[games_access] timing, sound information (prince of persia
D. Michelle Hinn
hinn at uiuc.edu
Tue Mar 16 02:01:02 EDT 2010
I agree -- game accessibility is not just for those with disabilities
-- so many things help improve the gaming experience for all! Thanks
for your thoughts on Prince of Persia!!
On Mar 15, 2010, at 10:11 AM, Sandra Uhling wrote:
> in Prince of Persia sound is very important.
> Besides a puzzle that was already mentioned,
> there is sound information for a special jump.
> There is a jump where you have to jump from one
> Wall to another and back ....
> This jump is very difficult. It helps to listen
> to the sound. There is a "paff" sound when you have to push the key.
> Without this sound I would not be able to play it.
> Also it would be great to have sometimes "timing-information".
> There are some games where it is important to push a key at
> a certain moment. Unfortunately you have to be able to get the
> timing right, otherwise you cannot win. It would be great to have
> a symbol or something counting down 3 2 1 click.
> Or to make it very very easy without timing.
> While playing I noticed that I want to join the story.
> I do not want to be able to make it in a hard difficulty.
> I am glad when I can finish it. One Prince of Persia
> I was able to finish only 2%.
> I am not disabled, but I have lots of difficulties to play such games.
> Game Accessibility is more than just thinking about disabled.
> It is also for "busy gamer" and "beginner"...
> Best regards,
> games_access mailing list
> games_access at igda.org
More information about the games_access