From brannonz at microsoft.com Mon Aug 2 13:03:58 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Mon, 2 Aug 2010 17:03:58 +0000 Subject: [games_access] 1st International Conference on Translation and Accessibility in Video Games and Virtual Worlds In-Reply-To: References: Message-ID: Anyone know anything about this event or the sponsor "Accessable (sic) Games." First I've heard about either: http://jornades.uab.cat/videogamesaccess/ Thanks, Brannon -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Aug 2 13:20:47 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 2 Aug 2010 19:20:47 +0200 Subject: [games_access] 1st International Conference on Translation and Accessibility in Video Games and Virtual Worlds In-Reply-To: References: Message-ID: <000701cb3267$0cc8af10$265a0d30$@de> That is an interesting combination. I did not know about it. Maybe we can invite them to this list? -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Brannon Zahand Gesendet: Montag, 2. August 2010 19:04 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] 1st International Conference on Translation and Accessibility in Video Games and Virtual Worlds Anyone know anything about this event or the sponsor ?Accessable (sic) Games.? First I?ve heard about either: http://jornades.uab.cat/videogamesaccess/ Thanks, Brannon From sandra_uhling at web.de Mon Aug 2 13:26:16 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 2 Aug 2010 19:26:16 +0200 Subject: [games_access] 1st International Conference on Translation and Accessibility in Video Games and Virtual Worlds In-Reply-To: References: Message-ID: <000801cb3267$d0868c10$7193a430$@de> Oh, did you see, Dimitris will be there. I wish for a nice time! :-) -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Brannon Zahand Gesendet: Montag, 2. August 2010 19:04 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] 1st International Conference on Translation and Accessibility in Video Games and Virtual Worlds Anyone know anything about this event or the sponsor ?Accessable (sic) Games.? First I?ve heard about either: http://jornades.uab.cat/videogamesaccess/ Thanks, Brannon From javier.mairena at gmail.com Mon Aug 2 14:11:54 2010 From: javier.mairena at gmail.com (Javier) Date: Mon, 2 Aug 2010 20:11:54 +0200 Subject: [games_access] 1st International Conference on Translation and Accessibility in Video Games and Virtual Worlds In-Reply-To: References: Message-ID: Hi all, I'm one of AccessAble Games ;) You can also write me to jmairena at accessablegames.com We are working on game accessibility consultancy and accessible games development. I will show you some works soon. And, of course, we will be at that conference in Barcelona ;) Regards, Javier Mairena. On 2 August 2010 19:03, Brannon Zahand wrote: > Anyone know anything about this event or the sponsor ?Accessable (sic) > Games.? First I?ve heard about either: > > > > http://jornades.uab.cat/videogamesaccess/ > > > > Thanks, > > Brannon > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Mon Aug 2 14:55:11 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Mon, 2 Aug 2010 18:55:11 +0000 Subject: [games_access] 1st International Conference on Translation and Accessibility in Video Games and Virtual Worlds In-Reply-To: References: Message-ID: Awesome! That's great. Thanks Javier. From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Javier Sent: Monday, August 02, 2010 11:12 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] 1st International Conference on Translation and Accessibility in Video Games and Virtual Worlds Hi all, I'm one of AccessAble Games ;) You can also write me to jmairena at accessablegames.com We are working on game accessibility consultancy and accessible games development. I will show you some works soon. And, of course, we will be at that conference in Barcelona ;) Regards, Javier Mairena. On 2 August 2010 19:03, Brannon Zahand > wrote: Anyone know anything about this event or the sponsor "Accessable (sic) Games." First I've heard about either: http://jornades.uab.cat/videogamesaccess/ Thanks, Brannon _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Aug 2 19:22:45 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Tue, 3 Aug 2010 01:22:45 +0200 Subject: [games_access] Madget physical controls for multitouch surfaces move themselves, blow our minds (video) - Engadget Message-ID: a possible access solution for touch UIs http://i.engadget.com/2010/08/02/madget-physical-controls-for-multitouch-surfaces-move-themselves/ Kind regards, Thomas (Sent from my mobile) From sheri at designdirectdeliver.com Mon Aug 2 21:47:53 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Mon, 02 Aug 2010 20:47:53 -0500 Subject: [games_access] TC: Influencing Innovation: The Americans With Disabilities Act Message-ID: <4C577549.9010402@designdirectdeliver.com> "Monday marks the 20th anniversary of the signing of the Americans with Disabilities Act (ADA), a code of law that has influenced society and tech companies in interesting ways already, and is expanding to influence them even more. One recent example: feds encouraged schools around the country, notably Princeton and Arizona State University, to drop the idea of requiring students to use e-readers, specifically the Amazon Kindle DX, until the devices were made "accessible." Accessible and acceptable e-readers would need features that work for students who are deaf, blind or have limited manual dexterity." It goes on to talk about other issues and is not gaming focused but something that may be of interest to this group regardless, especially as we watch court cases like the one about Sony and Playstation Home go through. The Monday referenced in the first line is not today as I am late in sending this out. :) Sheri -- *Sheri Rubin* Founder and CEO *Design Direct Deliver* Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Aug 4 18:07:42 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 4 Aug 2010 23:07:42 +0100 Subject: [games_access] Game Accessibility Bits and Bobs Message-ID: <7B32DB612AC54A45980FB5C631A4EF9E@OneSwitchPC> Link dump time... Lovely call for greater game accessibility by Nathan Fouts of Mommy's Best Games: http://mommysbest.blogspot.com/2010/08/accessibility-options-ideas.html Nice interview at PS3 Attitude with SpecialEffect: http://www.ps3attitude.com/new/2010/04/specialeffect-charity-gaming/ Review of William Pilgrim's lovely little one-switch game Fall: http://www.gamebase.info/magazine/read/fall_276.html FIFA Two-Button mode (plus a thumb-stick): http://www.gamebase.info/videos/view/fifa---two-button-mode-tutorial_496.html Some great news and reviews at the Accessible GameBase: http://www.gamebase.info/magazine.html AbleGamers gets a cleaner look, and self-effacing(!) strap-line: http://www.ablegamers.com/ Interesting thoughts on Kinect: http://www.next-gen.biz/features/interview-andrew-oliver One Handed games list: http://www.giantbomb.com/one-handed-games/92-1790/ And Forums update at our Blog: http://gameaccessibility.blogspot.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Aug 4 19:09:18 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Thu, 5 Aug 2010 01:09:18 +0200 Subject: [games_access] Eye Mario System enables your face to control any NES game (video) - Engadget Message-ID: <0E768A34-A12D-48CB-8E2D-44335E6F37AF@pininteractive.com> http://i.engadget.com/2010/08/04/eye-mario-system-enables-your-face-to-control-any-nes-game-vide/ Kind regards, Thomas (Sent from my mobile) From sandra_uhling at web.de Thu Aug 5 16:48:05 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 5 Aug 2010 22:48:05 +0200 Subject: [games_access] Short introduction into Game Accessibility (german) Message-ID: <000901cb34df$8199c200$84cd4600$@de> Hello, I proudly present the first result of the collaboration with "Pirate Gaming e.V." (And one nice guy from VDVC) A short introduction into Game Accessibility in German. http://www.pirate-gaming.de/games/game-accessibility It is very short, because it was planned for flyers. But maybe this is ok, for a first introduction. Note: In one comment we used the game "Anno", because it has won a prize in Germany. Maybe we will add the slogan "Because everyone wants to save the universe" and the "four ghosts". What is right? "Because everyone wants to save the universe." "Because everyone wants to save the Universe." Best regards, Sandra From thomas at pininteractive.com Thu Aug 5 17:21:10 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 5 Aug 2010 23:21:10 +0200 Subject: [games_access] Game Accessibility Info Package - Disability - Impairment - Limitation ? In-Reply-To: <001201cb2db0$74320400$5c960c00$@de> References: <001201cb2db0$74320400$5c960c00$@de> Message-ID: <5CBA02F0-7DBF-48D5-8182-017A80322678@pininteractive.com> I think a short answer could be: Impairment: e.g. an injury which doesn't affect you being able to work and live without special aids Disability: when e.g. an injury stops you from doing things you could otherwise do Best wishes, Thomas Westin On 27Jul 2010, at 7:23 PM, Sandra Uhling wrote: > Hello, > > I still have trouble to understand the difference. > > Disability and Impairments? > In what situation should I use what? > > > In German I would describe a situational disabled gamers, > as a gamer that is situational limited. People do not like > the imagination that they could be disabled. But using the word > "eingeschr?nkt" (limited) is ok. But this does not work in english? > > E.g. a gamer who has no speaker (no sound) is limited in this situation. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Aug 5 17:32:54 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 5 Aug 2010 23:32:54 +0200 Subject: [games_access] Game Accessibility Info Package - Disability - Impairment - Limitation ? In-Reply-To: <5CBA02F0-7DBF-48D5-8182-017A80322678@pininteractive.com> References: <001201cb2db0$74320400$5c960c00$@de> <5CBA02F0-7DBF-48D5-8182-017A80322678@pininteractive.com> Message-ID: <000a01cb34e5$c3ef8300$4bce8900$@de> Hi Thomas, thanks. It is great to get all my collected notes into well organized notes :-) Maybe I will have a meeting with someone important of German developers at the gamescom. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Thomas Westin Gesendet: Donnerstag, 5. August 2010 23:21 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Game Accessibility Info Package - Disability - Impairment - Limitation ? I think a short answer could be: Impairment: e.g. an injury which doesn't affect you being able to work and live without special aids Disability: when e.g. an injury stops you from doing things you could otherwise do Best wishes, Thomas Westin On 27Jul 2010, at 7:23 PM, Sandra Uhling wrote: > Hello, > > I still have trouble to understand the difference. > > Disability and Impairments? > In what situation should I use what? > > > In German I would describe a situational disabled gamers, > as a gamer that is situational limited. People do not like > the imagination that they could be disabled. But using the word > "eingeschr?nkt" (limited) is ok. But this does not work in english? > > E.g. a gamer who has no speaker (no sound) is limited in this situation. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From javier.mairena at gmail.com Thu Aug 5 17:50:59 2010 From: javier.mairena at gmail.com (Javier) Date: Thu, 5 Aug 2010 23:50:59 +0200 Subject: [games_access] Game Accessibility Bits and Bobs In-Reply-To: <7B32DB612AC54A45980FB5C631A4EF9E@OneSwitchPC> References: <7B32DB612AC54A45980FB5C631A4EF9E@OneSwitchPC> Message-ID: thanks for the news!!! On 5 August 2010 00:07, Barrie Ellis wrote: > Link dump time... > > Lovely call for greater game accessibility by Nathan Fouts of Mommy's Best > Games: > http://mommysbest.blogspot.com/2010/08/accessibility-options-ideas.html > > Nice interview at PS3 Attitude with SpecialEffect: > http://www.ps3attitude.com/new/2010/04/specialeffect-charity-gaming/ > > Review of William Pilgrim's lovely little one-switch game Fall: > http://www.gamebase.info/magazine/read/fall_276.html > > FIFA Two-Button mode (plus a thumb-stick): > http://www.gamebase.info/videos/view/fifa---two-button-mode-tutorial_496.html > > Some great news and reviews at the Accessible GameBase: > http://www.gamebase.info/magazine.html > > AbleGamers gets a cleaner look, and self-effacing(!) strap-line: > http://www.ablegamers.com/ > > Interesting thoughts on Kinect: > http://www.next-gen.biz/features/interview-andrew-oliver > > One Handed games list: http://www.giantbomb.com/one-handed-games/92-1790/ > > And Forums update at our Blog: http://gameaccessibility.blogspot.com/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Aug 6 05:37:20 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 6 Aug 2010 11:37:20 +0200 Subject: [games_access] 3rd workshop on Inclusive E-Learning (September, London) Message-ID: <000101cb354a$f83424d0$e89c6e70$@de> Hello, FYI: There will be a workshop on Inclusive E-Learning in September in London. Source: http://iel.mixxt.org http://iel.mixxt.org/networks/wiki/index.iel2010 3rd workshop on Inclusive E-Learning 9th/ 10th September 2010 ? King's College London Following two successful previous workshops in 2008 (Maastricht/The Netherlands) and 2009 (Rostock/Germany), in the 3rd workshop on Inclusive E-Learning (IEL) we would like to go further into the question how we can provide inclusive systems addressing people with and without special needs and where are the limits of these demands. In our 2009 workshop we learned that e-inclusion should not be limited to supporting people with different kinds of disabilities by technology. In fact, designing systems which are per se enabled to support people with learning difficulties or special needs is probably an even more important issue. Apart from the fact that only few people work towards these aims in the field of e-learning, collaborative learning, shared knowledge construction and the like, there is still a lack of an interdisciplinary European research community. One of the reasons is that research on e-inclusion, assistive technology, accessible systems, etc. seems to be a localised topic regarding language and cultural issues. Another reason can be seen in the fact that in the past inclusive e-learning did not play a major role in conferences which are capable to bring together researchers with different backgrounds to address the above mentioned topics from an interdisciplinary perspective. We invite interdisciplinary researchers and developers for special solutions for elderly people, people with learning disabilities and people with special (educational) needs, to benefit from each other?s experiences. We would like to address the comparable difficulties experienced by different types of learners with disabilities, early learners and elderly people when using ICT. For further information please visit the workshop?s website http://iel.mixxt.org or send an email to iel2010 at easychair.org. to top Workshop Programme (tentative) Thursday, September 9 13.00 - lunch and informal welcome 13.45 - official welcome and introduction 14.15 Markus Berg, Petra Gr?ber and Martina Weicht: Inclusive eLearning - Special needs and special solutions? 15.00 James Ohene-Djan: invited talk 15.45 - coffee/tea break 16.15 Michael Schaten: Redesigning an inaccessible E-Learning authoring tool ? increasing accessibility with limited effort and resources 17.00 17.45 - end 19.30 - Pub / Drinks & Bar Meals Friday, September 10 09.00 - welcome 09.15 Steffen Malo and Petra M?sebeck: Winterfest - An Adventure Game for Basic Education 10.00 Klaus Jantke, Swen Gaudl and Andrea Hofmann: Critical Decision Points in Inclusive Game Design 10.45 - coffee/tea break 11.15 Markus Berg, Petra Gr?ber and Martina Weicht: User Study: Talking to Computers 12.00 - final discussion 13.00 - end; sandwich lunch possible to top Important dates Submission deadline: 15 April 2010 Notification: 14 May 2010 Camera Ready: 15 June 2010 5 July 2010 Registration: 31 July 2010 for authors, 15 August 2010 for participants - Please use the registration form. Workshop dates: 9 & 10 September 2010 Please note: The workshop will take place as a two half-day workshop, starting and finishing at lunchtime! to top Main Topics Interesting topics for submissions are (but not restricted to): * Computer enriched environments/scenarios to support everyday life management of disabled or elderly people * Practice reports * Study results about difficulties with and/or advantages of computers used by elderly or disabled people * Software developed for the target groups * Research/studies about differences and similarities observed when disabled and elderly people are using computers to top Submissions Submission to IEL2010 is closed. * Please submit extended abstracts of 6-12 pages following the guidelines below. * The workshop proceedings will be published as a book (including an accessible e-book version). * Accepted papers will have a maximum length of 20 pages. Submissions should be either in PDF or Word format. Writing with LaTeX will be highly appreciated. If you do so, please use the style file provided by EasyChair. If you prefer MS Word please use 11pt. To submit your paper please use the workshop?s EasyChair submission page: http://www.easychair.org/conferences/?conf=iel2010 If you do not have an EasyChair account, you will have to create one for your paper submissions. to top Workshop Chairs * Chris Abbott, King's College London, UK * Andreas Lingnau, University of Strathclyde, UK * Alke Martens, University of Rostock, Germany * Martina Weicht, University of Rostock, Germany Programme Committee * Stefan Carmien, Fatronic, Spain * Andreas Harrer, Catholic University Eichstaett, Germany * Klaus Miesenberger, University of Linz, Austria * Peter Zentel, PH Reutlingen, Germany From eelke.folmer at gmail.com Fri Aug 6 07:06:53 2010 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Fri, 6 Aug 2010 13:06:53 +0200 Subject: [games_access] repository of peer reviewed academic papers on game accessibility Message-ID: Hi, For those interested, I have compiled a repository of academic research papers on the topic of game accessibility. See: http://www.citeulike.org/group/8459 This collection may provide a good starting point for those interested to read and learn more about this topic. This collection is neither complete nor exhaustive, so I encourage you to add papers that are missing (you have to signup for citeulike). Keep in mind that I would like this collection to focus on peer reviewed papers, e.g., conference and journal papers. -- Best, Eelke Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com From sandra_uhling at web.de Fri Aug 6 07:21:06 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 6 Aug 2010 13:21:06 +0200 Subject: [games_access] videos Message-ID: <001801cb3559$76c67470$64535d50$@de> Mouseless - an invisible computer mouse http://www.youtube.com/watch?v=yHGODp0b8Ks&feature=player_embedded Multitoe interaction: bringing multi-touch to interactive floors http://www.youtube.com/watch?v=spiKgkW1UmI Via: http://formpuls.over-blog.de From sandra_uhling at web.de Fri Aug 6 07:23:08 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 6 Aug 2010 13:23:08 +0200 Subject: [games_access] repository of peer reviewed academic papers on game accessibility In-Reply-To: References: Message-ID: <001901cb3559$bfab09d0$3f011d70$@de> Hi Eelke, wow that is great. Are you going to post it at the games for health list? Regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Eelke Folmer Gesendet: Freitag, 6. August 2010 13:07 An: games_access at igda.org Betreff: [games_access] repository of peer reviewed academic papers on game accessibility Hi, For those interested, I have compiled a repository of academic research papers on the topic of game accessibility. See: http://www.citeulike.org/group/8459 This collection may provide a good starting point for those interested to read and learn more about this topic. This collection is neither complete nor exhaustive, so I encourage you to add papers that are missing (you have to signup for citeulike). Keep in mind that I would like this collection to focus on peer reviewed papers, e.g., conference and journal papers. -- Best, Eelke Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From bsawyer at dmill.com Fri Aug 6 09:07:21 2010 From: bsawyer at dmill.com (Ben Sawyer) Date: Fri, 6 Aug 2010 09:07:21 -0400 Subject: [games_access] repository of peer reviewed academic papers on game accessibility In-Reply-To: References: Message-ID: I have to say this repository was immeasurably helpful for us. Great Job Eelke - I might suggest you also share it over with Debra Lieberman's group at Health Games Research... - Ben On Aug 6, 2010, at 7:06 AM, Eelke Folmer wrote: > Hi, > > For those interested, I have compiled a repository of academic > research papers on the topic of game accessibility. See: > http://www.citeulike.org/group/8459 This collection may provide a good > starting point for those interested to read and learn more about this > topic. This collection is neither complete nor exhaustive, so I > encourage you to add papers that are missing (you have to signup for > citeulike). Keep in mind that I would like this collection to focus on > peer reviewed papers, e.g., conference and journal papers. > > -- > Best, Eelke > > Eelke Folmer > Assistant Professor > Department of Computer Science and Engineering > University of Nevada, Reno > http://www.eelke.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Fri Aug 6 09:23:14 2010 From: richard at audiogames.net (AudioGames) Date: Fri, 6 Aug 2010 15:23:14 +0200 Subject: [games_access] repository of peer reviewed academic papers on gameaccessibility References: Message-ID: <07FF151694B149BB809B8151FDD97D12@PC10815> Hi, Great list, thanks! Here's one more... Velleman, E, Van Tol, R., Huiberts, S., Verweij, H. 3D shooting games, multimodal games, sound games and more working examples of the future of games for the blind (ICCHP [Computers Helping People with Special Needs], Paris 2004). Greets, Richard ----- Original Message ----- From: "Eelke Folmer" To: Sent: Friday, August 06, 2010 1:06 PM Subject: [games_access] repository of peer reviewed academic papers on gameaccessibility Hi, For those interested, I have compiled a repository of academic research papers on the topic of game accessibility. See: http://www.citeulike.org/group/8459 This collection may provide a good starting point for those interested to read and learn more about this topic. This collection is neither complete nor exhaustive, so I encourage you to add papers that are missing (you have to signup for citeulike). Keep in mind that I would like this collection to focus on peer reviewed papers, e.g., conference and journal papers. -- Best, Eelke Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at gmail.com Sat Aug 7 06:54:30 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 7 Aug 2010 11:54:30 +0100 Subject: [games_access] Fw: Dragging accessible computer games into the 21st century Message-ID: <5E5151F5941944549F1A1F20627956BC@OneSwitchPC> Excellent (and a little painful but true) article on the BBC's Ouch! Web-site: Tech correspondent Adrian Higginbotham bemoans the fact that accessible computer games are 20 years behind their mainstream equivalents and says it's just not good enough! http://www.bbc.co.uk/ouch/features/dragging_accessible_computer_games_into_.shtml -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Sat Aug 7 18:40:52 2010 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Sun, 8 Aug 2010 00:40:52 +0200 Subject: [games_access] repository of peer reviewed academic papers on gameaccessibility In-Reply-To: <07FF151694B149BB809B8151FDD97D12@PC10815> References: <07FF151694B149BB809B8151FDD97D12@PC10815> Message-ID: Hi, > Sandra/ Ben: I could post the link but I'm not sure if it is related. > Richard: thanks! I added your paper. Best Eelke On 06/08/2010, AudioGames wrote: > Hi, > > Great list, thanks! Here's one more... > > Velleman, E, Van Tol, R., Huiberts, S., Verweij, H. 3D shooting games, multimodal games, sound games and more working examples of > the future of games for the blind (ICCHP [Computers Helping People with Special Needs], Paris 2004). > > Greets, > > Richard > > > > ----- Original Message ----- > From: "Eelke Folmer" > To: > Sent: Friday, August 06, 2010 1:06 PM > Subject: [games_access] repository of peer reviewed academic papers on gameaccessibility > > > Hi, > > For those interested, I have compiled a repository of academic > research papers on the topic of game accessibility. See: > http://www.citeulike.org/group/8459 This collection may provide a good > starting point for those interested to read and learn more about this > topic. This collection is neither complete nor exhaustive, so I > encourage you to add papers that are missing (you have to signup for > citeulike). Keep in mind that I would like this collection to focus on > peer reviewed papers, e.g., conference and journal papers. > > -- > Best, Eelke > > Eelke Folmer > Assistant Professor > Department of Computer Science and Engineering > University of Nevada, Reno > http://www.eelke.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Best, Eelke Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com From sandra_uhling at web.de Mon Aug 9 09:14:11 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 9 Aug 2010 15:14:11 +0200 Subject: [games_access] "Gesture Keyboarding" Patent from Microsoft Message-ID: <000b01cb37c4$c2abae60$48030b20$@de> Hello, It looks like there is a new patent from Microsoft for "sign-language recognition software". It is possible to translate this with Google? Sorry I am very busy with the Gamescom preparations. Best regards, Sandra Source: http://derstandard.at/1280984294191/Microsoft-Patent-Sprachlos-in-den-Voice- Chat Microsoft-Patent: Sprachlos in den Voice-Chat 09. August 2010, 12:10 Tiefensensor-Kamera von Xbox Kinect erkennt Zeichensprache Stumme User sollen die M?glichkeit bekommen, an einem Voice-Chat teilzunehmen. Dazu erkennt ein Computersystem mittels einer Tiefensensor-Kamera die typischen Gesten der Geb?rdensprache, so das Konzept in einem vom United States Patent and Trademark Office ver?ffentlichten Microsoft-Patentantrag. Dieser erw?hnt die Xbox-Steuerung Kinect zwar nicht namentlich, bezieht sich aber offenbar auf dieses System. Kinect umfasst eine Tiefensensor-Kamera, wie sie f?r das "Gesture Keyboarding" erforderlich ist. Der Antrag nennt als denkbare Anwendungen nicht zuletzt Spiele. "Wenn der User den Charakter eines anderen Nutzers t?tet, k?nnte der siegreiche, stumme User dem anderen mitteilen, dass dieser 'pwned' wurde", hei?t es. Damit ist im Gamer-Slang gemeint, dass der Gegner klar geschlagen wurde. Kinect als Eingabehilfe W?hrend Kinect zum Start die Bewegungssteuerung von Games revolutionieren soll, gehen Microsofts Ideen zur Nutzung einer Tiefensensor-Kamera als Eingabehilfe offenbar viel weiter. Dem Patentantrag nach kann solch ein System stummen Usern die Teilnahme an Voice-Chats deutlich erleichtern. Denn derzeit hat ein solcher Nutzer zwar die M?glichkeit, Text zu tippen, der dann sprachlich ausgegeben wird. Das sei aber vergleichsweise aufwendig und langsam, wenn der User die Geb?rdensprache beherrscht. Mittels Tiefensensor-Kamera wird es dem Patentantrag zufolge m?glich, die Zeichen f?r einzelne Buchstaben und Zahlen ebenso wie Wortgeb?rden direkt zu erfassen und praktisch wie Keyboard-Input zu behandeln. Mittels geeigneter Software ist es dann denkbar, die Geb?rden in Sprachausgabe f?r einen Voice-Chat umzuwandeln und stummen Gamern so mehr Kommunikationsm?glichkeiten zu bieten. Allerdings gibt es bislang keine Informationen dar?ber, ob oder wann Microsoft tats?chlich eine Geb?rdenerkennung f?r Kinect umsetzen wird. (pte) From sandra_uhling at web.de Tue Aug 10 05:57:37 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 10 Aug 2010 11:57:37 +0200 Subject: [games_access] Question about this SIG Message-ID: <000f01cb3872$76d02210$64706630$@de> Hi, I will have one meeting with an important german developer. It would be great to know some things before the meeting. Does this SIG give free consulting in the topic Game Accessibility? Can developer come here and ask for information and feedback for new games? Is this SIG interested in this? Best regards, Sandra From tara.tefertiller at gmail.com Tue Aug 10 18:18:50 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Tue, 10 Aug 2010 18:18:50 -0400 Subject: [games_access] XBox Kinect Can Understand Sign Language? Message-ID: Thought I'd share this. http://www.ifc.com/news/2010/08/the-xbox-360s-kinect-will-unde.php -------------- next part -------------- An HTML attachment was scrubbed... URL: From jbannick at 7128.com Tue Aug 10 20:04:50 2010 From: jbannick at 7128.com (John Bannick) Date: Tue, 10 Aug 2010 20:04:50 -0400 Subject: [games_access] Question about this SIG Message-ID: <4C61E922.2000506@7128.com> Sandra, You ask "Does this SIG give free consulting in the topic Game Accessibility? Can developer come here and ask for information and feedback for new games? Is this SIG interested in this?" I can't speak for anyone else here, but I for one would be willing to offer some free help on Game Accessibility. Not in any way representing the SIG, except to acknowledge the support of folks here for our own accessibility efforts at 7-128 Software. If your colleague is interested, point them at the About page at www.7128.com for my blurb. If anyone else here is interested in helping Sandra's colleague, I'd be happy to work with them. Anyway, let me know if your colleague is interested. John Bannick From steve at ablegamers.com Tue Aug 10 21:57:17 2010 From: steve at ablegamers.com (Steve Spohn) Date: Tue, 10 Aug 2010 21:57:17 -0400 Subject: [games_access] AbleGamers Awarded by NYC and Interviewed on CNN Message-ID: <00b901cb38f8$87b3bf20$971b3d60$@com> Hi all, Another great day for accessible gaming! First, The CNN "Edge of Discovery" segment on AbleGamers begins airing tomorrow on CNN. The approximately 90-second story will air sometime within the hours listed below. All times are Eastern but can be seen worldwide (set your DVRs west coasters). WED 8/11 6-7AM WED 8/11 1-2PM SAT 8/14 2-3PM SUN 8/15 6-7PM Next, the AbleGamers Foundation was awarded "TITLE IV Telecommunications Award" from Mayor Michael R. Bloomberg and Mayor's Office for People with Disabilities (MOPD) Commissioner Matthew Sapolin. AbleGamers was at a reception at Gracie Mansion to celebrate the 20th Anniversary of the Americans with Disabilities Act to accept the award. "The AbleGamers Foundation (AGF) is a 501(c)(3) public charity devoted to improving accessibility in the digital entertainment space and innovations in enabling hardware. AGF is being honored with the Title IV Telecommunications award for its use of technology and accessible telecommunications, including its website, AbleGamers.com, which is now the largest destination on the web for the disabled gaming community and offers a safe place for any gamer with any disability to explore and to solve issues as a team and family." you can read more here . Thank you all for your support and remember, every win is a win for accessible gaming! Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -------------- next part -------------- An HTML attachment was scrubbed... URL: From tara.tefertiller at gmail.com Tue Aug 10 23:36:24 2010 From: tara.tefertiller at gmail.com (tara.tefertiller at gmail.com) Date: Tue, 10 Aug 2010 20:36:24 -0700 (PDT) Subject: [games_access] AbleGamers Awarded by NYC and Interviewed on CNN Message-ID: <4c621ab8.21078e0a.5cd4.ffffc9f6@mx.google.com> Is This going to be posted any where on the internet so those oF us with out cable can vIew it?! Or those of us internationally for that matter... Being sent from my phone so sorry about the the random capitalization.... Tara -----Original Message----- Date: Tuesday, August 10, 2010 9:55:51 pm To: "IGDA Games Accessibility SIG Mailing List" From: "Steve Spohn" Subject: [games_access] AbleGamers Awarded by NYC and Interviewed on CNN Hi all, Another great day for accessible gaming! First, The CNN "Edge of Discovery" segment on AbleGamers begins airing tomorrow on CNN. The approximately 90-second story will air sometime within the hours listed below. All times are Eastern but can be seen worldwide (set your DVRs west coasters). WED 8/11 6-7AM WED 8/11 1-2PM SAT 8/14 2-3PM SUN 8/15 6-7PM Next, the AbleGamers Foundation was awarded "TITLE IV Telecommunications Award" from Mayor Michael R. Bloomberg and Mayor's Office for People with Disabilities (MOPD) Commissioner Matthew Sapolin. AbleGamers was at a reception at Gracie Mansion to celebrate the 20th Anniversary of the Americans with Disabilities Act to accept the award. "The AbleGamers Foundation (AGF) is a 501(c)(3) public charity devoted to improving accessibility in the digital entertainment space and innovations in enabling hardware. AGF is being honored with the Title IV Telecommunicat From steve at ablegamers.com Tue Aug 10 23:43:43 2010 From: steve at ablegamers.com (Steve Spohn) Date: Tue, 10 Aug 2010 23:43:43 -0400 Subject: [games_access] AbleGamers Awarded by NYC and Interviewed on CNN In-Reply-To: <4c621ab8.21078e0a.5cd4.ffffc9f6@mx.google.com> References: <4c621ab8.21078e0a.5cd4.ffffc9f6@mx.google.com> Message-ID: <00cf01cb3907$665ebc30$331c3490$@com> Hi Tara, I'll find and post a link as soon as they post it. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of tara.tefertiller at gmail.com Sent: Tuesday, August 10, 2010 11:36 PM To: games_access at igda.org Subject: Re: [games_access] AbleGamers Awarded by NYC and Interviewed on CNN Is This going to be posted any where on the internet so those oF us with out cable can vIew it?! Or those of us internationally for that matter... Being sent from my phone so sorry about the the random capitalization.... Tara -----Original Message----- Date: Tuesday, August 10, 2010 9:55:51 pm To: "IGDA Games Accessibility SIG Mailing List" From: "Steve Spohn" Subject: [games_access] AbleGamers Awarded by NYC and Interviewed on CNN Hi all, Another great day for accessible gaming! First, The CNN "Edge of Discovery" segment on AbleGamers begins airing tomorrow on CNN. The approximately 90-second story will air sometime within the hours listed below. All times are Eastern but can be seen worldwide (set your DVRs west coasters). WED 8/11 6-7AM WED 8/11 1-2PM SAT 8/14 2-3PM SUN 8/15 6-7PM Next, the AbleGamers Foundation was awarded "TITLE IV Telecommunications Award" from Mayor Michael R. Bloomberg and Mayor's Office for People with Disabilities (MOPD) Commissioner Matthew Sapolin. AbleGamers was at a reception at Gracie Mansion to celebrate the 20th Anniversary of the Americans with Disabilities Act to accept the award. "The AbleGamers Foundation (AGF) is a 501(c)(3) public charity devoted to improving accessibility in the digital entertainment space and innovations in enabling hardware. AGF is being honored with the Title IV Telecommunicat _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3059 - Release Date: 08/10/10 02:35:00 From oneswitch at gmail.com Wed Aug 11 03:31:43 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 11 Aug 2010 08:31:43 +0100 Subject: [games_access] AbleGamers Awarded by NYC and Interviewed on CNN In-Reply-To: <00b901cb38f8$87b3bf20$971b3d60$@com> References: <00b901cb38f8$87b3bf20$971b3d60$@com> Message-ID: <45CBF89859B04EB98AB09E8174D5EE6C@OneSwitchPC> That's great news, Steve. Keep on trucking, as I believe you Americans say (well, in 1979 anyway). Barrie From: Steve Spohn Sent: Wednesday, August 11, 2010 2:57 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] AbleGamers Awarded by NYC and Interviewed on CNN Hi all, Another great day for accessible gaming! First, The CNN "Edge of Discovery" segment on AbleGamers begins airing tomorrow on CNN. The approximately 90-second story will air sometime within the hours listed below. All times are Eastern but can be seen worldwide (set your DVRs west coasters). WED 8/11 6-7AM WED 8/11 1-2PM SAT 8/14 2-3PM SUN 8/15 6-7PM Next, the AbleGamers Foundation was awarded "TITLE IV Telecommunications Award" from Mayor Michael R. Bloomberg and Mayor's Office for People with Disabilities (MOPD) Commissioner Matthew Sapolin. AbleGamers was at a reception at Gracie Mansion to celebrate the 20th Anniversary of the Americans with Disabilities Act to accept the award. "The AbleGamers Foundation (AGF) is a 501(c)(3) public charity devoted to improving accessibility in the digital entertainment space and innovations in enabling hardware. AGF is being honored with the Title IV Telecommunications award for its use of technology and accessible telecommunications, including its website, AbleGamers.com, which is now the largest destination on the web for the disabled gaming community and offers a safe place for any gamer with any disability to explore and to solve issues as a team and family." you can read more here. Thank you all for your support and remember, every win is a win for accessible gaming! Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Aug 11 05:47:01 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 11 Aug 2010 11:47:01 +0200 Subject: [games_access] EIGA Award (deadline 31 August) Message-ID: <002b01cb393a$26757770$73606650$@de> Hello, There are lots of exergames this year. What about Game Accessibility? Maybe this is interesting for some Game Accessibility Projects or Products (hardware, software)? @ Barrie: what about the Eye-Gaze technology? Or maybe a new game that works with this technology? Or Shoot1Up (EU ?) other amazing one-switch-games, ... @ Richard: What about your audiogametool? Blastbay Game Toolkit (BGT) (EU ?)? Are there new Audiogames? New audio technologies ... @ Javier: maybe you have something, too? Also there might be not a high chance for these entries. It can be very useful to take part. The Award is organized by some "Keyplayer" and so they would learn more about Game Accessibility. This can be very useful for the topic at all. A good point is, that in this award innovation is the key point. They are very open for new ideas! (In most other awards you need high market numbers or you have to be well known) European Innovative Games Award: www.innovative-games.eu Duration: Entries may be submitted from 21 May to 31 August 2010. Participation conditions (see full list online) Games developers, games publishers, publishing companies, freelancers and young new talent such as students or trainees, who create, release or distribute computer or video games and who have their headquarters and/or residence in an EU member state (list of EU member states )are entitled to take part. Note: Also prototypes and concepts can be send in. You can also send in an appropriate meaningful video about the product on a medium such as CD, DVD, or USB. (Last year we have big exergames, that could not be send in, so they added video submissions) Best regards, Sandra From oneswitch at gmail.com Wed Aug 11 07:15:41 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 11 Aug 2010 12:15:41 +0100 Subject: [games_access] Question about this SIG In-Reply-To: <000f01cb3872$76d02210$64706630$@de> References: <000f01cb3872$76d02210$64706630$@de> Message-ID: <4D92936542B84E079834DF356A57FFB2@OneSwitchPC> I think most people are happy to post advice on this list, within their limited time. And if the developer wants it to be more private, I'm happy to join the list of people willing to help. Barrie OneSwitch.org.uk - GameBase.info - IGDA/GASIG -------------------------------------------------- From: "Sandra Uhling" Sent: Tuesday, August 10, 2010 10:57 AM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] Question about this SIG > Hi, > > I will have one meeting with an important german developer. > It would be great to know some things before the meeting. > > Does this SIG give free consulting in the topic Game Accessibility? > Can developer come here and ask for information and feedback for new > games? > Is this SIG interested in this? > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Aug 11 08:08:42 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 11 Aug 2010 14:08:42 +0200 Subject: [games_access] Question about this SIG In-Reply-To: <4D92936542B84E079834DF356A57FFB2@OneSwitchPC> References: <000f01cb3872$76d02210$64706630$@de> <4D92936542B84E079834DF356A57FFB2@OneSwitchPC> Message-ID: I agree with Barrie, it is one of the main reasons this SIG exists Best wishes, Thomas -- Do(), there is no try{} On 11Aug 2010, at 1:15 PM, Barrie Ellis wrote: > I think most people are happy to post advice on this list, within their > limited time. And if the developer wants it to be more private, I'm happy to > join the list of people willing to help. > > Barrie > OneSwitch.org.uk - GameBase.info - IGDA/GASIG > > > > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Tuesday, August 10, 2010 10:57 AM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: [games_access] Question about this SIG > >> Hi, >> >> I will have one meeting with an important german developer. >> It would be great to know some things before the meeting. >> >> Does this SIG give free consulting in the topic Game Accessibility? >> Can developer come here and ask for information and feedback for new >> games? >> Is this SIG interested in this? >> >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Aug 11 08:11:56 2010 From: richard at audiogames.net (AudioGames.net) Date: Wed, 11 Aug 2010 14:11:56 +0200 Subject: [games_access] XBox Kinect Can Understand Sign Language? References: Message-ID: Yes, too bad. More here... http://kotaku.com/5609840/kinect-dumbed-down-to-save-money-cant-read-sign-language ----- Original Message ----- From: Tara Tefertiller To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, August 11, 2010 12:18 AM Subject: [games_access] XBox Kinect Can Understand Sign Language? Thought I'd share this. http://www.ifc.com/news/2010/08/the-xbox-360s-kinect-will-unde.php ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Aug 11 08:53:51 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 11 Aug 2010 13:53:51 +0100 Subject: [games_access] XBox Kinect Can Understand Sign Language? In-Reply-To: References: Message-ID: <4A71C4E28D2644639DDA6F4AF0C34C47@OneSwitchPC> Well, as Microsoft never made claims to this with any of the publicity, it's just a bit more info on what the Kinect can and can't do. I'm still excited to see what it can do, and hope it does well, so that the possibility of a Kinect 2 that can make out individual fingers and some signs becomes more likely in the future. Also, let's be honest - being able to interpret A.S.L. or any other sign language would be a massive ask at this stage, and would require face-recognition of a high-standard too. Speech recognition still has miles to go (see this clip: http://www.youtube.com/watch?v=NFcZIY-t1bc), Sign Language recognition even further I would say... Barrie From: AudioGames.net Sent: Wednesday, August 11, 2010 1:11 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] XBox Kinect Can Understand Sign Language? Yes, too bad. More here... http://kotaku.com/5609840/kinect-dumbed-down-to-save-money-cant-read-sign-language ----- Original Message ----- From: Tara Tefertiller To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, August 11, 2010 12:18 AM Subject: [games_access] XBox Kinect Can Understand Sign Language? Thought I'd share this. http://www.ifc.com/news/2010/08/the-xbox-360s-kinect-will-unde.php ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Wed Aug 11 09:06:49 2010 From: eleanor at 7128.com (Eleanor) Date: Wed, 11 Aug 2010 09:06:49 -0400 Subject: [games_access] AbleGamers Awarded by NYC and Interviewed on CNN Message-ID: <4C62A069.1090809@7128.com> Way to go AbleGamers!! That is great. I will definitely watch the CNN show!! Eleanor Robinson 7-128 Software From sandra_uhling at web.de Wed Aug 11 10:03:37 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 11 Aug 2010 16:03:37 +0200 Subject: [games_access] Question about this SIG In-Reply-To: References: <000f01cb3872$76d02210$64706630$@de> <4D92936542B84E079834DF356A57FFB2@OneSwitchPC> Message-ID: <001201cb395d$ff49cec0$fddd6c40$@de> Hi, thanks for the information. I think the best is, that people can write their questions, and when there is interest and need for more information, they can talk about it off list. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Thomas Westin Gesendet: Mittwoch, 11. August 2010 14:09 An: Barrie Ellis; IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Question about this SIG I agree with Barrie, it is one of the main reasons this SIG exists Best wishes, Thomas -- Do(), there is no try{} On 11Aug 2010, at 1:15 PM, Barrie Ellis wrote: > I think most people are happy to post advice on this list, within their > limited time. And if the developer wants it to be more private, I'm happy to > join the list of people willing to help. > > Barrie > OneSwitch.org.uk - GameBase.info - IGDA/GASIG > > > > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Tuesday, August 10, 2010 10:57 AM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: [games_access] Question about this SIG > >> Hi, >> >> I will have one meeting with an important german developer. >> It would be great to know some things before the meeting. >> >> Does this SIG give free consulting in the topic Game Accessibility? >> Can developer come here and ask for information and feedback for new >> games? >> Is this SIG interested in this? >> >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From javier.mairena at gmail.com Wed Aug 11 14:36:21 2010 From: javier.mairena at gmail.com (Javier) Date: Wed, 11 Aug 2010 20:36:21 +0200 Subject: [games_access] EIGA Award (deadline 31 August) In-Reply-To: <002b01cb393a$26757770$73606650$@de> References: <002b01cb393a$26757770$73606650$@de> Message-ID: Hi Sandra, I will think about that, but ending this month... I think it will be better next year :) Thanks for notice us. On 11 August 2010 11:47, Sandra Uhling wrote: > Hello, > > There are lots of exergames this year. What about Game Accessibility? > Maybe this is interesting for some Game Accessibility Projects or Products > (hardware, software)? > > > @ Barrie: what about the Eye-Gaze technology? Or maybe a new game that > works > with this technology? > Or Shoot1Up (EU ?) other amazing one-switch-games, ... > > @ Richard: What about your audiogametool? Blastbay Game Toolkit (BGT) (EU > ?)? > Are there new Audiogames? New audio technologies ... > > @ Javier: maybe you have something, too? > > > Also there might be not a high chance for these entries. It can be very > useful to take part. > The Award is organized by some "Keyplayer" and so they would learn more > about Game Accessibility. > This can be very useful for the topic at all. > > A good point is, that in this award innovation is the key point. They are > very open for new ideas! > (In most other awards you need high market numbers or you have to be well > known) > > > > European Innovative Games Award: > www.innovative-games.eu > Duration: Entries may be submitted from 21 May to 31 August 2010. > > Participation conditions (see full list online) > Games developers, games publishers, publishing companies, freelancers and > young new talent such as students or trainees, who create, release or > distribute computer or video games and who have their headquarters and/or > residence in an EU member state (list of EU member states )are entitled to > take part. > > Note: > Also prototypes and concepts can be send in. > You can also send in an appropriate meaningful video about the product on a > medium such as CD, DVD, or USB. > (Last year we have big exergames, that could not be send in, so they added > video submissions) > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Aug 11 15:10:59 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 11 Aug 2010 20:10:59 +0100 Subject: [games_access] CNN story In-Reply-To: <686924.41179.qm@web302.biz.mail.mud.yahoo.com> References: <686924.41179.qm@web302.biz.mail.mud.yahoo.com> Message-ID: <3162A75217944BC59BE9FF2D95DD05E7@OneSwitchPC> Just seen the CNN clip on Accessible Gaming, thanks to Nathan Fouts. It's a good clear segment: http://www.cnn.com/video/?/video/tech/2010/08/11/tuchman.eod.level.playing.cnn Nice one Steve, and AbleGamers in general. -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Wed Aug 11 17:21:33 2010 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 11 Aug 2010 17:21:33 -0400 Subject: [games_access] CNN story In-Reply-To: <3162A75217944BC59BE9FF2D95DD05E7@OneSwitchPC> References: <686924.41179.qm@web302.biz.mail.mud.yahoo.com> <3162A75217944BC59BE9FF2D95DD05E7@OneSwitchPC> Message-ID: <013401cb399b$2d1954a0$874bfde0$@com> Thanks Barrie, I do wish I wasn't so red though! lol Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Wednesday, August 11, 2010 3:11 PM To: games_access at igda.org Subject: Re: [games_access] CNN story Just seen the CNN clip on Accessible Gaming, thanks to Nathan Fouts. It's a good clear segment: http://www.cnn.com/video/?/video/tech/2010/08/11/tuchman.eod.level.playing.c nn Nice one Steve, and AbleGamers in general. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3059 - Release Date: 08/11/10 02:34:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From jbannick at 7128.com Wed Aug 11 19:09:42 2010 From: jbannick at 7128.com (John Bannick) Date: Wed, 11 Aug 2010 19:09:42 -0400 Subject: [games_access] Question about this SIG Message-ID: <4C632DB6.6090206@7128.com> Cool. From sandra_uhling at web.de Thu Aug 12 14:37:04 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 12 Aug 2010 20:37:04 +0200 Subject: [games_access] Looking for tips for GDC-Europe (Main Conference Pass) Message-ID: <001701cb3a4d$5d078da0$1716a8e0$@de> Hello, I won a main conference pass. But I never have been on a GDC before. And I got the information today. So I am not prepared at all. Do you have some tips for me? My focus are exergaming and game accessibility. Is there something that could be interesting for Game Accessibility? (Besides our missing game accessibility presentations) Best regards, Sandra From thomas at pininteractive.com Fri Aug 13 06:28:13 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 13 Aug 2010 12:28:13 +0200 Subject: [games_access] CNN story In-Reply-To: <013401cb399b$2d1954a0$874bfde0$@com> References: <686924.41179.qm@web302.biz.mail.mud.yahoo.com> <3162A75217944BC59BE9FF2D95DD05E7@OneSwitchPC> <013401cb399b$2d1954a0$874bfde0$@com> Message-ID: awesome! Best wishes, Thomas -- Do(), there is no try{} On 11Aug 2010, at 11:21 PM, Steve Spohn wrote: > Thanks Barrie, I do wish I wasn?t so red though! lol > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis > Sent: Wednesday, August 11, 2010 3:11 PM > To: games_access at igda.org > Subject: Re: [games_access] CNN story > > Just seen the CNN clip on Accessible Gaming, thanks to Nathan Fouts. It's a good clear segment: > > http://www.cnn.com/video/?/video/tech/2010/08/11/tuchman.eod.level.playing.cnn > > Nice one Steve, and AbleGamers in general. > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.851 / Virus Database: 271.1.1/3059 - Release Date: 08/11/10 02:34:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Fri Aug 13 14:49:10 2010 From: agdev at thechases.com (Tim Chase) Date: Fri, 13 Aug 2010 13:49:10 -0500 Subject: [games_access] New form of eye-tracking Message-ID: <4C6593A6.8090500@thechases.com> Got this one today: http://hackaday.com/2010/08/13/eyemario-play-mario-with-your-eye-movements/ Looks like it does the tracking by picking up electrical/muscle impulses rather than using imaging to track where your eyes are looking. Anyways, always interesting to see new developments in the accessibility+gaming sector. -tim From chris at chrisquinn.com Mon Aug 16 18:07:54 2010 From: chris at chrisquinn.com (Chris Quinn) Date: Mon, 16 Aug 2010 18:07:54 -0400 Subject: [games_access] Anyone interested in testing my Warcraft 3 custom map for keyboard accessibility? Message-ID: <4C69B6BA.2050304@chrisquinn.com> Hey everyone, Sorry I've been out of touch for so long, but I have finally finished a playable custom map for Warcraft 3: The Frozen Throne and an AutoHotKey script to make it keyboard accessible to players with physical disabilities. I am looking for 3-5 representative users who have experience playing WC3: TFT, access to a Windows PC with it installed, and interest in providing accessibility feedback by this weekend. I know it's a tall order, but if there are any interested participants, please email me ASAP and I'll send you the files you need! By the way, this is my project for my MFA Thesis at the Savannah College of Art and Design in case your are interested. :) Regards, Chris Quinn From brannonz at microsoft.com Mon Aug 16 19:55:45 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Mon, 16 Aug 2010 23:55:45 +0000 Subject: [games_access] AbleGamers Awarded by NYC and Interviewed on CNN In-Reply-To: <45CBF89859B04EB98AB09E8174D5EE6C@OneSwitchPC> References: <00b901cb38f8$87b3bf20$971b3d60$@com> <45CBF89859B04EB98AB09E8174D5EE6C@OneSwitchPC> Message-ID: That's pretty cool. In fact, as I believe you Brits say, I'm chuffed to bits. :) From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Wednesday, August 11, 2010 12:32 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] AbleGamers Awarded by NYC and Interviewed on CNN That's great news, Steve. Keep on trucking, as I believe you Americans say (well, in 1979 anyway). Barrie From: Steve Spohn Sent: Wednesday, August 11, 2010 2:57 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] AbleGamers Awarded by NYC and Interviewed on CNN Hi all, Another great day for accessible gaming! First, The CNN "Edge of Discovery" segment on AbleGamers begins airing tomorrow on CNN. The approximately 90-second story will air sometime within the hours listed below. All times are Eastern but can be seen worldwide (set your DVRs west coasters). WED 8/11 6-7AM WED 8/11 1-2PM SAT 8/14 2-3PM SUN 8/15 6-7PM Next, the AbleGamers Foundation was awarded "TITLE IV Telecommunications Award" from Mayor Michael R. Bloomberg and Mayor's Office for People with Disabilities (MOPD) Commissioner Matthew Sapolin. AbleGamers was at a reception at Gracie Mansion to celebrate the 20th Anniversary of the Americans with Disabilities Act to accept the award. "The AbleGamers Foundation (AGF) is a 501(c)(3) public charity devoted to improving accessibility in the digital entertainment space and innovations in enabling hardware. AGF is being honored with the Title IV Telecommunications award for its use of technology and accessible telecommunications, including its website, AbleGamers.com, which is now the largest destination on the web for the disabled gaming community and offers a safe place for any gamer with any disability to explore and to solve issues as a team and family..." you can read more here. Thank you all for your support and remember, every win is a win for accessible gaming! Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Aug 18 15:50:58 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 18 Aug 2010 21:50:58 +0200 Subject: [games_access] How to teach movements, motion control Message-ID: <001301cb3f0e$b37a7470$1a6f5d50$@de> Hello, there was a very interesting presentation at the GDC-Europe: Game Design: Chiling Tales from RED STEEL2: How Motion Control Will/Won't Change the Future (Jason VandenBerghe/Ubisoft) This is what I took with me (added with my own thoughts and information) One problem with Motion Control is to learn how to move. In some Motion Controlled Games there are only certain predefined "movements". Example: Wii Fit is difficult to understand. Maybe it is not the gameplay that is difficult, It is the learning process how to move and when to do what and how. The idea in the presentation was to teach how to move. Like they already do in dance lessons and martial arts lessons. # Break the steps down and #show it step by step with a in game video I do recommend to use as much as steps as necessary for each movements. In the Zumba Fitness DVD (not the game) they use for all moves 3 steps, but this Is not very good. Some movements need more steps, some less. I also do recommend to do it slow or maybe give a choice for slow motion. In the Zumba Fitness DVD the introduction is too fast. The D-Player (a player for nice dance clips) has also nice ideas: The whole dance is divided into steps. You can select the steps you want to train. You can also select the speed and repeat a step. Also I like it is possible to see it from all directions. (I am wondering why there is not yet a dance game using this great features) # Repeat The gamer has to repeat it, until he get bored. Because then, he has learnt it. # no stress The player can try the movement in a stress free environment. E.g. instead of an enemie there is a dummy to train slashes. Maybe with this we will have better Tutorials and player understand the control much easier and faster. Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Aug 18 15:50:59 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 18 Aug 2010 21:50:59 +0200 Subject: [games_access] "More Button, less Control" Message-ID: <004a01cb3f0e$c3a31cd0$4ae95670$@de> Hi, the Session "More Button, less Control" by Jon Brown, Sidhe, was great! Also the point of view was usability it was really great. There was a very interesting new idea, how to reduce the number of buttons: "Put function in the World" (remove it from the control of the player) He also said that it is very important to focus on the core gameplay and use only buttons that are really needed. ****************************** I am not sure if a presentation is the right way for Game Accessibility. Instead of a presentation I would to a stand where people can come and ask lot of questions J It looks like that most of the developers and designers never heard of this topic. Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Aug 18 15:50:59 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 18 Aug 2010 21:50:59 +0200 Subject: [games_access] What do teacher need to know? Message-ID: <005201cb3f0e$c4479a30$4cd6ce90$@de> Hello, When teacher wants to use games in school, what do they need to know? Do we have already something? I personally think they need to understand what kind of barriers there can be. And then contact information, where they can get more information. Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Aug 19 01:19:43 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 19 Aug 2010 07:19:43 +0200 Subject: [games_access] Amazing Article in a german magazine (GEE) Message-ID: <000001cb3f5e$241baba0$6c5302e0$@de> Hi, I read the article about Game Accessibility. It is amazing. He interview two gamer who have a physical disability. . Ablegamers is mentioned . This SIG is mentioned . One gamer wrote about his concerns about kinect I am very glad that I could change one description: First the journalist wanted to write that the industry ignores disabled gamers. He changed it to: the industry is not aware of the problems of disabled gamers. This is true in Germany and most European Countries. This is also very important, because most of German developers will be ask about this topic in the next time. I wanted to avoid to make them sad or angry about this topic. Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Aug 19 17:14:41 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 19 Aug 2010 23:14:41 +0200 Subject: [games_access] First experience of Kinect Message-ID: <005801cb3fe3$8a77e370$9f67aa50$@de> Hello, here are my first experience with Kinect. Note I did not test it very well. I played only a little bit some beta version on the gamescom. I am very interested in Reviews with Silver Gamer and Kinect. I have the feeling that the gameplay will be easier to understand than Wii games, but the gamespeed is still too high. And maybe sometimes the graphics are still too complex and disturbing. A changeable gamespeed and alternative simpler graphics would be great. For exergaming the games are usually very good. So my focus was Game Accessibility. The central point is, that we have now a technology where there are lots of possible inputs. e.g.: . Use/Need left/right arm (can be critical: see dance central) . Use/Need both arms . Sometimes you have to stand . Sometimes people have to jump . You have to use upper and or lower body . Someties you can use your voice . Gamepad can be used as alternative? What is supported and what is required depends on the game and the developer. So the big question is: How can customer find out, what kind of input is needed to be able to play the game? I personally think that this question is very important to some customers. It would be great to have symbols on the cover: What kind of input is required to play the game and are there sometimes alternatives? But who is going to establish them? I am wondering if they did ignore the IGDA GA-SIG List or if they never received it. E.g. an alternative for input and output was one point I added to the list. But it looks like that there are usually no Alternatives. Kinect Sport: It looks like that it is possible to use left or right hand Dance Central: It offers a slow motion solution in training mode, when the gamer does not get the moves right. But I have the feeling that there is still a second slow motion needed. Also separate trainings for upper and lower body would be very useful. The key here, is the menu. It is the most difficult menu of the games I played. You have to use your right arm and it is very difficult. Also a person with good mobility needs some training for it. Ubisoft Games: I love the menu. You can use left or right arm. And it is very easy and intuitive to use. The person said that maybe the menu of the sport game can also be used with a gamepad. Does anyone have contact to Ubisoft? It looks like the people are little bit open for these special needs. Sonic Free Riders: I loooove this one. There is a swimming part where you can use your arms, but you do not need your arms. When the player does not move the arms, the figure is automatically moved forward. (But I do not know about the menu!) One open question is the jump, what happens when the person does not jump? The key point usually is the menu. Also when the gameplay does not require much, the gamer still has to use the menu to be able to play the game. Maybe a dancepad could also be a very interesting Alternative for use of the menu? Imagine someone who have no arms, he could play some games and control the menu with the dancepad. Or maybe the voice recognition could be used? Summary: The menu is the most important part. Changeable gamespeed would be great. More alternative inputs would be great. Symbols on the cover would be great. Selection of the "menu-arm" would be great. Easier menu would be great. The support of a gamepad would be great (also it maybe not fit the gameplay very well. It is more important to be able to play with other together) I see a very high potential for "Games for Health" games. Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Fri Aug 20 15:44:47 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Fri, 20 Aug 2010 19:44:47 +0000 Subject: [games_access] First experience of Kinect In-Reply-To: <005801cb3fe3$8a77e370$9f67aa50$@de> References: <005801cb3fe3$8a77e370$9f67aa50$@de> Message-ID: Sandra, can you let me know what the IGDA GA-SIG List is that you refer to? From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Thursday, August 19, 2010 2:15 PM To: IGDA GA-SIG Emailliste Subject: [games_access] First experience of Kinect Hello, here are my first experience with Kinect. Note I did not test it very well. I played only a little bit some beta version on the gamescom. I am very interested in Reviews with Silver Gamer and Kinect. I have the feeling that the gameplay will be easier to understand than Wii games, but the gamespeed is still too high. And maybe sometimes the graphics are still too complex and disturbing. A changeable gamespeed and alternative simpler graphics would be great. For exergaming the games are usually very good. So my focus was Game Accessibility. The central point is, that we have now a technology where there are lots of possible inputs. e.g.: * Use/Need left/right arm (can be critical: see dance central) * Use/Need both arms * Sometimes you have to stand * Sometimes people have to jump * You have to use upper and or lower body * Someties you can use your voice * Gamepad can be used as alternative? What is supported and what is required depends on the game and the developer. So the big question is: How can customer find out, what kind of input is needed to be able to play the game? I personally think that this question is very important to some customers. It would be great to have symbols on the cover: What kind of input is required to play the game and are there sometimes alternatives? But who is going to establish them? I am wondering if they did ignore the IGDA GA-SIG List or if they never received it. E.g. an alternative for input and output was one point I added to the list. But it looks like that there are usually no Alternatives. Kinect Sport: It looks like that it is possible to use left or right hand Dance Central: It offers a slow motion solution in training mode, when the gamer does not get the moves right. But I have the feeling that there is still a second slow motion needed. Also separate trainings for upper and lower body would be very useful. The key here, is the menu. It is the most difficult menu of the games I played. You have to use your right arm and it is very difficult. Also a person with good mobility needs some training for it. Ubisoft Games: I love the menu. You can use left or right arm. And it is very easy and intuitive to use. The person said that maybe the menu of the sport game can also be used with a gamepad. Does anyone have contact to Ubisoft? It looks like the people are little bit open for these special needs. Sonic Free Riders: I loooove this one. There is a swimming part where you can use your arms, but you do not need your arms. When the player does not move the arms, the figure is automatically moved forward. (But I do not know about the menu!) One open question is the jump, what happens when the person does not jump? The key point usually is the menu. Also when the gameplay does not require much, the gamer still has to use the menu to be able to play the game. Maybe a dancepad could also be a very interesting Alternative for use of the menu? Imagine someone who have no arms, he could play some games and control the menu with the dancepad. Or maybe the voice recognition could be used? Summary: The menu is the most important part. Changeable gamespeed would be great. More alternative inputs would be great. Symbols on the cover would be great. Selection of the "menu-arm" would be great. Easier menu would be great. The support of a gamepad would be great (also it maybe not fit the gameplay very well. It is more important to be able to play with other together) I see a very high potential for "Games for Health" games. Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Aug 20 16:13:50 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Fri, 20 Aug 2010 15:13:50 -0500 Subject: [games_access] First experience of Kinect In-Reply-To: References: <005801cb3fe3$8a77e370$9f67aa50$@de> Message-ID: She is talking about our "top ten" list of how to make games more accessible -- it's the "low hanging fruit" but it's a way to get started and if all game companies did all of them then they would be in a better space to go further! Michelle On Aug 20, 2010, at 2:44 PM, Brannon Zahand wrote: > Sandra, can you let me know what the IGDA GA-SIG List is that you refer to? > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling > Sent: Thursday, August 19, 2010 2:15 PM > To: IGDA GA-SIG Emailliste > Subject: [games_access] First experience of Kinect > > Hello, > > here are my first experience with Kinect. Note I did not test it very well. > I played only a little bit some beta version on the gamescom. > > I am very interested in Reviews with Silver Gamer and Kinect. I have the feeling > that the gameplay will be easier to understand than Wii games, but the gamespeed > is still too high. And maybe sometimes the graphics are still too complex and disturbing. > A changeable gamespeed and alternative simpler graphics would be great. > For exergaming the games are usually very good. So my focus was Game Accessibility. > > > The central point is, that we have now a technology where there are lots of possible inputs. > e.g.: > ? Use/Need left/right arm (can be critical: see dance central) > ? Use/Need both arms > ? Sometimes you have to stand > ? Sometimes people have to jump > ? You have to use upper and or lower body > ? Someties you can use your voice > ? Gamepad can be used as alternative? > > What is supported and what is required depends on the game and the developer. > So the big question is: How can customer find out, what kind of input is needed to be able > to play the game? I personally think that this question is very important to some customers. > It would be great to have symbols on the cover: What kind of input is required to play the game > and are there sometimes alternatives? But who is going to establish them? > > I am wondering if they did ignore the IGDA GA-SIG List or if they never received it. E.g. an alternative > for input and output was one point I added to the list. But it looks like that there are usually no Alternatives. > > > Kinect Sport: > It looks like that it is possible to use left or right hand > > Dance Central: > It offers a slow motion solution in training mode, when the gamer does not get the moves right. > But I have the feeling that there is still a second slow motion needed. Also separate trainings for > upper and lower body would be very useful. > The key here, is the menu. It is the most difficult menu of the games I played. You have to use your > right arm and it is very difficult. Also a person with good mobility needs some training for it. > > > Ubisoft Games: > I love the menu. You can use left or right arm. And it is very easy and intuitive to use. The person said > that maybe the menu of the sport game can also be used with a gamepad. Does anyone have contact to Ubisoft? > It looks like the people are little bit open for these special needs. > > Sonic Free Riders: > I loooove this one. There is a swimming part where you can use your arms, but you do not need your arms. > When the player does not move the arms, the figure is automatically moved forward. (But I do not know > about the menu!) One open question is the jump, what happens when the person does not jump? > > The key point usually is the menu. Also when the gameplay does not require much, the gamer still has to use > the menu to be able to play the game. > > Maybe a dancepad could also be a very interesting Alternative for use of the menu? Imagine someone > who have no arms, he could play some games and control the menu with the dancepad. Or maybe the > voice recognition could be used? > > Summary: > The menu is the most important part. > Changeable gamespeed would be great. > More alternative inputs would be great. > Symbols on the cover would be great. > Selection of the ?menu-arm? would be great. > Easier menu would be great. > The support of a gamepad would be great (also it maybe not fit the gameplay very well. It is more important > to be able to play with other together) > > I see a very high potential for ?Games for Health? games. > > Best regards, > Sandra > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Fri Aug 20 16:40:33 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 20 Aug 2010 21:40:33 +0100 Subject: [games_access] First experience of Kinect In-Reply-To: References: <005801cb3fe3$8a77e370$9f67aa50$@de> Message-ID: <11F877E8AC5846CDB666D0EE696ED9BA@OneSwitchPC> The old Top 10 is here: http://wiki.igda.org/Top_Ten - Set-up about five years ago. As Sandra said, we must look at it again. Barrie From: Michelle Hinn Sent: Friday, August 20, 2010 9:13 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] First experience of Kinect She is talking about our "top ten" list of how to make games more accessible -- it's the "low hanging fruit" but it's a way to get started and if all game companies did all of them then they would be in a better space to go further! Michelle On Aug 20, 2010, at 2:44 PM, Brannon Zahand wrote: Sandra, can you let me know what the IGDA GA-SIG List is that you refer to? From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Thursday, August 19, 2010 2:15 PM To: IGDA GA-SIG Emailliste Subject: [games_access] First experience of Kinect Hello, here are my first experience with Kinect. Note I did not test it very well. I played only a little bit some beta version on the gamescom. I am very interested in Reviews with Silver Gamer and Kinect. I have the feeling that the gameplay will be easier to understand than Wii games, but the gamespeed is still too high. And maybe sometimes the graphics are still too complex and disturbing. A changeable gamespeed and alternative simpler graphics would be great. For exergaming the games are usually very good. So my focus was Game Accessibility. The central point is, that we have now a technology where there are lots of possible inputs. e.g.: ? Use/Need left/right arm (can be critical: see dance central) ? Use/Need both arms ? Sometimes you have to stand ? Sometimes people have to jump ? You have to use upper and or lower body ? Someties you can use your voice ? Gamepad can be used as alternative? What is supported and what is required depends on the game and the developer. So the big question is: How can customer find out, what kind of input is needed to be able to play the game? I personally think that this question is very important to some customers. It would be great to have symbols on the cover: What kind of input is required to play the game and are there sometimes alternatives? But who is going to establish them? I am wondering if they did ignore the IGDA GA-SIG List or if they never received it. E.g. an alternative for input and output was one point I added to the list. But it looks like that there are usually no Alternatives. Kinect Sport: It looks like that it is possible to use left or right hand Dance Central: It offers a slow motion solution in training mode, when the gamer does not get the moves right. But I have the feeling that there is still a second slow motion needed. Also separate trainings for upper and lower body would be very useful. The key here, is the menu. It is the most difficult menu of the games I played. You have to use your right arm and it is very difficult. Also a person with good mobility needs some training for it. Ubisoft Games: I love the menu. You can use left or right arm. And it is very easy and intuitive to use. The person said that maybe the menu of the sport game can also be used with a gamepad. Does anyone have contact to Ubisoft? It looks like the people are little bit open for these special needs. Sonic Free Riders: I loooove this one. There is a swimming part where you can use your arms, but you do not need your arms. When the player does not move the arms, the figure is automatically moved forward. (But I do not know about the menu!) One open question is the jump, what happens when the person does not jump? The key point usually is the menu. Also when the gameplay does not require much, the gamer still has to use the menu to be able to play the game. Maybe a dancepad could also be a very interesting Alternative for use of the menu? Imagine someone who have no arms, he could play some games and control the menu with the dancepad. Or maybe the voice recognition could be used? Summary: The menu is the most important part. Changeable gamespeed would be great. More alternative inputs would be great. Symbols on the cover would be great. Selection of the ?menu-arm? would be great. Easier menu would be great. The support of a gamepad would be great (also it maybe not fit the gameplay very well. It is more important to be able to play with other together) I see a very high potential for ?Games for Health? games. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Fri Aug 20 16:52:41 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Fri, 20 Aug 2010 20:52:41 +0000 Subject: [games_access] First experience of Kinect In-Reply-To: References: <005801cb3fe3$8a77e370$9f67aa50$@de> Message-ID: Where can I get a copy of this doc? From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn Sent: Friday, August 20, 2010 1:14 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] First experience of Kinect She is talking about our "top ten" list of how to make games more accessible -- it's the "low hanging fruit" but it's a way to get started and if all game companies did all of them then they would be in a better space to go further! Michelle On Aug 20, 2010, at 2:44 PM, Brannon Zahand wrote: Sandra, can you let me know what the IGDA GA-SIG List is that you refer to? From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Thursday, August 19, 2010 2:15 PM To: IGDA GA-SIG Emailliste Subject: [games_access] First experience of Kinect Hello, here are my first experience with Kinect. Note I did not test it very well. I played only a little bit some beta version on the gamescom. I am very interested in Reviews with Silver Gamer and Kinect. I have the feeling that the gameplay will be easier to understand than Wii games, but the gamespeed is still too high. And maybe sometimes the graphics are still too complex and disturbing. A changeable gamespeed and alternative simpler graphics would be great. For exergaming the games are usually very good. So my focus was Game Accessibility. The central point is, that we have now a technology where there are lots of possible inputs. e.g.: * Use/Need left/right arm (can be critical: see dance central) * Use/Need both arms * Sometimes you have to stand * Sometimes people have to jump * You have to use upper and or lower body * Someties you can use your voice * Gamepad can be used as alternative? What is supported and what is required depends on the game and the developer. So the big question is: How can customer find out, what kind of input is needed to be able to play the game? I personally think that this question is very important to some customers. It would be great to have symbols on the cover: What kind of input is required to play the game and are there sometimes alternatives? But who is going to establish them? I am wondering if they did ignore the IGDA GA-SIG List or if they never received it. E.g. an alternative for input and output was one point I added to the list. But it looks like that there are usually no Alternatives. Kinect Sport: It looks like that it is possible to use left or right hand Dance Central: It offers a slow motion solution in training mode, when the gamer does not get the moves right. But I have the feeling that there is still a second slow motion needed. Also separate trainings for upper and lower body would be very useful. The key here, is the menu. It is the most difficult menu of the games I played. You have to use your right arm and it is very difficult. Also a person with good mobility needs some training for it. Ubisoft Games: I love the menu. You can use left or right arm. And it is very easy and intuitive to use. The person said that maybe the menu of the sport game can also be used with a gamepad. Does anyone have contact to Ubisoft? It looks like the people are little bit open for these special needs. Sonic Free Riders: I loooove this one. There is a swimming part where you can use your arms, but you do not need your arms. When the player does not move the arms, the figure is automatically moved forward. (But I do not know about the menu!) One open question is the jump, what happens when the person does not jump? The key point usually is the menu. Also when the gameplay does not require much, the gamer still has to use the menu to be able to play the game. Maybe a dancepad could also be a very interesting Alternative for use of the menu? Imagine someone who have no arms, he could play some games and control the menu with the dancepad. Or maybe the voice recognition could be used? Summary: The menu is the most important part. Changeable gamespeed would be great. More alternative inputs would be great. Symbols on the cover would be great. Selection of the "menu-arm" would be great. Easier menu would be great. The support of a gamepad would be great (also it maybe not fit the gameplay very well. It is more important to be able to play with other together) I see a very high potential for "Games for Health" games. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Fri Aug 20 17:22:41 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Fri, 20 Aug 2010 21:22:41 +0000 Subject: [games_access] First experience of Kinect In-Reply-To: <11F877E8AC5846CDB666D0EE696ED9BA@OneSwitchPC> References: <005801cb3fe3$8a77e370$9f67aa50$@de> <11F877E8AC5846CDB666D0EE696ED9BA@OneSwitchPC> Message-ID: Thanks. Once it is updated, it would be great if it was formalized into a whitepaper that includes not only the suggestions, but examples of each and an overarching business case for including these features. That way, individuals at various publishers/developers could simply download it and present it to their management as is... From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, August 20, 2010 1:41 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] First experience of Kinect The old Top 10 is here: http://wiki.igda.org/Top_Ten - Set-up about five years ago. As Sandra said, we must look at it again. Barrie From: Michelle Hinn Sent: Friday, August 20, 2010 9:13 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] First experience of Kinect She is talking about our "top ten" list of how to make games more accessible -- it's the "low hanging fruit" but it's a way to get started and if all game companies did all of them then they would be in a better space to go further! Michelle On Aug 20, 2010, at 2:44 PM, Brannon Zahand wrote: Sandra, can you let me know what the IGDA GA-SIG List is that you refer to? From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Thursday, August 19, 2010 2:15 PM To: IGDA GA-SIG Emailliste Subject: [games_access] First experience of Kinect Hello, here are my first experience with Kinect. Note I did not test it very well. I played only a little bit some beta version on the gamescom. I am very interested in Reviews with Silver Gamer and Kinect. I have the feeling that the gameplay will be easier to understand than Wii games, but the gamespeed is still too high. And maybe sometimes the graphics are still too complex and disturbing. A changeable gamespeed and alternative simpler graphics would be great. For exergaming the games are usually very good. So my focus was Game Accessibility. The central point is, that we have now a technology where there are lots of possible inputs. e.g.: * Use/Need left/right arm (can be critical: see dance central) * Use/Need both arms * Sometimes you have to stand * Sometimes people have to jump * You have to use upper and or lower body * Someties you can use your voice * Gamepad can be used as alternative? What is supported and what is required depends on the game and the developer. So the big question is: How can customer find out, what kind of input is needed to be able to play the game? I personally think that this question is very important to some customers. It would be great to have symbols on the cover: What kind of input is required to play the game and are there sometimes alternatives? But who is going to establish them? I am wondering if they did ignore the IGDA GA-SIG List or if they never received it. E.g. an alternative for input and output was one point I added to the list. But it looks like that there are usually no Alternatives. Kinect Sport: It looks like that it is possible to use left or right hand Dance Central: It offers a slow motion solution in training mode, when the gamer does not get the moves right. But I have the feeling that there is still a second slow motion needed. Also separate trainings for upper and lower body would be very useful. The key here, is the menu. It is the most difficult menu of the games I played. You have to use your right arm and it is very difficult. Also a person with good mobility needs some training for it. Ubisoft Games: I love the menu. You can use left or right arm. And it is very easy and intuitive to use. The person said that maybe the menu of the sport game can also be used with a gamepad. Does anyone have contact to Ubisoft? It looks like the people are little bit open for these special needs. Sonic Free Riders: I loooove this one. There is a swimming part where you can use your arms, but you do not need your arms. When the player does not move the arms, the figure is automatically moved forward. (But I do not know about the menu!) One open question is the jump, what happens when the person does not jump? The key point usually is the menu. Also when the gameplay does not require much, the gamer still has to use the menu to be able to play the game. Maybe a dancepad could also be a very interesting Alternative for use of the menu? Imagine someone who have no arms, he could play some games and control the menu with the dancepad. Or maybe the voice recognition could be used? Summary: The menu is the most important part. Changeable gamespeed would be great. More alternative inputs would be great. Symbols on the cover would be great. Selection of the "menu-arm" would be great. Easier menu would be great. The support of a gamepad would be great (also it maybe not fit the gameplay very well. It is more important to be able to play with other together) I see a very high potential for "Games for Health" games. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Aug 20 17:54:46 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Fri, 20 Aug 2010 16:54:46 -0500 Subject: [games_access] First experience of Kinect In-Reply-To: References: <005801cb3fe3$8a77e370$9f67aa50$@de> <11F877E8AC5846CDB666D0EE696ED9BA@OneSwitchPC> Message-ID: <564B9530-B032-4B9B-A07C-A99C7A24410E@uiuc.edu> Some of the things, sadly, still are not being done and we even had laminated lists that we handed out like mad at Develop and GDC but I think it probably got tossed when people throw out all the ads in the conference bags. It's in a book chapter but we could easily do a white paper that riffs off of that but also include the business case. We may need some people like you in industry to help us!! Michelle On Aug 20, 2010, at 4:22 PM, Brannon Zahand wrote: > Thanks. Once it is updated, it would be great if it was formalized into a whitepaper that includes not only the suggestions, but examples of each and an overarching business case for including these features. That way, individuals at various publishers/developers could simply download it and present it to their management as is? > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis > Sent: Friday, August 20, 2010 1:41 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] First experience of Kinect > > The old Top 10 is here: http://wiki.igda.org/Top_Ten - Set-up about five years ago. As Sandra said, we must look at it again. > > Barrie > > > From: Michelle Hinn > Sent: Friday, August 20, 2010 9:13 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] First experience of Kinect > > She is talking about our "top ten" list of how to make games more accessible -- it's the "low hanging fruit" but it's a way to get started and if all game companies did all of them then they would be in a better space to go further! > > Michelle > > On Aug 20, 2010, at 2:44 PM, Brannon Zahand wrote: > > > Sandra, can you let me know what the IGDA GA-SIG List is that you refer to? > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling > Sent: Thursday, August 19, 2010 2:15 PM > To: IGDA GA-SIG Emailliste > Subject: [games_access] First experience of Kinect > > Hello, > > here are my first experience with Kinect. Note I did not test it very well. > I played only a little bit some beta version on the gamescom. > > I am very interested in Reviews with Silver Gamer and Kinect. I have the feeling > that the gameplay will be easier to understand than Wii games, but the gamespeed > is still too high. And maybe sometimes the graphics are still too complex and disturbing. > A changeable gamespeed and alternative simpler graphics would be great. > For exergaming the games are usually very good. So my focus was Game Accessibility. > > > The central point is, that we have now a technology where there are lots of possible inputs. > e.g.: > ? Use/Need left/right arm (can be critical: see dance central) > ? Use/Need both arms > ? Sometimes you have to stand > ? Sometimes people have to jump > ? You have to use upper and or lower body > ? Someties you can use your voice > ? Gamepad can be used as alternative? > > What is supported and what is required depends on the game and the developer. > So the big question is: How can customer find out, what kind of input is needed to be able > to play the game? I personally think that this question is very important to some customers. > It would be great to have symbols on the cover: What kind of input is required to play the game > and are there sometimes alternatives? But who is going to establish them? > > I am wondering if they did ignore the IGDA GA-SIG List or if they never received it. E.g. an alternative > for input and output was one point I added to the list. But it looks like that there are usually no Alternatives. > > > Kinect Sport: > It looks like that it is possible to use left or right hand > > Dance Central: > It offers a slow motion solution in training mode, when the gamer does not get the moves right. > But I have the feeling that there is still a second slow motion needed. Also separate trainings for > upper and lower body would be very useful. > The key here, is the menu. It is the most difficult menu of the games I played. You have to use your > right arm and it is very difficult. Also a person with good mobility needs some training for it. > > > Ubisoft Games: > I love the menu. You can use left or right arm. And it is very easy and intuitive to use. The person said > that maybe the menu of the sport game can also be used with a gamepad. Does anyone have contact to Ubisoft? > It looks like the people are little bit open for these special needs. > > Sonic Free Riders: > I loooove this one. There is a swimming part where you can use your arms, but you do not need your arms. > When the player does not move the arms, the figure is automatically moved forward. (But I do not know > about the menu!) One open question is the jump, what happens when the person does not jump? > > The key point usually is the menu. Also when the gameplay does not require much, the gamer still has to use > the menu to be able to play the game. > > Maybe a dancepad could also be a very interesting Alternative for use of the menu? Imagine someone > who have no arms, he could play some games and control the menu with the dancepad. Or maybe the > voice recognition could be used? > > Summary: > The menu is the most important part. > Changeable gamespeed would be great. > More alternative inputs would be great. > Symbols on the cover would be great. > Selection of the ?menu-arm? would be great. > Easier menu would be great. > The support of a gamepad would be great (also it maybe not fit the gameplay very well. It is more important > to be able to play with other together) > > I see a very high potential for ?Games for Health? games. > > Best regards, > Sandra > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Fri Aug 20 18:14:35 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Fri, 20 Aug 2010 22:14:35 +0000 Subject: [games_access] First experience of Kinect In-Reply-To: <564B9530-B032-4B9B-A07C-A99C7A24410E@uiuc.edu> References: <005801cb3fe3$8a77e370$9f67aa50$@de> <11F877E8AC5846CDB666D0EE696ED9BA@OneSwitchPC> <564B9530-B032-4B9B-A07C-A99C7A24410E@uiuc.edu> Message-ID: Well, I can tell you that if you get me such a paper, it will definitely make the rounds at Microsoft. :) From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn Sent: Friday, August 20, 2010 2:55 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] First experience of Kinect Some of the things, sadly, still are not being done and we even had laminated lists that we handed out like mad at Develop and GDC but I think it probably got tossed when people throw out all the ads in the conference bags. It's in a book chapter but we could easily do a white paper that riffs off of that but also include the business case. We may need some people like you in industry to help us!! Michelle On Aug 20, 2010, at 4:22 PM, Brannon Zahand wrote: Thanks. Once it is updated, it would be great if it was formalized into a whitepaper that includes not only the suggestions, but examples of each and an overarching business case for including these features. That way, individuals at various publishers/developers could simply download it and present it to their management as is... From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, August 20, 2010 1:41 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] First experience of Kinect The old Top 10 is here: http://wiki.igda.org/Top_Ten - Set-up about five years ago. As Sandra said, we must look at it again. Barrie From: Michelle Hinn Sent: Friday, August 20, 2010 9:13 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] First experience of Kinect She is talking about our "top ten" list of how to make games more accessible -- it's the "low hanging fruit" but it's a way to get started and if all game companies did all of them then they would be in a better space to go further! Michelle On Aug 20, 2010, at 2:44 PM, Brannon Zahand wrote: Sandra, can you let me know what the IGDA GA-SIG List is that you refer to? From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Thursday, August 19, 2010 2:15 PM To: IGDA GA-SIG Emailliste Subject: [games_access] First experience of Kinect Hello, here are my first experience with Kinect. Note I did not test it very well. I played only a little bit some beta version on the gamescom. I am very interested in Reviews with Silver Gamer and Kinect. I have the feeling that the gameplay will be easier to understand than Wii games, but the gamespeed is still too high. And maybe sometimes the graphics are still too complex and disturbing. A changeable gamespeed and alternative simpler graphics would be great. For exergaming the games are usually very good. So my focus was Game Accessibility. The central point is, that we have now a technology where there are lots of possible inputs. e.g.: * Use/Need left/right arm (can be critical: see dance central) * Use/Need both arms * Sometimes you have to stand * Sometimes people have to jump * You have to use upper and or lower body * Someties you can use your voice * Gamepad can be used as alternative? What is supported and what is required depends on the game and the developer. So the big question is: How can customer find out, what kind of input is needed to be able to play the game? I personally think that this question is very important to some customers. It would be great to have symbols on the cover: What kind of input is required to play the game and are there sometimes alternatives? But who is going to establish them? I am wondering if they did ignore the IGDA GA-SIG List or if they never received it. E.g. an alternative for input and output was one point I added to the list. But it looks like that there are usually no Alternatives. Kinect Sport: It looks like that it is possible to use left or right hand Dance Central: It offers a slow motion solution in training mode, when the gamer does not get the moves right. But I have the feeling that there is still a second slow motion needed. Also separate trainings for upper and lower body would be very useful. The key here, is the menu. It is the most difficult menu of the games I played. You have to use your right arm and it is very difficult. Also a person with good mobility needs some training for it. Ubisoft Games: I love the menu. You can use left or right arm. And it is very easy and intuitive to use. The person said that maybe the menu of the sport game can also be used with a gamepad. Does anyone have contact to Ubisoft? It looks like the people are little bit open for these special needs. Sonic Free Riders: I loooove this one. There is a swimming part where you can use your arms, but you do not need your arms. When the player does not move the arms, the figure is automatically moved forward. (But I do not know about the menu!) One open question is the jump, what happens when the person does not jump? The key point usually is the menu. Also when the gameplay does not require much, the gamer still has to use the menu to be able to play the game. Maybe a dancepad could also be a very interesting Alternative for use of the menu? Imagine someone who have no arms, he could play some games and control the menu with the dancepad. Or maybe the voice recognition could be used? Summary: The menu is the most important part. Changeable gamespeed would be great. More alternative inputs would be great. Symbols on the cover would be great. Selection of the "menu-arm" would be great. Easier menu would be great. The support of a gamepad would be great (also it maybe not fit the gameplay very well. It is more important to be able to play with other together) I see a very high potential for "Games for Health" games. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Aug 20 18:18:19 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Fri, 20 Aug 2010 17:18:19 -0500 Subject: [games_access] First experience of Kinect In-Reply-To: References: <005801cb3fe3$8a77e370$9f67aa50$@de> <11F877E8AC5846CDB666D0EE696ED9BA@OneSwitchPC> <564B9530-B032-4B9B-A07C-A99C7A24410E@uiuc.edu> Message-ID: <47519202-DDD1-404C-8830-2138BB1CEBC2@uiuc.edu> awesome!! we are also updating the SIG whitepaper so it's all really great timing! :) On Aug 20, 2010, at 5:14 PM, Brannon Zahand wrote: > Well, I can tell you that if you get me such a paper, it will definitely make the rounds at Microsoft. :) > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn > Sent: Friday, August 20, 2010 2:55 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] First experience of Kinect > > Some of the things, sadly, still are not being done and we even had laminated lists that we handed out like mad at Develop and GDC but I think it probably got tossed when people throw out all the ads in the conference bags. It's in a book chapter but we could easily do a white paper that riffs off of that but also include the business case. We may need some people like you in industry to help us!! > > Michelle > > On Aug 20, 2010, at 4:22 PM, Brannon Zahand wrote: > > > Thanks. Once it is updated, it would be great if it was formalized into a whitepaper that includes not only the suggestions, but examples of each and an overarching business case for including these features. That way, individuals at various publishers/developers could simply download it and present it to their management as is? > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis > Sent: Friday, August 20, 2010 1:41 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] First experience of Kinect > > The old Top 10 is here: http://wiki.igda.org/Top_Ten - Set-up about five years ago. As Sandra said, we must look at it again. > > Barrie > > > From: Michelle Hinn > Sent: Friday, August 20, 2010 9:13 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] First experience of Kinect > > She is talking about our "top ten" list of how to make games more accessible -- it's the "low hanging fruit" but it's a way to get started and if all game companies did all of them then they would be in a better space to go further! > > Michelle > > On Aug 20, 2010, at 2:44 PM, Brannon Zahand wrote: > > > > Sandra, can you let me know what the IGDA GA-SIG List is that you refer to? > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling > Sent: Thursday, August 19, 2010 2:15 PM > To: IGDA GA-SIG Emailliste > Subject: [games_access] First experience of Kinect > > Hello, > > here are my first experience with Kinect. Note I did not test it very well. > I played only a little bit some beta version on the gamescom. > > I am very interested in Reviews with Silver Gamer and Kinect. I have the feeling > that the gameplay will be easier to understand than Wii games, but the gamespeed > is still too high. And maybe sometimes the graphics are still too complex and disturbing. > A changeable gamespeed and alternative simpler graphics would be great. > For exergaming the games are usually very good. So my focus was Game Accessibility. > > > The central point is, that we have now a technology where there are lots of possible inputs. > e.g.: > ? Use/Need left/right arm (can be critical: see dance central) > ? Use/Need both arms > ? Sometimes you have to stand > ? Sometimes people have to jump > ? You have to use upper and or lower body > ? Someties you can use your voice > ? Gamepad can be used as alternative? > > What is supported and what is required depends on the game and the developer. > So the big question is: How can customer find out, what kind of input is needed to be able > to play the game? I personally think that this question is very important to some customers. > It would be great to have symbols on the cover: What kind of input is required to play the game > and are there sometimes alternatives? But who is going to establish them? > > I am wondering if they did ignore the IGDA GA-SIG List or if they never received it. E.g. an alternative > for input and output was one point I added to the list. But it looks like that there are usually no Alternatives. > > > Kinect Sport: > It looks like that it is possible to use left or right hand > > Dance Central: > It offers a slow motion solution in training mode, when the gamer does not get the moves right. > But I have the feeling that there is still a second slow motion needed. Also separate trainings for > upper and lower body would be very useful. > The key here, is the menu. It is the most difficult menu of the games I played. You have to use your > right arm and it is very difficult. Also a person with good mobility needs some training for it. > > > Ubisoft Games: > I love the menu. You can use left or right arm. And it is very easy and intuitive to use. The person said > that maybe the menu of the sport game can also be used with a gamepad. Does anyone have contact to Ubisoft? > It looks like the people are little bit open for these special needs. > > Sonic Free Riders: > I loooove this one. There is a swimming part where you can use your arms, but you do not need your arms. > When the player does not move the arms, the figure is automatically moved forward. (But I do not know > about the menu!) One open question is the jump, what happens when the person does not jump? > > The key point usually is the menu. Also when the gameplay does not require much, the gamer still has to use > the menu to be able to play the game. > > Maybe a dancepad could also be a very interesting Alternative for use of the menu? Imagine someone > who have no arms, he could play some games and control the menu with the dancepad. Or maybe the > voice recognition could be used? > > Summary: > The menu is the most important part. > Changeable gamespeed would be great. > More alternative inputs would be great. > Symbols on the cover would be great. > Selection of the ?menu-arm? would be great. > Easier menu would be great. > The support of a gamepad would be great (also it maybe not fit the gameplay very well. It is more important > to be able to play with other together) > > I see a very high potential for ?Games for Health? games. > > Best regards, > Sandra > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Aug 21 01:44:11 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 21 Aug 2010 07:44:11 +0200 Subject: [games_access] First experience of Kinect In-Reply-To: <47519202-DDD1-404C-8830-2138BB1CEBC2@uiuc.edu> References: <005801cb3fe3$8a77e370$9f67aa50$@de> <11F877E8AC5846CDB666D0EE696ED9BA@OneSwitchPC> <564B9530-B032-4B9B-A07C-A99C7A24410E@uiuc.edu> <47519202-DDD1-404C-8830-2138BB1CEBC2@uiuc.edu> Message-ID: <008301cb40f3$e3914490$aab3cdb0$@de> Hi, I was thinking about the special List we put all together for Micrsoft for Kinect/Natal. @Michelle was there a meeting with Microsoft? I do not understand that the "Game Accessibility" Meeting is after the design phase of the games. We have lots of beta games and now it is much more difficult to change something. (When I worked as a software tester, we did test the "written down" requirements. So we could find "bugs" and logic errors before they were implemented) I am wondering what we are going to do about the "symbols" for the cover. I send this also to games for health list, but there is no answer. I thought that this point would be very important to them. Interesting was the reaction of the people who present the games. One really wanted to see if disabled gamers could play (he wished that lots of people can play) Another one said the game is not designed for them, so they should not play. The big question is "being able to play or being not able to play". Also when the game experience changes, as long as they have fun in the way they can play, It is the right way! Best regards, Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Aug 21 02:01:58 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sat, 21 Aug 2010 01:01:58 -0500 Subject: [games_access] First experience of Kinect In-Reply-To: <008301cb40f3$e3914490$aab3cdb0$@de> References: <005801cb3fe3$8a77e370$9f67aa50$@de> <11F877E8AC5846CDB666D0EE696ED9BA@OneSwitchPC> <564B9530-B032-4B9B-A07C-A99C7A24410E@uiuc.edu> <47519202-DDD1-404C-8830-2138BB1CEBC2@uiuc.edu> <008301cb40f3$e3914490$aab3cdb0$@de> Message-ID: Hey Sandra, Any chance you have the email of the summary of that list? I can go through the archives but I'm not sure when this discussion happened -- while I was in China (still catching up on that email!) or earlier when I might have been in hospital? The Kinect Roundtable meeting is in a little over a week from now and many of the people on this list will be there -- attendees were chosen by Microsof. I'll defer to Brannon to provide more information about the day. Michelle On Aug 21, 2010, at 12:44 AM, Sandra Uhling wrote: > Hi, > > I was thinking about the special List we put all together for Micrsoft for Kinect/Natal. > @Michelle was there a meeting with Microsoft? > > I do not understand that the ?Game Accessibility? Meeting is after the design phase of the games. > We have lots of beta games and now it is much more difficult to change something. > > (When I worked as a software tester, we did test the ?written down? requirements. So we could find > ?bugs? and logic errors before they were implemented) > > I am wondering what we are going to do about the ?symbols? for the cover. > I send this also to games for health list, but there is no answer. I thought that this point would be > very important to them. > > Interesting was the reaction of the people who present the games. > One really wanted to see if disabled gamers could play (he wished that lots of people can play) > Another one said the game is not designed for them, so they should not play. > > The big question is ?being able to play or being not able to play?. > Also when the game experience changes, as long as they have fun in the way they can play, > It is the right way! > > Best regards, > Sandra > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From gramenos at ics.forth.gr Sat Aug 21 02:11:14 2010 From: gramenos at ics.forth.gr (gramenos at ics.forth.gr) Date: Sat, 21 Aug 2010 09:11:14 +0300 Subject: [games_access] First experience of Kinect In-Reply-To: References: <005801cb3fe3$8a77e370$9f67aa50$@de> <11F877E8AC5846CDB666D0EE696ED9BA@OneSwitchPC> <564B9530-B032-4B9B-A07C-A99C7A24410E@uiuc.edu> <47519202-DDD1-404C-8830-2138BB1CEBC2@uiuc.edu> <008301cb40f3$e3914490$aab3cdb0$@de> Message-ID: <20100821091114.17122srb5a5i7y1w@webmail.ics.forth.gr> Hello, I'll also be there, so maybe we could all meet for a drink the evening before the event :-) Cheers, D. Quoting Michelle Hinn : > Hey Sandra, > > Any chance you have the email of the summary of that list? I can go > through the archives but I'm not sure when this discussion happened > -- while I was in China (still catching up on that email!) or > earlier when I might have been in hospital? > > The Kinect Roundtable meeting is in a little over a week from now > and many of the people on this list will be there -- attendees were > chosen by Microsof. I'll defer to Brannon to provide more > information about the day. > > Michelle > > On Aug 21, 2010, at 12:44 AM, Sandra Uhling wrote: > >> Hi, >> >> I was thinking about the special List we put all together for >> Micrsoft for Kinect/Natal. >> @Michelle was there a meeting with Microsoft? >> >> I do not understand that the ?Game Accessibility? Meeting is after >> the design phase of the games. >> We have lots of beta games and now it is much more difficult to >> change something. >> >> (When I worked as a software tester, we did test the ?written down? >> requirements. So we could find >> ?bugs? and logic errors before they were implemented) >> >> I am wondering what we are going to do about the ?symbols? for the cover. >> I send this also to games for health list, but there is no answer. >> I thought that this point would be >> very important to them. >> >> Interesting was the reaction of the people who present the games. >> One really wanted to see if disabled gamers could play (he wished >> that lots of people can play) >> Another one said the game is not designed for them, so they should not play. >> >> The big question is ?being able to play or being not able to play?. >> Also when the game experience changes, as long as they have fun in >> the way they can play, >> It is the right way! >> >> Best regards, >> Sandra >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. From kjbics at rit.edu Sat Aug 21 09:25:23 2010 From: kjbics at rit.edu (Kevin Bierre) Date: Sat, 21 Aug 2010 09:25:23 -0400 Subject: [games_access] Kinect Roundtable Message-ID: <70EFCDD908F9264785FA08EC3A4713200D5AC78CB4@ex02mail01.ad.rit.edu> I'll also be at the roundtable. Meeting for a drink before the roundtable sounds like a good idea. Prof. Kevin Bierre Interactive Games and Media Department 152 Lomb Memorial Dr Rochester, NY 14623 From hinn at uiuc.edu Sat Aug 21 12:13:51 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sat, 21 Aug 2010 11:13:51 -0500 Subject: [games_access] Kinect Roundtable In-Reply-To: <70EFCDD908F9264785FA08EC3A4713200D5AC78CB4@ex02mail01.ad.rit.edu> References: <70EFCDD908F9264785FA08EC3A4713200D5AC78CB4@ex02mail01.ad.rit.edu> Message-ID: <21E04C27-DFC8-4442-A7D9-576C211D800F@uiuc.edu> Great to see so many people attending!!! See you all there! Michelle On Aug 21, 2010, at 8:25 AM, Kevin Bierre wrote: > I'll also be at the roundtable. Meeting for a drink before the roundtable sounds like a good idea. > > Prof. Kevin Bierre > Interactive Games and Media Department > 152 Lomb Memorial Dr > Rochester, NY 14623 > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From four at nucleus.com Sun Aug 22 13:17:42 2010 From: four at nucleus.com (Siobhan Thomas) Date: Sun, 22 Aug 2010 18:17:42 +0100 Subject: [games_access] Legacy: beneath the surface In-Reply-To: <21E04C27-DFC8-4442-A7D9-576C211D800F@uiuc.edu> References: <70EFCDD908F9264785FA08EC3A4713200D5AC78CB4@ex02mail01.ad.rit.edu> <21E04C27-DFC8-4442-A7D9-576C211D800F@uiuc.edu> Message-ID: <465AB1CC-00D5-40B6-92B5-02D4233C9ABE@nucleus.com> David Squires, a game developer I?ve work with, has created a radio/ audio game. Could be interesting: Listen and then play Legacy: beneath the surface. Radio 7 18:30 tonight http://www.bbc.co.uk/radioscotland/legacy/ From sandra_uhling at web.de Sun Aug 22 14:52:02 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 22 Aug 2010 20:52:02 +0200 Subject: [games_access] Kinect - List In-Reply-To: References: <005801cb3fe3$8a77e370$9f67aa50$@de> <11F877E8AC5846CDB666D0EE696ED9BA@OneSwitchPC> <564B9530-B032-4B9B-A07C-A99C7A24410E@uiuc.edu> <47519202-DDD1-404C-8830-2138BB1CEBC2@uiuc.edu> <008301cb40f3$e3914490$aab3cdb0$@de> Message-ID: <003901cb422b$1d7ab8c0$58702a40$@de> Hi Michelle, sorry I do not have anything. It was long time ago. But I think it was very similar to our Top Ten List. (added with voice recognition) I also do not remind if there was an email that contains the list, We only send some ideas to you, so maybe we do not have a collection of it. Symbols: I would compare it with the minimum requirement of hardware. Now we have minimum requirement for "body/physical" conditions. Best regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Samstag, 21. August 2010 08:02 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] First experience of Kinect Hey Sandra, Any chance you have the email of the summary of that list? I can go through the archives but I'm not sure when this discussion happened -- while I was in China (still catching up on that email!) or earlier when I might have been in hospital? The Kinect Roundtable meeting is in a little over a week from now and many of the people on this list will be there -- attendees were chosen by Microsof. I'll defer to Brannon to provide more information about the day. Michelle On Aug 21, 2010, at 12:44 AM, Sandra Uhling wrote: Hi, I was thinking about the special List we put all together for Micrsoft for Kinect/Natal. @Michelle was there a meeting with Microsoft? I do not understand that the "Game Accessibility" Meeting is after the design phase of the games. We have lots of beta games and now it is much more difficult to change something. (When I worked as a software tester, we did test the "written down" requirements. So we could find "bugs" and logic errors before they were implemented) I am wondering what we are going to do about the "symbols" for the cover. I send this also to games for health list, but there is no answer. I thought that this point would be very important to them. Interesting was the reaction of the people who present the games. One really wanted to see if disabled gamers could play (he wished that lots of people can play) Another one said the game is not designed for them, so they should not play. The big question is "being able to play or being not able to play". Also when the game experience changes, as long as they have fun in the way they can play, It is the right way! Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Aug 22 15:01:20 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 22 Aug 2010 21:01:20 +0200 Subject: [games_access] Kinect Roundtable In-Reply-To: <21E04C27-DFC8-4442-A7D9-576C211D800F@uiuc.edu> References: <70EFCDD908F9264785FA08EC3A4713200D5AC78CB4@ex02mail01.ad.rit.edu> <21E04C27-DFC8-4442-A7D9-576C211D800F@uiuc.edu> Message-ID: <004301cb422c$68f6f380$3ae4da80$@de> Hi, is here any chance to take part virtually? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Samstag, 21. August 2010 18:14 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Kinect Roundtable Great to see so many people attending!!! See you all there! Michelle On Aug 21, 2010, at 8:25 AM, Kevin Bierre wrote: > I'll also be at the roundtable. Meeting for a drink before the roundtable sounds like a good idea. > > Prof. Kevin Bierre > Interactive Games and Media Department > 152 Lomb Memorial Dr > Rochester, NY 14623 > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Aug 22 15:51:42 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sun, 22 Aug 2010 14:51:42 -0500 Subject: [games_access] Kinect - List In-Reply-To: <003901cb422b$1d7ab8c0$58702a40$@de> References: <005801cb3fe3$8a77e370$9f67aa50$@de> <11F877E8AC5846CDB666D0EE696ED9BA@OneSwitchPC> <564B9530-B032-4B9B-A07C-A99C7A24410E@uiuc.edu> <47519202-DDD1-404C-8830-2138BB1CEBC2@uiuc.edu> <008301cb40f3$e3914490$aab3cdb0$@de> <003901cb422b$1d7ab8c0$58702a40$@de> Message-ID: <8A25AEBF-B0D3-4BD9-AFF9-2DD5CA65097C@uiuc.edu> Thanks Sandra! That helps -- sounds like it might have been when I was having an emergency surgery. I'll do an email search on my hard drive. Michelle On Aug 22, 2010, at 1:52 PM, Sandra Uhling wrote: > Hi Michelle, > > sorry I do not have anything. It was long time ago. > But I think it was very similar to our Top Ten List. > (added with voice recognition) > > I also do not remind if there was an email that contains the list, > We only send some ideas to you, so maybe we do not have a collection of it. > > Symbols: > I would compare it with the minimum requirement of hardware. > Now we have minimum requirement for ?body/physical? conditions. > > Best regards, > Sandra > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn > Gesendet: Samstag, 21. August 2010 08:02 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] First experience of Kinect > > Hey Sandra, > > Any chance you have the email of the summary of that list? I can go through the archives but I'm not sure when this discussion happened -- while I was in China (still catching up on that email!) or earlier when I might have been in hospital? > > The Kinect Roundtable meeting is in a little over a week from now and many of the people on this list will be there -- attendees were chosen by Microsof. I'll defer to Brannon to provide more information about the day. > > Michelle > > On Aug 21, 2010, at 12:44 AM, Sandra Uhling wrote: > > > Hi, > > I was thinking about the special List we put all together for Micrsoft for Kinect/Natal. > @Michelle was there a meeting with Microsoft? > > I do not understand that the ?Game Accessibility? Meeting is after the design phase of the games. > We have lots of beta games and now it is much more difficult to change something. > > (When I worked as a software tester, we did test the ?written down? requirements. So we could find > ?bugs? and logic errors before they were implemented) > > I am wondering what we are going to do about the ?symbols? for the cover. > I send this also to games for health list, but there is no answer. I thought that this point would be > very important to them. > > Interesting was the reaction of the people who present the games. > One really wanted to see if disabled gamers could play (he wished that lots of people can play) > Another one said the game is not designed for them, so they should not play. > > The big question is ?being able to play or being not able to play?. > Also when the game experience changes, as long as they have fun in the way they can play, > It is the right way! > > Best regards, > Sandra > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Sun Aug 22 22:48:14 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Mon, 23 Aug 2010 02:48:14 +0000 Subject: [games_access] Kinect Roundtable In-Reply-To: <004301cb422c$68f6f380$3ae4da80$@de> References: <70EFCDD908F9264785FA08EC3A4713200D5AC78CB4@ex02mail01.ad.rit.edu> <21E04C27-DFC8-4442-A7D9-576C211D800F@uiuc.edu> <004301cb422c$68f6f380$3ae4da80$@de> Message-ID: Hey Sandra, Unfortunately due to the confidential nature of some of the material being presented, we are unable to provide a webcast of the event. Thanks, Brannon -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Sunday, August 22, 2010 12:01 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Kinect Roundtable Hi, is here any chance to take part virtually? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Samstag, 21. August 2010 18:14 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Kinect Roundtable Great to see so many people attending!!! See you all there! Michelle On Aug 21, 2010, at 8:25 AM, Kevin Bierre wrote: > I'll also be at the roundtable. Meeting for a drink before the > roundtable sounds like a good idea. > > Prof. Kevin Bierre > Interactive Games and Media Department > 152 Lomb Memorial Dr > Rochester, NY 14623 > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Mon Aug 23 07:32:09 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 23 Aug 2010 13:32:09 +0200 Subject: [games_access] GEE Article Message-ID: <000801cb42b6$d38dfc90$7aa9f5b0$@de> Hello, the article is also online: http://www.geemag.de/2010/08/22/kontrollverlust/ Best regards, Sandra From sandra_uhling at web.de Tue Aug 24 17:04:52 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 24 Aug 2010 23:04:52 +0200 Subject: [games_access] Kinect / Kung-Fu Live Message-ID: <001a01cb43cf$ffea2f60$ffbe8e20$@de> Hi, the menu is the most critical part. It would be great when all possibilities would be used: * hand control * foot control? (would be nice to try it out: buttons on screen or dance pad) * voice control * gamepad control (maybe reconfigurable?) * maybe one button control? (automatic scanning) Dance Central: Also it is designed for full body movements, maybe this would be nice? People can setup the body parts that are tracked. E.g. only upper body or lower body. Maybe people would love to dance, also when they can only move a part of their body. Maybe the function of the character helps them to get the illusion they could move all parts? Similar to people who can virtually run also when in real they are sitting in a wheelchair. Sonic Free Riders: I did not try out the jump. What happens when the person does not jump? An option for automatically jump would be nice. Standard Xbox360 menu: Of course this should also be accessible as possible. Kinectimals: I read that this game can be controlled by a gamepad. Does someone know more about it? Kinectimals and wheelchair: This is was the guy told me: * Wheelchair user can play the game * For jump they needed only to rise their hand Other topics: The one button shooter gamer is a "railshooter". I never heard of this genre before. The Harry Potter game Is like this. The Charater is moved automatically and you have only to shoot. Kung-Fu Live by www.virtualairguitar.com: It looks like the whole game uses [CC]. The story is presented like a comic and in gameplay the sounds are presented like in comics. The dialogs are subtitled. It is possible to play it sitting in a wheelchair, also the game was designed for whole body movement. :-) And the best: it is possible to send feedback to the programmer! Best regards, Sandra From tara.tefertiller at gmail.com Tue Aug 24 17:24:35 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Tue, 24 Aug 2010 17:24:35 -0400 Subject: [games_access] Kinect / Kung-Fu Live In-Reply-To: <001a01cb43cf$ffea2f60$ffbe8e20$@de> References: <001a01cb43cf$ffea2f60$ffbe8e20$@de> Message-ID: You haven't heard of rail shooters? They're actually pretty popular, especially in arcades. On Tue, Aug 24, 2010 at 5:04 PM, Sandra Uhling wrote: > Hi, > > the menu is the most critical part. It would be > great when all possibilities would be used: > * hand control > * foot control? (would be nice to try it out: buttons on screen or dance > pad) > * voice control > * gamepad control (maybe reconfigurable?) > * maybe one button control? (automatic scanning) > > > Dance Central: > Also it is designed for full body movements, maybe this would be nice? > People can setup the body parts that are tracked. E.g. only upper body > or lower body. Maybe people would love to dance, also when they can only > move a part of their body. Maybe the function of the character helps them > to get the illusion they could move all parts? Similar to people who can > virtually run also when in real they are sitting in a wheelchair. > > > Sonic Free Riders: > I did not try out the jump. What happens when the person does not jump? > An option for automatically jump would be nice. > > > Standard Xbox360 menu: > Of course this should also be accessible as possible. > > > Kinectimals: > I read that this game can be controlled by a gamepad. > Does someone know more about it? > > > Kinectimals and wheelchair: > This is was the guy told me: > * Wheelchair user can play the game > * For jump they needed only to rise their hand > > > Other topics: > The one button shooter gamer is a "railshooter". > I never heard of this genre before. The Harry Potter game > Is like this. The Charater is moved automatically and you > have only to shoot. > > > Kung-Fu Live by www.virtualairguitar.com: > It looks like the whole game uses [CC]. > The story is presented like a comic and in gameplay > the sounds are presented like in comics. The dialogs are subtitled. > It is possible to play it sitting in a wheelchair, also the game was > designed for whole body movement. :-) > > And the best: it is possible to send feedback to the programmer! > > Best regards, > Sandra > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From tara.tefertiller at gmail.com Fri Aug 27 10:39:04 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Fri, 27 Aug 2010 10:39:04 -0400 Subject: [games_access] "Touchable" 3D TV Message-ID: > > > Found this link today: Japan develops "touchable" 3D TV Technology. They comment in the article "It is not known when the technology will be put to practical use but its creators see it being used to simulate surgical operations and in video game software allowing players to experience the sensation of holding weapons or sports equipment." I'm not really sure what the accessibility implications would be for something like that... but it's something to think about for sure when we know more about the technology. -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Sat Aug 28 11:59:07 2010 From: javier.mairena at gmail.com (Javier) Date: Sat, 28 Aug 2010 17:59:07 +0200 Subject: [games_access] Zero Buttons games Message-ID: Experimental Gameplay Project development challenge for this month :) http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-august/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sun Aug 29 04:56:45 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 29 Aug 2010 09:56:45 +0100 Subject: [games_access] Zero Buttons games In-Reply-To: References: Message-ID: <61C66B8C9A924FB0A4A3ED87149A163E@OneSwitchPC> What fun! Great find, Javier. Looking forward to seeing what comes out of this, especially so the games that don't use dwell-clicking, out of curiosity. Barrie From: Javier Sent: Saturday, August 28, 2010 4:59 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Zero Buttons games Experimental Gameplay Project development challenge for this month :) http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-august/ -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Aug 29 10:25:53 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 29 Aug 2010 16:25:53 +0200 Subject: [games_access] Zero Buttons games In-Reply-To: References: Message-ID: <002601cb4786$16e160d0$44a42270$@de> Hi, wow that is interesting. Normally "one button" does refer to on-off input. Maybe we have to search for a new "term"? Any ideas? -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Javier Gesendet: Samstag, 28. August 2010 17:59 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] Zero Buttons games Experimental Gameplay Project development challenge for this month :) http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-a ugust/ From sandra_uhling at web.de Sun Aug 29 10:25:53 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 29 Aug 2010 16:25:53 +0200 Subject: [games_access] kids with physical disability and wii board Message-ID: <002701cb4786$1726a730$4573f590$@de> Hi, I got the link from Stephen Yang: http://www.engadget.com/2010/08/28/wii-balance-board-controlled-robot-a-hit- with-toddlers-in-ithaca/ From sandra_uhling at web.de Mon Aug 30 13:19:16 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 30 Aug 2010 19:19:16 +0200 Subject: [games_access] Half-Life 2 and Closed-Captioning Message-ID: <000301cb4867$7bf905e0$73eb11a0$@de> Hi, I am wondering what deaf gamers would say about the quality of [CC] in Half-Life2. Maybe say do not say much, because they are glad, they have [CC]? I think that the quality could be better. Sometimes [CC] is missing and sometimes it is too much. It is great that Out-of-Screen-Sound is also presented, but it is usually hard to locate it. And it is very very difficult to keep track of the Story. It is not a scene, it is in-gameplay, so it is very difficult to change the focus from gameplay to [CC]. The situation is usually dangerous and you do not want to change your focus and so you miss lots of [CC]. A break button would be very good. English as spoken voice and German as [CC] is very confusing. The information often does not match. Also I have big problems to get back to German spoken voice. Best regards, Sandra