[games_access] Daedalic Developing Serious Game toFight Illiteracy
Joshua at igda.org
Fri Nov 6 08:25:25 EST 2009
Dear Accessibility SIG,
I am happy to accommodate all aspects suggested below in the newsletter. (Possibly spanning multiple issues depending on content length and timing.)
I encourage you to think of the newsletter as a means of communication the things you speak about in here to the rest of the development community, and to use it as a vehicle to recognize good things.
If I may be so bold, I might recommend that you do an article on some of the good ways game accessibility is being done, and then call out to invite other members to join in the same issue.
We also have webinar capabilities, so if there were some of you who wanted to highlight tools or techniques or show where some people are getting it right, I am happy to make that available to all of you, and we can also use that venue to get the word out about how important it is to use these. (I'd like to stay away from negative criticisms, and focus more on what people are doing well. I think there is already enough scandal and negativity in the world.)
Now, I am going to ask you to put the article(s) you want together (webinars too if you desire) and get them over to myself and Joseph Sapp and David Wright on your IGDA team. You put the content together and we'll get it out for you.
From: games_access-bounces at igda.org on behalf of D. Michelle Hinn
Sent: Thu 11/5/2009 3:54 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] Daedalic Developing Serious Game toFight Illiteracy
My thoughts on this are to put together an article listing all news
in this area within the month -- sort of a bullet list but not as
"list" like. That way we broadcast articles, press releases, etc that
people may be interested in following up on versus focusing on a
particular company, particularly companies that have announced the
development versus the release of a project since we know that
development can often take years before the product is ready to be
released (and some never actually get released!!).
Does that make sense?
Also, I would like us to be sure and add an increased focus on
supporting game "developers" with disabilities. This is something
that we've gotten away from and has been increasing in demand. A lot
of game developers have been joining because they are looking for a
support system for working in the industry with a disability and
that's what the IGDA's greater mission is. So I want to make sure we
are doing that! :)
So to summarize, within the IGDA newsletter I'd personally like to
see a "call for participants" with regard to inviting developers with
disabilities to join the SIG as well as a brief list of important
developments for gamers with disabilities for the month pointing to
outside links that the development community can follow for
additional information. Thoughts?
Chair, IGDA Game Accessibility SIG
On Nov 5, 2009, at 9:19 AM, Sandra Uhling wrote:
> Hi Joshua,
> that is a nice idea.
> Maybe we should include these person in this discussion?
> Claas Paletta
> PR & New Business Manager
> Daedalic Entertainment GmbH
> Workport Unit 2
> Papenreye 53
> 22453 Hamburg
> Tel.: +49 40 43261272
> Fax: +49 40 43261271
> Mail: cp at daedalic.de
> Internet: www.daedalic.de
> Dipl.-Päd. Steffen Malo
> Fraunhofer-Institut für Graphische Datenverarbeitung,
> Institutsteil Rostock Joachim-Jungius-Straße 11
> 18059 Rostock
> Tel. +49 (0) 381 / 4024-128
> Fax +49 (0) 381 / 4024-199
> steffen.malo at igd-r.fraunhofer.de
> Best regards,
>> -----Ursprüngliche Nachricht-----
>> Von: games_access-bounces at igda.org [mailto:games_access-
>> bounces at igda.org] Im Auftrag von Joshua Caulfield
>> Gesendet: Donnerstag, 5. November 2009 15:17
>> An: IGDA Games Accessibility SIG Mailing List
>> Betreff: Re: [games_access] Daedalic Developing Serious Game to Fight
>> Dear Sandra,
>> Do you think this would make a good story for the IGDA newsletter?
>> Would any of the folks on this list like to take a crack at putting
>> together a 500 word article? You can reference the press release or
>> create the article whole cloth, but as I read these discussions, I
>> think there are some really interesting things going on that the
>> community might find interesting.
>> Any thoughts?
>> From: games_access-bounces at igda.org on behalf of Sandra Uhling
>> Sent: Wed 11/4/2009 4:51 PM
>> To: 'IGDA Games Accessibility SIG Mailing List'
>> Subject: [games_access] Daedalic Developing Serious Game to Fight
>> Daedalic is producing a game for people who have Dyscalulia,
>> and Dyslexia.
>> This game is aimed to motivate them to learn more.
>> "Daedalic Developing Serious Game to Fight Illiteracy
>> Hamburg/Germany: February 12, 2009. Increasingly, games are
>> for their largely untapped potential to make complex things easy to
>> learn: As part of the "Alphabit"- project for the development of an
>> educational game for functional illiterates, Daedalic
>> Entertainment is
>> producing a serious game with the German Adult Education Association
>> and the Fraunhofer Institute.
>> "Early-on, we have made the development of serious games a part of
>> business. Daedalic Entertainment is focussed on producing and
>> games with a strong narrative bent.
>> Such games are ideally suited for educational purposes and this
>> exciting project takes us a significant step further in expanding
>> part of our business", said Carsten Fichtelmann, Managing Director of
>> Daedalic Entertainment.
>> The game is intended to motivate adults that have severe problems
>> reading, writing and calculating. In Germany alone, there are an
>> estimated four million "functional illiterates", yet only a
>> fraction of
>> them make use of the available educational programs. Aim of the
>> is to give affected persons new motivation to educate themselves
>> and to
>> give them the opportunity to train and improve their literacy in a
>> playful manner.
>> Partners in this project are the Fraunhofer Institute for Computer
>> Graphics Research in Rostock, the German Adult Education Association,
>> the German Institute for Adult Education in Bonn and the Adult
>> Education Association of Mecklenburg- Vorpommern in Schwerin. The
>> project is funded by the German Federal Ministery of Education and
>> Research as part of the initiative for adult literacy and basic
>> The completed game will be distributed for free and used in Adult
>> Education courses across the country. It is also planned to be made
>> available in job centers as well as via internet download.
>> About Daedalic Entertainment
>> Daedalic Entertainment develops and publishes high-quality
>> computer and
>> video games worldwide, focussing on the production of entertainment
>> software with strong narratives. The company based in Hamburg,
>> offers international partners services in the fields of development,
>> publishing and consulting. With its talented internal team and an
>> expansive network of experienced service providers, Daedalic is the
>> ideal partner for games marketing, development and publishing.
>> Daedalic has successfuly marketed products like Ankh - Battle of the
>> Gods, Benoît Sokal's Sinking Island and eXperience112 and has won
>> accolades, incl. two 2008 German Developer Awards for Edna &
>> Harvey: The Breakout, its first internally developed title.
>> the German company is developing the titles A New Beginning and The
>> Whispered World, as well as additional new and innovative games.
>> Source: Press release by Daedalic
>> The project is part of: alphabit
>> Best regards,
>> Sandra Uhling
>> games_access mailing list
>> games_access at igda.org
> games_access mailing list
> games_access at igda.org
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