[games_access] Judge Tosses Blind Gamer's Suit vs. Sony

Sheri Rubin sheri at designdirectdeliver.com
Sun Feb 28 01:26:52 EST 2010


I can't say anything about purchasing but if you have been on here for 6
months you will notice that in December the "review" on AbleGamers was
mentioned:

---- Original message ----


> >Date: Thu, 24 Dec 2009 23:12:10 -0500

> >From: "Steven Spohn" <steve at ablegamers.com>

> >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide

> >To: <inrnette at aol.com>, "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>

> >

> >Hi Josh,

> >

> >AbleGamers did a exclusive on the game which you can see here

> >http://www.ablegamers.com/game-news/my-football-game-and-they-said-it-could-

> >not-be-done.html - if you need more specifics email Mark Barlet. He

> >personally worked with the creators.

> >

> >Steve Spohn


Sheri


Chuck wrote:

> Hi all.

>

> I am not part of your group. but I do have a few questions????

>

> 1. Have any of you purchased My Football Game????

>

> The reason I asked is that I have invested 600K in making this game

> as accessible as any game ever developed and to my knowledge NOT ONE

> OF YOU HAVE PURCHASED IT

>

> 2. You all love to write these email's either complaining or bitching

> about main stream developers but yet when they (EA & Vtree) develop a

> game, none of you have said 1 word about it.

>

>

> Here's the long and short of it.

>

>

> I have been reading your emails for 6 months now and for the most

> part outside of reading you bullshit emails complaining about video

> game developers NOT ONE ONE OF YOU have purchased or reviewed "MY

> FOOTBALL GAME" which is by far and away a video game with everything

> designed into it with what"YOU GUYS" complain about that main stream

> developers don't do.

>

>

> So "IF YOU GUYS WON'T SPEND 40.00 BUCKS to support a company that is

> doing more than "WHAT YOU ARE DOING" shut the hell up and disband this

> group because besides writing "EMAILS" complaining about developers

> you guys "DO ABSOLUTELY NOTHING" to support the people who are

> spending their money to "ACTUALLY HELP" special needs individuals to

> enjoy video gaming.

>

> I DARE ONE OF YOU TO DISPUTE WHAT I HAVE SAID ABOVE. YOU LOVE YOUR

> EMAIL'S BUT DO NOTHING TO SUPPORT THE COMPANIES THAT ARE SPENDING

> THEIR MONEY TO ACTUALLY IMPROVE THE LIVES OF SPECIAL NEEDS INDIVIDUALS

>

> Sincerely,

> Chuck Bergen

> President

> VTree LLC

> ------------------------------------------------------------------------

>

>

>

> cess] Judge Tosses Blind Gamer's Suit vs. Sony

>

> Maybe it's time for my petition that I wrote to finally be put into play?

>

> I've always wanted to bring that back in to this group.

>

> Now that it's heated again at least in me, LOL, I might have the

> energy for it.

>

> Robert

>

>

>

> ------------------------------------------------------------------------

>

> *From:* games_access-bounces at igda.org

> [mailto:games_access-bounces at igda.org] *On Behalf Of *sheryl Flynn

> *Sent:* Saturday, February 27, 2010 6:37 PM

> *To:* IGDA Games Accessibility SIG Mailing List

> *Subject:* Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony

>

>

>

> universal design?

>

> some of us are trying really hard to make great games that folks with

> disabilities will enjoy...its hard, but we are passionate and won't

> stop until there is a world wide effort to make great games that folks

> with all kinds of abilities will enjoy!

>

> hugs

>

>

>

> *~Sheryl Flynn PT, PhD*

>

>

>

>

>

> *CONFIDENTIALITY NOTICE: *

>

> This e-mail communication and any attachments may contain confidential

> and privileged information for the use of the designated recipients.

> If you are not the intended recipient, (or authorized to receive for

> the recipient) you are hereby notified that you have received this

> communication in error and that any review,disclosure,

> dissemination,distribution or copying of it or its contents is

> prohibited. If you have received this communication in error, please

> destroy all copies of this communication and any attachments and

> contact the sender by reply e-mail or telephone 310.913.5707.

>

>

>

>

>

> ------------------------------------------------------------------------

>

> *From:* Robert Florio <arthit73 at cablespeed.com>

> *To:* IGDA Games Accessibility SIG Mailing List <games_access at igda.org>

> *Sent:* Sat, February 27, 2010 2:07:25 PM

> *Subject:* Re: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony

>

> Thanks John and Janet I agree with what you guys say. It's just

> frustrating. From the years I have been involved with the special

> interest

> group, with Michelle, creating my documentary I created called Robert

> Florio: a New Way to Live, my game design degree, I think by now there

> should be a wide range knowledge meant by developers and producers.

>

> I think if they would at least come out publicly and say, we

> understand the

> struggle, we are humans too, and maybe created like a summit like what

> president of vomited the other day with Democrats and Republicans

> broadcast

> live for six hours for the health-care bill. That's just an idea.

>

> To me it is a philosophical issue now not anymore a technical or economic

> issue. Believe me I know the technical and economic problems. Like John

> was saying, we wouldn't be profitable for a developer to make an

> accessible

> game, denying it to the people who already buy the game in a way I guess.

>

> But I believe the issue is, philosophical. I don't think any human being

> would deny the fact that videogames are in the world's greatest

> congressman

> for entertaining our physical needs. If I can see, if I can't hear or

> move,

> actually I can't move a lot, that does not mean it shouldn't be

> marketed to

> me. Why is it we are so far away from people actually using common sense?

> Is this part of humanity completely gone? Why is it we get it but no one

> else does? In any answers, I shouldn't be grasping for questions but

> you're

> right John, we are doing a lot.

>

> Reiterating, I just want the big names, Sony, Nintendo, Microsoft, and

> say,

> we hear you loud and clear. Then what? Then they don't do anything about

> it that would look bad maybe that's why they came admit it.lol

>

> Thanks

> Robert Florio

> www.RobertFlorio.com <http://www.RobertFlorio.com>

>

>

>

> -----Original Message-----

> From: games_access-bounces at igda.org

> <mailto:games_access-bounces at igda.org>

> [mailto:games_access-bounces at igda.org

> <mailto:games_access-bounces at igda.org>]

> On Behalf Of John Bannick

> Sent: Saturday, February 27, 2010 4:30 PM

> To: games_access at igda.org <mailto:games_access at igda.org>

> Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony

>

> Folks,

>

> There is a middle way.

> ADA requires "reasonable accommodation"

> Some games cannot be made accessible to a particular need.

> Just as some jobs cannot be made accessible to a particular need.

>

> The judge could have required that Sony put into place a program that at

> least attempted ADA compliance.

> For example, applying VPAT

> (http://www.itic.org/resources/voluntary-product-accessibility-template-vpat

> /)

> and explaining why items were not VPAT compliant.

>

> Thus, a spelling bee game could not reasonably be made blind-accessible.

> One of Jim Kitchen's audio games could not reasonably be made

> deaf-accessible.

> Nor could a musical game requiring chords reasonably be made one-switch

> accessible.

> (Forgive me Barrie, Mark, etc. if it's been done.)

>

> Reasonable meaning without major changes, possibly changing the nature

> of the game.

> Reasonable could also include economic viability.

>

> Furthermore, and significantly, If adding ADA compliance, or a specific

> remediation, would add cost such as to make a game unprofitable, then by

> definition it is not reasonable, in that it denies the game to those not

> requiring that accommodation. Mark's point exactly, I think.

>

> What that requirement would do is inject the accessibility issue into

> the developers' business process. Not a bad thing.

>

> Robert's anger is understandable.

> And I'm leery of government intervention, especially in anything that

> could be close to censorship, or is economically unviable, as were price

> controls.

> But VPAT's being applied to general software; ESRB is being applied to

> games.

>

> Perhaps the judge could have applied a middle way.

>

> In any event, what this SIG is doing, and the individual efforts of

> Mark, Barrie, Brian, Dark, Robert, and others is making a difference in

> the developer community.

> Developers, some at least, are more aware of accessibility needs.

> Some are actually making specific changes (Niels Bauer games and some of

> the folks Mark and Barrie work with come to mind.)

> It ain't perfect; it ain't enough. But it is progress.

>

> John

> _______________________________________________

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> games_access at igda.org <mailto:games_access at igda.org>

> http://seven.pairlist.net/mailman/listinfo/games_access

>

>

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>

>

>

>

> ------------------------------------------------------------------------

>

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>


--
*Sheri Rubin*
CEO and Founder

*Design Direct Deliver*
Website: www.designdirectdeliver.com <http://www.designdirectdeliver.com>
Email: sheri at designdirectdeliver.com <mailto:sheri at designdirectdeliver.com>
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