[games_access] new kind of control, stuffed animal, simple cause and effect relationship

John Morgan inrnette at aol.com
Thu Nov 19 08:54:55 EST 2009


Wow! Neat! The school system has just provided us with laptops with cameras, microphones, etc. I will be downloading this demo TODAY! 
Thanks!
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: "Sandra Uhling" <sandra_uhling at web.de>
Date: Thu, 19 Nov 2009 11:49:34 
To: 'IGDA Games Accessibility SIG Mailing List'<games_access at igda.org>
Subject: Re: [games_access] new kind of control, stuffed animal,
	simple cause and effect relationship

Hi,
here is an example from exergaming: QuiQui's Giant Bounce
http://www.cs.uta.fi/kukakumma/htmls_en/mitaih/frset.html

The player has to move the arms to fly and make noise to fire.

Best regards,
Sandra

> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-
> bounces at igda.org] Im Auftrag von David Banes
> Gesendet: Donnerstag, 19. November 2009 10:22
> An: inrnette at aol.com; IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] new kind of control, stuffed animal
> 
> I agree completely
> 
> I wanted to be clear that the use of this interface is interesting
> because it is a significant step forward from a simple cause and effect
> relationship
> 
> Where it is interesting is that it indicates some of the ways in which
> gestural interfaces might be effective - the soft toy allows a far more
> concrete link to be made between game character and controller
> 
> David Banes
> Director of Development
> 
> Tel: +44 (0)1908 314 736
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> 
> -----Original Message-----
> From: games_access-bounces at igda.org [mailto:games_access-
> bounces at igda.org] On Behalf Of John Morgan
> Sent: 19 November 2009 09:56
> To: IGDA Games Accessibility SIG Mailing List
> Subject: Re: [games_access] new kind of control, stuffed animal
> 
> Yes it goes beyond simple cause and effect. But if you are going to
> "catch" all consumers of eventual gaming this is the starting point
> especially those individuals with physical involvement without
> intellectual involvement. I guess I am looking at this from a beginning
> standpoint whereas you are looking at the end product. This is simply a
> teacher's opinion not a programmer. With my students I have to begin
> somewhere to find/teach/ develop control for future gaming.
> Sent via BlackBerry from T-Mobile
> 
> -----Original Message-----
> From: David Banes <david.banes at abilitynet.org.uk>
> Date: Thu, 19 Nov 2009 02:40:39
> To: inrnette at aol.com<inrnette at aol.com>; IGDA Games Accessibility
> SIGMailing List<games_access at igda.org>
> Subject: Re: [games_access] new kind of control, stuffed animal
> 
> I think this goes beyond a simple cause and effect relationship - as it
> is specific actions create specific effects
> 
> Thats a useful step onwards from the basic relationship that is an
> action makes something happen - thats often the relationship in
> switching where the same action causes a range of actions depending on
> the software etc we are using
> 
> David Banes
> Director of Development
> 
> Tel: +44 (0)1908 314 736
> Mob: +44 (0)7989 409287
> Web: http://www.abilitynet.org.uk
> Fax:  +44 (0)870 160 6824
> 
> AbilityNet is a registered charity, you can donate here now
> 
> AbilityNet
> P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS
> 
> Registered Charity No. 1067673 Company Limited by guarantee registered
> in England and Wales No. 3469653 Registered office: Acre House, 11/15
> William Road, London NW1 3ER.  VAT No. 380597914
> 
> WARNING:  AbilityNet has taken reasonable precautions to ensure no
> viruses are present in this email, but cannot, however, accept
> responsibility for any loss or damage arising from the use of this
> email or attachments.  You are strongly recommended to carry out your
> own virus checks.
> 
> -----Original Message-----
> From: games_access-bounces at igda.org [mailto:games_access-
> bounces at igda.org] On Behalf Of John Morgan
> Sent: 19 November 2009 09:32
> To: IGDA Games Accessibility SIG Mailing List
> Subject: Re: [games_access] new kind of control, stuffed animal
> 
> >From an Education standpoint, I feel you can replace control/animal
> for the term cause/effect. This is basic for learning/gaming for
> young/special needs children. This is the beginning step where the
> learner/gamer realizes that if I move/touch/blink, etc. then the animal
> moves whether it is a stuffed battery operated toy or an animal that
> dances/sings/jumps on the computer screen.
> Jeanette
> 
> ------Original Message------
> From: Sandra Uhling
> Sender: games_access-bounces at igda.org
> To: 'IGDA Games Accessibility SIG Mailing List'
> ReplyTo: IGDA Games Accessibility SIG Mailing List
> Subject: Re: [games_access] new kind of control, stuffed animal
> Sent: Nov 18, 2009 6:54 AM
> 
> Hi mark,
> 
> I learned at the "Eltern-LAN" (Event where parents play with pedagogue
> computer games) That I do not know anything about pedagogy.
> Would be interesting to see the opinion of a pedagogue.
> 
> I am not sure if this is useful or not.
> The translation: control -> figure is interesting.
> But of course we do not know if the immersion and gameplay works.
> 
> For exergaming I learned that it is very important to try it out.
> You cannot get an opinion just by looking.
> 
> Best regards,
> Sandra
> 
> > -----Ursprüngliche Nachricht-----
> > Von: games_access-bounces at igda.org [mailto:games_access-
> > bounces at igda.org] Im Auftrag von Mark Barlet
> > Gesendet: Mittwoch, 18. November 2009 14:39
> > An: IGDA Games Accessibility SIG Mailing List
> > Betreff: Re: [games_access] new kind of control, stuffed animal
> >
> > Sandra, what do you think? Share your thoughts too
> >
> > Mark
> >
> > Sent from mobile device.
> >
> > On Nov 18, 2009, at 8:35 AM, "Sandra Uhling" <sandra_uhling at web.de>
> > wrote:
> >
> > > Hi,
> > >
> > > without comment:
> > > http://www.youtube.com/watch?v=Rwl8WZHy9z4
> > >
> > > Useful, not useful?
> > >
> > > Best regards,
> > > Sandra
> > >
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