From oneswitch at googlemail.com Mon Feb 1 18:37:08 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 1 Feb 2010 23:37:08 -0000 Subject: [games_access] Kokoromi: Gamma IV - 154 one-button games submitted Message-ID: <4035D2E1EC1B4F35894A145862789619@OneSwitchPC> Amazingly high-turnout for submitted games to the Kokoromi Gamma IV compo. 154 new one-button games await public release: http://forums.tigsource.com/index.php?topic=10837.0 Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Tue Feb 2 02:37:40 2010 From: javier.mairena at gmail.com (Javier) Date: Tue, 2 Feb 2010 08:37:40 +0100 Subject: [games_access] Kokoromi: Gamma IV - 154 one-button games submitted In-Reply-To: <4035D2E1EC1B4F35894A145862789619@OneSwitchPC> References: <4035D2E1EC1B4F35894A145862789619@OneSwitchPC> Message-ID: Great!! 154!! your web will grow a lot, Barrie xD 2010/2/2 Barrie Ellis > Amazingly high-turnout for submitted games to the Kokoromi Gamma IV > compo. 154 new one-button games await public release: > > http://forums.tigsource.com/index.php?topic=10837.0 > > Barrie > www.OneSwitch.org.uk > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Thu Feb 4 05:56:01 2010 From: javier.mairena at gmail.com (Javier) Date: Thu, 4 Feb 2010 11:56:01 +0100 Subject: [games_access] My spanish blog to 5 languages Message-ID: Hi all! I have included in my spanish blog an automatic translation to 5 languages using google translator. I think it works really good to english, to is spanish not very well... hehehe, i think spanish is a language very hard. In my blog I repeat a lot of news that are already in other english blogs, but sometimes I write own articles. Is easy for me to have a direct link to share with you. And maybe someone wants to follow my blog in your language, but I repeat a lot of news are already in others blogs (I put the source always). uhmmm, sorry for RSS.... is there a way to publish automatic RSS in other languages?? You can see the flags to translate at the top-right of the web: www.videojuegosaccesibles.es And in all of articles. But i let you here the direct links to the main page: - *English*: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=en&langpair=es|en&tbb=1&ie=UTF-8 - *Portugu?s*: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=pt&langpair=es|pt&tbb=1&ie=UTF-8 - *Fran?ais*: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=fr&langpair=es|fr&tbb=1&ie=UTF-8 - *Deutsch*: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=de&langpair=es|de&tbb=1&ie=UTF-8 - *Italiano*: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=it&langpair=es|it&tbb=1&ie=UTF-8 Greetings! -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Feb 4 10:31:50 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 4 Feb 2010 09:31:50 -0600 Subject: [games_access] My spanish blog to 5 languages In-Reply-To: References: Message-ID: <3EF51BBB-D859-4B2A-A8CA-ECA59BB7684F@uiuc.edu> That's great, Javier!! I think the most difficult would be the translations to English, Portuguese, and German would be the roughest due to the differences in the designs of those languages. Interesting that Spanish to English works ok but not the other way around! I love your blog -- it's a great resource!! And I wouldn't worry about repeating news since you are citing the sources -- better that we have a nice go-between to translate information in your site than not to have one at all! I'll leave the RSS questions to some of our blog experts like Barrie -- I'm afraid I don't know myself! :) Michelle On Feb 4, 2010, at 4:56 AM, Javier wrote: > Hi all! > > I have included in my spanish blog an automatic translation to 5 > languages using google translator. > I think it works really good to english, to is spanish not very > well... hehehe, i think spanish is a language very hard. > > In my blog I repeat a lot of news that are already in other english > blogs, but sometimes I write own articles. Is easy for me to have a > direct link to share with you. And maybe someone wants to follow my > blog in your language, but I repeat a lot of news are already in > others blogs (I put the source always). > > uhmmm, sorry for RSS.... is there a way to publish automatic RSS in > other languages?? > > You can see the flags to translate at the top-right of the web: > www.videojuegosaccesibles.es > And in all of articles. > > But i let you here the direct links to the main page: > English: http://translate.google.com/translate?u=http%3A// > www.videojuegosaccesibles.es/&hl=en&langpair=es|en&tbb=1&ie=UTF-8 > Portugu?s: http://translate.google.com/translate?u=http%3A// > www.videojuegosaccesibles.es/&hl=pt&langpair=es|pt&tbb=1&ie=UTF-8 > Fran?ais: http://translate.google.com/translate?u=http%3A// > www.videojuegosaccesibles.es/&hl=fr&langpair=es|fr&tbb=1&ie=UTF-8 > Deutsch: http://translate.google.com/translate?u=http%3A// > www.videojuegosaccesibles.es/&hl=de&langpair=es|de&tbb=1&ie=UTF-8 > Italiano: http://translate.google.com/translate?u=http%3A// > www.videojuegosaccesibles.es/&hl=it&langpair=es|it&tbb=1&ie=UTF-8 > Greetings! > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Thu Feb 4 10:51:37 2010 From: mark at ablegamers.com (Mark Barlet) Date: Thu, 4 Feb 2010 10:51:37 -0500 Subject: [games_access] My spanish blog to 5 languages In-Reply-To: References: Message-ID: <191870b71002040751h5d71eederb5f6b844ce5857c4@mail.gmail.com> I added your blog in spanish here http://gameaccessibility.org/news.html but I will see what I can do about getting an English RSS up there as well. As a heads up, If anyone has a blog that they want added to the page and it is about GA or rehab gaming, and it has an RSS feed let me know and I will get it up there. It pulls from all the blogs about every 30 mins. so it is a good central hub of news. Mark On Thu, Feb 4, 2010 at 5:56 AM, Javier wrote: > Hi all! > > I have included in my spanish blog an automatic translation to 5 languages > using google translator. > I think it works really good to english, to is spanish not very well... > hehehe, i think spanish is a language very hard. > > In my blog I repeat a lot of news that are already in other english blogs, > but sometimes I write own articles. Is easy for me to have a direct link to > share with you. And maybe someone wants to follow my blog in your language, > but I repeat a lot of news are already in others blogs (I put the source > always). > > uhmmm, sorry for RSS.... is there a way to publish automatic RSS in other > languages?? > > You can see the flags to translate at the top-right of the web: > www.videojuegosaccesibles.es > And in all of articles. > > But i let you here the direct links to the main page: > > - *English*: > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=en&langpair=es|en&tbb=1&ie=UTF-8 > - *Portugu?s*: > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=pt&langpair=es|pt&tbb=1&ie=UTF-8 > - *Fran?ais*: > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=fr&langpair=es|fr&tbb=1&ie=UTF-8 > - *Deutsch*: > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=de&langpair=es|de&tbb=1&ie=UTF-8 > - *Italiano*: > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=it&langpair=es|it&tbb=1&ie=UTF-8 > > Greetings! > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- The AbleGamers Foundation is a 501(c)(3) public charity that advocates for greater accessibility in the digital entertainment space. Visit our site, http://www.ablegamers.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Thu Feb 4 13:42:56 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Thu, 4 Feb 2010 18:42:56 -0000 Subject: [games_access] My spanish blog to 5 languages In-Reply-To: References: Message-ID: It's great that you've added language translation, Javier. I'm not mad keen on the flag for English but that's probably a sensitive-cultural thing (me being English). Good work anyway on making a mighty-fine blog more accessible to your readers. Barrie From: Javier Sent: Thursday, February 04, 2010 10:56 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] My spanish blog to 5 languages Hi all! I have included in my spanish blog an automatic translation to 5 languages using google translator. I think it works really good to english, to is spanish not very well... hehehe, i think spanish is a language very hard. In my blog I repeat a lot of news that are already in other english blogs, but sometimes I write own articles. Is easy for me to have a direct link to share with you. And maybe someone wants to follow my blog in your language, but I repeat a lot of news are already in others blogs (I put the source always). uhmmm, sorry for RSS.... is there a way to publish automatic RSS in other languages?? You can see the flags to translate at the top-right of the web: www.videojuegosaccesibles.es And in all of articles. But i let you here the direct links to the main page: a.. English: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=en&langpair=es|en&tbb=1&ie=UTF-8 b.. Portugu?s: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=pt&langpair=es|pt&tbb=1&ie=UTF-8 c.. Fran?ais: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=fr&langpair=es|fr&tbb=1&ie=UTF-8 d.. Deutsch: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=de&langpair=es|de&tbb=1&ie=UTF-8 e.. Italiano: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=it&langpair=es|it&tbb=1&ie=UTF-8 Greetings! -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Thu Feb 4 13:56:00 2010 From: javier.mairena at gmail.com (Javier) Date: Thu, 4 Feb 2010 19:56:00 +0100 Subject: [games_access] My spanish blog to 5 languages In-Reply-To: References: Message-ID: uhmmm, i didnt know that English people dont like that flag... Now, thinking... I think the flag have to be only UK flag in the same way Spanish flag is only Spain's flag, and we not make a mix of all country flags with Spanish language flag. In fact there are more countries, like new zealand, that speak english and we not include it in the english language flag.... Interesting... hehe sorry for big off-topic !! xD 2010/2/4 Barrie Ellis > It's great that you've added language translation, Javier. I'm not mad > keen on the flag for English but that's probably a sensitive-cultural thing > (me being English). Good work anyway on making a mighty-fine blog more > accessible to your readers. > > Barrie > > > > > *From:* Javier > *Sent:* Thursday, February 04, 2010 10:56 AM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* [games_access] My spanish blog to 5 languages > > Hi all! > > I have included in my spanish blog an automatic translation to 5 languages > using google translator. > I think it works really good to english, to is spanish not very well... > hehehe, i think spanish is a language very hard. > > In my blog I repeat a lot of news that are already in other english blogs, > but sometimes I write own articles. Is easy for me to have a direct link to > share with you. And maybe someone wants to follow my blog in your language, > but I repeat a lot of news are already in others blogs (I put the source > always). > > uhmmm, sorry for RSS.... is there a way to publish automatic RSS in other > languages?? > > You can see the flags to translate at the top-right of the web: > www.videojuegosaccesibles.es > And in all of articles. > > But i let you here the direct links to the main page: > > - *English*: > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=en&langpair=es|en&tbb=1&ie=UTF-8 > - *Portugu?s*: > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=pt&langpair=es|pt&tbb=1&ie=UTF-8 > - *Fran?ais*: > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=fr&langpair=es|fr&tbb=1&ie=UTF-8 > - *Deutsch*: > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=de&langpair=es|de&tbb=1&ie=UTF-8 > - *Italiano*: > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/&hl=it&langpair=es|it&tbb=1&ie=UTF-8 > > Greetings! > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Sat Feb 6 04:10:45 2010 From: javier.mairena at gmail.com (Javier) Date: Sat, 6 Feb 2010 10:10:45 +0100 Subject: [games_access] Eight pawn, chess on-line without seeing Message-ID: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2010/02/peon-ocho-ajedrez-on-line-sin-necesidad.html&hl=en&langpair=es|en&tbb=1&ie=UTF-8 ;) -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Mon Feb 8 03:23:30 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 8 Feb 2010 08:23:30 -0000 Subject: [games_access] Last chance to win 20 accessible games... Message-ID: <65970993E920405CBF883BDEBEC28C93@OneSwitchPC> Last couple of days to enter the Nanogames accessible games competition: http://switchgaming.blogspot.com/2010/02/last-couple-of-days-to-win-nanogames.html 20 highly tweak-able accessible games for PC, Mac or Linux. 20 licences to give away. Good luck! Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at illinois.edu Mon Feb 8 04:53:09 2010 From: hinn at illinois.edu (hinn at illinois.edu) Date: Mon, 8 Feb 2010 03:53:09 -0600 (CST) Subject: [games_access] Last chance to win 20 accessible games... In-Reply-To: <65970993E920405CBF883BDEBEC28C93@OneSwitchPC> References: <65970993E920405CBF883BDEBEC28C93@OneSwitchPC> Message-ID: <20100208035309.CEW61988@expms2.cites.uiuc.edu> Fun idea Barrie!!! Here's a thought -- for those who enter and win who do not need/use a title or so, why not give it as a gift to another friend with a disability who might love to have it! Just trying to encourage that gift giving spirit John reminded us of around the holidays! We often forget to give things other times of the year! Michelle ---- Original message ---- >Date: Mon, 8 Feb 2010 08:23:30 -0000 >From: Barrie Ellis >Subject: [games_access] Last chance to win 20 accessible games... >To: > > Last couple of days to enter the Nanogames > accessible games competition: > > http://switchgaming.blogspot.com/2010/02/last-couple-of-days-to-win-nanogames.html > > 20 highly tweak-able accessible games for PC, Mac or > Linux. 20 licences to give away. > > Good luck! > > Barrie > > > >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From javier.mairena at gmail.com Mon Feb 8 12:17:35 2010 From: javier.mairena at gmail.com (Javier) Date: Mon, 8 Feb 2010 18:17:35 +0100 Subject: [games_access] VisionPlay Message-ID: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2010/02/visionplay-control-sin-mandos-en-pc.html%23more&hl=en&langpair=es|en&tbb=1&ie=UTF-8 -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Mon Feb 8 12:20:02 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 8 Feb 2010 17:20:02 -0000 Subject: [games_access] Last chance to win 20 accessible games... In-Reply-To: <20100208035309.CEW61988@expms2.cites.uiuc.edu> References: <65970993E920405CBF883BDEBEC28C93@OneSwitchPC> <20100208035309.CEW61988@expms2.cites.uiuc.edu> Message-ID: <63980543CF614175B275470A598EECD9@OneSwitchPC> Absolutely, Michelle! It's open to all! Not long now though... Barrie -------------------------------------------------- From: Sent: Monday, February 08, 2010 9:53 AM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Last chance to win 20 accessible games... > Fun idea Barrie!!! Here's a thought -- for those who enter and win who do > not need/use a title or so, why not give it as a gift to another friend > with a disability who might love to have it! > > Just trying to encourage that gift giving spirit John reminded us of > around the holidays! We often forget to give things other times of the > year! > > Michelle > > ---- Original message ---- >>Date: Mon, 8 Feb 2010 08:23:30 -0000 >>From: Barrie Ellis >>Subject: [games_access] Last chance to win 20 accessible games... >>To: >> >> Last couple of days to enter the Nanogames >> accessible games competition: >> >> >> http://switchgaming.blogspot.com/2010/02/last-couple-of-days-to-win-nanogames.html >> >> 20 highly tweak-able accessible games for PC, Mac or >> Linux. 20 licences to give away. >> >> Good luck! >> >> Barrie >> >> >> >>________________ >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Feb 8 12:40:00 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Mon, 8 Feb 2010 11:40:00 -0600 Subject: [games_access] VisionPlay In-Reply-To: References: Message-ID: <5745C21D-4A87-489F-B4D9-4433CBF4B5D4@uiuc.edu> Cool Javier! BTW, for your next link post would you mind adding the article title and maybe the first paragraph with a "to read more, go to" and then the link? That would help people who are just scanning through but not sure if it's a link related to what they are interested in. That would be great! Thanks for sending such great stuff to the list from your blog! Very nice to have the auto-translated articles. :) Michelle On Feb 8, 2010, at 11:17 AM, Javier wrote: > http://translate.google.com/translate?u=http%3A// > www.videojuegosaccesibles.es/2010/02/visionplay-control-sin-mandos- > en-pc.html%23more&hl=en&langpair=es|en&tbb=1&ie=UTF-8 > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Mon Feb 8 13:17:04 2010 From: mark at ablegamers.com (Mark Barlet) Date: Mon, 8 Feb 2010 13:17:04 -0500 Subject: [games_access] VisionPlay In-Reply-To: <5745C21D-4A87-489F-B4D9-4433CBF4B5D4@uiuc.edu> References: <5745C21D-4A87-489F-B4D9-4433CBF4B5D4@uiuc.edu> Message-ID: <191870b71002081017n52498b1j86defc4337861a08@mail.gmail.com> Oh, I did not know we could do that. I was told not to post stories from AbleGamers unless it was something especially note worthy, and even then I have been chided. I guess this is a change in list policy. Keep up the great work Javier. Great to know. Mark On Mon, Feb 8, 2010 at 12:40 PM, D. Michelle Hinn wrote: > Cool Javier! > > BTW, for your next link post would you mind adding the article title and > maybe the first paragraph with a "to read more, go to" and then the link? > That would help people who are just scanning through but not sure if it's a > link related to what they are interested in. > > That would be great! Thanks for sending such great stuff to the list from > your blog! Very nice to have the auto-translated articles. :) > > Michelle > > On Feb 8, 2010, at 11:17 AM, Javier wrote: > > > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2010/02/visionplay-control-sin-mandos-en-pc.html%23more&hl=en&langpair=es|en&tbb=1&ie=UTF-8 > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- The AbleGamers Foundation is a 501(c)(3) public charity that advocates for greater accessibility in the digital entertainment space. Visit our site, http://www.ablegamers.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Mon Feb 8 14:18:36 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 8 Feb 2010 19:18:36 -0000 Subject: [games_access] Posting In-Reply-To: <191870b71002081017n52498b1j86defc4337861a08@mail.gmail.com> References: <5745C21D-4A87-489F-B4D9-4433CBF4B5D4@uiuc.edu> <191870b71002081017n52498b1j86defc4337861a08@mail.gmail.com> Message-ID: I think posts that are well-meaning, good-mannered and either promote good new stuff, progress, ideas, or ask genuine questions have and will always be welcome on this list. Obviously no one wants to get bombarded by too many similar posts, nor any snide comments. I think we've managed to keep this a friendly and useful list across the years, in no small part thanks to Michelle overseeing this community. It's a really good resource. Long may it continue. Barrie From: Mark Barlet Sent: Monday, February 08, 2010 6:17 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] VisionPlay Oh, I did not know we could do that. I was told not to post stories from AbleGamers unless it was something especially note worthy, and even then I have been chided. I guess this is a change in list policy. Keep up the great work Javier. Great to know. Mark On Mon, Feb 8, 2010 at 12:40 PM, D. Michelle Hinn wrote: Cool Javier! BTW, for your next link post would you mind adding the article title and maybe the first paragraph with a "to read more, go to" and then the link? That would help people who are just scanning through but not sure if it's a link related to what they are interested in. That would be great! Thanks for sending such great stuff to the list from your blog! Very nice to have the auto-translated articles. :) Michelle On Feb 8, 2010, at 11:17 AM, Javier wrote: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2010/02/visionplay-control-sin-mandos-en-pc.html%23more&hl=en&langpair=es|en&tbb=1&ie=UTF-8 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- The AbleGamers Foundation is a 501(c)(3) public charity that advocates for greater accessibility in the digital entertainment space. Visit our site, http://www.ablegamers.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Feb 8 14:27:23 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Mon, 8 Feb 2010 13:27:23 -0600 Subject: [games_access] Posting to the List -- Opinions Sought [was visionplay] In-Reply-To: <191870b71002081017n52498b1j86defc4337861a08@mail.gmail.com> References: <5745C21D-4A87-489F-B4D9-4433CBF4B5D4@uiuc.edu> <191870b71002081017n52498b1j86defc4337861a08@mail.gmail.com> Message-ID: <5351F69A-7AFE-474A-BA80-A5FEA92B28A2@uiuc.edu> I guess then we'd have to take a poll on that -- there hasn't been an official list policy, just the preference of members. I certainly don't mind and have said that before. I think what people object to the most is twitter-like posts of just links. But I don't see why articles reporting on accessibility stories can't be posted with summaries and then the link to the larger article. Seems like that would be a service to list members to see the variety of content out there. Anyone have any disagreements with that? Let's have an open discussion on it, pro/con, and let the list decide. Mark -- you are certainly welcome to do a post with the above idea (title, summary, link) as an example so that list members could see an example. Michelle On Feb 8, 2010, at 12:17 PM, Mark Barlet wrote: > Oh, I did not know we could do that. I was told not to post stories > from AbleGamers unless it was something especially note worthy, and > even then I have been chided. I guess this is a change in list > policy. Keep up the great work Javier. > > Great to know. > > Mark > > On Mon, Feb 8, 2010 at 12:40 PM, D. Michelle Hinn > wrote: > Cool Javier! > > BTW, for your next link post would you mind adding the article > title and maybe the first paragraph with a "to read more, go to" > and then the link? That would help people who are just scanning > through but not sure if it's a link related to what they are > interested in. > > That would be great! Thanks for sending such great stuff to the > list from your blog! Very nice to have the auto-translated > articles. :) > > Michelle > > On Feb 8, 2010, at 11:17 AM, Javier wrote: > >> http://translate.google.com/translate?u=http%3A// >> www.videojuegosaccesibles.es/2010/02/visionplay-control-sin-mandos- >> en-pc.html%23more&hl=en&langpair=es|en&tbb=1&ie=UTF-8 >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > -- > > The AbleGamers Foundation is a 501(c)(3) public charity that > advocates for greater accessibility in the digital entertainment > space. > Visit our site, http://www.ablegamers.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Mon Feb 8 16:57:04 2010 From: mark at ablegamers.com (Mark Barlet) Date: Mon, 8 Feb 2010 16:57:04 -0500 Subject: [games_access] IGDA Newsletter, Great Story on Page 16 and 17. Message-ID: <191870b71002081357j4a67ace9u669027f9ba0d12fb@mail.gmail.com> All, IGDA members should have just got an email about the new Feb issue of Prospective Newsletter. Looks great, (gets bigger every month). Anyway AbleGamers Accessibility Game of the Year award has a great 2 page story on the topic of the award and Dragon Age's accessibility plus. It is great to see game accessibility in the newsletter of IGDA. I am very proud. Here is a link to the feb Newsletter... http://www.igda.org/sites/default/files/February2010-IGDA_Perspectives.pdf Mark C. Barlet AbleGamers Foundation Inc. -- The AbleGamers Foundation is a 501(c)(3) public charity that advocates for greater accessibility in the digital entertainment space. Visit our site, http://www.ablegamers.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon Feb 8 18:17:27 2010 From: richard at audiogames.net (AudioGames.net) Date: Tue, 9 Feb 2010 00:17:27 +0100 Subject: [games_access] VisionPlay References: <5745C21D-4A87-489F-B4D9-4433CBF4B5D4@uiuc.edu> <191870b71002081017n52498b1j86defc4337861a08@mail.gmail.com> Message-ID: Ditto Barrie, and in particular the snide comments part. C'est le ton qui fait la musique. ----- Original Message ----- From: Mark Barlet To: IGDA Games Accessibility SIG Mailing List Sent: Monday, February 08, 2010 7:17 PM Subject: Re: [games_access] VisionPlay Oh, I did not know we could do that. I was told not to post stories from AbleGamers unless it was something especially note worthy, and even then I have been chided. I guess this is a change in list policy. Keep up the great work Javier. Great to know. Mark On Mon, Feb 8, 2010 at 12:40 PM, D. Michelle Hinn wrote: Cool Javier! BTW, for your next link post would you mind adding the article title and maybe the first paragraph with a "to read more, go to" and then the link? That would help people who are just scanning through but not sure if it's a link related to what they are interested in. That would be great! Thanks for sending such great stuff to the list from your blog! Very nice to have the auto-translated articles. :) Michelle On Feb 8, 2010, at 11:17 AM, Javier wrote: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2010/02/visionplay-control-sin-mandos-en-pc.html%23more&hl=en&langpair=es|en&tbb=1&ie=UTF-8 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- The AbleGamers Foundation is a 501(c)(3) public charity that advocates for greater accessibility in the digital entertainment space. Visit our site, http://www.ablegamers.org ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Feb 8 20:32:22 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Mon, 8 Feb 2010 19:32:22 -0600 Subject: [games_access] Posting In-Reply-To: References: <5745C21D-4A87-489F-B4D9-4433CBF4B5D4@uiuc.edu> <191870b71002081017n52498b1j86defc4337861a08@mail.gmail.com> Message-ID: <40106546-659B-4A5C-BCF1-1CC7DA9EC531@uiuc.edu> Thanks Barrie! Yeah, I like being able to get news even if it's a short piece someone wants to share that points to more information. I think as long as it's presented with some context (like a title summary and then, say, the first paragraph as long as that's informative (if not, then a longer summary of the post would be welcomed) and then the link for members of the list to go to in order to read more then this is something I'd like us to see more of. I don't want this to be a list where anyone feels like they cannot post news. As Barrie said, as long as things are presented with consideration of list members and that comments are also presented with consideration then there's really no "you can post this/you can't post that" hard and fast rule. I'd like to see much more news on the list -- the more the better! The only thing that I ask is that we all try to remember to post more than just a link so that people have a chance to filter through posts that they aren't interested in (ie, one person may only be interested in articles related to autism and so they would appreciate having the context, especially if they are short on time with their email). So, yeah, I'm for more posting of news and such -- it's the catalyst for good list conversation as well! I think that in past years it's been when comments have gotten "personal" rather than staying in the realm of fair debate that people have gotten scared and in the spirit of regaining the peace, rules that were not really "rules" have been created or made to seem that way. I often don't hear about comments people make about appropriate content offlist and when I do sometimes I only hear about it when people have gotten to the boiling point and it's too late to figure out how the argument even started. I'm sorry that you were made to feel that your posts were not welcome, Mark, but I'm glad you mentioned it on the list so it could be discussed. Owners of news sites such as AbleGamers and GameFWD should feel free to post new article information and links to the full text on their own sites. And so should everyone with news related to game accessibility -- Javier's posting of news on his blog is just as valid as it was a post about something new. As I mentioned already, we should just make sure that we give all subscribers a little background information. It's no big deal if we occasionally forget -- and no censorship was intended when I encouraged the additional information earlier today. We all want to know more, after all, and sometimes people are also worried about links to viruses so if they have the reasonable expectation that the link is safe with the extra information about what the link is to then it encourages more comfort by all. :) So from time to time we should remind each other if we forget to include context but all that takes is a polite email to let a new subscriber know about how to best post something or remind an old subscriber if they have been forgetting. In the future, if anyone ever is told that their posts are not welcome on the list then please email me so that we can work to get that resolved. Let's not reopen old wounds but let's instead look to the future of encouraging the freedom to post information to benefit the cause! Thanks everyone! Let the news, interesting research findings, project updates, and more flow! :) Michelle On Feb 8, 2010, at 1:18 PM, Barrie Ellis wrote: > I think posts that are well-meaning, good-mannered and either > promote good new stuff, progress, ideas, or ask genuine questions > have and will always be welcome on this list. Obviously no one > wants to get bombarded by too many similar posts, nor any snide > comments. I think we've managed to keep this a friendly and useful > list across the years, in no small part thanks to Michelle > overseeing this community. It's a really good resource. Long may it > continue. > > Barrie > > > > > > > > > From: Mark Barlet > Sent: Monday, February 08, 2010 6:17 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] VisionPlay > > Oh, I did not know we could do that. I was told not to post stories > from AbleGamers unless it was something especially note worthy, and > even then I have been chided. I guess this is a change in list > policy. Keep up the great work Javier. > > Great to know. > > Mark > > On Mon, Feb 8, 2010 at 12:40 PM, D. Michelle Hinn > wrote: > Cool Javier! > > BTW, for your next link post would you mind adding the article > title and maybe the first paragraph with a "to read more, go to" > and then the link? That would help people who are just scanning > through but not sure if it's a link related to what they are > interested in. > > That would be great! Thanks for sending such great stuff to the > list from your blog! Very nice to have the auto-translated > articles. :) > > Michelle > > On Feb 8, 2010, at 11:17 AM, Javier wrote: > >> http://translate.google.com/translate?u=http%3A// >> www.videojuegosaccesibles.es/2010/02/visionplay-control-sin-mandos- >> en-pc.html%23more&hl=en&langpair=es|en&tbb=1&ie=UTF-8 >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > -- > > The AbleGamers Foundation is a 501(c)(3) public charity that > advocates for greater accessibility in the digital entertainment > space. > Visit our site, http://www.ablegamers.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Feb 8 22:26:50 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Mon, 8 Feb 2010 21:26:50 -0600 Subject: [games_access] IGDA Newsletter, Great Story on Page 16 and 17. In-Reply-To: <191870b71002081357j4a67ace9u669027f9ba0d12fb@mail.gmail.com> References: <191870b71002081357j4a67ace9u669027f9ba0d12fb@mail.gmail.com> Message-ID: Great article! The Prospective Newsletter is a new format rather than the old text newsletter -- you are right it's looking really great! Dragon Age will certainly be considered for the ELAN award shows "Most Accessible Mainstream Game of 2009" award -- it will be going against a number of games in a multitude of genres but certainly it's a very strong entry! This is the first time that an industry award show has picked up the torch of accessibility (believe me, I know...I've been arguing for shows to include this for years and years now and they put it into the show when finalizing their categories in November!). I really feel like all of us are moving in the right direction! So good on you Mark for getting game accessibility into the newsletter in such a big way! You should be proud! Michelle On Feb 8, 2010, at 3:57 PM, Mark Barlet wrote: > All, > > IGDA members should have just got an email about the new Feb issue > of Prospective Newsletter. Looks great, (gets bigger every month). > Anyway AbleGamers Accessibility Game of the Year award has a great > 2 page story on the topic of the award and Dragon Age's > accessibility plus. It is great to see game accessibility in the > newsletter of IGDA. I am very proud. > > Here is a link to the feb Newsletter... > > http://www.igda.org/sites/default/files/February2010- > IGDA_Perspectives.pdf > > Mark C. Barlet > AbleGamers Foundation Inc. > > > -- > > The AbleGamers Foundation is a 501(c)(3) public charity that > advocates for greater accessibility in the digital entertainment > space. > Visit our site, http://www.ablegamers.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Tue Feb 9 03:25:59 2010 From: javier.mairena at gmail.com (Javier) Date: Tue, 9 Feb 2010 09:25:59 +0100 Subject: [games_access] Posting In-Reply-To: <40106546-659B-4A5C-BCF1-1CC7DA9EC531@uiuc.edu> References: <5745C21D-4A87-489F-B4D9-4433CBF4B5D4@uiuc.edu> <191870b71002081017n52498b1j86defc4337861a08@mail.gmail.com> <40106546-659B-4A5C-BCF1-1CC7DA9EC531@uiuc.edu> Message-ID: Im "new" here, and I dont know about past here, but I know we have a lot of work now. So, all of you, close your wounds and keep working!!! -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Feb 9 10:24:57 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Tue, 9 Feb 2010 09:24:57 -0600 Subject: [games_access] Posting In-Reply-To: References: <5745C21D-4A87-489F-B4D9-4433CBF4B5D4@uiuc.edu> <191870b71002081017n52498b1j86defc4337861a08@mail.gmail.com> <40106546-659B-4A5C-BCF1-1CC7DA9EC531@uiuc.edu> Message-ID: <5FC717AD-2C8E-4B03-8357-C90CF23121D4@uiuc.edu> :) Well said, Javier! :) Yes, I agree -- let's look forward! Thank you for bringing us news from Spain and helping get it translated for those of us whose common (but not necessarily native) language is English. Please keep up the good work! Michelle On Feb 9, 2010, at 2:25 AM, Javier wrote: > Im "new" here, and I dont know about past here, but I know we have > a lot of work now. > So, all of you, close your wounds and keep working!!! > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From Joshua at igda.org Tue Feb 9 11:43:16 2010 From: Joshua at igda.org (Joshua Caulfield) Date: Tue, 9 Feb 2010 11:43:16 -0500 Subject: [games_access] IGDA Newsletter, Great Story on Page 16 and 17. References: <191870b71002081357j4a67ace9u669027f9ba0d12fb@mail.gmail.com> Message-ID: <7D4E2A3629B61948BB695BA5C4CBF0FA02C10CF4@tmgmail.TALLEY.COM> Hello Folks, I just wanted to drop a line and mention I think it was a very cool article, and I think you all have some incredible discussions here. I read as many as I can, and am always impressed with the thought that goes into the posting. Very high quality content from all of you. And so, just as I have done with the QA sig I say unto thee: Bring me another! You're some great writers and there are some great accessibility stories out there to tell. So send them over to myself or David Wright, and let's get the word out. The newsletter is one of your tools as a SIG to address the community and you have my full support in getting your content in there. And don't forget to vote! We announced the IGDA Candidates, and voting begins on the 14th, Valentines Day and Chinese New Year (a once in 70 years occurrence), so take a look over these folks and lets try and pick 5 form this awesome group of folks. Best, Joshua ________________________________ From: games_access-bounces at igda.org on behalf of D. Michelle Hinn Sent: Mon 2/8/2010 10:26 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] IGDA Newsletter, Great Story on Page 16 and 17. Great article! The Prospective Newsletter is a new format rather than the old text newsletter -- you are right it's looking really great! Dragon Age will certainly be considered for the ELAN award shows "Most Accessible Mainstream Game of 2009" award -- it will be going against a number of games in a multitude of genres but certainly it's a very strong entry! This is the first time that an industry award show has picked up the torch of accessibility (believe me, I know...I've been arguing for shows to include this for years and years now and they put it into the show when finalizing their categories in November!). I really feel like all of us are moving in the right direction! So good on you Mark for getting game accessibility into the newsletter in such a big way! You should be proud! Michelle On Feb 8, 2010, at 3:57 PM, Mark Barlet wrote: All, IGDA members should have just got an email about the new Feb issue of Prospective Newsletter. Looks great, (gets bigger every month). Anyway AbleGamers Accessibility Game of the Year award has a great 2 page story on the topic of the award and Dragon Age's accessibility plus. It is great to see game accessibility in the newsletter of IGDA. I am very proud. Here is a link to the feb Newsletter... http://www.igda.org/sites/default/files/February2010-IGDA_Perspectives.pdf Mark C. Barlet AbleGamers Foundation Inc. -- The AbleGamers Foundation is a 501(c)(3) public charity that advocates for greater accessibility in the digital entertainment space. Visit our site, http://www.ablegamers.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 6379 bytes Desc: not available URL: From sandra_uhling at web.de Tue Feb 9 16:06:05 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 09 Feb 2010 22:06:05 +0100 Subject: [games_access] Silver Gaming, how to introduce gaming :-) Message-ID: <1136149740@web.de> Hi, a nice recommendation is to play with the "leading" senior of the group. When the "leading" person is against gaming. It is hard to get the others playing. Also when they like gaming. Personal: Sometimes it is also not easy to have the personal be positive about gaming. They often have to learn how to play. It would be great when "gaming" would be part of the training, apprenticeship,... Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From sandra_uhling at web.de Tue Feb 9 16:08:40 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 09 Feb 2010 22:08:40 +0100 Subject: [games_access] One Switch: Automatic scanning Message-ID: <1136153559@web.de> Hi, the game Genesis (silver gaming) use interesting automatic scanning modes. One mode works in this way: The user moves the focus through clicking the button. When the user does nothing it means yes/on, select focus. This can be useful for people who are very active. But I do not have any experience with this. Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From sandra_uhling at web.de Tue Feb 9 15:58:01 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 09 Feb 2010 21:58:01 +0100 Subject: [games_access] Silver Gaming, Using the Wii Mote Message-ID: <1136141360@web.de> Hi, I learnt at the Silver Gaming Conference that seniors often have problems to move/use the fingers. They sometimes can use the Wii Controller, but cannot push the buttons. Here it would be very useful when they could remap the buttons. A "solution" was, that they turned the controller (Button B at the top) but this did not work with the movement. Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From sandra_uhling at web.de Tue Feb 9 16:02:06 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 09 Feb 2010 22:02:06 +0100 Subject: [games_access] Silver Gaming, new chance with better market numbers? Message-ID: <1136145216@web.de> Hi, do we have now a better chance with game accessibility, when we use numbers for silver gaming? There are lots of seniors and everyone gets old. Here we have more numbers and most of seniors need game accessibility features. Also the impairments have a wide range and most of the disabilities are affected. I hope it is understandable. When not write back. Best regards, Sandra _________________________________________ NEU: Mit WEB.DE DSL ?ber 1000,- ? sparen! http://produkte.web.de/go/02/ From javier.mairena at gmail.com Tue Feb 9 16:53:31 2010 From: javier.mairena at gmail.com (Javier) Date: Tue, 9 Feb 2010 22:53:31 +0100 Subject: [games_access] Silver Gaming, new chance with better market numbers? In-Reply-To: <1136145216@web.de> References: <1136145216@web.de> Message-ID: that is why accessibility will come for sure in the future. We are working now to make accessibility today, but in future, when the people who has grown with videogames gets old... they (and me) will still want to play. 2010/2/9 Sandra Uhling > Hi, > > do we have now a better chance with game accessibility, when we use numbers > for silver gaming? > There are lots of seniors and everyone gets old. Here we have more numbers > and most of seniors > need game accessibility features. Also the impairments have a wide range > and most of the disabilities are affected. > > I hope it is understandable. When not write back. > > > Best regards, > Sandra > _________________________________________ > NEU: Mit WEB.DE DSL ?ber 1000,- ? sparen! > http://produkte.web.de/go/02/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From dennis.asher at gmail.com Tue Feb 9 17:19:46 2010 From: dennis.asher at gmail.com (Dennis Asher) Date: Wed, 10 Feb 2010 11:19:46 +1300 Subject: [games_access] Silver Gaming, new chance with better market numbers? In-Reply-To: References: <1136145216@web.de> Message-ID: <47d436d11002091419w22c0d19epbdb733002ad16b4b@mail.gmail.com> Hi Sandra, I remember seeing some stats last year that showed growth in the younger gaming markets had stabilised and the new growth was in the older markets. They were talking about 30+ but there is a lot of growth in the 50+ market as well. If developers can get the message that catering for the rapidly growing older market (silver gaming) means improving accessibility then the features will be included as standard. It makes very good business sense. A rapidly growing market offers many opportunities. Regards Dennis asher nanogames.com On Wed, Feb 10, 2010 at 10:53 AM, Javier wrote: > that is why accessibility will come for sure in the future. > > We are working now to make accessibility today, but in future, when the > people who has grown with videogames gets old... they (and me) will still > want to play. > > 2010/2/9 Sandra Uhling > > Hi, >> >> do we have now a better chance with game accessibility, when we use >> numbers for silver gaming? >> There are lots of seniors and everyone gets old. Here we have more numbers >> and most of seniors >> need game accessibility features. Also the impairments have a wide range >> and most of the disabilities are affected. >> >> I hope it is understandable. When not write back. >> >> >> Best regards, >> Sandra >> _________________________________________ >> NEU: Mit WEB.DE DSL ?ber 1000,- ? sparen! >> http://produkte.web.de/go/02/ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Wed Feb 10 06:11:21 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Wed, 10 Feb 2010 11:11:21 -0000 Subject: [games_access] IGDA Newsletter, Great Story on Page 16 and 17. In-Reply-To: <7D4E2A3629B61948BB695BA5C4CBF0FA02C10CF4@tmgmail.TALLEY.COM> References: <191870b71002081357j4a67ace9u669027f9ba0d12fb@mail.gmail.com> <7D4E2A3629B61948BB695BA5C4CBF0FA02C10CF4@tmgmail.TALLEY.COM> Message-ID: <64562575EECF48D99F1B340500C8FCF8@OneSwitchPC> Thanks for the support, Joshua! We appreciate it. I think Mark had done a great job promoting this article as I've seen it all over the place, and the IGDA mag is looking very nice. A great improvment: http://www.igda.org/sites/default/files/February2010-IGDA_Perspectives.pdf I do think there are some overblown (perhaps just over enthusiastic statements) as regards the Dragon Age: Origin's overall accessibility, such as: "However, the relatively small font size was immediately addressed by Bioware, bringing the number of accessibility problems to zero." and "Orders can be issued during the pause, allowing anyone to keep up with the game no matter the level of cognitive impairment.". I don't agree with those statements as I know a lot of players who just can't grasp RPG's, couldn't manage the control scheme, and some of whom wouldn't get on with the graphics as they stand. However, I can't take away the fact that Mark is making some waves and the push for greater accessibility is a good thing. I'd say, good effort, but don't forget the niche-of-a-niche disabled gamers. Now how arrogant do I sound?! Barrie www.OneSwitch.org.uk -------------------------------------------------- From: "Joshua Caulfield" Sent: Tuesday, February 09, 2010 4:43 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] IGDA Newsletter, Great Story on Page 16 and 17. > Hello Folks, > > I just wanted to drop a line and mention I think it was a very cool > article, and I think you all have some incredible discussions here. I > read as many as I can, and am always impressed with the thought that goes > into the posting. Very high quality content from all of you. > > And so, just as I have done with the QA sig I say unto thee: Bring me > another! You're some great writers and there are some great accessibility > stories out there to tell. So send them over to myself or David Wright, > and let's get the word out. > > The newsletter is one of your tools as a SIG to address the community and > you have my full support in getting your content in there. > > And don't forget to vote! > We announced the IGDA Candidates, and voting begins on the 14th, > Valentines Day and Chinese New Year (a once in 70 years occurrence), so > take a look over these folks and lets try and pick 5 form this awesome > group of folks. > > Best, > Joshua > > ________________________________ > > From: games_access-bounces at igda.org on behalf of D. Michelle Hinn > Sent: Mon 2/8/2010 10:26 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] IGDA Newsletter, Great Story on Page 16 and > 17. > > > Great article! The Prospective Newsletter is a new format rather than the > old text newsletter -- you are right it's looking really great! > > Dragon Age will certainly be considered for the ELAN award shows "Most > Accessible Mainstream Game of 2009" award -- it will be going against a > number of games in a multitude of genres but certainly it's a very strong > entry! This is the first time that an industry award show has picked up > the torch of accessibility (believe me, I know...I've been arguing for > shows to include this for years and years now and they put it into the > show when finalizing their categories in November!). I really feel like > all of us are moving in the right direction! > > So good on you Mark for getting game accessibility into the newsletter in > such a big way! You should be proud! > > Michelle > > On Feb 8, 2010, at 3:57 PM, Mark Barlet wrote: > > > All, > > IGDA members should have just got an email about the new Feb issue of > Prospective Newsletter. Looks great, (gets bigger every month). Anyway > AbleGamers Accessibility Game of the Year award has a great 2 page story > on the topic of the award and Dragon Age's accessibility plus. It is > great to see game accessibility in the newsletter of IGDA. I am very > proud. > > Here is a link to the feb Newsletter... > > http://www.igda.org/sites/default/files/February2010-IGDA_Perspectives.pdf > > Mark C. Barlet > AbleGamers Foundation Inc. > > > -- > > The AbleGamers Foundation is a 501(c)(3) public charity that advocates for > greater accessibility in the digital entertainment space. > Visit our site, http://www.ablegamers.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From sandra_uhling at web.de Wed Feb 10 06:37:53 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 10 Feb 2010 12:37:53 +0100 Subject: [games_access] IGDA Newsletter, Great Story on Page 16 and 17. Message-ID: <1136843114@web.de> Hi Barrie, that is one of the reason why we should always work in a team. :-) Game Accessibility is very complex and sometimes confusing. Usually it is not possible to make it accessible for all. The only thing we can do is to reduce barriers and give feedback. And this is something that works very well in this group. I like it that the members help each other and give friendly feedback. It would be great, when this would be the same with exergaming groups ;-) Best regards, Sandra ************************************ Barrie wrote: Thanks for the support, Joshua! We appreciate it. I think Mark had done a great job promoting this article as I've seen it all over the place, and the IGDA mag is looking very nice. A great improvment: http://www.igda.org/sites/default/files/February2010-IGDA_Perspectives.pdf I do think there are some overblown (perhaps just over enthusiastic statements) as regards the Dragon Age: Origin's overall accessibility, such as: "However, the relatively small font size was immediately addressed by Bioware, bringing the number of accessibility problems to zero." and "Orders can be issued during the pause, allowing anyone to keep up with the game no matter the level of cognitive impairment.". I don't agree with those statements as I know a lot of players who just can't grasp RPG's, couldn't manage the control scheme, and some of whom wouldn't get on with the graphics as they stand. However, I can't take away the fact that Mark is making some waves and the push for greater accessibility is a good thing. I'd say, good effort, but don't forget the niche-of-a-niche disabled gamers. Now how arrogant do I sound?! Barrie www.OneSwitch.org.uk _________________________________________ NEU: Mit WEB.DE DSL ?ber 1000,- ? sparen! http://produkte.web.de/go/02/ From mark at ablegamers.com Wed Feb 10 09:07:19 2010 From: mark at ablegamers.com (Mark Barlet) Date: Wed, 10 Feb 2010 09:07:19 -0500 Subject: [games_access] IGDA Newsletter, Great Story on Page 16 and 17. In-Reply-To: <1136843114@web.de> References: <1136843114@web.de> Message-ID: <191870b71002100607o7507e218w3516904654ffdc39@mail.gmail.com> Barrie, /start random rambling I know we have had this discussion off list in the past. I agree that the game is not perfect for every disabled person out there. But one of the challenges AbleGamer has to come up with was what was a reasonable expectation for a MAINSTREAM game to have for accessibility. To your point " I know a lot of players who just can't grasp RPG's" to make a game that is accessible to those you call out would in turn make the game not a mainstream success that it has turned out to be. And if you want to argue inclusion before profit then I think we are all dreaming. As a gamer I am willing to accept that there are some things that I may not be able to play due to my disability, just like I accept that there are NON gaming tasks I am not able to do, but while I do not speak for the whole disabled gamers, the ones I know are would rather see a good game that they can not play than an okay game that they do not want to play. This is where I have always struggled with game accessibility in the mainstream space. There is a huge number of disabled people that are fully cognitive. They are in bodies that are less than ideal, but the cognitive side of the house is in order. With the technology that is out today there is no reason why MAINSTREAM games cannot be built to help that disabled population and still stay mainstream. DA proved it. That said, there is also this population of folks with cognitive disabilities, and the needs of this population is 180 degrees of what the other population needs to play and is a lot more complex to do even if you set out to do it, because many of these cognitive disabilities manifest themselves in SO MANY different ways. But even then DA did have one feature that is part of Michelle's top 10, and that is the ability to pause the game anywhere and do things. DA does that, and we called it out. I have had many conversations off list about mainstream gaming and universal accessibility, and to me, if that is where you want to set the bar, then the gaming industry will not be able to ever get over the top of it, and because the bar is so high and so counter to the art of making a blockbuster game, they will stop trying and move on. That is why AbleGamers has setup the review system as it has. I can run 100 feet if I have to, I can not run 500 yards if I wanted to... and I am not even going to try because I know I will fail, and why on earth would I set myself up for failure? That said, the bulk of the staff of AbleGamers is in fact disabled. Some more than others but 80% of the staff is disabled. We are working with folks on the front line of some of the independent gaming space to make sure that we cover and call out games that are less mainstream and more focused on a target audience. Look for some of that in the spring. Anyway way that is my 2 cents... I am sure it is worth far less. Oh and speaking of text size and my promotion of AbleGamers Mainstream Accessible Game of the Year, http://arstechnica.com/gaming/news/2010/02/no-fix-for-mass-effect-2-text-issue-could-have-been-avoided.ars Off given that BIOWARE makes both games... and ME2 only got a 5.0 on our review. http://www.ablegamers.com/pc/mass-effect-2.html /end random rambling On Wed, Feb 10, 2010 at 6:37 AM, Sandra Uhling wrote: > Hi Barrie, > > that is one of the reason why we should always work in a team. :-) > Game Accessibility is very complex and sometimes confusing. > > Usually it is not possible to make it accessible for all. > The only thing we can do is to reduce barriers and give feedback. > > And this is something that works very well in this group. > I like it that the members help each other and give friendly feedback. > > It would be great, when this would be the same with exergaming groups ;-) > > Best regards, > Sandra > > ************************************ > > Barrie wrote: > > Thanks for the support, Joshua! We appreciate it. > > I think Mark had done a great job promoting this article as I've seen it > all > over the place, and the IGDA mag is looking very nice. A great improvment: > > http://www.igda.org/sites/default/files/February2010-IGDA_Perspectives.pdf > > I do think there are some overblown (perhaps just over enthusiastic > statements) as regards the Dragon Age: Origin's overall accessibility, such > as: "However, the relatively small font size was immediately addressed by > Bioware, bringing the number of accessibility problems to zero." and > "Orders > can be issued during the pause, allowing anyone to keep up with the game no > matter the level of cognitive impairment.". I don't agree with those > statements as I know a lot of players who just can't grasp RPG's, couldn't > manage the control scheme, and some of whom wouldn't get on with the > graphics as they stand. However, I can't take away the fact that Mark is > making some waves and the push for greater accessibility is a good thing. > I'd say, good effort, but don't forget the niche-of-a-niche disabled > gamers. > Now how arrogant do I sound?! > > Barrie > www.OneSwitch.org.uk > _________________________________________ > NEU: Mit WEB.DE DSL ?ber 1000,- ? sparen! > http://produkte.web.de/go/02/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- The AbleGamers Foundation is a 501(c)(3) public charity that advocates for greater accessibility in the digital entertainment space. Visit our site, http://www.ablegamers.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Wed Feb 10 09:33:17 2010 From: javier.mairena at gmail.com (Javier) Date: Wed, 10 Feb 2010 15:33:17 +0100 Subject: [games_access] IGDA Newsletter, Great Story on Page 16 and 17. In-Reply-To: <191870b71002100607o7507e218w3516904654ffdc39@mail.gmail.com> References: <1136843114@web.de> <191870b71002100607o7507e218w3516904654ffdc39@mail.gmail.com> Message-ID: Hi all, I want to express my opinion because many of you are doing that :) I'm sorry, i want to be hard with game developers xD And I am a game developer!! (coder) But I think we are here to say all the truth and not to exclude a group of people who are already in a excluded group. I understand Mark, he wants to encourage the industry and not to punish them. But I want to be realistic as he said he is realistic knowing he cant do some things because his disability; as the same way, me as developer, I have to be realistic and know that is really hard to make a videogame accessible, and fully accessibility is impossible in a commercial game. there are different points of view... but is the same cause... so... keep working!! ;) 2010/2/10 Mark Barlet > Barrie, > > /start random rambling > > I know we have had this discussion off list in the past. I agree that the > game is not perfect for every disabled person out there. But one of the > challenges AbleGamer has to come up with was what was a reasonable > expectation for a MAINSTREAM game to have for accessibility. To your point " > I know a lot of players who just can't grasp RPG's" to make a game that is > accessible to those you call out would in turn make the game not a > mainstream success that it has turned out to be. And if you want to argue > inclusion before profit then I think we are all dreaming. As a gamer I am > willing to accept that there are some things that I may not be able to play > due to my disability, just like I accept that there are NON gaming tasks I > am not able to do, but while I do not speak for the whole disabled gamers, > the ones I know are would rather see a good game that they can not play than > an okay game that they do not want to play. > > This is where I have always struggled with game accessibility in the > mainstream space. There is a huge number of disabled people that are fully > cognitive. They are in bodies that are less than ideal, but the cognitive > side of the house is in order. With the technology that is out today there > is no reason why MAINSTREAM games cannot be built to help that disabled > population and still stay mainstream. DA proved it. That said, there is also > this population of folks with cognitive disabilities, and the needs of this > population is 180 degrees of what the other population needs to play and is > a lot more complex to do even if you set out to do it, because many of these > cognitive disabilities manifest themselves in SO MANY different ways. But > even then DA did have one feature that is part of Michelle's top 10, and > that is the ability to pause the game anywhere and do things. DA does that, > and we called it out. > > I have had many conversations off list about mainstream gaming and > universal accessibility, and to me, if that is where you want to set the > bar, then the gaming industry will not be able to ever get over the top of > it, and because the bar is so high and so counter to the art of making a > blockbuster game, they will stop trying and move on. That is why AbleGamers > has setup the review system as it has. I can run 100 feet if I have to, I > can not run 500 yards if I wanted to... and I am not even going to try > because I know I will fail, and why on earth would I set myself up for > failure? > > That said, the bulk of the staff of AbleGamers is in fact disabled. Some > more than others but 80% of the staff is disabled. We are working with folks > on the front line of some of the independent gaming space to make sure that > we cover and call out games that are less mainstream and more focused on a > target audience. Look for some of that in the spring. > > Anyway way that is my 2 cents... I am sure it is worth far less. > > Oh and speaking of text size and my promotion of AbleGamers Mainstream > Accessible Game of the Year, > > > http://arstechnica.com/gaming/news/2010/02/no-fix-for-mass-effect-2-text-issue-could-have-been-avoided.ars > > Off given that BIOWARE makes both games... and ME2 only got a 5.0 on our > review. > http://www.ablegamers.com/pc/mass-effect-2.html > > /end random rambling > > > On Wed, Feb 10, 2010 at 6:37 AM, Sandra Uhling wrote: > >> Hi Barrie, >> >> that is one of the reason why we should always work in a team. :-) >> Game Accessibility is very complex and sometimes confusing. >> >> Usually it is not possible to make it accessible for all. >> The only thing we can do is to reduce barriers and give feedback. >> >> And this is something that works very well in this group. >> I like it that the members help each other and give friendly feedback. >> >> It would be great, when this would be the same with exergaming groups ;-) >> >> Best regards, >> Sandra >> >> ************************************ >> >> Barrie wrote: >> >> Thanks for the support, Joshua! We appreciate it. >> >> I think Mark had done a great job promoting this article as I've seen it >> all >> over the place, and the IGDA mag is looking very nice. A great improvment: >> >> http://www.igda.org/sites/default/files/February2010-IGDA_Perspectives.pdf >> >> I do think there are some overblown (perhaps just over enthusiastic >> statements) as regards the Dragon Age: Origin's overall accessibility, >> such >> as: "However, the relatively small font size was immediately addressed by >> Bioware, bringing the number of accessibility problems to zero." and >> "Orders >> can be issued during the pause, allowing anyone to keep up with the game >> no >> matter the level of cognitive impairment.". I don't agree with those >> statements as I know a lot of players who just can't grasp RPG's, couldn't >> manage the control scheme, and some of whom wouldn't get on with the >> graphics as they stand. However, I can't take away the fact that Mark is >> making some waves and the push for greater accessibility is a good thing. >> I'd say, good effort, but don't forget the niche-of-a-niche disabled >> gamers. >> Now how arrogant do I sound?! >> >> Barrie >> www.OneSwitch.org.uk >> _________________________________________ >> NEU: Mit WEB.DE DSL ?ber 1000,- ? sparen! >> http://produkte.web.de/go/02/ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > > -- > > The AbleGamers Foundation is a 501(c)(3) public charity that advocates for > greater accessibility in the digital entertainment space. > Visit our site, http://www.ablegamers.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sheri at designdirectdeliver.com Fri Feb 12 03:44:22 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Fri, 12 Feb 2010 00:44:22 -0800 Subject: [games_access] What Colorblind Hackers See In BioShock2 Message-ID: <4B7514E6.6050401@designdirectdeliver.com> http://kotaku.com/5469989/what-colorblind-hackers-see-in-bioshock-2? Complete with screengrab! Sheri -- *Sheri Rubin* CEO and Founder *Design Direct Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Feb 13 18:27:02 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 14 Feb 2010 00:27:02 +0100 Subject: [games_access] Usability - Accessibility Message-ID: <000101caad04$0ca8e470$25faad50$@de> Hi, it would be great to a short description about the results of the discussion. So I can talk with others about it. Otherwise the information is lost? @Michelle: Do you need help with the new SIG page? Regards, Sandra From sandra_uhling at web.de Tue Feb 16 04:51:27 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 16 Feb 2010 10:51:27 +0100 Subject: [games_access] modular button controller Message-ID: <000701caaeed$9c546820$d4fd3860$@de> Hello, Controller from World of Genesis Project: This is a non-commercial controller. It consists of single buttons that can be set together in different ways: line, cross. The game can be played with just one button up to 5 buttons. They also have one special controller that is "waterproof". (Because some people have "saliva" problems) It is also possible to put something in between so the distance of the buttons is larger. http://world-of-genesis.org/ -> Eingabeger?te or: http://world-of-genesis.org/index.php?option=com_content&view=article&id=33& Itemid=25 Best regards, Sandra From mark at ablegamers.com Wed Feb 17 16:41:57 2010 From: mark at ablegamers.com (Mark Barlet) Date: Wed, 17 Feb 2010 16:41:57 -0500 Subject: [games_access] Speaking of Game Accessibility Day... Message-ID: <191870b71002171341o56a7785bodd00ba40cd73a73e@mail.gmail.com> Hello Everyone, As you know The AbleGamers Foundation is among those working with the Games for Health Project to put on Game Accessibility day as part of Games for Health in Boston May 25-27. One of the ideas we've been tasked with is thinking about how we could have a real group participation session that might result in some brainstorming and output that could be valuable to the large GA community. So here is a question for this group. If we have 60 people in the room from all over the technology, game development, therapy, and academia, and we were to devote time to opening the floor up for brainstorming and finding solutions what would be the questions you would like to see answered? If you have any questions about this or that lets talk about here so that I can use this amazing brain trust in the room and see what comes of it. What we plan to do from there is publish the answers in an article on Gamasutra, and Games For Health and AbleGamers that evening for everyone to see and spur further public participation. To kick things off one idea I had was to potentially brainstorm what a site for parents of disabled gamers might look like. What would be a well done parent 101 site on accessibility for games look like and how might we rapidly design, build, and publish it? An idea Ben Sawyer had was what would be the script in terms of time (e.g. 5 minutes on this topic, 4 minutes of this speaker) that would make up the ultimate 60 minute documentary on games accessibility? Send me over your thoughts I will get them all on a list, and lets see how many we can put to the group. Thanks Mark Barlet President and CEO The AbleGamers Foundation -- The AbleGamers Foundation is a 501(c)(3) public charity that advocates for greater accessibility in the digital entertainment space. Visit our site, http://www.ablegamers.org From j.chetwynd at btinternet.com Thu Feb 18 11:28:32 2010 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 18 Feb 2010 16:28:32 +0000 Subject: [games_access] Internet Game Standard and Working Group Message-ID: Internet Game Standard and Working Group Tired of javascript libraries? Fed up with flash, java and APIs? Want to play with data in the browser? Contact me off-list. Jonathan Chetwynd From sheri at designdirectdeliver.com Fri Feb 19 18:49:00 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Fri, 19 Feb 2010 15:49:00 -0800 Subject: [games_access] A personal note on the IGDA Board of Director elections... Message-ID: <4B7F236C.3080302@designdirectdeliver.com> *Note: *This email comes to you from me, Sheri Rubin, as a general IGDA member. This is not an endorsement for anyone as a SIG chair or chapter coordinator or any of that. It's me, the member, who is taking an active interest in this year's elections. Hi everyone, This is your best opportunity to help select the leadership that runs the org and will be working to help all of us improve the IGDA and industry as a whole. You can read about the candidates here: http://www.igda.org/igda-board-directors-2010-candidate-statements If you're interested in some additional info Scott Macmillan has put together additional commentary and background on all of the candidates and posed more questions to them too: http://www.macguffingames.com/2010/igda-elections-candidate-scrutiny/ Finally, you should vote here: http://www.igda.org/2010election/BoDVote Personally there are a few people I'd like to draw your attention to specifically, if you haven't voted yet, who have never been on the board before that could be crucial to the success of community efforts of SIGs, like this one. I believe David Edery, Michelle Hinn, Jane Pinckard, and Ian Schrieber will all be great supporters of SIGs if elected to the board. Additionally: Wendy Despain. She's on quite a few SIGs, is in charge of the writing SIG, and knows what SIGs need. Do it! Please! Darius Kazemi (www.dariusforigda.org). This dude has been campaigning for a year now and I think and it's well deserved. Please vote for Darius! (There's even a Darius for IGDA facebook group for those on facebook.) While he's primarily been a chapter guy I have talked with him on many occasions and I know he'll work to support SIGs too. Seriously - this vote is important, beyond important. I would definitely recommend that out of any year you've been a member THIS is the year to make sure you get your votes in! I have >NEVER< campaigned publicly before on any of these elections and I hope you take that as a sign of just how important I feel these elections are to the organization as a whole. I'm happy to talk to anyone off-list about any of the statements I've made or anything else related to the IGDA in general. With much respect, Sheri Rubin IGDA Profile: http://www.igda.org/user/31196 -- *Sheri Rubin* CEO and Founder *Design Direct Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Feb 20 07:02:04 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 20 Feb 2010 13:02:04 +0100 Subject: [games_access] A personal note on the IGDA Board of Director elections... In-Reply-To: <4B7F236C.3080302@designdirectdeliver.com> References: <4B7F236C.3080302@designdirectdeliver.com> Message-ID: <001901cab224$855530c0$8fff9240$@de> Hi Sheri, thank you very much for this very important reminder. Can student members also vote? I do not have access. Regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Sheri Rubin Gesendet: Samstag, 20. Februar 2010 00:49 An: games_access at igda.org Betreff: [games_access] A personal note on the IGDA Board of Director elections... Note: This email comes to you from me, Sheri Rubin, as a general IGDA member. This is not an endorsement for anyone as a SIG chair or chapter coordinator or any of that. It's me, the member, who is taking an active interest in this year's elections. Hi everyone, This is your best opportunity to help select the leadership that runs the org and will be working to help all of us improve the IGDA and industry as a whole. You can read about the candidates here: http://www.igda.org/igda-board-directors-2010-candidate-statements If you're interested in some additional info Scott Macmillan has put together additional commentary and background on all of the candidates and posed more questions to them too: http://www.macguffingames.com/2010/igda-elections-candidate-scrutiny/ Finally, you should vote here: http://www.igda.org/2010election/BoDVote Personally there are a few people I'd like to draw your attention to specifically, if you haven't voted yet, who have never been on the board before that could be crucial to the success of community efforts of SIGs, like this one. I believe David Edery, Michelle Hinn, Jane Pinckard, and Ian Schrieber will all be great supporters of SIGs if elected to the board. Additionally: Wendy Despain. She's on quite a few SIGs, is in charge of the writing SIG, and knows what SIGs need. Do it! Please! Darius Kazemi (www.dariusforigda.org). This dude has been campaigning for a year now and I think and it's well deserved. Please vote for Darius! (There's even a Darius for IGDA facebook group for those on facebook.) While he's primarily been a chapter guy I have talked with him on many occasions and I know he'll work to support SIGs too. Seriously - this vote is important, beyond important. I would definitely recommend that out of any year you've been a member THIS is the year to make sure you get your votes in! I have >NEVER< campaigned publicly before on any of these elections and I hope you take that as a sign of just how important I feel these elections are to the organization as a whole. I'm happy to talk to anyone off-list about any of the statements I've made or anything else related to the IGDA in general. With much respect, Sheri Rubin IGDA Profile: http://www.igda.org/user/31196 -- Sheri Rubin CEO and Founder Design Direct Deliver Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com From sheri at designdirectdeliver.com Sat Feb 20 12:33:36 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Sat, 20 Feb 2010 09:33:36 -0800 Subject: [games_access] A personal note on the IGDA Board of Director elections... In-Reply-To: <001901cab224$855530c0$8fff9240$@de> References: <4B7F236C.3080302@designdirectdeliver.com> <001901cab224$855530c0$8fff9240$@de> Message-ID: <4B801CF0.8030703@designdirectdeliver.com> Hi Sandra, You must be a full "standard" member to vote. Sheri Sandra Uhling wrote: > Hi Sheri, > > thank you very much for this very important reminder. > Can student members also vote? I do not have access. > > Regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Sheri Rubin > Gesendet: Samstag, 20. Februar 2010 00:49 > An: games_access at igda.org > Betreff: [games_access] A personal note on the IGDA Board of Director > elections... > > > Note: This email comes to you from me, Sheri Rubin, as a general IGDA > member. This is not an endorsement for anyone as a SIG chair or chapter > coordinator or any of that. It's me, the member, who is taking an active > interest in this year's elections. > > Hi everyone, > > This is your best opportunity to help select the leadership that runs the > org and will be working to help all of us improve the IGDA and industry as a > whole. > > You can read about the candidates here: > http://www.igda.org/igda-board-directors-2010-candidate-statements > > If you're interested in some additional info Scott Macmillan has put > together additional commentary and background on all of the candidates and > posed more questions to them too: > http://www.macguffingames.com/2010/igda-elections-candidate-scrutiny/ > > Finally, you should vote here: http://www.igda.org/2010election/BoDVote > > Personally there are a few people I'd like to draw your attention to > specifically, if you haven't voted yet, who have never been on the board > before that could be crucial to the success of community efforts of SIGs, > like this one. > > I believe David Edery, Michelle Hinn, Jane Pinckard, and Ian Schrieber will > all be great supporters of SIGs if elected to the board. > > Additionally: > Wendy Despain. She's on quite a few SIGs, is in charge of the writing SIG, > and knows what SIGs need. Do it! Please! > > Darius Kazemi (www.dariusforigda.org). This dude has been campaigning for a > year now and I think and it's well deserved. Please vote for Darius! > (There's even a Darius for IGDA facebook group for those on facebook.) While > he's primarily been a chapter guy I have talked with him on many occasions > and I know he'll work to support SIGs too. > > Seriously - this vote is important, beyond important. I would definitely > recommend that out of any year you've been a member THIS is the year to make > sure you get your votes in! > > I have >NEVER< campaigned publicly before on any of these elections and I > hope you take that as a sign of just how important I feel these elections > are to the organization as a whole. > > I'm happy to talk to anyone off-list about any of the statements I've made > or anything else related to the IGDA in general. > > With much respect, > Sheri Rubin > IGDA Profile: http://www.igda.org/user/31196 > > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > -- *Sheri Rubin* CEO and Founder *Design Direct Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Feb 22 10:13:17 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 22 Feb 2010 16:13:17 +0100 Subject: [games_access] New Universal-Controller (Sony?) Message-ID: <001501cab3d1$90053e80$b00fbb80$@de> Hello all, short translation by me: Is Sony working on an universal controller? Sony "submitted" a patent for an universal controller. They are working on a controller That supports all "current" consoles: PS3, Xbox360, Wii, certain classic controller. Connection will be with cable and wireless. The configuration can be made by a "touchscreen". It can be added with Force Feedback and loud speaker. Arbeitet Sony am Universal-Controller? Sony arbeitet offenbar an einem speziellen Controller f?r Kunden, die mehr als nur eine Konsole besitzen. US-Medien zufolge hat der Konzern beim US-Patentamt Unterlagen f?r einen Universal-Controller eingereicht. Demnach arbeitet Sony an einem Controller, der die Steuerung von Spielen auf allen g?ngigen Konsolen erm?glichen soll. Multiplattform-Gamer m?ssten so nicht mehr mit mehreren Eingabeger?ten hantieren. Das Ger?t soll neben PlayStation 3, Xbox 360 und Wii auch die Steuerung ausgesuchter klassischer Konsole erm?glichen. Den Berichten zufolge wird Sonys Universal-Controller sowohl via Funk als ?ber Kabel die Verbindung zur Konsole suchen. Die Einstellungen werden ?ber einen ber?hrungsempfindlichen LCD-Bildschirm vorgenommen. Force Feedback und Lautsprecher k?nnen demnach nachger?stet werden. Die Eingabe beim Patentamt ist nicht gleichbedeutend mit einer bevorstehenden Ver?ffentlichung. Bis auf die technischen Grunddaten ist dann auch nicht viel bekannt. Preis, Name und ein m?glicher Ver?ffentlichungstermin bleiben zun?chst Geheimnis von Sony. Source/Quelle: www.gamesmarkt.de Best regards, Sandra From sheri at designdirectdeliver.com Fri Feb 26 19:43:53 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Fri, 26 Feb 2010 16:43:53 -0800 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Message-ID: <4B886AC9.8060509@designdirectdeliver.com> http://kotaku.com/5481543/judge-tosses-blind-gamers-suit-vs-sony "Judge Tosses Blind Gamer's Suit vs. SonyIn October a visually-impaired gamer sued Sony, alleging that it wasn't fulfilling its responsibilities under U.S. law to provide access to the disabled. The reasoning depending on finding that Sony's products constitute a public accommodation. A judge said they aren't." Sheri -- *Sheri Rubin* CEO and Founder *Design Direct Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sat Feb 27 04:20:40 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Sat, 27 Feb 2010 10:20:40 +0100 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony In-Reply-To: <4B886AC9.8060509@designdirectdeliver.com> References: <4B886AC9.8060509@designdirectdeliver.com> Message-ID: <4D2DC7C3-C7C9-405B-87B2-42C409E9AE50@pininteractive.com> I think this reflect the current view of games as entertainment; this will change as games become platforms for public education. I'm working on such a project in Sweden Kind regards, Thomas (Sent from my mobile) On 27 feb 2010, at 01.43, "Sheri Rubin" > wrote: http://kotaku.com/5481543/judge-tosses-blind-gamers-suit-vs-sony "Judge Tosses Blind Gamer's Suit vs. SonyIn October a visually-impaired gamer sued Sony, alleging that it wasn't fulfilling its responsibilities under U.S. law to provide access to the disabled. The reasoning depending on finding that Sony's products constitute a public accommodation. A judge said they aren't." Sheri -- Sheri Rubin CEO and Founder Design Direct Deliver Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sat Feb 27 12:18:17 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 27 Feb 2010 12:18:17 -0500 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony In-Reply-To: <4D2DC7C3-C7C9-405B-87B2-42C409E9AE50@pininteractive.com> References: <4B886AC9.8060509@designdirectdeliver.com> <4D2DC7C3-C7C9-405B-87B2-42C409E9AE50@pininteractive.com> Message-ID: I give up on humanity. We are also stupid! Ever since my disability I can't believe I realize how the game design industry is almost like a lost cause. I can't wait for the day to finally stick it to these stupid developers. I hope my reply gets posted on that web site for that lawsuit report. I didn't see it but this is what I wrote. "I can't believe that human rights are so ignorantly ignored. As human beings we think we are invincible and as soon as we get a scratch or leg or an earthquake happens we freak out thinking the world is ending. It makes sense that the online environment is a public place. I'm a quadriplegic I am 28 years old and I've been fighting for equal rights for videogames ever since I got my degree in video game art and design at the Art Institute of Pittsburgh. Yes I am one of the first half a degree in game design. That's how serious we gamers with disabilities want a change. It's ignorant and inhumane, disgusting its disgraceful and I can't believe no one in this giant corporations like Sony doesn't have a child with a disability or a disability themselves or fears that they might develop a disability and not even be able to play their favorite games. It's a human commonsense called the human condition. People are so stupid especially the ones with power. Sony think they are so smart. They only give a crap about money. Who doesn't right? Some things just can't be changed we are corrupt as human beings naturally. We haven't changed for thousands of years and the gaming industry seems to be untouchable. As long as geeks and nerds get their rocks off no one cares about anyone else. Robert Florio www.RobertFlorio.com " _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of thomas at pininteractive.com Sent: Saturday, February 27, 2010 4:21 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony I think this reflect the current view of games as entertainment; this will change as games become platforms for public education. I'm working on such a project in Sweden Kind regards, Thomas (Sent from my mobile) On 27 feb 2010, at 01.43, "Sheri Rubin" wrote: http://kotaku.com/5481543/judge-tosses-blind-gamers-suit-vs-sony "Judge Tosses Blind Gamer's Suit vs. SonyIn October a visually-impaired gamer sued Sony, alleging that it wasn't fulfilling its responsibilities under U.S. law to provide access to the disabled. The reasoning depending on finding that Sony's products constitute a public accommodation. A judge said they aren't." Sheri -- Sheri Rubin CEO and Founder Design Direct Deliver Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Sat Feb 27 13:12:58 2010 From: mark at ablegamers.com (Mark Barlet) Date: Sat, 27 Feb 2010 13:12:58 -0500 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony In-Reply-To: References: <4B886AC9.8060509@designdirectdeliver.com> <4D2DC7C3-C7C9-405B-87B2-42C409E9AE50@pininteractive.com> Message-ID: <191870b71002271012iaff96cckd90f49c2be4359ff@mail.gmail.com> I could not disagree more. As soon as you force accessibility at the level that the ADA prescribes video games as you know it will vanish. All we will have left is oneswitch games (no offense to them, but for many disabled gamers, they are not really much fun because we can use more than a single switch). ADA and the RA require that accommodation be made to the lowest common denominator (not being mean, just stating the fact) so building designers and so on have to work to accommodate the most disabled person they can thing of. That is okay when you talk buildings, it means ramps, auto doors, bathroom stalls and so on. It is another story when you talk technology as advanced as a video game. Fact is, if this case were to prevail, there would be NO video games worth playing in the United States, because every AAA title you can think of would be outlawed (because ADA does not give you partial credit, ALL or OUTLAWED), and if they did do all the work to make it compliant the chances are it would not be the game the mainstream wanted, and no sell, and with ALL the development costs you would have to pay $300 for it. Oh and kiss XBOX and PSP, and DS, and PS3 goodbye because the challenges that are presented there are even more difficult to overcome. I am glad it was tossed out. I would rather see a great game that is pushing the boundaries of fun that I can not play because of my disability than to not see that game developed at all. That is just cutting off my nose to spite my face. And you know what the meme would be in the gaming world? "A few disabled people made video games illegal" No thank you, I face enough challenges on a day to day basis, I do not want to have to own that too. Mark On Sat, Feb 27, 2010 at 12:18 PM, Robert Florio wrote: > I give up on humanity.? We are also stupid!? Ever since my disability I > can't believe I realize how the game design industry is almost like a lost > cause. > > I can't wait for the day to finally stick it to these stupid developers. > > I hope my reply gets posted on that web site for that lawsuit report.? I > didn't see it but this is what I wrote. > > > > ?I can't believe that human rights are so ignorantly ignored. > > As human beings we think we are invincible and as soon as we get a scratch > or leg or an earthquake happens we freak out thinking the world is ending. > > It makes sense that the online environment is a public place. > > I'm a quadriplegic I am 28 years old and I've been fighting for equal rights > for videogames ever since I got my degree in video game art and design at > the Art Institute of Pittsburgh.? Yes I am one of the first half a degree in > game design.? That's how serious we gamers with disabilities want a change. > > It's ignorant and inhumane, disgusting its disgraceful and I can't believe > no one in this giant corporations like Sony doesn't have a child with a > disability or a disability themselves or fears that they might develop a > disability and not even be able to play their favorite games.? It's a human > commonsense called the human condition. > > People are so stupid especially the ones with power.? Sony think they are so > smart.? They only give a crap about money.? Who doesn't right? > > Some things just can't be changed we are corrupt as human beings naturally. > We haven't changed for thousands of years and the gaming industry seems to > be untouchable.? As long as geeks and nerds get their rocks off no one cares > about anyone else. > > > > Robert Florio > > www.RobertFlorio.com > > ? > > > > ________________________________ > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of thomas at pininteractive.com > Sent: Saturday, February 27, 2010 4:21 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony > > > > I think this reflect the current view of games as entertainment; this will > change as games become platforms for public education. I'm working on such a > project in Sweden > > Kind regards, > > Thomas > > > > (Sent from my mobile) > > On 27 feb 2010, at 01.43, "Sheri Rubin" > wrote: > > http://kotaku.com/5481543/judge-tosses-blind-gamers-suit-vs-sony > > "Judge Tosses Blind Gamer's Suit vs. SonyIn October a visually-impaired > gamer sued Sony, alleging that it wasn't fulfilling its responsibilities > under U.S. law to provide access to the disabled. The reasoning depending on > finding that Sony's products constitute a public accommodation. A judge said > they aren't." > > Sheri > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- The AbleGamers Foundation is a 501(c)(3) public charity that advocates for greater accessibility in the digital entertainment space. Visit our site, http://www.ablegamers.org From InRNette at aol.com Sat Feb 27 15:28:38 2010 From: InRNette at aol.com (InRNette at aol.com) Date: Sat, 27 Feb 2010 15:28:38 EST Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Message-ID: <5597d.439fda5b.38bada76@aol.com> Robert: It is the same way with any kind of educational software...it is all out there for the able-bodied but no changes to accommodate a differently abled person. Jeanette Morgan Morgan's Favorites 6904 Honeysuckle Ln Theodore, AL 36582 251-583-1470 251-895-1396 www.morgansfavorites.com In a message dated 2/27/2010 11:57:41 A.M. Central Standard Time, arthit73 at cablespeed.com writes: I give up on humanity. We are also stupid! Ever since my disability I can't believe I realize how the game design industry is almost like a lost cause. I can't wait for the day to finally stick it to these stupid developers. I hope my reply gets posted on that web site for that lawsuit report. I didn't see it but this is what I wrote. ?I can't believe that human rights are so ignorantly ignored. As human beings we think we are invincible and as soon as we get a scratch or leg or an earthquake happens we freak out thinking the world is ending. It makes sense that the online environment is a public place. I'm a quadriplegic I am 28 years old and I've been fighting for equal rights for videogames ever since I got my degree in video game art and design at the Art Institute of Pittsburgh. Yes I am one of the first half a degree in game design. That's how serious we gamers with disabilities want a change. It's ignorant and inhumane, disgusting its disgraceful and I can't believe no one in this giant corporations like Sony doesn't have a child with a disability or a disability themselves or fears that they might develop a disability and not even be able to play their favorite games. It's a human commonsense called the human condition. People are so stupid especially the ones with power. Sony think they are so smart. They only give a crap about money. Who doesn't right? Some things just can't be changed we are corrupt as human beings naturally. We haven't changed for thousands of years and the gaming industry seems to be untouchable. As long as geeks and nerds get their rocks off no one cares about anyone else. Robert Florio www.RobertFlorio.com ? ____________________________________ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of thomas at pininteractive.com Sent_: Saturday, February 27, 2010 4:21 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony I think this reflect the current view of games as entertainment; this will change as games become platforms for public education. I'm working on such a project in Sweden Kind regards, _ (http://www.morgansfavorites.com/) Thomas (Sent from my mobile) On 27 feb 2010, at 01.43, "Sheri Rubin" < _sheri at designdirectdeliver.com_ (mailto:sheri at designdirectdeliver.com) _> wrote:_ (http://www.morgansfavorites.com/) (http://kotaku.com/5481543/judge-tosses-blind-gamers-suit-vs-sony) _http://kotaku.com/5481543/judge-tosses-blind-gamers-suit-vs-sony_ (http://kotaku.com/5481543/judge-tosses-blind-gamers-suit-vs-sony) _ "Judge Tosses Blind Gamer's Suit vs. SonyIn October a visually-impaired gamer sued Sony, alleging that it wasn't fulfilling its responsibilities under U.S. law to provide access to the disabled. The reasoning depending on finding that Sony's products constitute a public accommodation. A judge said they aren't." Sheri_ (http://www.morgansfavorites.com/) -- Sheri Rubin CEO and Founder Design Direct Deliver Website: (http://www.designdirectdeliver.com/) _www.designdirectdeliver.com_ (http://www.designdirectdeliver.com/) _ Email: _ (http://www.morgansfavorites.com/) (mailto:sheri at designdirectdeliver.com) _sheri at designdirectdeliver.com_ (mailto:sheri at designdirectdeliver.com) (http://www.morgansfavorites.com/) _______________________________________________ games_access mailing list _games_access at igda.org_ (mailto:games_access at igda.org) (http://www.morgansfavorites.com/) _http://seven.pairlist.net/mailman/listinfo/games_access_ (http://seven.pairlist.net/mailman/listinfo/games_access) (http://www.morgansfavorites.com/) _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From jbannick at 7128.com Sat Feb 27 16:30:09 2010 From: jbannick at 7128.com (John Bannick) Date: Sat, 27 Feb 2010 16:30:09 -0500 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Message-ID: <4B898EE1.6000207@7128.com> Folks, There is a middle way. ADA requires "reasonable accommodation" Some games cannot be made accessible to a particular need. Just as some jobs cannot be made accessible to a particular need. The judge could have required that Sony put into place a program that at least attempted ADA compliance. For example, applying VPAT (http://www.itic.org/resources/voluntary-product-accessibility-template-vpat/) and explaining why items were not VPAT compliant. Thus, a spelling bee game could not reasonably be made blind-accessible. One of Jim Kitchen's audio games could not reasonably be made deaf-accessible. Nor could a musical game requiring chords reasonably be made one-switch accessible. (Forgive me Barrie, Mark, etc. if it's been done.) Reasonable meaning without major changes, possibly changing the nature of the game. Reasonable could also include economic viability. Furthermore, and significantly, If adding ADA compliance, or a specific remediation, would add cost such as to make a game unprofitable, then by definition it is not reasonable, in that it denies the game to those not requiring that accommodation. Mark's point exactly, I think. What that requirement would do is inject the accessibility issue into the developers' business process. Not a bad thing. Robert's anger is understandable. And I'm leery of government intervention, especially in anything that could be close to censorship, or is economically unviable, as were price controls. But VPAT's being applied to general software; ESRB is being applied to games. Perhaps the judge could have applied a middle way. In any event, what this SIG is doing, and the individual efforts of Mark, Barrie, Brian, Dark, Robert, and others is making a difference in the developer community. Developers, some at least, are more aware of accessibility needs. Some are actually making specific changes (Niels Bauer games and some of the folks Mark and Barrie work with come to mind.) It ain't perfect; it ain't enough. But it is progress. John From arthit73 at cablespeed.com Sat Feb 27 17:07:25 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 27 Feb 2010 17:07:25 -0500 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony In-Reply-To: <4B898EE1.6000207@7128.com> References: <4B898EE1.6000207@7128.com> Message-ID: Thanks John and Janet I agree with what you guys say. It's just frustrating. From the years I have been involved with the special interest group, with Michelle, creating my documentary I created called Robert Florio: a New Way to Live, my game design degree, I think by now there should be a wide range knowledge meant by developers and producers. I think if they would at least come out publicly and say, we understand the struggle, we are humans too, and maybe created like a summit like what president of vomited the other day with Democrats and Republicans broadcast live for six hours for the health-care bill. That's just an idea. To me it is a philosophical issue now not anymore a technical or economic issue. Believe me I know the technical and economic problems. Like John was saying, we wouldn't be profitable for a developer to make an accessible game, denying it to the people who already buy the game in a way I guess. But I believe the issue is, philosophical. I don't think any human being would deny the fact that videogames are in the world's greatest congressman for entertaining our physical needs. If I can see, if I can't hear or move, actually I can't move a lot, that does not mean it shouldn't be marketed to me. Why is it we are so far away from people actually using common sense? Is this part of humanity completely gone? Why is it we get it but no one else does? In any answers, I shouldn't be grasping for questions but you're right John, we are doing a lot. Reiterating, I just want the big names, Sony, Nintendo, Microsoft, and say, we hear you loud and clear. Then what? Then they don't do anything about it that would look bad maybe that's why they came admit it.lol Thanks Robert Florio www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Saturday, February 27, 2010 4:30 PM To: games_access at igda.org Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Folks, There is a middle way. ADA requires "reasonable accommodation" Some games cannot be made accessible to a particular need. Just as some jobs cannot be made accessible to a particular need. The judge could have required that Sony put into place a program that at least attempted ADA compliance. For example, applying VPAT (http://www.itic.org/resources/voluntary-product-accessibility-template-vpat /) and explaining why items were not VPAT compliant. Thus, a spelling bee game could not reasonably be made blind-accessible. One of Jim Kitchen's audio games could not reasonably be made deaf-accessible. Nor could a musical game requiring chords reasonably be made one-switch accessible. (Forgive me Barrie, Mark, etc. if it's been done.) Reasonable meaning without major changes, possibly changing the nature of the game. Reasonable could also include economic viability. Furthermore, and significantly, If adding ADA compliance, or a specific remediation, would add cost such as to make a game unprofitable, then by definition it is not reasonable, in that it denies the game to those not requiring that accommodation. Mark's point exactly, I think. What that requirement would do is inject the accessibility issue into the developers' business process. Not a bad thing. Robert's anger is understandable. And I'm leery of government intervention, especially in anything that could be close to censorship, or is economically unviable, as were price controls. But VPAT's being applied to general software; ESRB is being applied to games. Perhaps the judge could have applied a middle way. In any event, what this SIG is doing, and the individual efforts of Mark, Barrie, Brian, Dark, Robert, and others is making a difference in the developer community. Developers, some at least, are more aware of accessibility needs. Some are actually making specific changes (Niels Bauer games and some of the folks Mark and Barrie work with come to mind.) It ain't perfect; it ain't enough. But it is progress. John _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From foreversublime at hotmail.com Sat Feb 27 18:30:28 2010 From: foreversublime at hotmail.com (Matt Troup) Date: Sat, 27 Feb 2010 15:30:28 -0800 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony In-Reply-To: <4B898EE1.6000207@7128.com> References: <4B898EE1.6000207@7128.com> Message-ID: Disclaimer: I am not a lawyer, and this is not legal anything. Just to clarify the below statement and the discussion in general: There was no trial. The judge absolutely COULD NOT have required Sony to do anything, because the grounds the suit were brought on did not apply. Videogames are not a public accommodation. Here's an analogy for what happened, to help put this in perspective: Scenario: Mark Bartlett punches me in the face. I sue him for infringing on my patent. The judge looks at me and says, "You dope, I have to toss this out. Something may or may not have happened between you and Mark - but patent infringement was not it. Try again". If the trial finished with an affirmative ruling it would affect many different things. Here are some other scenarios: Scenario 1: I go to Best Buy and steal over $500 of video games. Best Buy takes me to court. My lawyer sites this case, showing that video games are a public accommodation. I counter sue for millions of dollars saying Best Buy actively withheld me from a public accommodation. I may or may not win the case, but I have grounds to make the claim. Scenario 2: A new company is created and creates a service, like Itunes, that makes all music free. The record industry, and Apple, goes nuts. The new company cites this case saying that recorded music is a lot like videogames, and those have been deemed a public accommodation, so they should be able to distribute music for free. Scenario 3: No games would ever be published. Not because of reasons for ADA compliance, but because the company that created the game would not own the IP to have the right to work with a publisher. The same would happen to Movies, Music, and Books. I don't know a ton about the law, but I know enough to give a disclaimer at the top. -------------------------------------------------- From: "John Bannick" Sent: Saturday, February 27, 2010 1:30 PM To: Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony > Folks, > > There is a middle way. > ADA requires "reasonable accommodation" > Some games cannot be made accessible to a particular need. > Just as some jobs cannot be made accessible to a particular need. > > The judge could have required that Sony put into place a program that at > least attempted ADA compliance. > For example, applying VPAT > (http://www.itic.org/resources/voluntary-product-accessibility-template-vpat/) > and explaining why items were not VPAT compliant. > > Thus, a spelling bee game could not reasonably be made blind-accessible. > One of Jim Kitchen's audio games could not reasonably be made > deaf-accessible. > Nor could a musical game requiring chords reasonably be made one-switch > accessible. > (Forgive me Barrie, Mark, etc. if it's been done.) > > Reasonable meaning without major changes, possibly changing the nature of > the game. > Reasonable could also include economic viability. > > Furthermore, and significantly, If adding ADA compliance, or a specific > remediation, would add cost such as to make a game unprofitable, then by > definition it is not reasonable, in that it denies the game to those not > requiring that accommodation. Mark's point exactly, I think. > > What that requirement would do is inject the accessibility issue into the > developers' business process. Not a bad thing. > > Robert's anger is understandable. > And I'm leery of government intervention, especially in anything that > could be close to censorship, or is economically unviable, as were price > controls. > But VPAT's being applied to general software; ESRB is being applied to > games. > > Perhaps the judge could have applied a middle way. > > In any event, what this SIG is doing, and the individual efforts of Mark, > Barrie, Brian, Dark, Robert, and others is making a difference in the > developer community. > Developers, some at least, are more aware of accessibility needs. > Some are actually making specific changes (Niels Bauer games and some of > the folks Mark and Barrie work with come to mind.) > It ain't perfect; it ain't enough. But it is progress. > > John > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From sherylflynn at yahoo.com Sat Feb 27 18:37:22 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Sat, 27 Feb 2010 15:37:22 -0800 (PST) Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony In-Reply-To: References: <4B898EE1.6000207@7128.com> Message-ID: <711515.78711.qm@web38408.mail.mud.yahoo.com> universal design? some of us are trying really hard to make great games that folks with disabilities will enjoy...its hard, but we are passionate and won't stop until there is a world wide effort to make great games that folks with all kinds of abilities will enjoy! hugs ~Sheryl Flynn PT, PhD CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Robert Florio To: IGDA Games Accessibility SIG Mailing List Sent: Sat, February 27, 2010 2:07:25 PM Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Thanks John and Janet I agree with what you guys say. It's just frustrating. From the years I have been involved with the special interest group, with Michelle, creating my documentary I created called Robert Florio: a New Way to Live, my game design degree, I think by now there should be a wide range knowledge meant by developers and producers. I think if they would at least come out publicly and say, we understand the struggle, we are humans too, and maybe created like a summit like what president of vomited the other day with Democrats and Republicans broadcast live for six hours for the health-care bill. That's just an idea. To me it is a philosophical issue now not anymore a technical or economic issue. Believe me I know the technical and economic problems. Like John was saying, we wouldn't be profitable for a developer to make an accessible game, denying it to the people who already buy the game in a way I guess. But I believe the issue is, philosophical. I don't think any human being would deny the fact that videogames are in the world's greatest congressman for entertaining our physical needs. If I can see, if I can't hear or move, actually I can't move a lot, that does not mean it shouldn't be marketed to me. Why is it we are so far away from people actually using common sense? Is this part of humanity completely gone? Why is it we get it but no one else does? In any answers, I shouldn't be grasping for questions but you're right John, we are doing a lot. Reiterating, I just want the big names, Sony, Nintendo, Microsoft, and say, we hear you loud and clear. Then what? Then they don't do anything about it that would look bad maybe that's why they came admit it.lol Thanks Robert Florio www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Saturday, February 27, 2010 4:30 PM To: games_access at igda.org Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Folks, There is a middle way. ADA requires "reasonable accommodation" Some games cannot be made accessible to a particular need. Just as some jobs cannot be made accessible to a particular need. The judge could have required that Sony put into place a program that at least attempted ADA compliance. For example, applying VPAT (http://www.itic.org/resources/voluntary-product-accessibility-template-vpat /) and explaining why items were not VPAT compliant. Thus, a spelling bee game could not reasonably be made blind-accessible. One of Jim Kitchen's audio games could not reasonably be made deaf-accessible. Nor could a musical game requiring chords reasonably be made one-switch accessible. (Forgive me Barrie, Mark, etc. if it's been done.) Reasonable meaning without major changes, possibly changing the nature of the game. Reasonable could also include economic viability. Furthermore, and significantly, If adding ADA compliance, or a specific remediation, would add cost such as to make a game unprofitable, then by definition it is not reasonable, in that it denies the game to those not requiring that accommodation. Mark's point exactly, I think. What that requirement would do is inject the accessibility issue into the developers' business process. Not a bad thing. Robert's anger is understandable. And I'm leery of government intervention, especially in anything that could be close to censorship, or is economically unviable, as were price controls. But VPAT's being applied to general software; ESRB is being applied to games. Perhaps the judge could have applied a middle way. In any event, what this SIG is doing, and the individual efforts of Mark, Barrie, Brian, Dark, Robert, and others is making a difference in the developer community. Developers, some at least, are more aware of accessibility needs. Some are actually making specific changes (Niels Bauer games and some of the folks Mark and Barrie work with come to mind.) It ain't perfect; it ain't enough. But it is progress. John _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From ioo at ablegamers.com Sat Feb 27 18:46:42 2010 From: ioo at ablegamers.com (Mark Barlet) Date: Sat, 27 Feb 2010 18:46:42 -0500 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony In-Reply-To: References: <4B898EE1.6000207@7128.com> Message-ID: <365244494274168989@unknownmsgid> For the record I would not punch you in the face. That said I an going to sue you for spelling my name wrong. I will sue for patent infringment or something. :) Mark Barlet. Sent from a mobile device. On Feb 27, 2010, at 6:30 PM, Matt Troup wrote: > Disclaimer: I am not a lawyer, and this is not legal anything. > > Just to clarify the below statement and the discussion in general: > > There was no trial. The judge absolutely COULD NOT have required > Sony to do anything, because the grounds the suit were brought on > did not apply. > > Videogames are not a public accommodation. > > Here's an analogy for what happened, to help put this in perspective: > > Scenario: Mark Bartlett punches me in the face. I sue him for > infringing on my patent. The judge looks at me and says, "You dope, > I have to toss this out. Something may or may not have happened > between you and Mark - but patent infringement was not it. Try > again". > > If the trial finished with an affirmative ruling it would affect > many different things. Here are some other scenarios: > > Scenario 1: I go to Best Buy and steal over $500 of video games. > Best Buy takes me to court. My lawyer sites this case, showing that > video games are a public accommodation. I counter sue for millions > of dollars saying Best Buy actively withheld me from a public > accommodation. I may or may not win the case, but I have grounds to > make the claim. > > Scenario 2: A new company is created and creates a service, like > Itunes, that makes all music free. The record industry, and Apple, > goes nuts. The new company cites this case saying that recorded > music is a lot like videogames, and those have been deemed a public > accommodation, so they should be able to distribute music for free. > > Scenario 3: No games would ever be published. Not because of > reasons for ADA compliance, but because the company that created the > game would not own the IP to have the right to work with a > publisher. The same would happen to Movies, Music, and Books. > > I don't know a ton about the law, but I know enough to give a > disclaimer at the top. > > -------------------------------------------------- > From: "John Bannick" > Sent: Saturday, February 27, 2010 1:30 PM > To: > Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony > >> Folks, >> >> There is a middle way. >> ADA requires "reasonable accommodation" >> Some games cannot be made accessible to a particular need. >> Just as some jobs cannot be made accessible to a particular need. >> >> The judge could have required that Sony put into place a program >> that at least attempted ADA compliance. >> For example, applying VPAT (http://www.itic.org/resources/voluntary-product-accessibility-template-vpat/ >> ) and explaining why items were not VPAT compliant. >> >> Thus, a spelling bee game could not reasonably be made blind- >> accessible. >> One of Jim Kitchen's audio games could not reasonably be made deaf- >> accessible. >> Nor could a musical game requiring chords reasonably be made one- >> switch accessible. >> (Forgive me Barrie, Mark, etc. if it's been done.) >> >> Reasonable meaning without major changes, possibly changing the >> nature of the game. >> Reasonable could also include economic viability. >> >> Furthermore, and significantly, If adding ADA compliance, or a >> specific remediation, would add cost such as to make a game >> unprofitable, then by definition it is not reasonable, in that it >> denies the game to those not requiring that accommodation. Mark's >> point exactly, I think. >> >> What that requirement would do is inject the accessibility issue >> into the developers' business process. Not a bad thing. >> >> Robert's anger is understandable. >> And I'm leery of government intervention, especially in anything >> that could be close to censorship, or is economically unviable, as >> were price controls. >> But VPAT's being applied to general software; ESRB is being applied >> to games. >> >> Perhaps the judge could have applied a middle way. >> >> In any event, what this SIG is doing, and the individual efforts of >> Mark, Barrie, Brian, Dark, Robert, and others is making a >> difference in the developer community. >> Developers, some at least, are more aware of accessibility needs. >> Some are actually making specific changes (Niels Bauer games and >> some of the folks Mark and Barrie work with come to mind.) >> It ain't perfect; it ain't enough. But it is progress. >> >> John >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sat Feb 27 18:58:47 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 27 Feb 2010 18:58:47 -0500 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony In-Reply-To: <711515.78711.qm@web38408.mail.mud.yahoo.com> References: <4B898EE1.6000207@7128.com> <711515.78711.qm@web38408.mail.mud.yahoo.com> Message-ID: Maybe it's time for my petition that I wrote to finally be put into play? I've always wanted to bring that back in to this group. Now that it's heated again at least in me, LOL, I might have the energy for it. Robert _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of sheryl Flynn Sent: Saturday, February 27, 2010 6:37 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony universal design? some of us are trying really hard to make great games that folks with disabilities will enjoy...its hard, but we are passionate and won't stop until there is a world wide effort to make great games that folks with all kinds of abilities will enjoy! hugs ~Sheryl Flynn PT, PhD CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. _____ From: Robert Florio To: IGDA Games Accessibility SIG Mailing List Sent: Sat, February 27, 2010 2:07:25 PM Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Thanks John and Janet I agree with what you guys say. It's just frustrating. From the years I have been involved with the special interest group, with Michelle, creating my documentary I created called Robert Florio: a New Way to Live, my game design degree, I think by now there should be a wide range knowledge meant by developers and producers. I think if they would at least come out publicly and say, we understand the struggle, we are humans too, and maybe created like a summit like what president of vomited the other day with Democrats and Republicans broadcast live for six hours for the health-care bill. That's just an idea. To me it is a philosophical issue now not anymore a technical or economic issue. Believe me I know the technical and economic problems. Like John was saying, we wouldn't be profitable for a developer to make an accessible game, denying it to the people who already buy the game in a way I guess. But I believe the issue is, philosophical. I don't think any human being would deny the fact that videogames are in the world's greatest congressman for entertaining our physical needs. If I can see, if I can't hear or move, actually I can't move a lot, that does not mean it shouldn't be marketed to me. Why is it we are so far away from people actually using common sense? Is this part of humanity completely gone? Why is it we get it but no one else does? In any answers, I shouldn't be grasping for questions but you're right John, we are doing a lot. Reiterating, I just want the big names, Sony, Nintendo, Microsoft, and say, we hear you loud and clear. Then what? Then they don't do anything about it that would look bad maybe that's why they came admit it.lol Thanks Robert Florio www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Saturday, February 27, 2010 4:30 PM To: games_access at igda.org Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Folks, There is a middle way. ADA requires "reasonable accommodation" Some games cannot be made accessible to a particular need. Just as some jobs cannot be made accessible to a particular need. The judge could have required that Sony put into place a program that at least attempted ADA compliance. For example, applying VPAT (http://www.itic.org/resources/voluntary-product-accessibility-template-vpat /) and explaining why items were not VPAT compliant. Thus, a spelling bee game could not reasonably be made blind-accessible. One of Jim Kitchen's audio games could not reasonably be made deaf-accessible. Nor could a musical game requiring chords reasonably be made one-switch accessible. (Forgive me Barrie, Mark, etc. if it's been done.) Reasonable meaning without major changes, possibly changing the nature of the game. Reasonable could also include economic viability. Furthermore, and significantly, If adding ADA compliance, or a specific remediation, would add cost such as to make a game unprofitable, then by definition it is not reasonable, in that it denies the game to those not requiring that accommodation. Mark's point exactly, I think. What that requirement would do is inject the accessibility issue into the developers' business process. Not a bad thing. Robert's anger is understandable. And I'm leery of government intervention, especially in anything that could be close to censorship, or is economically unviable, as were price controls. But VPAT's being applied to general software; ESRB is being applied to games. Perhaps the judge could have applied a middle way. In any event, what this SIG is doing, and the individual efforts of Mark, Barrie, Brian, Dark, Robert, and others is making a difference in the developer community. Developers, some at least, are more aware of accessibility needs. Some are actually making specific changes (Niels Bauer games and some of the folks Mark and Barrie work with come to mind.) It ain't perfect; it ain't enough. But it is progress. John _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From chuck at vtreellc.com Sun Feb 28 01:05:58 2010 From: chuck at vtreellc.com (Chuck) Date: Sun, 28 Feb 2010 01:05:58 -0500 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Message-ID: <724f9944$16b7c2ca$6915774d$@com> Hi all. I am not part of your group. but I do have a few questions???? 1. Have any of you purchased My Football Game???? The reason I asked is that I have invested 600K in making this game as accessible as any game ever developed and to my knowledge NOT ONE OF YOU HAVE PURCHASED IT 2. You all love to write these email's either complaining or bitching about main stream developers but yet when they (EA & Vtree) develop a game, none of you have said 1 word about it. Here's the long and short of it. I have been reading your emails for 6 months now and for the most part outside of reading you bullshit emails complaining about video game developers NOT ONE ONE OF YOU have purchased or reviewed "MY FOOTBALL GAME" which is by far and away a video game with everything designed into it with what"YOU GUYS" complain about that main stream developers don't do. So "IF YOU GUYS WON'T SPEND 40.00 BUCKS to support a company that is doing more than "WHAT YOU ARE DOING" shut the hell up and disband this group because besides writing "EMAILS" complaining about developers you guys "DO ABSOLUTELY NOTHING" to support the people who are spending their money to "ACTUALLY HELP" special needs individuals to enjoy video gaming. I DARE ONE OF YOU TO DISPUTE WHAT I HAVE SAID ABOVE. YOU LOVE YOUR EMAIL'S BUT DO NOTHING TO SUPPORT THE COMPANIES THAT ARE SPENDING THEIR MONEY TO ACTUALLY IMPROVE THE LIVES OF SPECIAL NEEDS INDIVIDUALS Sincerely, Chuck Bergen President VTree LLC ---------------------------------------- cess] Judge Tosses Blind Gamer's Suit vs. Sony Maybe it's time for my petition that I wrote to finally be put into play? I've always wanted to bring that back in to this group. Now that it's heated again at least in me, LOL, I might have the energy for it. Robert ---------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of sheryl Flynn Sent: Saturday, February 27, 2010 6:37 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony universal design? some of us are trying really hard to make great games that folks with disabilities will enjoy...its hard, but we are passionate and won't stop until there is a world wide effort to make great games that folks with all kinds of abilities will enjoy! hugs ~Sheryl Flynn PT, PhD CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707 . ---------------------------------------- From: Robert Florio To: IGDA Games Accessibility SIG Mailing List Sent: Sat, February 27, 2010 2:07:25 PM Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Thanks John and Janet I agree with what you guys say. It's just frustrating. From the years I have been involved with the special interest group, with Michelle, creating my documentary I created called Robert Florio: a New Way to Live, my game design degree, I think by now there should be a wide range knowledge meant by developers and producers. I think if they would at least come out publicly and say, we understand the struggle, we are humans too, and maybe created like a summit like what president of vomited the other day with Democrats and Republicans broadcast live for six hours for the health-care bill. That's just an idea. To me it is a philosophical issue now not anymore a technical or economic issue. Believe me I know the technical and economic problems. Like John was saying, we wouldn't be profitable for a developer to make an accessible game, denying it to the people who already buy the game in a way I guess. But I believe the issue is, philosophical. I don't think any human being would deny the fact that videogames are in the world's greatest congressman for entertaining our physical needs. If I can see, if I can't hear or move, actually I can't move a lot, that does not mean it shouldn't be marketed to me. Why is it we are so far away from people actually using common sense? Is this part of humanity completely gone? Why is it we get it but no one else does? In any answers, I shouldn't be grasping for questions but you're right John, we are doing a lot. Reiterating, I just want the big names, Sony, Nintendo, Microsoft, and say, we hear you loud and clear. Then what? Then they don't do anything about it that would look bad maybe that's why they came admit it.lol Thanks Robert Florio www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Saturday, February 27, 2010 4:30 PM To: games_access at igda.org Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Folks, There is a middle way. ADA requires "reasonable accommodation" Some games cannot be made accessible to a particular need. Just as some jobs cannot be made accessible to a particular need. The judge could have required that Sony put into place a program that at least attempted ADA compliance. For example, applying VPAT (http://www.itic.org/resources/voluntary-product-accessibility-template-vpat /) and explaining why items were not VPAT compliant. Thus, a spelling bee game could not reasonably be made blind-accessible. One of Jim Kitchen's audio games could not reasonably be made deaf-accessible. Nor could a musical game requiring chords reasonably be made one-switch accessible. (Forgive me Barrie, Mark, etc. if it's been done.) Reasonable meaning without major changes, possibly changing the nature of the game. Reasonable could also include economic viability. Furthermore, and significantly, If adding ADA compliance, or a specific remediation, would add cost such as to make a game unprofitable, then by definition it is not reasonable, in that it denies the game to those not requiring that accommodation. Mark's point exactly, I think. What that requirement would do is inject the accessibility issue into the developers' business process. Not a bad thing. Robert's anger is understandable. And I'm leery of government intervention, especially in anything that could be close to censorship, or is economically unviable, as were price controls. But VPAT's being applied to general software; ESRB is being applied to games. Perhaps the judge could have applied a middle way. In any event, what this SIG is doing, and the individual efforts of Mark, Barrie, Brian, Dark, Robert, and others is making a difference in the developer community. Developers, some at least, are more aware of accessibility needs. Some are actually making specific changes (Niels Bauer games and some of the folks Mark and Barrie work with come to mind.) It ain't perfect; it ain't enough. But it is progress. John _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sheri at designdirectdeliver.com Sun Feb 28 01:26:52 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Sat, 27 Feb 2010 22:26:52 -0800 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony In-Reply-To: <724f9944$16b7c2ca$6915774d$@com> References: <724f9944$16b7c2ca$6915774d$@com> Message-ID: <4B8A0CAC.3020905@designdirectdeliver.com> I can't say anything about purchasing but if you have been on here for 6 months you will notice that in December the "review" on AbleGamers was mentioned: ---- Original message ---- > >Date: Thu, 24 Dec 2009 23:12:10 -0500 > >From: "Steven Spohn" > >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide > >To: , "'IGDA Games Accessibility SIG Mailing List'" > > > >Hi Josh, > > > >AbleGamers did a exclusive on the game which you can see here > >http://www.ablegamers.com/game-news/my-football-game-and-they-said-it-could- > >not-be-done.html - if you need more specifics email Mark Barlet. He > >personally worked with the creators. > > > >Steve Spohn Sheri Chuck wrote: > Hi all. > > I am not part of your group. but I do have a few questions???? > > 1. Have any of you purchased My Football Game???? > > The reason I asked is that I have invested 600K in making this game > as accessible as any game ever developed and to my knowledge NOT ONE > OF YOU HAVE PURCHASED IT > > 2. You all love to write these email's either complaining or bitching > about main stream developers but yet when they (EA & Vtree) develop a > game, none of you have said 1 word about it. > > > Here's the long and short of it. > > > I have been reading your emails for 6 months now and for the most > part outside of reading you bullshit emails complaining about video > game developers NOT ONE ONE OF YOU have purchased or reviewed "MY > FOOTBALL GAME" which is by far and away a video game with everything > designed into it with what"YOU GUYS" complain about that main stream > developers don't do. > > > So "IF YOU GUYS WON'T SPEND 40.00 BUCKS to support a company that is > doing more than "WHAT YOU ARE DOING" shut the hell up and disband this > group because besides writing "EMAILS" complaining about developers > you guys "DO ABSOLUTELY NOTHING" to support the people who are > spending their money to "ACTUALLY HELP" special needs individuals to > enjoy video gaming. > > I DARE ONE OF YOU TO DISPUTE WHAT I HAVE SAID ABOVE. YOU LOVE YOUR > EMAIL'S BUT DO NOTHING TO SUPPORT THE COMPANIES THAT ARE SPENDING > THEIR MONEY TO ACTUALLY IMPROVE THE LIVES OF SPECIAL NEEDS INDIVIDUALS > > Sincerely, > Chuck Bergen > President > VTree LLC > ------------------------------------------------------------------------ > > > > cess] Judge Tosses Blind Gamer's Suit vs. Sony > > Maybe it's time for my petition that I wrote to finally be put into play? > > I've always wanted to bring that back in to this group. > > Now that it's heated again at least in me, LOL, I might have the > energy for it. > > Robert > > > > ------------------------------------------------------------------------ > > *From:* games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] *On Behalf Of *sheryl Flynn > *Sent:* Saturday, February 27, 2010 6:37 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony > > > > universal design? > > some of us are trying really hard to make great games that folks with > disabilities will enjoy...its hard, but we are passionate and won't > stop until there is a world wide effort to make great games that folks > with all kinds of abilities will enjoy! > > hugs > > > > *~Sheryl Flynn PT, PhD* > > > > > > *CONFIDENTIALITY NOTICE: * > > This e-mail communication and any attachments may contain confidential > and privileged information for the use of the designated recipients. > If you are not the intended recipient, (or authorized to receive for > the recipient) you are hereby notified that you have received this > communication in error and that any review,disclosure, > dissemination,distribution or copying of it or its contents is > prohibited. If you have received this communication in error, please > destroy all copies of this communication and any attachments and > contact the sender by reply e-mail or telephone 310.913.5707. > > > > > > ------------------------------------------------------------------------ > > *From:* Robert Florio > *To:* IGDA Games Accessibility SIG Mailing List > *Sent:* Sat, February 27, 2010 2:07:25 PM > *Subject:* Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony > > Thanks John and Janet I agree with what you guys say. It's just > frustrating. From the years I have been involved with the special > interest > group, with Michelle, creating my documentary I created called Robert > Florio: a New Way to Live, my game design degree, I think by now there > should be a wide range knowledge meant by developers and producers. > > I think if they would at least come out publicly and say, we > understand the > struggle, we are humans too, and maybe created like a summit like what > president of vomited the other day with Democrats and Republicans > broadcast > live for six hours for the health-care bill. That's just an idea. > > To me it is a philosophical issue now not anymore a technical or economic > issue. Believe me I know the technical and economic problems. Like John > was saying, we wouldn't be profitable for a developer to make an > accessible > game, denying it to the people who already buy the game in a way I guess. > > But I believe the issue is, philosophical. I don't think any human being > would deny the fact that videogames are in the world's greatest > congressman > for entertaining our physical needs. If I can see, if I can't hear or > move, > actually I can't move a lot, that does not mean it shouldn't be > marketed to > me. Why is it we are so far away from people actually using common sense? > Is this part of humanity completely gone? Why is it we get it but no one > else does? In any answers, I shouldn't be grasping for questions but > you're > right John, we are doing a lot. > > Reiterating, I just want the big names, Sony, Nintendo, Microsoft, and > say, > we hear you loud and clear. Then what? Then they don't do anything about > it that would look bad maybe that's why they came admit it.lol > > Thanks > Robert Florio > www.RobertFlorio.com > > > > -----Original Message----- > From: games_access-bounces at igda.org > > [mailto:games_access-bounces at igda.org > ] > On Behalf Of John Bannick > Sent: Saturday, February 27, 2010 4:30 PM > To: games_access at igda.org > Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony > > Folks, > > There is a middle way. > ADA requires "reasonable accommodation" > Some games cannot be made accessible to a particular need. > Just as some jobs cannot be made accessible to a particular need. > > The judge could have required that Sony put into place a program that at > least attempted ADA compliance. > For example, applying VPAT > (http://www.itic.org/resources/voluntary-product-accessibility-template-vpat > /) > and explaining why items were not VPAT compliant. > > Thus, a spelling bee game could not reasonably be made blind-accessible. > One of Jim Kitchen's audio games could not reasonably be made > deaf-accessible. > Nor could a musical game requiring chords reasonably be made one-switch > accessible. > (Forgive me Barrie, Mark, etc. if it's been done.) > > Reasonable meaning without major changes, possibly changing the nature > of the game. > Reasonable could also include economic viability. > > Furthermore, and significantly, If adding ADA compliance, or a specific > remediation, would add cost such as to make a game unprofitable, then by > definition it is not reasonable, in that it denies the game to those not > requiring that accommodation. Mark's point exactly, I think. > > What that requirement would do is inject the accessibility issue into > the developers' business process. Not a bad thing. > > Robert's anger is understandable. > And I'm leery of government intervention, especially in anything that > could be close to censorship, or is economically unviable, as were price > controls. > But VPAT's being applied to general software; ESRB is being applied to > games. > > Perhaps the judge could have applied a middle way. > > In any event, what this SIG is doing, and the individual efforts of > Mark, Barrie, Brian, Dark, Robert, and others is making a difference in > the developer community. > Developers, some at least, are more aware of accessibility needs. > Some are actually making specific changes (Niels Bauer games and some of > the folks Mark and Barrie work with come to mind.) > It ain't perfect; it ain't enough. But it is progress. > > John > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > ------------------------------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- *Sheri Rubin* CEO and Founder *Design Direct Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From chuck at vtreellc.com Sun Feb 28 01:46:51 2010 From: chuck at vtreellc.com (Chuck) Date: Sun, 28 Feb 2010 01:46:51 -0500 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Message-ID: <134696c6$5239e95d$3036a4d1$@com> No offense, but I know about "Ablegamers" review and it generated not "1" purchase. So again I ask YOU and the rest of your group 'WHAT IS IT YOU WANT" When someone puts their money where their mouth is and does everything they can to bring video gaming to individuals with special needs "WHERE IS YOUR GROUP" to support this product???? PLEASE ANSWER THIS QUESTIONS?????? NOT ONE OF YOU HAVE PURCHASED THIS PRODUCT. PROVE ME WRONG ---------------------------------------- From: "Sheri Rubin" Sent: Sunday, February 28, 2010 1:27 AM To: Chuck at vtreellc.com, games_access at igda.org Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony I can't say anything about purchasing but if you have been on here for 6 months you will notice that in December the "review" on AbleGamers was mentioned: ---- Original message ---- >Date: Thu, 24 Dec 2009 23:12:10 -0500 >From: "Steven Spohn" >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide >To: , "'IGDA Games Accessibility SIG Mailing List'" > >Hi Josh, > >AbleGamers did a exclusive on the game which you can see here >http://www.ablegamers.com/game-news/my-football-game-and-they-said-it-could - >not-be-done.html - if you need more specifics email Mark Barlet. He >personally worked with the creators. > >Steve Spohn Sheri Chuck wrote: Hi all. I am not part of your group. but I do have a few questions???? 1. Have any of you purchased My Football Game???? The reason I asked is that I have invested 600K in making this game as accessible as any game ever developed and to my knowledge NOT ONE OF YOU HAVE PURCHASED IT 2. You all love to write these email's either complaining or bitching about main stream developers but yet when they (EA & Vtree) develop a game, none of you have said 1 word about it. Here's the long and short of it. I have been reading your emails for 6 months now and for the most part outside of reading you bullshit emails complaining about video game developers NOT ONE ONE OF YOU have purchased or reviewed "MY FOOTBALL GAME" which is by far and away a video game with everything designed into it with what"YOU GUYS" complain about that main stream developers don't do. So "IF YOU GUYS WON'T SPEND 40.00 BUCKS to support a company that is doing more than "WHAT YOU ARE DOING" shut the hell up and disband this group because besides writing "EMAILS" complaining about developers you guys "DO ABSOLUTELY NOTHING" to support the people who are spending their money to "ACTUALLY HELP" special needs individuals to enjoy video gaming. I DARE ONE OF YOU TO DISPUTE WHAT I HAVE SAID ABOVE. YOU LOVE YOUR EMAIL'S BUT DO NOTHING TO SUPPORT THE COMPANIES THAT ARE SPENDING THEIR MONEY TO ACTUALLY IMPROVE THE LIVES OF SPECIAL NEEDS INDIVIDUALS Sincerely, Chuck Bergen President VTree LLC ---------------------------------------- cess] Judge Tosses Blind Gamer's Suit vs. Sony Maybe it's time for my petition that I wrote to finally be put into play? I've always wanted to bring that back in to this group. Now that it's heated again at least in me, LOL, I might have the energy for it. Robert ---------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of sheryl Flynn Sent: Saturday, February 27, 2010 6:37 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony universal design? some of us are trying really hard to make great games that folks with disabilities will enjoy...its hard, but we are passionate and won't stop until there is a world wide effort to make great games that folks with all kinds of abilities will enjoy! hugs ~Sheryl Flynn PT, PhD CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707 . ---------------------------------------- From: Robert Florio To: IGDA Games Accessibility SIG Mailing List Sent: Sat, February 27, 2010 2:07:25 PM Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Thanks John and Janet I agree with what you guys say. It's just frustrating. From the years I have been involved with the special interest group, with Michelle, creating my documentary I created called Robert Florio: a New Way to Live, my game design degree, I think by now there should be a wide range knowledge meant by developers and producers. I think if they would at least come out publicly and say, we understand the struggle, we are humans too, and maybe created like a summit like what president of vomited the other day with Democrats and Republicans broadcast live for six hours for the health-care bill. That's just an idea. To me it is a philosophical issue now not anymore a technical or economic issue. Believe me I know the technical and economic problems. Like John was saying, we wouldn't be profitable for a developer to make an accessible game, denying it to the people who already buy the game in a way I guess. But I believe the issue is, philosophical. I don't think any human being would deny the fact that videogames are in the world's greatest congressman for entertaining our physical needs. If I can see, if I can't hear or move, actually I can't move a lot, that does not mean it shouldn't be marketed to me. Why is it we are so far away from people actually using common sense? Is this part of humanity completely gone? Why is it we get it but no one else does? In any answers, I shouldn't be grasping for questions but you're right John, we are doing a lot. Reiterating, I just want the big names, Sony, Nintendo, Microsoft, and say, we hear you loud and clear. Then what? Then they don't do anything about it that would look bad maybe that's why they came admit it.lol Thanks Robert Florio www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Saturday, February 27, 2010 4:30 PM To: games_access at igda.org Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Folks, There is a middle way. ADA requires "reasonable accommodation" Some games cannot be made accessible to a particular need. Just as some jobs cannot be made accessible to a particular need. The judge could have required that Sony put into place a program that at least attempted ADA compliance. For example, applying VPAT (http://www.itic.org/resources/voluntary-product-accessibility-template-vpat /) and explaining why items were not VPAT compliant. Thus, a spelling bee game could not reasonably be made blind-accessible. One of Jim Kitchen's audio games could not reasonably be made deaf-accessible. Nor could a musical game requiring chords reasonably be made one-switch accessible. (Forgive me Barrie, Mark, etc. if it's been done.) Reasonable meaning without major changes, possibly changing the nature of the game. Reasonable could also include economic viability. Furthermore, and significantly, If adding ADA compliance, or a specific remediation, would add cost such as to make a game unprofitable, then by definition it is not reasonable, in that it denies the game to those not requiring that accommodation. Mark's point exactly, I think. What that requirement would do is inject the accessibility issue into the developers' business process. Not a bad thing. Robert's anger is understandable. And I'm leery of government intervention, especially in anything that could be close to censorship, or is economically unviable, as were price controls. But VPAT's being applied to general software; ESRB is being applied to games. Perhaps the judge could have applied a middle way. In any event, what this SIG is doing, and the individual efforts of Mark, Barrie, Brian, Dark, Robert, and others is making a difference in the developer community. Developers, some at least, are more aware of accessibility needs. Some are actually making specific changes (Niels Bauer games and some of the folks Mark and Barrie work with come to mind.) It ain't perfect; it ain't enough. But it is progress. John _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- Sheri Rubin CEO and Founder Design Direct Deliver Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From foreversublime at hotmail.com Sun Feb 28 02:33:04 2010 From: foreversublime at hotmail.com (Matt Troup) Date: Sat, 27 Feb 2010 23:33:04 -0800 Subject: [games_access] Chuck's new thread In-Reply-To: <134696c6$5239e95d$3036a4d1$@com> References: <134696c6$5239e95d$3036a4d1$@com> Message-ID: 1. What is it I want? A game that interests me. . . usually not a football game. If it is a football game, here are the three I've found interesting, only one of which I bought new, and none of which I now own: Super Tecmo Bowl Mutant League Football Blitz I think a lot of similarities can be drawn between those 3 football games that are different than most. As a non-core-market football game non-purchaser, my opinion on what type of football game matters that much less, especially after the game has been developed. 2. I'll support (purchase or share) a product if I like it or if someone else would benefit from knowing of it. I have no agenda, as a member of this mailing list, to support every or any accessible product. Nor do I believe anyone on this mailing list has the agenda to support one another with blind faith. 3. If it's any consolation, I don't believe I've purchased any games this year. . . because all of my money is going where my mouth is. Game dev. Aside: I didn't understand this was an actual/outside product until Sheri's response. The title of the game is awkward. I saw the thread long ago, and thought it was a game Steve Spohn made because in the email he wrote he said there was a review of "My Football Game". Really uninteresting name to begin with. Regardless, for me to have purchased it I would have had to of known it was a product for purchase. I'm not sure if there was any pre-launch PR circulated from vtree to this mailing list. If there was, I didn't notice it. I've tried to keep these comments as on-point as possible. I have plenty of countering comments, but that's not what was asked. From: Chuck Sent: Saturday, February 27, 2010 10:46 PM To: Sheri Rubin ; games_access at igda.org Cc: chuck at vtreellc.com Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony No offense, but I know about "Ablegamers" review and it generated not "1" purchase. So again I ask YOU and the rest of your group 'WHAT IS IT YOU WANT" When someone puts their money where their mouth is and does everything they can to bring video gaming to individuals with special needs "WHERE IS YOUR GROUP" to support this product???? PLEASE ANSWER THIS QUESTIONS?????? NOT ONE OF YOU HAVE PURCHASED THIS PRODUCT. PROVE ME WRONG -------------------------------------------------------------------------------- From: "Sheri Rubin" Sent: Sunday, February 28, 2010 1:27 AM To: Chuck at vtreellc.com, games_access at igda.org Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony I can't say anything about purchasing but if you have been on here for 6 months you will notice that in December the "review" on AbleGamers was mentioned: ---- Original message ---- >Date: Thu, 24 Dec 2009 23:12:10 -0500 >From: "Steven Spohn" >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide >To: , "'IGDA Games Accessibility SIG Mailing List'" > >Hi Josh, > >AbleGamers did a exclusive on the game which you can see here >http://www.ablegamers.com/game-news/my-football-game-and-they-said-it-could- >not-be-done.html - if you need more specifics email Mark Barlet. He >personally worked with the creators. > >Steve Spohn Sheri Chuck wrote: Hi all. I am not part of your group. but I do have a few questions???? 1. Have any of you purchased My Football Game???? The reason I asked is that I have invested 600K in making this game as accessible as any game ever developed and to my knowledge NOT ONE OF YOU HAVE PURCHASED IT 2. You all love to write these email's either complaining or bitching about main stream developers but yet when they (EA & Vtree) develop a game, none of you have said 1 word about it. Here's the long and short of it. I have been reading your emails for 6 months now and for the most part outside of reading you bullshit emails complaining about video game developers NOT ONE ONE OF YOU have purchased or reviewed "MY FOOTBALL GAME" which is by far and away a video game with everything designed into it with what"YOU GUYS" complain about that main stream developers don't do. So "IF YOU GUYS WON'T SPEND 40.00 BUCKS to support a company that is doing more than "WHAT YOU ARE DOING" shut the hell up and disband this group because besides writing "EMAILS" complaining about developers you guys "DO ABSOLUTELY NOTHING" to support the people who are spending their money to "ACTUALLY HELP" special needs individuals to enjoy video gaming. I DARE ONE OF YOU TO DISPUTE WHAT I HAVE SAID ABOVE. YOU LOVE YOUR EMAIL'S BUT DO NOTHING TO SUPPORT THE COMPANIES THAT ARE SPENDING THEIR MONEY TO ACTUALLY IMPROVE THE LIVES OF SPECIAL NEEDS INDIVIDUALS Sincerely, Chuck Bergen President VTree LLC ------------------------------------------------------------------------------ cess] Judge Tosses Blind Gamer's Suit vs. Sony Maybe it's time for my petition that I wrote to finally be put into play? I've always wanted to bring that back in to this group. Now that it's heated again at least in me, LOL, I might have the energy for it. Robert ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of sheryl Flynn Sent: Saturday, February 27, 2010 6:37 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony universal design? some of us are trying really hard to make great games that folks with disabilities will enjoy...its hard, but we are passionate and won't stop until there is a world wide effort to make great games that folks with all kinds of abilities will enjoy! hugs ~Sheryl Flynn PT, PhD CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ------------------------------------------------------------------------------ From: Robert Florio To: IGDA Games Accessibility SIG Mailing List Sent: Sat, February 27, 2010 2:07:25 PM Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Thanks John and Janet I agree with what you guys say. It's just frustrating. From the years I have been involved with the special interest group, with Michelle, creating my documentary I created called Robert Florio: a New Way to Live, my game design degree, I think by now there should be a wide range knowledge meant by developers and producers. I think if they would at least come out publicly and say, we understand the struggle, we are humans too, and maybe created like a summit like what president of vomited the other day with Democrats and Republicans broadcast live for six hours for the health-care bill. That's just an idea. To me it is a philosophical issue now not anymore a technical or economic issue. Believe me I know the technical and economic problems. Like John was saying, we wouldn't be profitable for a developer to make an accessible game, denying it to the people who already buy the game in a way I guess. But I believe the issue is, philosophical. I don't think any human being would deny the fact that videogames are in the world's greatest congressman for entertaining our physical needs. If I can see, if I can't hear or move, actually I can't move a lot, that does not mean it shouldn't be marketed to me. Why is it we are so far away from people actually using common sense? Is this part of humanity completely gone? Why is it we get it but no one else does? In any answers, I shouldn't be grasping for questions but you're right John, we are doing a lot. Reiterating, I just want the big names, Sony, Nintendo, Microsoft, and say, we hear you loud and clear. Then what? Then they don't do anything about it that would look bad maybe that's why they came admit it.lol Thanks Robert Florio www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Saturday, February 27, 2010 4:30 PM To: games_access at igda.org Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Folks, There is a middle way. ADA requires "reasonable accommodation" Some games cannot be made accessible to a particular need. Just as some jobs cannot be made accessible to a particular need. The judge could have required that Sony put into place a program that at least attempted ADA compliance. For example, applying VPAT (http://www.itic.org/resources/voluntary-product-accessibility-template-vpat /) and explaining why items were not VPAT compliant. Thus, a spelling bee game could not reasonably be made blind-accessible. One of Jim Kitchen's audio games could not reasonably be made deaf-accessible. Nor could a musical game requiring chords reasonably be made one-switch accessible. (Forgive me Barrie, Mark, etc. if it's been done.) Reasonable meaning without major changes, possibly changing the nature of the game. Reasonable could also include economic viability. Furthermore, and significantly, If adding ADA compliance, or a specific remediation, would add cost such as to make a game unprofitable, then by definition it is not reasonable, in that it denies the game to those not requiring that accommodation. Mark's point exactly, I think. What that requirement would do is inject the accessibility issue into the developers' business process. Not a bad thing. Robert's anger is understandable. And I'm leery of government intervention, especially in anything that could be close to censorship, or is economically unviable, as were price controls. But VPAT's being applied to general software; ESRB is being applied to games. Perhaps the judge could have applied a middle way. In any event, what this SIG is doing, and the individual efforts of Mark, Barrie, Brian, Dark, Robert, and others is making a difference in the developer community. Developers, some at least, are more aware of accessibility needs. Some are actually making specific changes (Niels Bauer games and some of the folks Mark and Barrie work with come to mind.) It ain't perfect; it ain't enough. But it is progress. John _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- Sheri Rubin CEO and Founder Design Direct Deliver Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Sun Feb 28 05:33:22 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sun, 28 Feb 2010 10:33:22 -0000 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony In-Reply-To: <134696c6$5239e95d$3036a4d1$@com> References: <134696c6$5239e95d$3036a4d1$@com> Message-ID: <04D438897D6842788531B049D191FBBD@OneSwitchPC> Hi Chuck, I think we have failed to back up your game at the GASIG, so personally, I'm very sorry for that. When I first became aware of the story, it was through AbleGamers being all over it. Perhaps at the time I was in a state of mind to feel that they had covered it well enough, and that I didn't want to be accused of pinching their story. That sounds silly now I realise. >From a personal stand-point, I do spend a fair bit of money buying controllers and games that are deemed to be accessible. Coming from the UK where there is little interest in American Football, unsurprisingly the game is just not my cup of tea. If it had a one-switch mode I'd most likely have bought it though. Maybe a few complimentary review / demo copies would have seen you receive extra support? None of us are getting paid for our GASIG efforts, so our time given is for our belief in wanting to see more accessible games out there. We don't always get it right. As you will hopefully recall, I did e-mail you with interest about your My Golf game, with some straight-forward accessibility ideas that would improve things. Despite what you may think this is support. The various web-sites out there are support (http://switchgaming.blogspot.com/2009/07/game-accessibility-sites.html). The mailing list does help to get info out there. Support isn't solely financial. Looking at your site again (http://www.vtreellc.com/) My Football Game does sound like it has some really good accessibility features. Maybe "everyone can play" is a bit of a steep claim, but nonetheless you've obviously made some huge efforts. Again, I don't think we've supported you as well as we should have. Why not contact SpecialEffect's GameBase (www.gamebase.info) which didn't exist when you were first promoting your game? I'm sure they would support you (especially if you'd send them a free trial copy) and likely knock up a YouTube video as well if you asked them which you could use on-site? Like AbleGamers, I can't guarantee any sales, but I'd be happy to review a copy at the GASIG Blog. I really hope that you're not too disheartened with the field of Game Accessibility, as people like you are making a real difference. Maybe though if you'd written that you'd appreciate some extra help, you'd have got it earlier? Barrie www.OneSwitch.org.uk From: Chuck Sent: Sunday, February 28, 2010 6:46 AM To: Sheri Rubin ; games_access at igda.org Cc: chuck at vtreellc.com Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony No offense, but I know about "Ablegamers" review and it generated not "1" purchase. So again I ask YOU and the rest of your group 'WHAT IS IT YOU WANT" When someone puts their money where their mouth is and does everything they can to bring video gaming to individuals with special needs "WHERE IS YOUR GROUP" to support this product???? PLEASE ANSWER THIS QUESTIONS?????? NOT ONE OF YOU HAVE PURCHASED THIS PRODUCT. PROVE ME WRONG -------------------------------------------------------------------------------- From: "Sheri Rubin" Sent: Sunday, February 28, 2010 1:27 AM To: Chuck at vtreellc.com, games_access at igda.org Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony I can't say anything about purchasing but if you have been on here for 6 months you will notice that in December the "review" on AbleGamers was mentioned: ---- Original message ---- >Date: Thu, 24 Dec 2009 23:12:10 -0500 >From: "Steven Spohn" >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide >To: , "'IGDA Games Accessibility SIG Mailing List'" > >Hi Josh, > >AbleGamers did a exclusive on the game which you can see here >http://www.ablegamers.com/game-news/my-football-game-and-they-said-it-could- >not-be-done.html - if you need more specifics email Mark Barlet. He >personally worked with the creators. > >Steve Spohn Sheri Chuck wrote: Hi all. I am not part of your group. but I do have a few questions???? 1. Have any of you purchased My Football Game???? The reason I asked is that I have invested 600K in making this game as accessible as any game ever developed and to my knowledge NOT ONE OF YOU HAVE PURCHASED IT 2. You all love to write these email's either complaining or bitching about main stream developers but yet when they (EA & Vtree) develop a game, none of you have said 1 word about it. Here's the long and short of it. I have been reading your emails for 6 months now and for the most part outside of reading you bullshit emails complaining about video game developers NOT ONE ONE OF YOU have purchased or reviewed "MY FOOTBALL GAME" which is by far and away a video game with everything designed into it with what"YOU GUYS" complain about that main stream developers don't do. So "IF YOU GUYS WON'T SPEND 40.00 BUCKS to support a company that is doing more than "WHAT YOU ARE DOING" shut the hell up and disband this group because besides writing "EMAILS" complaining about developers you guys "DO ABSOLUTELY NOTHING" to support the people who are spending their money to "ACTUALLY HELP" special needs individuals to enjoy video gaming. I DARE ONE OF YOU TO DISPUTE WHAT I HAVE SAID ABOVE. YOU LOVE YOUR EMAIL'S BUT DO NOTHING TO SUPPORT THE COMPANIES THAT ARE SPENDING THEIR MONEY TO ACTUALLY IMPROVE THE LIVES OF SPECIAL NEEDS INDIVIDUALS Sincerely, Chuck Bergen President VTree LLC ------------------------------------------------------------------------------ cess] Judge Tosses Blind Gamer's Suit vs. Sony Maybe it's time for my petition that I wrote to finally be put into play? I've always wanted to bring that back in to this group. Now that it's heated again at least in me, LOL, I might have the energy for it. Robert ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of sheryl Flynn Sent: Saturday, February 27, 2010 6:37 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony universal design? some of us are trying really hard to make great games that folks with disabilities will enjoy...its hard, but we are passionate and won't stop until there is a world wide effort to make great games that folks with all kinds of abilities will enjoy! hugs ~Sheryl Flynn PT, PhD CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ------------------------------------------------------------------------------ From: Robert Florio To: IGDA Games Accessibility SIG Mailing List Sent: Sat, February 27, 2010 2:07:25 PM Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Thanks John and Janet I agree with what you guys say. It's just frustrating. From the years I have been involved with the special interest group, with Michelle, creating my documentary I created called Robert Florio: a New Way to Live, my game design degree, I think by now there should be a wide range knowledge meant by developers and producers. I think if they would at least come out publicly and say, we understand the struggle, we are humans too, and maybe created like a summit like what president of vomited the other day with Democrats and Republicans broadcast live for six hours for the health-care bill. That's just an idea. To me it is a philosophical issue now not anymore a technical or economic issue. Believe me I know the technical and economic problems. Like John was saying, we wouldn't be profitable for a developer to make an accessible game, denying it to the people who already buy the game in a way I guess. But I believe the issue is, philosophical. I don't think any human being would deny the fact that videogames are in the world's greatest congressman for entertaining our physical needs. If I can see, if I can't hear or move, actually I can't move a lot, that does not mean it shouldn't be marketed to me. Why is it we are so far away from people actually using common sense? Is this part of humanity completely gone? Why is it we get it but no one else does? In any answers, I shouldn't be grasping for questions but you're right John, we are doing a lot. Reiterating, I just want the big names, Sony, Nintendo, Microsoft, and say, we hear you loud and clear. Then what? Then they don't do anything about it that would look bad maybe that's why they came admit it.lol Thanks Robert Florio www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Saturday, February 27, 2010 4:30 PM To: games_access at igda.org Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Folks, There is a middle way. ADA requires "reasonable accommodation" Some games cannot be made accessible to a particular need. Just as some jobs cannot be made accessible to a particular need. The judge could have required that Sony put into place a program that at least attempted ADA compliance. For example, applying VPAT (http://www.itic.org/resources/voluntary-product-accessibility-template-vpat /) and explaining why items were not VPAT compliant. Thus, a spelling bee game could not reasonably be made blind-accessible. One of Jim Kitchen's audio games could not reasonably be made deaf-accessible. Nor could a musical game requiring chords reasonably be made one-switch accessible. (Forgive me Barrie, Mark, etc. if it's been done.) Reasonable meaning without major changes, possibly changing the nature of the game. Reasonable could also include economic viability. Furthermore, and significantly, If adding ADA compliance, or a specific remediation, would add cost such as to make a game unprofitable, then by definition it is not reasonable, in that it denies the game to those not requiring that accommodation. Mark's point exactly, I think. What that requirement would do is inject the accessibility issue into the developers' business process. Not a bad thing. Robert's anger is understandable. And I'm leery of government intervention, especially in anything that could be close to censorship, or is economically unviable, as were price controls. But VPAT's being applied to general software; ESRB is being applied to games. Perhaps the judge could have applied a middle way. In any event, what this SIG is doing, and the individual efforts of Mark, Barrie, Brian, Dark, Robert, and others is making a difference in the developer community. Developers, some at least, are more aware of accessibility needs. Some are actually making specific changes (Niels Bauer games and some of the folks Mark and Barrie work with come to mind.) It ain't perfect; it ain't enough. But it is progress. John _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- Sheri Rubin CEO and Founder Design Direct Deliver Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Sun Feb 28 11:01:04 2010 From: mark at ablegamers.com (Mark Barlet) Date: Sun, 28 Feb 2010 11:01:04 -0500 Subject: [games_access] I'm out - enjoy the quilting bee. Message-ID: <191870b71002280801u5a026663pc14328cc96b0dc53@mail.gmail.com> Barrie, I think Chuck has hit it right on the head. If I recall even John Bannick a few months ago pointed out the need to support these makers of games, and called out My Football Game in his example of SUPPORTING THOSE THAT ARE DOING. It is only when someone calls this group in it that a people spin into action. Frankly, this group has taken the wins of AbleGamers and chastised us for our "approach" and "tactics" and yet I dare say that the rag tag team over at AbleGamers had more collective "wins" for accessibility in 2009 than this group has had in 8 years? This group is still shopping the same GDC talks that they gave 5 years ago. Hell one of them is talking about wins in a mainstream game that you can now download for free because it is so old. When I joined this group a few years ago I thought I had reached into a team that was really working towards a cause, a cause that is real to me because I am disabled, my best friends are disabled, my sister is disabled, but I quickly realized that it was every man for himself, and the only cause was sitting around talking about things and shit on people that are doing something about game accessibility that really changed peoples lives. I was told not to post my shit to this group while others were linkbombing the crap out of the list. AbleGamers was writing original content, developer interviews, and so on, while the rest of you were talking about how great it would be if we could talk to developers. I know of only 4 people on this list that are even member of AbleGamers. Hell some of the people on this list have actively been trying to destroy AbleGamers (they know who they are). so to me a few of you have "credibility issues" when it comes to game accessibility. Want an example of a GA-SIG FAIL? I asked this group the other day what questions you would want answered if I posted it to 60 to 80 people working with games in health care. You know how many questions I got? NOT ONE. In all this group of people that "care" for game accessibility not one. (I know that some on this group will be some of those pros at Game Accessibility Day, but many will not) So I can understand Chuck's frustration. So I say all that to say this... I am going to leave this SIG, it is a waste of time, and time is something I frankly do not have a lot of given that AbleGamers is busy advancing game accessibility and not sitting around and talking about it. I have Game Accessibility Day to prep for and Games for Health and the LAUNCH of the AbleGamers Foundation Accessibility HUB in Chicago in June, a white paper 7-128 and AbleGamers is producing to proof and add my part to, oh and I have a full time job that has nothing to do with any of this! If there is anyone who really gives a crap about game accessibility needs me, you know where I am. I think that I have proven that time and time again that i am for the cause. Self promoter, you bet, proud of what The AbleGamers Foundation is doing, hell yah! I know many people personally from this group, John, Barrie, Brian, Nat, Dr. Flynn (not sure your new last name), in fact all of you are welcome to keep knowing me and I look forward to still working with you, but this list is a waste of time. You are welcome to visit and participate in http://www.gameaccessibility.org (I set the site up for the SIG, but none of you came to help, so AGF just took it) or http://www.ablegamers.com and even the new Serious Games site we are going to be launching soon. Mark Barlet President and CEO The AbleGamers Foundation mark at ablegamers.com -- The AbleGamers Foundation is a 501(c)(3) public charity that advocates for greater accessibility in the digital entertainment space. Visit our site, http://www.ablegamers.org From javier.mairena at gmail.com Sun Feb 28 11:28:40 2010 From: javier.mairena at gmail.com (Javier) Date: Sun, 28 Feb 2010 17:28:40 +0100 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony In-Reply-To: <134696c6$5239e95d$3036a4d1$@com> References: <134696c6$5239e95d$3036a4d1$@com> Message-ID: Hi Chuck, Were are not here to support economically a product, this is a small e-mail list, if all of we buy the game you still have the same problem. We are here for some other reasons like show works like this game in ours webs, like ablegamers did, and then maybe readers will by it. We are also to work in other ways to make accessibility grow in videogames, with so simple things like saying people that it is possible. There a lot of developers that never think about accessibility, and a lot of disabled people that dont know that your game exist, also disabled people that dont know ours webs exist. In my personal spanish (www.videojuegosaccesibles.es) web I dont make money, and I spend time doing articles for free, the only way i can help you is writting about your game but I'm sorry I can't spend 40$ on it of my own money now. Send me a Demo version or something like that to try it, if you want. Greetings. Javier Mairena. 2010/2/28 Chuck > No offense, but I know about "Ablegamers" review and it generated *not "1" > purchase.* So again I ask YOU and the rest of your group 'WHAT IS IT YOU > WANT" When someone puts their money where their mouth is and does > everything they can to bring video gaming to individuals with special needs > "WHERE IS YOUR GROUP" to support this product???? PLEASE ANSWER THIS > QUESTIONS??????* NOT ONE OF YOU HAVE PURCHASED THIS PRODUCT. PROVE ME > WRONG > * > > > ------------------------------ > *From*: "Sheri Rubin" > *Sent*: Sunday, February 28, 2010 1:27 AM > *To*: Chuck at vtreellc.com, games_access at igda.org > > *Subject*: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony > > > I can't say anything about purchasing but if you have been on here for 6 > months you will notice that in December the "review" on AbleGamers was > mentioned: > > ---- Original message ---- > > >Date: Thu, 24 Dec 2009 23:12:10 -0500>From: "Steven Spohn" >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide >To: , "'IGDA Games Accessibility SIG Mailing List'" >>Hi Josh,>>AbleGamers did a exclusive on the game which you can see here>http://www.ablegamers.com/game-news/my-football-game-and-they-said-it-could->not-be-done.html - if you need more specifics email Mark Barlet. He>personally worked with the creators. >>Steve Spohn > > > Sheri > > > Chuck wrote: > > Hi all. > > I am not part of your group. but I do have a few questions???? > > 1. Have any of you purchased My Football Game???? > > The reason I asked is that I have invested 600K in making this game as > accessible as any game ever developed and to my knowledge NOT ONE OF YOU > HAVE PURCHASED IT > > 2. You all love to write these email's either complaining or bitching about > main stream developers but yet when they (EA & Vtree) develop a game, none > of you have said 1 word about it. > > > Here's the long and short of it. > > > I have been reading your emails for 6 months now and for the most part > outside of reading you bullshit emails complaining about video game > developers NOT ONE ONE OF YOU have purchased or reviewed "MY FOOTBALL GAME" > which is by far and away a video game with everything designed into it with > what"YOU GUYS" complain about that main stream developers don't do. > > > So "IF YOU GUYS WON'T SPEND 40.00 BUCKS to support a company that is doing > more than "WHAT YOU ARE DOING" shut the hell up and disband this group > because besides writing "EMAILS" complaining about developers you guys "DO > ABSOLUTELY NOTHING" to support the people who are spending their money to > "ACTUALLY HELP" special needs individuals to enjoy video gaming. > > I DARE ONE OF YOU TO DISPUTE WHAT I HAVE SAID ABOVE. YOU LOVE YOUR EMAIL'S > BUT DO NOTHING TO SUPPORT THE COMPANIES THAT ARE SPENDING THEIR MONEY TO > ACTUALLY IMPROVE THE LIVES OF SPECIAL NEEDS INDIVIDUALS > > Sincerely, > Chuck Bergen > President > VTree LLC > ------------------------------ > > > > cess] Judge Tosses Blind Gamer's Suit vs. Sony > > Maybe it's time for my petition that I wrote to finally be put into play? > > I've always wanted to bring that back in to this group. > > Now that it's heated again at least in me, LOL, I might have the energy for > it. > > Robert > > > ------------------------------ > > *From:* games_access-bounces at igda.org [ > mailto:games_access-bounces at igda.org ] *On > Behalf Of *sheryl Flynn > *Sent:* Saturday, February 27, 2010 6:37 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony > > > > universal design? > > some of us are trying really hard to make great games that folks with > disabilities will enjoy...its hard, but we are passionate and won't stop > until there is a world wide effort to make great games that folks with all > kinds of abilities will enjoy! > > hugs > > > > *~Sheryl Flynn PT, PhD* > > > > > > *CONFIDENTIALITY NOTICE: * > > This e-mail communication and any attachments may contain confidential and > privileged information for the use of the designated recipients. If you are > not the intended recipient, (or authorized to receive for the recipient) you > are hereby notified that you have received this communication in error and > that any review,disclosure, dissemination,distribution or copying of it or > its contents is prohibited. If you have received this communication in > error, please destroy all copies of this communication and any attachments > and contact the sender by reply e-mail or telephone 310.913.5707. > > > > > ------------------------------ > > *From:* Robert Florio > *To:* IGDA Games Accessibility SIG Mailing List > *Sent:* Sat, February 27, 2010 2:07:25 PM > *Subject:* Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony > > Thanks John and Janet I agree with what you guys say. It's just > frustrating. From the years I have been involved with the special interest > group, with Michelle, creating my documentary I created called Robert > Florio: a New Way to Live, my game design degree, I think by now there > should be a wide range knowledge meant by developers and producers. > > I think if they would at least come out publicly and say, we understand the > struggle, we are humans too, and maybe created like a summit like what > president of vomited the other day with Democrats and Republicans broadcast > live for six hours for the health-care bill. That's just an idea. > > To me it is a philosophical issue now not anymore a technical or economic > issue. Believe me I know the technical and economic problems. Like John > was saying, we wouldn't be profitable for a developer to make an accessible > game, denying it to the people who already buy the game in a way I guess. > > But I believe the issue is, philosophical. I don't think any human being > would deny the fact that videogames are in the world's greatest congressman > for entertaining our physical needs. If I can see, if I can't hear or move, > actually I can't move a lot, that does not mean it shouldn't be marketed to > me. Why is it we are so far away from people actually using common sense? > Is this part of humanity completely gone? Why is it we get it but no one > else does? In any answers, I shouldn't be grasping for questions but > you're > right John, we are doing a lot. > > Reiterating, I just want the big names, Sony, Nintendo, Microsoft, and say, > we hear you loud and clear. Then what? Then they don't do anything about > it that would look bad maybe that's why they came admit it.lol > > Thanks > Robert Florio > www.RobertFlorio.com > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of John Bannick > Sent: Saturday, February 27, 2010 4:30 PM > To: games_access at igda.org > Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony > > Folks, > > There is a middle way. > ADA requires "reasonable accommodation" > Some games cannot be made accessible to a particular need. > Just as some jobs cannot be made accessible to a particular need. > > The judge could have required that Sony put into place a program that at > least attempted ADA compliance. > For example, applying VPAT > ( > http://www.itic.org/resources/voluntary-product-accessibility-template-vpat > /) > and explaining why items were not VPAT compliant. > > Thus, a spelling bee game could not reasonably be made blind-accessible. > One of Jim Kitchen's audio games could not reasonably be made > deaf-accessible. > Nor could a musical game requiring chords reasonably be made one-switch > accessible. > (Forgive me Barrie, Mark, etc. if it's been done.) > > Reasonable meaning without major changes, possibly changing the nature > of the game. > Reasonable could also include economic viability. > > Furthermore, and significantly, If adding ADA compliance, or a specific > remediation, would add cost such as to make a game unprofitable, then by > definition it is not reasonable, in that it denies the game to those not > requiring that accommodation. Mark's point exactly, I think. > > What that requirement would do is inject the accessibility issue into > the developers' business process. Not a bad thing. > > Robert's anger is understandable. > And I'm leery of government intervention, especially in anything that > could be close to censorship, or is economically unviable, as were price > controls. > But VPAT's being applied to general software; ESRB is being applied to > games. > > Perhaps the judge could have applied a middle way. > > In any event, what this SIG is doing, and the individual efforts of > Mark, Barrie, Brian, Dark, Robert, and others is making a difference in > the developer community. > Developers, some at least, are more aware of accessibility needs. > Some are actually making specific changes (Niels Bauer games and some of > the folks Mark and Barrie work with come to mind.) > It ain't perfect; it ain't enough. But it is progress. > > John > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > _______________________________________________ > games_access mailing listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_access > > > -- > *Sheri Rubin* > CEO and Founder > > *Design Direct Deliver* > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Feb 28 12:19:32 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 28 Feb 2010 18:19:32 +0100 Subject: [games_access] Marketing, and PR Support In-Reply-To: <04D438897D6842788531B049D191FBBD@OneSwitchPC> References: <134696c6$5239e95d$3036a4d1$@com> <04D438897D6842788531B049D191FBBD@OneSwitchPC> Message-ID: <005a01cab89a$31c922a0$955b67e0$@de> Hi, Oh I did not saw that there was the question for support in PR and Marketing. I can give you the contact data for the person who organize "Silver Gaming" in Germany. In the next meeting (April) they plan to show some senior friendly games. So people can try it out. One of the biggest question often is: Where do I find senior friendly games? This is often a big problem with serious games. Where do I find a game, that I am looking for. I have also another contact who is looking for senior friendly games for his game event. I also would like to try it out and write about it. But study is expensive, so I cannot buy it :-( I tried to write about it, but it was too difficult. I can only write when I know something very well. There is also the possibility to present the game as game accessibility example. On my list are only game over, terrestrial invaders and some audiogames. There is also the possibility to ask the IGDA if they are interested in an article for the newsletter. www.makinggames.de is also looking for interesting articles about games. Did you contact someone from eSport? I can give you also my eSport contact. They are always looking for new type of games. Games for Health Conference could also be very interesting. I do not know much about this and about the condition, but sometimes free copies are available on conferences. I will go to the serious games conferences (on the Cebit next week). At the last silver gaming conference, a company also used it to present the games with free copies. Maybe that would also be useful? Ask for allowance and give someone who goes to a conference some free copies. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Sonntag, 28. Februar 2010 11:33 An: Chuck at vtreellc.com; IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Hi Chuck, I think we have failed to back up your game at the GASIG, so personally, I'm very sorry for that. When I first became aware of the story, it was through AbleGamers being all over it. Perhaps at the time I was in a state of mind to feel that they had covered it well enough, and that I didn't want to be accused of pinching their story. That sounds silly now I realise. >From a personal stand-point, I do spend a fair bit of money buying controllers and games that are deemed to be accessible. Coming from the UK where there is little interest in American Football, unsurprisingly the game is just not my cup of tea. If it had a one-switch mode I'd most likely have bought it though. Maybe a few complimentary review / demo copies would have seen you receive extra support? None of us are getting paid for our GASIG efforts, so our time given is for our belief in wanting to see more accessible games out there. We don't always get it right. As you will hopefully recall, I did e-mail you with interest about your My Golf game, with some straight-forward accessibility ideas that would improve things. Despite what you may think this is support. The various web-sites out there are support (http://switchgaming.blogspot.com/2009/07/game-accessibility-sites.html). The mailing list does help to get info out there. Support isn't solely financial. Looking at your site again (http://www.vtreellc.com/ ) My Football Game does sound like it has some really good accessibility features. Maybe "everyone can play" is a bit of a steep claim, but nonetheless you've obviously made some huge efforts. Again, I don't think we've supported you as well as we should have. Why not contact SpecialEffect's GameBase (www.gamebase.info) which didn't exist when you were first promoting your game? I'm sure they would support you (especially if you'd send them a free trial copy) and likely knock up a YouTube video as well if you asked them which you could use on-site? Like AbleGamers, I can't guarantee any sales, but I'd be happy to review a copy at the GASIG Blog. I really hope that you're not too disheartened with the field of Game Accessibility, as people like you are making a real difference. Maybe though if you'd written that you'd appreciate some extra help, you'd have got it earlier? Barrie www.OneSwitch.org.uk From: Chuck Sent: Sunday, February 28, 2010 6:46 AM To: Sheri Rubin ; games_access at igda.org Cc: chuck at vtreellc.com Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony No offense, but I know about "Ablegamers" review and it generated not "1" purchase. So again I ask YOU and the rest of your group 'WHAT IS IT YOU WANT" When someone puts their money where their mouth is and does everything they can to bring video gaming to individuals with special needs "WHERE IS YOUR GROUP" to support this product???? PLEASE ANSWER THIS QUESTIONS?????? NOT ONE OF YOU HAVE PURCHASED THIS PRODUCT. PROVE ME WRONG ________________________________ From: "Sheri Rubin" Sent: Sunday, February 28, 2010 1:27 AM To: Chuck at vtreellc.com, games_access at igda.org Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony I can't say anything about purchasing but if you have been on here for 6 months you will notice that in December the "review" on AbleGamers was mentioned: ---- Original message ---- >Date: Thu, 24 Dec 2009 23:12:10 -0500 >From: "Steven Spohn" >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide >To: , "'IGDA Games Accessibility SIG Mailing List'" > >Hi Josh, > >AbleGamers did a exclusive on the game which you can see here >http://www.ablegamers.com/game-news/my-football-game-and-they-said-it-could - >not-be-done.html - if you need more specifics email Mark Barlet. He >personally worked with the creators. > >Steve Spohn Sheri Chuck wrote: Hi all. I am not part of your group. but I do have a few questions???? 1. Have any of you purchased My Football Game???? The reason I asked is that I have invested 600K in making this game as accessible as any game ever developed and to my knowledge NOT ONE OF YOU HAVE PURCHASED IT 2. You all love to write these email's either complaining or bitching about main stream developers but yet when they (EA & Vtree) develop a game, none of you have said 1 word about it. Here's the long and short of it. I have been reading your emails for 6 months now and for the most part outside of reading you bullshit emails complaining about video game developers NOT ONE ONE OF YOU have purchased or reviewed "MY FOOTBALL GAME" which is by far and away a video game with everything designed into it with what"YOU GUYS" complain about that main stream developers don't do. So "IF YOU GUYS WON'T SPEND 40.00 BUCKS to support a company that is doing more than "WHAT YOU ARE DOING" shut the hell up and disband this group because besides writing "EMAILS" complaining about developers you guys "DO ABSOLUTELY NOTHING" to support the people who are spending their money to "ACTUALLY HELP" special needs individuals to enjoy video gaming. I DARE ONE OF YOU TO DISPUTE WHAT I HAVE SAID ABOVE. YOU LOVE YOUR EMAIL'S BUT DO NOTHING TO SUPPORT THE COMPANIES THAT ARE SPENDING THEIR MONEY TO ACTUALLY IMPROVE THE LIVES OF SPECIAL NEEDS INDIVIDUALS Sincerely, Chuck Bergen President VTree LLC ________________________________ cess] Judge Tosses Blind Gamer's Suit vs. Sony Maybe it's time for my petition that I wrote to finally be put into play? I've always wanted to bring that back in to this group. Now that it's heated again at least in me, LOL, I might have the energy for it. Robert ________________________________ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of sheryl Flynn Sent: Saturday, February 27, 2010 6:37 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony universal design? some of us are trying really hard to make great games that folks with disabilities will enjoy...its hard, but we are passionate and won't stop until there is a world wide effort to make great games that folks with all kinds of abilities will enjoy! hugs ~Sheryl Flynn PT, PhD CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Robert Florio To: IGDA Games Accessibility SIG Mailing List Sent: Sat, February 27, 2010 2:07:25 PM Subject: Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Thanks John and Janet I agree with what you guys say. It's just frustrating. From the years I have been involved with the special interest group, with Michelle, creating my documentary I created called Robert Florio: a New Way to Live, my game design degree, I think by now there should be a wide range knowledge meant by developers and producers. I think if they would at least come out publicly and say, we understand the struggle, we are humans too, and maybe created like a summit like what president of vomited the other day with Democrats and Republicans broadcast live for six hours for the health-care bill. That's just an idea. To me it is a philosophical issue now not anymore a technical or economic issue. Believe me I know the technical and economic problems. Like John was saying, we wouldn't be profitable for a developer to make an accessible game, denying it to the people who already buy the game in a way I guess. But I believe the issue is, philosophical. I don't think any human being would deny the fact that videogames are in the world's greatest congressman for entertaining our physical needs. If I can see, if I can't hear or move, actually I can't move a lot, that does not mean it shouldn't be marketed to me. Why is it we are so far away from people actually using common sense? Is this part of humanity completely gone? Why is it we get it but no one else does? In any answers, I shouldn't be grasping for questions but you're right John, we are doing a lot. Reiterating, I just want the big names, Sony, Nintendo, Microsoft, and say, we hear you loud and clear. Then what? Then they don't do anything about it that would look bad maybe that's why they came admit it.lol Thanks Robert Florio www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Saturday, February 27, 2010 4:30 PM To: games_access at igda.org Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Folks, There is a middle way. ADA requires "reasonable accommodation" Some games cannot be made accessible to a particular need. Just as some jobs cannot be made accessible to a particular need. The judge could have required that Sony put into place a program that at least attempted ADA compliance. For example, applying VPAT (http://www.itic.org/resources/voluntary-product-accessibility-template-vpat /) and explaining why items were not VPAT compliant. Thus, a spelling bee game could not reasonably be made blind-accessible. One of Jim Kitchen's audio games could not reasonably be made deaf-accessible. Nor could a musical game requiring chords reasonably be made one-switch accessible. (Forgive me Barrie, Mark, etc. if it's been done.) Reasonable meaning without major changes, possibly changing the nature of the game. Reasonable could also include economic viability. Furthermore, and significantly, If adding ADA compliance, or a specific remediation, would add cost such as to make a game unprofitable, then by definition it is not reasonable, in that it denies the game to those not requiring that accommodation. Mark's point exactly, I think. What that requirement would do is inject the accessibility issue into the developers' business process. Not a bad thing. Robert's anger is understandable. And I'm leery of government intervention, especially in anything that could be close to censorship, or is economically unviable, as were price controls. But VPAT's being applied to general software; ESRB is being applied to games. Perhaps the judge could have applied a middle way. In any event, what this SIG is doing, and the individual efforts of Mark, Barrie, Brian, Dark, Robert, and others is making a difference in the developer community. Developers, some at least, are more aware of accessibility needs. Some are actually making specific changes (Niels Bauer games and some of the folks Mark and Barrie work with come to mind.) It ain't perfect; it ain't enough. But it is progress. John _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- Sheri Rubin CEO and Founder Design Direct Deliver Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Sun Feb 28 13:24:22 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sun, 28 Feb 2010 18:24:22 -0000 Subject: [games_access] ....and relax... In-Reply-To: <191870b71002280801u5a026663pc14328cc96b0dc53@mail.gmail.com> References: <191870b71002280801u5a026663pc14328cc96b0dc53@mail.gmail.com> Message-ID: <67A0B74EA02E49E29D92279328E97BAD@OneSwitchPC> Sad to see this list taking a bashing which seems so unnecessary. I don't want to get into flame-war nonsense as I feel completely secure with the contributions made by the GASIG. No we're not as organised as we used to be, but this e-mail list second to none in this field. I personally expect to see this list continue to share positive news and continue to feed into the Accessible Gaming movement. I think we should perhaps show more pride in the IGDA GASIG SIG badge as it's the only organisation that brings so many of us together. If we could see this as an Umbrella organisation, our collective efforts are pretty damn impressive. Sad that the bitterness at AbleGamers is leading to Mark excluding them from this unity, as I personally would want all people with a passion for the movement included. We just need to be decent to one another and also not expect miracles (but not loose hope for them either). Barrie www.OneSwitch.org.uk From oneswitch at googlemail.com Sun Feb 28 13:36:41 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sun, 28 Feb 2010 18:36:41 -0000 Subject: [games_access] New Universal-Controller (Sony?) In-Reply-To: <001501cab3d1$90053e80$b00fbb80$@de> References: <001501cab3d1$90053e80$b00fbb80$@de> Message-ID: <07B58068878740CFAE3342C7CC974733@OneSwitchPC> Trailing through my lardy back-log of e-mails. Very interesting find, Sandra re. the Universal controller. Bit of a holy grail this, but do you think this is going to allow people to play most games, or is it more likely to be a universal remote control mainly aimed at being a multi-media controller (TV, audio, video)? I wonder... Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Monday, February 22, 2010 3:13 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] New Universal-Controller (Sony?) > Hello all, > > short translation by me: > Is Sony working on an universal controller? > Sony "submitted" a patent for an universal controller. They are working on > a > controller > That supports all "current" consoles: PS3, Xbox360, Wii, certain classic > controller. > Connection will be with cable and wireless. The configuration can be made > by > a "touchscreen". > It can be added with Force Feedback and loud speaker. > > > > > Arbeitet Sony am Universal-Controller? > Sony arbeitet offenbar an einem speziellen Controller f?r Kunden, die mehr > als nur eine Konsole besitzen. US-Medien zufolge hat der Konzern beim > US-Patentamt Unterlagen f?r einen Universal-Controller eingereicht. > Demnach > arbeitet Sony an einem Controller, der die Steuerung von Spielen auf allen > g?ngigen Konsolen erm?glichen soll. Multiplattform-Gamer m?ssten so nicht > mehr mit mehreren Eingabeger?ten hantieren. > > Das Ger?t soll neben PlayStation 3, Xbox 360 und Wii auch die Steuerung > ausgesuchter klassischer Konsole erm?glichen. Den Berichten zufolge wird > Sonys Universal-Controller sowohl via Funk als ?ber Kabel die Verbindung > zur > Konsole suchen. Die Einstellungen werden ?ber einen > ber?hrungsempfindlichen > LCD-Bildschirm vorgenommen. Force Feedback und Lautsprecher k?nnen demnach > nachger?stet werden. Die Eingabe beim Patentamt ist nicht gleichbedeutend > mit einer bevorstehenden Ver?ffentlichung. Bis auf die technischen > Grunddaten ist dann auch nicht viel bekannt. Preis, Name und ein m?glicher > Ver?ffentlichungstermin bleiben zun?chst Geheimnis von Sony. > > Source/Quelle: www.gamesmarkt.de > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Sun Feb 28 14:03:39 2010 From: jbannick at 7128.com (John Bannick) Date: Sun, 28 Feb 2010 14:03:39 -0500 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Message-ID: <4B8ABE0B.3060908@7128.com> Chuck, As an independent developer of games that are accessible, I "feel your pain." We've (7-128 Software) been offering games that are accessible to blind, motion-impaired, or deaf gamers for several years now. We do sell some. But not a lot. Our blind colleagues over on audyssey.org report the same results. Some sales. But not a lot. That being said, I think it's due to our weak marketing. Something we're working on this year. As to purchases of your game: 1. This SIG has relatively few, though influential, members. Industry studies indicate that it takes about 100 "contacts" to generate 1 sale. 2. Despite your connection with EA (congrats, by the way) we've never heard of you. No offense meant. Just a fact. And that's right after completing our annual survey of Web sites for gamers who have special needs. I just now Googled "accessible computer games" We came up on page 1. We're tiny. DanZ came up on page 1. He's out of business. You didn't come up in the 1st 10 pages. I never saw your review on Mark's site. (Sorry, Mark) Nor your ad in Parenting. Nor your review in AT News. Again, no diss meant. Just the facts. 3. Not everyone plays sports games. Me for instance. (I like mystery games.) It seems unreasonable to expect sales to a small group of people who likely have never heard of your game, and may or may not play sports games. However, your frustration is understandable, and shared by us indie developers of games that are accessible. My personal response to that frustration is to try to do a better job of marketing and to support groups such as this SIG and sites like Mark's and Barrie's, and individual efforts like Robert's and Sandra's to make people aware of the issue. To that end, we're adding your Web site to our Top 25 Web Sites for Gamers who are Motion Impaired - 2010, as a Site to Watch. Not a fantastic help, but we do distribute it to MI-related groups and publicity never hurts. John Bannick CTO www.7128.com From jbannick at 7128.com Sun Feb 28 14:26:35 2010 From: jbannick at 7128.com (John Bannick) Date: Sun, 28 Feb 2010 14:26:35 -0500 Subject: [games_access] I'm out - enjoy the quilting bee. Message-ID: <4B8AC36B.7010406@7128.com> Mark, Actually, it was Niels Bauer games that I mentioned as a company responding to accessibility needs. jhb From brian at gamefwd.org Sun Feb 28 14:28:40 2010 From: brian at gamefwd.org (Brian J. Papineau) Date: Sun, 28 Feb 2010 14:28:40 -0500 Subject: [games_access] New Universal-Controller (Sony?) In-Reply-To: <07B58068878740CFAE3342C7CC974733@OneSwitchPC> References: <001501cab3d1$90053e80$b00fbb80$@de> <07B58068878740CFAE3342C7CC974733@OneSwitchPC> Message-ID: I was interested in this when I first saw someone at NeoGaf post the patent, but it appears that it'll literally emulate classic controllers on a blank touchscreen. If it's anything like the virtual d-pad control schemes on the iPhone I've tried to deal with it, it will really tough for people like me with even mild motion impairment to use because of the lack of tactile feedback. I'd love to see a modular approach, similar to the Access Controller that used real buttons and sticks/d-pads that could be reconfigured. At the very least, I think it would need a click screen like that BlackBerry that failed a little while back. Here's a link to the patent and a Kotaku'd summary. http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&u=/netahtml/PTO/search-adv.html&r=1&p=1&f=G&l=50&d=PG01&S1=20100041480.PGNR.&OS=dn/20100041480&RS=DN/20100041480 http://kotaku.com/5475448/sony-files-patent-for-universal-controller Brian J. Papineau Editor-in-Chief > Administrator Game Forward http://gamefwd.org brian at gamefwd.org http://twitter.com/gamefwd 2010/2/28 Barrie Ellis > Trailing through my lardy back-log of e-mails. Very interesting find, > Sandra re. the Universal controller. Bit of a holy grail this, but do you > think this is going to allow people to play most games, or is it more likely > to be a universal remote control mainly aimed at being a multi-media > controller (TV, audio, video)? > > I wonder... > > Barrie > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Monday, February 22, 2010 3:13 PM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: [games_access] New Universal-Controller (Sony?) > > Hello all, >> >> short translation by me: >> Is Sony working on an universal controller? >> Sony "submitted" a patent for an universal controller. They are working on >> a >> controller >> That supports all "current" consoles: PS3, Xbox360, Wii, certain classic >> controller. >> Connection will be with cable and wireless. The configuration can be made >> by >> a "touchscreen". >> It can be added with Force Feedback and loud speaker. >> >> >> >> >> Arbeitet Sony am Universal-Controller? >> Sony arbeitet offenbar an einem speziellen Controller f?r Kunden, die mehr >> als nur eine Konsole besitzen. US-Medien zufolge hat der Konzern beim >> US-Patentamt Unterlagen f?r einen Universal-Controller eingereicht. >> Demnach >> arbeitet Sony an einem Controller, der die Steuerung von Spielen auf allen >> g?ngigen Konsolen erm?glichen soll. Multiplattform-Gamer m?ssten so nicht >> mehr mit mehreren Eingabeger?ten hantieren. >> >> Das Ger?t soll neben PlayStation 3, Xbox 360 und Wii auch die Steuerung >> ausgesuchter klassischer Konsole erm?glichen. Den Berichten zufolge wird >> Sonys Universal-Controller sowohl via Funk als ?ber Kabel die Verbindung >> zur >> Konsole suchen. Die Einstellungen werden ?ber einen >> ber?hrungsempfindlichen >> LCD-Bildschirm vorgenommen. Force Feedback und Lautsprecher k?nnen demnach >> nachger?stet werden. Die Eingabe beim Patentamt ist nicht gleichbedeutend >> mit einer bevorstehenden Ver?ffentlichung. Bis auf die technischen >> Grunddaten ist dann auch nicht viel bekannt. Preis, Name und ein m?glicher >> Ver?ffentlichungstermin bleiben zun?chst Geheimnis von Sony. >> >> Source/Quelle: www.gamesmarkt.de >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sun Feb 28 14:55:52 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 28 Feb 2010 14:55:52 -0500 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony In-Reply-To: <4B8ABE0B.3060908@7128.com> References: <4B8ABE0B.3060908@7128.com> Message-ID: Hi John. I don't think we ever met before but thanks for mentioning me in your list of people trying to spread the word. I haven't been active on this for a while I've just been burned out I guess from graduating, not getting a job, working my butt off in the art field and hardly selling any artwork but anyway. Doing all this with my mouth and then with that kind of a disability but on the upside, I rock 'n roll all day and night. Who web sites I couldn't find a brief paragraph describing what it is -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Sunday, February 28, 2010 2:04 PM To: games_access at igda.org Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Chuck, As an independent developer of games that are accessible, I "feel your pain." We've (7-128 Software) been offering games that are accessible to blind, motion-impaired, or deaf gamers for several years now. We do sell some. But not a lot. Our blind colleagues over on audyssey.org report the same results. Some sales. But not a lot. That being said, I think it's due to our weak marketing. Something we're working on this year. As to purchases of your game: 1. This SIG has relatively few, though influential, members. Industry studies indicate that it takes about 100 "contacts" to generate 1 sale. 2. Despite your connection with EA (congrats, by the way) we've never heard of you. No offense meant. Just a fact. And that's right after completing our annual survey of Web sites for gamers who have special needs. I just now Googled "accessible computer games" We came up on page 1. We're tiny. DanZ came up on page 1. He's out of business. You didn't come up in the 1st 10 pages. I never saw your review on Mark's site. (Sorry, Mark) Nor your ad in Parenting. Nor your review in AT News. Again, no diss meant. Just the facts. 3. Not everyone plays sports games. Me for instance. (I like mystery games.) It seems unreasonable to expect sales to a small group of people who likely have never heard of your game, and may or may not play sports games. However, your frustration is understandable, and shared by us indie developers of games that are accessible. My personal response to that frustration is to try to do a better job of marketing and to support groups such as this SIG and sites like Mark's and Barrie's, and individual efforts like Robert's and Sandra's to make people aware of the issue. To that end, we're adding your Web site to our Top 25 Web Sites for Gamers who are Motion Impaired - 2010, as a Site to Watch. Not a fantastic help, but we do distribute it to MI-related groups and publicity never hurts. John Bannick CTO www.7128.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sun Feb 28 15:01:46 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 28 Feb 2010 15:01:46 -0500 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony In-Reply-To: <4B8ABE0B.3060908@7128.com> References: <4B8ABE0B.3060908@7128.com> Message-ID: <1D68218EBDC5467382FD99BCF417A15D@florio57914627> Sorry, I accidentally send my e-mail before finishing what I'm saying. Hi John. I don't think we ever met before but thanks for mentioning me in your list of people trying to spread the word. I haven't been active on this for a while I've just been burned out I guess from graduating, not getting a job, working my butt off in the art field and hardly selling any artwork but anyway. Doing all this with my mouth and then with that kind of a disability but on the upside, I rock 'n roll all day and night. Who web sites I couldn't find a brief paragraph describing what it is.... .... continuing!... I could not find a section of your web site that said the purpose of your site because I want to add it to my web site accessibility link page. I have not added anything to my accessibility link page in so long. If you have any list of other accessible web sites for gaming creating games and stuff like that please let me know I can put them on there. I'm downloading your book now to play. Is it only audio games for the blind? Are you guys in Massachusetts United States? I'm in Glen burnie Maryland United States. 30 minutes north of Washington, DC. This is my page for accessibility. The rest of my web site shows my artwork. And I have not been doing any reviews with the quad controller games in years. Bad, I know. I've just been busy trying to start a career and trying to find a girlfriend so I guess, actually I stopped playing video games more than a year ago. Isn't that horrible. Time flies. I have it set up a just don't play but I would like to. I guess because I paint all day my mouth takes a lot of abuse and that controller hurts my mouth. That's why. http://www.robertflorio.com/Game_Accessibility.html That's my web site link. Check it out. Give me some improvements please I can add a lot of information and links. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Sunday, February 28, 2010 2:04 PM To: games_access at igda.org Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Chuck, As an independent developer of games that are accessible, I "feel your pain." We've (7-128 Software) been offering games that are accessible to blind, motion-impaired, or deaf gamers for several years now. We do sell some. But not a lot. Our blind colleagues over on audyssey.org report the same results. Some sales. But not a lot. That being said, I think it's due to our weak marketing. Something we're working on this year. As to purchases of your game: 1. This SIG has relatively few, though influential, members. Industry studies indicate that it takes about 100 "contacts" to generate 1 sale. 2. Despite your connection with EA (congrats, by the way) we've never heard of you. No offense meant. Just a fact. And that's right after completing our annual survey of Web sites for gamers who have special needs. I just now Googled "accessible computer games" We came up on page 1. We're tiny. DanZ came up on page 1. He's out of business. You didn't come up in the 1st 10 pages. I never saw your review on Mark's site. (Sorry, Mark) Nor your ad in Parenting. Nor your review in AT News. Again, no diss meant. Just the facts. 3. Not everyone plays sports games. Me for instance. (I like mystery games.) It seems unreasonable to expect sales to a small group of people who likely have never heard of your game, and may or may not play sports games. However, your frustration is understandable, and shared by us indie developers of games that are accessible. My personal response to that frustration is to try to do a better job of marketing and to support groups such as this SIG and sites like Mark's and Barrie's, and individual efforts like Robert's and Sandra's to make people aware of the issue. To that end, we're adding your Web site to our Top 25 Web Sites for Gamers who are Motion Impaired - 2010, as a Site to Watch. Not a fantastic help, but we do distribute it to MI-related groups and publicity never hurts. John Bannick CTO www.7128.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Sun Feb 28 16:06:16 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Sun, 28 Feb 2010 22:06:16 +0100 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony In-Reply-To: <1D68218EBDC5467382FD99BCF417A15D@florio57914627> References: <4B8ABE0B.3060908@7128.com> <1D68218EBDC5467382FD99BCF417A15D@florio57914627> Message-ID: <920B32A8-DDC4-495E-BB62-CCDF0814AB53@pininteractive.com> hi @mark; sorry to see you leave; this group was started in 2003, before "Serious games" even existed as part of our vocabulary. Yes things change over time but I'm impressed what people achieved over the years. I don't think accessibility (including Ablegamers) would be in the same position without all the hard work people in the SIG has contributed with online, at GDC, in research and elsewhere. So please don't offend people this way. @chuck: I'm an indie dev too and I also feel this - I haven't bought My football game, I'm not sure you have bought Terraformers? As I responded early in this thread, accessibility will be a minor thing until public education is using it on a large scale Kind regards, Thomas (Sent from my mobile) On 28 feb 2010, at 21.00, "Robert Florio" wrote: > Sorry, I accidentally send my e-mail before finishing what I'm saying. > > Hi John. I don't think we ever met before but thanks for mentioning > me in > your list of people trying to spread the word. I haven't been > active on > this for a while I've just been burned out I guess from graduating, > not > getting a job, working my butt off in the art field and hardly > selling any > artwork but anyway. Doing all this with my mouth and then with that > kind of > a disability but on the upside, I rock 'n roll all day and night. > > Who web sites I couldn't find a brief paragraph describing what it > is.... > > .... continuing!... I could not find a section of your web site > that said > the purpose of your site because I want to add it to my web site > accessibility link page. I have not added anything to my > accessibility link > page in so long. If you have any list of other accessible web sites > for > gaming creating games and stuff like that please let me know I can > put them > on there. > > I'm downloading your book now to play. Is it only audio games for the > blind? Are you guys in Massachusetts United States? > > I'm in Glen burnie Maryland United States. 30 minutes north of > Washington, > DC. > > This is my page for accessibility. The rest of my web site shows my > artwork. And I have not been doing any reviews with the quad > controller > games in years. Bad, I know. I've just been busy trying to start a > career > and trying to find a girlfriend so I guess, actually I stopped > playing video > games more than a year ago. Isn't that horrible. Time flies. I > have it set > up a just don't play but I would like to. I guess because I paint > all day > my mouth takes a lot of abuse and that controller hurts my mouth. > That's > why. > > http://www.robertflorio.com/Game_Accessibility.html > > That's my web site link. Check it out. Give me some improvements > please I > can add a lot of information and links. > Robert > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] > On Behalf Of John Bannick > Sent: Sunday, February 28, 2010 2:04 PM > To: games_access at igda.org > Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony > > Chuck, > > As an independent developer of games that are accessible, I "feel your > pain." > We've (7-128 Software) been offering games that are accessible to > blind, > motion-impaired, or deaf gamers for several years now. > We do sell some. > But not a lot. > > Our blind colleagues over on audyssey.org report the same results. > Some sales. But not a lot. > > That being said, I think it's due to our weak marketing. > Something we're working on this year. > > As to purchases of your game: > > 1. This SIG has relatively few, though influential, members. > Industry studies indicate that it takes about 100 "contacts" to > generate > 1 sale. > > 2. Despite your connection with EA (congrats, by the way) we've never > heard of you. > No offense meant. Just a fact. > And that's right after completing our annual survey of Web sites for > gamers who have special needs. > I just now Googled "accessible computer games" > We came up on page 1. We're tiny. > DanZ came up on page 1. He's out of business. > You didn't come up in the 1st 10 pages. > I never saw your review on Mark's site. (Sorry, Mark) > Nor your ad in Parenting. > Nor your review in AT News. > Again, no diss meant. Just the facts. > > 3. Not everyone plays sports games. > Me for instance. > (I like mystery games.) > > It seems unreasonable to expect sales to a small group of people who > likely have never heard of your game, and may or may not play sports > games. > > However, your frustration is understandable, and shared by us indie > developers of games that are accessible. > My personal response to that frustration is to try to do a better > job of > marketing and to support groups such as this SIG and sites like Mark's > and Barrie's, and individual efforts like Robert's and Sandra's to > make > people aware of the issue. > > To that end, we're adding your Web site to our Top 25 Web Sites for > Gamers who are Motion Impaired - 2010, as a Site to Watch. > Not a fantastic help, but we do distribute it to MI-related groups and > publicity never hurts. > > John Bannick > CTO > www.7128.com > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Feb 28 17:49:37 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 28 Feb 2010 23:49:37 +0100 Subject: [games_access] Speaking of Game Accessibility Day... In-Reply-To: <191870b71002171341o56a7785bodd00ba40cd73a73e@mail.gmail.com> References: <191870b71002171341o56a7785bodd00ba40cd73a73e@mail.gmail.com> Message-ID: <000001cab8c8$4ee968d0$ecbc3a70$@de> Hello Mark, I waited for responses of the VDVC group, but at the moment we still have to teach the basics to the members. So it is only me who has questions: My question is: How can we support developers who are interested in Game Accessibility? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Mark Barlet Gesendet: Mittwoch, 17. Februar 2010 22:42 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] Speaking of Game Accessibility Day... Hello Everyone, As you know The AbleGamers Foundation is among those working with the Games for Health Project to put on Game Accessibility day as part of Games for Health in Boston May 25-27. One of the ideas we've been tasked with is thinking about how we could have a real group participation session that might result in some brainstorming and output that could be valuable to the large GA community. So here is a question for this group. If we have 60 people in the room from all over the technology, game development, therapy, and academia, and we were to devote time to opening the floor up for brainstorming and finding solutions what would be the questions you would like to see answered? If you have any questions about this or that lets talk about here so that I can use this amazing brain trust in the room and see what comes of it. What we plan to do from there is publish the answers in an article on Gamasutra, and Games For Health and AbleGamers that evening for everyone to see and spur further public participation. To kick things off one idea I had was to potentially brainstorm what a site for parents of disabled gamers might look like. What would be a well done parent 101 site on accessibility for games look like and how might we rapidly design, build, and publish it? An idea Ben Sawyer had was what would be the script in terms of time (e.g. 5 minutes on this topic, 4 minutes of this speaker) that would make up the ultimate 60 minute documentary on games accessibility? Send me over your thoughts I will get them all on a list, and lets see how many we can put to the group. Thanks Mark Barlet President and CEO The AbleGamers Foundation -- The AbleGamers Foundation is a 501(c)(3) public charity that advocates for greater accessibility in the digital entertainment space. Visit our site, http://www.ablegamers.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access