[games_access] [CC] Questions

Sandra Uhling sandra_uhling at web.de
Wed Sep 16 12:44:40 EDT 2009


Hi,

thank you very much Reid for the information.

the future will be interesting:
imagine it would become a rule for eSport games to have [CC].

In Germany I meet people who are very interesting in Game Accessibility.
There are lots of eSport Gamer in the VDVC, the organization that represents
the gamer in Germany.

Do we have a list with [CC] links? That would be great.
Maybe in the new system we could provide link list to the top ten rules?

Best regards,
Sandra

> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-
> bounces at igda.org] Im Auftrag von Reid Kimball
> Gesendet: Mittwoch, 16. September 2009 18:03
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] [CC] Questions
> 
> I don't think CS: Source has CC, it came out before HL2, which was the
> first game that I know of to have CC from Valve Software.
> 
> The difference as far as I can tell between CC and a sound icon system
> is CC uses text and not icons.
> 
> Have no confirmation that HL3 (still waiting on HL2 - Episode 3) will
> have CC, but Valve appears to be committed to CC and including deaf
> players and I think it's a safe bet they will continue to include CC in
> future games.
> 
> Reid Kimball
> Game Designer / Writer
> http://game.rbkdesign.com
> 
> 
> 
> On Wed, Sep 16, 2009 at 8:19 AM, Sandra Uhling <sandra_uhling at web.de>
> wrote:
> > Hi,
> > I would like to learn more about [CC].
> >
> > Counterstrike:
> > Half-Life 1 -> mod: CS 1.6
> > Half-Life 2 -> mod(?): CS:Source
> >
> > Half-Life2 has a very good [CC].
> >
> >
> > My Questions:
> > Does CS:Source also have [CC]?
> > What is the difference to the SoundIcon Sytem?
> > Do we already know more about [CC] in Half live 3?
> >
> >
> > Best regards,
> > Sandra
> >
> >
> >
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> > games_access at igda.org
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> >
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