From sandra_uhling at web.de Wed Oct 7 12:30:05 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 7 Oct 2009 18:30:05 +0200 Subject: [games_access] Question Terrestrial Invaders Level 7 and 8 Message-ID: <002301ca476b$6db1ebd0$4915c370$@de> Hello, in Terrestrial Invaders (www.ua-games.gr) In level 7 High Contrast and level 8 Simplified Graphics, it is possible to use also the mouse. I do not understand why these feature is activated in these levels. Is there a special reason? The user does not have to move the cursor on something, just move left or right and fire. Best regards, Sandra From hinn at uiuc.edu Wed Oct 7 19:41:39 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Wed, 7 Oct 2009 18:41:39 -0500 Subject: [games_access] GDC + IGDA Tech Migration In-Reply-To: <002301ca476b$6db1ebd0$4915c370$@de> References: <002301ca476b$6db1ebd0$4915c370$@de> Message-ID: <7990B763-8EDB-4F9E-8D0C-FE3792BA7D1E@uiuc.edu> Hi all, Unfortunately all of the proposals for game accessibility for GDC SF 2010 were turned down. I was wondering if anyone on this list got anything in? There's a diversity "hearing" in the works within the GDC itself, as it seems that every proposal we know about having to do with diversity issues were eliminated in the first round. I'm just double checking to see if everything was axed on our topic. If you have not yet heard about the status of a proposal you may have turned in, count it as rejected. They've already sent out the acceptance and are now just sending out the funeral notices. :( In other news, this weekend is the big "tech migration" to the new IGDA site so if you have been having trouble posting to the list, that is why I've just learned. Please email me at hinn at uiuc.edu with any questions of concerns. Michelle From sandra_uhling at web.de Thu Oct 8 05:54:43 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 8 Oct 2009 11:54:43 +0200 Subject: [games_access] Project Natal Message-ID: <001901ca47fd$5cf6da20$16e48e60$@de> Hi, I got a message from a German disabled. He has "glass bones". He would like to know how mobility disabled people, can play Natal Games. I never thought that normal controller can become the "alternative" controller. Best regards, Sandra From javier.mairena at gmail.com Thu Oct 8 06:49:54 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Thu, 8 Oct 2009 12:49:54 +0200 Subject: [games_access] Project Natal In-Reply-To: <001901ca47fd$5cf6da20$16e48e60$@de> References: <001901ca47fd$5cf6da20$16e48e60$@de> Message-ID: hahaha, is true!! the clue of accessibility is to give a lot of possible controls. In some Wii games you can choose to use the WiiMote control or use the Classic control. The game is designed for both. 2009/10/8 Sandra Uhling > Hi, > > I got a message from a German disabled. > He has "glass bones". > > He would like to know how mobility disabled people, > can play Natal Games. > > I never thought that normal controller can become the "alternative" > controller. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From Joshua at igda.org Thu Oct 8 07:34:31 2009 From: Joshua at igda.org (Joshua Caulfield) Date: Thu, 8 Oct 2009 07:34:31 -0400 Subject: [games_access] GDC + IGDA Tech Migration References: <002301ca476b$6db1ebd0$4915c370$@de> <7990B763-8EDB-4F9E-8D0C-FE3792BA7D1E@uiuc.edu> Message-ID: <7D4E2A3629B61948BB695BA5C4CBF0FA02C0FFD3@tmgmail.TALLEY.COM> Good Morning, In reading this it occurs to me that this group may not be aware that the IGDA now has webinar capabilities. It's not the highest end webex you can buy, rather it's a standard gotowebinar instance, but I am currently putting together schedules of speakers. If any of you were planning on doing a presentation at GDC and it got turned down and you would like to run it for the IGDA membership, I am happy to get you into the line up. Please email me if you are interested. I like to keep webinars to no more than 60 minutes (45 is preferable) with availability for 20-30 min of Q&A. Also, just so not one is surprised later on, my hope is to find sponsors for these webinar programs, so there may be a sponsor underwriting the presentations. When we get to the point where we actually have interested sponsors, I will absolutely allow the speaker to decline to participate if they feel that a sponsor doesn't represent them for some reason. Anyways, I wanted to throw that out to this group, as it sounds like you need a venue, and I have one that is readily available to you. Sincerely, Joshua Joshua Caulfield Executive Director IGDA ________________________________ From: games_access-bounces at igda.org on behalf of D. Michelle Hinn Sent: Wed 10/7/2009 7:41 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GDC + IGDA Tech Migration Hi all, Unfortunately all of the proposals for game accessibility for GDC SF 2010 were turned down. I was wondering if anyone on this list got anything in? There's a diversity "hearing" in the works within the GDC itself, as it seems that every proposal we know about having to do with diversity issues were eliminated in the first round. I'm just double checking to see if everything was axed on our topic. If you have not yet heard about the status of a proposal you may have turned in, count it as rejected. They've already sent out the acceptance and are now just sending out the funeral notices. :( In other news, this weekend is the big "tech migration" to the new IGDA site so if you have been having trouble posting to the list, that is why I've just learned. Please email me at hinn at uiuc.edu with any questions of concerns. Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 5701 bytes Desc: not available URL: From Joshua at igda.org Thu Oct 8 07:31:37 2009 From: Joshua at igda.org (Joshua Caulfield) Date: Thu, 8 Oct 2009 07:31:37 -0400 Subject: [games_access] GDC + IGDA Tech Migration References: <002301ca476b$6db1ebd0$4915c370$@de> <7990B763-8EDB-4F9E-8D0C-FE3792BA7D1E@uiuc.edu> Message-ID: <7D4E2A3629B61948BB695BA5C4CBF0FA02C0FFD4@tmgmail.TALLEY.COM> Also, I just read at the Bottom: The NEW IGDA WEBSITE is NOT going live this weekend it is the 19th for a go live date and the 16th for the soft launch. Michelle I am sorry if there was a miscommunication somewhere. It's always been the 19th for confirmed launch and 16th for soft launch. I really don't want any of you folks to think we missed it again. Sincerely, Joshua ________________________________ From: games_access-bounces at igda.org on behalf of D. Michelle Hinn Sent: Wed 10/7/2009 7:41 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GDC + IGDA Tech Migration Hi all, Unfortunately all of the proposals for game accessibility for GDC SF 2010 were turned down. I was wondering if anyone on this list got anything in? There's a diversity "hearing" in the works within the GDC itself, as it seems that every proposal we know about having to do with diversity issues were eliminated in the first round. I'm just double checking to see if everything was axed on our topic. If you have not yet heard about the status of a proposal you may have turned in, count it as rejected. They've already sent out the acceptance and are now just sending out the funeral notices. :( In other news, this weekend is the big "tech migration" to the new IGDA site so if you have been having trouble posting to the list, that is why I've just learned. Please email me at hinn at uiuc.edu with any questions of concerns. Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From collinsk at uwaterloo.ca Thu Oct 8 08:31:12 2009 From: collinsk at uwaterloo.ca (Karen Collins) Date: Thu, 08 Oct 2009 08:31:12 -0400 Subject: [games_access] games_access Digest, Vol 66, Issue 2 In-Reply-To: References: Message-ID: <4ACDDB90.2060205@uwaterloo.ca> Re: GDC SF, I managed to get in a poster session about hearing and accessibility (it's only round 1 though--more cuts still to come!) I wonder if there are opportunities for people to get in on the Education summit with a presentation or poster? Last year they organized a very late poster session. Karen -- Karen Collins, PhD Canada Research Chair Canadian Centre of Arts and Technology University of Waterloo 200 University Ave W Waterloo, ON N2L 3G1 519 888-4567 x 38326 www.gamessound.com Out Now and available on Amazon: Game Sound, MIT Press (US) From Pac-Man to Pop Music, Ashgate (UK) From thomas at pininteractive.com Thu Oct 8 15:02:36 2009 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Thu, 8 Oct 2009 21:02:36 +0200 Subject: [games_access] GDC + IGDA Tech Migration In-Reply-To: <7990B763-8EDB-4F9E-8D0C-FE3792BA7D1E@uiuc.edu> References: <002301ca476b$6db1ebd0$4915c370$@de> <7990B763-8EDB-4F9E-8D0C-FE3792BA7D1E@uiuc.edu> Message-ID: yes I got a funeral notice it's odd; in a time when the industry really would neednew markets it ignores diversity; I see the same trend in Sweden too anyways how are you doing? also are there live meetings online; did we decide upon a day of week? Kind regards, Thomas (Sent from my mobile) On 8 okt 2009, at 01.47, "D. Michelle Hinn" wrote: > Hi all, > > Unfortunately all of the proposals for game accessibility for GDC SF > 2010 were turned down. I was wondering if anyone on this list got > anything in? There's a diversity "hearing" in the works within the > GDC itself, as it seems that every proposal we know about having to > do with diversity issues were eliminated in the first round. I'm > just double checking to see if everything was axed on our topic. If > you have not yet heard about the status of a proposal you may have > turned in, count it as rejected. They've already sent out the > acceptance and are now just sending out the funeral notices. :( > > In other news, this weekend is the big "tech migration" to the new > IGDA site so if you have been having trouble posting to the list, > that is why I've just learned. Please email me at hinn at uiuc.edu with > any questions of concerns. > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From four at nucleus.com Thu Oct 8 15:53:44 2009 From: four at nucleus.com (Siobhan Thomas) Date: Thu, 8 Oct 2009 19:53:44 +0000 Subject: [games_access] Accessibility symposium In-Reply-To: References: <002301ca476b$6db1ebd0$4915c370$@de><7990B763-8EDB-4F9E-8D0C-FE3792BA7D1E@uiuc.edu> Message-ID: <1766719384-1255031681-cardhu_decombobulator_blackberry.rim.net-522163339-@bda162.bisx.produk.on.blackberry> Dear all, First of all, thanks for all your help previously with my question regarding accessibility resources. Life got rather insane promptly after that so I haven't had a chance to thank anyone properly. I got a couple of suggestions for setting up an event of some sort on accessibility. I am thinking of doing this next semester (february or march), at london south bank university where I run a game design/ dev program called Game Cultures. I'd like to have dedicated talks on specific areas of accessibility/ need of accessibility groups. I would like to see if anyone is interested in participating and if anyone from outside of the uk will be visiting london at a specific time. Just send me an email letting me know and I will put something together. Kindest regards, Siobhan Sent from my BlackBerry? wireless device -----Original Message----- From: Date: Thu, 8 Oct 2009 21:02:36 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC + IGDA Tech Migration yes I got a funeral notice it's odd; in a time when the industry really would neednew markets it ignores diversity; I see the same trend in Sweden too anyways how are you doing? also are there live meetings online; did we decide upon a day of week? Kind regards, Thomas (Sent from my mobile) On 8 okt 2009, at 01.47, "D. Michelle Hinn" wrote: > Hi all, > > Unfortunately all of the proposals for game accessibility for GDC SF > 2010 were turned down. I was wondering if anyone on this list got > anything in? There's a diversity "hearing" in the works within the > GDC itself, as it seems that every proposal we know about having to > do with diversity issues were eliminated in the first round. I'm > just double checking to see if everything was axed on our topic. If > you have not yet heard about the status of a proposal you may have > turned in, count it as rejected. They've already sent out the > acceptance and are now just sending out the funeral notices. :( > > In other news, this weekend is the big "tech migration" to the new > IGDA site so if you have been having trouble posting to the list, > that is why I've just learned. Please email me at hinn at uiuc.edu with > any questions of concerns. > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Oct 8 19:46:19 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 8 Oct 2009 18:46:19 -0500 Subject: [games_access] GDC + IGDA Tech Migration In-Reply-To: References: <002301ca476b$6db1ebd0$4915c370$@de> <7990B763-8EDB-4F9E-8D0C-FE3792BA7D1E@uiuc.edu> Message-ID: no online meetings yet -- i'm looking at the calendar and the emails and i think i have a good time that will work for most. i'll send out an email when i set a first date (hopefully for next week) and the login information. we're going to try skype with an msn backup plan in case things go wrong. so that meeting may be mostly testing and catching up! so far across all diversity topics, we only know of the one poster session that was accepted on hearing. this is a very bad sign of things from GDC, especially since last year (although the time slot was not ideal) we did have a pretty large crowd. unfortunately the sound engineers in the room would not pay attention to my complaints about the audio feedback (it was only at the speaker's podium) and i ended up doing the talk with my voice repeating itself about a second's delay. again, only i heard that but the engineers knew it was an issue (other speaker's complained) but for me, since it was still close to the time i'd had the brain tumor treatment on broca's area (communication...) it was like a super whammy! it was all i could do to focus on one single strand of sound. it felt like what i have read about those with hearing impairments that get an implant or otherwise get some hearing for the first time in their lives go through. total audio chaos! yes, that was a MAJOR ADA issue but not one i'd predicted ahead of time. anyway...we have other conferences to get the word out on the accessibility movement but the GDC route seems roadblocked at this time. michelle On Oct 8, 2009, at 2:02 PM, wrote: > yes I got a funeral notice > > it's odd; in a time when the industry really would neednew markets > it ignores diversity; I see the same trend in Sweden too > > anyways how are you doing? > > also are there live meetings online; did we decide upon a day of week? > > Kind regards, > Thomas > > (Sent from my mobile) > > On 8 okt 2009, at 01.47, "D. Michelle Hinn" wrote: > >> Hi all, >> >> Unfortunately all of the proposals for game accessibility for GDC >> SF 2010 were turned down. I was wondering if anyone on this list >> got anything in? There's a diversity "hearing" in the works within >> the GDC itself, as it seems that every proposal we know about >> having to do with diversity issues were eliminated in the first >> round. I'm just double checking to see if everything was axed on >> our topic. If you have not yet heard about the status of a >> proposal you may have turned in, count it as rejected. They've >> already sent out the acceptance and are now just sending out the >> funeral notices. :( >> >> In other news, this weekend is the big "tech migration" to the new >> IGDA site so if you have been having trouble posting to the list, >> that is why I've just learned. Please email me at hinn at uiuc.edu >> with any questions of concerns. >> >> Michelle >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Oct 8 20:03:44 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 8 Oct 2009 19:03:44 -0500 Subject: [games_access] GDC + IGDA Tech Migration In-Reply-To: <7D4E2A3629B61948BB695BA5C4CBF0FA02C0FFD4@tmgmail.TALLEY.COM> References: <002301ca476b$6db1ebd0$4915c370$@de> <7990B763-8EDB-4F9E-8D0C-FE3792BA7D1E@uiuc.edu> <7D4E2A3629B61948BB695BA5C4CBF0FA02C0FFD4@tmgmail.TALLEY.COM> Message-ID: No worries -- it just means that the issues with the listserv go on for longer than I'd thought. I haven't mentioned anything on the list for a while about the launch until this last mention but thx for the date clarification. We've been waiting for, well, many years for this. Michelle On Oct 8, 2009, at 6:31 AM, Joshua Caulfield wrote: > Also, > > I just read at the Bottom: > > The NEW IGDA WEBSITE is NOT going live this weekend it is the 19th > for a go live date and the 16th for the soft launch. > > Michelle I am sorry if there was a miscommunication somewhere. > It's always been the 19th for confirmed launch and 16th for soft > launch. I really don't want any of you folks to think we missed it > again. > > Sincerely, > Joshua > > From: games_access-bounces at igda.org on behalf of D. Michelle Hinn > Sent: Wed 10/7/2009 7:41 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] GDC + IGDA Tech Migration > > Hi all, > > Unfortunately all of the proposals for game accessibility for GDC SF > 2010 were turned down. I was wondering if anyone on this list got > anything in? There's a diversity "hearing" in the works within the > GDC itself, as it seems that every proposal we know about having to > do with diversity issues were eliminated in the first round. I'm just > double checking to see if everything was axed on our topic. If you > have not yet heard about the status of a proposal you may have turned > in, count it as rejected. They've already sent out the acceptance and > are now just sending out the funeral notices. :( > > In other news, this weekend is the big "tech migration" to the new > IGDA site so if you have been having trouble posting to the list, > that is why I've just learned. Please email me at hinn at uiuc.edu with > any questions of concerns. > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Oct 8 20:08:06 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 8 Oct 2009 19:08:06 -0500 Subject: [games_access] GDC + IGDA Tech Migration In-Reply-To: <7D4E2A3629B61948BB695BA5C4CBF0FA02C0FFD3@tmgmail.TALLEY.COM> References: <002301ca476b$6db1ebd0$4915c370$@de> <7990B763-8EDB-4F9E-8D0C-FE3792BA7D1E@uiuc.edu> <7D4E2A3629B61948BB695BA5C4CBF0FA02C0FFD3@tmgmail.TALLEY.COM> Message-ID: This is only available to IGDA members, correct? On Oct 8, 2009, at 6:34 AM, Joshua Caulfield wrote: > Good Morning, > > In reading this it occurs to me that this group may not be aware > that the IGDA now has webinar capabilities. It's not the highest > end webex you can buy, rather it's a standard gotowebinar instance, > but I am currently putting together schedules of speakers. If any > of you were planning on doing a presentation at GDC and it got > turned down and you would like to run it for the IGDA membership, I > am happy to get you into the line up. > > Please email me if you are interested. I like to keep webinars to > no more than 60 minutes (45 is preferable) with availability for > 20-30 min of Q&A. > Also, just so not one is surprised later on, my hope is to find > sponsors for these webinar programs, so there may be a sponsor > underwriting the presentations. When we get to the point where we > actually have interested sponsors, I will absolutely allow the > speaker to decline to participate if they feel that a sponsor > doesn't represent them for some reason. > > Anyways, I wanted to throw that out to this group, as it sounds > like you need a venue, and I have one that is readily available to > you. > > Sincerely, > Joshua > > Joshua Caulfield > Executive Director > IGDA > > ________________________________ > > From: games_access-bounces at igda.org on behalf of D. Michelle Hinn > Sent: Wed 10/7/2009 7:41 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] GDC + IGDA Tech Migration > > > > Hi all, > > Unfortunately all of the proposals for game accessibility for GDC SF > 2010 were turned down. I was wondering if anyone on this list got > anything in? There's a diversity "hearing" in the works within the > GDC itself, as it seems that every proposal we know about having to > do with diversity issues were eliminated in the first round. I'm just > double checking to see if everything was axed on our topic. If you > have not yet heard about the status of a proposal you may have turned > in, count it as rejected. They've already sent out the acceptance and > are now just sending out the funeral notices. :( > > In other news, this weekend is the big "tech migration" to the new > IGDA site so if you have been having trouble posting to the list, > that is why I've just learned. Please email me at hinn at uiuc.edu with > any questions of concerns. > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Oct 8 20:09:33 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 8 Oct 2009 19:09:33 -0500 Subject: [games_access] GDC + IGDA Tech Migration In-Reply-To: <7D4E2A3629B61948BB695BA5C4CBF0FA02C0FFD3@tmgmail.TALLEY.COM> References: <002301ca476b$6db1ebd0$4915c370$@de> <7990B763-8EDB-4F9E-8D0C-FE3792BA7D1E@uiuc.edu> <7D4E2A3629B61948BB695BA5C4CBF0FA02C0FFD3@tmgmail.TALLEY.COM> Message-ID: Also (and I have to ask this since it is the accessibility SIG :) ) -- what are the capabilities for closed captioning? Michelle On Oct 8, 2009, at 6:34 AM, Joshua Caulfield wrote: > Good Morning, > > In reading this it occurs to me that this group may not be aware > that the IGDA now has webinar capabilities. It's not the highest > end webex you can buy, rather it's a standard gotowebinar instance, > but I am currently putting together schedules of speakers. If any > of you were planning on doing a presentation at GDC and it got > turned down and you would like to run it for the IGDA membership, I > am happy to get you into the line up. > > Please email me if you are interested. I like to keep webinars to > no more than 60 minutes (45 is preferable) with availability for > 20-30 min of Q&A. > Also, just so not one is surprised later on, my hope is to find > sponsors for these webinar programs, so there may be a sponsor > underwriting the presentations. When we get to the point where we > actually have interested sponsors, I will absolutely allow the > speaker to decline to participate if they feel that a sponsor > doesn't represent them for some reason. > > Anyways, I wanted to throw that out to this group, as it sounds > like you need a venue, and I have one that is readily available to > you. > > Sincerely, > Joshua > > Joshua Caulfield > Executive Director > IGDA > > ________________________________ > > From: games_access-bounces at igda.org on behalf of D. Michelle Hinn > Sent: Wed 10/7/2009 7:41 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] GDC + IGDA Tech Migration > > > > Hi all, > > Unfortunately all of the proposals for game accessibility for GDC SF > 2010 were turned down. I was wondering if anyone on this list got > anything in? There's a diversity "hearing" in the works within the > GDC itself, as it seems that every proposal we know about having to > do with diversity issues were eliminated in the first round. I'm just > double checking to see if everything was axed on our topic. If you > have not yet heard about the status of a proposal you may have turned > in, count it as rejected. They've already sent out the acceptance and > are now just sending out the funeral notices. :( > > In other news, this weekend is the big "tech migration" to the new > IGDA site so if you have been having trouble posting to the list, > that is why I've just learned. Please email me at hinn at uiuc.edu with > any questions of concerns. > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Fri Oct 9 17:15:48 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 9 Oct 2009 23:15:48 +0200 Subject: [games_access] GDC + IGDA Tech Migration In-Reply-To: References: <002301ca476b$6db1ebd0$4915c370$@de> <7990B763-8EDB-4F9E-8D0C-FE3792BA7D1E@uiuc.edu> Message-ID: <386CEBBA-163D-42F6-9BE3-77EAE02D9964@pininteractive.com> don't worry too much about that Michelle, I think the message was clear enough and I think people understand that the audio tech problem was not your fault + you told the audience about your surgery /Thomas On Oct 9, 2009, at 1:46 AM, D. Michelle Hinn wrote: > no online meetings yet -- i'm looking at the calendar and the emails > and i think i have a good time that will work for most. i'll send > out an email when i set a first date (hopefully for next week) and > the login information. we're going to try skype with an msn backup > plan in case things go wrong. so that meeting may be mostly testing > and catching up! > > so far across all diversity topics, we only know of the one poster > session that was accepted on hearing. this is a very bad sign of > things from GDC, especially since last year (although the time slot > was not ideal) we did have a pretty large crowd. unfortunately the > sound engineers in the room would not pay attention to my complaints > about the audio feedback (it was only at the speaker's podium) and i > ended up doing the talk with my voice repeating itself about a > second's delay. again, only i heard that but the engineers knew it > was an issue (other speaker's complained) but for me, since it was > still close to the time i'd had the brain tumor treatment on broca's > area (communication...) it was like a super whammy! it was all i > could do to focus on one single strand of sound. it felt like what i > have read about those with hearing impairments that get an implant > or otherwise get some hearing for the first time in their lives go > through. total audio chaos! yes, that was a MAJOR ADA issue but not > one i'd predicted ahead of time. > > anyway...we have other conferences to get the word out on the > accessibility movement but the GDC route seems roadblocked at this > time. > > michelle > > On Oct 8, 2009, at 2:02 PM, wrote: > >> yes I got a funeral notice >> >> it's odd; in a time when the industry really would neednew markets >> it ignores diversity; I see the same trend in Sweden too >> >> anyways how are you doing? >> >> also are there live meetings online; did we decide upon a day of >> week? >> >> Kind regards, >> Thomas >> >> (Sent from my mobile) >> >> On 8 okt 2009, at 01.47, "D. Michelle Hinn" wrote: >> >>> Hi all, >>> >>> Unfortunately all of the proposals for game accessibility for GDC >>> SF 2010 were turned down. I was wondering if anyone on this list >>> got anything in? There's a diversity "hearing" in the works within >>> the GDC itself, as it seems that every proposal we know about >>> having to do with diversity issues were eliminated in the first >>> round. I'm just double checking to see if everything was axed on >>> our topic. If you have not yet heard about the status of a >>> proposal you may have turned in, count it as rejected. They've >>> already sent out the acceptance and are now just sending out the >>> funeral notices. :( >>> >>> In other news, this weekend is the big "tech migration" to the new >>> IGDA site so if you have been having trouble posting to the list, >>> that is why I've just learned. Please email me at hinn at uiuc.edu >>> with any questions of concerns. >>> >>> Michelle >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Oct 9 21:04:10 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Fri, 9 Oct 2009 20:04:10 -0500 Subject: [games_access] GDC + IGDA Tech Migration In-Reply-To: <386CEBBA-163D-42F6-9BE3-77EAE02D9964@pininteractive.com> References: <002301ca476b$6db1ebd0$4915c370$@de> <7990B763-8EDB-4F9E-8D0C-FE3792BA7D1E@uiuc.edu> <386CEBBA-163D-42F6-9BE3-77EAE02D9964@pininteractive.com> Message-ID: <3A6EA555-BC43-4BDC-83EF-691E71DCEE58@uiuc.edu> The only real thing I'm concerned about, of course, is if I got low ratings (thus axing anything I submitted) despite explaining the situation. It's always a little ironic that those that show up to our sessions can be the most harsh critics when it's a disability (temp or perm) that may be interfering with what you are trying to convey. But after some investigation, it seems that ALL of diversity in gaming was also dealt the same hand. Michelle On Oct 9, 2009, at 4:15 PM, Thomas Westin wrote: > don't worry too much about that Michelle, I think the message was > clear enough and I think people understand that the audio tech > problem was not your fault + you told the audience about your surgery > > /Thomas > > On Oct 9, 2009, at 1:46 AM, D. Michelle Hinn wrote: > >> no online meetings yet -- i'm looking at the calendar and the >> emails and i think i have a good time that will work for most. >> i'll send out an email when i set a first date (hopefully for next >> week) and the login information. we're going to try skype with an >> msn backup plan in case things go wrong. so that meeting may be >> mostly testing and catching up! >> >> so far across all diversity topics, we only know of the one poster >> session that was accepted on hearing. this is a very bad sign of >> things from GDC, especially since last year (although the time >> slot was not ideal) we did have a pretty large crowd. >> unfortunately the sound engineers in the room would not pay >> attention to my complaints about the audio feedback (it was only >> at the speaker's podium) and i ended up doing the talk with my >> voice repeating itself about a second's delay. again, only i heard >> that but the engineers knew it was an issue (other speaker's >> complained) but for me, since it was still close to the time i'd >> had the brain tumor treatment on broca's area (communication...) >> it was like a super whammy! it was all i could do to focus on one >> single strand of sound. it felt like what i have read about those >> with hearing impairments that get an implant or otherwise get some >> hearing for the first time in their lives go through. total audio >> chaos! yes, that was a MAJOR ADA issue but not one i'd predicted >> ahead of time. >> >> anyway...we have other conferences to get the word out on the >> accessibility movement but the GDC route seems roadblocked at this >> time. >> >> michelle >> >> On Oct 8, 2009, at 2:02 PM, wrote: >> >>> yes I got a funeral notice >>> >>> it's odd; in a time when the industry really would neednew >>> markets it ignores diversity; I see the same trend in Sweden too >>> >>> anyways how are you doing? >>> >>> also are there live meetings online; did we decide upon a day of >>> week? >>> >>> Kind regards, >>> Thomas >>> >>> (Sent from my mobile) >>> >>> On 8 okt 2009, at 01.47, "D. Michelle Hinn" wrote: >>> >>>> Hi all, >>>> >>>> Unfortunately all of the proposals for game accessibility for >>>> GDC SF 2010 were turned down. I was wondering if anyone on this >>>> list got anything in? There's a diversity "hearing" in the works >>>> within the GDC itself, as it seems that every proposal we know >>>> about having to do with diversity issues were eliminated in the >>>> first round. I'm just double checking to see if everything was >>>> axed on our topic. If you have not yet heard about the status of >>>> a proposal you may have turned in, count it as rejected. They've >>>> already sent out the acceptance and are now just sending out the >>>> funeral notices. :( >>>> >>>> In other news, this weekend is the big "tech migration" to the >>>> new IGDA site so if you have been having trouble posting to the >>>> list, that is why I've just learned. Please email me at >>>> hinn at uiuc.edu with any questions of concerns. >>>> >>>> Michelle >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Oct 9 21:12:24 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Fri, 9 Oct 2009 20:12:24 -0500 Subject: [games_access] GDC + IGDA Tech Migration In-Reply-To: <3A6EA555-BC43-4BDC-83EF-691E71DCEE58@uiuc.edu> References: <002301ca476b$6db1ebd0$4915c370$@de> <7990B763-8EDB-4F9E-8D0C-FE3792BA7D1E@uiuc.edu> <386CEBBA-163D-42F6-9BE3-77EAE02D9964@pininteractive.com> <3A6EA555-BC43-4BDC-83EF-691E71DCEE58@uiuc.edu> Message-ID: <1D0232E5-3828-4D0E-BFCE-6B657E25FCDC@uiuc.edu> Oddly, as I wrote this, I did receive an acceptance for accessibility arcade...only it's as a poster session, which I can do but seems REALLY odd given that the point of that session is to allow people to try out controllers and such. I can make it work but I'm still trying to argue for a different format! Michelle On Oct 9, 2009, at 8:04 PM, D. Michelle Hinn wrote: > The only real thing I'm concerned about, of course, is if I got low > ratings (thus axing anything I submitted) despite explaining the > situation. It's always a little ironic that those that show up to > our sessions can be the most harsh critics when it's a disability > (temp or perm) that may be interfering with what you are trying to > convey. But after some investigation, it seems that ALL of > diversity in gaming was also dealt the same hand. > > Michelle > > On Oct 9, 2009, at 4:15 PM, Thomas Westin wrote: > >> don't worry too much about that Michelle, I think the message was >> clear enough and I think people understand that the audio tech >> problem was not your fault + you told the audience about your surgery >> >> /Thomas >> >> On Oct 9, 2009, at 1:46 AM, D. Michelle Hinn wrote: >> >>> no online meetings yet -- i'm looking at the calendar and the >>> emails and i think i have a good time that will work for most. >>> i'll send out an email when i set a first date (hopefully for >>> next week) and the login information. we're going to try skype >>> with an msn backup plan in case things go wrong. so that meeting >>> may be mostly testing and catching up! >>> >>> so far across all diversity topics, we only know of the one >>> poster session that was accepted on hearing. this is a very bad >>> sign of things from GDC, especially since last year (although the >>> time slot was not ideal) we did have a pretty large crowd. >>> unfortunately the sound engineers in the room would not pay >>> attention to my complaints about the audio feedback (it was only >>> at the speaker's podium) and i ended up doing the talk with my >>> voice repeating itself about a second's delay. again, only i >>> heard that but the engineers knew it was an issue (other >>> speaker's complained) but for me, since it was still close to the >>> time i'd had the brain tumor treatment on broca's area >>> (communication...) it was like a super whammy! it was all i could >>> do to focus on one single strand of sound. it felt like what i >>> have read about those with hearing impairments that get an >>> implant or otherwise get some hearing for the first time in their >>> lives go through. total audio chaos! yes, that was a MAJOR ADA >>> issue but not one i'd predicted ahead of time. >>> >>> anyway...we have other conferences to get the word out on the >>> accessibility movement but the GDC route seems roadblocked at >>> this time. >>> >>> michelle >>> >>> On Oct 8, 2009, at 2:02 PM, wrote: >>> >>>> yes I got a funeral notice >>>> >>>> it's odd; in a time when the industry really would neednew >>>> markets it ignores diversity; I see the same trend in Sweden too >>>> >>>> anyways how are you doing? >>>> >>>> also are there live meetings online; did we decide upon a day of >>>> week? >>>> >>>> Kind regards, >>>> Thomas >>>> >>>> (Sent from my mobile) >>>> >>>> On 8 okt 2009, at 01.47, "D. Michelle Hinn" wrote: >>>> >>>>> Hi all, >>>>> >>>>> Unfortunately all of the proposals for game accessibility for >>>>> GDC SF 2010 were turned down. I was wondering if anyone on this >>>>> list got anything in? There's a diversity "hearing" in the >>>>> works within the GDC itself, as it seems that every proposal we >>>>> know about having to do with diversity issues were eliminated >>>>> in the first round. I'm just double checking to see if >>>>> everything was axed on our topic. If you have not yet heard >>>>> about the status of a proposal you may have turned in, count it >>>>> as rejected. They've already sent out the acceptance and are >>>>> now just sending out the funeral notices. :( >>>>> >>>>> In other news, this weekend is the big "tech migration" to the >>>>> new IGDA site so if you have been having trouble posting to the >>>>> list, that is why I've just learned. Please email me at >>>>> hinn at uiuc.edu with any questions of concerns. >>>>> >>>>> Michelle >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sat Oct 10 08:29:15 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 10 Oct 2009 14:29:15 +0200 Subject: [games_access] GDC + IGDA Tech Migration, Arcade Message-ID: <950311757@web.de> Hello, In the new StingerReport I found this: - Taito "The third largest exhibitor at this year?s event is another major amusement factory looking towards major changes in its operational structure. The gathered amusement trade had their first real chance to try the fps (first-person shooter) ?Cyber Diver? on the ?GeneSys? Architecture. This 10 network cabinets weapons collection combat title (with five players on each team) is based on the VALVE game engine originally used for the arcade version of ?Half Life 2 Survivor?, though this new version was developed totally by the Japanese Team Frontline. At AM-Show?09, there were four HL2S deluxe cabinets updated with the new game along with six updated VEWLIX cabs. " Does this mean, that there is a possibility that it has [CC]? Would this be the first Acrade with [CC] ? Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From Joshua at igda.org Mon Oct 12 06:50:33 2009 From: Joshua at igda.org (Joshua Caulfield) Date: Mon, 12 Oct 2009 06:50:33 -0400 Subject: [games_access] GDC + IGDA Tech Migration References: <002301ca476b$6db1ebd0$4915c370$@de><7990B763-8EDB-4F9E-8D0C-FE3792BA7D1E@uiuc.edu><7D4E2A3629B61948BB695BA5C4CBF0FA02C0FFD3@tmgmail.TALLEY.COM> Message-ID: <7D4E2A3629B61948BB695BA5C4CBF0FA02C0FFFA@tmgmail.TALLEY.COM> Good morning All, Sorry for the delayed response, I was out with the flu on Friday. I don't know what the closed captioning capabilities are, but I'll take a look. Joshua ________________________________ From: games_access-bounces at igda.org on behalf of D. Michelle Hinn Sent: Thu 10/8/2009 8:09 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC + IGDA Tech Migration Also (and I have to ask this since it is the accessibility SIG :) ) -- what are the capabilities for closed captioning? Michelle On Oct 8, 2009, at 6:34 AM, Joshua Caulfield wrote: > Good Morning, > > In reading this it occurs to me that this group may not be aware > that the IGDA now has webinar capabilities. It's not the highest > end webex you can buy, rather it's a standard gotowebinar instance, > but I am currently putting together schedules of speakers. If any > of you were planning on doing a presentation at GDC and it got > turned down and you would like to run it for the IGDA membership, I > am happy to get you into the line up. > > Please email me if you are interested. I like to keep webinars to > no more than 60 minutes (45 is preferable) with availability for > 20-30 min of Q&A. > Also, just so not one is surprised later on, my hope is to find > sponsors for these webinar programs, so there may be a sponsor > underwriting the presentations. When we get to the point where we > actually have interested sponsors, I will absolutely allow the > speaker to decline to participate if they feel that a sponsor > doesn't represent them for some reason. > > Anyways, I wanted to throw that out to this group, as it sounds > like you need a venue, and I have one that is readily available to > you. > > Sincerely, > Joshua > > Joshua Caulfield > Executive Director > IGDA > > ________________________________ > > From: games_access-bounces at igda.org on behalf of D. Michelle Hinn > Sent: Wed 10/7/2009 7:41 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] GDC + IGDA Tech Migration > > > > Hi all, > > Unfortunately all of the proposals for game accessibility for GDC SF > 2010 were turned down. I was wondering if anyone on this list got > anything in? There's a diversity "hearing" in the works within the > GDC itself, as it seems that every proposal we know about having to > do with diversity issues were eliminated in the first round. I'm just > double checking to see if everything was axed on our topic. If you > have not yet heard about the status of a proposal you may have turned > in, count it as rejected. They've already sent out the acceptance and > are now just sending out the funeral notices. :( > > In other news, this weekend is the big "tech migration" to the new > IGDA site so if you have been having trouble posting to the list, > that is why I've just learned. Please email me at hinn at uiuc.edu with > any questions of concerns. > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From Joshua at igda.org Mon Oct 12 06:52:10 2009 From: Joshua at igda.org (Joshua Caulfield) Date: Mon, 12 Oct 2009 06:52:10 -0400 Subject: [games_access] GDC + IGDA Tech Migration References: <002301ca476b$6db1ebd0$4915c370$@de><7990B763-8EDB-4F9E-8D0C-FE3792BA7D1E@uiuc.edu><7D4E2A3629B61948BB695BA5C4CBF0FA02C0FFD3@tmgmail.TALLEY.COM> Message-ID: <7D4E2A3629B61948BB695BA5C4CBF0FA02C0FFFB@tmgmail.TALLEY.COM> Generally yes, these will only be available to IGDA members. However, if a sig or chapter wants to do one or two that are open to the public, I am ok with that. I AM going to limit that number to 2 or less a year though. Cheers, Joshua ________________________________ From: games_access-bounces at igda.org on behalf of D. Michelle Hinn Sent: Thu 10/8/2009 8:08 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC + IGDA Tech Migration This is only available to IGDA members, correct? On Oct 8, 2009, at 6:34 AM, Joshua Caulfield wrote: > Good Morning, > > In reading this it occurs to me that this group may not be aware > that the IGDA now has webinar capabilities. It's not the highest > end webex you can buy, rather it's a standard gotowebinar instance, > but I am currently putting together schedules of speakers. If any > of you were planning on doing a presentation at GDC and it got > turned down and you would like to run it for the IGDA membership, I > am happy to get you into the line up. > > Please email me if you are interested. I like to keep webinars to > no more than 60 minutes (45 is preferable) with availability for > 20-30 min of Q&A. > Also, just so not one is surprised later on, my hope is to find > sponsors for these webinar programs, so there may be a sponsor > underwriting the presentations. When we get to the point where we > actually have interested sponsors, I will absolutely allow the > speaker to decline to participate if they feel that a sponsor > doesn't represent them for some reason. > > Anyways, I wanted to throw that out to this group, as it sounds > like you need a venue, and I have one that is readily available to > you. > > Sincerely, > Joshua > > Joshua Caulfield > Executive Director > IGDA > > ________________________________ > > From: games_access-bounces at igda.org on behalf of D. Michelle Hinn > Sent: Wed 10/7/2009 7:41 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] GDC + IGDA Tech Migration > > > > Hi all, > > Unfortunately all of the proposals for game accessibility for GDC SF > 2010 were turned down. I was wondering if anyone on this list got > anything in? There's a diversity "hearing" in the works within the > GDC itself, as it seems that every proposal we know about having to > do with diversity issues were eliminated in the first round. I'm just > double checking to see if everything was axed on our topic. If you > have not yet heard about the status of a proposal you may have turned > in, count it as rejected. They've already sent out the acceptance and > are now just sending out the funeral notices. :( > > In other news, this weekend is the big "tech migration" to the new > IGDA site so if you have been having trouble posting to the list, > that is why I've just learned. Please email me at hinn at uiuc.edu with > any questions of concerns. > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Wed Oct 14 10:17:06 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Wed, 14 Oct 2009 15:17:06 +0100 Subject: [games_access] Game Accessibility Links - Test Message-ID: Some great reads here: http://gameaccessibility.blogspot.com/2009/10/entitlement.html http://gameaccessibility.blogspot.com/2009/10/accessibility-creating-games-for.html Not been able to post for a while - hoping this gets through... Barrie OneSwitch -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Oct 14 10:56:12 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 14 Oct 2009 16:56:12 +0200 Subject: [games_access] Game Accessibility Links - Test In-Reply-To: References: Message-ID: <003a01ca4cde$796df360$6c49da20$@de> Hi Barrie, thanks. Does physical disability include speech? Or do we have to differ different kind of speech impairment? Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Barrie Ellis > Gesendet: Mittwoch, 14. Oktober 2009 16:17 > An: IGDA Games Accessibility SIG Mailing List > Betreff: [games_access] Game Accessibility Links - Test > > Some great reads here: > > http://gameaccessibility.blogspot.com/2009/10/entitlement.html > http://gameaccessibility.blogspot.com/2009/10/accessibility-creating- > games-for.html > > Not been able to post for a while - hoping this gets through... > > Barrie > OneSwitch > From richard at audiogames.net Wed Oct 14 14:37:23 2009 From: richard at audiogames.net (AudioGames.net) Date: Wed, 14 Oct 2009 20:37:23 +0200 Subject: [games_access] Game Accessibility Links - Test References: Message-ID: <7BBB6DF71A064C5D92E63BD92F67E22F@Delletje> Hi Barrie, Great posts, thanks! Greets, Ries ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, October 14, 2009 4:17 PM Subject: [games_access] Game Accessibility Links - Test Some great reads here: http://gameaccessibility.blogspot.com/2009/10/entitlement.html http://gameaccessibility.blogspot.com/2009/10/accessibility-creating-games-for.html Not been able to post for a while - hoping this gets through... Barrie OneSwitch ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Wed Oct 14 15:11:08 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Wed, 14 Oct 2009 20:11:08 +0100 Subject: [games_access] Game Accessibility Links - Test In-Reply-To: <7BBB6DF71A064C5D92E63BD92F67E22F@Delletje> References: <7BBB6DF71A064C5D92E63BD92F67E22F@Delletje> Message-ID: <30731EF74F3047B0B5553A87615BC08A@OneSwitch> Cheers, Richard. Point taken re. lazy links and not posting a what it's about. Consider my hand slapped! I should know better! Glad my posts are making it through again. Barrie ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, October 14, 2009 7:37 PM Subject: Re: [games_access] Game Accessibility Links - Test Hi Barrie, Great posts, thanks! Greets, Ries ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, October 14, 2009 4:17 PM Subject: [games_access] Game Accessibility Links - Test Some great reads here: http://gameaccessibility.blogspot.com/2009/10/entitlement.html http://gameaccessibility.blogspot.com/2009/10/accessibility-creating-games-for.html Not been able to post for a while - hoping this gets through... Barrie OneSwitch ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From chris at chrisquinn.com Wed Oct 14 17:33:01 2009 From: chris at chrisquinn.com (Chris Quinn) Date: Wed, 14 Oct 2009 17:33:01 -0400 Subject: [games_access] Recruiting Warcraft 3 Testers for MFA Thesis! Message-ID: <4AD6438D.4020409@chrisquinn.com> Hey everyone, I am looking for volunteer testers to help out with my MFA thesis. I am looking for gamers with physical disabilities to test Defense of the Ancients (DotA), a custom map for Warcraft 3: The Frozen Throne, for accessibility barriers. I am going to take your feedback to Blizzard in order to create a custom map prototype that attempts to eliminate these barriers, at which point I would reach out to you again to test the prototype. Ultimately, the goal is to evaluate this process at a feasible method to create more accessible mainstream games. Please go to my blog (quinn-thesis.blogspot.com ) to learn more about my project and the overall process. If you are interested in participating, please email me at chris at chrisquinn.com and I can send you more details. Thanks for your time! Chris Quinn Original Post: http://www.ablegamers.com/forums/7-gaming-with-a-physical-disability/2267-recruiting-warcraft-3-testers-for-mfa-thesis.html From hinn at uiuc.edu Thu Oct 15 01:26:15 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 15 Oct 2009 00:26:15 -0500 Subject: [games_access] Recruiting Warcraft 3 Testers for MFA Thesis! In-Reply-To: <4AD6438D.4020409@chrisquinn.com> References: <4AD6438D.4020409@chrisquinn.com> Message-ID: <0407AB1E-9F2C-4D12-BDEF-0694BD72D8C0@uiuc.edu> This is great, Chris! All research in accessibility is always welcome! I'll help more with recruitment soon -- it's a very hectic time at the moment -- long week! :) Michelle On Oct 14, 2009, at 4:33 PM, Chris Quinn wrote: > Hey everyone, > > I am looking for volunteer testers to help out with my MFA thesis. > I am looking for gamers with physical disabilities to test Defense > of the Ancients (DotA), a custom map for Warcraft 3: The Frozen > Throne, for accessibility barriers. I am going to take your > feedback to Blizzard in order to create a custom map prototype that > attempts to eliminate these barriers, at which point I would reach > out to you again to test the prototype. Ultimately, the goal is to > evaluate this process at a feasible method to create more > accessible mainstream games. > > Please go to my blog (quinn-thesis.blogspot.com thesis.blogspot.com>) to learn more about my project and the > overall process. If you are interested in participating, please > email me at chris at chrisquinn.com and > I can send you more details. > > Thanks for your time! > > Chris Quinn > > Original Post: http://www.ablegamers.com/forums/7-gaming-with-a- > physical-disability/2267-recruiting-warcraft-3-testers-for-mfa- > thesis.html > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Oct 15 01:34:25 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 15 Oct 2009 00:34:25 -0500 Subject: [games_access] Game Accessibility Links - Test In-Reply-To: <30731EF74F3047B0B5553A87615BC08A@OneSwitch> References: <7BBB6DF71A064C5D92E63BD92F67E22F@Delletje> <30731EF74F3047B0B5553A87615BC08A@OneSwitch> Message-ID: <98ECC04D-B322-4042-978B-BFC287BBC97F@uiuc.edu> The article at Game Informer is actually a reprint from a 2008 article -- I was wondering when I saw the text that Ubisoft had made the commitment to subtitles...I remembered that they had announced that the year before. So much has changed since that article -- I wish that they had posted that it was a reprint, as it was presented as a new story and caused a bit of confusion. Anyway, glad you are able to post again...I never could figure out what that was about!!!! But I know through the IGDA grapevine that there have been problems with the SIG lists, which will shortly be disbanded when the new technology comes up (hard launch still set for the 19th) and is stable. So one problem solved...only to become obsolete shortly. ;) Michelle On Oct 14, 2009, at 2:11 PM, Barrie Ellis wrote: > Cheers, Richard. Point taken re. lazy links and not posting a what > it's about. Consider my hand slapped! I should know better! > > Glad my posts are making it through again. > > Barrie > > ----- Original Message ----- > From: AudioGames.net > To: IGDA Games Accessibility SIG Mailing List > Sent: Wednesday, October 14, 2009 7:37 PM > Subject: Re: [games_access] Game Accessibility Links - Test > > Hi Barrie, > > Great posts, thanks! > > Greets, > > Ries > > > > > ----- Original Message ----- > From: Barrie Ellis > To: IGDA Games Accessibility SIG Mailing List > Sent: Wednesday, October 14, 2009 4:17 PM > Subject: [games_access] Game Accessibility Links - Test > > Some great reads here: > > http://gameaccessibility.blogspot.com/2009/10/entitlement.html > http://gameaccessibility.blogspot.com/2009/10/accessibility- > creating-games-for.html > > Not been able to post for a while - hoping this gets through... > > Barrie > OneSwitch > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Thu Oct 15 03:54:41 2009 From: steve at ablegamers.com (Steven Spohn) Date: Thu, 15 Oct 2009 03:54:41 -0400 Subject: [games_access] Recruiting Warcraft 3 Testers for MFA Thesis! In-Reply-To: <4AD6438D.4020409@chrisquinn.com> References: <4AD6438D.4020409@chrisquinn.com> Message-ID: <000101ca4d6c$c12f7500$438e5f00$@com> Greetings Chris, My name is Steve Spohn, I'm the associate editor for AbleGamers.com. First, I think your project is extremely interesting and I really hope it goes well. Second, I'll save you in a step, I read on your blog that you are planning to reach out to us at AbleGamers - so I thought I would reach out to you instead. We would be happy to help you in recruiting testers, on top of that, I happened to have played DoTA since the days before it was shortened into that name. Shoot me a private e-mail - Steve at AbleGamers.com - we can discuss the details later today. I just wanted to publicly say that I think it is great you are including disabilities as your main point in a thesis! Great job, and I'll look forward to hearing from you soon! Steve Spohn Associate Editor www.AbleGamers.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Chris Quinn Sent: Wednesday, October 14, 2009 5:33 PM To: games_access at igda.org Subject: [games_access] Recruiting Warcraft 3 Testers for MFA Thesis! Hey everyone, I am looking for volunteer testers to help out with my MFA thesis. I am looking for gamers with physical disabilities to test Defense of the Ancients (DotA), a custom map for Warcraft 3: The Frozen Throne, for accessibility barriers. I am going to take your feedback to Blizzard in order to create a custom map prototype that attempts to eliminate these barriers, at which point I would reach out to you again to test the prototype. Ultimately, the goal is to evaluate this process at a feasible method to create more accessible mainstream games. Please go to my blog (quinn-thesis.blogspot.com ) to learn more about my project and the overall process. If you are interested in participating, please email me at chris at chrisquinn.com and I can send you more details. Thanks for your time! Chris Quinn Original Post: http://www.ablegamers.com/forums/7-gaming-with-a-physical-disability/2267-re cruiting-warcraft-3-testers-for-mfa-thesis.html _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.421 / Virus Database: 270.14.16/2435 - Release Date: 10/14/09 18:32:00 From thomas at pininteractive.com Thu Oct 15 05:00:57 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 15 Oct 2009 11:00:57 +0200 Subject: [games_access] Game Accessibility Links - Test In-Reply-To: References: Message-ID: <3CC54F93-A1E1-4B78-A4A3-BDAAFC92A343@pininteractive.com> great article Barrie, /Thomas On Oct 14, 2009, at 4:17 PM, Barrie Ellis wrote: > Some great reads here: > > http://gameaccessibility.blogspot.com/2009/10/entitlement.html > http://gameaccessibility.blogspot.com/2009/10/accessibility-creating-games-for.html > > Not been able to post for a while - hoping this gets through... > > Barrie > OneSwitch > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Sat Oct 17 05:27:06 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sat, 17 Oct 2009 10:27:06 +0100 Subject: [games_access] Mystic Mine - and Top 5 (blatant advert alert!) Message-ID: I recently posted a Top 5 Multiplayer One Switch Games here: http://switchgaming.blogspot.com/2009/09/top-5-multiplayer-one-switch-games.html If any of you don't have the top placed Mystic Mine, publisher Koonsolo are running a promotion where you might get a free copy just for following them on Twitter / Facebook / YouTube. Copied below: October 16, 2009 - Koonsolo is giving away free copies of Mystic Mine (or a $19.95 Gift Card if you already bought the game). To get a chance at winning, all you have to do is become a fan or follow them on Twitter, Facebook, YouTube or Vimeo. Koonsolo explains: "Becoming a fan or following Koonsolo means a lot to us, so for those who support us that way, we offer something extra. Next month we'll give away free copies of Mystic Mine. (Or if you already bought it from our website, a $19.95 Gift Card). A few winners will be picked out from those who are a fan on Facebook or follow us on Twitter, YouTube or Vimeo. So make sure you subscribe before the deadline to secure your spot." So don't wait and subscribe now! Just click on the following links: Twitter: http://twitter.com/koonsolo Facebook: http://www.facebook.com/pages/Koonsolo/131223576036 YouTube: http://www.youtube.com/koonsolo Vimeo: http://www.vimeo.com/koonsolo Koonsolo also has something special lined up for those who don't win, but more on that later. Important thing now is to subscribe as soon as possible so you don't miss out on this great opportunity. -------------- next part -------------- An HTML attachment was scrubbed... URL: From claudio.zeni at bluewin.ch Sun Oct 18 14:36:58 2009 From: claudio.zeni at bluewin.ch (Claudio Zeni) Date: Sun, 18 Oct 2009 20:36:58 +0200 Subject: [games_access] experimental games - working on mobile devices! In-Reply-To: <30731EF74F3047B0B5553A87615BC08A@OneSwitch> References: <7BBB6DF71A064C5D92E63BD92F67E22F@Delletje> <30731EF74F3047B0B5553A87615BC08A@OneSwitch> Message-ID: <9B4D8348D0FE431DBAF01677DCE27F68@Claudiopc> Hi there! I made a very interesting discovery today. As some of you know, most of the experimental games from audiogames.net are whritten in flash. I found a "flash player" on my fone, so I thought "why not try it?" I installed one game on my fone and I could hear the introduction-voice!!! The problem was that the game said "press the space bar to start the game", and on mobile devices, you don't have a space bar. Another game didn't work correctly. I could hear a short part of the intro, but then the game crashed. Guys, I think I have discovered a new platform for little handy-games!! If the game is little and compact, it should work on newer mobile fones! What do you say about it? Best regards Claudio. -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Oct 18 15:21:26 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 18 Oct 2009 21:21:26 +0200 Subject: [games_access] experimental games - working on mobile devices! In-Reply-To: <9B4D8348D0FE431DBAF01677DCE27F68@Claudiopc> References: <7BBB6DF71A064C5D92E63BD92F67E22F@Delletje> <30731EF74F3047B0B5553A87615BC08A@OneSwitch> <9B4D8348D0FE431DBAF01677DCE27F68@Claudiopc> Message-ID: <000701ca5028$30bbac00$92330400$@de> Hi Claudio, Wow sounds great. Maybe some games can be adapted with little changes? I am wondering what buttons are used to play on a mobile. Are there "one switch audiogames"? Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Claudio Zeni > Gesendet: Sonntag, 18. Oktober 2009 20:37 > An: 'Barrie Ellis'; 'IGDA Games Accessibility SIG Mailing List' > Betreff: [games_access] experimental games - working on mobile devices! > > Hi there! > I made a very interesting discovery today. > As some of you know, most of the experimental games from > audiogames.net are whritten in flash. > I found a "flash player" on my fone, so I thought "why not try it?" > I installed one game on my fone and I could hear the introduction- > voice!!! > The problem was that the game said "press the space bar to start the > game", and on mobile devices, you don't have a space bar. > Another game didn't work correctly. > I could hear a short part of the intro, but then the game crashed. > Guys, I think I have discovered a new platform for little handy-games!! > If the game is little and compact, it should work on newer mobile > fones! > What do you say about it? > Best regards > Claudio. From oneswitch at googlemail.com Sun Oct 18 16:57:35 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sun, 18 Oct 2009 21:57:35 +0100 Subject: [games_access] experimental games - working on mobile devices! In-Reply-To: <9B4D8348D0FE431DBAF01677DCE27F68@Claudiopc> References: <7BBB6DF71A064C5D92E63BD92F67E22F@Delletje> <30731EF74F3047B0B5553A87615BC08A@OneSwitch> <9B4D8348D0FE431DBAF01677DCE27F68@Claudiopc> Message-ID: <5A2AA31EC0D844DA9652303C6DF9CADD@OneSwitch> Hi Claudio, Hi all, Richard of Audiogames has often spoke about how well audiogames would translate to the likes of iPods and other portable devices. I agree too, and would love to have some interactive fiction to play for long journeys on trains and planes. Especially so for me as using handheld video game devices makes me feel ill whilst travelling. Re. one-switch audio games, Sandra. Probably not the most subtle example but there are one or two in existence such as Scarface that came from an Experimental Audiogames competition, Links below: http://switchgaming.blogspot.com/2007/04/first-18-rated-one-switch-game-scarface_20.html http://www.audiogames.net/playcenter/index_exp.php Would love to see more. By the way Richard, will there be an Audio Games 2009 Experimental Games this year? Have always enjoyed the imaginative games that have come out of this. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Claudio Zeni To: 'Barrie Ellis' ; 'IGDA Games Accessibility SIG Mailing List' Sent: Sunday, October 18, 2009 7:36 PM Subject: experimental games - working on mobile devices! Hi there! I made a very interesting discovery today. As some of you know, most of the experimental games from audiogames.net are whritten in flash. I found a "flash player" on my fone, so I thought "why not try it?" I installed one game on my fone and I could hear the introduction-voice!!! The problem was that the game said "press the space bar to start the game", and on mobile devices, you don't have a space bar. Another game didn't work correctly. I could hear a short part of the intro, but then the game crashed. Guys, I think I have discovered a new platform for little handy-games!! If the game is little and compact, it should work on newer mobile fones! What do you say about it? Best regards Claudio. -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Sun Oct 18 17:16:19 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sun, 18 Oct 2009 22:16:19 +0100 Subject: [games_access] 4Noah VCS Message-ID: <1F56736BCA924B6C8AC5CE76E8E5EFE4@OneSwitch> Wanted to bring people's attention to some of the fantastic accessibility work of William Pilgrim at... ...The 4Noah Laboratory: http://www.oneswitch.org.uk/2/I/4Noah/4Noah-index.htm I'm slowly adding some of his great apps, games and utilities. Latest to go in is 4Noah VCS which can make a number of Atari VCS/2600 games that were previously inaccessible to one-switch gamers accessible: http://switchgaming.blogspot.com/2009/10/4noah-vcs.html Works with almost any emulated game that can be played using a keyboard. You can see more of Will's mighty-fine work at his YouTube channel. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Sun Oct 18 17:00:22 2009 From: mark at ablegamers.com (Mark Barlet) Date: Sun, 18 Oct 2009 17:00:22 -0400 Subject: [games_access] experimental games - working on mobile devices! In-Reply-To: <9B4D8348D0FE431DBAF01677DCE27F68@Claudiopc> References: <7BBB6DF71A064C5D92E63BD92F67E22F@Delletje> <30731EF74F3047B0B5553A87615BC08A@OneSwitch> <9B4D8348D0FE431DBAF01677DCE27F68@Claudiopc> Message-ID: <191870b70910181400w579475cbr972675bd9a5bf562@mail.gmail.com> That sounds cool, given that many phones have GPS in them now, I can see a lot of cool things that could be done. Keep us informed. On Sun, Oct 18, 2009 at 2:36 PM, Claudio Zeni wrote: > Hi there! > I made a very interesting discovery today. > As some of you know, most of the experimental games? from audiogames.net are > whritten in flash. > I found a "flash player" on my fone, so I thought "why not try it?" > I installed one game on my fone and I could hear the introduction-voice!!! > The problem was that the game said "press the space bar to start the game", > and on mobile devices, you don't have a space bar. > Another game didn't work correctly. > I could hear a short part of the intro, but then the game crashed. > Guys, I think I have discovered a new platform for little handy-games!! > If the game is little and compact, it should work on newer mobile fones! > What do you say about it? > Best regards > Claudio. > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From mark at ablegamers.com Sun Oct 18 17:41:18 2009 From: mark at ablegamers.com (Mark Barlet) Date: Sun, 18 Oct 2009 17:41:18 -0400 Subject: [games_access] My Football Game - And they said it could not be done. Message-ID: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com> Hello All, AbleGamers just did a write up of a game called "My Football Game" - It is a very very high quality game from a group called VTree LLC, who partnered with EA SPROTS to use the football eng to make a Football game that is designed from the start for congestive disabilities and sever physical disabilities. I would highly recommend that people go give this story a read, and check out the game. Here is a link to the story we did http://ablegamers.com/game-news/712-my-football-game-and-they-said-it-couldnt-be-done.html And here is a link the games website http://www.vtreellc.com/ Here is what they say about the game. VTree? LLC is a leader in developing special needs software and assistive technology. Developing exciting and authentic videogame action that promotes confidence and enhances social interaction is our mission. We design customizable games especially for those who are challenged by cognitive and/or physical disabilities. VTree?s games are adaptable, accessible and?most important?FUN! Our games can be manipulated to match the player?s level of competency. As certain skills are mastered, the games become more challenging, allowing the player to experience success at each level. Our dream is to promote inclusive participation in community life for people with special needs. VTree?s games are not just fun. They enhance personal satisfaction and self-confidence and can be used as motivators to open doors to other new experiences. -- Mark C. Barlet Editor-in-Chief AbleGamers.com From sandra_uhling at web.de Mon Oct 19 04:50:29 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 19 Oct 2009 10:50:29 +0200 Subject: [games_access] My Football Game - And they said it could not be done. In-Reply-To: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com> References: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com> Message-ID: <000f01ca5099$3615b0d0$a2411270$@de> Hi Marc, wow that sounds good. Can this game be used in rehabilitation? Is there a demo or do people have to buy it, to try it out? The article: Maybe additional information about VTree LLC would be great. So it can be better understood. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Mark Barlet > Gesendet: Sonntag, 18. Oktober 2009 23:41 > An: IGDA Games Accessibility SIG Mailing List > Betreff: [games_access] My Football Game - And they said it could not > be done. > > Hello All, > > AbleGamers just did a write up of a game called "My Football Game" - > It is a very very high quality game from a group called VTree LLC, who > partnered with EA SPROTS to use the football eng to make a Football > game that is designed from the start for congestive disabilities and > sever physical disabilities. I would highly recommend that people go > give this story a read, and check out the game. > > Here is a link to the story we did > http://ablegamers.com/game-news/712-my-football-game-and-they-said-it- > couldnt-be-done.html > > And here is a link the games website > http://www.vtreellc.com/ > > Here is what they say about the game. > > VTree? LLC is a leader in developing special needs software and > assistive technology. Developing exciting and authentic videogame > action that promotes confidence and enhances social interaction is our > mission. We design customizable games especially for those who are > challenged by cognitive and/or physical disabilities. > > VTree?s games are adaptable, accessible and?most important?FUN! Our > games can be manipulated to match the player?s level of competency. As > certain skills are mastered, the games become more challenging, > allowing the player to experience success at each level. > > Our dream is to promote inclusive participation in community life for > people with special needs. VTree?s games are not just fun. They enhance > personal satisfaction and self-confidence and can be used as motivators > to open doors to other new experiences. > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Mon Oct 19 06:01:52 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 19 Oct 2009 12:01:52 +0200 Subject: [games_access] New IGDA Website In-Reply-To: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com> References: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com> Message-ID: <001201ca50a3$2f06b320$8d141960$@de> Hi, wow I like it very much :-) I can login, but it looks like that my "Role" does not allow to join our SIG. Maybe Michelle has to change something? It would be good to know, what kind of "role" is need to join the SIG. Best regards, Sandra From ioo at ablegamers.com Mon Oct 19 07:04:59 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Mon, 19 Oct 2009 07:04:59 -0400 Subject: [games_access] My Football Game - And they said it could not be done. In-Reply-To: <000f01ca5099$3615b0d0$a2411270$@de> References: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com> <000f01ca5099$3615b0d0$a2411270$@de> Message-ID: <4980602695474599241@unknownmsgid> Yes it can be used for rehab. I gave you the link to vtree so you can go and learn about then. They also make software to teach people how to use their wheelchairs and such. It is a great game, a true breakthrough Mark Sent from mobile device. On Oct 19, 2009, at 4:57 AM, "Sandra Uhling" wrote: > Hi Marc, > > wow that sounds good. > Can this game be used in rehabilitation? > Is there a demo or do people have to buy it, to try it out? > > The article: > Maybe additional information about VTree LLC would be great. > So it can be better understood. > > Best regards, > Sandra > >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] Im Auftrag von Mark Barlet >> Gesendet: Sonntag, 18. Oktober 2009 23:41 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: [games_access] My Football Game - And they said it could not >> be done. >> >> Hello All, >> >> AbleGamers just did a write up of a game called "My Football Game" - >> It is a very very high quality game from a group called VTree LLC, >> who >> partnered with EA SPROTS to use the football eng to make a Football >> game that is designed from the start for congestive disabilities and >> sever physical disabilities. I would highly recommend that people go >> give this story a read, and check out the game. >> >> Here is a link to the story we did >> http://ablegamers.com/game-news/712-my-football-game-and-they-said- >> it- >> couldnt-be-done.html >> >> And here is a link the games website >> http://www.vtreellc.com/ >> >> Here is what they say about the game. >> >> VTree? LLC is a leader in developing special needs software and >> assistive technology. Developing exciting and authentic videogame >> action that promotes confidence and enhances social interaction is >> our >> mission. We design customizable games especially for those who are >> challenged by cognitive and/or physical disabilities. >> >> VTree?s games are adaptable, accessible and?most important? >> FUN! Our >> games can be manipulated to match the player?s level of competency >> . As >> certain skills are mastered, the games become more challenging, >> allowing the player to experience success at each level. >> >> Our dream is to promote inclusive participation in community life for >> people with special needs. VTree?s games are not just fun. They en >> hance >> personal satisfaction and self-confidence and can be used as >> motivators >> to open doors to other new experiences. >> >> -- >> Mark C. Barlet >> Editor-in-Chief >> AbleGamers.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From ioo at ablegamers.com Mon Oct 19 07:12:10 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Mon, 19 Oct 2009 07:12:10 -0400 Subject: [games_access] New IGDA Website In-Reply-To: <001201ca50a3$2f06b320$8d141960$@de> References: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com> <001201ca50a3$2f06b320$8d141960$@de> Message-ID: <6847542400010670881@unknownmsgid> Are you an active member of IGDA? If you are not you can not join SIGs. They are doing a lot to enforce membership. I have to go check it out. Sent from mobile device. On Oct 19, 2009, at 6:01 AM, "Sandra Uhling" wrote: > Hi, > > wow I like it very much :-) > > I can login, but it looks like that > my "Role" does not allow to join our SIG. > > Maybe Michelle has to change something? > > It would be good to know, what kind of "role" > is need to join the SIG. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From Joshua at igda.org Mon Oct 19 07:44:35 2009 From: Joshua at igda.org (Joshua Caulfield) Date: Mon, 19 Oct 2009 07:44:35 -0400 Subject: [games_access] New IGDA Website References: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com> <001201ca50a3$2f06b320$8d141960$@de> <6847542400010670881@unknownmsgid> Message-ID: <7D4E2A3629B61948BB695BA5C4CBF0FA02C100CD@tmgmail.TALLEY.COM> Good Morning, We're still cleaning up and working on correcting each SIGs individual access abilities. We're also waiting for the full sig participant lust from a few sig leaders. So you may see a bit of a delay in getting all of the content areas aligned. We are working on getting everything finished asap. Please stay tuned. Joshua ________________________________ From: games_access-bounces at igda.org on behalf of Mark Barlet Sent: Mon 10/19/2009 7:12 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] New IGDA Website Are you an active member of IGDA? If you are not you can not join SIGs. They are doing a lot to enforce membership. I have to go check it out. Sent from mobile device. On Oct 19, 2009, at 6:01 AM, "Sandra Uhling" wrote: > Hi, > > wow I like it very much :-) > > I can login, but it looks like that > my "Role" does not allow to join our SIG. > > Maybe Michelle has to change something? > > It would be good to know, what kind of "role" > is need to join the SIG. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From ioo at ablegamers.com Mon Oct 19 07:57:13 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Mon, 19 Oct 2009 07:57:13 -0400 Subject: [games_access] New IGDA Website In-Reply-To: <7D4E2A3629B61948BB695BA5C4CBF0FA02C100CD@tmgmail.TALLEY.COM> References: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com> <001201ca50a3$2f06b320$8d141960$@de> <6847542400010670881@unknownmsgid> <7D4E2A3629B61948BB695BA5C4CBF0FA02C100CD@tmgmail.TALLEY.COM> Message-ID: <-8082264890953463154@unknownmsgid> Great thanks! Sent from mobile device. On Oct 19, 2009, at 7:41 AM, "Joshua Caulfield" wrote: Good Morning, We're still cleaning up and working on correcting each SIGs individual access abilities. We're also waiting for the full sig participant lust from a few sig leaders. So you may see a bit of a delay in getting all of the content areas aligned. We are working on getting everything finished asap. Please stay tuned. Joshua ------------------------------ *From:* games_access-bounces at igda.org on behalf of Mark Barlet *Sent:* Mon 10/19/2009 7:12 AM *To:* IGDA Games Accessibility SIG Mailing List *Subject:* Re: [games_access] New IGDA Website Are you an active member of IGDA? If you are not you can not join SIGs. They are doing a lot to enforce membership. I have to go check it out. Sent from mobile device. On Oct 19, 2009, at 6:01 AM, "Sandra Uhling" wrote: > Hi, > > wow I like it very much :-) > > I can login, but it looks like that > my "Role" does not allow to join our SIG. > > Maybe Michelle has to change something? > > It would be good to know, what kind of "role" > is need to join the SIG. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From dennis.asher at gmail.com Mon Oct 19 08:55:56 2009 From: dennis.asher at gmail.com (Dennis Asher) Date: Tue, 20 Oct 2009 01:55:56 +1300 Subject: [games_access] experimental games - working on mobile devices! In-Reply-To: <191870b70910181400w579475cbr972675bd9a5bf562@mail.gmail.com> References: <7BBB6DF71A064C5D92E63BD92F67E22F@Delletje> <30731EF74F3047B0B5553A87615BC08A@OneSwitch> <9B4D8348D0FE431DBAF01677DCE27F68@Claudiopc> <191870b70910181400w579475cbr972675bd9a5bf562@mail.gmail.com> Message-ID: <47d436d10910190555x4813b98ereb03dea6bb235374@mail.gmail.com> It gets better, I've just been at the Adobe MAX conference where Adobe announced Flash 10 (full version not just Flash lite) for mobile phones including the iPhone. So almost all Flash content, not just those written for the scaled down Flash lite will run on many new phones (Adobe have all the major phone manufacturers signed up except for Apple). This will open up the new phones to the thousands of Flash games. The bad news is Flash 10 mobile will only run on phones that have been designed to accept it, the first of these being some Windows Mobile phones and the Palm Pre, with Android and others following next year. The iPhone wont run Flash 10 mobile but the next version of the Flash authoring system will compile Flash 10 content into native applications that will run on the iPhone. Regards Dennis Asher Nanogames.com On Mon, Oct 19, 2009 at 10:00 AM, Mark Barlet wrote: > That sounds cool, given that many phones have GPS in them now, I can > see a lot of cool things that could be done. Keep us informed. > > On Sun, Oct 18, 2009 at 2:36 PM, Claudio Zeni > wrote: > > Hi there! > > I made a very interesting discovery today. > > As some of you know, most of the experimental games from audiogames.netare > > whritten in flash. > > I found a "flash player" on my fone, so I thought "why not try it?" > > I installed one game on my fone and I could hear the > introduction-voice!!! > > The problem was that the game said "press the space bar to start the > game", > > and on mobile devices, you don't have a space bar. > > Another game didn't work correctly. > > I could hear a short part of the intro, but then the game crashed. > > Guys, I think I have discovered a new platform for little handy-games!! > > If the game is little and compact, it should work on newer mobile fones! > > What do you say about it? > > Best regards > > Claudio. > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From claudio.zeni at bluewin.ch Mon Oct 19 11:00:02 2009 From: claudio.zeni at bluewin.ch (Claudio) Date: Mon, 19 Oct 2009 17:00:02 +0200 Subject: [games_access] audio game maker In-Reply-To: <-8082264890953463154@unknownmsgid> References: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com> <001201ca50a3$2f06b320$8d141960$@de> <6847542400010670881@unknownmsgid><7D4E2A3629B61948BB695BA5C4CBF0FA02C100CD@tmgmail.TALLEY.COM> <-8082264890953463154@unknownmsgid> Message-ID: <5BDD6D580B044DFD8B25C5165B22DB63@bstz.ch> Hi all! For a coupple of monts ago, the acccessibility foundation kreated a tool caled "audio game maker." The principe of the program was gread, but the developers have stopped making it. Many audiogamers downloaded it, and many where sig about it. But as I've menzioned, the konzept of the AGM is gread. So why has the foundation stopped the projekt? It would be gread if someone could give me an ansver, because I am very wondered about it. Best regards and thanks Claudio Zeni. -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Mon Oct 19 13:01:13 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 19 Oct 2009 18:01:13 +0100 Subject: [games_access] audio game maker In-Reply-To: <5BDD6D580B044DFD8B25C5165B22DB63@bstz.ch> References: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com><001201ca50a3$2f06b320$8d141960$@de><6847542400010670881@unknownmsgid><7D4E2A3629B61948BB695BA5C4CBF0FA02C100CD@tmgmail.TALLEY.COM><-8082264890953463154@unknownmsgid> <5BDD6D580B044DFD8B25C5165B22DB63@bstz.ch> Message-ID: <1971C981338F41D48575FED1AEE716F8@OneSwitch> I guess the money ran out for the project and other commitments took over. The web-page is still up for those unaware: http://www.audiogamemaker.com/ A superb thing. Don't know exactly why the support faded away. Barrie ----- Original Message ----- From: Claudio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Monday, October 19, 2009 4:00 PM Subject: [games_access] audio game maker Hi all! For a coupple of monts ago, the acccessibility foundation kreated a tool caled "audio game maker." The principe of the program was gread, but the developers have stopped making it. Many audiogamers downloaded it, and many where sig about it. But as I've menzioned, the konzept of the AGM is gread. So why has the foundation stopped the projekt? It would be gread if someone could give me an ansver, because I am very wondered about it. Best regards and thanks Claudio Zeni. ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Oct 19 13:35:49 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Mon, 19 Oct 2009 12:35:49 -0500 Subject: [games_access] My Football Game - And they said it could not be done. In-Reply-To: <4980602695474599241@unknownmsgid> References: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com> <000f01ca5099$3615b0d0$a2411270$@de> <4980602695474599241@unknownmsgid> Message-ID: <70E8F7D7-AA46-41B7-8B7D-E67984988AFD@uiuc.edu> This is definitely something to check out -- it's a real emotional experience to see what he did. Basically Chuck (the creator of the software) solved so many issues that keep many with cognitive and mobility disabilities from gaming and created something that is really quite amazing! Michelle On Oct 19, 2009, at 6:04 AM, Mark Barlet wrote: > Yes it can be used for rehab. I gave you the link to vtree so you can > go and learn about then. They also make software to teach people how > to use their wheelchairs and such. > > It is a great game, a true breakthrough > > Mark > > Sent from mobile device. > > On Oct 19, 2009, at 4:57 AM, "Sandra Uhling" > wrote: > >> Hi Marc, >> >> wow that sounds good. >> Can this game be used in rehabilitation? >> Is there a demo or do people have to buy it, to try it out? >> >> The article: >> Maybe additional information about VTree LLC would be great. >> So it can be better understood. >> >> Best regards, >> Sandra >> >>> -----Urspr?ngliche Nachricht----- >>> Von: games_access-bounces at igda.org [mailto:games_access- >>> bounces at igda.org] Im Auftrag von Mark Barlet >>> Gesendet: Sonntag, 18. Oktober 2009 23:41 >>> An: IGDA Games Accessibility SIG Mailing List >>> Betreff: [games_access] My Football Game - And they said it could >>> not >>> be done. >>> >>> Hello All, >>> >>> AbleGamers just did a write up of a game called "My Football Game" - >>> It is a very very high quality game from a group called VTree LLC, >>> who >>> partnered with EA SPROTS to use the football eng to make a Football >>> game that is designed from the start for congestive disabilities and >>> sever physical disabilities. I would highly recommend that people go >>> give this story a read, and check out the game. >>> >>> Here is a link to the story we did >>> http://ablegamers.com/game-news/712-my-football-game-and-they-said- >>> it- >>> couldnt-be-done.html >>> >>> And here is a link the games website >>> http://www.vtreellc.com/ >>> >>> Here is what they say about the game. >>> >>> VTree? LLC is a leader in developing special needs software and >>> assistive technology. Developing exciting and authentic videogame >>> action that promotes confidence and enhances social interaction is >>> our >>> mission. We design customizable games especially for those who are >>> challenged by cognitive and/or physical disabilities. >>> >>> VTree?s games are adaptable, accessible and?most important? >>> FUN! Our >>> games can be manipulated to match the player?s level of competency >>> . As >>> certain skills are mastered, the games become more challenging, >>> allowing the player to experience success at each level. >>> >>> Our dream is to promote inclusive participation in community life >>> for >>> people with special needs. VTree?s games are not just fun. They en >>> hance >>> personal satisfaction and self-confidence and can be used as >>> motivators >>> to open doors to other new experiences. >>> >>> -- >>> Mark C. Barlet >>> Editor-in-Chief >>> AbleGamers.com >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From claudio.zeni at bluewin.ch Mon Oct 19 13:51:12 2009 From: claudio.zeni at bluewin.ch (Claudio) Date: Mon, 19 Oct 2009 19:51:12 +0200 Subject: [games_access] My Football Game - And they said it could not bedone. In-Reply-To: <70E8F7D7-AA46-41B7-8B7D-E67984988AFD@uiuc.edu> References: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com><000f01ca5099$3615b0d0$a2411270$@de><4980602695474599241@unknownmsgid> <70E8F7D7-AA46-41B7-8B7D-E67984988AFD@uiuc.edu> Message-ID: <65572D0FB0374FE28441BA730A93AEB1@bstz.ch> Hi all! I haven't understand for what kind of persons this game is. Is it for gamers with blindness? Best regards Claudio. From sandra_uhling at web.de Mon Oct 19 14:04:24 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 19 Oct 2009 20:04:24 +0200 Subject: [games_access] audio game maker In-Reply-To: <1971C981338F41D48575FED1AEE716F8@OneSwitch> References: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com><001201ca50a3$2f06b320$8d141960$@de><6847542400010670881@unknownmsgid><7D4E2A3629B61948BB695BA5C4CBF0FA02C100CD@tmgmail.TALLEY.COM><-8082264890953463154@unknownmsgid> <5BDD6D580B044DFD8B25C5165B22DB63@bstz.ch> <1971C981338F41D48575FED1AEE716F8@OneSwitch> Message-ID: <003401ca50e6$9867cc80$c9376580$@de> Hi, I got an idea, because of this and other projects. It would be great, when we could have a webpage with this information: * projects - looking for tester * projects - looking for developer that use it * projects - that are good for students .... Maybe that could help to find people? In my study we always do projects for the rubbish bin :-( That is boring. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Barrie Ellis > Gesendet: Montag, 19. Oktober 2009 19:01 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] audio game maker > > I guess the money ran out for the project and other commitments took > over. The web-page is still up for those unaware: > > http://www.audiogamemaker.com/ > > A superb thing. Don't know exactly why the support faded away. > > Barrie > > > ----- Original Message ----- > From: Claudio > To: 'IGDA Games Accessibility SIG Mailing List' > > Sent: Monday, October 19, 2009 4:00 PM > Subject: [games_access] audio game maker > > Hi all! > For a coupple of monts ago, the acccessibility foundation kreated > a tool caled "audio game maker." > The principe of the program was gread, but the developers have > stopped making it. > Many audiogamers downloaded it, and many where sig about it. > But as I've menzioned, the konzept of the AGM is gread. > So why has the foundation stopped the projekt? > It would be gread if someone could give me an ansver, because I > am very wondered about it. > Best regards and thanks > Claudio Zeni. > > > ________________________________ > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From sandra_uhling at web.de Mon Oct 19 14:13:57 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 19 Oct 2009 20:13:57 +0200 Subject: [games_access] My Football Game - And they said it could not bedone. In-Reply-To: <65572D0FB0374FE28441BA730A93AEB1@bstz.ch> References: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com><000f01ca5099$3615b0d0$a2411270$@de><4980602695474599241@unknownmsgid> <70E8F7D7-AA46-41B7-8B7D-E67984988AFD@uiuc.edu> <65572D0FB0374FE28441BA730A93AEB1@bstz.ch> Message-ID: <003501ca50e7$ed535790$c7fa06b0$@de> Hi Claudio, this is what I understood: It is for cognitive and mobility disabled people. They added some features for these people: Alternative Controller: It is important that people can use also other kind of controller. There are some special adapted controller. You can use a keyboard, The USB Xbox 360 controller, joysticks,... Difficulty: here game speed: To make the game easier for people who are "slow", It is possible to set the game speed. You will have more time to react. Practise Mode: You can practice or train certain movements before you Play the full game mode. This is something like a tutorial, But you can enter it when you want and train what you want. You can also go back to train when you played a certain time. I have sometimes troubles with this: Sometimes I play a game, But there is a place that is very hard. And usually I make a break. And when I play again I have to solve this difficult situation :-( Then I wish for a training mode that I can always access. Color: Here I am not sure, but I think that selecting color for the team Can help people who are colorblind? (Green red and blue yellow) I think Claudio is right: It would be great to have more information that are easy to understand. Imagine developer would like to learn more. I will ask in my English lesson, if someone would like to do this. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Claudio > Gesendet: Montag, 19. Oktober 2009 19:51 > An: 'IGDA Games Accessibility SIG Mailing List' > Betreff: Re: [games_access] My Football Game - And they said it could > not bedone. > > Hi all! > I haven't understand for what kind of persons this game is. > Is it for gamers with blindness? > Best regards > Claudio. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Oct 19 13:28:36 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Mon, 19 Oct 2009 12:28:36 -0500 Subject: [games_access] New IGDA Website In-Reply-To: <-8082264890953463154@unknownmsgid> References: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com> <001201ca50a3$2f06b320$8d141960$@de> <6847542400010670881@unknownmsgid> <7D4E2A3629B61948BB695BA5C4CBF0FA02C100CD@tmgmail.TALLEY.COM> <-8082264890953463154@unknownmsgid> Message-ID: We're getting there everyone -- there's a lot that has gone into this and we can expect some glitches for a little while but it will get better soon! Michelle On Oct 19, 2009, at 6:57 AM, Mark Barlet wrote: > Great thanks! > > > Sent from mobile device. > > On Oct 19, 2009, at 7:41 AM, "Joshua Caulfield" > wrote: > >> Good Morning, >> >> We're still cleaning up and working on correcting each SIGs >> individual access abilities. We're also waiting for the full sig >> participant lust from a few sig leaders. So you may see a bit of >> a delay in getting all of the content areas aligned. We are >> working on getting everything finished asap. >> >> Please stay tuned. >> Joshua >> >> From: games_access-bounces at igda.org on behalf of Mark Barlet >> Sent: Mon 10/19/2009 7:12 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] New IGDA Website >> >> Are you an active member of IGDA? If you are not you can not join >> SIGs. They are doing a lot to enforce membership. >> >> I have to go check it out. >> >> Sent from mobile device. >> >> On Oct 19, 2009, at 6:01 AM, "Sandra Uhling" >> wrote: >> >> > Hi, >> > >> > wow I like it very much :-) >> > >> > I can login, but it looks like that >> > my "Role" does not allow to join our SIG. >> > >> > Maybe Michelle has to change something? >> > >> > It would be good to know, what kind of "role" >> > is need to join the SIG. >> > >> > Best regards, >> > Sandra >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From Joshua at igda.org Mon Oct 19 14:44:18 2009 From: Joshua at igda.org (Joshua Caulfield) Date: Mon, 19 Oct 2009 14:44:18 -0400 Subject: [games_access] New IGDA Website References: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com><001201ca50a3$2f06b320$8d141960$@de><6847542400010670881@unknownmsgid><7D4E2A3629B61948BB695BA5C4CBF0FA02C100CD@tmgmail.TALLEY.COM><-8082264890953463154@unknownmsgid> Message-ID: <7D4E2A3629B61948BB695BA5C4CBF0FA02C1010F@tmgmail.TALLEY.COM> Dear Games Access Folks, We are actually getting there. Just an FYI, if you're noticing any slowness. It seems the great traffic we're experiencing is causing some interesting interactions between our database and the drupal parts of the site. We're looking through a number of techniques to try and clean these up as well as a second prong back up plan to move the database to a second server to allow for faster processing of the profiles and such. Sorry if this is inconvenient right now, but we're on it, and I hope to have it resolved as quickly as we can. Thanks for your patience. Sincerely, Joshua ________________________________ From: games_access-bounces at igda.org on behalf of D. Michelle Hinn Sent: Mon 10/19/2009 1:28 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] New IGDA Website We're getting there everyone -- there's a lot that has gone into this and we can expect some glitches for a little while but it will get better soon! Michelle On Oct 19, 2009, at 6:57 AM, Mark Barlet wrote: Great thanks! Sent from mobile device. On Oct 19, 2009, at 7:41 AM, "Joshua Caulfield" wrote: Good Morning, We're still cleaning up and working on correcting each SIGs individual access abilities. We're also waiting for the full sig participant lust from a few sig leaders. So you may see a bit of a delay in getting all of the content areas aligned. We are working on getting everything finished asap. Please stay tuned. Joshua ________________________________ From: games_access-bounces at igda.org on behalf of Mark Barlet Sent: Mon 10/19/2009 7:12 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] New IGDA Website Are you an active member of IGDA? If you are not you can not join SIGs. They are doing a lot to enforce membership. I have to go check it out. Sent from mobile device. On Oct 19, 2009, at 6:01 AM, "Sandra Uhling" wrote: > Hi, > > wow I like it very much :-) > > I can login, but it looks like that > my "Role" does not allow to join our SIG. > > Maybe Michelle has to change something? > > It would be good to know, what kind of "role" > is need to join the SIG. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 7344 bytes Desc: not available URL: From hinn at uiuc.edu Mon Oct 19 14:00:58 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Mon, 19 Oct 2009 13:00:58 -0500 Subject: [games_access] My Football Game - And they said it could not bedone. In-Reply-To: <65572D0FB0374FE28441BA730A93AEB1@bstz.ch> References: <191870b70910181441n78960d50j68ab24444fdbeb60@mail.gmail.com><000f01ca5099$3615b0d0$a2411270$@de><4980602695474599241@unknownmsgid> <70E8F7D7-AA46-41B7-8B7D-E67984988AFD@uiuc.edu> <65572D0FB0374FE28441BA730A93AEB1@bstz.ch> Message-ID: <77ADCE0D-BAE9-4CD6-9C67-02D4CEC6401F@uiuc.edu> It's for those with cognitive and mobility disabilities primarily. It uses the Electronic Arts engine. It's not designed for gamers with blindness but it does help those with, say, Traumatic Brain Injury to game in a way that hasn't been possible to this extreme in mainstream gaming. Michelle On Oct 19, 2009, at 12:51 PM, Claudio wrote: > Hi all! > I haven't understand for what kind of persons this game is. > Is it for gamers with blindness? > Best regards > Claudio. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From mark at ablegamers.com Tue Oct 20 09:26:57 2009 From: mark at ablegamers.com (Mark Barlet) Date: Tue, 20 Oct 2009 09:26:57 -0400 Subject: [games_access] Game Accessibility Day Call for Proposals Message-ID: <191870b70910200626q6f057c3dq2b3704fcf1750b55@mail.gmail.com> Greetings all, I wanted to point out that we are calling for proposals for the 2010 Game Accessibility Day Preconference event as part of Games for Heath. GA Day is May 25th in Boston Mass. Details are still not well laid out this early in the game. http://ablegamers.org/game-accessibility-day-10.html We would like to see as many ideas as we can and get many voices in the conversation. If you have any questions, please email me off list at mark at ablegamers.org Thanks!! -- Mark C. Barlet Editor-in-Chief AbleGamers.com From mark at ablegamers.com Tue Oct 20 09:57:11 2009 From: mark at ablegamers.com (Mark Barlet) Date: Tue, 20 Oct 2009 09:57:11 -0400 Subject: [games_access] AbleGamers Got Panel into SXSW! - We also have a booth! Message-ID: <191870b70910200657v22490438gbd58911a6ebed67b@mail.gmail.com> Hey all, I wanted to let you know know that AbleGamers' panel "Thoughtless Design Leaves Disabled Gamers Logged Out " was selected for SXSW's Interactive 2010. This is a great opportunity to get the cause of Accessibility out to a lot more people given the massive attendance of SXSW. The folks that put on SXSW also donating space to us on the expo floor, so we will have a presents for some time during the event. If you have any questions, or would like to get involved, please contact me off list at mark at ablegamers.com (or org) -- Mark C. Barlet Editor-in-Chief AbleGamers.com From hinn at uiuc.edu Tue Oct 20 10:32:11 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Tue, 20 Oct 2009 09:32:11 -0500 Subject: [games_access] AbleGamers Got Panel into SXSW! - We also have a booth! In-Reply-To: <191870b70910200657v22490438gbd58911a6ebed67b@mail.gmail.com> References: <191870b70910200657v22490438gbd58911a6ebed67b@mail.gmail.com> Message-ID: <3E9958E0-CE03-42B3-83FB-E456A3C20E2D@uiuc.edu> Actually game accessibility will be live every day as part of the ScreenBurn arcade which is free and open to the public so it's better than an expo. :) Michelle On Oct 20, 2009, at 8:57 AM, Mark Barlet wrote: > Hey all, > > I wanted to let you know know that AbleGamers' panel "Thoughtless > Design Leaves Disabled Gamers Logged Out " was selected for SXSW's > Interactive 2010. > > This is a great opportunity to get the cause of Accessibility out to a > lot more people given the massive attendance of SXSW. > > The folks that put on SXSW also donating space to us on the expo > floor, so we will have a presents for some time during the event. > > If you have any questions, or would like to get involved, please > contact me off list at mark at ablegamers.com (or org) > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Oct 20 11:42:53 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Tue, 20 Oct 2009 10:42:53 -0500 Subject: [games_access] Gamasutra Article on Game Audio In-Reply-To: <3E9958E0-CE03-42B3-83FB-E456A3C20E2D@uiuc.edu> References: <191870b70910200657v22490438gbd58911a6ebed67b@mail.gmail.com> <3E9958E0-CE03-42B3-83FB-E456A3C20E2D@uiuc.edu> Message-ID: Hi all, Since game audio has been a topic of interest on the list lately, I thought that I'd point out an article that is now on Gamasutra that talks about innovations in game audio from a non-disability perspective that is always important for us to know about as we explain that accessibility concerns often are overall improvements to game design: "Beyond The Button Press" (http://www.gamasutra.com/view/feature/4023/beyond_the_button_press.php) [What opportunities are there for games that innovate using audio? LucasArts' Jesse Harlin takes a look at what new audio control possibilities technology has brought us, in this article originally published in Game Developer magazine recently.] Cheers all! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Oct 20 11:49:33 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 20 Oct 2009 17:49:33 +0200 Subject: [games_access] Someone on list, who can read german? Message-ID: <003901ca519c$ebacf850$c306e8f0$@de> Hello, I am looking for someone, who can read my german article and give feedback. At the moment I try to write an article about the "My Football Game". Best regards, Sandra From mark at ablegamers.com Tue Oct 20 12:00:41 2009 From: mark at ablegamers.com (Mark Barlet) Date: Tue, 20 Oct 2009 12:00:41 -0400 Subject: [games_access] Someone on list, who can read german? In-Reply-To: <003901ca519c$ebacf850$c306e8f0$@de> References: <003901ca519c$ebacf850$c306e8f0$@de> Message-ID: <191870b70910200900h46bbb0fdg1b8cea61a7a0db67@mail.gmail.com> Is it in German? :) I only know German cuss words and I am sure that you did not include any of those! Mark On Tue, Oct 20, 2009 at 11:49 AM, Sandra Uhling wrote: > Hello, > > I am looking for someone, who can read my german article > and give feedback. > > At the moment I try to write an article about the "My Football Game". > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From sandra_uhling at web.de Tue Oct 20 16:32:27 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 20 Oct 2009 22:32:27 +0200 Subject: [games_access] cognitive, click and point games Message-ID: <004d01ca51c4$70d1adb0$52750910$@de> Hi, I just played Jack Keane and demo of the whispered world. The puzzles are very difficult and need lots of time. Besides cognitive also people with "less time" could benefit from much easier puzzles or more tips. I do not remind it: were all click and point games so difficult. I do remind that some old games were fun, because of some stupid puzzles. But now I have less time and I do not like difficult puzzles any more. It would be great when the player would get everything he need ingame. E.g. hints when talking to other people, a paper (item) that contains some hints or some hints that can be accessed in the game options. I am also wondering if it is possible to build click and point games for blind: e.g. use the keyboard to access everything, more Audio information The whispered world has a "magic" button: everything that is interactive become highlighted But they missed to subtitle the introduction :-( I also like it that the focused dialogs you chose are highlighted. I wrote to Deck13 (Jack Keanne). They answered they will forward my email to the designer. I have the feeling, they never heard about game accessibility. Do we have some good examples for accessible click and point games? It would be great, when we could have more "terrestrial invaders" for more genres :-) Best regards, Sandra From javier.mairena at gmail.com Wed Oct 21 02:06:15 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Wed, 21 Oct 2009 08:06:15 +0200 Subject: [games_access] cognitive, click and point games In-Reply-To: <004d01ca51c4$70d1adb0$52750910$@de> References: <004d01ca51c4$70d1adb0$52750910$@de> Message-ID: I know one classic graphic adventure than can be played with mouse like a click and point game but also can be played with keyboard for a blind. Was developed in Spain some years ago. You have to pay for that, if you found some old copy... But you can try a demo here: ftp://ftp.once.es/pub/utt/tiflosoftware/Juegos_Cuentos/aventuras/TA_demo_Esp.exe I have one original copy but I do not pass the entire game. Blind people that have played all the game told me that the begin is really good, but after it go worse. 2009/10/20 Sandra Uhling > Hi, > > I just played Jack Keane and demo of the whispered world. > The puzzles are very difficult and need lots of time. > > Besides cognitive also people with "less time" could benefit > from much easier puzzles or more tips. > > I do not remind it: were all click and point games so difficult. > I do remind that some old games were fun, because of some stupid puzzles. > But now I have less time and I do not like difficult puzzles any more. > > > It would be great when the player would get everything he need ingame. > E.g. hints when talking to other people, a paper (item) that contains some > hints > or some hints that can be accessed in the game options. > > > I am also wondering if it is possible to build click and point games for > blind: > e.g. use the keyboard to access everything, more Audio information > > The whispered world has a "magic" button: everything that is interactive > become highlighted > But they missed to subtitle the introduction :-( > I also like it that the focused dialogs you chose are highlighted. > > I wrote to Deck13 (Jack Keanne). They answered they will forward my email > to > the designer. > I have the feeling, they never heard about game accessibility. > > Do we have some good examples for accessible click and point games? > It would be great, when we could have more "terrestrial invaders" for more > genres :-) > > Best regards, > Sandra > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Oct 21 05:33:04 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 21 Oct 2009 11:33:04 +0200 Subject: [games_access] cognitive, click and point games In-Reply-To: References: <004d01ca51c4$70d1adb0$52750910$@de> Message-ID: <001701ca5231$7de4c420$79ae4c60$@de> Hi Javier, thank you very much. I think a demo should be enough. Maybe we can get mainstream click and point games to add some features? Wish me luck. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Javier Mairena > Gesendet: Mittwoch, 21. Oktober 2009 08:06 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] cognitive, click and point games > > I know one classic graphic adventure than can be played with mouse like > a click and point game but also can be played with keyboard for a > blind. > > Was developed in Spain some years ago. > You have to pay for that, if you found some old copy... > But you can try a demo here: > ftp://ftp.once.es/pub/utt/tiflosoftware/Juegos_Cuentos/aventuras/TA_dem > o_Esp.exe > > I have one original copy but I do not pass the entire game. > Blind people that have played all the game told me that the begin is > really good, but after it go worse. > > > 2009/10/20 Sandra Uhling > > > Hi, > > I just played Jack Keane and demo of the whispered world. > The puzzles are very difficult and need lots of time. > > Besides cognitive also people with "less time" could benefit > from much easier puzzles or more tips. > > I do not remind it: were all click and point games so difficult. > I do remind that some old games were fun, because of some stupid > puzzles. > But now I have less time and I do not like difficult puzzles any > more. > > > It would be great when the player would get everything he need > ingame. > E.g. hints when talking to other people, a paper (item) that > contains some > hints > or some hints that can be accessed in the game options. > > > I am also wondering if it is possible to build click and point > games for > blind: > e.g. use the keyboard to access everything, more Audio > information > > The whispered world has a "magic" button: everything that is > interactive > become highlighted > But they missed to subtitle the introduction :-( > I also like it that the focused dialogs you chose are > highlighted. > > I wrote to Deck13 (Jack Keanne). They answered they will forward > my email to > the designer. > I have the feeling, they never heard about game accessibility. > > Do we have some good examples for accessible click and point > games? > It would be great, when we could have more "terrestrial invaders" > for more > genres :-) > > Best regards, > Sandra > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From oneswitch at googlemail.com Wed Oct 21 06:16:38 2009 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Wed, 21 Oct 2009 11:16:38 +0100 Subject: [games_access] cognitive, click and point games In-Reply-To: <001701ca5231$7de4c420$79ae4c60$@de> References: <004d01ca51c4$70d1adb0$52750910$@de> <001701ca5231$7de4c420$79ae4c60$@de> Message-ID: <93C7220CBE4649DEADE38394607695CA@oneswitch> It's a good idea, Sandra. Just to be able to play point and click games in a window is a really important accessibility feature, as it should allow users to easily calibrate their devices (e.g. head-trackers) and allows for on-screen keyboards and dwell-clicking devices. Here's some useful info and links to more games: http://switchgaming.blogspot.com/2008/08/design-tips-for-eye-tracker-games.html http://switchgaming.blogspot.com/2008/08/design-tips-for-head-tracker-games.html I do like Doeo! Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Wednesday, October 21, 2009 10:33 AM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] cognitive, click and point games > Hi Javier, > > thank you very much. > I think a demo should be enough. > > Maybe we can get mainstream click and point games to add some features? > Wish me luck. > Best regards, > Sandra > >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] Im Auftrag von Javier Mairena >> Gesendet: Mittwoch, 21. Oktober 2009 08:06 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] cognitive, click and point games >> >> I know one classic graphic adventure than can be played with mouse like >> a click and point game but also can be played with keyboard for a >> blind. >> >> Was developed in Spain some years ago. >> You have to pay for that, if you found some old copy... >> But you can try a demo here: >> ftp://ftp.once.es/pub/utt/tiflosoftware/Juegos_Cuentos/aventuras/TA_dem >> o_Esp.exe >> >> I have one original copy but I do not pass the entire game. >> Blind people that have played all the game told me that the begin is >> really good, but after it go worse. >> >> >> 2009/10/20 Sandra Uhling >> >> >> Hi, >> >> I just played Jack Keane and demo of the whispered world. >> The puzzles are very difficult and need lots of time. >> >> Besides cognitive also people with "less time" could benefit >> from much easier puzzles or more tips. >> >> I do not remind it: were all click and point games so difficult. >> I do remind that some old games were fun, because of some stupid >> puzzles. >> But now I have less time and I do not like difficult puzzles any >> more. >> >> >> It would be great when the player would get everything he need >> ingame. >> E.g. hints when talking to other people, a paper (item) that >> contains some >> hints >> or some hints that can be accessed in the game options. >> >> >> I am also wondering if it is possible to build click and point >> games for >> blind: >> e.g. use the keyboard to access everything, more Audio >> information >> >> The whispered world has a "magic" button: everything that is >> interactive >> become highlighted >> But they missed to subtitle the introduction :-( >> I also like it that the focused dialogs you chose are >> highlighted. >> >> I wrote to Deck13 (Jack Keanne). They answered they will forward >> my email to >> the designer. >> I have the feeling, they never heard about game accessibility. >> >> Do we have some good examples for accessible click and point >> games? >> It would be great, when we could have more "terrestrial invaders" >> for more >> genres :-) >> >> Best regards, >> Sandra >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Wed Oct 21 16:58:18 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Wed, 21 Oct 2009 21:58:18 +0100 Subject: [games_access] Bowling game Message-ID: <3525E17854B54F6BA4DCE594B3A222F0@oneswitch> Hi Sandra, I was wondering if you would be kind enough to take a look at this bowling game: http://www.wiicade.com/playGame.aspx?gameID=1465&gameName=Bowling If you drop the cursor into the middle, it's one-switch playable (with the left mouse click). How would you feel about contacting the German speaking author, as an IGDA GASIG representative, to see if he might be interested in dropping in a couple of easy play options for disabled gamers? I would love to see gutter bumpers as an option. Would make such a difference to gamers with slower reactions - and many one-switch gamers. Possibly too a speed option that can slow down the speed at which the guages move. There was hope of this with "SwitchOn Games" but it turned out not to be: http://switchgaming.blogspot.com/search/label/bowling Can't find an e-mail on the site, but you may do better than me. What do you think? Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Oct 21 17:22:00 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 21 Oct 2009 23:22:00 +0200 Subject: [games_access] Bowling game In-Reply-To: <3525E17854B54F6BA4DCE594B3A222F0@oneswitch> References: <3525E17854B54F6BA4DCE594B3A222F0@oneswitch> Message-ID: <003901ca5294$87e241b0$97a6c510$@de> Hi, of course :-) I just send a small concept to a german click and point game developer. (I got the english demo for Time adventure, that will help a lot.) I am writing two articles at the moment. Maybe we can chat next week about this? Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Barrie Ellis > Gesendet: Mittwoch, 21. Oktober 2009 22:58 > An: sandra_uhling at web.de; games_access at igda.org > Betreff: [games_access] Bowling game > > Hi Sandra, > > I was wondering if you would be kind enough to take a look at this > bowling game: > > http://www.wiicade.com/playGame.aspx?gameID=1465&gameName=Bowling > > If you drop the cursor into the middle, it's one-switch playable (with > the left mouse click). > > How would you feel about contacting the German speaking author, as an > IGDA GASIG representative, to see if he might be interested in dropping > in a couple of easy play options for disabled gamers? > > I would love to see gutter bumpers as an option. Would make such a > difference to gamers with slower reactions - and many one-switch > gamers. Possibly too a speed option that can slow down the speed at > which the guages move. > > There was hope of this with "SwitchOn Games" but it turned out not to > be: http://switchgaming.blogspot.com/search/label/bowling > > Can't find an e-mail on the site, but you may do better than me. > > What do you think? > > > Barrie > www.OneSwitch.org.uk > From sandra_uhling at web.de Thu Oct 22 04:41:22 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 22 Oct 2009 10:41:22 +0200 Subject: [games_access] partnership: IGDA GA-SIG and ablegamers? Message-ID: <001201ca52f3$6f7db3c0$4e791b40$@de> Hi, what do you think about an official partnership between: this SIG and AbleGamers? I think that can help both sides. Best regards, Sandra From j.chetwynd at btinternet.com Thu Oct 22 14:03:07 2009 From: j.chetwynd at btinternet.com (=?UTF-8?B?In46Jycg44GC44KK44GM44Go44GG44GU44GW44GE44G+44GX44Gf?= =?UTF-8?B?Ig==?=) Date: Thu, 22 Oct 2009 19:03:07 +0100 Subject: [games_access] Online Games Working Group Message-ID: Online Games Working Group could anyone who has particular experience with online games and might be interested to contribute to a Working Group, possibly at W3C, WhatWG or elsewhere contact me offline? regards Jonathan Chetwynd From sandra_uhling at web.de Sun Oct 25 14:37:33 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 25 Oct 2009 19:37:33 +0100 Subject: [games_access] Workshop for developer? Message-ID: <008101ca55a2$378b7630$a6a26290$@de> Hello, What do you think about this: A workshop for developer: In the first part they play Game Over! and talk about disability. In the second part they play Terrestrial Invaders and talk about possible solution. Of course other games can be added, e.g. Audiogames. And in the third part they discuss about Game Accessiblity. I am not sure, but maybe I can find partner who can help to make this real. Is this a good concept? Best regards, Sandra From thomas at pininteractive.com Sun Oct 25 18:03:47 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Sun, 25 Oct 2009 23:03:47 +0100 Subject: [games_access] Calling European accessibility partners Message-ID: <9F6C69BE-8B2F-4ABD-88C0-22DA349582B8@pininteractive.com> Hi, We (Pin Interactive) have been discussing with the head of the EU fund coordinator in Sweden The idea is to propose a specific call for game accessibility in the 2010 Framework 7 programme. If we are enough partners from all over Europe proposing it I think it is doable. And we all know that the EU FP7 has quite a bit of money OK? NOTE: there is a firm deadline: October 30 2009. As the deadline is so soon, I just send you this info now, and will send you a form tomorrow, I hope you fill it in and return it to me. If you know people you think should have this information too, please forward this and ask them to contact me Best regards Thomas From j.chetwynd at btinternet.com Mon Oct 26 03:59:21 2009 From: j.chetwynd at btinternet.com (=?UTF-8?B?In46Jycg44GC44KK44GM44Go44GG44GU44GW44GE44G+44GX44Gf?= =?UTF-8?B?Ig==?=) Date: Mon, 26 Oct 2009 07:59:21 +0000 Subject: [games_access] Calling European accessibility partners In-Reply-To: <9F6C69BE-8B2F-4ABD-88C0-22DA349582B8@pininteractive.com> References: <9F6C69BE-8B2F-4ABD-88C0-22DA349582B8@pininteractive.com> Message-ID: <17FC7146-8DF6-4D7F-9194-0C53944716C2@btinternet.com> Thomas, I've a little experience with this in the UK, having been the only English speaking partner on a previous call so count me in, but let me have some more details. Had you considered a web aspect? regards Jonathan Chetwynd On 25 Oct 2009, at 22:03, Thomas Westin wrote: > Hi, > > We (Pin Interactive) have been discussing with the head of the EU > fund coordinator in Sweden > > The idea is to propose a specific call for game accessibility in the > 2010 Framework 7 programme. If we are enough partners from all over > Europe proposing it I think it is doable. And we all know that the > EU FP7 has quite a bit of money OK? > > NOTE: there is a firm deadline: October 30 2009. > > As the deadline is so soon, I just send you this info now, and will > send you a form tomorrow, I hope you fill it in and return it to me. > > If you know people you think should have this information too, > please forward this and ask them to contact me > > Best regards > Thomas > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Mon Oct 26 17:30:44 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 26 Oct 2009 22:30:44 +0100 Subject: [games_access] IGDA SIG site: page not found! Message-ID: <1E1ADCCB-C889-4545-8F50-28D7650DA751@pininteractive.com> Hi, just tried the new IGDA site and oops: page not found for the SIG URL http://www.igda.org/accessibility links on the diversity page links to it too... http://www.igda.org/diversity however, there is a new URL with a dash in it, with no content on it http://www.igda.org/game-accessibility Hope this can be fixed so the original URL works, as there are tons of links to http://www.igda.org/diversity out there http://tinyurl.com/ylf265z /Thomas From thomas at pininteractive.com Mon Oct 26 19:26:36 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 27 Oct 2009 00:26:36 +0100 Subject: [games_access] experimental games - working on mobile devices! In-Reply-To: <9B4D8348D0FE431DBAF01677DCE27F68@Claudiopc> References: <7BBB6DF71A064C5D92E63BD92F67E22F@Delletje><30731EF74F3047B0B5553A87615BC08A@OneSwitch> <9B4D8348D0FE431DBAF01677DCE27F68@Claudiopc> Message-ID: <8DF79AE7-8688-4767-A84A-144FB77A7112@pininteractive.com> yes, and with Flash CS5 flash apps can be created right out of Flash for the iPhone too /Thomas On Oct 18, 2009, at 8:36 PM, Claudio Zeni wrote: > Hi there! > I made a very interesting discovery today. > As some of you know, most of the experimental games from audiogames.net > are whritten in flash. > I found a "flash player" on my fone, so I thought "why not try it?" > I installed one game on my fone and I could hear the introduction- > voice!!! > The problem was that the game said "press the space bar to start the > game", and on mobile devices, you don't have a space bar. > Another game didn't work correctly. > I could hear a short part of the intro, but then the game crashed. > Guys, I think I have discovered a new platform for little handy- > games!! > If the game is little and compact, it should work on newer mobile > fones! > What do you say about it? > Best regards > Claudio. > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From Joshua at igda.org Tue Oct 27 08:08:39 2009 From: Joshua at igda.org (Joshua Caulfield) Date: Tue, 27 Oct 2009 08:08:39 -0400 Subject: [games_access] IGDA SIG site: page not found! References: <1E1ADCCB-C889-4545-8F50-28D7650DA751@pininteractive.com> Message-ID: <7D4E2A3629B61948BB695BA5C4CBF0FA02C1019A@tmgmail.TALLEY.COM> Good Morning, This is odd, and may be the result of some work we've been doing to speed the site performance up. I have asked Joseph Sapp to review this and see if we can get it restored ASAP. Sorry about the hassle. As an FYI: Since we don't always get to the SIG lists right away (I know I am speaking heresy.) we have an incident report system that sets emails to us in priority status: webmaster at igda.org will send a priority email to both Joseph and myself to follow up on and get resolved. So that is the best way to let us know what's going on. Thanks for the heads up. Sincerely, Joshua ________________________________ From: games_access-bounces at igda.org on behalf of Thomas Westin Sent: Mon 10/26/2009 5:30 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] IGDA SIG site: page not found! Hi, just tried the new IGDA site and oops: page not found for the SIG URL http://www.igda.org/accessibility links on the diversity page links to it too... http://www.igda.org/diversity however, there is a new URL with a dash in it, with no content on it http://www.igda.org/game-accessibility Hope this can be fixed so the original URL works, as there are tons of links to http://www.igda.org/diversity out there http://tinyurl.com/ylf265z /Thomas _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 4874 bytes Desc: not available URL: From claudio.zeni at bluewin.ch Wed Oct 28 17:50:54 2009 From: claudio.zeni at bluewin.ch (Claudio Zeni) Date: Wed, 28 Oct 2009 22:50:54 +0100 Subject: [games_access] offer from Blue World Radio In-Reply-To: <7D4E2A3629B61948BB695BA5C4CBF0FA02C1019A@tmgmail.TALLEY.COM> References: <1E1ADCCB-C889-4545-8F50-28D7650DA751@pininteractive.com> <7D4E2A3629B61948BB695BA5C4CBF0FA02C1019A@tmgmail.TALLEY.COM> Message-ID: <6CA3AD5676EF43F39C80EC2D405E1939@Claudiopc> Hi all! I have an internet radio station called "blue world radio." This radio features informations and entertainment, of different types, primarily in German. What I want to tell you is, if any of you wants to present a project, give informations to the world, if you want to talk about accessibility etc... I am open for you! You don't have to speak German, you can do your shows in English. Also, I want to give you all a platform, where you can present your work, interests etc... To listen to the radio, please go to: http://sp-radio.de:8020/listen.pls Best regards Claudio. -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 2746 bytes Desc: not available URL: From sandra_uhling at web.de Thu Oct 29 09:30:11 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 29 Oct 2009 14:30:11 +0100 Subject: [games_access] mucle computer interfaces Message-ID: <001401ca589b$f166ecf0$d434c6d0$@de> Hi, This is a project where people can control something, By just using their muscles. http://www.youtube.com/watch?v=6_7BzUED39A Best regards, Sandra