[games_access] Now: Other Potential "Disabilities"

D. Michelle Hinn hinn at uiuc.edu
Sat Mar 20 14:55:18 EDT 2010


Thanks Sheryl!

That's a nice way to explain things.

There are also other cognitive disabilities that relate to reading
(ie, dyslexia, which I have), writing, and math that may result in
different internal strategies for learning the game based on how the
person has "re-routed" in their brains the way that they do things
like reading. So it's not an inability to learn, just a different way
to learn.

And, yes, accessibility features can help different types of
cognitive disabilities can help the casual/busy gamer who doesn't
have much time to spend learning a game and just wants to get in and
play in the limited amount of time that they have. They are not equal
reasons or circumstances but they are nice examples of how paying
more attention to cognitive issues in games can be extended to those
without cognitive disabilities.

Michelle

On Mar 20, 2010, at 1:51 AM, sheryl Flynn wrote:


> Hi Sandra,

> Cognitive disabilities/impairments are do not equal a busy gamer

> who does not have time to practice. The difference between the two

> groups is the potential to learn the game. The individual with

> cognitive impairments may never be able to play in the same way

> that people without cognitive impairments play, and the busy

> person, if he/she practices enough will get better at the game and

> be able to master it (given enough practice). So the difference

> lies in the potential for cognitive ability.

>

> I do see, however, how creating cheats or accessibility features

> could make the game more fun for those who do not have time to

> practice and improve on their own.

>

>

> ~Sheryl Flynn PT, PhD

> www.games4rehab.com

>

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> in 2 days, please don't hesitate to contact me again**

>

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> From: D. Michelle Hinn <hinn at uiuc.edu>

> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>

> Sent: Fri, March 19, 2010 8:04:15 PM

> Subject: Re: [games_access] Now: Other Potential "Disabilities"

>

> Situationally cognitively disabled is a tricky term. I'd stick with

> saying that the individual would benefit from solutions for those

> with cognitive disabilities strengthening the need for

> accessibility solutions that can help those without a permanent

> disability.

>

> Something like that. :)

>

> Michelle

>

> On Mar 19, 2010, at 5:28 PM, Sandra Uhling wrote:

>

> > Hi Thomas,

> >

> > I have these additional points:

> >

> > #Environment

> >

> > #Hardware and Software

> >

> > #Gaming Skills and preferences

> > Beginner, casual gamer and busy gamer

> >

> > The busy gamer does not have much time, but of course he/she

> would like to

> > play mainstream game and enjoy the story.

> > So he is situational cognitive "disabled".

> > (Would be me :-) )

> >

> >

> > Best regards,

> > Sandra

> >

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