[games_access] Now: Other Potential "Disabilities"

Sandra Uhling sandra_uhling at web.de
Sat Mar 20 16:58:37 EDT 2010

Hello Michelle, Sheryl,

thanks for the correct description ;-)

I am wondering about this:
Do we say that:
* Game Accessibility includes people who are busy, beginner or casual gamer?
* Game Accessiblity Features are also useful for these peoples?

Do we have to be careful to separate between Accessibility and Usability?

When a busy gamer wants to play a mainstream game, but has no much time to
learn the control,
is this a question of Usability?

Best regards,

-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von D. Michelle Hinn
Gesendet: Samstag, 20. März 2010 19:55
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] Now: Other Potential "Disabilities"

Thanks Sheryl!

That's a nice way to explain things.

There are also other cognitive disabilities that relate to reading (ie,
dyslexia, which I have), writing, and math that may result in different
internal strategies for learning the game based on how the person has
"re-routed" in their brains the way that they do things like reading. So
it's not an inability to learn, just a different way to learn.

And, yes, accessibility features can help different types of cognitive
disabilities can help the casual/busy gamer who doesn't have much time to
spend learning a game and just wants to get in and play in the limited
amount of time that they have. They are not equal reasons or circumstances
but they are nice examples of how paying more attention to cognitive issues
in games can be extended to those without cognitive disabilities.


On Mar 20, 2010, at 1:51 AM, sheryl Flynn wrote:

Hi Sandra,
Cognitive disabilities/impairments are do not equal a busy gamer who
does not have time to practice. The difference between the two groups is
the potential to learn the game. The individual with cognitive impairments
may never be able to play in the same way that people without cognitive
impairments play, and the busy person, if he/she practices enough will get
better at the game and be able to master it (given enough practice). So the
difference lies in the potential for cognitive ability.

I do see, however, how creating cheats or accessibility features
could make the game more fun for those who do not have time to practice and
improve on their own.

~Sheryl Flynn PT, PhD

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From: D. Michelle Hinn <hinn at uiuc.edu>
To: IGDA Games Accessibility SIG Mailing List
<games_access at igda.org>
Sent: Fri, March 19, 2010 8:04:15 PM
Subject: Re: [games_access] Now: Other Potential "Disabilities"

Situationally cognitively disabled is a tricky term. I'd stick with
saying that the individual would benefit from solutions for those with
cognitive disabilities strengthening the need for accessibility solutions
that can help those without a permanent disability.

Something like that. :)


On Mar 19, 2010, at 5:28 PM, Sandra Uhling wrote:

> Hi Thomas,
> I have these additional points:
> #Environment
> #Hardware and Software
> #Gaming Skills and preferences
> Beginner, casual gamer and busy gamer
> The busy gamer does not have much time, but of course he/she would
like to
> play mainstream game and enjoy the story.
> So he is situational cognitive "disabled".
> (Would be me :-) )
> Best regards,
> Sandra
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access

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