[games_access] developing system for hearing impaired

Javier Mairena javier.mairena at gmail.com
Tue Sep 1 02:31:30 EDT 2009


Good work, but you choose green color to sign a good thing and red color to
a bad thing. I know this is a international concept, but a lot of people
have problems with that colors. I think is better to use blue and red, for
example.

2009/8/31 Karen Collins <collinsk at uwaterloo.ca>


> Hello Everyone

> I've been developing a system especially for hearing-impaired gamers called

> SoundSign. It involves an icon system that illustrates what sound effects

> are occuring where/when, giving an icon and proximity and directional

> information. I'm hoping that if people like it we can get it into some

> mainstream games.

>

> For now, we've developed a game you can download and play to see how the

> technology works. The game is called Robot Island: collect gems and avoid

> robots. The gems and robots use sound to indicate where they are--for those

> without hearing abilities or who just want to turn the sound off, the

> SoundSign icon system substitutes the information in a visual form.

>

> Get it here: www.gamessound.com/ss.htm

>

> I'd love to have your feedback and feel free to share the link. If you like

> it, tell your favourite game developer you want to see something like this

> in their games!

> Karen

>

> --

>

> Karen Collins, PhD

> Canada Research Chair

> Canadian Centre of Arts and Technology

> University of Waterloo

> 200 University Ave W

> Waterloo, ON N2L 3G1

> 519 888-4567 x 38326

>

>

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>

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