[games_access] start of gameplay
sandra_uhling at web.de
Fri Mar 19 04:24:00 EDT 2010
I think about special events.
Imagine you played some levels and you saved it.
When you start the next level, they player has immediately press a button,
otherwise he would be dead.
And sometimes the time is very very very short for this. Maybe you also have
to find out which button to press.
In some cases you have to hold the button press during the start of a level.
So before the level itself start, you have to press the button.
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Javier
Gesendet: Freitag, 19. März 2010 08:43
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] start of gameplay
This is made in new games becaouse is that players want.
When people start a game they dont want to read or to see a video, they dont
want a book or a movie!! they want a game! that is developers do that.
I think this is not a problem becaouse in this game start you can't die. It
works as a tutorial.
2010/3/18 Sandra Uhling <sandra_uhling at web.de>
Sometimes the action starts directly: the
player has to control the figure direct after the start.
When he makes a break, the game figure dies.
E.g. the figure has to catch something,
or he is driving something.
How important is it, that the player does not have react directly
after the start?
It would be great to have a good short description for this.
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