[games_access] One Switch - Mario Brothers

Barrie Ellis oneswitch at gmail.com
Mon Jun 14 18:08:03 EDT 2010


Hi Sandra,

Not quite everything you say, but take a look at "Mario Dash" here: 
http://www.oneswitch.org.uk/2/sd-platform.htm

Cheers,

Barrie


--------------------------------------------------
From: "Sandra Uhling" <sandra_uhling at web.de>
Sent: Monday, June 14, 2010 2:20 PM
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Subject: [games_access] One Switch - Mario Brothers

> Hello,
>
> To make a game playable with just one button,
> I have this:
>
> * make one or more parts automatic
> * automatic scanning
> * put two or more parts on one button
>
>
> I am wondering if it is possible to have
> a game like "Mario Brothers" playable with just one button.
>
> This is my idea:
> It is important that the gameworld is divided into certain parts.
> And the functionality of the button changes in each part of the game.
> E.g. one for firing and one for jumping.
>
>
> * Standard: the figure runs automatically from left to right.
> * (it should be possible to change the gamespeed)
> * in parts with enemies: the button is for firing.
> * in parts without enemies: the button is for jumping.
>
> * holes: when the figure falls in a whole, the figure los one live
> * jump on balks: when missed: the figure walks automatically back (but not
> too far) and back
> * jump off balks: when missed: the figure walks on this balks until the
> player gets the timing.
> * jump on walls: when missed: the figure walks automatically back (but not
> too far) and back
>
> * there should be no dead end
> * there should be lots of "save points" (do not frustrate the gamer too
> much)
> * exceptions: when there are two alternative ways (the more difficult 
> brings
> more points)
>
> What do you think?
>
> Best regards,
> Sandra
>
>
>
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