From sandra_uhling at web.de Sat Jun 5 09:09:27 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 5 Jun 2010 15:09:27 +0200 Subject: [games_access] [CC] Tales of Vespernia Message-ID: <001401cb04b0$544def60$fce9ce20$@de> Hi, @Richard, the game Tales of Vespernia is great. There are some very useful screenshots you can make. Speech Ballons: They use different shapes. I saw two types: One oval for normal speech. And some with edges/spices for loud voice. They also use speech ballons for ? and ! Who speaks: They have the name of the speakers on the left top side of the speech ballons. When they are talking so someone the name in the dialogue is in blue letters. Dialogues: They have a "forward"-button mode. First the text is shown letter by letter, with button you can make this fast. And a second button push will go over to the next person speaking. I personally would like this as an option. Imagine you forgot to press the button and the screen is shown to long With the same pictures. Sometimes it is also not fun, to have always press The button. Imagine you play the second time and you know already the dialogues. The difference to winterfest is, that there is no button shown for the "forward function". They also have no repeat option. Very Dangerous Situation: There was only one very dangerous situation. There was a sound and the screen was some kind of moved. Another game: @all: I like the idea to listen to a certain language, but be free to select another language as subtitle. With "forward function" you can listen and when you do not get it, you can read it. What do you think? Best regards, Sandra From gokce.komac at gmail.com Sat Jun 5 16:05:47 2010 From: gokce.komac at gmail.com (=?ISO-8859-1?B?R/Zr52UgS29tYec=?=) Date: Sat, 5 Jun 2010 23:05:47 +0300 Subject: [games_access] Research about game accessibility Message-ID: Hello, I'm a student at Game Technologies master's degree programme. Currently I'm doing a research about game accessibility. I have prepared a survey for disable people, asking about their thoughts on video games, etc. If anybody would like to partipate in the research, please let me know. I haven't translated the survey info English yet, but will do if there are any volunteers. Feel free to ask me if you have any questions. Regards, G?k?e Koma? From sandra_uhling at web.de Sat Jun 5 16:39:59 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 5 Jun 2010 22:39:59 +0200 Subject: [games_access] Research about game accessibility In-Reply-To: References: Message-ID: <001001cb04ef$46861bc0$d3925340$@de> Hi G?k?e, Welcome on list. What is the original language? I can help to translate it in German. I do recommend to "test" it before. Sometimes this can be very useful. Sheryl did also a survey. Maybe she can send you her survey questions? And maybe it would be nice to compare it? Is the survey also for "silver gamer" (50+) ? * You can ask at the games for health email list. http://www.gamesforhealth.org/maillist2.html * I can ask a silver gaming group in Xing. * www.ablegamers.com * I do not the name of the "ablegamers" Canada, What are they called know? * http://www.accessibility.nl/games/index.php @Richard? * www.audiogames.net @Richard? * I can ask at gameport.blindzeln.de (german audio gamer) * www.games4rehab.com @Sheryl? * www.deafgamers.com (are they still active?) * www.eldergames.org Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von G?k?e Koma? Gesendet: Samstag, 5. Juni 2010 22:06 An: games_access at igda.org Betreff: [games_access] Research about game accessibility Hello, I'm a student at Game Technologies master's degree programme. Currently I'm doing a research about game accessibility. I have prepared a survey for disable people, asking about their thoughts on video games, etc. If anybody would like to partipate in the research, please let me know. I haven't translated the survey info English yet, but will do if there are any volunteers. Feel free to ask me if you have any questions. Regards, G?k?e Koma? _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sherylflynn at yahoo.com Sat Jun 5 17:04:57 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Sat, 5 Jun 2010 14:04:57 -0700 (PDT) Subject: [games_access] Research about game accessibility In-Reply-To: <001001cb04ef$46861bc0$d3925340$@de> References: <001001cb04ef$46861bc0$d3925340$@de> Message-ID: <737416.83745.qm@web38406.mail.mud.yahoo.com> Yes, I just completed the survey- but it is still on the web- you can find it at www.bluemarblegameco.com I have 150 participants and will present the findings at ICDVRAT in Chile in Aug! Let me know if I can help. ~Sheryl Flynn PT, PhD www.games4rehab.com **my email is out of control these days...if you don't hear from me in 2 days, please don't hesitate to contact me again** M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Sandra Uhling To: IGDA Games Accessibility SIG Mailing List Sent: Sat, June 5, 2010 1:39:59 PM Subject: Re: [games_access] Research about game accessibility Hi G?k?e, Welcome on list. What is the original language? I can help to translate it in German. I do recommend to "test" it before. Sometimes this can be very useful. Sheryl did also a survey. Maybe she can send you her survey questions? And maybe it would be nice to compare it? Is the survey also for "silver gamer" (50+) ? * You can ask at the games for health email list. http://www.gamesforhealth.org/maillist2.html * I can ask a silver gaming group in Xing. * www.ablegamers.com * I do not the name of the "ablegamers" Canada, What are they called know? * http://www.accessibility.nl/games/index.php @Richard? * www.audiogames.net @Richard? * I can ask at gameport.blindzeln.de (german audio gamer) * www.games4rehab.com @Sheryl? * www.deafgamers.com (are they still active?) * www.eldergames.org Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von G?k?e Koma? Gesendet: Samstag, 5. Juni 2010 22:06 An: games_access at igda.org Betreff: [games_access] Research about game accessibility Hello, I'm a student at Game Technologies master's degree programme. Currently I'm doing a research about game accessibility. I have prepared a survey for disable people, asking about their thoughts on video games, etc. If anybody would like to partipate in the research, please let me know. I haven't translated the survey info English yet, but will do if there are any volunteers. Feel free to ask me if you have any questions. Regards, G?k?e Koma? _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Jun 5 17:46:43 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 5 Jun 2010 23:46:43 +0200 Subject: [games_access] Research about game accessibility In-Reply-To: References: Message-ID: <001a01cb04f8$980647a0$c812d6e0$@de> Hi, maybe a survey with non-disabled gamers would also be very interesting. For example: Would it be bad when there is a huge range of difficulties? Do you play sometimes with subtitle on? Would you like to have the possibility to reconfigure the control? Are AAA games only for hardcore gamers? Would you like to have the standard control as alternative in 3D camera games? What do you think about practice possibility that can be entered during the whole game? What do you think about the difficulty level in today games? What do you think about an inbuilt trainer? ... Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von G?k?e Koma? Gesendet: Samstag, 5. Juni 2010 22:06 An: games_access at igda.org Betreff: [games_access] Research about game accessibility Hello, I'm a student at Game Technologies master's degree programme. Currently I'm doing a research about game accessibility. I have prepared a survey for disable people, asking about their thoughts on video games, etc. If anybody would like to partipate in the research, please let me know. I haven't translated the survey info English yet, but will do if there are any volunteers. Feel free to ask me if you have any questions. Regards, G?k?e Koma? _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From blazeeagle at suddenlink.net Sun Jun 6 12:21:18 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Sun, 6 Jun 2010 12:21:18 -0400 Subject: [games_access] New Game Disability survey In-Reply-To: References: Message-ID: <4A9184BBC5DA43809B81DF81A3A2466A@aarons> I interested partaking in this survey once the English language version exists. Thanks! Peace & God bless, Amen. -------------------------------------------------- From: Sent: Sunday, June 06, 2010 10:00 AM To: Subject: games_access Digest, Vol 75, Issue 3 > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Research about game accessibility (G?k?e Koma?) > 2. Re: Research about game accessibility (Sandra Uhling) > 3. Re: Research about game accessibility (sheryl Flynn) > 4. Re: Research about game accessibility (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 5 Jun 2010 23:05:47 +0300 > From: G?k?e Koma? > Subject: [games_access] Research about game accessibility > To: games_access at igda.org > Message-ID: > > Content-Type: text/plain; charset=ISO-8859-1 > > Hello, > > I'm a student at Game Technologies master's degree programme. > Currently I'm doing a research about game accessibility. I have > prepared a survey for disable people, asking about their thoughts on > video games, etc. If anybody would like to partipate in the research, > please let me know. I haven't translated the survey info English yet, > but will do if there are any volunteers. Feel free to ask me if you > have any questions. > > Regards, > > G?k?e Koma? > > > ------------------------------ > > Message: 2 > Date: Sat, 5 Jun 2010 22:39:59 +0200 > From: "Sandra Uhling" > Subject: Re: [games_access] Research about game accessibility > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001001cb04ef$46861bc0$d3925340$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hi G?k?e, > > Welcome on list. > > What is the original language? > I can help to translate it in German. > > I do recommend to "test" it before. > Sometimes this can be very useful. > > Sheryl did also a survey. Maybe she can send you her survey questions? > And maybe it would be nice to compare it? > > Is the survey also for "silver gamer" (50+) ? > > > > * You can ask at the games for health email list. > http://www.gamesforhealth.org/maillist2.html > * I can ask a silver gaming group in Xing. > * www.ablegamers.com > * I do not the name of the "ablegamers" Canada, > What are they called know? > * http://www.accessibility.nl/games/index.php @Richard? > * www.audiogames.net @Richard? > * I can ask at gameport.blindzeln.de (german audio gamer) > * www.games4rehab.com @Sheryl? > * www.deafgamers.com (are they still active?) > * www.eldergames.org > > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von G?k?e Koma? > Gesendet: Samstag, 5. Juni 2010 22:06 > An: games_access at igda.org > Betreff: [games_access] Research about game accessibility > > Hello, > > I'm a student at Game Technologies master's degree programme. > Currently I'm doing a research about game accessibility. I have > prepared a survey for disable people, asking about their thoughts on > video games, etc. If anybody would like to partipate in the research, > please let me know. I haven't translated the survey info English yet, > but will do if there are any volunteers. Feel free to ask me if you > have any questions. > > Regards, > > G?k?e Koma? > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > Message: 3 > Date: Sat, 5 Jun 2010 14:04:57 -0700 (PDT) > From: sheryl Flynn > Subject: Re: [games_access] Research about game accessibility > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <737416.83745.qm at web38406.mail.mud.yahoo.com> > Content-Type: text/plain; charset="iso-8859-1" > > Yes, I just completed the survey- but it is still on the web- you can find > it at www.bluemarblegameco.com I have 150 participants and will present > the findings at ICDVRAT in Chile in Aug! Let me know if I can help. > ~Sheryl Flynn PT, PhD > www.games4rehab.com > > **my email is out of control these days...if you don't hear from me in 2 > days, please don't hesitate to contact me again** > > M: 310-913-5707 > F: 310-230-5064 > Y: sherylflynn at yahoo.com > G: sherylflynn at gmail.com > Skype: sheryl.flynn > Aim: sheryl flynn > FB: sheryl flynn > LinkedIn: sheryl flynn > Twitter: sheryl flynn > > > CONFIDENTIALITY NOTICE: > > This e-mail communication and any attachments may contain confidential and > privileged information for the use of the designated recipients. If you > are not the intended recipient, (or authorized to receive for the > recipient) you are hereby notified that you have received this > communication in error and that any review,disclosure, > dissemination,distribution or copying of it or its contents is prohibited. > If you have received this communication in error, please destroy all > copies of this communication and any attachments and contact the sender by > reply e-mail or telephone 310.913.5707. > > > > > > > > ________________________________ > From: Sandra Uhling > To: IGDA Games Accessibility SIG Mailing List > Sent: Sat, June 5, 2010 1:39:59 PM > Subject: Re: [games_access] Research about game accessibility > > Hi G?k?e, > > Welcome on list. > > What is the original language? > I can help to translate it in German. > > I do recommend to "test" it before. > Sometimes this can be very useful. > > Sheryl did also a survey. Maybe she can send you her survey questions? > And maybe it would be nice to compare it? > > Is the survey also for "silver gamer" (50+) ? > > > > * You can ask at the games for health email list. > http://www.gamesforhealth.org/maillist2.html > * I can ask a silver gaming group in Xing. > * www.ablegamers.com > * I do not the name of the "ablegamers" Canada, > What are they called know? > * http://www.accessibility.nl/games/index.php @Richard? > * www.audiogames.net @Richard? > * I can ask at gameport.blindzeln.de (german audio gamer) > * www.games4rehab.com @Sheryl? > * www.deafgamers.com (are they still active?) > * www.eldergames.org > > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von G?k?e Koma? > Gesendet: Samstag, 5. Juni 2010 22:06 > An: games_access at igda.org > Betreff: [games_access] Research about game accessibility > > Hello, > > I'm a student at Game Technologies master's degree programme. > Currently I'm doing a research about game accessibility. I have > prepared a survey for disable people, asking about their thoughts on > video games, etc. If anybody would like to partipate in the research, > please let me know. I haven't translated the survey info English yet, > but will do if there are any volunteers. Feel free to ask me if you > have any questions. > > Regards, > > G?k?e Koma? > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > Message: 4 > Date: Sat, 5 Jun 2010 23:46:43 +0200 > From: "Sandra Uhling" > Subject: Re: [games_access] Research about game accessibility > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001a01cb04f8$980647a0$c812d6e0$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hi, > > maybe a survey with non-disabled gamers would also be very interesting. > > For example: > Would it be bad when there is a huge range of difficulties? > Do you play sometimes with subtitle on? > Would you like to have the possibility to reconfigure the control? > Are AAA games only for hardcore gamers? > Would you like to have the standard control as alternative in 3D camera > games? > What do you think about practice possibility that can be entered during > the > whole game? > What do you think about the difficulty level in today games? > What do you think about an inbuilt trainer? > ... > > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von G?k?e Koma? > Gesendet: Samstag, 5. Juni 2010 22:06 > An: games_access at igda.org > Betreff: [games_access] Research about game accessibility > > Hello, > > I'm a student at Game Technologies master's degree programme. > Currently I'm doing a research about game accessibility. I have > prepared a survey for disable people, asking about their thoughts on > video games, etc. If anybody would like to partipate in the research, > please let me know. I haven't translated the survey info English yet, > but will do if there are any volunteers. Feel free to ask me if you > have any questions. > > Regards, > > G?k?e Koma? > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 75, Issue 3 > ******************************************* From sandra_uhling at web.de Mon Jun 7 16:00:56 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 7 Jun 2010 22:00:56 +0200 Subject: [games_access] Inclusive E-Learning Message-ID: <000401cb067c$250161b0$6f042510$@de> Hello, I got a link to this page: http://iel.mixxt.org/ They plan an event in England this year. "This annual series of workshops has been created to address the question how researcher and developer of special solutions for elderly people and people with learning difficulties might benefit from each others' experiences." Maybe the Game Accessibility Synopsum does fit in it? But I am not sure. Best regards, Sandra From sandra_uhling at web.de Mon Jun 7 15:58:11 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 7 Jun 2010 21:58:11 +0200 Subject: [games_access] Call for Paper: Game-based Learning, Duisburg, Germany Message-ID: <000301cb067b$c36bff50$4a43fdf0$@de> Hello, I got a Call for Paper: Note: Game Accessibility and Silver Gaming are in these topics: "Diversity and Game-based Learning" Best regards, Sandra The 4th workshop Game-based Learning will take place as part of the DeLFI 2010 in Duisburg, Germany. Motivation: What is Game-based Learning, what is Edutainment, and what are Serious Games? What is the major difference between classic eLearning scenarios and game-based approaches? Is there a way to produce engaging and fun games which can also be used for teaching and training? These and other questions have been and will be discussed at the successfull workshop series Game-based Learning, which took place the first time in 2005, then in 2008, and in 2009, always in the context of the annual German E-Learning Conference DeLFI. This year's Game-based Learning Workshop focuses on topics like: * Learner models in games * Models of teaching and training with games * Games didactics * Games engineering, Light-weight game production * Mobile Learning - Mobile Gaming * Diversity and Game-based Learning * Gender * Game-based Learning in Second Life / Virtual Worlds * User-generated Content in Game-based Learning * Scripting languages for Game-based Learning Call for Papers: We expect the submission of previously unpublished work. Submissions should be five to seven pages in LNI style: http://wwwmosi.informatik.uni-rostock.de/ecs/dokumente/Layou... We use EasyChair as a submission system (please choose "new submission"): http://www.easychair.org/conferences/?conf=wsgbl2010 Note that the main workshop language will be German, although submissions are accepted in both, German and English. Important Dates: 30th of June 2010 -- Deadline for submissions 10th of July 2010 -- Notification of authors 15th of July 2010 -- Camera-ready papers due 12th of September 2010 -- Workshop at the DeLFI 2010 in Duisburg, Germany. Workshop participants and at least one author per paper must register for the DeLFI Conference! From hinn at uiuc.edu Mon Jun 7 16:20:21 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Mon, 7 Jun 2010 15:20:21 -0500 Subject: [games_access] New Game Disability survey In-Reply-To: <4A9184BBC5DA43809B81DF81A3A2466A@aarons> References: <4A9184BBC5DA43809B81DF81A3A2466A@aarons> Message-ID: <40B9F38F-EA04-4C4C-8C57-62B99E5C8A3F@uiuc.edu> What language is it in currently? Perhaps a few of us can help you translate it into multiple languages. Michelle On Jun 6, 2010, at 11:21 AM, BlazeEagle wrote: > I interested partaking in this survey once the English language version exists. Thanks! > > Peace & God bless, Amen. > > -------------------------------------------------- > From: > Sent: Sunday, June 06, 2010 10:00 AM > To: > Subject: games_access Digest, Vol 75, Issue 3 > >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Research about game accessibility (G?k?e Koma?) >> 2. Re: Research about game accessibility (Sandra Uhling) >> 3. Re: Research about game accessibility (sheryl Flynn) >> 4. Re: Research about game accessibility (Sandra Uhling) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Sat, 5 Jun 2010 23:05:47 +0300 >> From: G?k?e Koma? >> Subject: [games_access] Research about game accessibility >> To: games_access at igda.org >> Message-ID: >> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> Hello, >> >> I'm a student at Game Technologies master's degree programme. >> Currently I'm doing a research about game accessibility. I have >> prepared a survey for disable people, asking about their thoughts on >> video games, etc. If anybody would like to partipate in the research, >> please let me know. I haven't translated the survey info English yet, >> but will do if there are any volunteers. Feel free to ask me if you >> have any questions. >> >> Regards, >> >> G?k?e Koma? >> >> >> ------------------------------ >> >> Message: 2 >> Date: Sat, 5 Jun 2010 22:39:59 +0200 >> From: "Sandra Uhling" >> Subject: Re: [games_access] Research about game accessibility >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Message-ID: <001001cb04ef$46861bc0$d3925340$@de> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Hi G?k?e, >> >> Welcome on list. >> >> What is the original language? >> I can help to translate it in German. >> >> I do recommend to "test" it before. >> Sometimes this can be very useful. >> >> Sheryl did also a survey. Maybe she can send you her survey questions? >> And maybe it would be nice to compare it? >> >> Is the survey also for "silver gamer" (50+) ? >> >> >> >> * You can ask at the games for health email list. >> http://www.gamesforhealth.org/maillist2.html >> * I can ask a silver gaming group in Xing. >> * www.ablegamers.com >> * I do not the name of the "ablegamers" Canada, >> What are they called know? >> * http://www.accessibility.nl/games/index.php @Richard? >> * www.audiogames.net @Richard? >> * I can ask at gameport.blindzeln.de (german audio gamer) >> * www.games4rehab.com @Sheryl? >> * www.deafgamers.com (are they still active?) >> * www.eldergames.org >> >> >> Best regards, >> Sandra >> >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im >> Auftrag von G?k?e Koma? >> Gesendet: Samstag, 5. Juni 2010 22:06 >> An: games_access at igda.org >> Betreff: [games_access] Research about game accessibility >> >> Hello, >> >> I'm a student at Game Technologies master's degree programme. >> Currently I'm doing a research about game accessibility. I have >> prepared a survey for disable people, asking about their thoughts on >> video games, etc. If anybody would like to partipate in the research, >> please let me know. I haven't translated the survey info English yet, >> but will do if there are any volunteers. Feel free to ask me if you >> have any questions. >> >> Regards, >> >> G?k?e Koma? >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> ------------------------------ >> >> Message: 3 >> Date: Sat, 5 Jun 2010 14:04:57 -0700 (PDT) >> From: sheryl Flynn >> Subject: Re: [games_access] Research about game accessibility >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: <737416.83745.qm at web38406.mail.mud.yahoo.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Yes, I just completed the survey- but it is still on the web- you can find it at www.bluemarblegameco.com I have 150 participants and will present the findings at ICDVRAT in Chile in Aug! Let me know if I can help. >> ~Sheryl Flynn PT, PhD >> www.games4rehab.com >> >> **my email is out of control these days...if you don't hear from me in 2 days, please don't hesitate to contact me again** >> >> M: 310-913-5707 >> F: 310-230-5064 >> Y: sherylflynn at yahoo.com >> G: sherylflynn at gmail.com >> Skype: sheryl.flynn >> Aim: sheryl flynn >> FB: sheryl flynn >> LinkedIn: sheryl flynn >> Twitter: sheryl flynn >> >> >> CONFIDENTIALITY NOTICE: >> >> This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. >> >> >> >> >> >> >> >> ________________________________ >> From: Sandra Uhling >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Sat, June 5, 2010 1:39:59 PM >> Subject: Re: [games_access] Research about game accessibility >> >> Hi G?k?e, >> >> Welcome on list. >> >> What is the original language? >> I can help to translate it in German. >> >> I do recommend to "test" it before. >> Sometimes this can be very useful. >> >> Sheryl did also a survey. Maybe she can send you her survey questions? >> And maybe it would be nice to compare it? >> >> Is the survey also for "silver gamer" (50+) ? >> >> >> >> * You can ask at the games for health email list. >> http://www.gamesforhealth.org/maillist2.html >> * I can ask a silver gaming group in Xing. >> * www.ablegamers.com >> * I do not the name of the "ablegamers" Canada, >> What are they called know? >> * http://www.accessibility.nl/games/index.php @Richard? >> * www.audiogames.net @Richard? >> * I can ask at gameport.blindzeln.de (german audio gamer) >> * www.games4rehab.com @Sheryl? >> * www.deafgamers.com (are they still active?) >> * www.eldergames.org >> >> >> Best regards, >> Sandra >> >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im >> Auftrag von G?k?e Koma? >> Gesendet: Samstag, 5. Juni 2010 22:06 >> An: games_access at igda.org >> Betreff: [games_access] Research about game accessibility >> >> Hello, >> >> I'm a student at Game Technologies master's degree programme. >> Currently I'm doing a research about game accessibility. I have >> prepared a survey for disable people, asking about their thoughts on >> video games, etc. If anybody would like to partipate in the research, >> please let me know. I haven't translated the survey info English yet, >> but will do if there are any volunteers. Feel free to ask me if you >> have any questions. >> >> Regards, >> >> G?k?e Koma? >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> ------------------------------ >> >> Message: 4 >> Date: Sat, 5 Jun 2010 23:46:43 +0200 >> From: "Sandra Uhling" >> Subject: Re: [games_access] Research about game accessibility >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Message-ID: <001a01cb04f8$980647a0$c812d6e0$@de> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Hi, >> >> maybe a survey with non-disabled gamers would also be very interesting. >> >> For example: >> Would it be bad when there is a huge range of difficulties? >> Do you play sometimes with subtitle on? >> Would you like to have the possibility to reconfigure the control? >> Are AAA games only for hardcore gamers? >> Would you like to have the standard control as alternative in 3D camera >> games? >> What do you think about practice possibility that can be entered during the >> whole game? >> What do you think about the difficulty level in today games? >> What do you think about an inbuilt trainer? >> ... >> >> >> Best regards, >> Sandra >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im >> Auftrag von G?k?e Koma? >> Gesendet: Samstag, 5. Juni 2010 22:06 >> An: games_access at igda.org >> Betreff: [games_access] Research about game accessibility >> >> Hello, >> >> I'm a student at Game Technologies master's degree programme. >> Currently I'm doing a research about game accessibility. I have >> prepared a survey for disable people, asking about their thoughts on >> video games, etc. If anybody would like to partipate in the research, >> please let me know. I haven't translated the survey info English yet, >> but will do if there are any volunteers. Feel free to ask me if you >> have any questions. >> >> Regards, >> >> G?k?e Koma? >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> End of games_access Digest, Vol 75, Issue 3 >> ******************************************* > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From gokce.komac at gmail.com Wed Jun 9 18:13:45 2010 From: gokce.komac at gmail.com (=?ISO-8859-1?B?R/Zr52UgS29tYec=?=) Date: Thu, 10 Jun 2010 01:13:45 +0300 Subject: [games_access] Game Accessibility Survey Message-ID: Hello, Here is the game accessibility survey I've told you about a few days ago: http://spreadsheets.google.com/viewform?formkey=dDZVYkJKN29KdzdMcy1WNWFWT0J1WVE6MQ I was asked to translate it by one person, but thought it'd be better to share it with all of you. Please feel free to ask me if you have any questions. Regards, Gokce From g.white at sussex.ac.uk Tue Jun 8 08:04:58 2010 From: g.white at sussex.ac.uk (Gareth R. White) Date: Tue, 8 Jun 2010 13:04:58 +0100 Subject: [games_access] CFP: Video Game HCI (USAB 2010) Message-ID: USAB 2010: HCI IN WORK & LEARNING, LIFE & LEISURE (ALL aspects of Human-Computer Interaction and Usability) 4.-5. November 2010 Klagenfurt University Website: http://usab2010.uni-klu.ac.at/index.php?option=com_content&view=article&id=56&Itemid=66 Video games are beginning to be treated as objects for HCI research, with the creation of novel methodologies as well as the adaptation and evaluation of existing techniques. This Special Thematic Session provides a forum to explore the contribution that HCI can make to the study of games, and vice-versa, and is suitable for papers on topics such as, but not limited to: Accessibility - audio games for the visually impaired, games for the elderly, etc Usability, Playability. User Experience / Player Experience Heuristics Personas, player models, theories of motivation Metrics, quantitative analysis, data visualisation Industry concerns (case studies) User-Centred Design, prototyping Interaction devices, and techniques: gesture, touch (Nintendo Wii, Microsoft Natal, Sony Move, Apple iPhone/iPad) Mobile, ubiquitous, pervasive, location-based gaming Immersion, Presence and Flow Measures of player emotion, satisfaction Biometrics, eye tracking, GSR, HR, EEG, EMG, Brain-Control Interface Serious Games - pedagogy, or learnability as an intrinsic component of game play IMPORTANT DATES June 25, 2010 Deadline for Paper Submission July 23, 2010 Notification of Acceptance/Rejection August 15, 2010 Camera-Ready Deadline November 4 & 5, 2010 USAB 2010: HCI in Work & Learning, Life & Leisure HIGHLIGHTS Keynote: Patrick Baudisch (Hasso Plattner Institute, HPI): Mobile Phones - on their way to becoming the computational platform of the world Welcome Adress: Silvia Zimmermann, President of Usability Professionals Association (UPA): The Future of Mobile Experiences Industrial Track: Putting HCI into Best Practice The Industrial Track is designed as a means to bring together practitioners of different industrial areas as well as practitioners with scientists (Details below). Special Thematic Sessions: -Ambient Assisted Living -HCI Patterns -Future Interactive Learning Systems -Interactive Multimedia Applications -Video Game HCI The 6th Symposium of the Workgroup HCI&UE of the Austrian Computer Society will take place in Carinthia (Southern Austria) this year from Nov. 4th to Nov. 5th. The topics are structured alongside (but not limited to) the following three dimensions: 1) Special user groups (children, elderly, healthcare professionals, tourists, students, teachers, ...) 2) Issues on practical application of HCI in the work place (process aspects, HCI patterns, cost/benefit analyses, ...) 3)Future trends in HCI, ... We encourage and cordially invite authors to submit their original work related to all topics of HCI and Usability enumerated as a) long papers (>=14 pages), b) short papers (between 8 and 14 pages), c) Workshops and Tutorials (4 pages) d) posters (2 pages). Accepted conference papers, workshops and tutorials will be published in Springer Lecture Notes in Computer Science (LNCS) and indexed in the ACM Digital Library. Templates are provided on the symposium website. The submission will be open by April 1st on Easychair https://www.easychair.org/login.cgi?conf=usab2010 Keywords: Video Game, Human-Computer Interaction, Information Interfaces, Usability Engineering Category: Informatics -- Gareth R. White Interact Lab, Human-Centred Technology Research Group, Department of Informatics, School of Science and Technology. http://www.informatics.sussex.ac.uk/research/groups/interact/people/gareth.htm Chichester 3R253 University of Sussex Falmer Brighton BN1 9QJ UK -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Jun 14 02:55:08 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 14 Jun 2010 07:55:08 +0100 Subject: [games_access] E3 Message-ID: <187E2C36C1284137B2E16B207802493A@OneSwitchPC> Anyone off to E3 this year? If so, I know Nathan Fouts is running "guerrilla style demos for private press", re. Shoot 1UP and it's fantastic array of accessibility features. If anyone is interested, buzz me an e-mail off list and I'll pass them onto him. All the best, Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Jun 14 09:20:57 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 14 Jun 2010 15:20:57 +0200 Subject: [games_access] One Switch - Mario Brothers Message-ID: <000301cb0bc4$6cf51e10$46df5a30$@de> Hello, To make a game playable with just one button, I have this: * make one or more parts automatic * automatic scanning * put two or more parts on one button I am wondering if it is possible to have a game like "Mario Brothers" playable with just one button. This is my idea: It is important that the gameworld is divided into certain parts. And the functionality of the button changes in each part of the game. E.g. one for firing and one for jumping. * Standard: the figure runs automatically from left to right. * (it should be possible to change the gamespeed) * in parts with enemies: the button is for firing. * in parts without enemies: the button is for jumping. * holes: when the figure falls in a whole, the figure los one live * jump on balks: when missed: the figure walks automatically back (but not too far) and back * jump off balks: when missed: the figure walks on this balks until the player gets the timing. * jump on walls: when missed: the figure walks automatically back (but not too far) and back * there should be no dead end * there should be lots of "save points" (do not frustrate the gamer too much) * exceptions: when there are two alternative ways (the more difficult brings more points) What do you think? Best regards, Sandra From oneswitch at gmail.com Mon Jun 14 18:08:03 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 14 Jun 2010 23:08:03 +0100 Subject: [games_access] One Switch - Mario Brothers In-Reply-To: <000301cb0bc4$6cf51e10$46df5a30$@de> References: <000301cb0bc4$6cf51e10$46df5a30$@de> Message-ID: <26B79898E8F44B0D9FFAE4B0CF84ED87@OneSwitchPC> Hi Sandra, Not quite everything you say, but take a look at "Mario Dash" here: http://www.oneswitch.org.uk/2/sd-platform.htm Cheers, Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Monday, June 14, 2010 2:20 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] One Switch - Mario Brothers > Hello, > > To make a game playable with just one button, > I have this: > > * make one or more parts automatic > * automatic scanning > * put two or more parts on one button > > > I am wondering if it is possible to have > a game like "Mario Brothers" playable with just one button. > > This is my idea: > It is important that the gameworld is divided into certain parts. > And the functionality of the button changes in each part of the game. > E.g. one for firing and one for jumping. > > > * Standard: the figure runs automatically from left to right. > * (it should be possible to change the gamespeed) > * in parts with enemies: the button is for firing. > * in parts without enemies: the button is for jumping. > > * holes: when the figure falls in a whole, the figure los one live > * jump on balks: when missed: the figure walks automatically back (but not > too far) and back > * jump off balks: when missed: the figure walks on this balks until the > player gets the timing. > * jump on walls: when missed: the figure walks automatically back (but not > too far) and back > > * there should be no dead end > * there should be lots of "save points" (do not frustrate the gamer too > much) > * exceptions: when there are two alternative ways (the more difficult > brings > more points) > > What do you think? > > Best regards, > Sandra > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Sat Jun 19 10:47:33 2010 From: jbannick at 7128.com (John Bannick) Date: Sat, 19 Jun 2010 10:47:33 -0400 Subject: [games_access] Gaming on a Collision Course Supported by ESA Findings Message-ID: <4C1CD885.4030206@7128.com> Folks, Our own Eleanor Robinson and Stephanie Walker from AbleGamers Foundation have recently published a paper that's gaining some national attention. It's Gaming on a Collision Course - Averting Significant Revenue Loss by Making Games Accessible to Older Americans, which you can find at our site (www.7128.com) Eleanor presented this at the Games for Health conference last month here in Boston. Mark's been on NPR about it. A bunch of folks at the recent Boston Accessibility Unconference wanted to read it. Gamasutra's discussed it. Now the Entertainment Software Association (www.theesa.com/facts/pdfs/ESA ESSENTIAL FACTS 2010.pdf) has published their own report that strongly supports Eleanor's and Stephanie's findings. Wahoo! John Bannick -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Jun 19 11:53:59 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 19 Jun 2010 17:53:59 +0200 Subject: [games_access] Gaming on a Collision Course Supported by ESA Findings In-Reply-To: <4C1CD885.4030206@7128.com> References: <4C1CD885.4030206@7128.com> Message-ID: <000601cb0fc7$a1eca460$e5c5ed20$@de> Hi, wow that sound great! This is the link: http://www.theesa.com/facts/pdfs/ESA_Essential_Facts_2010.PDF (There has to be _ between the words) -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von John Bannick Gesendet: Samstag, 19. Juni 2010 16:48 An: games_access at igda.org Betreff: [games_access] Gaming on a Collision Course Supported by ESA Findings Folks, Our own Eleanor Robinson and Stephanie Walker from AbleGamers Foundation have recently published a paper that's gaining some national attention. It's Gaming on a Collision Course - Averting Significant Revenue Loss by Making Games Accessible to Older Americans, which you can find at our site (www.7128.com) Eleanor presented this at the Games for Health conference last month here in Boston. Mark's been on NPR about it. A bunch of folks at the recent Boston Accessibility Unconference wanted to read it. Gamasutra's discussed it. Now the Entertainment Software Association (www.theesa.com/facts/pdfs/ESA ESSENTIAL FACTS 2010.pdf) has published their own report that strongly supports Eleanor's and Stephanie's findings. Wahoo! John Bannick From oneswitch at gmail.com Sun Jun 20 09:10:58 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 20 Jun 2010 14:10:58 +0100 Subject: [games_access] Some recent Game Accessibility Links Message-ID: <12868CF62588423BA8417C66042C1F19@OneSwitchPC> Hi all, It's link dump time! Some really interesting ones I think... 1. Reid Kimball's mock up of PS3 game Heavy Rain with full subtitles/closed-captions - http://blog.rbkdesign.com/2010/06/mockup-of-heavy-rain-with-full-closed-captioning/ 2. Steve Spohn's take on the to-be-released Kinect: http://www.ablegamers.com/xbox-360-news/ablegamers-kinects-with-microsoft.html and his tie-up with Evil Controllers modified Xbox 360 controller: http://kotaku.com/5557885/duct-tape-and-a-bag-of-rice-helps-disabled-man-get-in-the-game 3. Eye-controlled Guitar Hero clone at Accessible GameBase: http://www.gamebase.info/videos/view/eyeguitar_453.html 4. Electronic Soup Podcast on deeper Audio games: http://switchgaming.blogspot.com/2010/06/electronic-soup-podcast-with-added-dark.html 5. Tilt Sensor for PS3 (via LEPMIS PS3-SAP interface): http://www.youtube.com/watch?v=Y7-cub7gCtw&feature=digest 6. Fishie Fishie Fifty for Xbox 360: A one-switch game for one to fifty(!!) players: http://marketplace.xbox.com/en-GB/games/offers/00000001-0000-4000-8000-000058550557 and http://www.farbs.org/games.html (PC 1 player version) Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Jun 20 16:38:18 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 20 Jun 2010 22:38:18 +0200 Subject: [games_access] Some recent Game Accessibility Links; [CC] In-Reply-To: <12868CF62588423BA8417C66042C1F19@OneSwitchPC> References: <12868CF62588423BA8417C66042C1F19@OneSwitchPC> Message-ID: <000001cb10b8$847afa70$8d70ef50$@de> Hi, Wow Reid that is great. It would be nice to have the original video and your video for presentation. I am looking also for another example. When the game is saved in "Tomb Raider Underworld" it is only presented by sound. I thought about this: show first the video without sound and then show the video with sound, so people see what was missing. But I do not know how to make a video of a game. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Sonntag, 20. Juni 2010 15:11 An: games_access at igda.org Betreff: [games_access] Some recent Game Accessibility Links Hi all, It's link dump time! Some really interesting ones I think... 1. Reid Kimball's mock up of PS3 game Heavy Rain with full subtitles/closed-captions - http://blog.rbkdesign.com/2010/06/mockup-of-heavy-rain-with-full-closed-capt ioning/ 2. Steve Spohn's take on the to-be-released Kinect: http://www.ablegamers.com/xbox-360-news/ablegamers-kinects-with-microsoft.ht ml and his tie-up with Evil Controllers modified Xbox 360 controller: http://kotaku.com/5557885/duct-tape-and-a-bag-of-rice-helps-disabled-man-get -in-the-game 3. Eye-controlled Guitar Hero clone at Accessible GameBase: http://www.gamebase.info/videos/view/eyeguitar_453.html 4. Electronic Soup Podcast on deeper Audio games: http://switchgaming.blogspot.com/2010/06/electronic-soup-podcast-with-added- dark.html 5. Tilt Sensor for PS3 (via LEPMIS PS3-SAP interface): http://www.youtube.com/watch?v=Y7-cub7gCtw&feature=digest 6. Fishie Fishie Fifty for Xbox 360: A one-switch game for one to fifty(!!) players: http://marketplace.xbox.com/en-GB/games/offers/00000001-0000-4000-8000-00005 8550557 and http://www.farbs.org/games.html (PC 1 player version) Barrie From eleanor at 7128.com Fri Jun 25 09:52:08 2010 From: eleanor at 7128.com (Eleanor) Date: Fri, 25 Jun 2010 09:52:08 -0400 Subject: [games_access] Disney going accessible Message-ID: <4C24B488.1050004@7128.com> I saw this on the BlindKid forum. My question is, if they consider it cost effective to make the attractions at Disney World accessible, are they planning to make the computer games they make or authorize to be made accessible? St. Petersburg Times June 22, 2010 Disney deploys more technology to assist the disabled By Mark Albright, Times Staff Writer Disney's parks are now more accessible to disabled visitors. LAKE BUENA VISTA - With some technological aid, the blind now can ride Toy Story Midway Mania, listening to a narrator describe the action others see in the raucous animated Walt Disney World shoot-em-up. "We're using technology to make the experience more inclusive," said Greg Hale, worldwide vice president of safety and accessibility for Disney World Parks and Resorts. "People come here in groups, so we don't want someone feeling they must sit outside while others have fun." Disney spent the last year installing wireless headsets for the blind or deaf in 50 of the 100 rides, attractions and shows in all four of its four Florida parks. This summer Disney followed up by adding recorded narratives describing the immediate surroundings in every outdoor section of each park, including restaurant offerings, restrooms and visual features of the architecture. It's part of a less-mentioned chapter in the legacy of Walt Disney and his brother Roy who built Epcot to be fully compliant with the American with Disabilities Act 12 years before it was law. Walt Disney Co. developed several patented aids for the disabled in its parks, including coaster seating, and helped write many of the benchmark requirements. Next month the company is getting a new product award for its wireless assistive technology from the National Society of Professional Engineers. The company also knows it's smart business as marketers begin calling the disabled "the third minority" behind African Americans and Hispanics. About 19 percent of the population, or about 51 million people, is disabled in some way, according to the U.S. Census Bureau. Half are younger than 65, and 46 percent are working. Disney, which specializes in family vacations, knows the disabled seldom travel alone. Hence, Disney water parks stock free aquatic wheelchairs. The golf courses feature tricked-out golf carts with a pivoting seat suitable for those who use wheelchairs to swing a club. Closed captioning or amplified audio has long been available in most attractions. "We do story telling so we look for ways to enhance it," said Hale, recalling a blind Epcot patron thanking him because "for the first time she found out Figment is a purple dinosaur." Disney's new wireless system, which replaced clunky pre-recorded cassette tapes that had to be rewound, integrates multiple aids for the disabled into one handheld device about the size and weight of a wallet. The device picks up signals from strategically deployed GPS, radio and infrared transmitters all over the parks. Sounds simple. But it took a year to program the software, deploy the hardware out of sight and hire a Boston broadcasting company to write and record thousands of descriptions that can be easily understood by the blind. "Technology like this is just huge," said Dan Mann, chief executive of Lighthouse of Pinellas, which provides services to the blind and sight-impaired. Disney officials declined to say how many of the more than 100,000 who visit Disney World every day are disabled. That's because not all the disabled drop by guest relations to check out the free (with a $25 deposit) devices. "But it's well into the thousands every day," said Hale. Mark Albright can be reached at albright at sptimes.com or (727) 893-8252. Eleanor Robinson 7-128 Software From sandra_uhling at web.de Wed Jun 30 07:57:47 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 30 Jun 2010 13:57:47 +0200 Subject: [games_access] Information about gaming and physically impairments - for journalist Message-ID: <000c01cb184b$75b7e170$6127a450$@de> Hi, I am looking for basic information about gaming and physically impairments. We will have a "Game Accessibility" Article in a German Game Magazine. Release: GamesCom Time :-) Target Group: Gamer, Game Developers, ... Do we have some kind of Press Release/Information about the GDC-Europe? I wrote him that the SIG will be at the GDC-Europe and that our special topic is controller. It would be nice to inform the developers and designers that they will find out there. Regards, Sandra From oneswitch at gmail.com Wed Jun 30 10:36:15 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 30 Jun 2010 15:36:15 +0100 Subject: [games_access] Information about gaming and physically impairments- for journalist In-Reply-To: <000c01cb184b$75b7e170$6127a450$@de> References: <000c01cb184b$75b7e170$6127a450$@de> Message-ID: Hi Sandra, Some bits and bobs here: http://www.oneswitch.org.uk/4/games/4campaign.htm (top paragraph). http://www.helpyouplay.com/ http://www.game-accessibility.com/index.php?pagefile=motoric Cheers, Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Wednesday, June 30, 2010 12:57 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] Information about gaming and physically impairments- for journalist > Hi, > > I am looking for basic information about gaming and physically > impairments. > We will have a "Game Accessibility" Article in a German Game Magazine. > Release: GamesCom Time :-) > > Target Group: Gamer, Game Developers, ... > > > Do we have some kind of Press Release/Information about the GDC-Europe? > I wrote him that the SIG will be at the GDC-Europe and that our special > topic > is controller. It would be nice to inform the developers and designers > that > they will find out there. > > Regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From agdev at thechases.com Wed Jun 30 17:38:03 2010 From: agdev at thechases.com (Tim Chase) Date: Wed, 30 Jun 2010 16:38:03 -0500 Subject: [games_access] Fwd: How do blind people play games? Message-ID: <4C2BB93B.2070805@thechases.com> Got this one on the Blinux (Blind Linux users) mailing list and thought some folks on here might be able to help Mario with some basics. -tim -------- Original Message -------- Subject: How do blind people play games? Date: Wed, 30 Jun 2010 23:20:18 +0200 From: Mario Lang Reply-To: Linux for blind general discussion To: blinux-list at redhat.com Hi. I will be giving a talk at Libre Software Meeting 2010 in Bordeaux about the above mentioned topic. I do know some things but I am actually no hardcore gamer type of guy. So I was thinking that it would be very interesting to hear about your personal experiences so that I can avoid forgetting about really cool things. I should probably explain that this talk is in the context of a free software conference, but I am not really limiting myself to free and open source games only. This is not to promote non-free software, rather the contrary, I'd like to inspire people to maybe start working on free clones of the already existing ideas. So, if you are blind or visually impaired and you have played any kind of computer games in the past, please let me know about it. Was the game especially designed for your disability, or did you use any tricks to make it playable? If so, what tricks did you use? Or do you perhaps know of any (alive) open source project which is somehow related to gaming for the blind? Let me know about it. And please reply fast, I am in the middle of preparing the actual slides, so the earlier I get your story the more likely I will be able to weave it in properly. Thanks.