[games_access] Mainstream Games with clear Accessibility Features (or not)

Sandra Uhling sandra_uhling at web.de
Mon Nov 16 11:51:23 EST 2009


first I thought this would be nice. But it is not.

The game Ceville has the feature that besides highlighting all interactive
it shows which elements are useful at this moment.

All interactive elements are highlighted.
And the "useful" are highlighted red.

They have some errors in it.
Something you have to use is white. So you do get the wrong information.

And other games do not need it, e.g. Book of unwritten tales.

A good click and point game does only need highlighting of interactive
(And maybe some tips). To highlight "useful" things is not a good feature.

Best regards,

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