Company Limited by guarantee >> registered in England and Wales No. 3469653 >> Registered office: Acre House, 11/15 William Road, London NW1 >> 3ER. VAT No. 380597914 >> >> WARNING: AbilityNet has taken reasonable precautions to ensure no >> viruses are present in this email, but cannot, however, accept >> responsibility for any loss or damage arising from the use of this >> email or attachments. You are strongly recommended to carry out >> your own virus checks. >> >> >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] On Behalf Of Sandra Uhling >> Sent: 14 November 2009 13:12 >> To: 'IGDA Games Accessibility SIG Mailing List' >> Subject: [games_access] IGDA GA-SIG website >> >> Hi, >> >> I would like to know what kind of web "systems" we will have >> forum, wiki, email list, .... >> And what kind of rights people need to have access. >> >> Can we upload and save files? >> What kind of wiki will we have? >> There are wikis where people can put comments under the text. >> ... >> >> Best regards, >> Sandra >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From mark at ablegamers.com Sun Nov 15 00:56:08 2009 From: mark at ablegamers.com (Mark Barlet) Date: Sun, 15 Nov 2009 00:56:08 -0500 Subject: [games_access] Taken the next step, thanks to all of you who helped. Message-ID: <191870b70911142156r3515a750ic653bdd12f76e340@mail.gmail.com> Hey Siggies! Just wanted to pass on some good news. In 7 months from our last server upgrade AbleGamers has been forced to move to its very own server! We are getting 3 million + hits a month now (I am not sure what that is in metric, maybe a billion metric hits? ) and we had outgrown our Virtual Private Server. I am just so happy for the growth of AbleGamers, and there are a few of you on this list who have helped AbleGamers.com and the AbleGamers Foundation get to where it is today. Thank you to Michelle for her support!!! The DNS was changed about 10 mins ago, and over the next 24 hours you should be moved to the new server. Please come by and check out the new space, see how we painted the walls, and admire all the hard-disky goodness. -- Mark C. Barlet Editor-in-Chief AbleGamers.com From hinn at uiuc.edu Sun Nov 15 01:26:10 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sun, 15 Nov 2009 00:26:10 -0600 Subject: [games_access] Taken the next step, thanks to all of you who helped. In-Reply-To: <191870b70911142156r3515a750ic653bdd12f76e340@mail.gmail.com> References: <191870b70911142156r3515a750ic653bdd12f76e340@mail.gmail.com> Message-ID: Great news, Mark! Lots of exciting things happening in the world of game accessibility and it's especially exciting to learn of the hit count over at AbleGamers. Very encouraging news! Hopefully with the new IGDA web capabilities we can create some exciting opportunities to support developers with disabilities, as it will be easier to get the word out that we are actively seeking members who want to share experiences with other developers with disabilities, as well as encourage an educational outreach to support students who want to learn more about a career in gaming! Michelle On Nov 14, 2009, at 11:56 PM, Mark Barlet wrote: > Hey Siggies! > > Just wanted to pass on some good news. In 7 months from our last > server upgrade AbleGamers has been forced to move to its very own > server! We are getting 3 million + hits a month now (I am not sure > what that is in metric, maybe a billion metric hits? ) and we had > outgrown our Virtual Private Server. > > I am just so happy for the growth of AbleGamers, and there are a few > of you on this list who have helped AbleGamers.com and the AbleGamers > Foundation get to where it is today. Thank you to Michelle for her > support!!! > > The DNS was changed about 10 mins ago, and over the next 24 hours you > should be moved to the new server. Please come by and check out the > new space, see how we painted the walls, and admire all the hard-disky > goodness. > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Nov 15 05:24:23 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 15 Nov 2009 11:24:23 +0100 Subject: [games_access] Taken the next step, thanks to all of you who helped. In-Reply-To: References: <191870b70911142156r3515a750ic653bdd12f76e340@mail.gmail.com> Message-ID: <000f01ca65dd$cd7e8880$687b9980$@de> Hi, then I can add something, too. My friend got the domain www.gameaccessibility.de I will start a wordpress blog in German. It would be great to have www.ablegamers.com as webpartner. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von D. Michelle Hinn > Gesendet: Sonntag, 15. November 2009 07:26 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Taken the next step, thanks to all of you > who helped. > > Great news, Mark! Lots of exciting things happening in the world of > game accessibility and it's especially exciting to learn of the hit > count over at AbleGamers. Very encouraging news! > > Hopefully with the new IGDA web capabilities we can create some > exciting opportunities to support developers with disabilities, as it > will be easier to get the word out that we are actively seeking members > who want to share experiences with other developers with disabilities, > as well as encourage an educational outreach to support students who > want to learn more about a career in gaming! > > Michelle > > On Nov 14, 2009, at 11:56 PM, Mark Barlet wrote: > > > Hey Siggies! > > > > Just wanted to pass on some good news. In 7 months from our last > > server upgrade AbleGamers has been forced to move to its very own > > server! We are getting 3 million + hits a month now (I am not sure > > what that is in metric, maybe a billion metric hits? ) and we had > > outgrown our Virtual Private Server. > > > > I am just so happy for the growth of AbleGamers, and there are a few > > of you on this list who have helped AbleGamers.com and the AbleGamers > > Foundation get to where it is today. Thank you to Michelle for her > > support!!! > > > > The DNS was changed about 10 mins ago, and over the next 24 hours you > > should be moved to the new server. Please come by and check out the > > new space, see how we painted the walls, and admire all the hard- > disky > > goodness. > > > > -- > > Mark C. Barlet > > Editor-in-Chief > > AbleGamers.com > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From javier.mairena at gmail.com Sun Nov 15 07:51:27 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Sun, 15 Nov 2009 13:51:27 +0100 Subject: [games_access] Emotiv Message-ID: has anyone tried this? http://www.emotiv.com I have wrote them to know how many units will be in the USA release date. -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sun Nov 15 08:06:57 2009 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Sun, 15 Nov 2009 14:06:57 +0100 Subject: [games_access] Emotiv In-Reply-To: References: Message-ID: <0F6FE58C-C2E9-4342-941C-C1B93892FC74@pininteractive.com> not tried them but they were at GDC during the GA-SIG session in 2007 if I remember correctly Kind regards, Thomas (Sent from my mobile) On 15 nov 2009, at 13.52, "Javier Mairena" wrote: > has anyone tried this? > http://www.emotiv.com > > I have wrote them to know how many units will be in the USA release > date. > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From ioo at ablegamers.com Sun Nov 15 08:57:16 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Sun, 15 Nov 2009 08:57:16 -0500 Subject: [games_access] Emotiv In-Reply-To: References: Message-ID: <-903462159000415876@unknownmsgid> Yes I have played with it. There is an interview on AbleGamers with the CTO as well. Sent from mobile device. On Nov 15, 2009, at 7:51 AM, Javier Mairena wrote: has anyone tried this? http://www.emotiv.com I have wrote them to know how many units will be in the USA release date. _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Nov 15 13:56:36 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sun, 15 Nov 2009 12:56:36 -0600 Subject: [games_access] Emotiv In-Reply-To: <-903462159000415876@unknownmsgid> References: <-903462159000415876@unknownmsgid> Message-ID: <5DF23960-0F9F-4F7C-97FB-508060474233@uiuc.edu> Emotiv has been a big supporter of accessibility -- they wrote me a very kind email the other day hoping that the accessibility community has a long relationship with them. They were a part of the GDC Accessibility Arcade two years ago when they were just starting out. The have developer units ready but the game they have created to work with it is not yet out but should be out shortly. Here are two articles on AbleGamers about it: http://www.ablegamers.com/hardware-news/Emotiv-Control-Your-Games- With-Your-Mind.html http://www.ablegamers.com/hardware-news/Interview-with-Emotiv- President-and-CEO.html and here is a Wikipedia article about it as well as a comparison with their competitors: http://en.wikipedia.org/wiki/Emotiv_Systems Michelle On Nov 15, 2009, at 7:57 AM, Mark Barlet wrote: > Yes I have played with it. There is an interview on AbleGamers with > the CTO as well. > > Sent from mobile device. > > On Nov 15, 2009, at 7:51 AM, Javier Mairena > wrote: > >> has anyone tried this? >> http://www.emotiv.com >> >> I have wrote them to know how many units will be in the USA >> release date. >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From david.banes at abilitynet.org.uk Sun Nov 15 14:10:50 2009 From: david.banes at abilitynet.org.uk (David Banes) Date: Sun, 15 Nov 2009 13:10:50 -0600 Subject: [games_access] Emotiv In-Reply-To: <5DF23960-0F9F-4F7C-97FB-508060474233@uiuc.edu> References: <-903462159000415876@unknownmsgid> <5DF23960-0F9F-4F7C-97FB-508060474233@uiuc.edu> Message-ID: <8C75CDEB3CA3D84D8132D5FA114B51B976A70571E6@34093-MBX-C09.mex07a.mlsrvr.com> This looks very exciting - sadly for me only being released in the US - would have loved to demo it to schools and authorities here as part of the huge Building Schools for the Future programme that our government is funding If anyone know of European Distribution do let me know Best regards David From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of D. Michelle Hinn Sent: 15 November 2009 18:57 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Emotiv Emotiv has been a big supporter of accessibility -- they wrote me a very kind email the other day hoping that the accessibility community has a long relationship with them. They were a part of the GDC Accessibility Arcade two years ago when they were just starting out. The have developer units ready but the game they have created to work with it is not yet out but should be out shortly. Here are two articles on AbleGamers about it: http://www.ablegamers.com/hardware-news/Emotiv-Control-Your-Games-With-Your-Mind.html http://www.ablegamers.com/hardware-news/Interview-with-Emotiv-President-and-CEO.html and here is a Wikipedia article about it as well as a comparison with their competitors: http://en.wikipedia.org/wiki/Emotiv_Systems Michelle On Nov 15, 2009, at 7:57 AM, Mark Barlet wrote: Yes I have played with it. There is an interview on AbleGamers with the CTO as well. Sent from mobile device. On Nov 15, 2009, at 7:51 AM, Javier Mairena > wrote: has anyone tried this? http://www.emotiv.com I have wrote them to know how many units will be in the USA release date. _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Sun Nov 15 16:15:07 2009 From: steve at ablegamers.com (Steven Spohn) Date: Sun, 15 Nov 2009 16:15:07 -0500 Subject: [games_access] Emotiv In-Reply-To: References: Message-ID: <000001ca6638$b6067a40$22136ec0$@com> Hey Jav & all, Yes, AbleGamers has an Emotive Epoc, our tech writer Corey has it. There is a HUGE flaw for those severely disabled we will be calling out later this week or next. We're still talking to them first. Steve From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Javier Mairena Sent: Sunday, November 15, 2009 7:51 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Emotiv has anyone tried this? http://www.emotiv.com I have wrote them to know how many units will be in the USA release date. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.66/2504 - Release Date: 11/15/09 07:50:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Nov 15 17:21:00 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sun, 15 Nov 2009 16:21:00 -0600 Subject: [games_access] Emotiv In-Reply-To: <000001ca6638$b6067a40$22136ec0$@com> References: <000001ca6638$b6067a40$22136ec0$@com> Message-ID: Wired ran a story on Emotiv and competitors two years ago and I was asked my opinion on the issue of cognitive disabilities and could brainwave controllers cause a disadvantage for those with this type of disability. You are probably referring to something else but basically a lot of neuropsychologists were VERY cautious about these because they were not as tested as the field would like. My opinion was that we really just don't know either way but as we've seen with solutions for the visual disabilities sometimes this is a step or so backwards with regard to accessibility for those with auditory disabilities. I don't know if this could confuse signals in the brain and/or cause brain fatigue (there was a suggestion by one doctor who was concerned that after using a devise like Emotiv that, say, driving a car might be more dangerous -- sort of like taking a medication that makes you drowsy). Much remains to be investigated, indeed! Michelle On Nov 15, 2009, at 3:15 PM, Steven Spohn wrote: > Hey Jav & all, > > > > Yes, AbleGamers has an Emotive Epoc, our tech writer Corey has it. > There is a HUGE flaw for those severely disabled we will be calling > out later this week or next. We?re still talking to them first. > > > > Steve > > > > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] On Behalf Of Javier Mairena > Sent: Sunday, November 15, 2009 7:51 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Emotiv > > > > has anyone tried this? > http://www.emotiv.com > > I have wrote them to know how many units will be in the USA release > date. > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.425 / Virus Database: 270.14.66/2504 - Release Date: > 11/15/09 07:50:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sherylflynn at yahoo.com Sun Nov 15 17:47:04 2009 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Sun, 15 Nov 2009 14:47:04 -0800 (PST) Subject: [games_access] Emotiv In-Reply-To: References: <000001ca6638$b6067a40$22136ec0$@com> Message-ID: <836656.76453.qm@web38408.mail.mud.yahoo.com> Do you know if they are doing any clinical trials? ~Sheryl Flynn PT, PhD M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: D. Michelle Hinn To: IGDA Games Accessibility SIG Mailing List Sent: Sun, November 15, 2009 2:21:00 PM Subject: Re: [games_access] Emotiv Wired ran a story on Emotiv and competitors two years ago and I was asked my opinion on the issue of cognitive disabilities and could brainwave controllers cause a disadvantage for those with this type of disability. You are probably referring to something else but basically a lot of neuropsychologists were VERY cautious about these because they were not as tested as the field would like. My opinion was that we really just don't know either way but as we've seen with solutions for the visual disabilities sometimes this is a step or so backwards with regard to accessibility for those with auditory disabilities. I don't know if this could confuse signals in the brain and/or cause brain fatigue (there was a suggestion by one doctor who was concerned that after using a devise like Emotiv that, say, driving a car might be more dangerous -- sort of like taking a medication that makes you drowsy). Much remains to be investigated, indeed! Michelle On Nov 15, 2009, at 3:15 PM, Steven Spohn wrote: Hey Jav & all, > >Yes, AbleGamers has an Emotive Epoc, our tech writer Corey has it. There is a HUGE flaw for those severely disabled we will be calling out later this week or next. We?re still talking to them first. > >Steve > >From:games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Javier Mairena >Sent: Sunday, November 15, 2009 7:51 AM >To: IGDA Games Accessibility SIG Mailing List >Subject: [games_access] Emotiv > >has anyone tried this? >http://www.emotiv.com > >I have wrote them to know how many units will be in the USA release date. >No virus found in this incoming message. >Checked by AVG - www.avg.com >Version: 8.5.425 / Virus Database: 270.14.66/2504 - Release Date: 11/15/09 07:50:00 >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Nov 15 18:30:14 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sun, 15 Nov 2009 17:30:14 -0600 Subject: [games_access] Emotiv In-Reply-To: <836656.76453.qm@web38408.mail.mud.yahoo.com> References: <000001ca6638$b6067a40$22136ec0$@com> <836656.76453.qm@web38408.mail.mud.yahoo.com> Message-ID: yes they are but i need to get my notes together -- i'll get back to you! On Nov 15, 2009, at 4:47 PM, sheryl Flynn wrote: > Do you know if they are doing any clinical trials? > > ~Sheryl Flynn PT, PhD > > M: 310-913-5707 > F: 310-230-5064 > Y: sherylflynn at yahoo.com > G: sherylflynn at gmail.com > Skype: sheryl.flynn > Aim: sheryl flynn > FB: sheryl flynn > LinkedIn: sheryl flynn > Twitter: sheryl flynn > > > CONFIDENTIALITY NOTICE: > > This e-mail communication and any attachments may contain > confidential and privileged information for the use of the > designated recipients. If you are not the intended recipient, (or > authorized to receive for the recipient) you are hereby notified > that you have received this communication in error and that any > review,disclosure, dissemination,distribution or copying of it or > its contents is prohibited. If you have received this communication > in error, please destroy all copies of this communication and any > attachments and contact the sender by reply e-mail or telephone > 310.913.5707. > > > > > From: D. Michelle Hinn > To: IGDA Games Accessibility SIG Mailing List > Sent: Sun, November 15, 2009 2:21:00 PM > Subject: Re: [games_access] Emotiv > > Wired ran a story on Emotiv and competitors two years ago and I was > asked my opinion on the issue of cognitive disabilities and could > brainwave controllers cause a disadvantage for those with this type > of disability. You are probably referring to something else but > basically a lot of neuropsychologists were VERY cautious about > these because they were not as tested as the field would like. > > My opinion was that we really just don't know either way but as > we've seen with solutions for the visual disabilities sometimes > this is a step or so backwards with regard to accessibility for > those with auditory disabilities. I don't know if this could > confuse signals in the brain and/or cause brain fatigue (there was > a suggestion by one doctor who was concerned that after using a > devise like Emotiv that, say, driving a car might be more dangerous > -- sort of like taking a medication that makes you drowsy). > > Much remains to be investigated, indeed! > > Michelle > > On Nov 15, 2009, at 3:15 PM, Steven Spohn wrote: > >> Hey Jav & all, >> >> >> Yes, AbleGamers has an Emotive Epoc, our tech writer Corey has >> it. There is a HUGE flaw for those severely disabled we will be >> calling out later this week or next. We?re still talking to them >> first. >> >> >> Steve >> >> >> From: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] On Behalf Of Javier Mairena >> Sent: Sunday, November 15, 2009 7:51 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: [games_access] Emotiv >> >> >> has anyone tried this? >> http://www.emotiv.com >> >> I have wrote them to know how many units will be in the USA >> release date. >> >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 8.5.425 / Virus Database: 270.14.66/2504 - Release Date: >> 11/15/09 07:50:00 >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From inrnette at aol.com Sun Nov 15 19:42:01 2009 From: inrnette at aol.com (John Morgan) Date: Mon, 16 Nov 2009 00:42:01 +0000 Subject: [games_access] al Emotiv In-Reply-To: References: <000001ca6638$b6067a40$22136ec0$@com><836656.76453.qm@web38408.mail.mud.yahoo.com> Message-ID: <1528127940-1258328754-cardhu_decombobulator_blackberry.rim.net-51625042-@bda243.bisx.prod.on.blackberry> Also what are requirements for participation? Sent via BlackBerry from T-Mobile -----Original Message----- From: "D. Michelle Hinn" Date: Sun, 15 Nov 2009 17:30:14 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Emotiv _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Nov 15 20:15:32 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sun, 15 Nov 2009 19:15:32 -0600 Subject: [games_access] al Emotiv In-Reply-To: <1528127940-1258328754-cardhu_decombobulator_blackberry.rim.net-51625042-@bda243.bisx.prod.on.blackberry> References: <000001ca6638$b6067a40$22136ec0$@com><836656.76453.qm@web38408.mail.mud.yahoo.com> <1528127940-1258328754-cardhu_decombobulator_blackberry.rim.net-51625042-@bda243.bisx.prod.on.blackberry> Message-ID: <294FDFF1-A61B-40F4-9A4A-8429DA4119FE@uiuc.edu> Participation in clinical studies? Or use? I believe you need to be on an invited pre-order list but don't quote me on that! I am waiting to hear more. At this point, there is only the SDK (software development kit) and no games but it can be used. They are not giving away the product except to groups already involved with them (and even then with limitations) but it is supposed to be available Dec 21st I believe...again, by preorder. My guess is that given the current economy they are making to order for those who are paying in advance. As soon as I learn more I will post again! Michelle On Nov 15, 2009, at 6:42 PM, John Morgan wrote: > Also what are requirements for participation? > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: "D. Michelle Hinn" > Date: Sun, 15 Nov 2009 17:30:14 > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Emotiv > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sherylflynn at yahoo.com Sun Nov 15 20:57:47 2009 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Sun, 15 Nov 2009 17:57:47 -0800 (PST) Subject: [games_access] Emotiv In-Reply-To: References: <000001ca6638$b6067a40$22136ec0$@com> <836656.76453.qm@web38408.mail.mud.yahoo.com> Message-ID: <19246.73306.qm@web38408.mail.mud.yahoo.com> sweet...thanks (no hurry...just curious) ~Sheryl Flynn PT, PhD M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: D. Michelle Hinn To: IGDA Games Accessibility SIG Mailing List Sent: Sun, November 15, 2009 3:30:14 PM Subject: Re: [games_access] Emotiv yes they are but i need to get my notes together -- i'll get back to you! On Nov 15, 2009, at 4:47 PM, sheryl Flynn wrote: Do you know if they are doing any clinical trials? > > ~Sheryl Flynn PT, PhD > >M: 310-913-5707 >F: 310-230-5064 >Y: sherylflynn at yahoo.com >G: sherylflynn at gmail.com >Skype: sheryl.flynn >Aim: sheryl flynn >FB: sheryl flynn >LinkedIn: sheryl flynn >Twitter: sheryl flynn > > > >CONFIDENTIALITY NOTICE: > >This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. > > > > > > > > ________________________________ From: D. Michelle Hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Sun, November 15, 2009 2:21:00 PM >Subject: Re: [games_access] Emotiv > >Wired ran a story on Emotiv and competitors two years ago and I was asked my opinion on the issue of cognitive disabilities and could brainwave controllers cause a disadvantage for those with this type of disability. You are probably referring to something else but basically a lot of neuropsychologists were VERY cautious about these because they were not as tested as the field would like. > > >My opinion was that we really just don't know either way but as we've seen with solutions for the visual disabilities sometimes this is a step or so backwards with regard to accessibility for those with auditory disabilities. I don't know if this could confuse signals in the brain and/or cause brain fatigue (there was a suggestion by one doctor who was concerned that after using a devise like Emotiv that, say, driving a car might be more dangerous -- sort of like taking a medication that makes you drowsy). > > >Much remains to be investigated, indeed! > > >Michelle > > >On Nov 15, 2009, at 3:15 PM, Steven Spohn wrote: > >Hey Jav & all, >> >> >>Yes, AbleGamers has an Emotive Epoc, our tech writer Corey has it. There is a HUGE flaw for those severely disabled we will be calling out later this week or next. We?re still talking to them first. >> >> >>Steve >> >> >>From:games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Javier Mairena >>Sent: Sunday, November 15, 2009 7:51 AM >>To: IGDA Games Accessibility SIG Mailing List >>Subject: [games_access] Emotiv >> >> >>has anyone tried this? >>http://www.emotiv.com >> >>I have wrote them to know how many units will be in the USA release date. >>No virus found in this incoming message. >>Checked by AVG - www.avg.com >>Version: 8.5.425 / Virus Database: 270.14.66/2504 - Release Date: 11/15/09 07:50:00 >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Mon Nov 16 02:40:27 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Mon, 16 Nov 2009 08:40:27 +0100 Subject: [games_access] Emotiv In-Reply-To: <19246.73306.qm@web38408.mail.mud.yahoo.com> References: <000001ca6638$b6067a40$22136ec0$@com> <836656.76453.qm@web38408.mail.mud.yahoo.com> <19246.73306.qm@web38408.mail.mud.yahoo.com> Message-ID: I asked them about european release, "We will be offering the consumer headset worldwide next year. If you are a developer, we have recently announced special pricing at only $500, as our way to show support for the independent developer (companies or incorporated entities that had a turnover less than US$100,000 in their last fiscal year) and research community (students, academics, research institutes). The SDK and headset is at a significant discount to the Enterprise Edition. There is no difference in hardware or software that is provided. You can obtain this license by completing the PayPal purchase at http://www.emotiv.com/developers.html. This product ships worldwide. Please note there is no difference between the Research and Developer versions of the Emotiv SDK - Standard Edition." And i asked about the number of unit at the USA release, but they don't answer me about that, hehe. -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Mon Nov 16 02:57:30 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 16 Nov 2009 07:57:30 -0000 Subject: [games_access] Emotiv In-Reply-To: References: <000001ca6638$b6067a40$22136ec0$@com><836656.76453.qm@web38408.mail.mud.yahoo.com><19246.73306.qm@web38408.mail.mud.yahoo.com> Message-ID: A bit off topic - but this is great: http://www.youtube.com/watch?v=RZATMPMCZBs&feature=sub - Mind controlled movement and music. Barrie From: Javier Mairena Sent: Monday, November 16, 2009 7:40 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Emotiv I asked them about european release, "We will be offering the consumer headset worldwide next year. If you are a developer, we have recently announced special pricing at only $500, as our way to show support for the independent developer (companies or incorporated entities that had a turnover less than US$100,000 in their last fiscal year) and research community (students, academics, research institutes). The SDK and headset is at a significant discount to the Enterprise Edition. There is no difference in hardware or software that is provided. You can obtain this license by completing the PayPal purchase at http://www.emotiv.com/developers.html. This product ships worldwide. Please note there is no difference between the Research and Developer versions of the Emotiv SDK - Standard Edition." And i asked about the number of unit at the USA release, but they don't answer me about that, hehe. -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Nov 16 11:51:23 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 16 Nov 2009 17:51:23 +0100 Subject: [games_access] Mainstream Games with clear Accessibility Features (or not) Message-ID: <003601ca66dd$07f9afd0$17ed0f70$@de> Hi, first I thought this would be nice. But it is not. The game Ceville has the feature that besides highlighting all interactive elements, it shows which elements are useful at this moment. All interactive elements are highlighted. And the "useful" are highlighted red. But: They have some errors in it. Something you have to use is white. So you do get the wrong information. And other games do not need it, e.g. Book of unwritten tales. A good click and point game does only need highlighting of interactive elements. (And maybe some tips). To highlight "useful" things is not a good feature. Best regards, Sandra From oneswitch at googlemail.com Mon Nov 16 13:36:18 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 16 Nov 2009 18:36:18 -0000 Subject: [games_access] Super Mario Bros. Wii - "Super Guide" (aka Demo Play) accessibility feature Message-ID: <093FC22AA057410C82B3D78EFC462ED8@oneswitch> Really good review over at Game Forward of Super Mario Bros. on the Wii. There were hopes that this would be a really accessible little game, but it sounds like Nintendo have missed a simple opportunity (again) to include classic controller compatibility. http://gamefwd.org/index.php?option=com_content&view=article&id=260:fwd-progress-11-16-2009-new-super-mario-bros-wii-hands-on&catid=1:site&Itemid=4 On a slightly different note - a bit more on the history of the rewind feature seen in Forza 3 and apparently first in "Grid" for a racing game: http://www.thesixthaxis.com/2009/10/06/why-rewind-is-the-best-thing-to-happen-to-racers/comment-page-2/ Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From david.banes at abilitynet.org.uk Mon Nov 16 13:51:32 2009 From: david.banes at abilitynet.org.uk (David Banes) Date: Mon, 16 Nov 2009 12:51:32 -0600 Subject: [games_access] Super Mario Bros. Wii - "Super Guide" (aka Demo Play) accessibility feature In-Reply-To: <093FC22AA057410C82B3D78EFC462ED8@oneswitch> References: <093FC22AA057410C82B3D78EFC462ED8@oneswitch> Message-ID: <8C75CDEB3CA3D84D8132D5FA114B51B976A705753D@34093-MBX-C09.mex07a.mlsrvr.com> Not seen this before but looks like fun http://bit.ly/rXGUb >From RJ Cooper David Banes Director of Development ________________________________ Tel: +44 (0)1908 314 736 Mob: +44 (0)7989 409287 Web: http://www.abilitynet.org.uk Fax: +44 (0)870 160 6824 AbilityNet is a registered charity, you can donate here now AbilityNet P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS ________________________________ Registered Charity No. 1067673 Company Limited by guarantee registered in England and Wales No. 3469653 Registered office: Acre House, 11/15 William Road, London NW1 3ER. VAT No. 380597914 WARNING: AbilityNet has taken reasonable precautions to ensure no viruses are present in this email, but cannot, however, accept responsibility for any loss or damage arising from the use of this email or attachments. You are strongly recommended to carry out your own virus checks. From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: 16 November 2009 18:36 To: games_access at igda.org Subject: [games_access] Super Mario Bros. Wii - "Super Guide" (aka Demo Play) accessibility feature Really good review over at Game Forward of Super Mario Bros. on the Wii. There were hopes that this would be a really accessible little game, but it sounds like Nintendo have missed a simple opportunity (again) to include classic controller compatibility. http://gamefwd.org/index.php?option=com_content&view=article&id=260:fwd-progress-11-16-2009-new-super-mario-bros-wii-hands-on&catid=1:site&Itemid=4 On a slightly different note - a bit more on the history of the rewind feature seen in Forza 3 and apparently first in "Grid" for a racing game: http://www.thesixthaxis.com/2009/10/06/why-rewind-is-the-best-thing-to-happen-to-racers/comment-page-2/ Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Mon Nov 16 14:03:52 2009 From: mark at ablegamers.com (Mark Barlet) Date: Mon, 16 Nov 2009 14:03:52 -0500 Subject: [games_access] Switch Enabled Guitar Hero, Cool! Message-ID: <191870b70911161103r129ddbc4g217df281788756af@mail.gmail.com> Hey Siggies, I had this come to me and I wanted to share it with you. Super cool http://rjcooper.com/guitar-hero/ Mark -- Mark C. Barlet Editor-in-Chief AbleGamers.com From oneswitch at googlemail.com Mon Nov 16 14:29:05 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 16 Nov 2009 19:29:05 -0000 Subject: [games_access] Super Mario Bros. Wii - "Super Guide" (aka DemoPlay) accessibility feature In-Reply-To: <8C75CDEB3CA3D84D8132D5FA114B51B976A705753D@34093-MBX-C09.mex07a.mlsrvr.com> References: <093FC22AA057410C82B3D78EFC462ED8@oneswitch> <8C75CDEB3CA3D84D8132D5FA114B51B976A705753D@34093-MBX-C09.mex07a.mlsrvr.com> Message-ID: <2D8FBA175BF0473DA4BE06604E673BC2@oneswitch> RJ Cooper's done a nice job there (first I'd seen of it, thanks) - but Assistive Technology Partner's AbleGames 2009 had the first switch adapted Guitar Hero guitar to my knowledge: http://www.uchsc.edu/atp/events_AbleGames.html Gavin Philips there did say that the beginner mode suited one-switch play (strum only), making it the far more accessible option out of Rock Band and Guitar Hero for some. To be honest, I really wish both Harmonix and Activision would allow standard joypads to be used with a versatile reconfiguration option. Going down the adaptation route is a right pain for most people, and completely unnecessary. Anyway - strum only mode would be lovely for Harmonix to include in future versions. I think this was first seen in Um Jammer Lammy for the PSone. Barrie From: David Banes Sent: Monday, November 16, 2009 6:51 PM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Cc: Henry Allcock Subject: RE: [games_access] Super Mario Bros. Wii - "Super Guide" (aka DemoPlay) accessibility feature Not seen this before but looks like fun http://bit.ly/rXGUb >From RJ Cooper David Banes Director of Development -------------------------------------------------------------------------------- Tel: +44 (0)1908 314 736 Mob: +44 (0)7989 409287 Web: http://www.abilitynet.org.uk Fax: +44 (0)870 160 6824 AbilityNet is a registered charity, you can donate here now AbilityNet P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS -------------------------------------------------------------------------------- Registered Charity No. 1067673 Company Limited by guarantee registered in England and Wales No. 3469653 Registered office: Acre House, 11/15 William Road, London NW1 3ER. VAT No. 380597914 WARNING: AbilityNet has taken reasonable precautions to ensure no viruses are present in this email, but cannot, however, accept responsibility for any loss or damage arising from the use of this email or attachments. You are strongly recommended to carry out your own virus checks. From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: 16 November 2009 18:36 To: games_access at igda.org Subject: [games_access] Super Mario Bros. Wii - "Super Guide" (aka Demo Play) accessibility feature Really good review over at Game Forward of Super Mario Bros. on the Wii. There were hopes that this would be a really accessible little game, but it sounds like Nintendo have missed a simple opportunity (again) to include classic controller compatibility. http://gamefwd.org/index.php?option=com_content&view=article&id=260:fwd-progress-11-16-2009-new-super-mario-bros-wii-hands-on&catid=1:site&Itemid=4 On a slightly different note - a bit more on the history of the rewind feature seen in Forza 3 and apparently first in "Grid" for a racing game: http://www.thesixthaxis.com/2009/10/06/why-rewind-is-the-best-thing-to-happen-to-racers/comment-page-2/ Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From ioo at ablegamers.com Mon Nov 16 14:48:10 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Mon, 16 Nov 2009 14:48:10 -0500 Subject: [games_access] Super Mario Bros. Wii - "Super Guide" (aka DemoPlay) accessibility feature In-Reply-To: <2D8FBA175BF0473DA4BE06604E673BC2@oneswitch> References: <093FC22AA057410C82B3D78EFC462ED8@oneswitch> <8C75CDEB3CA3D84D8132D5FA114B51B976A705753D@34093-MBX-C09.mex07a.mlsrvr.com> <2D8FBA175BF0473DA4BE06604E673BC2@oneswitch> Message-ID: <7030423890040624684@unknownmsgid> 20 mins ago I had a chat with someone from GH about the very subject. Sent from mobile device. On Nov 16, 2009, at 2:29 PM, Barrie Ellis wrote: RJ Cooper's done a nice job there (first I'd seen of it, thanks) - but Assistive Technology Partner's AbleGames 2009 had the first switch adapted Guitar Hero guitar to my knowledge: http://www.uchsc.edu/atp/events_AbleGames.html Gavin Philips there did say that the beginner mode suited one-switch play (strum only), making it the far more accessible option out of Rock Band and Guitar Hero for some. To be honest, I really wish both Harmonix and Activision would allow standard joypads to be used with a versatile reconfiguration option. Going down the adaptation route is a right pain for most people, and completely unnecessary. Anyway - strum only mode would be lovely for Harmonix to include in future versions. I think this was first seen in Um Jammer Lammy for the PSone. Barrie *From:* David Banes *Sent:* Monday, November 16, 2009 6:51 PM *To:* Barrie Ellis ; IGDA Games Accessibility SIG Mailing List *Cc:* Henry Allcock *Subject:* RE: [games_access] Super Mario Bros. Wii - "Super Guide" (aka DemoPlay) accessibility feature Not seen this before but looks like fun http://bit.ly/rXGUb >From RJ Cooper *David Banes** Director of Development* * ------------------------------ * *Tel*: +44 (0)1908 314 736** *Mob*: +44 (0)7989 409287 *Web*: http://www.abilitynet.org.uk** *Fax*: +44 (0)870 160 6824 AbilityNet is a registered charity, you can donate here now ** * * *AbilityNet* P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS ------------------------------ Registered Charity No. 1067673 Company Limited by guarantee registered in England and Wales No. 3469653 Registered office: Acre House, 11/15 William Road, London NW1 3ER. VAT No. 380597914 WARNING: AbilityNet has taken reasonable precautions to ensure no viruses are present in this email, but cannot, however, accept responsibility for any loss or damage arising from the use of this email or attachments. You are strongly recommended to carry out your own virus checks. *From:* games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] *On Behalf Of *Barrie Ellis *Sent:* 16 November 2009 18:36 *To:* games_access at igda.org *Subject:* [games_access] Super Mario Bros. Wii - "Super Guide" (aka Demo Play) accessibility feature Really good review over at Game Forward of Super Mario Bros. on the Wii. There were hopes that this would be a really accessible little game, but it sounds like Nintendo have missed a simple opportunity (again) to include classic controller compatibility. http://gamefwd.org/index.php?option=com_content&view=article&id=260:fwd-progress-11-16-2009-new-super-mario-bros-wii-hands-on&catid=1:site&Itemid=4 On a slightly different note - a bit more on the history of the rewind feature seen in Forza 3 and apparently first in "Grid" for a racing game: http://www.thesixthaxis.com/2009/10/06/why-rewind-is-the-best-thing-to-happen-to-racers/comment-page-2/ Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Mon Nov 16 18:09:01 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 16 Nov 2009 23:09:01 -0000 Subject: [games_access] XFPS adapter Message-ID: Just had a tip off about the latest XFPS adapter. It's for the Xbox 360 and PS3 and is sounding rather exciting: http://gameaccessibility.blogspot.com/2009/11/xcm-magic-link.html Rapid fire toggle switches. Connect basic mouse and keyboard compatible controllers to play. Reconfigure controls using a PC based interface (on-screen making easier). "Magic Link" - "When using with our new coming product (Magic link), the remote player can help you to pass the game level via the internet from his PC." Downside is the removal of PS2 controller compatibility. Bit of a pain considering the massive range out there, but inevitable irritating progression due to lack of standards. Magic Link sounds like the way forward though for many. Wonder how well it will work in practice. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Tue Nov 17 02:20:57 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 17 Nov 2009 08:20:57 +0100 Subject: [games_access] Super Mario Bros. Wii - "Super Guide" (aka DemoPlay) accessibility feature In-Reply-To: <7030423890040624684@unknownmsgid> References: <093FC22AA057410C82B3D78EFC462ED8@oneswitch> <8C75CDEB3CA3D84D8132D5FA114B51B976A705753D@34093-MBX-C09.mex07a.mlsrvr.com> <2D8FBA175BF0473DA4BE06604E673BC2@oneswitch> <7030423890040624684@unknownmsgid> Message-ID: I havent tried New Super Mario Bros, but I have read reviews about that and the "super guide" is, once again, and option for casual gamer and not for accessbility. To activate it we should have died 8 times, and when the level start again a box will appear asking us if we activate the "Super Guide";. Accepting see how the game controls the character and progressing well, at any time we can press a button and retrieve control of the character unable to return to mode"Super Guide" again during this life at that level. In other words, you can only activate this mode at the beginning of a level. As accessibility option would have been better able to activate and deactivate it at any time during the game and activate it as many times as you want. As designed, if we want to use it, we must make the character die thoroughly 5 times, use a "Continue" and lose 3 more lives. -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Nov 17 09:15:41 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 17 Nov 2009 15:15:41 +0100 Subject: [games_access] Google Wave Message-ID: <003401ca6790$720ebb00$562c3100$@de> Hi all, what do you think about this? http://www.youtube.com/watch?v=p6pgxLaDdQw&feature=player_embedded I am trying to find out how to use it. Is someone also a beta tester? My name there is: Sandra.Uhling Best regards, Sandra From mark at ablegamers.com Tue Nov 17 09:21:39 2009 From: mark at ablegamers.com (Mark Barlet) Date: Tue, 17 Nov 2009 09:21:39 -0500 Subject: [games_access] Google Wave In-Reply-To: <003401ca6790$720ebb00$562c3100$@de> References: <003401ca6790$720ebb00$562c3100$@de> Message-ID: <191870b70911170621m576df8f8p45bf3db6e1fe41d5@mail.gmail.com> Google wave is very cool. I think it may be a game changer to online communication. Mark On Tue, Nov 17, 2009 at 9:15 AM, Sandra Uhling wrote: > Hi all, > > what do you think about this? > http://www.youtube.com/watch?v=p6pgxLaDdQw&feature=player_embedded > > I am trying to find out how to use it. > Is someone also a beta tester? > My name there is: Sandra.Uhling > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From Chenp at uhd.edu Tue Nov 17 09:23:36 2009 From: Chenp at uhd.edu (Chen, Ping) Date: Tue, 17 Nov 2009 08:23:36 -0600 Subject: [games_access] Google Wave In-Reply-To: <191870b70911170621m576df8f8p45bf3db6e1fe41d5@mail.gmail.com> References: <003401ca6790$720ebb00$562c3100$@de> <191870b70911170621m576df8f8p45bf3db6e1fe41d5@mail.gmail.com> Message-ID: <70A5AC06FDB5E54482D19E1C04CDFCF30D492BB2@BALI.uhd.campus> How do you get one? It is still in testing, right? Ping -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Mark Barlet Sent: Tuesday, November 17, 2009 8:22 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Google Wave Google wave is very cool. I think it may be a game changer to online communication. Mark On Tue, Nov 17, 2009 at 9:15 AM, Sandra Uhling wrote: > Hi all, > > what do you think about this? > http://www.youtube.com/watch?v=p6pgxLaDdQw&feature=player_embedded > > I am trying to find out how to use it. > Is someone also a beta tester? > My name there is: Sandra.Uhling > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From mark at ablegamers.com Tue Nov 17 09:34:40 2009 From: mark at ablegamers.com (Mark Barlet) Date: Tue, 17 Nov 2009 09:34:40 -0500 Subject: [games_access] Google Wave In-Reply-To: <70A5AC06FDB5E54482D19E1C04CDFCF30D492BB2@BALI.uhd.campus> References: <003401ca6790$720ebb00$562c3100$@de> <191870b70911170621m576df8f8p45bf3db6e1fe41d5@mail.gmail.com> <70A5AC06FDB5E54482D19E1C04CDFCF30D492BB2@BALI.uhd.campus> Message-ID: <191870b70911170634h24cb6880n360ff450cd11cd85@mail.gmail.com> it is in testing. I know a few folks over at google. I think it will be open to the public soon. Mark On Tue, Nov 17, 2009 at 9:23 AM, Chen, Ping wrote: > How do you get one? It is still in testing, right? > > Ping > > -----Original Message----- > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] On Behalf Of Mark Barlet > Sent: Tuesday, November 17, 2009 8:22 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Google Wave > > Google wave is very cool. I think it may be a game changer to online > communication. > > Mark > > On Tue, Nov 17, 2009 at 9:15 AM, Sandra Uhling > wrote: >> Hi all, >> >> what do you think about this? >> http://www.youtube.com/watch?v=p6pgxLaDdQw&feature=player_embedded >> >> I am trying to find out how to use it. >> Is someone also a beta tester? >> My name there is: Sandra.Uhling >> >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From hinn at uiuc.edu Tue Nov 17 10:01:24 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Tue, 17 Nov 2009 09:01:24 -0600 Subject: [games_access] Google Wave In-Reply-To: <70A5AC06FDB5E54482D19E1C04CDFCF30D492BB2@BALI.uhd.campus> References: <003401ca6790$720ebb00$562c3100$@de> <191870b70911170621m576df8f8p45bf3db6e1fe41d5@mail.gmail.com> <70A5AC06FDB5E54482D19E1C04CDFCF30D492BB2@BALI.uhd.campus> Message-ID: <8ED8AB50-67A8-4B05-A5FC-941DC2E3DAB1@uiuc.edu> Working on getting some invites from my former colleague at Microsoft, now at Google. Will let people know -- anyone interested, please email me off list at hinn at uiuc.edu Michelle On Nov 17, 2009, at 8:23 AM, Chen, Ping wrote: > How do you get one? It is still in testing, right? > > Ping > > -----Original Message----- > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] On Behalf Of Mark Barlet > Sent: Tuesday, November 17, 2009 8:22 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Google Wave > > Google wave is very cool. I think it may be a game changer to online > communication. > > Mark > > On Tue, Nov 17, 2009 at 9:15 AM, Sandra Uhling > wrote: >> Hi all, >> >> what do you think about this? >> http://www.youtube.com/watch?v=p6pgxLaDdQw&feature=player_embedded >> >> I am trying to find out how to use it. >> Is someone also a beta tester? >> My name there is: Sandra.Uhling >> >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From j.chetwynd at btinternet.com Tue Nov 17 10:33:11 2009 From: j.chetwynd at btinternet.com (=?UTF-8?B?In46Jycg44GC44KK44GM44Go44GG44GU44GW44GE44G+44GX44Gf?= =?UTF-8?B?Ig==?=) Date: Tue, 17 Nov 2009 15:33:11 +0000 Subject: [games_access] Google Wave In-Reply-To: <191870b70911170621m576df8f8p45bf3db6e1fe41d5@mail.gmail.com> References: <003401ca6790$720ebb00$562c3100$@de> <191870b70911170621m576df8f8p45bf3db6e1fe41d5@mail.gmail.com> Message-ID: <8E16A46B-2698-4A8B-BF89-5998087198B4@btinternet.com> I had an account in July, wasn't overly impressed, but this was an early alpha. guess I'll check again, sooner or later.... regards ~:" On 17 Nov 2009, at 14:21, Mark Barlet wrote: > Google wave is very cool. I think it may be a game changer to online > communication. > > Mark > > On Tue, Nov 17, 2009 at 9:15 AM, Sandra Uhling > wrote: >> Hi all, >> >> what do you think about this? >> http://www.youtube.com/watch?v=p6pgxLaDdQw&feature=player_embedded >> >> I am trying to find out how to use it. >> Is someone also a beta tester? >> My name there is: Sandra.Uhling >> >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sherylflynn at yahoo.com Tue Nov 17 10:55:58 2009 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Tue, 17 Nov 2009 07:55:58 -0800 (PST) Subject: [games_access] Google Wave In-Reply-To: <191870b70911170634h24cb6880n360ff450cd11cd85@mail.gmail.com> References: <003401ca6790$720ebb00$562c3100$@de> <191870b70911170621m576df8f8p45bf3db6e1fe41d5@mail.gmail.com> <70A5AC06FDB5E54482D19E1C04CDFCF30D492BB2@BALI.uhd.campus> <191870b70911170634h24cb6880n360ff450cd11cd85@mail.gmail.com> Message-ID: <663829.69970.qm@web38405.mail.mud.yahoo.com> I have google wave, I'm a beta tester, I can add a few people so you guys can try it out...let me know! ~Sheryl Flynn PT, PhD M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Mark Barlet To: IGDA Games Accessibility SIG Mailing List Sent: Tue, November 17, 2009 6:34:40 AM Subject: Re: [games_access] Google Wave it is in testing. I know a few folks over at google. I think it will be open to the public soon. Mark On Tue, Nov 17, 2009 at 9:23 AM, Chen, Ping wrote: > How do you get one? It is still in testing, right? > > Ping > > -----Original Message----- > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] On Behalf Of Mark Barlet > Sent: Tuesday, November 17, 2009 8:22 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Google Wave > > Google wave is very cool. I think it may be a game changer to online > communication. > > Mark > > On Tue, Nov 17, 2009 at 9:15 AM, Sandra Uhling > wrote: >> Hi all, >> >> what do you think about this? >> http://www.youtube.com/watch?v=p6pgxLaDdQw&feature=player_embedded >> >> I am trying to find out how to use it. >> Is someone also a beta tester? >> My name there is: Sandra.Uhling >> >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Nov 17 11:00:42 2009 From: richard at audiogames.net (AudioGames) Date: Tue, 17 Nov 2009 17:00:42 +0100 Subject: [games_access] Google Wave References: <003401ca6790$720ebb00$562c3100$@de><191870b70911170621m576df8f8p45bf3db6e1fe41d5@mail.gmail.com><70A5AC06FDB5E54482D19E1C04CDFCF30D492BB2@BALI.uhd.campus><191870b70911170634h24cb6880n360ff450cd11cd85@mail.gmail.com> <663829.69970.qm@web38405.mail.mud.yahoo.com> Message-ID: <015C7AB5392D41409ADAD8C212B5EE5D@PC10815> (raises hand) Yes please! ----- Original Message ----- From: sheryl Flynn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, November 17, 2009 4:55 PM Subject: Re: [games_access] Google Wave I have google wave, I'm a beta tester, I can add a few people so you guys can try it out...let me know! ~Sheryl Flynn PT, PhD M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ------------------------------------------------------------------------------ From: Mark Barlet To: IGDA Games Accessibility SIG Mailing List Sent: Tue, November 17, 2009 6:34:40 AM Subject: Re: [games_access] Google Wave it is in testing. I know a few folks over at google. I think it will be open to the public soon. Mark On Tue, Nov 17, 2009 at 9:23 AM, Chen, Ping wrote: > How do you get one? It is still in testing, right? > > Ping > > -----Original Message----- > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] On Behalf Of Mark Barlet > Sent: Tuesday, November 17, 2009 8:22 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Google Wave > > Google wave is very cool. I think it may be a game changer to online > communication. > > Mark > > On Tue, Nov 17, 2009 at 9:15 AM, Sandra Uhling > wrote: >> Hi all, >> >> what do you think about this? >> http://www.youtube.com/watch?v=p6pgxLaDdQw&feature=player_embedded >> >> I am trying to find out how to use it. >> Is someone also a beta tester? >> My name there is: Sandra.Uhling >> >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From ioo at ablegamers.com Tue Nov 17 11:34:49 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Tue, 17 Nov 2009 11:34:49 -0500 Subject: [games_access] Google Wave In-Reply-To: <8ED8AB50-67A8-4B05-A5FC-941DC2E3DAB1@uiuc.edu> References: <003401ca6790$720ebb00$562c3100$@de> <191870b70911170621m576df8f8p45bf3db6e1fe41d5@mail.gmail.com> <70A5AC06FDB5E54482D19E1C04CDFCF30D492BB2@BALI.uhd.campus> <8ED8AB50-67A8-4B05-A5FC-941DC2E3DAB1@uiuc.edu> Message-ID: <-2571420703465682900@unknownmsgid> I have 5 invites left. Send me an email off list and I will send invites Sent from mobile device. On Nov 17, 2009, at 10:01 AM, "D. Michelle Hinn" wrote: > Working on getting some invites from my former colleague at > Microsoft, now at Google. Will let people know -- anyone interested, > please email me off list at hinn at uiuc.edu > > Michelle > > On Nov 17, 2009, at 8:23 AM, Chen, Ping wrote: > >> How do you get one? It is still in testing, right? >> >> Ping >> >> -----Original Message----- >> From: games_access-bounces at igda.org >> [mailto:games_access-bounces at igda.org] On Behalf Of Mark Barlet >> Sent: Tuesday, November 17, 2009 8:22 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Google Wave >> >> Google wave is very cool. I think it may be a game changer to online >> communication. >> >> Mark >> >> On Tue, Nov 17, 2009 at 9:15 AM, Sandra Uhling >> wrote: >>> Hi all, >>> >>> what do you think about this? >>> http://www.youtube.com/watch?v=p6pgxLaDdQw&feature=player_embedded >>> >>> I am trying to find out how to use it. >>> Is someone also a beta tester? >>> My name there is: Sandra.Uhling >>> >>> >>> Best regards, >>> Sandra >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >> >> >> -- >> Mark C. Barlet >> Editor-in-Chief >> AbleGamers.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From david.banes at abilitynet.org.uk Tue Nov 17 17:20:58 2009 From: david.banes at abilitynet.org.uk (David Banes) Date: Tue, 17 Nov 2009 16:20:58 -0600 Subject: [games_access] Google Wave In-Reply-To: <003401ca6790$720ebb00$562c3100$@de> References: <003401ca6790$720ebb00$562c3100$@de> Message-ID: <8C75CDEB3CA3D84D8132D5FA114B51B976AA5A1F45@34093-MBX-C09.mex07a.mlsrvr.com> Anyone who wants to invite me to join a wave my account is davebear42 at googlewave.com David Banes Director of Development Tel: +44 (0)1908 314 736 Mob: +44 (0)7989 409287 Web: http://www.abilitynet.org.uk Fax:? +44 (0)870 160 6824 AbilityNet is a registered charity, you can donate here now AbilityNet P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS Registered Charity No. 1067673 Company Limited by guarantee registered in England and Wales No. 3469653 Registered office: Acre House, 11/15 William Road, London NW1 3ER.? VAT No. 380597914 WARNING:? AbilityNet has taken reasonable precautions to ensure no viruses are present in this email, but cannot, however, accept responsibility for any loss or damage arising from the use of this email or attachments.? You are strongly recommended to carry out your own virus checks. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: 17 November 2009 14:16 To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Google Wave Hi all, what do you think about this? http://www.youtube.com/watch?v=p6pgxLaDdQw&feature=player_embedded I am trying to find out how to use it. Is someone also a beta tester? My name there is: Sandra.Uhling Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Nov 17 18:33:49 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Tue, 17 Nov 2009 17:33:49 -0600 Subject: [games_access] IGDA Health Insurance In-Reply-To: <8C75CDEB3CA3D84D8132D5FA114B51B976AA5A1F45@34093-MBX-C09.mex07a.mlsrvr.com> References: <003401ca6790$720ebb00$562c3100$@de> <8C75CDEB3CA3D84D8132D5FA114B51B976AA5A1F45@34093-MBX-C09.mex07a.mlsrvr.com> Message-ID: Hi all, For IGDA members in the US, I wanted to forward a new healthcare option that is going to be available to paying members. Here's the press release - Michelle The IGDA has long served game developers as a source of professional growth and industry advocacy. We are probably best known for providing a framework for networking and knowledge sharing through local chapter events and industry events like the IGDA Leadership Forum. However, as a professional association, it?s also incumbent upon us to support the community in direct, practical ways too, especially as we all work through this economic downturn. One of the biggest challenges facing independent and consulting developers particularly in the US is the skyrocketing cost of health insurance. Large corporations have the benefit of collective bargaining to help lower rates for employees, and so we are applying the same principles to deliver to you the benefits of group insurance, solely on the basis of your IGDA membership. Largely through the tireless and cheerful efforts of our dynamic new Executive Director Joshua Caulfield, we are incredibly proud to announce the IGDA Healthcare Program. The IGDA HP grants you access to the IGDA group account with Association Health Programs, a national US brokerage that negotiates and presents the best available insurance offerings from leading health insurance companies. Starting in January 2010, you will be able to connect directly with an account executive who will generate a set of group-negotiated healthcare options, for you to choose from. As January gets closer we will work to have more details and specifics about this program. In the meantime here is a starter FAQ we can share with you: Who can join the IGDA HP? Any IGDA Member in good standing is eligible for the IGDA HP. Regular membership dues are $48 per year, and hardship membership dues are $25 per year. Is the IGDA going to be my health insurance carrier? Not directly. The IGDA is working with Association Health Programs, a broker for many different insurance carriers across the US. By being an IGDA member you will gain access to group rate plans provided by national ?A? rated carriers. Your health insurance will be through one of those carriers, and the IGDA HP should give you access to a lower rate than you would have if you were to obtain health insurance on your own. What will my health insurance cost? Since this will vary for each case, there isn?t an answer to that question yet. It will depend on a wide variety of factors and you will have to wait until the plan is running before you can see what the final cost is to you. You will have access to a group rate, so your cost should be lower than what you could obtain individually. Will I be excluded for pre-existing conditions? As with any group health insurance policy you should not be excluded for pre-existing conditions. I am an International member, when can I get health insurance? This plan is currently available for US members only. Most of our non- US members live in countries with nationalized health care systems so there is less need, or value in making this available to members in those countries. Following a successful launch of the program in the US, we would be interested in looking into this for other countries. If you would like to help with that process please let us know. Will dues increase as a result of the IGDA HP? No, the membership rate will remain the same. The IGDA HP is an optional benefit that US members can choose to take advantage of. Members will be fully responsible for paying their own health insurance premiums. The IGDA HP simply gives all members access to group rate plans. If you have any other questions please let us know or post them in the comments below and we?ll try to respond to them or get answers as we can. Finally, we thank you for your patience with us, while we?ve worked through some unexpected organizational issues. However, our main focus has been, and will continue to be, on empowering and improving the professional advancement of you, the game developer. We expect that the IGDA HP will be an effective example of this core goal, and we look forward to sharing a toast when we see you at the next IGDA event. To your health, IGDA Board of Directors -------------- next part -------------- An HTML attachment was scrubbed... URL: From sherylflynn at yahoo.com Tue Nov 17 18:42:20 2009 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Tue, 17 Nov 2009 15:42:20 -0800 (PST) Subject: [games_access] IGDA Health Insurance In-Reply-To: References: <003401ca6790$720ebb00$562c3100$@de> <8C75CDEB3CA3D84D8132D5FA114B51B976AA5A1F45@34093-MBX-C09.mex07a.mlsrvr.com> Message-ID: <584738.65252.qm@web38404.mail.mud.yahoo.com> Thanks Michelle, this is GREAT news!!! ~Sheryl Flynn PT, PhD M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: D. Michelle Hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tue, November 17, 2009 3:33:49 PM Subject: [games_access] IGDA Health Insurance Hi all, For IGDA members in the US, I wanted to forward a new healthcare option that is going to be available to paying members. Here's the press release - Michelle The IGDA has long served game developers as a source of professional growth and industry advocacy. We are probably best known for providing a framework for networking and knowledge sharing through local chapter events and industry events like the IGDA Leadership Forum. However, as a professional association, it?s also incumbent upon us to support the community in direct, practical ways too, especially as we all work through this economic downturn. One of the biggest challenges facing independent and consulting developers particularly in the US is the skyrocketing cost of health insurance. Large corporations have the benefit of collective bargaining to help lower rates for employees, and so we are applying the same principles to deliver to you the benefits of group insurance, solely on the basis of your IGDA membership. Largely through the tireless and cheerful efforts of our dynamic new Executive Director Joshua Caulfield, we are incredibly proud to announce the IGDA Healthcare Program. The IGDA HP grants you access to the IGDA group account with Association Health Programs, a national US brokerage that negotiates and presents the best available insurance offerings from leading health insurance companies. Starting in January 2010, you will be able to connect directly with an account executive who will generate a set of group-negotiated healthcare options, for you to choose from. As January gets closer we will work to have more details and specifics about this program. In the meantime here is a starter FAQ we can share with you: Who can join the IGDA HP? Any IGDA Member in good standing is eligible for the IGDA HP. Regular membership dues are $48 per year, and hardship membership dues are $25 per year. Is the IGDA going to be my health insurance carrier? Not directly. The IGDA is working with Association Health Programs, a broker for many different insurance carriers across the US. By being an IGDA member you will gain access to group rate plans provided by national ?A? rated carriers. Your health insurance will be through one of those carriers, and the IGDA HP should give you access to a lower rate than you would have if you were to obtain health insurance on your own. What will my health insurance cost? Since this will vary for each case, there isn?t an answer to that question yet. It will depend on a wide variety of factors and you will have to wait until the plan is running before you can see what the final cost is to you. You will have access to a group rate, so your cost should be lower than what you could obtain individually. Will I be excluded for pre-existing conditions? As with any group health insurance policy you should not be excluded for pre-existing conditions. I am an International member, when can I get health insurance? This plan is currently available for US members only. Most of our non-US members live in countries with nationalized health care systems so there is less need, or value in making this available to members in those countries. Following a successful launch of the program in the US, we would be interested in looking into this for other countries. If you would like to help with that process please let us know. Will dues increase as a result of the IGDA HP? No, the membership rate will remain the same. The IGDA HP is an optional benefit that US members can choose to take advantage of. Members will be fully responsible for paying their own health insurance premiums. The IGDA HP simply gives all members access to group rate plans. If you have any other questions please let us know or post them in the comments below and we?ll try to respond to them or get answers as we can. Finally, we thank you for your patience with us, while we?ve worked through some unexpected organizational issues. However, our main focus has been, and will continue to be, on empowering and improving the professional advancement of you, the game developer. We expect that the IGDA HP will be an effective example of this core goal, and we look forward to sharing a toast when we see you at the next IGDA event. To your health, IGDA Board of Directors -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Nov 17 18:58:23 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Tue, 17 Nov 2009 17:58:23 -0600 Subject: [games_access] IGDA Health Insurance In-Reply-To: <584738.65252.qm@web38404.mail.mud.yahoo.com> References: <003401ca6790$720ebb00$562c3100$@de> <8C75CDEB3CA3D84D8132D5FA114B51B976AA5A1F45@34093-MBX-C09.mex07a.mlsrvr.com> <584738.65252.qm@web38404.mail.mud.yahoo.com> Message-ID: <92B1A6D4-DA3E-4484-9BA1-E7907A4AEDFD@uiuc.edu> Definitely! Especially for me with my current health insurance situation...eeeee... Michelle On Nov 17, 2009, at 5:42 PM, sheryl Flynn wrote: > Thanks Michelle, > this is GREAT news!!! > > ~Sheryl Flynn PT, PhD > > M: 310-913-5707 > F: 310-230-5064 > Y: sherylflynn at yahoo.com > G: sherylflynn at gmail.com > Skype: sheryl.flynn > Aim: sheryl flynn > FB: sheryl flynn > LinkedIn: sheryl flynn > Twitter: sheryl flynn > > > CONFIDENTIALITY NOTICE: > > This e-mail communication and any attachments may contain > confidential and privileged information for the use of the > designated recipients. If you are not the intended recipient, (or > authorized to receive for the recipient) you are hereby notified > that you have received this communication in error and that any > review,disclosure, dissemination,distribution or copying of it or > its contents is prohibited. If you have received this communication > in error, please destroy all copies of this communication and any > attachments and contact the sender by reply e-mail or telephone > 310.913.5707. > > > > > From: D. Michelle Hinn > To: IGDA Games Accessibility SIG Mailing List > Sent: Tue, November 17, 2009 3:33:49 PM > Subject: [games_access] IGDA Health Insurance > > Hi all, > > For IGDA members in the US, I wanted to forward a new healthcare > option that is going to be available to paying members. Here's the > press release - Michelle > > The IGDA has long served game developers as a source of > professional growth and industry advocacy. We are probably best > known for providing a framework for networking and knowledge > sharing through local chapter events and industry events like the > IGDA Leadership Forum. However, as a professional association, it?s > also incumbent upon us to support the community in direct, > practical ways too, especially as we all work through this economic > downturn. > > One of the biggest challenges facing independent and consulting > developers particularly in the US is the skyrocketing cost of > health insurance. Large corporations have the benefit of collective > bargaining to help lower rates for employees, and so we are > applying the same principles to deliver to you the benefits of > group insurance, solely on the basis of your IGDA membership. > > Largely through the tireless and cheerful efforts of our dynamic > new Executive Director Joshua Caulfield, we are incredibly proud to > announce the IGDA Healthcare Program. The IGDA HP grants you access > to the IGDA group account with Association Health Programs, a > national US brokerage that negotiates and presents the best > available insurance offerings from leading health insurance > companies. Starting in January 2010, you will be able to connect > directly with an account executive who will generate a set of group- > negotiated healthcare options, for you to choose from. As January > gets closer we will work to have more details and specifics about > this program. In the meantime here is a starter FAQ we can share > with you: > > Who can join the IGDA HP? > > Any IGDA Member in good standing is eligible for the IGDA HP. > Regular membership dues are $48 per year, and hardship membership > dues are $25 per year. > > Is the IGDA going to be my health insurance carrier? > > Not directly. The IGDA is working with Association Health Programs, > a broker for many different insurance carriers across the US. By > being an IGDA member you will gain access to group rate plans > provided by national ?A? rated carriers. Your health insurance will > be through one of those carriers, and the IGDA HP should give you > access to a lower rate than you would have if you were to obtain > health insurance on your own. > > What will my health insurance cost? > > Since this will vary for each case, there isn?t an answer to that > question yet. It will depend on a wide variety of factors and you > will have to wait until the plan is running before you can see what > the final cost is to you. You will have access to a group rate, so > your cost should be lower than what you could obtain individually. > > Will I be excluded for pre-existing conditions? > > As with any group health insurance policy you should not be > excluded for pre-existing conditions. > > I am an International member, when can I get health insurance? > > This plan is currently available for US members only. Most of our > non-US members live in countries with nationalized health care > systems so there is less need, or value in making this available to > members in those countries. Following a successful launch of the > program in the US, we would be interested in looking into this for > other countries. If you would like to help with that process please > let us know. > > Will dues increase as a result of the IGDA HP? > > No, the membership rate will remain the same. The IGDA HP is an > optional benefit that US members can choose to take advantage of. > Members will be fully responsible for paying their own health > insurance premiums. The IGDA HP simply gives all members access to > group rate plans. > > If you have any other questions please let us know or post them in > the comments below and we?ll try to respond to them or get answers > as we can. > > Finally, we thank you for your patience with us, while we?ve worked > through some unexpected organizational issues. However, our main > focus has been, and will continue to be, on empowering and > improving the professional advancement of you, the game > developer. We expect that the IGDA HP will be an effective > example of this core goal, and we look forward to sharing a toast > when we see you at the next IGDA event. > > To your health, > > IGDA Board of Directors > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Nov 18 08:35:43 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 18 Nov 2009 14:35:43 +0100 Subject: [games_access] new kind of control, stuffed animal Message-ID: <003301ca6854$079b72d0$16d25870$@de> Hi, without comment: http://www.youtube.com/watch?v=Rwl8WZHy9z4 Useful, not useful? Best regards, Sandra From ioo at ablegamers.com Wed Nov 18 08:38:39 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Wed, 18 Nov 2009 08:38:39 -0500 Subject: [games_access] new kind of control, stuffed animal In-Reply-To: <003301ca6854$079b72d0$16d25870$@de> References: <003301ca6854$079b72d0$16d25870$@de> Message-ID: <-8482275992975270059@unknownmsgid> Sandra, what do you think? Share your thoughts too Mark Sent from mobile device. On Nov 18, 2009, at 8:35 AM, "Sandra Uhling" wrote: > Hi, > > without comment: > http://www.youtube.com/watch?v=Rwl8WZHy9z4 > > Useful, not useful? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From david.banes at abilitynet.org.uk Wed Nov 18 08:52:55 2009 From: david.banes at abilitynet.org.uk (David Banes) Date: Wed, 18 Nov 2009 07:52:55 -0600 Subject: [games_access] new kind of control, stuffed animal In-Reply-To: <003301ca6854$079b72d0$16d25870$@de> References: <003301ca6854$079b72d0$16d25870$@de> Message-ID: <8C75CDEB3CA3D84D8132D5FA114B51B976AA5A200E@34093-MBX-C09.mex07a.mlsrvr.com> Hmm define useful ??? Certainly could see a value for it in early years work - notably nurseries The very strong link between the controller (stuffed) and the action could create a more concrete link for some people with learning difficulties and for others provide a fun introduction to gestural computing The movements displayed are quite large and appear fairly limited in scope so again may work for some people with physical disability with limited fine motor control needed Quite fun though !!! David -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: 18 November 2009 13:36 To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] new kind of control, stuffed animal Hi, without comment: http://www.youtube.com/watch?v=Rwl8WZHy9z4 Useful, not useful? Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Nov 18 08:54:11 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 18 Nov 2009 14:54:11 +0100 Subject: [games_access] new kind of control, stuffed animal In-Reply-To: <-8482275992975270059@unknownmsgid> References: <003301ca6854$079b72d0$16d25870$@de> <-8482275992975270059@unknownmsgid> Message-ID: <003401ca6856$9ba2bbd0$d2e83370$@de> Hi mark, I learned at the "Eltern-LAN" (Event where parents play with pedagogue computer games) That I do not know anything about pedagogy. Would be interesting to see the opinion of a pedagogue. I am not sure if this is useful or not. The translation: control -> figure is interesting. But of course we do not know if the immersion and gameplay works. For exergaming I learned that it is very important to try it out. You cannot get an opinion just by looking. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Mark Barlet > Gesendet: Mittwoch, 18. November 2009 14:39 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] new kind of control, stuffed animal > > Sandra, what do you think? Share your thoughts too > > Mark > > Sent from mobile device. > > On Nov 18, 2009, at 8:35 AM, "Sandra Uhling" > wrote: > > > Hi, > > > > without comment: > > http://www.youtube.com/watch?v=Rwl8WZHy9z4 > > > > Useful, not useful? > > > > Best regards, > > Sandra > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From inrnette at aol.com Thu Nov 19 04:32:00 2009 From: inrnette at aol.com (John Morgan) Date: Thu, 19 Nov 2009 09:32:00 +0000 Subject: [games_access] new kind of control, stuffed animal Message-ID: <111541278-1258619754-cardhu_decombobulator_blackberry.rim.net-333122767-@bda243.bisx.prod.on.blackberry> From an Education standpoint, I feel you can replace control/animal for the term cause/effect. This is basic for learning/gaming for young/special needs children. This is the beginning step where the learner/gamer realizes that if I move/touch/blink, etc. then the animal moves whether it is a stuffed battery operated toy or an animal that dances/sings/jumps on the computer screen. Jeanette ------Original Message------ From: Sandra Uhling Sender: games_access-bounces at igda.org To: 'IGDA Games Accessibility SIG Mailing List' ReplyTo: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] new kind of control, stuffed animal Sent: Nov 18, 2009 6:54 AM Hi mark, I learned at the "Eltern-LAN" (Event where parents play with pedagogue computer games) That I do not know anything about pedagogy. Would be interesting to see the opinion of a pedagogue. I am not sure if this is useful or not. The translation: control -> figure is interesting. But of course we do not know if the immersion and gameplay works. For exergaming I learned that it is very important to try it out. You cannot get an opinion just by looking. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Mark Barlet > Gesendet: Mittwoch, 18. November 2009 14:39 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] new kind of control, stuffed animal > > Sandra, what do you think? Share your thoughts too > > Mark > > Sent from mobile device. > > On Nov 18, 2009, at 8:35 AM, "Sandra Uhling" > wrote: > > > Hi, > > > > without comment: > > http://www.youtube.com/watch?v=Rwl8WZHy9z4 > > > > Useful, not useful? > > > > Best regards, > > Sandra > > > >_______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Sent via BlackBerry from T-Mobile From david.banes at abilitynet.org.uk Thu Nov 19 03:40:39 2009 From: david.banes at abilitynet.org.uk (David Banes) Date: Thu, 19 Nov 2009 02:40:39 -0600 Subject: [games_access] new kind of control, stuffed animal In-Reply-To: <111541278-1258619754-cardhu_decombobulator_blackberry.rim.net-333122767-@bda243.bisx.prod.on.blackberry> References: <111541278-1258619754-cardhu_decombobulator_blackberry.rim.net-333122767-@bda243.bisx.prod.on.blackberry> Message-ID: <8C75CDEB3CA3D84D8132D5FA114B51B976AA5A2366@34093-MBX-C09.mex07a.mlsrvr.com> I think this goes beyond a simple cause and effect relationship - as it is specific actions create specific effects Thats a useful step onwards from the basic relationship that is an action makes something happen - thats often the relationship in switching where the same action causes a range of actions depending on the software etc we are using David Banes Director of Development Tel: +44 (0)1908 314 736 Mob: +44 (0)7989 409287 Web: http://www.abilitynet.org.uk Fax:? +44 (0)870 160 6824 AbilityNet is a registered charity, you can donate here now AbilityNet P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS Registered Charity No. 1067673 Company Limited by guarantee registered in England and Wales No. 3469653 Registered office: Acre House, 11/15 William Road, London NW1 3ER.? VAT No. 380597914 WARNING:? AbilityNet has taken reasonable precautions to ensure no viruses are present in this email, but cannot, however, accept responsibility for any loss or damage arising from the use of this email or attachments.? You are strongly recommended to carry out your own virus checks. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Morgan Sent: 19 November 2009 09:32 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] new kind of control, stuffed animal >From an Education standpoint, I feel you can replace control/animal for the term cause/effect. This is basic for learning/gaming for young/special needs children. This is the beginning step where the learner/gamer realizes that if I move/touch/blink, etc. then the animal moves whether it is a stuffed battery operated toy or an animal that dances/sings/jumps on the computer screen. Jeanette ------Original Message------ From: Sandra Uhling Sender: games_access-bounces at igda.org To: 'IGDA Games Accessibility SIG Mailing List' ReplyTo: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] new kind of control, stuffed animal Sent: Nov 18, 2009 6:54 AM Hi mark, I learned at the "Eltern-LAN" (Event where parents play with pedagogue computer games) That I do not know anything about pedagogy. Would be interesting to see the opinion of a pedagogue. I am not sure if this is useful or not. The translation: control -> figure is interesting. But of course we do not know if the immersion and gameplay works. For exergaming I learned that it is very important to try it out. You cannot get an opinion just by looking. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Mark Barlet > Gesendet: Mittwoch, 18. November 2009 14:39 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] new kind of control, stuffed animal > > Sandra, what do you think? Share your thoughts too > > Mark > > Sent from mobile device. > > On Nov 18, 2009, at 8:35 AM, "Sandra Uhling" > wrote: > > > Hi, > > > > without comment: > > http://www.youtube.com/watch?v=Rwl8WZHy9z4 > > > > Useful, not useful? > > > > Best regards, > > Sandra > > > >_______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Sent via BlackBerry from T-Mobile _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From inrnette at aol.com Thu Nov 19 04:55:30 2009 From: inrnette at aol.com (John Morgan) Date: Thu, 19 Nov 2009 09:55:30 +0000 Subject: [games_access] new kind of control, stuffed animal In-Reply-To: <8C75CDEB3CA3D84D8132D5FA114B51B976AA5A2366@34093-MBX-C09.mex07a.mlsrvr.com> References: <111541278-1258619754-cardhu_decombobulator_blackberry.rim.net-333122767-@bda243.bisx.prod.on.blackberry><8C75CDEB3CA3D84D8132D5FA114B51B976AA5A2366@34093-MBX-C09.mex07a.mlsrvr.com> Message-ID: <1826637418-1258621164-cardhu_decombobulator_blackberry.rim.net-1894650921-@bda243.bisx.prod.on.blackberry> Yes it goes beyond simple cause and effect. But if you are going to "catch" all consumers of eventual gaming this is the starting point especially those individuals with physical involvement without intellectual involvement. I guess I am looking at this from a beginning standpoint whereas you are looking at the end product. This is simply a teacher's opinion not a programmer. With my students I have to begin somewhere to find/teach/ develop control for future gaming. Sent via BlackBerry from T-Mobile -----Original Message----- From: David Banes Date: Thu, 19 Nov 2009 02:40:39 To: inrnette at aol.com; IGDA Games Accessibility SIGMailing List Subject: Re: [games_access] new kind of control, stuffed animal I think this goes beyond a simple cause and effect relationship - as it is specific actions create specific effects Thats a useful step onwards from the basic relationship that is an action makes something happen - thats often the relationship in switching where the same action causes a range of actions depending on the software etc we are using David Banes Director of Development Tel: +44 (0)1908 314 736 Mob: +44 (0)7989 409287 Web: http://www.abilitynet.org.uk Fax:? +44 (0)870 160 6824 AbilityNet is a registered charity, you can donate here now AbilityNet P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS Registered Charity No. 1067673 Company Limited by guarantee registered in England and Wales No. 3469653 Registered office: Acre House, 11/15 William Road, London NW1 3ER.? VAT No. 380597914 WARNING:? AbilityNet has taken reasonable precautions to ensure no viruses are present in this email, but cannot, however, accept responsibility for any loss or damage arising from the use of this email or attachments.? You are strongly recommended to carry out your own virus checks. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Morgan Sent: 19 November 2009 09:32 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] new kind of control, stuffed animal >From an Education standpoint, I feel you can replace control/animal for the term cause/effect. This is basic for learning/gaming for young/special needs children. This is the beginning step where the learner/gamer realizes that if I move/touch/blink, etc. then the animal moves whether it is a stuffed battery operated toy or an animal that dances/sings/jumps on the computer screen. Jeanette ------Original Message------ From: Sandra Uhling Sender: games_access-bounces at igda.org To: 'IGDA Games Accessibility SIG Mailing List' ReplyTo: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] new kind of control, stuffed animal Sent: Nov 18, 2009 6:54 AM Hi mark, I learned at the "Eltern-LAN" (Event where parents play with pedagogue computer games) That I do not know anything about pedagogy. Would be interesting to see the opinion of a pedagogue. I am not sure if this is useful or not. The translation: control -> figure is interesting. But of course we do not know if the immersion and gameplay works. For exergaming I learned that it is very important to try it out. You cannot get an opinion just by looking. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Mark Barlet > Gesendet: Mittwoch, 18. November 2009 14:39 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] new kind of control, stuffed animal > > Sandra, what do you think? Share your thoughts too > > Mark > > Sent from mobile device. > > On Nov 18, 2009, at 8:35 AM, "Sandra Uhling" > wrote: > > > Hi, > > > > without comment: > > http://www.youtube.com/watch?v=Rwl8WZHy9z4 > > > > Useful, not useful? > > > > Best regards, > > Sandra > > > >_______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Sent via BlackBerry from T-Mobile _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From david.banes at abilitynet.org.uk Thu Nov 19 04:22:12 2009 From: david.banes at abilitynet.org.uk (David Banes) Date: Thu, 19 Nov 2009 03:22:12 -0600 Subject: [games_access] new kind of control, stuffed animal In-Reply-To: <1826637418-1258621164-cardhu_decombobulator_blackberry.rim.net-1894650921-@bda243.bisx.prod.on.blackberry> References: <111541278-1258619754-cardhu_decombobulator_blackberry.rim.net-333122767-@bda243.bisx.prod.on.blackberry><8C75CDEB3CA3D84D8132D5FA114B51B976AA5A2366@34093-MBX-C09.mex07a.mlsrvr.com> <1826637418-1258621164-cardhu_decombobulator_blackberry.rim.net-1894650921-@bda243.bisx.prod.on.blackberry> Message-ID: <8C75CDEB3CA3D84D8132D5FA114B51B976AA5A236F@34093-MBX-C09.mex07a.mlsrvr.com> I agree completely I wanted to be clear that the use of this interface is interesting because it is a significant step forward from a simple cause and effect relationship Where it is interesting is that it indicates some of the ways in which gestural interfaces might be effective - the soft toy allows a far more concrete link to be made between game character and controller David Banes Director of Development Tel: +44 (0)1908 314 736 Mob: +44 (0)7989 409287 Web: http://www.abilitynet.org.uk Fax:? +44 (0)870 160 6824 AbilityNet is a registered charity, you can donate here now AbilityNet P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS Registered Charity No. 1067673 Company Limited by guarantee registered in England and Wales No. 3469653 Registered office: Acre House, 11/15 William Road, London NW1 3ER.? VAT No. 380597914 WARNING:? AbilityNet has taken reasonable precautions to ensure no viruses are present in this email, but cannot, however, accept responsibility for any loss or damage arising from the use of this email or attachments.? You are strongly recommended to carry out your own virus checks. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Morgan Sent: 19 November 2009 09:56 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] new kind of control, stuffed animal Yes it goes beyond simple cause and effect. But if you are going to "catch" all consumers of eventual gaming this is the starting point especially those individuals with physical involvement without intellectual involvement. I guess I am looking at this from a beginning standpoint whereas you are looking at the end product. This is simply a teacher's opinion not a programmer. With my students I have to begin somewhere to find/teach/ develop control for future gaming. Sent via BlackBerry from T-Mobile -----Original Message----- From: David Banes Date: Thu, 19 Nov 2009 02:40:39 To: inrnette at aol.com; IGDA Games Accessibility SIGMailing List Subject: Re: [games_access] new kind of control, stuffed animal I think this goes beyond a simple cause and effect relationship - as it is specific actions create specific effects Thats a useful step onwards from the basic relationship that is an action makes something happen - thats often the relationship in switching where the same action causes a range of actions depending on the software etc we are using David Banes Director of Development Tel: +44 (0)1908 314 736 Mob: +44 (0)7989 409287 Web: http://www.abilitynet.org.uk Fax:? +44 (0)870 160 6824 AbilityNet is a registered charity, you can donate here now AbilityNet P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS Registered Charity No. 1067673 Company Limited by guarantee registered in England and Wales No. 3469653 Registered office: Acre House, 11/15 William Road, London NW1 3ER.? VAT No. 380597914 WARNING:? AbilityNet has taken reasonable precautions to ensure no viruses are present in this email, but cannot, however, accept responsibility for any loss or damage arising from the use of this email or attachments.? You are strongly recommended to carry out your own virus checks. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Morgan Sent: 19 November 2009 09:32 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] new kind of control, stuffed animal >From an Education standpoint, I feel you can replace control/animal for the term cause/effect. This is basic for learning/gaming for young/special needs children. This is the beginning step where the learner/gamer realizes that if I move/touch/blink, etc. then the animal moves whether it is a stuffed battery operated toy or an animal that dances/sings/jumps on the computer screen. Jeanette ------Original Message------ From: Sandra Uhling Sender: games_access-bounces at igda.org To: 'IGDA Games Accessibility SIG Mailing List' ReplyTo: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] new kind of control, stuffed animal Sent: Nov 18, 2009 6:54 AM Hi mark, I learned at the "Eltern-LAN" (Event where parents play with pedagogue computer games) That I do not know anything about pedagogy. Would be interesting to see the opinion of a pedagogue. I am not sure if this is useful or not. The translation: control -> figure is interesting. But of course we do not know if the immersion and gameplay works. For exergaming I learned that it is very important to try it out. You cannot get an opinion just by looking. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Mark Barlet > Gesendet: Mittwoch, 18. November 2009 14:39 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] new kind of control, stuffed animal > > Sandra, what do you think? Share your thoughts too > > Mark > > Sent from mobile device. > > On Nov 18, 2009, at 8:35 AM, "Sandra Uhling" > wrote: > > > Hi, > > > > without comment: > > http://www.youtube.com/watch?v=Rwl8WZHy9z4 > > > > Useful, not useful? > > > > Best regards, > > Sandra > > > >_______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Sent via BlackBerry from T-Mobile _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Nov 19 05:49:34 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 19 Nov 2009 11:49:34 +0100 Subject: [games_access] new kind of control, stuffed animal, simple cause and effect relationship In-Reply-To: <8C75CDEB3CA3D84D8132D5FA114B51B976AA5A236F@34093-MBX-C09.mex07a.mlsrvr.com> References: <111541278-1258619754-cardhu_decombobulator_blackberry.rim.net-333122767-@bda243.bisx.prod.on.blackberry><8C75CDEB3CA3D84D8132D5FA114B51B976AA5A2366@34093-MBX-C09.mex07a.mlsrvr.com> <1826637418-1258621164-cardhu_decombobulator_blackberry.rim.net-1894650921-@bda243.bisx.prod.on.blackberry> <8C75CDEB3CA3D84D8132D5FA114B51B976AA5A236F@34093-MBX-C09.mex07a.mlsrvr.com> Message-ID: <000901ca6905$fb7f5720$f27e0560$@de> Hi, here is an example from exergaming: QuiQui's Giant Bounce http://www.cs.uta.fi/kukakumma/htmls_en/mitaih/frset.html The player has to move the arms to fly and make noise to fire. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von David Banes > Gesendet: Donnerstag, 19. November 2009 10:22 > An: inrnette at aol.com; IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] new kind of control, stuffed animal > > I agree completely > > I wanted to be clear that the use of this interface is interesting > because it is a significant step forward from a simple cause and effect > relationship > > Where it is interesting is that it indicates some of the ways in which > gestural interfaces might be effective - the soft toy allows a far more > concrete link to be made between game character and controller > > David Banes > Director of Development > > Tel: +44 (0)1908 314 736 > Mob: +44 (0)7989 409287 > Web: http://www.abilitynet.org.uk > Fax:? +44 (0)870 160 6824 > > AbilityNet is a registered charity, you can donate here now > > AbilityNet > P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS > > Registered Charity No. 1067673 Company Limited by guarantee registered > in England and Wales No. 3469653 Registered office: Acre House, 11/15 > William Road, London NW1 3ER.? VAT No. 380597914 > > WARNING:? AbilityNet has taken reasonable precautions to ensure no > viruses are present in this email, but cannot, however, accept > responsibility for any loss or damage arising from the use of this > email or attachments.? You are strongly recommended to carry out your > own virus checks. > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] On Behalf Of John Morgan > Sent: 19 November 2009 09:56 > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] new kind of control, stuffed animal > > Yes it goes beyond simple cause and effect. But if you are going to > "catch" all consumers of eventual gaming this is the starting point > especially those individuals with physical involvement without > intellectual involvement. I guess I am looking at this from a beginning > standpoint whereas you are looking at the end product. This is simply a > teacher's opinion not a programmer. With my students I have to begin > somewhere to find/teach/ develop control for future gaming. > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: David Banes > Date: Thu, 19 Nov 2009 02:40:39 > To: inrnette at aol.com; IGDA Games Accessibility > SIGMailing List > Subject: Re: [games_access] new kind of control, stuffed animal > > I think this goes beyond a simple cause and effect relationship - as it > is specific actions create specific effects > > Thats a useful step onwards from the basic relationship that is an > action makes something happen - thats often the relationship in > switching where the same action causes a range of actions depending on > the software etc we are using > > David Banes > Director of Development > > Tel: +44 (0)1908 314 736 > Mob: +44 (0)7989 409287 > Web: http://www.abilitynet.org.uk > Fax:? +44 (0)870 160 6824 > > AbilityNet is a registered charity, you can donate here now > > AbilityNet > P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS > > Registered Charity No. 1067673 Company Limited by guarantee registered > in England and Wales No. 3469653 Registered office: Acre House, 11/15 > William Road, London NW1 3ER.? VAT No. 380597914 > > WARNING:? AbilityNet has taken reasonable precautions to ensure no > viruses are present in this email, but cannot, however, accept > responsibility for any loss or damage arising from the use of this > email or attachments.? You are strongly recommended to carry out your > own virus checks. > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] On Behalf Of John Morgan > Sent: 19 November 2009 09:32 > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] new kind of control, stuffed animal > > >From an Education standpoint, I feel you can replace control/animal > for the term cause/effect. This is basic for learning/gaming for > young/special needs children. This is the beginning step where the > learner/gamer realizes that if I move/touch/blink, etc. then the animal > moves whether it is a stuffed battery operated toy or an animal that > dances/sings/jumps on the computer screen. > Jeanette > > ------Original Message------ > From: Sandra Uhling > Sender: games_access-bounces at igda.org > To: 'IGDA Games Accessibility SIG Mailing List' > ReplyTo: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] new kind of control, stuffed animal > Sent: Nov 18, 2009 6:54 AM > > Hi mark, > > I learned at the "Eltern-LAN" (Event where parents play with pedagogue > computer games) That I do not know anything about pedagogy. > Would be interesting to see the opinion of a pedagogue. > > I am not sure if this is useful or not. > The translation: control -> figure is interesting. > But of course we do not know if the immersion and gameplay works. > > For exergaming I learned that it is very important to try it out. > You cannot get an opinion just by looking. > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access- > > bounces at igda.org] Im Auftrag von Mark Barlet > > Gesendet: Mittwoch, 18. November 2009 14:39 > > An: IGDA Games Accessibility SIG Mailing List > > Betreff: Re: [games_access] new kind of control, stuffed animal > > > > Sandra, what do you think? Share your thoughts too > > > > Mark > > > > Sent from mobile device. > > > > On Nov 18, 2009, at 8:35 AM, "Sandra Uhling" > > wrote: > > > > > Hi, > > > > > > without comment: > > > http://www.youtube.com/watch?v=Rwl8WZHy9z4 > > > > > > Useful, not useful? > > > > > > Best regards, > > > Sandra > > > > > >_______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > Sent via BlackBerry from T-Mobile > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From inrnette at aol.com Thu Nov 19 08:54:55 2009 From: inrnette at aol.com (John Morgan) Date: Thu, 19 Nov 2009 13:54:55 +0000 Subject: [games_access] new kind of control, stuffed animal, simple cause and effect relationship In-Reply-To: <000901ca6905$fb7f5720$f27e0560$@de> References: <111541278-1258619754-cardhu_decombobulator_blackberry.rim.net-333122767-@bda243.bisx.prod.on.blackberry><8C75CDEB3CA3D84D8132D5FA114B51B976AA5A2366@34093-MBX-C09.mex07a.mlsrvr.com> <1826637418-1258621164-cardhu_decombobulator_blackberry.rim.net-1894650921-@bda243.bisx.prod.on.blackberry><8C75CDEB3CA3D84D8132D5FA114B51B976AA5A236F@34093-MBX-C09.mex07a.mlsrvr.com><000901ca6905$fb7f5720$f27e0560$@de> Message-ID: <2112883740-1258635529-cardhu_decombobulator_blackberry.rim.net-416180086-@bda243.bisx.prod.on.blackberry> Wow! Neat! The school system has just provided us with laptops with cameras, microphones, etc. I will be downloading this demo TODAY! Thanks! Sent via BlackBerry from T-Mobile -----Original Message----- From: "Sandra Uhling" Date: Thu, 19 Nov 2009 11:49:34 To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] new kind of control, stuffed animal, simple cause and effect relationship Hi, here is an example from exergaming: QuiQui's Giant Bounce http://www.cs.uta.fi/kukakumma/htmls_en/mitaih/frset.html The player has to move the arms to fly and make noise to fire. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von David Banes > Gesendet: Donnerstag, 19. November 2009 10:22 > An: inrnette at aol.com; IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] new kind of control, stuffed animal > > I agree completely > > I wanted to be clear that the use of this interface is interesting > because it is a significant step forward from a simple cause and effect > relationship > > Where it is interesting is that it indicates some of the ways in which > gestural interfaces might be effective - the soft toy allows a far more > concrete link to be made between game character and controller > > David Banes > Director of Development > > Tel: +44 (0)1908 314 736 > Mob: +44 (0)7989 409287 > Web: http://www.abilitynet.org.uk > Fax:? +44 (0)870 160 6824 > > AbilityNet is a registered charity, you can donate here now > > AbilityNet > P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS > > Registered Charity No. 1067673 Company Limited by guarantee registered > in England and Wales No. 3469653 Registered office: Acre House, 11/15 > William Road, London NW1 3ER.? VAT No. 380597914 > > WARNING:? AbilityNet has taken reasonable precautions to ensure no > viruses are present in this email, but cannot, however, accept > responsibility for any loss or damage arising from the use of this > email or attachments.? You are strongly recommended to carry out your > own virus checks. > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] On Behalf Of John Morgan > Sent: 19 November 2009 09:56 > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] new kind of control, stuffed animal > > Yes it goes beyond simple cause and effect. But if you are going to > "catch" all consumers of eventual gaming this is the starting point > especially those individuals with physical involvement without > intellectual involvement. I guess I am looking at this from a beginning > standpoint whereas you are looking at the end product. This is simply a > teacher's opinion not a programmer. With my students I have to begin > somewhere to find/teach/ develop control for future gaming. > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: David Banes > Date: Thu, 19 Nov 2009 02:40:39 > To: inrnette at aol.com; IGDA Games Accessibility > SIGMailing List > Subject: Re: [games_access] new kind of control, stuffed animal > > I think this goes beyond a simple cause and effect relationship - as it > is specific actions create specific effects > > Thats a useful step onwards from the basic relationship that is an > action makes something happen - thats often the relationship in > switching where the same action causes a range of actions depending on > the software etc we are using > > David Banes > Director of Development > > Tel: +44 (0)1908 314 736 > Mob: +44 (0)7989 409287 > Web: http://www.abilitynet.org.uk > Fax:? +44 (0)870 160 6824 > > AbilityNet is a registered charity, you can donate here now > > AbilityNet > P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS > > Registered Charity No. 1067673 Company Limited by guarantee registered > in England and Wales No. 3469653 Registered office: Acre House, 11/15 > William Road, London NW1 3ER.? VAT No. 380597914 > > WARNING:? AbilityNet has taken reasonable precautions to ensure no > viruses are present in this email, but cannot, however, accept > responsibility for any loss or damage arising from the use of this > email or attachments.? You are strongly recommended to carry out your > own virus checks. > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] On Behalf Of John Morgan > Sent: 19 November 2009 09:32 > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] new kind of control, stuffed animal > > >From an Education standpoint, I feel you can replace control/animal > for the term cause/effect. This is basic for learning/gaming for > young/special needs children. This is the beginning step where the > learner/gamer realizes that if I move/touch/blink, etc. then the animal > moves whether it is a stuffed battery operated toy or an animal that > dances/sings/jumps on the computer screen. > Jeanette > > ------Original Message------ > From: Sandra Uhling > Sender: games_access-bounces at igda.org > To: 'IGDA Games Accessibility SIG Mailing List' > ReplyTo: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] new kind of control, stuffed animal > Sent: Nov 18, 2009 6:54 AM > > Hi mark, > > I learned at the "Eltern-LAN" (Event where parents play with pedagogue > computer games) That I do not know anything about pedagogy. > Would be interesting to see the opinion of a pedagogue. > > I am not sure if this is useful or not. > The translation: control -> figure is interesting. > But of course we do not know if the immersion and gameplay works. > > For exergaming I learned that it is very important to try it out. > You cannot get an opinion just by looking. > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access- > > bounces at igda.org] Im Auftrag von Mark Barlet > > Gesendet: Mittwoch, 18. November 2009 14:39 > > An: IGDA Games Accessibility SIG Mailing List > > Betreff: Re: [games_access] new kind of control, stuffed animal > > > > Sandra, what do you think? Share your thoughts too > > > > Mark > > > > Sent from mobile device. > > > > On Nov 18, 2009, at 8:35 AM, "Sandra Uhling" > > wrote: > > > > > Hi, > > > > > > without comment: > > > http://www.youtube.com/watch?v=Rwl8WZHy9z4 > > > > > > Useful, not useful? > > > > > > Best regards, > > > Sandra > > > > > >_______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > Sent via BlackBerry from T-Mobile >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Nov 19 16:02:49 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 19 Nov 2009 22:02:49 +0100 Subject: [games_access] eSport blind gamer, cancelled Message-ID: <002e01ca695b$a73eeda0$f5bcc8e0$@de> Hi, I thought you might be interested: There was interest to make a blind league. But at the end there was no one who organized the first concept. So it is cancelled. Best regards, Sandra From thomas at pininteractive.com Thu Nov 19 15:57:59 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 19 Nov 2009 21:57:59 +0100 Subject: [games_access] sixth sense Message-ID: I can really see big potential for this technology for accessibility; a little bit like Project Natal but open source and for anything, not just games if I had stocks in mobile phone hardware companies, I would sell them today and invest in pico projector technology :) http://www.ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_technology.html /Thomas From oneswitch at googlemail.com Thu Nov 19 19:00:04 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Fri, 20 Nov 2009 00:00:04 -0000 Subject: [games_access] The Gamebase for 2010 - SpecialEffect.org.uk Message-ID: <567E1134491146C3A982D0273A51CD0E@oneswitch> The following is copied from Twitter: http://twitter.com/billgamebase "SpecialEffect's accessible Gamebase is to be launched Jan 2010 The Gamebase will include reviews of accessible games (incl. gameplay videos) across a range of platforms and a variety of access methods... There will also be a strong emphasis on social networking features to allow visitors the chance to become directly involved with content... Let us know what you want to see on the site... " You can contact Bill via this link: http://www.specialeffect.org.uk/pages/contact.htm and read more on the GameBase project here: http://www.specialeffect.org.uk/pages/Gamebase.htm Really looking forward to this. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Nov 21 06:15:43 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 21 Nov 2009 12:15:43 +0100 Subject: [games_access] Mainstream Games with clear Accessibility Features Message-ID: <001301ca6a9b$f7af0cc0$e70d2640$@de> Hi, here is the next one: Ankh (Deck13 - PC - 2005) - Click & Point Game: has list with open and finished task (open with "tab") This is a very nice feature :-) Ankh (Deck13 - PC - 2005) - Click & Point Game: one NPC is a tourist guide: he helps to find location. (A map would be better, not very useful, could be made little bit better) Ankh (Deck13 - PC - 2005) - Click & Point Game: the location (first level) are in a circle (easy to follow, but a map would be better, sometimes it is hard to see the way) Ankh (Deck13 - PC - 2005) - Click & Point Game: solution for first task in manual (would be great, when the manual would be accessible via Start-> Progamme -> ..., it is only on the CD, Version of software Pyramide) Best regards, Sandra From sandra_uhling at web.de Sat Nov 21 06:30:03 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 21 Nov 2009 12:30:03 +0100 Subject: [games_access] Mainstream Games with clear Accessibility Features Message-ID: <001401ca6a9d$f85bb590$e91320b0$@de> Hi, it would be great to have a webtool to save the information. Does someone know a good plugin or program? * public * only user can edit * upload of pictures possible * can be sort * search function What do you think about this? Best regards, Sandra From thomas at pininteractive.com Sat Nov 21 14:00:12 2009 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Sat, 21 Nov 2009 20:00:12 +0100 Subject: [games_access] Mainstream Games with clear Accessibility Features In-Reply-To: <001401ca6a9d$f85bb590$e91320b0$@de> References: <001401ca6a9d$f85bb590$e91320b0$@de> Message-ID: <3AD35A6D-ACA7-4091-8488-4A65C3940FB1@pininteractive.com> the IGDA website use Drupal or just setup a blog anywhere e.g blogspot Kind regards, Thomas (Sent from my mobile) On 21 nov 2009, at 13.19, "Sandra Uhling" wrote: > Hi, > > it would be great to have a webtool to save the information. > Does someone know a good plugin or program? > > * public > * only user can edit > * upload of pictures possible > * can be sort > * search function > > What do you think about this? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Mon Nov 23 09:16:32 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 23 Nov 2009 15:16:32 +0100 Subject: [games_access] New Super Mario Bros. Wii Message-ID: <001201ca6c47$8f155c20$ad401460$@de> Hi, did we already talk about the soap bubble? Did I understand it right, that in multiplayer mode you can choose this every time? This can help to go over a difficult part. But why did they not include it in single player mode? Maybe we can add the soap bubble to our list? It also has social play where the player can help each other? Best regards, Sandra From sandra_uhling at web.de Mon Nov 23 09:29:50 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 23 Nov 2009 15:29:50 +0100 Subject: [games_access] Mainstream Games with (added) Accessibility Features Message-ID: <001801ca6c49$702adc70$50809550$@de> Hi, I think the idea to make a list with "Mainstream Games with clear Accessibility Features" is great. Maybe it can be nice to have a second list with "Mainstream Games with (added) Accessibility Features? Besides Accessibility Features in mainstream games, it would show that user are interested in this and that there are people who make this features. Best regards, Sandra From mark at ablegamers.com Mon Nov 23 09:49:45 2009 From: mark at ablegamers.com (Mark Barlet) Date: Mon, 23 Nov 2009 09:49:45 -0500 Subject: [games_access] Mainstream Games with (added) Accessibility Features In-Reply-To: <001801ca6c49$702adc70$50809550$@de> References: <001801ca6c49$702adc70$50809550$@de> Message-ID: <191870b70911230649i5299f433xca2d97c52b5d495e@mail.gmail.com> Ummm, http://ablegamers.com/reviews/ We are working on it as we get games to play and test. All games have some accessibility features depending on what you disability is. For Michelle it would be a totally different need than say me or someone else. So your list so far has not really been a lot of accessible features, but features of the game that can be exploited for accessible means, and that is good. We are adding as many games as we can get a hand on, we added 3 this week, and I know more are coming down the pike. Enjoy. Mark On Mon, Nov 23, 2009 at 9:29 AM, Sandra Uhling wrote: > Hi, > > I think the idea to make a list with > "Mainstream Games with clear Accessibility Features" is great. > > Maybe it can be nice to have a second list with > "Mainstream Games with (added) Accessibility Features? > > Besides Accessibility Features in mainstream games, it would show > that user are interested in this and that there are people who make this > features. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From steve at ablegamers.com Mon Nov 23 20:13:42 2009 From: steve at ablegamers.com (Steven Spohn) Date: Mon, 23 Nov 2009 20:13:42 -0500 Subject: [games_access] AbleGamers Press Release On Joystiq In-Reply-To: <191870b70911230649i5299f433xca2d97c52b5d495e@mail.gmail.com> References: <001801ca6c49$702adc70$50809550$@de> <191870b70911230649i5299f433xca2d97c52b5d495e@mail.gmail.com> Message-ID: <004401ca6ca3$5d5597c0$1800c740$@com> Hello Fellow Sig Member, It's a great day for accessibility!! Joystiq has picked up our press release that showcases AbleGamers' first of its kind accessibility review section for MAINSTREAM video games. You can see the article on Joystiq http://www.joystiq.com/2009/11/23/ablegamers-launches-reviews-with-accessibi lity-in-mind/ Here is the link to our press release on the Accessible Mainstream Review Section http://ablegamers.org/newsroom/5-press-releases/39-ablegamerscom-launches-fi rst-of-its-kind-video-game-review-section-with-accessibility-at-its-core.htm l Although not the first time AG has made it onto Joystiq, judging by most of the 70+ comments on the story, this may be one of the most important times we have made the esteemed video game centric publication. Most of the comments have been positive and we really appreciate that. Steve Spohn Associate Editor www.AbleGamers.com From hinn at uiuc.edu Mon Nov 23 23:49:13 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Mon, 23 Nov 2009 22:49:13 -0600 Subject: [games_access] AbleGamers Press Release On Joystiq In-Reply-To: <004401ca6ca3$5d5597c0$1800c740$@com> References: <001801ca6c49$702adc70$50809550$@de> <191870b70911230649i5299f433xca2d97c52b5d495e@mail.gmail.com> <004401ca6ca3$5d5597c0$1800c740$@com> Message-ID: <39FD9FA0-D07C-40D2-974C-294FEACDFFE8@uiuc.edu> Well, a definite congrats on the coverage and the announcement! However, I'm kind of pissed at Joystiq for their last sentence: "In a show of support, Joystiq Publishing has sent over its highly anticipated puzzle game, Is This Color Red or Green?. We reckon it's at least a nine." That was a cheap shot that they took in the final sentence of the article, though I understand that they were trying to be funny but...I guess I'm not super appreciative of that kind of thing. Just my personal feelings. A shame that they put that in their article...a few people remarked on that not finding it funny so I guess I'm not totally alone. Sorry...I just hate that kind of thing. Not raining on your parade...I just hate that when accessibility gets covered, sometimes people have to go there. It's not the fault of AbleGamers...just more of a commentary of past inappropriate things being said to me and others when we've explained the mission of game accessibility. Just wish that they would have kept things away from having to make a joke about a disability. I realize they probably meant to make fun of companies that don't include correct that design issue but I'm not sure that was exactly the right way to go about it. Just my thoughts... Michelle On Nov 23, 2009, at 7:13 PM, Steven Spohn wrote: > Hello Fellow Sig Member, > > It's a great day for accessibility!! Joystiq has picked up our press > release that showcases AbleGamers' first of its kind accessibility > review > section for MAINSTREAM video games. You can see the article on > Joystiq > http://www.joystiq.com/2009/11/23/ablegamers-launches-reviews-with- > accessibi > lity-in-mind/ > > Here is the link to our press release on the Accessible Mainstream > Review > Section > http://ablegamers.org/newsroom/5-press-releases/39-ablegamerscom- > launches-fi > rst-of-its-kind-video-game-review-section-with-accessibility-at-its- > core.htm > l > > Although not the first time AG has made it onto Joystiq, judging by > most of > the 70+ comments on the story, this may be one of the most > important times > we have made the esteemed video game centric publication. Most of the > comments have been positive and we really appreciate that. > > Steve Spohn > Associate Editor > www.AbleGamers.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From inrnette at aol.com Tue Nov 24 01:09:32 2009 From: inrnette at aol.com (John Morgan) Date: Tue, 24 Nov 2009 06:09:32 +0000 Subject: [games_access] AbleGamers Press Release On Joystiq In-Reply-To: <39FD9FA0-D07C-40D2-974C-294FEACDFFE8@uiuc.edu> References: <001801ca6c49$702adc70$50809550$@de><191870b70911230649i5299f433xca2d97c52b5d495e@mail.gmail.com><004401ca6ca3$5d5597c0$1800c740$@com><39FD9FA0-D07C-40D2-974C-294FEACDFFE8@uiuc.edu> Message-ID: <1108421234-1259039611-cardhu_decombobulator_blackberry.rim.net-1231106761-@bda243.bisx.prod.on.blackberry> I agree Michelle! Up until the last sentence it was a positive article. That sentence said a lot but lacked a sensitivity to the seriousness to accessibility. Sent via BlackBerry from T-Mobile -----Original Message----- From: "D. Michelle Hinn" Date: Mon, 23 Nov 2009 22:49:13 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] AbleGamers Press Release On Joystiq Well, a definite congrats on the coverage and the announcement! However, I'm kind of pissed at Joystiq for their last sentence: "In a show of support, Joystiq Publishing has sent over its highly anticipated puzzle game, Is This Color Red or Green?. We reckon it's at least a nine." That was a cheap shot that they took in the final sentence of the article, though I understand that they were trying to be funny but...I guess I'm not super appreciative of that kind of thing. Just my personal feelings. A shame that they put that in their article...a few people remarked on that not finding it funny so I guess I'm not totally alone. Sorry...I just hate that kind of thing. Not raining on your parade...I just hate that when accessibility gets covered, sometimes people have to go there. It's not the fault of AbleGamers...just more of a commentary of past inappropriate things being said to me and others when we've explained the mission of game accessibility. Just wish that they would have kept things away from having to make a joke about a disability. I realize they probably meant to make fun of companies that don't include correct that design issue but I'm not sure that was exactly the right way to go about it. Just my thoughts... Michelle On Nov 23, 2009, at 7:13 PM, Steven Spohn wrote: > Hello Fellow Sig Member, > > It's a great day for accessibility!! Joystiq has picked up our press > release that showcases AbleGamers' first of its kind accessibility > review > section for MAINSTREAM video games. You can see the article on > Joystiq > http://www.joystiq.com/2009/11/23/ablegamers-launches-reviews-with- > accessibi > lity-in-mind/ > > Here is the link to our press release on the Accessible Mainstream > Review > Section > http://ablegamers.org/newsroom/5-press-releases/39-ablegamerscom- > launches-fi > rst-of-its-kind-video-game-review-section-with-accessibility-at-its- > core.htm > l > > Although not the first time AG has made it onto Joystiq, judging by > most of > the 70+ comments on the story, this may be one of the most > important times > we have made the esteemed video game centric publication. Most of the > comments have been positive and we really appreciate that. > > Steve Spohn > Associate Editor > www.AbleGamers.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From steve at ablegamers.com Tue Nov 24 00:18:34 2009 From: steve at ablegamers.com (Steven Spohn) Date: Tue, 24 Nov 2009 00:18:34 -0500 Subject: [games_access] AbleGamers Press Release On Joystiq In-Reply-To: <39FD9FA0-D07C-40D2-974C-294FEACDFFE8@uiuc.edu> References: <001801ca6c49$702adc70$50809550$@de> <191870b70911230649i5299f433xca2d97c52b5d495e@mail.gmail.com> <004401ca6ca3$5d5597c0$1800c740$@com> <39FD9FA0-D07C-40D2-974C-294FEACDFFE8@uiuc.edu> Message-ID: <007701ca6cc5$92e552a0$b8aff7e0$@com> Actually, I feel the same way. I did not appreciate the last comment from the article writer, but to be honest, it's really good coverage and controversy brings even more coverage. Was it a funny joke? Absolutely not. I would like to show you guys something though. I wrote an article with Mark about mainstream media recently picking up disabilities, this is a bit out of the spectrum for AbleGamers but we are all disabled after all. At any rate in the article, http://ablegamers.com/disabled-gamers-general-news/Is-20th-Century-Fox-Suppo rting-the-Disabled-through-the-use-of-Media.html are some links to some actors that are disabled but not in wheelchairs. Doing my due diligence and research for the article, I found this link to the message board of the actor Tony Cox who has been in over 50 movies http://www.imdb.com/name/nm0185272/board/nest/101963528 - another classic example of no matter how much success you achieve, there will always be detractors and people who are so miserable that making fun of other people makes them feel better. Going to use this in another article I am writing, hopefully that article will be done relatively soon. At any rate, just try to remember that it can get much worse than a horrible attempt at sarcasm. Steve -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of D. Michelle Hinn Sent: Monday, November 23, 2009 11:49 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] AbleGamers Press Release On Joystiq Well, a definite congrats on the coverage and the announcement! However, I'm kind of pissed at Joystiq for their last sentence: "In a show of support, Joystiq Publishing has sent over its highly anticipated puzzle game, Is This Color Red or Green?. We reckon it's at least a nine." That was a cheap shot that they took in the final sentence of the article, though I understand that they were trying to be funny but...I guess I'm not super appreciative of that kind of thing. Just my personal feelings. A shame that they put that in their article...a few people remarked on that not finding it funny so I guess I'm not totally alone. Sorry...I just hate that kind of thing. Not raining on your parade...I just hate that when accessibility gets covered, sometimes people have to go there. It's not the fault of AbleGamers...just more of a commentary of past inappropriate things being said to me and others when we've explained the mission of game accessibility. Just wish that they would have kept things away from having to make a joke about a disability. I realize they probably meant to make fun of companies that don't include correct that design issue but I'm not sure that was exactly the right way to go about it. Just my thoughts... Michelle On Nov 23, 2009, at 7:13 PM, Steven Spohn wrote: > Hello Fellow Sig Member, > > It's a great day for accessibility!! Joystiq has picked up our press > release that showcases AbleGamers' first of its kind accessibility > review > section for MAINSTREAM video games. You can see the article on > Joystiq > http://www.joystiq.com/2009/11/23/ablegamers-launches-reviews-with- > accessibi > lity-in-mind/ > > Here is the link to our press release on the Accessible Mainstream > Review > Section > http://ablegamers.org/newsroom/5-press-releases/39-ablegamerscom- > launches-fi > rst-of-its-kind-video-game-review-section-with-accessibility-at-its- > core.htm > l > > Although not the first time AG has made it onto Joystiq, judging by > most of > the 70+ comments on the story, this may be one of the most > important times > we have made the esteemed video game centric publication. Most of the > comments have been positive and we really appreciate that. > > Steve Spohn > Associate Editor > www.AbleGamers.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.76/2519 - Release Date: 11/23/09 07:52:00 From hinn at uiuc.edu Tue Nov 24 02:22:13 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Tue, 24 Nov 2009 01:22:13 -0600 Subject: [games_access] AbleGamers Press Release On Joystiq In-Reply-To: <007701ca6cc5$92e552a0$b8aff7e0$@com> References: <001801ca6c49$702adc70$50809550$@de> <191870b70911230649i5299f433xca2d97c52b5d495e@mail.gmail.com> <004401ca6ca3$5d5597c0$1800c740$@com> <39FD9FA0-D07C-40D2-974C-294FEACDFFE8@uiuc.edu> <007701ca6cc5$92e552a0$b8aff7e0$@com> Message-ID: <7E8087C3-D85B-449B-B8B2-9FF09661C7AD@uiuc.edu> Oh I agree, Steve! While it was a horrible attempt at sarcasm, in the realm of comments we've seen in the past when anything comes out in the mainstream gaming news, wow...things have gotten WAY uglier. Sadly a few people even on this article have left a few rather nasty comments...nothing AS bad as what I've seen for other articles but still frustrating to see. Sadly, we'll always see this in human nature. And that, well, just makes me sad. Looking forward to your future articles -- good idea about using that about talking about how people use making fun of others to raise their own spirits. Very good idea, indeed. Keep on putting out interesting stories -- lots of great things to read there! Michelle On Nov 23, 2009, at 11:18 PM, Steven Spohn wrote: > Actually, I feel the same way. I did not appreciate the last > comment from > the article writer, but to be honest, it's really good coverage and > controversy brings even more coverage. Was it a funny joke? > Absolutely not. > > I would like to show you guys something though. I wrote an article > with > Mark about mainstream media recently picking up disabilities, this > is a bit > out of the spectrum for AbleGamers but we are all disabled after > all. At any > rate in the article, > http://ablegamers.com/disabled-gamers-general-news/Is-20th-Century- > Fox-Suppo > rting-the-Disabled-through-the-use-of-Media.html are some links to > some > actors that are disabled but not in wheelchairs. > > Doing my due diligence and research for the article, I found this > link to > the message board of the actor Tony Cox who has been in over 50 movies > http://www.imdb.com/name/nm0185272/board/nest/101963528 - another > classic > example of no matter how much success you achieve, there will > always be > detractors and people who are so miserable that making fun of other > people > makes them feel better. > > Going to use this in another article I am writing, hopefully that > article > will be done relatively soon. At any rate, just try to remember > that it can > get much worse than a horrible attempt at sarcasm. > > Steve > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] > On Behalf Of D. Michelle Hinn > Sent: Monday, November 23, 2009 11:49 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] AbleGamers Press Release On Joystiq > > Well, a definite congrats on the coverage and the announcement! > > However, I'm kind of pissed at Joystiq for their last sentence: > > "In a show of support, Joystiq Publishing has sent over its highly > anticipated puzzle game, Is This Color Red or Green?. We reckon it's > at least a nine." > > That was a cheap shot that they took in the final sentence of the > article, though I understand that they were trying to be funny > but...I guess I'm not super appreciative of that kind of thing. Just > my personal feelings. A shame that they put that in their article...a > few people remarked on that not finding it funny so I guess I'm not > totally alone. > > Sorry...I just hate that kind of thing. Not raining on your > parade...I just hate that when accessibility gets covered, sometimes > people have to go there. It's not the fault of AbleGamers...just more > of a commentary of past inappropriate things being said to me and > others when we've explained the mission of game accessibility. Just > wish that they would have kept things away from having to make a joke > about a disability. I realize they probably meant to make fun of > companies that don't include correct that design issue but I'm not > sure that was exactly the right way to go about it. > > Just my thoughts... > > Michelle > > On Nov 23, 2009, at 7:13 PM, Steven Spohn wrote: > >> Hello Fellow Sig Member, >> >> It's a great day for accessibility!! Joystiq has picked up our press >> release that showcases AbleGamers' first of its kind accessibility >> review >> section for MAINSTREAM video games. You can see the article on >> Joystiq >> http://www.joystiq.com/2009/11/23/ablegamers-launches-reviews-with- >> accessibi >> lity-in-mind/ >> >> Here is the link to our press release on the Accessible Mainstream >> Review >> Section >> http://ablegamers.org/newsroom/5-press-releases/39-ablegamerscom- >> launches-fi >> rst-of-its-kind-video-game-review-section-with-accessibility-at-its- >> core.htm >> l >> >> Although not the first time AG has made it onto Joystiq, judging by >> most of >> the 70+ comments on the story, this may be one of the most >> important times >> we have made the esteemed video game centric publication. Most of >> the >> comments have been positive and we really appreciate that. >> >> Steve Spohn >> Associate Editor >> www.AbleGamers.com >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.425 / Virus Database: 270.14.76/2519 - Release Date: > 11/23/09 > 07:52:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Tue Nov 24 04:27:34 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 24 Nov 2009 10:27:34 +0100 Subject: [games_access] AbleGamers Press Release On Joystiq In-Reply-To: <004401ca6ca3$5d5597c0$1800c740$@com> References: <001801ca6c49$702adc70$50809550$@de> <191870b70911230649i5299f433xca2d97c52b5d495e@mail.gmail.com> <004401ca6ca3$5d5597c0$1800c740$@com> Message-ID: <001501ca6ce8$5b3bd220$11b37660$@de> Hi Steve, I saw it today, a german blog wrote about this information :-) www.sporle.de this is a blog about exergaming Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Steven Spohn > Gesendet: Dienstag, 24. November 2009 02:14 > An: 'IGDA Games Accessibility SIG Mailing List' > Betreff: [games_access] AbleGamers Press Release On Joystiq > > Hello Fellow Sig Member, > > It's a great day for accessibility!! Joystiq has picked up our press > release that showcases AbleGamers' first of its kind accessibility > review section for MAINSTREAM video games. You can see the article on > Joystiq http://www.joystiq.com/2009/11/23/ablegamers-launches-reviews- > with-accessibi > lity-in-mind/ > > Here is the link to our press release on the Accessible Mainstream > Review Section http://ablegamers.org/newsroom/5-press-releases/39- > ablegamerscom-launches-fi > rst-of-its-kind-video-game-review-section-with-accessibility-at-its- > core.htm > l > > Although not the first time AG has made it onto Joystiq, judging by > most of the 70+ comments on the story, this may be one of the most > important times we have made the esteemed video game centric > publication. Most of the comments have been positive and we really > appreciate that. > > Steve Spohn > Associate Editor > www.AbleGamers.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Tue Nov 24 04:31:27 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 24 Nov 2009 10:31:27 +0100 Subject: [games_access] Game Accessibility -> Usability ? Message-ID: <001601ca6ce8$e6132fb0$b2398f10$@de> Hi, I think that in most cases Game Accessibility Features are Usability Features for most gamers. When I play games I often would like to have some Accessibility Features, also I do not need it because of disability. I would like to enjoy games more and would like to have them as usability features. Of course there are sometimes GA Features that can also disturb the gameplay. But for this, this option can be placed under Accessibility. Best regards, Sandra From steve at ablegamers.com Tue Nov 24 04:44:36 2009 From: steve at ablegamers.com (Steven Spohn) Date: Tue, 24 Nov 2009 04:44:36 -0500 Subject: [games_access] AbleGamers Press Release On Joystiq In-Reply-To: <001501ca6ce8$5b3bd220$11b37660$@de> References: <001801ca6c49$702adc70$50809550$@de> <191870b70911230649i5299f433xca2d97c52b5d495e@mail.gmail.com> <004401ca6ca3$5d5597c0$1800c740$@com> <001501ca6ce8$5b3bd220$11b37660$@de> Message-ID: <008701ca6cea$bcc8be20$365a3a60$@com> Hi Sandra, I can't read it but I'm sure it says "go accessibility!" Thanks Steve -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Tuesday, November 24, 2009 4:28 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] AbleGamers Press Release On Joystiq Hi Steve, I saw it today, a german blog wrote about this information :-) www.sporle.de this is a blog about exergaming Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Steven Spohn > Gesendet: Dienstag, 24. November 2009 02:14 > An: 'IGDA Games Accessibility SIG Mailing List' > Betreff: [games_access] AbleGamers Press Release On Joystiq > > Hello Fellow Sig Member, > > It's a great day for accessibility!! Joystiq has picked up our press > release that showcases AbleGamers' first of its kind accessibility > review section for MAINSTREAM video games. You can see the article on > Joystiq http://www.joystiq.com/2009/11/23/ablegamers-launches-reviews- > with-accessibi > lity-in-mind/ > > Here is the link to our press release on the Accessible Mainstream > Review Section http://ablegamers.org/newsroom/5-press-releases/39- > ablegamerscom-launches-fi > rst-of-its-kind-video-game-review-section-with-accessibility-at-its- > core.htm > l > > Although not the first time AG has made it onto Joystiq, judging by > most of the 70+ comments on the story, this may be one of the most > important times we have made the esteemed video game centric > publication. Most of the comments have been positive and we really > appreciate that. > > Steve Spohn > Associate Editor > www.AbleGamers.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.76/2519 - Release Date: 11/23/09 07:52:00 From sherylflynn at yahoo.com Tue Nov 24 12:09:54 2009 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Tue, 24 Nov 2009 09:09:54 -0800 (PST) Subject: [games_access] AbleGamers Press Release On Joystiq In-Reply-To: <1108421234-1259039611-cardhu_decombobulator_blackberry.rim.net-1231106761-@bda243.bisx.prod.on.blackberry> References: <001801ca6c49$702adc70$50809550$@de><191870b70911230649i5299f433xca2d97c52b5d495e@mail.gmail.com><004401ca6ca3$5d5597c0$1800c740$@com><39FD9FA0-D07C-40D2-974C-294FEACDFFE8@uiuc.edu> <1108421234-1259039611-cardhu_decombobulator_blackberry.rim.net-1231106761-@bda243.bisx.prod.on.blackberry> Message-ID: <26287.49069.qm@web38402.mail.mud.yahoo.com> WOW (head shaking in total disappointment)....I whole heartedly agree with Michelle....although I work with folks who are disabled every day- I am still shocked when insensitive people have the audacity to post their ignorance. I love Ablegamers (as you know) and I'm so happy and proud of Mark/Michelle/Steve and all the other contributors. Bottom line: "In a show of support, Joystiq Publishing has sent over its highly anticipated puzzle game, Is This Color Red or Green?. We reckon it's at least a nine." IS NOT FUNNY! It just is not, there are no two ways about it. It is insensitive and mean (as are MANY of the comments)...shocking that in today's world there are so many insensitive, discriminating folks out there. WOW.. ~Sheryl Flynn PT, PhD FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: John Morgan To: IGDA Games Accessibility SIG Mailing List Sent: Mon, November 23, 2009 10:09:32 PM Subject: Re: [games_access] AbleGamers Press Release On Joystiq I agree Michelle! Up until the last sentence it was a positive article. That sentence said a lot but lacked a sensitivity to the seriousness to accessibility. Sent via BlackBerry from T-Mobile -----Original Message----- From: "D. Michelle Hinn" Date: Mon, 23 Nov 2009 22:49:13 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] AbleGamers Press Release On Joystiq Well, a definite congrats on the coverage and the announcement! However, I'm kind of pissed at Joystiq for their last sentence: "In a show of support, Joystiq Publishing has sent over its highly anticipated puzzle game, Is This Color Red or Green?. We reckon it's at least a nine." That was a cheap shot that they took in the final sentence of the article, though I understand that they were trying to be funny but...I guess I'm not super appreciative of that kind of thing. Just my personal feelings. A shame that they put that in their article...a few people remarked on that not finding it funny so I guess I'm not totally alone. Sorry...I just hate that kind of thing. Not raining on your parade...I just hate that when accessibility gets covered, sometimes people have to go there. It's not the fault of AbleGamers...just more of a commentary of past inappropriate things being said to me and others when we've explained the mission of game accessibility. Just wish that they would have kept things away from having to make a joke about a disability. I realize they probably meant to make fun of companies that don't include correct that design issue but I'm not sure that was exactly the right way to go about it. Just my thoughts... Michelle On Nov 23, 2009, at 7:13 PM, Steven Spohn wrote: > Hello Fellow Sig Member, > > It's a great day for accessibility!! Joystiq has picked up our press > release that showcases AbleGamers' first of its kind accessibility > review > section for MAINSTREAM video games. You can see the article on > Joystiq > http://www.joystiq.com/2009/11/23/ablegamers-launches-reviews-with- > accessibi > lity-in-mind/ > > Here is the link to our press release on the Accessible Mainstream > Review > Section > http://ablegamers.org/newsroom/5-press-releases/39-ablegamerscom- > launches-fi > rst-of-its-kind-video-game-review-section-with-accessibility-at-its- > core.htm > l > > Although not the first time AG has made it onto Joystiq, judging by > most of > the 70+ comments on the story, this may be one of the most > important times > we have made the esteemed video game centric publication. Most of the > comments have been positive and we really appreciate that. > > Steve Spohn > Associate Editor > www.AbleGamers.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From nathalie at gamefwd.org Tue Nov 24 13:00:11 2009 From: nathalie at gamefwd.org (Nathalie Caron) Date: Tue, 24 Nov 2009 13:00:11 -0500 Subject: [games_access] AbleGamers Press Release On Joystiq In-Reply-To: <26287.49069.qm@web38402.mail.mud.yahoo.com> References: <001801ca6c49$702adc70$50809550$@de> <191870b70911230649i5299f433xca2d97c52b5d495e@mail.gmail.com> <004401ca6ca3$5d5597c0$1800c740$@com> <39FD9FA0-D07C-40D2-974C-294FEACDFFE8@uiuc.edu> <1108421234-1259039611-cardhu_decombobulator_blackberry.rim.net-1231106761-@bda243.bisx.prod.on.blackberry> <26287.49069.qm@web38402.mail.mud.yahoo.com> Message-ID: <2d1b7eb60911241000t4dd8332ave234024a60381b59@mail.gmail.com> Hi all: Just my 2 cents here - I guess the best thing to do is for AG to review this game of theirs and reveal their every mistake... Demonstrating whether or not they could be taken seriously, I suppose. But the important thing remains that they covered the story, and whether the shameless plug at the end was in good taste or not, at least more people are aware of Game Accessibility... Cheers, Nathalie Caron, Lead Writer Game Forward http://gamefwd.org On Tue, Nov 24, 2009 at 12:09 PM, sheryl Flynn wrote: > WOW (head shaking in total disappointment)....I whole heartedly agree with > Michelle....although I work with folks who are disabled every day- I am > still shocked when insensitive people have the audacity to post their > ignorance. I love Ablegamers (as you know) and I'm so happy and proud of > Mark/Michelle/Steve and all the other contributors. > > Bottom line: "In a show of support, Joystiq Publishing has sent over its > highly > anticipated puzzle game, Is This Color Red or Green?. We reckon it's > at least a nine." > > IS NOT FUNNY! It just is not, there are no two ways about it. It is > insensitive and mean (as are MANY of the comments)...shocking that in > today's world there are so many insensitive, discriminating folks out > there. WOW.. > > ~Sheryl Flynn PT, PhD > > > FB: sheryl flynn > LinkedIn: sheryl flynn > Twitter: sheryl flynn > > > CONFIDENTIALITY NOTICE: > > This e-mail communication and any attachments may contain confidential and > privileged information for the use of the designated recipients. If you are > not the intended recipient, (or authorized to receive for the recipient) you > are hereby notified that you have received this communication in error and > that any review,disclosure, dissemination,distribution or copying of it or > its contents is prohibited. If you have received this communication in > error, please destroy all copies of this communication and any attachments > and contact the sender by reply e-mail or telephone 310.913.5707. > > > > > ------------------------------ > *From:* John Morgan > *To:* IGDA Games Accessibility SIG Mailing List > *Sent:* Mon, November 23, 2009 10:09:32 PM > *Subject:* Re: [games_access] AbleGamers Press Release On Joystiq > > I agree Michelle! Up until the last sentence it was a positive article. > That sentence said a lot but lacked a sensitivity to the seriousness to > accessibility. > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: "D. Michelle Hinn" > Date: Mon, 23 Nov 2009 22:49:13 > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] AbleGamers Press Release On Joystiq > > Well, a definite congrats on the coverage and the announcement! > > However, I'm kind of pissed at Joystiq for their last sentence: > > "In a show of support, Joystiq Publishing has sent over its highly > anticipated puzzle game, Is This Color Red or Green?. We reckon it's > at least a nine." > > That was a cheap shot that they took in the final sentence of the > article, though I understand that they were trying to be funny > but...I guess I'm not super appreciative of that kind of thing. Just > my personal feelings. A shame that they put that in their article...a > few people remarked on that not finding it funny so I guess I'm not > totally alone. > > Sorry...I just hate that kind of thing. Not raining on your > parade...I just hate that when accessibility gets covered, sometimes > people have to go there. It's not the fault of AbleGamers...just more > of a commentary of past inappropriate things being said to me and > others when we've explained the mission of game accessibility. Just > wish that they would have kept things away from having to make a joke > about a disability. I realize they probably meant to make fun of > companies that don't include correct that design issue but I'm not > sure that was exactly the right way to go about it. > > Just my thoughts... > > Michelle > > On Nov 23, 2009, at 7:13 PM, Steven Spohn wrote: > > > Hello Fellow Sig Member, > > > > It's a great day for accessibility!! Joystiq has picked up our press > > release that showcases AbleGamers' first of its kind accessibility > > review > > section for MAINSTREAM video games. You can see the article on > > Joystiq > > http://www.joystiq.com/2009/11/23/ablegamers-launches-reviews-with- > > accessibi > > lity-in-mind/ > > > > Here is the link to our press release on the Accessible Mainstream > > Review > > Section > > http://ablegamers.org/newsroom/5-press-releases/39-ablegamerscom- > > launches-fi > > rst-of-its-kind-video-game-review-section-with-accessibility-at-its- > > core.htm > > l > > > > Although not the first time AG has made it onto Joystiq, judging by > > most of > > the 70+ comments on the story, this may be one of the most > > important times > > we have made the esteemed video game centric publication. Most of the > > comments have been positive and we really appreciate that. > > > > Steve Spohn > > Associate Editor > > www.AbleGamers.com > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Tue Nov 24 13:16:23 2009 From: mark at ablegamers.com (Mark Barlet) Date: Tue, 24 Nov 2009 13:16:23 -0500 Subject: [games_access] AbleGamers Press Release On Joystiq In-Reply-To: <2d1b7eb60911241000t4dd8332ave234024a60381b59@mail.gmail.com> References: <001801ca6c49$702adc70$50809550$@de> <191870b70911230649i5299f433xca2d97c52b5d495e@mail.gmail.com> <004401ca6ca3$5d5597c0$1800c740$@com> <39FD9FA0-D07C-40D2-974C-294FEACDFFE8@uiuc.edu> <1108421234-1259039611-cardhu_decombobulator_blackberry.rim.net-1231106761-@bda243.bisx.prod.on.blackberry> <26287.49069.qm@web38402.mail.mud.yahoo.com> <2d1b7eb60911241000t4dd8332ave234024a60381b59@mail.gmail.com> Message-ID: <191870b70911241016q719f8420s47f6fceb5deff217@mail.gmail.com> I would review it Nathalie if I could, and you are right, it would not score high I am sure, I suspect that this was an attempt to by funny, and I suspect that they singled out color blind because it was the one they felt was the least offensive (to them). I am glad for the coverage, trust me they load tested the crap out of the new server, but the last comment from them was uncalled for. Thank you all for the support. Keep on keeping on. Now I am off to play REG / GREEN. Mark On Tue, Nov 24, 2009 at 1:00 PM, Nathalie Caron wrote: > Hi all: > Just my 2 cents here -?I guess the best thing to do is for AG to review this > game of theirs and reveal their every mistake... Demonstrating whether or > not they could be taken seriously, I suppose. > But the important thing remains that they covered the story, and whether the > shameless plug at the end was in good taste or not, at least more people are > aware of Game Accessibility... > Cheers, > Nathalie Caron, Lead Writer > Game Forward > http://gamefwd.org > On Tue, Nov 24, 2009 at 12:09 PM, sheryl Flynn > wrote: >> >> WOW (head shaking in total disappointment)....I whole heartedly agree with >> Michelle....although I work with folks who are disabled every day- I am >> still shocked when insensitive people have the audacity to post their >> ignorance.? I love Ablegamers (as you know) and I'm so happy and proud of >> Mark/Michelle/Steve and all the other contributors. >> >> Bottom line:? "In a show of support, Joystiq Publishing has sent over its >> highly >> anticipated puzzle game, Is This Color Red or Green?. We reckon it's >> at least a nine." >> >> IS NOT FUNNY!? It just is not, there are no two ways about it.? It is >> insensitive and mean (as are MANY of the comments)...shocking that in >> today's world there are so many insensitive, discriminating folks out >> there.?? WOW.. >> >> ~Sheryl Flynn PT, PhD >> >> >> FB:? sheryl flynn >> LinkedIn: sheryl flynn >> Twitter:? sheryl flynn >> >> >> CONFIDENTIALITY NOTICE: >> >> This e-mail communication and any attachments may contain confidential and >> privileged information for the use of the designated recipients. If you are >> not the intended recipient, (or authorized to receive for the recipient) you >> are hereby notified that you have received this communication in error and >> that any review,disclosure, dissemination,distribution or copying of it or >> its contents is prohibited. If you have received this communication in >> error, please destroy all copies of this communication and any attachments >> and contact the sender by reply e-mail or telephone 310.913.5707. >> >> >> >> >> ________________________________ >> From: John Morgan >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Mon, November 23, 2009 10:09:32 PM >> Subject: Re: [games_access] AbleGamers Press Release On Joystiq >> >> I agree Michelle! Up until the last sentence it was a positive article. >> That sentence said a lot but lacked a sensitivity to the seriousness to >> accessibility. >> Sent via BlackBerry from T-Mobile >> >> -----Original Message----- >> From: "D. Michelle Hinn" >> Date: Mon, 23 Nov 2009 22:49:13 >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] AbleGamers Press Release On Joystiq >> >> Well, a definite congrats on the coverage and the announcement! >> >> However, I'm kind of pissed at Joystiq for their last sentence: >> >> "In a show of support, Joystiq Publishing has sent over its highly >> anticipated puzzle game, Is This Color Red or Green?. We reckon it's >> at least a nine." >> >> That was a cheap shot that they took in the final sentence of the >> article, though I understand that they were trying to be funny >> but...I guess I'm not super appreciative of that kind of thing. Just >> my personal feelings. A shame that they put that in their article...a >> few people remarked on that not finding it funny so I guess I'm not >> totally alone. >> >> Sorry...I just hate that kind of thing. Not raining on your >> parade...I just hate that when accessibility gets covered, sometimes >> people have to go there. It's not the fault of AbleGamers...just more >> of a commentary of past inappropriate things being said to me and >> others when we've explained the mission of game accessibility. Just >> wish that they would have kept things away from having to make a joke >> about a disability. I realize they probably meant to make fun of >> companies that don't include correct that design issue but I'm not >> sure that was exactly the right way to go about it. >> >> Just my thoughts... >> >> Michelle >> >> On Nov 23, 2009, at 7:13 PM, Steven Spohn wrote: >> >> > Hello Fellow Sig Member, >> > >> > It's a great day for accessibility!!? Joystiq has picked up our press >> > release that showcases AbleGamers' first of its kind accessibility >> > review >> > section for MAINSTREAM video games.? You can see the article on >> > Joystiq >> > http://www.joystiq.com/2009/11/23/ablegamers-launches-reviews-with- >> > accessibi >> > lity-in-mind/ >> > >> > Here is the link to our press release on the Accessible Mainstream >> > Review >> > Section >> > http://ablegamers.org/newsroom/5-press-releases/39-ablegamerscom- >> > launches-fi >> > rst-of-its-kind-video-game-review-section-with-accessibility-at-its- >> > core.htm >> > l >> > >> > Although not the first time AG has made it onto Joystiq, judging by >> > most of >> > the 70+ comments on the story, this may be one of the most >> > important times >> > we have made the esteemed video game centric publication.? Most of the >> > comments have been positive and we really appreciate that. >> > >> > Steve Spohn >> > Associate Editor >> > www.AbleGamers.com >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From thomas at pininteractive.com Tue Nov 24 14:11:37 2009 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Tue, 24 Nov 2009 20:11:37 +0100 Subject: [games_access] AbleGamers Press Release On Joystiq In-Reply-To: <26287.49069.qm@web38402.mail.mud.yahoo.com> References: <001801ca6c49$702adc70$50809550$@de><191870b70911230649i5299f433xca2d97c52b5d495e@mail.gmail.com><004401ca6ca3$5d5597c0$1800c740$@com><39FD9FA0-D07C-40D2-974C-294FEACDFFE8@uiuc.edu><1108421234-1259039611-cardhu_decombobulator_blackberry.rim.net-1231106761-@bda243.bisx.prod.on.blackberry> <26287.49069.qm@web38402.mail.mud.yahoo.com> Message-ID: agree and in the same sense of non humour we could say that Joystiq can't spell to Joystick so they do need some aid :) Kind regards, Thomas (Sent from my mobile) On 24 nov 2009, at 18.17, "sheryl Flynn" wrote: > WOW (head shaking in total disappointment)....I whole heartedly > agree with Michelle....although I work with folks who are disabled > every day- I am still shocked when insensitive people have the > audacity to post their ignorance. I love Ablegamers (as you know) > and I'm so happy and proud of Mark/Michelle/Steve and all the other > contributors. > > Bottom line: "In a show of support, Joystiq Publishing has sent > over its highly > anticipated puzzle game, Is This Color Red or Green?. We reckon it's > at least a nine." > > IS NOT FUNNY! It just is not, there are no two ways about it. It > is insensitive and mean (as are MANY of the comments)...shocking > that in today's world there are so many insensitive, discriminating > folks out there. WOW.. > > ~Sheryl Flynn PT, PhD > > > FB: sheryl flynn > LinkedIn: sheryl flynn > Twitter: sheryl flynn > > > CONFIDENTIALITY NOTICE: > > This e-mail communication and any attachments may contain > confidential and privileged information for the use of the > designated recipients. If you are not the intended recipient, (or > authorized to receive for the recipient) you are hereby notified > that you have received this communication in error and that any > review,disclosure, dissemination,distribution or copying of it or > its contents is prohibited. If you have received this communication > in error, please destroy all copies of this communication and any > attachments and contact the sender by reply e-mail or telephone 310.913.5707 > . > > > > > From: John Morgan > To: IGDA Games Accessibility SIG Mailing List > Sent: Mon, November 23, 2009 10:09:32 PM > Subject: Re: [games_access] AbleGamers Press Release On Joystiq > > I agree Michelle! Up until the last sentence it was a positive > article. That sentence said a lot but lacked a sensitivity to the > seriousness to accessibility. > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: "D. Michelle Hinn" > Date: Mon, 23 Nov 2009 22:49:13 > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] AbleGamers Press Release On Joystiq > > Well, a definite congrats on the coverage and the announcement! > > However, I'm kind of pissed at Joystiq for their last sentence: > > "In a show of support, Joystiq Publishing has sent over its highly > anticipated puzzle game, Is This Color Red or Green?. We reckon it's > at least a nine." > > That was a cheap shot that they took in the final sentence of the > article, though I understand that they were trying to be funny > but...I guess I'm not super appreciative of that kind of thing. Just > my personal feelings. A shame that they put that in their article...a > few people remarked on that not finding it funny so I guess I'm not > totally alone. > > Sorry...I just hate that kind of thing. Not raining on your > parade...I just hate that when accessibility gets covered, sometimes > people have to go there. It's not the fault of AbleGamers...just more > of a commentary of past inappropriate things being said to me and > others when we've explained the mission of game accessibility. Just > wish that they would have kept things away from having to make a joke > about a disability. I realize they probably meant to make fun of > companies that don't include correct that design issue but I'm not > sure that was exactly the right way to go about it. > > Just my thoughts... > > Michelle > > On Nov 23, 2009, at 7:13 PM, Steven Spohn wrote: > > > Hello Fellow Sig Member, > > > > It's a great day for accessibility!! Joystiq has picked up our > press > > release that showcases AbleGamers' first of its kind accessibility > > review > > section for MAINSTREAM video games. You can see the article on > > Joystiq > > http://www.joystiq.com/2009/11/23/ablegamers-launches-reviews-with- > > accessibi > > lity-in-mind/ > > > > Here is the link to our press release on the Accessible Mainstream > > Review > > Section > > http://ablegamers.org/newsroom/5-press-releases/39-ablegamerscom- > > launches-fi > > rst-of-its-kind-video-game-review-section-with-accessibility-at-its- > > core.htm > > l > > > > Although not the first time AG has made it onto Joystiq, judging by > > most of > > the 70+ comments on the story, this may be one of the most > > important times > > we have made the esteemed video game centric publication. Most of > the > > comments have been positive and we really appreciate that. > > > > Steve Spohn > > Associate Editor > > www.AbleGamers.com > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Nov 24 17:15:49 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Tue, 24 Nov 2009 16:15:49 -0600 Subject: [games_access] AbleGamers Press Release On Joystiq In-Reply-To: <2d1b7eb60911241000t4dd8332ave234024a60381b59@mail.gmail.com> References: <001801ca6c49$702adc70$50809550$@de> <191870b70911230649i5299f433xca2d97c52b5d495e@mail.gmail.com> <004401ca6ca3$5d5597c0$1800c740$@com> <39FD9FA0-D07C-40D2-974C-294FEACDFFE8@uiuc.edu> <1108421234-1259039611-cardhu_decombobulator_blackberry.rim.net-1231106761-@bda243.bisx.prod.on.blackberry> <26287.49069.qm@web38402.mail.mud.yahoo.com> <2d1b7eb60911241000t4dd8332ave234024a60381b59@mail.gmail.com> Message-ID: <7BC9B0D7-99C3-4D3B-A530-E838697E0EAC@uiuc.edu> Unfortunately it was a total joke -- they don't make games...so it wasn't a plug. But, hey, they could put together a flash game of that title easily enough. And if they do...go to town! :) It does bring more awareness, which is always good...just a shame they couldn't resist the cheap shot at the end. Oh well...we go on! Michelle On Nov 24, 2009, at 12:00 PM, Nathalie Caron wrote: > Hi all: > > Just my 2 cents here - I guess the best thing to do is for AG to > review this game of theirs and reveal their every mistake... > Demonstrating whether or not they could be taken seriously, I suppose. > > But the important thing remains that they covered the story, and > whether the shameless plug at the end was in good taste or not, at > least more people are aware of Game Accessibility... > > Cheers, > > Nathalie Caron, Lead Writer > Game Forward > http://gamefwd.org > > On Tue, Nov 24, 2009 at 12:09 PM, sheryl Flynn > wrote: > WOW (head shaking in total disappointment)....I whole heartedly > agree with Michelle....although I work with folks who are disabled > every day- I am still shocked when insensitive people have the > audacity to post their ignorance. I love Ablegamers (as you know) > and I'm so happy and proud of Mark/Michelle/Steve and all the other > contributors. > > Bottom line: "In a show of support, Joystiq Publishing has sent > over its highly > anticipated puzzle game, Is This Color Red or Green?. We reckon it's > at least a nine." > > IS NOT FUNNY! It just is not, there are no two ways about it. It > is insensitive and mean (as are MANY of the comments)...shocking > that in today's world there are so many insensitive, discriminating > folks out there. WOW.. > > ~Sheryl Flynn PT, PhD > > > FB: sheryl flynn > LinkedIn: sheryl flynn > Twitter: sheryl flynn > > > CONFIDENTIALITY NOTICE: > > This e-mail communication and any attachments may contain > confidential and privileged information for the use of the > designated recipients. If you are not the intended recipient, (or > authorized to receive for the recipient) you are hereby notified > that you have received this communication in error and that any > review,disclosure, dissemination,distribution or copying of it or > its contents is prohibited. If you have received this communication > in error, please destroy all copies of this communication and any > attachments and contact the sender by reply e-mail or telephone > 310.913.5707. > > > > > From: John Morgan > To: IGDA Games Accessibility SIG Mailing List > Sent: Mon, November 23, 2009 10:09:32 PM > Subject: Re: [games_access] AbleGamers Press Release On Joystiq > > I agree Michelle! Up until the last sentence it was a positive > article. That sentence said a lot but lacked a sensitivity to the > seriousness to accessibility. > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: "D. Michelle Hinn" > Date: Mon, 23 Nov 2009 22:49:13 > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] AbleGamers Press Release On Joystiq > > Well, a definite congrats on the coverage and the announcement! > > However, I'm kind of pissed at Joystiq for their last sentence: > > "In a show of support, Joystiq Publishing has sent over its highly > anticipated puzzle game, Is This Color Red or Green?. We reckon it's > at least a nine." > > That was a cheap shot that they took in the final sentence of the > article, though I understand that they were trying to be funny > but...I guess I'm not super appreciative of that kind of thing. Just > my personal feelings. A shame that they put that in their article...a > few people remarked on that not finding it funny so I guess I'm not > totally alone. > > Sorry...I just hate that kind of thing. Not raining on your > parade...I just hate that when accessibility gets covered, sometimes > people have to go there. It's not the fault of AbleGamers...just more > of a commentary of past inappropriate things being said to me and > others when we've explained the mission of game accessibility. Just > wish that they would have kept things away from having to make a joke > about a disability. I realize they probably meant to make fun of > companies that don't include correct that design issue but I'm not > sure that was exactly the right way to go about it. > > Just my thoughts... > > Michelle > > On Nov 23, 2009, at 7:13 PM, Steven Spohn wrote: > > > Hello Fellow Sig Member, > > > > It's a great day for accessibility!! Joystiq has picked up our > press > > release that showcases AbleGamers' first of its kind accessibility > > review > > section for MAINSTREAM video games. You can see the article on > > Joystiq > > http://www.joystiq.com/2009/11/23/ablegamers-launches-reviews-with- > > accessibi > > lity-in-mind/ > > > > Here is the link to our press release on the Accessible Mainstream > > Review > > Section > > http://ablegamers.org/newsroom/5-press-releases/39-ablegamerscom- > > launches-fi > > rst-of-its-kind-video-game-review-section-with-accessibility-at-its- > > core.htm > > l > > > > Although not the first time AG has made it onto Joystiq, judging by > > most of > > the 70+ comments on the story, this may be one of the most > > important times > > we have made the esteemed video game centric publication. Most > of the > > comments have been positive and we really appreciate that. > > > > Steve Spohn > > Associate Editor > > www.AbleGamers.com > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sheri at designdirectdeliver.com Tue Nov 24 22:26:37 2009 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Tue, 24 Nov 2009 19:26:37 -0800 Subject: [games_access] Madden and Accessibility on Kotaku Message-ID: <4B0CA3ED.3010408@designdirectdeliver.com> My apologies if this was already posted, my inbox has been slammed. I believe this was talked about before but Kotaku has picked it up: http://kotaku.com/5411559/ea-creates-madden-for-disabled-gamers Sheri -- *Sheri Rubin* CEO/President *Design, Direct, Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Nov 25 07:54:55 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 25 Nov 2009 13:54:55 +0100 Subject: [games_access] Microsoft patent Ingame- Helpsystem based on Community Message-ID: <001d01ca6dce$7cfa00d0$76ee0270$@de> Hi, I will try to translate it in short version: XBo360, Xbox Live, Andre Vrignaud send in a patent for a new kind of help system. Basic idea: When you have problems in the game, you can start the help system in the game. This system will find out where you are in the game and presents tips: Text, Audio comment, Screenshot or video. The tips and information do not come from MS, they come from communities or the developer of the game. Best regards, Sandra Source: http://www.golem.de/0911/71459.html Original Text: Hilfe bei schwierigen Stellen k?nnte auf Knopfdruck verf?gbar sein Zu viele Gegner, zu wenig Erfahrungspunkte und die Superwaffe ist unerreichbar? Unterst?tzung k?nnte Videospielern auf der Xbox 360 in solchen F?llen k?nftig ein Hilfesystem direkt im Spiel bringen - mit Tipps von anderen Zockern. Microsoft hat daf?r ein Patent eingereicht. Andre Vrignaud, bei Microsoft f?r die strategische Ausrichtung der Spieleplattformen zust?ndig, hat im Zusammenhang mit Xbox Live ein Patent f?r ein neuartiges Hilfesystem bei Ingame-Problemen eingereicht. Grundgedanke: Wer in einem Videospiel an einer bestimmten Stelle einfach nicht weiterkommt, kann das System direkt aus dem Spiel aufrufen. Das erkennt, wo sich der Spieler befindet und zaubert passende Tipps auf den Bildschirm - als Text, als Audiokommentar, mit Screenshots oder als Video. Die Tipps sollen nicht von Microsoft, sondern von anderen Spielern oder vom Hersteller des Programms erstellt werden, berichtet die US-Seite Siliconera ?ber das Patent. Denkbar seien auch typische Elemente aus sozialen Netzwerken, etwa dass die Spieler die N?tzlichkeit der jeweiligen Hilfen bewerten k?nnen. Von Pl?nen, das System tats?chlich umzusetzen, ist noch nichts bekannt. (ps) From sandra_uhling at web.de Wed Nov 25 08:21:39 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 25 Nov 2009 14:21:39 +0100 Subject: [games_access] new controller "ball-it" Message-ID: <002301ca6dd2$3925aa90$ab70ffb0$@de> Hi, there is a new controller called "ball-it". http://www.bloboshop.com/ It has the form of a ball. Maybe this can help to play some games. Best regards, Sandra From javier.mairena at gmail.com Wed Nov 25 12:13:15 2009 From: javier.mairena at gmail.com (Javier) Date: Wed, 25 Nov 2009 18:13:15 +0100 Subject: [games_access] new controller "ball-it" In-Reply-To: <002301ca6dd2$3925aa90$ab70ffb0$@de> References: <002301ca6dd2$3925aa90$ab70ffb0$@de> Message-ID: I think i have already saw that, but a in-development video. It good to have more possibilities to interact with the pc because the diversity of the people. 2009/11/25 Sandra Uhling > Hi, > > there is a new controller called "ball-it". > http://www.bloboshop.com/ > > It has the form of a ball. > Maybe this can help to play some games. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Nov 25 13:52:16 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Wed, 25 Nov 2009 12:52:16 -0600 Subject: [games_access] Microsoft patent Ingame- Helpsystem based on Community In-Reply-To: <001d01ca6dce$7cfa00d0$76ee0270$@de> References: <001d01ca6dce$7cfa00d0$76ee0270$@de> Message-ID: <587DDB48-BA76-430A-B838-A71F7CF81E6A@uiuc.edu> Thanks for this news, Sandra and thanks for the translation summary. I know some German -- enough to get the basic idea reading but am FAR from fluent. And many of our subscribers speak English as their primary (only?) language, as you know. :) So this is great!! I appreciate it! Michelle On Nov 25, 2009, at 6:54 AM, Sandra Uhling wrote: > Hi, > > I will try to translate it in short version: > XBo360, Xbox Live, > Andre Vrignaud send in a patent for a new kind of help system. > Basic idea: When you have problems in the game, you can start the help > system in the game. > This system will find out where you are in the game and presents > tips: Text, > Audio comment, Screenshot or video. > The tips and information do not come from MS, they come from > communities or > the developer of the game. > > Best regards, > Sandra > > > Source: http://www.golem.de/0911/71459.html > > > Original Text: > Hilfe bei schwierigen Stellen k?nnte auf Knopfdruck verf?gbar sein > > Zu viele Gegner, zu wenig Erfahrungspunkte und die Superwaffe ist > unerreichbar? Unterst?tzung k?nnte Videospielern auf der Xbox 360 > in solchen > F?llen k?nftig ein Hilfesystem direkt im Spiel bringen - mit Tipps von > anderen Zockern. Microsoft hat daf?r ein Patent eingereicht. > > Andre Vrignaud, bei Microsoft f?r die strategische Ausrichtung der > Spieleplattformen zust?ndig, hat im Zusammenhang mit Xbox Live ein > Patent > f?r ein neuartiges Hilfesystem bei Ingame-Problemen eingereicht. > Grundgedanke: Wer in einem Videospiel an einer bestimmten Stelle > einfach > nicht weiterkommt, kann das System direkt aus dem Spiel aufrufen. Das > erkennt, wo sich der Spieler befindet und zaubert passende Tipps > auf den > Bildschirm - als Text, als Audiokommentar, mit Screenshots oder als > Video. > > Die Tipps sollen nicht von Microsoft, sondern von anderen Spielern > oder vom > Hersteller des Programms erstellt werden, berichtet die US-Seite > Siliconera > ?ber das Patent. Denkbar seien auch typische Elemente aus sozialen > Netzwerken, etwa dass die Spieler die N?tzlichkeit der jeweiligen > Hilfen > bewerten k?nnen. Von Pl?nen, das System tats?chlich umzusetzen, ist > noch > nichts bekannt. (ps) > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Nov 26 13:49:58 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 26 Nov 2009 19:49:58 +0100 Subject: [games_access] different lists, collecting information Message-ID: <000c01ca6ec9$40f54c60$c2dfe520$@de> Hello, I hope we did not confuse you too much. Here is an overview: Mark makes reviews about games. Barrie is collecting mainstream games that are very accessible. Sandra (me) is collecting game accessibility features (with pictures), to show them to developer. @Mark and Barrie, is this right? Best regards, Sandra From ioo at ablegamers.com Thu Nov 26 14:05:48 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Thu, 26 Nov 2009 14:05:48 -0500 Subject: [games_access] different lists, collecting information In-Reply-To: <000c01ca6ec9$40f54c60$c2dfe520$@de> References: <000c01ca6ec9$40f54c60$c2dfe520$@de> Message-ID: <-2967328737860240436@unknownmsgid> I have no idea what others are doing. Ablegamers is reviewing mainstream games on accessibility, looking at how gamers with disabilities play, and what they need to know before the drop $50, we are not just doing a normal game review. You are welcome to go look at the site and look. Sent from a mobile device. On Nov 26, 2009, at 1:49 PM, "Sandra Uhling" wrote: > Hello, > > I hope we did not confuse you too much. > > Here is an overview: > > Mark makes reviews about games. > Barrie is collecting mainstream games that are very accessible. > Sandra (me) is collecting game accessibility features (with > pictures), to > show them to developer. > > @Mark and Barrie, is this right? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Nov 26 14:18:04 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 26 Nov 2009 20:18:04 +0100 Subject: [games_access] different lists, collecting information In-Reply-To: <-2967328737860240436@unknownmsgid> References: <000c01ca6ec9$40f54c60$c2dfe520$@de> <-2967328737860240436@unknownmsgid> Message-ID: <001101ca6ecd$2df9d820$89ed8860$@de> Hi, maybe we will have some more support from German side, soon. I was asked to establish a group for GA in the organization that represents gamers. I will ask them, if they are interested to support ablegamers. I hope some people will join this group and that we have some who are good in translating information :-) @ Mark I will contact you, when I have more information. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Mark Barlet > Gesendet: Donnerstag, 26. November 2009 20:06 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] different lists, collecting information > > I have no idea what others are doing. Ablegamers is reviewing > mainstream games on accessibility, looking at how gamers with > disabilities play, and what they need to know before the drop $50, we > are not just doing a normal game review. You are welcome to go look at > the site and look. > > Sent from a mobile device. > > On Nov 26, 2009, at 1:49 PM, "Sandra Uhling" > wrote: > > > Hello, > > > > I hope we did not confuse you too much. > > > > Here is an overview: > > > > Mark makes reviews about games. > > Barrie is collecting mainstream games that are very accessible. > > Sandra (me) is collecting game accessibility features (with > pictures), > > to show them to developer. > > > > @Mark and Barrie, is this right? > > > > Best regards, > > Sandra > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From ioo at ablegamers.com Thu Nov 26 14:55:39 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Thu, 26 Nov 2009 14:55:39 -0500 Subject: [games_access] different lists, collecting information In-Reply-To: <001101ca6ecd$2df9d820$89ed8860$@de> References: <000c01ca6ec9$40f54c60$c2dfe520$@de> <-2967328737860240436@unknownmsgid> <001101ca6ecd$2df9d820$89ed8860$@de> Message-ID: <-2096030247012119459@unknownmsgid> Great.. It is a major holiday here in the states, so happy thanksgiving. Sent from a mobile device. On Nov 26, 2009, at 2:18 PM, "Sandra Uhling" wrote: > Hi, > > maybe we will have some more support from German side, soon. > > I was asked to establish a group for GA in the organization that > represents > gamers. > I will ask them, if they are interested to support ablegamers. I > hope some > people will join > this group and that we have some who are good in translating > information :-) > > @ Mark I will contact you, when I have more information. > > Best regards, > Sandra > >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] Im Auftrag von Mark Barlet >> Gesendet: Donnerstag, 26. November 2009 20:06 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] different lists, collecting information >> >> I have no idea what others are doing. Ablegamers is reviewing >> mainstream games on accessibility, looking at how gamers with >> disabilities play, and what they need to know before the drop $50, we >> are not just doing a normal game review. You are welcome to go look >> at >> the site and look. >> >> Sent from a mobile device. >> >> On Nov 26, 2009, at 1:49 PM, "Sandra Uhling" >> wrote: >> >>> Hello, >>> >>> I hope we did not confuse you too much. >>> >>> Here is an overview: >>> >>> Mark makes reviews about games. >>> Barrie is collecting mainstream games that are very accessible. >>> Sandra (me) is collecting game accessibility features (with >> pictures), >>> to show them to developer. >>> >>> @Mark and Barrie, is this right? >>> >>> Best regards, >>> Sandra >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Fri Nov 27 04:50:03 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 27 Nov 2009 10:50:03 +0100 Subject: [games_access] New control for TV (similar to the wii controller) Message-ID: <000b01ca6f46$fe17b1c0$fa471540$@de> Hello, I am wondering if the Wii controller was the "model" for this. Kymera is a "magic wand". It can used to control TV and other electronical equipment. http://thewandcompany.com/Manual.html Maybe this new kind of control can help some people to control something? Best regards, Sandra From j.chetwynd at btinternet.com Mon Nov 30 10:14:31 2009 From: j.chetwynd at btinternet.com (=?UTF-8?B?In46Jycg44GC44KK44GM44Go44GG44GU44GW44GE44G+44GX44Gf?= =?UTF-8?B?Ig==?=) Date: Mon, 30 Nov 2009 15:14:31 +0000 Subject: [games_access] broken links on wiki Message-ID: please can someone update the broken links on the wiki http://wiki.igda.org/Game_Accessibility_SIG/Papers Game Accessibility Papers at least the first 2 links are broken, given that links on external sites link to the 'original' location: http://www.igda.org/accessibility/ may require a contact at IGDA... this uri now hosts a not terribly informative 'dummy' page. regards Jonathan From sandra_uhling at web.de Mon Nov 30 10:32:21 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 30 Nov 2009 16:32:21 +0100 Subject: [games_access] broken links on wiki In-Reply-To: References: Message-ID: <002401ca71d2$4f8c5c30$eea51490$@de> Hi I tried it, but I cannot log in. I am always redirected to the new page and then I cannot go to the wiki. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von "~:'' ???????????" > Gesendet: Montag, 30. November 2009 16:15 > An: IGDA Games Accessibility SIG Mailing List > Betreff: [games_access] broken links on wiki > > > please can someone update the broken links on the wiki > > > > http://wiki.igda.org/Game_Accessibility_SIG/Papers > > Game Accessibility Papers > > at least the first 2 links are broken, > given that links on external sites link to the 'original' location: > > http://www.igda.org/accessibility/ > > may require a contact at IGDA... > > this uri now hosts a not terribly informative 'dummy' page. > > regards > > Jonathan > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Nov 30 13:47:25 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Mon, 30 Nov 2009 12:47:25 -0600 Subject: [games_access] broken links on wiki In-Reply-To: References: Message-ID: Hi Jonathan -- As I have mentioned before, the IGDA switched to a new server system and these are getting worked on. I appreciate your patience. Thanks! Michelle On Nov 30, 2009, at 9:14 AM, ~:'' ??????????? wrote: > > please can someone update the broken links on the wiki > > > > http://wiki.igda.org/Game_Accessibility_SIG/Papers > > Game Accessibility Papers > > at least the first 2 links are broken, > given that links on external sites link to the 'original' location: > > http://www.igda.org/accessibility/ > > may require a contact at IGDA... > > this uri now hosts a not terribly informative 'dummy' page. > > regards > > Jonathan > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access