[games_access] Was: timing, sound information (prince of persia Now: Other Potential "Disabilities"
sandra_uhling at web.de
Fri Mar 19 17:05:55 EDT 2010
wow I would love to see your presentation.
Do you have a short version, summary?
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von thomas at pininteractive.com
Gesendet: Freitag, 19. März 2010 21:54
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] Was: timing, sound information (prince of persia Now: Other Potential "Disabilities"
I'm going to present a paper at CGAT in Singapore in April where I have got 500 replies from gamers in general (approx 10% disabled, 90% non disabled) which indicates the potential for GA for a much wider audience
(Sent from my mobile)
On 16 mar 2010, at 07.10, "Sheri Rubin" <sheri at designdirectdeliver.com> wrote:
This thread reminds me...
Do you guys do any work, have any resources, etc. for gamers who aren't typically 'disabled' except when it comes to certain games? E.g. there is a decent population of gamers who can't play FPS games or even watch others play FPS games because it makes them motion sick?
D. Michelle Hinn wrote:
I agree -- game accessibility is not just for those with disabilities -- so many things help improve the gaming experience for all! Thanks for your thoughts on Prince of Persia!!
Founder and CEO
Design Direct Deliver
Website: <http://www.designdirectdeliver.com> http://www.designdirectdeliver.com
Email: <mailto:sheri at designdirectdeliver.com> sheri at designdirectdeliver.com
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