From bsawyer at dmill.com Thu May 6 17:40:51 2010 From: bsawyer at dmill.com (Ben Sawyer) Date: Thu, 06 May 2010 16:40:51 -0500 Subject: [games_access] Games for Health: Register Today. Hotel Space is Filling Up. Message-ID: Hello, The 6th Annual Games for Health Conference and its three pre-conference events are coming this May 25-27 to Boston, MA. You can register for the event itself and get 10% off the pricing by placing BOS10 when choosing your ticket type: http://www.regonline.com/gbew2010 HOTEL SPACE FILLING UP We've compiled a great program for you but space is filling up, especially at the hotel where we hold the event. As of May 8, our reserved rate hotel block will be discontinued. If you are considering attending you should book your hotel via our Web reservation system ASAP. https://resweb.passkey.om/go/rwjfgamesforhealth CONFERENCE SCHEDULES Full schedules of all the Games for Health Events are now online: WEDNESDAY & THURSDAY MAY 26-27: Games for Health 2010 http://www.gamesforhealth.org/schedule.htm 5 Tracks, Over 75 speakers, and 55+ sessions. TUESDAY May 25 PRE-CONFERENCE EVENTS: Out & About: The Mobile Serious Games Conference http://bit.ly/msg2010 3rd Annual Games Accessibility Day http://bit.ly/cpa8ZB 3rd Annual Virtual Worlds and Social Games for Health Day http://bit.ly/gfhvw2010 CONFERENCE KEYNOTES Sony senior researcher Richard Marks, Ph.D., will deliver the conference keynote, "The Mind-Body Experience of Sony PlayStation Move: Relationships between Gaming, Play, Exercise and More" on May 26. Marks will discuss the development of Sony's new motion controller system, PlayStation? Move, with a focus on somatic gratification?when the body actually improves a game experience beyond what a mind-only experience can create. Spore team member and independent game developer Chaim Gingold, formerly of Maxis/EA, will deliver the second-day keynote, "The Human Play Machine," focusing on the way existing game genres map onto the human brain and body, and how design decisions affect who is attracted to games and how people will play them. The conference will also feature opening remarks by Dr. John Lumpkin, M.D., M.P.H., senior vice president of the Health Care group at RWJF, who will outline key challenges in health care?ranging from training skilled practitioners to motivating behavior change among people managing chronic illnesses?that will require the skill and ingenuity of game industry experts to solve. UNSUBSCRIBE INFORMATION: You are currently subscribed to games-beyond-entertainment as: games_access at igda.org To unsubscribe send a blank email to leave-2538652-803678H at listserver.dmill.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Wed May 12 21:53:16 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Thu, 13 May 2010 01:53:16 +0000 Subject: [games_access] Hey all! :) Message-ID: <82DF9630EF62024CBF0490ECEA605BA53F5997F0@TK5EX14MBXC123.redmond.corp.microsoft.com> I know it's been a while since I've written anything on the SIG list. Things have been super-crazy-busy over the last 9 months... getting married, changing jobs (still working on Xbox though), coordinating at Gamefest 2010 (did anyone catch our game accessibility talk there?), a bunch of business/personal trips... Anyway, now that things are finally starting to calm down (just a little) you'll probably be hearing me chime in a bit more regularly. But I wanted to let you all know that I'll be attending Game Accessibility Day in Boston on the 25th and was hoping other people from the SIG might be going. It would be fun to put faces to some names over a drink and catch up on things. Take care, Brannon From sherylflynn at yahoo.com Thu May 13 00:02:06 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Wed, 12 May 2010 21:02:06 -0700 (PDT) Subject: [games_access] Hey all! :) In-Reply-To: <82DF9630EF62024CBF0490ECEA605BA53F5997F0@TK5EX14MBXC123.redmond.corp.microsoft.com> References: <82DF9630EF62024CBF0490ECEA605BA53F5997F0@TK5EX14MBXC123.redmond.corp.microsoft.com> Message-ID: <585959.62912.qm@web38403.mail.mud.yahoo.com> Great to hear Brannon! I hope many of you will also join in on the festivities at Games for Health - Rehabilitation Track...its all day the first day of the conference! See you all there!! ~Sheryl Flynn PT, PhD www.games4rehab.com **my email is out of control these days...if you don't hear from me in 2 days, please don't hesitate to contact me again** M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Brannon Zahand To: IGDA Games Accessibility SIG Mailing List Sent: Wed, May 12, 2010 6:53:16 PM Subject: [games_access] Hey all! :) I know it's been a while since I've written anything on the SIG list. Things have been super-crazy-busy over the last 9 months... getting married, changing jobs (still working on Xbox though), coordinating at Gamefest 2010 (did anyone catch our game accessibility talk there?), a bunch of business/personal trips... Anyway, now that things are finally starting to calm down (just a little) you'll probably be hearing me chime in a bit more regularly. But I wanted to let you all know that I'll be attending Game Accessibility Day in Boston on the 25th and was hoping other people from the SIG might be going. It would be fun to put faces to some names over a drink and catch up on things. Take care, Brannon _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Thu May 13 00:12:49 2010 From: steve at ablegamers.com (Steve Spohn) Date: Thu, 13 May 2010 00:12:49 -0400 Subject: [games_access] Hey all! :) In-Reply-To: <585959.62912.qm@web38403.mail.mud.yahoo.com> References: <82DF9630EF62024CBF0490ECEA605BA53F5997F0@TK5EX14MBXC123.redmond.corp.microsoft.com> <585959.62912.qm@web38403.mail.mud.yahoo.com> Message-ID: <004101caf252$8d6a1460$a83e3d20$@com> I'll see you all there Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of sheryl Flynn Sent: Thursday, May 13, 2010 12:02 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Hey all! :) Great to hear Brannon! I hope many of you will also join in on the festivities at Games for Health - Rehabilitation Track...its all day the first day of the conference! See you all there!! ~Sheryl Flynn PT, PhD www.games4rehab.com **my email is out of control these days...if you don't hear from me in 2 days, please don't hesitate to contact me again** M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. _____ From: Brannon Zahand To: IGDA Games Accessibility SIG Mailing List Sent: Wed, May 12, 2010 6:53:16 PM Subject: [games_access] Hey all! :) I know it's been a while since I've written anything on the SIG list. Things have been super-crazy-busy over the last 9 months... getting married, changing jobs (still working on Xbox though), coordinating at Gamefest 2010 (did anyone catch our game accessibility talk there?), a bunch of business/personal trips... Anyway, now that things are finally starting to calm down (just a little) you'll probably be hearing me chime in a bit more regularly. But I wanted to let you all know that I'll be attending Game Accessibility Day in Boston on the 25th and was hoping other people from the SIG might be going. It would be fun to put faces to some names over a drink and catch up on things. Take care, Brannon _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2869 - Release Date: 05/12/10 02:26:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From bsawyer at dmill.com Fri May 14 12:20:06 2010 From: bsawyer at dmill.com (Ben Sawyer) Date: Fri, 14 May 2010 11:20:06 -0500 Subject: [games_access] Games for Health & Games Beyond Entertainment Week Message-ID: Games for Health & Games Beyond Entertainment Week 2010 Five Events Across Four Days | May 24-27, 2010 | Hyatt Harborside Hotel, Boston, MA Register Today : http://www.regonline.com/gbew2010 Enter BOS10 and get 10% off any registration! SCHEDULES... 6th Annual Games for Health Conference May 26-27, 2010 http://www.gamesforhealth.org/schedule.htm Serious Games Day Boston May 24, 2010 http://bit.ly/bJQlkA Out & About: The Mobile Serious Games Conference (PDF Download) May 25, 2010 http://bit.ly/msg2010 3rd Annual Games Accessibility Day (PDF Download) May 25, 2010 http://bit.ly/cpa8ZB 3rd Annual Virtual Worlds and Social Games for Health Day (PDF Download) May 25, 2010 http://bit.ly/gfhvw2010 Traveling from outside Boston? http://www.gamesforhealth.org/Travel.html EVENT HIGHLIGHTS... * Games for Health Keynote PlayStation?Move by Sony Senior Researcher Richard Marks * Games for Health Keynote The Human Play Machine by Chaim Gingold * Opening Serious Games Day Talk by Rick Goodman, 8D World * First ever Mobile Serious Games Day event * Hands on demo room games for health demos, exergames, poster sessions, and more! * Two receptions, roundtables, and other efforts to create excellent networking opportunities Over 100 leading experts & speakers across the events including... Richard Marks (Sony Computer Entertainment), Chaim Gingold (Slackware), John Lumpkin (Robert Wood Johnson Foundation), Mike Weckesser (Best Buy, Inc.), Rick Goodman (8D World), Derak Lomas (PlayPower Project), Andy Swanson (Bayer Diabetes Care), Ben Sawyer (Games for Health Project), Dave Warhol (Real Time Associates), Ian Bogost (Persuasive Games), Bob Hone (Red Hill Studios), Mary Matthews (TruSim/BlitzGames), Debra Leiberman (Health Games Research NPO), Russell Shilling, (DARPA), Maj. Thomas B. Talbot (Telemedince Advance Technology Research Center), Ellen LaPointe (HopeLab), Albert "Skip" Rizzo (USC-ICT)Steven Yang (Exergame Lab), Cheryl Olson (Co-Author Grand Theft Childhood), Alex Eberts (Akoha), John Valentine (SCVNGR), Marcus Smith (Clem Burke Drumming Project), Henrik Hautop-Lund (Center for Playware), Craig Brannon (Legacy Interactive), Chris Palmisano (Humana), Mark Barlet (AbleGamers Foundation), Bill Shribman (WGBH), Tobi Saulnier (1st Playable), Tim Holt (PCI Education) -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri May 14 21:39:20 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Fri, 14 May 2010 20:39:20 -0500 Subject: [games_access] Hey all! :) In-Reply-To: <585959.62912.qm@web38403.mail.mud.yahoo.com> References: <82DF9630EF62024CBF0490ECEA605BA53F5997F0@TK5EX14MBXC123.redmond.corp.microsoft.com> <585959.62912.qm@web38403.mail.mud.yahoo.com> Message-ID: <7A41912B-9BCC-467D-A648-2F3BFEA09341@uiuc.edu> Just had my 7th abdominal surgery in 18 months so, yeah, won't be there this year. Anyone know if it will be filmed and put online? What about filming it and putting it on AbleGamers as an incentive to raise donations (kind of like the PBS "if you pledge $25 you get a bumper stick, $50 a tote bag..." :) Seriously, that might be a really good idea for you guys. I'd be interested in it! You could sell by the lecture with discounts if they buy more than 3 or whatever or the entire day. GDC sells theirs -- why not do the same to benefit a non-profit? Michelle On May 12, 2010, at 11:02 PM, sheryl Flynn wrote: > Great to hear Brannon! > > I hope many of you will also join in on the festivities at Games for Health - Rehabilitation Track...its all day the first day of the conference! > > See you all there!! > > ~Sheryl Flynn PT, PhD > www.games4rehab.com > > **my email is out of control these days...if you don't hear from me in 2 days, please don't hesitate to contact me again** > > M: 310-913-5707 > F: 310-230-5064 > Y: sherylflynn at yahoo.com > G: sherylflynn at gmail.com > Skype: sheryl.flynn > Aim: sheryl flynn > FB: sheryl flynn > LinkedIn: sheryl flynn > Twitter: sheryl flynn > > > CONFIDENTIALITY NOTICE: > > This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. > > > > > From: Brannon Zahand > To: IGDA Games Accessibility SIG Mailing List > Sent: Wed, May 12, 2010 6:53:16 PM > Subject: [games_access] Hey all! :) > > I know it's been a while since I've written anything on the SIG list. Things have been super-crazy-busy over the last 9 months... getting married, changing jobs (still working on Xbox though), coordinating at Gamefest 2010 (did anyone catch our game accessibility talk there?), a bunch of business/personal trips... > > Anyway, now that things are finally starting to calm down (just a little) you'll probably be hearing me chime in a bit more regularly. But I wanted to let you all know that I'll be attending Game Accessibility Day in Boston on the 25th and was hoping other people from the SIG might be going. It would be fun to put faces to some names over a drink and catch up on things. > > Take care, > Brannon > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Sun May 16 04:55:10 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Sun, 16 May 2010 09:55:10 +0100 Subject: [games_access] Petition for reconfigurable controls in games Message-ID: Good to see the call for reconfigurable controls getting publicity. Think we should all sign: http://kotaku.com/5538163/quadriplegic-gamer-calls-for-custom-button-remapping-in-console-games Petition here: http://www.petitiononline.com/cu5t0m/petition.html Also... Would be great if any of you would consider voting for SpecialEffect here: http://unxposed.net/vote/ Could get them ?4000 to help in the cause of accessible gaming. Cheers all, Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From jbannick at 7128.com Mon May 17 17:54:12 2010 From: jbannick at 7128.com (John Bannick) Date: Mon, 17 May 2010 17:54:12 -0400 Subject: [games_access] Older Gamers Message-ID: <4BF1BB04.2090406@7128.com> Michelle, Thomas, et al, Our own Eleanor Robinson and Stephanie Walker of AbleGamers, just released a study: "Gaming on a Collision Course - Averting Significant Revenue Loss by making Games Accessible to Older Americans." It's got the very latest data on aging gamers and accessibility. Eleanor's scheduled to present it at Ben's Games for Health here in Boston. Please feel free to use the data or pass it on to anyone you think might find it useful. It's at: http://www.7128.com/articles/collision-course.pdf John From oneswitch at googlemail.com Mon May 17 18:06:54 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Mon, 17 May 2010 23:06:54 +0100 Subject: [games_access] Older Gamers In-Reply-To: <4BF1BB04.2090406@7128.com> References: <4BF1BB04.2090406@7128.com> Message-ID: <38F3C715BE2C4667952CF3A0E69D0C1E@OneSwitchPC> Well done, Eleanor and Stephanie. Really nice job. I guess my only slight bone of contention is that I was playing games in the very late 1970's and I'm still in my 30's (just!) - I'm not 50+ yet. Seriously though, really good bit of work. I'll get it up on the GASIG blog and OneSwitch soon. Barrie -------------------------------------------------- From: "John Bannick" Sent: Monday, May 17, 2010 10:54 PM To: Subject: [games_access] Older Gamers > Michelle, Thomas, et al, > > Our own Eleanor Robinson and Stephanie Walker of AbleGamers, just released > a study: "Gaming on a Collision Course - Averting Significant Revenue Loss > by making Games Accessible to Older Americans." > > It's got the very latest data on aging gamers and accessibility. > > Eleanor's scheduled to present it at Ben's Games for Health here in > Boston. > > Please feel free to use the data or pass it on to anyone you think might > find it useful. > > It's at: http://www.7128.com/articles/collision-course.pdf > > John > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Mon May 17 17:38:32 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 17 May 2010 23:38:32 +0200 Subject: [games_access] difficulty levels, usability Message-ID: <000901caf609$4c98eeb0$e5cacc10$@de> Hello, I am little bit confused. I played some games my friend gave me. I do not understand why the difficulty is so high. Did they not realize that there should be also easy difficulties? Do we really need Game Accessibility to show them that there are more gamers besides hardcore gamers? They know that there are casual gamers. But there are lot of different gamers between casual and hardcore gamers. Non-disabled gamers should not need game accessibility features to be able to play a game at all. How can they expect that the society accept games, when games are so difficult? There are also lot of trainers who help gamer. These trainers should be implemented In a game from the start. Sometimes games have these features, but they remove it. They know about casual gamers, but in most cases they think: Casual gamers = easy short funny games Maybe there are lot of casual gamers who do not play often, but would love to play AAA games, when they could. A bad example is DDR for Wii. They removed lot of functions. Also function that are needed by beginners. The Wii games (Resort, Sport,...) are very easy games with short gameplay. The games of my old C64 had a much better gameplay. I think it is great that we note that with game accessibility The games do not have to be boring or "easy" and short. Best regards, Sandra From hinn at uiuc.edu Mon May 17 19:25:08 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Mon, 17 May 2010 18:25:08 -0500 Subject: [games_access] Older Gamers In-Reply-To: <4BF1BB04.2090406@7128.com> References: <4BF1BB04.2090406@7128.com> Message-ID: <782308C3-97E0-46DD-BCD3-CA2B25CA2DAA@uiuc.edu> Thanks, John, for passing this along! Is there a page of sources for the statistics and issues discussed? One thing I have dealt with personally are companies asking to verify what I have said. Providing that would nip those questions in the bud. Michelle On May 17, 2010, at 4:54 PM, John Bannick wrote: > Michelle, Thomas, et al, > > Our own Eleanor Robinson and Stephanie Walker of AbleGamers, just released a study: "Gaming on a Collision Course - Averting Significant Revenue Loss by making Games Accessible to Older Americans." > > It's got the very latest data on aging gamers and accessibility. > > Eleanor's scheduled to present it at Ben's Games for Health here in Boston. > > Please feel free to use the data or pass it on to anyone you think might find it useful. > > It's at: http://www.7128.com/articles/collision-course.pdf > > John > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon May 17 19:29:24 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Mon, 17 May 2010 18:29:24 -0500 Subject: [games_access] Older Gamers In-Reply-To: <38F3C715BE2C4667952CF3A0E69D0C1E@OneSwitchPC> References: <4BF1BB04.2090406@7128.com> <38F3C715BE2C4667952CF3A0E69D0C1E@OneSwitchPC> Message-ID: <639AE076-ED30-44BC-9AF9-53234D11A760@uiuc.edu> Lol. Yeah, I'm with ya on still being "just" in the 30s and growing up with the 70s games. Although post-op (hernia) I feel like I'm 50+ at the moment... Michelle On May 17, 2010, at 5:06 PM, Barrie Ellis wrote: > Well done, Eleanor and Stephanie. Really nice job. I guess my only slight bone of contention is that I was playing games in the very late 1970's and I'm still in my 30's (just!) - I'm not 50+ yet. Seriously though, really good bit of work. I'll get it up on the GASIG blog and OneSwitch soon. > > Barrie > > > -------------------------------------------------- > From: "John Bannick" > Sent: Monday, May 17, 2010 10:54 PM > To: > Subject: [games_access] Older Gamers > >> Michelle, Thomas, et al, >> >> Our own Eleanor Robinson and Stephanie Walker of AbleGamers, just released a study: "Gaming on a Collision Course - Averting Significant Revenue Loss by making Games Accessible to Older Americans." >> >> It's got the very latest data on aging gamers and accessibility. >> >> Eleanor's scheduled to present it at Ben's Games for Health here in Boston. >> >> Please feel free to use the data or pass it on to anyone you think might find it useful. >> >> It's at: http://www.7128.com/articles/collision-course.pdf >> >> John >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From eelke.folmer at gmail.com Mon May 17 19:58:25 2010 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Mon, 17 May 2010 16:58:25 -0700 Subject: [games_access] Older Gamers In-Reply-To: <4BF1BB04.2090406@7128.com> References: <4BF1BB04.2090406@7128.com> Message-ID: Hi John, Interesting work. How did you guys come up with estimate of 32.5 million gamers? Best. Eelke On 17/05/2010, John Bannick wrote: > Michelle, Thomas, et al, > > Our own Eleanor Robinson and Stephanie Walker of AbleGamers, just released > a study: "Gaming on a Collision Course - Averting Significant Revenue Loss > by making Games Accessible to Older Americans." > > It's got the very latest data on aging gamers and accessibility. > > Eleanor's scheduled to present it at Ben's Games for Health here in Boston. > > Please feel free to use the data or pass it on to anyone you think might > find it useful. > > It's at: http://www.7128.com/articles/collision-course.pdf > > John > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Best, Eelke Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com From steve at ablegamers.com Wed May 19 21:11:04 2010 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 19 May 2010 21:11:04 -0400 Subject: [games_access] Game Accessibility on NPR In-Reply-To: <38F3C715BE2C4667952CF3A0E69D0C1E@OneSwitchPC> References: <4BF1BB04.2090406@7128.com> <38F3C715BE2C4667952CF3A0E69D0C1E@OneSwitchPC> Message-ID: <005c01caf7b9$521eef90$f65cceb0$@com> Hi all, The AbleGamers Foundation and the cause of Game Accessibility will be on the "On the Media" http://www.onthemedia.org/ show on NPR this weekend http://www.npr.org/templates/stations/schedule/. Listen to Mark Barlet, C.E.O. of AbleGamers, as he discusses Accessible Gaming and gets the cause some attention. Check out Mark in the studio at NPR Head Quarters: http://www.facebook.com/photo.php?pid=4065227&id=500732928. Go team Accessibility! Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org From sherylflynn at yahoo.com Thu May 20 00:53:18 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Wed, 19 May 2010 21:53:18 -0700 (PDT) Subject: [games_access] Game Accessibility on NPR In-Reply-To: <005c01caf7b9$521eef90$f65cceb0$@com> References: <4BF1BB04.2090406@7128.com> <38F3C715BE2C4667952CF3A0E69D0C1E@OneSwitchPC> <005c01caf7b9$521eef90$f65cceb0$@com> Message-ID: <388359.31539.qm@web38403.mail.mud.yahoo.com> Wonderful! Awesome!! Congrats Mark and all of the AbleGamers!!! ~Sheryl Flynn PT, PhD www.games4rehab.com **my email is out of control these days...if you don't hear from me in 2 days, please don't hesitate to contact me again** M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Steve Spohn To: IGDA Games Accessibility SIG Mailing List Sent: Wed, May 19, 2010 6:11:04 PM Subject: [games_access] Game Accessibility on NPR Hi all, The AbleGamers Foundation and the cause of Game Accessibility will be on the "On the Media" http://www.onthemedia.org/ show on NPR this weekend http://www.npr.org/templates/stations/schedule/. Listen to Mark Barlet, C.E.O. of AbleGamers, as he discusses Accessible Gaming and gets the cause some attention. Check out Mark in the studio at NPR Head Quarters: http://www.facebook.com/photo.php?pid=4065227&id=500732928. Go team Accessibility! Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Thu May 20 03:09:50 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Thu, 20 May 2010 08:09:50 +0100 Subject: [games_access] Squid Yes! Octopus Not So! Championship Edition Message-ID: <99E7FA6A38264E458E4CA2DFD39BDE92@OneSwitchPC> It's not that often that I see a game with as many accessibility features / accessibility utility compatibility as SY!NSO! CE for the PC - so I thought I'd point people in the direction of this Accessible GameBase review: http://www.gamebase.info/magazine/read/synso-championship-edition_245.html Cheers all, Barrie p.s. Good news on more press coverage for G.A., Steve! -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu May 20 11:23:22 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Thu, 20 May 2010 10:23:22 -0500 Subject: [games_access] Game Accessibility on NPR In-Reply-To: <005c01caf7b9$521eef90$f65cceb0$@com> References: <4BF1BB04.2090406@7128.com> <38F3C715BE2C4667952CF3A0E69D0C1E@OneSwitchPC> <005c01caf7b9$521eef90$f65cceb0$@com> Message-ID: <6C6DA5EA-F2D6-4062-AC6D-0D581F5159E5@uiuc.edu> Nice! Thanks for passing this along -- NPR also usually archives their shows so for those of you in different parts of the globe can catch it online most likely. Steve -- when you know the URL of the archived show, could you pass along the URL? Exciting!! Michelle On May 19, 2010, at 8:11 PM, Steve Spohn wrote: > Hi all, > > The AbleGamers Foundation and the cause of Game Accessibility will be on the > "On the Media" http://www.onthemedia.org/ show on NPR this weekend > http://www.npr.org/templates/stations/schedule/. Listen to Mark Barlet, > C.E.O. of AbleGamers, as he discusses Accessible Gaming and gets the cause > some attention. > > Check out Mark in the studio at NPR Head Quarters: > http://www.facebook.com/photo.php?pid=4065227&id=500732928. > > Go team Accessibility! > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Fri May 21 03:01:33 2010 From: oneswitch at googlemail.com (Barrie Ellis) Date: Fri, 21 May 2010 08:01:33 +0100 Subject: [games_access] Game Over Message-ID: <9EC849FA5B5849E39CCA312F489466E3@OneSwitchPC> Missed this, but quite an interesting battle of stand-points on game accessibility (linked to UA-Game's Game Over): http://www.rockpapershotgun.com/2009/10/23/extra-life-lessons-game-over/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri May 21 06:05:56 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 21 May 2010 12:05:56 +0200 Subject: [games_access] Game Over In-Reply-To: <9EC849FA5B5849E39CCA312F489466E3@OneSwitchPC> References: <9EC849FA5B5849E39CCA312F489466E3@OneSwitchPC> Message-ID: <002b01caf8cd$34dca520$9e95ef60$@de> Hi Barrie, wow the most amazing part are the comments. They can help us to understand the problems of accepting and understanding game accessibility. It looks like they misunderstood the aim of "Game Over!" I think in this way: take an existing game design and analyze how we can make it more accessible. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Freitag, 21. Mai 2010 09:02 An: games_access at igda.org Betreff: [games_access] Game Over Missed this, but quite an interesting battle of stand-points on game accessibility (linked to UA-Game's Game Over): http://www.rockpapershotgun.com/2009/10/23/extra-life-lessons-game-over/ From steve at ablegamers.com Sat May 22 22:38:22 2010 From: steve at ablegamers.com (Steve Spohn) Date: Sat, 22 May 2010 22:38:22 -0400 Subject: [games_access] Game Accessibility on NPR In-Reply-To: <6C6DA5EA-F2D6-4062-AC6D-0D581F5159E5@uiuc.edu> References: <4BF1BB04.2090406@7128.com> <38F3C715BE2C4667952CF3A0E69D0C1E@OneSwitchPC> <005c01caf7b9$521eef90$f65cceb0$@com> <6C6DA5EA-F2D6-4062-AC6D-0D581F5159E5@uiuc.edu> Message-ID: <001801cafa21$03b4dd50$0b1e97f0$@com> Hello, Yes, you can listen to it at http://www.onthemedia.org/transcripts/2010/05/21/06 - transcript to follow Monday. See y'all at G4H, Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn Sent: Thursday, May 20, 2010 11:23 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game Accessibility on NPR Nice! Thanks for passing this along -- NPR also usually archives their shows so for those of you in different parts of the globe can catch it online most likely. Steve -- when you know the URL of the archived show, could you pass along the URL? Exciting!! Michelle On May 19, 2010, at 8:11 PM, Steve Spohn wrote: > Hi all, > > The AbleGamers Foundation and the cause of Game Accessibility will be on the > "On the Media" http://www.onthemedia.org/ show on NPR this weekend > http://www.npr.org/templates/stations/schedule/. Listen to Mark Barlet, > C.E.O. of AbleGamers, as he discusses Accessible Gaming and gets the cause > some attention. > > Check out Mark in the studio at NPR Head Quarters: > http://www.facebook.com/photo.php?pid=4065227&id=500732928. > > Go team Accessibility! > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2883 - Release Date: 05/20/10 02:26:00 From sandra_uhling at web.de Sun May 23 16:10:56 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 23 May 2010 22:10:56 +0200 Subject: [games_access] mobile audiogames? Message-ID: <000601cafab4$0e24caf0$2a6e60d0$@de> Hello, Is it or will it be possible to play audiogames with a small equipment? What I the best equipment for it? Claudio mentioned something about flash10? Best regards, Sandra From sandra_uhling at web.de Sun May 23 17:13:02 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 23 May 2010 23:13:02 +0200 Subject: [games_access] EIGA Award (EU) Submission has started Message-ID: <000c01cafabc$baec6290$30c527b0$@de> Hi all, the submission for the EIGA Award has started. "European Innovation Games Award 2010" www.innovative-games.eu It would be great, when new concept from game accessibility side, can also take part. Do you know a project or a game? Kind regards, Sandra From thomas at pininteractive.com Mon May 24 03:23:35 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Mon, 24 May 2010 09:23:35 +0200 Subject: [games_access] Game Accessibility on NPR In-Reply-To: <388359.31539.qm@web38403.mail.mud.yahoo.com> References: <4BF1BB04.2090406@7128.com> <38F3C715BE2C4667952CF3A0E69D0C1E@OneSwitchPC> <005c01caf7b9$521eef90$f65cceb0$@com> <388359.31539.qm@web38403.mail.mud.yahoo.com> Message-ID: <29B4AFF2-3B57-4711-8F94-EE8B99386010@pininteractive.com> great! Kind regards, Thomas (Sent from my mobile) On 20 maj 2010, at 07.50, "sheryl Flynn" > wrote: Wonderful! Awesome!! Congrats Mark and all of the AbleGamers!!! ~Sheryl Flynn PT, PhD www.games4rehab.com **my email is out of control these days...if you don't hear from me in 2 days, please don't hesitate to contact me again** M: 310-913-5707 F: 310-230-5064 Y: sherylflynn at yahoo.com G: sherylflynn at gmail.com Skype: sheryl.flynn Aim: sheryl flynn FB: sheryl flynn LinkedIn: sheryl flynn Twitter: sheryl flynn CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Steve Spohn > To: IGDA Games Accessibility SIG Mailing List > Sent: Wed, May 19, 2010 6:11:04 PM Subject: [games_access] Game Accessibility on NPR Hi all, The AbleGamers Foundation and the cause of Game Accessibility will be on the "On the Media" http://www.onthemedia.org/ show on NPR this weekend http://www.npr.org/templates/stations/schedule/. Listen to Mark Barlet, C.E.O. of AbleGamers, as he discusses Accessible Gaming and gets the cause some attention. Check out Mark in the studio at NPR Head Quarters: http://www.facebook.com/photo.php?pid=4065227&id=500732928. Go team Accessibility! Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed May 26 05:12:49 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 26 May 2010 11:12:49 +0200 Subject: [games_access] Game Winterfest Message-ID: <001401cafcb3$9d412c00$d7c38400$@de> Hello, it is possible to download the game here: http://lernspiel-winterfest.de/ It is the game for learning: reading, writing, calculation. Some information: * they have subtitles (ok missing again is the prologue) * unfortunately keyboard and mouse control (you need both) * Before you chose a dialog option you can listen to it. (as often as you like) * The focused dialog option is highlighted. * Wrong and right are marked with red/green. (I already asked them to change this) * Logging: you have a diary for logging information: person, location, items It is spoken, but you can read only a short part of the texts. * Map: you have a map to travel fast to different locations * You have a nice assistant (a rat) * Adventure Quest are very easy, so people can focus on reading, writing, calculating * the manual is very very very beginner friendly * the main menu is spoken * it has a highlight all interactive elements function, unfortunately only with one symbol (special symbols would be better, e.g. symbol for doors) @Michelle What do you think about the feature that dialog options are spoken? Can this help people who have problems with reading? Best regards, Sandra From thomas at pininteractive.com Wed May 26 07:54:19 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 26 May 2010 13:54:19 +0200 Subject: [games_access] Squid Yes! Octopus Not So! Championship Edition In-Reply-To: <99E7FA6A38264E458E4CA2DFD39BDE92@OneSwitchPC> References: <99E7FA6A38264E458E4CA2DFD39BDE92@OneSwitchPC> Message-ID: <9A3D425D-4FE9-4F72-984C-C1718A2D449F@pininteractive.com> great news, and the Gamebase site is getting better each time I look at it /Thomas On 20May 2010, at 9:09 AM, Barrie Ellis wrote: > It's not that often that I see a game with as many accessibility features / accessibility utility compatibility as SY!NSO! CE for the PC - so I thought I'd point people in the direction of this Accessible GameBase review: > > http://www.gamebase.info/magazine/read/synso-championship-edition_245.html > > Cheers all, > > Barrie > > p.s. Good news on more press coverage for G.A., Steve! > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed May 26 18:06:26 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 26 May 2010 17:06:26 -0500 Subject: [games_access] Game Winterfest In-Reply-To: <001401cafcb3$9d412c00$d7c38400$@de> References: <001401cafcb3$9d412c00$d7c38400$@de> Message-ID: <2CAB223A-AC4D-4C80-93DA-0ABB2EBD6F3B@uiuc.edu> Hi Sandra, The ability to turn dialog on or off is definitely something that can help those with reading difficulties as it helps people learn the game using both auditory and visual presentations of the information. So even a commercial game can help if it has these features -- seeing and hearing the same information helps lock in "understanding" and after a while a person with a reading difficulty may not need the auditory feature, as the game can help make the "learning" seem not as much of a chore than if you used, say, flash cards. This is one of many things that can help those with different learning disabilities (note: it does not mean that it is the only thing that can help nor could one say that something that has this feature is 100% accessible for those with cognitive disabilities -- the category is just too big and I don't think that's the issue you are discussing in this case in either way!) :) I look forward to playing the game! Michelle On May 26, 2010, at 4:12 AM, Sandra Uhling wrote: > Hello, > > it is possible to download the game here: http://lernspiel-winterfest.de/ > It is the game for learning: reading, writing, calculation. > > Some information: > * they have subtitles (ok missing again is the prologue) > * unfortunately keyboard and mouse control (you need both) > * Before you chose a dialog option you can listen to it. (as often as you > like) > * The focused dialog option is highlighted. > * Wrong and right are marked with red/green. (I already asked them to change > this) > * Logging: you have a diary for logging information: person, location, items > It is spoken, but you can read only a short part of the texts. > * Map: you have a map to travel fast to different locations > * You have a nice assistant (a rat) > * Adventure Quest are very easy, so people can focus on reading, writing, > calculating > * the manual is very very very beginner friendly > * the main menu is spoken > * it has a highlight all interactive elements function, unfortunately only > with one symbol > (special symbols would be better, e.g. symbol for doors) > > > @Michelle > What do you think about the feature that dialog options are spoken? > Can this help people who have problems with reading? > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu May 27 07:01:27 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 27 May 2010 13:01:27 +0200 Subject: [games_access] Game Winterfest In-Reply-To: <2CAB223A-AC4D-4C80-93DA-0ABB2EBD6F3B@uiuc.edu> References: <001401cafcb3$9d412c00$d7c38400$@de> <2CAB223A-AC4D-4C80-93DA-0ABB2EBD6F3B@uiuc.edu> Message-ID: <004b01cafd8b$f4a69600$ddf3c200$@de> Hello Michelle, I am looking forward to read about your thought about the dialogues. Instead of a break function, they have a "go further" button. The gamer decides himself when to go further. It would be great to have a concept for "interactive dialogues" and "film dialogues". And it would be very good to have an idea how this can be implemented as an option. There is a chance that the company will implement it also in other games. We need some very good arguments :-) Maybe this game is also useful for beginner, people who are afraid of computer/games, and silver gamer. Maybe it is also a very nice possibility to read and listen to German. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Donnerstag, 27. Mai 2010 00:06 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Game Winterfest Hi Sandra, The ability to turn dialog on or off is definitely something that can help those with reading difficulties as it helps people learn the game using both auditory and visual presentations of the information. So even a commercial game can help if it has these features -- seeing and hearing the same information helps lock in "understanding" and after a while a person with a reading difficulty may not need the auditory feature, as the game can help make the "learning" seem not as much of a chore than if you used, say, flash cards. This is one of many things that can help those with different learning disabilities (note: it does not mean that it is the only thing that can help nor could one say that something that has this feature is 100% accessible for those with cognitive disabilities -- the category is just too big and I don't think that's the issue you are discussing in this case in either way!) :) I look forward to playing the game! Michelle On May 26, 2010, at 4:12 AM, Sandra Uhling wrote: > Hello, > > it is possible to download the game here: http://lernspiel-winterfest.de/ > It is the game for learning: reading, writing, calculation. > > Some information: > * they have subtitles (ok missing again is the prologue) > * unfortunately keyboard and mouse control (you need both) > * Before you chose a dialog option you can listen to it. (as often as you > like) > * The focused dialog option is highlighted. > * Wrong and right are marked with red/green. (I already asked them to change > this) > * Logging: you have a diary for logging information: person, location, items > It is spoken, but you can read only a short part of the texts. > * Map: you have a map to travel fast to different locations > * You have a nice assistant (a rat) > * Adventure Quest are very easy, so people can focus on reading, writing, > calculating > * the manual is very very very beginner friendly > * the main menu is spoken > * it has a highlight all interactive elements function, unfortunately only > with one symbol > (special symbols would be better, e.g. symbol for doors) > > > @Michelle > What do you think about the feature that dialog options are spoken? > Can this help people who have problems with reading? > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Fri May 28 08:15:18 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 28 May 2010 14:15:18 +0200 Subject: [games_access] skip vs. difficulty AI Message-ID: <001801cafe5f$70627790$512766b0$@de> Hello, we have an interesting discussion about difficulties in games in a german xing group. What is a "skip" function? I think it skips a difficulty part. But this means also I cannot play this part. A nice idea is a difficulty AI. It changes the difficulty when you tried to long. And after a while the difficulty is back at the level you set at the start. General I do prefer easier difficulty vs. skip function. Best regards, Sandra From blazeeagle at suddenlink.net Sat May 29 00:33:00 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Sat, 29 May 2010 00:33:00 -0400 Subject: [games_access] skip vs. difficulty AI (Sandra Uhling) In-Reply-To: References: Message-ID: Well, How about just a overall difficulty adjustment setting? Using action games such as the original Super Mario Brothers as an example, Skipping sections can ruin a gamers stride through a level. In action games, When a level isn't complete, the gamer can't get in the "groove" of a level as they progress through the level. Why isn't just a overall adjustable difficulty setting sufficient? The difficulty of the entire game or just certain levels could be set to a gamers preference & skill level/disability. An difficulty adjustment AI is a good idea but would that take more time & effort to implement than my suggestion? Even so, An difficulty adjustment AI could be used in a variety of game genres. My suggestion would have to be programmed manually for each genre where as an AI could handle all genres I would think. I hope I made sense. ;] Aaron -------------------------------------------------- From: Sent: Friday, May 28, 2010 10:00 AM To: Subject: games_access Digest, Vol 74, Issue 11 > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. skip vs. difficulty AI (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 28 May 2010 14:15:18 +0200 > From: "Sandra Uhling" > Subject: [games_access] skip vs. difficulty AI > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001801cafe5f$70627790$512766b0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > we have an interesting discussion about difficulties in games in a german > xing group. > > What is a "skip" function? > I think it skips a difficulty part. But this means also I cannot play this > part. > > A nice idea is a difficulty AI. It changes the difficulty when you tried > to > long. > And after a while the difficulty is back at the level you set at the > start. > > General I do prefer easier difficulty vs. skip function. > > > Best regards, > Sandra > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 74, Issue 11 > ******************************************** From sandra_uhling at web.de Sat May 29 06:35:24 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 29 May 2010 12:35:24 +0200 Subject: [games_access] skip vs. difficulty AI or lots of difficulties (Sandra Uhling) In-Reply-To: References: Message-ID: <000a01caff1a$a60be370$f223aa50$@de> Hi, I never expected that is so difficult to talk about this topic. There are so many part of this topic. Also it is very hard to focus on a certain part. Ok it is also a good point people are very active in the discussion. There are lots of point of views. Maybe it would be better to have a discussion with brainstorming and mindmapping. But is this possible in a forum, via mail? @Aaron: what is an overall adjustable difficulty setting? Note: I changed the subject. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von BlazeEagle Gesendet: Samstag, 29. Mai 2010 06:33 An: games_access at igda.org Betreff: Re: [games_access] skip vs. difficulty AI (Sandra Uhling) Well, How about just a overall difficulty adjustment setting? Using action games such as the original Super Mario Brothers as an example, Skipping sections can ruin a gamers stride through a level. In action games, When a level isn't complete, the gamer can't get in the "groove" of a level as they progress through the level. Why isn't just a overall adjustable difficulty setting sufficient? The difficulty of the entire game or just certain levels could be set to a gamers preference & skill level/disability. An difficulty adjustment AI is a good idea but would that take more time & effort to implement than my suggestion? Even so, An difficulty adjustment AI could be used in a variety of game genres. My suggestion would have to be programmed manually for each genre where as an AI could handle all genres I would think. I hope I made sense. ;] Aaron -------------------------------------------------- From: Sent: Friday, May 28, 2010 10:00 AM To: Subject: games_access Digest, Vol 74, Issue 11 > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. skip vs. difficulty AI (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 28 May 2010 14:15:18 +0200 > From: "Sandra Uhling" > Subject: [games_access] skip vs. difficulty AI > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001801cafe5f$70627790$512766b0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > we have an interesting discussion about difficulties in games in a german > xing group. > > What is a "skip" function? > I think it skips a difficulty part. But this means also I cannot play this > part. > > A nice idea is a difficulty AI. It changes the difficulty when you tried > to > long. > And after a while the difficulty is back at the level you set at the > start. > > General I do prefer easier difficulty vs. skip function. > > > Best regards, > Sandra > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 74, Issue 11 > ******************************************** _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From blazeeagle at suddenlink.net Sat May 29 12:57:40 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Sat, 29 May 2010 12:57:40 -0400 Subject: [games_access] 1. skip vs. difficulty AI (Sandra Uhling) In-Reply-To: References: Message-ID: <8BD50B1615624A46BBB2E45F140F278A@aarons> @Sandra, Some games I've played have a difficulty adjustment setting in their options menu. It allows adjustment between three levels of difficulty I.E. easy, medium & hard. I have very little knowledge with AI, I've just read a little about AI via the Internet. Aaron -------------------------------------------------- From: Sent: Saturday, May 29, 2010 10:00 AM To: Subject: games_access Digest, Vol 74, Issue 12 > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: skip vs. difficulty AI (Sandra Uhling) (BlazeEagle) > 2. Re: skip vs. difficulty AI or lots of difficulties (Sandra > Uhling) (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 29 May 2010 00:33:00 -0400 > From: "BlazeEagle" > Subject: Re: [games_access] skip vs. difficulty AI (Sandra Uhling) > To: > Message-ID: > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > reply-type=original > > Well, > > How about just a overall difficulty adjustment setting? Using action games > such as the original Super Mario Brothers as an example, Skipping sections > can ruin a gamers stride through a level. In action games, When a level > isn't complete, the gamer can't get in the "groove" of a level as they > progress through the level. > > Why isn't just a overall adjustable difficulty setting sufficient? The > difficulty of the entire game or just certain levels could be set to a > gamers preference & skill level/disability. An difficulty adjustment AI is > a > good idea but would that take more time & effort to implement than my > suggestion? > > Even so, An difficulty adjustment AI could be used in a variety of game > genres. My suggestion would have to be programmed manually for each genre > where as an AI could handle all genres I would think. > > I hope I made sense. ;] > > Aaron > > -------------------------------------------------- > From: > Sent: Friday, May 28, 2010 10:00 AM > To: > Subject: games_access Digest, Vol 74, Issue 11 > >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. skip vs. difficulty AI (Sandra Uhling) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Fri, 28 May 2010 14:15:18 +0200 >> From: "Sandra Uhling" >> Subject: [games_access] skip vs. difficulty AI >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Message-ID: <001801cafe5f$70627790$512766b0$@de> >> Content-Type: text/plain; charset="us-ascii" >> >> Hello, >> >> we have an interesting discussion about difficulties in games in a german >> xing group. >> >> What is a "skip" function? >> I think it skips a difficulty part. But this means also I cannot play >> this >> part. >> >> A nice idea is a difficulty AI. It changes the difficulty when you tried >> to >> long. >> And after a while the difficulty is back at the level you set at the >> start. >> >> General I do prefer easier difficulty vs. skip function. >> >> >> Best regards, >> Sandra >> >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> End of games_access Digest, Vol 74, Issue 11 >> ******************************************** > > > > ------------------------------ > > Message: 2 > Date: Sat, 29 May 2010 12:35:24 +0200 > From: "Sandra Uhling" > Subject: Re: [games_access] skip vs. difficulty AI or lots of > difficulties (Sandra Uhling) > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000a01caff1a$a60be370$f223aa50$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hi, > > I never expected that is so difficult to talk about this topic. > There are so many part of this topic. > > Also it is very hard to focus on a certain part. > Ok it is also a good point people are very active in the discussion. > There are lots of point of views. > > Maybe it would be better to have a discussion with brainstorming and > mindmapping. > But is this possible in a forum, via mail? > > @Aaron: what is an overall adjustable difficulty setting? > Note: I changed the subject. > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von BlazeEagle > Gesendet: Samstag, 29. Mai 2010 06:33 > An: games_access at igda.org > Betreff: Re: [games_access] skip vs. difficulty AI (Sandra Uhling) > > Well, > > How about just a overall difficulty adjustment setting? Using action games > such as the original Super Mario Brothers as an example, Skipping sections > can ruin a gamers stride through a level. In action games, When a level > isn't complete, the gamer can't get in the "groove" of a level as they > progress through the level. > > Why isn't just a overall adjustable difficulty setting sufficient? The > difficulty of the entire game or just certain levels could be set to a > gamers preference & skill level/disability. An difficulty adjustment AI is > a > > good idea but would that take more time & effort to implement than my > suggestion? > > Even so, An difficulty adjustment AI could be used in a variety of game > genres. My suggestion would have to be programmed manually for each genre > where as an AI could handle all genres I would think. > > I hope I made sense. ;] > > Aaron > > -------------------------------------------------- > From: > Sent: Friday, May 28, 2010 10:00 AM > To: > Subject: games_access Digest, Vol 74, Issue 11 > >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. skip vs. difficulty AI (Sandra Uhling) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Fri, 28 May 2010 14:15:18 +0200 >> From: "Sandra Uhling" >> Subject: [games_access] skip vs. difficulty AI >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Message-ID: <001801cafe5f$70627790$512766b0$@de> >> Content-Type: text/plain; charset="us-ascii" >> >> Hello, >> >> we have an interesting discussion about difficulties in games in a german >> xing group. >> >> What is a "skip" function? >> I think it skips a difficulty part. But this means also I cannot play >> this >> part. >> >> A nice idea is a difficulty AI. It changes the difficulty when you tried >> to >> long. >> And after a while the difficulty is back at the level you set at the >> start. >> >> General I do prefer easier difficulty vs. skip function. >> >> >> Best regards, >> Sandra >> >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> End of games_access Digest, Vol 74, Issue 11 >> ******************************************** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 74, Issue 12 > ******************************************** From sandra_uhling at web.de Sun May 30 06:15:59 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 30 May 2010 12:15:59 +0200 Subject: [games_access] Xavix played with hands Message-ID: <000301caffe1$19ecbc30$4dc63490$@de> Hello, from the Games for Health Conference, Exergaming Tent: http://www.youtube.com/watch?v=8jQjI2DAOy8 See at: 8:26 Best regards, Sandra From thomas at pininteractive.com Mon May 31 12:01:53 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 31 May 2010 18:01:53 +0200 Subject: [games_access] 1. skip vs. difficulty AI (Sandra Uhling) In-Reply-To: <8BD50B1615624A46BBB2E45F140F278A@aarons> References: <8BD50B1615624A46BBB2E45F140F278A@aarons> Message-ID: <145C114A-B82B-40C5-BA4D-C48979A020D0@pininteractive.com> I'm far from an expert but AI in games is usually not the same thing as AI in general Game AI is about creating a suspension of disbelief, i.e making the AI believable / acceptable by the player (while AI in general is about creating something truly intelligent - which takes too much CPU power to be feasible in real time scenarios and since we can't really define intelligence it is an elusive thing) Game AI for difficulty settings is used in e.g car racing games with "rubber banding" which maintains a reasonable challenge for both advanced and new gamers, e.g. the opponents are kept "around" the player so they can catch up if the player plays too bad. /Thomas On 29May 2010, at 6:57 PM, BlazeEagle wrote: > @Sandra, > > Some games I've played have a difficulty adjustment setting in their options > menu. It allows adjustment between three levels of difficulty I.E. easy, > medium & hard. > > I have very little knowledge with AI, I've just read a little about AI via > the Internet. > > Aaron > > > > > > -------------------------------------------------- > From: > Sent: Saturday, May 29, 2010 10:00 AM > To: > Subject: games_access Digest, Vol 74, Issue 12 > >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: skip vs. difficulty AI (Sandra Uhling) (BlazeEagle) >> 2. Re: skip vs. difficulty AI or lots of difficulties (Sandra >> Uhling) (Sandra Uhling) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Sat, 29 May 2010 00:33:00 -0400 >> From: "BlazeEagle" >> Subject: Re: [games_access] skip vs. difficulty AI (Sandra Uhling) >> To: >> Message-ID: >> Content-Type: text/plain; format=flowed; charset="iso-8859-1"; >> reply-type=original >> >> Well, >> >> How about just a overall difficulty adjustment setting? Using action games >> such as the original Super Mario Brothers as an example, Skipping sections >> can ruin a gamers stride through a level. In action games, When a level >> isn't complete, the gamer can't get in the "groove" of a level as they >> progress through the level. >> >> Why isn't just a overall adjustable difficulty setting sufficient? The >> difficulty of the entire game or just certain levels could be set to a >> gamers preference & skill level/disability. An difficulty adjustment AI is >> a >> good idea but would that take more time & effort to implement than my >> suggestion? >> >> Even so, An difficulty adjustment AI could be used in a variety of game >> genres. My suggestion would have to be programmed manually for each genre >> where as an AI could handle all genres I would think. >> >> I hope I made sense. ;] >> >> Aaron >> >> -------------------------------------------------- >> From: >> Sent: Friday, May 28, 2010 10:00 AM >> To: >> Subject: games_access Digest, Vol 74, Issue 11 >> >>> Send games_access mailing list submissions to >>> games_access at igda.org >>> >>> To subscribe or unsubscribe via the World Wide Web, visit >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> or, via email, send a message with subject or body 'help' to >>> games_access-request at igda.org >>> >>> You can reach the person managing the list at >>> games_access-owner at igda.org >>> >>> When replying, please edit your Subject line so it is more specific >>> than "Re: Contents of games_access digest..." >>> >>> >>> Today's Topics: >>> >>> 1. skip vs. difficulty AI (Sandra Uhling) >>> >>> >>> ---------------------------------------------------------------------- >>> >>> Message: 1 >>> Date: Fri, 28 May 2010 14:15:18 +0200 >>> From: "Sandra Uhling" >>> Subject: [games_access] skip vs. difficulty AI >>> To: "'IGDA Games Accessibility SIG Mailing List'" >>> >>> Message-ID: <001801cafe5f$70627790$512766b0$@de> >>> Content-Type: text/plain; charset="us-ascii" >>> >>> Hello, >>> >>> we have an interesting discussion about difficulties in games in a german >>> xing group. >>> >>> What is a "skip" function? >>> I think it skips a difficulty part. But this means also I cannot play >>> this >>> part. >>> >>> A nice idea is a difficulty AI. It changes the difficulty when you tried >>> to >>> long. >>> And after a while the difficulty is back at the level you set at the >>> start. >>> >>> General I do prefer easier difficulty vs. skip function. >>> >>> >>> Best regards, >>> Sandra >>> >>> >>> >>> ------------------------------ >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> End of games_access Digest, Vol 74, Issue 11 >>> ******************************************** >> >> >> >> ------------------------------ >> >> Message: 2 >> Date: Sat, 29 May 2010 12:35:24 +0200 >> From: "Sandra Uhling" >> Subject: Re: [games_access] skip vs. difficulty AI or lots of >> difficulties (Sandra Uhling) >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Message-ID: <000a01caff1a$a60be370$f223aa50$@de> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Hi, >> >> I never expected that is so difficult to talk about this topic. >> There are so many part of this topic. >> >> Also it is very hard to focus on a certain part. >> Ok it is also a good point people are very active in the discussion. >> There are lots of point of views. >> >> Maybe it would be better to have a discussion with brainstorming and >> mindmapping. >> But is this possible in a forum, via mail? >> >> @Aaron: what is an overall adjustable difficulty setting? >> Note: I changed the subject. >> >> Best regards, >> Sandra >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> Im >> Auftrag von BlazeEagle >> Gesendet: Samstag, 29. Mai 2010 06:33 >> An: games_access at igda.org >> Betreff: Re: [games_access] skip vs. difficulty AI (Sandra Uhling) >> >> Well, >> >> How about just a overall difficulty adjustment setting? Using action games >> such as the original Super Mario Brothers as an example, Skipping sections >> can ruin a gamers stride through a level. In action games, When a level >> isn't complete, the gamer can't get in the "groove" of a level as they >> progress through the level. >> >> Why isn't just a overall adjustable difficulty setting sufficient? The >> difficulty of the entire game or just certain levels could be set to a >> gamers preference & skill level/disability. An difficulty adjustment AI is >> a >> >> good idea but would that take more time & effort to implement than my >> suggestion? >> >> Even so, An difficulty adjustment AI could be used in a variety of game >> genres. My suggestion would have to be programmed manually for each genre >> where as an AI could handle all genres I would think. >> >> I hope I made sense. ;] >> >> Aaron >> >> -------------------------------------------------- >> From: >> Sent: Friday, May 28, 2010 10:00 AM >> To: >> Subject: games_access Digest, Vol 74, Issue 11 >> >>> Send games_access mailing list submissions to >>> games_access at igda.org >>> >>> To subscribe or unsubscribe via the World Wide Web, visit >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> or, via email, send a message with subject or body 'help' to >>> games_access-request at igda.org >>> >>> You can reach the person managing the list at >>> games_access-owner at igda.org >>> >>> When replying, please edit your Subject line so it is more specific >>> than "Re: Contents of games_access digest..." >>> >>> >>> Today's Topics: >>> >>> 1. skip vs. difficulty AI (Sandra Uhling) >>> >>> >>> ---------------------------------------------------------------------- >>> >>> Message: 1 >>> Date: Fri, 28 May 2010 14:15:18 +0200 >>> From: "Sandra Uhling" >>> Subject: [games_access] skip vs. difficulty AI >>> To: "'IGDA Games Accessibility SIG Mailing List'" >>> >>> Message-ID: <001801cafe5f$70627790$512766b0$@de> >>> Content-Type: text/plain; charset="us-ascii" >>> >>> Hello, >>> >>> we have an interesting discussion about difficulties in games in a german >>> xing group. >>> >>> What is a "skip" function? >>> I think it skips a difficulty part. But this means also I cannot play >>> this >>> part. >>> >>> A nice idea is a difficulty AI. It changes the difficulty when you tried >>> to >>> long. >>> And after a while the difficulty is back at the level you set at the >>> start. >>> >>> General I do prefer easier difficulty vs. skip function. >>> >>> >>> Best regards, >>> Sandra >>> >>> >>> >>> ------------------------------ >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> End of games_access Digest, Vol 74, Issue 11 >>> ******************************************** >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> End of games_access Digest, Vol 74, Issue 12 >> ******************************************** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access