From sandra_uhling at web.de Thu Jul 1 04:00:07 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 1 Jul 2010 10:00:07 +0200 Subject: [games_access] Fwd: How do blind people play games? In-Reply-To: <4C2BB93B.2070805@thechases.com> References: <4C2BB93B.2070805@thechases.com> Message-ID: <001001cb18f3$6e54c580$4afe5080$@de> Hi Tim thanks, Dennis will put this short survey into Klango. A platform where lots of German blind people meet. I think German as language is also ok? Regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tim Chase Gesendet: Mittwoch, 30. Juni 2010 23:38 An: IGDA Games Accessibility SIG Mailing List Cc: Mario Lang Betreff: [games_access] Fwd: How do blind people play games? Got this one on the Blinux (Blind Linux users) mailing list and thought some folks on here might be able to help Mario with some basics. -tim -------- Original Message -------- Subject: How do blind people play games? Date: Wed, 30 Jun 2010 23:20:18 +0200 From: Mario Lang Reply-To: Linux for blind general discussion To: blinux-list at redhat.com Hi. I will be giving a talk at Libre Software Meeting 2010 in Bordeaux about the above mentioned topic. I do know some things but I am actually no hardcore gamer type of guy. So I was thinking that it would be very interesting to hear about your personal experiences so that I can avoid forgetting about really cool things. I should probably explain that this talk is in the context of a free software conference, but I am not really limiting myself to free and open source games only. This is not to promote non-free software, rather the contrary, I'd like to inspire people to maybe start working on free clones of the already existing ideas. So, if you are blind or visually impaired and you have played any kind of computer games in the past, please let me know about it. Was the game especially designed for your disability, or did you use any tricks to make it playable? If so, what tricks did you use? Or do you perhaps know of any (alive) open source project which is somehow related to gaming for the blind? Let me know about it. And please reply fast, I am in the middle of preparing the actual slides, so the earlier I get your story the more likely I will be able to weave it in properly. Thanks. _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From javier.mairena at gmail.com Thu Jul 1 04:38:54 2010 From: javier.mairena at gmail.com (Javier) Date: Thu, 1 Jul 2010 10:38:54 +0200 Subject: [games_access] Fwd: How do blind people play games? In-Reply-To: <001001cb18f3$6e54c580$4afe5080$@de> References: <4C2BB93B.2070805@thechases.com> <001001cb18f3$6e54c580$4afe5080$@de> Message-ID: Hi Tim, Do you know www.audiogames.net? It have an english forum. or www.audiojuegos.net? It have a spanish mailing list. 2010/7/1 Sandra Uhling > Hi Tim > > thanks, > Dennis will put this short survey into Klango. > A platform where lots of German blind people meet. > > I think German as language is also ok? > > Regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Tim Chase > Gesendet: Mittwoch, 30. Juni 2010 23:38 > An: IGDA Games Accessibility SIG Mailing List > Cc: Mario Lang > Betreff: [games_access] Fwd: How do blind people play games? > > Got this one on the Blinux (Blind Linux users) mailing list and > thought some folks on here might be able to help Mario with some > basics. > > -tim > > -------- Original Message -------- > Subject: How do blind people play games? > Date: Wed, 30 Jun 2010 23:20:18 +0200 > From: Mario Lang > Reply-To: Linux for blind general discussion > To: blinux-list at redhat.com > > Hi. > > I will be giving a talk at Libre Software Meeting 2010 in > Bordeaux about the above mentioned topic. I do know some > things but I am actually no hardcore gamer type of guy. So > I was thinking that it would be very interesting to hear > about your personal experiences so that I can avoid > forgetting about really cool things. I should probably > explain that this talk is in the context of a free software > conference, but I am not really limiting myself to free and > open source games only. This is not to promote non-free > software, rather the contrary, I'd like to inspire people to > maybe start working on free clones of the already existing > ideas. > > So, if you are blind or visually impaired and you have > played any kind of computer games in the past, please let me > know about it. Was the game especially designed for your > disability, or did you use any tricks to make it playable? > If so, what tricks did you use? Or do you perhaps know of > any (alive) open source project which is somehow related to > gaming for the blind? > > Let me know about it. And please reply fast, I am in the > middle of preparing the actual slides, so the earlier I get > your story the more likely I will be able to weave it in > properly. > > Thanks. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Thu Jul 1 17:13:20 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 1 Jul 2010 22:13:20 +0100 Subject: [games_access] Fwd: How do blind people play games? In-Reply-To: <4C2BB93B.2070805@thechases.com> References: <4C2BB93B.2070805@thechases.com> Message-ID: Hi Mario, I hope the following podcasts on Audio Games and Low Vision Game Accessibility may be of use to you: MP3 downloads: http://www.oneswitch.retroremakes.com/podcast/ESP1.mp3 - Chapter 1 (Introduction to simple Audio Games) http://www.oneswitch.retroremakes.com/podcast/ESP2.mp3 - Chapter 2 (Console Audio Games and Campaigning for better) http://www.oneswitch.retroremakes.com/podcast/ESP3.mp3 - Chapter 3 "skinny" (Deeper Audio Games) http://www.oneswitch.retroremakes.com/podcast/ESP3_extended.mp3 - Chapter 3 "full-fat" (Deeper Audio Games extended) Live streamed podcasts via www.GameBase.info: http://www.gamebase.info/members/profile/14/blog-view/_234.html - Chapter 1 with extra info. http://www.gamebase.info/members/profile/14/blog-view/_240.html - Chapter 2 with extra info. http://www.gamebase.info/members/profile/14/blog-view/_248.html - Chapter 3 with extra info. The final chapter is due soon, and will be released first as part of the "Access Collective" at www.davebanesaccess.com, and www.gamebase.info. Best wishes, Barrie Ellis (via the IGDA's Game Accessibility Special Interest Group mailing list: http://gameaccessibility.blogspot.com/) -------------------------------------------------- From: "Tim Chase" Sent: Wednesday, June 30, 2010 10:38 PM To: "IGDA Games Accessibility SIG Mailing List" Cc: "Mario Lang" Subject: [games_access] Fwd: How do blind people play games? > Got this one on the Blinux (Blind Linux users) mailing list and thought > some folks on here might be able to help Mario with some basics. > > -tim > > -------- Original Message -------- > Subject: How do blind people play games? > Date: Wed, 30 Jun 2010 23:20:18 +0200 > From: Mario Lang > Reply-To: Linux for blind general discussion > To: blinux-list at redhat.com > > Hi. > > I will be giving a talk at Libre Software Meeting 2010 in > Bordeaux about the above mentioned topic. I do know some > things but I am actually no hardcore gamer type of guy. So > I was thinking that it would be very interesting to hear > about your personal experiences so that I can avoid > forgetting about really cool things. I should probably > explain that this talk is in the context of a free software > conference, but I am not really limiting myself to free and > open source games only. This is not to promote non-free > software, rather the contrary, I'd like to inspire people to > maybe start working on free clones of the already existing > ideas. > > So, if you are blind or visually impaired and you have > played any kind of computer games in the past, please let me > know about it. Was the game especially designed for your > disability, or did you use any tricks to make it playable? > If so, what tricks did you use? Or do you perhaps know of > any (alive) open source project which is somehow related to > gaming for the blind? > > Let me know about it. And please reply fast, I am in the > middle of preparing the actual slides, so the earlier I get > your story the more likely I will be able to weave it in > properly. > > Thanks. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From eelke.folmer at gmail.com Sat Jul 3 02:13:37 2010 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Fri, 2 Jul 2010 23:13:37 -0700 Subject: [games_access] Game accessibility survey journal article Message-ID: Hi, For those of you interested in: 1) a comprehensive overview of academic literature on game accessibility; 2) a synthesis of strategies used to make games for sensory, motor and cognitive impairments; and 3) data on how many people in the US are unable or limited in playing video games per type of impairment, a journal paper called: "Game Accessibility: a Survey" written by my student Bei Yuan is available online at: http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f&pi=0 Email me offline if you would like a copy of this paper and you don't have access through a university library. -- Best, Eelke Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com From kestrell at panix.com Sat Jul 3 10:14:41 2010 From: kestrell at panix.com (Kestrell) Date: Sat, 3 Jul 2010 10:14:41 -0400 Subject: [games_access] Game accessibility survey journal article References: Message-ID: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> Eelke, May I request an electronic copy of your student's paper on game accessibility? Thanks! Kestrell ----- Original Message ----- From: "Eelke Folmer" To: Sent: Saturday, July 03, 2010 2:13 AM Subject: [games_access] Game accessibility survey journal article > Hi, > > For those of you interested in: 1) a comprehensive overview of > academic literature on game accessibility; 2) a synthesis of > strategies used to make games for sensory, motor and cognitive > impairments; and 3) data on how many people in the US are unable or > limited in playing video games per type of impairment, a journal paper > called: "Game Accessibility: a Survey" written by my student Bei Yuan > is available online at: > http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f&pi=0 > > Email me offline if you would like a copy of this paper and you don't > have access through a university library. > > -- > Best, Eelke > > Eelke Folmer > Assistant Professor > Department of Computer Science and Engineering > University of Nevada, Reno > http://www.eelke.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From brannonz at microsoft.com Sun Jul 4 14:53:50 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Sun, 4 Jul 2010 18:53:50 +0000 Subject: [games_access] Game accessibility survey journal article In-Reply-To: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> Message-ID: <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> Eelke, Can I get a copy as well? Thanks, Brannon -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Kestrell Sent: Saturday, July 03, 2010 7:15 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game accessibility survey journal article Eelke, May I request an electronic copy of your student's paper on game accessibility? Thanks! Kestrell ----- Original Message ----- From: "Eelke Folmer" To: Sent: Saturday, July 03, 2010 2:13 AM Subject: [games_access] Game accessibility survey journal article > Hi, > > For those of you interested in: 1) a comprehensive overview of > academic literature on game accessibility; 2) a synthesis of > strategies used to make games for sensory, motor and cognitive > impairments; and 3) data on how many people in the US are unable or > limited in playing video games per type of impairment, a journal paper > called: "Game Accessibility: a Survey" written by my student Bei Yuan > is available online at: > http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f&pi=0 > > Email me offline if you would like a copy of this paper and you don't > have access through a university library. > > -- > Best, Eelke > > Eelke Folmer > Assistant Professor > Department of Computer Science and Engineering > University of Nevada, Reno > http://www.eelke.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Jul 4 16:02:19 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sun, 4 Jul 2010 15:02:19 -0500 Subject: [games_access] Game accessibility survey journal article In-Reply-To: <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> Message-ID: <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> I've read the article and it is very, very good! Because the permissions are owned by the journal, he cannot post it online because they (Springer) are very strict with permissions. But he can send you a copy as he said. :) Eelke didn't mention it but he's second author on it and although it goes without saying...the quality is excellent! Michelle On Jul 4, 2010, at 1:53 PM, Brannon Zahand wrote: > Eelke, > > Can I get a copy as well? > > Thanks, > Brannon > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Kestrell > Sent: Saturday, July 03, 2010 7:15 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Game accessibility survey journal article > > Eelke, > > May I request an electronic copy of your student's paper on game accessibility? > > Thanks! > > Kestrell > > > ----- Original Message ----- > From: "Eelke Folmer" > To: > Sent: Saturday, July 03, 2010 2:13 AM > Subject: [games_access] Game accessibility survey journal article > > >> Hi, >> >> For those of you interested in: 1) a comprehensive overview of >> academic literature on game accessibility; 2) a synthesis of >> strategies used to make games for sensory, motor and cognitive >> impairments; and 3) data on how many people in the US are unable or >> limited in playing video games per type of impairment, a journal paper >> called: "Game Accessibility: a Survey" written by my student Bei Yuan >> is available online at: >> http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f&pi=0 >> >> Email me offline if you would like a copy of this paper and you don't >> have access through a university library. >> >> -- >> Best, Eelke >> >> Eelke Folmer >> Assistant Professor >> Department of Computer Science and Engineering >> University of Nevada, Reno >> http://www.eelke.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sherylflynn at yahoo.com Sun Jul 4 17:56:24 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Sun, 4 Jul 2010 14:56:24 -0700 (PDT) Subject: [games_access] Game accessibility survey journal article In-Reply-To: <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> Message-ID: <99300.23944.qm@web38402.mail.mud.yahoo.com> I'd like one too Thank you! ~Sheryl Flynn PT, PhD www.games4rehab.com **my email is out of control these days...if you don't hear from me in 2 days, please don't hesitate to contact me again** M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Brannon Zahand To: IGDA Games Accessibility SIG Mailing List Sent: Sun, July 4, 2010 11:53:50 AM Subject: Re: [games_access] Game accessibility survey journal article Eelke, Can I get a copy as well? Thanks, Brannon -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Kestrell Sent: Saturday, July 03, 2010 7:15 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game accessibility survey journal article Eelke, May I request an electronic copy of your student's paper on game accessibility? Thanks! Kestrell ----- Original Message ----- From: "Eelke Folmer" To: Sent: Saturday, July 03, 2010 2:13 AM Subject: [games_access] Game accessibility survey journal article > Hi, > > For those of you interested in: 1) a comprehensive overview of > academic literature on game accessibility; 2) a synthesis of > strategies used to make games for sensory, motor and cognitive > impairments; and 3) data on how many people in the US are unable or > limited in playing video games per type of impairment, a journal paper > called: "Game Accessibility: a Survey" written by my student Bei Yuan > is available online at: >http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f?=0 >0 > > Email me offline if you would like a copy of this paper and you don't > have access through a university library. > > -- > Best, Eelke > > Eelke Folmer > Assistant Professor > Department of Computer Science and Engineering > University of Nevada, Reno > http://www.eelke.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sun Jul 4 18:16:01 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 4 Jul 2010 23:16:01 +0100 Subject: [games_access] Game accessibility survey journal article In-Reply-To: <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea><82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> Message-ID: Just finished reading the Game Accessibility survey. Very good! I found the bulk of it really smartly explained, with excellent diagrams and tables. Very useful. Very Nice! My 10 pence worth... p7. 3.1.1: One-handed controller typically provides only one analogue input... Apart from the Wii, the only game console one-handed controllers in recent production I'm aware of have both analogue sticks available (Access controller and "one hand controller" - http://www.oneswitch.org.uk/1/AGS/AGS-onehand.htm). p8. 3.1.2: OneSwitch.org.uk isn't actually non-profit, although there is tons of free stuff. Over 100 one-switch games now for free. Thank you for the mention! p9. 3.1.3: Frogger - all good points about this game, but might have been worth mentioning that you can move left and right, when you hop on the moving logs and turtles. p14 3.5: Universal design does not indicate that all impairments are supported, but rather that multiple types of impairments are supported... I always thought it did, but simply hasn't been managed yet. Doesn't seem to make sense to me otherwise. p16: For example, a one-switch racing game does not allow the player to brake or speed up because certain input options may have been removed to allow for one-switch input... Can be done. Using the 4Noah utility and Destruction Derby on a PSone emulator, at Kit 4 Kidz in Leeds earlier this year, we had tap to cycle between left-nothing-right-nothing-(and repeat) for steering, and hold for a couple of seconds then release to cycle between accelerate-nothing-reverse-nothing-(and repeat). Because Destruction Derby has helpful barriers all around the track to help keep you on course, plus a self-righting system if you get spun in the wrong way, it's quite playable for someone with really accurate one-switch skills. You could also have a game with auto-braking (e.g. F355 Challenge and Forza 3), and perhaps Mario Kart style speed ups on the track. p16 4.3: ...severe motor and visually impaired players can only play games within a limited number of game genres. Popular game genres [20] such as strategy, sports and role playing games are not yet available to those groups. Unlike hearing impaired players, severe motor impaired and visually impaired players typically face critical barriers preventing them from playing the game.... I guess it depends upon the degree of visually impairment, but wonder if some of these would be playable: http://www.oneswitch.org.uk/2/sd-sport.htm ? My final thoughts links to the lack of games for cognitively impaired players. I do agree that it's a complicated area, but when taking into account learning disabled users, I'm surprised only a handful of games were found: http://www.helpkidzlearn.com/games.html http://www.graemesfreegames.com/ http://nanogames.com/index.htm http://www.inclusive.co.uk/catalogue/acatalog/switch_friendly_games.html http://www.priorywoods.middlesbrough.sch.uk/page_viewer.asp?page=Free+Program+Resources&pid=161 http://www.scottmckay.com/ http://www.marblesoft.com/products.php?group=1 http://www.shinylearning.co.uk/ http://www.bbc.co.uk/cbbc/games/switch/ In my experience, a lot of more severely "learning disabled" people have reacted well to some one-switch games, or games that use relatively simple interfaces, such as eye-toy and basic joysticks. Some of course get on better than I do with complicated games. Cheers, Barrie. -------------------------------------------------- From: "Michelle Hinn" Sent: Sunday, July 04, 2010 9:02 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Game accessibility survey journal article > I've read the article and it is very, very good! Because the permissions are owned by the journal, he cannot post it online because they (Springer) are very strict with permissions. But he can send you a copy as he said. :) Eelke didn't mention it but he's second author on it and although it goes without saying...the quality is excellent! > > Michelle > > On Jul 4, 2010, at 1:53 PM, Brannon Zahand wrote: > >> Eelke, >> >> Can I get a copy as well? >> >> Thanks, >> Brannon >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Kestrell >> Sent: Saturday, July 03, 2010 7:15 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Game accessibility survey journal article >> >> Eelke, >> >> May I request an electronic copy of your student's paper on game accessibility? >> >> Thanks! >> >> Kestrell >> >> >> ----- Original Message ----- >> From: "Eelke Folmer" >> To: >> Sent: Saturday, July 03, 2010 2:13 AM >> Subject: [games_access] Game accessibility survey journal article >> >> >>> Hi, >>> >>> For those of you interested in: 1) a comprehensive overview of >>> academic literature on game accessibility; 2) a synthesis of >>> strategies used to make games for sensory, motor and cognitive >>> impairments; and 3) data on how many people in the US are unable or >>> limited in playing video games per type of impairment, a journal paper >>> called: "Game Accessibility: a Survey" written by my student Bei Yuan >>> is available online at: >>> http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f&pi=0 >>> >>> Email me offline if you would like a copy of this paper and you don't >>> have access through a university library. >>> >>> -- >>> Best, Eelke >>> >>> Eelke Folmer >>> Assistant Professor >>> Department of Computer Science and Engineering >>> University of Nevada, Reno >>> http://www.eelke.com >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Jul 4 19:03:58 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sun, 4 Jul 2010 18:03:58 -0500 Subject: [games_access] Game accessibility survey journal article In-Reply-To: References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea><82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> Message-ID: Sounds like your next paper is in the works, Eelke! :) Seriously, thank you for posting about it -- it's so nice to see all the citations and the thought process behind everything! A very valuable contribution!! Michelle On Jul 4, 2010, at 5:16 PM, Barrie Ellis wrote: > Just finished reading the Game Accessibility survey. Very good! I found the bulk of it really smartly explained, with excellent diagrams and tables. Very useful. Very Nice! > > My 10 pence worth... > > p7. 3.1.1: One-handed controller typically provides only one analogue input... Apart from the Wii, the only game console one-handed controllers in recent production I'm aware of have both analogue sticks available (Access controller and "one hand controller" - http://www.oneswitch.org.uk/1/AGS/AGS-onehand.htm). > > > p8. 3.1.2: OneSwitch.org.uk isn't actually non-profit, although there is tons of free stuff. Over 100 one-switch games now for free. Thank you for the mention! > > > p9. 3.1.3: Frogger - all good points about this game, but might have been worth mentioning that you can move left and right, when you hop on the moving logs and turtles. > > > p14 3.5: Universal design does not indicate that all impairments are supported, but rather that multiple types of impairments are supported... I always thought it did, but simply hasn't been managed yet. Doesn't seem to make sense to me otherwise. > > > p16: For example, a one-switch racing game does not allow the player to brake or speed up because certain input options may have been removed to allow for one-switch > input... Can be done. Using the 4Noah utility and Destruction Derby on a PSone emulator, at Kit 4 Kidz in Leeds earlier this year, we had tap to cycle between left-nothing-right-nothing-(and repeat) for steering, and hold for a couple of seconds then release to cycle between accelerate-nothing-reverse-nothing-(and repeat). Because Destruction Derby has helpful barriers all around the track to help keep you on course, plus a self-righting system if you get spun in the wrong way, it's quite playable for someone with really accurate one-switch skills. You could also have a game with auto-braking (e.g. F355 Challenge and Forza 3), and perhaps Mario Kart style speed ups on the track. > > > p16 4.3: ...severe motor and visually impaired players can only play games within a limited number of game genres. Popular game genres [20] such as strategy, sports and role playing games are not yet available to those groups. Unlike hearing impaired players, severe motor impaired and visually impaired players typically face critical barriers preventing them from playing the game.... I guess it depends upon the degree of visually impairment, but wonder if some of these would be playable: http://www.oneswitch.org.uk/2/sd-sport.htm ? > > My final thoughts links to the lack of games for cognitively impaired players. I do agree that it's a complicated area, but when taking into account learning disabled users, I'm surprised only a handful of games were found: > > http://www.helpkidzlearn.com/games.html > http://www.graemesfreegames.com/ > http://nanogames.com/index.htm > http://www.inclusive.co.uk/catalogue/acatalog/switch_friendly_games.html > http://www.priorywoods.middlesbrough.sch.uk/page_viewer.asp?page=Free+Program+Resources&pid=161 > http://www.scottmckay.com/ > http://www.marblesoft.com/products.php?group=1 > http://www.shinylearning.co.uk/ > http://www.bbc.co.uk/cbbc/games/switch/ > > In my experience, a lot of more severely "learning disabled" people have reacted well to some one-switch games, or games that use relatively simple interfaces, such as eye-toy and basic joysticks. Some of course get on better than I do with complicated games. > > Cheers, > > Barrie. > > > > > > > -------------------------------------------------- > From: "Michelle Hinn" > Sent: Sunday, July 04, 2010 9:02 PM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: Re: [games_access] Game accessibility survey journal article > > > I've read the article and it is very, very good! Because the permissions are owned by the journal, he cannot post it online because they (Springer) are very strict with permissions. But he can send you a copy as he said. :) Eelke didn't mention it but he's second author on it and although it goes without saying...the quality is excellent! > > > > Michelle > > > > On Jul 4, 2010, at 1:53 PM, Brannon Zahand wrote: > > > >> Eelke, > >> > >> Can I get a copy as well? > >> > >> Thanks, > >> Brannon > >> > >> -----Original Message----- > >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Kestrell > >> Sent: Saturday, July 03, 2010 7:15 AM > >> To: IGDA Games Accessibility SIG Mailing List > >> Subject: Re: [games_access] Game accessibility survey journal article > >> > >> Eelke, > >> > >> May I request an electronic copy of your student's paper on game accessibility? > >> > >> Thanks! > >> > >> Kestrell > >> > >> > >> ----- Original Message ----- > >> From: "Eelke Folmer" > >> To: > >> Sent: Saturday, July 03, 2010 2:13 AM > >> Subject: [games_access] Game accessibility survey journal article > >> > >> > >>> Hi, > >>> > >>> For those of you interested in: 1) a comprehensive overview of > >>> academic literature on game accessibility; 2) a synthesis of > >>> strategies used to make games for sensory, motor and cognitive > >>> impairments; and 3) data on how many people in the US are unable or > >>> limited in playing video games per type of impairment, a journal paper > >>> called: "Game Accessibility: a Survey" written by my student Bei Yuan > >>> is available online at: > >>> http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f&pi=0 > >>> > >>> Email me offline if you would like a copy of this paper and you don't > >>> have access through a university library. > >>> > >>> -- > >>> Best, Eelke > >>> > >>> Eelke Folmer > >>> Assistant Professor > >>> Department of Computer Science and Engineering > >>> University of Nevada, Reno > >>> http://www.eelke.com > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sherylflynn at yahoo.com Sun Jul 4 19:46:50 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Sun, 4 Jul 2010 16:46:50 -0700 (PDT) Subject: [games_access] Game accessibility survey journal article In-Reply-To: References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea><82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> Message-ID: <82391.60516.qm@web38403.mail.mud.yahoo.com> One handed controllers - Novint Falcon ~Sheryl Flynn PT, PhD www.games4rehab.com **my email is out of control these days...if you don't hear from me in 2 days, please don't hesitate to contact me again** M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Barrie Ellis To: games_access at igda.org Sent: Sun, July 4, 2010 3:16:01 PM Subject: Re: [games_access] Game accessibility survey journal article Just finished reading the Game Accessibility survey. Very good! I found the bulk of it really smartly explained, with excellent diagrams and tables. Very useful. Very Nice! My 10 pence worth... p7. 3.1.1: One-handed controller typically provides only one analogue input... Apart from the Wii, the only game console one-handed controllers in recent production I'm aware of have both analogue sticks available (Access controller and "one hand controller" - http://www.oneswitch.org.uk/1/AGS/AGS-onehand.htm). p8. 3.1.2: OneSwitch.org.uk isn't actually non-profit, although there is tons of free stuff. Over 100 one-switch games now for free. Thank you for the mention! p9. 3.1.3: Frogger - all good points about this game, but might have been worth mentioning that you can move left and right, when you hop on the moving logs and turtles. p14 3.5: Universal design does not indicate that all impairments are supported, but rather that multiple types of impairments are supported... I always thought it did, but simply hasn't been managed yet. Doesn't seem to make sense to me otherwise. p16: For example, a one-switch racing game does not allow the player to brake or speed up because certain input options may have been removed to allow for one-switch input... Can be done. Using the 4Noah utility and Destruction Derby on a PSone emulator, at Kit 4 Kidz in Leeds earlier this year, we had tap to cycle between left-nothing-right-nothing-(and repeat) for steering, and hold for a couple of seconds then release to cycle between accelerate-nothing-reverse-nothing-(and repeat). Because Destruction Derby has helpful barriers all around the track to help keep you on course, plus a self-righting system if you get spun in the wrong way, it's quite playable for someone with really accurate one-switch skills. You could also have a game with auto-braking (e.g. F355 Challenge and Forza 3), and perhaps Mario Kart style speed ups on the track. p16 4.3: ...severe motor and visually impaired players can only play games within a limited number of game genres. Popular game genres [20] such as strategy, sports and role playing games are not yet available to those groups. Unlike hearing impaired players, severe motor impaired and visually impaired players typically face critical barriers preventing them from playing the game.... I guess it depends upon the degree of visually impairment, but wonder if some of these would be playable: http://www.oneswitch.org.uk/2/sd-sport.htm ? My final thoughts links to the lack of games for cognitively impaired players. I do agree that it's a complicated area, but when taking into account learning disabled users, I'm surprised only a handful of games were found: http://www.helpkidzlearn.com/games.html http://www.graemesfreegames.com/ http://nanogames.com/index.htm http://www.inclusive.co.uk/catalogue/acatalog/switch_friendly_games.html http://www.priorywoods.middlesbrough.sch.uk/page_viewer.asp?page=Free+Program+Resources&pid=161 http://www.scottmckay.com/ http://www.marblesoft.com/products.php?group=1 http://www.shinylearning.co.uk/ http://www.bbc.co.uk/cbbc/games/switch/ In my experience, a lot of more severely "learning disabled" people have reacted well to some one-switch games, or games that use relatively simple interfaces, such as eye-toy and basic joysticks. Some of course get on better than I do with complicated games. Cheers, Barrie. -------------------------------------------------- From: "Michelle Hinn" Sent: Sunday, July 04, 2010 9:02 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Game accessibility survey journal article > I've read the article and it is very, very good! Because the permissions are >owned by the journal, he cannot post it online because they (Springer) are very >strict with permissions. But he can send you a copy as he said. :) Eelke didn't >mention it but he's second author on it and although it goes without >saying...the quality is excellent! > > Michelle > > On Jul 4, 2010, at 1:53 PM, Brannon Zahand wrote: > >> Eelke, >> >> Can I get a copy as well? >> >> Thanks, >> Brannon >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On >>Behalf Of Kestrell >> Sent: Saturday, July 03, 2010 7:15 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Game accessibility survey journal article >> >> Eelke, >> >> May I request an electronic copy of your student's paper on game >>accessibility? >> >> Thanks! >> >> Kestrell >> >> >> ----- Original Message ----- >> From: "Eelke Folmer" >> To: >> Sent: Saturday, July 03, 2010 2:13 AM >> Subject: [games_access] Game accessibility survey journal article >> >> >>> Hi, >>> >>> For those of you interested in: 1) a comprehensive overview of >>> academic literature on game accessibility; 2) a synthesis of >>> strategies used to make games for sensory, motor and cognitive >>> impairments; and 3) data on how many people in the US are unable or >>> limited in playing video games per type of impairment, a journal paper >>> called: "Game Accessibility: a Survey" written by my student Bei Yuan >>> is available online at: >>>http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f?=0 >>>0 >>> >>> Email me offline if you would like a copy of this paper and you don't >>> have access through a university library. >>> >>> -- >>> Best, Eelke >>> >>> Eelke Folmer >>> Assistant Professor >>> Department of Computer Science and Engineering >>> University of Nevada, Reno >>> http://www.eelke.com >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Jul 5 02:18:14 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 5 Jul 2010 07:18:14 +0100 Subject: [games_access] Game accessibility survey journal article In-Reply-To: References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea><82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com><671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> Message-ID: <51484EBC996C41A691C436478A074711@OneSwitchPC> Agreed! Barrie From: Michelle Hinn Sent: Monday, July 05, 2010 12:03 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game accessibility survey journal article Sounds like your next paper is in the works, Eelke! :) Seriously, thank you for posting about it -- it's so nice to see all the citations and the thought process behind everything! A very valuable contribution!! Michelle On Jul 4, 2010, at 5:16 PM, Barrie Ellis wrote: Just finished reading the Game Accessibility survey. Very good! I found the bulk of it really smartly explained, with excellent diagrams and tables. Very useful. Very Nice! My 10 pence worth... p7. 3.1.1: One-handed controller typically provides only one analogue input... Apart from the Wii, the only game console one-handed controllers in recent production I'm aware of have both analogue sticks available (Access controller and "one hand controller" - http://www.oneswitch.org.uk/1/AGS/AGS-onehand.htm). p8. 3.1.2: OneSwitch.org.uk isn't actually non-profit, although there is tons of free stuff. Over 100 one-switch games now for free. Thank you for the mention! p9. 3.1.3: Frogger - all good points about this game, but might have been worth mentioning that you can move left and right, when you hop on the moving logs and turtles. p14 3.5: Universal design does not indicate that all impairments are supported, but rather that multiple types of impairments are supported... I always thought it did, but simply hasn't been managed yet. Doesn't seem to make sense to me otherwise. p16: For example, a one-switch racing game does not allow the player to brake or speed up because certain input options may have been removed to allow for one-switch input... Can be done. Using the 4Noah utility and Destruction Derby on a PSone emulator, at Kit 4 Kidz in Leeds earlier this year, we had tap to cycle between left-nothing-right-nothing-(and repeat) for steering, and hold for a couple of seconds then release to cycle between accelerate-nothing-reverse-nothing-(and repeat). Because Destruction Derby has helpful barriers all around the track to help keep you on course, plus a self-righting system if you get spun in the wrong way, it's quite playable for someone with really accurate one-switch skills. You could also have a game with auto-braking (e.g. F355 Challenge and Forza 3), and perhaps Mario Kart style speed ups on the track. p16 4.3: ...severe motor and visually impaired players can only play games within a limited number of game genres. Popular game genres [20] such as strategy, sports and role playing games are not yet available to those groups. Unlike hearing impaired players, severe motor impaired and visually impaired players typically face critical barriers preventing them from playing the game.... I guess it depends upon the degree of visually impairment, but wonder if some of these would be playable: http://www.oneswitch.org.uk/2/sd-sport.htm ? My final thoughts links to the lack of games for cognitively impaired players. I do agree that it's a complicated area, but when taking into account learning disabled users, I'm surprised only a handful of games were found: http://www.helpkidzlearn.com/games.html http://www.graemesfreegames.com/ http://nanogames.com/index.htm http://www.inclusive.co.uk/catalogue/acatalog/switch_friendly_games.html http://www.priorywoods.middlesbrough.sch.uk/page_viewer.asp?page=Free+Program+Resources&pid=161 http://www.scottmckay.com/ http://www.marblesoft.com/products.php?group=1 http://www.shinylearning.co.uk/ http://www.bbc.co.uk/cbbc/games/switch/ In my experience, a lot of more severely "learning disabled" people have reacted well to some one-switch games, or games that use relatively simple interfaces, such as eye-toy and basic joysticks. Some of course get on better than I do with complicated games. Cheers, Barrie. -------------------------------------------------- From: "Michelle Hinn" Sent: Sunday, July 04, 2010 9:02 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Game accessibility survey journal article > I've read the article and it is very, very good! Because the permissions are owned by the journal, he cannot post it online because they (Springer) are very strict with permissions. But he can send you a copy as he said. :) Eelke didn't mention it but he's second author on it and although it goes without saying...the quality is excellent! > > Michelle > > On Jul 4, 2010, at 1:53 PM, Brannon Zahand wrote: > >> Eelke, >> >> Can I get a copy as well? >> >> Thanks, >> Brannon >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Kestrell >> Sent: Saturday, July 03, 2010 7:15 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Game accessibility survey journal article >> >> Eelke, >> >> May I request an electronic copy of your student's paper on game accessibility? >> >> Thanks! >> >> Kestrell >> >> >> ----- Original Message ----- >> From: "Eelke Folmer" >> To: >> Sent: Saturday, July 03, 2010 2:13 AM >> Subject: [games_access] Game accessibility survey journal article >> >> >>> Hi, >>> >>> For those of you interested in: 1) a comprehensive overview of >>> academic literature on game accessibility; 2) a synthesis of >>> strategies used to make games for sensory, motor and cognitive >>> impairments; and 3) data on how many people in the US are unable or >>> limited in playing video games per type of impairment, a journal paper >>> called: "Game Accessibility: a Survey" written by my student Bei Yuan >>> is available online at: >>> http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f&pi=0 >>> >>> Email me offline if you would like a copy of this paper and you don't >>> have access through a university library. >>> >>> -- >>> Best, Eelke >>> >>> Eelke Folmer >>> Assistant Professor >>> Department of Computer Science and Engineering >>> University of Nevada, Reno >>> http://www.eelke.com >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Mon Jul 5 09:45:10 2010 From: eleanor at 7128.com (Eleanor) Date: Mon, 05 Jul 2010 09:45:10 -0400 Subject: [games_access] Game accessibility survey journal article Message-ID: <4C31E1E6.9020608@7128.com> Excellent article Eelke - your students did a great job! The one thing that becomes ever more clear as one researches this field is how can someone quantify the need for accessibility accommodations when there are several unresolved issues: 1.Many people who play games don't consider themselves gamers and don't respond to questions about video gaming positively because there is a social stigma associated with the term "gamer". Most women will not identify themselves as gamers. Frequently, if you question someone who does not consider themselves to be a gamer further, they will say oh yes, I play a couple of online computer games, or I play casual games on the computer, or I play bowling on the Wii, but I'm not a gamer.. How then can you then get an accurate figure for the actual number of people who play games? I believe we have consistently under-estimated the number of people who play games - especially among older people. 2. This in turn leads to an inability to estimate how many people are prevented from playing games because the games don't have accommodations to allow them to play. We have a pretty good handle on the number of people who have one or more disability. We can say what it will take to make a game able to be played by them. What we can only guess at is the actual number of people who are prevented from playing games because of the lack of accommodations. We can't estimate with any degree of confidence because we really don't have a good handle on the actual number of people who are gamers. The next question is would people with one or more disability be more, less or equally likely to play games if the accommodations were in place to allow them to play? I tend to say equally likely if given the chance - but I may be wrong. Given all that, if we had better information on these issues, we could do a better job of estimating the revenue loss game companies are incurring by not including accessibility accommodations in their games. Eleanor Robinson 7-128 Software From eelke.folmer at gmail.com Mon Jul 5 16:46:31 2010 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Mon, 5 Jul 2010 13:46:31 -0700 Subject: [games_access] Game accessibility survey journal article In-Reply-To: References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> Message-ID: Hi Barrie, Thank you Barrie for your excellent feedback! I'll pass your suggestions along to Bei. Best Eelke On 04/07/2010, Barrie Ellis wrote: > > > Just finished reading the Game Accessibility survey. Very good! I found the > bulk of it really smartly explained, with excellent diagrams and tables. > Very useful. Very Nice! > > My 10 pence worth... > > p7. 3.1.1: One-handed controller typically provides only one analogue > input... Apart from the Wii, the only game console one-handed controllers in > recent production I'm aware of have both analogue sticks available (Access > controller and "one hand controller" - > http://www.oneswitch.org.uk/1/AGS/AGS-onehand.htm). > > > p8. 3.1.2: OneSwitch.org.uk isn't actually non-profit, although there is > tons of free stuff. Over 100 one-switch games now for free. Thank you for > the mention! > > > p9. 3.1.3: Frogger - all good points about this game, but might have been > worth mentioning that you can move left and right, when you hop on the > moving logs and turtles. > > > p14 3.5: Universal design does not indicate that all impairments are > supported, but rather that multiple types of impairments are supported... I > always thought it did, but simply hasn't been managed yet. Doesn't seem to > make sense to me otherwise. > > > p16: For example, a one-switch racing game does not allow the player to > brake or speed up because certain input options may have been removed to > allow for one-switch > input... Can be done. Using the 4Noah utility and Destruction Derby on a > PSone emulator, at Kit 4 Kidz in Leeds earlier this year, we had tap to > cycle between left-nothing-right-nothing-(and repeat) for > steering, and hold for a couple of seconds then release to cycle between > accelerate-nothing-reverse-nothing-(and repeat). Because > Destruction Derby has helpful barriers all around the track to help keep you > on course, plus a self-righting system if you get spun in the wrong way, > it's quite playable for someone with really accurate one-switch skills. You > could also have a game with auto-braking (e.g. F355 Challenge and Forza 3), > and perhaps Mario Kart style speed ups on the track. > > > p16 4.3: ...severe motor and visually impaired players can only play games > within a limited number of game genres. Popular game genres [20] such as > strategy, sports and role playing games are not yet available to those > groups. Unlike hearing impaired players, severe motor impaired and visually > impaired players typically face critical barriers preventing them from > playing the game.... I guess it depends upon the degree of visually > impairment, but wonder if some of these would be playable: > http://www.oneswitch.org.uk/2/sd-sport.htm ? > > > My final thoughts links to the lack of games for cognitively impaired > players. I do agree that it's a complicated area, but when taking into > account learning disabled users, I'm surprised only a handful of games were > found: > > http://www.helpkidzlearn.com/games.html > http://www.graemesfreegames.com/ > http://nanogames.com/index.htm > http://www.inclusive.co.uk/catalogue/acatalog/switch_friendly_games.html > http://www.priorywoods.middlesbrough.sch.uk/page_viewer.asp?page=Free+Program+Resources&pid=161 > http://www.scottmckay.com/ > http://www.marblesoft.com/products.php?group=1 > http://www.shinylearning.co.uk/ > http://www.bbc.co.uk/cbbc/games/switch/ > > In my experience, a lot of more severely "learning disabled" people have > reacted well to some one-switch games, or games that use relatively simple > interfaces, such as eye-toy and basic joysticks. Some of course get on > better than I do with complicated games. > > Cheers, > > Barrie. > > > > > > > -------------------------------------------------- > From: "Michelle Hinn" > Sent: Sunday, July 04, 2010 9:02 PM > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] Game accessibility survey journal article > > > I've read the article and it is very, very good! Because the permissions > are owned by the journal, he cannot post it online because they (Springer) > are very strict with permissions. But he can send you a copy as he said. :) > Eelke didn't mention it but he's second author on it and although it goes > without saying...the quality is excellent! > > > > Michelle > > > > On Jul 4, 2010, at 1:53 PM, Brannon Zahand wrote: > > > >> Eelke, > >> > >> Can I get a copy as well? > >> > >> Thanks, > >> Brannon > >> > >> -----Original Message----- > >> From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] On Behalf Of > Kestrell > >> Sent: Saturday, July 03, 2010 7:15 AM > >> To: IGDA Games Accessibility SIG Mailing List > >> Subject: Re: [games_access] Game accessibility survey journal article > >> > >> Eelke, > >> > >> May I request an electronic copy of your student's paper on game > accessibility? > >> > >> Thanks! > >> > >> Kestrell > >> > >> > >> ----- Original Message ----- > >> From: "Eelke Folmer" > >> To: > >> Sent: Saturday, July 03, 2010 2:13 AM > >> Subject: [games_access] Game accessibility survey journal article > >> > >> > >>> Hi, > >>> > >>> For those of you interested in: 1) a comprehensive overview of > >>> academic literature on game accessibility; 2) a synthesis of > >>> strategies used to make games for sensory, motor and cognitive > >>> impairments; and 3) data on how many people in the US are unable or > >>> limited in playing video games per type of impairment, a journal paper > >>> called: "Game Accessibility: a Survey" written by my student Bei Yuan > >>> is available online at: > >>> > http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f&pi=0 > >>> > >>> Email me offline if you would like a copy of this paper and you don't > >>> have access through a university library. > >>> > >>> -- > >>> Best, Eelke > >>> > >>> Eelke Folmer > >>> Assistant Professor > >>> Department of Computer Science and Engineering > >>> University of Nevada, Reno > >>> http://www.eelke.com > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access -- Best, Eelke Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com From steve at ablegamers.com Mon Jul 5 19:05:03 2010 From: steve at ablegamers.com (Steve Spohn) Date: Mon, 5 Jul 2010 19:05:03 -0400 Subject: [games_access] Game accessibility survey journal article In-Reply-To: References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea><82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> Message-ID: <002a01cb1c96$8151b980$83f52c80$@com> Indeed a good paper. Here are my thoughts on some issues. 2.5 Game accessibility statistics ''How many people cannot play video games because of a disability?'' is a key question to investigate because, to the authors' knowledge, such data has not been determined Actually 7-128 software and the AbleGamers foundation put out a white paper on those statistics which can be found at http://www.aging.ablegamers.org 3.1 Switches The motor impaired gaming area is something I've largely dealt with, mainly because I'm a motor impaired gamers who counsels other motor impaired gamers on how to play. The mouth controller shown here is largely outdated and a relic in some respects. Someone who has ability left to use a device like this is not limited to single inputs at one time. Something like broadened horizons versatility would be wonderful. Those who specifically need one-switch games that utilize the large red button type of switches would be critically disabled but for the most part, one can adapt many of the switches Barrie has listed in combination to become a gaming rig of sorts. Which leads into... 4.3 Directions for research Game genres: As discussed in Sect. 3, severe motor and visually impaired players can only play games within a limited number of game genres. Popular game genres [20] such as strategy, sports and role playing games are not yet available to those groups. Unlike hearing impaired players, severe motor impaired and visually impaired players typically face critical barriers preventing them from playing the game. For a large number of motion impaired gamers strategy and role playing games are the number one most accessible genre available today. Strategy games often have pause features that assist not only motion impaired but the cognitively disabled as well. Strategy games are largely accessible especially in the casual category such as risk. As for role-playing games, World of Warcraft is one of the most played by disabled motion impaired gamers title I've seen yet. Ablegamers is a community of well over 1000 gamers who are primarily comprised of motion impaired gamers and have often discussed what they play in no relation to us or anything that we recommend. Most every single motion impaired plays role-playing games because they are easy and accessible by their nature. RPGs like Sid Meier's civilization are turn-based and allow as much time as you need between taking turns. Games like WoW or EQ can be played with an input device that only allows two buttons and a directional mover such as eye or headmice. As Eleanor mentioned earlier, it would be more interesting to see statistics on multiple accessible technology being used in conjunction. As a large part of what our organization does is figure out combinations of accessible technologies that allow for the most input multiple no matter how severe your disability. 4.3 (Cont.) However, one popular game genre, FPS, has many accessible games for almost every type of impairment Although I do not disagree with the statement on the whole, the paragraph when all put together is slightly misleading. First person shooters are the first genre of games taken away from motion impaired gamers, particularly those with degenerative diseases. Even then AT can compensate for some time. First-person shooters take the absolute most dexterity, timing, and hand eye coordination among all other video game genres. However, that does not mean that with the right combination of accessible technology that first-person shooters will remain off-limits. The author suggests first-person shooters are extremely accessible due to modifications, but the truth is many disabled gamers who are far more motion impaired than I am (and I can only use a mouse) play first person shooters with no modifications whatsoever. People like Corey Krull who played video games using a Morse code device to allow multiple inputs with relatively no muscle control whatsoever. ------- As a side note, I find one thing disheartening about research papers is that I have gotten to know several thousand disabled gamers in my multiple year career fighting for disability, as I'm sure many of you have. Yet, these type of papers tend to lump gamers into generalized categories that are only vaguely accurate at best. The best way to bring true awareness to the cause is to show people the lengths disabled gamers will go to to play even the most simple casual and hard-core games. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, July 04, 2010 6:16 PM To: games_access at igda.org Subject: Re: [games_access] Game accessibility survey journal article Just finished reading the Game Accessibility survey. Very good! I found the bulk of it really smartly explained, with excellent diagrams and tables. Very useful. Very Nice! My 10 pence worth... p7. 3.1.1: One-handed controller typically provides only one analogue input... Apart from the Wii, the only game console one-handed controllers in recent production I'm aware of have both analogue sticks available (Access controller and "one hand controller" - http://www.oneswitch.org.uk/1/AGS/AGS-onehand.htm). p8. 3.1.2: OneSwitch.org.uk isn't actually non-profit, although there is tons of free stuff. Over 100 one-switch games now for free. Thank you for the mention! p9. 3.1.3: Frogger - all good points about this game, but might have been worth mentioning that you can move left and right, when you hop on the moving logs and turtles. p14 3.5: Universal design does not indicate that all impairments are supported, but rather that multiple types of impairments are supported... I always thought it did, but simply hasn't been managed yet. Doesn't seem to make sense to me otherwise. p16: For example, a one-switch racing game does not allow the player to brake or speed up because certain input options may have been removed to allow for one-switch input... Can be done. Using the 4Noah utility and Destruction Derby on a PSone emulator, at Kit 4 Kidz in Leeds earlier this year, we had tap to cycle between left-nothing-right-nothing-(and repeat) for steering, and hold for a couple of seconds then release to cycle between accelerate-nothing-reverse-nothing-(and repeat). Because Destruction Derby has helpful barriers all around the track to help keep you on course, plus a self-righting system if you get spun in the wrong way, it's quite playable for someone with really accurate one-switch skills. You could also have a game with auto-braking (e.g. F355 Challenge and Forza 3), and perhaps Mario Kart style speed ups on the track. p16 4.3: ...severe motor and visually impaired players can only play games within a limited number of game genres. Popular game genres [20] such as strategy, sports and role playing games are not yet available to those groups. Unlike hearing impaired players, severe motor impaired and visually impaired players typically face critical barriers preventing them from playing the game.... I guess it depends upon the degree of visually impairment, but wonder if some of these would be playable: http://www.oneswitch.org.uk/2/sd-sport.htm ? My final thoughts links to the lack of games for cognitively impaired players. I do agree that it's a complicated area, but when taking into account learning disabled users, I'm surprised only a handful of games were found: http://www.helpkidzlearn.com/games.html http://www.graemesfreegames.com/ http://nanogames.com/index.htm http://www.inclusive.co.uk/catalogue/acatalog/switch_friendly_games.html http://www.priorywoods.middlesbrough.sch.uk/page_viewer.asp?page=Free+Progra m+Resources &pid=161 http://www.scottmckay.com/ http://www.marblesoft.com/products.php?group=1 http://www.shinylearning.co.uk/ http://www.bbc.co.uk/cbbc/games/switch/ In my experience, a lot of more severely "learning disabled" people have reacted well to some one-switch games, or games that use relatively simple interfaces, such as eye-toy and basic joysticks. Some of course get on better than I do with complicated games. Cheers, Barrie. -------------------------------------------------- From: "Michelle Hinn" Sent: Sunday, July 04, 2010 9:02 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Game accessibility survey journal article > I've read the article and it is very, very good! Because the permissions are owned by the journal, he cannot post it online because they (Springer) are very strict with permissions. But he can send you a copy as he said. :) Eelke didn't mention it but he's second author on it and although it goes without saying...the quality is excellent! > > Michelle > > On Jul 4, 2010, at 1:53 PM, Brannon Zahand wrote: > >> Eelke, >> >> Can I get a copy as well? >> >> Thanks, >> Brannon >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Kestrell >> Sent: Saturday, July 03, 2010 7:15 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Game accessibility survey journal article >> >> Eelke, >> >> May I request an electronic copy of your student's paper on game accessibility? >> >> Thanks! >> >> Kestrell >> >> >> ----- Original Message ----- >> From: "Eelke Folmer" >> To: >> Sent: Saturday, July 03, 2010 2:13 AM >> Subject: [games_access] Game accessibility survey journal article >> >> >>> Hi, >>> >>> For those of you interested in: 1) a comprehensive overview of >>> academic literature on game accessibility; 2) a synthesis of >>> strategies used to make games for sensory, motor and cognitive >>> impairments; and 3) data on how many people in the US are unable or >>> limited in playing video games per type of impairment, a journal paper >>> called: "Game Accessibility: a Survey" written by my student Bei Yuan >>> is available online at: >>> http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f8 05933963a70f&pi=0 >>> >>> Email me offline if you would like a copy of this paper and you don't >>> have access through a university library. >>> >>> -- >>> Best, Eelke >>> >>> Eelke Folmer >>> Assistant Professor >>> Department of Computer Science and Engineering >>> University of Nevada, Reno >>> http://www.eelke.com >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.830 / Virus Database: 271.1.1/2982 - Release Date: 07/04/10 14:35:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Tue Jul 6 03:32:32 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 6 Jul 2010 08:32:32 +0100 Subject: [games_access] Game accessibility survey journal article In-Reply-To: <002a01cb1c96$8151b980$83f52c80$@com> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea><82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> Message-ID: <804F6A9FE91A42B2B4355AC93B9B7C8C@OneSwitchPC> Just a quick point on 4.3, Steve: ..."As discussed in Sect. 3, severe motor and visually impaired players can only play games within a limited number of game genres." - ... I took that sentence to be referring to one group, rather than two separate groups (i.e. they are disabled by both the visuals, and the ability cope well with standard controls in a game). So, one example would be, are there any one-switch games with options to assist visually impaired gamers. I can't think of very many games in those three genres discussed as being lacking. I do dispute, Steve, that RPG's are particularly accessible all round... They're pretty impenetrable in many cases if you struggle with text, bucket loads of menus/icons, memory and elaborate interfaces. As for one-switch players, none that I know play commercial RPG's. It seems that Mike Philips is a bit of an exception: http://www.youtube.com/watch?v=2BhHwk9qSvI - who plays First Person Shooters and RPG's with one-switch to a high standard. I think I know what you mean as regards feeling disheartened, although I didn't personally. Academic papers can feel a bit clinical. However, when done well, like this one, they enlarge the arsenal of game accessibility information. If this stuff raises awareness, and points developers in the right direction, that's a fantastic thing, surely? I think there'll always be areas of dispute, but that's no bad thing. Barrie. From: Steve Spohn Sent: Tuesday, July 06, 2010 12:05 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Game accessibility survey journal article Indeed a good paper. Here are my thoughts on some issues. 2.5 Game accessibility statistics ''How many people cannot play video games because of a disability?'' is a key question to investigate because, to the authors' knowledge, such data has not been determined Actually 7-128 software and the AbleGamers foundation put out a white paper on those statistics which can be found at http://www.aging.ablegamers.org 3.1 Switches The motor impaired gaming area is something I've largely dealt with, mainly because I'm a motor impaired gamers who counsels other motor impaired gamers on how to play. The mouth controller shown here is largely outdated and a relic in some respects. Someone who has ability left to use a device like this is not limited to single inputs at one time. Something like broadened horizons versatility would be wonderful. Those who specifically need one-switch games that utilize the large red button type of switches would be critically disabled but for the most part, one can adapt many of the switches Barrie has listed in combination to become a gaming rig of sorts. Which leads into... 4.3 Directions for research Game genres: As discussed in Sect. 3, severe motor and visually impaired players can only play games within a limited number of game genres. Popular game genres [20] such as strategy, sports and role playing games are not yet available to those groups. Unlike hearing impaired players, severe motor impaired and visually impaired players typically face critical barriers preventing them from playing the game. For a large number of motion impaired gamers strategy and role playing games are the number one most accessible genre available today. Strategy games often have pause features that assist not only motion impaired but the cognitively disabled as well. Strategy games are largely accessible especially in the casual category such as risk. As for role-playing games, World of Warcraft is one of the most played by disabled motion impaired gamers title I've seen yet. Ablegamers is a community of well over 1000 gamers who are primarily comprised of motion impaired gamers and have often discussed what they play in no relation to us or anything that we recommend. Most every single motion impaired plays role-playing games because they are easy and accessible by their nature. RPGs like Sid Meier's civilization are turn-based and allow as much time as you need between taking turns. Games like WoW or EQ can be played with an input device that only allows two buttons and a directional mover such as eye or headmice. As Eleanor mentioned earlier, it would be more interesting to see statistics on multiple accessible technology being used in conjunction. As a large part of what our organization does is figure out combinations of accessible technologies that allow for the most input multiple no matter how severe your disability. 4.3 (Cont.) However, one popular game genre, FPS, has many accessible games for almost every type of impairment Although I do not disagree with the statement on the whole, the paragraph when all put together is slightly misleading. First person shooters are the first genre of games taken away from motion impaired gamers, particularly those with degenerative diseases. Even then AT can compensate for some time. First-person shooters take the absolute most dexterity, timing, and hand eye coordination among all other video game genres. However, that does not mean that with the right combination of accessible technology that first-person shooters will remain off-limits. The author suggests first-person shooters are extremely accessible due to modifications, but the truth is many disabled gamers who are far more motion impaired than I am (and I can only use a mouse) play first person shooters with no modifications whatsoever. People like Corey Krull who played video games using a Morse code device to allow multiple inputs with relatively no muscle control whatsoever. ------- As a side note, I find one thing disheartening about research papers is that I have gotten to know several thousand disabled gamers in my multiple year career fighting for disability, as I'm sure many of you have. Yet, these type of papers tend to lump gamers into generalized categories that are only vaguely accurate at best. The best way to bring true awareness to the cause is to show people the lengths disabled gamers will go to to play even the most simple casual and hard-core games. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, July 04, 2010 6:16 PM To: games_access at igda.org Subject: Re: [games_access] Game accessibility survey journal article Just finished reading the Game Accessibility survey. Very good! I found the bulk of it really smartly explained, with excellent diagrams and tables. Very useful. Very Nice! My 10 pence worth... p7. 3.1.1: One-handed controller typically provides only one analogue input... Apart from the Wii, the only game console one-handed controllers in recent production I'm aware of have both analogue sticks available (Access controller and "one hand controller" - http://www.oneswitch.org.uk/1/AGS/AGS-onehand.htm). p8. 3.1.2: OneSwitch.org.uk isn't actually non-profit, although there is tons of free stuff. Over 100 one-switch games now for free. Thank you for the mention! p9. 3.1.3: Frogger - all good points about this game, but might have been worth mentioning that you can move left and right, when you hop on the moving logs and turtles. p14 3.5: Universal design does not indicate that all impairments are supported, but rather that multiple types of impairments are supported... I always thought it did, but simply hasn't been managed yet. Doesn't seem to make sense to me otherwise. p16: For example, a one-switch racing game does not allow the player to brake or speed up because certain input options may have been removed to allow for one-switch input... Can be done. Using the 4Noah utility and Destruction Derby on a PSone emulator, at Kit 4 Kidz in Leeds earlier this year, we had tap to cycle between left-nothing-right-nothing-(and repeat) for steering, and hold for a couple of seconds then release to cycle between accelerate-nothing-reverse-nothing-(and repeat). Because Destruction Derby has helpful barriers all around the track to help keep you on course, plus a self-righting system if you get spun in the wrong way, it's quite playable for someone with really accurate one-switch skills. You could also have a game with auto-braking (e.g. F355 Challenge and Forza 3), and perhaps Mario Kart style speed ups on the track. p16 4.3: ...severe motor and visually impaired players can only play games within a limited number of game genres. Popular game genres [20] such as strategy, sports and role playing games are not yet available to those groups. Unlike hearing impaired players, severe motor impaired and visually impaired players typically face critical barriers preventing them from playing the game.... I guess it depends upon the degree of visually impairment, but wonder if some of these would be playable: http://www.oneswitch.org.uk/2/sd-sport.htm ? My final thoughts links to the lack of games for cognitively impaired players. I do agree that it's a complicated area, but when taking into account learning disabled users, I'm surprised only a handful of games were found: http://www.helpkidzlearn.com/games.html http://www.graemesfreegames.com/ http://nanogames.com/index.htm http://www.inclusive.co.uk/catalogue/acatalog/switch_friendly_games.html http://www.priorywoods.middlesbrough.sch.uk/page_viewer.asp?page=Free+Program+Resources&pid=161 http://www.scottmckay.com/ http://www.marblesoft.com/products.php?group=1 http://www.shinylearning.co.uk/ http://www.bbc.co.uk/cbbc/games/switch/ In my experience, a lot of more severely "learning disabled" people have reacted well to some one-switch games, or games that use relatively simple interfaces, such as eye-toy and basic joysticks. Some of course get on better than I do with complicated games. Cheers, Barrie. -------------------------------------------------- From: "Michelle Hinn" Sent: Sunday, July 04, 2010 9:02 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Game accessibility survey journal article > I've read the article and it is very, very good! Because the permissions are owned by the journal, he cannot post it online because they (Springer) are very strict with permissions. But he can send you a copy as he said. :) Eelke didn't mention it but he's second author on it and although it goes without saying...the quality is excellent! > > Michelle > > On Jul 4, 2010, at 1:53 PM, Brannon Zahand wrote: > >> Eelke, >> >> Can I get a copy as well? >> >> Thanks, >> Brannon >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Kestrell >> Sent: Saturday, July 03, 2010 7:15 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Game accessibility survey journal article >> >> Eelke, >> >> May I request an electronic copy of your student's paper on game accessibility? >> >> Thanks! >> >> Kestrell >> >> >> ----- Original Message ----- >> From: "Eelke Folmer" >> To: >> Sent: Saturday, July 03, 2010 2:13 AM >> Subject: [games_access] Game accessibility survey journal article >> >> >>> Hi, >>> >>> For those of you interested in: 1) a comprehensive overview of >>> academic literature on game accessibility; 2) a synthesis of >>> strategies used to make games for sensory, motor and cognitive >>> impairments; and 3) data on how many people in the US are unable or >>> limited in playing video games per type of impairment, a journal paper >>> called: "Game Accessibility: a Survey" written by my student Bei Yuan >>> is available online at: >>> http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f&pi=0 >>> >>> Email me offline if you would like a copy of this paper and you don't >>> have access through a university library. >>> >>> -- >>> Best, Eelke >>> >>> Eelke Folmer >>> Assistant Professor >>> Department of Computer Science and Engineering >>> University of Nevada, Reno >>> http://www.eelke.com >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.830 / Virus Database: 271.1.1/2982 - Release Date: 07/04/10 14:35:00 -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Jul 6 04:04:55 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Tue, 6 Jul 2010 03:04:55 -0500 Subject: [games_access] Game accessibility survey journal article In-Reply-To: <002a01cb1c96$8151b980$83f52c80$@com> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea><82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> Message-ID: <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> Great discussion! Regarding stats, I think the point Eelke is trying to stress is what Eleanor also mentioned on the list earlier is that we have statistics on disability (even though they are complex and hard to separate from one another when talking about complex issues like cognitive disabilities and multiple disabilities) but the question that has been asked for so long by the industry is how many WOULD be gamers...and that's the hardest part to make a good estimate of regardless of how complex a statistical breakdown you do. :( I wish it were easier...but it's what the industry keeps pushing back on. It becomes what is beyond the "right thing to do" as we know and what's the "proven" percentage of those who would purchase what is necessary to be gamers (as if we can predict with a large enough degree of confidence that takes game type preference in mind as well) and without that, it's a continued excuse for many companies to continue doing nothing at all. Sigh... I also have a chapter in a book with the 2008 stats (the chapter was published in March 2009) that state similar stats but again the question is only disability rather than a survey on the percentage of those who want to game versus the percentages of disability breakdown. Perhaps this percentage will be higher than those without disabilities. But we don't know that beyond what I think we most of us are passionately convinced will be the case. And then the question of game preference comes up...and accessibility does not equal desire to play. So we struggle on with this one! I agree, with you Steve, that multiple solutioned approaches are badly needed -- one solution does not fit all...with the bigger question of whether one solution fits very many people overall! Because of the enormity of the category of cognitive disabilities, I am not of the same opinion that strategy and RPGs are the most accessible game category for many who have disabilities in this area, like myself. One question that I think that deserves discussion -- and I'm not suggesting a "right or wrong" here, just a point of discussion -- is, again, access versus preference. I know that I have a few cognitive disabilities using multiple definitions of what constitutes a cognitive disability but do I enjoy games in the genres that may be "most" accessible (and by what definition)? No, not at all especially if we stick to a definition of that gaming category that does not necessarily include sports and music simulations. WOW and similar games hold very little interest to me. This is not to say AT ALL that my preference is the same as others with cognitive disabilities. But that's just it...preference. And due to the tradition of AbleGamers as a community, many who enjoy MMOS gravitate to the site. And that is absolutely needed. But it is only one slice of a picture that we all are trying to map out with any type of impairment. And AbleGamers has certainly widened it's initial scope but there are still many who look to the site as something vital to the types of games that they prefer -- MMOs. There are definitely more than a few thousand motion impaired individuals but is the reason that so many of this slice of those with mobility impairments play MMOs if they choose to game because they enjoy them most of all, because those that frequent and benefit from AbleGamers the most are more interested in these games, or because they are statistically the largest game genre that game players with mobility impairments play? Or is the answer somewhere between all these or even just a part of these things in addition to other reasons? Re: the mouth controller, it is still quite used even if it may not necessarily be the most ideal for even those who use them -- but once you've invested in this type of AT, how much more can many spend? I agree that it is far from the only way to play but it's a way to play that some still use. But I defer to you and your expertise on that and don't assume at all that I have the more full individual and well thought out experience that you have. **note this is not a comment about you but just a comment I have overall ** One thing that I don't like to see is that when those do use one solution over another that it is a form of "giving up." I understand the sentiment with regard to everyone's individual goals and preferences on how they wish to live their lives including the technologies that they use. But I do get sad when I read that to use one solution versus another is somehow incorrect. I am not saying that you have said this or mean this -- but it is just something that I have noticed in the disabled community in a multitude of areas within and outside of gaming. I may be not be understanding every issue but it reminds me of those within the hearing impaired community that get offended by those who choose to have a cochlear implant versus those who do not -- is there really a "right" answer as long as the individual is comfortable by what they decide on? I do completely understand your frustration with the nature of research surveys -- but that is also my frustration with the entire field of game accessibility. Lumping "cognitive" impairments together is an example of this and yet it is done all the time by research and advocacy groups. This is something we are all guilty of so we must be aware of when we do it ourselves (and I've done it too so I am not free from this either!). It's easier to lump than to wrestle with smaller categories...certainly "soundbytes" in the media do not lend themselves well to things like "but really these categories are much too large and we cannot make any recommendations because it's all too complex." Thanks to Eelke for posting his student's paper and to all who have participated in the feedback loop so far! These are the things that we all wrestle with and if we don't...who will? So discuss on! :) Michelle On Jul 5, 2010, at 6:05 PM, Steve Spohn wrote: > Indeed a good paper. Here are my thoughts on some issues. > > 2.5 Game accessibility statistics > ??How many people cannot play video games because of a > disability??? is a key question to investigate because, to the > authors? knowledge, such data has not been determined > > Actually 7-128 software and the AbleGamers foundation put out a white paper on those statistics which can be found at http://www.aging.ablegamers.org > > 3.1 Switches > > The motor impaired gaming area is something I've largely dealt with, mainly because I'm a motor impaired gamers who counsels other motor impaired gamers on how to play. > > The mouth controller shown here is largely outdated and a relic in some respects. Someone who has ability left to use a device like this is not limited to single inputs at one time. Something like broadened horizons versatility would be wonderful. Those who specifically need one-switch games that utilize the large red button type of switches would be critically disabled but for the most part, one can adapt many of the switches Barrie has listed in combination to become a gaming rig of sorts. > > Which leads into... > > 4.3 Directions for research > Game genres: As discussed in Sect. 3, severe motor and > visually impaired players can only play games within a > limited number of game genres. Popular game genres [20] > such as strategy, sports and role playing games are not yet > available to those groups. Unlike hearing impaired players, > severe motor impaired and visually impaired players typically > face critical barriers preventing them from playing the > game. > > For a large number of motion impaired gamers strategy and role playing games are the number one most accessible genre available today. Strategy games often have pause features that assist not only motion impaired but the cognitively disabled as well. Strategy games are largely accessible especially in the casual category such as risk. > > As for role-playing games, World of Warcraft is one of the most played by disabled motion impaired gamers title I've seen yet. Ablegamers is a community of well over 1000 gamers who are primarily comprised of motion impaired gamers and have often discussed what they play in no relation to us or anything that we recommend. Most every single motion impaired plays role-playing games because they are easy and accessible by their nature. > > RPGs like Sid Meier's civilization are turn-based and allow as much time as you need between taking turns. Games like WoW or EQ can be played with an input device that only allows two buttons and a directional mover such as eye or headmice. > > As Eleanor mentioned earlier, it would be more interesting to see statistics on multiple accessible technology being used in conjunction. As a large part of what our organization does is figure out combinations of accessible technologies that allow for the most input multiple no matter how severe your disability. > > 4.3 (Cont.) However, one popular game genre, FPS, has many > accessible games for almost every type of impairment > > Although I do not disagree with the statement on the whole, the paragraph when all put together is slightly misleading. First person shooters are the first genre of games taken away from motion impaired gamers, particularly those with degenerative diseases. Even then AT can compensate for some time. > > First-person shooters take the absolute most dexterity, timing, and hand eye coordination among all other video game genres. > > However, that does not mean that with the right combination of accessible technology that first-person shooters will remain off-limits. The author suggests first-person shooters are extremely accessible due to modifications, but the truth is many disabled gamers who are far more motion impaired than I am (and I can only use a mouse) play first person shooters with no modifications whatsoever. > > People like Corey Krull who played video games using a Morse code device to allow multiple inputs with relatively no muscle control whatsoever. > > ------- > > As a side note, I find one thing disheartening about research papers is that I have gotten to know several thousand disabled gamers in my multiple year career fighting for disability, as I'm sure many of you have. Yet, these type of papers tend to lump gamers into generalized categories that are only vaguely accurate at best. > > The best way to bring true awareness to the cause is to show people the lengths disabled gamers will go to to play even the most simple casual and hard-core games. > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis > Sent: Sunday, July 04, 2010 6:16 PM > To: games_access at igda.org > Subject: Re: [games_access] Game accessibility survey journal article > > Just finished reading the Game Accessibility survey. Very good! I found the bulk of it really smartly explained, with excellent diagrams and tables. Very useful. Very Nice! > > My 10 pence worth... > > p7. 3.1.1: One-handed controller typically provides only one analogue input... Apart from the Wii, the only game console one-handed controllers in recent production I'm aware of have both analogue sticks available (Access controller and "one hand controller" - http://www.oneswitch.org.uk/1/AGS/AGS-onehand.htm). > > > p8. 3.1.2: OneSwitch.org.uk isn't actually non-profit, although there is tons of free stuff. Over 100 one-switch games now for free. Thank you for the mention! > > > p9. 3.1.3: Frogger - all good points about this game, but might have been worth mentioning that you can move left and right, when you hop on the moving logs and turtles. > > > p14 3.5: Universal design does not indicate that all impairments are supported, but rather that multiple types of impairments are supported... I always thought it did, but simply hasn't been managed yet. Doesn't seem to make sense to me otherwise. > > > p16: For example, a one-switch racing game does not allow the player to brake or speed up because certain input options may have been removed to allow for one-switch > input... Can be done. Using the 4Noah utility and Destruction Derby on a PSone emulator, at Kit 4 Kidz in Leeds earlier this year, we had tap to cycle between left-nothing-right-nothing-(and repeat) for steering, and hold for a couple of seconds then release to cycle between accelerate-nothing-reverse-nothing-(and repeat). Because Destruction Derby has helpful barriers all around the track to help keep you on course, plus a self-righting system if you get spun in the wrong way, it's quite playable for someone with really accurate one-switch skills. You could also have a game with auto-braking (e.g. F355 Challenge and Forza 3), and perhaps Mario Kart style speed ups on the track. > > > p16 4.3: ...severe motor and visually impaired players can only play games within a limited number of game genres. Popular game genres [20] such as strategy, sports and role playing games are not yet available to those groups. Unlike hearing impaired players, severe motor impaired and visually impaired players typically face critical barriers preventing them from playing the game.... I guess it depends upon the degree of visually impairment, but wonder if some of these would be playable: http://www.oneswitch.org.uk/2/sd-sport.htm ? > > My final thoughts links to the lack of games for cognitively impaired players. I do agree that it's a complicated area, but when taking into account learning disabled users, I'm surprised only a handful of games were found: > > http://www.helpkidzlearn.com/games.html > http://www.graemesfreegames.com/ > http://nanogames.com/index.htm > http://www.inclusive.co.uk/catalogue/acatalog/switch_friendly_games.html > http://www.priorywoods.middlesbrough.sch.uk/page_viewer.asp?page=Free+Program+Resources&pid=161 > http://www.scottmckay.com/ > http://www.marblesoft.com/products.php?group=1 > http://www.shinylearning.co.uk/ > http://www.bbc.co.uk/cbbc/games/switch/ > > In my experience, a lot of more severely "learning disabled" people have reacted well to some one-switch games, or games that use relatively simple interfaces, such as eye-toy and basic joysticks. Some of course get on better than I do with complicated games. > > Cheers, > > Barrie. > > > > > > > -------------------------------------------------- > From: "Michelle Hinn" > Sent: Sunday, July 04, 2010 9:02 PM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: Re: [games_access] Game accessibility survey journal article > > > I've read the article and it is very, very good! Because the permissions are owned by the journal, he cannot post it online because they (Springer) are very strict with permissions. But he can send you a copy as he said. :) Eelke didn't mention it but he's second author on it and although it goes without saying...the quality is excellent! > > > > Michelle > > > > On Jul 4, 2010, at 1:53 PM, Brannon Zahand wrote: > > > >> Eelke, > >> > >> Can I get a copy as well? > >> > >> Thanks, > >> Brannon > >> > >> -----Original Message----- > >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Kestrell > >> Sent: Saturday, July 03, 2010 7:15 AM > >> To: IGDA Games Accessibility SIG Mailing List > >> Subject: Re: [games_access] Game accessibility survey journal article > >> > >> Eelke, > >> > >> May I request an electronic copy of your student's paper on game accessibility? > >> > >> Thanks! > >> > >> Kestrell > >> > >> > >> ----- Original Message ----- > >> From: "Eelke Folmer" > >> To: > >> Sent: Saturday, July 03, 2010 2:13 AM > >> Subject: [games_access] Game accessibility survey journal article > >> > >> > >>> Hi, > >>> > >>> For those of you interested in: 1) a comprehensive overview of > >>> academic literature on game accessibility; 2) a synthesis of > >>> strategies used to make games for sensory, motor and cognitive > >>> impairments; and 3) data on how many people in the US are unable or > >>> limited in playing video games per type of impairment, a journal paper > >>> called: "Game Accessibility: a Survey" written by my student Bei Yuan > >>> is available online at: > >>> http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f&pi=0 > >>> > >>> Email me offline if you would like a copy of this paper and you don't > >>> have access through a university library. > >>> > >>> -- > >>> Best, Eelke > >>> > >>> Eelke Folmer > >>> Assistant Professor > >>> Department of Computer Science and Engineering > >>> University of Nevada, Reno > >>> http://www.eelke.com > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.830 / Virus Database: 271.1.1/2982 - Release Date: 07/04/10 14:35:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Tue Jul 6 05:11:38 2010 From: steve at ablegamers.com (Steve Spohn) Date: Tue, 6 Jul 2010 05:11:38 -0400 Subject: [games_access] Game accessibility survey journal article In-Reply-To: <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea><82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> Message-ID: <005c01cb1ceb$3eb89e90$bc29dbb0$@com> [replying to the most recent e-mail as to keep the conversation all included - forgive the length of the e-mail] To Barries email: You might be correct about the intent of the author to focus on one group with two disabilities, we would need clarification to be sure. Just to be forward about the fact that I did speak with several individuals both in real life and on-line who confirmed that they believed it was speaking about two groups that share the same barriers, I requested outside opinions because I wondered about that sentence as well. YouTube is an excellent place to find videos of exceptional players. I've seen the videos of people who can play professional level first-person shooters with sip & puff. I've even interviewed N0MAD who uses his face to play games quite remarkably. But we will have to agree to disagree on the abilities of one-switch gamers. Especially as it is your particular area of expertise, whereas mine is in motion impaired. There are no doubts that for individuals who can only use one input any game we can give them to continue gaming is a victory as far as I'm concerned. However, I do believe that video games are nothing more at their core than finding multiple inputs. Therefore, if you continue adding one switch upon one switch you increase the complexity of video game that the individual can participate in. Also, no one really gets into the quality of gameplay in most discussions. Take for example, I enjoy playing counterstrike source on occasion even though it is outdated. When I do play its not impressive, I'm relatively bad at it because I have not purchased enough accessible technology to get the required inputs. I run only forward with the ability to turn and shoot (6 inputs) - after having hundreds of conversations with other gamers who use similar tricks of shaving off inputs can be a viable way to play. Again, I believe the caveats of this conversation is where you set the bat of who is disabled and who is critically disabled, to use the author's terms. Critically disabled to me, is the point where no accessible technology featured on either of our sites can help the gamer and they are purely down to one button. At that point, only the exceptional gamer will be able to continue to play commercial RPG's. However, as long as someone is able to use some of the head mice as we have covered on AbleGamers or EyeGaze mice as was covered on one switch, playing RPGs is viable. At least some. I could turn this into a very long e-mail but suffice it to say that also depends on which game you choose. World of Warcraft requires no reading you can simply follow the arrow and go kill stuff, whereas something like oblivion requires in depth reading and comprehension of complex quest chains. Furthermore, my comments often call upon on my own experience coupled with the discussions I have with disabled gamers in our community. For the most part, what I hear again and again is that first-person shooters are the most difficult genre and the first most motor impaired gamers give up. Which is kind of what I was getting at by my disheartening comment, which I'm glad was understood. And it was not aimed at this paper in particular. I do enjoy reading white papers such as the one by Eleanor and Stephanie, and this one, and others, but they don't ever going to talk to actual people (actual gamers). I do not personally have the desire to write white papers, but if I did, I would love to make one where I would go out and personally speak to 100 or 1000 gamers and compare the ways that they game as opposed to relying on statistics and census numbers. To Michelle's email: Indeed an interesting question to which I honestly do not know the answer. I disagree that people who enjoy MMOs gravitate towards AbleGamers over other genres but if the reason that it appears so is because World of Warcraft is such an amazingly large juggernaut of a videogame. that is something I can't answer because it's entirely possible and let's face it World of Warcraft changed how we view video games (150k used to be an amazing amount of subscribers and now it is considered a failure). On to the rest of the e-mail, although we all have our differences of opinions on this sig, I am in complete agreement with you that the developers only care about the bottom line, well I should say that the investors care only about the bottom line. I have interviewed plenty of developers who generally care but either don't know about disabilities or in a few situations were told that they could not spend the time needed to include accessibility. I also agree that when approaching developers we must use the standpoint of the almighty dollar. However, when we are speaking amongst ourselves as we are now, it honestly boggles my mind why most of these conversations revolve around statistics and figures. I remember when Chuck from VTREE flew off the handle at the bickering back and forth. One of his comments was that these types of lists often make for a lot of conversation but very little actual action. Which is generally where my opinion comes from as well. Take for example the wonderful MyFootball game his company produced, which I purchased a copy of, that videogame complies with everything we ever want from any developer. Yet, other than the extreme amount of coverage that AbleGamers gave - the title was largely shoved under the rug. Now, please don't misunderstand that comment as touting the AG line or a slam against any other website. I'm simply bringing up the fact that we can get what we want but in the end is it really what we want? Although this e-mail has already horrendously long, I would like to give you a brief example. I've recently been reviewing one particular video game that has every single feature AG looks for in the accessible game of the year award. I'm not going to give that title away until we run the feature, but suffice it to say the game has built in auto-pilot with the ability to kill monsters what one button push only one time. One button push to turn in quests. One button push to make your character Ron where you want to go. The environment is fully developed and 3D with World of Warcraft type graphics. That's everything we want developers to do. It's friendly for the motion impaired, it has changeable colors and fonts for the visually impaired, it has quests that can be completed but only pushing one button for the cognitively impaired and it has everything subtitled or close captioned. But after reviewing the title for two weeks.. I was BORED and I mean like amazingly bored. This has fundamentally changed my opinions on what we want in videogames. I believe it is now more important than ever to tread the waters between accessibility and what the nondisabled fear the most "dumbing down games." I also dislike absolute statements or so-called one solution fits all. I was very pleased when our accessible game of the year award went to a game that included the cognitively impaired because they often are overlooked in AAA gaming because of the nature of the games themselves. And I do not take offense at your Asterix comment. I completely agree, no matter how I come off to the sig, or developers, or the community at AG it is never my intention to say that one of us has superior solutions to accessibility issues. As far as I'm concerned, if a tin can and some string allows you to play a video game then great I have done my job and I feel good about it. However, yes there is always a however, it is absolute human nature to formulate plateaus or mile markers of success and defeat. Therefore, I believe there are solutions that imply giving up. Personally, and I have gone on record in gaming magazines as saying this, I view using sip & puff as a defeat. Categorically when you are at the point when you need to use such a device you have already exhausted most other means currently available from assistive technology today. Although, that statement is slightly false because it is now the 3rd from last resort as you can turn to IR and Eye technologies when all else fails. Still, on a personal level that is my opinion of being defeated for myself. On an even more personal note, I viewed having to go to using Dragon NaturallySpeaking to do my typing as a defeat. But it increased my productivity but nearly 1000%... it's difficult to argue with going for something that makes you be able to accomplish more in a day but that didn't stop me from feeling like I was giving up on typing. Now, where I will agree with you is that it should be up to the individual to as to what is considered necessary for the optimal quality-of-life. The cochlear implant is an excellent example because each disabled community has its own version of what they considered to be "last ditch effort." But, I think anyone would be hard-pressed to argue that almost everyone has the so-called mile markers. Maybe it's how much money is in your bank account, what job title you have finally managed to get to when you thought you would be higher by the end of your career or a certain point, what types of amenities you can afford, what level of skill you possess, what movement you have remaining, etc. I believe everyone has something that they look down upon and say to them selves "at least I'm not at that point yet." And finally, to both of your points about discussions. No, discussion is rarely a bad thing. There is some underlying bad blood between different groups. But I found even at that after people with their heckles down - the sharing of the viewpoints is the only way to see something from outside of your own shoes. I think that's why I have such a unique investment in AbleGamers. This is not an academic cause to me or something I want to spend my time writing white papers about. Someone else can do that and it will help in its own way. But for myself and most of the staff at AG - we deal with the impairments that everyone else is talking about, every day. However, if talking about my opinions or our staff and the way we see accessible gaming, accessible technology, and accessibility as a whole from the standpoint of someone who actually has to go through using it, not as an option but as necessity, actually helps someone to make a better controller or a better video game then so be it. Apologies for the long email and any dragon errors.. Man Mark would love it if I would go back to writing these long drawnout and thoughtful posts in article format. lol Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn Sent: Tuesday, July 06, 2010 4:05 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game accessibility survey journal article Great discussion! Regarding stats, I think the point Eelke is trying to stress is what Eleanor also mentioned on the list earlier is that we have statistics on disability (even though they are complex and hard to separate from one another when talking about complex issues like cognitive disabilities and multiple disabilities) but the question that has been asked for so long by the industry is how many WOULD be gamers...and that's the hardest part to make a good estimate of regardless of how complex a statistical breakdown you do. :( I wish it were easier...but it's what the industry keeps pushing back on. It becomes what is beyond the "right thing to do" as we know and what's the "proven" percentage of those who would purchase what is necessary to be gamers (as if we can predict with a large enough degree of confidence that takes game type preference in mind as well) and without that, it's a continued excuse for many companies to continue doing nothing at all. Sigh... I also have a chapter in a book with the 2008 stats (the chapter was published in March 2009) that state similar stats but again the question is only disability rather than a survey on the percentage of those who want to game versus the percentages of disability breakdown. Perhaps this percentage will be higher than those without disabilities. But we don't know that beyond what I think we most of us are passionately convinced will be the case. And then the question of game preference comes up...and accessibility does not equal desire to play. So we struggle on with this one! I agree, with you Steve, that multiple solutioned approaches are badly needed -- one solution does not fit all...with the bigger question of whether one solution fits very many people overall! Because of the enormity of the category of cognitive disabilities, I am not of the same opinion that strategy and RPGs are the most accessible game category for many who have disabilities in this area, like myself. One question that I think that deserves discussion -- and I'm not suggesting a "right or wrong" here, just a point of discussion -- is, again, access versus preference. I know that I have a few cognitive disabilities using multiple definitions of what constitutes a cognitive disability but do I enjoy games in the genres that may be "most" accessible (and by what definition)? No, not at all especially if we stick to a definition of that gaming category that does not necessarily include sports and music simulations. WOW and similar games hold very little interest to me. This is not to say AT ALL that my preference is the same as others with cognitive disabilities. But that's just it...preference. And due to the tradition of AbleGamers as a community, many who enjoy MMOS gravitate to the site. And that is absolutely needed. But it is only one slice of a picture that we all are trying to map out with any type of impairment. And AbleGamers has certainly widened it's initial scope but there are still many who look to the site as something vital to the types of games that they prefer -- MMOs. There are definitely more than a few thousand motion impaired individuals but is the reason that so many of this slice of those with mobility impairments play MMOs if they choose to game because they enjoy them most of all, because those that frequent and benefit from AbleGamers the most are more interested in these games, or because they are statistically the largest game genre that game players with mobility impairments play? Or is the answer somewhere between all these or even just a part of these things in addition to other reasons? Re: the mouth controller, it is still quite used even if it may not necessarily be the most ideal for even those who use them -- but once you've invested in this type of AT, how much more can many spend? I agree that it is far from the only way to play but it's a way to play that some still use. But I defer to you and your expertise on that and don't assume at all that I have the more full individual and well thought out experience that you have. **note this is not a comment about you but just a comment I have overall ** One thing that I don't like to see is that when those do use one solution over another that it is a form of "giving up." I understand the sentiment with regard to everyone's individual goals and preferences on how they wish to live their lives including the technologies that they use. But I do get sad when I read that to use one solution versus another is somehow incorrect. I am not saying that you have said this or mean this -- but it is just something that I have noticed in the disabled community in a multitude of areas within and outside of gaming. I may be not be understanding every issue but it reminds me of those within the hearing impaired community that get offended by those who choose to have a cochlear implant versus those who do not -- is there really a "right" answer as long as the individual is comfortable by what they decide on? I do completely understand your frustration with the nature of research surveys -- but that is also my frustration with the entire field of game accessibility. Lumping "cognitive" impairments together is an example of this and yet it is done all the time by research and advocacy groups. This is something we are all guilty of so we must be aware of when we do it ourselves (and I've done it too so I am not free from this either!). It's easier to lump than to wrestle with smaller categories...certainly "soundbytes" in the media do not lend themselves well to things like "but really these categories are much too large and we cannot make any recommendations because it's all too complex." Thanks to Eelke for posting his student's paper and to all who have participated in the feedback loop so far! These are the things that we all wrestle with and if we don't...who will? So discuss on! :) Michelle On Jul 5, 2010, at 6:05 PM, Steve Spohn wrote: Indeed a good paper. Here are my thoughts on some issues. 2.5 Game accessibility statistics ''How many people cannot play video games because of a disability?'' is a key question to investigate because, to the authors' knowledge, such data has not been determined Actually 7-128 software and the AbleGamers foundation put out a white paper on those statistics which can be found at http://www.aging.ablegamers.org 3.1 Switches The motor impaired gaming area is something I've largely dealt with, mainly because I'm a motor impaired gamers who counsels other motor impaired gamers on how to play. The mouth controller shown here is largely outdated and a relic in some respects. Someone who has ability left to use a device like this is not limited to single inputs at one time. Something like broadened horizons versatility would be wonderful. Those who specifically need one-switch games that utilize the large red button type of switches would be critically disabled but for the most part, one can adapt many of the switches Barrie has listed in combination to become a gaming rig of sorts. Which leads into... 4.3 Directions for research Game genres: As discussed in Sect. 3, severe motor and visually impaired players can only play games within a limited number of game genres. Popular game genres [20] such as strategy, sports and role playing games are not yet available to those groups. Unlike hearing impaired players, severe motor impaired and visually impaired players typically face critical barriers preventing them from playing the game. For a large number of motion impaired gamers strategy and role playing games are the number one most accessible genre available today. Strategy games often have pause features that assist not only motion impaired but the cognitively disabled as well. Strategy games are largely accessible especially in the casual category such as risk. As for role-playing games, World of Warcraft is one of the most played by disabled motion impaired gamers title I've seen yet. Ablegamers is a community of well over 1000 gamers who are primarily comprised of motion impaired gamers and have often discussed what they play in no relation to us or anything that we recommend. Most every single motion impaired plays role-playing games because they are easy and accessible by their nature. RPGs like Sid Meier's civilization are turn-based and allow as much time as you need between taking turns. Games like WoW or EQ can be played with an input device that only allows two buttons and a directional mover such as eye or headmice. As Eleanor mentioned earlier, it would be more interesting to see statistics on multiple accessible technology being used in conjunction. As a large part of what our organization does is figure out combinations of accessible technologies that allow for the most input multiple no matter how severe your disability. 4.3 (Cont.) However, one popular game genre, FPS, has many accessible games for almost every type of impairment Although I do not disagree with the statement on the whole, the paragraph when all put together is slightly misleading. First person shooters are the first genre of games taken away from motion impaired gamers, particularly those with degenerative diseases. Even then AT can compensate for some time. First-person shooters take the absolute most dexterity, timing, and hand eye coordination among all other video game genres. However, that does not mean that with the right combination of accessible technology that first-person shooters will remain off-limits. The author suggests first-person shooters are extremely accessible due to modifications, but the truth is many disabled gamers who are far more motion impaired than I am (and I can only use a mouse) play first person shooters with no modifications whatsoever. People like Corey Krull who played video games using a Morse code device to allow multiple inputs with relatively no muscle control whatsoever. ------- As a side note, I find one thing disheartening about research papers is that I have gotten to know several thousand disabled gamers in my multiple year career fighting for disability, as I'm sure many of you have. Yet, these type of papers tend to lump gamers into generalized categories that are only vaguely accurate at best. The best way to bring true awareness to the cause is to show people the lengths disabled gamers will go to to play even the most simple casual and hard-core games. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, July 04, 2010 6:16 PM To: games_access at igda.org Subject: Re: [games_access] Game accessibility survey journal article Just finished reading the Game Accessibility survey. Very good! I found the bulk of it really smartly explained, with excellent diagrams and tables. Very useful. Very Nice! My 10 pence worth... p7. 3.1.1: One-handed controller typically provides only one analogue input... Apart from the Wii, the only game console one-handed controllers in recent production I'm aware of have both analogue sticks available (Access controller and "one hand controller" - http://www.oneswitch.org.uk/1/AGS/AGS-onehand.htm). p8. 3.1.2: OneSwitch.org.uk isn't actually non-profit, although there is tons of free stuff. Over 100 one-switch games now for free. Thank you for the mention! p9. 3.1.3: Frogger - all good points about this game, but might have been worth mentioning that you can move left and right, when you hop on the moving logs and turtles. p14 3.5: Universal design does not indicate that all impairments are supported, but rather that multiple types of impairments are supported... I always thought it did, but simply hasn't been managed yet. Doesn't seem to make sense to me otherwise. p16: For example, a one-switch racing game does not allow the player to brake or speed up because certain input options may have been removed to allow for one-switch input... Can be done. Using the 4Noah utility and Destruction Derby on a PSone emulator, at Kit 4 Kidz in Leeds earlier this year, we had tap to cycle between left-nothing-right-nothing-(and repeat) for steering, and hold for a couple of seconds then release to cycle between accelerate-nothing-reverse-nothing-(and repeat). Because Destruction Derby has helpful barriers all around the track to help keep you on course, plus a self-righting system if you get spun in the wrong way, it's quite playable for someone with really accurate one-switch skills. You could also have a game with auto-braking (e.g. F355 Challenge and Forza 3), and perhaps Mario Kart style speed ups on the track. p16 4.3: ...severe motor and visually impaired players can only play games within a limited number of game genres. Popular game genres [20] such as strategy, sports and role playing games are not yet available to those groups. Unlike hearing impaired players, severe motor impaired and visually impaired players typically face critical barriers preventing them from playing the game.... I guess it depends upon the degree of visually impairment, but wonder if some of these would be playable: http://www.oneswitch.org.uk/2/sd-sport.htm ? My final thoughts links to the lack of games for cognitively impaired players. I do agree that it's a complicated area, but when taking into account learning disabled users, I'm surprised only a handful of games were found: http://www.helpkidzlearn.com/games.html http://www.graemesfreegames.com/ http://nanogames.com/index.htm http://www.inclusive.co.uk/catalogue/acatalog/switch_friendly_games.html http://www.priorywoods.middlesbrough.sch.uk/page_viewer.asp?page=Free+Progra m+Resources &pid=161 http://www.scottmckay.com/ http://www.marblesoft.com/products.php?group=1 http://www.shinylearning.co.uk/ http://www.bbc.co.uk/cbbc/games/switch/ In my experience, a lot of more severely "learning disabled" people have reacted well to some one-switch games, or games that use relatively simple interfaces, such as eye-toy and basic joysticks. Some of course get on better than I do with complicated games. Cheers, Barrie. -------------------------------------------------- From: "Michelle Hinn" Sent: Sunday, July 04, 2010 9:02 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Game accessibility survey journal article > I've read the article and it is very, very good! Because the permissions are owned by the journal, he cannot post it online because they (Springer) are very strict with permissions. But he can send you a copy as he said. :) Eelke didn't mention it but he's second author on it and although it goes without saying...the quality is excellent! > > Michelle > > On Jul 4, 2010, at 1:53 PM, Brannon Zahand wrote: > >> Eelke, >> >> Can I get a copy as well? >> >> Thanks, >> Brannon >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Kestrell >> Sent: Saturday, July 03, 2010 7:15 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Game accessibility survey journal article >> >> Eelke, >> >> May I request an electronic copy of your student's paper on game accessibility? >> >> Thanks! >> >> Kestrell >> >> >> ----- Original Message ----- >> From: "Eelke Folmer" >> To: >> Sent: Saturday, July 03, 2010 2:13 AM >> Subject: [games_access] Game accessibility survey journal article >> >> >>> Hi, >>> >>> For those of you interested in: 1) a comprehensive overview of >>> academic literature on game accessibility; 2) a synthesis of >>> strategies used to make games for sensory, motor and cognitive >>> impairments; and 3) data on how many people in the US are unable or >>> limited in playing video games per type of impairment, a journal paper >>> called: "Game Accessibility: a Survey" written by my student Bei Yuan >>> is available online at: >>> http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f8 05933963a70f &pi=0 >>> >>> Email me offline if you would like a copy of this paper and you don't >>> have access through a university library. >>> >>> -- >>> Best, Eelke >>> >>> Eelke Folmer >>> Assistant Professor >>> Department of Computer Science and Engineering >>> University of Nevada, Reno >>> http://www.eelke.com >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. 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URL: From hinn at uiuc.edu Tue Jul 6 06:41:48 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Tue, 6 Jul 2010 05:41:48 -0500 Subject: [games_access] Game accessibility survey journal article In-Reply-To: <005c01cb1ceb$3eb89e90$bc29dbb0$@com> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea><82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> <005c01cb1ceb$3eb89e90$bc29dbb0$@com> Message-ID: Gotta run to the Amtrak station but I agree 100% that we are all on the same team. We can discuss here and at AbleGamers and other places that are safe for us to see each others points of view. I agree that our individual specialities and interests have some great differences but I see your point(s) just as you see mine. All have value and all are complex and so often individual. I definitely did not mean or want to suggest that AbleGamers where it started is in the same place now -- there's been so much growth that perhaps an original core group was more MMO oriented but things have greatly expanded. In the end...we all want the same thing. More accessible games -- and that's true no matter if you are more industry or academic slanted or of mainstream or specialized gaming. But just don't let the rest of the industry catch on! ;) And Chuck's game(s) are brilliant! I have in my own ways supported it wholeheartedly and it's a shame that EA won't let him send it overseas. :( Because it's no doubt EXCELLENT work on so many levels. What disappoints me so much is that Star and Stripes paid it no mind...that is the real crime. :( And I understand the personal aspect of feeling like, for every individual, the "giving in" point is set at a different level. No shame in any personal value mark -- life is a trade off of many many things and what is easily let go of for one person is another person's rallying cry! :) And I also agree that I'd much rather get the first person accounts from 1000 gamers than figure out the almighty dollar survey questions. To me? That's where the REAL heart of gaming lies. Perseverance is always what is going to be much more of a call for action for most than anything that market for company ABC will ever want or be convinced by. We're all in good company here. We may disagree but our hearts and passions are in the right place. Ok...onto the train!! Michelle On Jul 6, 2010, at 4:11 AM, Steve Spohn wrote: > [replying to the most recent e-mail as to keep the conversation all included - forgive the length of the e-mail] > > To Barries email: > > You might be correct about the intent of the author to focus on one group with two disabilities, we would need clarification to be sure. Just to be forward about the fact that I did speak with several individuals both in real life and on-line who confirmed that they believed it was speaking about two groups that share the same barriers, I requested outside opinions because I wondered about that sentence as well. > > YouTube is an excellent place to find videos of exceptional players. I've seen the videos of people who can play professional level first-person shooters with sip & puff. I've even interviewed N0MAD who uses his face to play games quite remarkably. But we will have to agree to disagree on the abilities of one-switch gamers. Especially as it is your particular area of expertise, whereas mine is in motion impaired. > > There are no doubts that for individuals who can only use one input any game we can give them to continue gaming is a victory as far as I'm concerned. However, I do believe that video games are nothing more at their core than finding multiple inputs. Therefore, if you continue adding one switch upon one switch you increase the complexity of video game that the individual can participate in. > > Also, no one really gets into the quality of gameplay in most discussions. Take for example, I enjoy playing counterstrike source on occasion even though it is outdated. When I do play its not impressive, I'm relatively bad at it because I have not purchased enough accessible technology to get the required inputs. I run only forward with the ability to turn and shoot (6 inputs) - after having hundreds of conversations with other gamers who use similar tricks of shaving off inputs can be a viable way to play. > > Again, I believe the caveats of this conversation is where you set the bat of who is disabled and who is critically disabled, to use the author's terms. Critically disabled to me, is the point where no accessible technology featured on either of our sites can help the gamer and they are purely down to one button. At that point, only the exceptional gamer will be able to continue to play commercial RPG's. > > However, as long as someone is able to use some of the head mice as we have covered on AbleGamers or EyeGaze mice as was covered on one switch, playing RPGs is viable. At least some. I could turn this into a very long e-mail but suffice it to say that also depends on which game you choose. World of Warcraft requires no reading you can simply follow the arrow and go kill stuff, whereas something like oblivion requires in depth reading and comprehension of complex quest chains. > > Furthermore, my comments often call upon on my own experience coupled with the discussions I have with disabled gamers in our community. For the most part, what I hear again and again is that first-person shooters are the most difficult genre and the first most motor impaired gamers give up. > > Which is kind of what I was getting at by my disheartening comment, which I'm glad was understood. And it was not aimed at this paper in particular. I do enjoy reading white papers such as the one by Eleanor and Stephanie, and this one, and others, but they don't ever going to talk to actual people (actual gamers). > > I do not personally have the desire to write white papers, but if I did, I would love to make one where I would go out and personally speak to 100 or 1000 gamers and compare the ways that they game as opposed to relying on statistics and census numbers. > > To Michelle?s email: > > Indeed an interesting question to which I honestly do not know the answer. I disagree that people who enjoy MMOs gravitate towards AbleGamers over other genres but if the reason that it appears so is because World of Warcraft is such an amazingly large juggernaut of a videogame? that is something I can't answer because it's entirely possible and let's face it World of Warcraft changed how we view video games (150k used to be an amazing amount of subscribers and now it is considered a failure). > > On to the rest of the e-mail, although we all have our differences of opinions on this sig, I am in complete agreement with you that the developers only care about the bottom line, well I should say that the investors care only about the bottom line. I have interviewed plenty of developers who generally care but either don't know about disabilities or in a few situations were told that they could not spend the time needed to include accessibility. > > I also agree that when approaching developers we must use the standpoint of the almighty dollar. However, when we are speaking amongst ourselves as we are now, it honestly boggles my mind why most of these conversations revolve around statistics and figures. > > I remember when Chuck from VTREE flew off the handle at the bickering back and forth. One of his comments was that these types of lists often make for a lot of conversation but very little actual action. Which is generally where my opinion comes from as well. Take for example the wonderful MyFootball game his company produced, which I purchased a copy of, that videogame complies with everything we ever want from any developer. > > Yet, other than the extreme amount of coverage that AbleGamers gave - the title was largely shoved under the rug. Now, please don't misunderstand that comment as touting the AG line or a slam against any other website. I'm simply bringing up the fact that we can get what we want but in the end is it really what we want? > > Although this e-mail has already horrendously long, I would like to give you a brief example. I've recently been reviewing one particular video game that has every single feature AG looks for in the accessible game of the year award. I'm not going to give that title away until we run the feature, but suffice it to say the game has built in auto-pilot with the ability to kill monsters what one button push only one time. One button push to turn in quests. One button push to make your character Ron where you want to go. The environment is fully developed and 3D with World of Warcraft type graphics. > > That's everything we want developers to do. It's friendly for the motion impaired, it has changeable colors and fonts for the visually impaired, it has quests that can be completed but only pushing one button for the cognitively impaired and it has everything subtitled or close captioned. > > But after reviewing the title for two weeks.. I was BORED and I mean like amazingly bored. This has fundamentally changed my opinions on what we want in videogames. I believe it is now more important than ever to tread the waters between accessibility and what the nondisabled fear the most ?dumbing down games.? > > I also dislike absolute statements or so-called one solution fits all. I was very pleased when our accessible game of the year award went to a game that included the cognitively impaired because they often are overlooked in AAA gaming because of the nature of the games themselves. > > And I do not take offense at your Asterix comment. I completely agree, no matter how I come off to the sig, or developers, or the community at AG it is never my intention to say that one of us has superior solutions to accessibility issues. As far as I'm concerned, if a tin can and some string allows you to play a video game then great I have done my job and I feel good about it. > > However, yes there is always a however, it is absolute human nature to formulate plateaus or mile markers of success and defeat. Therefore, I believe there are solutions that imply giving up. Personally, and I have gone on record in gaming magazines as saying this, I view using sip & puff as a defeat. > > Categorically when you are at the point when you need to use such a device you have already exhausted most other means currently available from assistive technology today. Although, that statement is slightly false because it is now the 3rd from last resort as you can turn to IR and Eye technologies when all else fails. Still, on a personal level that is my opinion of being defeated for myself. > > On an even more personal note, I viewed having to go to using Dragon NaturallySpeaking to do my typing as a defeat. But it increased my productivity but nearly 1000%... it's difficult to argue with going for something that makes you be able to accomplish more in a day but that didn't stop me from feeling like I was giving up on typing. > > Now, where I will agree with you is that it should be up to the individual to as to what is considered necessary for the optimal quality-of-life. The cochlear implant is an excellent example because each disabled community has its own version of what they considered to be ?last ditch effort.? But, I think anyone would be hard-pressed to argue that almost everyone has the so-called mile markers. > > Maybe it's how much money is in your bank account, what job title you have finally managed to get to when you thought you would be higher by the end of your career or a certain point, what types of amenities you can afford, what level of skill you possess, what movement you have remaining, etc. I believe everyone has something that they look down upon and say to them selves ?at least I'm not at that point yet.? > > And finally, to both of your points about discussions. No, discussion is rarely a bad thing. There is some underlying bad blood between different groups. But I found even at that after people with their heckles down - the sharing of the viewpoints is the only way to see something from outside of your own shoes. > > I think that's why I have such a unique investment in AbleGamers. This is not an academic cause to me or something I want to spend my time writing white papers about. Someone else can do that and it will help in its own way. But for myself and most of the staff at AG - we deal with the impairments that everyone else is talking about, every day. However, if talking about my opinions or our staff and the way we see accessible gaming, accessible technology, and accessibility as a whole from the standpoint of someone who actually has to go through using it, not as an option but as necessity, actually helps someone to make a better controller or a better video game then so be it. > > Apologies for the long email and any dragon errors.. Man Mark would love it if I would go back to writing these long drawnout and thoughtful posts in article format. lol > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn > Sent: Tuesday, July 06, 2010 4:05 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Game accessibility survey journal article > > Great discussion! > > Regarding stats, I think the point Eelke is trying to stress is what Eleanor also mentioned on the list earlier is that we have statistics on disability (even though they are complex and hard to separate from one another when talking about complex issues like cognitive disabilities and multiple disabilities) but the question that has been asked for so long by the industry is how many WOULD be gamers...and that's the hardest part to make a good estimate of regardless of how complex a statistical breakdown you do. :( I wish it were easier...but it's what the industry keeps pushing back on. It becomes what is beyond the "right thing to do" as we know and what's the "proven" percentage of those who would purchase what is necessary to be gamers (as if we can predict with a large enough degree of confidence that takes game type preference in mind as well) and without that, it's a continued excuse for many companies to continue doing nothing at all. Sigh... > > I also have a chapter in a book with the 2008 stats (the chapter was published in March 2009) that state similar stats but again the question is only disability rather than a survey on the percentage of those who want to game versus the percentages of disability breakdown. Perhaps this percentage will be higher than those without disabilities. But we don't know that beyond what I think we most of us are passionately convinced will be the case. And then the question of game preference comes up...and accessibility does not equal desire to play. So we struggle on with this one! I agree, with you Steve, that multiple solutioned approaches are badly needed -- one solution does not fit all...with the bigger question of whether one solution fits very many people overall! > > Because of the enormity of the category of cognitive disabilities, I am not of the same opinion that strategy and RPGs are the most accessible game category for many who have disabilities in this area, like myself. One question that I think that deserves discussion -- and I'm not suggesting a "right or wrong" here, just a point of discussion -- is, again, access versus preference. I know that I have a few cognitive disabilities using multiple definitions of what constitutes a cognitive disability but do I enjoy games in the genres that may be "most" accessible (and by what definition)? No, not at all especially if we stick to a definition of that gaming category that does not necessarily include sports and music simulations. WOW and similar games hold very little interest to me. > > This is not to say AT ALL that my preference is the same as others with cognitive disabilities. But that's just it...preference. > > And due to the tradition of AbleGamers as a community, many who enjoy MMOS gravitate to the site. And that is absolutely needed. But it is only one slice of a picture that we all are trying to map out with any type of impairment. And AbleGamers has certainly widened it's initial scope but there are still many who look to the site as something vital to the types of games that they prefer -- MMOs. There are definitely more than a few thousand motion impaired individuals but is the reason that so many of this slice of those with mobility impairments play MMOs if they choose to game because they enjoy them most of all, because those that frequent and benefit from AbleGamers the most are more interested in these games, or because they are statistically the largest game genre that game players with mobility impairments play? Or is the answer somewhere between all these or even just a part of these things in addition to other reasons? > > Re: the mouth controller, it is still quite used even if it may not necessarily be the most ideal for even those who use them -- but once you've invested in this type of AT, how much more can many spend? I agree that it is far from the only way to play but it's a way to play that some still use. But I defer to you and your expertise on that and don't assume at all that I have the more full individual and well thought out experience that you have. > > **note this is not a comment about you but just a comment I have overall ** One thing that I don't like to see is that when those do use one solution over another that it is a form of "giving up." I understand the sentiment with regard to everyone's individual goals and preferences on how they wish to live their lives including the technologies that they use. But I do get sad when I read that to use one solution versus another is somehow incorrect. I am not saying that you have said this or mean this -- but it is just something that I have noticed in the disabled community in a multitude of areas within and outside of gaming. I may be not be understanding every issue but it reminds me of those within the hearing impaired community that get offended by those who choose to have a cochlear implant versus those who do not -- is there really a "right" answer as long as the individual is comfortable by what they decide on? > > I do completely understand your frustration with the nature of research surveys -- but that is also my frustration with the entire field of game accessibility. Lumping "cognitive" impairments together is an example of this and yet it is done all the time by research and advocacy groups. This is something we are all guilty of so we must be aware of when we do it ourselves (and I've done it too so I am not free from this either!). It's easier to lump than to wrestle with smaller categories...certainly "soundbytes" in the media do not lend themselves well to things like "but really these categories are much too large and we cannot make any recommendations because it's all too complex." > > Thanks to Eelke for posting his student's paper and to all who have participated in the feedback loop so far! These are the things that we all wrestle with and if we don't...who will? So discuss on! :) > > Michelle > > On Jul 5, 2010, at 6:05 PM, Steve Spohn wrote: > > > Indeed a good paper. Here are my thoughts on some issues. > > 2.5 Game accessibility statistics > ??How many people cannot play video games because of a > disability??? is a key question to investigate because, to the > authors? knowledge, such data has not been determined > > Actually 7-128 software and the AbleGamers foundation put out a white paper on those statistics which can be found at http://www.aging.ablegamers.org > > 3.1 Switches > > The motor impaired gaming area is something I've largely dealt with, mainly because I'm a motor impaired gamers who counsels other motor impaired gamers on how to play. > > The mouth controller shown here is largely outdated and a relic in some respects. Someone who has ability left to use a device like this is not limited to single inputs at one time. Something like broadened horizons versatility would be wonderful. Those who specifically need one-switch games that utilize the large red button type of switches would be critically disabled but for the most part, one can adapt many of the switches Barrie has listed in combination to become a gaming rig of sorts. > > Which leads into... > > 4.3 Directions for research > Game genres: As discussed in Sect. 3, severe motor and > visually impaired players can only play games within a > limited number of game genres. Popular game genres [20] > such as strategy, sports and role playing games are not yet > available to those groups. Unlike hearing impaired players, > severe motor impaired and visually impaired players typically > face critical barriers preventing them from playing the > game. > > For a large number of motion impaired gamers strategy and role playing games are the number one most accessible genre available today. Strategy games often have pause features that assist not only motion impaired but the cognitively disabled as well. Strategy games are largely accessible especially in the casual category such as risk. > > As for role-playing games, World of Warcraft is one of the most played by disabled motion impaired gamers title I've seen yet. Ablegamers is a community of well over 1000 gamers who are primarily comprised of motion impaired gamers and have often discussed what they play in no relation to us or anything that we recommend. Most every single motion impaired plays role-playing games because they are easy and accessible by their nature. > > RPGs like Sid Meier's civilization are turn-based and allow as much time as you need between taking turns. Games like WoW or EQ can be played with an input device that only allows two buttons and a directional mover such as eye or headmice. > > As Eleanor mentioned earlier, it would be more interesting to see statistics on multiple accessible technology being used in conjunction. As a large part of what our organization does is figure out combinations of accessible technologies that allow for the most input multiple no matter how severe your disability. > > 4.3 (Cont.) However, one popular game genre, FPS, has many > accessible games for almost every type of impairment > > Although I do not disagree with the statement on the whole, the paragraph when all put together is slightly misleading. First person shooters are the first genre of games taken away from motion impaired gamers, particularly those with degenerative diseases. Even then AT can compensate for some time. > > First-person shooters take the absolute most dexterity, timing, and hand eye coordination among all other video game genres. > > However, that does not mean that with the right combination of accessible technology that first-person shooters will remain off-limits. The author suggests first-person shooters are extremely accessible due to modifications, but the truth is many disabled gamers who are far more motion impaired than I am (and I can only use a mouse) play first person shooters with no modifications whatsoever. > > People like Corey Krull who played video games using a Morse code device to allow multiple inputs with relatively no muscle control whatsoever. > > ------- > > As a side note, I find one thing disheartening about research papers is that I have gotten to know several thousand disabled gamers in my multiple year career fighting for disability, as I'm sure many of you have. Yet, these type of papers tend to lump gamers into generalized categories that are only vaguely accurate at best. > > The best way to bring true awareness to the cause is to show people the lengths disabled gamers will go to to play even the most simple casual and hard-core games. > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis > Sent: Sunday, July 04, 2010 6:16 PM > To: games_access at igda.org > Subject: Re: [games_access] Game accessibility survey journal article > > Just finished reading the Game Accessibility survey. Very good! I found the bulk of it really smartly explained, with excellent diagrams and tables. Very useful. Very Nice! > > My 10 pence worth... > > p7. 3.1.1: One-handed controller typically provides only one analogue input... Apart from the Wii, the only game console one-handed controllers in recent production I'm aware of have both analogue sticks available (Access controller and "one hand controller" - http://www.oneswitch.org.uk/1/AGS/AGS-onehand.htm). > > > p8. 3.1.2: OneSwitch.org.uk isn't actually non-profit, although there is tons of free stuff. Over 100 one-switch games now for free. Thank you for the mention! > > > p9. 3.1.3: Frogger - all good points about this game, but might have been worth mentioning that you can move left and right, when you hop on the moving logs and turtles. > > > p14 3.5: Universal design does not indicate that all impairments are supported, but rather that multiple types of impairments are supported... I always thought it did, but simply hasn't been managed yet. Doesn't seem to make sense to me otherwise. > > > p16: For example, a one-switch racing game does not allow the player to brake or speed up because certain input options may have been removed to allow for one-switch > input... Can be done. Using the 4Noah utility and Destruction Derby on a PSone emulator, at Kit 4 Kidz in Leeds earlier this year, we had tap to cycle between left-nothing-right-nothing-(and repeat) for steering, and hold for a couple of seconds then release to cycle between accelerate-nothing-reverse-nothing-(and repeat). Because Destruction Derby has helpful barriers all around the track to help keep you on course, plus a self-righting system if you get spun in the wrong way, it's quite playable for someone with really accurate one-switch skills. You could also have a game with auto-braking (e.g. F355 Challenge and Forza 3), and perhaps Mario Kart style speed ups on the track. > > > p16 4.3: ...severe motor and visually impaired players can only play games within a limited number of game genres. Popular game genres [20] such as strategy, sports and role playing games are not yet available to those groups. Unlike hearing impaired players, severe motor impaired and visually impaired players typically face critical barriers preventing them from playing the game.... I guess it depends upon the degree of visually impairment, but wonder if some of these would be playable: http://www.oneswitch.org.uk/2/sd-sport.htm ? > > My final thoughts links to the lack of games for cognitively impaired players. I do agree that it's a complicated area, but when taking into account learning disabled users, I'm surprised only a handful of games were found: > > http://www.helpkidzlearn.com/games.html > http://www.graemesfreegames.com/ > http://nanogames.com/index.htm > http://www.inclusive.co.uk/catalogue/acatalog/switch_friendly_games.html > http://www.priorywoods.middlesbrough.sch.uk/page_viewer.asp?page=Free+Program+Resources&pid=161 > http://www.scottmckay.com/ > http://www.marblesoft.com/products.php?group=1 > http://www.shinylearning.co.uk/ > http://www.bbc.co.uk/cbbc/games/switch/ > > In my experience, a lot of more severely "learning disabled" people have reacted well to some one-switch games, or games that use relatively simple interfaces, such as eye-toy and basic joysticks. Some of course get on better than I do with complicated games. > > Cheers, > > Barrie. > > > > > > > -------------------------------------------------- > From: "Michelle Hinn" > Sent: Sunday, July 04, 2010 9:02 PM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: Re: [games_access] Game accessibility survey journal article > > > I've read the article and it is very, very good! Because the permissions are owned by the journal, he cannot post it online because they (Springer) are very strict with permissions. But he can send you a copy as he said. :) Eelke didn't mention it but he's second author on it and although it goes without saying...the quality is excellent! > > > > Michelle > > > > On Jul 4, 2010, at 1:53 PM, Brannon Zahand wrote: > > > >> Eelke, > >> > >> Can I get a copy as well? > >> > >> Thanks, > >> Brannon > >> > >> -----Original Message----- > >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Kestrell > >> Sent: Saturday, July 03, 2010 7:15 AM > >> To: IGDA Games Accessibility SIG Mailing List > >> Subject: Re: [games_access] Game accessibility survey journal article > >> > >> Eelke, > >> > >> May I request an electronic copy of your student's paper on game accessibility? > >> > >> Thanks! > >> > >> Kestrell > >> > >> > >> ----- Original Message ----- > >> From: "Eelke Folmer" > >> To: > >> Sent: Saturday, July 03, 2010 2:13 AM > >> Subject: [games_access] Game accessibility survey journal article > >> > >> > >>> Hi, > >>> > >>> For those of you interested in: 1) a comprehensive overview of > >>> academic literature on game accessibility; 2) a synthesis of > >>> strategies used to make games for sensory, motor and cognitive > >>> impairments; and 3) data on how many people in the US are unable or > >>> limited in playing video games per type of impairment, a journal paper > >>> called: "Game Accessibility: a Survey" written by my student Bei Yuan > >>> is available online at: > >>> http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f&pi=0 > >>> > >>> Email me offline if you would like a copy of this paper and you don't > >>> have access through a university library. > >>> > >>> -- > >>> Best, Eelke > >>> > >>> Eelke Folmer > >>> Assistant Professor > >>> Department of Computer Science and Engineering > >>> University of Nevada, Reno > >>> http://www.eelke.com > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.830 / Virus Database: 271.1.1/2982 - Release Date: 07/04/10 14:35:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.830 / Virus Database: 271.1.1/2983 - Release Date: 07/05/10 14:36:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Tue Jul 6 12:21:44 2010 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Tue, 6 Jul 2010 09:21:44 -0700 Subject: [games_access] Game accessibility survey journal article In-Reply-To: <002a01cb1c96$8151b980$83f52c80$@com> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> Message-ID: Hi Steve, Thanks for the feedback. I'll pass it along to Bei. On 05/07/2010, Steve Spohn wrote: > Actually 7-128 software and the AbleGamers foundation put out a white paper > on those statistics which can be found at > http://www.aging.ablegamers.org Good point. Unfortunately this whitepaper came out a few weeks ago and our paper had been accepted for publication sometime in November of 2009, upon which we were unable to include new material. > As a side note, I find one thing disheartening about research papers is that > I have gotten to know several thousand disabled gamers in my multiple year > career fighting for disability, as I'm sure many of you have. Yet, these > type of papers tend to lump gamers into generalized categories that are only > vaguely accurate at best. I understand your point. However, as game accessibility is a relatively young field, rather than coming up with our own categories, we follow guidelines as set out by the community of universal access researchers see: http://www.sigaccess.org/community/writing_guidelines/ Best Eelke > Subject: Re: [games_access] Game accessibility survey journal article > > > > > > > > Just finished reading the Game Accessibility survey. Very good! I found the > bulk of it really smartly explained, with excellent diagrams and tables. > Very useful. Very Nice! > > > > My 10 pence worth... > > p7. 3.1.1: One-handed controller typically provides only one analogue > input... Apart from the Wii, the only game console one-handed controllers in > recent production I'm aware of have both analogue sticks available (Access > controller and "one hand controller" - > http://www.oneswitch.org.uk/1/AGS/AGS-onehand.htm). > > > p8. 3.1.2: OneSwitch.org.uk isn't actually non-profit, although there is > tons of free stuff. Over 100 one-switch games now for free. Thank you for > the mention! > > > > > > > p9. 3.1.3: Frogger - all good points about this game, but might have been > worth mentioning that you can move left and right, when you hop on the > moving logs and turtles. > > > p14 3.5: Universal design does not indicate that all impairments are > supported, but rather that multiple types of impairments are supported... I > always thought it did, but simply hasn't been managed yet. Doesn't seem to > make sense to me otherwise. > > > p16: For example, a one-switch racing game does not allow the player to > brake or speed up because certain input options may have been removed to > allow for one-switch > input... Can be done. Using the 4Noah utility and Destruction Derby on a > PSone emulator, at Kit 4 Kidz in Leeds earlier this year, we had tap to > cycle between left-nothing-right-nothing-(and repeat) for > steering, and hold for a couple of seconds then release to cycle between > accelerate-nothing-reverse-nothing-(and repeat). Because > Destruction Derby has helpful barriers all around the track to help keep you > on course, plus a self-righting system if you get spun in the wrong way, > it's quite playable for someone with really accurate one-switch skills. You > could also have a game with auto-braking (e.g. F355 Challenge and Forza 3), > and perhaps Mario Kart style speed ups on the track. > > > > > > > p16 4.3: ...severe motor and visually impaired players can only play games > within a limited number of game genres. Popular game genres [20] such as > strategy, sports and role playing games are not yet available to those > groups. Unlike hearing impaired players, severe motor impaired and visually > impaired players typically face critical barriers preventing them from > playing the game.... I guess it depends upon the degree of visually > impairment, but wonder if some of these would be playable: > http://www.oneswitch.org.uk/2/sd-sport.htm ? > > > My final thoughts links to the lack of games for cognitively impaired > players. I do agree that it's a complicated area, but when taking into > account learning disabled users, I'm surprised only a handful of games were > found: > > > > > > http://www.helpkidzlearn.com/games.html > > > http://www.graemesfreegames.com/ > > > http://nanogames.com/index.htm > > > http://www.inclusive.co.uk/catalogue/acatalog/switch_friendly_games.html > > > http://www.priorywoods.middlesbrough.sch.uk/page_viewer.asp?page=Free+Program+Resources&pid=161 > > > http://www.scottmckay.com/ > > > http://www.marblesoft.com/products.php?group=1 > > > http://www.shinylearning.co.uk/ > > > http://www.bbc.co.uk/cbbc/games/switch/ > > > > > > In my experience, a lot of more severely "learning disabled" people have > reacted well to some one-switch games, or games that use relatively simple > interfaces, such as eye-toy and basic joysticks. Some of course get on > better than I do with complicated games. > > > > > > Cheers, > > > > > > Barrie. > > > > > > > > > > > > > > > > > > > -------------------------------------------------- > From: "Michelle Hinn" > Sent: Sunday, July 04, 2010 9:02 PM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: Re: [games_access] Game accessibility survey journal article > > > I've read the article and it is very, very good! Because the permissions > are owned by the journal, he cannot post it online because they (Springer) > are very strict with permissions. But he can send you a copy as he said. :) > Eelke didn't mention it but he's second author on it and although it goes > without saying...the quality is excellent! > > > > Michelle > > > > On Jul 4, 2010, at 1:53 PM, Brannon Zahand wrote: > > > >> Eelke, > >> > >> Can I get a copy as well? > >> > >> Thanks, > >> Brannon > >> > >> -----Original Message----- > >> From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] On Behalf Of > Kestrell > >> Sent: Saturday, July 03, 2010 7:15 AM > >> To: IGDA Games Accessibility SIG Mailing List > >> Subject: Re: [games_access] Game accessibility survey journal article > >> > >> Eelke, > >> > >> May I request an electronic copy of your student's paper on game > accessibility? > >> > >> Thanks! > >> > >> Kestrell > >> > >> > >> ----- Original Message ----- > >> From: "Eelke Folmer" > >> To: > >> Sent: Saturday, July 03, 2010 2:13 AM > >> Subject: [games_access] Game accessibility survey journal article > >> > >> > >>> Hi, > >>> > >>> For those of you interested in: 1) a comprehensive overview of > >>> academic literature on game accessibility; 2) a synthesis of > >>> strategies used to make games for sensory, motor and cognitive > >>> impairments; and 3) data on how many people in the US are unable or > >>> limited in playing video games per type of impairment, a journal paper > >>> called: "Game Accessibility: a Survey" written by my student Bei Yuan > >>> is available online at: > >>> > http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f&pi=0 > >>> > >>> Email me offline if you would like a copy of this paper and you don't > >>> have access through a university library. > >>> > >>> -- > >>> Best, Eelke > >>> > >>> Eelke Folmer > >>> Assistant Professor > >>> Department of Computer Science and Engineering > >>> University of Nevada, Reno > >>> http://www.eelke.com > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> > http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.830 / Virus Database: 271.1.1/2982 - Release Date: 07/04/10 > 14:35:00 > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- Best, Eelke Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com From jakirch at gmail.com Mon Jul 12 19:49:17 2010 From: jakirch at gmail.com (Jetty Kircher) Date: Mon, 12 Jul 2010 18:49:17 -0500 Subject: [games_access] Gamasutra small article Message-ID: I have never posted anything on here, but I was reading the Gamasutra email newsletter and I saw this nice little article and thought I would share. I don't know if this is the correct way to subject mark or to send this out so if it is not please excuse my ignorance! :-) http://www.gamasutra.com/blogs/IsaiahTaylor/20100711/5534/Gaming_Disabled.php Hope you all enjoy it. :-) Love Love Jettychan -- 70,000 young adults will be diagnosed with cancer this year, want to help support 4 of the top names in the fight? http://www.jettysbrainbook.com/benefit.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Tue Jul 13 03:09:48 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 13 Jul 2010 08:09:48 +0100 Subject: [games_access] Gamasutra small article In-Reply-To: References: Message-ID: <61F94F3F709B4ED385F8930C033A3159@OneSwitchPC> Thanks, Jettychan. You've posted perfectly, as far as I'm concerned. Thank you! It's good to hear someone talking up motion controls, for its potential accessibility for some (obviously not for all). A bit of a shame to hear the author seem to describe disability issues as niche of a niche (unless just referring to his Sister in particular), as I'd strongly disagree with that. Saw this today too: http://www.computerandvideogames.com/article.php?id=255222 - when I saw mention of a Super Easy Mode. Takes it to its extreme, the joke wears thin, and I don't like the end bit, but it's a serious wish to have a "Super Easy Mode or such like. Cheers all, Barrie From: Jetty Kircher Sent: Tuesday, July 13, 2010 12:49 AM To: games_access at igda.org Subject: [games_access] Gamasutra small article I have never posted anything on here, but I was reading the Gamasutra email newsletter and I saw this nice little article and thought I would share. I don't know if this is the correct way to subject mark or to send this out so if it is not please excuse my ignorance! :-) http://www.gamasutra.com/blogs/IsaiahTaylor/20100711/5534/Gaming_Disabled.php Hope you all enjoy it. :-) Love Love Jettychan -- 70,000 young adults will be diagnosed with cancer this year, want to help support 4 of the top names in the fight? http://www.jettysbrainbook.com/benefit.html -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Jul 14 04:16:35 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 14 Jul 2010 09:16:35 +0100 Subject: [games_access] AudioGames comes to Doha, Qatar Message-ID: <23911D307F824FE697C1517846A83DD5@OneSwitchPC> Thought Eelke and others would be interested in these photos from Qatar of V.I. Tennis being played, thanks to Dave Banes: http://switchgaming.blogspot.com/2010/07/accessible-gaming-in-qatar.html Great to see! Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Tue Jul 6 11:08:37 2010 From: javier.mairena at gmail.com (Javier) Date: Tue, 6 Jul 2010 17:08:37 +0200 Subject: [games_access] Game accessibility survey journal article In-Reply-To: References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> <005c01cb1ceb$3eb89e90$bc29dbb0$@com> Message-ID: I think MMOs will be always a favorite genre for another reason, besides all that you have already commented: socialization. All of us like to socialize, but much more if several times you have felt discriminated, like a lot of disabled gamers have felt. So disabled gamers want more games for them, but i think they will prefer games with multiplayers modes to play with others, even if they are disabled or not. I think we must think of more things that only accessibility options or design for choosing the reasons of a favorite genre ;) 2010/7/6 Michelle Hinn > Gotta run to the Amtrak station but I agree 100% that we are all on the > same team. We can discuss here and at AbleGamers and other places that are > safe for us to see each others points of view. I agree that our individual > specialities and interests have some great differences but I see your > point(s) just as you see mine. All have value and all are complex and so > often individual. > > I definitely did not mean or want to suggest that AbleGamers where it > started is in the same place now -- there's been so much growth that perhaps > an original core group was more MMO oriented but things have greatly > expanded. > > In the end...we all want the same thing. More accessible games -- and > that's true no matter if you are more industry or academic slanted or of > mainstream or specialized gaming. But just don't let the rest of the > industry catch on! ;) > > And Chuck's game(s) are brilliant! I have in my own ways supported it > wholeheartedly and it's a shame that EA won't let him send it overseas. :( > Because it's no doubt EXCELLENT work on so many levels. What disappoints me > so much is that Star and Stripes paid it no mind...that is the real crime. > :( > > And I understand the personal aspect of feeling like, for every individual, > the "giving in" point is set at a different level. No shame in any personal > value mark -- life is a trade off of many many things and what is easily let > go of for one person is another person's rallying cry! :) > > And I also agree that I'd much rather get the first person accounts from > 1000 gamers than figure out the almighty dollar survey questions. To me? > That's where the REAL heart of gaming lies. Perseverance is always what is > going to be much more of a call for action for most than anything that > market for company ABC will ever want or be convinced by. > > We're all in good company here. We may disagree but our hearts and passions > are in the right place. > > Ok...onto the train!! > > Michelle > > On Jul 6, 2010, at 4:11 AM, Steve Spohn wrote: > > [replying to the most recent e-mail as to keep the conversation all > included - forgive the length of the e-mail] > > To Barries email: > > You might be correct about the intent of the author to focus on one group > with two disabilities, we would need clarification to be sure. Just to be > forward about the fact that I did speak with several individuals both in > real life and on-line who confirmed that they believed it was speaking about > two groups that share the same barriers, I requested outside opinions > because I wondered about that sentence as well. > > YouTube is an excellent place to find videos of exceptional players. I've > seen the videos of people who can play professional level first-person > shooters with sip & puff. I've even interviewed N0MAD who uses his face to > play games quite remarkably. But we will have to agree to disagree on the > abilities of one-switch gamers. Especially as it is your particular area of > expertise, whereas mine is in motion impaired. > > There are no doubts that for individuals who can only use one input any > game we can give them to continue gaming is a victory as far as I'm > concerned. However, I do believe that video games are nothing more at their > core than finding multiple inputs. Therefore, if you continue adding one > switch upon one switch you increase the complexity of video game that the > individual can participate in. > > Also, no one really gets into the quality of gameplay in most discussions. > Take for example, I enjoy playing counterstrike source on occasion even > though it is outdated. When I do play its not impressive, I'm relatively > bad at it because I have not purchased enough accessible technology to get > the required inputs. I run only forward with the ability to turn and shoot > (6 inputs) - after having hundreds of conversations with other gamers who > use similar tricks of shaving off inputs can be a viable way to play. > > Again, I believe the caveats of this conversation is where you set the bat > of who is disabled and who is critically disabled, to use the author's > terms. Critically disabled to me, is the point where no accessible > technology featured on either of our sites can help the gamer and they are > purely down to one button. At that point, only the exceptional gamer will > be able to continue to play commercial RPG's. > > However, as long as someone is able to use some of the head mice as we have > covered on AbleGamers or EyeGaze mice as was covered on one switch, playing > RPGs is viable. At least some. I could turn this into a very long e-mail > but suffice it to say that also depends on which game you choose. World of > Warcraft requires no reading you can simply follow the arrow and go kill > stuff, whereas something like oblivion requires in depth reading and > comprehension of complex quest chains. > > Furthermore, my comments often call upon on my own experience coupled with > the discussions I have with disabled gamers in our community. For the most > part, what I hear again and again is that first-person shooters are the most > difficult genre and the first most motor impaired gamers give up. > > Which is kind of what I was getting at by my disheartening comment, which > I'm glad was understood. And it was not aimed at this paper in particular. > I do enjoy reading white papers such as the one by Eleanor and Stephanie, > and this one, and others, but they don't ever going to talk to actual people > (actual gamers). > > I do not personally have the desire to write white papers, but if I did, I > would love to make one where I would go out and personally speak to 100 or > 1000 gamers and compare the ways that they game as opposed to relying on > statistics and census numbers. > > To Michelle?s email: > > Indeed an interesting question to which I honestly do not know the answer. > I disagree that people who enjoy MMOs gravitate towards AbleGamers over > other genres but if the reason that it appears so is because World of > Warcraft is such an amazingly large juggernaut of a videogame? that is > something I can't answer because it's entirely possible and let's face it > World of Warcraft changed how we view video games (150k used to be an > amazing amount of subscribers and now it is considered a failure). > > On to the rest of the e-mail, although we all have our differences of > opinions on this sig, I am in complete agreement with you that the > developers only care about the bottom line, well I should say that the > investors care only about the bottom line. I have interviewed plenty of > developers who generally care but either don't know about disabilities or in > a few situations were told that they could not spend the time needed to > include accessibility. > > I also agree that when approaching developers we must use the standpoint of > the almighty dollar. However, when we are speaking amongst ourselves as we > are now, it honestly boggles my mind why most of these conversations revolve > around statistics and figures. > > I remember when Chuck from VTREE flew off the handle at the bickering back > and forth. One of his comments was that these types of lists often make for > a lot of conversation but very little actual action. Which is generally > where my opinion comes from as well. Take for example the wonderful > MyFootball game his company produced, which I purchased a copy of, that > videogame complies with everything we ever want from any developer. > > Yet, other than the extreme amount of coverage that AbleGamers gave - the > title was largely shoved under the rug. Now, please don't misunderstand > that comment as touting the AG line or a slam against any other website. > I'm simply bringing up the fact that we can get what we want but in the end > is it really what we want? > > Although this e-mail has already horrendously long, I would like to give > you a brief example. I've recently been reviewing one particular video game > that has every single feature AG looks for in the accessible game of the > year award. I'm not going to give that title away until we run the feature, > but suffice it to say the game has built in auto-pilot with the ability to > kill monsters what one button push only one time. One button push to turn in > quests. One button push to make your character Ron where you want to go. The > environment is fully developed and 3D with World of Warcraft type graphics. > > That's everything we want developers to do. It's friendly for the motion > impaired, it has changeable colors and fonts for the visually impaired, it > has quests that can be completed but only pushing one button for the > cognitively impaired and it has everything subtitled or close captioned. > > But after reviewing the title for two weeks.. I was BORED and I mean like > amazingly bored. This has fundamentally changed my opinions on what we want > in videogames. I believe it is now more important than ever to tread the > waters between accessibility and what the nondisabled fear the most ?dumbing > down games.? > > I also dislike absolute statements or so-called one solution fits all. I > was very pleased when our accessible game of the year award went to a game > that included the cognitively impaired because they often are overlooked in > AAA gaming because of the nature of the games themselves. > > And I do not take offense at your Asterix comment. I completely agree, no > matter how I come off to the sig, or developers, or the community at AG it > is never my intention to say that one of us has superior solutions to > accessibility issues. As far as I'm concerned, if a tin can and some string > allows you to play a video game then great I have done my job and I feel > good about it. > > However, yes there is always a however, it is absolute human nature to > formulate plateaus or mile markers of success and defeat. Therefore, I > believe there are solutions that imply giving up. Personally, and I have > gone on record in gaming magazines as saying this, I view using sip & puff > as a defeat. > > Categorically when you are at the point when you need to use such a device > you have already exhausted most other means currently available from > assistive technology today. Although, that statement is slightly false > because it is now the 3rd from last resort as you can turn to IR and Eye > technologies when all else fails. Still, on a personal level that is my > opinion of being defeated for myself. > > On an even more personal note, I viewed having to go to using Dragon > NaturallySpeaking to do my typing as a defeat. But it increased my > productivity but nearly 1000%... it's difficult to argue with going for > something that makes you be able to accomplish more in a day but that didn't > stop me from feeling like I was giving up on typing. > > Now, where I will agree with you is that it should be up to the individual > to as to what is considered necessary for the optimal quality-of-life. The > cochlear implant is an excellent example because each disabled community has > its own version of what they considered to be ?last ditch effort.? But, I > think anyone would be hard-pressed to argue that almost everyone has the > so-called mile markers. > > Maybe it's how much money is in your bank account, what job title you have > finally managed to get to when you thought you would be higher by the end of > your career or a certain point, what types of amenities you can afford, what > level of skill you possess, what movement you have remaining, etc. I > believe everyone has something that they look down upon and say to them > selves ?at least I'm not at that point yet.? > > And finally, to both of your points about discussions. No, discussion is > rarely a bad thing. There is some underlying bad blood between different > groups. But I found even at that after people with their heckles down - the > sharing of the viewpoints is the only way to see something from outside of > your own shoes. > > I think that's why I have such a unique investment in AbleGamers. This is > not an academic cause to me or something I want to spend my time writing > white papers about. Someone else can do that and it will help in its own > way. But for myself and most of the staff at AG - we deal with the > impairments that everyone else is talking about, every day. However, if > talking about my opinions or our staff and the way we see accessible gaming, > accessible technology, and accessibility as a whole from the standpoint of > someone who actually has to go through using it, not as an option but as > necessity, actually helps someone to make a better controller or a better > video game then so be it. > > Apologies for the long email and any dragon errors.. Man Mark would love it > if I would go back to writing these long drawnout and thoughtful posts in > article format. lol > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > *From:* games_access-bounces at igda.org [mailto: > games_access-bounces at igda.org] *On Behalf Of *Michelle Hinn > *Sent:* Tuesday, July 06, 2010 4:05 AM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] Game accessibility survey journal article > > Great discussion! > > Regarding stats, I think the point Eelke is trying to stress is what > Eleanor also mentioned on the list earlier is that we have statistics on > disability (even though they are complex and hard to separate from one > another when talking about complex issues like cognitive disabilities and > multiple disabilities) but the question that has been asked for so long by > the industry is how many WOULD be gamers...and that's the hardest part to > make a good estimate of regardless of how complex a statistical breakdown > you do. :( I wish it were easier...but it's what the industry keeps pushing > back on. It becomes what is beyond the "right thing to do" as we know and > what's the "proven" percentage of those who would purchase what is necessary > to be gamers (as if we can predict with a large enough degree of confidence > that takes game type preference in mind as well) and without that, it's a > continued excuse for many companies to continue doing nothing at all. > Sigh... > > I also have a chapter in a book with the 2008 stats (the chapter was > published in March 2009) that state similar stats but again the question is > only disability rather than a survey on the percentage of those who want to > game versus the percentages of disability breakdown. Perhaps this percentage > will be higher than those without disabilities. But we don't know that > beyond what I think we most of us are passionately convinced will be the > case. And then the question of game preference comes up...and accessibility > does not equal desire to play. So we struggle on with this one! I agree, > with you Steve, that multiple solutioned approaches are badly needed -- one > solution does not fit all...with the bigger question of whether one solution > fits very many people overall! > > Because of the enormity of the category of cognitive disabilities, I am not > of the same opinion that strategy and RPGs are the most accessible game > category for many who have disabilities in this area, like myself. One > question that I think that deserves discussion -- and I'm not suggesting a > "right or wrong" here, just a point of discussion -- is, again, access > versus preference. I know that I have a few cognitive disabilities using > multiple definitions of what constitutes a cognitive disability but do I > enjoy games in the genres that may be "most" accessible (and by what > definition)? No, not at all especially if we stick to a definition of that > gaming category that does not necessarily include sports and music > simulations. WOW and similar games hold very little interest to me. > > This is not to say AT ALL that my preference is the same as others with > cognitive disabilities. But that's just it...preference. > > And due to the tradition of AbleGamers as a community, many who enjoy MMOS > gravitate to the site. And that is absolutely needed. But it is only one > slice of a picture that we all are trying to map out with any type of > impairment. And AbleGamers has certainly widened it's initial scope but > there are still many who look to the site as something vital to the types of > games that they prefer -- MMOs. There are definitely more than a few > thousand motion impaired individuals but is the reason that so many of this > slice of those with mobility impairments play MMOs if they choose to game > because they enjoy them most of all, because those that frequent and benefit > from AbleGamers the most are more interested in these games, or because > they are statistically the largest game genre that game players with > mobility impairments play? Or is the answer somewhere between all these or > even just a part of these things in addition to other reasons? > > Re: the mouth controller, it is still quite used even if it may not > necessarily be the most ideal for even those who use them -- but once you've > invested in this type of AT, how much more can many spend? I agree that it > is far from the only way to play but it's a way to play that some still use. > But I defer to you and your expertise on that and don't assume at all that I > have the more full individual and well thought out experience that you > have. > > **note this is not a comment about you but just a comment I have overall ** > One thing that I don't like to see is that when those do use one solution > over another that it is a form of "giving up." I understand the sentiment > with regard to everyone's individual goals and preferences on how they wish > to live their lives including the technologies that they use. But I do get > sad when I read that to use one solution versus another is somehow > incorrect. I am not saying that you have said this or mean this -- but it is > just something that I have noticed in the disabled community in a multitude > of areas within and outside of gaming. I may be not be understanding every > issue but it reminds me of those within the hearing impaired community that > get offended by those who choose to have a cochlear implant versus those who > do not -- is there really a "right" answer as long as the individual is > comfortable by what they decide on? > > I do completely understand your frustration with the nature of research > surveys -- but that is also my frustration with the entire field of game > accessibility. Lumping "cognitive" impairments together is an example of > this and yet it is done all the time by research and advocacy groups. This > is something we are all guilty of so we must be aware of when we do it > ourselves (and I've done it too so I am not free from this either!). It's > easier to lump than to wrestle with smaller categories...certainly > "soundbytes" in the media do not lend themselves well to things like "but > really these categories are much too large and we cannot make any > recommendations because it's all too complex." > > Thanks to Eelke for posting his student's paper and to all who have > participated in the feedback loop so far! These are the things that we all > wrestle with and if we don't...who will? So discuss on! :) > > Michelle > > On Jul 5, 2010, at 6:05 PM, Steve Spohn wrote: > > > Indeed a good paper. Here are my thoughts on some issues. > * * > *2.5 Game accessibility statistics* > *??How many people cannot play video games because of a* > *disability??? is a key question to investigate because, to the* > *authors? knowledge, such data has not been determined* > > Actually 7-128 software and the AbleGamers foundation put out a white paper > on those statistics which can be found at http://www.aging.ablegamers.org > > *3.1 Switches* > > The motor impaired gaming area is something I've largely dealt with, mainly > because I'm a motor impaired gamers who counsels other motor impaired gamers > on how to play. > > The mouth controller shown here is largely outdated and a relic in some > respects. Someone who has ability left to use a device like this is not > limited to single inputs at one time. Something like broadened horizons > versatility would be wonderful. Those who specifically need one-switch > games that utilize the large red button type of switches would be critically > disabled but for the most part, one can adapt many of the switches Barrie > has listed in combination to become a gaming rig of sorts. > > Which leads into... > > *4.3 Directions for research* > *Game genres: As discussed in Sect. 3, severe motor and* > *visually impaired players can only play games within a* > *limited number of game genres. Popular game genres [20]* > *such as strategy, sports and role playing games are not yet* > *available to those groups. Unlike hearing impaired players,* > *severe motor impaired and visually impaired players typically* > *face critical barriers preventing them from playing the* > *game.* > > For a large number of motion impaired gamers strategy and role playing > games are the number one most accessible genre available today. Strategy > games often have pause features that assist not only motion impaired but the > cognitively disabled as well. Strategy games are largely accessible > especially in the casual category such as risk. > > As for role-playing games, World of Warcraft is one of the most played by > disabled motion impaired gamers title I've seen yet. Ablegamers is a > community of well over 1000 gamers who are primarily comprised of motion > impaired gamers and have often discussed what they play in no relation to us > or anything that we recommend. Most every single motion impaired plays > role-playing games because they are easy and accessible by their nature. > > RPGs like Sid Meier's civilization are turn-based and allow as much time as > you need between taking turns. Games like WoW or EQ can be played with an > input device that only allows two buttons and a directional mover such as > eye or headmice. > > As Eleanor mentioned earlier, it would be more interesting to see > statistics on multiple accessible technology being used in conjunction. As > a large part of what our organization does is figure out combinations of > accessible technologies that allow for the most input multiple no matter how > severe your disability. > > *4.3 (Cont.)* *However, one popular game genre, FPS, has many* > *accessible games for almost every type of impairment* > > Although I do not disagree with the statement on the whole, the paragraph > when all put together is slightly misleading. First person shooters are the > first genre of games taken away from motion impaired gamers, particularly > those with degenerative diseases. Even then AT can compensate for some > time. > > First-person shooters take the absolute most dexterity, timing, and hand > eye coordination among all other video game genres. > > However, that does not mean that with the right combination of accessible > technology that first-person shooters will remain off-limits. The author > suggests first-person shooters are extremely accessible due to > modifications, but the truth is many disabled gamers who are far more motion > impaired than I am (and I can only use a mouse) play first person shooters > with no modifications whatsoever. > > People like Corey Krull who played video games using a Morse code device to > allow multiple inputs with relatively no muscle control whatsoever. > > ------- > > As a side note, I find one thing disheartening about research papers is > that I have gotten to know several thousand disabled gamers in my multiple > year career fighting for disability, as I'm sure many of you have. Yet, > these type of papers tend to lump gamers into generalized categories that > are only vaguely accurate at best. > > The best way to bring true awareness to the cause is to show people the > lengths disabled gamers will go to to play even the most simple casual and > hard-core games. > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > *From:* games_access-bounces at igda.org [mailto: > games_access-bounces at igda.org] *On Behalf Of *Barrie Ellis > *Sent:* Sunday, July 04, 2010 6:16 PM > *To:* games_access at igda.org > *Subject:* Re: [games_access] Game accessibility survey journal article > > Just finished reading the Game Accessibility survey. Very good! I found the > bulk of it really smartly explained, with excellent diagrams and tables. > Very useful. Very Nice! > > My 10 pence worth... > > p7. 3.1.1: *One-handed controller typically provides only one analogue > input.*.. Apart from the Wii, the only game console one-handed controllers > in recent production I'm aware of have both analogue sticks available > (Access controller and "one hand controller" - > http://www.oneswitch.org.uk/1/AGS/AGS-onehand.htm). > > > p8. 3.1.2: *OneSwitch.org.uk** *isn't actually non-profit, although there > is tons of free stuff. Over 100 one-switch games now for free. Thank you for > the mention! > > > p9. 3.1.3: *Frogger* - all good points about this game, but might have > been worth mentioning that you can move left and right, when you hop on the > moving logs and turtles. > > > p14 3.5: *Universal design does not indicate that all impairments are > supported, but rather that multiple types of impairments are supported...* > I always thought it did, but simply hasn't been managed yet. Doesn't seem > to make sense to me otherwise. > > > p16: *For example, a one-switch racing game does not allow the player to > brake or speed up because certain input options may have been removed to > allow for one-switch** > input...* Can be done. Using the 4Noah utility and Destruction Derby on a > PSone emulator, at Kit 4 Kidz in Leeds earlier this year, we had tap to > cycle between left-nothing-right-nothing-(and repeat) for steering, and hold > for a couple of seconds then release to cycle between > accelerate-nothing-reverse-nothing-(and repeat). Because Destruction Derby > has helpful barriers all around the track to help keep you on course, plus a > self-righting system if you get spun in the wrong way, it's quite playable > for someone with really accurate one-switch skills. You could also have a > game with auto-braking (e.g. F355 Challenge and Forza 3), and perhaps Mario > Kart style speed ups on the track. > > > > p16 4.3: ...*severe motor and visually impaired players can only play > games within a limited number of game genres. Popular game genres [20] such > as strategy, sports and role playing games are not yet available to those > groups. Unlike hearing impaired players, severe motor impaired and visually > impaired players typically face critical barriers preventing them from > playing the game....** *I guess it depends upon the degree of visually > impairment, but wonder if some of these would be playable: > http://www.oneswitch.org.uk/2/sd-sport.htm ? > My final thoughts links to the lack of games for cognitively impaired > players. I do agree that it's a complicated area, but when taking into > account learning disabled users, I'm surprised only a handful of games were > found: > > http://www.helpkidzlearn.com/games.html > http://www.graemesfreegames.com/ > http://nanogames.com/index.htm > *http://www.inclusive.co.uk/catalogue/acatalog/switch_friendly_games.html* > > http://www.priorywoods.middlesbrough.sch.uk/page_viewer.asp?page=Free+Program+Resources&pid=161 > http://www.scottmckay.com/ > http://www.marblesoft.com/products.php?group=1 > http://www.shinylearning.co.uk/ > http://www.bbc.co.uk/cbbc/games/switch/ > > In my experience, a lot of more severely "learning disabled" people have > reacted well to some one-switch games, or games that use relatively simple > interfaces, such as eye-toy and basic joysticks. Some of course get on > better than I do with complicated games. > > Cheers, > > Barrie. > > > > > > > -------------------------------------------------- > From: "Michelle Hinn" > Sent: Sunday, July 04, 2010 9:02 PM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: Re: [games_access] Game accessibility survey journal article > > > I've read the article and it is very, very good! Because the permissions > are owned by the journal, he cannot post it online because they (Springer) > are very strict with permissions. But he can send you a copy as he said. :) > Eelke didn't mention it but he's second author on it and although it goes > without saying...the quality is excellent! > > > > Michelle > > > > On Jul 4, 2010, at 1:53 PM, Brannon Zahand wrote: > > > >> Eelke, > >> > >> Can I get a copy as well? > >> > >> Thanks, > >> Brannon > >> > >> -----Original Message----- > >> From: games_access-bounces at igda.org [mailto: > games_access-bounces at igda.org] On Behalf Of Kestrell > >> Sent: Saturday, July 03, 2010 7:15 AM > >> To: IGDA Games Accessibility SIG Mailing List > >> Subject: Re: [games_access] Game accessibility survey journal article > >> > >> Eelke, > >> > >> May I request an electronic copy of your student's paper on game > accessibility? > >> > >> Thanks! > >> > >> Kestrell > >> > >> > >> ----- Original Message ----- > >> From: "Eelke Folmer" > >> To: > >> Sent: Saturday, July 03, 2010 2:13 AM > >> Subject: [games_access] Game accessibility survey journal article > >> > >> > >>> Hi, > >>> > >>> For those of you interested in: 1) a comprehensive overview of > >>> academic literature on game accessibility; 2) a synthesis of > >>> strategies used to make games for sensory, motor and cognitive > >>> impairments; and 3) data on how many people in the US are unable or > >>> limited in playing video games per type of impairment, a journal paper > >>> called: "Game Accessibility: a Survey" written by my student Bei Yuan > >>> is available online at: > >>> > http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f&pi=0 > >>> > >>> Email me offline if you would like a copy of this paper and you don't > >>> have access through a university library. > >>> > >>> -- > >>> Best, Eelke > >>> > >>> Eelke Folmer > >>> Assistant Professor > >>> Department of Computer Science and Engineering > >>> University of Nevada, Reno > >>> http://www.eelke.com > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.830 / Virus Database: 271.1.1/2982 - Release Date: 07/04/10 > 14:35:00 > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.830 / Virus Database: 271.1.1/2983 - Release Date: 07/05/10 > 14:36:00 > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Jul 17 10:51:48 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 17 Jul 2010 16:51:48 +0200 Subject: [games_access] GDC-Europe, GamesCom In-Reply-To: References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> <005c01cb1ceb$3eb89e90$bc29dbb0$@com> Message-ID: <000301cb25bf$96497990$c2dc6cb0$@de> Hi, is anyone there? GameCom: The VDVC will be in hall 10 (Community Lounge) and game accessibility is one of their topics. Best regards, Sandra From hinn at uiuc.edu Sat Jul 17 11:26:28 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sat, 17 Jul 2010 10:26:28 -0500 Subject: [games_access] GDC-Europe, GamesCom In-Reply-To: <000301cb25bf$96497990$c2dc6cb0$@de> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> <005c01cb1ceb$3eb89e90$bc29dbb0$@com> <000301cb25bf$96497990$c2dc6cb0$@de> Message-ID: We're here -- I think we're all just wildly busy!! I'm leaving in four days for 2.5 weeks in China to spread the game accessibility message at some conferences there. The IGDA did not get an area as we thought we would and our submission was rejected. So the SIG will not be present at GDC-Europe, unfortunately. :( It's getting really hard to get into the regional GDCs because they don't have as much space as the one in San Francisco. Plus they are hyper focused... Michelle On Jul 17, 2010, at 9:51 AM, Sandra Uhling wrote: > Hi, > > is anyone there? > > GameCom: > The VDVC will be in hall 10 (Community Lounge) > and game accessibility is one of their topics. > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From steve at ablegamers.com Sat Jul 17 11:35:47 2010 From: steve at ablegamers.com (Steve Spohn) Date: Sat, 17 Jul 2010 11:35:47 -0400 Subject: [games_access] GDC-Europe, GamesCom In-Reply-To: <000301cb25bf$96497990$c2dc6cb0$@de> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> <005c01cb1ceb$3eb89e90$bc29dbb0$@com> <000301cb25bf$96497990$c2dc6cb0$@de> Message-ID: <008801cb25c5$bb26fa70$3174ef50$@com> Not AG, we were invited but short on funds - hopefully we'll see you there next year! Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Saturday, July 17, 2010 10:52 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] GDC-Europe, GamesCom Hi, is anyone there? GameCom: The VDVC will be in hall 10 (Community Lounge) and game accessibility is one of their topics. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.839 / Virus Database: 271.1.1/3008 - Release Date: 07/17/10 02:35:00 From sandra_uhling at web.de Sat Jul 17 12:06:33 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 17 Jul 2010 18:06:33 +0200 Subject: [games_access] GDC-Europe, GamesCom In-Reply-To: References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> <005c01cb1ceb$3eb89e90$bc29dbb0$@com> <000301cb25bf$96497990$c2dc6cb0$@de> Message-ID: <000601cb25ca$070e72c0$152b5840$@de> Hi, sorry I meant "is anyone there at the events". Wish me luck. Maybe I will have some great talks. At least we have now support by some kind of VIP in the German Games Branch. Maybe a list with VIP supporters would be great? VIP: I mean here people who are very important and very well known in the games branch. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Samstag, 17. Juli 2010 17:26 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] GDC-Europe, GamesCom We're here -- I think we're all just wildly busy!! I'm leaving in four days for 2.5 weeks in China to spread the game accessibility message at some conferences there. The IGDA did not get an area as we thought we would and our submission was rejected. So the SIG will not be present at GDC-Europe, unfortunately. :( It's getting really hard to get into the regional GDCs because they don't have as much space as the one in San Francisco. Plus they are hyper focused... Michelle On Jul 17, 2010, at 9:51 AM, Sandra Uhling wrote: > Hi, > > is anyone there? > > GameCom: > The VDVC will be in hall 10 (Community Lounge) > and game accessibility is one of their topics. > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at gmail.com Sat Jul 17 12:51:59 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 17 Jul 2010 17:51:59 +0100 Subject: [games_access] GDC-Europe, GamesCom In-Reply-To: <000601cb25ca$070e72c0$152b5840$@de> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> <005c01cb1ceb$3eb89e90$bc29dbb0$@com> <000301cb25bf$96497990$c2dc6cb0$@de> <000601cb25ca$070e72c0$152b5840$@de> Message-ID: Good luck, Sandra!! -------------------------------------------------- From: "Sandra Uhling" Sent: Saturday, July 17, 2010 5:06 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] GDC-Europe, GamesCom > Hi, > > sorry I meant "is anyone there at the events". > > Wish me luck. Maybe I will have some great talks. > At least we have now support by some kind of VIP in the German Games > Branch. > > > > > Maybe a list with VIP supporters would be great? > > VIP: I mean here people who are very important and very well known in the > games branch. > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Michelle Hinn > Gesendet: Samstag, 17. Juli 2010 17:26 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] GDC-Europe, GamesCom > > We're here -- I think we're all just wildly busy!! I'm leaving in four > days > for 2.5 weeks in China to spread the game accessibility message at some > conferences there. > > The IGDA did not get an area as we thought we would and our submission was > rejected. So the SIG will not be present at GDC-Europe, unfortunately. :( > It's getting really hard to get into the regional GDCs because they don't > have as much space as the one in San Francisco. Plus they are hyper > focused... > > Michelle > > On Jul 17, 2010, at 9:51 AM, Sandra Uhling wrote: > >> Hi, >> >> is anyone there? >> >> GameCom: >> The VDVC will be in hall 10 (Community Lounge) >> and game accessibility is one of their topics. >> >> Best regards, >> Sandra >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Jul 17 14:48:32 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sat, 17 Jul 2010 13:48:32 -0500 Subject: [games_access] GDC-Europe, GamesCom In-Reply-To: References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> <005c01cb1ceb$3eb89e90$bc29dbb0$@com> <000301cb25bf$96497990$c2dc6cb0$@de> <000601cb25ca$070e72c0$152b5840$@de> Message-ID: Indeed! Good luck! And let us know how it goes. Yes, a list of the VIPs would be great! I'll tell about my conference in Shanghai when I return from China! Michelle On Jul 17, 2010, at 11:51 AM, Barrie Ellis wrote: > Good luck, Sandra!! > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Saturday, July 17, 2010 5:06 PM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: Re: [games_access] GDC-Europe, GamesCom > >> Hi, >> >> sorry I meant "is anyone there at the events". >> >> Wish me luck. Maybe I will have some great talks. >> At least we have now support by some kind of VIP in the German Games Branch. >> >> >> >> >> Maybe a list with VIP supporters would be great? >> >> VIP: I mean here people who are very important and very well known in the >> games branch. >> >> Best regards, >> Sandra >> >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im >> Auftrag von Michelle Hinn >> Gesendet: Samstag, 17. Juli 2010 17:26 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] GDC-Europe, GamesCom >> >> We're here -- I think we're all just wildly busy!! I'm leaving in four days >> for 2.5 weeks in China to spread the game accessibility message at some >> conferences there. >> >> The IGDA did not get an area as we thought we would and our submission was >> rejected. So the SIG will not be present at GDC-Europe, unfortunately. :( >> It's getting really hard to get into the regional GDCs because they don't >> have as much space as the one in San Francisco. Plus they are hyper >> focused... >> >> Michelle >> >> On Jul 17, 2010, at 9:51 AM, Sandra Uhling wrote: >> >>> Hi, >>> >>> is anyone there? >>> >>> GameCom: >>> The VDVC will be in hall 10 (Community Lounge) >>> and game accessibility is one of their topics. >>> >>> Best regards, >>> Sandra >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Jul 18 05:45:25 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 18 Jul 2010 11:45:25 +0200 Subject: [games_access] GDC-Europe, GamesCom In-Reply-To: <008801cb25c5$bb26fa70$3174ef50$@com> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> <005c01cb1ceb$3eb89e90$bc29dbb0$@com> <000301cb25bf$96497990$c2dc6cb0$@de> <008801cb25c5$bb26fa70$3174ef50$@com> Message-ID: <000c01cb265d$f2f53000$d8df9000$@de> Hello, I think most of us know that beside the business part, we always have to keep in mind the "political" / "human" background. The VDVC learnt this also. We applied for a stand in a non-profit area. In the past this area was for gamer who presents their point of view of gaming. We got a no. Officially the reason was that the VDVC is not the right "organization". That is very stupid, because a community (who is not organized in any way) got a yes. We learnt that there has to be some political reasons. But we never got the information what are the real reasons. I think it is very important to know some of these background stuffs. I only know that the SIG had some kind of offer to have a stand at the GDC-Europe. But I do not know anything else. No details, no background information. I really would like to know more about this: Who offered the stand, the IGDA or the GDC-Europe? Who decided that this was cancelled. Did we got an official reason why the submission for a presentation at the GDC-Europe was not accepted? Same goes for AbleGamers: Who invited AbleGamers and for what? GamesCom, GDC-Europe? Presentation, Stand? And why did AbleGamers not ask the VDVC to take over this invitation? I know we are at the beginning, but this would have been a great chance. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Steve Spohn Gesendet: Samstag, 17. Juli 2010 17:36 An: 'IGDA Games Accessibility SIG Mailing List' Betreff: Re: [games_access] GDC-Europe, GamesCom Not AG, we were invited but short on funds - hopefully we'll see you there next year! Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Saturday, July 17, 2010 10:52 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] GDC-Europe, GamesCom Hi, is anyone there? GameCom: The VDVC will be in hall 10 (Community Lounge) and game accessibility is one of their topics. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.839 / Virus Database: 271.1.1/3008 - Release Date: 07/17/10 02:35:00 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From four at nucleus.com Sun Jul 18 06:49:59 2010 From: four at nucleus.com (Siobhan Thomas) Date: Sun, 18 Jul 2010 11:49:59 +0100 Subject: [games_access] GDC-Europe, GamesCom In-Reply-To: <000c01cb265d$f2f53000$d8df9000$@de> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> <005c01cb1ceb$3eb89e90$bc29dbb0$@com> <000301cb25bf$96497990$c2dc6cb0$@de><008801cb25c5$bb26fa70$3174ef50$@com> <000c01cb265d$f2f53000$d8df9000$@de> Message-ID: <92E14167-73F4-4C8E-8367-61DB06B1D21F@nucleus.com> Hi Sandra, Just wanted to let you know that I won't be able to make it to either of these... I was really hoping to get to meet you. Siobhan From hinn at uiuc.edu Sun Jul 18 12:55:33 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sun, 18 Jul 2010 11:55:33 -0500 Subject: [games_access] GDC-Europe, GamesCom In-Reply-To: <008801cb25c5$bb26fa70$3174ef50$@com> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> <005c01cb1ceb$3eb89e90$bc29dbb0$@com> <000301cb25bf$96497990$c2dc6cb0$@de> <008801cb25c5$bb26fa70$3174ef50$@com> Message-ID: <7D33D375-1294-4F8D-B449-F8CA1E6396FA@uiuc.edu> They (not VDVC but GDC/GamesCom) are a tricky group. We, too, were invited to both but they axed us at the last minute at GDC Europe due to cutting back on two entire strand groups (they only have two concurrent sessions now)...oh well, I'll be back from China just a couple days before so a trip to Germany right after? Not so good for me!! :) But I'll see many of you in Redmond/Seattle in early September! Let's all think about how we can do something as a collective for both next year -- I think that if we come representing many groups, we will go far! We all may differ in our philosophies but that's what makes all of us great collaborators. It wouldn't be helpful for accessibility if we didn't present what we know now while keeping a look out for how to take things further through discussion and sharing of ideas. BTW, are you all still accepting donations for your one of a kind posters? If so, please post the information. Folks, I bought one! It's a great poster and, of course, a great cause. :) BTW part two -- Catch AbleGamers at PAX in September! Cheers all! Michelle On Jul 17, 2010, at 10:35 AM, Steve Spohn wrote: > Not AG, we were invited but short on funds - hopefully we'll see you there > next year! > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Sandra Uhling > Sent: Saturday, July 17, 2010 10:52 AM > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] GDC-Europe, GamesCom > > Hi, > > is anyone there? > > GameCom: > The VDVC will be in hall 10 (Community Lounge) > and game accessibility is one of their topics. > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.839 / Virus Database: 271.1.1/3008 - Release Date: 07/17/10 > 02:35:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Jul 18 13:11:46 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sun, 18 Jul 2010 12:11:46 -0500 Subject: [games_access] GDC-Europe, GamesCom In-Reply-To: <000c01cb265d$f2f53000$d8df9000$@de> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> <005c01cb1ceb$3eb89e90$bc29dbb0$@com> <000301cb25bf$96497990$c2dc6cb0$@de> <008801cb25c5$bb26fa70$3174ef50$@com> <000c01cb265d$f2f53000$d8df9000$@de> Message-ID: <40136BB2-D843-45B4-9D84-23DBAA96A81F@uiuc.edu> The answer from why our SIG panel didn't happen was due to the fact that GDC-Europe was cut in half -- That is my understanding. So half of the invited speakers got "uninvited" -- a very poor signal to many of us and we were the only accessibility talk! So they made many mad. So we were invited to GDC, not GamesCom (I thought the two had merged but I was wrong). The IGDA ties to the conference seem to have just disappeared. I think many have decided to skip this year due to the cut backs. Who decided it was all cancelled? GDC. As you know, I have had to fight tooth and nail to keep game accessibility on the radar at GDC in San Francisco...let alone make a foothold in other GDCs in other locations. So while we were given a positive note (without reason why) at first, we were not alone in the cut backs. GDC is VERY bad at letting people know why a panel or talk has or has not been accepted. A shame because that means that there is a lack of learning from past submissions. Political reasons? Those always exist...sadly. :( And lack of feedback? VERY common, especially with industry versus academic conferences. As I said to Steve (and you) -- perhaps we could start working on 2011 as a collective now so that we can all attend together. It's all very frustrating...so, Sandra, know that we share your frustration. I was the one who was going to represent the SIG in Germany (others could not attend due to all the things going on at the same time like Nordic DIGRA -- I think that's right) but then when I got invited to China after learning I would not attend GDC Europe, I just did not pursue it any further. I cannot get funding for something that I don't have a speaker's invite to. Michelle On Jul 18, 2010, at 4:45 AM, Sandra Uhling wrote: > Hello, > > I think most of us know that beside the business part, > we always have to keep in mind the "political" / "human" background. > > The VDVC learnt this also. We applied for a stand in a non-profit area. > In the past this area was for gamer who presents their point of view of > gaming. > We got a no. Officially the reason was that the VDVC is not the right > "organization". > That is very stupid, because a community (who is not organized in any way) > got a yes. > We learnt that there has to be some political reasons. But we never got the > information > what are the real reasons. > > I think it is very important to know some of these background stuffs. > > > I only know that the SIG had some kind of offer to have a stand at the > GDC-Europe. > But I do not know anything else. No details, no background information. > > I really would like to know more about this: > Who offered the stand, the IGDA or the GDC-Europe? > Who decided that this was cancelled. > Did we got an official reason why the submission for a presentation at the > GDC-Europe was not accepted? > > Same goes for AbleGamers: > Who invited AbleGamers and for what? > GamesCom, GDC-Europe? Presentation, Stand? > > And why did AbleGamers not ask the VDVC to take over this invitation? > I know we are at the beginning, but this would have been a great chance. > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Steve Spohn > Gesendet: Samstag, 17. Juli 2010 17:36 > An: 'IGDA Games Accessibility SIG Mailing List' > Betreff: Re: [games_access] GDC-Europe, GamesCom > > Not AG, we were invited but short on funds - hopefully we'll see you there > next year! > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Sandra Uhling > Sent: Saturday, July 17, 2010 10:52 AM > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] GDC-Europe, GamesCom > > Hi, > > is anyone there? > > GameCom: > The VDVC will be in hall 10 (Community Lounge) > and game accessibility is one of their topics. > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.839 / Virus Database: 271.1.1/3008 - Release Date: 07/17/10 > 02:35:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Jul 18 13:36:49 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 18 Jul 2010 19:36:49 +0200 Subject: [games_access] GDC-Europe, GamesCom In-Reply-To: <40136BB2-D843-45B4-9D84-23DBAA96A81F@uiuc.edu> References: <90DFCD7A4C5345DEBBD7E5AF1F0F0452@Galatea> <82DF9630EF62024CBF0490ECEA605BA53F7ABDC0@TK5EX14MBXC129.redmond.corp.microsoft.com> <671D1EA5-09BD-4DC5-B7CC-88CA8E6DB601@uiuc.edu> <002a01cb1c96$8151b980$83f52c80$@com> <2977B896-23D5-4845-B508-EBF43D104CFC@uiuc.edu> <005c01cb1ceb$3eb89e90$bc29dbb0$@com> <000301cb25bf$96497990$c2dc6cb0$@de> <008801cb25c5$bb26fa70$3174ef50$@com> <000c01cb265d$f2f53000$d8df9000$@de> <40136BB2-D843-45B4-9D84-23DBAA96A81F@uiuc.edu> Message-ID: <000301cb269f$ced4cfe0$6c7e6fa0$@de> Hello, Michelle wrote: > As I said to Steve (and you) -- perhaps we could start > working on 2011 as a collective now so that we can all attend together. Of course! I wish Michelle all the best in China!! Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Sonntag, 18. Juli 2010 19:12 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] GDC-Europe, GamesCom The answer from why our SIG panel didn't happen was due to the fact that GDC-Europe was cut in half -- That is my understanding. So half of the invited speakers got "uninvited" -- a very poor signal to many of us and we were the only accessibility talk! So they made many mad. So we were invited to GDC, not GamesCom (I thought the two had merged but I was wrong). The IGDA ties to the conference seem to have just disappeared. I think many have decided to skip this year due to the cut backs. Who decided it was all cancelled? GDC. As you know, I have had to fight tooth and nail to keep game accessibility on the radar at GDC in San Francisco...let alone make a foothold in other GDCs in other locations. So while we were given a positive note (without reason why) at first, we were not alone in the cut backs. GDC is VERY bad at letting people know why a panel or talk has or has not been accepted. A shame because that means that there is a lack of learning from past submissions. Political reasons? Those always exist...sadly. :( And lack of feedback? VERY common, especially with industry versus academic conferences. As I said to Steve (and you) -- perhaps we could start working on 2011 as a collective now so that we can all attend together. It's all very frustrating...so, Sandra, know that we share your frustration. I was the one who was going to represent the SIG in Germany (others could not attend due to all the things going on at the same time like Nordic DIGRA -- I think that's right) but then when I got invited to China after learning I would not attend GDC Europe, I just did not pursue it any further. I cannot get funding for something that I don't have a speaker's invite to. Michelle On Jul 18, 2010, at 4:45 AM, Sandra Uhling wrote: > Hello, > > I think most of us know that beside the business part, > we always have to keep in mind the "political" / "human" background. > > The VDVC learnt this also. We applied for a stand in a non-profit area. > In the past this area was for gamer who presents their point of view of > gaming. > We got a no. Officially the reason was that the VDVC is not the right > "organization". > That is very stupid, because a community (who is not organized in any way) > got a yes. > We learnt that there has to be some political reasons. But we never got the > information > what are the real reasons. > > I think it is very important to know some of these background stuffs. > > > I only know that the SIG had some kind of offer to have a stand at the > GDC-Europe. > But I do not know anything else. No details, no background information. > > I really would like to know more about this: > Who offered the stand, the IGDA or the GDC-Europe? > Who decided that this was cancelled. > Did we got an official reason why the submission for a presentation at the > GDC-Europe was not accepted? > > Same goes for AbleGamers: > Who invited AbleGamers and for what? > GamesCom, GDC-Europe? Presentation, Stand? > > And why did AbleGamers not ask the VDVC to take over this invitation? > I know we are at the beginning, but this would have been a great chance. > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Steve Spohn > Gesendet: Samstag, 17. Juli 2010 17:36 > An: 'IGDA Games Accessibility SIG Mailing List' > Betreff: Re: [games_access] GDC-Europe, GamesCom > > Not AG, we were invited but short on funds - hopefully we'll see you there > next year! > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Sandra Uhling > Sent: Saturday, July 17, 2010 10:52 AM > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] GDC-Europe, GamesCom > > Hi, > > is anyone there? > > GameCom: > The VDVC will be in hall 10 (Community Lounge) > and game accessibility is one of their topics. > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.839 / Virus Database: 271.1.1/3008 - Release Date: 07/17/10 > 02:35:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Tue Jul 20 03:28:36 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 20 Jul 2010 09:28:36 +0200 Subject: [games_access] GamesCom, GDC-Europe Message-ID: <000001cb27dd$2b4be180$81e3a480$@de> Hi, imagine know they wrote that the Community Lounge is cancelled. (GamesCom) I am very very disappointed from the organization of both events. Is there a curse on Game Accessibility? Everything we try is cancelled or did not happen from beginning. I will try to talk with our BIU. They have a initiative called "playing connects". But they do not think about disabled gamers. Maybe we can at least take part in some discussion and presentations. Best regards, Sandra From thomas at pininteractive.com Tue Jul 20 06:16:42 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Tue, 20 Jul 2010 12:16:42 +0200 Subject: [games_access] GamesCom, GDC-Europe In-Reply-To: <000001cb27dd$2b4be180$81e3a480$@de> References: <000001cb27dd$2b4be180$81e3a480$@de> Message-ID: <88FF19EF-500A-4B4B-A21E-FF048162BD97@pininteractive.com> we have seen this happen before although the space given to GA has been good too some years I'm working on a project which will establish a game based education in public upper secondary schools in Sweden, starting in September this year. My game access agenda is focused on creating an offer the industry can't refuse: public schools have hundreds (?) of millions of users world wide + many countries require that schools are accessible. Money talks :) brief info about the project in Swedish only ( use google translate): dr.dsv.su.se Kind regards, Thomas (Sent from my mobile) On 20 jul 2010, at 09:25, Sandra Uhling wrote: > Hi, > > imagine know they wrote that the Community Lounge is cancelled. (GamesCom) > I am very very disappointed from the organization of both events. > > Is there a curse on Game Accessibility? > Everything we try is cancelled or did not happen from beginning. > > I will try to talk with our BIU. > They have a initiative called "playing connects". > But they do not think about disabled gamers. > > Maybe we can at least take part in some discussion and presentations. > > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Tue Jul 20 06:39:44 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 20 Jul 2010 12:39:44 +0200 Subject: [games_access] GamesCom, GDC-Europe In-Reply-To: <88FF19EF-500A-4B4B-A21E-FF048162BD97@pininteractive.com> References: <000001cb27dd$2b4be180$81e3a480$@de> <88FF19EF-500A-4B4B-A21E-FF048162BD97@pininteractive.com> Message-ID: <000b01cb27f7$de76e3d0$9b64ab70$@de> Hi Thomas, it is not only the schools. This is just an idea: Maybe we have to present GA as an iceberg. (Iceberg: you see only small amount on the surface, the most part is under the water) Top: disabled gamers Then: situational disabled gamers Then: busy gamer, beginner, silver gamer, ... Then: game accessibility = usability for gamers Besides: game accessibility features are often very useful for the development of motion controlled games, Special when they adjust everything for the "flow" in the prototype. (game speed, difficulty, size of figures, ...) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von thomas at pininteractive.com Gesendet: Dienstag, 20. Juli 2010 12:17 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] GamesCom, GDC-Europe we have seen this happen before although the space given to GA has been good too some years I'm working on a project which will establish a game based education in public upper secondary schools in Sweden, starting in September this year. My game access agenda is focused on creating an offer the industry can't refuse: public schools have hundreds (?) of millions of users world wide + many countries require that schools are accessible. Money talks :) brief info about the project in Swedish only ( use google translate): dr.dsv.su.se Kind regards, Thomas (Sent from my mobile) On 20 jul 2010, at 09:25, Sandra Uhling wrote: > Hi, > > imagine know they wrote that the Community Lounge is cancelled. (GamesCom) > I am very very disappointed from the organization of both events. > > Is there a curse on Game Accessibility? > Everything we try is cancelled or did not happen from beginning. > > I will try to talk with our BIU. > They have a initiative called "playing connects". > But they do not think about disabled gamers. > > Maybe we can at least take part in some discussion and presentations. > > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Tue Jul 20 07:10:14 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Tue, 20 Jul 2010 13:10:14 +0200 Subject: [games_access] GamesCom, GDC-Europe In-Reply-To: <000b01cb27f7$de76e3d0$9b64ab70$@de> References: <000001cb27dd$2b4be180$81e3a480$@de> <88FF19EF-500A-4B4B-A21E-FF048162BD97@pininteractive.com> <000b01cb27f7$de76e3d0$9b64ab70$@de> Message-ID: <008957B4-4F3B-4387-B6E7-51D8BF610F5F@pininteractive.com> agreed ; schools is just a great case Kind regards, Thomas (Sent from my mobile) On 20 jul 2010, at 12:36, "Sandra Uhling" wrote: > Hi Thomas, > > it is not only the schools. > > This is just an idea: Maybe we have to present GA as an iceberg. > (Iceberg: you see only small amount on the surface, the most part is under > the water) > > Top: disabled gamers > > Then: situational disabled gamers > > Then: busy gamer, beginner, silver gamer, ... > > Then: game accessibility = usability for gamers > > > Besides: game accessibility features are often very useful for the > development of motion controlled games, > Special when they adjust everything for the "flow" in the prototype. (game > speed, difficulty, size of figures, ...) > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von thomas at pininteractive.com > Gesendet: Dienstag, 20. Juli 2010 12:17 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] GamesCom, GDC-Europe > > we have seen this happen before although the space given to GA has been good > too some years > > I'm working on a project which will establish a game based education in > public upper secondary schools in Sweden, starting in September this year. > My game access agenda is focused on creating an offer the industry can't > refuse: public schools have hundreds (?) of millions of users world wide + > many countries require that schools are accessible. Money talks :) > > brief info about the project in Swedish only ( use google translate): > dr.dsv.su.se > > Kind regards, > Thomas > > (Sent from my mobile) > > On 20 jul 2010, at 09:25, Sandra Uhling wrote: > >> Hi, >> >> imagine know they wrote that the Community Lounge is cancelled. (GamesCom) >> I am very very disappointed from the organization of both events. >> >> Is there a curse on Game Accessibility? >> Everything we try is cancelled or did not happen from beginning. >> >> I will try to talk with our BIU. >> They have a initiative called "playing connects". >> But they do not think about disabled gamers. >> >> Maybe we can at least take part in some discussion and presentations. >> >> >> Best regards, >> Sandra >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Jul 21 10:45:08 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 21 Jul 2010 16:45:08 +0200 Subject: [games_access] Looking for interview partner: gamer with physical disability Message-ID: <000401cb28e3$511551b0$f33ff510$@de> Hello, the journalist who writes an article about Game Accessibility, is looking for an interview partner who has a physical disability. It would be great when the person is not too far away from Hamburg. Germany, Austria, Swiss, Netherlands should be ok. When we do not get someone, the article will be shifted to a later time. Unfortunately I know only lots of blind gamer, but no people with another disability. Best regards, Sandra From steve at ablegamers.com Wed Jul 21 13:47:34 2010 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 21 Jul 2010 13:47:34 -0400 Subject: [games_access] Looking for interview partner: gamer with physical disability In-Reply-To: <000401cb28e3$511551b0$f33ff510$@de> References: <000401cb28e3$511551b0$f33ff510$@de> Message-ID: <001501cb28fc$cdf27640$69d762c0$@com> Sandra, I could help but I'm in the USA. If that's acceptable, please email me off list at steve at ablegamers.com Thanks, Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Wednesday, July 21, 2010 10:45 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Looking for interview partner: gamer with physical disability Hello, the journalist who writes an article about Game Accessibility, is looking for an interview partner who has a physical disability. It would be great when the person is not too far away from Hamburg. Germany, Austria, Swiss, Netherlands should be ok. When we do not get someone, the article will be shifted to a later time. Unfortunately I know only lots of blind gamer, but no people with another disability. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3019 - Release Date: 07/21/10 02:36:00 From thomas at pininteractive.com Wed Jul 21 17:59:13 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 21 Jul 2010 23:59:13 +0200 Subject: [games_access] Looking for interview partner: gamer with physical disability In-Reply-To: <001501cb28fc$cdf27640$69d762c0$@com> References: <000401cb28e3$511551b0$f33ff510$@de> <001501cb28fc$cdf27640$69d762c0$@com> Message-ID: <093BBE41-B070-4FF2-AF59-40DB57EEF96A@pininteractive.com> If the UK is OK I think Barrie has lots of contacts who have physical disabilities Best wishes, Thomas Westin -- Do(), there is no try{} On 21Jul 2010, at 7:47 PM, Steve Spohn wrote: > Sandra, > > I could help but I'm in the USA. If that's acceptable, please email me off > list at steve at ablegamers.com > > Thanks, > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Sandra Uhling > Sent: Wednesday, July 21, 2010 10:45 AM > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] Looking for interview partner: gamer with physical > disability > > Hello, > > the journalist who writes an article about Game Accessibility, > is looking for an interview partner who has a physical disability. > > It would be great when the person is not too far away from Hamburg. > Germany, Austria, Swiss, Netherlands should be ok. > > When we do not get someone, the article will be shifted to a later time. > > Unfortunately I know only lots of blind gamer, but no people with > another disability. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.851 / Virus Database: 271.1.1/3019 - Release Date: 07/21/10 > 02:36:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Wed Jul 21 13:58:46 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 21 Jul 2010 13:58:46 -0400 Subject: [games_access] Looking for interview partner: gamer withphysical disability In-Reply-To: <001501cb28fc$cdf27640$69d762c0$@com> References: <000401cb28e3$511551b0$f33ff510$@de> <001501cb28fc$cdf27640$69d762c0$@com> Message-ID: <7B9FAFE55D7E4D888393E5F6C4A734EA@florio57914627> Hi Steve. I've been involved with this special interest group, but I've been very busy working on my autobiography and comedy tour. Please take a look at my web site and I am a game design graduate, I'm a quadriplegic after a spinal cord injury so maybe it would be great if I worked with you for this project? Thank you. You can e-mail me separate also. www.RobertFlorio.com arthit73 at cablespeed.com Robert Florio -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Steve Spohn Sent: Wednesday, July 21, 2010 1:48 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Looking for interview partner: gamer withphysical disability Sandra, I could help but I'm in the USA. If that's acceptable, please email me off list at steve at ablegamers.com Thanks, Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Wednesday, July 21, 2010 10:45 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Looking for interview partner: gamer with physical disability Hello, the journalist who writes an article about Game Accessibility, is looking for an interview partner who has a physical disability. It would be great when the person is not too far away from Hamburg. Germany, Austria, Swiss, Netherlands should be ok. When we do not get someone, the article will be shifted to a later time. Unfortunately I know only lots of blind gamer, but no people with another disability. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3019 - Release Date: 07/21/10 02:36:00 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at gmail.com Thu Jul 22 10:31:32 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 22 Jul 2010 15:31:32 +0100 Subject: [games_access] Looking for interview partner: gamer withphysical disability In-Reply-To: <7B9FAFE55D7E4D888393E5F6C4A734EA@florio57914627> References: <000401cb28e3$511551b0$f33ff510$@de> <001501cb28fc$cdf27640$69d762c0$@com> <7B9FAFE55D7E4D888393E5F6C4A734EA@florio57914627> Message-ID: I don't know anyone in Germany personally but you might be able to track down some people via these links: http://www.elecok.de/broschueren/spiel/spiel.htm http://www.elecok-altdorf.de/modellbahn.htm On 21 July 2010 18:58, Robert Florio wrote: > Hi Steve. > I've been involved with this special interest group, but I've been very > busy > working on my autobiography and comedy tour. > Please take a look at my web site and I am a game design graduate, I'm a > quadriplegic after a spinal cord injury so maybe it would be great if I > worked with you for this project? > > Thank you. > You can e-mail me separate also. > www.RobertFlorio.com > arthit73 at cablespeed.com > > Robert Florio > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Steve Spohn > Sent: Wednesday, July 21, 2010 1:48 PM > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: Re: [games_access] Looking for interview partner: gamer > withphysical disability > > Sandra, > > I could help but I'm in the USA. If that's acceptable, please email me off > list at steve at ablegamers.com > > Thanks, > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Sandra Uhling > Sent: Wednesday, July 21, 2010 10:45 AM > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] Looking for interview partner: gamer with physical > disability > > Hello, > > the journalist who writes an article about Game Accessibility, > is looking for an interview partner who has a physical disability. > > It would be great when the person is not too far away from Hamburg. > Germany, Austria, Swiss, Netherlands should be ok. > > When we do not get someone, the article will be shifted to a later time. > > Unfortunately I know only lots of blind gamer, but no people with > another disability. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.851 / Virus Database: 271.1.1/3019 - Release Date: 07/21/10 > 02:36:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Jul 22 10:47:17 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 22 Jul 2010 16:47:17 +0200 Subject: [games_access] Looking for interview partner: gamer withphysical disability In-Reply-To: References: <000401cb28e3$511551b0$f33ff510$@de> <001501cb28fc$cdf27640$69d762c0$@com> <7B9FAFE55D7E4D888393E5F6C4A734EA@florio57914627> Message-ID: <001301cb29ac$c8789310$5969b930$@de> Hi Barrie, you are amazing! Thanks. Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Donnerstag, 22. Juli 2010 16:32 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Looking for interview partner: gamer withphysical disability I don't know anyone in Germany personally but you might be able to track down some people via these links: http://www.elecok.de/broschueren/spiel/spiel.htm http://www.elecok-altdorf.de/modellbahn.htm On 21 July 2010 18:58, Robert Florio wrote: Hi Steve. I've been involved with this special interest group, but I've been very busy working on my autobiography and comedy tour. Please take a look at my web site and I am a game design graduate, I'm a quadriplegic after a spinal cord injury so maybe it would be great if I worked with you for this project? Thank you. You can e-mail me separate also. www.RobertFlorio.com arthit73 at cablespeed.com Robert Florio -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Steve Spohn Sent: Wednesday, July 21, 2010 1:48 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Looking for interview partner: gamer withphysical disability Sandra, I could help but I'm in the USA. If that's acceptable, please email me off list at steve at ablegamers.com Thanks, Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Wednesday, July 21, 2010 10:45 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Looking for interview partner: gamer with physical disability Hello, the journalist who writes an article about Game Accessibility, is looking for an interview partner who has a physical disability. It would be great when the person is not too far away from Hamburg. Germany, Austria, Swiss, Netherlands should be ok. When we do not get someone, the article will be shifted to a later time. Unfortunately I know only lots of blind gamer, but no people with another disability. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3019 - Release Date: 07/21/10 02:36:00 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Thu Jul 22 15:00:18 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 22 Jul 2010 15:00:18 -0400 Subject: [games_access] Looking for interview partner:gamer withphysical disability In-Reply-To: <001301cb29ac$c8789310$5969b930$@de> References: <000401cb28e3$511551b0$f33ff510$@de> <001501cb28fc$cdf27640$69d762c0$@com> <7B9FAFE55D7E4D888393E5F6C4A734EA@florio57914627> <001301cb29ac$c8789310$5969b930$@de> Message-ID: <95E6E7D21CD94D5AA452D475FAF67BCD@florio57914627> I can help! I'm a quad a gamer and an artist who designs games. Robert Florio -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Thursday, July 22, 2010 10:47 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Looking for interview partner:gamer withphysical disability Hi Barrie, you are amazing! Thanks. Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Donnerstag, 22. Juli 2010 16:32 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Looking for interview partner: gamer withphysical disability I don't know anyone in Germany personally but you might be able to track down some people via these links: http://www.elecok.de/broschueren/spiel/spiel.htm http://www.elecok-altdorf.de/modellbahn.htm On 21 July 2010 18:58, Robert Florio wrote: Hi Steve. I've been involved with this special interest group, but I've been very busy working on my autobiography and comedy tour. Please take a look at my web site and I am a game design graduate, I'm a quadriplegic after a spinal cord injury so maybe it would be great if I worked with you for this project? Thank you. You can e-mail me separate also. www.RobertFlorio.com arthit73 at cablespeed.com Robert Florio -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Steve Spohn Sent: Wednesday, July 21, 2010 1:48 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Looking for interview partner: gamer withphysical disability Sandra, I could help but I'm in the USA. If that's acceptable, please email me off list at steve at ablegamers.com Thanks, Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Wednesday, July 21, 2010 10:45 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Looking for interview partner: gamer with physical disability Hello, the journalist who writes an article about Game Accessibility, is looking for an interview partner who has a physical disability. It would be great when the person is not too far away from Hamburg. Germany, Austria, Swiss, Netherlands should be ok. When we do not get someone, the article will be shifted to a later time. Unfortunately I know only lots of blind gamer, but no people with another disability. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3019 - Release Date: 07/21/10 02:36:00 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Jul 22 15:15:31 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 22 Jul 2010 21:15:31 +0200 Subject: [games_access] Looking for interview partner:gamer withphysical disability In-Reply-To: <95E6E7D21CD94D5AA452D475FAF67BCD@florio57914627> References: <000401cb28e3$511551b0$f33ff510$@de> <001501cb28fc$cdf27640$69d762c0$@com> <7B9FAFE55D7E4D888393E5F6C4A734EA@florio57914627> <001301cb29ac$c8789310$5969b930$@de> <95E6E7D21CD94D5AA452D475FAF67BCD@florio57914627> Message-ID: <002801cb29d2$41657430$c4305c90$@de> Hi Robert, you are already on the backup list. They also have your video. But it looks like they prefer to have someone they can visit. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Robert Florio Gesendet: Donnerstag, 22. Juli 2010 21:00 An: 'IGDA Games Accessibility SIG Mailing List' Betreff: Re: [games_access] Looking for interview partner:gamer withphysical disability I can help! I'm a quad a gamer and an artist who designs games. Robert Florio -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Thursday, July 22, 2010 10:47 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Looking for interview partner:gamer withphysical disability Hi Barrie, you are amazing! Thanks. Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Donnerstag, 22. Juli 2010 16:32 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Looking for interview partner: gamer withphysical disability I don't know anyone in Germany personally but you might be able to track down some people via these links: http://www.elecok.de/broschueren/spiel/spiel.htm http://www.elecok-altdorf.de/modellbahn.htm On 21 July 2010 18:58, Robert Florio wrote: Hi Steve. I've been involved with this special interest group, but I've been very busy working on my autobiography and comedy tour. Please take a look at my web site and I am a game design graduate, I'm a quadriplegic after a spinal cord injury so maybe it would be great if I worked with you for this project? Thank you. You can e-mail me separate also. www.RobertFlorio.com arthit73 at cablespeed.com Robert Florio -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Steve Spohn Sent: Wednesday, July 21, 2010 1:48 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Looking for interview partner: gamer withphysical disability Sandra, I could help but I'm in the USA. If that's acceptable, please email me off list at steve at ablegamers.com Thanks, Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Wednesday, July 21, 2010 10:45 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Looking for interview partner: gamer with physical disability Hello, the journalist who writes an article about Game Accessibility, is looking for an interview partner who has a physical disability. It would be great when the person is not too far away from Hamburg. Germany, Austria, Swiss, Netherlands should be ok. When we do not get someone, the article will be shifted to a later time. Unfortunately I know only lots of blind gamer, but no people with another disability. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3019 - Release Date: 07/21/10 02:36:00 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Jul 22 16:48:48 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 22 Jul 2010 22:48:48 +0200 Subject: [games_access] Request for Partnership Message-ID: <003101cb29df$496c9610$dc45c230$@de> Hello, the "pirate gaming" are interested in the topic Game Accessibility and would like to work together with the IGDA GA-SIG. Pirate Gaming is the same like the VDVC. They represent the gamer in Germany. Additionally they are political focused. (Because of the political problems we had in Germany) Like the VDVC the contact will be via me. And maybe some will join the SIG. ****************************** GDC-Europe: A student had a great idea. He will ask all his friends to write on the evaluation Sheets of the GDC-Europe, that they want Game Accessibility as topic. I think this is a nice idea. Best regards, Sandra From oneswitch at gmail.com Fri Jul 23 02:58:29 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 23 Jul 2010 07:58:29 +0100 Subject: [games_access] Kinect Hybrid controller games... Message-ID: <2615FAB055E24754B8A6F8D9B4C38732@OneSwitchPC> Just caught this from Twitter: http://www.techkicker.com/2010/07/21/microsoft-says-to-expect-non-casual-hybrid-kinect-games-over-the-coming-18-months/ Using a combination of controllers (e.g. mouse+keyboard, switches+head-tracker, joypad/joystick+footpedals) has been pretty staple fair for PC gaming for a long time, with ways to configure versatile control schemes to suit. When we see anything approaching that overall power for a games console, that will be a happy day. I wonder if older existing games could be set-up to play with the Kinect and Joypad - with some way for the user to configure their preferred system? That would be extremely nice, plus give extra life to older games. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Fri Jul 23 03:20:51 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 23 Jul 2010 08:20:51 +0100 Subject: [games_access] Shoot 1UP Message-ID: Nathan Fouts of Mommy's Best Games wrote Shoot 1UP with the assistance of Mark Bartlet (AbleGamers) and myself (OneSwitch and GameBase) with accessibility advice. Fantastic video here: http://www.youtube.com/watch?v=zqAeD6TBZt8 Speed control, reconfigurable controls, one-switch mode, high-contrast options, facility to turn off back-ground and more. Bloomin' brilliant! Highly recommend people get it from the Indie Arcade if you have an Xbox 360. And actually, there's at least four games for the Xbox 360 now that are one-switch accessible on Indie Arcade. Progress!! Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Fri Jul 23 05:22:16 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 23 Jul 2010 11:22:16 +0200 Subject: [games_access] Shoot 1UP In-Reply-To: References: Message-ID: <34640879-7CE9-4BCE-927E-606CDA6C7DF4@pininteractive.com> great! Best wishes, Thomas Westin -- Do(), there is no try{} On 23Jul 2010, at 9:20 AM, Barrie Ellis wrote: > Nathan Fouts of Mommy's Best Games wrote Shoot 1UP with the assistance of Mark Bartlet (AbleGamers) and myself (OneSwitch and GameBase) with accessibility advice. > > Fantastic video here: http://www.youtube.com/watch?v=zqAeD6TBZt8 > > Speed control, reconfigurable controls, one-switch mode, high-contrast options, facility to turn off back-ground and more. Bloomin' brilliant! > > Highly recommend people get it from the Indie Arcade if you have an Xbox 360. > > And actually, there's at least four games for the Xbox 360 now that are one-switch accessible on Indie Arcade. Progress!! > > Barrie > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Jul 23 05:29:33 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 23 Jul 2010 11:29:33 +0200 Subject: [games_access] Shoot 1UP In-Reply-To: <34640879-7CE9-4BCE-927E-606CDA6C7DF4@pininteractive.com> References: <34640879-7CE9-4BCE-927E-606CDA6C7DF4@pininteractive.com> Message-ID: <002901cb2a49$8f992a30$aecb7e90$@de> Hi, unfortunately it is not possible to show this game on a PC? Is it possible to get the video? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Thomas Westin Gesendet: Freitag, 23. Juli 2010 11:22 An: Barrie Ellis; IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Shoot 1UP great! Best wishes, Thomas Westin -- Do(), there is no try{} On 23Jul 2010, at 9:20 AM, Barrie Ellis wrote: Nathan Fouts of Mommy's Best Games wrote Shoot 1UP with the assistance of Mark Bartlet (AbleGamers) and myself (OneSwitch and GameBase) with accessibility advice. Fantastic video here: http://www.youtube.com/watch?v=zqAeD6TBZt8 Speed control, reconfigurable controls, one-switch mode, high-contrast options, facility to turn off back-ground and more. Bloomin' brilliant! Highly recommend people get it from the Indie Arcade if you have an Xbox 360. And actually, there's at least four games for the Xbox 360 now that are one-switch accessible on Indie Arcade. Progress!! Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From steve at ablegamers.com Fri Jul 23 07:53:05 2010 From: steve at ablegamers.com (Steve Spohn) Date: Fri, 23 Jul 2010 07:53:05 -0400 Subject: [games_access] Kinect Hybrid controller games... In-Reply-To: <2615FAB055E24754B8A6F8D9B4C38732@OneSwitchPC> References: <2615FAB055E24754B8A6F8D9B4C38732@OneSwitchPC> Message-ID: <00c101cb2a5d$9d811a40$d8834ec0$@com> I'm not happy to read that at all but it does give me a story idea! Thanks, Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, July 23, 2010 2:58 AM To: games_access at igda.org Subject: [games_access] Kinect Hybrid controller games... Just caught this from Twitter: http://www.techkicker.com/2010/07/21/microsoft-says-to-expect-non-casual-hyb rid-kinect-games-over-the-coming-18-months/ Using a combination of controllers (e.g. mouse+keyboard, switches+head-tracker, joypad/joystick+footpedals) has been pretty staple fair for PC gaming for a long time, with ways to configure versatile control schemes to suit. When we see anything approaching that overall power for a games console, that will be a happy day. I wonder if older existing games could be set-up to play with the Kinect and Joypad - with some way for the user to configure their preferred system? That would be extremely nice, plus give extra life to older games. Barrie No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3020 - Release Date: 07/22/10 14:36:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sat Jul 24 04:32:35 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 24 Jul 2010 09:32:35 +0100 Subject: [games_access] Shoot 1UP In-Reply-To: <002901cb2a49$8f992a30$aecb7e90$@de> References: <34640879-7CE9-4BCE-927E-606CDA6C7DF4@pininteractive.com> <002901cb2a49$8f992a30$aecb7e90$@de> Message-ID: <03DFF2352331412A93DA66F8E5611011@OneSwitchPC> Hi Sandra, Nathan has got this running on a PC, but is not tweaked to suit the control scheme at the minute (it's designed for an Xbox 360 controller). There's a press-pack here: http://www.mommysbestgames.com/shoot1up.html And as for videos, you could copy from YouTube with the right bit of software, or perhaps Nathan could point you in the direction of a downloadable video? Hope that helps. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Friday, July 23, 2010 10:29 AM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] Shoot 1UP > Hi, > > unfortunately it is not possible to show this game on a PC? > Is it possible to get the video? > > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Thomas Westin > Gesendet: Freitag, 23. Juli 2010 11:22 > An: Barrie Ellis; IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Shoot 1UP > > great! > > Best wishes, > Thomas Westin > > -- Do(), there is no try{} > > > > On 23Jul 2010, at 9:20 AM, Barrie Ellis wrote: > > > Nathan Fouts of Mommy's Best Games wrote Shoot 1UP with the > assistance of Mark Bartlet (AbleGamers) and myself (OneSwitch and > GameBase) > with accessibility advice. > > Fantastic video here: http://www.youtube.com/watch?v=zqAeD6TBZt8 > > Speed control, reconfigurable controls, one-switch mode, > high-contrast options, facility to turn off back-ground and more. Bloomin' > brilliant! > > Highly recommend people get it from the Indie Arcade if you have an > Xbox 360. > > And actually, there's at least four games for the Xbox 360 now that > are one-switch accessible on Indie Arcade. Progress!! > > Barrie > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sat Jul 24 04:54:51 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 24 Jul 2010 10:54:51 +0200 Subject: [games_access] Shoot 1UP In-Reply-To: <03DFF2352331412A93DA66F8E5611011@OneSwitchPC> References: <34640879-7CE9-4BCE-927E-606CDA6C7DF4@pininteractive.com> <002901cb2a49$8f992a30$aecb7e90$@de> <03DFF2352331412A93DA66F8E5611011@OneSwitchPC> Message-ID: <000901cb2b0d$e1407c20$a3c17460$@de> Hi Barrie, a high quality video would be great. Well, we are not sure (never be sure until you see it in real) but maybe the VDVC has a stand at the Gamescom. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Samstag, 24. Juli 2010 10:33 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Shoot 1UP Hi Sandra, Nathan has got this running on a PC, but is not tweaked to suit the control scheme at the minute (it's designed for an Xbox 360 controller). There's a press-pack here: http://www.mommysbestgames.com/shoot1up.html And as for videos, you could copy from YouTube with the right bit of software, or perhaps Nathan could point you in the direction of a downloadable video? Hope that helps. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Friday, July 23, 2010 10:29 AM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] Shoot 1UP > Hi, > > unfortunately it is not possible to show this game on a PC? > Is it possible to get the video? > > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Thomas Westin > Gesendet: Freitag, 23. Juli 2010 11:22 > An: Barrie Ellis; IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Shoot 1UP > > great! > > Best wishes, > Thomas Westin > > -- Do(), there is no try{} > > > > On 23Jul 2010, at 9:20 AM, Barrie Ellis wrote: > > > Nathan Fouts of Mommy's Best Games wrote Shoot 1UP with the > assistance of Mark Bartlet (AbleGamers) and myself (OneSwitch and > GameBase) > with accessibility advice. > > Fantastic video here: http://www.youtube.com/watch?v=zqAeD6TBZt8 > > Speed control, reconfigurable controls, one-switch mode, > high-contrast options, facility to turn off back-ground and more. Bloomin' > brilliant! > > Highly recommend people get it from the Indie Arcade if you have an > Xbox 360. > > And actually, there's at least four games for the Xbox 360 now that > are one-switch accessible on Indie Arcade. Progress!! > > Barrie > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at gmail.com Sat Jul 24 05:23:48 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 24 Jul 2010 10:23:48 +0100 Subject: [games_access] Electronic Soup Podcast / Access Collective - Low Vision Gaming Message-ID: <804EE486C2D94FC79537DB5AED0D4465@OneSwitchPC> Quick update... The gradual rounding off of the Audio Gaming podcasts are both up on-line now, here... http://www.gamebase.info/magazine/read/electronic-soup-podcast-low-vision-gaming_255.html Cheers all! Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Jul 25 06:37:20 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 25 Jul 2010 12:37:20 +0200 Subject: [games_access] Bavisoft Message-ID: <000b01cb2be5$5d4ca3c0$17e5eb40$@de> Hello, does someone know why Bavisoft is no longer there? Is it possible to get in contact with the developers? Maybe there is a project looking for good audio game developers. I would like to connect them. Best regards, Sandra From sherylflynn at yahoo.com Sun Jul 25 10:46:37 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Sun, 25 Jul 2010 07:46:37 -0700 (PDT) Subject: [games_access] Bavisoft In-Reply-To: <000b01cb2be5$5d4ca3c0$17e5eb40$@de> References: <000b01cb2be5$5d4ca3c0$17e5eb40$@de> Message-ID: <989334.16133.qm@web38402.mail.mud.yahoo.com> http://www.bavisoft.com/order.htm ~Sheryl Flynn PT, PhD www.games4rehab.com **my email is out of control these days...if you don't hear from me in 2 days, please don't hesitate to contact me again** M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Sandra Uhling To: IGDA Games Accessibility SIG Mailing List Sent: Sun, July 25, 2010 3:37:20 AM Subject: [games_access] Bavisoft Hello, does someone know why Bavisoft is no longer there? Is it possible to get in contact with the developers? Maybe there is a project looking for good audio game developers. I would like to connect them. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From jbannick at 7128.com Sun Jul 25 10:48:58 2010 From: jbannick at 7128.com (John Bannick) Date: Sun, 25 Jul 2010 10:48:58 -0400 Subject: [games_access] Bavisoft Message-ID: <4C4C4EDA.6080407@7128.com> Sandra, Bavisoft is still in existence, to the best of my knowledge. They do have a long-standing reputation of not responding to eMails. For more on this, you could ask people on the www.audyssey.org forum. John Bannck 7-128 Software From sandra_uhling at web.de Sun Jul 25 11:02:40 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 25 Jul 2010 17:02:40 +0200 Subject: [games_access] Bavisoft In-Reply-To: <4C4C4EDA.6080407@7128.com> References: <4C4C4EDA.6080407@7128.com> Message-ID: <001201cb2c0a$6d7aca90$48705fb0$@de> Thanks. -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von John Bannick Gesendet: Sonntag, 25. Juli 2010 16:49 An: games_access at igda.org Betreff: [games_access] Bavisoft Sandra, Bavisoft is still in existence, to the best of my knowledge. They do have a long-standing reputation of not responding to eMails. For more on this, you could ask people on the www.audyssey.org forum. John Bannck 7-128 Software _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Jul 25 15:48:12 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 25 Jul 2010 21:48:12 +0200 Subject: [games_access] New information about deaf gaming Message-ID: <000001cb2c32$5136e490$f3a4adb0$@de> Hello, I just chattet with a deaf gamer. He does eSport (playing in teams against other gamers in tournaments). We forgot the communication! In eSport it is very important to communicate with your team. Here are my notes: Sounds: * wish for separate configuration: e.g. sound off: own steps, steps of your team and shooting sound of your team * is it possible to increase the bass as an option? * haptic feedback for important information * additional present sounds alternative (as we already know) * important additional information: distance, e.g. two groups are fighting, which one is in the near? Communication: * easy way to communicate * text messages are possible but very slow * they have a program: with a key they can send predefined messges e.g. F1: Left, F2: middle, F3: right, F4: attack, F5: campen * videochat would be great, but does not work at the moment (technical reason) * My idea: messages can be built through clicken on buttons with words- set a new message together Does someone know about the new idea of Valve for Half-Life3? I did not understand it, when we talked about it. (Sign language) Do they implement videochat? Best regards, Sandra From steve at ablegamers.com Mon Jul 26 03:19:36 2010 From: steve at ablegamers.com (Steve Spohn) Date: Mon, 26 Jul 2010 03:19:36 -0400 Subject: [games_access] AbleGamers Update PAX CNN Woot Message-ID: <006801cb2c92$e83ed3b0$b8bc7b10$@com> Hi all, First, our PAX PRIME Panel "MMO's Empowering the Disabled, Enriching Lives" has been approved! Make sure to check that out. Next week the AbleGamers Foundation will be presenting our latest Game Accessibility Arcade at the INDATA Project at Easter Seals Crossroads in Indianapolis Indiana, July 29, 2010. If you live around the Indianapolis area, you can come see us at the Indianapolis Convention Center from 9:30am to 2:30pm. Admission is free. Come join us as we showoff the latest and greatest accessible technology available on the market today! The following week, Aug 5-8, The AbleGamers Foundation's Mark Barlet and Stephanie Walker will be at Sony Online Entertainments Fan Faire in Las Vegas Nevada. SOE gave AbleGamers two Platinum passes to the event, which lets us see everything, including things that would get us beaten by golden robots if we even think about writing on. When we get back from Fan Faire, we have the AbleGamers Foundation Rock Band Party August 13th in Charles Town WV. If you live in the Washington DC area, come out and have a great time. For more information, please visit our AbleGamers Events or our Facebook page at www.Facebook.com/ablegamers. In Mid-August AbleGamers' Mark Barlet and Steve Spohn will be on CNN's Edge of Discovery during the CNN Morning Show. You'll have four opportunities to see our own dynamic duo, more information as it becomes available. Just passing along what we're up to, if you have any questions/comments please hit me up off-list! Thanks for your time, Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Mon Jul 26 07:32:19 2010 From: eleanor at 7128.com (Eleanor) Date: Mon, 26 Jul 2010 07:32:19 -0400 Subject: [games_access] AbleGamers Update Message-ID: <4C4D7243.6090602@7128.com> Great going Steve - you folks are really cooking!! Keep up the good work. Eleanor Robinson 7-128 Software From sandra_uhling at web.de Mon Jul 26 07:43:13 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 26 Jul 2010 13:43:13 +0200 Subject: [games_access] Question IGDA GA-SIG Top Ten Message-ID: <001201cb2cb7$bb273fa0$3175bee0$@de> Hi, is the Top Ten List still up to date? http://wiki.igda.org/Top_Ten http://tim.thechases.com/top10_2.pdf Best regards, Sandra From sandra_uhling at web.de Tue Jul 27 13:10:03 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 27 Jul 2010 19:10:03 +0200 Subject: [games_access] Game Accessibility Info Package - Categories Message-ID: <000d01cb2dae$8e7f7bf0$ab7e73d0$@de> Hi, 2 1/2 weeks left to the GDC-Europe/GamesCom. It would be great to have a Game Accessibility Info Package. This means I have to check and update my notes. It would be great when you all can help me. I am looking forward for your feedback! It would be great to get also some help with my English. # Categories: I would like to have a list of two kinds of description/terms. So when I write an article I will be more flexible. How can someone be disabled: [viewpoint of designers] * Visual * Auditory * Mobility * Cognitive / learning [is there a main category for this?] * Speech / linguistic * Elderly people (Silver Gamer) The disability is called: * Visual disability * Hearing disability * Physical disability [or mobil disability?] * Cognitive/ learning disability * speech impediment [? But this is a technical word?] * Mix I decided to add two more categories: Speech: Because voice recognition will be used more. Communication is sometimes very important in Online/LAN Teamplay. Deaf gamers often have trouble with this. This can also Be very useful for the point of view of designers. (Otherwise we would have to put it under mobility and cognitive??) Silver Gaming: Often they have a mix of disabilities and usually they have age related limitations. A separate category shows that this is important And that there is a huge group. Also it is more logical to Designer. (You know your grandmother, grandfather) It is something most of the people have little experience with. Best regards, Sandra From sandra_uhling at web.de Tue Jul 27 13:23:38 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 27 Jul 2010 19:23:38 +0200 Subject: [games_access] Game Accessibility Info Package - Our Definition of Game Accessibility Message-ID: <001101cb2db0$73ed32d0$5bc79870$@de> Hello, It would be great, to update the "old" definition. I could do it myself. But I prefer to decide this with you all. I do prefer when we all use the same definition. # Old version: "Game Accessibility can be defined as the ability to play a game even when functioning under limiting conditions. Limiting conditions can be functional limitations, or disabilities - such as blindness, deafness, or mobility limitations." IGDA GA-SIG # added cognitive "Game Accessibility can be defined as the ability to play a game even when functioning under limiting conditions. Limiting conditions can be functional limitations, or disabilities - such as blindness, deafness, mobility or cognitive limitations." IGDA GA-SIG Depending on the categories, we maybe have to change this. But I do not know how to add "speech" and silver gaming. # Some possible adds: [description is still very bad] [I would like to point out that non-disabled gamers can sometimes be limited too. And that there are more "groups"/type of gamers who benefit of it: busy gamer, silver gamer, beginner. Additional I think it is important that it can enhance the usability and sometimes hardcore gamers benefit too.] This includes also non-disabled gamer, who can also sometimes be limited to play a game. GA is for people with a disability, but with GA you support all gamers up to hardcore gamers. Sometimes also hardcore gamers benefit of it. Best regards, Sandra From sandra_uhling at web.de Tue Jul 27 13:23:38 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 27 Jul 2010 19:23:38 +0200 Subject: [games_access] Game Accessibility Info Package - Disability - Impairment - Limitation ? Message-ID: <001201cb2db0$74320400$5c960c00$@de> Hello, I still have trouble to understand the difference. Disability and Impairments? In what situation should I use what? In German I would describe a situational disabled gamers, as a gamer that is situational limited. People do not like the imagination that they could be disabled. But using the word "eingeschr?nkt" (limited) is ok. But this does not work in english? E.g. a gamer who has no speaker (no sound) is limited in this situation. Best regards, Sandra From thomas at pininteractive.com Tue Jul 27 14:31:01 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Tue, 27 Jul 2010 20:31:01 +0200 Subject: [games_access] Game Accessibility Info Package - Our Definition of Game Accessibility In-Reply-To: <001101cb2db0$73ed32d0$5bc79870$@de> References: <001101cb2db0$73ed32d0$5bc79870$@de> Message-ID: <6AD3FE78-DABE-485D-9E03-75894C54E944@pininteractive.com> I would redefine this way; In certain contexts anyone can be disabled or abled. Game accessibility is about adapting the environment to fit individual needs, such as being able to see, hear, grasp, understand or in other ways interact with a computer game. Kind regards, Thomas (Sent from my mobile) On 27 jul 2010, at 19:20, Sandra Uhling wrote: > Hello, > > It would be great, to update the "old" definition. I could do it myself. > But I prefer to decide this with you all. I do prefer when we all use the > same definition. > > # Old version: > "Game Accessibility can be defined as the ability to play a game even when > functioning under limiting conditions. > Limiting conditions can be functional limitations, or disabilities - such as > blindness, deafness, or mobility limitations." IGDA GA-SIG > > # added cognitive > "Game Accessibility can be defined as the ability to play a game even when > functioning under limiting conditions. > Limiting conditions can be functional limitations, or disabilities - such as > blindness, deafness, mobility or cognitive limitations." IGDA GA-SIG > > Depending on the categories, we maybe have to change this. But I do not know > how to add "speech" and silver gaming. > > > > # Some possible adds: [description is still very bad] > [I would like to point out that non-disabled gamers can sometimes be limited > too. > And that there are more "groups"/type of gamers who benefit of it: busy > gamer, silver gamer, beginner. > Additional I think it is important that it can enhance the usability and > sometimes hardcore gamers benefit too.] > > This includes also non-disabled gamer, who can also sometimes be limited to > play a game. > > GA is for people with a disability, but with GA you support all gamers up to > hardcore gamers. Sometimes also hardcore gamers benefit of it. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sherylflynn at yahoo.com Tue Jul 27 15:15:20 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Tue, 27 Jul 2010 12:15:20 -0700 (PDT) Subject: [games_access] Game Accessibility Info Package - Disability - Impairment - Limitation ? In-Reply-To: <001201cb2db0$74320400$5c960c00$@de> References: <001201cb2db0$74320400$5c960c00$@de> Message-ID: <216323.74979.qm@web38402.mail.mud.yahoo.com> You may want to see what the WHO says of this topic... But basically A disability is the functional consequence of an impairment An impairment is an irregularity or abnormality of physiology, structure or function of a biological system. A handicap is the social consequence of the impairment For example Impairment: poor visual acuity Disability: inability to see clearly Handicap: unable to drive to pick up children from school ALSO... Impairment: poor visual acuity BUT...you wear glasses.... Disability: does not have one Handicap: does not have one Hope that helps!! ~Sheryl Flynn PT, PhD www.games4rehab.com CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Sandra Uhling To: IGDA Games Accessibility SIG Mailing List Sent: Tue, July 27, 2010 10:23:38 AM Subject: [games_access] Game Accessibility Info Package - Disability - Impairment - Limitation ? Hello, I still have trouble to understand the difference. Disability and Impairments? In what situation should I use what? In German I would describe a situational disabled gamers, as a gamer that is situational limited. People do not like the imagination that they could be disabled. But using the word "eingeschr?nkt" (limited) is ok. But this does not work in english? E.g. a gamer who has no speaker (no sound) is limited in this situation. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Jul 27 17:15:02 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 27 Jul 2010 23:15:02 +0200 Subject: [games_access] Game Accessibility Info Package - Our Definition of Game Accessibility In-Reply-To: <6AD3FE78-DABE-485D-9E03-75894C54E944@pininteractive.com> References: <001101cb2db0$73ed32d0$5bc79870$@de> <6AD3FE78-DABE-485D-9E03-75894C54E944@pininteractive.com> Message-ID: <000001cb2dd0$c7c07f00$57417d00$@de> Hi Thomas, thanks for the suggestion. Unfortunately this description "anyone can be disabled or abled" will be very bad in Germany. I used a similar description and the people were very angry. So would like to avoid this. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von thomas at pininteractive.com Gesendet: Dienstag, 27. Juli 2010 20:31 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Game Accessibility Info Package - Our Definition of Game Accessibility I would redefine this way; In certain contexts anyone can be disabled or abled. Game accessibility is about adapting the environment to fit individual needs, such as being able to see, hear, grasp, understand or in other ways interact with a computer game. Kind regards, Thomas (Sent from my mobile) On 27 jul 2010, at 19:20, Sandra Uhling wrote: > Hello, > > It would be great, to update the "old" definition. I could do it myself. > But I prefer to decide this with you all. I do prefer when we all use the > same definition. > > # Old version: > "Game Accessibility can be defined as the ability to play a game even when > functioning under limiting conditions. > Limiting conditions can be functional limitations, or disabilities - such as > blindness, deafness, or mobility limitations." IGDA GA-SIG > > # added cognitive > "Game Accessibility can be defined as the ability to play a game even when > functioning under limiting conditions. > Limiting conditions can be functional limitations, or disabilities - such as > blindness, deafness, mobility or cognitive limitations." IGDA GA-SIG > > Depending on the categories, we maybe have to change this. But I do not know > how to add "speech" and silver gaming. > > > > # Some possible adds: [description is still very bad] > [I would like to point out that non-disabled gamers can sometimes be limited > too. > And that there are more "groups"/type of gamers who benefit of it: busy > gamer, silver gamer, beginner. > Additional I think it is important that it can enhance the usability and > sometimes hardcore gamers benefit too.] > > This includes also non-disabled gamer, who can also sometimes be limited to > play a game. > > GA is for people with a disability, but with GA you support all gamers up to > hardcore gamers. Sometimes also hardcore gamers benefit of it. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Tue Jul 27 17:17:41 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 27 Jul 2010 23:17:41 +0200 Subject: [games_access] Game Accessibility Info Package - Disability - Impairment - Limitation ? In-Reply-To: <216323.74979.qm@web38402.mail.mud.yahoo.com> References: <001201cb2db0$74320400$5c960c00$@de> <216323.74979.qm@web38402.mail.mud.yahoo.com> Message-ID: <000101cb2dd1$268d2470$73a76d50$@de> Hi Sheryl, the examples are very good. Thank you! An impairment can maybe be "fixed" and a disability not? For disability there are assistant technology, but there will still be a handicap? Is this right? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von sheryl Flynn Gesendet: Dienstag, 27. Juli 2010 21:15 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Game Accessibility Info Package - Disability - Impairment - Limitation ? You may want to see what the WHO says of this topic... But basically A disability is the functional consequence of an impairment An impairment is an irregularity or abnormality of physiology, structure or function of a biological system. A handicap is the social consequence of the impairment For example Impairment: poor visual acuity Disability: inability to see clearly Handicap: unable to drive to pick up children from school ALSO... Impairment: poor visual acuity BUT...you wear glasses.... Disability: does not have one Handicap: does not have one Hope that helps!! ~Sheryl Flynn PT, PhD www.games4rehab.com CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Sandra Uhling To: IGDA Games Accessibility SIG Mailing List Sent: Tue, July 27, 2010 10:23:38 AM Subject: [games_access] Game Accessibility Info Package - Disability - Impairment - Limitation ? Hello, I still have trouble to understand the difference. Disability and Impairments? In what situation should I use what? In German I would describe a situational disabled gamers, as a gamer that is situational limited. People do not like the imagination that they could be disabled. But using the word "eingeschr?nkt" (limited) is ok. But this does not work in english? E.g. a gamer who has no speaker (no sound) is limited in this situation. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From eleanor at 7128.com Tue Jul 27 17:37:50 2010 From: eleanor at 7128.com (Eleanor) Date: Tue, 27 Jul 2010 17:37:50 -0400 Subject: [games_access] Game Accessibility Info Package - Our Definition of Game Accessibility Message-ID: <4C4F51AE.6000709@7128.com> Sandra If a description of anyone can be disabled goes badly in Germany, how about something like: "Conditions such as injury or disease process might make someone disabled temporarily or permanently. Accessibility accommodations in game software will allow them to play a game regardless of their impairment." This accounts for older gamers and for people who are injured and are temporarily unable to play games normally. The other issue I see is that many people have multiple handicaps and any listing of types of disability should include that as a disability type. Also I consider speech impediments and learning disabilities such as dyslexia as types of cognitive impairments. Eleanor Robinson 7-128 Software From thomas at pininteractive.com Tue Jul 27 17:38:18 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 27 Jul 2010 23:38:18 +0200 Subject: [games_access] Game Accessibility Info Package - Our Definition of Game Accessibility In-Reply-To: <000001cb2dd0$c7c07f00$57417d00$@de> References: <001101cb2db0$73ed32d0$5bc79870$@de> <6AD3FE78-DABE-485D-9E03-75894C54E944@pininteractive.com> <000001cb2dd0$c7c07f00$57417d00$@de> Message-ID: Yes, however I think it is important to consider the target group though. For the IGDA - the target group is developers - I think it is important to stress that implementing accessibility can help every one and as such it should motivate the cost to do it. That is why I came up with the proposed definition. Sheryl's reference to WHO is good but I think it is meant for a different target group - health organizations, and of course disabled. But who is disabled or abled... I have a stress fracture in my left foot since 2.5 years, now and then it hurts so I can barely walk, but right now it is fine. Some times I might play games which requires the use of my foot, some times not. Am I abled or disabled? What I mean is we must consider who we write the definition for. Within the IGDA I think we should focus on developers. Best wishes, Thomas Westin -- Do(), there is no try{} On 27Jul 2010, at 11:15 PM, Sandra Uhling wrote: > Hi Thomas, > > thanks for the suggestion. > Unfortunately this description "anyone can be disabled or abled" will be > very bad in Germany. > I used a similar description and the people were very angry. So would like > to avoid this. > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von thomas at pininteractive.com > Gesendet: Dienstag, 27. Juli 2010 20:31 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Game Accessibility Info Package - Our Definition > of Game Accessibility > > I would redefine this way; In certain contexts anyone can be disabled or > abled. Game accessibility is about adapting the environment to fit > individual needs, such as being able to see, hear, grasp, understand or in > other ways interact with a computer game. > > Kind regards, > Thomas > > (Sent from my mobile) > > On 27 jul 2010, at 19:20, Sandra Uhling wrote: > >> Hello, >> >> It would be great, to update the "old" definition. I could do it myself. >> But I prefer to decide this with you all. I do prefer when we all use the >> same definition. >> >> # Old version: >> "Game Accessibility can be defined as the ability to play a game even when >> functioning under limiting conditions. >> Limiting conditions can be functional limitations, or disabilities - such > as >> blindness, deafness, or mobility limitations." IGDA GA-SIG >> >> # added cognitive >> "Game Accessibility can be defined as the ability to play a game even when >> functioning under limiting conditions. >> Limiting conditions can be functional limitations, or disabilities - such > as >> blindness, deafness, mobility or cognitive limitations." IGDA GA-SIG >> >> Depending on the categories, we maybe have to change this. But I do not > know >> how to add "speech" and silver gaming. >> >> >> >> # Some possible adds: [description is still very bad] >> [I would like to point out that non-disabled gamers can sometimes be > limited >> too. >> And that there are more "groups"/type of gamers who benefit of it: busy >> gamer, silver gamer, beginner. >> Additional I think it is important that it can enhance the usability and >> sometimes hardcore gamers benefit too.] >> >> This includes also non-disabled gamer, who can also sometimes be limited > to >> play a game. >> >> GA is for people with a disability, but with GA you support all gamers up > to >> hardcore gamers. Sometimes also hardcore gamers benefit of it. >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Jul 28 07:57:46 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 28 Jul 2010 13:57:46 +0200 Subject: [games_access] Game Accessibility Info Package - Our Definition of Game Accessibility / Categories Message-ID: <000301cb2e4c$188bfa10$49a3ee30$@de> Hello, Thanks for your comments. Eleanor wrote: > Also I consider speech impediments and learning disabilities > such as dyslexia as types of cognitive impairments. So cognitive disability is the main category for this? Why is it "speech impediment"? Can I also say "speech disability"? For the point of view of developers I would like to make "Speech impediments" as one main category. # Update: How can someone be disabled: [viewpoint of designers] * Visual * Auditory * Mobility * Cognitive * Speech / linguistic [Which is better?] * Elderly people (Silver Gamer) The disability is called: * Visual disability * Hearing disability * Physical disability [or mobil disability?] * Cognitive disability * speech impediment [? But this is a technical word?] * Mix of age related disabilities Some gamers do have also more than one disability. Thomas wrote: > What I mean is we must consider who we write the definition for. > Within the IGDA I think we should focus on developers. The point is: they need to know and understand how a disability can effect gaming. So disability seems to be better than impairment, right? Also I think that it is better understand international. # Update: "Game Accessibility can be defined as the ability to play a game even when functioning under limiting conditions. Limiting conditions can be functional limitations, or disabilities - such as blindness, deafness, mobility, speech or cognitive limitations." IGDA GA-SIG Beside this, Game Accessibility offers a huge added value also for non-disabled gamers. They can sometimes also be limited in playing a game. [is the order of the words correct?] It can enhance the usability and game experience of beginners, silver gamers and hardcore gamers. Thomas idea: In certain contexts anyone can be disabled or abled. Game accessibility is about adapting the environment to fit individual needs, such as being able to see, hear, grasp, understand or in other ways interact with a computer game. Best regards, Sandra From thomas at pininteractive.com Wed Jul 28 10:42:15 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 28 Jul 2010 16:42:15 +0200 Subject: [games_access] OT: Nordic Digra Message-ID: <10234A78-8A92-481D-90C3-3519ED635063@pininteractive.com> Hi everyone, Anyone here going to Nordic Digra? I'll be there of course (I work at the university), would be nice to meet some of you there More info below Best wishes, Thomas Westin -- Do(), there is no try{} Nordic Digra 2010: Experiencing Games: Games, Play, and Players August 16-17, 2010 Kista, Stockholm, Sweden The programme has now been set for the Nordic Digra conference, and we would like to extend our call for participation to this exciting first-time event! The theme for the conference, ?experiencing games?, places a particular focus on studying design for player experience and research on tools and methods for player-participatory design. The event will feature - Keynotes by Prof. Jesper Juul (Half-Real and Casual Revolution) and Christopher Sandberg (CEO and founder of The company P) - Papers sessions presenting up-to-date Nordic research in the game area - Two workshops, on Collecting and analyzing video data in game studies and designing and implementing pervasive games - A social evening located in the new Digital Arts Centre in Kista, featuring music, good food and, of course, gaming About the keynotes: Christopher Sandberg is CEO and founder of International Interactive Emmy Award winning television and new media production company The company P. He has one and a half decade of experience in start-ups as CEO and as Executive Producer in television, online and mobile, ranging from drama to social applications and games. Sandberg is Executive Producer and Creative Director for the new project by Tim Kring (creator of Heroes), the Conspiracy For Good. His keynote draw on experience from working with some of the leading showrunners in drama and having broadcast meet games, social media and live action street play. He will talk about the latest productions from The company P: It is about letting the audience in to your world, and letting the shared experience out into the world?. Jesper Juul has been working with the development of video game theory since the late 1990?s. He is currently at the NYU Game Center and The Danish Design School, but has previously worked at the Singapore-MIT GAMBIT Lab at MIT and at the IT University of Copenhagen. His book Half-Real on video game theory was published by MIT press in 2005. His recently published book, A Casual Revolution, examines how puzzle games, music games, and the Nintendo Wii are bringing video games to a new audience. He will be talking about The Casual Turn: Reinventing Video Games & reinventing Game Research Registration fee includes coffee and tea breaks, lunches and conference dinner on Monday evening. The workshops have no registration fee but we need to know if you will participate. Non Digra members need to become members, check http://www.digra.org/join Early bird fees: Regular ? 130 Euro alt 1250 SEK Student ? 50 Euro alt 475 SEK Registration after August 1: Regular ? 150 Euro alt 1450 SEK Student ? 70 Euro alt 650 SEK For registration and further information, go to our website www.nordic-digra.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Fri Jul 30 03:02:43 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Fri, 30 Jul 2010 07:02:43 +0000 Subject: [games_access] Game Accessibility Info Package - Categories In-Reply-To: <000d01cb2dae$8e7f7bf0$ab7e73d0$@de> References: <000d01cb2dae$8e7f7bf0$ab7e73d0$@de> Message-ID: My two cents... I think "Elderly People" should be removed as a category. As we age, we have various types of impairments become more likely... mobility (e.g. arthritis), visual (e.g. glaucoma), auditory (e.g. hearing loss), cognitive (e.g. memory loss), speech (e.g. impairment from stroke), etc. Not every elderly person suffers from every one of these and some people who might be considered elderly (70+) still are in amazing health. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Tuesday, July 27, 2010 10:10 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Game Accessibility Info Package - Categories Hi, 2 1/2 weeks left to the GDC-Europe/GamesCom. It would be great to have a Game Accessibility Info Package. This means I have to check and update my notes. It would be great when you all can help me. I am looking forward for your feedback! It would be great to get also some help with my English. # Categories: I would like to have a list of two kinds of description/terms. So when I write an article I will be more flexible. How can someone be disabled: [viewpoint of designers] * Visual * Auditory * Mobility * Cognitive / learning [is there a main category for this?] * Speech / linguistic * Elderly people (Silver Gamer) The disability is called: * Visual disability * Hearing disability * Physical disability [or mobil disability?] * Cognitive/ learning disability * speech impediment [? But this is a technical word?] * Mix I decided to add two more categories: Speech: Because voice recognition will be used more. Communication is sometimes very important in Online/LAN Teamplay. Deaf gamers often have trouble with this. This can also Be very useful for the point of view of designers. (Otherwise we would have to put it under mobility and cognitive??) Silver Gaming: Often they have a mix of disabilities and usually they have age related limitations. A separate category shows that this is important And that there is a huge group. Also it is more logical to Designer. (You know your grandmother, grandfather) It is something most of the people have little experience with. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Fri Jul 30 03:15:49 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 30 Jul 2010 09:15:49 +0200 Subject: [games_access] Update of the IGDA GA-SIG Top Ten? Message-ID: <001301cb2fb7$0a3a3aa0$1eaeafe0$@de> Hi, Maybe we should think about an update? # Original 1. allow all controls (mouse, keyboard, gamepad) to be remapped 2. add closed-captioning for all dialog and important sound-effects 3. provide documentation in an accessible format (HTML or plain-text) 4. provide assist modes (auto-targeting, training options, etc) 5. provide a broad range of difficulty levels from incredibly simple to difficult 6. make interface fonts scalable 7. allow for high-contrast color schemes 8. add audio tags to all significant elements (actors, doors, items, resulting actions, etc) in true spatial 3D 9. allow for a varied range of control over play-speed 10. announce accessibility features on packaging # My idea: 1. Allow all controls (mouse, keyboard, gamepad) to be remapped. Provide at least one alternative Control. 2. Provide for all important sounds (dialogues, sounds) an Alternative (subtitle, icons, symbols, maps, radar, speech ballons, visualization, ...) 3. Provide accessible documentation (easy to understand, HTML or plain-text, ...) 4. Provide assist modes (auto-targeting, training options, etc) 5. Provide a broad range of difficulty levels from incredibly simple to difficult 6. Provide a scalable visual interface (text, icons, elements) 7. Provide alternative color schemes, when necessary (high-contrast, without red-green / blue-yellow color combinations) 8. Add an audio interface (audio menu, audio tags for all important elements in true spatial 3D) 9. allow for a varied range of control over play-speed 10. announce accessibility features on packaging (e.g. subtitle, closed-captioning) # My reasons: 1. I think both it important and maybe it belongs together 2. There are more ways beside subtitles 3. The documentation needs also to be easy to understand. In Germany "barrierefrei" includes this already. 6. The whole interface needs sometimes to be scalable 7. Red-Green / Blue-Yellow was missing 8. audio tags do not help, when the gamer cannot start the game 10. I added an example, because maybe the "subtitle" open some eyes, in DVD this is standard Best regards, Sandra From sandra_uhling at web.de Fri Jul 30 03:24:42 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 30 Jul 2010 09:24:42 +0200 Subject: [games_access] Game Accessibility Info Package - Categories In-Reply-To: References: <000d01cb2dae$8e7f7bf0$ab7e73d0$@de> Message-ID: <001401cb2fb8$479ab400$d6d01c00$@de> Hi Brannon, you are right. But sometimes it is good to do something that we normally would not do. Silver Gaming is a market. There is potential. Everyone ages. And hopefully the game developer are more open, when they see this. I had a discussion about it: They said Game Accessibility is moving forward. As example he gives the Wii. And I added a huge list with difficulties silver gamer might have. My personal opinion is, that there is a higher chance for GA, when the business people see the silver gaming group. This group is not "anonym" like the others. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Brannon Zahand Gesendet: Freitag, 30. Juli 2010 09:03 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Game Accessibility Info Package - Categories My two cents... I think "Elderly People" should be removed as a category. As we age, we have various types of impairments become more likely... mobility (e.g. arthritis), visual (e.g. glaucoma), auditory (e.g. hearing loss), cognitive (e.g. memory loss), speech (e.g. impairment from stroke), etc. Not every elderly person suffers from every one of these and some people who might be considered elderly (70+) still are in amazing health. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Tuesday, July 27, 2010 10:10 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Game Accessibility Info Package - Categories Hi, 2 1/2 weeks left to the GDC-Europe/GamesCom. It would be great to have a Game Accessibility Info Package. This means I have to check and update my notes. It would be great when you all can help me. I am looking forward for your feedback! It would be great to get also some help with my English. # Categories: I would like to have a list of two kinds of description/terms. So when I write an article I will be more flexible. How can someone be disabled: [viewpoint of designers] * Visual * Auditory * Mobility * Cognitive / learning [is there a main category for this?] * Speech / linguistic * Elderly people (Silver Gamer) The disability is called: * Visual disability * Hearing disability * Physical disability [or mobil disability?] * Cognitive/ learning disability * speech impediment [? But this is a technical word?] * Mix I decided to add two more categories: Speech: Because voice recognition will be used more. Communication is sometimes very important in Online/LAN Teamplay. Deaf gamers often have trouble with this. This can also Be very useful for the point of view of designers. (Otherwise we would have to put it under mobility and cognitive??) Silver Gaming: Often they have a mix of disabilities and usually they have age related limitations. A separate category shows that this is important And that there is a huge group. Also it is more logical to Designer. (You know your grandmother, grandfather) It is something most of the people have little experience with. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From brannonz at microsoft.com Fri Jul 30 03:36:53 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Fri, 30 Jul 2010 07:36:53 +0000 Subject: [games_access] Game Accessibility Info Package - Categories In-Reply-To: <001401cb2fb8$479ab400$d6d01c00$@de> References: <000d01cb2dae$8e7f7bf0$ab7e73d0$@de> <001401cb2fb8$479ab400$d6d01c00$@de> Message-ID: I appreciate your point. However, I think saying someone can be disabled from being elderly is misleading. Example, someone who is in the 40s can have worse hearing loss than someone in their 70s. And again, there are 80 year olds I know who need very little in terms of accessibility as they are in such excellent health. If you want to point out "High Profile" scenarios, that makes sense... but I'd do it in a separate section. Thanks, Brannon -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Friday, July 30, 2010 12:25 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Game Accessibility Info Package - Categories Hi Brannon, you are right. But sometimes it is good to do something that we normally would not do. Silver Gaming is a market. There is potential. Everyone ages. And hopefully the game developer are more open, when they see this. I had a discussion about it: They said Game Accessibility is moving forward. As example he gives the Wii. And I added a huge list with difficulties silver gamer might have. My personal opinion is, that there is a higher chance for GA, when the business people see the silver gaming group. This group is not "anonym" like the others. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Brannon Zahand Gesendet: Freitag, 30. Juli 2010 09:03 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Game Accessibility Info Package - Categories My two cents... I think "Elderly People" should be removed as a category. As we age, we have various types of impairments become more likely... mobility (e.g. arthritis), visual (e.g. glaucoma), auditory (e.g. hearing loss), cognitive (e.g. memory loss), speech (e.g. impairment from stroke), etc. Not every elderly person suffers from every one of these and some people who might be considered elderly (70+) still are in amazing health. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Tuesday, July 27, 2010 10:10 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Game Accessibility Info Package - Categories Hi, 2 1/2 weeks left to the GDC-Europe/GamesCom. It would be great to have a Game Accessibility Info Package. This means I have to check and update my notes. It would be great when you all can help me. I am looking forward for your feedback! It would be great to get also some help with my English. # Categories: I would like to have a list of two kinds of description/terms. So when I write an article I will be more flexible. How can someone be disabled: [viewpoint of designers] * Visual * Auditory * Mobility * Cognitive / learning [is there a main category for this?] * Speech / linguistic * Elderly people (Silver Gamer) The disability is called: * Visual disability * Hearing disability * Physical disability [or mobil disability?] * Cognitive/ learning disability * speech impediment [? But this is a technical word?] * Mix I decided to add two more categories: Speech: Because voice recognition will be used more. Communication is sometimes very important in Online/LAN Teamplay. Deaf gamers often have trouble with this. This can also Be very useful for the point of view of designers. (Otherwise we would have to put it under mobility and cognitive??) Silver Gaming: Often they have a mix of disabilities and usually they have age related limitations. A separate category shows that this is important And that there is a huge group. Also it is more logical to Designer. (You know your grandmother, grandfather) It is something most of the people have little experience with. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at gmail.com Fri Jul 30 04:52:09 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 30 Jul 2010 09:52:09 +0100 Subject: [games_access] Game Accessibility Info Package - Categories In-Reply-To: <001401cb2fb8$479ab400$d6d01c00$@de> References: <000d01cb2dae$8e7f7bf0$ab7e73d0$@de> <001401cb2fb8$479ab400$d6d01c00$@de> Message-ID: I think the categories can be as broad or as narrow as you want them to be. The GASIG have tended to go towards four categories in the past: Cognitive Physical Hearing Sight You can fit in all disabilities / barriers to playing in one or more of those categories. I don't think you'd be able to make a basic list without cross-overs, and I also think that this does not matter one jot either. For that reason, I wouldn't make Speech related disability one of the main categories, but certainly would make it a sub-category that does fit under Physical and Cognitive. Likewise, Text related barriers can fit under three, and all four at a push: Cognitive, e.g. can you understand the text? Sight, e.g. is the text legible? Hearing, e.g. can you hear spoken menus etc., and Physical, e.g. can you turn the virtual page/progress the text?). I also agree that I would not make older gamers a main-category, although it is an important thing to acknowledge that as we age, we tend to loose ability. It's also important to acknowledge that people do so at very differing rates. Perhaps we could knock up a shared Google Doc for this? Barrie On 30 July 2010 08:24, Sandra Uhling wrote: > Hi Brannon, > > you are right. > > But sometimes it is good to do something that we normally would not do. > > Silver Gaming is a market. There is potential. Everyone ages. > And hopefully the game developer are more open, when they see this. > > I had a discussion about it: They said Game Accessibility is moving > forward. > > As example he gives the Wii. And I added a huge list with difficulties > silver gamer might have. > > > My personal opinion is, that there is a higher chance for GA, > when the business people see the silver gaming group. > This group is not "anonym" like the others. > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Brannon Zahand > Gesendet: Freitag, 30. Juli 2010 09:03 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Game Accessibility Info Package - Categories > > My two cents... I think "Elderly People" should be removed as a category. > As > we age, we have various types of impairments become more likely... mobility > (e.g. arthritis), visual (e.g. glaucoma), auditory (e.g. hearing loss), > cognitive (e.g. memory loss), speech (e.g. impairment from stroke), etc. > Not > every elderly person suffers from every one of these and some people who > might be considered elderly (70+) still are in amazing health. > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Sandra Uhling > Sent: Tuesday, July 27, 2010 10:10 AM > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] Game Accessibility Info Package - Categories > > Hi, > > 2 1/2 weeks left to the GDC-Europe/GamesCom. It would be great to have a > Game Accessibility Info Package. This means I have to check and update my > notes. It would be great when you all can help me. I am looking forward for > your feedback! > > It would be great to get also some help with my English. > > > # Categories: > I would like to have a list of two kinds of description/terms. > So when I write an article I will be more flexible. > > How can someone be disabled: [viewpoint of designers] > * Visual > * Auditory > * Mobility > * Cognitive / learning [is there a main category for this?] > * Speech / linguistic > * Elderly people (Silver Gamer) > > The disability is called: > * Visual disability > * Hearing disability > * Physical disability [or mobil disability?] > * Cognitive/ learning disability > * speech impediment [? But this is a technical word?] > * Mix > > > I decided to add two more categories: > Speech: Because voice recognition will be used more. > Communication is sometimes very important in Online/LAN Teamplay. > Deaf gamers often have trouble with this. This can also Be very useful for > the point of view of designers. > (Otherwise we would have to put it under mobility and cognitive??) > > > Silver Gaming: Often they have a mix of disabilities and usually they have > age related limitations. > A separate category shows that this is important And that there is a huge > group. Also it is more logical to Designer. (You know your grandmother, > grandfather) It is something most of the people have little experience > with. > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Jul 30 05:25:09 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 30 Jul 2010 11:25:09 +0200 Subject: [games_access] Game Accessibility Info Package - Categories In-Reply-To: References: <000d01cb2dae$8e7f7bf0$ab7e73d0$@de> <001401cb2fb8$479ab400$d6d01c00$@de> Message-ID: <001b01cb2fc9$1b75d470$52617d50$@de> Hi, Brannon wrote: > If you want to point out "High Profile" scenarios, > that makes sense... but I'd do it in a separate section. Good idea. Thanks. Barrie wrote: > Perhaps we could knock up a shared Google Doc for this? Good idea. Maybe http://etherpad.com/ can be used? The pirate gaming guys are using it. And they do like it very much. Maybe it is very important to describe first, what purpose a document has? And what are the visions for it? I changed from category of disabilities to barriers. I think this fits better the point of view of developers and designers. Of course this will not fit the point of view of the business people. At the moment I do focus on point of view of developers and designers. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Freitag, 30. Juli 2010 10:52 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Game Accessibility Info Package - Categories I think the categories can be as broad or as narrow as you want them to be. The GASIG have tended to go towards four categories in the past: Cognitive Physical Hearing Sight You can fit in all disabilities / barriers to playing in one or more of those categories. I don't think you'd be able to make a basic list without cross-overs, and I also think that this does not matter one jot either. For that reason, I wouldn't make Speech related disability one of the main categories, but certainly would make it a sub-category that does fit under Physical and Cognitive. Likewise, Text related barriers can fit under three, and all four at a push: Cognitive, e.g. can you understand the text? Sight, e.g. is the text legible? Hearing, e.g. can you hear spoken menus etc., and Physical, e.g. can you turn the virtual page/progress the text?). I also agree that I would not make older gamers a main-category, although it is an important thing to acknowledge that as we age, we tend to loose ability. It's also important to acknowledge that people do so at very differing rates. Perhaps we could knock up a shared Google Doc for this? Barrie On 30 July 2010 08:24, Sandra Uhling wrote: Hi Brannon, you are right. But sometimes it is good to do something that we normally would not do. Silver Gaming is a market. There is potential. Everyone ages. And hopefully the game developer are more open, when they see this. I had a discussion about it: They said Game Accessibility is moving forward. As example he gives the Wii. And I added a huge list with difficulties silver gamer might have. My personal opinion is, that there is a higher chance for GA, when the business people see the silver gaming group. This group is not "anonym" like the others. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Brannon Zahand Gesendet: Freitag, 30. Juli 2010 09:03 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Game Accessibility Info Package - Categories My two cents... I think "Elderly People" should be removed as a category. As we age, we have various types of impairments become more likely... mobility (e.g. arthritis), visual (e.g. glaucoma), auditory (e.g. hearing loss), cognitive (e.g. memory loss), speech (e.g. impairment from stroke), etc. Not every elderly person suffers from every one of these and some people who might be considered elderly (70+) still are in amazing health. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Tuesday, July 27, 2010 10:10 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Game Accessibility Info Package - Categories Hi, 2 1/2 weeks left to the GDC-Europe/GamesCom. It would be great to have a Game Accessibility Info Package. This means I have to check and update my notes. It would be great when you all can help me. I am looking forward for your feedback! It would be great to get also some help with my English. # Categories: I would like to have a list of two kinds of description/terms. So when I write an article I will be more flexible. How can someone be disabled: [viewpoint of designers] * Visual * Auditory * Mobility * Cognitive / learning [is there a main category for this?] * Speech / linguistic * Elderly people (Silver Gamer) The disability is called: * Visual disability * Hearing disability * Physical disability [or mobil disability?] * Cognitive/ learning disability * speech impediment [? But this is a technical word?] * Mix I decided to add two more categories: Speech: Because voice recognition will be used more. Communication is sometimes very important in Online/LAN Teamplay. Deaf gamers often have trouble with this. This can also Be very useful for the point of view of designers. (Otherwise we would have to put it under mobility and cognitive??) Silver Gaming: Often they have a mix of disabilities and usually they have age related limitations. A separate category shows that this is important And that there is a huge group. Also it is more logical to Designer. (You know your grandmother, grandfather) It is something most of the people have little experience with. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Fri Jul 30 09:50:17 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 30 Jul 2010 15:50:17 +0200 Subject: [games_access] Game accessibility survey journal article In-Reply-To: <4C31E1E6.9020608@7128.com> References: <4C31E1E6.9020608@7128.com> Message-ID: <002701cb2fee$2516bc40$6f4434c0$@de> Hi, Do we know something about the situation of disabled gamers? I do not have numbers, arguments or disabled gamers point of view for this. Some people say that games are already very accessible. Because I do not know much about the situation, I do not know what to say. One big problem is that most of disabled gamers are not active. It is hard to find disabled gamers and talk to them. The deaf gamer I talked to, was very surprised about the idea to "fight" for sound alternatives. Some gamers in a Tomb Raider forum wrote about their problems, but they would never get the idea to become active. The blind gamers I asked, were interested in eSport, but there was no one who wanted to write a concept. (Some pedagogues say that is the result of our school system, that people are not very dedicated) That feels some kind of odd. I am active, but for who? Is there someone out there? (Of course I know AbleGamers, but I do miss others) Maybe we should give the disabled gamer "a face"? Some communities do this for political reason. They start "I am a gamer" websites with lots of profiles of gamers. I like the profiles of disabled gamers in one of Marks presentation. Maybe it is possible to add also non-disabled gamers who would like to have certain Game Accessibility Features? Main focus should be disabled gamers. Then I could give a link to the people and they get an imagination of the disabled and read comments feelings and how they feel. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Eleanor Gesendet: Montag, 5. Juli 2010 15:45 An: games_access at igda.org Betreff: [games_access] Game accessibility survey journal article Excellent article Eelke - your students did a great job! The one thing that becomes ever more clear as one researches this field is how can someone quantify the need for accessibility accommodations when there are several unresolved issues: 1.Many people who play games don't consider themselves gamers and don't respond to questions about video gaming positively because there is a social stigma associated with the term "gamer". Most women will not identify themselves as gamers. Frequently, if you question someone who does not consider themselves to be a gamer further, they will say oh yes, I play a couple of online computer games, or I play casual games on the computer, or I play bowling on the Wii, but I'm not a gamer.. How then can you then get an accurate figure for the actual number of people who play games? I believe we have consistently under-estimated the number of people who play games - especially among older people. 2. This in turn leads to an inability to estimate how many people are prevented from playing games because the games don't have accommodations to allow them to play. We have a pretty good handle on the number of people who have one or more disability. We can say what it will take to make a game able to be played by them. What we can only guess at is the actual number of people who are prevented from playing games because of the lack of accommodations. We can't estimate with any degree of confidence because we really don't have a good handle on the actual number of people who are gamers. The next question is would people with one or more disability be more, less or equally likely to play games if the accommodations were in place to allow them to play? I tend to say equally likely if given the chance - but I may be wrong. Given all that, if we had better information on these issues, we could do a better job of estimating the revenue loss game companies are incurring by not including accessibility accommodations in their games. Eleanor Robinson 7-128 Software _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From steve at ablegamers.com Fri Jul 30 10:14:36 2010 From: steve at ablegamers.com (Steve Spohn) Date: Fri, 30 Jul 2010 10:14:36 -0400 Subject: [games_access] Game accessibility survey journal article In-Reply-To: <002701cb2fee$2516bc40$6f4434c0$@de> References: <4C31E1E6.9020608@7128.com> <002701cb2fee$2516bc40$6f4434c0$@de> Message-ID: <004801cb2ff1$8aed1c50$a0c754f0$@com> Sandra, I can appreciate that you would like to see more than AbleGamers but in some ways that's like asking to reinvent the wheel. Anytime you want to talk to disabled gamers you can go to our forums. Anytime you want to find a group for disabled gamers you can do to our community portal. And with up to 5 million hits a month on AbleGamers plus however many million one-switch gets, yes, you are fighting for people who actually exist. As to your point about people not wanting to write: absolutely! Disabled individuals are often stereotypically reclusive and it's difficult to get them to want to be a "public face" - that is because of the way disabled people are treated in society. If you really want to get an idea about the people being helped by our cause you need to look at the gamers not the developers. AbleGamers, one switch, 7-128, etc. deal with the real people in the trenches every day. I can't speak for Eleanor or Barrie, but take for example the conference in Indiana yesterday - we met hundreds of disabled gamers http://www.facebook.com/#!/ablegamers?ref=ts all in one place. Do they want to write articles? No, but they are why we are fighting. Are games already accessible? Not enough. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Friday, July 30, 2010 9:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Game accessibility survey journal article Hi, Do we know something about the situation of disabled gamers? I do not have numbers, arguments or disabled gamers point of view for this. Some people say that games are already very accessible. Because I do not know much about the situation, I do not know what to say. One big problem is that most of disabled gamers are not active. It is hard to find disabled gamers and talk to them. The deaf gamer I talked to, was very surprised about the idea to "fight" for sound alternatives. Some gamers in a Tomb Raider forum wrote about their problems, but they would never get the idea to become active. The blind gamers I asked, were interested in eSport, but there was no one who wanted to write a concept. (Some pedagogues say that is the result of our school system, that people are not very dedicated) That feels some kind of odd. I am active, but for who? Is there someone out there? (Of course I know AbleGamers, but I do miss others) Maybe we should give the disabled gamer "a face"? Some communities do this for political reason. They start "I am a gamer" websites with lots of profiles of gamers. I like the profiles of disabled gamers in one of Marks presentation. Maybe it is possible to add also non-disabled gamers who would like to have certain Game Accessibility Features? Main focus should be disabled gamers. Then I could give a link to the people and they get an imagination of the disabled and read comments feelings and how they feel. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Eleanor Gesendet: Montag, 5. Juli 2010 15:45 An: games_access at igda.org Betreff: [games_access] Game accessibility survey journal article Excellent article Eelke - your students did a great job! The one thing that becomes ever more clear as one researches this field is how can someone quantify the need for accessibility accommodations when there are several unresolved issues: 1.Many people who play games don't consider themselves gamers and don't respond to questions about video gaming positively because there is a social stigma associated with the term "gamer". Most women will not identify themselves as gamers. Frequently, if you question someone who does not consider themselves to be a gamer further, they will say oh yes, I play a couple of online computer games, or I play casual games on the computer, or I play bowling on the Wii, but I'm not a gamer.. How then can you then get an accurate figure for the actual number of people who play games? I believe we have consistently under-estimated the number of people who play games - especially among older people. 2. This in turn leads to an inability to estimate how many people are prevented from playing games because the games don't have accommodations to allow them to play. We have a pretty good handle on the number of people who have one or more disability. We can say what it will take to make a game able to be played by them. What we can only guess at is the actual number of people who are prevented from playing games because of the lack of accommodations. We can't estimate with any degree of confidence because we really don't have a good handle on the actual number of people who are gamers. The next question is would people with one or more disability be more, less or equally likely to play games if the accommodations were in place to allow them to play? I tend to say equally likely if given the chance - but I may be wrong. Given all that, if we had better information on these issues, we could do a better job of estimating the revenue loss game companies are incurring by not including accessibility accommodations in their games. Eleanor Robinson 7-128 Software _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3035 - Release Date: 07/30/10 02:34:00 From sandra_uhling at web.de Fri Jul 30 10:41:17 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 30 Jul 2010 16:41:17 +0200 Subject: [games_access] Game accessibility survey journal article In-Reply-To: <004801cb2ff1$8aed1c50$a0c754f0$@com> References: <4C31E1E6.9020608@7128.com> <002701cb2fee$2516bc40$6f4434c0$@de> <004801cb2ff1$8aed1c50$a0c754f0$@com> Message-ID: <002901cb2ff5$453efd00$cfbcf700$@de> Hi Steve, Oh yes, I forgot that it can be very difficult to get into public. Do we have anything to get them a "face"? Maybe picture that we are allowed to use? Or some data, letter, or something else? Is it possible to collect some wishes? What disabled gamers would like to say to developers? I remind something about similar made by blind gamers. (But some parts were very hard) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Steve Spohn Gesendet: Freitag, 30. Juli 2010 16:15 An: 'IGDA Games Accessibility SIG Mailing List' Betreff: Re: [games_access] Game accessibility survey journal article Sandra, I can appreciate that you would like to see more than AbleGamers but in some ways that's like asking to reinvent the wheel. Anytime you want to talk to disabled gamers you can go to our forums. Anytime you want to find a group for disabled gamers you can do to our community portal. And with up to 5 million hits a month on AbleGamers plus however many million one-switch gets, yes, you are fighting for people who actually exist. As to your point about people not wanting to write: absolutely! Disabled individuals are often stereotypically reclusive and it's difficult to get them to want to be a "public face" - that is because of the way disabled people are treated in society. If you really want to get an idea about the people being helped by our cause you need to look at the gamers not the developers. AbleGamers, one switch, 7-128, etc. deal with the real people in the trenches every day. I can't speak for Eleanor or Barrie, but take for example the conference in Indiana yesterday - we met hundreds of disabled gamers http://www.facebook.com/#!/ablegamers?ref=ts all in one place. Do they want to write articles? No, but they are why we are fighting. Are games already accessible? Not enough. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Friday, July 30, 2010 9:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Game accessibility survey journal article Hi, Do we know something about the situation of disabled gamers? I do not have numbers, arguments or disabled gamers point of view for this. Some people say that games are already very accessible. Because I do not know much about the situation, I do not know what to say. One big problem is that most of disabled gamers are not active. It is hard to find disabled gamers and talk to them. The deaf gamer I talked to, was very surprised about the idea to "fight" for sound alternatives. Some gamers in a Tomb Raider forum wrote about their problems, but they would never get the idea to become active. The blind gamers I asked, were interested in eSport, but there was no one who wanted to write a concept. (Some pedagogues say that is the result of our school system, that people are not very dedicated) That feels some kind of odd. I am active, but for who? Is there someone out there? (Of course I know AbleGamers, but I do miss others) Maybe we should give the disabled gamer "a face"? Some communities do this for political reason. They start "I am a gamer" websites with lots of profiles of gamers. I like the profiles of disabled gamers in one of Marks presentation. Maybe it is possible to add also non-disabled gamers who would like to have certain Game Accessibility Features? Main focus should be disabled gamers. Then I could give a link to the people and they get an imagination of the disabled and read comments feelings and how they feel. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Eleanor Gesendet: Montag, 5. Juli 2010 15:45 An: games_access at igda.org Betreff: [games_access] Game accessibility survey journal article Excellent article Eelke - your students did a great job! The one thing that becomes ever more clear as one researches this field is how can someone quantify the need for accessibility accommodations when there are several unresolved issues: 1.Many people who play games don't consider themselves gamers and don't respond to questions about video gaming positively because there is a social stigma associated with the term "gamer". Most women will not identify themselves as gamers. Frequently, if you question someone who does not consider themselves to be a gamer further, they will say oh yes, I play a couple of online computer games, or I play casual games on the computer, or I play bowling on the Wii, but I'm not a gamer.. How then can you then get an accurate figure for the actual number of people who play games? I believe we have consistently under-estimated the number of people who play games - especially among older people. 2. This in turn leads to an inability to estimate how many people are prevented from playing games because the games don't have accommodations to allow them to play. We have a pretty good handle on the number of people who have one or more disability. We can say what it will take to make a game able to be played by them. What we can only guess at is the actual number of people who are prevented from playing games because of the lack of accommodations. We can't estimate with any degree of confidence because we really don't have a good handle on the actual number of people who are gamers. The next question is would people with one or more disability be more, less or equally likely to play games if the accommodations were in place to allow them to play? I tend to say equally likely if given the chance - but I may be wrong. Given all that, if we had better information on these issues, we could do a better job of estimating the revenue loss game companies are incurring by not including accessibility accommodations in their games. Eleanor Robinson 7-128 Software _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3035 - Release Date: 07/30/10 02:34:00 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From steve at ablegamers.com Fri Jul 30 11:02:26 2010 From: steve at ablegamers.com (Steve Spohn) Date: Fri, 30 Jul 2010 11:02:26 -0400 Subject: [games_access] Game accessibility survey journal article In-Reply-To: <002901cb2ff5$453efd00$cfbcf700$@de> References: <4C31E1E6.9020608@7128.com> <002701cb2fee$2516bc40$6f4434c0$@de> <004801cb2ff1$8aed1c50$a0c754f0$@com> <002901cb2ff5$453efd00$cfbcf700$@de> Message-ID: <005601cb2ff8$3a109030$ae31b090$@com> Sandra, There is the white paper that Stephanie and Eleanor did http://ablegamers.org/publications-a-research/53-gaming-on-a-collision-cours e.html and as for what they want to say to developers - I don't think there is any unanimous opinion on what to tell developers other than accessibility needs to be included. Every gamer, including myself, has their own obstacles and individual opinion on what makes the game easier to play. Face... well... what you are asking for is referred to as a "poster child" and I'm not a big fan of those. For the most part, poster children are exploited to take advantage of human sympathy. That's not the direction I want to see AG or IDGA go. Of course, that's only my opinion, but if you want to find examples of people who are willing to be in front of the camera, go to YouTube and look up disabled gaming. There is at least a dozen videos of gamers with disabilities showing off how to play. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Friday, July 30, 2010 10:41 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Game accessibility survey journal article Hi Steve, Oh yes, I forgot that it can be very difficult to get into public. Do we have anything to get them a "face"? Maybe picture that we are allowed to use? Or some data, letter, or something else? Is it possible to collect some wishes? What disabled gamers would like to say to developers? I remind something about similar made by blind gamers. (But some parts were very hard) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Steve Spohn Gesendet: Freitag, 30. Juli 2010 16:15 An: 'IGDA Games Accessibility SIG Mailing List' Betreff: Re: [games_access] Game accessibility survey journal article Sandra, I can appreciate that you would like to see more than AbleGamers but in some ways that's like asking to reinvent the wheel. Anytime you want to talk to disabled gamers you can go to our forums. Anytime you want to find a group for disabled gamers you can do to our community portal. And with up to 5 million hits a month on AbleGamers plus however many million one-switch gets, yes, you are fighting for people who actually exist. As to your point about people not wanting to write: absolutely! Disabled individuals are often stereotypically reclusive and it's difficult to get them to want to be a "public face" - that is because of the way disabled people are treated in society. If you really want to get an idea about the people being helped by our cause you need to look at the gamers not the developers. AbleGamers, one switch, 7-128, etc. deal with the real people in the trenches every day. I can't speak for Eleanor or Barrie, but take for example the conference in Indiana yesterday - we met hundreds of disabled gamers http://www.facebook.com/#!/ablegamers?ref=ts all in one place. Do they want to write articles? No, but they are why we are fighting. Are games already accessible? Not enough. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Friday, July 30, 2010 9:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Game accessibility survey journal article Hi, Do we know something about the situation of disabled gamers? I do not have numbers, arguments or disabled gamers point of view for this. Some people say that games are already very accessible. Because I do not know much about the situation, I do not know what to say. One big problem is that most of disabled gamers are not active. It is hard to find disabled gamers and talk to them. The deaf gamer I talked to, was very surprised about the idea to "fight" for sound alternatives. Some gamers in a Tomb Raider forum wrote about their problems, but they would never get the idea to become active. The blind gamers I asked, were interested in eSport, but there was no one who wanted to write a concept. (Some pedagogues say that is the result of our school system, that people are not very dedicated) That feels some kind of odd. I am active, but for who? Is there someone out there? (Of course I know AbleGamers, but I do miss others) Maybe we should give the disabled gamer "a face"? Some communities do this for political reason. They start "I am a gamer" websites with lots of profiles of gamers. I like the profiles of disabled gamers in one of Marks presentation. Maybe it is possible to add also non-disabled gamers who would like to have certain Game Accessibility Features? Main focus should be disabled gamers. Then I could give a link to the people and they get an imagination of the disabled and read comments feelings and how they feel. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Eleanor Gesendet: Montag, 5. Juli 2010 15:45 An: games_access at igda.org Betreff: [games_access] Game accessibility survey journal article Excellent article Eelke - your students did a great job! The one thing that becomes ever more clear as one researches this field is how can someone quantify the need for accessibility accommodations when there are several unresolved issues: 1.Many people who play games don't consider themselves gamers and don't respond to questions about video gaming positively because there is a social stigma associated with the term "gamer". Most women will not identify themselves as gamers. Frequently, if you question someone who does not consider themselves to be a gamer further, they will say oh yes, I play a couple of online computer games, or I play casual games on the computer, or I play bowling on the Wii, but I'm not a gamer.. How then can you then get an accurate figure for the actual number of people who play games? I believe we have consistently under-estimated the number of people who play games - especially among older people. 2. This in turn leads to an inability to estimate how many people are prevented from playing games because the games don't have accommodations to allow them to play. We have a pretty good handle on the number of people who have one or more disability. We can say what it will take to make a game able to be played by them. What we can only guess at is the actual number of people who are prevented from playing games because of the lack of accommodations. We can't estimate with any degree of confidence because we really don't have a good handle on the actual number of people who are gamers. The next question is would people with one or more disability be more, less or equally likely to play games if the accommodations were in place to allow them to play? I tend to say equally likely if given the chance - but I may be wrong. Given all that, if we had better information on these issues, we could do a better job of estimating the revenue loss game companies are incurring by not including accessibility accommodations in their games. Eleanor Robinson 7-128 Software _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3035 - Release Date: 07/30/10 02:34:00 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3035 - Release Date: 07/30/10 02:34:00 From sandra_uhling at web.de Fri Jul 30 11:31:50 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 30 Jul 2010 17:31:50 +0200 Subject: [games_access] Game accessibility survey journal article In-Reply-To: <005601cb2ff8$3a109030$ae31b090$@com> References: <4C31E1E6.9020608@7128.com> <002701cb2fee$2516bc40$6f4434c0$@de> <004801cb2ff1$8aed1c50$a0c754f0$@com> <002901cb2ff5$453efd00$cfbcf700$@de> <005601cb2ff8$3a109030$ae31b090$@com> Message-ID: <002a01cb2ffc$55240880$ff6c1980$@de> Steve wrote: > For the most part, poster children are > exploited to take advantage of human sympathy Well it depends on the setup and the use o fit. Imagine a gamer community would make this, then it should be ok. We have some "I am a game" website And I think that is ok. People are free to join. Best regards, Sandra From sandra_uhling at web.de Fri Jul 30 12:04:38 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 30 Jul 2010 18:04:38 +0200 Subject: [games_access] Silver Gaming - Dissertation Message-ID: <002e01cb3000$e9df2640$bd9d72c0$@de> Hello, I got a Dissertation about Silver Gaming. (german) Summary In many industrial nations, a changing social structure leads companies to perceive the generation of over 50-year-olds (the "silver generation") as an interesting target group. Therefore, many business branches, likewise the digital games industry, have started to address the older audience. The efforts of the latter, however, have not met with much success. To reach this target group successfully, it is crucial to know the factors leading to the acceptance of digital games by the silver generation. In this thesis, these factors were derived from literature and then verified in a qualitative and quantitative study. Finally, these insights were turned into recommendations for business practice. I can send it to you. Just send me an email off-list. Best regards, Sandra From sherylflynn at yahoo.com Fri Jul 30 12:25:04 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Fri, 30 Jul 2010 09:25:04 -0700 (PDT) Subject: [games_access] Game Accessibility Info Package - Categories In-Reply-To: References: <000d01cb2dae$8e7f7bf0$ab7e73d0$@de> Message-ID: <302747.4373.qm@web38408.mail.mud.yahoo.com> I agree with Brannon- being elderly is not a disability. ~Sheryl Flynn PT, PhD www.games4rehab.org ________________________________ From: Brannon Zahand To: IGDA Games Accessibility SIG Mailing List Sent: Fri, July 30, 2010 12:02:43 AM Subject: Re: [games_access] Game Accessibility Info Package - Categories My two cents... I think "Elderly People" should be removed as a category. As we age, we have various types of impairments become more likely... mobility (e.g. arthritis), visual (e.g. glaucoma), auditory (e.g. hearing loss), cognitive (e.g. memory loss), speech (e.g. impairment from stroke), etc. Not every elderly person suffers from every one of these and some people who might be considered elderly (70+) still are in amazing health. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Tuesday, July 27, 2010 10:10 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Game Accessibility Info Package - Categories Hi, 2 1/2 weeks left to the GDC-Europe/GamesCom. It would be great to have a Game Accessibility Info Package. This means I have to check and update my notes. It would be great when you all can help me. I am looking forward for your feedback! It would be great to get also some help with my English. # Categories: I would like to have a list of two kinds of description/terms. So when I write an article I will be more flexible. How can someone be disabled: [viewpoint of designers] * Visual * Auditory * Mobility * Cognitive / learning [is there a main category for this?] * Speech / linguistic * Elderly people (Silver Gamer) The disability is called: * Visual disability * Hearing disability * Physical disability [or mobil disability?] * Cognitive/ learning disability * speech impediment [? But this is a technical word?] * Mix I decided to add two more categories: Speech: Because voice recognition will be used more. Communication is sometimes very important in Online/LAN Teamplay. Deaf gamers often have trouble with this. This can also Be very useful for the point of view of designers. (Otherwise we would have to put it under mobility and cognitive??) Silver Gaming: Often they have a mix of disabilities and usually they have age related limitations. A separate category shows that this is important And that there is a huge group. Also it is more logical to Designer. (You know your grandmother, grandfather) It is something most of the people have little experience with. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Jul 30 16:53:45 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 30 Jul 2010 22:53:45 +0200 Subject: [games_access] Game Accessibility Info Package - Categories Message-ID: <000601cb3029$4dab85b0$e9029110$@de> Hi, What about this ? (Keep in mind it is for developers, to understand the problems gamer might have) What kind of Barriers there are * Visual * Auditory * Mobility * Cognitive * Speech Some gamers do have also more than one disability. A special user group are silver gamer ... Best regards, Sandra From sandra_uhling at web.de Sat Jul 31 04:17:58 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 31 Jul 2010 10:17:58 +0200 Subject: [games_access] Game accessibility survey journal article In-Reply-To: <4C31E1E6.9020608@7128.com> References: <4C31E1E6.9020608@7128.com> Message-ID: <000601cb3088$e31cebc0$a956c340$@de> Hi, the article is good. But I do miss up to date information. I think it is a good start, but it need to be updated regularly in the future. That would be great *dreaming*. The Game interaction model is great. It helps to understand where the problems are. But there are some parts I do not understand: 1. receive stimuli 2. determine response 3. provide input Examples: A blind person might receive stimuli via sound and he can determine response. But when there is only a Visual interface with buttons, he cannot provide input. I think a blind person can have problems with 1 and with 3. A deaf gamer might receive stimuli and can determine response. But when he has to provide input via voice, he can have problems. So also here a deaf gamer can have problems with 1 and 3. One solution could be to use this game interaction model for the final barriers. It does not matter what results in "not being able to hear". So "having problems to speak" would be another "barrier". When someone wants to know what problems a deaf gamer has, he looks for: "not being able to hear" "having problems to speak" When someone wants to know what problems someone without speaker has, he looks for: "not being able to hear" We would not have a matrix: disability - problem. It would be much easier to work with this. And for other it will be much easier to understand. Also new knowledge of disabilities can be Easier updated. It would be disability - barrier - problem. I also do not understand the 3. Provide input part. Is it only manual interface for input? Sometimes I think it is a combination of visual/audio interface and manual interface. The information your receive in 1 can differ from the information needed in 3. I also have problems to understand the order. First you get information, then you decide what to do and then you do it. But sometimes you need also for point 3 to receive input. Example: Maybe you get information, decide what to do, but you still need again some information how to do it And after this you do it. And while doing it you need also some information. 1. situation, 2. decision what to do, 3. Information how can this be done, 4. Decision how it will be done, 5. doing it (+information) 5. you want to click on a button, for this you need to see where the cursor is. You need this information during your action. Best regards, Sandra From oneswitch at gmail.com Sat Jul 31 05:47:19 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 31 Jul 2010 10:47:19 +0100 Subject: [games_access] Game accessibility survey journal article In-Reply-To: <005601cb2ff8$3a109030$ae31b090$@com> References: <4C31E1E6.9020608@7128.com> <002701cb2fee$2516bc40$6f4434c0$@de> <004801cb2ff1$8aed1c50$a0c754f0$@com> <002901cb2ff5$453efd00$cfbcf700$@de> <005601cb2ff8$3a109030$ae31b090$@com> Message-ID: I agree with Steve on the "poster child" point. As for finding people to talk to, all of the forums found in the side links at our blog are a good place to get in contact: http://gameaccessibility.blogspot.com/ - and of course, further afield. One thing that I would say, is that there isn't a very good representation of learning disabled players in any of the game accessibility forums. Partly this is due to the difficulty there is in using many forums. Perhaps when video and sound based forums, plus ones using a more symbolic approach, this will change... Barrie On 30 July 2010 16:02, Steve Spohn wrote: > Sandra, > > There is the white paper that Stephanie and Eleanor did > > http://ablegamers.org/publications-a-research/53-gaming-on-a-collision-cours > e.html and as for what they want to say to developers - I don't think > there > is any unanimous opinion on what to tell developers other than > accessibility > needs to be included. Every gamer, including myself, has their own > obstacles and individual opinion on what makes the game easier to play. > > Face... well... what you are asking for is referred to as a "poster child" > and I'm not a big fan of those. For the most part, poster children are > exploited to take advantage of human sympathy. That's not the direction I > want to see AG or IDGA go. Of course, that's only my opinion, but if you > want to find examples of people who are willing to be in front of the > camera, go to YouTube and look up disabled gaming. There is at least a > dozen > videos of gamers with disabilities showing off how to play. > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Sandra Uhling > Sent: Friday, July 30, 2010 10:41 AM > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: Re: [games_access] Game accessibility survey journal article > > Hi Steve, > > Oh yes, I forgot that it can be very difficult to get into public. > > Do we have anything to get them a "face"? > Maybe picture that we are allowed to use? > Or some data, letter, or something else? > > Is it possible to collect some wishes? > What disabled gamers would like to say to developers? > I remind something about similar made by blind gamers. > (But some parts were very hard) > > Best regards, > Sandra > > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Steve Spohn > Gesendet: Freitag, 30. Juli 2010 16:15 > An: 'IGDA Games Accessibility SIG Mailing List' > Betreff: Re: [games_access] Game accessibility survey journal article > > Sandra, > > I can appreciate that you would like to see more than AbleGamers but in > some > ways that's like asking to reinvent the wheel. Anytime you want to talk to > disabled gamers you can go to our forums. Anytime you want to find a group > for disabled gamers you can do to our community portal. And with up to 5 > million hits a month on AbleGamers plus however many million one-switch > gets, yes, you are fighting for people who actually exist. > > As to your point about people not wanting to write: absolutely! Disabled > individuals are often stereotypically reclusive and it's difficult to get > them to want to be a "public face" - that is because of the way disabled > people are treated in society. > > If you really want to get an idea about the people being helped by our > cause > you need to look at the gamers not the developers. AbleGamers, one switch, > 7-128, etc. deal with the real people in the trenches every day. > > I can't speak for Eleanor or Barrie, but take for example the conference in > Indiana yesterday - we met hundreds of disabled gamers > http://www.facebook.com/#!/ablegamers?ref=ts all in one place. Do they > want > to write articles? No, but they are why we are fighting. > > Are games already accessible? Not enough. > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Sandra Uhling > Sent: Friday, July 30, 2010 9:50 AM > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: Re: [games_access] Game accessibility survey journal article > > Hi, > > Do we know something about the situation of disabled gamers? > I do not have numbers, arguments or disabled gamers point of view for this. > > Some people say that games are already very accessible. > Because I do not know much about the situation, I do not know what to say. > > One big problem is that most of disabled gamers are not active. > It is hard to find disabled gamers and talk to them. The deaf gamer > I talked to, was very surprised about the idea to "fight" for sound > alternatives. > Some gamers in a Tomb Raider forum wrote about their problems, but they > would > never get the idea to become active. The blind gamers I asked, were > interested in > eSport, but there was no one who wanted to write a concept. > (Some pedagogues say that is the result of our school system, that people > are not very dedicated) > > That feels some kind of odd. I am active, but for who? > Is there someone out there? (Of course I know AbleGamers, but I do miss > others) > > Maybe we should give the disabled gamer "a face"? Some communities do this > for political reason. > They start "I am a gamer" websites with lots of profiles of gamers. I like > the profiles of disabled > gamers in one of Marks presentation. Maybe it is possible to add also > non-disabled gamers who would > like to have certain Game Accessibility Features? Main focus should be > disabled gamers. > > Then I could give a link to the people and they get an imagination of the > disabled and read comments > feelings and how they feel. > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Eleanor > Gesendet: Montag, 5. Juli 2010 15:45 > An: games_access at igda.org > Betreff: [games_access] Game accessibility survey journal article > > Excellent article Eelke - your students did a great job! > > The one thing that becomes ever more clear as one researches this field > is how can someone quantify the need for accessibility accommodations > when there are several unresolved issues: > > 1.Many people who play games don't consider themselves gamers and don't > respond to questions about video gaming positively because there is a > social stigma associated with the term "gamer". Most women will not > identify themselves as gamers. Frequently, if you question someone who > does not consider themselves to be a gamer further, they will say oh > yes, I play a couple of online computer games, or I play casual games on > the computer, or I play bowling on the Wii, but I'm not a gamer.. How > then can you then get an accurate figure for the actual number of people > who play games? I believe we have consistently under-estimated the > number of people who play games - especially among older people. > > 2. This in turn leads to an inability to estimate how many people are > prevented from playing games because the games don't have accommodations > to allow them to play. We have a pretty good handle on the number of > people who have one or more disability. We can say what it will take to > make a game able to be played by them. What we can only guess at is the > actual number of people who are prevented from playing games because of > the lack of accommodations. We can't estimate with any degree of > confidence because we really don't have a good handle on the actual > number of people who are gamers. > > The next question is would people with one or more disability be more, > less or equally likely to play games if the accommodations were in place > to allow them to play? I tend to say equally likely if given the chance > - but I may be wrong. > > Given all that, if we had better information on these issues, we could > do a better job of estimating the revenue loss game companies are > incurring by not including accessibility accommodations in their games. > > Eleanor Robinson > 7-128 Software > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.851 / Virus Database: 271.1.1/3035 - Release Date: 07/30/10 > 02:34:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.851 / Virus Database: 271.1.1/3035 - Release Date: 07/30/10 > 02:34:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... 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