From inrnette at aol.com Fri Jan 1 01:53:48 2010 From: inrnette at aol.com (John Morgan) Date: Fri, 1 Jan 2010 06:53:48 +0000 Subject: [games_access] Happy New Year! Message-ID: <878990926-1262325498-cardhu_decombobulator_blackberry.rim.net-318947414-@bda241.bisx.prod.on.blackberry> Happy New Year! ------Original Message------ From: D. Michelle Hinn Sender: games_access-bounces at igda.org To: IGDA Games Accessibility SIG Mailing List ReplyTo: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Happy New Year! Sent: Dec 31, 2009 3:27 PM Hi all, I wanted to wish everyone on this list a happy new year! I'm looking forward to a fruitful year for the group and am excited about all the possibilities that 2010 presents us, professionally and personally. Best wishes! Michelle Chair, IGDA Game Accessibility SIG _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Sent via BlackBerry from T-Mobile From hinn at uiuc.edu Fri Jan 1 02:09:57 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Fri, 1 Jan 2010 01:09:57 -0600 Subject: [games_access] Happy New Year! In-Reply-To: <878990926-1262325498-cardhu_decombobulator_blackberry.rim.net-318947414-@bda241.bisx.prod.on.blackberry> References: <878990926-1262325498-cardhu_decombobulator_blackberry.rim.net-318947414-@bda241.bisx.prod.on.blackberry> Message-ID: <74C41555-008F-4BCB-8534-1448DA84F90C@uiuc.edu> Thanks Jeanette! BTW, your email addy has been showing up as John Morgan for some reason. Just thought I'd let ya know! :) Michelle On Jan 1, 2010, at 12:53 AM, John Morgan wrote: > Happy New Year! > ------Original Message------ > From: D. Michelle Hinn > Sender: games_access-bounces at igda.org > To: IGDA Games Accessibility SIG Mailing List > ReplyTo: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Happy New Year! > Sent: Dec 31, 2009 3:27 PM > > Hi all, > > I wanted to wish everyone on this list a happy new year! I'm looking > forward to a fruitful year for the group and am excited about all the > possibilities that 2010 presents us, professionally and personally. > > Best wishes! > Michelle > Chair, IGDA Game Accessibility SIG > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > Sent via BlackBerry from T-Mobile > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From inrnette at aol.com Fri Jan 1 03:25:54 2010 From: inrnette at aol.com (John Morgan) Date: Fri, 1 Jan 2010 08:25:54 +0000 Subject: [games_access] Happy New Year! In-Reply-To: <74C41555-008F-4BCB-8534-1448DA84F90C@uiuc.edu> References: <878990926-1262325498-cardhu_decombobulator_blackberry.rim.net-318947414-@bda241.bisx.prod.on.blackberry><74C41555-008F-4BCB-8534-1448DA84F90C@uiuc.edu> Message-ID: <910388764-1262331025-cardhu_decombobulator_blackberry.rim.net-237287388-@bda241.bisx.prod.on.blackberry> My son works for T Mobile and I get his hand me down phones! It's the only way I can keep up technology wise! Sent via BlackBerry from T-Mobile -----Original Message----- From: "D. Michelle Hinn" Date: Fri, 1 Jan 2010 01:09:57 To: ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Happy New Year! _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Fri Jan 1 05:32:44 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 1 Jan 2010 11:32:44 +0100 Subject: [games_access] First call: GA-SIG DVD 2010 Message-ID: <41318193-E0F0-4750-8BDE-1D432A0C320A@pininteractive.com> Hi all, As always Pin Interactive will produce a IGDA GA-SIG DVD to hand-out at GDC in San Francisco If you like to add _new_ files to the DVD just let me know and I will send you the upload info Deadline for submission is February 1, so I have time to make the copies etc. Happy New Year! Thomas Pin Interactive www.pininteractive.com From j.chetwynd at btinternet.com Fri Jan 1 07:49:29 2010 From: j.chetwynd at btinternet.com (=?UTF-8?B?In46Jycg44GC44KK44GM44Go44GG44GU44GW44GE44G+44GX44Gf?= =?UTF-8?B?Ig==?=) Date: Fri, 1 Jan 2010 12:49:29 +0000 Subject: [games_access] First call: GA-SIG DVD 2010 In-Reply-To: <41318193-E0F0-4750-8BDE-1D432A0C320A@pininteractive.com> References: <41318193-E0F0-4750-8BDE-1D432A0C320A@pininteractive.com> Message-ID: <501603C7-BCD3-476D-A7EC-3EE6909ACBFE@btinternet.com> are any white papers or other written works in the pipeline? I'm researching and writing one chapter for a book to be published in 2010. deadline 31/01 so am interested to know, both of current research, and whether there will be any on the DVD best Jonathan Chetwynd On 1 Jan 2010, at 10:32, Thomas Westin wrote: > Hi all, > > As always Pin Interactive will produce a IGDA GA-SIG DVD to hand-out > at GDC in San Francisco > > If you like to add _new_ files to the DVD just let me know and I > will send you the upload info > > Deadline for submission is February 1, so I have time to make the > copies etc. > > Happy New Year! > Thomas > > Pin Interactive > www.pininteractive.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Fri Jan 1 09:48:03 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Fri, 1 Jan 2010 14:48:03 -0000 Subject: [games_access] First call: GA-SIG DVD 2010 In-Reply-To: <41318193-E0F0-4750-8BDE-1D432A0C320A@pininteractive.com> References: <41318193-E0F0-4750-8BDE-1D432A0C320A@pininteractive.com> Message-ID: Happy new year too, all. Here's to the new decade and more positive change. Barrie From hinn at uiuc.edu Fri Jan 1 13:21:28 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Fri, 1 Jan 2010 12:21:28 -0600 Subject: [games_access] First call: GA-SIG DVD 2010 In-Reply-To: <41318193-E0F0-4750-8BDE-1D432A0C320A@pininteractive.com> References: <41318193-E0F0-4750-8BDE-1D432A0C320A@pininteractive.com> Message-ID: <11C99AD6-33D5-422F-942D-95699CC9BB57@uiuc.edu> Thanks, Thomas, for doing this as usual! :) Let me know off list what you need from me and/or if you are attending this year so we can figure out the logistics! Michelle On Jan 1, 2010, at 4:32 AM, Thomas Westin wrote: > Hi all, > > As always Pin Interactive will produce a IGDA GA-SIG DVD to hand- > out at GDC in San Francisco > > If you like to add _new_ files to the DVD just let me know and I > will send you the upload info > > Deadline for submission is February 1, so I have time to make the > copies etc. > > Happy New Year! > Thomas > > Pin Interactive > www.pininteractive.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Jan 1 13:23:52 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Fri, 1 Jan 2010 12:23:52 -0600 Subject: [games_access] First call: GA-SIG DVD 2010 In-Reply-To: <501603C7-BCD3-476D-A7EC-3EE6909ACBFE@btinternet.com> References: <41318193-E0F0-4750-8BDE-1D432A0C320A@pininteractive.com> <501603C7-BCD3-476D-A7EC-3EE6909ACBFE@btinternet.com> Message-ID: There are but it's up to the publishers to "release" them in time to make them available for the DVD. Happy New Year! Michelle On Jan 1, 2010, at 6:49 AM, ~:'' ??????????? wrote: > are any white papers or other written works in the pipeline? > > I'm researching and writing one chapter for a book to be published > in 2010. > deadline 31/01 > > so am interested to know, both of current research, and whether > there will be any on the DVD > > best > > Jonathan Chetwynd > > On 1 Jan 2010, at 10:32, Thomas Westin wrote: > >> Hi all, >> >> As always Pin Interactive will produce a IGDA GA-SIG DVD to hand- >> out at GDC in San Francisco >> >> If you like to add _new_ files to the DVD just let me know and I >> will send you the upload info >> >> Deadline for submission is February 1, so I have time to make the >> copies etc. >> >> Happy New Year! >> Thomas >> >> Pin Interactive >> www.pininteractive.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Fri Jan 1 16:42:20 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Fri, 1 Jan 2010 22:42:20 +0100 Subject: [games_access] 3d bio printer Message-ID: <783355DB-0E9D-46C5-B852-2CE362B21333@pininteractive.com> this may potentially have some impact on accessibility ...in a not too distant future it seems, real tissue is printed on demand. Kind of blurs the line between game health packs and health care. http://www.engadget.com/2009/12/31/invetech-3d-bio-printer-is-ready-for-production-promises-tissu/ Kind regards, Thomas (Sent from my mobile) -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Fri Jan 1 17:51:57 2010 From: steve at ablegamers.com (Steven Spohn) Date: Fri, 1 Jan 2010 17:51:57 -0500 Subject: [games_access] 3d bio printer In-Reply-To: <783355DB-0E9D-46C5-B852-2CE362B21333@pininteractive.com> References: <783355DB-0E9D-46C5-B852-2CE362B21333@pininteractive.com> Message-ID: <003401ca8b35$06489cb0$12d9d610$@com> I particularly like the menacing red button Steve Spohn Associate Editor www.AbleGamers.com From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of thomas at pininteractive.com Sent: Friday, January 01, 2010 4:42 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] 3d bio printer this may potentially have some impact on accessibility ...in a not too distant future it seems, real tissue is printed on demand. Kind of blurs the line between game health packs and health care. http://www.engadget.com/2009/12/31/invetech-3d-bio-printer-is-ready-for-production-promises-tissu/ Kind regards, Thomas (Sent from my mobile) No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.430 / Virus Database: 270.14.123/2595 - Release Date: 12/31/09 08:52:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Jan 1 18:34:32 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Fri, 1 Jan 2010 17:34:32 -0600 Subject: [games_access] Invetech 3D bio-printer is ready for production, promises 'tissue on demand' -- Engadget References: Message-ID: <599DD23C-A71F-4F60-95C1-0E6190A391FF@uiuc.edu> Forwarded from Thomas -- got caught in spam filter. Good thing I check the SIG filter a few times a day! :) From: Thomas Westin Date: January 1, 2010 3:32:53 PM CST To: IGDA Games Accessibility SIG Mailing List Subject: Invetech 3D bio-printer is ready for production, promises 'tissue on demand' -- Engadget this may potentially have some impact on accessibility ...in a not too distant future it seems, real tissue is printed on demand. Kind of blurs the line between game health packs and health care. http://www.engadget.com/2009/12/31/invetech-3d-bio-printer-is-ready- for-production-promises-tissu/ Kind regards, Thomas (Sent from my mobile) -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Jan 1 18:41:25 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Fri, 1 Jan 2010 17:41:25 -0600 Subject: [games_access] 3d bio printer In-Reply-To: <003401ca8b35$06489cb0$12d9d610$@com> References: <783355DB-0E9D-46C5-B852-2CE362B21333@pininteractive.com> <003401ca8b35$06489cb0$12d9d610$@com> Message-ID: <8A8DD15F-6A7F-4A04-AA86-2F8E44906FD4@uiuc.edu> At first glance I thought it was the EASY button at Staples for the scientists not ready to commit to all those pesky steps. ;) Michelle On Jan 1, 2010, at 4:51 PM, Steven Spohn wrote: > I particularly like the menacing red button > > > > Steve Spohn > > Associate Editor > > www.AbleGamers.com > > > > > > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] On Behalf Of thomas at pininteractive.com > Sent: Friday, January 01, 2010 4:42 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] 3d bio printer > > > > this may potentially have some impact on accessibility ...in a not > too distant future it seems, real tissue is printed on demand. Kind > of blurs the line between game health packs and health care. > > http://www.engadget.com/2009/12/31/invetech-3d-bio-printer-is-ready- > for-production-promises-tissu/ > > Kind regards, > Thomas > > (Sent from my mobile) > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.430 / Virus Database: 270.14.123/2595 - Release Date: > 12/31/09 08:52:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From bryehn at gmail.com Sat Jan 2 08:51:47 2010 From: bryehn at gmail.com (Brian Papineau) Date: Sat, 2 Jan 2010 08:51:47 -0500 Subject: [games_access] Microsoft Patents Muscle-Based Computer Control Scheme Message-ID: http://mashable.com/2010/01/01/muscle-control-scheme/ Video: http://www.youtube.com/watch?v=R1agrUM4KYs Looks very interesting! Brian J. Papineau Editor > Administrator Game Forward http://gamefwd.org brian at gamefwd.org http://twitter.com/gamefwd -------------- next part -------------- An HTML attachment was scrubbed... URL: From inrnette at aol.com Sat Jan 2 10:11:12 2010 From: inrnette at aol.com (John Morgan) Date: Sat, 2 Jan 2010 15:11:12 +0000 Subject: [games_access] Microsoft Patents Muscle-Based Computer ControlScheme In-Reply-To: References: Message-ID: <1287443964-1262441743-cardhu_decombobulator_blackberry.rim.net-2042686569-@bda241.bisx.prod.on.blackberry> Very interesting. Even more is the fact that this technology comes to light when they found a reason to make it marketable for the general population. Sent via BlackBerry from T-Mobile -----Original Message----- From: Brian Papineau Date: Sat, 2 Jan 2010 08:51:47 To: Subject: [games_access] Microsoft Patents Muscle-Based Computer Control Scheme _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From ioo at ablegamers.com Sat Jan 2 09:41:52 2010 From: ioo at ablegamers.com (Mark Barlet) Date: Sat, 2 Jan 2010 09:41:52 -0500 Subject: [games_access] Microsoft Patents Muscle-Based Computer Control Scheme In-Reply-To: References: Message-ID: <-3961569467525244225@unknownmsgid> Little concerned. I know a few people that have been doing this for some time in accessibility. Twitch switches and so on. Is this new? And do we really want MS holding the patent. (I have not read the patent app so I do not have all the details) but given MS history of patent grabbing and charging tons to use them we should do a deep dive into this and make sure that this is not going to hurt us in the end. Just a thought. Mark Sent from a mobile device. On Jan 2, 2010, at 8:51 AM, Brian Papineau wrote: http://mashable.com/2010/01/01/muscle-control-scheme/ Video: http://www.youtube.com/watch?v=R1agrUM4KYs Looks very interesting! Brian J. Papineau Editor > Administrator Game Forward http://gamefwd.org brian at gamefwd.org http://twitter.com/gamefwd _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Sat Jan 2 10:01:41 2010 From: j.chetwynd at btinternet.com (=?UTF-8?B?In46Jycg44GC44KK44GM44Go44GG44GU44GW44GE44G+44GX44Gf?= =?UTF-8?B?Ig==?=) Date: Sat, 2 Jan 2010 15:01:41 +0000 Subject: [games_access] First call: GA-SIG DVD 2010 In-Reply-To: References: <41318193-E0F0-4750-8BDE-1D432A0C320A@pininteractive.com> <501603C7-BCD3-476D-A7EC-3EE6909ACBFE@btinternet.com> Message-ID: if there "are" do we have a list or bibliography? best ~:" On 1 Jan 2010, at 18:23, D. Michelle Hinn wrote: > There are but it's up to the publishers to "release" them in time to > make them available for the DVD. > > Happy New Year! > Michelle > > On Jan 1, 2010, at 6:49 AM, ~:'' ??????????? > wrote: > >> are any white papers or other written works in the pipeline? >> >> I'm researching and writing one chapter for a book to be published >> in 2010. >> deadline 31/01 >> >> so am interested to know, both of current research, and whether >> there will be any on the DVD >> >> best >> >> Jonathan Chetwynd >> >> On 1 Jan 2010, at 10:32, Thomas Westin wrote: >> >>> Hi all, >>> >>> As always Pin Interactive will produce a IGDA GA-SIG DVD to hand- >>> out at GDC in San Francisco >>> >>> If you like to add _new_ files to the DVD just let me know and I >>> will send you the upload info >>> >>> Deadline for submission is February 1, so I have time to make the >>> copies etc. >>> >>> Happy New Year! >>> Thomas >>> >>> Pin Interactive >>> www.pininteractive.com >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From j.chetwynd at btinternet.com Sat Jan 2 10:07:10 2010 From: j.chetwynd at btinternet.com (=?UTF-8?B?In46Jycg44GC44KK44GM44Go44GG44GU44GW44GE44G+44GX44Gf?= =?UTF-8?B?Ig==?=) Date: Sat, 2 Jan 2010 15:07:10 +0000 Subject: [games_access] Microsoft Patents Muscle-Based Computer Control Scheme In-Reply-To: <-3961569467525244225@unknownmsgid> References: <-3961569467525244225@unknownmsgid> Message-ID: Only in America... elsewhere this is so obvious its unlikely to be patentable. well that's my belief, based on little of anything best ~:" On 2 Jan 2010, at 14:41, Mark Barlet wrote: > Little concerned. I know a few people that have been doing this for > some time in accessibility. Twitch switches and so on. Is this new? > And do we really want MS holding the patent. (I have not read the > patent app so I do not have all the details) but given MS history of > patent grabbing and charging tons to use them we should do a deep > dive into this and make sure that this is not going to hurt us in > the end. > > Just a thought. > > Mark > > Sent from a mobile device. > > On Jan 2, 2010, at 8:51 AM, Brian Papineau wrote: > >> http://mashable.com/2010/01/01/muscle-control-scheme/ >> >> Video: >> >> http://www.youtube.com/watch?v=R1agrUM4KYs >> >> Looks very interesting! >> >> Brian J. Papineau >> >> Editor > Administrator >> Game Forward >> http://gamefwd.org >> brian at gamefwd.org >> http://twitter.com/gamefwd >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Sat Jan 2 10:33:57 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sat, 2 Jan 2010 15:33:57 -0000 Subject: [games_access] First call: GA-SIG DVD 2010 In-Reply-To: References: <41318193-E0F0-4750-8BDE-1D432A0C320A@pininteractive.com><501603C7-BCD3-476D-A7EC-3EE6909ACBFE@btinternet.com> Message-ID: <36ABE8831A1E445C96818AC848448C9A@OneSwitchPC> Haven't looked too hard at the video, but I agree, muscle switches have been used for ages to control technology. I know Atari's prototype work on the Mind Link to play the likes of Breakout used three muscle sensors: http://www.atarihq.com/museum/2678/mindlink.html And people have been using such technology to enable disabled gamers for many years - this from a quick look - http://switchgaming.blogspot.com/2009/05/muscle-marble-madness.html I'd be surprised if stuff like this doesn't date back to the 1960's for controlling other devices. Perhaps they are doing something new that I've not spotted? Barrie -------------------------------------------------- From: ""~:'' ???????????"" Sent: Saturday, January 02, 2010 3:01 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] First call: GA-SIG DVD 2010 > if there "are" do we have a list or bibliography? > > best > > ~:" > > On 1 Jan 2010, at 18:23, D. Michelle Hinn wrote: > >> There are but it's up to the publishers to "release" them in time to >> make them available for the DVD. >> >> Happy New Year! >> Michelle >> >> On Jan 1, 2010, at 6:49 AM, ~:'' ??????????? wrote: >> >>> are any white papers or other written works in the pipeline? >>> >>> I'm researching and writing one chapter for a book to be published in >>> 2010. >>> deadline 31/01 >>> >>> so am interested to know, both of current research, and whether there >>> will be any on the DVD >>> >>> best >>> >>> Jonathan Chetwynd >>> >>> On 1 Jan 2010, at 10:32, Thomas Westin wrote: >>> >>>> Hi all, >>>> >>>> As always Pin Interactive will produce a IGDA GA-SIG DVD to hand- out >>>> at GDC in San Francisco >>>> >>>> If you like to add _new_ files to the DVD just let me know and I will >>>> send you the upload info >>>> >>>> Deadline for submission is February 1, so I have time to make the >>>> copies etc. >>>> >>>> Happy New Year! >>>> Thomas >>>> >>>> Pin Interactive >>>> www.pininteractive.com >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Sat Jan 2 14:00:05 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sat, 2 Jan 2010 13:00:05 -0600 Subject: [games_access] muscle switches In-Reply-To: <36ABE8831A1E445C96818AC848448C9A@OneSwitchPC> References: <41318193-E0F0-4750-8BDE-1D432A0C320A@pininteractive.com><501603C7-BCD3-476D-A7EC-3EE6909ACBFE@btinternet.com> <36ABE8831A1E445C96818AC848448C9A@OneSwitchPC> Message-ID: <9B30D240-99B0-494D-AAE1-52ADCC2EC620@uiuc.edu> We have a few Microsoft employees on the list -- I'll forward this to them as well in case they are in digest mode and don't see it right off. Would be interesting to know if there is something that they have the patent on that is not the whole product but just a small bit. It'd probably take a fleet of attorneys to go through everything with a patent in this area. I hate patents period but Jonathan is right...only in America. Lol. Not totally true but true enough. ;) Michelle On Jan 2, 2010, at 9:33 AM, Barrie Ellis wrote: > Haven't looked too hard at the video, but I agree, muscle switches > have been used for ages to control technology. I know Atari's > prototype work on the Mind Link to play the likes of Breakout used > three muscle sensors: http://www.atarihq.com/museum/2678/mindlink.html > > And people have been using such technology to enable disabled > gamers for many years - this from a quick look - http:// > switchgaming.blogspot.com/2009/05/muscle-marble-madness.html > > I'd be surprised if stuff like this doesn't date back to the 1960's > for controlling other devices. Perhaps they are doing something new > that I've not spotted? > > Barrie > > > -------------------------------------------------- > From: ""~:'' ???????????"" > > Sent: Saturday, January 02, 2010 3:01 PM > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] First call: GA-SIG DVD 2010 > >> if there "are" do we have a list or bibliography? >> >> best >> >> ~:" >> >> On 1 Jan 2010, at 18:23, D. Michelle Hinn wrote: >> >>> There are but it's up to the publishers to "release" them in time >>> to make them available for the DVD. >>> >>> Happy New Year! >>> Michelle >>> >>> On Jan 1, 2010, at 6:49 AM, ~:'' ?????????? >>> ? wrote: >>> >>>> are any white papers or other written works in the pipeline? >>>> >>>> I'm researching and writing one chapter for a book to be >>>> published in 2010. >>>> deadline 31/01 >>>> >>>> so am interested to know, both of current research, and whether >>>> there will be any on the DVD >>>> >>>> best >>>> >>>> Jonathan Chetwynd >>>> >>>> On 1 Jan 2010, at 10:32, Thomas Westin wrote: >>>> >>>>> Hi all, >>>>> >>>>> As always Pin Interactive will produce a IGDA GA-SIG DVD to >>>>> hand- out at GDC in San Francisco >>>>> >>>>> If you like to add _new_ files to the DVD just let me know and >>>>> I will send you the upload info >>>>> >>>>> Deadline for submission is February 1, so I have time to make >>>>> the copies etc. >>>>> >>>>> Happy New Year! >>>>> Thomas >>>>> >>>>> Pin Interactive >>>>> www.pininteractive.com >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Jan 2 14:08:33 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sat, 2 Jan 2010 13:08:33 -0600 Subject: [games_access] First call: GA-SIG DVD 2010 In-Reply-To: References: <41318193-E0F0-4750-8BDE-1D432A0C320A@pininteractive.com> <501603C7-BCD3-476D-A7EC-3EE6909ACBFE@btinternet.com> Message-ID: <638F62CB-D538-499F-93D7-F8D0C77A0266@uiuc.edu> Eelke has one up -- I'll try to find it or perhaps he'll see this and give us the link. :) It's not everything written on the topic but it is a list of all peer reviewed papers. So it's a start! I've been collecting a list of my own (just a listing -- some papers aren't online because of publisher rights) and will share on the website. A team of us are working on getting everything working again on the SIG site since the IGDA switch to the new server technology. That and we'd let it go out of date so it's a good time to get things up and running again. :) Anything that you have to share with regard to articles or chapters that you know about that you'd like to see, please feel free to contribute -- whether now or when the first pass of the list goes up! :) I'll send a message when we have it up there. Michelle On Jan 2, 2010, at 9:01 AM, ~:'' ??????????? wrote: > if there "are" do we have a list or bibliography? > > best > > ~:" > > On 1 Jan 2010, at 18:23, D. Michelle Hinn wrote: > >> There are but it's up to the publishers to "release" them in time >> to make them available for the DVD. >> >> Happy New Year! >> Michelle >> >> On Jan 1, 2010, at 6:49 AM, ~:'' ??????????? >> wrote: >> >>> are any white papers or other written works in the pipeline? >>> >>> I'm researching and writing one chapter for a book to be >>> published in 2010. >>> deadline 31/01 >>> >>> so am interested to know, both of current research, and whether >>> there will be any on the DVD >>> >>> best >>> >>> Jonathan Chetwynd >>> >>> On 1 Jan 2010, at 10:32, Thomas Westin wrote: >>> >>>> Hi all, >>>> >>>> As always Pin Interactive will produce a IGDA GA-SIG DVD to hand- >>>> out at GDC in San Francisco >>>> >>>> If you like to add _new_ files to the DVD just let me know and I >>>> will send you the upload info >>>> >>>> Deadline for submission is February 1, so I have time to make >>>> the copies etc. >>>> >>>> Happy New Year! >>>> Thomas >>>> >>>> Pin Interactive >>>> www.pininteractive.com >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From javier.mairena at gmail.com Sun Jan 3 04:45:10 2010 From: javier.mairena at gmail.com (Javier) Date: Sun, 3 Jan 2010 10:45:10 +0100 Subject: [games_access] First call: GA-SIG DVD 2010 In-Reply-To: <638F62CB-D538-499F-93D7-F8D0C77A0266@uiuc.edu> References: <41318193-E0F0-4750-8BDE-1D432A0C320A@pininteractive.com> <501603C7-BCD3-476D-A7EC-3EE6909ACBFE@btinternet.com> <638F62CB-D538-499F-93D7-F8D0C77A0266@uiuc.edu> Message-ID: will you include in the DVD information, video commercials or demos about private companies doing accessible games? or is only for papers and non commercial videos and games? thanks! -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Jan 3 16:33:54 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sun, 3 Jan 2010 15:33:54 -0600 Subject: [games_access] First call: GA-SIG DVD 2010 In-Reply-To: References: <41318193-E0F0-4750-8BDE-1D432A0C320A@pininteractive.com> <501603C7-BCD3-476D-A7EC-3EE6909ACBFE@btinternet.com> <638F62CB-D538-499F-93D7-F8D0C77A0266@uiuc.edu> Message-ID: <7FA1A56B-E732-4E52-BA7C-3EF180221736@uiuc.edu> We include anything that we have the permission to include! :) So we usually have game demos, videos, etc. Just contact Thomas about the FTP information. Michelle On Jan 3, 2010, at 3:45 AM, Javier wrote: > will you include in the DVD information, video commercials or demos > about private companies doing accessible games? > > or is only for papers and non commercial videos and games? > > thanks! > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Jan 3 17:38:56 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 03 Jan 2010 23:38:56 +0100 Subject: [games_access] Partnership with VDVC? Message-ID: <1079517827@web.de> Hi, the VDVC has now a "working group" for game accessibility. "Barrierearme Computer- und videospiele". The VDVC is an organisation that represents the gamers in Germany. Can we write that this group is working together with the IGDA GA-SIG? Best regards, Sandra ___________________________________________________________ Preisknaller: WEB.DE DSL Flatrate f?r nur 16,99 Euro/mtl.! http://produkte.web.de/go/02/ From sandra_uhling at web.de Sun Jan 3 17:33:28 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 03 Jan 2010 23:33:28 +0100 Subject: [games_access] Game Accessibility Presentation, Looking for Feedback Message-ID: <1079515507@web.de> Hello, for "Technical English" we have to make a presentation. Of course my topic is Game Accessibility :-) It would be great to get some feedback. Also for the grammar etc. Is someone interested? Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From sherylflynn at yahoo.com Sun Jan 3 18:08:32 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Sun, 3 Jan 2010 15:08:32 -0800 (PST) Subject: [games_access] Game Accessibility Presentation, Looking for Feedback In-Reply-To: <1079515507@web.de> References: <1079515507@web.de> Message-ID: <322402.8073.qm@web38405.mail.mud.yahoo.com> Hi Sandra, I'd be happy to help you with the technical English! ~Sheryl Flynn PT, PhD M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Sandra Uhling To: IGDA Games Accessibility SIG Mailing List Sent: Sun, January 3, 2010 2:33:28 PM Subject: [games_access] Game Accessibility Presentation, Looking for Feedback Hello, for "Technical English" we have to make a presentation. Of course my topic is Game Accessibility :-) It would be great to get some feedback. Also for the grammar etc. Is someone interested? Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From ioo at ablegamers.com Mon Jan 4 12:34:26 2010 From: ioo at ablegamers.com (Mark Barlet) Date: Mon, 4 Jan 2010 12:34:26 -0500 Subject: [games_access] =?iso-8859-1?q?AbleGamers=2Ecom_Awards_Bioware=92s?= =?iso-8859-1?q?_Dragon_Age=3A_Origins_the_2009_Mainstream_Accessible_Game?= =?iso-8859-1?q?_of_the_Year?= Message-ID: <995d18700ffb40296beadeede2434dbc@localhost.localdomain> If you are having trouble viewing this message, please go to http://community.icontact.com/p/ablegamers/newsletters/2009_game_of_the_year/posts/ablegamerscom-awards-bioware-s-dragon-age-origins-the-2009-mainstream-accessible AbleGamers.com Awards Bioware?s "Dragon Age: Origins" the 2009 Mainstream Accessible Game of the Year Harpers Ferry WV, January 4, 2010: AbleGamers is proud to present Bioware with the ?2009 Mainstream Accessibility Award? for their smash hit ?Dragon Age: Origins? for the PC with a score of 9.8 out of 10. Fully accessible mainstream games are the core mission for the accessible gaming movement. AbleGamers selects one game to represent the most accessible game of each calendar year. This year is no different, one video game stood out from the rest with accessibility options far beyond what most companies are willing to include. Mark Darrah, the Executive Producer for Dragon Age: Origins says, ?The Dragon Age team is honored to win this award. We try to appeal to as broad of an audience as we can and accessibility is certainly part of this effort. It makes me proud to have the game this well received by this community.? Dragon Age: Origins offers some of the most astounding accessibility options seen in any game this year. With only one accessibility complaint, Bioware far exceeded expectations for an accessible title. However, the relatively small font size was immediately addressed by Bioware, bringing the number of accessibility problems to zero. The accessibility of Dragon Age: Origins includes: ? Multiple levels of subtitles - You are given the option of no subtitles, only subtitles, or subtitles plus ambient noise subtitles. In addition, even when selecting no subtitles as your option, the game places subtitles in the interactive cut scenes at the top of your screen. ? Extreme mobility options - Users can control the characters from multiple camera angles allowing for various play styles. Players can use the keyboard or both mouse buttons to control the cameras and the characters themselves. There are precise movements needed in some situations, but most actions are very forgiving and easily managed. Moreover, there is no need for a mouse sensitivity option and on-screen keyboards work perfectly. ? Colorblind friendly - With the addition of improved fonts, all status bars are easily read no matter the color impairment. ? Cognitive friendly - Perhaps the most underrepresented disability in mainstream games, cognitive impaired gamers can pause the action quickly and as often as necessary in the heat of the battle. Orders can be issued during the pause, allowing anyone to keep up with the game no matter the level of cognitive impairment. ? Extra accessibility - Ambient noises, subtle movements, clearly marked terrain, multiple levels of difficulty, and many other small accessibility options. What makes this title so exceptional is the level of options given to the gamer to choose their level of accessibility. Options are the key component to adding accessibility without harming the overall gameplay of any title. As long as developers like Bioware continue to add accessibility in layers of options that enhance their gaming titles, disabled gamers will continue to be able to play great titles such as Dragon Age: Origins. About AbleGamers: AbleGamers.com is the premier community for disabled gamers founded in 2004 and run by The AbleGamers Foundation, Inc. a 501(c)(3) public charity. AbleGamers mission is to bring people with disabilities into the digital entertainment space by advocating for the necessary accessibility options. In addition, AbleGamers offers news, reviews, and tips for disabled gamers and their families with guidance on using videogames for rehabilitation and recreation. ### For more information about this topic, the AbleGamers foundation, AbleGamers.com, or to schedule an interview with Mark Barlet, President of The AbleGamers foundation, call 202 258 1937 or email Steven Spohn at press at AbleGamers.com. This message was sent by: Mark Barlet, 9 Wren Lane, Harpers Ferry, WV 25425 Email Marketing by iContact: http://freetrial.icontact.com Manage your subscription: http://app.icontact.com/icp/mmail-mprofile.pl?r=85612273&l=144135&s=OA6C&m=937235&c=369830 Comment on this message in the iContact Community: http://community.icontact.com/p/ablegamers/newsletters/2009_game_of_the_year/posts/ablegamerscom-awards-bioware-s-dragon-age-origins-the-2009-mainstream-accessible#commentform Receive our messages as an RSS feed: http://community.icontact.com/p/ablegamers/newsletters/2009_game_of_the_year/rss.xml?r=85612273&l=144135&s=OA6C&m=937235&c=369830 -------------- next part -------------- An HTML attachment was scrubbed... URL: From jbannick at 7128.com Mon Jan 4 20:06:27 2010 From: jbannick at 7128.com (John Bannick) Date: Mon, 04 Jan 2010 20:06:27 -0500 Subject: [games_access] First call: GA-SIG DVD 2010 Message-ID: <4B429093.9020806@7128.com> Folks, We won't be contributing demo games this year because we didn't release any new accessible games in 2009. I'd hoped to make the big travelogue game accessible, but it just didn't happen. John Bannick www.7128.com From hinn at uiuc.edu Mon Jan 4 23:14:31 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Mon, 4 Jan 2010 22:14:31 -0600 Subject: [games_access] Partnership with VDVC? In-Reply-To: <1079517827@web.de> References: <1079517827@web.de> Message-ID: <690B5AA6-5E95-4A3C-9E3B-8858C74274AE@uiuc.edu> Sure, Sandra -- sounds good! Michelle On Jan 3, 2010, at 4:38 PM, Sandra Uhling wrote: > Hi, > > > the VDVC has now a "working group" for game accessibility. > "Barrierearme Computer- und videospiele". > > The VDVC is an organisation that represents the gamers in Germany. > > Can we write that this group is working together with the IGDA GA-SIG? > > > Best regards, > Sandra > ___________________________________________________________ > Preisknaller: WEB.DE DSL Flatrate f?r nur 16,99 Euro/mtl.! > http://produkte.web.de/go/02/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Jan 4 23:15:11 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Mon, 4 Jan 2010 22:15:11 -0600 Subject: [games_access] Game Accessibility Presentation, Looking for Feedback In-Reply-To: <1079515507@web.de> References: <1079515507@web.de> Message-ID: <49032DE4-5831-4151-9BFF-1FC4CB95F86A@uiuc.edu> Glad to help out as well! Michelle On Jan 3, 2010, at 4:33 PM, Sandra Uhling wrote: > Hello, > > for "Technical English" we have to make a presentation. > Of course my topic is Game Accessibility :-) > > It would be great to get some feedback. > Also for the grammar etc. > > Is someone interested? > > > Best regards, > Sandra > ______________________________________________________ > GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! > Jetzt freischalten unter http://movieflat.web.de > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sheri at designdirectdeliver.com Wed Jan 6 20:14:00 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Wed, 06 Jan 2010 17:14:00 -0800 Subject: [games_access] Gamasutra: Analysis: Game Design Accessibility Matters Message-ID: <4B453558.2060107@designdirectdeliver.com> http://www.gamasutra.com/view/news/26386/Analysis_Game_Design_Accessibility_Matters.php By Adam Saltsman "[In this in-depth design exploration, Canabalt creator Adam Saltsman lays out some essential, practical principles for making video games more accessible -- without dumbing them down.] On the weekends my wife and I go visit our friends to hang out and play games. Sadly, this very rarely means video games. Usually it means board games -- stuff like Pandemic or Settlers, not Candyland. They're geeky, complex, exciting, difficult games." Sheri -- *Sheri Rubin* CEO and Founder *Design Direct Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sheri at designdirectdeliver.com Wed Jan 6 20:16:50 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Wed, 06 Jan 2010 17:16:50 -0800 Subject: [games_access] Gamasutra: Analysis: Game Design Accessibility Matters In-Reply-To: <4B453558.2060107@designdirectdeliver.com> References: <4B453558.2060107@designdirectdeliver.com> Message-ID: <4B453602.9060900@designdirectdeliver.com> I forgot to add in the note that it's a slightly different form of accessibility than what you normally deal with (though some of his points still count), but it's accessibility nonetheless. Sheri Rubin wrote: > http://www.gamasutra.com/view/news/26386/Analysis_Game_Design_Accessibility_Matters.php > By Adam Saltsman > > "[In this in-depth design exploration, Canabalt creator Adam Saltsman > lays out some essential, practical principles for making video games > more accessible -- without dumbing them down.] > > On the weekends my wife and I go visit our friends to hang out and > play games. Sadly, this very rarely means video games. Usually it > means board games -- stuff like Pandemic or Settlers, not Candyland. > They're geeky, complex, exciting, difficult games." > > Sheri > > -- > *Sheri Rubin* > CEO and Founder > > *Design Direct Deliver* > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > ------------------------------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- *Sheri Rubin* CEO and Founder *Design Direct Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Jan 6 20:36:34 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Wed, 6 Jan 2010 19:36:34 -0600 Subject: [games_access] Gamasutra: Analysis: Game Design Accessibility Matters In-Reply-To: <4B453602.9060900@designdirectdeliver.com> References: <4B453558.2060107@designdirectdeliver.com> <4B453602.9060900@designdirectdeliver.com> Message-ID: Thanks for forwarding that, Sheri! It's true that it touches more on accessibility for more than disability accessibility, a project that I am working with along with the Game Design SIG and Reid Kimball does focus on accessibility for everyone. Nice read! Michelle On Jan 6, 2010, at 7:16 PM, Sheri Rubin wrote: > I forgot to add in the note that it's a slightly different form of > accessibility than what you normally deal with (though some of his > points still count), but it's accessibility nonetheless. > > Sheri Rubin wrote: >> >> http://www.gamasutra.com/view/news/26386/ >> Analysis_Game_Design_Accessibility_Matters.php >> By Adam Saltsman >> >> "[In this in-depth design exploration, Canabalt creator Adam >> Saltsman lays out some essential, practical principles for making >> video games more accessible -- without dumbing them down.] >> >> On the weekends my wife and I go visit our friends to hang out and >> play games. Sadly, this very rarely means video games. Usually it >> means board games -- stuff like Pandemic or Settlers, not >> Candyland. They're geeky, complex, exciting, difficult games." >> >> Sheri >> >> -- >> Sheri Rubin >> CEO and Founder >> >> Design Direct Deliver >> Website: www.designdirectdeliver.com >> Email: sheri at designdirectdeliver.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Jan 7 04:51:44 2010 From: richard at audiogames.net (AudioGames) Date: Thu, 7 Jan 2010 10:51:44 +0100 Subject: [games_access] Gamasutra: Analysis: Game Design Accessibility Matters References: <4B453558.2060107@designdirectdeliver.com> <4B453602.9060900@designdirectdeliver.com> Message-ID: <6C11F814E0CE4CEEA7D5052430230883@PC10815> Hi, Thanks for the forward, great find! I agree with you that this is "accessibility nonetheless". It's not so much a 'different' angle, but maybe the same angle with a broader scope. Michelle and I've had conversations about this years ago when we were discussing how accessibility solutions could cater new/regular gamers and non-(computer)gamers. Back in 2002 most of what you could find about 'game accessibility' online constisted of articles similar to Adam's article: accessibility issues between games and new/non-gamers (instead of x-impaired gamers). The listing of problems in the article are basically the same as the problems we've been discussing for years. I therefore welcome incorporating this (slightly broader but still the same) angle within the scope of 'game accessibility' as defined by GA-SIG. Greets, Richard http://creativehero.es http://audiogames.net ----- Original Message ----- From: Sheri Rubin To: games_access at igda.org Sent: Thursday, January 07, 2010 2:16 AM Subject: Re: [games_access] Gamasutra: Analysis: Game Design Accessibility Matters I forgot to add in the note that it's a slightly different form of accessibility than what you normally deal with (though some of his points still count), but it's accessibility nonetheless. Sheri Rubin wrote: http://www.gamasutra.com/view/news/26386/Analysis_Game_Design_Accessibility_Matters.php By Adam Saltsman "[In this in-depth design exploration, Canabalt creator Adam Saltsman lays out some essential, practical principles for making video games more accessible -- without dumbing them down.] On the weekends my wife and I go visit our friends to hang out and play games. Sadly, this very rarely means video games. Usually it means board games -- stuff like Pandemic or Settlers, not Candyland. They're geeky, complex, exciting, difficult games." Sheri -- Sheri Rubin CEO and Founder Design Direct Deliver Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- Sheri Rubin CEO and Founder Design Direct Deliver Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Jan 7 06:14:20 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 7 Jan 2010 12:14:20 +0100 Subject: [games_access] Gamasutra: Analysis: Game Design Accessibility Matters , Usability, Accessibility In-Reply-To: <6C11F814E0CE4CEEA7D5052430230883@PC10815> References: <4B453558.2060107@designdirectdeliver.com> <4B453602.9060900@designdirectdeliver.com> <6C11F814E0CE4CEEA7D5052430230883@PC10815> Message-ID: <004901ca8f8a$8fc6a6e0$af53f4a0$@de> Hi, I still have to read the article. (I am working on my presentation :-) ) This are my thought about accessibility and usability. Accessibility: without this the gamer cannot play or can hardly play a game Usability: with this it is more comfortable to play. There is nothing like: this feature is accessibility and this is usability. It depends on the gamer and the situation. Example: user defined control can be * accessibility: a gamer need to adapt the control to his needs. * usability: a pro gamer feels more comfortable with an adapted control. There are lots of game accessibility features that I would like to have for usability: * hints in click and point games, highlighting of elements in click and point, * training possibilities (lots of gamer would like to have this, special in difficult games, you need it after a break :-) ) * .... And lots of features are already used for usability, special for beginner. But they are not used with thought about accessibility. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von AudioGames > Gesendet: Donnerstag, 7. Januar 2010 10:52 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Gamasutra: Analysis: Game Design > Accessibility Matters > > Hi, > > Thanks for the forward, great find! I agree with you that this is > "accessibility nonetheless". It's not so much a 'different' angle, but > maybe the same angle with a broader scope. Michelle and I've had > conversations about this years ago when we were discussing how > accessibility solutions could cater new/regular gamers and non- > (computer)gamers. Back in 2002 most of what you could find about 'game > accessibility' online constisted of articles similar to Adam's article: > accessibility issues between games and new/non-gamers (instead of x- > impaired gamers). The listing of problems in the article are basically > the same as the problems we've been discussing for years. I therefore > welcome incorporating this (slightly broader but still the same) angle > within the scope of 'game accessibility' as defined by GA-SIG. > > Greets, > > Richard > > http://creativehero.es > http://audiogames.net > > > > > > ----- Original Message ----- > From: Sheri Rubin > To: games_access at igda.org > Sent: Thursday, January 07, 2010 2:16 AM > Subject: Re: [games_access] Gamasutra: Analysis: Game Design > Accessibility Matters > > I forgot to add in the note that it's a slightly different form > of accessibility than what you normally deal with (though some of his > points still count), but it's accessibility nonetheless. > > Sheri Rubin wrote: > > > http://www.gamasutra.com/view/news/26386/Analysis_Game_Design_Acc > essibility_Matters.php > By Adam Saltsman > > "[In this in-depth design exploration, Canabalt creator > Adam Saltsman lays out some essential, practical principles for making > video games more accessible -- without dumbing them down.] > > On the weekends my wife and I go visit our friends to hang > out and play games. Sadly, this very rarely means video games. Usually > it means board games -- stuff like Pandemic or Settlers, not Candyland. > They're geeky, complex, exciting, difficult games." > > > Sheri > > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > > ________________________________ > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From sandra_uhling at web.de Thu Jan 7 06:32:43 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 7 Jan 2010 12:32:43 +0100 Subject: [games_access] Gamasutra: Analysis: Game Design Accessibility Matters , Usability, Accessibility References: <4B453558.2060107@designdirectdeliver.com> <4B453602.9060900@designdirectdeliver.com> <6C11F814E0CE4CEEA7D5052430230883@PC10815> Message-ID: <005b01ca8f8d$2121bba0$636532e0$@de> Hi, but there is still a great gap between usability and disability. E.g. Big Brain Academy Lots of people say that it has a very good and fantastic interface, But there are still lots! of barriers. We have articles about Interface Analyses, but they usually ignore accessibility. :-( Best regards, Sandra From sandra_uhling at web.de Thu Jan 7 12:19:07 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 7 Jan 2010 18:19:07 +0100 Subject: [games_access] Press Release/ News about new Game Accessibility group (DE) Message-ID: <004901ca8fbd$856aa470$903fed50$@de> Hi, I thought this might be interesting. Sorry only in German. Short Info: The gamer organization VDVC informs that they made a new group for the topic Game Accessibility. This group is public so everyone can take part. They also wrote that this group will be working together with this SIG. Best regards, Sandra Nachdem schon seit einiger Zeit intern ?ber das Thema gesprochen wurde, hat der Vorstand des Verbands f?r Deutschlands Video- und Computerspieler (VDVC) nun die Gr?ndung einer ?ffentlichen Arbeitsgruppe f?r Game Accessibility beschlossen. Mit Game Accessibility bezeichnet man das Bestreben, Videospiele m?glichst barrierefrei zu gestalten. Vor allem Menschen mit Behinderung sind von vielen Spielen leider unn?tigerweise ausgeschlossen. Durch Hilfen wie Untertitel oder eine vereinfachte Steuerung k?nnen hier neue M?glichkeiten geschaffen werden. Doch auch andere Spieler profitieren von den Bem?hungen: So ist leicht ersichtlich, dass durch Untertitel spielen bei erh?hter Ger?uschkulisse, zum Beispiel im ?ffentlichen Nahverkehr, erleichtert wird. Die neu geschaffene Arbeitsgruppe soll in Zusammenarbeit mit der erfahrenen Special Interest Group der International Game Developers Association, welche zum Thema Game Accessibility existiert, Richtlinien f?r Spieleentwickler erarbeiten. ?Diese Richtlinien werden helfen, Barrieren fr?hzeitig zu erkennen und diese schon im Vorfeld zu vermeiden?, so Sandra Uhling, Leiterin der neuen Arbeitsgruppe. Die M?glichkeiten, welche sich durch zug?ngliche Spiele offenbaren, k?nnen eine wichtige Rolle f?r die Sozialisation der Betroffenen spielen. Grade, wenn Interaktion mit Menschen schwierig ist, kann durch Spiele sozialer Kontakt deutlich erleichtert werden, da sie eine Gleichheit der Spieler erm?glichen und Vorurteile vermeiden. Doch auch die Verbesserungen, von denen alle Spieler profitieren k?nnen, sind nicht zu untersch?tzen. Bei der Erarbeitung solch grundlegender Hilfestellungen ist die Meinung der Spieler besonders wichtig. Daher wurde unter accessibility at vdvc.de eine Mailingliste eingerichtet, um unkomplizierte Mitwirkung zu erm?glichen. From hinn at uiuc.edu Thu Jan 7 12:31:36 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 7 Jan 2010 11:31:36 -0600 Subject: [games_access] Press Release/ News about new Game Accessibility group (DE) In-Reply-To: <004901ca8fbd$856aa470$903fed50$@de> References: <004901ca8fbd$856aa470$903fed50$@de> Message-ID: <746B2714-F987-49B8-BAA0-EDA52C748EB7@uiuc.edu> Let's announce this for the next IGDA newsletter! I'll email you offlist and we can write up something short. :) Michelle On Jan 7, 2010, at 11:19 AM, Sandra Uhling wrote: > Hi, > > I thought this might be interesting. > Sorry only in German. > > Short Info: > The gamer organization VDVC informs that they made a new group for > the topic > Game Accessibility. > This group is public so everyone can take part. They also wrote > that this > group will be working > together with this SIG. > > Best regards, > Sandra > > > > Nachdem schon seit einiger Zeit intern ?ber das Thema gesprochen > wurde, hat > der Vorstand des Verbands f?r Deutschlands Video- und > Computerspieler (VDVC) > nun die Gr?ndung einer ?ffentlichen Arbeitsgruppe f?r Game > Accessibility > beschlossen. > > Mit Game Accessibility bezeichnet man das Bestreben, Videospiele > m?glichst > barrierefrei zu gestalten. Vor allem Menschen mit Behinderung sind von > vielen Spielen leider unn?tigerweise ausgeschlossen. Durch Hilfen wie > Untertitel oder eine vereinfachte Steuerung k?nnen hier neue > M?glichkeiten > geschaffen werden. Doch auch andere Spieler profitieren von den > Bem?hungen: > So ist leicht ersichtlich, dass durch Untertitel spielen bei erh?hter > Ger?uschkulisse, zum Beispiel im ?ffentlichen Nahverkehr, > erleichtert wird. > > Die neu geschaffene Arbeitsgruppe soll in Zusammenarbeit mit der > erfahrenen > Special Interest Group der International Game Developers > Association, welche > zum Thema Game Accessibility existiert, Richtlinien f?r > Spieleentwickler > erarbeiten. ?Diese Richtlinien werden helfen, Barrieren fr?hzeitig zu > erkennen und diese schon im Vorfeld zu vermeiden?, so Sandra Uhling, > Leiterin der neuen Arbeitsgruppe. > > Die M?glichkeiten, welche sich durch zug?ngliche Spiele offenbaren, > k?nnen > eine wichtige Rolle f?r die Sozialisation der Betroffenen spielen. > Grade, > wenn Interaktion mit Menschen schwierig ist, kann durch Spiele > sozialer > Kontakt deutlich erleichtert werden, da sie eine Gleichheit der > Spieler > erm?glichen und Vorurteile vermeiden. Doch auch die Verbesserungen, > von > denen alle Spieler profitieren k?nnen, sind nicht zu untersch?tzen. > > Bei der Erarbeitung solch grundlegender Hilfestellungen ist die > Meinung der > Spieler besonders wichtig. Daher wurde unter accessibility at vdvc.de > eine > Mailingliste eingerichtet, um unkomplizierte Mitwirkung zu > erm?glichen. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sherylflynn at yahoo.com Thu Jan 7 12:40:33 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Thu, 7 Jan 2010 09:40:33 -0800 (PST) Subject: [games_access] Press Release/ News about new Game Accessibility group (DE) In-Reply-To: <746B2714-F987-49B8-BAA0-EDA52C748EB7@uiuc.edu> References: <004901ca8fbd$856aa470$903fed50$@de> <746B2714-F987-49B8-BAA0-EDA52C748EB7@uiuc.edu> Message-ID: <303731.3569.qm@web38402.mail.mud.yahoo.com> here is the English translation from google translate! After it was discussed internally for some time about the subject, has > The Board of the Association of German video and computer gamers (VDVC) > Now the foundation of a public working group for Game Accessibility > Decided. > > With Game Accessibility is defined as the desire to video games as possible > Barrier free designed. Above all, people with disabilities are > Unfortunately, many games are unnecessarily excluded. Through tools such as > Subtitles or a simplified control system can new opportunities > Be created. But other players will benefit from the efforts: > How can readily be seen that by playing at elevated subtitle > Background noise, will be facilitated, for example in public transport. > > The newly created working group is in collaboration with the experienced > Special Interest Group of the International Game Developers Association, which > About game accessibility exist, guidelines for game developers > Develop. "These guidelines will help, barriers to early > Recognize and avoid them in advance, "said Sandra Uhling, > Head of the new working group. > > The options, which can manifest itself through accessible games > Play an important role in the socialization of those affected. Degree > When interacting with difficult people can through social games > Contact will be much easier, since it an equality of players > And to avoid possible prejudice. But even the improvements of > Which can benefit all the players are not to be underestimated. > > In the preparation of such basic assistance is the opinion of the > Player of particular importance. Therefore, under accessibility at vdvc.de one Set> mailing list to enable easy participation. ~Sheryl Flynn PT, PhD M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: D. Michelle Hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thu, January 7, 2010 9:31:36 AM Subject: Re: [games_access] Press Release/ News about new Game Accessibility group (DE) Let's announce this for the next IGDA newsletter! I'll email you offlist and we can write up something short. :) Michelle On Jan 7, 2010, at 11:19 AM, Sandra Uhling wrote: > Hi, > > I thought this might be interesting. > Sorry only in German. > > Short Info: > The gamer organization VDVC informs that they made a new group for the topic > Game Accessibility. > This group is public so everyone can take part. They also wrote that this > group will be working > together with this SIG. > > Best regards, > Sandra > > > > Nachdem schon seit einiger Zeit intern ?ber das Thema gesprochen wurde, hat > der Vorstand des Verbands f?r Deutschlands Video- und Computerspieler (VDVC) > nun die Gr?ndung einer ?ffentlichen Arbeitsgruppe f?r Game Accessibility > beschlossen. > > Mit Game Accessibility bezeichnet man das Bestreben, Videospiele m?glichst > barrierefrei zu gestalten. Vor allem Menschen mit Behinderung sind von > vielen Spielen leider unn?tigerweise ausgeschlossen. Durch Hilfen wie > Untertitel oder eine vereinfachte Steuerung k?nnen hier neue M?glichkeiten > geschaffen werden. Doch auch andere Spieler profitieren von den Bem?hungen: > So ist leicht ersichtlich, dass durch Untertitel spielen bei erh?hter > Ger?uschkulisse, zum Beispiel im ?ffentlichen Nahverkehr, erleichtert wird. > > Die neu geschaffene Arbeitsgruppe soll in Zusammenarbeit mit der erfahrenen > Special Interest Group der International Game Developers Association, welche > zum Thema Game Accessibility existiert, Richtlinien f?r Spieleentwickler > erarbeiten. ?Diese Richtlinien werden helfen, Barrieren fr?hzeitig zu > erkennen und diese schon im Vorfeld zu vermeiden?, so Sandra Uhling, > Leiterin der neuen Arbeitsgruppe. > > Die M?glichkeiten, welche sich durch zug?ngliche Spiele offenbaren, k?nnen > eine wichtige Rolle f?r die Sozialisation der Betroffenen spielen. Grade, > wenn Interaktion mit Menschen schwierig ist, kann durch Spiele sozialer > Kontakt deutlich erleichtert werden, da sie eine Gleichheit der Spieler > erm?glichen und Vorurteile vermeiden. Doch auch die Verbesserungen, von > denen alle Spieler profitieren k?nnen, sind nicht zu untersch?tzen. > > Bei der Erarbeitung solch grundlegender Hilfestellungen ist die Meinung der > Spieler besonders wichtig. Daher wurde unter accessibility at vdvc.de eine > Mailingliste eingerichtet, um unkomplizierte Mitwirkung zu erm?glichen. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sherylflynn at yahoo.com Fri Jan 8 00:15:58 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Thu, 7 Jan 2010 21:15:58 -0800 (PST) Subject: [games_access] Gamasutra: Analysis: Game Design Accessibility Matters , Usability, Accessibility In-Reply-To: <004901ca8f8a$8fc6a6e0$af53f4a0$@de> References: <4B453558.2060107@designdirectdeliver.com> <4B453602.9060900@designdirectdeliver.com> <6C11F814E0CE4CEEA7D5052430230883@PC10815> <004901ca8f8a$8fc6a6e0$af53f4a0$@de> Message-ID: <465913.75147.qm@web38402.mail.mud.yahoo.com> I think this makes for a very interesting conversation...what is the difference between usability and accessibility? It seems to me that accessibility has involved some sort of impairment and/or disability Whilst usability has involved ease of use, but not related to impairment or disability, just easier to use! thoughts? ~Sheryl Flynn PT, PhD M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Sandra Uhling To: IGDA Games Accessibility SIG Mailing List Sent: Thu, January 7, 2010 3:14:20 AM Subject: Re: [games_access] Gamasutra: Analysis: Game Design Accessibility Matters , Usability, Accessibility Hi, I still have to read the article. (I am working on my presentation :-) ) This are my thought about accessibility and usability. Accessibility: without this the gamer cannot play or can hardly play a game Usability: with this it is more comfortable to play. There is nothing like: this feature is accessibility and this is usability. It depends on the gamer and the situation. Example: user defined control can be * accessibility: a gamer need to adapt the control to his needs. * usability: a pro gamer feels more comfortable with an adapted control. There are lots of game accessibility features that I would like to have for usability: * hints in click and point games, highlighting of elements in click and point, * training possibilities (lots of gamer would like to have this, special in difficult games, you need it after a break :-) ) * .... And lots of features are already used for usability, special for beginner. But they are not used with thought about accessibility. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von AudioGames > Gesendet: Donnerstag, 7. Januar 2010 10:52 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Gamasutra: Analysis: Game Design > Accessibility Matters > > Hi, > > Thanks for the forward, great find! I agree with you that this is > "accessibility nonetheless". It's not so much a 'different' angle, but > maybe the same angle with a broader scope. Michelle and I've had > conversations about this years ago when we were discussing how > accessibility solutions could cater new/regular gamers and non- > (computer)gamers. Back in 2002 most of what you could find about 'game > accessibility' online constisted of articles similar to Adam's article: > accessibility issues between games and new/non-gamers (instead of x- > impaired gamers). The listing of problems in the article are basically > the same as the problems we've been discussing for years. I therefore > welcome incorporating this (slightly broader but still the same) angle > within the scope of 'game accessibility' as defined by GA-SIG. > > Greets, > > Richard > > http://creativehero.es > http://audiogames.net > > > > > > ----- Original Message ----- > From: Sheri Rubin > To: games_access at igda.org > Sent: Thursday, January 07, 2010 2:16 AM > Subject: Re: [games_access] Gamasutra: Analysis: Game Design > Accessibility Matters > > I forgot to add in the note that it's a slightly different form > of accessibility than what you normally deal with (though some of his > points still count), but it's accessibility nonetheless. > > Sheri Rubin wrote: > > > http://www.gamasutra.com/view/news/26386/Analysis_Game_Design_Acc > essibility_Matters.php > By Adam Saltsman > > "[In this in-depth design exploration, Canabalt creator > Adam Saltsman lays out some essential, practical principles for making > video games more accessible -- without dumbing them down.] > > On the weekends my wife and I go visit our friends to hang > out and play games. Sadly, this very rarely means video games. Usually > it means board games -- stuff like Pandemic or Settlers, not Candyland. > They're geeky, complex, exciting, difficult games." > > > Sheri > > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > > ________________________________ > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Fri Jan 8 02:18:10 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Fri, 8 Jan 2010 07:18:10 -0000 Subject: [games_access] Gamasutra: Analysis: Game Design AccessibilityMatters , Usability, Accessibility In-Reply-To: <465913.75147.qm@web38402.mail.mud.yahoo.com> References: <4B453558.2060107@designdirectdeliver.com><4B453602.9060900@designdirectdeliver.com><6C11F814E0CE4CEEA7D5052430230883@PC10815><004901ca8f8a$8fc6a6e0$af53f4a0$@de> <465913.75147.qm@web38402.mail.mud.yahoo.com> Message-ID: <8EB4E368AD2D4A3E9AFBF1EA630D3882@OneSwitchPC> Sounds about right. To my mind, both are relating to how easy or comfortable something is to do or experience with Usability tending to look at a pretty generalised audience experience, and Accessibility more so taking into account disability. Massive cross-over between the two of course. Barrie From: sheryl Flynn Sent: Friday, January 08, 2010 5:15 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Gamasutra: Analysis: Game Design AccessibilityMatters , Usability, Accessibility I think this makes for a very interesting conversation...what is the difference between usability and accessibility? It seems to me that accessibility has involved some sort of impairment and/or disability Whilst usability has involved ease of use, but not related to impairment or disability, just easier to use! thoughts? ~Sheryl Flynn PT, PhD M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. -------------------------------------------------------------------------------- From: Sandra Uhling To: IGDA Games Accessibility SIG Mailing List Sent: Thu, January 7, 2010 3:14:20 AM Subject: Re: [games_access] Gamasutra: Analysis: Game Design Accessibility Matters , Usability, Accessibility Hi, I still have to read the article. (I am working on my presentation :-) ) This are my thought about accessibility and usability. Accessibility: without this the gamer cannot play or can hardly play a game Usability: with this it is more comfortable to play. There is nothing like: this feature is accessibility and this is usability. It depends on the gamer and the situation. Example: user defined control can be * accessibility: a gamer need to adapt the control to his needs. * usability: a pro gamer feels more comfortable with an adapted control. There are lots of game accessibility features that I would like to have for usability: * hints in click and point games, highlighting of elements in click and point, * training possibilities (lots of gamer would like to have this, special in difficult games, you need it after a break :-) ) * .... And lots of features are already used for usability, special for beginner. But they are not used with thought about accessibility. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von AudioGames > Gesendet: Donnerstag, 7. Januar 2010 10:52 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Gamasutra: Analysis: Game Design > Accessibility Matters > > Hi, > > Thanks for the forward, great find! I agree with you that this is > "accessibility nonetheless". It's not so much a 'different' angle, but > maybe the same angle with a broader scope. Michelle and I've had > conversations about this years ago when we were discussing how > accessibility solutions could cater new/regular gamers and non- > (computer)gamers. Back in 2002 most of what you could find about 'game > accessibility' online constisted of articles similar to Adam's article: > accessibility issues between games and new/non-gamers (instead of x- > impaired gamers). The listing of problems in the article are basically > the same as the problems we've been discussing for years. I therefore > welcome incorporating this (slightly broader but still the same) angle > within the scope of 'game accessibility' as defined by GA-SIG. > > Greets, > > Richard > > http://creativehero.es > http://audiogames.net > > > > > > ----- Original Message ----- > From: Sheri Rubin > To: games_access at igda.org > Sent: Thursday, January 07, 2010 2:16 AM > Subject: Re: [games_access] Gamasutra: Analysis: Game Design > Accessibility Matters > > I forgot to add in the note that it's a slightly different form > of accessibility than what you normally deal with (though some of his > points still count), but it's accessibility nonetheless. > > Sheri Rubin wrote: > > > http://www.gamasutra.com/view/news/26386/Analysis_Game_Design_Acc > essibility_Matters.php > By Adam Saltsman > > "[In this in-depth design exploration, Canabalt creator > Adam Saltsman lays out some essential, practical principles for making > video games more accessible -- without dumbing them down.] > > On the weekends my wife and I go visit our friends to hang > out and play games. Sadly, this very rarely means video games. Usually > it means board games -- stuff like Pandemic or Settlers, not Candyland. > They're geeky, complex, exciting, difficult games." > > > Sheri > > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > > ________________________________ > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Jan 8 05:25:13 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 08 Jan 2010 11:25:13 +0100 Subject: [games_access] Usability, Accessibility Message-ID: <1085812013@web.de> Hi, I would add that everyone can be situational disabled. e.g. no speaker, no place for mouse, only one hand free (Tokyo underground), Is this accessibility or usability? For the other part (not disability) I have: * Hardware: graphic card, speaker, ... * personal preferences: casual gamer, beginner and new is the busy gamer: does not have time to solve complex puzzle, but want to enjoy a good game Best regards, Sandra Sounds about right. To my mind, both are relating to how easy or comfortable something is to do or experience with Usability tending to look at a pretty generalised audience experience, and Accessibility more so taking into account disability. Massive cross-over between the two of course. Barrie From: sheryl Flynn Sent: Friday, January 08, 2010 5:15 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Gamasutra: Analysis: Game Design AccessibilityMatters , Usability, Accessibility I think this makes for a very interesting conversation...what is the difference between usability and accessibility? It seems to me that accessibility has involved some sort of impairment and/or disability Whilst usability has involved ease of use, but not related to impairment or disability, just easier to use! thoughts? ~Sheryl Flynn PT, PhD M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. From: Sandra Uhling To: IGDA Games Accessibility SIG Mailing List Sent: Thu, January 7, 2010 3:14:20 AM Subject: Re: [games_access] Gamasutra: Analysis: Game Design Accessibility Matters , Usability, Accessibility Hi, I still have to read the article. (I am working on my presentation :-) ) This are my thought about accessibility and usability. Accessibility: without this the gamer cannot play or can hardly play a game Usability: with this it is more comfortable to play. There is nothing like: this feature is accessibility and this is usability. It depends on the gamer and the situation. Example: user defined control can be * accessibility: a gamer need to adapt the control to his needs. * usability: a pro gamer feels more comfortable with an adapted control. There are lots of game accessibility features that I would like to have for usability: * hints in click and point games, highlighting of elements in click and point, * training possibilities (lots of gamer would like to have this, special in difficult games, you need it after a break :-) ) * .... And lots of features are already used for usability, special for beginner. But they are not used with thought about accessibility. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von AudioGames > Gesendet: Donnerstag, 7. Januar 2010 10:52 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Gamasutra: Analysis: Game Design > Accessibility Matters > > Hi, > > Thanks for the forward, great find! I agree with you that this is > "accessibility nonetheless". It's not so much a 'different' angle, but > maybe the same angle with a broader scope. Michelle and I've had > conversations about this years ago when we were discussing how > accessibility solutions could cater new/regular gamers and non- > (computer)gamers. Back in 2002 most of what you could find about 'game > accessibility' online constisted of articles similar to Adam's article: > accessibility issues between games and new/non-gamers (instead of x- > impaired gamers). The listing of problems in the article are basically > the same as the problems we've been discussing for years. I therefore > welcome incorporating this (slightly broader but still the same) angle > within the scope of 'game accessibility' as defined by GA-SIG. > > Greets, > > Richard > > http://creativehero.es > http://audiogames.net > > > > > > ----- Original Message ----- > From: Sheri Rubin > To: games_access at igda.org > Sent: Thursday, January 07, 2010 2:16 AM > Subject: Re: [games_access] Gamasutra: Analysis: Game Design > Accessibility Matters > > I forgot to add in the note that it's a slightly different form > of accessibility than what you normally deal with (though some of his > points still count), but it's accessibility nonetheless. > > Sheri Rubin wrote: > > > http://www.gamasutra.com/view/news/26386/Analysis_Game_Design_Acc > essibility_Matters.php > By Adam Saltsman > > "[In this in-depth design exploration, Canabalt creator > Adam Saltsman lays out some essential, practical principles for making > video games more accessible -- without dumbing them down.] > > On the weekends my wife and I go visit our friends to hang > out and play games. Sadly, this very rarely means video games. Usually > it means board games -- stuff like Pandemic or Settlers, not Candyland. > They're geeky, complex, exciting, difficult games." > > > Sheri > > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From sandra_uhling at web.de Fri Jan 8 10:19:59 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 8 Jan 2010 16:19:59 +0100 Subject: [games_access] silver gaming and accessibility Message-ID: <000201ca9076$0b560d50$220227f0$@de> Hello, do we have some special information about silver/senior/elder gaming? We will have conference about AAL: ambient assisted living in Germany. There will be a pre-conference for silver gaming :-) I have only few information: Visual is a problem and mobility is limited. It depends on the person if complexity is a problem. There are people who have technology knowledge and other who do not know anything about technology. Best regards, Sandra From oneswitch at googlemail.com Fri Jan 8 17:37:52 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Fri, 8 Jan 2010 22:37:52 -0000 Subject: [games_access] Top 10 of the last 10: Switch Games Message-ID: Knocked up a Top 10 of 2000-09 one-switch playable games: http://switchgaming.blogspot.com/2010/01/2000-09-top-10-one-switch-games.html Wonder if anyone thinks I've missed off anything they would have included? Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Fri Jan 8 17:51:38 2010 From: mark at ablegamers.com (Mark Barlet) Date: Fri, 8 Jan 2010 17:51:38 -0500 Subject: [games_access] Top 10 of the last 10: Switch Games In-Reply-To: References: Message-ID: <191870b71001081451m36383b22jf195114a1e6c5a7f@mail.gmail.com> Sweet, we will post a blog post on AbleGamers.com to the list. Great job. Mark www.AbleGamers.com On Fri, Jan 8, 2010 at 5:37 PM, Barrie Ellis wrote: > > Knocked up a Top 10 of 2000-09 one-switch playable games: > http://switchgaming.blogspot.com/2010/01/2000-09-top-10-one-switch-games.html > > Wonder if anyone thinks I've missed off anything they would have included? > > Barrie > www.OneSwitch.org.uk > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- Mark C. Barlet Editor-in-Chief AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Sat Jan 9 07:58:34 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sat, 9 Jan 2010 12:58:34 -0000 Subject: [games_access] Top 10 of the last 10: Switch Games In-Reply-To: <191870b71001081451m36383b22jf195114a1e6c5a7f@mail.gmail.com> References: <191870b71001081451m36383b22jf195114a1e6c5a7f@mail.gmail.com> Message-ID: <1066934100194126A11EAD250B9B007F@OneSwitchPC> Cheers, Mark, appreciated. I'm hoping to knock something up too about the noughties and game accessibility, but I'm so slow, I'll probably get it done in 2019. Barrie From: Mark Barlet Sent: Friday, January 08, 2010 10:51 PM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Top 10 of the last 10: Switch Games Sweet, we will post a blog post on AbleGamers.com to the list. Great job. Mark www.AbleGamers.com On Fri, Jan 8, 2010 at 5:37 PM, Barrie Ellis wrote: Knocked up a Top 10 of 2000-09 one-switch playable games: http://switchgaming.blogspot.com/2010/01/2000-09-top-10-one-switch-games.html Wonder if anyone thinks I've missed off anything they would have included? Barrie www.OneSwitch.org.uk _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- Mark C. Barlet Editor-in-Chief AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Jan 9 08:10:57 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sat, 9 Jan 2010 07:10:57 -0600 Subject: [games_access] Top 10 of the last 10: Switch Games In-Reply-To: <1066934100194126A11EAD250B9B007F@OneSwitchPC> References: <191870b71001081451m36383b22jf195114a1e6c5a7f@mail.gmail.com> <1066934100194126A11EAD250B9B007F@OneSwitchPC> Message-ID: <4AA1316A-4574-4AE7-A37B-4EA9AFB02545@uiuc.edu> Sounds great, Barrie -- we always look forward to your posts whenever you have the time! :) Will you be adding this to your timeline of game accessibility? BTW, your font is looking strange on my computer -- did you switch email fonts recently or is it my computer doing something bizarre with just your email? Words/letters overlap and it's about a font size 8. Just thought I'd mention it in case you didn't know. :) And thanks for cross-posting your list on the SIG blog! For those who didn't know, Barrie is our tireless blogger for the SIG: http:// gameaccessibility.blogspot.com/ -- kudos for your service to the IGDA and the SIG, Barrie! Michelle On Jan 9, 2010, at 6:58 AM, Barrie Ellis wrote: > Cheers, Mark, appreciated. I'm hoping to knock something up too > about the noughties and game accessibility, but I'm so slow, I'll > probably get it done in 2019. > > Barrie > > > From: Mark Barlet > Sent: Friday, January 08, 2010 10:51 PM > To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Top 10 of the last 10: Switch Games > > Sweet, we will post a blog post on AbleGamers.com to the list. > Great job. > > Mark > www.AbleGamers.com > > On Fri, Jan 8, 2010 at 5:37 PM, Barrie Ellis > wrote: > > Knocked up a Top 10 of 2000-09 one-switch playable games: http:// > switchgaming.blogspot.com/2010/01/2000-09-top-10-one-switch-games.html > > Wonder if anyone thinks I've missed off anything they would have > included? > > Barrie > www.OneSwitch.org.uk > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Jan 9 09:35:35 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 9 Jan 2010 15:35:35 +0100 Subject: [games_access] Top 10 of the last 10: Switch Games In-Reply-To: <4AA1316A-4574-4AE7-A37B-4EA9AFB02545@uiuc.edu> References: <191870b71001081451m36383b22jf195114a1e6c5a7f@mail.gmail.com> <1066934100194126A11EAD250B9B007F@OneSwitchPC> <4AA1316A-4574-4AE7-A37B-4EA9AFB02545@uiuc.edu> Message-ID: <001901ca9139$01a626f0$04f274d0$@de> Hi, yes Barrie is our blog master :-) Without him the blog would be not so full with good entries. Thank you Barrie! Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von D. Michelle Hinn > Gesendet: Samstag, 9. Januar 2010 14:11 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Top 10 of the last 10: Switch Games > > Sounds great, Barrie -- we always look forward to your posts whenever > you have the time! :) Will you be adding this to your timeline of game > accessibility? > > BTW, your font is looking strange on my computer -- did you switch > email fonts recently or is it my computer doing something bizarre with > just your email? Words/letters overlap and it's about a font size 8. > Just thought I'd mention it in case you didn't know. :) > > And thanks for cross-posting your list on the SIG blog! For those who > didn't know, Barrie is our tireless blogger for the SIG: > http://gameaccessibility.blogspot.com/ -- kudos for your service to the > IGDA and the SIG, Barrie! > > Michelle > > On Jan 9, 2010, at 6:58 AM, Barrie Ellis wrote: > > > Cheers, Mark, appreciated. I'm hoping to knock something up too > about the noughties and game accessibility, but I'm so slow, I'll > probably get it done in 2019. > > Barrie > > > From: Mark Barlet > Sent: Friday, January 08, 2010 10:51 PM > To: Barrie Ellis ; IGDA Games > Accessibility SIG Mailing List > Subject: Re: [games_access] Top 10 of the last 10: Switch Games > > Sweet, we will post a blog post on AbleGamers.com to the list. > Great job. > > Mark > www.AbleGamers.com > > > On Fri, Jan 8, 2010 at 5:37 PM, Barrie Ellis > wrote: > > > > Knocked up a Top 10 of 2000-09 one-switch playable games: > http://switchgaming.blogspot.com/2010/01/2000-09-top-10-one-switch- > games.html > > Wonder if anyone thinks I've missed off anything they would > have included? > > Barrie > www.OneSwitch.org.uk > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From jbannick at 7128.com Sat Jan 9 10:39:56 2010 From: jbannick at 7128.com (John Bannick) Date: Sat, 09 Jan 2010 10:39:56 -0500 Subject: [games_access] Top 10 of the last 10: Switch Games Message-ID: <4B48A34C.4000204@7128.com> Barrie, An excellent bit of research and presentation. We're looking at it right now as part of our Top Web Sites for Accessible Gamers - 2010 project. Thanks, John From oneswitch at googlemail.com Sun Jan 10 03:35:16 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sun, 10 Jan 2010 08:35:16 -0000 Subject: [games_access] Top 10 of the last 10: Switch Games In-Reply-To: <001901ca9139$01a626f0$04f274d0$@de> References: <191870b71001081451m36383b22jf195114a1e6c5a7f@mail.gmail.com> <1066934100194126A11EAD250B9B007F@OneSwitchPC><4AA1316A-4574-4AE7-A37B-4EA9AFB02545@uiuc.edu> <001901ca9139$01a626f0$04f274d0$@de> Message-ID: <081FBC959F5247B6AB7347A450F984E0@OneSwitchPC> Cheers, Sandra! Thought I'd been a bit slack lately missing quite a few stories off due to lack of time - so I appreciate the kind words. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Saturday, January 09, 2010 2:35 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] Top 10 of the last 10: Switch Games > Hi, > > yes Barrie is our blog master :-) > Without him the blog would be not so full with good entries. > > Thank you Barrie! > > Sandra > >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] Im Auftrag von D. Michelle Hinn >> Gesendet: Samstag, 9. Januar 2010 14:11 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] Top 10 of the last 10: Switch Games >> >> Sounds great, Barrie -- we always look forward to your posts whenever >> you have the time! :) Will you be adding this to your timeline of game >> accessibility? >> >> BTW, your font is looking strange on my computer -- did you switch >> email fonts recently or is it my computer doing something bizarre with >> just your email? Words/letters overlap and it's about a font size 8. >> Just thought I'd mention it in case you didn't know. :) >> >> And thanks for cross-posting your list on the SIG blog! For those who >> didn't know, Barrie is our tireless blogger for the SIG: >> http://gameaccessibility.blogspot.com/ -- kudos for your service to the >> IGDA and the SIG, Barrie! >> >> Michelle >> >> On Jan 9, 2010, at 6:58 AM, Barrie Ellis wrote: >> >> >> Cheers, Mark, appreciated. I'm hoping to knock something up too >> about the noughties and game accessibility, but I'm so slow, I'll >> probably get it done in 2019. >> >> Barrie >> >> >> From: Mark Barlet >> Sent: Friday, January 08, 2010 10:51 PM >> To: Barrie Ellis ; IGDA Games >> Accessibility SIG Mailing List >> Subject: Re: [games_access] Top 10 of the last 10: Switch Games >> >> Sweet, we will post a blog post on AbleGamers.com to the list. >> Great job. >> >> Mark >> www.AbleGamers.com >> >> >> On Fri, Jan 8, 2010 at 5:37 PM, Barrie Ellis >> wrote: >> >> >> >> Knocked up a Top 10 of 2000-09 one-switch playable games: >> http://switchgaming.blogspot.com/2010/01/2000-09-top-10-one-switch- >> games.html >> >> Wonder if anyone thinks I've missed off anything they would >> have included? >> >> Barrie >> www.OneSwitch.org.uk >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >> >> >> -- >> Mark C. Barlet >> Editor-in-Chief >> AbleGamers.com >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Sun Jan 10 15:55:55 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Sun, 10 Jan 2010 21:55:55 +0100 Subject: [games_access] Gamasutra: Analysis: Game Design AccessibilityMatters , Usability, Accessibility In-Reply-To: <465913.75147.qm@web38402.mail.mud.yahoo.com> References: <4B453558.2060107@designdirectdeliver.com><4B453602.9060900@designdirectdeliver.com><6C11F814E0CE4CEEA7D5052430230883@PC10815><004901ca8f8a$8fc6a6e0$af53f4a0$@de> <465913.75147.qm@web38402.mail.mud.yahoo.com> Message-ID: Hi, I see it this way: accessibility doesn't have anything to do with if you have a disability or not (anyone can be disabled in certain contexts). It is all about the context, and adapting that context to make the content accessible (input and output). Usability is about making the interface easier to use, more intuitive etc - which of course is also an accessibility issue so there is overlap too. But still, accessibility is about changing the context so you can get or send the information in some way or another, easy or not. I think the fine line between usability and accessibility may be described as when it becomes too hard to use at all, usability issues becomes accessibility issues. /Thomas On 8Jan 2010, at 6:15 AM, sheryl Flynn wrote: > I think this makes for a very interesting conversation...what is the difference between usability and accessibility? > > It seems to me that accessibility has involved some sort of impairment and/or disability > Whilst usability has involved ease of use, but not related to impairment or disability, just easier to use! > > thoughts? > > ~Sheryl Flynn PT, PhD > > M: 310-913-5707 > F: 310-230-5064 > Y: sherylflynn at yahoo.com > G: sherylflynn at gmail.com > Skype: sheryl.flynn > Aim: sheryl flynn > FB: sheryl flynn > LinkedIn: sheryl flynn > Twitter: sheryl flynn > > > CONFIDENTIALITY NOTICE: > > This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. > > > > > From: Sandra Uhling > To: IGDA Games Accessibility SIG Mailing List > Sent: Thu, January 7, 2010 3:14:20 AM > Subject: Re: [games_access] Gamasutra: Analysis: Game Design Accessibility Matters , Usability, Accessibility > > Hi, > > I still have to read the article. > (I am working on my presentation :-) ) > > > This are my thought about accessibility and usability. > > Accessibility: without this the gamer cannot play or can hardly play a game > Usability: with this it is more comfortable to play. > > There is nothing like: this feature is accessibility and this is usability. > It depends on the gamer and the situation. > > Example: user defined control can be > * accessibility: a gamer need to adapt the control to his needs. > * usability: a pro gamer feels more comfortable with an adapted control. > > There are lots of game accessibility features that I would like to have for > usability: > * hints in click and point games, highlighting of elements in click and > point, > * training possibilities (lots of gamer would like to have this, special in > difficult games, you need it after a break :-) ) > * .... > > And lots of features are already used for usability, special for beginner. > But they are not used with thought about accessibility. > > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access- > > bounces at igda.org] Im Auftrag von AudioGames > > Gesendet: Donnerstag, 7. Januar 2010 10:52 > > An: IGDA Games Accessibility SIG Mailing List > > Betreff: Re: [games_access] Gamasutra: Analysis: Game Design > > Accessibility Matters > > > > Hi, > > > > Thanks for the forward, great find! I agree with you that this is > > "accessibility nonetheless". It's not so much a 'different' angle, but > > maybe the same angle with a broader scope. Michelle and I've had > > conversations about this years ago when we were discussing how > > accessibility solutions could cater new/regular gamers and non- > > (computer)gamers. Back in 2002 most of what you could find about 'game > > accessibility' online constisted of articles similar to Adam's article: > > accessibility issues between games and new/non-gamers (instead of x- > > impaired gamers). The listing of problems in the article are basically > > the same as the problems we've been discussing for years. I therefore > > welcome incorporating this (slightly broader but still the same) angle > > within the scope of 'game accessibility' as defined by GA-SIG. > > > > Greets, > > > > Richard > > > > http://creativehero.es > > http://audiogames.net > > > > > > > > > > > > ----- Original Message ----- > > From: Sheri Rubin > > To: games_access at igda.org > > Sent: Thursday, January 07, 2010 2:16 AM > > Subject: Re: [games_access] Gamasutra: Analysis: Game Design > > Accessibility Matters > > > > I forgot to add in the note that it's a slightly different form > > of accessibility than what you normally deal with (though some of his > > points still count), but it's accessibility nonetheless. > > > > Sheri Rubin wrote: > > > > > > http://www.gamasutra.com/view/news/26386/Analysis_Game_Design_Acc > > essibility_Matters.php > > By Adam Saltsman > > > > "[In this in-depth design exploration, Canabalt creator > > Adam Saltsman lays out some essential, practical principles for making > > video games more accessible -- without dumbing them down.] > > > > On the weekends my wife and I go visit our friends to hang > > out and play games. Sadly, this very rarely means video games. Usually > > it means board games -- stuff like Pandemic or Settlers, not Candyland. > > They're geeky, complex, exciting, difficult games." > > > > > > Sheri > > > > > > -- > > Sheri Rubin > > CEO and Founder > > > > Design Direct Deliver > > Website: www.designdirectdeliver.com > > Email: sheri at designdirectdeliver.com > > > > > > ________________________________ > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > -- > > Sheri Rubin > > CEO and Founder > > > > Design Direct Deliver > > Website: www.designdirectdeliver.com > > Email: sheri at designdirectdeliver.com > > > > > > > > ________________________________ > > > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sun Jan 10 16:09:15 2010 From: richard at audiogames.net (AudioGames.net) Date: Sun, 10 Jan 2010 22:09:15 +0100 Subject: [games_access] Gamasutra: Analysis: Game DesignAccessibilityMatters , Usability, Accessibility References: <4B453558.2060107@designdirectdeliver.com><4B453602.9060900@designdirectdeliver.com><6C11F814E0CE4CEEA7D5052430230883@PC10815><004901ca8f8a$8fc6a6e0$af53f4a0$@de><465913.75147.qm@web38402.mail.mud.yahoo.com> Message-ID: <9072620132204267ADAA7B999E0EEC17@Delletje> I ditto Thomas. ----- Original Message ----- From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, January 10, 2010 9:55 PM Subject: Re: [games_access] Gamasutra: Analysis: Game DesignAccessibilityMatters , Usability, Accessibility Hi, I see it this way: accessibility doesn't have anything to do with if you have a disability or not (anyone can be disabled in certain contexts). It is all about the context, and adapting that context to make the content accessible (input and output). Usability is about making the interface easier to use, more intuitive etc - which of course is also an accessibility issue so there is overlap too. But still, accessibility is about changing the context so you can get or send the information in some way or another, easy or not. I think the fine line between usability and accessibility may be described as when it becomes too hard to use at all, usability issues becomes accessibility issues. /Thomas On 8Jan 2010, at 6:15 AM, sheryl Flynn wrote: I think this makes for a very interesting conversation...what is the difference between usability and accessibility? It seems to me that accessibility has involved some sort of impairment and/or disability Whilst usability has involved ease of use, but not related to impairment or disability, just easier to use! thoughts? ~Sheryl Flynn PT, PhD M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ---------------------------------------------------------------------------- From: Sandra Uhling To: IGDA Games Accessibility SIG Mailing List Sent: Thu, January 7, 2010 3:14:20 AM Subject: Re: [games_access] Gamasutra: Analysis: Game Design Accessibility Matters , Usability, Accessibility Hi, I still have to read the article. (I am working on my presentation :-) ) This are my thought about accessibility and usability. Accessibility: without this the gamer cannot play or can hardly play a game Usability: with this it is more comfortable to play. There is nothing like: this feature is accessibility and this is usability. It depends on the gamer and the situation. Example: user defined control can be * accessibility: a gamer need to adapt the control to his needs. * usability: a pro gamer feels more comfortable with an adapted control. There are lots of game accessibility features that I would like to have for usability: * hints in click and point games, highlighting of elements in click and point, * training possibilities (lots of gamer would like to have this, special in difficult games, you need it after a break :-) ) * .... And lots of features are already used for usability, special for beginner. But they are not used with thought about accessibility. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von AudioGames > Gesendet: Donnerstag, 7. Januar 2010 10:52 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Gamasutra: Analysis: Game Design > Accessibility Matters > > Hi, > > Thanks for the forward, great find! I agree with you that this is > "accessibility nonetheless". It's not so much a 'different' angle, but > maybe the same angle with a broader scope. Michelle and I've had > conversations about this years ago when we were discussing how > accessibility solutions could cater new/regular gamers and non- > (computer)gamers. Back in 2002 most of what you could find about 'game > accessibility' online constisted of articles similar to Adam's article: > accessibility issues between games and new/non-gamers (instead of x- > impaired gamers). The listing of problems in the article are basically > the same as the problems we've been discussing for years. I therefore > welcome incorporating this (slightly broader but still the same) angle > within the scope of 'game accessibility' as defined by GA-SIG. > > Greets, > > Richard > > http://creativehero.es > http://audiogames.net > > > > > > ----- Original Message ----- > From: Sheri Rubin > To: games_access at igda.org > Sent: Thursday, January 07, 2010 2:16 AM > Subject: Re: [games_access] Gamasutra: Analysis: Game Design > Accessibility Matters > > I forgot to add in the note that it's a slightly different form > of accessibility than what you normally deal with (though some of his > points still count), but it's accessibility nonetheless. > > Sheri Rubin wrote: > > > http://www.gamasutra.com/view/news/26386/Analysis_Game_Design_Acc > essibility_Matters.php > By Adam Saltsman > > "[In this in-depth design exploration, Canabalt creator > Adam Saltsman lays out some essential, practical principles for making > video games more accessible -- without dumbing them down.] > > On the weekends my wife and I go visit our friends to hang > out and play games. Sadly, this very rarely means video games. Usually > it means board games -- stuff like Pandemic or Settlers, not Candyland. > They're geeky, complex, exciting, difficult games." > > > Sheri > > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > > ________________________________ > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Sun Jan 10 17:43:09 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sun, 10 Jan 2010 22:43:09 -0000 Subject: [games_access] Fw: Use of assistive technologies by end-users Message-ID: <3AA6BE6E9AB4479F8D804042A7893012@OneSwitchPC> Wonder if anyone can help with this request? -------------------------------------------------- From: Sent: Thursday, January 07, 2010 2:21 PM To: Subject: Use of assistive technologies by end-users > Dear colleague, > > In the context of a study I am undertaken for the AEGIS project > (www.aegis-project.eu), I would like to kindly ask you whether you are > aware of any European or national studies that address the following: > - analysis of the number of people per impairment group that use assistive > technologies (with regards to usage of PC, mobile; > - survey of satisfaction levels among end-users of the usage of assistive > technologies. > > I would appreciate any feedback, even if it points out that no such > studies exist for your country. > > Best regards and thanks in advance, > Karel Van Isacker > Belgium-Greece > www.AccessforAll.eu > > > To be removed from this specific mailing list, click here: > http://www.phoenixkm.eu/mailinglists/mailinglists.php?p=subscr&mlst=at-survey&rem=info at oneswitch.org.uk > > > To be removed from all of our mailing lists, click here: > http://www.phoenixkm.eu/mailinglists/mailinglists.php?p=mlist&rem=info at oneswitch.org.uk From sandra_uhling at web.de Sun Jan 10 18:03:34 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 11 Jan 2010 00:03:34 +0100 Subject: [games_access] Fw: Use of assistive technologies by end-users In-Reply-To: <3AA6BE6E9AB4479F8D804042A7893012@OneSwitchPC> References: <3AA6BE6E9AB4479F8D804042A7893012@OneSwitchPC> Message-ID: <003701ca9249$23021f50$69065df0$@de> Hi, I am not sure, but there is a conference about AAL. And we make the pre-conference about silver gaming. Maybe the people there, know something? Can I post this question in a xing group for silver gaming? (Without email address, of course) Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Barrie Ellis > Gesendet: Sonntag, 10. Januar 2010 23:43 > An: games_access at igda.org > Betreff: [games_access] Fw: Use of assistive technologies by end-users > > Wonder if anyone can help with this request? > > -------------------------------------------------- > From: > Sent: Thursday, January 07, 2010 2:21 PM > To: > Subject: Use of assistive technologies by end-users > > > Dear colleague, > > > > In the context of a study I am undertaken for the AEGIS project > > (www.aegis-project.eu), I would like to kindly ask you whether you > are > > aware of any European or national studies that address the following: > > - analysis of the number of people per impairment group that use > > assistive technologies (with regards to usage of PC, mobile; > > - survey of satisfaction levels among end-users of the usage of > > assistive technologies. > > > > I would appreciate any feedback, even if it points out that no such > > studies exist for your country. > > > > Best regards and thanks in advance, > > Karel Van Isacker > > Belgium-Greece > > www.AccessforAll.eu > > > > > > To be removed from this specific mailing list, click here: > > > http://www.phoenixkm.eu/mailinglists/mailinglists.php?p=subscr&mlst=at > > -survey&rem=info at oneswitch.org.uk > > > > > > To be removed from all of our mailing lists, click here: > > > http://www.phoenixkm.eu/mailinglists/mailinglists.php?p=mlist&rem=info > > @oneswitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Jan 10 18:46:07 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 11 Jan 2010 00:46:07 +0100 Subject: [games_access] Gamasutra: Analysis: Game Design AccessibilityMatters , Usability, Accessibility In-Reply-To: References: <4B453558.2060107@designdirectdeliver.com><4B453602.9060900@designdirectdeliver.com><6C11F814E0CE4CEEA7D5052430230883@PC10815><004901ca8f8a$8fc6a6e0$af53f4a0$@de> <465913.75147.qm@web38402.mail.mud.yahoo.com> Message-ID: <003c01ca924f$153ef680$3fbce380$@de> Hi all, I am wondering if we can collect information about discussion like this. So it would be easy to put this in the blog or to send it to partner groups. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Thomas Westin > Gesendet: Sonntag, 10. Januar 2010 21:56 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Gamasutra: Analysis: Game Design > AccessibilityMatters , Usability, Accessibility > > Hi, > > I see it this way: accessibility doesn't have anything to do with if > you have a disability or not (anyone can be disabled in certain > contexts). It is all about the context, and adapting that context to > make the content accessible (input and output). > > Usability is about making the interface easier to use, more intuitive > etc - which of course is also an accessibility issue so there is > overlap too. But still, accessibility is about changing the context so > you can get or send the information in some way or another, easy or > not. > > I think the fine line between usability and accessibility may be > described as when it becomes too hard to use at all, usability issues > becomes accessibility issues. > > /Thomas > > On 8Jan 2010, at 6:15 AM, sheryl Flynn wrote: > > > > I think this makes for a very interesting conversation...what is > the difference between usability and accessibility? > > It seems to me that accessibility has involved some sort of > impairment and/or disability > Whilst usability has involved ease of use, but not related to > impairment or disability, just easier to use! > > thoughts? > > > ~Sheryl Flynn PT, PhD > > M: 310-913-5707 > F: 310-230-5064 > Y: sherylflynn at yahoo.com > G: sherylflynn at gmail.com > Skype: sheryl.flynn > Aim: sheryl flynn > FB: sheryl flynn > LinkedIn: sheryl flynn > Twitter: sheryl flynn > > > > > > CONFIDENTIALITY NOTICE: > > This e-mail communication and any attachments may contain > confidential and privileged information for the use of the designated > recipients. If you are not the intended recipient, (or authorized to > receive for the recipient) you are hereby notified that you have > received this communication in error and that any review,disclosure, > dissemination,distribution or copying of it or its contents is > prohibited. If you have received this communication in error, please > destroy all copies of this communication and any attachments and > contact the sender by reply e-mail or telephone 310.913.5707. > > > > > > > ________________________________ > > From: Sandra Uhling > To: IGDA Games Accessibility SIG Mailing List > > Sent: Thu, January 7, 2010 3:14:20 AM > Subject: Re: [games_access] Gamasutra: Analysis: Game Design > Accessibility Matters , Usability, Accessibility > > Hi, > > I still have to read the article. > (I am working on my presentation :-) ) > > > This are my thought about accessibility and usability. > > Accessibility: without this the gamer cannot play or can hardly > play a game > Usability: with this it is more comfortable to play. > > There is nothing like: this feature is accessibility and this is > usability. > It depends on the gamer and the situation. > > Example: user defined control can be > * accessibility: a gamer need to adapt the control to his needs. > * usability: a pro gamer feels more comfortable with an adapted > control. > > There are lots of game accessibility features that I would like > to have for > usability: > * hints in click and point games, highlighting of elements in > click and > point, > * training possibilities (lots of gamer would like to have this, > special in > difficult games, you need it after a break :-) ) > * .... > > And lots of features are already used for usability, special for > beginner. > But they are not used with thought about accessibility. > > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access- > > bounces at igda.org] Im Auftrag von AudioGames > > Gesendet: Donnerstag, 7. Januar 2010 10:52 > > An: IGDA Games Accessibility SIG Mailing List > > Betreff: Re: [games_access] Gamasutra: Analysis: Game Design > > Accessibility Matters > > > > Hi, > > > > Thanks for the forward, great find! I agree with you that this > is > > "accessibility nonetheless". It's not so much a 'different' > angle, but > > maybe the same angle with a broader scope. Michelle and I've > had > > conversations about this years ago when we were discussing how > > accessibility solutions could cater new/regular gamers and non- > > (computer)gamers. Back in 2002 most of what you could find > about 'game > > accessibility' online constisted of articles similar to Adam's > article: > > accessibility issues between games and new/non-gamers (instead > of x- > > impaired gamers). The listing of problems in the article are > basically > > the same as the problems we've been discussing for years. I > therefore > > welcome incorporating this (slightly broader but still the > same) angle > > within the scope of 'game accessibility' as defined by GA-SIG. > > > > Greets, > > > > Richard > > > > http://creativehero.es > > http://audiogames.net > > > > > > > > > > > > ----- Original Message ----- > > From: Sheri Rubin > > To: games_access at igda.org > > Sent: Thursday, January 07, 2010 2:16 AM > > Subject: Re: [games_access] Gamasutra: Analysis: Game > Design > > Accessibility Matters > > > > I forgot to add in the note that it's a slightly different > form > > of accessibility than what you normally deal with (though some > of his > > points still count), but it's accessibility nonetheless. > > > > Sheri Rubin wrote: > > > > > > > http://www.gamasutra.com/view/news/26386/Analysis_Game_Design_Acc > > essibility_Matters.php > > By Adam Saltsman > > > > "[In this in-depth design exploration, Canabalt creator > > Adam Saltsman lays out some essential, practical principles for > making > > video games more accessible -- without dumbing them down.] > > > > On the weekends my wife and I go visit our friends to > hang > > out and play games. Sadly, this very rarely means video games. > Usually > > it means board games -- stuff like Pandemic or Settlers, not > Candyland. > > They're geeky, complex, exciting, difficult games." > > > > > > Sheri > > > > > > -- > > Sheri Rubin > > CEO and Founder > > > > Design Direct Deliver > > Website: www.designdirectdeliver.com > > Email: sheri at designdirectdeliver.com > > > > > > ________________________________ > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > -- > > Sheri Rubin > > CEO and Founder > > > > Design Direct Deliver > > Website: www.designdirectdeliver.com > > Email: sheri at designdirectdeliver.com > > > > > > > > ________________________________ > > > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From thomas at pininteractive.com Mon Jan 11 09:22:21 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 11 Jan 2010 15:22:21 +0100 Subject: [games_access] Industry feedback wanted: Design patterns Message-ID: <1ABC75C8-9C58-4358-AF6A-F7185AFF3608@pininteractive.com> Hi, A couple of master students at Stockholm University (where I teach) are conducting a study resulting in design patterns for game accessibility. They would like to get feedback from the game industry. They asked me to forward it here as there has been no response in the IGDA web forum. Please forward this to anyone you think could help them out. http://www.igda.org/forum/color-blind-computer-gaming Best regards Thomas Westin From sandra_uhling at web.de Mon Jan 11 09:47:17 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 11 Jan 2010 15:47:17 +0100 Subject: [games_access] Industry feedback wanted: Design patterns In-Reply-To: <1ABC75C8-9C58-4358-AF6A-F7185AFF3608@pininteractive.com> References: <1ABC75C8-9C58-4358-AF6A-F7185AFF3608@pininteractive.com> Message-ID: <001301ca92cc$f8cc1b30$ea645190$@de> Hi Thomas, are they looking for feedback of developers, if they can use and understand it? Or do they look for feedback with point of view of accessibility? Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Thomas Westin > Gesendet: Montag, 11. Januar 2010 15:22 > An: IGDA Games Accessibility SIG Mailing List > Betreff: [games_access] Industry feedback wanted: Design patterns > > Hi, > > A couple of master students at Stockholm University (where I teach) are > conducting a study resulting in design patterns for game accessibility. > They would like to get feedback from the game industry. They asked me > to forward it here as there has been no response in the IGDA web forum. > > Please forward this to anyone you think could help them out. > > http://www.igda.org/forum/color-blind-computer-gaming > > Best regards > Thomas Westin > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Mon Jan 11 16:18:41 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 11 Jan 2010 22:18:41 +0100 Subject: [games_access] control game with your breath Message-ID: <005301ca9303$a6660810$f3321830$@de> Hi, http://kotaku.com/5445624/the-next-generation-of-blowing-at-a-game-to-contro l-it " If Wii MotionPlus or Microsoft's Project Natal are the next generations of video game motion control, what, you may wonder, is the next generation of controlling a video game by blowing your breath at it?[..]" From sandra_uhling at web.de Mon Jan 11 17:12:56 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 11 Jan 2010 23:12:56 +0100 Subject: [games_access] Usability, Accessibility, Head, eyetracker Shooter Message-ID: <005701ca930b$3b0d2140$b12763c0$@de> Hi, sometimes it is funny. Sometimes alternative controller are also interesting for all gamer. Imagine a Head or Eyetracker for a Shooter game. So maybe sometimes accessibility can become more fun for all gamers. So in this case it would be usability? Best regards, Sandra From thomas at pininteractive.com Tue Jan 12 09:01:05 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 12 Jan 2010 15:01:05 +0100 Subject: [games_access] Industry feedback wanted: Design patterns In-Reply-To: <001301ca92cc$f8cc1b30$ea645190$@de> References: <1ABC75C8-9C58-4358-AF6A-F7185AFF3608@pininteractive.com> <001301ca92cc$f8cc1b30$ea645190$@de> Message-ID: As I understand it, if game developers can use it and understand it, but I guess feedback regarding accessibility is equally important /thomas On 11Jan 2010, at 3:47 PM, Sandra Uhling wrote: > Hi Thomas, > > are they looking for feedback of developers, > if they can use and understand it? > > Or do they look for feedback with point of view of accessibility? > > Best regards, > Sandra > >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] Im Auftrag von Thomas Westin >> Gesendet: Montag, 11. Januar 2010 15:22 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: [games_access] Industry feedback wanted: Design patterns >> >> Hi, >> >> A couple of master students at Stockholm University (where I teach) are >> conducting a study resulting in design patterns for game accessibility. >> They would like to get feedback from the game industry. They asked me >> to forward it here as there has been no response in the IGDA web forum. >> >> Please forward this to anyone you think could help them out. >> >> http://www.igda.org/forum/color-blind-computer-gaming >> >> Best regards >> Thomas Westin >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Tue Jan 12 17:14:12 2010 From: jbannick at 7128.com (John Bannick) Date: Tue, 12 Jan 2010 17:14:12 -0500 Subject: [games_access] Industry feedback wanted: Design patterns Message-ID: <4B4CF434.2090500@7128.com> Thomas, I posted this over on the IGDA Web forum. The most significant effect of color blindness on computer user interfaces is a significant reduction in the color spectrum available to communicate to the user. People who are not color blind can distinguish among a greater number of colors than people who are color blind. The BBC published color wheels, along with RGB values, that non color blind developers can use to select colors that color blind people can distinguish. That is, colors that are sufficiently different to the vision of people who are color blind. BBC removed these color wheels from their Web site in 2008. However, we copied them to our Web site, www.7128.com before that. Check out: http://www.7128.com/resources/resources_color_blind.html I used these color wheels in an application I built where the client was color blind. John Bannick Chief Technology Officer 7-128 Software www.7128.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Jan 13 09:14:00 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 13 Jan 2010 15:14:00 +0100 Subject: [games_access] Industry feedback wanted: Design patterns In-Reply-To: <4B4CF434.2090500@7128.com> References: <4B4CF434.2090500@7128.com> Message-ID: <134AB330-9AAB-4C5D-962D-140B98056AF6@pininteractive.com> thanks John, /Thomas On 12Jan 2010, at 11:14 PM, John Bannick wrote: > Thomas, > > I posted this over on the IGDA Web forum. > The most significant effect of color blindness on computer user interfaces is a significant reduction in the color spectrum available to communicate to the user. > > People who are not color blind can distinguish among a greater number of colors than people who are color blind. > > The BBC published color wheels, along with RGB values, that non color blind developers can use to select colors that color blind people can distinguish. That is, colors that are sufficiently different to the vision of people who are color blind. > > BBC removed these color wheels from their Web site in 2008. However, we copied them to our Web site, www.7128.com before that. Check out: > http://www.7128.com/resources/resources_color_blind.html > > I used these color wheels in an application I built where the client was color blind. > > John Bannick > Chief Technology Officer > 7-128 Software > www.7128.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Wed Jan 13 13:28:58 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Wed, 13 Jan 2010 18:28:58 -0000 Subject: [games_access] Nanogames competition Message-ID: Just a quick one - I've 20 free activations of Dennis Asher's Nanogames - all you need do is follow this link and e-mail me: http://switchgaming.blogspot.com/2010/01/nanogames-competition-one-month.html Best wishes, Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From lennart.nacke at acm.org Thu Jan 14 14:15:49 2010 From: lennart.nacke at acm.org (Lennart Nacke) Date: Thu, 14 Jan 2010 20:15:49 +0100 Subject: [games_access] silver gaming and accessibility In-Reply-To: <000201ca9076$0b560d50$220227f0$@de> References: <000201ca9076$0b560d50$220227f0$@de> Message-ID: <989412751001141115u459fb92ap9cd2bb489b5d31e5@mail.gmail.com> Hi Sandra, 2010/1/8 Sandra Uhling : > do we have some special information about silver/senior/elder gaming? > We will have conference about AAL: ambient assisted living in Germany. > There will be a pre-conference for silver gaming :-) I have done a study on Silver Gamers, which could be of interest to you (in terms of how they enjoy games compared to younger players): http://www.liebertonline.com/doi/abs/10.1089/cpb.2009.0013 http://www.acagamic.com/broadcast/silver-gamers-enjoy-playing-brain-training-games-more-than-adolescents/ http://bit.ly/rk1og > Visual is a problem and mobility is limited. > It depends on the person if complexity is a problem. For older people (>65y), I have noticed that game complexity is problematic. Cheers, Lennart From thomas at pininteractive.com Thu Jan 14 15:05:39 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 14 Jan 2010 21:05:39 +0100 Subject: [games_access] silver gaming and accessibility In-Reply-To: <989412751001141115u459fb92ap9cd2bb489b5d31e5@mail.gmail.com> References: <000201ca9076$0b560d50$220227f0$@de> <989412751001141115u459fb92ap9cd2bb489b5d31e5@mail.gmail.com> Message-ID: <0C3140F2-E0DA-4CFB-BB79-CA301A2F9DF8@pininteractive.com> you could also interview my colleague, G?ran Lange who is 66 years and have several characters in WoW above level 70 /Thomas On 14Jan 2010, at 8:15 PM, Lennart Nacke wrote: > Hi Sandra, > > 2010/1/8 Sandra Uhling : >> do we have some special information about silver/senior/elder gaming? >> We will have conference about AAL: ambient assisted living in Germany. >> There will be a pre-conference for silver gaming :-) > > I have done a study on Silver Gamers, which could be of interest to > you (in terms of how they enjoy games compared to younger players): > > http://www.liebertonline.com/doi/abs/10.1089/cpb.2009.0013 > http://www.acagamic.com/broadcast/silver-gamers-enjoy-playing-brain-training-games-more-than-adolescents/ > http://bit.ly/rk1og > >> Visual is a problem and mobility is limited. >> It depends on the person if complexity is a problem. > > For older people (>65y), I have noticed that game complexity is problematic. > > Cheers, > > Lennart > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Sat Jan 16 04:55:33 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sat, 16 Jan 2010 09:55:33 -0000 Subject: [games_access] SpecialEffect Gamebase Launched Message-ID: More fantastic game accessibility news... http://news.retroremakes.com/2010/01/the-special-effect-gamebase/ Special Effect (www.specialeffect.org.uk) have launched the Accessible Gamebase (www.gamebase.info) which is designed to be a highly inclusive community for those interested in playing games. They are actively encouraging people to contribute reviews, and in short just get involved. It's new and they'll happily take on advice and criticism. Really hope people on this list will help support it (spread the word via Twitter, Facebook, word of mouth etc.), join up themselves and get involved. The Game Accessibility movement gathers momentum! Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From brian at gamefwd.org Sat Jan 16 08:15:12 2010 From: brian at gamefwd.org (Brian J. Papineau) Date: Sat, 16 Jan 2010 08:15:12 -0500 Subject: [games_access] SpecialEffect Gamebase Launched In-Reply-To: References: Message-ID: Thanks for the heads-up Barrie, signed up and retweeted. Best, Brian J. Papineau On Sat, Jan 16, 2010 at 4:55 AM, Barrie Ellis wrote: > More fantastic game accessibility news... > > http://news.retroremakes.com/2010/01/the-special-effect-gamebase/ > > Special Effect (www.specialeffect.org.uk) have launched the Accessible > Gamebase (www.gamebase.info) which is designed to be a highly inclusive > community for those interested in playing games. They are actively > encouraging people to contribute reviews, and in short just get involved. > It's new and they'll happily take on advice and criticism. Really hope > people on this list will help support it (spread the word via Twitter, > Facebook, word of mouth etc.), join up themselves and get involved. > > The Game Accessibility movement gathers momentum! > > Barrie > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Jan 19 16:18:18 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 19 Jan 2010 22:18:18 +0100 Subject: [games_access] Devil's Tuning Fork: IGF Student Showcase Winners Message-ID: <002a01ca994c$ec546ac0$c4fd4040$@de> Hi, The student winners of the IGF 2010 student competition were announced. As you can imagine, there are high quality works among them, some have really innvative things to show. My interest went to the game "Devils Tuning Fork". It's basically a game in the style of a "first person shooter", but the interesting detail is provided by the texturing. The game is inspired by works of M.C. Escher and the echo-sounder / echo-location communication (like dolphings and bats do). You strife through blackness, until an "sound-event" is taking place. From there a lightwave is illuminating the scene. One of your tools is a "tuning fork", that dispatches sound waves. The goal of this game was to "explore a new mode of perception through sound visualization." Like if you were playing with your ears.... http://digitaltools.node3000.com/blog/2132-devils-tuning-fork-igf-student-wi nners Best regards, Sandra From mark at ablegamers.com Wed Jan 20 12:26:47 2010 From: mark at ablegamers.com (Mark Barlet) Date: Wed, 20 Jan 2010 12:26:47 -0500 Subject: [games_access] Seeking GA / Health Gaming Blogs Message-ID: <191870b71001200926wd02a28apb97f3ff03967df6e@mail.gmail.com> All, I am working on a page that is a one stop shop for game accessibility and health gaming. http://www.gameaccessibility.org/news.html If you would like to be included, and your site has a valid RSS feed that we can pull from send me an email off list and I will see about adding your feed. I started a section in Spanish, so other languages are okay, you just need to tell me how to say "Accessible Game News in " so I can put a title on the section. Thanks everyone! Mark -- Mark C. Barlet Editor-in-Chief AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From nathalie at gamefwd.org Wed Jan 20 12:48:55 2010 From: nathalie at gamefwd.org (Nathalie Caron) Date: Wed, 20 Jan 2010 12:48:55 -0500 Subject: [games_access] Seeking GA / Health Gaming Blogs In-Reply-To: <191870b71001200926wd02a28apb97f3ff03967df6e@mail.gmail.com> References: <191870b71001200926wd02a28apb97f3ff03967df6e@mail.gmail.com> Message-ID: <2d1b7eb61001200948n274c57f5u44092847235ad7ff@mail.gmail.com> Great idea! Thanks for including us! Good luck with this project, Nathalie Caron Lead Writer Game Forward http://gamefwd.org On Wed, Jan 20, 2010 at 12:26 PM, Mark Barlet wrote: > All, > > I am working on a page that is a one stop shop for game accessibility and > health gaming. > > http://www.gameaccessibility.org/news.html > > If you would like to be included, and your site has a valid RSS feed that > we can pull from send me an email off list and I will see about adding your > feed. > > I started a section in Spanish, so other languages are okay, you just need > to tell me how to say "Accessible Game News in " so I can put a > title on the section. > > Thanks everyone! > > Mark > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Wed Jan 20 13:57:49 2010 From: mark at ablegamers.com (Mark Barlet) Date: Wed, 20 Jan 2010 13:57:49 -0500 Subject: [games_access] Seeking GA / Health Gaming Blogs In-Reply-To: <2d1b7eb61001200948n274c57f5u44092847235ad7ff@mail.gmail.com> References: <191870b71001200926wd02a28apb97f3ff03967df6e@mail.gmail.com> <2d1b7eb61001200948n274c57f5u44092847235ad7ff@mail.gmail.com> Message-ID: <191870b71001201057uaa9a14fvb965a2a027ffba6c@mail.gmail.com> No worries! Mark On Wed, Jan 20, 2010 at 12:48 PM, Nathalie Caron wrote: > Great idea! Thanks for including us! > > Good luck with this project, > Nathalie Caron > > Lead Writer > Game Forward > http://gamefwd.org > > On Wed, Jan 20, 2010 at 12:26 PM, Mark Barlet wrote: > >> All, >> >> I am working on a page that is a one stop shop for game accessibility and >> health gaming. >> >> http://www.gameaccessibility.org/news.html >> >> If you would like to be included, and your site has a valid RSS feed that >> we can pull from send me an email off list and I will see about adding your >> feed. >> >> I started a section in Spanish, so other languages are okay, you just need >> to tell me how to say "Accessible Game News in " so I can put a >> title on the section. >> >> Thanks everyone! >> >> Mark >> >> >> >> -- >> Mark C. Barlet >> Editor-in-Chief >> AbleGamers.com >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- Mark C. Barlet Editor-in-Chief AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sherylflynn at yahoo.com Wed Jan 20 15:05:03 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Wed, 20 Jan 2010 12:05:03 -0800 (PST) Subject: [games_access] Seeking GA / Health Gaming Blogs In-Reply-To: <2d1b7eb61001200948n274c57f5u44092847235ad7ff@mail.gmail.com> References: <191870b71001200926wd02a28apb97f3ff03967df6e@mail.gmail.com> <2d1b7eb61001200948n274c57f5u44092847235ad7ff@mail.gmail.com> Message-ID: <804865.85798.qm@web38407.mail.mud.yahoo.com> Mark are you willing to include Games 4 rehab news? if so...www.games4rehab.com. big hug ~Sheryl Flynn PT, PhD M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Nathalie Caron To: IGDA Games Accessibility SIG Mailing List Sent: Wed, January 20, 2010 9:48:55 AM Subject: Re: [games_access] Seeking GA / Health Gaming Blogs Great idea! Thanks for including us! Good luck with this project, Nathalie Caron Lead Writer Game Forward http://gamefwd.org On Wed, Jan 20, 2010 at 12:26 PM, Mark Barlet wrote: >All, > > I am working on a page that is a one stop shop for game accessibility and health gaming. > >http://www.gameaccessibility.org/news.html > >If you would like to be included, and your site has a valid RSS feed that we can pull from send me an email off list and I will see about adding your feed. > >I started a section in Spanish, so other languages are okay, you just need to tell me how to say "Accessible Game News in " so I can put a title on the section. > >Thanks everyone! > >> >Mark > > > >-- >Mark C. Barlet >Editor-in-Chief >AbleGamers.com > > >_______________________________________________ >>games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Wed Jan 20 15:13:30 2010 From: mark at ablegamers.com (Mark Barlet) Date: Wed, 20 Jan 2010 15:13:30 -0500 Subject: [games_access] Seeking GA / Health Gaming Blogs In-Reply-To: <804865.85798.qm@web38407.mail.mud.yahoo.com> References: <191870b71001200926wd02a28apb97f3ff03967df6e@mail.gmail.com> <2d1b7eb61001200948n274c57f5u44092847235ad7ff@mail.gmail.com> <804865.85798.qm@web38407.mail.mud.yahoo.com> Message-ID: <191870b71001201213w2107e8dayd2f03b1905bc4564@mail.gmail.com> I do not see an RSS feed for the site Sheryl. Am I missing it? Mark On Wed, Jan 20, 2010 at 3:05 PM, sheryl Flynn wrote: > Mark are you willing to include Games 4 rehab news? if so... > www.games4rehab.com. > > big hug > > ~Sheryl Flynn PT, PhD > > M: 310-913-5707 > F: 310-230-5064 > Y: sherylflynn at yahoo.com > G: sherylflynn at gmail.com > Skype: sheryl.flynn > Aim: sheryl flynn > FB: sheryl flynn > LinkedIn: sheryl flynn > Twitter: sheryl flynn > > > CONFIDENTIALITY NOTICE: > > This e-mail communication and any attachments may contain confidential and > privileged information for the use of the designated recipients. If you are > not the intended recipient, (or authorized to receive for the recipient) you > are hereby notified that you have received this communication in error and > that any review,disclosure, dissemination,distribution or copying of it or > its contents is prohibited. If you have received this communication in > error, please destroy all copies of this communication and any attachments > and contact the sender by reply e-mail or telephone 310.913.5707. > > > > > ------------------------------ > *From:* Nathalie Caron > *To:* IGDA Games Accessibility SIG Mailing List > *Sent:* Wed, January 20, 2010 9:48:55 AM > *Subject:* Re: [games_access] Seeking GA / Health Gaming Blogs > > Great idea! Thanks for including us! > > Good luck with this project, > Nathalie Caron > > Lead Writer > Game Forward > http://gamefwd.org > > On Wed, Jan 20, 2010 at 12:26 PM, Mark Barlet wrote: > >> All, >> >> I am working on a page that is a one stop shop for game accessibility and >> health gaming. >> >> http://www.gameaccessibility.org/news.html >> >> If you would like to be included, and your site has a valid RSS feed that >> we can pull from send me an email off list and I will see about adding your >> feed. >> >> I started a section in Spanish, so other languages are okay, you just need >> to tell me how to say "Accessible Game News in " so I can put a >> title on the section. >> >> Thanks everyone! >> >> Mark >> >> >> >> -- >> Mark C. Barlet >> Editor-in-Chief >> AbleGamers.com >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- Mark C. Barlet Editor-in-Chief AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Jan 22 04:57:43 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 22 Jan 2010 10:57:43 +0100 Subject: [games_access] Why Apple's Tablet Will Include Gaming Message-ID: <001401ca9b49$57c50cd0$074f2670$@de> Hello, it looks like that the Apple Tablet will be a new "console". I am wondering if it already has an inbuilt screenreader? http://kotaku.com/5452728/why-apples-tablet-will-include-gaming Best regards, Sandra From javier.mairena at gmail.com Fri Jan 22 05:26:51 2010 From: javier.mairena at gmail.com (Javier) Date: Fri, 22 Jan 2010 11:26:51 +0100 Subject: [games_access] Why Apple's Tablet Will Include Gaming In-Reply-To: <001401ca9b49$57c50cd0$074f2670$@de> References: <001401ca9b49$57c50cd0$074f2670$@de> Message-ID: if it has a inbuilt screenreader will be good for use the interface by blind people, but games have to include a blind game mode, like if you do a game for blind for any console or PC, and that is a matter of game developers. However is great if the entire console is accesible for blind people for the beginning to the end, like iphone 3gs. 2010/1/22 Sandra Uhling > Hello, > > it looks like that the Apple Tablet will be a new "console". > I am wondering if it already has an inbuilt screenreader? > > http://kotaku.com/5452728/why-apples-tablet-will-include-gaming > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Jan 22 05:43:54 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 22 Jan 2010 11:43:54 +0100 Subject: [games_access] Why Apple's Tablet Will Include Gaming In-Reply-To: References: <001401ca9b49$57c50cd0$074f2670$@de> Message-ID: <002301ca9b4f$cbaf37a0$630da6e0$@de> Hi Javier, but I think it will be easiert for developer. For Windows they have to buy and install for example JAWs. And I have the feeling that apple cares for accessibility. I heard they have an own group that focus on it. And they have support from the community. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Javier > Gesendet: Freitag, 22. Januar 2010 11:27 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Why Apple's Tablet Will Include Gaming > > if it has a inbuilt screenreader will be good for use the interface by > blind people, but games have to include a blind game mode, like if you > do a game for blind for any console or PC, and that is a matter of game > developers. > > However is great if the entire console is accesible for blind people > for the beginning to the end, like iphone 3gs. > > > > > 2010/1/22 Sandra Uhling > > > Hello, > > it looks like that the Apple Tablet will be a new "console". > I am wondering if it already has an inbuilt screenreader? > > http://kotaku.com/5452728/why-apples-tablet-will-include-gaming > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From javier.mairena at gmail.com Fri Jan 22 05:51:46 2010 From: javier.mairena at gmail.com (Javier) Date: Fri, 22 Jan 2010 11:51:46 +0100 Subject: [games_access] Why Apple's Tablet Will Include Gaming In-Reply-To: <002301ca9b4f$cbaf37a0$630da6e0$@de> References: <001401ca9b49$57c50cd0$074f2670$@de> <002301ca9b4f$cbaf37a0$630da6e0$@de> Message-ID: yes, but that i wanted to say is that a screenreader only give you access to the system interface, not the game. Unless the game is a form game. 2010/1/22 Sandra Uhling > Hi Javier, > > but I think it will be easiert for developer. > For Windows they have to buy and install for example JAWs. > > And I have the feeling that apple cares for accessibility. > I heard they have an own group that focus on it. > And they have support from the community. > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access- > > bounces at igda.org] Im Auftrag von Javier > > Gesendet: Freitag, 22. Januar 2010 11:27 > > An: IGDA Games Accessibility SIG Mailing List > > Betreff: Re: [games_access] Why Apple's Tablet Will Include Gaming > > > > if it has a inbuilt screenreader will be good for use the interface by > > blind people, but games have to include a blind game mode, like if you > > do a game for blind for any console or PC, and that is a matter of game > > developers. > > > > However is great if the entire console is accesible for blind people > > for the beginning to the end, like iphone 3gs. > > > > > > > > > > 2010/1/22 Sandra Uhling > > > > > > Hello, > > > > it looks like that the Apple Tablet will be a new "console". > > I am wondering if it already has an inbuilt screenreader? > > > > http://kotaku.com/5452728/why-apples-tablet-will-include-gaming > > > > Best regards, > > Sandra > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Jan 22 08:54:50 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 22 Jan 2010 14:54:50 +0100 Subject: [games_access] hardware limitation and Kindle Message-ID: <003001ca9b6a$784a62e0$68df28a0$@de> Hi, some games will be adapted for the (Amazon) Kindle. Here the developer have to think about games that can only be played with different grey colors. "Noch bevor Apple sein Tablet-PC vorgestellt hat, macht Amazon dem Computerhersteller Konkurrenz. In K?rze werden sich Softwareentwickler weltweit das Kindle Development Kit herunterladen k?nnen. Die Entwicklungsumgebung erm?glicht die Produktion von Anwendungen und Spielen f?r den Amazon-E-Book-Reader. Mit an Bord ist bereits Electronic Arts. "Gemeinsam mit Amazon werden wir einige der weltweit popul?rsten Gamesmarken auf die Kindle-Plattform bringen", k?ndigte Adam Sussman, Vice President of Worldwide Publishing bei EA Mobile, an. Die aktuellen Modelle Kindle 2 und Kindle DX verf?gen ?ber eine Bildschirmdiagonale von sechs bzw. 9,7 Zoll. Beide Ger?te k?nnen einzig Graustufen darstellen, die maximale Aufl?sung liegt bei 800 mal 600 (Kindle 2) bzw. 1200 mal 824 Pixel (Kindle DX). Das kleinere Ger?t kann auf zwei Gigabyte Speicher zur?ckgreifen, das Kindle DX hat die doppelte Speicherkapazit?t. Bislang ist Kindle ausschlie?lich ?ber Amazon zu beziehen." Source: www.gamesmarkt.de Best regards, Sandra From mark at ablegamers.com Fri Jan 22 09:17:36 2010 From: mark at ablegamers.com (Mark Barlet) Date: Fri, 22 Jan 2010 09:17:36 -0500 Subject: [games_access] Why Apple's Tablet Will Include Gaming In-Reply-To: References: <001401ca9b49$57c50cd0$074f2670$@de> <002301ca9b4f$cbaf37a0$630da6e0$@de> Message-ID: <191870b71001220617u5cb7f631h583180449164b414@mail.gmail.com> Um, I am guessing that both you have not played with the latest iPhone? The 3Gs as it is called here in the States is a HUGE improvement over the prior model, with low-vision (high contrast), zoom mode, t2s, and many more really cool thing. There are countless sites that have accessibility breakdowns on the iPhone. Also Apple has loads of docs if you are part of the dev community on how to use the new features. As for the rest of this, total speculation because the new device (if there is one) may be a beefed-up iPhone OS, or a mac OS. We will have to wait and see. I suspect it will be a iphone os, and if that is the case it should get all of the great features already found in the latest Iphone. Coincidentally, AbleGamers went live with a story on this very subject this morning... starting to think that my inbox is being hacked (kidding). http://www.ablegamers.com/hardware-news/tablet-gaming-a-nightmare-for-the-motor-impaired.html Go and have a read and enjoy. Mark On Fri, Jan 22, 2010 at 5:51 AM, Javier wrote: > yes, but that i wanted to say is that a screenreader only give you access > to the system interface, not the game. Unless the game is a form game. > > > > 2010/1/22 Sandra Uhling > >> Hi Javier, >> >> but I think it will be easiert for developer. >> For Windows they have to buy and install for example JAWs. >> >> And I have the feeling that apple cares for accessibility. >> I heard they have an own group that focus on it. >> And they have support from the community. >> >> Best regards, >> Sandra >> >> > -----Urspr?ngliche Nachricht----- >> > Von: games_access-bounces at igda.org [mailto:games_access- >> > bounces at igda.org] Im Auftrag von Javier >> > Gesendet: Freitag, 22. Januar 2010 11:27 >> > An: IGDA Games Accessibility SIG Mailing List >> > Betreff: Re: [games_access] Why Apple's Tablet Will Include Gaming >> > >> > if it has a inbuilt screenreader will be good for use the interface by >> > blind people, but games have to include a blind game mode, like if you >> > do a game for blind for any console or PC, and that is a matter of game >> > developers. >> > >> > However is great if the entire console is accesible for blind people >> > for the beginning to the end, like iphone 3gs. >> > >> > >> > >> > >> > 2010/1/22 Sandra Uhling >> > >> > >> > Hello, >> > >> > it looks like that the Apple Tablet will be a new "console". >> > I am wondering if it already has an inbuilt screenreader? >> > >> > http://kotaku.com/5452728/why-apples-tablet-will-include-gaming >> > >> > Best regards, >> > Sandra >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> > >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- Mark C. Barlet Editor-in-Chief AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Fri Jan 22 09:58:52 2010 From: javier.mairena at gmail.com (Javier) Date: Fri, 22 Jan 2010 15:58:52 +0100 Subject: [games_access] hardware limitation and Kindle In-Reply-To: <003001ca9b6a$784a62e0$68df28a0$@de> References: <003001ca9b6a$784a62e0$68df28a0$@de> Message-ID: cool! xD maybe this way will be more games with high contrast mode :) 2010/1/22 Sandra Uhling > Hi, > > some games will be adapted for the (Amazon) Kindle. > Here the developer have to think about games > that can only be played with different grey colors. > > > > > "Noch bevor Apple sein Tablet-PC vorgestellt hat, macht Amazon dem > Computerhersteller Konkurrenz. In K?rze werden sich Softwareentwickler > weltweit das Kindle Development Kit herunterladen k?nnen. Die > Entwicklungsumgebung erm?glicht die Produktion von Anwendungen und Spielen > f?r den Amazon-E-Book-Reader. Mit an Bord ist bereits Electronic Arts. > "Gemeinsam mit Amazon werden wir einige der weltweit popul?rsten > Gamesmarken > auf die Kindle-Plattform bringen", k?ndigte Adam Sussman, Vice President of > Worldwide Publishing bei EA Mobile, an. > > Die aktuellen Modelle Kindle 2 und Kindle DX verf?gen ?ber eine > Bildschirmdiagonale von sechs bzw. 9,7 Zoll. Beide Ger?te k?nnen einzig > Graustufen darstellen, die maximale Aufl?sung liegt bei 800 mal 600 (Kindle > 2) bzw. 1200 mal 824 Pixel (Kindle DX). Das kleinere Ger?t kann auf zwei > Gigabyte Speicher zur?ckgreifen, das Kindle DX hat die doppelte > Speicherkapazit?t. Bislang ist Kindle ausschlie?lich ?ber Amazon zu > beziehen." > Source: www.gamesmarkt.de > > Best regards, > Sandra > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From tara.tefertiller at gmail.com Fri Jan 22 11:38:16 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Fri, 22 Jan 2010 10:38:16 -0600 Subject: [games_access] Why Apple's Tablet Will Include Gaming In-Reply-To: <191870b71001220617u5cb7f631h583180449164b414@mail.gmail.com> References: <001401ca9b49$57c50cd0$074f2670$@de> <002301ca9b4f$cbaf37a0$630da6e0$@de> <191870b71001220617u5cb7f631h583180449164b414@mail.gmail.com> Message-ID: Haha, Mark mentions that his email is getting hacked... and right after this email thread I get an email from Apple. I was very amused. On Fri, Jan 22, 2010 at 8:17 AM, Mark Barlet wrote: > Um, I am guessing that both you have not played with the latest iPhone? > > The 3Gs as it is called here in the States is a HUGE improvement over the > prior model, with low-vision (high contrast), zoom mode, t2s, and many more > really cool thing. There are countless sites that have accessibility > breakdowns on the iPhone. Also Apple has loads of docs if you are part of > the dev community on how to use the new features. > > As for the rest of this, total speculation because the new device (if there > is one) may be a beefed-up iPhone OS, or a mac OS. We will have to wait and > see. I suspect it will be a iphone os, and if that is the case it should get > all of the great features already found in the latest Iphone. > > Coincidentally, AbleGamers went live with a story on this very subject this > morning... starting to think that my inbox is being hacked (kidding). > > > http://www.ablegamers.com/hardware-news/tablet-gaming-a-nightmare-for-the-motor-impaired.html > > > Go and have a read and enjoy. > > Mark > > On Fri, Jan 22, 2010 at 5:51 AM, Javier wrote: > >> yes, but that i wanted to say is that a screenreader only give you access >> to the system interface, not the game. Unless the game is a form game. >> >> >> >> 2010/1/22 Sandra Uhling >> >>> Hi Javier, >>> >>> but I think it will be easiert for developer. >>> For Windows they have to buy and install for example JAWs. >>> >>> And I have the feeling that apple cares for accessibility. >>> I heard they have an own group that focus on it. >>> And they have support from the community. >>> >>> Best regards, >>> Sandra >>> >>> > -----Urspr?ngliche Nachricht----- >>> > Von: games_access-bounces at igda.org [mailto:games_access- >>> > bounces at igda.org] Im Auftrag von Javier >>> > Gesendet: Freitag, 22. Januar 2010 11:27 >>> > An: IGDA Games Accessibility SIG Mailing List >>> > Betreff: Re: [games_access] Why Apple's Tablet Will Include Gaming >>> > >>> > if it has a inbuilt screenreader will be good for use the interface by >>> > blind people, but games have to include a blind game mode, like if you >>> > do a game for blind for any console or PC, and that is a matter of game >>> > developers. >>> > >>> > However is great if the entire console is accesible for blind people >>> > for the beginning to the end, like iphone 3gs. >>> > >>> > >>> > >>> > >>> > 2010/1/22 Sandra Uhling >>> > >>> > >>> > Hello, >>> > >>> > it looks like that the Apple Tablet will be a new "console". >>> > I am wondering if it already has an inbuilt screenreader? >>> > >>> > http://kotaku.com/5452728/why-apples-tablet-will-include-gaming >>> > >>> > Best regards, >>> > Sandra >>> > >>> > _______________________________________________ >>> > games_access mailing list >>> > games_access at igda.org >>> > http://seven.pairlist.net/mailman/listinfo/games_access >>> > >>> > >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Fri Jan 22 13:07:17 2010 From: javier.mairena at gmail.com (Javier) Date: Fri, 22 Jan 2010 19:07:17 +0100 Subject: [games_access] Why Apple's Tablet Will Include Gaming In-Reply-To: References: <001401ca9b49$57c50cd0$074f2670$@de> <002301ca9b4f$cbaf37a0$630da6e0$@de> <191870b71001220617u5cb7f631h583180449164b414@mail.gmail.com> Message-ID: ohh, i hope Mark still have his email. I have played in a old iPhone, and try the voiceover in a new iPhone, but I have not played in a new iPhone xD In Spain the new iPhone is really expensive. Anyway... you can use the high contrast and zoom inside a normal iphone game? 2010/1/22 Tara Tefertiller > Haha, Mark mentions that his email is getting hacked... and right after > this email thread I get an email from Apple. I was very amused. > > > On Fri, Jan 22, 2010 at 8:17 AM, Mark Barlet wrote: > >> Um, I am guessing that both you have not played with the latest iPhone? >> >> The 3Gs as it is called here in the States is a HUGE improvement over the >> prior model, with low-vision (high contrast), zoom mode, t2s, and many more >> really cool thing. There are countless sites that have accessibility >> breakdowns on the iPhone. Also Apple has loads of docs if you are part of >> the dev community on how to use the new features. >> >> As for the rest of this, total speculation because the new device (if >> there is one) may be a beefed-up iPhone OS, or a mac OS. We will have to >> wait and see. I suspect it will be a iphone os, and if that is the case it >> should get all of the great features already found in the latest Iphone. >> >> Coincidentally, AbleGamers went live with a story on this very subject >> this morning... starting to think that my inbox is being hacked (kidding). >> >> >> http://www.ablegamers.com/hardware-news/tablet-gaming-a-nightmare-for-the-motor-impaired.html >> >> >> Go and have a read and enjoy. >> >> Mark >> >> On Fri, Jan 22, 2010 at 5:51 AM, Javier wrote: >> >>> yes, but that i wanted to say is that a screenreader only give you access >>> to the system interface, not the game. Unless the game is a form game. >>> >>> >>> >>> 2010/1/22 Sandra Uhling >>> >>>> Hi Javier, >>>> >>>> but I think it will be easiert for developer. >>>> For Windows they have to buy and install for example JAWs. >>>> >>>> And I have the feeling that apple cares for accessibility. >>>> I heard they have an own group that focus on it. >>>> And they have support from the community. >>>> >>>> Best regards, >>>> Sandra >>>> >>>> > -----Urspr?ngliche Nachricht----- >>>> > Von: games_access-bounces at igda.org [mailto:games_access- >>>> > bounces at igda.org] Im Auftrag von Javier >>>> > Gesendet: Freitag, 22. Januar 2010 11:27 >>>> > An: IGDA Games Accessibility SIG Mailing List >>>> > Betreff: Re: [games_access] Why Apple's Tablet Will Include Gaming >>>> > >>>> > if it has a inbuilt screenreader will be good for use the interface by >>>> > blind people, but games have to include a blind game mode, like if you >>>> > do a game for blind for any console or PC, and that is a matter of >>>> game >>>> > developers. >>>> > >>>> > However is great if the entire console is accesible for blind people >>>> > for the beginning to the end, like iphone 3gs. >>>> > >>>> > >>>> > >>>> > >>>> > 2010/1/22 Sandra Uhling >>>> > >>>> > >>>> > Hello, >>>> > >>>> > it looks like that the Apple Tablet will be a new "console". >>>> > I am wondering if it already has an inbuilt screenreader? >>>> > >>>> > http://kotaku.com/5452728/why-apples-tablet-will-include-gaming >>>> > >>>> > Best regards, >>>> > Sandra >>>> > >>>> > _______________________________________________ >>>> > games_access mailing list >>>> > games_access at igda.org >>>> > http://seven.pairlist.net/mailman/listinfo/games_access >>>> > >>>> > >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> >> >> -- >> Mark C. Barlet >> Editor-in-Chief >> AbleGamers.com >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Jan 24 07:20:16 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 24 Jan 2010 13:20:16 +0100 Subject: [games_access] Linux KDE4.3, One Button Game Message-ID: <000401ca9cef$96b8a300$c429e900$@de> Hi, the KDE4.3 has a one Button Game: "Bomber". There is a plane that goes down and the player has To click the space bar or the left mouse button To drop a bomp. The bomp destroys barriers at the bottom. The menu is a "one button start" menu. Source: VDVC.de Forum Best regards, Sandra From oneswitch at googlemail.com Sun Jan 24 09:44:27 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sun, 24 Jan 2010 14:44:27 -0000 Subject: [games_access] Linux KDE4.3, One Button Game In-Reply-To: <000401ca9cef$96b8a300$c429e900$@de> References: <000401ca9cef$96b8a300$c429e900$@de> Message-ID: Sounds like "Air Attack" for the Commodore Pet: http://switchgaming.blogspot.com/2007/10/1979-air-attack.html which was inspired by Atari's 1978 Canyon Bomber (one-switch games have been going a long-time in one guise or another). Do you have the direct link, Sandra? Not that I'll be able to play it if it's Linux. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Sunday, January 24, 2010 12:20 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] Linux KDE4.3, One Button Game > Hi, > > the KDE4.3 has a one Button Game: "Bomber". > There is a plane that goes down and the player has > To click the space bar or the left mouse button > To drop a bomp. The bomp destroys barriers at the bottom. > > The menu is a "one button start" menu. > > Source: VDVC.de Forum > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Jan 24 10:13:23 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 24 Jan 2010 16:13:23 +0100 Subject: [games_access] Linux KDE4.3, One Button Game In-Reply-To: References: <000401ca9cef$96b8a300$c429e900$@de> Message-ID: <002101ca9d07$c5e93f50$51bbbdf0$@de> Hi, This ? http://websvn.kde.org/trunk/KDE/kdegames/bomber/ Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Barrie Ellis > Gesendet: Sonntag, 24. Januar 2010 15:44 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Linux KDE4.3, One Button Game > > Sounds like "Air Attack" for the Commodore Pet: > http://switchgaming.blogspot.com/2007/10/1979-air-attack.html which was > inspired by Atari's 1978 Canyon Bomber (one-switch games have been > going a long-time in one guise or another). > > Do you have the direct link, Sandra? Not that I'll be able to play it > if it's Linux. > > Barrie > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Sunday, January 24, 2010 12:20 PM > To: "'IGDA Games Accessibility SIG Mailing List'" > > Subject: [games_access] Linux KDE4.3, One Button Game > > > Hi, > > > > the KDE4.3 has a one Button Game: "Bomber". > > There is a plane that goes down and the player has To click the space > > bar or the left mouse button To drop a bomp. The bomp destroys > > barriers at the bottom. > > > > The menu is a "one button start" menu. > > > > Source: VDVC.de Forum > > > > Best regards, > > Sandra > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sun Jan 24 14:16:47 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 24 Jan 2010 14:16:47 -0500 Subject: [games_access] Robert Florio's first illustrated book. In-Reply-To: <000401ca9cef$96b8a300$c429e900$@de> References: <000401ca9cef$96b8a300$c429e900$@de> Message-ID: <3BD0FD79F1744052A5B2CBE54177DCE2@florio57914627> Hello everyone. My first illustrated children's novel is now published and ready to be purchased online. =93The Mysterious Adventures of Team Express=94 I hope you'll check it out and pass along if you have any kids or = children or know anyone with little people. It is a very good read and a lot of very good and when telling the = story. I illustrated in my mouth. It's part of a new career for me. Thanks I appreciate the support. Here's the link. https://www.createspace.com/3413262 =20 Robert From javier.mairena at gmail.com Tue Jan 26 04:59:36 2010 From: javier.mairena at gmail.com (Javier) Date: Tue, 26 Jan 2010 10:59:36 +0100 Subject: [games_access] Color Add.Code Message-ID: anyone knew this code for colors? I think is great, but I don't know if people know it. http://coloradd.net/codigo%20EN.htm -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Jan 26 14:00:54 2010 From: richard at audiogames.net (AudioGames.net) Date: Tue, 26 Jan 2010 20:00:54 +0100 Subject: [games_access] Color Add.Code References: Message-ID: <50C7FCCC2BAE4304A84D82F34C3DA58A@Delletje> Wow, interesting... ! ----- Original Message ----- From: Javier To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, January 26, 2010 10:59 AM Subject: [games_access] Color Add.Code anyone knew this code for colors? I think is great, but I don't know if people know it. http://coloradd.net/codigo%20EN.htm ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Tue Jan 26 14:26:13 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Tue, 26 Jan 2010 19:26:13 -0000 Subject: [games_access] Robert Florio's first illustrated book. In-Reply-To: <3BD0FD79F1744052A5B2CBE54177DCE2@florio57914627> References: <000401ca9cef$96b8a300$c429e900$@de> <3BD0FD79F1744052A5B2CBE54177DCE2@florio57914627> Message-ID: <9153655768FF4AF3ADDB70DF2ACD630F@OneSwitchPC> Best wishes with it, Robert. I wish you all success. Barrie -------------------------------------------------- From: "Robert Florio" Sent: Sunday, January 24, 2010 7:16 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] Robert Florio's first illustrated book. > Hello everyone. > > My first illustrated children's novel is now published and ready to be > purchased online. > > =93The Mysterious Adventures of Team Express=94 > > I hope you'll check it out and pass along if you have any kids or = > children > or know anyone with little people. > > It is a very good read and a lot of very good and when telling the = > story. > I illustrated in my mouth. It's part of a new career for me. > > Thanks I appreciate the support. > > Here's the link. > > https://www.createspace.com/3413262 > > =20 > > Robert > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Tue Jan 26 16:25:27 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 26 Jan 2010 22:25:27 +0100 Subject: [games_access] Silver Gaming Conference (DE) Message-ID: <1114855908@web.de> Hi, I was on a silver gaming conference. It was great. (Silver gaming, audience 50+) This game is amazing: http://www.world-of-genesis.org/ They have very interesting one to five button modes. And a nice modular button keyboard. I will send more information soon. Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From oneswitch at googlemail.com Wed Jan 27 04:17:15 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Wed, 27 Jan 2010 09:17:15 -0000 Subject: [games_access] Gamebase Game Accessibility videos Message-ID: <30390C9EFB0B4A28A02039C06334C382@OneSwitchPC> Bill Donegan of SpecialEffect has posted some fantastic game accessibility videos over at Gamebase (have you joined yet? If not, why not?!): http://www.gamebase.info/videos/view/impulse-switch_308.html - Impulse switch being used to play two one-switch playable games. http://www.gamebase.info/videos.html - Loads more. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Wed Jan 27 05:14:16 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Wed, 27 Jan 2010 10:14:16 -0000 Subject: [games_access] Silver Gaming Conference (DE) In-Reply-To: <1114855908@web.de> References: <1114855908@web.de> Message-ID: <856AE4A7C4BA4B92B68C3886773CAC0B@OneSwitchPC> Always fascinating to see accessible gaming from other countries, thanks Sandra. The free trial link seems to be broken, plus the video. Did you find this too? Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Tuesday, January 26, 2010 9:25 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Silver Gaming Conference (DE) > Hi, > > I was on a silver gaming conference. It was great. > (Silver gaming, audience 50+) > > This game is amazing: http://www.world-of-genesis.org/ > They have very interesting one to five button modes. > And a nice modular button keyboard. > I will send more information soon. > > Best regards, > Sandra > ______________________________________________________ > GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! > Jetzt freischalten unter http://movieflat.web.de > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Jan 27 06:50:00 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 27 Jan 2010 12:50:00 +0100 Subject: [games_access] Silver Gaming Conference (DE) Message-ID: <1115671876@web.de> Hi, I will send all information related to this next week. I am busy this week ;-) Best regards, Sandra ________________________________________________________________ Nur noch bis 31.01.2010: DSL Komplettpaket f?r 16,99 Euro/mtl.!* http://produkte.web.de/go/02/ From steve at ablegamers.com Thu Jan 28 19:59:12 2010 From: steve at ablegamers.com (Steven Spohn) Date: Thu, 28 Jan 2010 19:59:12 -0500 Subject: [games_access] AbleGamers Called Out on Apple.com Message-ID: <016e01caa07e$45fb48e0$d1f1daa0$@com> Hello fellow SIG members, I'm writing you today to let you know about a very cool article that was published on Apple.com. In their review of Dragon age online, Apple placed a box in the top right-hand corner titled "Accessible Adventures." "AbleGamers named Dragon Age: Origins its 2009 Accessible Game of the Year, noting: "What makes this title so exceptional is the level of options given to the gamer to choose their level of accessibility."' To see the article check out http://www.apple.com/games/articles/2010/01/dragonage/ This is a wonderful achievement for the accessible gaming movement! We were so enamored to see such a mainstream institution recognized the importance of accessibility in gaming. I'm personally thrilled to have the accessibility award even mentioned by Apple, let alone to call out accessibility so prominently, makes me proud to do what we do. Thank you for your time, Steve Spohn Associate Editor www.AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Thu Jan 28 20:51:47 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Fri, 29 Jan 2010 01:51:47 -0000 Subject: [games_access] Lucky-dip of Accessibility Links In-Reply-To: <016e01caa07e$45fb48e0$d1f1daa0$@com> References: <016e01caa07e$45fb48e0$d1f1daa0$@com> Message-ID: <955AF8A40B224DB39C8BBFE6EB3C4940@OneSwitchPC> That's great news, Steve! Good work getting Apple to take some notice. Here's a little lucky-dip of accessibility links for everyone... http://www.gamebase.info/videos/view/impulse-switch_308.html - Nice video from SpecialEffect's Gamebase of a muscle switch being used with one-switch games. http://gameaccessibility.blogspot.com/2010/01/handheld-audiogame-bandai-mousou.html - Bandai handheld audiogames (remakes of Xevious, Street Fighter II and a baseball game). http://forums.tigsource.com/index.php?board=32.0 - Over 20 games announced for the Gamma IV one-button competition. Some fantastic looking efforts in there. Barrie www.OneSwitch.org.uk From: Steven Spohn Sent: Friday, January 29, 2010 12:59 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] AbleGamers Called Out on Apple.com Hello fellow SIG members, I'm writing you today to let you know about a very cool article that was published on Apple.com. In their review of Dragon age online, Apple placed a box in the top right-hand corner titled "Accessible Adventures." "AbleGamers named Dragon Age: Origins its 2009 Accessible Game of the Year, noting: "What makes this title so exceptional is the level of options given to the gamer to choose their level of accessibility."' To see the article check out http://www.apple.com/games/articles/2010/01/dragonage/ This is a wonderful achievement for the accessible gaming movement! We were so enamored to see such a mainstream institution recognized the importance of accessibility in gaming. I'm personally thrilled to have the accessibility award even mentioned by Apple, let alone to call out accessibility so prominently, makes me proud to do what we do. Thank you for your time, Steve Spohn Associate Editor www.AbleGamers.com -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Thu Jan 28 21:04:44 2010 From: mark at ablegamers.com (Mark Barlet) Date: Thu, 28 Jan 2010 21:04:44 -0500 Subject: [games_access] AbleGamers Called Out on Apple.com In-Reply-To: <016e01caa07e$45fb48e0$d1f1daa0$@com> References: <016e01caa07e$45fb48e0$d1f1daa0$@com> Message-ID: <191870b71001281804r3c4f79bv2babbadece0bb738@mail.gmail.com> It is great news Steve, I am happy to see that it has such a star place on the page. This is icing on the cake for the coverage. It has been covered by The Escapist, Yahoo! Tech, Ars Technica and more, Even Dragon Ages own site posted about it. It is really nice to see this topic finding it's way to more mainstream outlets, and not the same usual suspects. We hope to make some more news soon. Also, still looking for more blogs to add to http://gameaccessibility.org/news.html Thanks all for the ongoing support. Mark Barlet On Thu, Jan 28, 2010 at 7:59 PM, Steven Spohn wrote: > Hello fellow SIG members, > > > > I'm writing you today to let you know about a very cool article that was > published on Apple.com. In their review of Dragon age online, Apple placed > a box in the top right-hand corner titled ?Accessible Adventures.? > > > > ?AbleGamers named Dragon Age: Origins its 2009 Accessible Game of the Year, > noting: ?What makes this title so exceptional is the level of options given > to the gamer to choose their level of accessibility.?? > > > > To see the article check out > http://www.apple.com/games/articles/2010/01/dragonage/ > > > > This is a wonderful achievement for the accessible gaming movement! We > were so enamored to see such a mainstream institution recognized the > importance of accessibility in gaming. I'm personally thrilled to have the > accessibility award even mentioned by Apple, let alone to call out > accessibility so prominently, makes me proud to do what we do. > > > > Thank you for your time, > > > > Steve Spohn > > Associate Editor > > www.AbleGamers.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- The AbleGamers Foundation is a 501(c)(3) public charity that advocates for greater accessibility in the digital entertainment space. Visit our site, http://www.ablegamers.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Sat Jan 30 04:51:08 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sat, 30 Jan 2010 09:51:08 -0000 Subject: [games_access] Handheld Bandai Audiogames Message-ID: <4E665290B28043DEB1CEE7D30D6F7C4F@OneSwitchPC> Fantastic detailed blog post by Javier on the new Bandai handheld audiogames: http://www.videojuegosaccesibles.es/2010/01/audiojuegos-portatiles.html (original Spanish) or http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fwww.videojuegosaccesibles.es%2F2010%2F01%2Faudiojuegos-portatiles.html&sl=es&tl=en (Google translation into English) I didn't realise what an excellent Audio-games site Javier is also running: http://www.audiojuegos.net/ Fine work! Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Sat Jan 30 06:37:50 2010 From: steve at ablegamers.com (Steven Spohn) Date: Sat, 30 Jan 2010 06:37:50 -0500 Subject: [games_access] Handheld Bandai Audiogames In-Reply-To: <4E665290B28043DEB1CEE7D30D6F7C4F@OneSwitchPC> References: <4E665290B28043DEB1CEE7D30D6F7C4F@OneSwitchPC> Message-ID: <001c01caa1a0$a8001f20$f8005d60$@com> Indeed, Jav has become a good friend of mine the last few months, his articles are often featured on AbleGamers, sometimes even before his own blogs ;) Great job Jav keep up the good work! Steve Spohn Associate Editor www.AbleGamers.com From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Saturday, January 30, 2010 4:51 AM To: games_access at igda.org Subject: [games_access] Handheld Bandai Audiogames Fantastic detailed blog post by Javier on the new Bandai handheld audiogames: http://www.videojuegosaccesibles.es/2010/01/audiojuegos-portatiles.html (original Spanish) or http://translate.google.com/translate?js=y &prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fwww.videojuegosaccesi bles.es%2F2010%2F01%2Faudiojuegos-portatiles.html&sl=es&tl=en (Google translation into English) I didn't realise what an excellent Audio-games site Javier is also running: http://www.audiojuegos.net/ Fine work! Barrie No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2655 - Release Date: 01/29/10 09:08:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Sat Jan 30 10:59:12 2010 From: javier.mairena at gmail.com (Javier) Date: Sat, 30 Jan 2010 16:59:12 +0100 Subject: [games_access] Handheld Bandai Audiogames In-Reply-To: <001c01caa1a0$a8001f20$f8005d60$@com> References: <4E665290B28043DEB1CEE7D30D6F7C4F@OneSwitchPC> <001c01caa1a0$a8001f20$f8005d60$@com> Message-ID: Thanks! Barrie, thanks to you, you give me the new ;) Steven, I like a lot to write to AbleGamers but only when I do a own article or review, because AbleGamers has more own articles, not based in another new like I have done with this. google translator works very fine!! xD 2010/1/30 Steven Spohn > Indeed, > > > > Jav has become a good friend of mine the last few months, his articles are > often featured on AbleGamers, sometimes even before his own blogs ;) > > > > Great job Jav keep up the good work! > > > > Steve Spohn > > Associate Editor > > www.AbleGamers.com > > > > *From:* games_access-bounces at igda.org [mailto: > games_access-bounces at igda.org] *On Behalf Of *Barrie Ellis > *Sent:* Saturday, January 30, 2010 4:51 AM > *To:* games_access at igda.org > *Subject:* [games_access] Handheld Bandai Audiogames > > > > Fantastic detailed blog post by Javier on the new Bandai handheld > audiogames: > > > > http://www.videojuegosaccesibles.es/2010/01/audiojuegos-portatiles.html (original > Spanish) > > > > or > > > > > http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fwww.videojuegosaccesibles.es%2F2010%2F01%2Faudiojuegos-portatiles.html&sl=es&tl=en (Google > translation into English) > > > > I didn't realise what an excellent Audio-games site Javier is also running: > http://www.audiojuegos.net/ > > > > Fine work! > > > > Barrie > > > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.432 / Virus Database: 271.1.1/2655 - Release Date: 01/29/10 > 09:08:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... 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