[games_access] Conference in Barcelona

Carme Mangiron cmangiron at gmail.com
Mon Dec 13 14:57:17 EST 2010


Hi Michelle,

Thanks for this! I will very happily do it. When would you need it for?

Also, sorry for the emergency, just read your other message.

Hope all goes well!

Carme

On 13/12/2010 15:37, Michelle Hinn wrote:

> Hi Carme --

>

> Would you be willing to write a couple paragraph summary of the

> conference for the IGDA Perspectives Newsletter?

>

> Thanks!

> Michelle

>

> On Dec 12, 2010, at 4:46 AM, Carme Mangiron wrote:

>

>> Hi Michelle and everybody,

>>

>> I am enclosing the booklet of abstracts for the conference in

>> Barcelona, so that you can see what papers were presented on the game

>> / virtual worlds accessibility strand and their approach. I also hope

>> to have links to most full presentations by mid-next week, and I will

>> also forward them to the list.

>>

>> On the meantime I am also enclosing a link to the presentation I

>> delivered explaining a pilot study about the reception of captions in

>> game subtitling that I will be carrying out in the new year, in case

>> it may be of interest.

>>

>> http://dl.dropbox.com/u/3277891/VG.VW.%20Conference/Accessibility_DHH_Pilot_Study_cmangiron_final.pdf

>>

>> Kind regards,

>>

>> Carme

>>

>>

>> On 11/12/2010 21:48, Michelle Hinn wrote:

>>> It would be great to see a nice collection of short articles

>>> describing what the different groups that people in the SIG belong

>>> to like a summary of key activities from last year and what's coming

>>> up next for the groups. It would also be great to see a summary of

>>> the Spain conference that just happened! Think of this as an nice

>>> way to let IGDA members know about all the different groups that are

>>> represented in the SIG! :)

>>>

>>> Michelle

>>>

>>> On Dec 11, 2010, at 12:05 PM, Michelle Hinn wrote:

>>>

>>>> Attention all SIG Members!

>>>>

>>>> The IGDA Perspectives Newsletter needs content for its January

>>>> issue on Game Accessibility. Through this issue we hope to help

>>>> bridge the knowledge gap about how to increase the accessibility of

>>>> games that exists between disability groups and game developers and

>>>> publishers. We are looking for pieces of any length including, but

>>>> not limited to, the following topics:

>>>>

>>>> - Gamers with Disabilities

>>>> - Relevant tools.

>>>> - Benefits of using game accessibility features.

>>>> - Implementing game accessibility features.

>>>> - Closed captioning in games.

>>>> - Blind/vision impaired technologies in games.

>>>> - Quality of life for disabled game developers.

>>>> - Strategies for working with game accessibility.

>>>> - Game success stories.

>>>>

>>>> Please send article pitches to Editor-in-Chief Beth Aileen Lameman

>>>> (beth at bethaileen.com <mailto:beth at bethaileen.com>) by December

>>>> 20th. Final articles are due by January 1st.

>>>> _______________________________________________

>>>> games_access mailing list

>>>> games_access at igda.org <mailto:games_access at igda.org>

>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>

>>>

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>>

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>

>

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