[games_access] 1. skip vs. difficulty AI (Sandra Uhling)

Thomas Westin thomas at pininteractive.com
Mon May 31 12:01:53 EDT 2010


I'm far from an expert but AI in games is usually not the same thing as AI in general 

Game AI is about creating a suspension of disbelief, i.e making the AI believable / acceptable by the player 
(while AI in general is about creating something truly intelligent - which takes too much CPU power to be feasible in real time scenarios and since we can't really define intelligence it is an elusive thing)

Game AI for difficulty settings is used in e.g car racing games with "rubber banding" which maintains a reasonable challenge for both advanced and new gamers, e.g. the opponents are kept "around" the player so they can catch up if the player plays too bad.

/Thomas


On 29May 2010, at 6:57 PM, BlazeEagle wrote:

> @Sandra,
> 
> Some games I've played have a difficulty adjustment setting in their options 
> menu. It allows adjustment between three levels of difficulty I.E. easy, 
> medium & hard.
> 
> I have very little knowledge with AI, I've just read a little about AI via 
> the Internet.
> 
> Aaron
> 
> 
> 
> 
> 
> --------------------------------------------------
> From: <games_access-request at igda.org>
> Sent: Saturday, May 29, 2010 10:00 AM
> To: <games_access at igda.org>
> Subject: games_access Digest, Vol 74, Issue 12
> 
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>> Today's Topics:
>> 
>>  1. Re: skip vs. difficulty AI (Sandra Uhling) (BlazeEagle)
>>  2. Re: skip vs. difficulty AI or lots of difficulties (Sandra
>>     Uhling) (Sandra Uhling)
>> 
>> 
>> ----------------------------------------------------------------------
>> 
>> Message: 1
>> Date: Sat, 29 May 2010 00:33:00 -0400
>> From: "BlazeEagle" <blazeeagle at suddenlink.net>
>> Subject: Re: [games_access] skip vs. difficulty AI (Sandra Uhling)
>> To: <games_access at igda.org>
>> Message-ID: <D592E1CAE56B4E8F87D52BADAFB2FE35 at aarons>
>> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>> reply-type=original
>> 
>> Well,
>> 
>> How about just a overall difficulty adjustment setting? Using action games
>> such as the original Super Mario Brothers as an example, Skipping sections
>> can ruin a gamers stride through a level. In action games, When a level
>> isn't complete, the gamer can't get in the "groove" of a level as they
>> progress through the level.
>> 
>> Why isn't just a overall adjustable difficulty setting sufficient? The
>> difficulty of the entire game or just certain levels could be set to a
>> gamers preference & skill level/disability. An difficulty adjustment AI is 
>> a
>> good idea but would that take more time & effort to implement than my
>> suggestion?
>> 
>> Even so, An difficulty adjustment AI could be used in a variety of game
>> genres. My suggestion would have to be programmed manually for each genre
>> where as an AI could handle all genres I would think.
>> 
>> I hope I made sense. ;]
>> 
>> Aaron
>> 
>> --------------------------------------------------
>> From: <games_access-request at igda.org>
>> Sent: Friday, May 28, 2010 10:00 AM
>> To: <games_access at igda.org>
>> Subject: games_access Digest, Vol 74, Issue 11
>> 
>>> Send games_access mailing list submissions to
>>> games_access at igda.org
>>> 
>>> To subscribe or unsubscribe via the World Wide Web, visit
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>> or, via email, send a message with subject or body 'help' to
>>> games_access-request at igda.org
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>>> You can reach the person managing the list at
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>>> 
>>> When replying, please edit your Subject line so it is more specific
>>> than "Re: Contents of games_access digest..."
>>> 
>>> 
>>> Today's Topics:
>>> 
>>>  1. skip vs. difficulty AI (Sandra Uhling)
>>> 
>>> 
>>> ----------------------------------------------------------------------
>>> 
>>> Message: 1
>>> Date: Fri, 28 May 2010 14:15:18 +0200
>>> From: "Sandra Uhling" <sandra_uhling at web.de>
>>> Subject: [games_access] skip vs. difficulty AI
>>> To: "'IGDA Games Accessibility SIG Mailing List'"
>>> <games_access at igda.org>
>>> Message-ID: <001801cafe5f$70627790$512766b0$@de>
>>> Content-Type: text/plain; charset="us-ascii"
>>> 
>>> Hello,
>>> 
>>> we have an interesting discussion about difficulties in games in a german
>>> xing group.
>>> 
>>> What is a "skip" function?
>>> I think it skips a difficulty part. But this means also I cannot play 
>>> this
>>> part.
>>> 
>>> A nice idea is a difficulty AI. It changes the difficulty when you tried
>>> to
>>> long.
>>> And after a while the difficulty is back at the level you set at the
>>> start.
>>> 
>>> General I do prefer easier difficulty vs. skip function.
>>> 
>>> 
>>> Best regards,
>>> Sandra
>>> 
>>> 
>>> 
>>> ------------------------------
>>> 
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>> 
>>> 
>>> End of games_access Digest, Vol 74, Issue 11
>>> ********************************************
>> 
>> 
>> 
>> ------------------------------
>> 
>> Message: 2
>> Date: Sat, 29 May 2010 12:35:24 +0200
>> From: "Sandra Uhling" <sandra_uhling at web.de>
>> Subject: Re: [games_access] skip vs. difficulty AI or lots of
>> difficulties (Sandra Uhling)
>> To: "'IGDA Games Accessibility SIG Mailing List'"
>> <games_access at igda.org>
>> Message-ID: <000a01caff1a$a60be370$f223aa50$@de>
>> Content-Type: text/plain; charset="iso-8859-1"
>> 
>> Hi,
>> 
>> I never expected that is so difficult to talk about this topic.
>> There are so many part of this topic.
>> 
>> Also it is very hard to focus on a certain part.
>> Ok it is also a good point people are very active in the discussion.
>> There are lots of point of views.
>> 
>> Maybe it would be better to have a discussion with brainstorming and
>> mindmapping.
>> But is this possible in a forum, via mail?
>> 
>> @Aaron: what is an overall adjustable difficulty setting?
>> Note: I changed the subject.
>> 
>> Best regards,
>> Sandra
>> 
>> -----Urspr?ngliche Nachricht-----
>> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] 
>> Im
>> Auftrag von BlazeEagle
>> Gesendet: Samstag, 29. Mai 2010 06:33
>> An: games_access at igda.org
>> Betreff: Re: [games_access] skip vs. difficulty AI (Sandra Uhling)
>> 
>> Well,
>> 
>> How about just a overall difficulty adjustment setting? Using action games
>> such as the original Super Mario Brothers as an example, Skipping sections
>> can ruin a gamers stride through a level. In action games, When a level
>> isn't complete, the gamer can't get in the "groove" of a level as they
>> progress through the level.
>> 
>> Why isn't just a overall adjustable difficulty setting sufficient? The
>> difficulty of the entire game or just certain levels could be set to a
>> gamers preference & skill level/disability. An difficulty adjustment AI is 
>> a
>> 
>> good idea but would that take more time & effort to implement than my
>> suggestion?
>> 
>> Even so, An difficulty adjustment AI could be used in a variety of game
>> genres. My suggestion would have to be programmed manually for each genre
>> where as an AI could handle all genres I would think.
>> 
>> I hope I made sense. ;]
>> 
>> Aaron
>> 
>> --------------------------------------------------
>> From: <games_access-request at igda.org>
>> Sent: Friday, May 28, 2010 10:00 AM
>> To: <games_access at igda.org>
>> Subject: games_access Digest, Vol 74, Issue 11
>> 
>>> Send games_access mailing list submissions to
>>> games_access at igda.org
>>> 
>>> To subscribe or unsubscribe via the World Wide Web, visit
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>> or, via email, send a message with subject or body 'help' to
>>> games_access-request at igda.org
>>> 
>>> You can reach the person managing the list at
>>> games_access-owner at igda.org
>>> 
>>> When replying, please edit your Subject line so it is more specific
>>> than "Re: Contents of games_access digest..."
>>> 
>>> 
>>> Today's Topics:
>>> 
>>>  1. skip vs. difficulty AI (Sandra Uhling)
>>> 
>>> 
>>> ----------------------------------------------------------------------
>>> 
>>> Message: 1
>>> Date: Fri, 28 May 2010 14:15:18 +0200
>>> From: "Sandra Uhling" <sandra_uhling at web.de>
>>> Subject: [games_access] skip vs. difficulty AI
>>> To: "'IGDA Games Accessibility SIG Mailing List'"
>>> <games_access at igda.org>
>>> Message-ID: <001801cafe5f$70627790$512766b0$@de>
>>> Content-Type: text/plain; charset="us-ascii"
>>> 
>>> Hello,
>>> 
>>> we have an interesting discussion about difficulties in games in a german
>>> xing group.
>>> 
>>> What is a "skip" function?
>>> I think it skips a difficulty part. But this means also I cannot play 
>>> this
>>> part.
>>> 
>>> A nice idea is a difficulty AI. It changes the difficulty when you tried
>>> to
>>> long.
>>> And after a while the difficulty is back at the level you set at the
>>> start.
>>> 
>>> General I do prefer easier difficulty vs. skip function.
>>> 
>>> 
>>> Best regards,
>>> Sandra
>>> 
>>> 
>>> 
>>> ------------------------------
>>> 
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>> 
>>> 
>>> End of games_access Digest, Vol 74, Issue 11
>>> ********************************************
>> 
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
>> 
>> 
>> 
>> ------------------------------
>> 
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
>> 
>> 
>> End of games_access Digest, Vol 74, Issue 12
>> ******************************************** 
> 
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