From chuck at vtreellc.com Mon Mar 1 00:55:18 2010 From: chuck at vtreellc.com (Chuck) Date: Mon, 1 Mar 2010 00:55:18 -0500 Subject: [games_access] Last posting Message-ID: <1bd44378$27594483$1d257fc4$@com> To Everyone: First i would like to say if I offended any of you with my postings this weekend I apologize. Secondly I want to thank everyone who responded to me either personally or in this forum. Lastly I would like to make a suggestion to this group. Your numbers maybe small but as the old saying goes "there's strength in numbers". Why can't this group do something as simple as (for lack of a better word) Adopt a small independent hardware or software developer every three months and collectively help this company with blog postings, emails to your contacts about them, make suggestions on how they could improve their web site, etc. Some of these companies have scrapped every nickel and dime they could get their hands on to develop their product and more often than not when they have a product they lack the funds to market it. This group collectively has the power to help some of these developers. Like it or not the facts are "the bottom line" is "the bottom line" and until some of these small independents can show the big game developers that they can make their products more accessible and also make their sharholders happy I don't see these big companies changing anytime soon. For the record I do speak with first hand experience in starting a company from my basement. I have a second small company that develops Virtual Reality software for children and adults with physical and cognitive difficulties. I certainly wish that when I started that company 13 years ago I had a group that I could have gone to for some help and guidance. I wish all of you a happy, long, and successful life. Sincerely, Chuck -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Mar 1 04:20:49 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 1 Mar 2010 10:20:49 +0100 Subject: [games_access] Last posting In-Reply-To: <1bd44378$27594483$1d257fc4$@com> References: <1bd44378$27594483$1d257fc4$@com> Message-ID: <7A348CE5-3713-4B0A-AAE8-F8ACC84A5C7C@pininteractive.com> Hi Chuck I think that is a great idea but it is hard to scale and maintain ; we all work with this mostly on our spare time; companies willing to do this are welcome to join this group and I'm happy to help out peer devs. I have worked with this SIG activity for so long so I've changed strategy; instead of trying to convince people to join, I'm working on a political educational level to provide an "offer they can't refuse" to cite the mafia :) /Thomas On 1Mar 2010, at 6:55 AM, Chuck wrote: > > To Everyone: > > > First i would like to say if I offended any of you with my postings this weekend I apologize. Secondly I want to thank everyone who responded to me either personally or in this forum. > > > Lastly I would like to make a suggestion to this group. Your numbers maybe small but as the old saying goes "there's strength in numbers". Why can't this group do something as simple as (for lack of a better word) Adopt a small independent hardware or software developer every three months and collectively help this company with blog postings, emails to your contacts about them, make suggestions on how they could improve their web site, etc. Some of these companies have scrapped every nickel and dime they could get their hands on to develop their product and more often than not when they have a product they lack the funds to market it. This group collectively has the power to help some of these developers. Like it or not the facts are "the bottom line" is "the bottom line" and until some of these small independents can show the big game developers that they can make their products more accessible and also make their sharholders happy I don't see these big companies changing anytime soon. > > For the record I do speak with first hand experience in starting a company from my basement. I have a second small company that develops Virtual Reality software for children and adults with physical and cognitive difficulties. I certainly wish that when I started that company 13 years ago I had a group that I could have gone to for some help and guidance. I wish all of you a happy, long, and successful life. > > Sincerely, > Chuck _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From jbannick at 7128.com Mon Mar 1 05:27:40 2010 From: jbannick at 7128.com (John Bannick) Date: Mon, 01 Mar 2010 05:27:40 -0500 Subject: [games_access] Judge Tosses Blind Gamer's Suit vs. Sony Message-ID: <4B8B969C.1010009@7128.com> Robert, I sent you a response as a separate eMail, as it's largely off-topic. If your anti-spam tools eat it, let me know. John From arthit73 at cablespeed.com Mon Mar 1 10:59:59 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 1 Mar 2010 10:59:59 -0500 Subject: [games_access] Last posting In-Reply-To: <1bd44378$27594483$1d257fc4$@com> References: <1bd44378$27594483$1d257fc4$@com> Message-ID: <90DFE044D27544D1B4C0585216CE7E7D@florio57914627> Thanks ! No problem . Are you leaveing the group ? Robert _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Chuck Sent: Monday, March 01, 2010 12:55 AM To: IGDA Games Accessibility SIG Mailing List Cc: chuck at vtreellc.com Subject: [games_access] Last posting To Everyone: First i would like to say if I offended any of you with my postings this weekend I apologize. Secondly I want to thank everyone who responded to me either personally or in this forum. Lastly I would like to make a suggestion to this group. Your numbers maybe small but as the old saying goes "there's strength in numbers". Why can't this group do something as simple as (for lack of a better word) Adopt a small independent hardware or software developer every three months and collectively help this company with blog postings, emails to your contacts about them, make suggestions on how they could improve their web site, etc. Some of these companies have scrapped every nickel and dime they could get their hands on to develop their product and more often than not when they have a product they lack the funds to market it. This group collectively has the power to help some of these developers. Like it or not the facts are "the bottom line" is "the bottom line" and until some of these small independents can show the big game developers that they can make their products more accessible and also make their sharholders happy I don't see these big companies changing anytime soon. For the record I do speak with first hand experience in starting a company from my basement. I have a second small company that develops Virtual Reality software for children and adults with physical and cognitive difficulties. I certainly wish that when I started that company 13 years ago I had a group that I could have gone to for some help and guidance. I wish all of you a happy, long, and successful life. Sincerely, Chuck -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Mon Mar 1 13:49:47 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 1 Mar 2010 18:49:47 -0000 Subject: [games_access] Here comes the link bomber... Message-ID: <3C5F5FB65F974CB593C398CD91A0A5EE@OneSwitchPC> Some bits and bobs that may be of interest: French mention of Gamma IV entrant "Switch Curling" over at RNT Blog: http://rnt.over-blog.com/article-curling-45811553.html RJ Cooper knocking out switch adapted Guitar Hero guitars: http://rjcooper.com/guitar-hero/ Gamma IV list of one-switch games at GameBase: http://www.gamebase.info/forum/topic/23/page/1 Some of my favourite Gamma IV games so far at the GASIG Blog: http://gameaccessibility.blogspot.com/2010/02/gamma-iv-at-gamebase.html Eye Controlled Soccer at GameBase: http://www.gamebase.info/videos/view/specialeffect-gameslab_326.html Tomena Sanner review: http://www.gamebase.info/magazine/read/tomena-sanner_216.html Huge analogue arcade stick at Quasimoto: http://switchgaming.blogspot.com/2010/02/quasicon-axis-analogue-arcade-stick.html Nanogames at VideoJuegos Accessibles http://www.videojuegosaccesibles.es/2010/02/nanogames.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From foreversublime at hotmail.com Tue Mar 2 20:11:03 2010 From: foreversublime at hotmail.com (Matthias Troup) Date: Tue, 2 Mar 2010 20:11:03 -0500 Subject: [games_access] Cure diseases, one computer at a time. In-Reply-To: References: Message-ID: Hello fellow SIG members: Let's use the power of our SIG to help cure diseases rather than shape the world around them. A buddy let me know about a computer program from Stanford University that runs complex protein folding simulations that can help find the cure for many cancers, Alzheimer's, Mad Cow (BSE), CJD, ALS, Huntington's, Parkinson's disease, and many cancer-related syndromes. If that interests you, download the program. If that doesn't interest you, read the next line and ask yourself again. Why should I help?: In the time it takes to send a funny email, you could help save someone?s life ? potentially your own. This program works on Windows, Mac, Linux, and Playstation 3! Download Page, with Instructions if needed: http://folding.stanford.edu/English/Download Information Page with links to success stories in over 20 languages: http://folding.stanford.edu/English/Main *NOTE: To keep track of how many of your team members are running the program, enter ?102855? as your team number after you download the program. In Windows, just right click the FAH icon on your system tray, Left Click ?Configure? and enter the number in the ?Team number? field. And if you need help setting up the program, just ask. As of March 2, 2010, there are 33 active members of team Mutaku using FAH. If you want to see if this number has grown before you make the choice to download, you can do so right here: http://fah-web.stanford.edu/cgi-bin/main.py?qtype=teampage&teamnum=102855 Let?s build that team, and save a life. Thanks, -Matt _________________________________________________________________ Hotmail: Powerful Free email with security by Microsoft. http://clk.atdmt.com/GBL/go/201469230/direct/01/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Wed Mar 3 02:41:49 2010 From: javier.mairena at gmail.com (Javier) Date: Wed, 3 Mar 2010 08:41:49 +0100 Subject: [games_access] Cure diseases, one computer at a time. In-Reply-To: References: Message-ID: Hi Matt, What if the difference if I join to 102855 team or to another team? All teams work to the same project? 2010/3/3 Matthias Troup > Hello fellow SIG members: > > > > Let's use the power of our SIG to help cure diseases rather than shape the > world around them. > > > > A buddy let me know about a computer program from Stanford University > that runs complex protein folding simulations that can help find the cure > for many cancers, Alzheimer's, Mad Cow (BSE), CJD, ALS, Huntington's, > Parkinson's disease, and many cancer-related syndromes. If that interests > you, download the program. If that doesn't interest you, read the next > line and ask yourself again. > > > > Why should I help?: In the time it takes to send a funny email, you could > help save someone?s life ? potentially your own. > > > > This program works on Windows, Mac, Linux, and Playstation 3! > > > > Download Page, with Instructions if needed: > > http://folding.stanford.edu/English/Download > > > > Information Page with links to success stories in over 20 languages: > > http://folding.stanford.edu/English/Main > > > > *NOTE: To keep track of how many of your team members are running the > program, enter ?102855? as your team number after you download the program. > In Windows, just right click the FAH icon on your system tray, Left Click > ?Configure? and enter the number in the ?Team number? field. > > > > And if you need help setting up the program, just ask. > > > > As of March 2, 2010, there are 33 active members of team Mutaku using FAH. > If you want to see if this number has grown before you make the choice to > download, you can do so right here: > > > > > http://fah-web.stanford.edu/cgi-bin/main.py?qtype=teampage&teamnum=102855 > > > > Let?s build that team, and save a life. > > > > Thanks, > > > > -Matt > > ------------------------------ > Hotmail: Powerful Free email with security by Microsoft. Get it now. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Mar 3 08:50:04 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 3 Mar 2010 14:50:04 +0100 Subject: [games_access] Bodypad and Cyberike Message-ID: <003201cabad8$6dbc4e00$4934ea00$@de> Hello, I am trying out the Cyberbike and I remembered something. The bodypad is an old controller that could be setup on the body of the gamer. (separate buttons that could be put on arms and legs) It works wirelss and the receiver at the PS2 is configurable. You can configure all button with the existing PS2 Buttons. It is also possible to set e.g. two buttons to x. This was not because of accessibility reason. It was the only possibility to support lot of games. It looks like the Cyberbike is also configurable to support lot of games. But at the moment I cannot read the manual. I have a dutch cyberbike. Best regards, Sandra From foreversublime at hotmail.com Wed Mar 3 12:43:12 2010 From: foreversublime at hotmail.com (Matthias Troup) Date: Wed, 3 Mar 2010 12:43:12 -0500 Subject: [games_access] Cure diseases, one computer at a time. In-Reply-To: References: , , Message-ID: Hi, Javier: There's no difference in teams. Feel free to join any one you'd like or even make your own. It's just for sport and competitiveness amongst the universities. My friend's team is just a personal one - so he's excited we're in the top 1%. Certainly some universities or organizations should be able to knock him off the map. The only downside to the program I see is that it's too friendly - it doesn't start up automatically when the computer starts. I don't think many people will remember to run the program each time they start their computer. If you're savvy enough you can set it to autorun, but I'm no computer whiz. Thanks for the interest and support, Javier. -Matt Date: Wed, 3 Mar 2010 08:41:49 +0100 From: javier.mairena at gmail.com To: games_access at igda.org Subject: Re: [games_access] Cure diseases, one computer at a time. Hi Matt, What if the difference if I join to 102855 team or to another team? All teams work to the same project? 2010/3/3 Matthias Troup Hello fellow SIG members: Let's use the power of our SIG to help cure diseases rather than shape the world around them. A buddy let me know about a computer program from Stanford University that runs complex protein folding simulations that can help find the cure for many cancers, Alzheimer's, Mad Cow (BSE), CJD, ALS, Huntington's, Parkinson's disease, and many cancer-related syndromes. If that interests you, download the program. If that doesn't interest you, read the next line and ask yourself again. Why should I help?: In the time it takes to send a funny email, you could help save someone?s life ? potentially your own. This program works on Windows, Mac, Linux, and Playstation 3! Download Page, with Instructions if needed: http://folding.stanford.edu/English/Download Information Page with links to success stories in over 20 languages: http://folding.stanford.edu/English/Main *NOTE: To keep track of how many of your team members are running the program, enter ?102855? as your team number after you download the program. In Windows, just right click the FAH icon on your system tray, Left Click ?Configure? and enter the number in the ?Team number? field. And if you need help setting up the program, just ask. As of March 2, 2010, there are 33 active members of team Mutaku using FAH. If you want to see if this number has grown before you make the choice to download, you can do so right here: http://fah-web.stanford.edu/cgi-bin/main.py?qtype=teampage&teamnum=102855 Let?s build that team, and save a life. Thanks, -Matt Hotmail: Powerful Free email with security by Microsoft. Get it now. _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _________________________________________________________________ Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. http://clk.atdmt.com/GBL/go/201469229/direct/01/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Wed Mar 3 13:03:56 2010 From: javier.mairena at gmail.com (Javier) Date: Wed, 3 Mar 2010 19:03:56 +0100 Subject: [games_access] Cure diseases, one computer at a time. In-Reply-To: References: Message-ID: You can run the program like you are donatig your pc for an hours. I have to read more about it but I think people who have a PS3 will be more important for this. In this talbe: http://fah-web.stanford.edu/cgi-bin/main.py?qtype=osstats there is the number of TFLOPS that a normal PC with windows with the program can do (303) and the PS3 (1000 - 2200). Seems like PS3 can do the job of 7 pcs xD 2010/3/3 Matthias Troup > Hi, Javier: > > There's no difference in teams. Feel free to join any one you'd like or > even make your own. It's just for sport and competitiveness amongst the > universities. My friend's team is just a personal one - so he's > excited we're in the top 1%. Certainly some universities or organizations > should be able to knock him off the map. > > The only downside to the program I see is that it's too friendly - it > doesn't start up automatically when the computer starts. I don't think many > people will remember to run the program each time they start their > computer. If you're savvy enough you can set it to autorun, but I'm no > computer whiz. > > Thanks for the interest and support, Javier. > > -Matt > > > > > > ------------------------------ > Date: Wed, 3 Mar 2010 08:41:49 +0100 > From: javier.mairena at gmail.com > To: games_access at igda.org > Subject: Re: [games_access] Cure diseases, one computer at a time. > > > Hi Matt, > > What if the difference if I join to 102855 team or to another team? > > All teams work to the same project? > > > > 2010/3/3 Matthias Troup > > Hello fellow SIG members: > > Let's use the power of our SIG to help cure diseases rather than shape the > world around them. > > A buddy let me know about a computer program from Stanford University > that runs complex protein folding simulations that can help find the cure > for many cancers, Alzheimer's, Mad Cow (BSE), CJD, ALS, Huntington's, > Parkinson's disease, and many cancer-related syndromes. If that interests > you, download the program. If that doesn't interest you, read the next > line and ask yourself again. > > Why should I help?: In the time it takes to send a funny email, you could > help save someone?s life ? potentially your own. > > This program works on Windows, Mac, Linux, and Playstation 3! > > Download Page, with Instructions if needed: > > http://folding.stanford.edu/English/Download > > Information Page with links to success stories in over 20 languages: > > http://folding.stanford.edu/English/Main > > *NOTE: To keep track of how many of your team members are running the > program, enter ?102855? as your team number after you download the program. > In Windows, just right click the FAH icon on your system tray, Left Click > ?Configure? and enter the number in the ?Team number? field. > > And if you need help setting up the program, just ask. > > As of March 2, 2010, there are 33 active members of team Mutaku using FAH. > If you want to see if this number has grown before you make the choice to > download, you can do so right here: > > > http://fah-web.stanford.edu/cgi-bin/main.py?qtype=teampage&teamnum=102855 > > Let?s build that team, and save a life. > > Thanks, > > -Matt > > ------------------------------ > Hotmail: Powerful Free email with security by Microsoft. Get it now. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up > now. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From bsawyer at dmill.com Fri Mar 5 15:00:33 2010 From: bsawyer at dmill.com (Ben Sawyer) Date: Fri, 05 Mar 2010 15:00:33 -0500 Subject: [games_access] Games for Health & Games Beyond Entertainment Week Message-ID: Hi, I'm sending out a short note to people I've been in touch with previously or who have attended past serious game oriented events I've produced. I wanted to let you know that the 2010 Games for Health Conference and our first ever Games Beyond Entertainment Week to be held May 24-27, 2010 in Boston, MA. Complete details are at http://www.gamesforhealth.org & http://www.gamesbeyondentertainment.com We've already posted the first 30+ sessions you will find at Games for Health online at: http://bit.ly/bgkHiB Registration for Games for Health & Games Beyond Entertainment Week is now open at: http://www.bit.ly/9MsY7J ALUMNI DISCOUNT CODE As a friend of Digitalmill we've created a discount code of 10% off if you enter BOS10 at registration. Feel free to share this with any peers and colleagues. You can find basic PDF brochures for either event at: Games for Health http://www.gamesforhealth.org/brochure.pdf Games Beyond Entertainment Week http://www.gamesbeyondentertainment.com/brochure.pdf We will have much more to share about these events over the next few weeks. If you are interested in being a speaker, sponsor, or exhibitor at any of them please feel free to send me an email. If you will be at next week's Game Developer's Conference please stop to say hi and/or attend the Serious Games Summit @ GDC. Best, Ben Sawyer Digitalmill Serious Games Initiative Games for Health Project @bensawyer on twitter UNSUBSCRIBE INFORMATION: You are currently subscribed to games-beyond-entertainment as: games_access at igda.org To unsubscribe send a blank email to leave-2432256-803678H at listserver.dmill.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Mar 6 14:11:29 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 6 Mar 2010 20:11:29 +0100 Subject: [games_access] Serious Games Conference (DE) Message-ID: <009501cabd60$d3f8f9e0$7beaeda0$@de> Hello, I am very very very sad, angry .... and-what-ever .... I have the feeling that "Game Accessibility" is completely ignored. They are all very proud about the games and use the term "accessible", but in another way as we do :-( I wrote the organizer two years ago, that game accessibility is very! Important. But they do ignore it. (Or was someone asked to present something?) Serious Games are serious and I think they have a very high responsible. Special when they make games for schools. They say that the government has To support more projects. But they first should look at themselves. In Germany all kids are now allowed to go to a normal/regular school. And this will have also impact on media used in schools. When games are not accessible they cannot used in schools or it would be unfair... Microsoft has a new Project "IT Fitness" (is not exergaming :-) ) It means that they would like to have more people who can use a computer and Know what they can do with it. They can do big wonder like Natal, but they cannot make a user configurable control? The commercial says windows 7 is great, but they cannot built in a Screenreader? Sandra, *very frustrated* From sandra_uhling at web.de Sat Mar 6 17:57:18 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 6 Mar 2010 23:57:18 +0100 Subject: [games_access] how to get the basis version of genesis Message-ID: <000301cabd80$5fb34c50$1f19e4f0$@de> Hello, here is a short information how to download the basis version of genesis. @ Barrie, sorry that it took a little bit time. 1: Register: http://World-of-genesis.org -> Registrierung or http://world-of-genesis.org/index.php?option=com_comprofiler&task=registers& Itemid=31 Name, Last Name, Email, User name, password, password, job, company, address, post code, town, phone, fax, website, And where did you hear from this project. Click on "hier registrieren". 2. Click on the link in the email you get. (it is the link in the middle) 3. You get an email 4. Go tot he website http://www.world-of-genesis.org/ -> Login/Logoff Type in Benutzername (your user name) and your password -> Go to Download / Bestellung and click on "kostenlose genesis-Basisversion" (free basic version) (this I did not try out yet) 5. Install it. During installation you will need your registration data You can find it, when you loged in and go to this site: http://www.world-of-genesis.org/index.php?option=com_genesisuser&view=userde tails&Itemid=65 Click on "Aktivierung f?r registrierungs- und kostenpflichtige Spiele". Best regards, Sandra From sandra_uhling at web.de Sun Mar 7 11:04:32 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 7 Mar 2010 17:04:32 +0100 Subject: [games_access] Gabarello - game based rehabilitation for Lokomat ("One Walk Game") Message-ID: <000301cabe0f$e06bd2b0$a1437810$@de> Hello Sheryl and Barrie, at the conference they presented a one "walk" Game. "Gabarello - game based rehabilitation for Lokomat" Prof. Ulrich G?tz, VGD Game Design, Z?rcher Hochschule der K?nste (ZHdK) Background Information: The Lokomat is a machine that walks the patient. The patient can also try to walk himself. But this is very boring. They need a person who motivates the patient. They developed a game called "Gabarello". A small figure walks around a planet. When the patient moves himself, the figure gets longer legs, is faster and can jump. This looks very good and the figure can collect more points. The figure can only go from left to right. So I would say it is like a "one button game" :-) http://iad.zhdk.ch/no_cache/de/projekte/projekt/gabarello/ Best regards, Sandra From sandra_uhling at web.de Sun Mar 7 14:46:15 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 7 Mar 2010 20:46:15 +0100 Subject: [games_access] GamesCom 2010 (Germany) Message-ID: <001101cabe2e$d9a36e60$8cea4b20$@de> Hi all, the VDVC tries to get a stand on the non-profit area. This looks very good. Game Accessibility will be one topic. A stand for Game Accessibility alone did not work. I was the only who would be there, so I decided to make one stand together with the VDVC. Now I am looking for games that can be used to present Game Accessibility. * Terrestrial Invaders * GameOver! * maybe "My Football Game" * Some One Button Games * Some Audiogames Best regards, Sandra From oneswitch at googlemail.com Mon Mar 8 17:13:22 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 8 Mar 2010 22:13:22 -0000 Subject: [games_access] GamesCom 2010 (Germany) In-Reply-To: <001101cabe2e$d9a36e60$8cea4b20$@de> References: <001101cabe2e$d9a36e60$8cea4b20$@de> Message-ID: Hi Sandra, A good stand would be one that touches upon the four different categories that we commonly talk about as regards disability: physical, sight, hearing and cognitive. Audio Games (Sight related disabilities): I'd recommend demonstrating the likes of WinPong (Kitchen's Inc.) or Space Invaders for Blind (http://www.audiogames.net/db.php?id=spaceinvadersfortheblind) which are quite easy to grasp. May be worth having an A4 sheet of paper perhaps mentioning Peggle's colour-blind option and the uniquely accessible "The Pyramid" (http://www.pugfuglygames.com/Game.php?game=9) which has an option to magnify game-play. Loads you could talk about. Closed Captioning (Hearing related disabilities): http://en.wikipedia.org/wiki/Closed_captioning - scroll down to Games section. Physical Disability: Could use a one-switch game. Could use a pure-mouse game using a dwell-clicker. Could use an emulated game with controls reduced using a utility such as 4Noah. Could use CPU Killer to slow a compatible game down. I'd recommend keeping it simple though. Whacka-Monty Mole has a one-switch, two-switch, mouse and click and mouse with auto-fire mode. Available http://www.ovinebydesign.com/index.php/2009/01/01/whack-a-mole/ - Cognitive Disability: Maybe something like Penalty! http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm - to take into account learning disabilities. This is a broad field so it would be very tough to cover everything of course. This is a simplistic break-down and is not comprehensive - but hope it's of some help. So in short - your original thoughts are great - but these might flesh them out a bit more. Cheers, Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Sunday, March 07, 2010 7:46 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] GamesCom 2010 (Germany) > Hi all, > > the VDVC tries to get a stand on the non-profit area. > This looks very good. Game Accessibility will be one topic. > > A stand for Game Accessibility alone did not work. > I was the only who would be there, so I decided to make one stand > together with the VDVC. > > Now I am looking for games that can be used to present Game Accessibility. > * Terrestrial Invaders > * GameOver! > * maybe "My Football Game" > * Some One Button Games > * Some Audiogames > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Mon Mar 8 19:27:03 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 9 Mar 2010 01:27:03 +0100 Subject: [games_access] Blind gamer beats Zelda Message-ID: <6EA54BFC-87A8-4443-8ECC-D39FD9FE7DA2@pininteractive.com> just found this http://www.cnn.com/video/?/video/us/2010/03/03/dnt.blind.gamer.beats.zelda.wis /Thomas From oneswitch at googlemail.com Tue Mar 9 02:23:31 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Tue, 9 Mar 2010 07:23:31 -0000 Subject: [games_access] Blind gamer beats Zelda In-Reply-To: <6EA54BFC-87A8-4443-8ECC-D39FD9FE7DA2@pininteractive.com> References: <6EA54BFC-87A8-4443-8ECC-D39FD9FE7DA2@pininteractive.com> Message-ID: Brilliant find, Thomas! What dedication to beat Zelda. I'm actually starting work on my first accessible gaming podcast on Wednesday with the first one likely to be about Audio Games and playing games Blind or with a visual impairment. It's only going to be a short piece, but if any one can think of anything that should go in that I might not know about, or perhaps to go into a supporting blog post I'll knock up, please let me know on or off list. This said most things I know have come direct from this list already. Cheers Barrie -------------------------------------------------- From: "Thomas Westin" Sent: Tuesday, March 09, 2010 12:27 AM To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Blind gamer beats Zelda > just found this > http://www.cnn.com/video/?/video/us/2010/03/03/dnt.blind.gamer.beats.zelda.wis > > /Thomas > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From javier.mairena at gmail.com Tue Mar 9 02:35:20 2010 From: javier.mairena at gmail.com (Javier) Date: Tue, 9 Mar 2010 08:35:20 +0100 Subject: [games_access] Blind gamer beats Zelda In-Reply-To: References: <6EA54BFC-87A8-4443-8ECC-D39FD9FE7DA2@pininteractive.com> Message-ID: Saturday I wrote in my blog about this Zelda news: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2010/03/crean-una-guia-para-poder-jugar-sin-ver.html&hl=en&langpair=es|en&tbb=1&ie=UTF-8 And for Barrie's podcast I remember some links: Audiogames in English: www.audiogames.net Audiogames in Spanish: www.audiojuegos.net Audiogames in Portuguese: www.audiogamesbrasil.com 2010/3/9 Barrie Ellis > Brilliant find, Thomas! What dedication to beat Zelda. I'm actually > starting work on my first accessible gaming podcast on Wednesday with the > first one likely to be about Audio Games and playing games Blind or with a > visual impairment. It's only going to be a short piece, but if any one can > think of anything that should go in that I might not know about, or perhaps > to go into a supporting blog post I'll knock up, please let me know on or > off list. This said most things I know have come direct from this list > already. > > Cheers > > Barrie > > -------------------------------------------------- > From: "Thomas Westin" > Sent: Tuesday, March 09, 2010 12:27 AM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] Blind gamer beats Zelda > > > just found this >> >> http://www.cnn.com/video/?/video/us/2010/03/03/dnt.blind.gamer.beats.zelda.wis >> >> /Thomas >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Tue Mar 9 02:55:49 2010 From: javier.mairena at gmail.com (Javier) Date: Tue, 9 Mar 2010 08:55:49 +0100 Subject: [games_access] GamesCom 2010 (Germany) In-Reply-To: References: <001101cabe2e$d9a36e60$8cea4b20$@de> Message-ID: Last year, in a spanish videogame festival we put my free game AudioDisc ( http://www.javiermairena.net/audiodisc.html) that have images but is accessible for blind people. We put a 19'' screen and tow headset. I put on my eyes a blindfold and put a sign that read: "I won you with my eyes closed.". Is called much attention of people, and stoped there and wanted to play. When the game end I explained why I made the game this way for blind people. You have to call the attention of people in a game festival where there are a lot of new videogames in a big big screens. 2010/3/8 Barrie Ellis > Hi Sandra, > > A good stand would be one that touches upon the four different categories > that we commonly talk about as regards disability: physical, sight, hearing > and cognitive. > > Audio Games (Sight related disabilities): I'd recommend demonstrating the > likes of WinPong (Kitchen's Inc.) or Space Invaders for Blind ( > http://www.audiogames.net/db.php?id=spaceinvadersfortheblind) which are > quite easy to grasp. May be worth having an A4 sheet of paper perhaps > mentioning Peggle's colour-blind option and the uniquely accessible "The > Pyramid" (http://www.pugfuglygames.com/Game.php?game=9) which has an > option to magnify game-play. Loads you could talk about. > > Closed Captioning (Hearing related disabilities): > http://en.wikipedia.org/wiki/Closed_captioning - scroll down to Games > section. > > Physical Disability: Could use a one-switch game. Could use a pure-mouse > game using a dwell-clicker. Could use an emulated game with controls reduced > using a utility such as 4Noah. Could use CPU Killer to slow a compatible > game down. I'd recommend keeping it simple though. Whacka-Monty Mole has a > one-switch, two-switch, mouse and click and mouse with auto-fire mode. > Available http://www.ovinebydesign.com/index.php/2009/01/01/whack-a-mole/- > > Cognitive Disability: Maybe something like Penalty! > http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm- to take into account learning disabilities. This is a broad field so it > would be very tough to cover everything of course. > > This is a simplistic break-down and is not comprehensive - but hope it's of > some help. > > So in short - your original thoughts are great - but these might flesh them > out a bit more. > > Cheers, > > Barrie > > > > > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Sunday, March 07, 2010 7:46 PM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: [games_access] GamesCom 2010 (Germany) > > > Hi all, >> >> the VDVC tries to get a stand on the non-profit area. >> This looks very good. Game Accessibility will be one topic. >> >> A stand for Game Accessibility alone did not work. >> I was the only who would be there, so I decided to make one stand >> together with the VDVC. >> >> Now I am looking for games that can be used to present Game Accessibility. >> * Terrestrial Invaders >> * GameOver! >> * maybe "My Football Game" >> * Some One Button Games >> * Some Audiogames >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Mar 9 10:30:24 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 9 Mar 2010 16:30:24 +0100 Subject: [games_access] IGDA GA-SIG at GDC? Message-ID: <000601cabf9d$7083ffb0$518bff10$@de> Hello, is there something from the SIG at the GDC? Presentation or something else ....? Best regards, Sandra From tara.tefertiller at gmail.com Tue Mar 9 10:37:11 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Tue, 9 Mar 2010 09:37:11 -0600 Subject: [games_access] IGDA GA-SIG at GDC? In-Reply-To: <000601cabf9d$7083ffb0$518bff10$@de> References: <000601cabf9d$7083ffb0$518bff10$@de> Message-ID: I'm at the GDC. Originally Michelle and I were doing this together, but her doctor said she was a no go on travel for a little bit. *Accessibility Arcade: Bringing AAA Game Titles to the Disabled Through Controller Hacks* *Date/Time: *Friday(March 12, 2010) 12:00pm ? 1:00pm *Location (room): *Esplanade Lobby, South Hall *Track: *Game Design *Secondary Track: *Production *Format: **60-minute *Poster Session *Experience Level: *All *Session Description* Interested in learning how exactly many gamers with disabilities play commercial games? Want to increase the size and diversity of your game's audience by including gamers with disabilities? Find out what some disabled gamers are doing through hacking into commercial game controllers in order to play your game titles for every major game console. Try some of the most popular game controllers being used by this market - several game controllers will be on display - are as well as get a list of key design changes to help gamers use these controllers more easily with YOUR game. *Intended Audience* Designers, developers, programmers, console and game controller engineers, and publishers interested in a crash course to learn and ask questions about the types of game controller hacks that exist for gamers with disabilities - issues that gamers with disabilities face every day as they try and play your games. Information given will concrete solutions to assist gamers who are using these alternative assistive technologies. No prerequisite knowledge is required ? just come with an open mind and willingness to seriously consider making games accessible to MORE! *Takeaway* Session participants will learn about what hackers have been doing to create game controllers that gamers with disabilities have been using, especially gamers with mobility and cognitive disabilities. Audience members will come away with concrete examples of how gamers with disabilities currently game and how game designers can help assist these gamers through design variations to make their game play experience the best possible experience! On Tue, Mar 9, 2010 at 9:30 AM, Sandra Uhling wrote: > Hello, > > is there something from the SIG at the GDC? > Presentation or something else ....? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Tue Mar 9 11:20:03 2010 From: javier.mairena at gmail.com (Javier) Date: Tue, 9 Mar 2010 17:20:03 +0100 Subject: [games_access] IGDA GA-SIG at GDC? In-Reply-To: References: <000601cabf9d$7083ffb0$518bff10$@de> Message-ID: there is another one, but is at same time!!!!! who makes the schedule??? xD uhmmm... and is in the same location?? maybe this is an error... I have seen it here: http://schedule.gdconf.com/ Searching "accessibility". *Turn that noise off! Making Your Sound Effects Accessible Even When They're Not Heard.* *Speaker: * Karen Collins(Canada Research Chair, Canadian Centre of Arts and Technology) *Date/Time: *Friday(March 12, 2010) 12:00pm ? 1:00pm *Location (room): *Esplanade Lobby, South Hall *Track: *Audio *Format: **60-minute *Poster Session *Experience Level: *All *Session Description* Sound effects are often used to communicate important information in games: they may tell the player that a character has just snuck up on them, is firing at them, or is about to paddle over a waterfall. Nevertheless, there are times when playing sound may be inappropriate, may be inaudible, may become fatiguing or may be inaccessible for hard of hearing and deaf users. Therefore, a visual alternative to sound that can relay the same information would be beneficial to many users. The poster presents some alternatives that have been used and introduces the results of user tests with a new easy-to-implement system using icons and directional/proximity information. *Intended Audience* Game developers, designers, and audio team members of all expertise levels will benefit. *Takeaway* Learn more about simple systems that can easily be implemented to make your games more accessible, increasing your market potential. Attendees will see some alternatives for when the sound cannot be heard. 2010/3/9 Tara Tefertiller > I'm at the GDC. Originally Michelle and I were doing this together, but her > doctor said she was a no go on travel for a little bit. > > > *Accessibility Arcade: Bringing AAA Game Titles to the Disabled Through > Controller Hacks* > *Date/Time: *Friday(March 12, 2010) 12:00pm ? 1:00pm > *Location (room): *Esplanade Lobby, South Hall > *Track: *Game Design > *Secondary Track: *Production > *Format: **60-minute *Poster Session > *Experience Level: *All > > *Session Description* > Interested in learning how exactly many gamers with disabilities play > commercial games? Want to increase the size and diversity of your game's > audience by including gamers with disabilities? Find out what some disabled > gamers are doing through hacking into commercial game controllers in order > to play your game titles for every major game console. Try some of the most > popular game controllers being used by this market - several game > controllers will be on display - are as well as get a list of key design > changes to help gamers use these controllers more easily with YOUR game. > > *Intended Audience* > Designers, developers, programmers, console and game controller engineers, > and publishers interested in a crash course to learn and ask questions about > the types of game controller hacks that exist for gamers with disabilities - > issues that gamers with disabilities face every day as they try and play > your games. Information given will concrete solutions to assist gamers who > are using these alternative assistive technologies. No prerequisite > knowledge is required ? just come with an open mind and willingness to > seriously consider making games accessible to MORE! > > *Takeaway* > Session participants will learn about what hackers have been doing to > create game controllers that gamers with disabilities have been using, > especially gamers with mobility and cognitive disabilities. Audience members > will come away with concrete examples of how gamers with disabilities > currently game and how game designers can help assist these gamers through > design variations to make their game play experience the best possible > experience! > > > On Tue, Mar 9, 2010 at 9:30 AM, Sandra Uhling wrote: > >> Hello, >> >> is there something from the SIG at the GDC? >> Presentation or something else ....? >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Mar 9 12:39:57 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 9 Mar 2010 18:39:57 +0100 Subject: [games_access] IGDA GA-SIG at GDC? In-Reply-To: References: <000601cabf9d$7083ffb0$518bff10$@de> Message-ID: <001101cabfaf$898c8470$9ca58d50$@de> Hello Tara, I wish you a great GDC! Thank you very much for your engagement! (I hope engagement is the right word) I saw that Sheryl will also be there: exergaming session. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Dienstag, 9. M?rz 2010 16:37 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] IGDA GA-SIG at GDC? I'm at the GDC. Originally Michelle and I were doing this together, but her doctor said she was a no go on travel for a little bit. Accessibility Arcade: Bringing AAA Game Titles to the Disabled Through Controller Hacks Date/Time: Friday (March 12, 2010) 12:00pm ? 1:00pm Location (room): Esplanade Lobby, South Hall Track: Game Design Secondary Track: Production Format: 60-minute Poster Session Experience Level: All Session Description Interested in learning how exactly many gamers with disabilities play commercial games? Want to increase the size and diversity of your game's audience by including gamers with disabilities? Find out what some disabled gamers are doing through hacking into commercial game controllers in order to play your game titles for every major game console. Try some of the most popular game controllers being used by this market - several game controllers will be on display - are as well as get a list of key design changes to help gamers use these controllers more easily with YOUR game. Intended Audience Designers, developers, programmers, console and game controller engineers, and publishers interested in a crash course to learn and ask questions about the types of game controller hacks that exist for gamers with disabilities - issues that gamers with disabilities face every day as they try and play your games. Information given will concrete solutions to assist gamers who are using these alternative assistive technologies. No prerequisite knowledge is required ? just come with an open mind and willingness to seriously consider making games accessible to MORE! Takeaway Session participants will learn about what hackers have been doing to create game controllers that gamers with disabilities have been using, especially gamers with mobility and cognitive disabilities. Audience members will come away with concrete examples of how gamers with disabilities currently game and how game designers can help assist these gamers through design variations to make their game play experience the best possible experience! On Tue, Mar 9, 2010 at 9:30 AM, Sandra Uhling wrote: Hello, is there something from the SIG at the GDC? Presentation or something else ....? Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Tue Mar 9 13:04:06 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 9 Mar 2010 13:04:06 -0500 Subject: [games_access] SIG in Austen? In-Reply-To: <001101cabfaf$898c8470$9ca58d50$@de> References: <000601cabf9d$7083ffb0$518bff10$@de> <001101cabfaf$898c8470$9ca58d50$@de> Message-ID: <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> Hello everyone. Last when I spoke to Michelle there was talks about going to Austin game design conference. Is anyone still going to that? I got a letter for doing a session but I needed to raise money and I don't have any for that trip. Has anyone heard from Michelle I think she's been really sick. If we need someone to be a spokesperson for the conference I'm happy to do it. I just need to raise the money somehow if anyone has any ideas for the trip? To raise money that is. Thanks Robert Florio From sherylflynn at yahoo.com Tue Mar 9 13:01:28 2010 From: sherylflynn at yahoo.com (Sheryl Flynn) Date: Tue, 9 Mar 2010 10:01:28 -0800 (PST) Subject: [games_access] IGDA GA-SIG at GDC? Message-ID: <676555.23780.qm@web38403.mail.mud.yahoo.com> Yep I'm here. Serious games summit is judt now beginning. Fun fun Sheryl Flynn P.T., Ph.D 310.913.5707 On Mar 9, 2010, at 9:39 AM, "Sandra Uhling" wrote: Hello Tara, I wish you a great GDC! Thank you very much for your engagement! (I hope engagement is the right word) I saw that Sheryl will also be there: exergaming session. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Dienstag, 9. M?rz 2010 16:37 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] IGDA GA-SIG at GDC? I'm at the GDC. Originally Michelle and I were doing this together, but her doctor said she was a no go on travel for a little bit. Accessibility Arcade: Bringing AAA Game Titles to the Disabled Through Controller Hacks Date/Time: Friday (March 12, 2010) 12:00pm ? 1:00pm Location (room): Esplanade Lobby, South Hall Track: Game Design Secondary Track: Production Format: 60-minute Poster Session Experience Level: All Session Description Interested in learning how exactly many gamers with disabilities play commercial games? Want to increase the size and diversity of your game's audience by including gamers with disabilities? Find out what some disabled gamers are doing through hacking into commercial game controllers in order to play your game titles for every major game console. Try some of the most popular game controllers being used by this market - several game controllers will be on display - are as well as get a list of key design changes to help gamers use these controllers more easily with YOUR game. Intended Audience Designers, developers, programmers, console and game controller engineers, and publishers interested in a crash course to learn and ask questions about the types of game controller hacks that exist for gamers with disabilities - issues that gamers with disabilities face every day as they try and play your games. Information given will concrete solutions to assist gamers who are using these alternative assistive technologies. No prerequisite knowledge is required ? just come with an open mind and willingness to seriously consider making games accessible to MORE! Takeaway Session participants will learn about what hackers have been doing to create game controllers that gamers with disabilities have been using, especially gamers with mobility and cognitive disabilities. Audience members will come away with concrete examples of how gamers with disabilities currently game and how game designers can help assist these gamers through design variations to make their game play experience the best possible experience! On Tue, Mar 9, 2010 at 9:30 AM, Sandra Uhling wrote: Hello, is there something from the SIG at the GDC? Presentation or something else ....? Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sherylflynn at yahoo.com Tue Mar 9 13:01:28 2010 From: sherylflynn at yahoo.com (Sheryl Flynn) Date: Tue, 9 Mar 2010 10:01:28 -0800 (PST) Subject: [games_access] IGDA GA-SIG at GDC? Message-ID: <676555.23780.qm@web38403.mail.mud.yahoo.com> Yep I'm here. Serious games summit is judt now beginning. Fun fun Sheryl Flynn P.T., Ph.D 310.913.5707 On Mar 9, 2010, at 9:39 AM, "Sandra Uhling" wrote: Hello Tara, I wish you a great GDC! Thank you very much for your engagement! (I hope engagement is the right word) I saw that Sheryl will also be there: exergaming session. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Dienstag, 9. M?rz 2010 16:37 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] IGDA GA-SIG at GDC? I'm at the GDC. Originally Michelle and I were doing this together, but her doctor said she was a no go on travel for a little bit. Accessibility Arcade: Bringing AAA Game Titles to the Disabled Through Controller Hacks Date/Time: Friday (March 12, 2010) 12:00pm ? 1:00pm Location (room): Esplanade Lobby, South Hall Track: Game Design Secondary Track: Production Format: 60-minute Poster Session Experience Level: All Session Description Interested in learning how exactly many gamers with disabilities play commercial games? Want to increase the size and diversity of your game's audience by including gamers with disabilities? Find out what some disabled gamers are doing through hacking into commercial game controllers in order to play your game titles for every major game console. Try some of the most popular game controllers being used by this market - several game controllers will be on display - are as well as get a list of key design changes to help gamers use these controllers more easily with YOUR game. Intended Audience Designers, developers, programmers, console and game controller engineers, and publishers interested in a crash course to learn and ask questions about the types of game controller hacks that exist for gamers with disabilities - issues that gamers with disabilities face every day as they try and play your games. Information given will concrete solutions to assist gamers who are using these alternative assistive technologies. No prerequisite knowledge is required ? just come with an open mind and willingness to seriously consider making games accessible to MORE! Takeaway Session participants will learn about what hackers have been doing to create game controllers that gamers with disabilities have been using, especially gamers with mobility and cognitive disabilities. Audience members will come away with concrete examples of how gamers with disabilities currently game and how game designers can help assist these gamers through design variations to make their game play experience the best possible experience! On Tue, Mar 9, 2010 at 9:30 AM, Sandra Uhling wrote: Hello, is there something from the SIG at the GDC? Presentation or something else ....? Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Tue Mar 9 13:11:43 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 9 Mar 2010 13:11:43 -0500 Subject: [games_access] IGDA GA-SIG at GDC? In-Reply-To: <676555.23780.qm@web38403.mail.mud.yahoo.com> References: <676555.23780.qm@web38403.mail.mud.yahoo.com> Message-ID: How did all that come about for you? I've been out of the loop and trying to stay in touch with Michelle to get most of my info. I don't know another way to go get involved with the group. Of course if I had the money I was just fly down there but I don't. Who is running the special interest group now? Just wondering if you are representing the group or there on personal business? So what are you doing? Good luck. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sheryl Flynn Sent: Tuesday, March 09, 2010 1:01 PM To: IGDA Games Accessibility SIG Mailing List Cc: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] IGDA GA-SIG at GDC? Yep I'm here. Serious games summit is judt now beginning. Fun fun Sheryl Flynn P.T., Ph.D 310.913.5707 On Mar 9, 2010, at 9:39 AM, "Sandra Uhling" wrote: Hello Tara, I wish you a great GDC! Thank you very much for your engagement! (I hope engagement is the right word) I saw that Sheryl will also be there: exergaming session. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Dienstag, 9. M?rz 2010 16:37 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] IGDA GA-SIG at GDC? I'm at the GDC. Originally Michelle and I were doing this together, but her doctor said she was a no go on travel for a little bit. Accessibility Arcade: Bringing AAA Game Titles to the Disabled Through Controller Hacks Date/Time: Friday (March 12, 2010) 12:00pm ? 1:00pm Location (room): Esplanade Lobby, South Hall Track: Game Design Secondary Track: Production Format: 60-minute Poster Session Experience Level: All Session Description Interested in learning how exactly many gamers with disabilities play commercial games? Want to increase the size and diversity of your game's audience by including gamers with disabilities? Find out what some disabled gamers are doing through hacking into commercial game controllers in order to play your game titles for every major game console. Try some of the most popular game controllers being used by this market - several game controllers will be on display - are as well as get a list of key design changes to help gamers use these controllers more easily with YOUR game. Intended Audience Designers, developers, programmers, console and game controller engineers, and publishers interested in a crash course to learn and ask questions about the types of game controller hacks that exist for gamers with disabilities - issues that gamers with disabilities face every day as they try and play your games. Information given will concrete solutions to assist gamers who are using these alternative assistive technologies. No prerequisite knowledge is required ? just come with an open mind and willingness to seriously consider making games accessible to MORE! Takeaway Session participants will learn about what hackers have been doing to create game controllers that gamers with disabilities have been using, especially gamers with mobility and cognitive disabilities. Audience members will come away with concrete examples of how gamers with disabilities currently game and how game designers can help assist these gamers through design variations to make their game play experience the best possible experience! On Tue, Mar 9, 2010 at 9:30 AM, Sandra Uhling wrote: Hello, is there something from the SIG at the GDC? Presentation or something else ....? Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From tara.tefertiller at gmail.com Tue Mar 9 13:31:04 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Tue, 9 Mar 2010 12:31:04 -0600 Subject: [games_access] SIG in Austen? In-Reply-To: <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> References: <000601cabf9d$7083ffb0$518bff10$@de> <001101cabfaf$898c8470$9ca58d50$@de> <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> Message-ID: I've heard from Michelle. I live right down the street so get to talk to her all the time. Michelle had to have surgery, which left in her the hospital for a while. She's home now, but can't drive or really travel at all due to risk of infection. She's doing okay though, or as okay as you can be after having surgery. Right now she's just recovering and sleeps a lot due to her medicine. On Tue, Mar 9, 2010 at 12:04 PM, Robert Florio wrote: > Hello everyone. > Last when I spoke to Michelle there was talks about going to Austin game > design conference. > Is anyone still going to that? I got a letter for doing a session but I > needed to raise money and I don't have any for that trip. > Has anyone heard from Michelle I think she's been really sick. > If we need someone to be a spokesperson for the conference I'm happy to do > it. I just need to raise the money somehow if anyone has any ideas for the > trip? To raise money that is. > > Thanks > Robert Florio > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From malkyne at gmail.com Tue Mar 9 18:24:42 2010 From: malkyne at gmail.com (Tess Snider) Date: Tue, 9 Mar 2010 17:24:42 -0600 Subject: [games_access] SIG in Austen? In-Reply-To: <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> References: <000601cabf9d$7083ffb0$518bff10$@de> <001101cabfaf$898c8470$9ca58d50$@de> <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> Message-ID: On Tue, Mar 9, 2010 at 12:04 PM, Robert Florio wrote: > Is anyone still going to that? I got a letter for doing a session but I > needed to raise money and I don't have any for that trip. I live in Austin, and I was planning to attend AGDC (or GDCO, as it is now called), but I may have another speaking obligation, already. Still trying to figure out what's going on. Are the panel, etc., for SXSW still on? I wanted to say hi! Tess From arthit73 at cablespeed.com Tue Mar 9 19:53:23 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 9 Mar 2010 19:53:23 -0500 Subject: [games_access] SIG in Austen? In-Reply-To: References: <000601cabf9d$7083ffb0$518bff10$@de><001101cabfaf$898c8470$9ca58d50$@de><1E3762661E5E487BB5FD2E9F00931F28@florio57914627> Message-ID: <81DC893F7CFF404692526B0795A32FCC@florio57914627> I have no idea. I hope you have a great time. Let us know how it goes. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tess Snider Sent: Tuesday, March 09, 2010 6:25 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] SIG in Austen? On Tue, Mar 9, 2010 at 12:04 PM, Robert Florio wrote: > Is anyone still going to that? I got a letter for doing a session but I > needed to raise money and I don't have any for that trip. I live in Austin, and I was planning to attend AGDC (or GDCO, as it is now called), but I may have another speaking obligation, already. Still trying to figure out what's going on. Are the panel, etc., for SXSW still on? I wanted to say hi! Tess _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Mar 10 11:56:03 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 10 Mar 2010 08:56:03 -0800 Subject: [games_access] IGDA GA-SIG at GDC? In-Reply-To: References: <000601cabf9d$7083ffb0$518bff10$@de> Message-ID: <38BCCE70-897E-4847-AEDE-C89EEAA2784A@pininteractive.com> Hi all, I'll be running the roundtable on Saturday and will attend the arcade to help Tara out Tara, I'll e-mail you offlist so we can meetup if you have time before the arcade. Best regards Thomas On 9Mar 2010, at 7:37 AM, Tara Tefertiller wrote: > I'm at the GDC. Originally Michelle and I were doing this together, but her doctor said she was a no go on travel for a little bit. > > > Accessibility Arcade: Bringing AAA Game Titles to the Disabled Through Controller Hacks > Date/Time: Friday (March 12, 2010) 12:00pm ? 1:00pm > Location (room): Esplanade Lobby, South Hall > Track: Game Design > Secondary Track: Production > Format: 60-minute Poster Session > Experience Level: All > > Session Description > Interested in learning how exactly many gamers with disabilities play commercial games? Want to increase the size and diversity of your game's audience by including gamers with disabilities? Find out what some disabled gamers are doing through hacking into commercial game controllers in order to play your game titles for every major game console. Try some of the most popular game controllers being used by this market - several game controllers will be on display - are as well as get a list of key design changes to help gamers use these controllers more easily with YOUR game. > > Intended Audience > Designers, developers, programmers, console and game controller engineers, and publishers interested in a crash course to learn and ask questions about the types of game controller hacks that exist for gamers with disabilities - issues that gamers with disabilities face every day as they try and play your games. Information given will concrete solutions to assist gamers who are using these alternative assistive technologies. No prerequisite knowledge is required ? just come with an open mind and willingness to seriously consider making games accessible to MORE! > > Takeaway > Session participants will learn about what hackers have been doing to create game controllers that gamers with disabilities have been using, especially gamers with mobility and cognitive disabilities. Audience members will come away with concrete examples of how gamers with disabilities currently game and how game designers can help assist these gamers through design variations to make their game play experience the best possible experience! > > On Tue, Mar 9, 2010 at 9:30 AM, Sandra Uhling wrote: > Hello, > > is there something from the SIG at the GDC? > Presentation or something else ....? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Wed Mar 10 12:10:37 2010 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 10 Mar 2010 12:10:37 -0500 Subject: [games_access] SIG in Austen? In-Reply-To: References: <000601cabf9d$7083ffb0$518bff10$@de> <001101cabfaf$898c8470$9ca58d50$@de> <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> Message-ID: <009d01cac074$9c4b99a0$d4e2cce0$@com> Hi all, I'm not sure, after Michelle hijacked the panel from AbleGamers following her resignation, we stopped following its progress. However, as far as I know, she is letting it is rotting on the vine. Steve Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tess Snider Sent: Tuesday, March 09, 2010 6:25 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] SIG in Austen? On Tue, Mar 9, 2010 at 12:04 PM, Robert Florio wrote: > Is anyone still going to that? I got a letter for doing a session but I > needed to raise money and I don't have any for that trip. I live in Austin, and I was planning to attend AGDC (or GDCO, as it is now called), but I may have another speaking obligation, already. Still trying to figure out what's going on. Are the panel, etc., for SXSW still on? I wanted to say hi! Tess _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2730 - Release Date: 03/09/10 14:33:00 From thomas at pininteractive.com Wed Mar 10 12:36:38 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 10 Mar 2010 09:36:38 -0800 Subject: [games_access] IGDA GA-SIG at GDC? In-Reply-To: <000601cabf9d$7083ffb0$518bff10$@de> References: <000601cabf9d$7083ffb0$518bff10$@de> Message-ID: Yes accessibility arcade poster on Friday roundtable on Saturday and of course the GA-SIG DVD handouts Best regards Thomas On 9Mar 2010, at 7:30 AM, Sandra Uhling wrote: > Hello, > > is there something from the SIG at the GDC? > Presentation or something else ....? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Mar 10 12:42:30 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 10 Mar 2010 09:42:30 -0800 Subject: [games_access] SIG in Austen? In-Reply-To: <009d01cac074$9c4b99a0$d4e2cce0$@com> References: <000601cabf9d$7083ffb0$518bff10$@de> <001101cabfaf$898c8470$9ca58d50$@de> <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> <009d01cac074$9c4b99a0$d4e2cce0$@com> Message-ID: Hey I don't have details, but could you please contact me off list if you have concerns with the SIG activity; Michelle is having a really hard time with serious health issues so you can kick my butt instead and I'll see what can be done. Best regards Thomas On 10Mar 2010, at 9:10 AM, Steve Spohn wrote: > Hi all, > > I'm not sure, after Michelle hijacked the panel from AbleGamers following > her resignation, we stopped following its progress. However, as far as I > know, she is letting it is rotting on the vine. > > Steve Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Tess Snider > Sent: Tuesday, March 09, 2010 6:25 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] SIG in Austen? > > On Tue, Mar 9, 2010 at 12:04 PM, Robert Florio > wrote: >> Is anyone still going to that? I got a letter for doing a session but I >> needed to raise money and I don't have any for that trip. > > I live in Austin, and I was planning to attend AGDC (or GDCO, as it is > now called), but I may have another speaking obligation, already. > Still trying to figure out what's going on. > > Are the panel, etc., for SXSW still on? I wanted to say hi! > > Tess > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.733 / Virus Database: 271.1.1/2730 - Release Date: 03/09/10 > 14:33:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Wed Mar 10 12:48:58 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Wed, 10 Mar 2010 17:48:58 -0000 Subject: [games_access] SIG in Austen? In-Reply-To: <009d01cac074$9c4b99a0$d4e2cce0$@com> References: <000601cabf9d$7083ffb0$518bff10$@de> <001101cabfaf$898c8470$9ca58d50$@de> <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> <009d01cac074$9c4b99a0$d4e2cce0$@com> Message-ID: <75C09437F8DE44DAA486E4A9C91ED113@OneSwitchPC> I don't know details of any 'hijack', but I am well aware of the paranoia and narcissism that taints AbleGamers. I have personally be made to feel very unwelcome there despite a number of attempts to contribute positively. I've received e-mails questioning my efforts in this field, had comments on AbleGamers removed from the site, then been told to post again but to be honest. If others (including Michelle) have been made to feel the way I have in the past by Mark Bartlet and yourself, then it would explain why they may have left the AbleGamers ship. This bad-feeling and negativity is absurd in the light of the movement. It's nice to be nice! Could we try now?! Barrie www.OneSwitch.org.uk -------------------------------------------------- From: "Steve Spohn" Sent: Wednesday, March 10, 2010 5:10 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] SIG in Austen? > Hi all, > > I'm not sure, after Michelle hijacked the panel from AbleGamers following > her resignation, we stopped following its progress. However, as far as I > know, she is letting it is rotting on the vine. > > Steve Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Tess Snider > Sent: Tuesday, March 09, 2010 6:25 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] SIG in Austen? > > On Tue, Mar 9, 2010 at 12:04 PM, Robert Florio > wrote: >> Is anyone still going to that? I got a letter for doing a session but I >> needed to raise money and I don't have any for that trip. > > I live in Austin, and I was planning to attend AGDC (or GDCO, as it is > now called), but I may have another speaking obligation, already. > Still trying to figure out what's going on. > > Are the panel, etc., for SXSW still on? I wanted to say hi! > > Tess > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.733 / Virus Database: 271.1.1/2730 - Release Date: 03/09/10 > 14:33:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Mar 10 13:08:42 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 10 Mar 2010 19:08:42 +0100 Subject: [games_access] SIG, Ablegamers In-Reply-To: <75C09437F8DE44DAA486E4A9C91ED113@OneSwitchPC> References: <000601cabf9d$7083ffb0$518bff10$@de> <001101cabfaf$898c8470$9ca58d50$@de> <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> <009d01cac074$9c4b99a0$d4e2cce0$@com> <75C09437F8DE44DAA486E4A9C91ED113@OneSwitchPC> Message-ID: <000d01cac07c$b85d4b40$2917e1c0$@de> Hi, I do not understand why AbleGamers and this SIG cannot work together. Maybe we should ask ourself what do we want and how do we reach it. What is our philosophy? It is true that at this SIG we work only via Email. And some projects did not even start. But we have to keep in mind that doing what we do, is not easy! When someone in this group really wants a project, he or she can always suggest it. So before claiming there is nothing, the person should become active. I have a special philosophy and I found out that this does not suit the philosophy of AbleGamers. This does not mean AbleGamers is bad or wrong, we have just other philosophies. At the SIG I always get feedback, tips and information that help me. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Mittwoch, 10. M?rz 2010 18:49 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] SIG in Austen? I don't know details of any 'hijack', but I am well aware of the paranoia and narcissism that taints AbleGamers. I have personally be made to feel very unwelcome there despite a number of attempts to contribute positively. I've received e-mails questioning my efforts in this field, had comments on AbleGamers removed from the site, then been told to post again but to be honest. If others (including Michelle) have been made to feel the way I have in the past by Mark Bartlet and yourself, then it would explain why they may have left the AbleGamers ship. This bad-feeling and negativity is absurd in the light of the movement. It's nice to be nice! Could we try now?! Barrie www.OneSwitch.org.uk -------------------------------------------------- From: "Steve Spohn" Sent: Wednesday, March 10, 2010 5:10 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] SIG in Austen? > Hi all, > > I'm not sure, after Michelle hijacked the panel from AbleGamers following > her resignation, we stopped following its progress. However, as far as I > know, she is letting it is rotting on the vine. > > Steve Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Tess Snider > Sent: Tuesday, March 09, 2010 6:25 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] SIG in Austen? > > On Tue, Mar 9, 2010 at 12:04 PM, Robert Florio > wrote: >> Is anyone still going to that? I got a letter for doing a session but I >> needed to raise money and I don't have any for that trip. > > I live in Austin, and I was planning to attend AGDC (or GDCO, as it is > now called), but I may have another speaking obligation, already. > Still trying to figure out what's going on. > > Are the panel, etc., for SXSW still on? I wanted to say hi! > > Tess > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.733 / Virus Database: 271.1.1/2730 - Release Date: 03/09/10 > 14:33:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From steve at ablegamers.com Wed Mar 10 13:46:47 2010 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 10 Mar 2010 13:46:47 -0500 Subject: [games_access] SIG in Austen? In-Reply-To: <75C09437F8DE44DAA486E4A9C91ED113@OneSwitchPC> References: <000601cabf9d$7083ffb0$518bff10$@de> <001101cabfaf$898c8470$9ca58d50$@de> <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> <009d01cac074$9c4b99a0$d4e2cce0$@com> <75C09437F8DE44DAA486E4A9C91ED113@OneSwitchPC> Message-ID: <00c201cac082$0ba6c240$22f446c0$@com> http://panelpicker.sxsw.com/ideas/view/4674 is the link to the panel. if you want to see what we mean by hijacked, go take a look at the SXSW page that talks about it. Now click on Michelle Hinns name... Also, Barrie, All are welcome to AbleGamers, we are REAL disabled people working for REAL disabled people... As Mark said "this is a real issue to us, not academic chatter" btw, I have two terminal illnesses, both are slowly killing me every day, but none of you know about that because I don't talk about it. Illness is not a reason to ignore factual happenings. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Wednesday, March 10, 2010 12:49 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] SIG in Austen? I don't know details of any 'hijack', but I am well aware of the paranoia and narcissism that taints AbleGamers. I have personally be made to feel very unwelcome there despite a number of attempts to contribute positively. I've received e-mails questioning my efforts in this field, had comments on AbleGamers removed from the site, then been told to post again but to be honest. If others (including Michelle) have been made to feel the way I have in the past by Mark Bartlet and yourself, then it would explain why they may have left the AbleGamers ship. This bad-feeling and negativity is absurd in the light of the movement. It's nice to be nice! Could we try now?! Barrie www.OneSwitch.org.uk -------------------------------------------------- From: "Steve Spohn" Sent: Wednesday, March 10, 2010 5:10 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] SIG in Austen? > Hi all, > > I'm not sure, after Michelle hijacked the panel from AbleGamers following > her resignation, we stopped following its progress. However, as far as I > know, she is letting it is rotting on the vine. > > Steve Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Tess Snider > Sent: Tuesday, March 09, 2010 6:25 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] SIG in Austen? > > On Tue, Mar 9, 2010 at 12:04 PM, Robert Florio > wrote: >> Is anyone still going to that? I got a letter for doing a session but I >> needed to raise money and I don't have any for that trip. > > I live in Austin, and I was planning to attend AGDC (or GDCO, as it is > now called), but I may have another speaking obligation, already. > Still trying to figure out what's going on. > > Are the panel, etc., for SXSW still on? I wanted to say hi! > > Tess > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.733 / Virus Database: 271.1.1/2730 - Release Date: 03/09/10 > 14:33:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2730 - Release Date: 03/10/10 02:33:00 From thomas at pininteractive.com Wed Mar 10 19:11:28 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Thu, 11 Mar 2010 01:11:28 +0100 Subject: [games_access] SIG in Austen? In-Reply-To: <00c201cac082$0ba6c240$22f446c0$@com> References: <000601cabf9d$7083ffb0$518bff10$@de> <001101cabfaf$898c8470$9ca58d50$@de> <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> <009d01cac074$9c4b99a0$d4e2cce0$@com><75C09437F8DE44DAA486E4A9C91ED113@OneSwitchPC> <00c201cac082$0ba6c240$22f446c0$@com> Message-ID: her name links to your page, so what, I don't get the hijacking; don't you want traffic to your site? accessibility is more than chatter to me too; although I don't have a disability today, life is a terminal disease, leading to death and likely disabilities on the way. I want to play games as I grow older, so that is my personal drive. However, I do find it important to do something beyond my individual needs ; hence my engagement in this field for almost 13 years now. I think we should unite, not fight. We only have one life (afaik) so let's value it and stop nagging each other. Deal? Kind regards, Thomas (Sent from my mobile) On 10 mar 2010, at 10.45, "Steve Spohn" wrote: > http://panelpicker.sxsw.com/ideas/view/4674 is the link to the > panel. if > you want to see what we mean by hijacked, go take a look at the SXSW > page > that talks about it. Now click on Michelle Hinns name... > > Also, Barrie, All are welcome to AbleGamers, we are REAL disabled > people > working for REAL disabled people... As Mark said "this is a real > issue to > us, not academic chatter" > > btw, I have two terminal illnesses, both are slowly killing me every > day, > but none of you know about that because I don't talk about it. > Illness is > not a reason to ignore factual happenings. > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Wednesday, March 10, 2010 12:49 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] SIG in Austen? > > I don't know details of any 'hijack', but I am well aware of the > paranoia > and narcissism that taints AbleGamers. I have personally be made to > feel > very unwelcome there despite a number of attempts to contribute > positively. > I've received e-mails questioning my efforts in this field, had > comments on > AbleGamers removed from the site, then been told to post again but > to be > honest. If others (including Michelle) have been made to feel the > way I have > > in the past by Mark Bartlet and yourself, then it would explain why > they may > > have left the AbleGamers ship. > > This bad-feeling and negativity is absurd in the light of the > movement. It's > > nice to be nice! Could we try now?! > > Barrie > www.OneSwitch.org.uk > > -------------------------------------------------- > From: "Steve Spohn" > Sent: Wednesday, March 10, 2010 5:10 PM > To: "'IGDA Games Accessibility SIG Mailing List'" > > Subject: Re: [games_access] SIG in Austen? > >> Hi all, >> >> I'm not sure, after Michelle hijacked the panel from AbleGamers >> following >> her resignation, we stopped following its progress. However, as >> far as I >> know, she is letting it is rotting on the vine. >> >> Steve Spohn >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] >> On Behalf Of Tess Snider >> Sent: Tuesday, March 09, 2010 6:25 PM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] SIG in Austen? >> >> On Tue, Mar 9, 2010 at 12:04 PM, Robert Florio > > >> wrote: >>> Is anyone still going to that? I got a letter for doing a session >>> but I >>> needed to raise money and I don't have any for that trip. >> >> I live in Austin, and I was planning to attend AGDC (or GDCO, as it >> is >> now called), but I may have another speaking obligation, already. >> Still trying to figure out what's going on. >> >> Are the panel, etc., for SXSW still on? I wanted to say hi! >> >> Tess >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 9.0.733 / Virus Database: 271.1.1/2730 - Release Date: >> 03/09/10 >> 14:33:00 >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.733 / Virus Database: 271.1.1/2730 - Release Date: > 03/10/10 > 02:33:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Mar 10 19:33:13 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Wed, 10 Mar 2010 18:33:13 -0600 Subject: [games_access] SIG in Austen? In-Reply-To: References: <000601cabf9d$7083ffb0$518bff10$@de> <001101cabfaf$898c8470$9ca58d50$@de> <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> <009d01cac074$9c4b99a0$d4e2cce0$@com><75C09437F8DE44DAA486E4A9C91ED113@OneSwitchPC> <00c201cac082$0ba6c240$22f446c0$@com> Message-ID: <15B1451D-C351-4F51-8974-B28644825980@uiuc.edu> SXSW rules for panels keeps any panel from having a panel of people from the same organization. This panel was never an about "ablegamers" panel -- it was a game design panel. At the time I submitted the panel I was still with ablegamers. SXSW obviously left the old link there. The panel is still on and Nissa Ludwig and others are presenting. After the panel was accepted, SXSW made it very clear that the panel had to contain people representing different groups and different viewpoints. That is the way they do their conference and they don't make that clear until after a panel has been accepted. I unfortunately had emergency surgery a month ago and spent three weeks in the hospital. I have been spending every moment I have had since getting discharged trying to make emergency plans for GDC and SXSW events to continue. I'm not sure why there is an assumption that this is "rotting on the vine" but that is far from true. On Mar 10, 2010, at 6:11 PM, thomas at pininteractive.com wrote: > her name links to your page, so what, I don't get the hijacking; > don't you want traffic to your site? > > accessibility is more than chatter to me too; although I don't have a > disability today, life is a terminal disease, leading to death and > likely disabilities on the way. I want to play games as I grow older, > so that is my personal drive. > > However, I do find it important to do something beyond my individual > needs ; hence my engagement in this field for almost 13 years now. > > I think we should unite, not fight. We only have one life (afaik) so > let's value it and stop nagging each other. Deal? > > Kind regards, > Thomas > > (Sent from my mobile) > > On 10 mar 2010, at 10.45, "Steve Spohn" wrote: > >> http://panelpicker.sxsw.com/ideas/view/4674 is the link to the >> panel. if >> you want to see what we mean by hijacked, go take a look at the SXSW >> page >> that talks about it. Now click on Michelle Hinns name... >> >> Also, Barrie, All are welcome to AbleGamers, we are REAL disabled >> people >> working for REAL disabled people... As Mark said "this is a real >> issue to >> us, not academic chatter" >> >> btw, I have two terminal illnesses, both are slowly killing me every >> day, >> but none of you know about that because I don't talk about it. >> Illness is >> not a reason to ignore factual happenings. >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] >> On Behalf Of Barrie Ellis >> Sent: Wednesday, March 10, 2010 12:49 PM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] SIG in Austen? >> >> I don't know details of any 'hijack', but I am well aware of the >> paranoia >> and narcissism that taints AbleGamers. I have personally be made to >> feel >> very unwelcome there despite a number of attempts to contribute >> positively. >> I've received e-mails questioning my efforts in this field, had >> comments on >> AbleGamers removed from the site, then been told to post again but >> to be >> honest. If others (including Michelle) have been made to feel the >> way I have >> >> in the past by Mark Bartlet and yourself, then it would explain why >> they may >> >> have left the AbleGamers ship. >> >> This bad-feeling and negativity is absurd in the light of the >> movement. It's >> >> nice to be nice! Could we try now?! >> >> Barrie >> www.OneSwitch.org.uk >> >> -------------------------------------------------- >> From: "Steve Spohn" >> Sent: Wednesday, March 10, 2010 5:10 PM >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> >> Subject: Re: [games_access] SIG in Austen? >> >>> Hi all, >>> >>> I'm not sure, after Michelle hijacked the panel from AbleGamers >>> following >>> her resignation, we stopped following its progress. However, as >>> far as I >>> know, she is letting it is rotting on the vine. >>> >>> Steve Spohn >>> >>> -----Original Message----- >>> From: games_access-bounces at igda.org [mailto:games_access- >>> bounces at igda.org] >>> On Behalf Of Tess Snider >>> Sent: Tuesday, March 09, 2010 6:25 PM >>> To: IGDA Games Accessibility SIG Mailing List >>> Subject: Re: [games_access] SIG in Austen? >>> >>> On Tue, Mar 9, 2010 at 12:04 PM, Robert Florio >>> >>> >>> wrote: >>>> Is anyone still going to that? I got a letter for doing a session >>>> but I >>>> needed to raise money and I don't have any for that trip. >>> >>> I live in Austin, and I was planning to attend AGDC (or GDCO, as it >>> is >>> now called), but I may have another speaking obligation, already. >>> Still trying to figure out what's going on. >>> >>> Are the panel, etc., for SXSW still on? I wanted to say hi! >>> >>> Tess >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> No virus found in this incoming message. >>> Checked by AVG - www.avg.com >>> Version: 9.0.733 / Virus Database: 271.1.1/2730 - Release Date: >>> 03/09/10 >>> 14:33:00 >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 9.0.733 / Virus Database: 271.1.1/2730 - Release Date: >> 03/10/10 >> 02:33:00 >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Mar 11 15:39:49 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 11 Mar 2010 21:39:49 +0100 Subject: [games_access] GamesCom, Showing projects? Message-ID: <003801cac15a$fea0aa00$fbe1fe00$@de> Hello, maybe it would also be nice to show some projects? Are there some nice projects where it is not difficult to get the hardware? We will have Jaws, Braille, Laptop, Beamer, Headset, Loud Speaker. Best regards, Sandra From oneswitch at googlemail.com Sat Mar 13 05:17:49 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sat, 13 Mar 2010 10:17:49 -0000 Subject: [games_access] Edge Message-ID: Nice little mention for OneSwitch games over at Edge: http://edge-online.com/features/the-friday-game-one-button-games - to blow my own trumpet! Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sherylflynn at yahoo.com Sat Mar 13 11:17:08 2010 From: sherylflynn at yahoo.com (Sheryl Flynn) Date: Sat, 13 Mar 2010 08:17:08 -0800 (PST) Subject: [games_access] Edge Message-ID: <41065.98256.qm@web38402.mail.mud.yahoo.com> Well done Barrie. I checked out some of the games and enjoyed playing them at GDC yesterday. Sheryl Flynn P.T., Ph.D 310.913.5707 On Mar 13, 2010, at 2:17 AM, Barrie Ellis wrote: Nice little mention for OneSwitch games over at Edge: http://edge-online.com/features/the-friday-game-one-button-games - to blow my own trumpet! Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sat Mar 13 12:10:51 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 13 Mar 2010 09:10:51 -0800 Subject: [games_access] Edge In-Reply-To: <41065.98256.qm@web38402.mail.mud.yahoo.com> References: <41065.98256.qm@web38402.mail.mud.yahoo.com> Message-ID: <7A3DDAB5-DCEF-4A83-8BE7-4EBE284E53C0@pininteractive.com> Yeah I saw them too! /Thomas On 13Mar 2010, at 8:17 AM, Sheryl Flynn wrote: > Well done Barrie. I checked out some of the games and enjoyed playing them at GDC yesterday. > > Sheryl Flynn P.T., Ph.D > 310.913.5707 > > On Mar 13, 2010, at 2:17 AM, Barrie Ellis wrote: > >> Nice little mention for OneSwitch games over at Edge: http://edge-online.com/features/the-friday-game-one-button-games - to blow my own trumpet! >> >> Barrie >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sat Mar 13 12:36:22 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 13 Mar 2010 12:36:22 -0500 Subject: [games_access] Edge In-Reply-To: <7A3DDAB5-DCEF-4A83-8BE7-4EBE284E53C0@pininteractive.com> References: <41065.98256.qm@web38402.mail.mud.yahoo.com> <7A3DDAB5-DCEF-4A83-8BE7-4EBE284E53C0@pininteractive.com> Message-ID: <64D61602522C4289981006584CAEE0CC@florio57914627> That is an awesome article. I wish I could get a job working for one of these one switch button games. Does anyone know how I can apply? To get onto sent a letter to that company for the one-game wwv.ninjadoodle.com I'm starting to realize there are a lot more accessible games than I thought. For so many years and kept holding the standard of today's best technology games and not realizing that if one of these games picks up It would be created into a full 3-D game. But then you have the side scrolling two-dimensional games and then 3-D can be different. I'm going to add the article & the game links to my web site. Robert Florio _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Saturday, March 13, 2010 12:11 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Edge Yeah I saw them too! /Thomas On 13Mar 2010, at 8:17 AM, Sheryl Flynn wrote: Well done Barrie. I checked out some of the games and enjoyed playing them at GDC yesterday. Sheryl Flynn P.T., Ph.D 310.913.5707 On Mar 13, 2010, at 2:17 AM, Barrie Ellis wrote: Nice little mention for OneSwitch games over at Edge: http://edge-online.com/features/the-friday-game-one-button-games - to blow my own trumpet! Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sat Mar 13 14:09:09 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 13 Mar 2010 14:09:09 -0500 Subject: [games_access] Edge In-Reply-To: <64D61602522C4289981006584CAEE0CC@florio57914627> References: <41065.98256.qm@web38402.mail.mud.yahoo.com><7A3DDAB5-DCEF-4A83-8BE7-4EBE284E53C0@pininteractive.com> <64D61602522C4289981006584CAEE0CC@florio57914627> Message-ID: Check out my review of the three games that the writer in the article talks about. I didn't know these games existed. I've been so shy away from games appointed that I'm baffled that people are making these game. Are they making them for accessibility or just because it's so much fun and convenience to create one-button games? Finally! phone videogames for one-button clicking. We have to not as if we can create and from a that techniques out there, which usually come from draw an error creating a game and having an idea, I think we finally got something. Making fun for everyone not just people with disabilities. Maybe we should get into the business of promoting games for phones? And sneak our agenda in there. Here's my review page. http://www.robertflorio.com/Game_Accessibility.html Robert _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Saturday, March 13, 2010 12:36 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Edge That is an awesome article. I wish I could get a job working for one of these one switch button games. Does anyone know how I can apply? To get onto sent a letter to that company for the one-game wwv.ninjadoodle.com I'm starting to realize there are a lot more accessible games than I thought. For so many years and kept holding the standard of today's best technology games and not realizing that if one of these games picks up It would be created into a full 3-D game. But then you have the side scrolling two-dimensional games and then 3-D can be different. I'm going to add the article & the game links to my web site. Robert Florio _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Saturday, March 13, 2010 12:11 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Edge Yeah I saw them too! /Thomas On 13Mar 2010, at 8:17 AM, Sheryl Flynn wrote: Well done Barrie. I checked out some of the games and enjoyed playing them at GDC yesterday. Sheryl Flynn P.T., Ph.D 310.913.5707 On Mar 13, 2010, at 2:17 AM, Barrie Ellis wrote: Nice little mention for OneSwitch games over at Edge: http://edge-online.com/features/the-friday-game-one-button-games - to blow my own trumpet! Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Mon Mar 15 03:19:52 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 15 Mar 2010 07:19:52 -0000 Subject: [games_access] SIG in Austen? In-Reply-To: References: <000601cabf9d$7083ffb0$518bff10$@de> <001101cabfaf$898c8470$9ca58d50$@de> <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> <009d01cac074$9c4b99a0$d4e2cce0$@com> <75C09437F8DE44DAA486E4A9C91ED113@OneSwitchPC> Message-ID: Great to see this Tara: http://uk.gamespot.com/special_feature/disabled_gamerhacks/image-feature/index.html?image=1 - some excellent coverage of your D.I.Y. session. Nice one! Got some more bits sent to me thanks to Gavin Philips: CATEA wiki page on Wii adaptations: http://atwiki.assistivetech.net/index.php/Wii_accessibility Instructable from Georgia Tech on how to fully switch adapt a WiiMote (pretty slick use of CAT5 cable): http://www.instructables.com/id/Wiimote-Modification-for-Persons-with-Disabilities/ The same instructions presented directly from Georgia Tech: http://www.mobilityrerc.gatech.edu/factsheets/Wiimote+Assembly+Instructions.pdf A much simpler approach to switch adapting a WiiMote (second story down): http://69.89.27.238/~resnaorg/ProfessOrg/SIGs/SIGSites/SIG11/2009Show_and_Tell.htm Plan to get a page up at the GameBase in the near future with a link on the OneSwitch D.I.Y. pages too: http://www.oneswitch.org.uk/4/DIY/index.htm Have a good week, all! Barrie From: Tara Tefertiller Sent: Wednesday, March 10, 2010 6:58 PM To: Barrie Ellis Subject: Re: [games_access] SIG in Austen? I didn't want to send this to the entire thread, but as someone who has been trying to work with AbleGamers (although it gets harder and harder as Mark becomes more and more paranoid of the SIG and Michelle) I felt like you should hear about a third party's perspective of this "hijack." For the panel at SXSW, Michelle was the organizer. You can still see that if you look at the panel picker that Steven linked to... Anyway, when Michelle organized it, she did do so with help from AbleGamers, as it would generate publicity outside the SIG... And it was relevant to the people who visit the AbleGamer site. I'm not even sure that Mark was going to the event... then when she resigned from AbleGamers, she simply went about SXSW on her own, she had already done most of the work. She didn't do it as a "Fuck you" to AbleGamers... just more of a "I'm not with AbleGamers anymore so I probably shouldn't be representing them at an event." Of course, you know how Mark is with Michelle... it was automatically a high jack. I know all of this because originally I was going to be going to SXSW with Michelle, but then had to back down because I couldn't afford to go to both GDC and SXSW. This all really makes me sad. I love working with the people in the AbleGamers community. I love helping people. and I know that AbleGamers could help more people with they would work with others instead of trying to do a 2 person crusade... I don't know. Anyway, I hope this sheds some light on what is happening. On Wed, Mar 10, 2010 at 11:48 AM, Barrie Ellis wrote: I don't know details of any 'hijack', but I am well aware of the paranoia and narcissism that taints AbleGamers. I have personally be made to feel very unwelcome there despite a number of attempts to contribute positively. I've received e-mails questioning my efforts in this field, had comments on AbleGamers removed from the site, then been told to post again but to be honest. If others (including Michelle) have been made to feel the way I have in the past by Mark Bartlet and yourself, then it would explain why they may have left the AbleGamers ship. This bad-feeling and negativity is absurd in the light of the movement. It's nice to be nice! Could we try now?! Barrie www.OneSwitch.org.uk -------------------------------------------------- From: "Steve Spohn" Sent: Wednesday, March 10, 2010 5:10 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] SIG in Austen? Hi all, I'm not sure, after Michelle hijacked the panel from AbleGamers following her resignation, we stopped following its progress. However, as far as I know, she is letting it is rotting on the vine. Steve Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tess Snider Sent: Tuesday, March 09, 2010 6:25 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] SIG in Austen? On Tue, Mar 9, 2010 at 12:04 PM, Robert Florio wrote: Is anyone still going to that? I got a letter for doing a session but I needed to raise money and I don't have any for that trip. I live in Austin, and I was planning to attend AGDC (or GDCO, as it is now called), but I may have another speaking obligation, already. Still trying to figure out what's going on. Are the panel, etc., for SXSW still on? I wanted to say hi! Tess _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2730 - Release Date: 03/09/10 14:33:00 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Mon Mar 15 03:53:06 2010 From: javier.mairena at gmail.com (Javier) Date: Mon, 15 Mar 2010 08:53:06 +0100 Subject: [games_access] SIG in Austen? In-Reply-To: References: <000601cabf9d$7083ffb0$518bff10$@de> <001101cabfaf$898c8470$9ca58d50$@de> <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> <009d01cac074$9c4b99a0$d4e2cce0$@com> <75C09437F8DE44DAA486E4A9C91ED113@OneSwitchPC> Message-ID: Hi!! Good coverage of Tara's talks. But I want more!!! xD I'm wating for Tara post in her blog, sure she will make one :) And I can see that the hands of the pics in this article on uk.gamespot are Tara's hands becaouse the Zelda tatoo!!! xD good work! 2010/3/15 Barrie Ellis > Great to see this Tara: > http://uk.gamespot.com/special_feature/disabled_gamerhacks/image-feature/index.html?image=1 - > some excellent coverage of your D.I.Y. session. Nice one! > > Got some more bits sent to me thanks to Gavin Philips: > > CATEA wiki page on Wii adaptations: > http://atwiki.assistivetech.net/index.php/Wii_accessibility > > Instructable from Georgia Tech on how to fully switch adapt a WiiMote > (pretty slick use of CAT5 cable): > > http://www.instructables.com/id/Wiimote-Modification-for-Persons-with-Disabilities/ > > The same instructions presented directly from Georgia Tech: > > http://www.mobilityrerc.gatech.edu/factsheets/Wiimote+Assembly+Instructions.pdf > > A much simpler approach to switch adapting a WiiMote (second story down): > > http://69.89.27.238/~resnaorg/ProfessOrg/SIGs/SIGSites/SIG11/2009Show_and_Tell.htm > > Plan to get a page up at the GameBase in the near future with a link on the > OneSwitch D.I.Y. pages too: http://www.oneswitch.org.uk/4/DIY/index.htm > > Have a good week, all! > > Barrie > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Mon Mar 15 04:09:04 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 15 Mar 2010 08:09:04 -0000 Subject: [games_access] D.I.Y. links In-Reply-To: References: <000601cabf9d$7083ffb0$518bff10$@de><001101cabfaf$898c8470$9ca58d50$@de><1E3762661E5E487BB5FD2E9F00931F28@florio57914627><009d01cac074$9c4b99a0$d4e2cce0$@com><75C09437F8DE44DAA486E4A9C91ED113@OneSwitchPC> Message-ID: <1970D5E6C952442093356F08B82DF395@OneSwitchPC> Do you have the link for Tara's blog? I'd definitely like to read it. Barrie From: Javier Sent: Monday, March 15, 2010 7:53 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] SIG in Austen? Hi!! Good coverage of Tara's talks. But I want more!!! xD I'm wating for Tara post in her blog, sure she will make one :) And I can see that the hands of the pics in this article on uk.gamespot are Tara's hands becaouse the Zelda tatoo!!! xD good work! 2010/3/15 Barrie Ellis Great to see this Tara: http://uk.gamespot.com/special_feature/disabled_gamerhacks/image-feature/index.html?image=1 - some excellent coverage of your D.I.Y. session. Nice one! Got some more bits sent to me thanks to Gavin Philips: CATEA wiki page on Wii adaptations: http://atwiki.assistivetech.net/index.php/Wii_accessibility Instructable from Georgia Tech on how to fully switch adapt a WiiMote (pretty slick use of CAT5 cable): http://www.instructables.com/id/Wiimote-Modification-for-Persons-with-Disabilities/ The same instructions presented directly from Georgia Tech: http://www.mobilityrerc.gatech.edu/factsheets/Wiimote+Assembly+Instructions.pdf A much simpler approach to switch adapting a WiiMote (second story down): http://69.89.27.238/~resnaorg/ProfessOrg/SIGs/SIGSites/SIG11/2009Show_and_Tell.htm Plan to get a page up at the GameBase in the near future with a link on the OneSwitch D.I.Y. pages too: http://www.oneswitch.org.uk/4/DIY/index.htm Have a good week, all! Barrie -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Mon Mar 15 04:26:07 2010 From: javier.mairena at gmail.com (Javier) Date: Mon, 15 Mar 2010 09:26:07 +0100 Subject: [games_access] D.I.Y. links In-Reply-To: <1970D5E6C952442093356F08B82DF395@OneSwitchPC> References: <000601cabf9d$7083ffb0$518bff10$@de> <001101cabfaf$898c8470$9ca58d50$@de> <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> <009d01cac074$9c4b99a0$d4e2cce0$@com> <75C09437F8DE44DAA486E4A9C91ED113@OneSwitchPC> <1970D5E6C952442093356F08B82DF395@OneSwitchPC> Message-ID: http://thoughtsfromagirlgamer.com/latest_posts/ 2010/3/15 Barrie Ellis > Do you have the link for Tara's blog? I'd definitely like to read it. > > Barrie > > > *From:* Javier > *Sent:* Monday, March 15, 2010 7:53 AM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] SIG in Austen? > > Hi!! > > Good coverage of Tara's talks. But I want more!!! xD > I'm wating for Tara post in her blog, sure she will make one :) > > And I can see that the hands of the pics in this article on uk.gamespot are > Tara's hands becaouse the Zelda tatoo!!! xD > > good work! > > 2010/3/15 Barrie Ellis > >> Great to see this Tara: >> http://uk.gamespot.com/special_feature/disabled_gamerhacks/image-feature/index.html?image=1 - >> some excellent coverage of your D.I.Y. session. Nice one! >> >> Got some more bits sent to me thanks to Gavin Philips: >> >> CATEA wiki page on Wii adaptations: >> http://atwiki.assistivetech.net/index.php/Wii_accessibility >> >> Instructable from Georgia Tech on how to fully switch adapt a WiiMote >> (pretty slick use of CAT5 cable): >> >> http://www.instructables.com/id/Wiimote-Modification-for-Persons-with-Disabilities/ >> >> The same instructions presented directly from Georgia Tech: >> >> http://www.mobilityrerc.gatech.edu/factsheets/Wiimote+Assembly+Instructions.pdf >> >> A much simpler approach to switch adapting a WiiMote (second story down): >> >> http://69.89.27.238/~resnaorg/ProfessOrg/SIGs/SIGSites/SIG11/2009Show_and_Tell.htm >> >> Plan to get a page up at the GameBase in the near future with a link on >> the OneSwitch D.I.Y. pages too: >> http://www.oneswitch.org.uk/4/DIY/index.htm >> >> Have a good week, all! >> >> Barrie >> >> >> > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Mar 15 06:34:10 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 15 Mar 2010 11:34:10 +0100 Subject: [games_access] what is DIY Message-ID: <002d01cac42b$0d2aff80$2780fe80$@de> Hi, what is DIY? I read this the first time. Regards, Sandra From Joshua at igda.org Mon Mar 15 07:30:44 2010 From: Joshua at igda.org (Joshua Caulfield) Date: Mon, 15 Mar 2010 07:30:44 -0400 Subject: [games_access] what is DIY References: <002d01cac42b$0d2aff80$2780fe80$@de> Message-ID: <7D4E2A3629B61948BB695BA5C4CBF0FA0350A0AC@tmgmail.TALLEY.COM> Dear Sandra, It is an acronym standing for "Do It Yourself". Sincerely, Joshua Joshua Caulfield Executive Director, IGDA 19 Mantua Road Mt. Royal, NJ 08061 856.423.2990 ext. 237 Follow the IGDA on Twitter! http://twitter.com/igda Or find us on Facebook and LinkedIn. ________________________________ From: games_access-bounces at igda.org on behalf of Sandra Uhling Sent: Mon 3/15/2010 6:34 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] what is DIY Hi, what is DIY? I read this the first time. Regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From tara.tefertiller at gmail.com Mon Mar 15 08:07:16 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Mon, 15 Mar 2010 07:07:16 -0500 Subject: [games_access] D.I.Y. links In-Reply-To: References: <000601cabf9d$7083ffb0$518bff10$@de> <1E3762661E5E487BB5FD2E9F00931F28@florio57914627> <009d01cac074$9c4b99a0$d4e2cce0$@com> <75C09437F8DE44DAA486E4A9C91ED113@OneSwitchPC> <1970D5E6C952442093356F08B82DF395@OneSwitchPC> Message-ID: I don't have much up in terms on GDC coverage yet- was way to busy taking everything in to sit there and type up my notes, but I should have some stuff on it up soon. And yeah- totally got tons of compliments on the Zelda tattoo, lol. On Mon, Mar 15, 2010 at 3:26 AM, Javier wrote: > > http://thoughtsfromagirlgamer.com/latest_posts/ > > > > 2010/3/15 Barrie Ellis > >> Do you have the link for Tara's blog? I'd definitely like to read it. >> >> Barrie >> >> >> *From:* Javier >> *Sent:* Monday, March 15, 2010 7:53 AM >> *To:* IGDA Games Accessibility SIG Mailing List >> *Subject:* Re: [games_access] SIG in Austen? >> >> Hi!! >> >> Good coverage of Tara's talks. But I want more!!! xD >> I'm wating for Tara post in her blog, sure she will make one :) >> >> And I can see that the hands of the pics in this article on uk.gamespot >> are Tara's hands becaouse the Zelda tatoo!!! xD >> >> good work! >> >> 2010/3/15 Barrie Ellis >> >>> Great to see this Tara: >>> http://uk.gamespot.com/special_feature/disabled_gamerhacks/image-feature/index.html?image=1 - >>> some excellent coverage of your D.I.Y. session. Nice one! >>> >>> Got some more bits sent to me thanks to Gavin Philips: >>> >>> CATEA wiki page on Wii adaptations: >>> http://atwiki.assistivetech.net/index.php/Wii_accessibility >>> >>> Instructable from Georgia Tech on how to fully switch adapt a WiiMote >>> (pretty slick use of CAT5 cable): >>> >>> http://www.instructables.com/id/Wiimote-Modification-for-Persons-with-Disabilities/ >>> >>> The same instructions presented directly from Georgia Tech: >>> >>> http://www.mobilityrerc.gatech.edu/factsheets/Wiimote+Assembly+Instructions.pdf >>> >>> A much simpler approach to switch adapting a WiiMote (second story down): >>> >>> http://69.89.27.238/~resnaorg/ProfessOrg/SIGs/SIGSites/SIG11/2009Show_and_Tell.htm >>> >>> Plan to get a page up at the GameBase in the near future with a link on >>> the OneSwitch D.I.Y. pages too: >>> http://www.oneswitch.org.uk/4/DIY/index.htm >>> >>> Have a good week, all! >>> >>> Barrie >>> >>> >>> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Mar 15 11:11:19 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 15 Mar 2010 16:11:19 +0100 Subject: [games_access] timing, sound information (prince of persia Message-ID: <005701cac451$c4e0eab0$4ea2c010$@de> Hello, in Prince of Persia sound is very important. Besides a puzzle that was already mentioned, there is sound information for a special jump. There is a jump where you have to jump from one Wall to another and back .... This jump is very difficult. It helps to listen to the sound. There is a "paff" sound when you have to push the key. Without this sound I would not be able to play it. Also it would be great to have sometimes "timing-information". There are some games where it is important to push a key at a certain moment. Unfortunately you have to be able to get the timing right, otherwise you cannot win. It would be great to have a symbol or something counting down 3 2 1 click. Or to make it very very easy without timing. While playing I noticed that I want to join the story. I do not want to be able to make it in a hard difficulty. I am glad when I can finish it. One Prince of Persia I was able to finish only 2%. I am not disabled, but I have lots of difficulties to play such games. Game Accessibility is more than just thinking about disabled. It is also for "busy gamer" and "beginner"... Best regards, Sandra From hinn at uiuc.edu Tue Mar 16 02:01:02 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Tue, 16 Mar 2010 01:01:02 -0500 Subject: [games_access] timing, sound information (prince of persia In-Reply-To: <005701cac451$c4e0eab0$4ea2c010$@de> References: <005701cac451$c4e0eab0$4ea2c010$@de> Message-ID: Hey Sandra! I agree -- game accessibility is not just for those with disabilities -- so many things help improve the gaming experience for all! Thanks for your thoughts on Prince of Persia!! Michelle On Mar 15, 2010, at 10:11 AM, Sandra Uhling wrote: > Hello, > > in Prince of Persia sound is very important. > Besides a puzzle that was already mentioned, > there is sound information for a special jump. > > There is a jump where you have to jump from one > Wall to another and back .... > This jump is very difficult. It helps to listen > to the sound. There is a "paff" sound when you have to push the key. > Without this sound I would not be able to play it. > > > Also it would be great to have sometimes "timing-information". > There are some games where it is important to push a key at > a certain moment. Unfortunately you have to be able to get the > timing right, otherwise you cannot win. It would be great to have > a symbol or something counting down 3 2 1 click. > Or to make it very very easy without timing. > > While playing I noticed that I want to join the story. > I do not want to be able to make it in a hard difficulty. > I am glad when I can finish it. One Prince of Persia > I was able to finish only 2%. > > I am not disabled, but I have lots of difficulties to play such games. > Game Accessibility is more than just thinking about disabled. > It is also for "busy gamer" and "beginner"... > > Best regards, > Sandra > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sheri at designdirectdeliver.com Tue Mar 16 02:11:37 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Mon, 15 Mar 2010 23:11:37 -0700 Subject: [games_access] Was: timing, sound information (prince of persia Now: Other Potential "Disabilities" In-Reply-To: References: <005701cac451$c4e0eab0$4ea2c010$@de> Message-ID: <4B9F2119.6000400@designdirectdeliver.com> This thread reminds me... Do you guys do any work, have any resources, etc. for gamers who aren't typically 'disabled' except when it comes to certain games? E.g. there is a decent population of gamers who can't play FPS games or even watch others play FPS games because it makes them motion sick? Sheri D. Michelle Hinn wrote: > Hey Sandra! > > I agree -- game accessibility is not just for those with disabilities > -- so many things help improve the gaming experience for all! Thanks > for your thoughts on Prince of Persia!! > > Michelle > -- *Sheri Rubin* Founder and CEO *Design Direct Deliver* Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Mar 16 02:48:46 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Tue, 16 Mar 2010 01:48:46 -0500 Subject: [games_access] Edge In-Reply-To: <7A3DDAB5-DCEF-4A83-8BE7-4EBE284E53C0@pininteractive.com> References: <41065.98256.qm@web38402.mail.mud.yahoo.com> <7A3DDAB5-DCEF-4A83-8BE7-4EBE284E53C0@pininteractive.com> Message-ID: <2DE075D3-2EC2-4D26-B487-5EEE795EBD98@uiuc.edu> Brilliant Barrie! :) On Mar 13, 2010, at 11:10 AM, Thomas Westin wrote: > Yeah I saw them too! > /Thomas > > On 13Mar 2010, at 8:17 AM, Sheryl Flynn wrote: > >> Well done Barrie. I checked out some of the games and enjoyed >> playing them at GDC yesterday. >> >> Sheryl Flynn P.T., Ph.D >> 310.913.5707 >> >> On Mar 13, 2010, at 2:17 AM, Barrie Ellis >> wrote: >> >>> Nice little mention for OneSwitch games over at Edge: http://edge- >>> online.com/features/the-friday-game-one-button-games - to blow my >>> own trumpet! >>> >>> Barrie >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Mar 16 05:35:02 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 16 Mar 2010 10:35:02 +0100 Subject: [games_access] Was: timing, sound information (prince of persia Now: Other Potential "Disabilities" In-Reply-To: <4B9F2119.6000400@designdirectdeliver.com> References: <005701cac451$c4e0eab0$4ea2c010$@de> <4B9F2119.6000400@designdirectdeliver.com> Message-ID: <002101cac4eb$f4a31e90$dde95bb0$@de> Hi, at the VDVC group we have one who cannot see 3D without a glass. I heard there are people who become sick when watching 3D. Sheri I think there are lots of examples. Regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Sheri Rubin Gesendet: Dienstag, 16. M?rz 2010 07:12 An: games_access at igda.org Betreff: [games_access] Was: timing, sound information (prince of persia Now: Other Potential "Disabilities" This thread reminds me... Do you guys do any work, have any resources, etc. for gamers who aren't typically 'disabled' except when it comes to certain games? E.g. there is a decent population of gamers who can't play FPS games or even watch others play FPS games because it makes them motion sick? Sheri D. Michelle Hinn wrote: Hey Sandra! I agree -- game accessibility is not just for those with disabilities -- so many things help improve the gaming experience for all! Thanks for your thoughts on Prince of Persia!! Michelle -- Sheri Rubin Founder and CEO Design Direct Deliver Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com From sherylflynn at yahoo.com Tue Mar 16 12:26:48 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Tue, 16 Mar 2010 09:26:48 -0700 (PDT) Subject: [games_access] timing, sound information (prince of persia In-Reply-To: References: <005701cac451$c4e0eab0$4ea2c010$@de> Message-ID: <566113.82255.qm@web38405.mail.mud.yahoo.com> This is precisely why "universal design" would be helpful in games. ~Sheryl Flynn PT, PhD www.games4rehab.com CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: D. Michelle Hinn To: IGDA Games Accessibility SIG Mailing List Sent: Mon, March 15, 2010 11:01:02 PM Subject: Re: [games_access] timing, sound information (prince of persia Hey Sandra! I agree -- game accessibility is not just for those with disabilities -- so many things help improve the gaming experience for all! Thanks for your thoughts on Prince of Persia!! Michelle On Mar 15, 2010, at 10:11 AM, Sandra Uhling wrote: > Hello, > > in Prince of Persia sound is very important. > Besides a puzzle that was already mentioned, > there is sound information for a special jump. > > There is a jump where you have to jump from one > Wall to another and back .... > This jump is very difficult. It helps to listen > to the sound. There is a "paff" sound when you have to push the key. > Without this sound I would not be able to play it. > > > Also it would be great to have sometimes "timing-information". > There are some games where it is important to push a key at > a certain moment. Unfortunately you have to be able to get the > timing right, otherwise you cannot win. It would be great to have > a symbol or something counting down 3 2 1 click. > Or to make it very very easy without timing. > > While playing I noticed that I want to join the story. > I do not want to be able to make it in a hard difficulty. > I am glad when I can finish it. One Prince of Persia > I was able to finish only 2%. > > I am not disabled, but I have lots of difficulties to play such games. > Game Accessibility is more than just thinking about disabled. > It is also for "busy gamer" and "beginner"... > > Best regards, > Sandra > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Mar 16 18:17:03 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Tue, 16 Mar 2010 17:17:03 -0500 Subject: [games_access] Temporarily Disabled by Tech (was Prince of Persia) In-Reply-To: <566113.82255.qm@web38405.mail.mud.yahoo.com> References: <005701cac451$c4e0eab0$4ea2c010$@de> <566113.82255.qm@web38405.mail.mud.yahoo.com> Message-ID: <061A8102-EDAA-45DB-A1A0-74C04C5B8FD0@uiuc.edu> Indeed. There are times when universally accessible can become "impossible" (understatement) but that doesn't mean that we should throw in the towel. Perhaps some games will never be universally accessible -- I can't think of what is actually universally accessible to everyone in every case, games or not. But it's a philosophy to keep in mind and to work toward even if in the end we fall short due to budgets, solutions that work for one group but make things worse for another, etc. BTW, do I have stories to tell about motion sickness and the creation of Halo! Wow. Things got messy in the usability labs. :( Quite a few of us couldn't watch the observation screen because the characters are moving at 40mph and you are not going anywhere. That's why so many large scale VR apps (my background) in environments like the CAVE and CUBE made people so ill. If you weren't the driver, you got the "backseat of the car driving fast around a mountain" effect. So what Disney Research and others learned was exactly how important moving the ground platform was to go along with the visuals on screen. Lessened the motion sickness if you moved people as if they were REALLY in the environment versus just by sight. There are lots of temporarily disabled by technology readings and examples. I broke my ankle a few weeks before I was hospitalized for something completely different. Guess who couldn't use the drum kit in Rockband because my left foot is weaker than my right (the one I broke)? Yes, solutions exist but I didn't have any at that point in time and I knew that I'd be out of the cast soon enough so spending the money on a solution wasn't practical. I'm in PT right now for both my abdomen and my ankle. I asked them if we could try to integrate wii fit into my program. They didn't have prior experience with it but I could show them through it and we are using it for certain things like balance and such. Sure, it's not "stand alone" for me yet. My body is too beat up at the moment that right now I need a partner for any exercise I do. I have a molded walking cast but the main issue is the ten inch incision up my torso that is partially open (on purpose). If I fell...that would be very bad....as you probably can guess as a PT! One thing that we haven't figured out yet that is very important to my physical health is that I have also lost a horrific amount of weight (current: 5'6 -- 97 pounds...) in the last month so making sure I maintain and increase my weight is important plus I am surgically menopausal so there are bone density concerns. I had already lost weight with the ovarian cancer but when things moved to the pancreas...eek. If you have any ideas that I could share with my PT team, please email me off list! That would be very kind of you. I'm not ready to go quite yet and I don't have easy access to PT outside of where I am now until I am cleared for travel (three more weeks). Thanks for bringing up this interesting conversation Sheri and Sandra! I am going to work on finding some of my old VR articles about temporary disabilities that could help you with a historical background for any lit review or just personal/professional interest. Wow...talking about the CAVE brings back memories! * Michelle * For those not familiar with the CAVE/CUBE, the CAVE was a four walled (floor, plus forward, right and left walls where you could stand inside, say, DOOM (one of the first things to get ported over...lol...scientific money at work!). The CUBE is a six walled environment (all walls plus floor and ceiling. As with so many simulations, this was used in entertainment (Disney for example) and the military but also car and plane manufacturers. And there were several studies done with disabled users. One very interesting side example was an artist who had been in a horrible car accident and as a result had traumatic brain injury. Along with programmers, she made one of the most emotionally beautiful VR apps I have ever seen. It chronicled what the brain injury had done and how she now saw the world. Very, very emotional and one of the best (IMO) VR uses I have ever seen because it gave others (including doctors) a "walkthrough" of what it was like to have a disability of that nature. On Mar 16, 2010, at 11:26 AM, sheryl Flynn wrote: > This is precisely why "universal design" would be helpful in games. > > ~Sheryl Flynn PT, PhD > www.games4rehab.com > > > > > CONFIDENTIALITY NOTICE: > > This e-mail communication and any attachments may contain > confidential and privileged information for the use of the > designated recipients. If you are not the intended recipient, (or > authorized to receive for the recipient) you are hereby notified > that you have received this communication in error and that any > review,disclosure, dissemination,distribution or copying of it or > its contents is prohibited. If you have received this communication > in error, please destroy all copies of this communication and any > attachments and contact the sender by reply e-mail or telephone > 310.913.5707. > > > > > From: D. Michelle Hinn > To: IGDA Games Accessibility SIG Mailing List > Sent: Mon, March 15, 2010 11:01:02 PM > Subject: Re: [games_access] timing, sound information (prince of > persia > > Hey Sandra! > > I agree -- game accessibility is not just for those with disabilities > -- so many things help improve the gaming experience for all! Thanks > for your thoughts on Prince of Persia!! > > Michelle > > On Mar 15, 2010, at 10:11 AM, Sandra Uhling wrote: > > > Hello, > > > > in Prince of Persia sound is very important. > > Besides a puzzle that was already mentioned, > > there is sound information for a special jump. > > > > There is a jump where you have to jump from one > > Wall to another and back .... > > This jump is very difficult. It helps to listen > > to the sound. There is a "paff" sound when you have to push the key. > > Without this sound I would not be able to play it. > > > > > > Also it would be great to have sometimes "timing-information". > > There are some games where it is important to push a key at > > a certain moment. Unfortunately you have to be able to get the > > timing right, otherwise you cannot win. It would be great to have > > a symbol or something counting down 3 2 1 click. > > Or to make it very very easy without timing. > > > > While playing I noticed that I want to join the story. > > I do not want to be able to make it in a hard difficulty. > > I am glad when I can finish it. One Prince of Persia > > I was able to finish only 2%. > > > > I am not disabled, but I have lots of difficulties to play such > games. > > Game Accessibility is more than just thinking about disabled. > > It is also for "busy gamer" and "beginner"... > > > > Best regards, > > Sandra > > > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Wed Mar 17 06:18:28 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Wed, 17 Mar 2010 10:18:28 -0000 Subject: [games_access] Can any of you speak Japanese? Message-ID: <8F02BFC5D25E493AB6A40237F575DFBC@OneSwitchPC> Morning all (well depending on your time-zone)... Doing a little work on Audio Games / playing sight-impaired for a five minute podcast. From this I've been enjoying playing Taito's approved "Space Invaders for Blind" from 2003. I have these links: http://www.audiogames.net/db.php?action=view&id=spaceinvadersfortheblind http://homepage2.nifty.com/JHS/spi.html Any one even able to view the Japanese page properly? Google Translate does nothing of use on my machine. Would love to find out if there's a way to get the official version somehow. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sherylflynn at yahoo.com Wed Mar 17 23:59:54 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Wed, 17 Mar 2010 20:59:54 -0700 (PDT) Subject: [games_access] IGDA GA-SIG at GDC? In-Reply-To: References: <000601cabf9d$7083ffb0$518bff10$@de> Message-ID: <164437.72535.qm@web38403.mail.mud.yahoo.com> I am so bummed I missed both events...How was it? pics??/ ~Sheryl ________________________________ From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Sent: Wed, March 10, 2010 9:36:38 AM Subject: Re: [games_access] IGDA GA-SIG at GDC? Yes accessibility arcade poster on Friday roundtable on Saturday and of course the GA-SIG DVD handouts Best regards Thomas On 9Mar 2010, at 7:30 AM, Sandra Uhling wrote: > Hello, > > is there something from the SIG at the GDC? > Presentation or something else ....? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Mar 18 06:31:43 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 18 Mar 2010 11:31:43 +0100 Subject: [games_access] user configurable controller, small hardware solution Message-ID: <001901cac686$34a8de80$9dfa9b80$@de> Hello, I just read that there are keyboards and pads, Which have small solution for this. The Microsoft Sidewinder X4 Keyboard has 18 additional keys, that can be programmed for some games. With one command or for more commands (Makros) Razer Gamepad Onza. It is possible to change the resistance of one stick. 4 additional butons. 2 can be programmed. This sounds good, but I do prefer a software solution. Isn't it stupid? Microsoft can make a project like Natal, but cannot implement the first rule of this SIG. Regards, Sandra From sandra_uhling at web.de Thu Mar 18 14:13:07 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 18 Mar 2010 19:13:07 +0100 Subject: [games_access] start of gameplay Message-ID: <000301cac6c6$a9a70500$fcf50f00$@de> Hello, Sometimes the action starts directly: the player has to control the figure direct after the start. When he makes a break, the game figure dies. E.g. the figure has to catch something, or he is driving something. How important is it, that the player does not have react directly after the start? It would be great to have a good short description for this. Regards, Sandra From four at nucleus.com Thu Mar 18 14:21:19 2010 From: four at nucleus.com (Siobhan Thomas) Date: Thu, 18 Mar 2010 18:21:19 +0000 Subject: [games_access] accessibility symposium In-Reply-To: <000301cac6c6$a9a70500$fcf50f00$@de> References: <000301cac6c6$a9a70500$fcf50f00$@de> Message-ID: Dear all, I am sorry it has taken so long to get back to you re: dates for a proposed accessibility symposium in London, UK. I am proposing either Monday June 21 or Tuesday June 22 at London South Bank University. Are these dates workable for anyone? If you drop me a quick line, I will add you to a list for us to discuss... Siobhan From steve at ablegamers.com Fri Mar 19 01:10:03 2010 From: steve at ablegamers.com (Steve Spohn) Date: Fri, 19 Mar 2010 01:10:03 -0400 Subject: [games_access] Get your message out easier with Twitter feeds In-Reply-To: <000301cac6c6$a9a70500$fcf50f00$@de> References: <000301cac6c6$a9a70500$fcf50f00$@de> Message-ID: <005901cac722$6f9435c0$4ebca140$@com> Greetings, I just wanted to send out a reminder of AbleGamers new project as we recently started a new twitter feed that does nothing except pull rss feeds and place them into one easy to follow twitter feed. Any and all websites and/or blogs that have to do with accessibility are welcome to join. If you are interested please send me a message at steve at ablegamers.com so that we can get your articles more attention. Currently featuring GameFWD, AbledBody, Exergame Lab, game accessibility and Ablegamers. If you're interested in getting your message out, join this new project for a unified front. ALL are welcome to join. Steve Spohn associate editor Ablegamers.com From javier.mairena at gmail.com Fri Mar 19 03:42:47 2010 From: javier.mairena at gmail.com (Javier) Date: Fri, 19 Mar 2010 08:42:47 +0100 Subject: [games_access] start of gameplay In-Reply-To: <000301cac6c6$a9a70500$fcf50f00$@de> References: <000301cac6c6$a9a70500$fcf50f00$@de> Message-ID: This is made in new games becaouse is that players want. When people start a game they dont want to read or to see a video, they dont want a book or a movie!! they want a game! that is developers do that. I think this is not a problem becaouse in this game start you can't die. It works as a tutorial. 2010/3/18 Sandra Uhling > Hello, > > Sometimes the action starts directly: the > player has to control the figure direct after the start. > When he makes a break, the game figure dies. > > E.g. the figure has to catch something, > or he is driving something. > > How important is it, that the player does not have react directly > after the start? > > It would be great to have a good short description for this. > > Regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Mar 19 04:24:00 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 19 Mar 2010 09:24:00 +0100 Subject: [games_access] start of gameplay In-Reply-To: References: <000301cac6c6$a9a70500$fcf50f00$@de> Message-ID: <001501cac73d$8780ad10$96820730$@de> Hi Javier, I think about special events. Imagine you played some levels and you saved it. When you start the next level, they player has immediately press a button, otherwise he would be dead. And sometimes the time is very very very short for this. Maybe you also have to find out which button to press. In some cases you have to hold the button press during the start of a level. So before the level itself start, you have to press the button. Regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Javier Gesendet: Freitag, 19. M?rz 2010 08:43 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] start of gameplay This is made in new games becaouse is that players want. When people start a game they dont want to read or to see a video, they dont want a book or a movie!! they want a game! that is developers do that. I think this is not a problem becaouse in this game start you can't die. It works as a tutorial. 2010/3/18 Sandra Uhling Hello, Sometimes the action starts directly: the player has to control the figure direct after the start. When he makes a break, the game figure dies. E.g. the figure has to catch something, or he is driving something. How important is it, that the player does not have react directly after the start? It would be great to have a good short description for this. Regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Fri Mar 19 14:16:07 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Fri, 19 Mar 2010 18:16:07 -0000 Subject: [games_access] Dracula Cha Cha Blind - In German! Message-ID: <9EAC1FA688AB4ACB8BE5B2DA8C2BC0F5@OneSwitchPC> Hi Sandra, Any idea if this player is just messing about, or if he is playing "blind" for any reason? http://www.youtube.com/watch?v=iEADkSYCdWQ&feature=related - YouTube video link. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Mar 19 15:00:42 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 19 Mar 2010 20:00:42 +0100 Subject: [games_access] Dracula Cha Cha Blind - In German! In-Reply-To: <9EAC1FA688AB4ACB8BE5B2DA8C2BC0F5@OneSwitchPC> References: <9EAC1FA688AB4ACB8BE5B2DA8C2BC0F5@OneSwitchPC> Message-ID: <004c01cac796$796e3d10$6c4ab730$@de> Hi, I do not know why there is the word "blind" in the title, But he is definitely not playing blind. He makes fun of the game and describes everything what is happening. "Blind" has also no other german meaning. Other topic: Oh did I forgot? Thanks for reminding me Barrie :-) There is a company in Germany who usually makes something with sound and they are now developing a prototype of an audiogame for seeing people. I gave them all my information about audiogames and there were very happy :-) When they have success they plan to make a big game, with fantastic audio. They will also be at the GamesCom (Public area and business area) Regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Freitag, 19. M?rz 2010 19:16 An: games_access at igda.org Betreff: [games_access] Dracula Cha Cha Blind - In German! Hi Sandra, Any idea if this player is just messing about, or if he is playing "blind" for any reason? http://www.youtube.com/watch?v=iEADkSYCdWQ&feature=related - YouTube video link. Barrie From oneswitch at googlemail.com Fri Mar 19 15:10:17 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Fri, 19 Mar 2010 19:10:17 -0000 Subject: [games_access] Dracula Cha Cha Blind - In German! In-Reply-To: <004c01cac796$796e3d10$6c4ab730$@de> References: <9EAC1FA688AB4ACB8BE5B2DA8C2BC0F5@OneSwitchPC> <004c01cac796$796e3d10$6c4ab730$@de> Message-ID: Well, what a very strange man then! Thanks for making that clear, Sandra. Great news re. new Audio Game. Keep us posted! Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Friday, March 19, 2010 7:00 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] Dracula Cha Cha Blind - In German! > Hi, > I do not know why there is the word "blind" in the title, > But he is definitely not playing blind. > > He makes fun of the game and describes everything what is happening. > "Blind" has also no other german meaning. > > > Other topic: > > Oh did I forgot? Thanks for reminding me Barrie :-) > There is a company in Germany who usually makes something with sound > and they are now developing a prototype of an audiogame for seeing people. > I gave them all my information about audiogames and there were very happy > :-) > > When they have success they plan to make a big game, with fantastic audio. > They will also be at the GamesCom (Public area and business area) > > Regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Barrie Ellis > Gesendet: Freitag, 19. M?rz 2010 19:16 > An: games_access at igda.org > Betreff: [games_access] Dracula Cha Cha Blind - In German! > > Hi Sandra, > > Any idea if this player is just messing about, or if he is playing "blind" > for any reason? > > http://www.youtube.com/watch?v=iEADkSYCdWQ&feature=related - YouTube video > link. > > Barrie > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Fri Mar 19 16:54:29 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Fri, 19 Mar 2010 21:54:29 +0100 Subject: [games_access] Was: timing, sound information (prince of persia Now: Other Potential "Disabilities" In-Reply-To: <4B9F2119.6000400@designdirectdeliver.com> References: <005701cac451$c4e0eab0$4ea2c010$@de> <4B9F2119.6000400@designdirectdeliver.com> Message-ID: <1542CDB4-E0C1-4231-9ED7-716DCC5B8A4D@pininteractive.com> I'm going to present a paper at CGAT in Singapore in April where I have got 500 replies from gamers in general (approx 10% disabled, 90% non disabled) which indicates the potential for GA for a much wider audience Kind regards, Thomas (Sent from my mobile) On 16 mar 2010, at 07.10, "Sheri Rubin" > wrote: This thread reminds me... Do you guys do any work, have any resources, etc. for gamers who aren't typically 'disabled' except when it comes to certain games? E.g. there is a decent population of gamers who can't play FPS games or even watch others play FPS games because it makes them motion sick? Sheri D. Michelle Hinn wrote: Hey Sandra! I agree -- game accessibility is not just for those with disabilities -- so many things help improve the gaming experience for all! Thanks for your thoughts on Prince of Persia!! Michelle -- Sheri Rubin Founder and CEO Design Direct Deliver Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Fri Mar 19 17:01:23 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Fri, 19 Mar 2010 22:01:23 +0100 Subject: [games_access] IGDA GA-SIG at GDC? In-Reply-To: <164437.72535.qm@web38403.mail.mud.yahoo.com> References: <000601cabf9d$7083ffb0$518bff10$@de> <164437.72535.qm@web38403.mail.mud.yahoo.com> Message-ID: I have some pics of Tara talking at the poster session and we got some great new people joining ; this week just flied away catching jet lag and finish off courses. Will follow up next week Kind regards, Thomas (Sent from my mobile) On 18 mar 2010, at 04.58, "sheryl Flynn" > wrote: I am so bummed I missed both events...How was it? pics??/ ~Sheryl ________________________________ From: Thomas Westin > To: IGDA Games Accessibility SIG Mailing List > Sent: Wed, March 10, 2010 9:36:38 AM Subject: Re: [games_access] IGDA GA-SIG at GDC? Yes accessibility arcade poster on Friday roundtable on Saturday and of course the GA-SIG DVD handouts Best regards Thomas On 9Mar 2010, at 7:30 AM, Sandra Uhling wrote: > Hello, > > is there something from the SIG at the GDC? > Presentation or something else ....? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Mar 19 17:05:55 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 19 Mar 2010 22:05:55 +0100 Subject: [games_access] Was: timing, sound information (prince of persia Now: Other Potential "Disabilities" In-Reply-To: <1542CDB4-E0C1-4231-9ED7-716DCC5B8A4D@pininteractive.com> References: <005701cac451$c4e0eab0$4ea2c010$@de> <4B9F2119.6000400@designdirectdeliver.com> <1542CDB4-E0C1-4231-9ED7-716DCC5B8A4D@pininteractive.com> Message-ID: <006601cac7a7$f795b590$e6c120b0$@de> Hi Thomas, wow I would love to see your presentation. Do you have a short version, summary? -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von thomas at pininteractive.com Gesendet: Freitag, 19. M?rz 2010 21:54 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Was: timing, sound information (prince of persia Now: Other Potential "Disabilities" I'm going to present a paper at CGAT in Singapore in April where I have got 500 replies from gamers in general (approx 10% disabled, 90% non disabled) which indicates the potential for GA for a much wider audience Kind regards, Thomas (Sent from my mobile) On 16 mar 2010, at 07.10, "Sheri Rubin" wrote: This thread reminds me... Do you guys do any work, have any resources, etc. for gamers who aren't typically 'disabled' except when it comes to certain games? E.g. there is a decent population of gamers who can't play FPS games or even watch others play FPS games because it makes them motion sick? Sheri D. Michelle Hinn wrote: Hey Sandra! I agree -- game accessibility is not just for those with disabilities -- so many things help improve the gaming experience for all! Thanks for your thoughts on Prince of Persia!! Michelle -- Sheri Rubin Founder and CEO Design Direct Deliver Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Fri Mar 19 18:28:49 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 19 Mar 2010 23:28:49 +0100 Subject: [games_access] Now: Other Potential "Disabilities" Message-ID: <000701cac7b3$8c3e5890$a4bb09b0$@de> Hi Thomas, I have these additional points: #Environment #Hardware and Software #Gaming Skills and preferences Beginner, casual gamer and busy gamer The busy gamer does not have much time, but of course he/she would like to play mainstream game and enjoy the story. So he is situational cognitive "disabled". (Would be me :-) ) Best regards, Sandra From arthit73 at cablespeed.com Fri Mar 19 19:04:13 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 19 Mar 2010 19:04:13 -0400 Subject: [games_access] IGDA GA-SIG at GDC? In-Reply-To: References: <000601cabf9d$7083ffb0$518bff10$@de><164437.72535.qm@web38403.mail.mud.yahoo.com> Message-ID: Being jet leg sucks. Accessiblity rocks! Ttys Robert _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of thomas at pininteractive.com Sent: Friday, March 19, 2010 5:01 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] IGDA GA-SIG at GDC? I have some pics of Tara talking at the poster session and we got some great new people joining ; this week just flied away catching jet lag and finish off courses. Will follow up next week Kind regards, Thomas (Sent from my mobile) On 18 mar 2010, at 04.58, "sheryl Flynn" wrote: I am so bummed I missed both events...How was it? pics??/ ~Sheryl _____ From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Sent: Wed, March 10, 2010 9:36:38 AM Subject: Re: [games_access] IGDA GA-SIG at GDC? Yes accessibility arcade poster on Friday roundtable on Saturday and of course the GA-SIG DVD handouts Best regards Thomas On 9Mar 2010, at 7:30 AM, Sandra Uhling wrote: > Hello, > > is there something from the SIG at the GDC? > Presentation or something else ....? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sherylflynn at yahoo.com Fri Mar 19 21:32:06 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Fri, 19 Mar 2010 18:32:06 -0700 (PDT) Subject: [games_access] Was: timing, sound information (prince of persia Now: Other Potential "Disabilities" In-Reply-To: <1542CDB4-E0C1-4231-9ED7-716DCC5B8A4D@pininteractive.com> References: <005701cac451$c4e0eab0$4ea2c010$@de> <4B9F2119.6000400@designdirectdeliver.com> <1542CDB4-E0C1-4231-9ED7-716DCC5B8A4D@pininteractive.com> Message-ID: <33722.38283.qm@web38405.mail.mud.yahoo.com> Hey Tom, I'm wondering if you would be willing to forward this survey to some of those people. The survey is exploring the use of video games for rehabilitation here is the link: https://www.surveymonkey.com/s/JL6SF5S Thanks a million!!! Kind regards, ~Sheryl Flynn PT, PhD www.games4rehab.com **my email is out of control these days...if you don't hear from me in 2 days, please don't hesitate to contact me again** M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: "thomas at pininteractive.com" To: IGDA Games Accessibility SIG Mailing List Sent: Fri, March 19, 2010 1:54:29 PM Subject: Re: [games_access] Was: timing, sound information (prince of persia Now: Other Potential "Disabilities" I'm going to present a paper at CGAT in Singapore in April where I have got 500 replies from gamers in general (approx 10% disabled, 90% non disabled) which indicates the potential for GA for a much wider audience Kind regards, Thomas (Sent from my mobile) On 16 mar 2010, at 07.10, "Sheri Rubin" wrote: >This thread reminds me... > >>Do you guys do any work, have any resources, etc. for gamers who aren't >typically 'disabled' except when it comes to certain games? E.g. there >is a decent population of gamers who can't play FPS games or even watch >others play FPS games because it makes them motion sick? > >>Sheri > >>D. Michelle Hinn wrote: > >Hey Sandra! >> >> >>>>I agree -- game accessibility is not just for those with disabilities >>-- so many things help improve the gaming experience for all! Thanks >>for your thoughts on Prince of Persia!! >> >> >>>>Michelle >> >> >> > >-- >Sheri Rubin >>Founder and CEO > >Design Direct Deliver >>Website: http://www.designdirectdeliver.com >>Email: sheri at designdirectdeliver.com > _______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Mar 19 22:56:55 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Fri, 19 Mar 2010 21:56:55 -0500 Subject: [games_access] IGDA GA-SIG at GDC? In-Reply-To: References: <000601cabf9d$7083ffb0$518bff10$@de><164437.72535.qm@web38403.mail.mud.yahoo.com> Message-ID: Thomas -- if you could document the roundtable and add in a few things about the poster session and then Tara can add in her report, lets get this ready for the IGDA newsletter! I doesn't have to be long -- a page or less but it could be longer if we have pix to add thanks to the new PDF version of the newsletter that allows for more than the way we used to do things with a small paragraph. :) Michelle On Mar 19, 2010, at 6:04 PM, Robert Florio wrote: > Being jet leg sucks. > > Accessiblity rocks! > > Ttys > > Robert > > > > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] On Behalf Of thomas at pininteractive.com > Sent: Friday, March 19, 2010 5:01 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] IGDA GA-SIG at GDC? > > > > I have some pics of Tara talking at the poster session and we got > some great new people joining ; this week just flied away catching > jet lag and finish off courses. Will follow up next week > > Kind regards, > > Thomas > > > > (Sent from my mobile) > > > On 18 mar 2010, at 04.58, "sheryl Flynn" > wrote: > >> I am so bummed I missed both events...How was it? pics??/ >> >> >> >> ~Sheryl >> >> >> >> >> >> >> From: Thomas Westin >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Wed, March 10, 2010 9:36:38 AM >> Subject: Re: [games_access] IGDA GA-SIG at GDC? >> >> Yes >> accessibility arcade poster on Friday >> roundtable on Saturday >> and of course the GA-SIG DVD handouts >> Best regards >> Thomas >> >> On 9Mar 2010, at 7:30 AM, Sandra Uhling wrote: >> >> > Hello, >> > >> > is there something from the SIG at the GDC? >> > Presentation or something else ....? >> > >> > Best regards, >> > Sandra >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Mar 19 23:04:15 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Fri, 19 Mar 2010 22:04:15 -0500 Subject: [games_access] Now: Other Potential "Disabilities" In-Reply-To: <000701cac7b3$8c3e5890$a4bb09b0$@de> References: <000701cac7b3$8c3e5890$a4bb09b0$@de> Message-ID: Situationally cognitively disabled is a tricky term. I'd stick with saying that the individual would benefit from solutions for those with cognitive disabilities strengthening the need for accessibility solutions that can help those without a permanent disability. Something like that. :) Michelle On Mar 19, 2010, at 5:28 PM, Sandra Uhling wrote: > Hi Thomas, > > I have these additional points: > > #Environment > > #Hardware and Software > > #Gaming Skills and preferences > Beginner, casual gamer and busy gamer > > The busy gamer does not have much time, but of course he/she would > like to > play mainstream game and enjoy the story. > So he is situational cognitive "disabled". > (Would be me :-) ) > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sherylflynn at yahoo.com Sat Mar 20 02:51:36 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Fri, 19 Mar 2010 23:51:36 -0700 (PDT) Subject: [games_access] Now: Other Potential "Disabilities" In-Reply-To: References: <000701cac7b3$8c3e5890$a4bb09b0$@de> Message-ID: <123782.74851.qm@web38407.mail.mud.yahoo.com> Hi Sandra, Cognitive disabilities/impairments are do not equal a busy gamer who does not have time to practice. The difference between the two groups is the potential to learn the game. The individual with cognitive impairments may never be able to play in the same way that people without cognitive impairments play, and the busy person, if he/she practices enough will get better at the game and be able to master it (given enough practice). So the difference lies in the potential for cognitive ability. I do see, however, how creating cheats or accessibility features could make the game more fun for those who do not have time to practice and improve on their own. ~Sheryl Flynn PT, PhD www.games4rehab.com **my email is out of control these days...if you don't hear from me in 2 days, please don't hesitate to contact me again** CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: D. Michelle Hinn To: IGDA Games Accessibility SIG Mailing List Sent: Fri, March 19, 2010 8:04:15 PM Subject: Re: [games_access] Now: Other Potential "Disabilities" Situationally cognitively disabled is a tricky term. I'd stick with saying that the individual would benefit from solutions for those with cognitive disabilities strengthening the need for accessibility solutions that can help those without a permanent disability. Something like that. :) Michelle On Mar 19, 2010, at 5:28 PM, Sandra Uhling wrote: > Hi Thomas, > > I have these additional points: > > #Environment > > #Hardware and Software > > #Gaming Skills and preferences > Beginner, casual gamer and busy gamer > > The busy gamer does not have much time, but of course he/she would like to > play mainstream game and enjoy the story. > So he is situational cognitive "disabled". > (Would be me :-) ) > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Mar 20 14:55:18 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sat, 20 Mar 2010 13:55:18 -0500 Subject: [games_access] Now: Other Potential "Disabilities" In-Reply-To: <123782.74851.qm@web38407.mail.mud.yahoo.com> References: <000701cac7b3$8c3e5890$a4bb09b0$@de> <123782.74851.qm@web38407.mail.mud.yahoo.com> Message-ID: Thanks Sheryl! That's a nice way to explain things. There are also other cognitive disabilities that relate to reading (ie, dyslexia, which I have), writing, and math that may result in different internal strategies for learning the game based on how the person has "re-routed" in their brains the way that they do things like reading. So it's not an inability to learn, just a different way to learn. And, yes, accessibility features can help different types of cognitive disabilities can help the casual/busy gamer who doesn't have much time to spend learning a game and just wants to get in and play in the limited amount of time that they have. They are not equal reasons or circumstances but they are nice examples of how paying more attention to cognitive issues in games can be extended to those without cognitive disabilities. Michelle On Mar 20, 2010, at 1:51 AM, sheryl Flynn wrote: > Hi Sandra, > Cognitive disabilities/impairments are do not equal a busy gamer > who does not have time to practice. The difference between the two > groups is the potential to learn the game. The individual with > cognitive impairments may never be able to play in the same way > that people without cognitive impairments play, and the busy > person, if he/she practices enough will get better at the game and > be able to master it (given enough practice). So the difference > lies in the potential for cognitive ability. > > I do see, however, how creating cheats or accessibility features > could make the game more fun for those who do not have time to > practice and improve on their own. > > > ~Sheryl Flynn PT, PhD > www.games4rehab.com > > **my email is out of control these days...if you don't hear from me > in 2 days, please don't hesitate to contact me again** > > > CONFIDENTIALITY NOTICE: > > This e-mail communication and any attachments may contain > confidential and privileged information for the use of the > designated recipients. If you are not the intended recipient, (or > authorized to receive for the recipient) you are hereby notified > that you have received this communication in error and that any > review,disclosure, dissemination,distribution or copying of it or > its contents is prohibited. If you have received this communication > in error, please destroy all copies of this communication and any > attachments and contact the sender by reply e-mail or telephone > 310.913.5707. > > > > > From: D. Michelle Hinn > To: IGDA Games Accessibility SIG Mailing List > Sent: Fri, March 19, 2010 8:04:15 PM > Subject: Re: [games_access] Now: Other Potential "Disabilities" > > Situationally cognitively disabled is a tricky term. I'd stick with > saying that the individual would benefit from solutions for those > with cognitive disabilities strengthening the need for > accessibility solutions that can help those without a permanent > disability. > > Something like that. :) > > Michelle > > On Mar 19, 2010, at 5:28 PM, Sandra Uhling wrote: > > > Hi Thomas, > > > > I have these additional points: > > > > #Environment > > > > #Hardware and Software > > > > #Gaming Skills and preferences > > Beginner, casual gamer and busy gamer > > > > The busy gamer does not have much time, but of course he/she > would like to > > play mainstream game and enjoy the story. > > So he is situational cognitive "disabled". > > (Would be me :-) ) > > > > > > Best regards, > > Sandra > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Mar 20 16:58:37 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 20 Mar 2010 21:58:37 +0100 Subject: [games_access] Now: Other Potential "Disabilities" In-Reply-To: References: <000701cac7b3$8c3e5890$a4bb09b0$@de> <123782.74851.qm@web38407.mail.mud.yahoo.com> Message-ID: <002c01cac870$1cf91a20$56eb4e60$@de> Hello Michelle, Sheryl, thanks for the correct description ;-) I am wondering about this: Do we say that: * Game Accessibility includes people who are busy, beginner or casual gamer? * Game Accessiblity Features are also useful for these peoples? Do we have to be careful to separate between Accessibility and Usability? When a busy gamer wants to play a mainstream game, but has no much time to learn the control, is this a question of Usability? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von D. Michelle Hinn Gesendet: Samstag, 20. M?rz 2010 19:55 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Now: Other Potential "Disabilities" Thanks Sheryl! That's a nice way to explain things. There are also other cognitive disabilities that relate to reading (ie, dyslexia, which I have), writing, and math that may result in different internal strategies for learning the game based on how the person has "re-routed" in their brains the way that they do things like reading. So it's not an inability to learn, just a different way to learn. And, yes, accessibility features can help different types of cognitive disabilities can help the casual/busy gamer who doesn't have much time to spend learning a game and just wants to get in and play in the limited amount of time that they have. They are not equal reasons or circumstances but they are nice examples of how paying more attention to cognitive issues in games can be extended to those without cognitive disabilities. Michelle On Mar 20, 2010, at 1:51 AM, sheryl Flynn wrote: Hi Sandra, Cognitive disabilities/impairments are do not equal a busy gamer who does not have time to practice. The difference between the two groups is the potential to learn the game. The individual with cognitive impairments may never be able to play in the same way that people without cognitive impairments play, and the busy person, if he/she practices enough will get better at the game and be able to master it (given enough practice). So the difference lies in the potential for cognitive ability. I do see, however, how creating cheats or accessibility features could make the game more fun for those who do not have time to practice and improve on their own. ~Sheryl Flynn PT, PhD www.games4rehab.com **my email is out of control these days...if you don't hear from me in 2 days, please don't hesitate to contact me again** CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: D. Michelle Hinn To: IGDA Games Accessibility SIG Mailing List Sent: Fri, March 19, 2010 8:04:15 PM Subject: Re: [games_access] Now: Other Potential "Disabilities" Situationally cognitively disabled is a tricky term. I'd stick with saying that the individual would benefit from solutions for those with cognitive disabilities strengthening the need for accessibility solutions that can help those without a permanent disability. Something like that. :) Michelle On Mar 19, 2010, at 5:28 PM, Sandra Uhling wrote: > Hi Thomas, > > I have these additional points: > > #Environment > > #Hardware and Software > > #Gaming Skills and preferences > Beginner, casual gamer and busy gamer > > The busy gamer does not have much time, but of course he/she would like to > play mainstream game and enjoy the story. > So he is situational cognitive "disabled". > (Would be me :-) ) > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sat Mar 20 17:11:56 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 20 Mar 2010 22:11:56 +0100 Subject: [games_access] off-topic: MediaWiki Message-ID: <003001cac871$f916ef90$eb44ceb0$@de> Hello, if someone has some experience with the MediaWiki it would be great to get some tips. The VDVC team decided to use a MediaWiki to collect information. We plan to have English as first language and German as second language. Now I have to decide how we organize it. There are two possibilities: * Setup two wikis, one for each language. * or Create two pages for one topic. We need also a possibility to use the lang="" attribute. Unfortunately I still have not found a good documentation about the MediaWiki. It would be great to know what additional information could be useful for the paragraphs: status, when added, last time changed etc. Regards, Sandra From thomas at pininteractive.com Mon Mar 22 07:36:25 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 22 Mar 2010 12:36:25 +0100 Subject: [games_access] Was: timing, sound information (prince of persia Now: Other Potential"Disabilities" In-Reply-To: <006601cac7a7$f795b590$e6c120b0$@de> References: <005701cac451$c4e0eab0$4ea2c010$@de> <4B9F2119.6000400@designdirectdeliver.com><1542CDB4-E0C1-4231-9ED7-716DCC5B8A4D@pininteractive.com> <006601cac7a7$f795b590$e6c120b0$@de> Message-ID: <7DB0941E-52A5-4642-B86A-DE000CB114AD@pininteractive.com> Hi Sandra, yes below is my abstract; you may get the full paper from the conference proceedings (cgames.com.sg) Abstract 500 gamers' access Thomas Westin Stockholm University / KTH Forum 100 16440 Kista, Sweden Accessibility is about adapting the environment to fit individual needs, such as being able to interact with a computer game in a certain context. This paper investigates in what way if any, do non- disabled gamers experience games as inaccessible? The background for this question is an indication about one publisher, who considered the disability group too small rather than the cost of implementation being too high. By investigating what game accessibility issues non-disabled gamers have, it is possible to argue that the target group is large enough to implement accessibility for those issues. To answer the question above, a survey was sent to a mailing list for one of the world's largest computer games festivals, where the majority was non-disabled. Another survey was sent to a disability group mailing list for comparison. 500 answers were received which are analyzed in this paper. The result is a sample of game accessibility and how it applies to non-disabled gamers. This sample may contribute to the creation of a census of game accessibility. Hopefully, this helps the game industry to better understand the market, based upon the scope and types of accessibility issues non- disabled gamers have. In the long run this may include more people to participate in digital culture. Keywords Game, accessibility, sample, non-disabled, disabilities, disabled, multimodal, interface, interaction On 19Mar 2010, at 10:05 PM, Sandra Uhling wrote: > Hi Thomas, > wow I would love to see your presentation. > Do you have a short version, summary? > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von thomas at pininteractive.com > Gesendet: Freitag, 19. M?rz 2010 21:54 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Was: timing, sound information (prince of persia Now: Other Potential "Disabilities" > > I'm going to present a paper at CGAT in Singapore in April where I have got 500 replies from gamers in general (approx 10% disabled, 90% non disabled) which indicates the potential for GA for a much wider audience > > > Kind regards, > > Thomas > > (Sent from my mobile) > > On 16 mar 2010, at 07.10, "Sheri Rubin" wrote: > > > > This thread reminds me... > > Do you guys do any work, have any resources, etc. for gamers who aren't typically 'disabled' except when it comes to certain games? E.g. there is a decent population of gamers who can't play FPS games or even watch others play FPS games because it makes them motion sick? > > Sheri > > D. Michelle Hinn wrote: > > Hey Sandra! > > I agree -- game accessibility is not just for those with disabilities -- so many things help improve the gaming experience for all! Thanks for your thoughts on Prince of Persia!! > > Michelle > > > > > -- > Sheri Rubin > Founder and CEO > > Design Direct Deliver > Website: http://www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Mar 22 18:39:50 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 22 Mar 2010 23:39:50 +0100 Subject: [games_access] GamesCom 2010 (Germany) In-Reply-To: References: <001101cabe2e$d9a36e60$8cea4b20$@de> Message-ID: <006c01caca10$95c84ce0$c158e6a0$@de> Hello all, topic: What games to present? Barrie wrote: May be worth having an A4 sheet of paper perhaps mentioning Peggle's colour-blind option and the uniquely accessible "The Pyramid" (http://www.pugfuglygames.com/Game.php?game=9) which has an option to magnify game-play. Loads you could talk about. @Barrie I do not understand it. Closed-Captioning: Half-Life2 would be great. But we can only use games up to USK12. The same is for videos :-( Thanks for the list Barrie. Best regards, Sandra From sandra_uhling at web.de Tue Mar 23 04:57:16 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 23 Mar 2010 09:57:16 +0100 Subject: [games_access] TeamSpeak 3, support for Screenreader Message-ID: <000501caca66$d6e97720$84bc6560$@de> Hello, TeamSpeak 3 does not support Screenreader. I am in contact with a developer. He will try to find a solution. The new Beta 18 was released yesterday. It would be great to have someone who can support them. Best regards, Sandra From sandra_uhling at web.de Tue Mar 23 10:03:16 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 23 Mar 2010 15:03:16 +0100 Subject: [games_access] Sound companies are interesting in audiogames :-) Message-ID: <001b01caca91$973dd140$c5b973c0$@de> Hello, I write about audiogames in some business groups, and some sound companies are interested in audiogames. Maybe we will have lots of audiogames talks at the gamescom :-) @Barrie I forgot: There is also a company who is working on Interactive "radio play" Best regards, Sandra From blazeeagle at suddenlink.net Tue Mar 23 15:47:37 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Tue, 23 Mar 2010 15:47:37 -0400 Subject: [games_access] List Posting Policy In-Reply-To: References: Message-ID: I think a submission with links & nothing else is obviously completely unhelpful. It also wastes time to sort through just links. I think posting links with a brief summary or description of the content each link leads to is best. That way, One can glance through a submission & see what sites interest them. Spam is so widespread nowadays that legitimate info passes "through the cracks". In the past, I've ignored legitimate emails because they seemed like they where spam. - BlazeEagle - -------------------------------------------------- From: Sent: Monday, February 08, 2010 9:32 PM To: Subject: games_access Digest, Vol 71, Issue 7 > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Posting to the List -- Opinions Sought [was visionplay] > (D. Michelle Hinn) > 2. IGDA Newsletter, Great Story on Page 16 and 17. (Mark Barlet) > 3. Re: VisionPlay (AudioGames.net) > 4. Re: Posting (D. Michelle Hinn) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 8 Feb 2010 13:27:23 -0600 > From: "D. Michelle Hinn" > Subject: [games_access] Posting to the List -- Opinions Sought [was > visionplay] > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <5351F69A-7AFE-474A-BA80-A5FEA92B28A2 at uiuc.edu> > Content-Type: text/plain; charset="us-ascii"; Format="flowed"; > DelSp="yes" > > I guess then we'd have to take a poll on that -- there hasn't been an > official list policy, just the preference of members. I certainly > don't mind and have said that before. > > I think what people object to the most is twitter-like posts of just > links. But I don't see why articles reporting on accessibility > stories can't be posted with summaries and then the link to the > larger article. Seems like that would be a service to list members to > see the variety of content out there. > > Anyone have any disagreements with that? Let's have an open > discussion on it, pro/con, and let the list decide. > > Mark -- you are certainly welcome to do a post with the above idea > (title, summary, link) as an example so that list members could see > an example. > > Michelle > > On Feb 8, 2010, at 12:17 PM, Mark Barlet wrote: > >> Oh, I did not know we could do that. I was told not to post stories >> from AbleGamers unless it was something especially note worthy, and >> even then I have been chided. I guess this is a change in list >> policy. Keep up the great work Javier. >> >> Great to know. >> >> Mark >> >> On Mon, Feb 8, 2010 at 12:40 PM, D. Michelle Hinn >> wrote: >> Cool Javier! >> >> BTW, for your next link post would you mind adding the article >> title and maybe the first paragraph with a "to read more, go to" >> and then the link? That would help people who are just scanning >> through but not sure if it's a link related to what they are >> interested in. >> >> That would be great! Thanks for sending such great stuff to the >> list from your blog! Very nice to have the auto-translated >> articles. :) >> >> Michelle >> >> On Feb 8, 2010, at 11:17 AM, Javier wrote: >> >>> http://translate.google.com/translate?u=http%3A// >>> www.videojuegosaccesibles.es/2010/02/visionplay-control-sin-mandos- >>> en-pc.html%23more&hl=en&langpair=es|en&tbb=1&ie=UTF-8 >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >> -- >> >> The AbleGamers Foundation is a 501(c)(3) public charity that >> advocates for greater accessibility in the digital entertainment >> space. >> Visit our site, http://www.ablegamers.org >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > Message: 2 > Date: Mon, 8 Feb 2010 16:57:04 -0500 > From: Mark Barlet > Subject: [games_access] IGDA Newsletter, Great Story on Page 16 and > 17. > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > <191870b71002081357j4a67ace9u669027f9ba0d12fb at mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > All, > > IGDA members should have just got an email about the new Feb issue of > Prospective Newsletter. Looks great, (gets bigger every month). Anyway > AbleGamers Accessibility Game of the Year award has a great 2 page story > on > the topic of the award and Dragon Age's accessibility plus. It is great > to > see game accessibility in the newsletter of IGDA. I am very proud. > > Here is a link to the feb Newsletter... > > http://www.igda.org/sites/default/files/February2010-IGDA_Perspectives.pdf > > Mark C. Barlet > AbleGamers Foundation Inc. > > > -- > > The AbleGamers Foundation is a 501(c)(3) public charity that advocates for > greater accessibility in the digital entertainment space. > Visit our site, http://www.ablegamers.org > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > Message: 3 > Date: Tue, 9 Feb 2010 00:17:27 +0100 > From: "AudioGames.net" > Subject: Re: [games_access] VisionPlay > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > Ditto Barrie, and in particular the snide comments part. C'est le ton qui > fait la musique. > > ----- Original Message ----- > From: Mark Barlet > To: IGDA Games Accessibility SIG Mailing List > Sent: Monday, February 08, 2010 7:17 PM > Subject: Re: [games_access] VisionPlay > > > Oh, I did not know we could do that. I was told not to post stories from > AbleGamers unless it was something especially note worthy, and even then I > have been chided. I guess this is a change in list policy. Keep up the > great work Javier. > > Great to know. > > Mark > > > On Mon, Feb 8, 2010 at 12:40 PM, D. Michelle Hinn wrote: > > Cool Javier! > > > BTW, for your next link post would you mind adding the article title > and maybe the first paragraph with a "to read more, go to" and then the > link? That would help people who are just scanning through but not sure if > it's a link related to what they are interested in. > > > That would be great! Thanks for sending such great stuff to the list > from your blog! Very nice to have the auto-translated articles. :) > > > Michelle > > > On Feb 8, 2010, at 11:17 AM, Javier wrote: > > > > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2010/02/visionplay-control-sin-mandos-en-pc.html%23more&hl=en&langpair=es|en&tbb=1&ie=UTF-8 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > -- > > The AbleGamers Foundation is a 501(c)(3) public charity that advocates > for greater accessibility in the digital entertainment space. > Visit our site, http://www.ablegamers.org > > > > > ------------------------------------------------------------------------------ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > Message: 4 > Date: Mon, 8 Feb 2010 19:32:22 -0600 > From: "D. Michelle Hinn" > Subject: Re: [games_access] Posting > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <40106546-659B-4A5C-BCF1-1CC7DA9EC531 at uiuc.edu> > Content-Type: text/plain; charset="us-ascii"; Format="flowed"; > DelSp="yes" > > Thanks Barrie! Yeah, I like being able to get news even if it's a > short piece someone wants to share that points to more information. I > think as long as it's presented with some context (like a title > summary and then, say, the first paragraph as long as that's > informative (if not, then a longer summary of the post would be > welcomed) and then the link for members of the list to go to in order > to read more then this is something I'd like us to see more of. I > don't want this to be a list where anyone feels like they cannot post > news. > > As Barrie said, as long as things are presented with consideration of > list members and that comments are also presented with consideration > then there's really no "you can post this/you can't post that" hard > and fast rule. I'd like to see much more news on the list -- the more > the better! The only thing that I ask is that we all try to remember > to post more than just a link so that people have a chance to filter > through posts that they aren't interested in (ie, one person may only > be interested in articles related to autism and so they would > appreciate having the context, especially if they are short on time > with their email). > > So, yeah, I'm for more posting of news and such -- it's the catalyst > for good list conversation as well! I think that in past years it's > been when comments have gotten "personal" rather than staying in the > realm of fair debate that people have gotten scared and in the spirit > of regaining the peace, rules that were not really "rules" have been > created or made to seem that way. I often don't hear about comments > people make about appropriate content offlist and when I do sometimes > I only hear about it when people have gotten to the boiling point and > it's too late to figure out how the argument even started. > > I'm sorry that you were made to feel that your posts were not > welcome, Mark, but I'm glad you mentioned it on the list so it could > be discussed. Owners of news sites such as AbleGamers and GameFWD > should feel free to post new article information and links to the > full text on their own sites. And so should everyone with news > related to game accessibility -- Javier's posting of news on his blog > is just as valid as it was a post about something new. As I mentioned > already, we should just make sure that we give all subscribers a > little background information. > > It's no big deal if we occasionally forget -- and no censorship was > intended when I encouraged the additional information earlier today. > We all want to know more, after all, and sometimes people are also > worried about links to viruses so if they have the reasonable > expectation that the link is safe with the extra information about > what the link is to then it encourages more comfort by all. :) So > from time to time we should remind each other if we forget to include > context but all that takes is a polite email to let a new subscriber > know about how to best post something or remind an old subscriber if > they have been forgetting. > > In the future, if anyone ever is told that their posts are not > welcome on the list then please email me so that we can work to get > that resolved. Let's not reopen old wounds but let's instead look to > the future of encouraging the freedom to post information to benefit > the cause! > > Thanks everyone! Let the news, interesting research findings, project > updates, and more flow! :) > Michelle > > On Feb 8, 2010, at 1:18 PM, Barrie Ellis wrote: > >> I think posts that are well-meaning, good-mannered and either >> promote good new stuff, progress, ideas, or ask genuine questions >> have and will always be welcome on this list. Obviously no one >> wants to get bombarded by too many similar posts, nor any snide >> comments. I think we've managed to keep this a friendly and useful >> list across the years, in no small part thanks to Michelle >> overseeing this community. It's a really good resource. Long may it >> continue. >> >> Barrie >> >> >> >> >> >> >> >> >> From: Mark Barlet >> Sent: Monday, February 08, 2010 6:17 PM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] VisionPlay >> >> Oh, I did not know we could do that. I was told not to post stories >> from AbleGamers unless it was something especially note worthy, and >> even then I have been chided. I guess this is a change in list >> policy. Keep up the great work Javier. >> >> Great to know. >> >> Mark >> >> On Mon, Feb 8, 2010 at 12:40 PM, D. Michelle Hinn >> wrote: >> Cool Javier! >> >> BTW, for your next link post would you mind adding the article >> title and maybe the first paragraph with a "to read more, go to" >> and then the link? That would help people who are just scanning >> through but not sure if it's a link related to what they are >> interested in. >> >> That would be great! Thanks for sending such great stuff to the >> list from your blog! Very nice to have the auto-translated >> articles. :) >> >> Michelle >> >> On Feb 8, 2010, at 11:17 AM, Javier wrote: >> >>> http://translate.google.com/translate?u=http%3A// >>> www.videojuegosaccesibles.es/2010/02/visionplay-control-sin-mandos- >>> en-pc.html%23more&hl=en&langpair=es|en&tbb=1&ie=UTF-8 >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >> -- >> >> The AbleGamers Foundation is a 501(c)(3) public charity that >> advocates for greater accessibility in the digital entertainment >> space. >> Visit our site, http://www.ablegamers.org >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 71, Issue 7 > ******************************************* From blazeeagle at suddenlink.net Tue Mar 23 16:15:40 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Tue, 23 Mar 2010 16:15:40 -0400 Subject: [games_access] Game Accessibility not taken seriously enough? In-Reply-To: References: Message-ID: <34E4B91FBC6B495190800FDF4DCB65E4@aarons> Well, Game companies & game peripheral makers should combine their resources to create a game accessibility consultation company. Once created, This company could help take some of the burden off of game companies & game peripheral makers. Game companies & game peripheral makers would consult with this consultation company before each game title & peripheral is developed to ensure their products are reasonably accessible. Being physically disabled myself, I DO understand that there are limits to how accessible electronic games can be made. Each game genre offers different types of challenges & that makes accessibility a cantankerous issue to solve. Sadly, It all boils down to money. I hope I made some sense! - BlazeEagle - http://blazeeagle.blogspot.com/ -------------------------------------------------- From: Sent: Sunday, March 07, 2010 11:00 AM To: Subject: games_access Digest, Vol 72, Issue 6 > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Serious Games Conference (DE) (Sandra Uhling) > 2. how to get the basis version of genesis (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 6 Mar 2010 20:11:29 +0100 > From: "Sandra Uhling" > Subject: [games_access] Serious Games Conference (DE) > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <009501cabd60$d3f8f9e0$7beaeda0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > I am very very very sad, angry .... and-what-ever .... > > I have the feeling that "Game Accessibility" is completely ignored. > They are all very proud about the games and use the term "accessible", > but in another way as we do :-( > > I wrote the organizer two years ago, that game accessibility is very! > Important. But they do ignore it. (Or was someone asked to present > something?) > > Serious Games are serious and I think they have a very high responsible. > Special when they make games for schools. They say that the government has > To support more projects. But they first should look at themselves. > > In Germany all kids are now allowed to go to a normal/regular school. > And this will have also impact on media used in schools. > When games are not accessible they cannot used in schools or it would be > unfair... > > > Microsoft has a new Project "IT Fitness" (is not exergaming :-) ) > It means that they would like to have more people who can use a computer > and > Know what they can do with it. > > They can do big wonder like Natal, but they cannot make a user > configurable > control? > The commercial says windows 7 is great, but they cannot built in a > Screenreader? > > Sandra, *very frustrated* > > > > > ------------------------------ > > Message: 2 > Date: Sat, 6 Mar 2010 23:57:18 +0100 > From: "Sandra Uhling" > Subject: [games_access] how to get the basis version of genesis > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000301cabd80$5fb34c50$1f19e4f0$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hello, > > here is a short information how to download the basis version of genesis. > > @ Barrie, sorry that it took a little bit time. > > > 1: Register: > http://World-of-genesis.org -> Registrierung > or > http://world-of-genesis.org/index.php?option=com_comprofiler&task=registers& > Itemid=31 > > Name, Last Name, Email, User name, password, password, job, company, > address, post code, town, phone, fax, website, > And where did you hear from this project. Click on "hier registrieren". > > 2. Click on the link in the email you get. (it is the link in the middle) > > 3. You get an email > > 4. Go tot he website http://www.world-of-genesis.org/ -> Login/Logoff > Type in Benutzername (your user name) and your password > -> Go to Download / Bestellung and click on "kostenlose > genesis-Basisversion" > (free basic version) > > (this I did not try out yet) > 5. Install it. During installation you will need your registration data > You can find it, when you loged in and go to this site: > http://www.world-of-genesis.org/index.php?option=com_genesisuser&view=userde > tails&Itemid=65 > > Click on "Aktivierung f?r registrierungs- und kostenpflichtige Spiele". > > Best regards, > Sandra > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 72, Issue 6 > ******************************************* From sandra_uhling at web.de Wed Mar 24 04:31:16 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 24 Mar 2010 09:31:16 +0100 Subject: [games_access] New Audiogame, Indie-Game Message-ID: <000501cacb2c$5f669b80$1e33d280$@de> Hi, Here is something from the VDVC Group "Cadet 227" is an Indie-Game, developed special for blind. It was funded by "Crowdsourcing-Funding-Plattform" Kickstarter. Trailer and Information: http://www.indiegames.com/blog/2010/03/trailer_cadet_227_shen_games.html Blog about the development: http://www.alexandershen.com/ Regards, Sandra From oneswitch at googlemail.com Wed Mar 24 11:35:24 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Wed, 24 Mar 2010 15:35:24 -0000 Subject: [games_access] GamesCom 2010 (Germany) In-Reply-To: <006c01caca10$95c84ce0$c158e6a0$@de> References: <001101cabe2e$d9a36e60$8cea4b20$@de> <006c01caca10$95c84ce0$c158e6a0$@de> Message-ID: Hi Sandra, The Pyramid is a great game to demonstrate as it has so many fantastic accessibility features all in one game. Very unusually, it has a zooming mode, that enables the user to magnify the on-screen action. Have a look here: http://www.youtube.com/watch?v=-lu22eAQPA0 for a demo which should help a bit. Like the sound of the interactive drama you mentioned. I know WARP wrote such a game in the late 1990's released only in Japan for the Saturn and Dreamcast. Wish there were more of these games, especially for the likes of the iPod (not my idea - remember Richard talking about it years ago). Cheers, Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Monday, March 22, 2010 10:39 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] GamesCom 2010 (Germany) > Hello all, > > topic: What games to present? > > Barrie wrote: > May be worth having an A4 sheet of paper perhaps > mentioning Peggle's colour-blind option and the uniquely accessible "The > Pyramid" (http://www.pugfuglygames.com/Game.php?game=9) which has an > option > to magnify game-play. Loads you could talk about. > > @Barrie I do not understand it. > > > > Closed-Captioning: > Half-Life2 would be great. But we can only use games up to USK12. > The same is for videos :-( > > Thanks for the list Barrie. > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Thu Mar 25 20:16:42 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 26 Mar 2010 01:16:42 +0100 Subject: [games_access] accessibility symposium In-Reply-To: References: <000301cac6c6$a9a70500$fcf50f00$@de> Message-ID: <2442B820-32A5-4D2F-8DA6-C6E3325F08FC@pininteractive.com> Has anyone responded to Siobhan's request? Just to make sure so we don't miss a great opportunity; I have a hard time traveling around that time, perhaps Barrie who live in the UK? Best regards Thomas On 18Mar 2010, at 7:21 PM, Siobhan Thomas wrote: > Dear all, > > I am sorry it has taken so long to get back to you re: dates for a > proposed accessibility symposium in London, UK. > > I am proposing either Monday June 21 or Tuesday June 22 at London > South Bank University. > > Are these dates workable for anyone? If you drop me a quick line, I > will add you to a list for us to discuss... > > Siobhan > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Mar 25 20:58:37 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 25 Mar 2010 19:58:37 -0500 Subject: [games_access] accessibility symposium In-Reply-To: <2442B820-32A5-4D2F-8DA6-C6E3325F08FC@pininteractive.com> References: <000301cac6c6$a9a70500$fcf50f00$@de> <2442B820-32A5-4D2F-8DA6-C6E3325F08FC@pininteractive.com> Message-ID: <289F5FEE-E2D8-4B33-A5D6-3B6CCE6FE84C@uiuc.edu> Yep -- I've responded and I can participate and I've cc:ed Barrie on it all as well. So we're getting things covered :) Michelle On Mar 25, 2010, at 7:16 PM, Thomas Westin wrote: > Has anyone responded to Siobhan's request? Just to make sure so we > don't miss a great opportunity; I have a hard time traveling around > that time, perhaps Barrie who live in the UK? > > Best regards > Thomas > > > On 18Mar 2010, at 7:21 PM, Siobhan Thomas wrote: > >> Dear all, >> >> I am sorry it has taken so long to get back to you re: dates for a >> proposed accessibility symposium in London, UK. >> >> I am proposing either Monday June 21 or Tuesday June 22 at London >> South Bank University. >> >> Are these dates workable for anyone? If you drop me a quick line, I >> will add you to a list for us to discuss... >> >> Siobhan >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Fri Mar 26 01:55:41 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 26 Mar 2010 06:55:41 +0100 Subject: [games_access] accessibility symposium In-Reply-To: <2442B820-32A5-4D2F-8DA6-C6E3325F08FC@pininteractive.com> References: <000301cac6c6$a9a70500$fcf50f00$@de> <2442B820-32A5-4D2F-8DA6-C6E3325F08FC@pininteractive.com> Message-ID: <001301cacca8$f85b5e70$e9121b50$@de> He aksed off list. I did also respond. -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Thomas Westin Gesendet: Freitag, 26. M?rz 2010 01:17 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] accessibility symposium Has anyone responded to Siobhan's request? Just to make sure so we don't miss a great opportunity; I have a hard time traveling around that time, perhaps Barrie who live in the UK? Best regards Thomas On 18Mar 2010, at 7:21 PM, Siobhan Thomas wrote: > Dear all, > > I am sorry it has taken so long to get back to you re: dates for a > proposed accessibility symposium in London, UK. > > I am proposing either Monday June 21 or Tuesday June 22 at London > South Bank University. > > Are these dates workable for anyone? If you drop me a quick line, I > will add you to a list for us to discuss... > > Siobhan > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Mar 26 07:38:30 2010 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Fri, 26 Mar 2010 06:38:30 -0500 Subject: [games_access] accessibility symposium In-Reply-To: <001301cacca8$f85b5e70$e9121b50$@de> References: <000301cac6c6$a9a70500$fcf50f00$@de> <2442B820-32A5-4D2F-8DA6-C6E3325F08FC@pininteractive.com> <001301cacca8$f85b5e70$e9121b50$@de> Message-ID: <4D1D3BD7-1882-42DC-BA66-9F0F1E049F77@uiuc.edu> Sounds like we have it covered! Great! I think Thomas just was worried no one at all had responded since replies were off list but that's not the case now! :) On Mar 26, 2010, at 12:55 AM, Sandra Uhling wrote: > He aksed off list. > I did also respond. > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im > Auftrag von Thomas Westin > Gesendet: Freitag, 26. M?rz 2010 01:17 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] accessibility symposium > > Has anyone responded to Siobhan's request? Just to make sure so we > don't > miss a great opportunity; I have a hard time traveling around that > time, > perhaps Barrie who live in the UK? > > Best regards > Thomas > > > On 18Mar 2010, at 7:21 PM, Siobhan Thomas wrote: > >> Dear all, >> >> I am sorry it has taken so long to get back to you re: dates for a >> proposed accessibility symposium in London, UK. >> >> I am proposing either Monday June 21 or Tuesday June 22 at London >> South Bank University. >> >> Are these dates workable for anyone? If you drop me a quick line, I >> will add you to a list for us to discuss... >> >> Siobhan >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Sat Mar 27 12:11:46 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 27 Mar 2010 17:11:46 +0100 Subject: [games_access] the IGDA web site Message-ID: Hi, I finally tried the new IGDA website by logging in, but I can't post messages or add/edit anything at http://www.igda.org/accessibility. When I tried the Join link I got "You do not have the proper role to join this group or view its private messages." LOL, I'm Very Improper People :) Does anyone know if there is a way to become proper? Best regards Thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Mar 27 15:50:45 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 27 Mar 2010 20:50:45 +0100 Subject: [games_access] United Nation and Accessibility Message-ID: <000601cacde6$caa6c660$5ff45320$@de> Hi, I read again or white paper: United Nation has proposed: "Standard Rules on the Equalization of Opportunities for Persons with Disabilities". Rule 10 relates to accessibility. Is there something new about this topic? When not already done, can they add "games"? That would be great. Best regards, Sandra From sandra_uhling at web.de Sat Mar 27 16:05:05 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 27 Mar 2010 21:05:05 +0100 Subject: [games_access] Our Game Accessibility Definition Message-ID: <000801cacde8$cb7b90a0$6272b1e0$@de> Hello, I am wondering if we should add one sentence to the definition. The Definition: "Game Accessibility can be defined as the ability to play a game even when functioning under limiting conditions. Limiting conditions can be functional limitations, or disabilities - such as blindness, deafness, or mobility limitations." I personally think it would be great, when it also says that Game Accessibility is also very useful also for non-disabled gamer. I am a non-disabled gamer, but I cannot play Prince of Persia. That is very frustrating. I would like to see and play the whole story, not only 2% or 50%. I did not know that mainstream games are so hard to play. (Played only Tomb Raider for a long time) Now I give up playing Prince of Persia.... too frustrating. Best regards, Sandra From j.chetwynd at btinternet.com Sun Mar 28 04:28:12 2010 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Sun, 28 Mar 2010 09:28:12 +0100 Subject: [games_access] United Nation and Accessibility In-Reply-To: <000601cacde6$caa6c660$5ff45320$@de> References: <000601cacde6$caa6c660$5ff45320$@de> Message-ID: <96384FF7-338F-4C22-BB19-0985987308E4@btinternet.com> do you have a link? Target Areas for Equal Participation http://www.un.org/esa/socdev/enable/dissre00.htm gives rule 5 as accessibility http://www.un-documents.net/sreopwd.htm#II On 27 Mar 2010, at 19:50, Sandra Uhling wrote: > United Nation has proposed: > "Standard Rules on the Equalization of Opportunities for Persons with > Disabilities". From sandra_uhling at web.de Sun Mar 28 04:46:34 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 28 Mar 2010 10:46:34 +0200 Subject: [games_access] United Nation and Accessibility In-Reply-To: <96384FF7-338F-4C22-BB19-0985987308E4@btinternet.com> References: <000601cacde6$caa6c660$5ff45320$@de> <96384FF7-338F-4C22-BB19-0985987308E4@btinternet.com> Message-ID: <000601cace53$2c848450$858d8cf0$@de> Hi, I think it is this part: http://www.un.org/esa/socdev/enable/dissre04.htm Rule 10. Culture States will ensure that persons with disabilities are integrated into and can participate in cultural activities on an equal basis. * States should ensure that persons with disabilities have the opportunity to utilize their creative, artistic and intellectual potential, not only for their own benefit, but also for the enrichment of their community, be they in urban or rural areas. Examples of such activities are dance, music, literature, theatre, plastic arts, painting and sculpture. Particularly in developing countries, emphasis should be placed on traditional and contemporary art forms, such as puppetry, recitation and story-telling. * States should promote the accessibility to and availability of places for cultural performances and services, such as theatres, museums, cinemas and libraries, to persons with disabilities. * States should initiate the development and use of special technical arrangements to make literature, films and theatre accessible to persons with disabilities. -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Jonathan Chetwynd Gesendet: Sonntag, 28. M?rz 2010 10:28 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] United Nation and Accessibility do you have a link? Target Areas for Equal Participation http://www.un.org/esa/socdev/enable/dissre00.htm gives rule 5 as accessibility http://www.un-documents.net/sreopwd.htm#II On 27 Mar 2010, at 19:50, Sandra Uhling wrote: > United Nation has proposed: > "Standard Rules on the Equalization of Opportunities for Persons with > Disabilities". _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From foreversublime at hotmail.com Sun Mar 28 13:58:00 2010 From: foreversublime at hotmail.com (Matthias Troup) Date: Sun, 28 Mar 2010 13:58:00 -0400 Subject: [games_access] United Nation and Accessibility In-Reply-To: <000601cace53$2c848450$858d8cf0$@de> References: <000601cacde6$caa6c660$5ff45320$@de>, <96384FF7-338F-4C22-BB19-0985987308E4@btinternet.com>, <000601cace53$2c848450$858d8cf0$@de> Message-ID: "States" are governments and don't develop games. States are not companies, sole proprietors, etc. > From: sandra_uhling at web.de > To: games_access at igda.org > Date: Sun, 28 Mar 2010 10:46:34 +0200 > Subject: Re: [games_access] United Nation and Accessibility > > Hi, > I think it is this part: > > http://www.un.org/esa/socdev/enable/dissre04.htm > > > Rule 10. Culture > > States will ensure that persons with disabilities are integrated into and > can participate in cultural activities on an equal basis. > > * States should ensure that persons with disabilities have the > opportunity to utilize their creative, artistic and intellectual potential, > not only for their own benefit, but also for the enrichment of their > community, be they in urban or rural areas. Examples of such activities are > dance, music, literature, theatre, plastic arts, painting and sculpture. > Particularly in developing countries, emphasis should be placed on > traditional and contemporary art forms, such as puppetry, recitation and > story-telling. > * States should promote the accessibility to and availability of places > for cultural performances and services, such as theatres, museums, cinemas > and libraries, to persons with disabilities. > * States should initiate the development and use of special technical > arrangements to make literature, films and theatre accessible to persons > with disabilities. > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Jonathan Chetwynd > Gesendet: Sonntag, 28. M?rz 2010 10:28 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] United Nation and Accessibility > > do you have a link? > > > Target Areas for Equal Participation > http://www.un.org/esa/socdev/enable/dissre00.htm > > gives rule 5 as accessibility > http://www.un-documents.net/sreopwd.htm#II > > > On 27 Mar 2010, at 19:50, Sandra Uhling wrote: > > > United Nation has proposed: > > "Standard Rules on the Equalization of Opportunities for Persons with > > Disabilities". > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _________________________________________________________________ Hotmail: Trusted email with Microsoft?s powerful SPAM protection. http://clk.atdmt.com/GBL/go/210850552/direct/01/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Mar 28 14:34:06 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 28 Mar 2010 20:34:06 +0200 Subject: [games_access] United Nation and Accessibility In-Reply-To: References: <000601cacde6$caa6c660$5ff45320$@de>, <96384FF7-338F-4C22-BB19-0985987308E4@btinternet.com>, <000601cace53$2c848450$858d8cf0$@de> Message-ID: <001301cacea5$400a8f40$c01fadc0$@de> "States" can support the development and research about Game Accessibility. Also the state decides what kind of media is used in schools. -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Matthias Troup Gesendet: Sonntag, 28. M?rz 2010 19:58 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] United Nation and Accessibility "States" are governments and don't develop games. States are not companies, sole proprietors, etc. > From: sandra_uhling at web.de > To: games_access at igda.org > Date: Sun, 28 Mar 2010 10:46:34 +0200 > Subject: Re: [games_access] United Nation and Accessibility > > Hi, > I think it is this part: > > http://www.un.org/esa/socdev/enable/dissre04.htm > > > Rule 10. Culture > > States will ensure that persons with disabilities are integrated into > and can participate in cultural activities on an equal basis. > > * States should ensure that persons with disabilities have the > opportunity to utilize their creative, artistic and intellectual > potential, not only for their own benefit, but also for the enrichment > of their community, be they in urban or rural areas. Examples of such > activities are dance, music, literature, theatre, plastic arts, painting and sculpture. > Particularly in developing countries, emphasis should be placed on > traditional and contemporary art forms, such as puppetry, recitation > and story-telling. > * States should promote the accessibility to and availability of > places for cultural performances and services, such as theatres, > museums, cinemas and libraries, to persons with disabilities. > * States should initiate the development and use of special technical > arrangements to make literature, films and theatre accessible to > persons with disabilities. > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] Im Auftrag von Jonathan > Chetwynd > Gesendet: Sonntag, 28. M?rz 2010 10:28 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] United Nation and Accessibility > > do you have a link? > > > Target Areas for Equal Participation > http://www.un.org/esa/socdev/enable/dissre00.htm > > gives rule 5 as accessibility > http://www.un-documents.net/sreopwd.htm#II > > > On 27 Mar 2010, at 19:50, Sandra Uhling wrote: > > > United Nation has proposed: > > "Standard Rules on the Equalization of Opportunities for Persons > > with Disabilities". > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access ________________________________ Hotmail: Trusted email with Microsoft?s powerful SPAM protection. Sign up now. From jbannick at 7128.com Sun Mar 28 15:49:53 2010 From: jbannick at 7128.com (John Bannick) Date: Sun, 28 Mar 2010 15:49:53 -0400 Subject: [games_access] Game Accessibility not taken seriously enough? Message-ID: <4BAFB2E1.9000203@7128.com> Blaze Eagle, Your post made me think. Maybe it isn't just that "It all boils down to money" Most people make video games because they like making video games. It's like acting. If you want to get rich, don't become an actor. Non-independent companies, however, have huge expenses and have to be bottom-line driven, as a company. Indies, on the other hand, may have some wiggle room. A good example is Niels Bauer games. Niels is adapting his games to be blind-accessible. This will cost him, by my estimate, about 20% more in time and money. Which he will not recoup in sales. I don't know his financial structure; but I suspect that he has no investors bugging him. I do know he started doing this at Dark's instigation. Our little company, 7-128 Software, is totally independent. We totally self-fund. No VC. No stockholders. Hence, we can do what we jolly well please. And it pleases us to build games that not only are fun (well, we think so) but are for the most part accessible to gamers with special challenges. Where this ramble goes is that the SIG, and Web sites like Mark's, Brian's, Barrie's, Carl's, etc. all have an influence on us insofar as they highlight the need for accessibility, encourage it, offer support for it, and are a good source of related ideas. So I'd say that for indie developers, it's not just $$. If we keep pinging indies especially, then we can make happen more accessible games. End of rant. John From sheri at designdirectdeliver.com Sun Mar 28 16:17:23 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Sun, 28 Mar 2010 13:17:23 -0700 Subject: [games_access] Article: Eyeball-Controlled Pong Could Be Breakthrough for Disabled Gamers Message-ID: <4BAFB953.2060908@designdirectdeliver.com> Eyeball-Controlled Pong Could Be Breakthrough for Disabled Gamers http://kotaku.com/5503915/eyeball+controlled-pong-could-be-breakthrough-for-disabled-gamers "Engineering students in London have developed a controller that enables eye-controlled movements in a video game, signaling the possibility someday for people with severe physical disabilities to enjoy video games for the first time." Sheri -- *Sheri Rubin* Founder and CEO *Design Direct Deliver* Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From foreversublime at hotmail.com Sun Mar 28 17:12:36 2010 From: foreversublime at hotmail.com (Matthias Troup) Date: Sun, 28 Mar 2010 17:12:36 -0400 Subject: [games_access] United Nation and Accessibility In-Reply-To: <001301cacea5$400a8f40$c01fadc0$@de> References: <000601cacde6$caa6c660$5ff45320$@de>, , <96384FF7-338F-4C22-BB19-0985987308E4@btinternet.com>, , <000601cace53$2c848450$858d8cf0$@de>, , <001301cacea5$400a8f40$c01fadc0$@de> Message-ID: Sure, governments have always been able to support any societal development they want. With or without the UN. The point is - the UN isn't going to force a developer to make something. . . only encourage it's development, and why wouldn't they? Perhaps I missed the point and direction of this topic. > From: sandra_uhling at web.de > To: games_access at igda.org > Date: Sun, 28 Mar 2010 20:34:06 +0200 > Subject: Re: [games_access] United Nation and Accessibility > > "States" can support the development and research about Game Accessibility. > Also the state decides what kind of media is used in schools. > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Matthias Troup > Gesendet: Sonntag, 28. M?rz 2010 19:58 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] United Nation and Accessibility > > "States" are governments and don't develop games. States are not companies, > sole proprietors, etc. > > > > > > > > > From: sandra_uhling at web.de > > To: games_access at igda.org > > Date: Sun, 28 Mar 2010 10:46:34 +0200 > > Subject: Re: [games_access] United Nation and Accessibility > > > > Hi, > > I think it is this part: > > > > http://www.un.org/esa/socdev/enable/dissre04.htm > > > > > > Rule 10. Culture > > > > States will ensure that persons with disabilities are integrated into > > and can participate in cultural activities on an equal basis. > > > > * States should ensure that persons with disabilities have the > > opportunity to utilize their creative, artistic and intellectual > > potential, not only for their own benefit, but also for the enrichment > > of their community, be they in urban or rural areas. Examples of such > > activities are dance, music, literature, theatre, plastic arts, painting > and sculpture. > > Particularly in developing countries, emphasis should be placed on > > traditional and contemporary art forms, such as puppetry, recitation > > and story-telling. > > * States should promote the accessibility to and availability of > > places for cultural performances and services, such as theatres, > > museums, cinemas and libraries, to persons with disabilities. > > * States should initiate the development and use of special technical > > arrangements to make literature, films and theatre accessible to > > persons with disabilities. > > > > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org > > [mailto:games_access-bounces at igda.org] Im Auftrag von Jonathan > > Chetwynd > > Gesendet: Sonntag, 28. M?rz 2010 10:28 > > An: IGDA Games Accessibility SIG Mailing List > > Betreff: Re: [games_access] United Nation and Accessibility > > > > do you have a link? > > > > > > Target Areas for Equal Participation > > http://www.un.org/esa/socdev/enable/dissre00.htm > > > > gives rule 5 as accessibility > > http://www.un-documents.net/sreopwd.htm#II > > > > > > On 27 Mar 2010, at 19:50, Sandra Uhling wrote: > > > > > United Nation has proposed: > > > "Standard Rules on the Equalization of Opportunities for Persons > > > with Disabilities". > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > ________________________________ > > Hotmail: Trusted email with Microsoft?s powerful SPAM protection. Sign up > now. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _________________________________________________________________ Hotmail: Trusted email with Microsoft?s powerful SPAM protection. http://clk.atdmt.com/GBL/go/210850552/direct/01/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Mar 28 17:18:53 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 28 Mar 2010 23:18:53 +0200 Subject: [games_access] United Nation and Accessibility In-Reply-To: References: <000601cacde6$caa6c660$5ff45320$@de>, , <96384FF7-338F-4C22-BB19-0985987308E4@btinternet.com>, , <000601cace53$2c848450$858d8cf0$@de>, , <001301cacea5$400a8f40$c01fadc0$@de> Message-ID: <002e01cacebc$4509e3d0$cf1dab70$@de> Hi, well it is because of the UN that in Germany now all kids in Germany can go to a normal school. Of course this is a lot more important as gaming. But I personally think it would be nice. Maybe this can also have impact on some decisions? It would show (little bit) that Game Accessibility is important. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Matthias Troup Gesendet: Sonntag, 28. M?rz 2010 23:13 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] United Nation and Accessibility Sure, governments have always been able to support any societal development they want. With or without the UN. The point is - the UN isn't going to force a developer to make something. . . only encourage it's development, and why wouldn't they? Perhaps I missed the point and direction of this topic. > From: sandra_uhling at web.de > To: games_access at igda.org > Date: Sun, 28 Mar 2010 20:34:06 +0200 > Subject: Re: [games_access] United Nation and Accessibility > > "States" can support the development and research about Game Accessibility. > Also the state decides what kind of media is used in schools. > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] Im Auftrag von Matthias Troup > Gesendet: Sonntag, 28. M?rz 2010 19:58 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] United Nation and Accessibility > > "States" are governments and don't develop games. States are not > companies, sole proprietors, etc. > > > > > > > > > From: sandra_uhling at web.de > > To: games_access at igda.org > > Date: Sun, 28 Mar 2010 10:46:34 +0200 > > Subject: Re: [games_access] United Nation and Accessibility > > > > Hi, > > I think it is this part: > > > > http://www.un.org/esa/socdev/enable/dissre04.htm > > > > > > Rule 10. Culture > > > > States will ensure that persons with disabilities are integrated > > into and can participate in cultural activities on an equal basis. > > > > * States should ensure that persons with disabilities have the > > opportunity to utilize their creative, artistic and intellectual > > potential, not only for their own benefit, but also for the > > enrichment of their community, be they in urban or rural areas. > > Examples of such activities are dance, music, literature, theatre, > > plastic arts, painting > and sculpture. > > Particularly in developing countries, emphasis should be placed on > > traditional and contemporary art forms, such as puppetry, recitation > > and story-telling. > > * States should promote the accessibility to and availability of > > places for cultural performances and services, such as theatres, > > museums, cinemas and libraries, to persons with disabilities. > > * States should initiate the development and use of special > > technical arrangements to make literature, films and theatre > > accessible to persons with disabilities. > > > > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org > > [mailto:games_access-bounces at igda.org] Im Auftrag von Jonathan > > Chetwynd > > Gesendet: Sonntag, 28. M?rz 2010 10:28 > > An: IGDA Games Accessibility SIG Mailing List > > Betreff: Re: [games_access] United Nation and Accessibility > > > > do you have a link? > > > > > > Target Areas for Equal Participation > > http://www.un.org/esa/socdev/enable/dissre00.htm > > > > gives rule 5 as accessibility > > http://www.un-documents.net/sreopwd.htm#II > > > > > > On 27 Mar 2010, at 19:50, Sandra Uhling wrote: > > > > > United Nation has proposed: > > > "Standard Rules on the Equalization of Opportunities for Persons > > > with Disabilities". > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > ________________________________ > > Hotmail: Trusted email with Microsoft?s powerful SPAM protection. Sign > up now. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access ________________________________ Hotmail: Trusted email with Microsoft?s powerful SPAM protection. Sign up now. From oneswitch at googlemail.com Mon Mar 29 02:30:04 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 29 Mar 2010 07:30:04 +0100 Subject: [games_access] Article: Eyeball-Controlled Pong Could Be Breakthrough for Disabled Gamers In-Reply-To: <4BAFB953.2060908@designdirectdeliver.com> References: <4BAFB953.2060908@designdirectdeliver.com> Message-ID: Thanks Sheri! Seems to be some pretty ignorant comments in that article (what a surprise!). It's also far from new news on making eye-trackers work for cheap money. What would be big news is if the cheap eye-tracker can cope with head-movements and people who don't like to wear a head-set. Here's some more on eye-trackers for games: http://www.gamebase.info/magazine/category/18531 - SpecialEffect's growing list of Eye Tracker compatible games in their Accessible GameBase. http://www.gamebase.info/videos.html - SpecialEffect videos - including FIFA and a 3D car race game adapted for eye tracker play. http://switchgaming.blogspot.com/search/label/eye%20trackers My blog's list of bits and bobs on Eye Tracker games (loads in there including House of the Dead, an adapted Nintendo Wii if a bit limited and more). Free Eye Tracker: http://switchgaming.blogspot.com/2009/03/myeye-project-free-eye-tracker.html Barrie From: Sheri Rubin Sent: Sunday, March 28, 2010 9:17 PM To: games_access at igda.org Subject: [games_access] Article: Eyeball-Controlled Pong Could Be Breakthrough for Disabled Gamers Eyeball-Controlled Pong Could Be Breakthrough for Disabled Gamers http://kotaku.com/5503915/eyeball+controlled-pong-could-be-breakthrough-for-disabled-gamers "Engineering students in London have developed a controller that enables eye-controlled movements in a video game, signaling the possibility someday for people with severe physical disabilities to enjoy video games for the first time." Sheri -- Sheri Rubin Founder and CEO Design Direct Deliver Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Mon Mar 29 15:35:46 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 29 Mar 2010 20:35:46 +0100 Subject: [games_access] Edge In-Reply-To: <64D61602522C4289981006584CAEE0CC@florio57914627> References: <41065.98256.qm@web38402.mail.mud.yahoo.com><7A3DDAB5-DCEF-4A83-8BE7-4EBE284E53C0@pininteractive.com> <64D61602522C4289981006584CAEE0CC@florio57914627> Message-ID: <3CF03D44FBD948D3BD4F8F73187209E8@OneSwitchPC> Hi Robert, Wonder what you think of this little beauty?: http://www.gamevial.com/playgames.php?game=zoganslog It's a full 3D shoot-em-up that requires some tactics. Has a good accessibility option to slow it down and follows the standard of SPACE BAR and LEFT MOUSE CLICK accessibility for the one-button / one-switch control. Barrie From: Robert Florio Sent: Saturday, March 13, 2010 6:36 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Edge That is an awesome article. I wish I could get a job working for one of these one switch button games. Does anyone know how I can apply? To get onto sent a letter to that company for the one-game wwv.ninjadoodle.com I'm starting to realize there are a lot more accessible games than I thought. For so many years and kept holding the standard of today's best technology games and not realizing that if one of these games picks up It would be created into a full 3-D game. But then you have the side scrolling two-dimensional games and then 3-D can be different. I'm going to add the article & the game links to my web site. Robert Florio -------------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Saturday, March 13, 2010 12:11 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Edge Yeah I saw them too! /Thomas On 13Mar 2010, at 8:17 AM, Sheryl Flynn wrote: Well done Barrie. I checked out some of the games and enjoyed playing them at GDC yesterday. Sheryl Flynn P.T., Ph.D 310.913.5707 On Mar 13, 2010, at 2:17 AM, Barrie Ellis wrote: Nice little mention for OneSwitch games over at Edge: http://edge-online.com/features/the-friday-game-one-button-games - to blow my own trumpet! Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Mon Mar 29 15:47:18 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 29 Mar 2010 20:47:18 +0100 Subject: [games_access] Edge In-Reply-To: References: <41065.98256.qm@web38402.mail.mud.yahoo.com><7A3DDAB5-DCEF-4A83-8BE7-4EBE284E53C0@pininteractive.com><64D61602522C4289981006584CAEE0CC@florio57914627> Message-ID: <791A1E12B5264A22B9CE52D91A4D51A1@OneSwitchPC> (Sorry, Robert, I'm so slow to answer e-mails at the minute)... Are people making one-switch / one-button games for fun - or for accessibility. Well definitely a mix. I think looking at some of the Kokoromi games - (list here: http://www.gamebase.info/forum/topic/23/page/1) some have clearly not a clue about accessibility and are writing for the competition and pure fun of them. Many do write games thinking properly about access, such as Graeme Singh and Scott McKay. But I would think 99% of developers realise that one-button constraint can be a fun way to play. There are lots of one-button games for phones - some are stupidly hard - most give no ability to play using any alternative hard-ware - which is a real shame. Something for the future perhaps? One of my favourite one-switch games, Uo Poko by Cave, got a mobile phone release, but sadly only in Asia. The most addictive one-button game I've played is EA's Air Hockey. Simple, but really fun and addictive. I've asked them and the programmer lots of times for a PC version, but got no where. Have seen a JAVA version that can be played on a PC - but it's a pirate. I want there to be a legitimate version. I'm rambling! Barrie From: Robert Florio Sent: Saturday, March 13, 2010 8:09 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Edge Check out my review of the three games that the writer in the article talks about. I didn't know these games existed. I've been so shy away from games appointed that I'm baffled that people are making these game. Are they making them for accessibility or just because it's so much fun and convenience to create one-button games? Finally! phone videogames for one-button clicking. We have to not as if we can create and from a that techniques out there, which usually come from draw an error creating a game and having an idea, I think we finally got something. Making fun for everyone not just people with disabilities. Maybe we should get into the business of promoting games for phones? And sneak our agenda in there. Here's my review page. http://www.robertflorio.com/Game_Accessibility.html Robert -------------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Saturday, March 13, 2010 12:36 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Edge That is an awesome article. I wish I could get a job working for one of these one switch button games. Does anyone know how I can apply? To get onto sent a letter to that company for the one-game wwv.ninjadoodle.com I'm starting to realize there are a lot more accessible games than I thought. For so many years and kept holding the standard of today's best technology games and not realizing that if one of these games picks up It would be created into a full 3-D game. But then you have the side scrolling two-dimensional games and then 3-D can be different. I'm going to add the article & the game links to my web site. Robert Florio -------------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Saturday, March 13, 2010 12:11 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Edge Yeah I saw them too! /Thomas On 13Mar 2010, at 8:17 AM, Sheryl Flynn wrote: Well done Barrie. I checked out some of the games and enjoyed playing them at GDC yesterday. Sheryl Flynn P.T., Ph.D 310.913.5707 On Mar 13, 2010, at 2:17 AM, Barrie Ellis wrote: Nice little mention for OneSwitch games over at Edge: http://edge-online.com/features/the-friday-game-one-button-games - to blow my own trumpet! Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Mon Mar 29 16:45:44 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 29 Mar 2010 21:45:44 +0100 Subject: [games_access] Game Accessibility not taken seriously enough? In-Reply-To: <4BAFB2E1.9000203@7128.com> References: <4BAFB2E1.9000203@7128.com> Message-ID: <0F5C704E82BF42DEA89D775E3DD071A7@OneSwitchPC> Ditto, John. I think whilst it's important to try to make mainstream developers aware of game accessibility - because on occasion it really works (thinking of Valve's Half-Life 2 closed-captions, WARP's pure audiogame Real Sound: The Wind's Regret, Namco's PC version of Star Trigon with proper one-switch mode, Peggle with colour-blind mode, etc.) - the people making a real, lasting difference right now are the indies. You're much, much more likely to see positive change in games by approaching indie developers in my experience. Most are willing to try to add extra features - and some go above and beyond (such as Ovine by Design's Whack-a-Monty-Mole, PugFugly's The Pyramid, Thomas Westin's Terraformers, and I can go on and on and on). The mainstream still seem to think adding a way to reconfigure your controls as you want them an unnecessary luxury. And how many people are left-handed in the world?! Long way to go... Barrie -------------------------------------------------- From: "John Bannick" Sent: Sunday, March 28, 2010 8:49 PM To: Subject: [games_access] Game Accessibility not taken seriously enough? > Blaze Eagle, > > Your post made me think. > Maybe it isn't just that "It all boils down to money" > > Most people make video games because they like making video games. > It's like acting. If you want to get rich, don't become an actor. > > Non-independent companies, however, have huge expenses and have to be > bottom-line driven, as a company. > Indies, on the other hand, may have some wiggle room. > > A good example is Niels Bauer games. > Niels is adapting his games to be blind-accessible. > This will cost him, by my estimate, about 20% more in time and money. > Which he will not recoup in sales. > I don't know his financial structure; but I suspect that he has no > investors bugging him. > I do know he started doing this at Dark's instigation. > > Our little company, 7-128 Software, is totally independent. > We totally self-fund. > No VC. No stockholders. > Hence, we can do what we jolly well please. > And it pleases us to build games that not only are fun (well, we think so) > but are for the most part accessible to gamers with special challenges. > > Where this ramble goes is that the SIG, and Web sites like Mark's, > Brian's, Barrie's, Carl's, etc. all have an influence on us insofar as > they highlight the need for accessibility, encourage it, offer support for > it, and are a good source of related ideas. > > So I'd say that for indie developers, it's not just $$. > If we keep pinging indies especially, then we can make happen more > accessible games. > > End of rant. > > John > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Mon Mar 29 16:56:47 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 29 Mar 2010 22:56:47 +0200 Subject: [games_access] Game Accessibility not taken seriously enough? In-Reply-To: <0F5C704E82BF42DEA89D775E3DD071A7@OneSwitchPC> References: <4BAFB2E1.9000203@7128.com> <0F5C704E82BF42DEA89D775E3DD071A7@OneSwitchPC> Message-ID: <003001cacf82$5987f1a0$0c97d4e0$@de> Hi, I would also add: beginner, casual gamer, busy gamer, silver gamer .... Imagine there would be no need for cheats or trainer .... Lots of non-disabled gamers have also problems, With Game Accessibility Features they would also include more non-disabled gamers :-) I started a discussion about this topic in the LinkedIn Group: GamesFreunde Regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Montag, 29. M?rz 2010 22:46 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Game Accessibility not taken seriously enough? Ditto, John. I think whilst it's important to try to make mainstream developers aware of game accessibility - because on occasion it really works (thinking of Valve's Half-Life 2 closed-captions, WARP's pure audiogame Real Sound: The Wind's Regret, Namco's PC version of Star Trigon with proper one-switch mode, Peggle with colour-blind mode, etc.) - the people making a real, lasting difference right now are the indies. You're much, much more likely to see positive change in games by approaching indie developers in my experience. Most are willing to try to add extra features - and some go above and beyond (such as Ovine by Design's Whack-a-Monty-Mole, PugFugly's The Pyramid, Thomas Westin's Terraformers, and I can go on and on and on). The mainstream still seem to think adding a way to reconfigure your controls as you want them an unnecessary luxury. And how many people are left-handed in the world?! Long way to go... Barrie -------------------------------------------------- From: "John Bannick" Sent: Sunday, March 28, 2010 8:49 PM To: Subject: [games_access] Game Accessibility not taken seriously enough? > Blaze Eagle, > > Your post made me think. > Maybe it isn't just that "It all boils down to money" > > Most people make video games because they like making video games. > It's like acting. If you want to get rich, don't become an actor. > > Non-independent companies, however, have huge expenses and have to be > bottom-line driven, as a company. > Indies, on the other hand, may have some wiggle room. > > A good example is Niels Bauer games. > Niels is adapting his games to be blind-accessible. > This will cost him, by my estimate, about 20% more in time and money. > Which he will not recoup in sales. > I don't know his financial structure; but I suspect that he has no > investors bugging him. > I do know he started doing this at Dark's instigation. > > Our little company, 7-128 Software, is totally independent. > We totally self-fund. > No VC. No stockholders. > Hence, we can do what we jolly well please. > And it pleases us to build games that not only are fun (well, we think so) > but are for the most part accessible to gamers with special challenges. > > Where this ramble goes is that the SIG, and Web sites like Mark's, > Brian's, Barrie's, Carl's, etc. all have an influence on us insofar as > they highlight the need for accessibility, encourage it, offer support for > it, and are a good source of related ideas. > > So I'd say that for indie developers, it's not just $$. > If we keep pinging indies especially, then we can make happen more > accessible games. > > End of rant. > > John > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Mon Mar 29 17:01:24 2010 From: jbannick at 7128.com (John Bannick) Date: Mon, 29 Mar 2010 17:01:24 -0400 Subject: [games_access] Game Accessibility not taken seriously enough? Message-ID: <4BB11524.7000607@7128.com> Barrie, That's a good list of developers who put accessibility into their games. I'm putting it in our Top 25 folder for next year. Thanks, John From tara.tefertiller at gmail.com Tue Mar 30 15:57:57 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Tue, 30 Mar 2010 14:57:57 -0500 Subject: [games_access] Skin sensor to be used for controlling devices Message-ID: Hey everyone, I just thought this was really interesting, although I'm not sure of it's accessibility applications yet. Enjoy! http://news.bbc.co.uk/2/hi/technology/8587486.stm Tara Tefertiller -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Wed Mar 31 02:59:56 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Wed, 31 Mar 2010 07:59:56 +0100 Subject: [games_access] Skin sensor to be used for controlling devices In-Reply-To: References: Message-ID: Reminds me somewhat of Calvin Harris's not very PC human synthesiser: http://www.dailytelegraph.com.au/news/calvin-harris-hooks-up-first-human-synth/story-e6freuy9-1225764877133 It's one application I suppose! From: Tara Tefertiller Sent: Tuesday, March 30, 2010 8:57 PM To: games_access at igda.org Subject: [games_access] Skin sensor to be used for controlling devices Hey everyone, I just thought this was really interesting, although I'm not sure of it's accessibility applications yet. Enjoy! http://news.bbc.co.uk/2/hi/technology/8587486.stm Tara Tefertiller -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Wed Mar 31 03:37:24 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Wed, 31 Mar 2010 08:37:24 +0100 Subject: [games_access] Game Accessibility not taken seriously enough? In-Reply-To: <4BB11524.7000607@7128.com> References: <4BB11524.7000607@7128.com> Message-ID: I'll look forward to it! Barrie -------------------------------------------------- From: "John Bannick" Sent: Monday, March 29, 2010 10:01 PM To: Subject: [games_access] Game Accessibility not taken seriously enough? > Barrie, > > That's a good list of developers who put accessibility into their games. > I'm putting it in our Top 25 folder for next year. > > Thanks, > > John > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access