From sandra_uhling at web.de Fri Apr 2 14:16:41 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 2 Apr 2010 20:16:41 +0200 Subject: [games_access] WG: [games-for-health] E3 Expo Message-ID: <000901cad290$a59eece0$f0dcc6a0$@de> Hello, I forward an email from Ben. Maybe someone has a nice project/game? I am not sure if they are also looking for Game Accessibility features, But maybe they do. At least games for health is open for this topic. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: Ben Sawyer [mailto:bsawyer at dmill.com] Gesendet: Freitag, 2. April 2010 18:55 An: [Games-for-Health] Betreff: [games-for-health] E3 Expo Hi everyone, We've been invited to prepare a booth of demos for E3 Expo this year. If you've got something really exciting to demo in the serious games space. Send me an email with a screenshot and a link to the game's Web site. You have to STAND on site in the booth for 75% of the time for all 3 days of the event. No travel funds provided. I will pick stuff as I see stuff I think would fit well. Keep in mind that the commercial entertainment nature of this event focuses me on trying to pick things press who've spent a day looking at new games for Wii, Xbox, PS3 and PC will find interesting and connected to the games industry at large. Mobile stuff is also of interest because we can squeeze you in without having to have a big monitor to show it all off. Anyone who emails me before end of April will get a response before May 15 or faster. For more on E3 visit www.e3expo.com - Ben --- You are currently subscribed to games-for-health as: sandra_uhling at web.de To unsubscribe send a blank email to leave-2478171-440659X at listserver.dmill.com From steve at ablegamers.com Mon Apr 5 20:00:40 2010 From: steve at ablegamers.com (Steve Spohn) Date: Mon, 5 Apr 2010 20:00:40 -0400 Subject: [games_access] Game Accessibility Day May 25, 2010 Message-ID: <005701cad51c$32fa3760$98eea620$@com> Hello All, Just a quick note to let you guys know that the schedule for Game Accessibility Day at Games for Health presented by The AbleGamers Foundation has been posted at http://gameaccessibilityday.org/schedule.html - This year will feature many important topics, discussion groups, presentations, doughnuts, and a few surprises! I'll be there, and I hope to see you too! For any questions, comments, or concerns please e-mail me off list. Thank you for your time, Steve Spohn Associate Editor www.ablegamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Tue Apr 6 02:53:06 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Tue, 6 Apr 2010 07:53:06 +0100 Subject: [games_access] Game Accessibility Day May 25, 2010 In-Reply-To: <005701cad51c$32fa3760$98eea620$@com> References: <005701cad51c$32fa3760$98eea620$@com> Message-ID: That actually looks like a really good games accessibility spread. Nice to see the list is not so dead that AbleGamers deem this a useful place to post(!). Good luck, hope it goes well. Barrie From: Steve Spohn Sent: Tuesday, April 06, 2010 1:00 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Game Accessibility Day May 25, 2010 Hello All, Just a quick note to let you guys know that the schedule for Game Accessibility Day at Games for Health presented by The AbleGamers Foundation has been posted at http://gameaccessibilityday.org/schedule.html - This year will feature many important topics, discussion groups, presentations, doughnuts, and a few surprises! I'll be there, and I hope to see you too! For any questions, comments, or concerns please e-mail me off list. Thank you for your time, Steve Spohn Associate Editor www.ablegamers.com -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Apr 6 12:58:00 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 6 Apr 2010 18:58:00 +0200 Subject: [games_access] Question about our definition Message-ID: <002a01cad5aa$50eb6080$f2c22180$@de> Hi, is this still the up to date definition? "Game Accessibility can be defined as the ability to play a game even when functioning under limiting conditions. Limiting conditions can be functional limitations, or disabilities - such as blindness, deafness, or mobility limitations." I would like to add something like this: This includes also non-disabled gamer, who can also sometimes be limited to play a game. Best regards, Sandra From oneswitch at googlemail.com Wed Apr 7 09:42:07 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Wed, 7 Apr 2010 14:42:07 +0100 Subject: [games_access] Electronic Soup Podcast: Audio Games (part 1 of 2) Message-ID: <840ABB887B224A67B9C133BE18487D5D@OneSwitchPC> I have a proper link now for the "Access Collective" podcast, that features a bit by myself and the Accessible GameBase on Audio Games: http://www.gamebase.info/magazine/read/electronic-soup-podcast-audio-games-part-1_234.html Part two will detail a bit more, including console games, and good web-sites, which will get a supporting post at the GameBase so people can track this stuff down more easily. Hope you all enjoy it. Cheers, Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Thu Apr 8 08:57:56 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 8 Apr 2010 14:57:56 +0200 Subject: [games_access] Question about our definition In-Reply-To: <002a01cad5aa$50eb6080$f2c22180$@de> References: <002a01cad5aa$50eb6080$f2c22180$@de> Message-ID: Hi Sandra, I agree /Thomas On 6Apr 2010, at 6:58 PM, Sandra Uhling wrote: > Hi, > > is this still the up to date definition? > > "Game Accessibility can be defined as the ability to play a game > even when functioning under limiting conditions. Limiting conditions > can be functional limitations, or disabilities - such as blindness, > deafness, or mobility limitations." > > I would like to add something like this: > This includes also non-disabled gamer, who can also sometimes be limited to > play a game. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Thu Apr 8 11:42:26 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 8 Apr 2010 11:42:26 -0400 Subject: [games_access] Question about our definition In-Reply-To: References: <002a01cad5aa$50eb6080$f2c22180$@de> Message-ID: <2B7C2A6532B74BC6885C5DC72E46F538@florio57914627> Sounds good id just compare them. Then see. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Thursday, April 08, 2010 8:58 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Question about our definition Hi Sandra, I agree /Thomas On 6Apr 2010, at 6:58 PM, Sandra Uhling wrote: > Hi, > > is this still the up to date definition? > > "Game Accessibility can be defined as the ability to play a game > even when functioning under limiting conditions. Limiting conditions > can be functional limitations, or disabilities - such as blindness, > deafness, or mobility limitations." > > I would like to add something like this: > This includes also non-disabled gamer, who can also sometimes be limited to > play a game. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Thu Apr 8 11:41:21 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 8 Apr 2010 11:41:21 -0400 Subject: [games_access] Question about our definition In-Reply-To: References: <002a01cad5aa$50eb6080$f2c22180$@de> Message-ID: What did we write on the sig page? -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Thursday, April 08, 2010 8:58 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Question about our definition Hi Sandra, I agree /Thomas On 6Apr 2010, at 6:58 PM, Sandra Uhling wrote: > Hi, > > is this still the up to date definition? > > "Game Accessibility can be defined as the ability to play a game > even when functioning under limiting conditions. Limiting conditions > can be functional limitations, or disabilities - such as blindness, > deafness, or mobility limitations." > > I would like to add something like this: > This includes also non-disabled gamer, who can also sometimes be limited to > play a game. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Thu Apr 8 14:40:47 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 8 Apr 2010 20:40:47 +0200 Subject: [games_access] Eye controlled Pong Message-ID: <599748D6-CA46-4F36-A80D-701230BA12AB@pininteractive.com> nice concept, using webcam for eye movement controller http://www.gamasutra.com/view/news/28011/UK_Students_Develop_Eye_MovementSensing_Pong_for_Disabled_Gamers.php /thomas From oneswitch at googlemail.com Thu Apr 8 18:33:27 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Thu, 8 Apr 2010 23:33:27 +0100 Subject: [games_access] Eye controlled Pong In-Reply-To: <599748D6-CA46-4F36-A80D-701230BA12AB@pininteractive.com> References: <599748D6-CA46-4F36-A80D-701230BA12AB@pininteractive.com> Message-ID: <48EB634AB620404EA323BA662D887B29@OneSwitchPC> I think this outfit have got a bit of a cheek to be honest. There's nothing new in webcam's being used for eye-tracker use, and there's especially nothing new about playing pong with an eye-tracker. All I can work out from contacting the team is that the eye-tracker has a fast refresh rate in comparison with other webcam based eye-trackers. Barrie -------------------------------------------------- From: "Thomas Westin" Sent: Thursday, April 08, 2010 7:40 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Eye controlled Pong > nice concept, using webcam for eye movement controller > > http://www.gamasutra.com/view/news/28011/UK_Students_Develop_Eye_MovementSensing_Pong_for_Disabled_Gamers.php > > /thomas > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Apr 8 21:10:57 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 8 Apr 2010 20:10:57 -0500 Subject: [games_access] Eye controlled Pong In-Reply-To: <599748D6-CA46-4F36-A80D-701230BA12AB@pininteractive.com> References: <599748D6-CA46-4F36-A80D-701230BA12AB@pininteractive.com> Message-ID: Very cool! I've forwarded to a leading researcher in the US who has been doing eye movement studies for, well, decades to see if he has anything to add to the conversation! He does his work mostly with attention but I bet he'll be blown away by this. Michelle On Apr 8, 2010, at 1:40 PM, Thomas Westin wrote: > nice concept, using webcam for eye movement controller > > http://www.gamasutra.com/view/news/28011/ > UK_Students_Develop_Eye_MovementSensing_Pong_for_Disabled_Gamers.php > > /thomas > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Fri Apr 9 02:35:08 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Fri, 9 Apr 2010 07:35:08 +0100 Subject: [games_access] Eye controlled Pong In-Reply-To: References: <599748D6-CA46-4F36-A80D-701230BA12AB@pininteractive.com> Message-ID: <90077A5223B04AA1915BC963F370F0B2@OneSwitchPC> But.... it's not new! It looks like they've reinvented the wheel to me. Barrie -------------------------------------------------- From: "D. Michelle Hinn" Sent: Friday, April 09, 2010 2:10 AM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Eye controlled Pong > Very cool! I've forwarded to a leading researcher in the US who has > been doing eye movement studies for, well, decades to see if he has > anything to add to the conversation! He does his work mostly with > attention but I bet he'll be blown away by this. > > Michelle > > On Apr 8, 2010, at 1:40 PM, Thomas Westin wrote: > >> nice concept, using webcam for eye movement controller >> >> http://www.gamasutra.com/view/news/28011/ >> UK_Students_Develop_Eye_MovementSensing_Pong_for_Disabled_Gamers.php >> >> /thomas >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From claudio.zeni at bluewin.ch Fri Apr 9 03:43:05 2010 From: claudio.zeni at bluewin.ch (Claudio Zeni) Date: Fri, 9 Apr 2010 09:43:05 +0200 Subject: [games_access] New racing game available Message-ID: <14C47D0E4DB04A6EBF251D003E524BDF@Claudiopc> Hello gamers After weeks of development, I am proud to announce the release of megaracer, a completely new racing game for the blind. This game is completeely based on sound - so it's optimal for blind but also for sighted gamers. Even I am having some troubles with some diseases, I worked at home and in the hospital at my baby - sorry, at my game. Now, it seems that I am ready for the first release. You can download my work right now at www.blueworldradio.com Click there on "games", and you should be good to go. Here are some clues you have to know: 1. The instructions for the game are included as an audio-version wich you can acccess from the game menu. 2. After the motors and the music have stoped, it means that you are the winner of the game. Please hit then escape to get back into main menu. I couldn't write already an useful winner-function, but I am working to include it in the next version. 3. Here are some shortcouds you have to know: Get in main menu at any time = escape Skip the exit-sound = enter And now, I just can say "happy racing!" Best regards Claudio Zeni --- Main Developer of Blue World Games From sandra_uhling at web.de Fri Apr 9 03:57:27 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 9 Apr 2010 09:57:27 +0200 Subject: [games_access] Translation of "Game Accessibility" to German Message-ID: <001101cad7ba$4c8628b0$e5927a10$@de> Hi, The translation of the definition is no problem. But it looks like that the translation of "Game Accessibility" is a problem. Web Accessibility is translated to "Barrierefreies Web" = websites that are without barriers Cultural background: The term "barrier" is linked to people with a disability. The good point is, that people know what stands behind this term. And they know that it should be important. But on the other side the people exclude all non disabled people. The imagination that non disabled people also have advantages of this or that they can also be sometimes in a situation where they need it, is some kind of a "no-go". People usually think that a limited non disabled person can remove this limitation without problems. (Also my HCI prof thinks this) => "Barrierefrei" is limited to people with a disability and exclude non disabled people. The Term Accessibility can also be translated to "Zug?nglich" (= accessible) But this term is not linked to people with a disability. It is not often used. People think about an area that be entered by going, Walking, ... they do not need a key or a password. A choice could be "Barrierearme and zug?ngliche Computer- und Videospiele". = Accessible games without barriers But maybe this would be too confusing? Best regards, Sandra From thomas at pininteractive.com Fri Apr 9 07:41:42 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 9 Apr 2010 13:41:42 +0200 Subject: [games_access] Eye controlled Pong In-Reply-To: <90077A5223B04AA1915BC963F370F0B2@OneSwitchPC> References: <599748D6-CA46-4F36-A80D-701230BA12AB@pininteractive.com> <90077A5223B04AA1915BC963F370F0B2@OneSwitchPC> Message-ID: <8174E897-F600-4A8D-A0AE-A998F6583FA3@pininteractive.com> Hi Barrie, OK, I've just can't recall I've seen it before (other than eye tracking for usability tests, but not for controlling games) Given the mainstream hardware it would be strange if someone had not done this before Best regards Thomas On 9Apr 2010, at 8:35 AM, Barrie Ellis wrote: > But.... it's not new! It looks like they've reinvented the wheel to me. > > Barrie > > > -------------------------------------------------- > From: "D. Michelle Hinn" > Sent: Friday, April 09, 2010 2:10 AM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: Re: [games_access] Eye controlled Pong > >> Very cool! I've forwarded to a leading researcher in the US who has >> been doing eye movement studies for, well, decades to see if he has >> anything to add to the conversation! He does his work mostly with >> attention but I bet he'll be blown away by this. >> >> Michelle >> >> On Apr 8, 2010, at 1:40 PM, Thomas Westin wrote: >> >>> nice concept, using webcam for eye movement controller >>> >>> http://www.gamasutra.com/view/news/28011/ >>> UK_Students_Develop_Eye_MovementSensing_Pong_for_Disabled_Gamers.php >>> >>> /thomas >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Apr 9 11:35:01 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Fri, 9 Apr 2010 10:35:01 -0500 Subject: [games_access] Eye controlled Pong In-Reply-To: <90077A5223B04AA1915BC963F370F0B2@OneSwitchPC> References: <599748D6-CA46-4F36-A80D-701230BA12AB@pininteractive.com> <90077A5223B04AA1915BC963F370F0B2@OneSwitchPC> Message-ID: <38F5BE0A-5CE9-4263-ABAB-1966CBA5D40D@uiuc.edu> Yeah...I see your point! Do you have any other links handy that you could send to me to send to that researcher? Gamasutra sometimes reports things that they think are new but don't have the background research knowledge to know that it is not new. They disappoint me often so I'm not surprised at what you are saying. :( Michelle On Apr 9, 2010, at 1:35 AM, Barrie Ellis wrote: > But.... it's not new! It looks like they've reinvented the wheel to > me. > > Barrie > > > -------------------------------------------------- > From: "D. Michelle Hinn" > Sent: Friday, April 09, 2010 2:10 AM > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] Eye controlled Pong > >> Very cool! I've forwarded to a leading researcher in the US who >> has been doing eye movement studies for, well, decades to see if >> he has anything to add to the conversation! He does his work >> mostly with attention but I bet he'll be blown away by this. >> Michelle >> On Apr 8, 2010, at 1:40 PM, Thomas Westin wrote: >>> nice concept, using webcam for eye movement controller >>> >>> http://www.gamasutra.com/view/news/28011/ >>> UK_Students_Develop_Eye_MovementSensing_Pong_for_Disabled_Gamers.php >>> >>> /thomas >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Apr 9 11:45:55 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Fri, 9 Apr 2010 10:45:55 -0500 Subject: [games_access] Translation of "Game Accessibility" to German In-Reply-To: <001101cad7ba$4c8628b0$e5927a10$@de> References: <001101cad7ba$4c8628b0$e5927a10$@de> Message-ID: <21BEB05F-DF8B-49C8-A697-E9DECEBAE6C9@uiuc.edu> Barrier Free Gaming is what they call "accessible gaming" in Asia (or at least that's what it translates to as Richard and I learned at GDC about 5 years ago) at a reception for Asian and US/European attendees. So it would be interesting to find out what other languages call "accessibility" in different areas and how it is perceived. But the Koreans, Chinese, Japanese, and other Asian attendees did not know what we were talking about when we said "accessibility" until we gave them an example of, say, someone who was blind playing a game. Then the term they were familiar came out (via the translators that they had at the party! It's a shame that the economy has shut down that reception -- it was really very cool! Michelle On Apr 9, 2010, at 2:57 AM, Sandra Uhling wrote: > Hi, > > The translation of the definition is no problem. > But it looks like that the translation of "Game Accessibility" is a > problem. > > Web Accessibility is translated to "Barrierefreies Web" > = websites that are without barriers > > Cultural background: > The term "barrier" is linked to people with a disability. > The good point is, that people know what stands behind this term. > And they know that it should be important. But on the other side > the people exclude all non disabled people. > > The imagination that non disabled people also have advantages of this > or that they can also be sometimes in a situation where they need it, > is some kind of a "no-go". People usually think that a limited non > disabled > person > can remove this limitation without problems. (Also my HCI prof > thinks this) > > => "Barrierefrei" is limited to people with a disability and > exclude non > disabled people. > > > The Term Accessibility can also be translated to "Zug?nglich" (= > accessible) > But this term is not linked to people with a disability. > It is not often used. People think about an area that be entered by > going, > Walking, ... they do not need a key or a password. > > > A choice could be "Barrierearme and zug?ngliche Computer- und > Videospiele". > = Accessible games without barriers > But maybe this would be too confusing? > > > Best regards, > Sandra > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Sat Apr 10 03:27:55 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sat, 10 Apr 2010 08:27:55 +0100 Subject: [games_access] Eye controlled Pong In-Reply-To: <38F5BE0A-5CE9-4263-ABAB-1966CBA5D40D@uiuc.edu> References: <599748D6-CA46-4F36-A80D-701230BA12AB@pininteractive.com> <90077A5223B04AA1915BC963F370F0B2@OneSwitchPC> <38F5BE0A-5CE9-4263-ABAB-1966CBA5D40D@uiuc.edu> Message-ID: Amazing how far this story has spread with zero research, it seems. Ho hum. GameBase reviews of eye-gaze games: http://www.gamebase.info/magazine/category/18531 OneSwitch Blog info on eye-gaze games: http://switchgaming.blogspot.com/search/label/eye%20trackers - that includes House of the Dead, FIFA and 3D car race games. One of a number of web-cam based eye-trackers (this one is free): http://switchgaming.blogspot.com/2009/03/myeye-project-free-eye-tracker.html Excellent blog on gaze interaction: http://gazeinteraction.blogspot.com/ COGAIN seems to have removed easy access to their page on games, but hopefully it will return: http://www.cogain.org/ Hope that's useful, Cheers, Barrie -------------------------------------------------- From: "D. Michelle Hinn" Sent: Friday, April 09, 2010 4:35 PM To: "Barrie Ellis" ; "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Eye controlled Pong > Yeah...I see your point! Do you have any other links handy that you could > send to me to send to that researcher? Gamasutra sometimes reports things > that they think are new but don't have the background research knowledge > to know that it is not new. They disappoint me often so I'm not surprised > at what you are saying. :( > > Michelle > > On Apr 9, 2010, at 1:35 AM, Barrie Ellis wrote: > >> But.... it's not new! It looks like they've reinvented the wheel to me. >> >> Barrie >> >> >> -------------------------------------------------- >> From: "D. Michelle Hinn" >> Sent: Friday, April 09, 2010 2:10 AM >> To: "IGDA Games Accessibility SIG Mailing List" >> Subject: Re: [games_access] Eye controlled Pong >> >>> Very cool! I've forwarded to a leading researcher in the US who has >>> been doing eye movement studies for, well, decades to see if he has >>> anything to add to the conversation! He does his work mostly with >>> attention but I bet he'll be blown away by this. >>> Michelle >>> On Apr 8, 2010, at 1:40 PM, Thomas Westin wrote: >>>> nice concept, using webcam for eye movement controller >>>> >>>> http://www.gamasutra.com/view/news/28011/ >>>> UK_Students_Develop_Eye_MovementSensing_Pong_for_Disabled_Gamers.php >>>> >>>> /thomas >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > From oneswitch at googlemail.com Sat Apr 10 03:30:57 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sat, 10 Apr 2010 08:30:57 +0100 Subject: [games_access] Eye controlled Pong In-Reply-To: <38F5BE0A-5CE9-4263-ABAB-1966CBA5D40D@uiuc.edu> References: <599748D6-CA46-4F36-A80D-701230BA12AB@pininteractive.com> <90077A5223B04AA1915BC963F370F0B2@OneSwitchPC> <38F5BE0A-5CE9-4263-ABAB-1966CBA5D40D@uiuc.edu> Message-ID: This is worth a look too: http://gazeinteraction.blogspot.com/search/label/game Shows World of Warcraft being used. Of course not all people who need eye-trackers will have the kind of pixel-perfect ability that such a game needs, hence the eye-tracker itself is seldom the solution all by itself. -------------------------------------------------- From: "D. Michelle Hinn" Sent: Friday, April 09, 2010 4:35 PM To: "Barrie Ellis" ; "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Eye controlled Pong > Yeah...I see your point! Do you have any other links handy that you could > send to me to send to that researcher? Gamasutra sometimes reports things > that they think are new but don't have the background research knowledge > to know that it is not new. They disappoint me often so I'm not surprised > at what you are saying. :( > > Michelle > > On Apr 9, 2010, at 1:35 AM, Barrie Ellis wrote: > >> But.... it's not new! It looks like they've reinvented the wheel to me. >> >> Barrie >> >> >> -------------------------------------------------- >> From: "D. Michelle Hinn" >> Sent: Friday, April 09, 2010 2:10 AM >> To: "IGDA Games Accessibility SIG Mailing List" >> Subject: Re: [games_access] Eye controlled Pong >> >>> Very cool! I've forwarded to a leading researcher in the US who has >>> been doing eye movement studies for, well, decades to see if he has >>> anything to add to the conversation! He does his work mostly with >>> attention but I bet he'll be blown away by this. >>> Michelle >>> On Apr 8, 2010, at 1:40 PM, Thomas Westin wrote: >>>> nice concept, using webcam for eye movement controller >>>> >>>> http://www.gamasutra.com/view/news/28011/ >>>> UK_Students_Develop_Eye_MovementSensing_Pong_for_Disabled_Gamers.php >>>> >>>> /thomas >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > From thomas at pininteractive.com Sat Apr 10 15:25:46 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Sat, 10 Apr 2010 21:25:46 +0200 Subject: [games_access] Translation of "Game Accessibility" to German In-Reply-To: <21BEB05F-DF8B-49C8-A697-E9DECEBAE6C9@uiuc.edu> References: <001101cad7ba$4c8628b0$e5927a10$@de> <21BEB05F-DF8B-49C8-A697-E9DECEBAE6C9@uiuc.edu> Message-ID: <30ECC00E-0199-4B53-AC5F-C7D9FD857A04@pininteractive.com> hi I have presented about game accessibility at CGAT in Singapore for 3 years and I have not got problem with the terminology and no one mentioned barrier free Kind regards, Thomas (Sent from my mobile) On 9 apr 2010, at 17.45, "D. Michelle Hinn" wrote: > Barrier Free Gaming is what they call "accessible gaming" in Asia (or > at least that's what it translates to as Richard and I learned at GDC > about 5 years ago) at a reception for Asian and US/European > attendees. So it would be interesting to find out what other > languages call "accessibility" in different areas and how it is > perceived. But the Koreans, Chinese, Japanese, and other Asian > attendees did not know what we were talking about when we said > "accessibility" until we gave them an example of, say, someone who > was blind playing a game. Then the term they were familiar came out > (via the translators that they had at the party! It's a shame that > the economy has shut down that reception -- it was really very cool! > > Michelle > > On Apr 9, 2010, at 2:57 AM, Sandra Uhling wrote: > >> Hi, >> >> The translation of the definition is no problem. >> But it looks like that the translation of "Game Accessibility" is a >> problem. >> >> Web Accessibility is translated to "Barrierefreies Web" >> = websites that are without barriers >> >> Cultural background: >> The term "barrier" is linked to people with a disability. >> The good point is, that people know what stands behind this term. >> And they know that it should be important. But on the other side >> the people exclude all non disabled people. >> >> The imagination that non disabled people also have advantages of this >> or that they can also be sometimes in a situation where they need it, >> is some kind of a "no-go". People usually think that a limited non >> disabled >> person >> can remove this limitation without problems. (Also my HCI prof >> thinks this) >> >> => "Barrierefrei" is limited to people with a disability and >> exclude non >> disabled people. >> >> >> The Term Accessibility can also be translated to "Zug?nglich" (= >> accessible) >> But this term is not linked to people with a disability. >> It is not often used. People think about an area that be entered by >> going, >> Walking, ... they do not need a key or a password. >> >> >> A choice could be "Barrierearme and zug?ngliche Computer- und >> Videospiele". >> = Accessible games without barriers >> But maybe this would be too confusing? >> >> >> Best regards, >> Sandra >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Sat Apr 10 15:29:49 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Sat, 10 Apr 2010 21:29:49 +0200 Subject: [games_access] Eye controlled Pong In-Reply-To: References: <599748D6-CA46-4F36-A80D-701230BA12AB@pininteractive.com><90077A5223B04AA1915BC963F370F0B2@OneSwitchPC><38F5BE0A-5CE9-4263-ABAB-1966CBA5D40D@uiuc.edu> Message-ID: <285DF025-0DCE-4587-BAED-C5E3D6A6188D@pininteractive.com> ah yes the COGAIN I recall thanks for the links Barrie Kind regards, Thomas (Sent from my mobile) On 10 apr 2010, at 09.27, "Barrie Ellis" wrote: > Amazing how far this story has spread with zero research, it seems. > Ho hum. > > GameBase reviews of eye-gaze games: > http://www.gamebase.info/magazine/category/18531 > OneSwitch Blog info on eye-gaze games: > http://switchgaming.blogspot.com/search/label/eye%20trackers - that > includes > House of the Dead, FIFA and 3D car race games. > > One of a number of web-cam based eye-trackers (this one is free): > http://switchgaming.blogspot.com/2009/03/myeye-project-free-eye-tracker.html > > Excellent blog on gaze interaction: http://gazeinteraction.blogspot.com/ > COGAIN seems to have removed easy access to their page on games, but > hopefully it will return: http://www.cogain.org/ > > Hope that's useful, > > Cheers, > > Barrie > > > -------------------------------------------------- > From: "D. Michelle Hinn" > Sent: Friday, April 09, 2010 4:35 PM > To: "Barrie Ellis" ; "IGDA Games Accessibility > SIG > Mailing List" > Subject: Re: [games_access] Eye controlled Pong > >> Yeah...I see your point! Do you have any other links handy that >> you could >> send to me to send to that researcher? Gamasutra sometimes reports >> things >> that they think are new but don't have the background research >> knowledge >> to know that it is not new. They disappoint me often so I'm not >> surprised >> at what you are saying. :( >> >> Michelle >> >> On Apr 9, 2010, at 1:35 AM, Barrie Ellis wrote: >> >>> But.... it's not new! It looks like they've reinvented the wheel >>> to me. >>> >>> Barrie >>> >>> >>> -------------------------------------------------- >>> From: "D. Michelle Hinn" >>> Sent: Friday, April 09, 2010 2:10 AM >>> To: "IGDA Games Accessibility SIG Mailing List" >> > >>> Subject: Re: [games_access] Eye controlled Pong >>> >>>> Very cool! I've forwarded to a leading researcher in the US who >>>> has >>>> been doing eye movement studies for, well, decades to see if he >>>> has >>>> anything to add to the conversation! He does his work mostly with >>>> attention but I bet he'll be blown away by this. >>>> Michelle >>>> On Apr 8, 2010, at 1:40 PM, Thomas Westin wrote: >>>>> nice concept, using webcam for eye movement controller >>>>> >>>>> http://www.gamasutra.com/view/news/28011/ >>>>> UK_Students_Develop_Eye_MovementSensing_Pong_for_Disabled_Gamers.php >>>>> >>>>> /thomas >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sat Apr 10 18:41:45 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 11 Apr 2010 00:41:45 +0200 Subject: [games_access] Accessibility or Usability? Message-ID: <006301cad8ff$00425e10$00c71a30$@de> Hello, I hope it is ok to ask lots of questions. At the moment I have some discussions in Germany. I am looking forward for your opinions. It would be great to get some feedbacks. We will have a chat about this at Sunday, Berlin Time 2:00 pm. So it would be great to get feedback before this. I gave some examples how non disabled gamers can be limited: * noisy environment (e.g. London underground) * only one hand free (e.g. train Tokyo) * Busy gamer have not much time to learn a difficult control * Beginner and casual gamer do not like high difficult levels * Language is a foreign language * Left handed * Gamer cannot or cannot well read * We are becoming older * ... First question: is this usability or accessiblity? Second question: can this be solved with usability features? Best regards, Sandra From sandra_uhling at web.de Sat Apr 10 18:43:51 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 11 Apr 2010 00:43:51 +0200 Subject: [games_access] Translation of "Game Accessibility" to German In-Reply-To: <30ECC00E-0199-4B53-AC5F-C7D9FD857A04@pininteractive.com> References: <001101cad7ba$4c8628b0$e5927a10$@de> <21BEB05F-DF8B-49C8-A697-E9DECEBAE6C9@uiuc.edu> <30ECC00E-0199-4B53-AC5F-C7D9FD857A04@pininteractive.com> Message-ID: <006401cad8ff$4af54ad0$e0dfe070$@de> Hi, which term do you prefer: barrier free or "with less barriers / poor of barriers" At the moment we use "Barrierearm" something like: poor of barriers (difficult to translate ;-) ) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von thomas at pininteractive.com Gesendet: Samstag, 10. April 2010 21:26 An: IGDA Games Accessibility SIG Mailing List Cc: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Translation of "Game Accessibility" to German hi I have presented about game accessibility at CGAT in Singapore for 3 years and I have not got problem with the terminology and no one mentioned barrier free Kind regards, Thomas (Sent from my mobile) On 9 apr 2010, at 17.45, "D. Michelle Hinn" wrote: > Barrier Free Gaming is what they call "accessible gaming" in Asia (or > at least that's what it translates to as Richard and I learned at GDC > about 5 years ago) at a reception for Asian and US/European > attendees. So it would be interesting to find out what other > languages call "accessibility" in different areas and how it is > perceived. But the Koreans, Chinese, Japanese, and other Asian > attendees did not know what we were talking about when we said > "accessibility" until we gave them an example of, say, someone who > was blind playing a game. Then the term they were familiar came out > (via the translators that they had at the party! It's a shame that > the economy has shut down that reception -- it was really very cool! > > Michelle > > On Apr 9, 2010, at 2:57 AM, Sandra Uhling wrote: > >> Hi, >> >> The translation of the definition is no problem. >> But it looks like that the translation of "Game Accessibility" is a >> problem. >> >> Web Accessibility is translated to "Barrierefreies Web" >> = websites that are without barriers >> >> Cultural background: >> The term "barrier" is linked to people with a disability. >> The good point is, that people know what stands behind this term. >> And they know that it should be important. But on the other side >> the people exclude all non disabled people. >> >> The imagination that non disabled people also have advantages of this >> or that they can also be sometimes in a situation where they need it, >> is some kind of a "no-go". People usually think that a limited non >> disabled >> person >> can remove this limitation without problems. (Also my HCI prof >> thinks this) >> >> => "Barrierefrei" is limited to people with a disability and >> exclude non >> disabled people. >> >> >> The Term Accessibility can also be translated to "Zug?nglich" (= >> accessible) >> But this term is not linked to people with a disability. >> It is not often used. People think about an area that be entered by >> going, >> Walking, ... they do not need a key or a password. >> >> >> A choice could be "Barrierearme and zug?ngliche Computer- und >> Videospiele". >> = Accessible games without barriers >> But maybe this would be too confusing? >> >> >> Best regards, >> Sandra >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Sun Apr 11 05:26:48 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sun, 11 Apr 2010 10:26:48 +0100 Subject: [games_access] Translation of "Game Accessibility" to German In-Reply-To: <30ECC00E-0199-4B53-AC5F-C7D9FD857A04@pininteractive.com> References: <001101cad7ba$4c8628b0$e5927a10$@de><21BEB05F-DF8B-49C8-A697-E9DECEBAE6C9@uiuc.edu> <30ECC00E-0199-4B53-AC5F-C7D9FD857A04@pininteractive.com> Message-ID: Namco use the term barrier-free. Perhaps it's more of Japanese term? -------------------------------------------------- From: Sent: Saturday, April 10, 2010 8:25 PM To: "IGDA Games Accessibility SIG Mailing List" Cc: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Translation of "Game Accessibility" to German > hi > > I have presented about game accessibility at CGAT in Singapore for 3 > years and I have not got problem with the terminology and no one > mentioned barrier free > > Kind regards, > Thomas > > (Sent from my mobile) > > On 9 apr 2010, at 17.45, "D. Michelle Hinn" wrote: > >> Barrier Free Gaming is what they call "accessible gaming" in Asia (or >> at least that's what it translates to as Richard and I learned at GDC >> about 5 years ago) at a reception for Asian and US/European >> attendees. So it would be interesting to find out what other >> languages call "accessibility" in different areas and how it is >> perceived. But the Koreans, Chinese, Japanese, and other Asian >> attendees did not know what we were talking about when we said >> "accessibility" until we gave them an example of, say, someone who >> was blind playing a game. Then the term they were familiar came out >> (via the translators that they had at the party! It's a shame that >> the economy has shut down that reception -- it was really very cool! >> >> Michelle >> >> On Apr 9, 2010, at 2:57 AM, Sandra Uhling wrote: >> >>> Hi, >>> >>> The translation of the definition is no problem. >>> But it looks like that the translation of "Game Accessibility" is a >>> problem. >>> >>> Web Accessibility is translated to "Barrierefreies Web" >>> = websites that are without barriers >>> >>> Cultural background: >>> The term "barrier" is linked to people with a disability. >>> The good point is, that people know what stands behind this term. >>> And they know that it should be important. But on the other side >>> the people exclude all non disabled people. >>> >>> The imagination that non disabled people also have advantages of this >>> or that they can also be sometimes in a situation where they need it, >>> is some kind of a "no-go". People usually think that a limited non >>> disabled >>> person >>> can remove this limitation without problems. (Also my HCI prof >>> thinks this) >>> >>> => "Barrierefrei" is limited to people with a disability and >>> exclude non >>> disabled people. >>> >>> >>> The Term Accessibility can also be translated to "Zug?nglich" (= >>> accessible) >>> But this term is not linked to people with a disability. >>> It is not often used. People think about an area that be entered by >>> going, >>> Walking, ... they do not need a key or a password. >>> >>> >>> A choice could be "Barrierearme and zug?ngliche Computer- und >>> Videospiele". >>> = Accessible games without barriers >>> But maybe this would be too confusing? >>> >>> >>> Best regards, >>> Sandra >>> >>> >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From sandra_uhling at web.de Wed Apr 14 08:39:29 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 14 Apr 2010 14:39:29 +0200 Subject: [games_access] Nice idea: Prince of Persia Sands of Time - what rope did I use? - discrete movement Message-ID: <002301cadbcf$86f002f0$94d008d0$@de> Hi, In Prince of Persia Sands of time there is a situation with lots of ropes. Each rope has a bucket at the end. When the player use a rope the bucket falls down. So you can see which rope you already used. Also there is a "discrete movement" on columns and ropes. You can only turn in 45? there is nothing in between, like in Tomb Raider. The ropes also moves only to four direction. This is very useful. But of course it would be better, when people would not need the "trainer" to play the game ... The difficulty is very high. Best regards, Sandra From thomas at pininteractive.com Wed Apr 14 16:16:46 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 14 Apr 2010 22:16:46 +0200 Subject: [games_access] Nordic Digra Message-ID: <1E564576-A66D-4A3B-985F-F37B9050921C@pininteractive.com> Hi here is the Nordic Digra site http://www.nordic-digra.org/ /Thomas From bsawyer at dmill.com Thu Apr 15 16:42:31 2010 From: bsawyer at dmill.com (Ben Sawyer) Date: Thu, 15 Apr 2010 15:42:31 -0500 Subject: [games_access] Games for Health & Games Beyond Entertainment Week Message-ID: Hello, The Games for Health Conference and Games Beyond Entertainment Week are coming soon. Register now at: http://www.regonline.com/gbew2010 We can now reveal our excellent keynotes for the 2010 Games for Health Conference: Day 1: Wednesday May 26 THE MIND-BODY EXPERIENCE OF SONY MOVE: Relationships between Gaming, Play, Exercise, and More! Dr. Richard Marks Senior Researcher Sony US R&D group Dr. Marks also known as the "father of the EyeToy" will discuss the relationship between gaming, play and exercise, referencing his work in the development of Sony?s new motion controller system, PlayStation Move, as well as his previous work with Sony?s EyeToy, PlayStation Eye and other interfaces. Day 2: Thursday May 27 THE HUMAN PLAY MACHINE Chaim Gingold Chaim Gingold, a longtime independent game developer and original designer of Spore?s creature creator will discuss how existing game genres map onto the human brain and body and how design decisions affect who will be attracted to the game and how they will play. You can see the nearly full schedule at: http://www.gamesforhealth.org/schedule.htm Two of our May 25: Pre-Conference Events also have schedules posted: Out & About: The Mobile Serious Games schedule: http://bit.ly/9MbEEF 3rd Annual Games Accessibility Day: http://gamesaccessibilityday.org/schedule.html Complete details of both http://www.gamesforhealth.org & http://www.gamesbeyondentertainment.com DISCOUNT CODE As a friend of Digitalmill we've created a discount code of 10% off if you enter BOS10 at registration. Feel free to share this with any peers and colleagues. PDF brochures for either event at: Games for Health http://www.gamesforhealth.org/brochure.pdf Games Beyond Entertainment Week http://www.gamesbeyondentertainment.com/brochure.pdf Best, Ben Sawyer Digitalmill Serious Games Initiative Games for Health Project @bensawyer on twitter UNSUBSCRIBE INFORMATION: You are currently subscribed to games-beyond-entertainment as: games_access at igda.org To unsubscribe send a blank email to leave-2498731-803678H at listserver.dmill.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Apr 15 17:52:30 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 15 Apr 2010 16:52:30 -0500 Subject: [games_access] Games for Health & Games Beyond Entertainment Week In-Reply-To: References: Message-ID: <9B3519A5-FF75-4AAB-8610-5D457BED5A17@uiuc.edu> Sounds fun, Ben! Best of luck with this year's conference! Michelle On Apr 15, 2010, at 3:42 PM, Ben Sawyer wrote: > Hello, > The Games for Health Conference and Games Beyond Entertainment Week > are coming soon. > > Register now at: http://www.regonline.com/gbew2010 > > We can now reveal our excellent keynotes for the 2010 Games for > Health Conference: > > Day 1: Wednesday May 26 > > THE MIND-BODY EXPERIENCE OF SONY MOVE: Relationships between > Gaming, Play, Exercise, and More! > Dr. Richard Marks > Senior Researcher Sony US R&D group > > Dr. Marks also known as the "father of the EyeToy" will discuss the > relationship between gaming, play and exercise, referencing his > work in the development of Sony?s new motion controller system, > PlayStation Move, as well as his previous work with Sony?s EyeToy, > PlayStation Eye and other interfaces. > > Day 2: Thursday May 27 > > THE HUMAN PLAY MACHINE > Chaim Gingold > > Chaim Gingold, a longtime independent game developer and original > designer of Spore?s creature creator will discuss how existing game > genres map onto the human brain and body and how design decisions > affect who will be attracted to the game and how they will play. > > You can see the nearly full schedule at: http:// > www.gamesforhealth.org/schedule.htm > > Two of our May 25: Pre-Conference Events also have schedules posted: > > Out & About: The Mobile Serious Games schedule: http://bit.ly/9MbEEF > > 3rd Annual Games Accessibility Day: http:// > gamesaccessibilityday.org/schedule.html > > Complete details of both http://www.gamesforhealth.org & http:// > www.gamesbeyondentertainment.com > > DISCOUNT CODE > As a friend of Digitalmill we've created a discount code of 10% off > if you enter BOS10 at registration. Feel free to share this with > any peers and colleagues. > > PDF brochures for either event at: > > Games for Health > http://www.gamesforhealth.org/brochure.pdf > > Games Beyond Entertainment Week > http://www.gamesbeyondentertainment.com/brochure.pdf > > Best, > > Ben Sawyer > Digitalmill > Serious Games Initiative > Games for Health Project > @bensawyer on twitter > > UNSUBSCRIBE INFORMATION: You are currently subscribed to games- > beyond-entertainment as: games_access at igda.org > To unsubscribe send a blank email to > leave-2498731-803678H at listserver.dmill.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sat Apr 17 08:05:57 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Sat, 17 Apr 2010 14:05:57 +0200 Subject: [games_access] Crazed turntablists transform sneakers into sound controllers, righteous beats result (video) - Engadget Message-ID: http://i.engadget.com/2010/04/16/crazed-turntablists-transform-sneakers-into-sound-controllers-r/ Kind regards, Thomas (Sent from my mobile) From sandra_uhling at web.de Sun Apr 18 07:12:13 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 18 Apr 2010 13:12:13 +0200 Subject: [games_access] What is the meaning of Closed Captioning Message-ID: <000a01cadee8$001b79a0$00526ce0$@de> Hello, What is the meaning of Closed Captioning? Does it mean a game has subtitles or does it mean all important sounds are represented in an alternative way? We use it usually for the alternative representation of all important information, but what do people think when they hear closed captioning? Regards, Sandra From sandra_uhling at web.de Sun Apr 18 10:53:41 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 18 Apr 2010 16:53:41 +0200 Subject: [games_access] WG: [games-for-health] Health Games Research - Website Message-ID: <000401cadf06$f04ee2e0$d0eca8a0$@de> Hello, FYI: Debra wrote how we can contribute content to the Health Games Research Database. It would be nice to have this SIG and games for rehab in this database. Regards, Sandra -----Urspr?ngliche Nachricht----- Von: Debra Lieberman [mailto:lieberma at isber.ucsb.edu] Gesendet: Sonntag, 18. April 2010 16:25 An: [Games-for-Health] Betreff: Re:[games-for-health] Health Games Research - Website Hi Sandra -- Thank you very much for your suggestions about contributing content to the Health Games Research Database www.healthgamesresearch.org/database. At the end of every database item page (e.g. www.healthgamesresearch.org/games/trigger-happy) there is a link to a Recommendation Form, where you can recommend new content or suggest revisions to existing content, and you can put the content under any of the five main categories: Games, Publications, Organizations, Conferences and Events, and Resources. We may place another link (or links) to the Recommendation Form on the database main page, if possible, so people can find it more easily. Thanks for pointing out that access to the form needs to be more convenient. For now the Recommendation Form www.healthgamesresearch.org/database/recommendation-form is a text box where you can type and submit all the information about the item you are suggesting or revising, but the form does not list the types of information the database would display within the category. We agree with you that this would be a great improvement, both for the user and the moderator, and we hope to have it in v2.0 if the budget allows. In the current format you can look at a a few similar items in the database under the same main category (e.g., Games) and see what types of information are displayed, as a guide. Look at a few items within the category because subheadings are not displayed if there is no information available for that subheading. Everybody, in addition to submitting content recommendations via the Recommendation Form, please send your comments about the interface/usability/features of the database to healthgamesresearch at isber.ucsb.edu, or post a comment to the listserv if you think it is something that many others may want to discuss. We have more content just about ready to upload and will be searching constantly for new content, so please consider the database to be a work in progress. We look forward to your recommended content (via the Recommendation Form) and your additional comments (by e-mailing healthgamesresearch at isber.ucsb.edu or by posting to the listserv). Thanks! Debra ----------------- Debra Lieberman, Ph.D. Director, Health Games Research University of California, Santa Barbara www.healthgamesresearch.org ----------------- On 4/17/2010 11:00 PM, [Games-for-Health] digest wrote: GAMES-FOR-HEALTH Digest for Saturday, April 17, 2010. 1. Health Games Research - Website ---------------------------------------------------------------------- Subject: Health Games Research - Website From: "Sandra Uhling" Date: Sat, 17 Apr 2010 13:54:04 +0200 X-Message-Number: 1 Hello, www.healthgamesresearch.org Is there a possibility to contribute for this Database? When yes, how can we help in a constructive way? Maybe one or more forms would be great? So people know what information is needed. Maybe it can be made, that this information, can directly be put into the database after a review? So the Moderator just has to check the information and click on "ok" or "delete". Best regards, Sandra --- END OF DIGEST --- You are currently subscribed to games-for-health as: lieberma at isber.ucsb.edu To unsubscribe send a blank email to leave-2504766-49654A at listserver.dmill.com --- You are currently subscribed to games-for-health as: sandra_uhling at web.de To unsubscribe send a blank email to leave-2505698-440659X at listserver.dmill.com From jbannick at 7128.com Mon Apr 19 04:45:42 2010 From: jbannick at 7128.com (John Bannick) Date: Mon, 19 Apr 2010 04:45:42 -0400 Subject: [games_access] What is the meaning of Closed Captioning Message-ID: <4BCC1836.3070304@7128.com> Sandra, Closed captioning is the display of all sounds as text. It includes spoken words and sounds such as background sounds. Closed captioning is different from open captioning in that closed captioning must be turned on, presumably by the user, whereas open captioning is on all the time. Closed captioning differs from subtitles in that subtitles do not necessarily include sounds other than spoken words. We use open, not closed, captioning in some of our games. We use subtitles in our Inspector Cyndi in Newport games. It's important to make any sounds that come from the captioning, such as from a screen reader, not conflict with any sounds made specifically for gamers who are blind. John Bannick www.7128.com From javier.mairena at gmail.com Mon Apr 19 10:41:28 2010 From: javier.mairena at gmail.com (Javier) Date: Mon, 19 Apr 2010 16:41:28 +0200 Subject: [games_access] I International Conference on Translation and Accessibility in Video Games and Virtual Worlds Message-ID: A conference in Spain!! ;) I'm not part of the organization committee, but I know people there. I International Conference on Translation and Accessibility in Video Games and Virtual Worlds 2nd and 3rd December 2010 Transmedia Catalonia Research Group Universitat Aut?noma de Barcelona, Spain FIRST CIRCULAR AND CALL FOR PAPERS We are pleased to invite you to submit a paper to the I International Conference on Translation and Accessibility in Video Games and Virtual Worlds to be held by the Transmedia Catalonia Research Group at the Universitat Aut?noma de Barcelona on 2-3 December 2010. Theme of the conference The widespread use of technologies characteristic of the digital area has dramatically changed our lives, shaping the way we communicate, access information, learn, work and entertain ourselves. Due to their interactive nature, new media have played a key role in the establishment of global virtual communities and social networks transcending national boundaries, posing new questions that need to be addressed. How do we interact with this new media? How have they affected the way we interact with each other? What is the role of translation in an increasingly globalised world? How can we ensure that new media are accessible to all and avoid the digital divide? Issues such as globalisation, intercultural communication, video game and audiovisual production, audiovisual translation and media accessibility are well-established research areas. However, there is still a considerable knowledge gap in the areas of game localization and accessibility, as well as accessibility to virtual worlds, also known as *metaverses*, and the role translation plays in them. To date, academic studies focusing on game localization and accessibility of games and virtual worlds are few and far between, despite the fact that further research in localization and accessibility is beneficial to all. The industry can benefit by reaching the broadest possible audience, while the audience can benefit from having improved access to games and virtual worlds. ?Access? is used in this context in a broad sense, to refer not only to users with functional diversity, but also to those who due to age or skill are not able to play a game successfully, those who do not speak the original language of the metaverse or game, and those who due to socioeconomic conditions cannot access games and virtual platforms. Improving access to games and virtual worlds will foster the inclusion of different type of users, from language learners to the aged, including those with sensorial, motor or mental diversity and users deprived from access to new technologies because of socioeconomic limitations. A more systematic and interdisciplinary approach bringing together academics from different disciplines with various research backgrounds and methodologies, such as translation studies, media studies, psychology, usability, engineering and computing, human rights, is required to promote further advances in these areas of study. The I International Conference on Translation and Accessibility in Video Games and Virtual Worlds aims to be an interdisciplinary meeting point for all those interested in the fields of game localisation and accessibility, as well as accessibility and the role of translation in virtual worlds. This pioneering conference aims at laying the foundations for future studies in these areas, become a discussion forum where industry and academia meet and promote interdisciplinary research. Suggested topics The I International Conference on Translation and Accessibility in Video Games and Virtual Worlds will cover the following topics: game localisation process, standardisation, quality issues, development and use of specialised tools, the internationalisation process, cultural adaptation in games, dubbing and subtitling for games, localization of online games, localization of mobile games, fan translations, the use of eye-tracking technology for reception studies, accessibility to games for players with sensorial or motor diversity, accessibility to games for players with mental diversity, accessibility to virtual-reality platforms, game audio design, design for all, the use of adaptive technologies, the use of speech recognition in virtual platforms, the role of translation in virtual worlds, children?s human right to play, access to games and virtual platforms in developing countries, etc. By means of papers, workshops, roundtables and poster presentations on the featured topics, we hope to foster new perspectives, reflecting and anticipating scientific research in these fields in all its complexity. Key note speakers Dr. Minako O?Hagan, Dublin City University Dr. Peter Schultess, University of Ulm Abstract proposals and deadlines Abstract proposals (max. 300 words) should be sent by 15th July 2010 to: VG.VW.translation.accessibility at gmail.com Date of notification regarding acceptance of abstracts: 6th September 2010. The abstracts should attached as a WORD document, with the format: authorname.doc Please indicate ABSTRACT in the subject line in your e-mail. Conference Language The language of the conference will be English. Information and Contact Details For all correspondence about the conference please use the e-mail address VG.VW.translation.accessibility at gmail.com. Please indicate clearly the subject in the subject line of your e-mail. For example: "GENERAL INFORMATION QUERY", "REGISTRATION QUERY", etc. More information will be available soon from the conference website http://jornades.uab.cat/videogamesaccess/ Conference Fee and Registration Early-bird registration (before 30th September 2010): 180 Euro. After 30th September 2010: 200 Euro. Contributors are invited to register by 30th September 2010. Early-bird registration students from the MA in AVT and METAV at UAB: 50 Euro Student registration after 30th September 2010: 70 Euro. Organising Committee Carme Mangiron, Universitat Aut?noma de Barcelona & Dublin City University Anna Matamala, Universitat Aut?noma de Barcelona Pilar Orero, Universitat Aut?noma de Barcelona Javier Serrano, Universitat Aut?noma de Barcelona Scientific Committee Max Baldwin, South Asia Programme Officer Plan International UK Miguel Bernal, University of Roehampton Heather Chandler, Media Sunshine Game Development Studio Dimitris Grammenos, Institute of Computer Science (ICS) Foundation for Research and Technology - Hellas (FORTH) Carme Mangiron, Dublin City University & Universitat Aut?noma de Barcelona, Enric Mart?, Universitat Aut?noma de Barcelona* * Lo?c Mart?nez, Universidad Polit?cnica de Madrid Minako O'Hagan, Dublin City University Peter Schultess, University of Ulm Richard van Tol, University of Portsmouth -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Apr 19 15:00:18 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 19 Apr 2010 21:00:18 +0200 Subject: [games_access] What tools engines exists to develop audigames? Message-ID: <001f01cadff2$8e4b4e20$aae1ea60$@de> Hi, maybe we have a new company developing audiogames. There are looking for input. What tools engines, exists to develop audigames? Is 5.1 necessary or is stereo enough? Best regards, Sandra From oneswitch at googlemail.com Mon Apr 19 15:15:23 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 19 Apr 2010 20:15:23 +0100 Subject: [games_access] What tools engines exists to develop audigames? In-Reply-To: <001f01cadff2$8e4b4e20$aae1ea60$@de> References: <001f01cadff2$8e4b4e20$aae1ea60$@de> Message-ID: Mono is enough for some games, Sandra. It just depends on what you're trying to do. An interactive drama for instance can be mono. A game like WinPong needs Stereo. Games such as the soon to be released Papa Sangre: http://www.papasangre.com/ - seem to need more versatile stereo. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Monday, April 19, 2010 8:00 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] What tools engines exists to develop audigames? > Hi, > > maybe we have a new company developing audiogames. > There are looking for input. > > What tools engines, exists to develop audigames? > Is 5.1 necessary or is stereo enough? > > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Mon Apr 19 15:19:33 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Mon, 19 Apr 2010 21:19:33 +0200 Subject: [games_access] Disabled game characters? Message-ID: <717E2A3C-46A8-4169-8AC4-B5935B34CABD@pininteractive.com> Hi A few years ago a couple of my students made a 3d game with the PhysX engine, called "Wheelchair parkour". This got me thinking about to what extent are there game characters with disabilities? I can't think of any one at all. Can this be true? Of course, you could argue that when playing a game you want to have abilities like magic etc but character appeal often is a mix of contradictions. So I think finding out the answer to the question above is interesting. Kind regards, Thomas (Sent from my mobile) From thomas at pininteractive.com Mon Apr 19 15:40:40 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Mon, 19 Apr 2010 21:40:40 +0200 Subject: [games_access] What tools engines exists to develop audigames? In-Reply-To: <001f01cadff2$8e4b4e20$aae1ea60$@de> References: <001f01cadff2$8e4b4e20$aae1ea60$@de> Message-ID: <2C08D7AE-32E3-4898-9364-B60BBA2D6518@pininteractive.com> Adobe Director has good audio support, the new version of Unity will have some of it too and with a better UI The number if concurrent sounds is critical 5.1 is cool but not necessary; you should be able to script panning of audio from 1.0 to 5.1 so you dont have to have several premade mixes bytearrays are nice too so you make your own sound synthezis support for speech APIs too all this is possible with Director; parts of it with upcoming Unity release Kind regards, Thomas (Sent from my mobile) On 19 apr 2010, at 20.59, "Sandra Uhling" wrote: > Hi, > > maybe we have a new company developing audiogames. > There are looking for input. > > What tools engines, exists to develop audigames? > Is 5.1 necessary or is stereo enough? > > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Mon Apr 19 15:46:36 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 19 Apr 2010 20:46:36 +0100 Subject: [games_access] Disabled game characters? In-Reply-To: <717E2A3C-46A8-4169-8AC4-B5935B34CABD@pininteractive.com> References: <717E2A3C-46A8-4169-8AC4-B5935B34CABD@pininteractive.com> Message-ID: <0C71F9CB3C174DFEB0D4785B854B6FAE@OneSwitchPC> There's a few disabled game characters that I can think of, Thomas... Blind Girl on the Xbox 360 (Indie Arcade) - features a blind girl (surprise surprise!). The Handigo games feature disabled characters: http://www.handigosolidaires.com/ Help Kidz Learn games have a number of wheelchair sports: http://www.helpkidzlearn.com/games/hoopstars.html CRC Formula 1 Racer: http://www.oneswitch.org.uk/2/sd-race.htm And to excel my geek-credentials: A wheelchair soccer hack from the 1980's: http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/list.php%3Ftype%3Dpublisher%26name%3D%28Not%2520Published%29 I'm sure there's more too. Barrie -------------------------------------------------- From: Sent: Monday, April 19, 2010 8:19 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Disabled game characters? > Hi > > A few years ago a couple of my students made a 3d game with the PhysX > engine, called "Wheelchair parkour". This got me thinking about to > what extent are there game characters with disabilities? I can't think > of any one at all. Can this be true? > > Of course, you could argue that when playing a game you want to have > abilities like magic etc but character appeal often is a mix of > contradictions. So I think finding out the answer to the question > above is interesting. > > Kind regards, > Thomas > > (Sent from my mobile) > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Mon Apr 19 16:04:10 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 19 Apr 2010 22:04:10 +0200 Subject: [games_access] What is the meaning of Closed Captioning In-Reply-To: <4BCC1836.3070304@7128.com> References: <4BCC1836.3070304@7128.com> Message-ID: <002801cadffb$7a78c180$6f6a4480$@de> Hello John, thanks for the information. I see that there is a "gap" between the meaning of a word and the social understanding. I always thought "subtitle" do only present dialogues. In German we have closed captioning translated to subtitle = Untertitel. And in the right description it includes more than dialogues. I never thought that translating things would be so difficult. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von John Bannick Gesendet: Montag, 19. April 2010 10:46 An: games_access at igda.org Betreff: [games_access] What is the meaning of Closed Captioning Sandra, Closed captioning is the display of all sounds as text. It includes spoken words and sounds such as background sounds. Closed captioning is different from open captioning in that closed captioning must be turned on, presumably by the user, whereas open captioning is on all the time. Closed captioning differs from subtitles in that subtitles do not necessarily include sounds other than spoken words. We use open, not closed, captioning in some of our games. We use subtitles in our Inspector Cyndi in Newport games. It's important to make any sounds that come from the captioning, such as from a screen reader, not conflict with any sounds made specifically for gamers who are blind. John Bannick www.7128.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From j.chetwynd at btinternet.com Mon Apr 19 16:37:29 2010 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Mon, 19 Apr 2010 21:37:29 +0100 Subject: [games_access] Disabled game characters? In-Reply-To: <717E2A3C-46A8-4169-8AC4-B5935B34CABD@pininteractive.com> References: <717E2A3C-46A8-4169-8AC4-B5935B34CABD@pininteractive.com> Message-ID: <6FFAA781-E48B-453E-8F0F-7AAC8ABBE700@btinternet.com> http://en.wikipedia.org/wiki/List_of_X-Men_video_games If you dont know the story & characters, worth a look second only to the Watchers in my youth ~:" On 19 Apr 2010, at 20:19, thomas at pininteractive.com wrote: > Hi > > A few years ago a couple of my students made a 3d game with the PhysX > engine, called "Wheelchair parkour". This got me thinking about to > what extent are there game characters with disabilities? I can't think > of any one at all. Can this be true? > > Of course, you could argue that when playing a game you want to have > abilities like magic etc but character appeal often is a mix of > contradictions. So I think finding out the answer to the question > above is interesting. > > Kind regards, > Thomas > > (Sent from my mobile) > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From javier.mairena at gmail.com Mon Apr 19 16:53:21 2010 From: javier.mairena at gmail.com (Javier) Date: Mon, 19 Apr 2010 22:53:21 +0200 Subject: [games_access] Disabled game characters? In-Reply-To: <6FFAA781-E48B-453E-8F0F-7AAC8ABBE700@btinternet.com> References: <717E2A3C-46A8-4169-8AC4-B5935B34CABD@pininteractive.com> <6FFAA781-E48B-453E-8F0F-7AAC8ABBE700@btinternet.com> Message-ID: Daredevil (who is blind) also have a game: http://www.gamespot.com/gba/action/daredevil/index.html 2010/4/19 Jonathan Chetwynd > http://en.wikipedia.org/wiki/List_of_X-Men_video_games > > If you dont know the story & characters, worth a look > > second only to the Watchers in my youth > > ~:" > > > > On 19 Apr 2010, at 20:19, thomas at pininteractive.com wrote: > > Hi >> >> A few years ago a couple of my students made a 3d game with the PhysX >> engine, called "Wheelchair parkour". This got me thinking about to >> what extent are there game characters with disabilities? I can't think >> of any one at all. Can this be true? >> >> Of course, you could argue that when playing a game you want to have >> abilities like magic etc but character appeal often is a mix of >> contradictions. So I think finding out the answer to the question >> above is interesting. >> >> Kind regards, >> Thomas >> >> (Sent from my mobile) >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Mon Apr 19 16:59:43 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 19 Apr 2010 21:59:43 +0100 Subject: [games_access] What is the meaning of Closed Captioning In-Reply-To: <002801cadffb$7a78c180$6f6a4480$@de> References: <4BCC1836.3070304@7128.com> <002801cadffb$7a78c180$6f6a4480$@de> Message-ID: <78DC79C5A13645F4BEDB3B482EE596BB@OneSwitchPC> I think Closed Captions in a US term, Sandra. Over here in the UK we tend to just use Subtitles too. I think "Closed Captions" is a bit of a highly technical term, that is not that easily understood in general. In the UK we've had subtitles for TV programmes at least since the very early 1980's, and they included (when done well) different coloured text to denote different people speaking, and perhaps in closed brackets, description of sound effects, music etc. Quoting Wikipedia: "The United Kingdom, Ireland, and most other countries do not distinguish between subtitles and closed captions, and use "subtitles" as the general term-the equivalent of "captioning" is usually referred to as "Subtitles for the hard of hearing". Their presence is referenced on screen by notation which says "Subtitles", or previously "Subtitles 888" or just "888" (the latter two are in reference to the conventional teletext channel for captions)." Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Monday, April 19, 2010 9:04 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] What is the meaning of Closed Captioning > Hello John, > > thanks for the information. I see that there is a "gap" > between the meaning of a word and the social understanding. > > I always thought "subtitle" do only present dialogues. > In German we have closed captioning translated to subtitle = Untertitel. > And in the right description it includes more than dialogues. > > I never thought that translating things would be so difficult. > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von John Bannick > Gesendet: Montag, 19. April 2010 10:46 > An: games_access at igda.org > Betreff: [games_access] What is the meaning of Closed Captioning > > Sandra, > > Closed captioning is the display of all sounds as text. > It includes spoken words and sounds such as background sounds. > > Closed captioning is different from open captioning in that closed > captioning must be turned on, presumably by the user, whereas open > captioning is on all the time. > Closed captioning differs from subtitles in that subtitles do not > necessarily include sounds other than spoken words. > > We use open, not closed, captioning in some of our games. > We use subtitles in our Inspector Cyndi in Newport games. > > It's important to make any sounds that come from the captioning, such as > from a screen reader, not conflict with any sounds made specifically for > gamers who are blind. > > John Bannick > www.7128.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Mon Apr 19 17:00:03 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 19 Apr 2010 22:00:03 +0100 Subject: [games_access] Disabled game characters? In-Reply-To: <6FFAA781-E48B-453E-8F0F-7AAC8ABBE700@btinternet.com> References: <717E2A3C-46A8-4169-8AC4-B5935B34CABD@pininteractive.com> <6FFAA781-E48B-453E-8F0F-7AAC8ABBE700@btinternet.com> Message-ID: Good call! -------------------------------------------------- From: "Jonathan Chetwynd" Sent: Monday, April 19, 2010 9:37 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Disabled game characters? > http://en.wikipedia.org/wiki/List_of_X-Men_video_games > > If you dont know the story & characters, worth a look > > second only to the Watchers in my youth > > ~:" > > > On 19 Apr 2010, at 20:19, thomas at pininteractive.com wrote: > >> Hi >> >> A few years ago a couple of my students made a 3d game with the PhysX >> engine, called "Wheelchair parkour". This got me thinking about to >> what extent are there game characters with disabilities? I can't think >> of any one at all. Can this be true? >> >> Of course, you could argue that when playing a game you want to have >> abilities like magic etc but character appeal often is a mix of >> contradictions. So I think finding out the answer to the question >> above is interesting. >> >> Kind regards, >> Thomas >> >> (Sent from my mobile) >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Mon Apr 19 20:03:42 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 20 Apr 2010 02:03:42 +0200 Subject: [games_access] Disabled game characters? In-Reply-To: References: <717E2A3C-46A8-4169-8AC4-B5935B34CABD@pininteractive.com><6FFAA781-E48B-453E-8F0F-7AAC8ABBE700@btinternet.com> Message-ID: <935FA16B-9382-4165-A4DE-5A949F5EF61C@pininteractive.com> thanks Barrie & Jonathan! /Thomas On 19Apr 2010, at 11:00 PM, Barrie Ellis wrote: > Good call! > > -------------------------------------------------- > From: "Jonathan Chetwynd" > Sent: Monday, April 19, 2010 9:37 PM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: Re: [games_access] Disabled game characters? > >> http://en.wikipedia.org/wiki/List_of_X-Men_video_games >> >> If you dont know the story & characters, worth a look >> >> second only to the Watchers in my youth >> >> ~:" >> >> >> On 19 Apr 2010, at 20:19, thomas at pininteractive.com wrote: >> >>> Hi >>> >>> A few years ago a couple of my students made a 3d game with the PhysX >>> engine, called "Wheelchair parkour". This got me thinking about to >>> what extent are there game characters with disabilities? I can't think >>> of any one at all. Can this be true? >>> >>> Of course, you could argue that when playing a game you want to have >>> abilities like magic etc but character appeal often is a mix of >>> contradictions. So I think finding out the answer to the question >>> above is interesting. >>> >>> Kind regards, >>> Thomas >>> >>> (Sent from my mobile) >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Tue Apr 20 03:17:42 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Tue, 20 Apr 2010 08:17:42 +0100 Subject: [games_access] One Switch game Fishie Fishie on Nintendo Life web-site Message-ID: Quick pass on - Fishie Fishie Wiiware one-switch game - programmers interviewed: http://wiiware.nintendolife.com/news/2010/04/interviews_farbs_and_christophe_kohler_fishie_fishie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Apr 20 05:52:24 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 20 Apr 2010 11:52:24 +0200 Subject: [games_access] What is the meaning of Closed Captioning In-Reply-To: <78DC79C5A13645F4BEDB3B482EE596BB@OneSwitchPC> References: <4BCC1836.3070304@7128.com> <002801cadffb$7a78c180$6f6a4480$@de> <78DC79C5A13645F4BEDB3B482EE596BB@OneSwitchPC> Message-ID: <002501cae06f$2e55d850$8b0188f0$@de> Hi, Can we decide what we do understand with "closed-captioning" ? Something like "In Game Accessibility we use closed-captioning for... For "technical terms" it should be ok to use English terms. And when necessary we can explain it. What do you think? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Montag, 19. April 2010 23:00 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] What is the meaning of Closed Captioning I think Closed Captions in a US term, Sandra. Over here in the UK we tend to just use Subtitles too. I think "Closed Captions" is a bit of a highly technical term, that is not that easily understood in general. In the UK we've had subtitles for TV programmes at least since the very early 1980's, and they included (when done well) different coloured text to denote different people speaking, and perhaps in closed brackets, description of sound effects, music etc. Quoting Wikipedia: "The United Kingdom, Ireland, and most other countries do not distinguish between subtitles and closed captions, and use "subtitles" as the general term-the equivalent of "captioning" is usually referred to as "Subtitles for the hard of hearing". Their presence is referenced on screen by notation which says "Subtitles", or previously "Subtitles 888" or just "888" (the latter two are in reference to the conventional teletext channel for captions)." Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Monday, April 19, 2010 9:04 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] What is the meaning of Closed Captioning > Hello John, > > thanks for the information. I see that there is a "gap" > between the meaning of a word and the social understanding. > > I always thought "subtitle" do only present dialogues. > In German we have closed captioning translated to subtitle = Untertitel. > And in the right description it includes more than dialogues. > > I never thought that translating things would be so difficult. > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von John Bannick > Gesendet: Montag, 19. April 2010 10:46 > An: games_access at igda.org > Betreff: [games_access] What is the meaning of Closed Captioning > > Sandra, > > Closed captioning is the display of all sounds as text. > It includes spoken words and sounds such as background sounds. > > Closed captioning is different from open captioning in that closed > captioning must be turned on, presumably by the user, whereas open > captioning is on all the time. > Closed captioning differs from subtitles in that subtitles do not > necessarily include sounds other than spoken words. > > We use open, not closed, captioning in some of our games. > We use subtitles in our Inspector Cyndi in Newport games. > > It's important to make any sounds that come from the captioning, such as > from a screen reader, not conflict with any sounds made specifically for > gamers who are blind. > > John Bannick > www.7128.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Tue Apr 20 07:11:47 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 20 Apr 2010 13:11:47 +0200 Subject: [games_access] Basic Information about AudioGames Message-ID: <002901cae07a$46da8b40$d48fa1c0$@de> Hello, I tried to collect some information about Audiogames. It is for people who would like to make Audiogames. I am looking for feedback and additional information. Best regards, Sandra What are AudioGames: ? Article: http://gerald-joerns.de/csb/?p=1269 (german) ? There are lots of AudioReviews, AudioTutorial, AudioTrailer, . ? www.bavisoft.com/download.htm ? www.gameport.blindzeln.de -> AudioViews (at the bottom) ? www.audiogames.net -> Audio Reviews ? AudioGames to get an impression: ? Super tennis, Super Football, Beach Volleyball ? SoundRTS (RTS Game with additional basic graphic) ? Chillingham ? TopSpeed Series ? Space Invaders for the Blind ? WinPong ? Great toy Robberry ? Pigeon Panic (like Moorhuhn) ? Games from Jim Kitchen ? Pinball classic & co. ? M?ckenjagt ? ?Der Tag wird zur Nacht? ? Sarah and the Castle of Witchcraft and Wizardry ? Terraformers (3D with additional graphic) ? AudioQuake (Shooter) Resources Audio and AudioGames: ? www.audiogames.net -> Resources Audio Game ?Engines?: ? Audio Game Maker www.audiogamemaker.com ? Blastbay Game Toolkit (BGT) www.blastbay.com Equipment AudioGamer have: ? Good stereo headphones ? Sometimes 5.1 Soundsystem, but headphones are recommended Where do I find AudioGamer? ? Gameport: (german) gameport-subscribe at blindzeln.net ? www.audiogames.net ? audissy ??? Some Notes about AudioGames: ? Provide a sound lexicon for the sound icons ? Provide a tutorial (Ingame, AudioTutorial, Text) ? Maybe a practice possibility would be great (can be used all the time) ? Provide the possibility to ?enforce? the effects for seeing people (not trained hearing) ? Do not trust documentations about audiogames, ask the audiogamer! EU Commission: ? E-Inclusion (http://ec.europa.eu/information_society/activities/einclusion/index_en.htm) (Old) Projects: ? TiM Project (Tactile Interactive Multimedia Computer Games for Visually Impaired Children) -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Wed Apr 21 12:42:16 2010 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Wed, 21 Apr 2010 17:42:16 +0100 Subject: [games_access] brain-computer interface devices Message-ID: <5E2FC40E-B234-470A-A2CB-99B478E90EDD@btinternet.com> http://en.wikipedia.org/wiki/Comparison_of_consumer_brain-computer_interface_devices seem to be quite a variety of affordable products, aimed at the mass market, rather than accessibility regards Jonathan From sandra_uhling at web.de Wed Apr 21 11:40:09 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 21 Apr 2010 17:40:09 +0200 Subject: [games_access] Games in Schools - Handbook Message-ID: <002f01cae168$ed1e8850$c75b98f0$@de> Hi, there is a handbook for teacher how to use games in schools. You will find Game Accessibility at page 25 ... http://games.eun.org/2009/09/teachers_handbook_on_how_to_us_1.html#more Best regards, Sandra From thomas at pininteractive.com Wed Apr 21 14:13:28 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Wed, 21 Apr 2010 20:13:28 +0200 Subject: [games_access] Data | The World Bank Message-ID: <958507BC-895F-40A9-A302-29B822986C11@pininteractive.com> http://data.worldbank.org./ great news; will help sort out the need for accessibility among many other things Kind regards, Thomas (Sent from my mobile) From sandra_uhling at web.de Wed Apr 21 17:32:48 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 21 Apr 2010 23:32:48 +0200 Subject: [games_access] Question about Project "Interaction Design Pattern" Message-ID: <005101cae19a$3118ea10$934abe30$@de> Hi, is this project still going on? http://www.helpyouplay.com/wiki/index.php5?title=Main_Page The VDVC group does the same. Maybe it would be good to work together? It could be a nice SIG Project. Best regards, Sandra From bsawyer at dmill.com Thu Apr 22 15:17:26 2010 From: bsawyer at dmill.com (Ben Sawyer) Date: Thu, 22 Apr 2010 15:17:26 -0400 Subject: [games_access] Games Accessibility Day In-Reply-To: References: Message-ID: Hi everyone, Games for Health is plugging along. We've got a good program up. The 3rd Annual Games Accessibility Day component is also looking strong. We're trying to broaden it a bit this year looking more at both health and education as well as accessibility for all items. Check out http://www.gamesaccessibilityday.org for more. Happy to answer questions too. Also we published a quick PDF version as well at: http://bit.ly/9exdvk Please spread the word if you can. One of the things we're doing this year is using the day to develop some new thoughts on how to proceed with improving the landscape for games accessibility with some attendee led working group sessions. We've found some nice projects to invite including some work from as far away as the Philippines. We will also be doing our best to let people sign up for the list on-site too to add to the conversation here. Best, Ben Sawyer From thomas at pininteractive.com Fri Apr 23 03:21:56 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 23 Apr 2010 09:21:56 +0200 Subject: [games_access] Games Accessibility Day In-Reply-To: References: Message-ID: Hi Ben, Looks like a great conference! Best regards Thomas On 22Apr 2010, at 9:17 PM, Ben Sawyer wrote: > Hi everyone, > > Games for Health is plugging along. We've got a good program up. > > The 3rd Annual Games Accessibility Day component is also looking strong. We're trying to broaden it a bit this year looking more at both health and education as well as accessibility for all items. > > Check out http://www.gamesaccessibilityday.org for more. Happy to answer questions too. > > Also we published a quick PDF version as well at: http://bit.ly/9exdvk > > Please spread the word if you can. > > One of the things we're doing this year is using the day to develop some new thoughts on how to proceed with improving the landscape for games accessibility with some attendee led working group sessions. > > We've found some nice projects to invite including some work from as far away as the Philippines. > > We will also be doing our best to let people sign up for the list on-site too to add to the conversation here. > > Best, > > Ben Sawyer > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From bsawyer at dmill.com Fri Apr 23 16:42:54 2010 From: bsawyer at dmill.com (Ben Sawyer) Date: Fri, 23 Apr 2010 15:42:54 -0500 Subject: [games_access] Register Now for Games for Health Before Space Fills Up Message-ID: Hello, The Games for Health Conference is coming to Boston, MA this May 25-27. Register now at: http://www.regonline.com/gbew2010 As a friend of Digitalmill we've created a discount code of 10% off if you enter BOS10 at registration. Feel free to share this with any peers and colleagues. ABOUT THE GAMES FOR HEALTH CONFERENCE Games for Health is the largest event devoted to opportunities for videogames and videogame technologies in all facets of health & healthcare. If you build games, or work in health & healthcare Games for Health is where you can learn more, meet collaborators, and find new projects and funding. Be sure to register before space fills up! The cost starts at $399 before any discounts. KEYNOTES, TOPICS, SCHEDULES We have an excellent lineup including great keynotes from Dr. Richard Marks of Sony, and Chiam Gingold formerly of Maxis/EA. Topics include Rehab and Physical Therapy, Personal Health Records, Behavior Change, Exergaming & Active Gaming, Psychology, Simulation & Modeling, Cognitive and Emotional Health and more! Games for Health Schedule at: http://www.gamesforhealth.org/schedule.htm Two of our May 25: Pre-Conference Events also have schedules posted: Out & About: The Mobile Serious Games schedule: http://bit.ly/9MbEEF 3rd Annual Games Accessibility Day: http://gamesaccessibilityday.org/schedule.html DOWNLOADABLE BROCHURE: Games for Health http://www.gamesforhealth.org/brochure.pdf HOTEL INFORMATION Games for Health is held at the Hyatt Harborside Hotel near Logan Airport. You can now register your hotel room at the most discounted rate directly online: https://resweb.passkey.com/go/rwjfgamesforhealth Best, Ben Sawyer Digitalmill Serious Games Initiative Games for Health Project @bensawyer on twitter UNSUBSCRIBE INFORMATION: You are currently subscribed to games-beyond-entertainment as: games_access at igda.org To unsubscribe send a blank email to leave-2520271-803678H at listserver.dmill.com -------------- next part -------------- An HTML attachment was scrubbed... URL: