From sheri at designdirectdeliver.com Mon Nov 1 17:33:02 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Mon, 01 Nov 2010 16:33:02 -0500 Subject: [games_access] Game Accessibility SIG Election Results Message-ID: <4CCF320E.7040904@designdirectdeliver.com> Hello Game Accessibility SIG Members, It's done! The voting has ended and the results are in. Your newly elected steering committee members are: Kevin Bierre, Barrie Ellis, Tara Tefertiller. Please send along your congratulations to all of them. Michelle Hinn will now start serving as chair emeritus in an official capacity for six months. But don't worry about Sandra Uhling, the ones who just missed the cut (and all the votes were within one vote - so I mean really just missed the cut) are usually the first ones the newly elected leadership ask to help out. :) If you have any questions about this whole process feel free to email me at sheri at designdirectdeliver.com Kevin, Barrie, and Tara should be in touch soon (about a week) to tell you who will be the new chair! Thanks to all for participating in this process - we appreciate it! Sheri Your friendly SIG elections coordinator -- *Sheri Rubin* Founder and CEO *Design Direct Deliver* Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Mon Nov 1 17:54:54 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 1 Nov 2010 17:54:54 -0400 Subject: [games_access] Game Accessibility SIG Election Results In-Reply-To: <4CCF320E.7040904@designdirectdeliver.com> References: <4CCF320E.7040904@designdirectdeliver.com> Message-ID: <9F00154E053548DBBA2B8D80708CB236@florio57914627> Congratulations everybody! I was wondering if we could create a facebook page for our sig? I'm ready to help out whenever I can and I really hope I can make it out to the San Francisco 2011 conference. I need help raising the money to get there but if anyone can help me that would be great. If you haven't gotten a copy of my autobiography I hope you will soon. It sheds light on the need for game accessibility and my involvement with David Perry and our group. It took me four years to write this book. You can get it on Amazon.com. LIFE! It Must Be a Comedy An Autobiography by Robert Florio Robert www.RobertFlorio.com/LIFE _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sheri Rubin Sent: Monday, November 01, 2010 5:33 PM To: games_access at igda.org Subject: [games_access] Game Accessibility SIG Election Results Hello Game Accessibility SIG Members, It's done! The voting has ended and the results are in. Your newly elected steering committee members are: Kevin Bierre, Barrie Ellis, Tara Tefertiller. Please send along your congratulations to all of them. Michelle Hinn will now start serving as chair emeritus in an official capacity for six months. But don't worry about Sandra Uhling, the ones who just missed the cut (and all the votes were within one vote - so I mean really just missed the cut) are usually the first ones the newly elected leadership ask to help out. :) If you have any questions about this whole process feel free to email me at sheri at designdirectdeliver.com Kevin, Barrie, and Tara should be in touch soon (about a week) to tell you who will be the new chair! Thanks to all for participating in this process - we appreciate it! Sheri Your friendly SIG elections coordinator -- Sheri Rubin Founder and CEO Design Direct Deliver Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Nov 1 20:40:37 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 2 Nov 2010 01:40:37 +0100 Subject: [games_access] Game Accessibility Law Discussion In-Reply-To: <91C0EAF0E65A4C48B14FE7826FEE5DDD@aarons> References: <91C0EAF0E65A4C48B14FE7826FEE5DDD@aarons> Message-ID: <000001cb7a26$91d2ac40$b57804c0$@de> Hi, sorry for this confusing discussion. The topic is not easy. Unfortunately there is no summary of all information we need. It is like a puzzle and this puzzle is different for each country. First I thought it is just a paper. That does not matter. Who cares? But there is much more behind it. * Persons with disabilities worked also on this Convention. = The convention is very good! (for them) * The countries who signed the Convention and the additional protocol are controlled. * " this countries have to send in a report. * Additionally: the organizations can send in a report, tool. (In Germany they are going do this!) * Persons with disabilities have to be part of the development of the national action plan. * Also the convention is for the state, but the state has to make sure that companies do this too! * private people can "file a suit" up to the UN. Action plan = what a state has to do. Germany: I read what people request. And I read what request are going into the action plan. But I do not know how the action plan looks like. The request are very good and they have the right for it. Unfortunately some request are impossible for games. We have to inform them what is special about games. And of course the politician do not know much about games. And we saw in history that they act, but without knowing what they do. :-( (Law for youth protection Version 2.0, Germany) (stop sign for web sites, EU) (school shootings -> games are bad, worldwide?) EU: Of course they are also active to change EU laws too. So at the moment there are risks like: * no funds for games, special for serious games (there are some serious games who can only be made with funds) * no support for game accessibility * games have to have subtitles (like films, without additional game related information) * game branch have to use the BITV (our national WCAG) (would be very stupid) * the BITV will be also for non-state products * game related school / studies have to learn about the BITV (would also be very stupid) * game branch will not ask what they think * decentral research without exchange of information (we already have) * other stupid things We have already (Germany): Schools are not allowed to buy media without subtitles. All Kids can go to a regular school. [it is possible to use the English version of the convention!] Here are my notes I collected: * "Not about us without us" -> should also be for games branch * games cannot be barrier free * there are exceptions where games do not have to be barrier free * we need information how to avoid barriers * game developer and game designer need support! (money and "free?" consulting) * we need more time, we can only do it step by step * game accessibility is much more complex than web or film accessibility * we need more research * we cannot use the WCAG! We need our own The keys are: * games cannot be barrier free * We do not have information how to avoid barriers (we cannot use WCAG) Of course there are also chances: * Game Accessibility in education * More research * Public awareness But for this chances we have to make lobby work. The difficulty is, that we are in the middle. On one side we would like to have more accessible games. On the other side we do not want to have it forced. And there are other people active. So we have to be careful What this people request and what this means for games. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von BlazeEagle Gesendet: Montag, 1. November 2010 01:25 An: games_access at igda.org Betreff: [games_access] Game Accessibility Law Discussion Well, I'm against UN enforcement of a game accessibility law mainly because under a veil of world wide cooperation, the UN seems to want an eventual single world government. Please understand that I'm NOT an isolationist by any means, but There's just such a wide variety of cultural differences around the world that a world wide game accessibility law seems not impossible but difficult to accomplish. A US sponsored game accessibility law seems the best option. Then, If/When it's successful in the US, The rest of the world could choose to adopt it. Since disabilities are so varied, Before a law would truly become a reality, There needs to be a basic & easily understandable overview of what this law would accomplish. Some disabled people are so confrontational & pushy that government might be leery of tackling this issue, So a non-confrontational overview would be best. This overview doesn't need to be extensive, Just enough so that the issue is approachable & understandable. Am I making sense? Aaron From: games_access-request at igda.org Sent: Sunday, October 31, 2010 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 79, Issue 43 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: UN Convention -> national rights? (Michelle Hinn) 2. Re: UN Convention -> national rights? (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Sat, 30 Oct 2010 13:10:43 -0400 From: Michelle Hinn Subject: Re: [games_access] UN Convention -> national rights? To: IGDA Games Accessibility SIG Mailing List Message-ID: <97DCA7EB-93A9-441A-9044-D9811B5DC6E7 at uiuc.edu> Content-Type: text/plain; charset=iso-8859-1 Hey Sandra, The UN convention is not something that will necessarily apply to any country's government. A lot of people on the list who are from the US have strong arguments against why accessible gaming law should not exist. I'm not necessarily one of them -- in my opinion an awareness campaign is never a bad thing. To make something into law in the US will need to go WAY beyond anything the UN decides. Perhaps I'm misunderstanding what you mean by "action" and "law?" Again, I'm not saying that awareness campaigns are bad -- just that government enforcement and lawmaking is hard. The UN may have a Convention but it's not something that will mean that a developer needs to worry about it. :( Michelle On Oct 30, 2010, at 11:35 AM, Sandra Uhling wrote: > Hi Michelle, > > well that is changing now. Thanks to the UN Convention. > But what is going to be changed will depend on what we do. > > When Germany signed the protocol they thought they do not need to do > anything. > Well, when you see the action plans it is the other way round :-) > Now it is the time to get this action into real action. > > But I do not have enough knowledge to write very good request. :-( > Of course we can only ask for laws for accessibility, > when we ask also for support for game designers. > > Instead of getting only funds when you realize accessibility, > the companies should be supported to develop more accessible games. > Video games cannot be barrier free, they can be poor of barriers. > That is something important to say to the government. > > Best regards, > Sandra > > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Samstag, 30. Oktober 2010 15:58 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] UN Convention -> national rights? > > Hey Sandra, > > We do have some laws but the trouble is that the ones we have are more > focused on equal opportunity in the workplace for the disabled and such. > Given that years ago a law passed requiring "open captioning" (the captions > are either on the back of a movie theatre chair or on a hand held device) > for people who are deaf that has MAYBE only happened in a handful of movie > theaters in the country, I don't have much hope that a law requiring > videogame accessibility would ever happen. As I said, the movie industry has > to provide the open captioning YET no on enforces it... > > And our political climate right now is getting very hostile towards > videogames, especially as our mid-term elections are in just a few days -- > the more conservative that get into office tend to see videogames ONLY as > evil -- they would rather them not exist at all for anyone, not just the > disabled. > > Michelle > > On Oct 30, 2010, at 8:27 AM, Sandra Uhling wrote: > >> Hi, >> >> the UN Convention is great. But at the moment it is only for the states. >> The states have to change their national laws that it effects also >> companies. >> >> At the moment we have the possibility to give some feedbacks for the > German >> action plan. >> What kind of law do we need that it effects also companies? >> >> E.g. PS3 console and not accepting special controller >> >> How should a law look like that the gamer can request an update because > they >> are discriminated? >> It is also important that this will work, also when there are mistakes in >> the request. >> >> Someone an idea? >> >> >> >> Best regards, >> Sandra >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ Message: 2 Date: Sun, 31 Oct 2010 10:09:35 +0100 From: "Sandra Uhling" Subject: Re: [games_access] UN Convention -> national rights? To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000301cb78db$5723b540$056b1fc0$@de> Content-Type: text/plain; charset="iso-8859-1" Hi, the question is how will these new laws look like? It is not a question do we get them. We will get them. (Germany) And unfortunately the people who make this new laws do not know anything about games. The question is how can we avoid risk and how can we use the chances? At the moment the requests of person with disabilities are like: * funds only when project realize barrier free things. * "Accessiblity" will be part of apprenticeship and study * Control for Accessibility * ... I would say the game developer should worry about the action plan in Germany. Every country who ratified the UN Convention have to make sure that also companies realize accessibility. In think the term "about us not without us" should also be for people who have to realize it. So they should ask all branches for feedback. Here are my notes: * we are not able to realize the request ** because we do not have information how to avoid barriers ** games cannot be "barrier free" ** in some special cases, games do not have to be "barrier free" ** barriers are often the key of a game, it is not easy to find a solution ** to make games more accessible we need more time, information, support, etc. So what the game branch need is: * a project (Game Accessibility lab) that writes the information for game designer and game developer * we need more support, funds to realize more accessible games * we need minimal standards, that can be risen step by step, it cannot be "barrier free" * the game designer and game developer need support to learn about it and to realize it. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Samstag, 30. Oktober 2010 19:11 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] UN Convention -> national rights? Hey Sandra, The UN convention is not something that will necessarily apply to any country's government. A lot of people on the list who are from the US have strong arguments against why accessible gaming law should not exist. I'm not necessarily one of them -- in my opinion an awareness campaign is never a bad thing. To make something into law in the US will need to go WAY beyond anything the UN decides. Perhaps I'm misunderstanding what you mean by "action" and "law?" Again, I'm not saying that awareness campaigns are bad -- just that government enforcement and lawmaking is hard. The UN may have a Convention but it's not something that will mean that a developer needs to worry about it. :( Michelle On Oct 30, 2010, at 11:35 AM, Sandra Uhling wrote: > Hi Michelle, > > well that is changing now. Thanks to the UN Convention. > But what is going to be changed will depend on what we do. > > When Germany signed the protocol they thought they do not need to do > anything. > Well, when you see the action plans it is the other way round :-) > Now it is the time to get this action into real action. > > But I do not have enough knowledge to write very good request. :-( > Of course we can only ask for laws for accessibility, > when we ask also for support for game designers. > > Instead of getting only funds when you realize accessibility, > the companies should be supported to develop more accessible games. > Video games cannot be barrier free, they can be poor of barriers. > That is something important to say to the government. > > Best regards, > Sandra > > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Samstag, 30. Oktober 2010 15:58 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] UN Convention -> national rights? > > Hey Sandra, > > We do have some laws but the trouble is that the ones we have are more > focused on equal opportunity in the workplace for the disabled and such. > Given that years ago a law passed requiring "open captioning" (the captions > are either on the back of a movie theatre chair or on a hand held device) > for people who are deaf that has MAYBE only happened in a handful of movie > theaters in the country, I don't have much hope that a law requiring > videogame accessibility would ever happen. As I said, the movie industry has > to provide the open captioning YET no on enforces it... > > And our political climate right now is getting very hostile towards > videogames, especially as our mid-term elections are in just a few days -- > the more conservative that get into office tend to see videogames ONLY as > evil -- they would rather them not exist at all for anyone, not just the > disabled. > > Michelle > > On Oct 30, 2010, at 8:27 AM, Sandra Uhling wrote: > >> Hi, >> >> the UN Convention is great. But at the moment it is only for the states. >> The states have to change their national laws that it effects also >> companies. >> >> At the moment we have the possibility to give some feedbacks for the > German >> action plan. >> What kind of law do we need that it effects also companies? >> >> E.g. PS3 console and not accepting special controller >> >> How should a law look like that the gamer can request an update because > they >> are discriminated? >> It is also important that this will work, also when there are mistakes in >> the request. >> >> Someone an idea? >> >> >> >> Best regards, >> Sandra >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 79, Issue 43 ******************************************** From sandra_uhling at web.de Tue Nov 2 08:05:10 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 2 Nov 2010 13:05:10 +0100 Subject: [games_access] UN Convention - problem with information Message-ID: <001201cb7a86$336c1a00$9a444e00$@de> Hi, that is bad. Now I do understand why people ignore it. The ignore it or they think it is not important and ignore it. The big problem we have is that the public information are wrong! They do not present the information like they really are. E.g. they write about integration instead of inclusion E.g. they write that a country does not have to do something, because everything is ok. BUT the truth is another one. When you want to understand it, I recommend to read what organizations of persons with disabilities write. Best regards, Sandra From thomas at pininteractive.com Tue Nov 2 17:51:21 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 2 Nov 2010 22:51:21 +0100 Subject: [games_access] Game Accessibility SIG Election Results In-Reply-To: <4CCF320E.7040904@designdirectdeliver.com> References: <4CCF320E.7040904@designdirectdeliver.com> Message-ID: Awesome! Congratulations to Kevin, Barrie and Tara! Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 1Nov 2010, at 10:33 PM, Sheri Rubin wrote: > Hello Game Accessibility SIG Members, > > It's done! The voting has ended and the results are in. Your newly elected steering committee members are: Kevin Bierre, Barrie Ellis, Tara Tefertiller. Please send along your congratulations to all of them. > > Michelle Hinn will now start serving as chair emeritus in an official capacity for six months. But don't worry about Sandra Uhling, the ones who just missed the cut (and all the votes were within one vote - so I mean really just missed the cut) are usually the first ones the newly elected leadership ask to help out. :) > > If you have any questions about this whole process feel free to email me at sheri at designdirectdeliver.com > > Kevin, Barrie, and Tara should be in touch soon (about a week) to tell you who will be the new chair! > > Thanks to all for participating in this process - we appreciate it! > Sheri > Your friendly SIG elections coordinator > > -- > Sheri Rubin > Founder and CEO > > Design Direct Deliver > Website: http://www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Nov 3 03:45:52 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 3 Nov 2010 07:45:52 -0000 Subject: [games_access] Game Accessibility SIG Election Results In-Reply-To: References: <4CCF320E.7040904@designdirectdeliver.com> Message-ID: Thank you!! And bad luck to Sandra, who only just missed out. We'll get back to you ASAP with news of the new chair. Best regards, Barrie From: Thomas Westin Sent: Tuesday, November 02, 2010 9:51 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game Accessibility SIG Election Results Awesome! Congratulations to Kevin, Barrie and Tara! Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 1Nov 2010, at 10:33 PM, Sheri Rubin wrote: Hello Game Accessibility SIG Members, It's done! The voting has ended and the results are in. Your newly elected steering committee members are: Kevin Bierre, Barrie Ellis, Tara Tefertiller. Please send along your congratulations to all of them. Michelle Hinn will now start serving as chair emeritus in an official capacity for six months. But don't worry about Sandra Uhling, the ones who just missed the cut (and all the votes were within one vote - so I mean really just missed the cut) are usually the first ones the newly elected leadership ask to help out. :) If you have any questions about this whole process feel free to email me at sheri at designdirectdeliver.com Kevin, Barrie, and Tara should be in touch soon (about a week) to tell you who will be the new chair! Thanks to all for participating in this process - we appreciate it! Sheri Your friendly SIG elections coordinator -- Sheri Rubin Founder and CEO Design Direct Deliver Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From tara.tefertiller at gmail.com Wed Nov 3 12:25:36 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Wed, 3 Nov 2010 12:25:36 -0400 Subject: [games_access] We have selected the new chair! Message-ID: Hello everyone! It is a great pleasure for me to announce that Barrie, Kevin and I have chosen that I will be serving as the next chairperson for the GA SIG. I am very excited to have this opportunity and I plan on doing everything I can to push game accessibility forward while addressing all the needs of everyone in the group. I think we have a very strong steering committee, and great members overall, so I am confident that we can get a lot accomplished. The first issues we are going to be addressing are the Wiki and the website- which was a hot topic right before the election. Barrie, Kevin and I will be discussing what the details should be (on or off the IGDA page, what should be covered and how, etc) and then once we have a plan get back in contact with all of you to make it real Thanks again for everyone who voted, and let's all thank Sandra for running as well! Sincerely, Tara Tefertiller GA SiG Chairperson From gramenos at ics.forth.gr Wed Nov 3 12:38:19 2010 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Wed, 3 Nov 2010 18:38:19 +0200 Subject: [games_access] We have selected the new chair! In-Reply-To: References: Message-ID: <001401cb7b75$85da7df0$918f79d0$@forth.gr> Congrats to everyone!!!!!! Dimitris -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tara Tefertiller Sent: Wednesday, November 03, 2010 6:26 PM To: IGDA Games Accessibility SIG Mailing List; Sheri Rubin Subject: [games_access] We have selected the new chair! Hello everyone! It is a great pleasure for me to announce that Barrie, Kevin and I have chosen that I will be serving as the next chairperson for the GA SIG. I am very excited to have this opportunity and I plan on doing everything I can to push game accessibility forward while addressing all the needs of everyone in the group. I think we have a very strong steering committee, and great members overall, so I am confident that we can get a lot accomplished. The first issues we are going to be addressing are the Wiki and the website- which was a hot topic right before the election. Barrie, Kevin and I will be discussing what the details should be (on or off the IGDA page, what should be covered and how, etc) and then once we have a plan get back in contact with all of you to make it real Thanks again for everyone who voted, and let's all thank Sandra for running as well! Sincerely, Tara Tefertiller GA SiG Chairperson _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From blazeeagle at suddenlink.net Wed Nov 3 13:32:08 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Wed, 3 Nov 2010 13:32:08 -0400 Subject: [games_access] games_access Digest, Vol 80, Issue 3 In-Reply-To: References: Message-ID: <89FDAB19A5E54C718D933D242EC644DE@aarons> Congratulations all of you! Peace & God bless you all, Amen., Aaron From: games_access-request at igda.org Sent: Wednesday, November 03, 2010 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 80, Issue 3 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Game Accessibility SIG Election Results (Thomas Westin) 2. Re: Game Accessibility SIG Election Results (Barrie Ellis) ---------------------------------------------------------------------- Message: 1 Date: Tue, 2 Nov 2010 22:51:21 +0100 From: Thomas Westin Subject: Re: [games_access] Game Accessibility SIG Election Results To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="us-ascii" Awesome! Congratulations to Kevin, Barrie and Tara! Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 1Nov 2010, at 10:33 PM, Sheri Rubin wrote: > Hello Game Accessibility SIG Members, > > It's done! The voting has ended and the results are in. Your newly elected steering committee members are: Kevin Bierre, Barrie Ellis, Tara Tefertiller. Please send along your congratulations to all of them. > > Michelle Hinn will now start serving as chair emeritus in an official capacity for six months. But don't worry about Sandra Uhling, the ones who just missed the cut (and all the votes were within one vote - so I mean really just missed the cut) are usually the first ones the newly elected leadership ask to help out. :) > > If you have any questions about this whole process feel free to email me at sheri at designdirectdeliver.com > > Kevin, Barrie, and Tara should be in touch soon (about a week) to tell you who will be the new chair! > > Thanks to all for participating in this process - we appreciate it! > Sheri > Your friendly SIG elections coordinator > > -- > Sheri Rubin > Founder and CEO > > Design Direct Deliver > Website: http://www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Wed, 3 Nov 2010 07:45:52 -0000 From: "Barrie Ellis" Subject: Re: [games_access] Game Accessibility SIG Election Results To: "IGDA Games Accessibility SIG Mailing List" Message-ID: Content-Type: text/plain; charset="iso-8859-1" Thank you!! And bad luck to Sandra, who only just missed out. We'll get back to you ASAP with news of the new chair. Best regards, Barrie From: Thomas Westin Sent: Tuesday, November 02, 2010 9:51 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game Accessibility SIG Election Results Awesome! Congratulations to Kevin, Barrie and Tara! Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 1Nov 2010, at 10:33 PM, Sheri Rubin wrote: Hello Game Accessibility SIG Members, It's done! The voting has ended and the results are in. Your newly elected steering committee members are: Kevin Bierre, Barrie Ellis, Tara Tefertiller. Please send along your congratulations to all of them. Michelle Hinn will now start serving as chair emeritus in an official capacity for six months. But don't worry about Sandra Uhling, the ones who just missed the cut (and all the votes were within one vote - so I mean really just missed the cut) are usually the first ones the newly elected leadership ask to help out. :) If you have any questions about this whole process feel free to email me at sheri at designdirectdeliver.com Kevin, Barrie, and Tara should be in touch soon (about a week) to tell you who will be the new chair! Thanks to all for participating in this process - we appreciate it! Sheri Your friendly SIG elections coordinator -- Sheri Rubin Founder and CEO Design Direct Deliver Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 80, Issue 3 ******************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Nov 3 13:51:11 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 3 Nov 2010 13:51:11 -0400 Subject: [games_access] We have selected the new chair! In-Reply-To: <001401cb7b75$85da7df0$918f79d0$@forth.gr> References: <001401cb7b75$85da7df0$918f79d0$@forth.gr> Message-ID: <978E1F2763854E458813BCC326952D79@florio57914627> Awesome idea. Personally I think our web site never looked great. Can someone send me a current link to what it is? Why do we have to have a wiki web page? Maybe I'm just ignorant to the idea I don't even know what the purpose of which he is. If everyone just makes up anything they want on there anyway why is it so reliable and used? I don't know anyone who says, let me check your wiki web page. I've never heard that. I propose that we create a really creative designed, memorable web page that highlights our members, what their speciality is, and make it look like a fun interactive may be gaming knowledge base Corp. that we might be. Make it look and feel like people think we are some huge group. :-) Robert I would love to do a web site for you check out the web site for my autobiography. Definitely not what we need in its function, but something along those lines. My autobiography is really picking up in good reviews, if I get any help promoting it that would be awesome and it definitely talks a lot about my life and accessibility. www.RobertFlorio.com/LIFE -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Dimitris Grammenos Sent: Wednesday, November 03, 2010 12:38 PM To: 'IGDA Games Accessibility SIG Mailing List'; 'Sheri Rubin' Subject: Re: [games_access] We have selected the new chair! Congrats to everyone!!!!!! Dimitris -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tara Tefertiller Sent: Wednesday, November 03, 2010 6:26 PM To: IGDA Games Accessibility SIG Mailing List; Sheri Rubin Subject: [games_access] We have selected the new chair! Hello everyone! It is a great pleasure for me to announce that Barrie, Kevin and I have chosen that I will be serving as the next chairperson for the GA SIG. I am very excited to have this opportunity and I plan on doing everything I can to push game accessibility forward while addressing all the needs of everyone in the group. I think we have a very strong steering committee, and great members overall, so I am confident that we can get a lot accomplished. The first issues we are going to be addressing are the Wiki and the website- which was a hot topic right before the election. Barrie, Kevin and I will be discussing what the details should be (on or off the IGDA page, what should be covered and how, etc) and then once we have a plan get back in contact with all of you to make it real Thanks again for everyone who voted, and let's all thank Sandra for running as well! Sincerely, Tara Tefertiller GA SiG Chairperson _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Nov 3 14:18:26 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 3 Nov 2010 13:18:26 -0500 Subject: [games_access] We have selected the new chair! In-Reply-To: <978E1F2763854E458813BCC326952D79@florio57914627> References: <001401cb7b75$85da7df0$918f79d0$@forth.gr> <978E1F2763854E458813BCC326952D79@florio57914627> Message-ID: <2D07D93D-C3FA-472A-A76E-7E36B10A194E@uiuc.edu> A wiki is a good way to keep things like online meeting notes, links to articles on game accessibility, etc -- it's not really a replacement for the igda site: www.igda.org/accessibility A major reason our site has never looked great because we've never had anyone volunteer long enough to see the project through. Hopefully the new momentum that the steering committee has will help! :) I'm glad that there is a team of three in the leadership of the SIG, as I think that will help a lot! Michelle Chair Emeritus (fancy new title!) On Nov 3, 2010, at 12:51 PM, Robert Florio wrote: > Awesome idea. > Personally I think our web site never looked great. > Can someone send me a current link to what it is? > Why do we have to have a wiki web page? > Maybe I'm just ignorant to the idea I don't even know what the purpose of > which he is. If everyone just makes up anything they want on there anyway > why is it so reliable and used? > > I don't know anyone who says, let me check your wiki web page. I've never > heard that. > > I propose that we create a really creative designed, memorable web page that > highlights our members, what their speciality is, and make it look like a > fun interactive may be gaming knowledge base Corp. that we might be. > Make it look and feel like people think we are some huge group. :-) > > Robert > I would love to do a web site for you check out the web site for my > autobiography. Definitely not what we need in its function, but something > along those lines. > My autobiography is really picking up in good reviews, if I get any help > promoting it that would be awesome and it definitely talks a lot about my > life and accessibility. > > www.RobertFlorio.com/LIFE > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Dimitris Grammenos > Sent: Wednesday, November 03, 2010 12:38 PM > To: 'IGDA Games Accessibility SIG Mailing List'; 'Sheri Rubin' > Subject: Re: [games_access] We have selected the new chair! > > Congrats to everyone!!!!!! > > Dimitris > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Tara Tefertiller > Sent: Wednesday, November 03, 2010 6:26 PM > To: IGDA Games Accessibility SIG Mailing List; Sheri Rubin > Subject: [games_access] We have selected the new chair! > > Hello everyone! > > It is a great pleasure for me to announce that Barrie, Kevin and I > have chosen that I will be serving as the next chairperson for the > GA SIG. I am very excited to have this opportunity and I plan on > doing everything I can to push game accessibility forward while > addressing all the needs of everyone in the group. I think we have a > very strong steering committee, and great members overall, so I am > confident that we can get a lot accomplished. > > The first issues we are going to be addressing are the Wiki and the > website- which was a hot topic right before the election. Barrie, > Kevin and I will be discussing what the details should be (on or off > the IGDA page, what should be covered and how, etc) and then once we > have a plan get back in contact with all of you to make it real > > Thanks again for everyone who voted, and let's all thank Sandra for > running as well! > > Sincerely, > > Tara Tefertiller > GA SiG Chairperson > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Nov 3 14:28:15 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 3 Nov 2010 19:28:15 +0100 Subject: [games_access] New "website" my brainstorming In-Reply-To: <978E1F2763854E458813BCC326952D79@florio57914627> References: <001401cb7b75$85da7df0$918f79d0$@forth.gr> <978E1F2763854E458813BCC326952D79@florio57914627> Message-ID: <000b01cb7b84$e1e8eff0$a5bacfd0$@de> Hi, little bit brainstorming: maybe we should first make a brainstorming what we want? Why do we want a website? What is the aim related to extern people? What is the aim related to this SIG? What kind of function do we need? Can everyone access it? Also our screenreader user? Technical: Own domain? Own webspace? Cost? We also have to check what the IGDA says and what is possible. Security: It should be save! (A wiki can be set up very restrictive) Safety: We should have a backup system somehow Skill: Who has the skill: (X)HTML, CSS, Design, maintenance, PHP, experience with systems like wiki, wordpress, ... Important: It should be technically working. It should be ok for the IGDA. It should be usable for all members. It should fit the needs. It should be easy to maintance. It should be easy to use. It should be in control of the SIG (webspace, access) Besides the technical part: There is also the question how to use it? Which roles should exists? How to we move the old content to the new system? How can we make sure we can update it in this process? Note: we should do it step by step, less is more, ... Note: we have also the White Paper on working status??? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Robert Florio Gesendet: Mittwoch, 3. November 2010 18:51 An: 'IGDA Games Accessibility SIG Mailing List' Betreff: Re: [games_access] We have selected the new chair! Awesome idea. Personally I think our web site never looked great. Can someone send me a current link to what it is? Why do we have to have a wiki web page? Maybe I'm just ignorant to the idea I don't even know what the purpose of which he is. If everyone just makes up anything they want on there anyway why is it so reliable and used? I don't know anyone who says, let me check your wiki web page. I've never heard that. I propose that we create a really creative designed, memorable web page that highlights our members, what their speciality is, and make it look like a fun interactive may be gaming knowledge base Corp. that we might be. Make it look and feel like people think we are some huge group. :-) Robert I would love to do a web site for you check out the web site for my autobiography. Definitely not what we need in its function, but something along those lines. My autobiography is really picking up in good reviews, if I get any help promoting it that would be awesome and it definitely talks a lot about my life and accessibility. www.RobertFlorio.com/LIFE -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Dimitris Grammenos Sent: Wednesday, November 03, 2010 12:38 PM To: 'IGDA Games Accessibility SIG Mailing List'; 'Sheri Rubin' Subject: Re: [games_access] We have selected the new chair! Congrats to everyone!!!!!! Dimitris -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tara Tefertiller Sent: Wednesday, November 03, 2010 6:26 PM To: IGDA Games Accessibility SIG Mailing List; Sheri Rubin Subject: [games_access] We have selected the new chair! Hello everyone! It is a great pleasure for me to announce that Barrie, Kevin and I have chosen that I will be serving as the next chairperson for the GA SIG. I am very excited to have this opportunity and I plan on doing everything I can to push game accessibility forward while addressing all the needs of everyone in the group. I think we have a very strong steering committee, and great members overall, so I am confident that we can get a lot accomplished. The first issues we are going to be addressing are the Wiki and the website- which was a hot topic right before the election. Barrie, Kevin and I will be discussing what the details should be (on or off the IGDA page, what should be covered and how, etc) and then once we have a plan get back in contact with all of you to make it real Thanks again for everyone who voted, and let's all thank Sandra for running as well! Sincerely, Tara Tefertiller GA SiG Chairperson _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From tara.tefertiller at gmail.com Wed Nov 3 14:25:27 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Wed, 3 Nov 2010 14:25:27 -0400 Subject: [games_access] We have selected the new chair! In-Reply-To: <978E1F2763854E458813BCC326952D79@florio57914627> References: <001401cb7b75$85da7df0$918f79d0$@forth.gr> <978E1F2763854E458813BCC326952D79@florio57914627> Message-ID: <9B79E737-81B6-46F3-8F50-5B072D4327C9@gmail.com> Robert, Michelle linked you the website, but we also have both the wiki page is through the IGDA website, and our blog. Our wiki page is done through the IGDA website. Wikis are often good sources of info, where people can compile lots of info at once. The plan for us to put literally everything that has happened with the sig on there. Wikis are often used when there is a lot of information that could bog down a normal site, and can be a great and easy to navigate resource. The wiki will be something for members who are likely looking for a key piece of information or reference. It also is a good thing to have for members of IGDA who may not be SIG members yet who wish to learn about us. All of the other SIGs also have a wiki page, so it may be the first place someone goes to look for information on us if they are already a member of IGDA. As for reliability, our page will be more reliable than a wikipedia page for sure. Additionally, i trust that no one in this SIG would put false information on our wiki. And to ensure that our information is up to date (well, after we get it up to date I mean) I will personally monitor the wiki's status so it doesn't fall behind again. As I mentioned we have our blog as well, but it may not provide the up front knowledge that new comers to accessibility will need. It has a lot of great information, and hopefully that could be rolled over into a website. The steering committee is currently discussing what we would like to accomplish with a website, as well as other factors, but I totally agree with you Robert. We need something creative, memorable, and highlights us and what we do. There's been talk of moving it off the IGDA wesbite.... which I am for because I have tech problems with the IGDA site all the time. Additionally, we will likely want non IGDA members to be able to visit our site and so on. Does anyone else have issues with the site like I do or am i just lucky? Like I said before, once we have a plan of action I will be sure to ask for volunteers to help- so be on the look out for that email! -Tara On Nov 3, 2010, at 1:51 PM, Robert Florio wrote: > Awesome idea. > Personally I think our web site never looked great. > Can someone send me a current link to what it is? > Why do we have to have a wiki web page? > Maybe I'm just ignorant to the idea I don't even know what the > purpose of > which he is. If everyone just makes up anything they want on there > anyway > why is it so reliable and used? > > I don't know anyone who says, let me check your wiki web page. > I've never > heard that. > > I propose that we create a really creative designed, memorable web > page that > highlights our members, what their speciality is, and make it look > like a > fun interactive may be gaming knowledge base Corp. that we might be. > Make it look and feel like people think we are some huge group. :-) > > Robert > I would love to do a web site for you check out the web site for my > autobiography. Definitely not what we need in its function, but > something > along those lines. > My autobiography is really picking up in good reviews, if I get any > help > promoting it that would be awesome and it definitely talks a lot > about my > life and accessibility. > > www.RobertFlorio.com/LIFE > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] > On Behalf Of Dimitris Grammenos > Sent: Wednesday, November 03, 2010 12:38 PM > To: 'IGDA Games Accessibility SIG Mailing List'; 'Sheri Rubin' > Subject: Re: [games_access] We have selected the new chair! > > Congrats to everyone!!!!!! > > Dimitris > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] > On Behalf Of Tara Tefertiller > Sent: Wednesday, November 03, 2010 6:26 PM > To: IGDA Games Accessibility SIG Mailing List; Sheri Rubin > Subject: [games_access] We have selected the new chair! > > Hello everyone! > > It is a great pleasure for me to announce that Barrie, Kevin and I > have chosen that I will be serving as the next chairperson for the > GA SIG. I am very excited to have this opportunity and I plan on > doing everything I can to push game accessibility forward while > addressing all the needs of everyone in the group. I think we have a > very strong steering committee, and great members overall, so I am > confident that we can get a lot accomplished. > > The first issues we are going to be addressing are the Wiki and the > website- which was a hot topic right before the election. Barrie, > Kevin and I will be discussing what the details should be (on or off > the IGDA page, what should be covered and how, etc) and then once we > have a plan get back in contact with all of you to make it real > > Thanks again for everyone who voted, and let's all thank Sandra for > running as well! > > Sincerely, > > Tara Tefertiller > GA SiG Chairperson > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Nov 3 17:35:52 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 3 Nov 2010 17:35:52 -0400 Subject: [games_access] We have selected the new chair! In-Reply-To: <2D07D93D-C3FA-472A-A76E-7E36B10A194E@uiuc.edu> References: <001401cb7b75$85da7df0$918f79d0$@forth.gr><978E1F2763854E458813BCC326952D79@florio57914627> <2D07D93D-C3FA-472A-A76E-7E36B10A194E@uiuc.edu> Message-ID: <4FED90626DCF47BBA173C0828AA613F9@florio57914627> Instead, joined this group! This web site definitely doesn't encourage me to join. For crying out loud LOL videogames are fun interactive and highly entertaining visual simulators. We can make our web site look like a gaming company something that would be so cool, would grab people's attention and keep people interested in really keep our stagnant. Honestly I don't know how to build a web site from scratch I know how to do a lot of artwork and visual effects. I don't know a lick of code. In essence of my ideas seem to be drastic and very bold. I just like lol KISS everybody. Not so much literally LOL I personally think when you have to web site in bogs people down because people do not like going to many place to get information. One-stop shop, like Wal-Mart! LOL. Just kidding we all know what they did to small businesses but Wal-Mart is awesome. However we will be pretty to look at and have much better greeters. Does a separate web site mean private funding? Doesn't creating a web site cost money? I know someone who can help me get one up for very little. Should we look for that kind of thing may be? Thanks. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn Sent: Wednesday, November 03, 2010 2:18 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] We have selected the new chair! A wiki is a good way to keep things like online meeting notes, links to articles on game accessibility, etc -- it's not really a replacement for the igda site: www.igda.org/accessibility A major reason our site has never looked great because we've never had anyone volunteer long enough to see the project through. Hopefully the new momentum that the steering committee has will help! :) I'm glad that there is a team of three in the leadership of the SIG, as I think that will help a lot! Michelle Chair Emeritus (fancy new title!) On Nov 3, 2010, at 12:51 PM, Robert Florio wrote: > Awesome idea. > Personally I think our web site never looked great. > Can someone send me a current link to what it is? > Why do we have to have a wiki web page? > Maybe I'm just ignorant to the idea I don't even know what the purpose of > which he is. If everyone just makes up anything they want on there anyway > why is it so reliable and used? > > I don't know anyone who says, let me check your wiki web page. I've never > heard that. > > I propose that we create a really creative designed, memorable web page that > highlights our members, what their speciality is, and make it look like a > fun interactive may be gaming knowledge base Corp. that we might be. > Make it look and feel like people think we are some huge group. :-) > > Robert > I would love to do a web site for you check out the web site for my > autobiography. Definitely not what we need in its function, but something > along those lines. > My autobiography is really picking up in good reviews, if I get any help > promoting it that would be awesome and it definitely talks a lot about my > life and accessibility. > > www.RobertFlorio.com/LIFE > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Dimitris Grammenos > Sent: Wednesday, November 03, 2010 12:38 PM > To: 'IGDA Games Accessibility SIG Mailing List'; 'Sheri Rubin' > Subject: Re: [games_access] We have selected the new chair! > > Congrats to everyone!!!!!! > > Dimitris > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Tara Tefertiller > Sent: Wednesday, November 03, 2010 6:26 PM > To: IGDA Games Accessibility SIG Mailing List; Sheri Rubin > Subject: [games_access] We have selected the new chair! > > Hello everyone! > > It is a great pleasure for me to announce that Barrie, Kevin and I > have chosen that I will be serving as the next chairperson for the > GA SIG. I am very excited to have this opportunity and I plan on > doing everything I can to push game accessibility forward while > addressing all the needs of everyone in the group. I think we have a > very strong steering committee, and great members overall, so I am > confident that we can get a lot accomplished. > > The first issues we are going to be addressing are the Wiki and the > website- which was a hot topic right before the election. Barrie, > Kevin and I will be discussing what the details should be (on or off > the IGDA page, what should be covered and how, etc) and then once we > have a plan get back in contact with all of you to make it real > > Thanks again for everyone who voted, and let's all thank Sandra for > running as well! > > Sincerely, > > Tara Tefertiller > GA SiG Chairperson > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Nov 3 19:57:09 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 3 Nov 2010 18:57:09 -0500 Subject: [games_access] We have selected the new chair! In-Reply-To: <4FED90626DCF47BBA173C0828AA613F9@florio57914627> References: <001401cb7b75$85da7df0$918f79d0$@forth.gr><978E1F2763854E458813BCC326952D79@florio57914627> <2D07D93D-C3FA-472A-A76E-7E36B10A194E@uiuc.edu> <4FED90626DCF47BBA173C0828AA613F9@florio57914627> Message-ID: There is an issue with the IGDA website that I'm discussing with the new steering committee that I will briefly share here -- the IGDA site gives us very little control over the look and feel. Some SIGs have a link to a URL that is separate from the IGDA website because of this. And you are right, Robert, most people just join our list because it's the most dynamic. We have forums for the SIG but that's yet another place to check for updates. So streamlining things is something to be thinking about. And, yes, anything separate does cost money. :( And the SIG has no money -- nor have we ever had any money. The IGDA itself is powered 99.9% by volunteers. Michelle On Nov 3, 2010, at 4:35 PM, Robert Florio wrote: > Instead, joined this group! > This web site definitely doesn't encourage me to join. > For crying out loud LOL videogames are fun interactive and highly > entertaining visual simulators. > We can make our web site look like a gaming company something that would be > so cool, would grab people's attention and keep people interested in really > keep our stagnant. > > Honestly I don't know how to build a web site from scratch I know how to do > a lot of artwork and visual effects. I don't know a lick of code. > > In essence of my ideas seem to be drastic and very bold. > I just like lol KISS everybody. > Not so much literally LOL > > I personally think when you have to web site in bogs people down because > people do not like going to many place to get information. > One-stop shop, like Wal-Mart! LOL. > Just kidding we all know what they did to small businesses but Wal-Mart is > awesome. However we will be pretty to look at and have much better > greeters. > > Does a separate web site mean private funding? > Doesn't creating a web site cost money? > I know someone who can help me get one up for very little. Should we look > for that kind of thing may be? > > Thanks. > Robert > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Michelle Hinn > Sent: Wednesday, November 03, 2010 2:18 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] We have selected the new chair! > > A wiki is a good way to keep things like online meeting notes, links to > articles on game accessibility, etc -- it's not really a replacement for the > igda site: > > www.igda.org/accessibility > > A major reason our site has never looked great because we've never had > anyone volunteer long enough to see the project through. Hopefully the new > momentum that the steering committee has will help! :) I'm glad that there > is a team of three in the leadership of the SIG, as I think that will help a > lot! > > Michelle > Chair Emeritus (fancy new title!) > > On Nov 3, 2010, at 12:51 PM, Robert Florio wrote: > >> Awesome idea. >> Personally I think our web site never looked great. >> Can someone send me a current link to what it is? >> Why do we have to have a wiki web page? >> Maybe I'm just ignorant to the idea I don't even know what the purpose of >> which he is. If everyone just makes up anything they want on there anyway >> why is it so reliable and used? >> >> I don't know anyone who says, let me check your wiki web page. I've never >> heard that. >> >> I propose that we create a really creative designed, memorable web page > that >> highlights our members, what their speciality is, and make it look like a >> fun interactive may be gaming knowledge base Corp. that we might be. >> Make it look and feel like people think we are some huge group. :-) >> >> Robert >> I would love to do a web site for you check out the web site for my >> autobiography. Definitely not what we need in its function, but something >> along those lines. >> My autobiography is really picking up in good reviews, if I get any help >> promoting it that would be awesome and it definitely talks a lot about my >> life and accessibility. >> >> www.RobertFlorio.com/LIFE >> >> >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> On Behalf Of Dimitris Grammenos >> Sent: Wednesday, November 03, 2010 12:38 PM >> To: 'IGDA Games Accessibility SIG Mailing List'; 'Sheri Rubin' >> Subject: Re: [games_access] We have selected the new chair! >> >> Congrats to everyone!!!!!! >> >> Dimitris >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> On Behalf Of Tara Tefertiller >> Sent: Wednesday, November 03, 2010 6:26 PM >> To: IGDA Games Accessibility SIG Mailing List; Sheri Rubin >> Subject: [games_access] We have selected the new chair! >> >> Hello everyone! >> >> It is a great pleasure for me to announce that Barrie, Kevin and I >> have chosen that I will be serving as the next chairperson for the >> GA SIG. I am very excited to have this opportunity and I plan on >> doing everything I can to push game accessibility forward while >> addressing all the needs of everyone in the group. I think we have a >> very strong steering committee, and great members overall, so I am >> confident that we can get a lot accomplished. >> >> The first issues we are going to be addressing are the Wiki and the >> website- which was a hot topic right before the election. Barrie, >> Kevin and I will be discussing what the details should be (on or off >> the IGDA page, what should be covered and how, etc) and then once we >> have a plan get back in contact with all of you to make it real >> >> Thanks again for everyone who voted, and let's all thank Sandra for >> running as well! >> >> Sincerely, >> >> Tara Tefertiller >> GA SiG Chairperson >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Nov 3 20:10:36 2010 From: richard at audiogames.net (AudioGames.net) Date: Thu, 4 Nov 2010 01:10:36 +0100 Subject: [games_access] We have selected the new chair! References: Message-ID: <3C9806ED8BF8493599554018C08DB8E5@Delletje> Hi Tara, Congratulations and welcome! Greets, Richard ----- Original Message ----- From: "Tara Tefertiller" To: "IGDA Games Accessibility SIG Mailing List" ; "Sheri Rubin" Sent: Wednesday, November 03, 2010 5:25 PM Subject: [games_access] We have selected the new chair! > Hello everyone! > > It is a great pleasure for me to announce that Barrie, Kevin and I have > chosen that I will be serving as the next chairperson for the GA SIG. I > am very excited to have this opportunity and I plan on doing everything I > can to push game accessibility forward while addressing all the needs of > everyone in the group. I think we have a very strong steering committee, > and great members overall, so I am confident that we can get a lot > accomplished. > > The first issues we are going to be addressing are the Wiki and the > website- which was a hot topic right before the election. Barrie, Kevin > and I will be discussing what the details should be (on or off the IGDA > page, what should be covered and how, etc) and then once we have a plan > get back in contact with all of you to make it real > > Thanks again for everyone who voted, and let's all thank Sandra for > running as well! > > Sincerely, > > Tara Tefertiller > GA SiG Chairperson > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Nov 4 09:44:32 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 4 Nov 2010 14:44:32 +0100 Subject: [games_access] UN Convention - Argument example Message-ID: <002101cb7c26$69975d00$3cc61700$@de> Hi, I use this example to explain the situation: The UN Convention can be used in two ways: 1. The branch says yes, we will do it and tries to get as much as possible out of the UN Convention: Funds, Support, Research, Information, ... 2. The persons with disabilities learn how to fight for their rights. And the branch has to do it then. I personally prefer possibility 1 :-) AbleGamers and PS3, Sony: They could look for a person who has this problem who lives in a country that ratified the convention and the protocol. Then they support the person to fight for his right. (Note the convention is higher than laws that protect intellectual property) I am wondering why this is not possible: AbleGamers contact a person at sony who is responsible for persons with disabilities. They talk about it and then the problem is solved. That would be the best way. Best regards, Sandra From tara.tefertiller at gmail.com Thu Nov 4 11:20:21 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Thu, 4 Nov 2010 11:20:21 -0400 Subject: [games_access] UN Convention - Argument example In-Reply-To: <002101cb7c26$69975d00$3cc61700$@de> References: <002101cb7c26$69975d00$3cc61700$@de> Message-ID: <52A2358C-D825-401F-A610-D26E68A523CF@gmail.com> Sandra, Maybe I'm just a pessimist because I don't see this working out like you would hope. I feel like if the convention accomplished what you wanted studios/publishers/people would respond in negative ways. Examples: Some country adopts the rules set in the convention. A studio goes to launch a game in that country. The game turns out to not meet the accessibility requirements for that country. Rather than spending the time and money to adjust the features of the game and resubmit to Sony/Microsoft/Nintendo (which costs a lot of money) for publishing approval -they just don't launch the game in that country. Or- they adjust the game to meet the standards but do so half assed resulting in a poor game title. I think this because it's like something I have seen in real life- A studio (which will remain nameless) got their game bounced back to them for not meeting all of German violence rules and such and didn't have permission to launch their game in that country. They thought the German video game laws were sort of a joke, and rather than cutting things out nicely, they felt like meeting the German laws took away from the rated M title. Rather than trying to find a way that worked with the title, they simply cut a bunch of stuff out. The game wasn't nearly as good. The studio knew that. What they did though to "make up for" their crappier German version game was ship games with the german language option to all the countries near Germany that didn't have similar laws. I really don't like the idea of having poor titles because people are trying to meet standards set up by governments. I also am worried about the idea of laws being higher than intellectual property laws. I feel like this would be interpreted as people feeling they don't have creative freedom at all. I also feel like this is something that would scare away American developers. Having something about intellectual property laws may be taken as a violation to their freedom of speech- and that would be a huge problem. I also think that having a law of any sort is dangerous because it still doesn't actually address whether or not video games is a public or private activity- which makes a huge different and effects laws that could surround it. And once again open up a door for laws that publisher and developers don't want. Also, talking to lawyers. I would never pursue anything with this with out talking to a lawyer. And for your example with AbleGamers and PS3- I didn't see this as realistic. I feel like if something were passed it wouldn't result in people at AbleGamers contacting Sony and everything gets resolved after they talk it out. It would end up being AbleGamers contacts someone at Sony - who then blows them off. AbleGamers responds by contacting a lawyer. Sony, being a huge company with tons of money is all "Fine, take me to court. I've got lots of money." Sony is then taken to court about the game not being acceptable and then a judge makes a ruling... which then gets appealed... and so on. It's not a pretty picture. Maybe I'm just a negative Nacy. Maybe I'm just anti-politics because of all the shenanigans going on with the US government and our recent midterms. I think the best idea would be to reward developers who do make accessible games, and not to punish those who don't. I don't think setting a law that ever says "You must include feature 'x' in your game," will ever be accepted by the development community. I think the best idea is to teach them, work with them... have them do these things on their own and not because they are told to is really the best choice. -Tara On Nov 4, 2010, at 9:44 AM, Sandra Uhling wrote: > Hi, > > I use this example to explain the situation: > > The UN Convention can be used in two ways: > > 1. The branch says yes, we will do it and tries to get as much as > possible > out of the UN Convention: > Funds, Support, Research, Information, ... > 2. The persons with disabilities learn how to fight for their > rights. And > the branch has to do it then. > > I personally prefer possibility 1 :-) > > > AbleGamers and PS3, Sony: > They could look for a person who has this problem who lives in a > country > that ratified the convention and the protocol. > Then they support the person to fight for his right. (Note the > convention is > higher than laws that protect intellectual property) > > I am wondering why this is not possible: > AbleGamers contact a person at sony who is responsible for persons > with > disabilities. They talk about it and then the problem is solved. > That would be the best way. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Nov 4 11:27:50 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 4 Nov 2010 16:27:50 +0100 Subject: [games_access] UN Convention - Argument example In-Reply-To: <52A2358C-D825-401F-A610-D26E68A523CF@gmail.com> References: <002101cb7c26$69975d00$3cc61700$@de> <52A2358C-D825-401F-A610-D26E68A523CF@gmail.com> Message-ID: <003901cb7c34$d7d64ac0$8782e040$@de> Well that is the reason we should be careful what our politicians do. Fact is that games cannot be barrier free. We do not have useful information. Game Designer and Game Developers do not have the knowledge. We still need some research. So we have to check that everything our politicians do is ok for us, too. The persons with disabilities do lobby work, too. And usually what they want is good, But there are sometimes requests that cannot work in praxis. There are some requests that would be bad for the games branch. So we have to explain them, that this is not good. And we have to find Solution that will work for all. -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Donnerstag, 4. November 2010 16:20 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] UN Convention - Argument example Sandra, Maybe I'm just a pessimist because I don't see this working out like you would hope. I feel like if the convention accomplished what you wanted studios/publishers/people would respond in negative ways. Examples: Some country adopts the rules set in the convention. A studio goes to launch a game in that country. The game turns out to not meet the accessibility requirements for that country. Rather than spending the time and money to adjust the features of the game and resubmit to Sony/Microsoft/Nintendo (which costs a lot of money) for publishing approval -they just don't launch the game in that country. Or- they adjust the game to meet the standards but do so half assed resulting in a poor game title. I think this because it's like something I have seen in real life- A studio (which will remain nameless) got their game bounced back to them for not meeting all of German violence rules and such and didn't have permission to launch their game in that country. They thought the German video game laws were sort of a joke, and rather than cutting things out nicely, they felt like meeting the German laws took away from the rated M title. Rather than trying to find a way that worked with the title, they simply cut a bunch of stuff out. The game wasn't nearly as good. The studio knew that. What they did though to "make up for" their crappier German version game was ship games with the german language option to all the countries near Germany that didn't have similar laws. I really don't like the idea of having poor titles because people are trying to meet standards set up by governments. I also am worried about the idea of laws being higher than intellectual property laws. I feel like this would be interpreted as people feeling they don't have creative freedom at all. I also feel like this is something that would scare away American developers. Having something about intellectual property laws may be taken as a violation to their freedom of speech- and that would be a huge problem. I also think that having a law of any sort is dangerous because it still doesn't actually address whether or not video games is a public or private activity- which makes a huge different and effects laws that could surround it. And once again open up a door for laws that publisher and developers don't want. Also, talking to lawyers. I would never pursue anything with this with out talking to a lawyer. And for your example with AbleGamers and PS3- I didn't see this as realistic. I feel like if something were passed it wouldn't result in people at AbleGamers contacting Sony and everything gets resolved after they talk it out. It would end up being AbleGamers contacts someone at Sony - who then blows them off. AbleGamers responds by contacting a lawyer. Sony, being a huge company with tons of money is all "Fine, take me to court. I've got lots of money." Sony is then taken to court about the game not being acceptable and then a judge makes a ruling... which then gets appealed... and so on. It's not a pretty picture. Maybe I'm just a negative Nacy. Maybe I'm just anti-politics because of all the shenanigans going on with the US government and our recent midterms. I think the best idea would be to reward developers who do make accessible games, and not to punish those who don't. I don't think setting a law that ever says "You must include feature 'x' in your game," will ever be accepted by the development community. I think the best idea is to teach them, work with them... have them do these things on their own and not because they are told to is really the best choice. -Tara On Nov 4, 2010, at 9:44 AM, Sandra Uhling wrote: > Hi, > > I use this example to explain the situation: > > The UN Convention can be used in two ways: > > 1. The branch says yes, we will do it and tries to get as much as > possible > out of the UN Convention: > Funds, Support, Research, Information, ... > 2. The persons with disabilities learn how to fight for their > rights. And > the branch has to do it then. > > I personally prefer possibility 1 :-) > > > AbleGamers and PS3, Sony: > They could look for a person who has this problem who lives in a > country > that ratified the convention and the protocol. > Then they support the person to fight for his right. (Note the > convention is > higher than laws that protect intellectual property) > > I am wondering why this is not possible: > AbleGamers contact a person at sony who is responsible for persons > with > disabilities. They talk about it and then the problem is solved. > That would be the best way. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sat Nov 6 06:53:04 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 6 Nov 2010 11:53:04 +0100 Subject: [games_access] UN convention Overview Message-ID: <001601cb7da0$ca26a240$5e73e6c0$@de> Hi, it looks like the topic is very very very difficult. It is not easy to explain and not easy to understand. Maybe we start again? I added numbers to the parts. When there is something not sure, write the numer. 1. We have a new UN Convention: Convention on the Rights of Persons with Disabilities 2. This convention is for states, but states have to make sure that also companies do not discriminate people. (How states make this real can be very different. It is the choice of the state what to use for this.) 3. At least 30 countries ratified it. And at the moment the Convention is transferred into national laws in some countries. 4. We know that there are no useful information. We know that it is very difficult. We know that games cannot be barrier free. We know that making games more accessible needs a lot of time. We know that we cannot use the WCAG for games. 5. We do not want that GA is a law and a force. We do not want that funds are bound to accessibility, at least for games. Special Serious Games need often funds. And it is not possible to make them "barrier free". (Note: in some countries they use special terms, accessibility should not be a problem, but "barrier free" is a big problem) 6. BUT: The people who transfer the Convention into national law, often do not know about this! Very often they use the knowledge they have from other media. They can think games = films, games = software Ideas can be: WCAG also for games, 100% subtitle for games, (rules for state and private area), .... No media in schools that are not barrier free,... 7. Also the "hobby" areas are a topic for the future. Now they are establishing the basics that can have effects, too. Rules for schools and funds are often part of the basics. 8. Usually the request people with disabilities have are very good. But in some cases they are not possible for games. But this is something the people do not know. 9. What to do????? My personal opinion: Explain the special situation GA and Games So the people who transfer the Convention into national law, do not do stupid things ;-) = Avoid laws. Best regards, Sandra From blazeeagle at suddenlink.net Sat Nov 6 11:25:43 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Sat, 6 Nov 2010 11:25:43 -0400 Subject: [games_access] UN Convention Overview & A suggestion ... In-Reply-To: References: Message-ID: <5E43B356F8A84307ADE4788732DA8243@aarons> Would a video demonstration of accessibility barriers to accessing & controlling games be sufficient? This video could be quite helpful in showing off game accessibility barriers. No matter how elegant & descriptive a written document may be, A video or videos, Would be MUCH more helpful. Thoughts? From: games_access-request at igda.org Sent: Saturday, November 06, 2010 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 80, Issue 8 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. UN convention Overview (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Sat, 6 Nov 2010 11:53:04 +0100 From: "Sandra Uhling" Subject: [games_access] UN convention Overview To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <001601cb7da0$ca26a240$5e73e6c0$@de> Content-Type: text/plain; charset="us-ascii" Hi, it looks like the topic is very very very difficult. It is not easy to explain and not easy to understand. Maybe we start again? I added numbers to the parts. When there is something not sure, write the numer. 1. We have a new UN Convention: Convention on the Rights of Persons with Disabilities 2. This convention is for states, but states have to make sure that also companies do not discriminate people. (How states make this real can be very different. It is the choice of the state what to use for this.) 3. At least 30 countries ratified it. And at the moment the Convention is transferred into national laws in some countries. 4. We know that there are no useful information. We know that it is very difficult. We know that games cannot be barrier free. We know that making games more accessible needs a lot of time. We know that we cannot use the WCAG for games. 5. We do not want that GA is a law and a force. We do not want that funds are bound to accessibility, at least for games. Special Serious Games need often funds. And it is not possible to make them "barrier free". (Note: in some countries they use special terms, accessibility should not be a problem, but "barrier free" is a big problem) 6. BUT: The people who transfer the Convention into national law, often do not know about this! Very often they use the knowledge they have from other media. They can think games = films, games = software Ideas can be: WCAG also for games, 100% subtitle for games, (rules for state and private area), .... No media in schools that are not barrier free,... 7. Also the "hobby" areas are a topic for the future. Now they are establishing the basics that can have effects, too. Rules for schools and funds are often part of the basics. 8. Usually the request people with disabilities have are very good. But in some cases they are not possible for games. But this is something the people do not know. 9. What to do????? My personal opinion: Explain the special situation GA and Games So the people who transfer the Convention into national law, do not do stupid things ;-) = Avoid laws. Best regards, Sandra ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 80, Issue 8 ******************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Nov 8 05:48:43 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 8 Nov 2010 11:48:43 +0100 Subject: [games_access] Kincet - Harry Potter -"KInect recommended" ? Message-ID: <000a01cb7f32$8376e290$8a64a7b0$@de> Hi, I read that for Harry Potter Kinect is "recommended"? Is it possible to play it also with the standard controller? Would be great. I saw that there is already a demo for one Kinect Game available. But this only for gold members. Is there a possibility to get Demos or PR Versions? Best regards, Sandra From tara.tefertiller at gmail.com Tue Nov 9 15:34:31 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Tue, 9 Nov 2010 15:34:31 -0500 Subject: [games_access] We now have a Facebook! Message-ID: Hey Everyone! The steering committee is still working on things with the website, but we have also decided that we wanted to increase our online presence in general. We will soon be resurrecting our Twitter, and we now have a Facebook page. Social media is a great way to reach out to knew members.It's an efficient way to get news and information out to everyone, including non-email list members, while we revamp the blog and website. Go and like us today! Also, anyone who has "liked" the page can post comments, links, videos, and pictures. Please, it's a little bare right now so please contribute and share with your friends! Sincerely, Tara GA SIG Chair -------------- next part -------------- An HTML attachment was scrubbed... URL: From tara.tefertiller at gmail.com Tue Nov 9 15:52:17 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Tue, 9 Nov 2010 15:52:17 -0500 Subject: [games_access] We now have a Facebook! In-Reply-To: References: Message-ID: Sorry guys, I think I sent out the link that only works for the admins. Try this one instead. Thanks again! Tara On Tue, Nov 9, 2010 at 3:34 PM, Tara Tefertiller wrote: > Hey Everyone! > > The steering committee is still working on things with the website, but we > have also decided that we wanted to increase our online presence in general. > We will soon be resurrecting our Twitter, and we now have a Facebook page. > Social media is a great way to reach out to knew members.It's an efficient > way to get news and information out to everyone, including non-email list > members, while we revamp the blog and website. > > Go and like us today! > > Also, anyone who has "liked" the page can post comments, links, videos, and > pictures. Please, it's a little bare right now so please contribute and > share with your friends! > > Sincerely, > Tara > GA SIG Chair > -------------- next part -------------- An HTML attachment was scrubbed... URL: From tara.tefertiller at gmail.com Tue Nov 9 17:52:27 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Tue, 9 Nov 2010 17:52:27 -0500 Subject: [games_access] We now have a Facebook! In-Reply-To: References: Message-ID: One last message guys on the Facebook- I promise! If you have a page- (not a profile, but a page for an organization, like AbleGamers does) Let us know! We'll be sure to post it on the SIG's page, and list it under our favorites. Thanks again! Tara On Tue, Nov 9, 2010 at 3:52 PM, Tara Tefertiller wrote: > Sorry guys, > > I think I sent out the link that only works for the admins. > > Try this one instead. > > Thanks again! > > Tara > > > On Tue, Nov 9, 2010 at 3:34 PM, Tara Tefertiller < > tara.tefertiller at gmail.com> wrote: > >> Hey Everyone! >> >> The steering committee is still working on things with the website, but we >> have also decided that we wanted to increase our online presence in general. >> We will soon be resurrecting our Twitter, and we now have a Facebook page. >> Social media is a great way to reach out to knew members.It's an efficient >> way to get news and information out to everyone, including non-email list >> members, while we revamp the blog and website. >> >> Go and like us today! >> >> Also, anyone who has "liked" the page can post comments, links, videos, >> and pictures. Please, it's a little bare right now so please contribute and >> share with your friends! >> >> Sincerely, >> Tara >> GA SIG Chair >> > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Nov 10 04:43:51 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 10 Nov 2010 10:43:51 +0100 Subject: [games_access] Top Ten Point 10 - announce accessibility features on packaging Message-ID: <001201cb80bb$c88aa440$599fecc0$@de> Hi, mabye this can be put to the todo list? The aim for point 10 is that the customers knows if he can play the game, Before he buys it. Maybe something like this would be good? The gamer should be able to find out if he can play the game before he buys it. (We recommend Game Accessibility Information in the product information. The best way is an additional demo where all options can be tried out. The demo should also have notes about critical game elements that are not part of the demo, e.g. sound-only-puzzles or difficult-time-based-puzzles) Note: Of course demos give usually only a short vision of the whole game. And sometimes it is still not like the finished version. It cannot be a guarantee. Ok this is very long, but maybe this would be better? Maybe we can make a normal list, with links to additional information and explanation? Best regards, Sandra From steve at ablegamers.com Wed Nov 10 04:59:46 2010 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 10 Nov 2010 04:59:46 -0500 Subject: [games_access] Top Ten Point 10 - announce accessibility features on packaging In-Reply-To: <001201cb80bb$c88aa440$599fecc0$@de> References: <001201cb80bb$c88aa440$599fecc0$@de> Message-ID: <009b01cb80be$023cc630$06b65290$@com> That's pretty much what AbleGamers, Game Forward, and GameBase do. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Wednesday, November 10, 2010 4:44 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Top Ten Point 10 - announce accessibility features on packaging Hi, mabye this can be put to the todo list? The aim for point 10 is that the customers knows if he can play the game, Before he buys it. Maybe something like this would be good? The gamer should be able to find out if he can play the game before he buys it. (We recommend Game Accessibility Information in the product information. The best way is an additional demo where all options can be tried out. The demo should also have notes about critical game elements that are not part of the demo, e.g. sound-only-puzzles or difficult-time-based-puzzles) Note: Of course demos give usually only a short vision of the whole game. And sometimes it is still not like the finished version. It cannot be a guarantee. Ok this is very long, but maybe this would be better? Maybe we can make a normal list, with links to additional information and explanation? Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.869 / Virus Database: 271.1.1/3244 - Release Date: 11/09/10 14:34:00 From eleanor at 7128.com Wed Nov 10 09:52:12 2010 From: eleanor at 7128.com (Eleanor) Date: Wed, 10 Nov 2010 09:52:12 -0500 Subject: [games_access] Top Ten Point 10 - announce accessibility features on packaging Message-ID: <4CDAB19C.8000502@7128.com> I think that in addition to the ESRB rating there should be an accessibility rating that indicates the accessibility features that are available in the game. 7-128 Software rates each of our games since some, based on the "gameness" are not accessible to some people. Eleanor Robinson 7-128 Software From sandra_uhling at web.de Wed Nov 10 10:46:56 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 10 Nov 2010 16:46:56 +0100 Subject: [games_access] Top Ten Point 10 - announce accessibility features on packaging In-Reply-To: <4CDAB19C.8000502@7128.com> References: <4CDAB19C.8000502@7128.com> Message-ID: <000301cb80ee$816060e0$842122a0$@de> Hi Eleanor, a good idea. Very important is a check what can actually be done. Not what the designer planed. Some comments from my side: * we do not have any useful checklist, (at the moment) * Would cost too much * Would be too much work to do * We already have lots of trouble with "age rating topic" * Age rating is very expensive already * Can we get one central, or would it be not central like with age rating. (I do not know if all know this, but in Europe we have PEGI, and Germany USK = lots of trouble) Maybe a self-rating would be good? But they need a really good working checklist. Or maybe a checklist that can be changed by gamer? In Germany we have some ratings from pedagogic point of view. But this is not official. And it is organized by projects. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Eleanor Gesendet: Mittwoch, 10. November 2010 15:52 An: games_access at igda.org Betreff: Re: [games_access] Top Ten Point 10 - announce accessibility features on packaging I think that in addition to the ESRB rating there should be an accessibility rating that indicates the accessibility features that are available in the game. 7-128 Software rates each of our games since some, based on the "gameness" are not accessible to some people. Eleanor Robinson 7-128 Software _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From tara.tefertiller at gmail.com Wed Nov 10 17:35:03 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Wed, 10 Nov 2010 17:35:03 -0500 Subject: [games_access] Kinect and Accessibility Message-ID: Hey Everyone, Kinect has been a hot issue here in the email thread, as we have discussed what we thought would be good and bad, and the potential for this peripheral in terms of accessible gaming. I was just a minute ago sent this link, and it tells a great story. A father had been struggling with watching his young son (who was diagnosed with autism) struggle to play video games. The son kept trying to get better because he really wanted to play with his father. The Kinect gave them a chance to do so. It's a touching story, and really reminds us that the work we do effects people. Accessibility effects people. :) Read about it yourself here Sincerely, Tara. -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Nov 11 04:31:16 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 11 Nov 2010 10:31:16 +0100 Subject: [games_access] UN Convention - What are good "measures" ? In-Reply-To: <003901cb7c34$d7d64ac0$8782e040$@de> References: <002101cb7c26$69975d00$3cc61700$@de> <52A2358C-D825-401F-A610-D26E68A523CF@gmail.com> <003901cb7c34$d7d64ac0$8782e040$@de> Message-ID: <002201cb8183$30f5b8e0$92e12aa0$@de> Hi, I compared GA with Web Accessibility and thought about the praxis. I would say having laws would be the worst case that would not help anyone. For Game Designer and Game Developers GA is very very very difficult. So also we would have laws they can say that it is not "reasonable". And they are right. Ubisoft said they will put subtitles in their games. But this does not work very well, when they do not have information and support to do it. With kinect it is the same: First they have to learn how to use a skeleton And know we say, hey you have to use also "not complete" skeleton. Web Accessibility has a checklist and you have lots of code examples. Web Sites are usually also not very different. But it is still hard to make them accessible. Also when people try, there are very often misunderstanding what is really important. For Games we cannot have a checklist for everything. Games are different, also Games from the same genre are different. GA it very difficult. We need more sensitization and more support, when we want (good quality) changes. Only when people do understand it, they will be able to design it better. States have to make sure that also companies follow the UN Convention, But it does not say what kind of measures the state should use. So my question is, what kind of measures are useful and how can we give this information to the politicians who transfer the UN Convention to national law? Maybe we can write a document and send it to the national developer unions? With a note that when they have more questions, we will help them to understand it. Best regards, Sandra From sandra_uhling at web.de Mon Nov 15 05:30:48 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 15 Nov 2010 11:30:48 +0100 Subject: [games_access] Kinect - first real experience Message-ID: <001801cb84b0$2b9581c0$82c08540$@de> Hi, unfortunately the people who presented kinect, did a bad job. They did not know much about the games and some information were totally wrong. Is there a possibility to get better information next time? Are there special events for people from magazines, etc. ? FYI: The game Adventure does have some demos of other games! :-) I really love it what I played. So here are only thoughts about accessibility. I do not want to say the games are bad, only think about what can be make better next time. Ubisoft - dwelling menu Unfortunately it is not good as I thought. You still need both hands. Kinect - "go back to kinect menu"-pose You need your left hand and right hand(?) When you are in a game and want to go back to the menu, you have to hold a certain pose. Microsoft - dance central: It is not a "slow motion" solution it is a "separation it into parts" - "and repeat when necessary" - solution. The whole dance is separated into parts. And these parts are again separate in single moves. Then you do one move bit by bit. And when you do it great. You can do the next move. When you do it wrong you have to repeat it three times. I love it :-) The menu is only usable when you can use your right hand very well. Also for the game you need to be able to move the arms and legs. Ideas: All games and all menus should be playable also when a body part cannot be moved like needed. Maybe the player can activate the parts of the body that will be "tracked", "rated". So they would be able to play a dance game, also when e.g. the right arm cannot be used. That would be amazing!!! You would make lots of kids smiling very very happy. Kinect - "go back to kinect menu"-pose: Here it would be great to have also alternatives poses that can be chosen. VOICE: I would love to have voice as alternative input for all menus! :-) And for menu the alternative use of the controller. Question to our Kinect guys: Is it possible to get PR Versions of the games? It would be much easier to think about ideas for Game Accessibility. Best regards, Sandra From tara.tefertiller at gmail.com Mon Nov 15 09:50:32 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Mon, 15 Nov 2010 09:50:32 -0500 Subject: [games_access] What Would You Like to See on Our Website? Message-ID: <4510B7DE-7DDD-4B1A-ADB7-339AC827FAF8@gmail.com> Hey everyone, The steering committee has been working hard, and we are still working to revamp our web presence. I would first like to tell you about some of the decisions that we have already made. Firstly, we plan to keep our blog running as it is. We think it's been working great, and is an awesome place for those to already know about accessibility to look for the latest news and what other members are doing. Remember- if you would like to be able to post on the blog contact Barrie! We also plan to make sure that all these posts are also appearing as links on our new Facebook so that they get more traffic. Secondly, we plan to move off the IGDA's website. We want everyone to be able to see our website, not just IGDA members. Pushing for accessibility is our main goal- not pushing IGDA memberships. Having a membership is great, but we don't want to punish those who don't. We plan for those who visit the current website to either be redirected or see a link to click. Further more, we want more control over the look and be able to address any website issues ourselves rather than wait for IGDA- who is running low on people to manage the IGDA website. The main goal of the website will be to have our mission statement, give basic information on accessibility, and be attractive to new members. It isn't going to have all of the in depth information- but it will tell people how to get it and where. The goal is to not over load those who are new to learning about accessibility. If they read the stuff on the site, and are interested in learning more, they can join the email list, check out the blog, and so on. This is key since we plan on working with developers, teachers and colleges- most of whom are new and could become great resources for the SIG. The website will also link to the blog, Facebook and Twitter. Getting the Twitter running again is on the list of things to do. Be patient! We are currently deciding what pages we would like to feature. I am in favor of a (this is me just brainstorming): Welcome Page- Standard Welcome to the Site. Possible a mission statement here? Maybe recent news? Contact Page- Info about how to contact leadership, the email list in general. Maybe some of the chapters where members frequent. (Like I attend every Orlando Chapter meeting, so that is a place I could be contacted, so on.) We could put individual's emails on here if wanted. Maybe have like a city name/ country name and then the contact. Like I could be the Florida/ Orlando contact. Sandra could be the Germany contact, and so on. That way if there is some local organization (maybe like a college) they can find someone near by to talk to. Thoughts? About SIG Page- Mission Statements. Mentioning being a part of IGDA. Current Leadership. Membership list. How to join. Email list. Some history of past events (not too much though) About Accessibility Page- Basic accessibility info. Definition. Who it effects, Solutions. Nothing too in depth - like I said, it's for new members. Don't want to scare them away! Event Page- IDGA Chapter meetings, Presentations (like I'm speaking at Full Sail soon), GDC, so on Would have the date, location, details, who to contact about the event Resources/Links/Etc- Links to the blog/ IGDA site/ Other websites we work with/support (Special Effect, AbleGamers, etc) Like I said, that was just me brainstorming. What are your ideas? What would you like to see featured? We are also calling any artists out there to make some art for the site and the blog. Headers/banners especially! If you're interested, feel free to email Kevin, Barrie, and me off thread so we can discuss it. Please share your thoughts right away. The sooner we know what you want, the sooner we can get the SIG a new website. Have a great day everyone, Tara From sandra_uhling at web.de Mon Nov 15 10:14:58 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 15 Nov 2010 16:14:58 +0100 Subject: [games_access] What Would You Like to See on Our Website? In-Reply-To: <4510B7DE-7DDD-4B1A-ADB7-339AC827FAF8@gmail.com> References: <4510B7DE-7DDD-4B1A-ADB7-339AC827FAF8@gmail.com> Message-ID: <003301cb84d7$de1f0100$9a5d0300$@de> Hi, great! I like it. For Designer it might be good to know what system will be used? Resources/Links/Etc- I tried it myself to make good overview for my blog, But it is very hard to organize all links. Categories could be: Links, Resources, Blogs, Reviews, Communities, ... I am not sure about this, because some links are double. E.g. one direct link to review and one direct link to the community Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Montag, 15. November 2010 15:51 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] What Would You Like to See on Our Website? Hey everyone, The steering committee has been working hard, and we are still working to revamp our web presence. I would first like to tell you about some of the decisions that we have already made. Firstly, we plan to keep our blog running as it is. We think it's been working great, and is an awesome place for those to already know about accessibility to look for the latest news and what other members are doing. Remember- if you would like to be able to post on the blog contact Barrie! We also plan to make sure that all these posts are also appearing as links on our new Facebook so that they get more traffic. Secondly, we plan to move off the IGDA's website. We want everyone to be able to see our website, not just IGDA members. Pushing for accessibility is our main goal- not pushing IGDA memberships. Having a membership is great, but we don't want to punish those who don't. We plan for those who visit the current website to either be redirected or see a link to click. Further more, we want more control over the look and be able to address any website issues ourselves rather than wait for IGDA- who is running low on people to manage the IGDA website. The main goal of the website will be to have our mission statement, give basic information on accessibility, and be attractive to new members. It isn't going to have all of the in depth information- but it will tell people how to get it and where. The goal is to not over load those who are new to learning about accessibility. If they read the stuff on the site, and are interested in learning more, they can join the email list, check out the blog, and so on. This is key since we plan on working with developers, teachers and colleges- most of whom are new and could become great resources for the SIG. The website will also link to the blog, Facebook and Twitter. Getting the Twitter running again is on the list of things to do. Be patient! We are currently deciding what pages we would like to feature. I am in favor of a (this is me just brainstorming): Welcome Page- Standard Welcome to the Site. Possible a mission statement here? Maybe recent news? Contact Page- Info about how to contact leadership, the email list in general. Maybe some of the chapters where members frequent. (Like I attend every Orlando Chapter meeting, so that is a place I could be contacted, so on.) We could put individual's emails on here if wanted. Maybe have like a city name/ country name and then the contact. Like I could be the Florida/ Orlando contact. Sandra could be the Germany contact, and so on. That way if there is some local organization (maybe like a college) they can find someone near by to talk to. Thoughts? About SIG Page- Mission Statements. Mentioning being a part of IGDA. Current Leadership. Membership list. How to join. Email list. Some history of past events (not too much though) About Accessibility Page- Basic accessibility info. Definition. Who it effects, Solutions. Nothing too in depth - like I said, it's for new members. Don't want to scare them away! Event Page- IDGA Chapter meetings, Presentations (like I'm speaking at Full Sail soon), GDC, so on Would have the date, location, details, who to contact about the event Resources/Links/Etc- Links to the blog/ IGDA site/ Other websites we work with/support (Special Effect, AbleGamers, etc) Like I said, that was just me brainstorming. What are your ideas? What would you like to see featured? We are also calling any artists out there to make some art for the site and the blog. Headers/banners especially! If you're interested, feel free to email Kevin, Barrie, and me off thread so we can discuss it. Please share your thoughts right away. The sooner we know what you want, the sooner we can get the SIG a new website. Have a great day everyone, Tara _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sherylflynn at yahoo.com Mon Nov 15 10:17:58 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Mon, 15 Nov 2010 07:17:58 -0800 (PST) Subject: [games_access] What Would You Like to See on Our Website? In-Reply-To: <003301cb84d7$de1f0100$9a5d0300$@de> References: <4510B7DE-7DDD-4B1A-ADB7-339AC827FAF8@gmail.com> <003301cb84d7$de1f0100$9a5d0300$@de> Message-ID: <192751.8954.qm@web38407.mail.mud.yahoo.com> sandra what is the link to your blog? ~Sheryl ________________________________ From: Sandra Uhling To: IGDA Games Accessibility SIG Mailing List Sent: Mon, November 15, 2010 7:14:58 AM Subject: Re: [games_access] What Would You Like to See on Our Website? Hi, great! I like it. For Designer it might be good to know what system will be used? Resources/Links/Etc- I tried it myself to make good overview for my blog, But it is very hard to organize all links. Categories could be: Links, Resources, Blogs, Reviews, Communities, ... I am not sure about this, because some links are double. E.g. one direct link to review and one direct link to the community Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Montag, 15. November 2010 15:51 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] What Would You Like to See on Our Website? Hey everyone, The steering committee has been working hard, and we are still working to revamp our web presence. I would first like to tell you about some of the decisions that we have already made. Firstly, we plan to keep our blog running as it is. We think it's been working great, and is an awesome place for those to already know about accessibility to look for the latest news and what other members are doing. Remember- if you would like to be able to post on the blog contact Barrie! We also plan to make sure that all these posts are also appearing as links on our new Facebook so that they get more traffic. Secondly, we plan to move off the IGDA's website. We want everyone to be able to see our website, not just IGDA members. Pushing for accessibility is our main goal- not pushing IGDA memberships. Having a membership is great, but we don't want to punish those who don't. We plan for those who visit the current website to either be redirected or see a link to click. Further more, we want more control over the look and be able to address any website issues ourselves rather than wait for IGDA- who is running low on people to manage the IGDA website. The main goal of the website will be to have our mission statement, give basic information on accessibility, and be attractive to new members. It isn't going to have all of the in depth information- but it will tell people how to get it and where. The goal is to not over load those who are new to learning about accessibility. If they read the stuff on the site, and are interested in learning more, they can join the email list, check out the blog, and so on. This is key since we plan on working with developers, teachers and colleges- most of whom are new and could become great resources for the SIG. The website will also link to the blog, Facebook and Twitter. Getting the Twitter running again is on the list of things to do. Be patient! We are currently deciding what pages we would like to feature. I am in favor of a (this is me just brainstorming): Welcome Page- Standard Welcome to the Site. Possible a mission statement here? Maybe recent news? Contact Page- Info about how to contact leadership, the email list in general. Maybe some of the chapters where members frequent. (Like I attend every Orlando Chapter meeting, so that is a place I could be contacted, so on.) We could put individual's emails on here if wanted. Maybe have like a city name/ country name and then the contact. Like I could be the Florida/ Orlando contact. Sandra could be the Germany contact, and so on. That way if there is some local organization (maybe like a college) they can find someone near by to talk to. Thoughts? About SIG Page- Mission Statements. Mentioning being a part of IGDA. Current Leadership. Membership list. How to join. Email list. Some history of past events (not too much though) About Accessibility Page- Basic accessibility info. Definition. Who it effects, Solutions. Nothing too in depth - like I said, it's for new members. Don't want to scare them away! Event Page- IDGA Chapter meetings, Presentations (like I'm speaking at Full Sail soon), GDC, so on Would have the date, location, details, who to contact about the event Resources/Links/Etc- Links to the blog/ IGDA site/ Other websites we work with/support (Special Effect, AbleGamers, etc) Like I said, that was just me brainstorming. What are your ideas? What would you like to see featured? We are also calling any artists out there to make some art for the site and the blog. Headers/banners especially! If you're interested, feel free to email Kevin, Barrie, and me off thread so we can discuss it. Please share your thoughts right away. The sooner we know what you want, the sooner we can get the SIG a new website. Have a great day everyone, Tara _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon Nov 15 10:33:26 2010 From: richard at audiogames.net (AudioGames.net) Date: Mon, 15 Nov 2010 16:33:26 +0100 Subject: [games_access] What Would You Like to See on Our Website? References: <4510B7DE-7DDD-4B1A-ADB7-339AC827FAF8@gmail.com> Message-ID: Hi Tara, Great, finally ;) At first glance, your site page-brainstorm looks as if it's going in the right direction. Facebook/Twitter/LinkedIn/etc. connectivity is VITAL nowadays so I would definitely suggest looking into as much functionality from that as possible. For instance using OpenID, Twitter streams on the site from AudioGames.net, AbleGamers, etc. *quote* The goal is to not overload those who are new to learning about accessibility. If they read the stuff on the site, and are interested in learning more, they can join the email list, check out the blog, and so on. This is key since we plan on working with developers, teachers and colleges- most of whom are new and could become great resources for the SIG. *quote end* Do you have any ideas on or can you tell me how you plan on working with developers, teachers and colleges and how the website will fit into this? I mean - how do you picture the website playing a role for future collaborations? "Resources" - could turn out to be a pretty big page, if no the biggest (at least, that's what I learned from building http://audiogames.net/page.php?pagefile=articles and http://audiogames.net/page.php?pagefile=links and http://www.game-accessibility.com/index.php?pagefile=papers ). Perhaps you could divide it into something like: - 'literature resources' -> articles, papers, etc. - 'repetoire resources' -> example accessibility methods, games, etc. - 'tool resources' -> tools for testing/designing accessibility Mmm... pretty overwhelming still - any suggestions? Greets, Richard ----- Original Message ----- From: "Tara Tefertiller" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, November 15, 2010 3:50 PM Subject: [games_access] What Would You Like to See on Our Website? > Hey everyone, > > The steering committee has been working hard, and we are still working to > revamp our web presence. > > I would first like to tell you about some of the decisions that we have > already made. > > Firstly, we plan to keep our blog running as it is. We think it's been > working great, and is an awesome place for those to already know about > accessibility to look for the latest news and what other members are > doing. Remember- if you would like to be able to post on the blog contact > Barrie! We also plan to make sure that all these posts are also appearing > as links on our new Facebook so that they get more traffic. > > Secondly, we plan to move off the IGDA's website. We want everyone to be > able to see our website, not just IGDA members. Pushing for accessibility > is our main goal- not pushing IGDA memberships. Having a membership is > great, but we don't want to punish those who don't. We plan for those who > visit the current website to either be redirected or see a link to click. > Further more, we want more control over the look and be able to address > any website issues ourselves rather than wait for IGDA- who is running > low on people to manage the IGDA website. > > The main goal of the website will be to have our mission statement, give > basic information on accessibility, and be attractive to new members. It > isn't going to have all of the in depth information- but it will tell > people how to get it and where. The goal is to not over load those who > are new to learning about accessibility. If they read the stuff on the > site, and are interested in learning more, they can join the email list, > check out the blog, and so on. This is key since we plan on working with > developers, teachers and colleges- most of whom are new and could become > great resources for the SIG. > > The website will also link to the blog, Facebook and Twitter. Getting the > Twitter running again is on the list of things to do. Be patient! > > We are currently deciding what pages we would like to feature. > > I am in favor of a (this is me just brainstorming): > > Welcome Page- > Standard Welcome to the Site. Possible a mission statement here? Maybe > recent news? > > Contact Page- > Info about how to contact leadership, the email list in general. Maybe > some of the chapters where members frequent. (Like I attend every Orlando > Chapter meeting, so that is a place I could be contacted, so on.) We > could put individual's emails on here if wanted. Maybe have like a city > name/ country name and then the contact. Like I could be the Florida/ > Orlando contact. Sandra could be the Germany contact, and so on. That way > if there is some local organization (maybe like a college) they can find > someone near by to talk to. > > Thoughts? > > About SIG Page- > Mission Statements. Mentioning being a part of IGDA. Current Leadership. > Membership list. How to join. Email list. Some history of past events > (not too much though) > > About Accessibility Page- > Basic accessibility info. Definition. Who it effects, Solutions. Nothing > too in depth - like I said, it's for new members. Don't want to scare > them away! > > Event Page- > IDGA Chapter meetings, Presentations (like I'm speaking at Full Sail > soon), GDC, so on > Would have the date, location, details, who to contact about the event > > Resources/Links/Etc- > Links to the blog/ IGDA site/ Other websites we work with/support > (Special Effect, AbleGamers, etc) > > > > Like I said, that was just me brainstorming. What are your ideas? What > would you like to see featured? > > > We are also calling any artists out there to make some art for the site > and the blog. Headers/banners especially! If you're interested, feel free > to email Kevin, Barrie, and me off thread so we can discuss it. > > > > Please share your thoughts right away. The sooner we know what you want, > the sooner we can get the SIG a new website. > > > Have a great day everyone, > > Tara > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From tara.tefertiller at gmail.com Mon Nov 15 11:00:15 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Mon, 15 Nov 2010 11:00:15 -0500 Subject: [games_access] What Would You Like to See on Our Website? In-Reply-To: References: <4510B7DE-7DDD-4B1A-ADB7-339AC827FAF8@gmail.com> Message-ID: <3BF9E350-7E8B-4A40-AC1F-81888E3156BE@gmail.com> For me, I am constantly around people who have no idea about accessibility. Like, don't know the definition sort of don't know. A problem I have always ran into is I start talking to teachers, who want to share the information with their students. They ask for a website or something to help them, and there a bunch- but not anything that covers the basics to show their class or to link them to. So then they just ask me to come speak because they feel like they don't know enough about it, but want their students to learn. Then I come in and start talking, students seem interested... but I don't want to join a mailing list or look through forums or search through the blog... They want something simple. Being able to walk in and be like- here is a place where you can find all the basics- and then links to other stuff when you've mastered that would be super helpful. Here's an example of how I'm currently working with students: I am working with some students for a project for the Orlando Science Center's Otronicon (it's like a video game education week for all ages. It is being sponsored by UCF and EA Tiburon). It's a really nice symbiotic relationship. I tell students I need accessible games. I put the word out to local gaming colleges that I will be accepting the 3 most accessible games submitted (or whatever) and display them at Otronicon. This does 3 things 1) Provides us with new and interesting accessibility based games to show off 2) Give the students a really nice portfolio piece and something to put on a resume 3) Teaches the future developers (today's students) to be accessibility aware If we had a simple site, students interested in the accessibility could go to the website and poke around, find what they need, and so on. Like I said, the real goal is to not overwhelm. If there it too much accessibility will look like it's hard or time consuming and people won't be interested. Sadly right now most of my communications with the students are done by text or Facebook message, when a lot of it is simple stuff that a site could cover. Did that make sense or was I just rambling? On a side note, I will later be sending out information about the first game selected to be displayed at Otronicon! On Nov 15, 2010, at 10:33 AM, AudioGames.net wrote: > Hi Tara, > > Great, finally ;) At first glance, your site page-brainstorm looks > as if it's going in the right direction. Facebook/Twitter/LinkedIn/ > etc. connectivity is VITAL nowadays so I would definitely suggest > looking into as much functionality from that as possible. For > instance using OpenID, Twitter streams on the site from > AudioGames.net, AbleGamers, etc. > > *quote* > The goal is to not overload those who are new to learning about > accessibility. If they read the stuff on the site, and are > interested in learning more, they can join the email list, check > out the blog, and so on. This is key since we plan on working with > developers, teachers and colleges- most of whom are new and could > become great resources for the SIG. > *quote end* > > Do you have any ideas on or can you tell me how you plan on working > with developers, teachers and colleges and how the website will fit > into this? I mean - how do you picture the website playing a role > for future collaborations? > > "Resources" - could turn out to be a pretty big page, if no the > biggest (at least, that's what I learned from building http:// > audiogames.net/page.php?pagefile=articles and http://audiogames.net/ > page.php?pagefile=links and http://www.game-accessibility.com/ > index.php?pagefile=papers ). Perhaps you could divide it into > something like: > > - 'literature resources' -> articles, papers, etc. > - 'repetoire resources' -> example accessibility methods, games, etc. > - 'tool resources' -> tools for testing/designing accessibility > > Mmm... pretty overwhelming still - any suggestions? > > Greets, > > Richard > > > ----- Original Message ----- From: "Tara Tefertiller" > > To: "IGDA Games Accessibility SIG Mailing List" > > Sent: Monday, November 15, 2010 3:50 PM > Subject: [games_access] What Would You Like to See on Our Website? > > >> Hey everyone, >> >> The steering committee has been working hard, and we are still >> working to revamp our web presence. >> >> I would first like to tell you about some of the decisions that >> we have already made. >> >> Firstly, we plan to keep our blog running as it is. We think it's >> been working great, and is an awesome place for those to already >> know about accessibility to look for the latest news and what >> other members are doing. Remember- if you would like to be able >> to post on the blog contact Barrie! We also plan to make sure >> that all these posts are also appearing as links on our new >> Facebook so that they get more traffic. >> >> Secondly, we plan to move off the IGDA's website. We want everyone >> to be able to see our website, not just IGDA members. Pushing >> for accessibility is our main goal- not pushing IGDA memberships. >> Having a membership is great, but we don't want to punish those >> who don't. We plan for those who visit the current website to >> either be redirected or see a link to click. Further more, we >> want more control over the look and be able to address any >> website issues ourselves rather than wait for IGDA- who is >> running low on people to manage the IGDA website. >> >> The main goal of the website will be to have our mission >> statement, give basic information on accessibility, and be >> attractive to new members. It isn't going to have all of the in >> depth information- but it will tell people how to get it and >> where. The goal is to not over load those who are new to learning >> about accessibility. If they read the stuff on the site, and are >> interested in learning more, they can join the email list, check >> out the blog, and so on. This is key since we plan on working >> with developers, teachers and colleges- most of whom are new and >> could become great resources for the SIG. >> >> The website will also link to the blog, Facebook and Twitter. >> Getting the Twitter running again is on the list of things to do. >> Be patient! >> >> We are currently deciding what pages we would like to feature. >> >> I am in favor of a (this is me just brainstorming): >> >> Welcome Page- >> Standard Welcome to the Site. Possible a mission statement here? >> Maybe recent news? >> >> Contact Page- >> Info about how to contact leadership, the email list in general. >> Maybe some of the chapters where members frequent. (Like I attend >> every Orlando Chapter meeting, so that is a place I could be >> contacted, so on.) We could put individual's emails on here if >> wanted. Maybe have like a city name/ country name and then the >> contact. Like I could be the Florida/ Orlando contact. Sandra >> could be the Germany contact, and so on. That way if there is >> some local organization (maybe like a college) they can find >> someone near by to talk to. >> >> Thoughts? >> >> About SIG Page- >> Mission Statements. Mentioning being a part of IGDA. Current >> Leadership. Membership list. How to join. Email list. Some history >> of past events (not too much though) >> >> About Accessibility Page- >> Basic accessibility info. Definition. Who it effects, Solutions. >> Nothing too in depth - like I said, it's for new members. Don't >> want to scare them away! >> >> Event Page- >> IDGA Chapter meetings, Presentations (like I'm speaking at Full >> Sail soon), GDC, so on >> Would have the date, location, details, who to contact about the >> event >> >> Resources/Links/Etc- >> Links to the blog/ IGDA site/ Other websites we work with/support >> (Special Effect, AbleGamers, etc) >> >> >> >> Like I said, that was just me brainstorming. What are your ideas? >> What would you like to see featured? >> >> >> We are also calling any artists out there to make some art for >> the site and the blog. Headers/banners especially! If you're >> interested, feel free to email Kevin, Barrie, and me off thread >> so we can discuss it. >> >> >> >> Please share your thoughts right away. The sooner we know what >> you want, the sooner we can get the SIG a new website. >> >> >> Have a great day everyone, >> >> Tara >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Mon Nov 15 11:59:16 2010 From: richard at audiogames.net (AudioGames.net) Date: Mon, 15 Nov 2010 17:59:16 +0100 Subject: [games_access] AudioGames.net on Twitter & Facebook Message-ID: Hi guys, Behind the scenes we're slowly busy hauling AudioGames.net over into the new decade. So for those who want join this progression, feel free to follow us on Twitter and Facebook: http://www.facebook.com/pages/AudioGamesnet/174103722616051 (Facebook page) http://twitter.com/AudioGamesNet (Twitter) Best regards, Richard http://audiogames.net http://creativehero.es -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Nov 15 17:18:05 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 15 Nov 2010 23:18:05 +0100 Subject: [games_access] What Would You Like to See on Our Website? In-Reply-To: <3BF9E350-7E8B-4A40-AC1F-81888E3156BE@gmail.com> References: <4510B7DE-7DDD-4B1A-ADB7-339AC827FAF8@gmail.com> <3BF9E350-7E8B-4A40-AC1F-81888E3156BE@gmail.com> Message-ID: <6F4E7EF6-3BF7-4A19-A6FE-3213BAFB1594@pininteractive.com> Hi Tara, I think a possible structure of the website could be something like this (I have certainly missed many resources, this is just an outline / draft for my idea of how to make the content approachable for a wide audience. Start page: Motivations - why game accessibility. Statistics, easy to get numbers. Show potential market. Perhaps a link to a revamped IGDA white paper. Menu: 1. Start page 2. How to (ordered from approx. newbie to geek level) 2.1 Game Accessibility Top Ten (low hanging fruit, easy to implement to reach more) 2.2 Design for all/Universal access (Dimitris work and game examples) 2.2 Game Accessibility Patterns (Eelkes approach of putting guidelines into contexts) 2.3 Game Accessibility Guidelines (MediaLTs guidelines) 2.4 Development frameworks (GAIM and AGA) 2.5 CiteULike Research articles collection 3. Success cases (in case a game targets multiple disabilities, it may occur on several pages) 3.1 Hearing limitations Here we might list and reference work about Doom3[CC], Half-Life 2 etc 3.2 Visual limitations Here we might list and reference work about AudioQuake etc 3.3 Motoric limitations Here we might list and reference work about many one-switch examples 3.4 Mental limitations etc 4. Community (ordered alphabetically) 4.1 AbleGamers 4.2 AudioGames 4.3 DeafGamers 4.4 IGDA GA-SIG mailing list 4.4 and so on... 5. Conferences and events Different GDCs - where the SIG will/has present(ed) Research conferences - where the SIG will/has present(ed) 6. Downloads The IGDA GA-SIG DVD content Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 15Nov 2010, at 5:00 PM, Tara Tefertiller wrote: > For me, I am constantly around people who have no idea about > accessibility. Like, don't know the definition sort of don't know. A > problem I have always ran into is I start talking to teachers, who > want to share the information with their students. They ask for a > website or something to help them, and there a bunch- but not > anything that covers the basics to show their class or to link them > to. So then they just ask me to come speak because they feel like > they don't know enough about it, but want their students to learn. > Then I come in and start talking, students seem interested... but I > don't want to join a mailing list or look through forums or search > through the blog... They want something simple. Being able to walk in > and be like- here is a place where you can find all the basics- and > then links to other stuff when you've mastered that would be super > helpful. > > Here's an example of how I'm currently working with students: > > I am working with some students for a project for the Orlando > Science Center's Otronicon (it's like a video game education week for > all ages. It is being sponsored by UCF and EA Tiburon). It's a really > nice symbiotic relationship. I tell students I need accessible games. > I put the word out to local gaming colleges that I will be accepting > the 3 most accessible games submitted (or whatever) and display them > at Otronicon. > > This does 3 things > 1) Provides us with new and interesting accessibility based games to > show off > 2) Give the students a really nice portfolio piece and something to > put on a resume > 3) Teaches the future developers (today's students) to be > accessibility aware > > > If we had a simple site, students interested in the accessibility > could go to the website and poke around, find what they need, and so > on. Like I said, the real goal is to not overwhelm. If there it too > much accessibility will look like it's hard or time consuming and > people won't be interested. > > Sadly right now most of my communications with the students are done > by text or Facebook message, when a lot of it is simple stuff that a > site could cover. > > > Did that make sense or was I just rambling? > > On a side note, I will later be sending out information about the > first game selected to be displayed at Otronicon! > > On Nov 15, 2010, at 10:33 AM, AudioGames.net wrote: > >> Hi Tara, >> >> Great, finally ;) At first glance, your site page-brainstorm looks >> as if it's going in the right direction. Facebook/Twitter/LinkedIn/ >> etc. connectivity is VITAL nowadays so I would definitely suggest >> looking into as much functionality from that as possible. For >> instance using OpenID, Twitter streams on the site from >> AudioGames.net, AbleGamers, etc. >> >> *quote* >> The goal is to not overload those who are new to learning about >> accessibility. If they read the stuff on the site, and are >> interested in learning more, they can join the email list, check >> out the blog, and so on. This is key since we plan on working with >> developers, teachers and colleges- most of whom are new and could >> become great resources for the SIG. >> *quote end* >> >> Do you have any ideas on or can you tell me how you plan on working >> with developers, teachers and colleges and how the website will fit >> into this? I mean - how do you picture the website playing a role >> for future collaborations? >> >> "Resources" - could turn out to be a pretty big page, if no the >> biggest (at least, that's what I learned from building http:// >> audiogames.net/page.php?pagefile=articles and http://audiogames.net/ >> page.php?pagefile=links and http://www.game-accessibility.com/ >> index.php?pagefile=papers ). Perhaps you could divide it into >> something like: >> >> - 'literature resources' -> articles, papers, etc. >> - 'repetoire resources' -> example accessibility methods, games, etc. >> - 'tool resources' -> tools for testing/designing accessibility >> >> Mmm... pretty overwhelming still - any suggestions? >> >> Greets, >> >> Richard >> >> >> ----- Original Message ----- From: "Tara Tefertiller" >> >> To: "IGDA Games Accessibility SIG Mailing List" >> >> Sent: Monday, November 15, 2010 3:50 PM >> Subject: [games_access] What Would You Like to See on Our Website? >> >> >>> Hey everyone, >>> >>> The steering committee has been working hard, and we are still >>> working to revamp our web presence. >>> >>> I would first like to tell you about some of the decisions that >>> we have already made. >>> >>> Firstly, we plan to keep our blog running as it is. We think it's >>> been working great, and is an awesome place for those to already >>> know about accessibility to look for the latest news and what >>> other members are doing. Remember- if you would like to be able >>> to post on the blog contact Barrie! We also plan to make sure >>> that all these posts are also appearing as links on our new >>> Facebook so that they get more traffic. >>> >>> Secondly, we plan to move off the IGDA's website. We want everyone >>> to be able to see our website, not just IGDA members. Pushing >>> for accessibility is our main goal- not pushing IGDA memberships. >>> Having a membership is great, but we don't want to punish those >>> who don't. We plan for those who visit the current website to >>> either be redirected or see a link to click. Further more, we >>> want more control over the look and be able to address any >>> website issues ourselves rather than wait for IGDA- who is >>> running low on people to manage the IGDA website. >>> >>> The main goal of the website will be to have our mission >>> statement, give basic information on accessibility, and be >>> attractive to new members. It isn't going to have all of the in >>> depth information- but it will tell people how to get it and >>> where. The goal is to not over load those who are new to learning >>> about accessibility. If they read the stuff on the site, and are >>> interested in learning more, they can join the email list, check >>> out the blog, and so on. This is key since we plan on working >>> with developers, teachers and colleges- most of whom are new and >>> could become great resources for the SIG. >>> >>> The website will also link to the blog, Facebook and Twitter. >>> Getting the Twitter running again is on the list of things to do. >>> Be patient! >>> >>> We are currently deciding what pages we would like to feature. >>> >>> I am in favor of a (this is me just brainstorming): >>> >>> Welcome Page- >>> Standard Welcome to the Site. Possible a mission statement here? >>> Maybe recent news? >>> >>> Contact Page- >>> Info about how to contact leadership, the email list in general. >>> Maybe some of the chapters where members frequent. (Like I attend >>> every Orlando Chapter meeting, so that is a place I could be >>> contacted, so on.) We could put individual's emails on here if >>> wanted. Maybe have like a city name/ country name and then the >>> contact. Like I could be the Florida/ Orlando contact. Sandra >>> could be the Germany contact, and so on. That way if there is >>> some local organization (maybe like a college) they can find >>> someone near by to talk to. >>> >>> Thoughts? >>> >>> About SIG Page- >>> Mission Statements. Mentioning being a part of IGDA. Current >>> Leadership. Membership list. How to join. Email list. Some history >>> of past events (not too much though) >>> >>> About Accessibility Page- >>> Basic accessibility info. Definition. Who it effects, Solutions. >>> Nothing too in depth - like I said, it's for new members. Don't >>> want to scare them away! >>> >>> Event Page- >>> IDGA Chapter meetings, Presentations (like I'm speaking at Full >>> Sail soon), GDC, so on >>> Would have the date, location, details, who to contact about the >>> event >>> >>> Resources/Links/Etc- >>> Links to the blog/ IGDA site/ Other websites we work with/support >>> (Special Effect, AbleGamers, etc) >>> >>> >>> >>> Like I said, that was just me brainstorming. What are your ideas? >>> What would you like to see featured? >>> >>> >>> We are also calling any artists out there to make some art for >>> the site and the blog. Headers/banners especially! If you're >>> interested, feel free to email Kevin, Barrie, and me off thread >>> so we can discuss it. >>> >>> >>> >>> Please share your thoughts right away. The sooner we know what >>> you want, the sooner we can get the SIG a new website. >>> >>> >>> Have a great day everyone, >>> >>> Tara >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Mon Nov 15 18:18:44 2010 From: richard at audiogames.net (AudioGames.net) Date: Tue, 16 Nov 2010 00:18:44 +0100 Subject: [games_access] What Would You Like to See on Our Website? References: <4510B7DE-7DDD-4B1A-ADB7-339AC827FAF8@gmail.com><3BF9E350-7E8B-4A40-AC1F-81888E3156BE@gmail.com> <6F4E7EF6-3BF7-4A19-A6FE-3213BAFB1594@pininteractive.com> Message-ID: Hi, Great list, Thomas - like it alot. Would like to add my "9+1 Game Accessibility Keypoints" to 2. How To... Greets, Richard ----- Original Message ----- From: "Thomas Westin" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, November 15, 2010 11:18 PM Subject: Re: [games_access] What Would You Like to See on Our Website? > Hi Tara, > > I think a possible structure of the website could be something like this > (I have certainly missed many resources, this is just an outline / draft > for my idea of how to make the content approachable for a wide audience. > > Start page: > Motivations - why game accessibility. Statistics, easy to get numbers. > Show potential market. Perhaps a link to a revamped IGDA white paper. > > Menu: > 1. Start page > > 2. How to (ordered from approx. newbie to geek level) > 2.1 Game Accessibility Top Ten (low hanging fruit, easy to implement to > reach more) > 2.2 Design for all/Universal access (Dimitris work and game examples) > 2.2 Game Accessibility Patterns (Eelkes approach of putting guidelines > into contexts) > 2.3 Game Accessibility Guidelines (MediaLTs guidelines) > 2.4 Development frameworks (GAIM and AGA) > 2.5 CiteULike Research articles collection > > 3. Success cases (in case a game targets multiple disabilities, it may > occur on several pages) > 3.1 Hearing limitations > Here we might list and reference work about Doom3[CC], Half-Life 2 etc > 3.2 Visual limitations > Here we might list and reference work about AudioQuake etc > 3.3 Motoric limitations > Here we might list and reference work about many one-switch examples > 3.4 Mental limitations > etc > > 4. Community (ordered alphabetically) > 4.1 AbleGamers > 4.2 AudioGames > 4.3 DeafGamers > 4.4 IGDA GA-SIG mailing list > 4.4 and so on... > > 5. Conferences and events > Different GDCs - where the SIG will/has present(ed) > Research conferences - where the SIG will/has present(ed) > > 6. Downloads > The IGDA GA-SIG DVD content > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 15Nov 2010, at 5:00 PM, Tara Tefertiller wrote: > >> For me, I am constantly around people who have no idea about >> accessibility. Like, don't know the definition sort of don't know. A >> problem I have always ran into is I start talking to teachers, who >> want to share the information with their students. They ask for a >> website or something to help them, and there a bunch- but not >> anything that covers the basics to show their class or to link them >> to. So then they just ask me to come speak because they feel like >> they don't know enough about it, but want their students to learn. >> Then I come in and start talking, students seem interested... but I >> don't want to join a mailing list or look through forums or search >> through the blog... They want something simple. Being able to walk in >> and be like- here is a place where you can find all the basics- and >> then links to other stuff when you've mastered that would be super >> helpful. >> >> Here's an example of how I'm currently working with students: >> >> I am working with some students for a project for the Orlando >> Science Center's Otronicon (it's like a video game education week for >> all ages. It is being sponsored by UCF and EA Tiburon). It's a really >> nice symbiotic relationship. I tell students I need accessible games. >> I put the word out to local gaming colleges that I will be accepting >> the 3 most accessible games submitted (or whatever) and display them >> at Otronicon. >> >> This does 3 things >> 1) Provides us with new and interesting accessibility based games to >> show off >> 2) Give the students a really nice portfolio piece and something to >> put on a resume >> 3) Teaches the future developers (today's students) to be >> accessibility aware >> >> >> If we had a simple site, students interested in the accessibility >> could go to the website and poke around, find what they need, and so >> on. Like I said, the real goal is to not overwhelm. If there it too >> much accessibility will look like it's hard or time consuming and >> people won't be interested. >> >> Sadly right now most of my communications with the students are done >> by text or Facebook message, when a lot of it is simple stuff that a >> site could cover. >> >> >> Did that make sense or was I just rambling? >> >> On a side note, I will later be sending out information about the >> first game selected to be displayed at Otronicon! >> >> On Nov 15, 2010, at 10:33 AM, AudioGames.net wrote: >> >>> Hi Tara, >>> >>> Great, finally ;) At first glance, your site page-brainstorm looks >>> as if it's going in the right direction. Facebook/Twitter/LinkedIn/ >>> etc. connectivity is VITAL nowadays so I would definitely suggest >>> looking into as much functionality from that as possible. For >>> instance using OpenID, Twitter streams on the site from >>> AudioGames.net, AbleGamers, etc. >>> >>> *quote* >>> The goal is to not overload those who are new to learning about >>> accessibility. If they read the stuff on the site, and are >>> interested in learning more, they can join the email list, check >>> out the blog, and so on. This is key since we plan on working with >>> developers, teachers and colleges- most of whom are new and could >>> become great resources for the SIG. >>> *quote end* >>> >>> Do you have any ideas on or can you tell me how you plan on working >>> with developers, teachers and colleges and how the website will fit >>> into this? I mean - how do you picture the website playing a role >>> for future collaborations? >>> >>> "Resources" - could turn out to be a pretty big page, if no the >>> biggest (at least, that's what I learned from building http:// >>> audiogames.net/page.php?pagefile=articles and http://audiogames.net/ >>> page.php?pagefile=links and http://www.game-accessibility.com/ >>> index.php?pagefile=papers ). Perhaps you could divide it into >>> something like: >>> >>> - 'literature resources' -> articles, papers, etc. >>> - 'repetoire resources' -> example accessibility methods, games, etc. >>> - 'tool resources' -> tools for testing/designing accessibility >>> >>> Mmm... pretty overwhelming still - any suggestions? >>> >>> Greets, >>> >>> Richard >>> >>> >>> ----- Original Message ----- From: "Tara Tefertiller" >>> >>> To: "IGDA Games Accessibility SIG Mailing List" >>> >>> Sent: Monday, November 15, 2010 3:50 PM >>> Subject: [games_access] What Would You Like to See on Our Website? >>> >>> >>>> Hey everyone, >>>> >>>> The steering committee has been working hard, and we are still >>>> working to revamp our web presence. >>>> >>>> I would first like to tell you about some of the decisions that >>>> we have already made. >>>> >>>> Firstly, we plan to keep our blog running as it is. We think it's >>>> been working great, and is an awesome place for those to already >>>> know about accessibility to look for the latest news and what >>>> other members are doing. Remember- if you would like to be able >>>> to post on the blog contact Barrie! We also plan to make sure >>>> that all these posts are also appearing as links on our new >>>> Facebook so that they get more traffic. >>>> >>>> Secondly, we plan to move off the IGDA's website. We want everyone >>>> to be able to see our website, not just IGDA members. Pushing >>>> for accessibility is our main goal- not pushing IGDA memberships. >>>> Having a membership is great, but we don't want to punish those >>>> who don't. We plan for those who visit the current website to >>>> either be redirected or see a link to click. Further more, we >>>> want more control over the look and be able to address any >>>> website issues ourselves rather than wait for IGDA- who is >>>> running low on people to manage the IGDA website. >>>> >>>> The main goal of the website will be to have our mission >>>> statement, give basic information on accessibility, and be >>>> attractive to new members. It isn't going to have all of the in >>>> depth information- but it will tell people how to get it and >>>> where. The goal is to not over load those who are new to learning >>>> about accessibility. If they read the stuff on the site, and are >>>> interested in learning more, they can join the email list, check >>>> out the blog, and so on. This is key since we plan on working >>>> with developers, teachers and colleges- most of whom are new and >>>> could become great resources for the SIG. >>>> >>>> The website will also link to the blog, Facebook and Twitter. >>>> Getting the Twitter running again is on the list of things to do. >>>> Be patient! >>>> >>>> We are currently deciding what pages we would like to feature. >>>> >>>> I am in favor of a (this is me just brainstorming): >>>> >>>> Welcome Page- >>>> Standard Welcome to the Site. Possible a mission statement here? >>>> Maybe recent news? >>>> >>>> Contact Page- >>>> Info about how to contact leadership, the email list in general. >>>> Maybe some of the chapters where members frequent. (Like I attend >>>> every Orlando Chapter meeting, so that is a place I could be >>>> contacted, so on.) We could put individual's emails on here if >>>> wanted. Maybe have like a city name/ country name and then the >>>> contact. Like I could be the Florida/ Orlando contact. Sandra >>>> could be the Germany contact, and so on. That way if there is >>>> some local organization (maybe like a college) they can find >>>> someone near by to talk to. >>>> >>>> Thoughts? >>>> >>>> About SIG Page- >>>> Mission Statements. Mentioning being a part of IGDA. Current >>>> Leadership. Membership list. How to join. Email list. Some history >>>> of past events (not too much though) >>>> >>>> About Accessibility Page- >>>> Basic accessibility info. Definition. Who it effects, Solutions. >>>> Nothing too in depth - like I said, it's for new members. Don't >>>> want to scare them away! >>>> >>>> Event Page- >>>> IDGA Chapter meetings, Presentations (like I'm speaking at Full >>>> Sail soon), GDC, so on >>>> Would have the date, location, details, who to contact about the >>>> event >>>> >>>> Resources/Links/Etc- >>>> Links to the blog/ IGDA site/ Other websites we work with/support >>>> (Special Effect, AbleGamers, etc) >>>> >>>> >>>> >>>> Like I said, that was just me brainstorming. What are your ideas? >>>> What would you like to see featured? >>>> >>>> >>>> We are also calling any artists out there to make some art for >>>> the site and the blog. Headers/banners especially! If you're >>>> interested, feel free to email Kevin, Barrie, and me off thread >>>> so we can discuss it. >>>> >>>> >>>> >>>> Please share your thoughts right away. The sooner we know what >>>> you want, the sooner we can get the SIG a new website. >>>> >>>> >>>> Have a great day everyone, >>>> >>>> Tara >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Tue Nov 16 02:56:31 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 16 Nov 2010 08:56:31 +0100 Subject: [games_access] What Would You Like to See on Our Website? In-Reply-To: References: <4510B7DE-7DDD-4B1A-ADB7-339AC827FAF8@gmail.com><3BF9E350-7E8B-4A40-AC1F-81888E3156BE@gmail.com> <6F4E7EF6-3BF7-4A19-A6FE-3213BAFB1594@pininteractive.com> Message-ID: <000c01cb8563$c86b8fe0$5942afa0$@de> Hi, I am wondering if we can do both like exhibitions have for normal and trade visitors. Normal page with basic information. And when you click on: "expert" you will get all detail information. But sometimes this can be confusing, too. I would like to add: 3.5 Speech limitations Limitation -> maybe disability? Limitation: also people who need glasses have a limitation, but with glasses they are not disabled. Disability: The new UN definition explains that barriers are made by social and the environment. e.g. someone who is deaf cannot get the story because he is deaf, but because there are no subtitles. Question to all: What kind of visitors do we have? * developers, publishers, gamer, journalist, students, teacher (not game related, normal schools), ? Reviews: Little bit off-topic: (maybe put it to the todo list) I am wondering if we can use this solution, instead of a central organization/company/institution: For each or some disabilities there are gamers who check the game and give ratings. Similar to the deafgamers.com They have one easy to understand Rating System and rate the games. One thing I like they rate the accessibility for deaf gamers and the fun of the game. We could promote this and recommend to send them PR Version of games. Advantage: People who have the disability rate the games. It will cost less. Disadvantage: ?, not central place, no control (volunteers sometimes do stupid things), we need volunteers Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von AudioGames.net Gesendet: Dienstag, 16. November 2010 00:19 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] What Would You Like to See on Our Website? Hi, Great list, Thomas - like it alot. Would like to add my "9+1 Game Accessibility Keypoints" to 2. How To... Greets, Richard ----- Original Message ----- From: "Thomas Westin" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, November 15, 2010 11:18 PM Subject: Re: [games_access] What Would You Like to See on Our Website? > Hi Tara, > > I think a possible structure of the website could be something like this > (I have certainly missed many resources, this is just an outline / draft > for my idea of how to make the content approachable for a wide audience. > > Start page: > Motivations - why game accessibility. Statistics, easy to get numbers. > Show potential market. Perhaps a link to a revamped IGDA white paper. > > Menu: > 1. Start page > > 2. How to (ordered from approx. newbie to geek level) > 2.1 Game Accessibility Top Ten (low hanging fruit, easy to implement to > reach more) > 2.2 Design for all/Universal access (Dimitris work and game examples) > 2.2 Game Accessibility Patterns (Eelkes approach of putting guidelines > into contexts) > 2.3 Game Accessibility Guidelines (MediaLTs guidelines) > 2.4 Development frameworks (GAIM and AGA) > 2.5 CiteULike Research articles collection > > 3. Success cases (in case a game targets multiple disabilities, it may > occur on several pages) > 3.1 Hearing limitations > Here we might list and reference work about Doom3[CC], Half-Life 2 etc > 3.2 Visual limitations > Here we might list and reference work about AudioQuake etc > 3.3 Motoric limitations > Here we might list and reference work about many one-switch examples > 3.4 Mental limitations > etc > > 4. Community (ordered alphabetically) > 4.1 AbleGamers > 4.2 AudioGames > 4.3 DeafGamers > 4.4 IGDA GA-SIG mailing list > 4.4 and so on... > > 5. Conferences and events > Different GDCs - where the SIG will/has present(ed) > Research conferences - where the SIG will/has present(ed) > > 6. Downloads > The IGDA GA-SIG DVD content > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 15Nov 2010, at 5:00 PM, Tara Tefertiller wrote: > >> For me, I am constantly around people who have no idea about >> accessibility. Like, don't know the definition sort of don't know. A >> problem I have always ran into is I start talking to teachers, who >> want to share the information with their students. They ask for a >> website or something to help them, and there a bunch- but not >> anything that covers the basics to show their class or to link them >> to. So then they just ask me to come speak because they feel like >> they don't know enough about it, but want their students to learn. >> Then I come in and start talking, students seem interested... but I >> don't want to join a mailing list or look through forums or search >> through the blog... They want something simple. Being able to walk in >> and be like- here is a place where you can find all the basics- and >> then links to other stuff when you've mastered that would be super >> helpful. >> >> Here's an example of how I'm currently working with students: >> >> I am working with some students for a project for the Orlando >> Science Center's Otronicon (it's like a video game education week for >> all ages. It is being sponsored by UCF and EA Tiburon). It's a really >> nice symbiotic relationship. I tell students I need accessible games. >> I put the word out to local gaming colleges that I will be accepting >> the 3 most accessible games submitted (or whatever) and display them >> at Otronicon. >> >> This does 3 things >> 1) Provides us with new and interesting accessibility based games to >> show off >> 2) Give the students a really nice portfolio piece and something to >> put on a resume >> 3) Teaches the future developers (today's students) to be >> accessibility aware >> >> >> If we had a simple site, students interested in the accessibility >> could go to the website and poke around, find what they need, and so >> on. Like I said, the real goal is to not overwhelm. If there it too >> much accessibility will look like it's hard or time consuming and >> people won't be interested. >> >> Sadly right now most of my communications with the students are done >> by text or Facebook message, when a lot of it is simple stuff that a >> site could cover. >> >> >> Did that make sense or was I just rambling? >> >> On a side note, I will later be sending out information about the >> first game selected to be displayed at Otronicon! >> >> On Nov 15, 2010, at 10:33 AM, AudioGames.net wrote: >> >>> Hi Tara, >>> >>> Great, finally ;) At first glance, your site page-brainstorm looks >>> as if it's going in the right direction. Facebook/Twitter/LinkedIn/ >>> etc. connectivity is VITAL nowadays so I would definitely suggest >>> looking into as much functionality from that as possible. For >>> instance using OpenID, Twitter streams on the site from >>> AudioGames.net, AbleGamers, etc. >>> >>> *quote* >>> The goal is to not overload those who are new to learning about >>> accessibility. If they read the stuff on the site, and are >>> interested in learning more, they can join the email list, check >>> out the blog, and so on. This is key since we plan on working with >>> developers, teachers and colleges- most of whom are new and could >>> become great resources for the SIG. >>> *quote end* >>> >>> Do you have any ideas on or can you tell me how you plan on working >>> with developers, teachers and colleges and how the website will fit >>> into this? I mean - how do you picture the website playing a role >>> for future collaborations? >>> >>> "Resources" - could turn out to be a pretty big page, if no the >>> biggest (at least, that's what I learned from building http:// >>> audiogames.net/page.php?pagefile=articles and http://audiogames.net/ >>> page.php?pagefile=links and http://www.game-accessibility.com/ >>> index.php?pagefile=papers ). Perhaps you could divide it into >>> something like: >>> >>> - 'literature resources' -> articles, papers, etc. >>> - 'repetoire resources' -> example accessibility methods, games, etc. >>> - 'tool resources' -> tools for testing/designing accessibility >>> >>> Mmm... pretty overwhelming still - any suggestions? >>> >>> Greets, >>> >>> Richard >>> >>> >>> ----- Original Message ----- From: "Tara Tefertiller" >>> >>> To: "IGDA Games Accessibility SIG Mailing List" >>> >>> Sent: Monday, November 15, 2010 3:50 PM >>> Subject: [games_access] What Would You Like to See on Our Website? >>> >>> >>>> Hey everyone, >>>> >>>> The steering committee has been working hard, and we are still >>>> working to revamp our web presence. >>>> >>>> I would first like to tell you about some of the decisions that >>>> we have already made. >>>> >>>> Firstly, we plan to keep our blog running as it is. We think it's >>>> been working great, and is an awesome place for those to already >>>> know about accessibility to look for the latest news and what >>>> other members are doing. Remember- if you would like to be able >>>> to post on the blog contact Barrie! We also plan to make sure >>>> that all these posts are also appearing as links on our new >>>> Facebook so that they get more traffic. >>>> >>>> Secondly, we plan to move off the IGDA's website. We want everyone >>>> to be able to see our website, not just IGDA members. Pushing >>>> for accessibility is our main goal- not pushing IGDA memberships. >>>> Having a membership is great, but we don't want to punish those >>>> who don't. We plan for those who visit the current website to >>>> either be redirected or see a link to click. Further more, we >>>> want more control over the look and be able to address any >>>> website issues ourselves rather than wait for IGDA- who is >>>> running low on people to manage the IGDA website. >>>> >>>> The main goal of the website will be to have our mission >>>> statement, give basic information on accessibility, and be >>>> attractive to new members. It isn't going to have all of the in >>>> depth information- but it will tell people how to get it and >>>> where. The goal is to not over load those who are new to learning >>>> about accessibility. If they read the stuff on the site, and are >>>> interested in learning more, they can join the email list, check >>>> out the blog, and so on. This is key since we plan on working >>>> with developers, teachers and colleges- most of whom are new and >>>> could become great resources for the SIG. >>>> >>>> The website will also link to the blog, Facebook and Twitter. >>>> Getting the Twitter running again is on the list of things to do. >>>> Be patient! >>>> >>>> We are currently deciding what pages we would like to feature. >>>> >>>> I am in favor of a (this is me just brainstorming): >>>> >>>> Welcome Page- >>>> Standard Welcome to the Site. Possible a mission statement here? >>>> Maybe recent news? >>>> >>>> Contact Page- >>>> Info about how to contact leadership, the email list in general. >>>> Maybe some of the chapters where members frequent. (Like I attend >>>> every Orlando Chapter meeting, so that is a place I could be >>>> contacted, so on.) We could put individual's emails on here if >>>> wanted. Maybe have like a city name/ country name and then the >>>> contact. Like I could be the Florida/ Orlando contact. Sandra >>>> could be the Germany contact, and so on. That way if there is >>>> some local organization (maybe like a college) they can find >>>> someone near by to talk to. >>>> >>>> Thoughts? >>>> >>>> About SIG Page- >>>> Mission Statements. Mentioning being a part of IGDA. Current >>>> Leadership. Membership list. How to join. Email list. Some history >>>> of past events (not too much though) >>>> >>>> About Accessibility Page- >>>> Basic accessibility info. Definition. Who it effects, Solutions. >>>> Nothing too in depth - like I said, it's for new members. Don't >>>> want to scare them away! >>>> >>>> Event Page- >>>> IDGA Chapter meetings, Presentations (like I'm speaking at Full >>>> Sail soon), GDC, so on >>>> Would have the date, location, details, who to contact about the >>>> event >>>> >>>> Resources/Links/Etc- >>>> Links to the blog/ IGDA site/ Other websites we work with/support >>>> (Special Effect, AbleGamers, etc) >>>> >>>> >>>> >>>> Like I said, that was just me brainstorming. What are your ideas? >>>> What would you like to see featured? >>>> >>>> >>>> We are also calling any artists out there to make some art for >>>> the site and the blog. Headers/banners especially! If you're >>>> interested, feel free to email Kevin, Barrie, and me off thread >>>> so we can discuss it. >>>> >>>> >>>> >>>> Please share your thoughts right away. The sooner we know what >>>> you want, the sooner we can get the SIG a new website. >>>> >>>> >>>> Have a great day everyone, >>>> >>>> Tara >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at gmail.com Wed Nov 17 12:37:02 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 17 Nov 2010 17:37:02 -0000 Subject: [games_access] Electronic Soup Podcast: EuroGamer 2010 - Top 10 thoughts Message-ID: <4A2F42A1DBEF4507BD7413FA647ECB96@OneSwitchPC> Thought I'd share this link to the latest Electronic Soup Pocast: http://www.gamebase.info/magazine/read/electronic-soup-podcast-eurogamer-2010_376.html There's an interview with SpecialEffect founder Mick Donegan, at the mainstream gaming event EuroGamer 2010. I've also just posted up a break-down of the accessible gaming gear we used to showcase driving games. Maybe a good start for the new web-site would be to collate existing suggestions in an ideas WIP area, and also a top 10 list for specific types of games, as well as a general top 10 list? Lots of suggestions come to mind for driving games (started here some years back: http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-for.html) Driving Assists - including auto-brake (first seen in F355: Ferarri Challenge I think c. 1999 as "Intelligent Brake System"). - Racing Line (with consideration for colour-blind players). Easy tracks - including Ovals. Way to tweak quality and racing speed average of your opponents, but also a way to limit your own cars top speed to what ever you prefer. Some players want to race with good looking cars, but find it hard to manage them. This is especially the case for switch users (full on or off typically when it comes to the accelerator control). I built a "VRAA! box" for switch users to get around this (it allows you to dial up how fast you want your cars top speed to be for switch control), but that doesn't stop all your opponents being too fast at the same time. .... Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Nov 19 03:34:12 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 19 Nov 2010 09:34:12 +0100 Subject: [games_access] ReRave - very interesting foot pad Message-ID: <002601cb87c4$8b6939e0$a23bada0$@de> Hi, http://www.youtube.com/watch?v=UVsONM7L7DE Could be also very interesting to control your PC, ... Or maybe also nice for a combination: hands + feet Best regards, Sandra From tara.tefertiller at gmail.com Fri Nov 19 10:16:56 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Fri, 19 Nov 2010 10:16:56 -0500 Subject: [games_access] What Would You Like to See on Our Website? In-Reply-To: <000c01cb8563$c86b8fe0$5942afa0$@de> References: <4510B7DE-7DDD-4B1A-ADB7-339AC827FAF8@gmail.com> <3BF9E350-7E8B-4A40-AC1F-81888E3156BE@gmail.com> <6F4E7EF6-3BF7-4A19-A6FE-3213BAFB1594@pininteractive.com> <000c01cb8563$c86b8fe0$5942afa0$@de> Message-ID: Good morning everyone! I just wanted to say thank you for all the great ideas everyone has had in regards to the site. I am going to be working hard to incorporate as much of it as I can and hopefully have it still look great and be easy to use! I really liked the idea of the pages with subpages- and I think right now it something like this would be great for starters (and then with time we can add more and tweak everything)- Home - serves as the welcome page. greats the user and states sig's mission. why and who it effects. like thomas said maybe some numbers and so on. We won't have a just an about the sig page so that sort of information would go here. has links to the facebook and twitter Contact Page- Info about how to contact leadership, the email list in general. how to join email list. Maybe some of the chapters where members frequent. (Like I attend every Orlando Chapter meeting, so that is a place I could be contacted, so on.) We could put individual's emails on here if wanted. Maybe have like a city name/ country name and then the contact. Like I could be the Florida/ Orlando contact. Sandra could be the Germany contact, and so on. That way if there is some local organization (maybe like a college) they can find someone near by to talk to How to/About Game Accessibility (ordered from approx. newbie to geek level) <-- this would be the parent page, the rest would be subpages so that they could be easily searched and tabbed through Accessibility definition and who it effect 2.1 Game Accessibility Top Ten (low hanging fruit, easy to implement to reach more) 2.2 Design for all/Universal access (Dimitris work and game examples) 2.2 Game Accessibility Patterns (Eelkes approach of putting guidelines into contexts) 2.3 Game Accessibility Guidelines (MediaLTs guidelines) 2.4 Development frameworks (GAIM and AGA) 2.5 CiteULike Research articles collection 9+1 Game Accessibility Keypoints Success cases and Examples (in case a game targets multiple disabilities, it may occur on several pages) <-- parent page and then once again the rest are subpages 3.1 Hearing limitations Here we might list and reference work about Doom3[CC], Half-Life 2 etc 3.2 Visual limitations Here we might list and reference work about AudioQuake etc 3.3 Motoric limitations Here we might list and reference work about many one-switch examples 3.4 Mental limitations etc Communities/Additional websites (parent page w/subapges) 4.1 AbleGamers 4.2 AudioGames 4.3 DeafGamers 4.4 IGDA GA-SIG mailing list 4.4 and so on... Conferences and Events (self explanatory) After I get this all set up, I will need be emailing everyone again to get the actual content to be filling the site. But for right now I'm going to get the frame work done first. :) Also- still looking for artists for a nice new banner for the site! Please email if interested! Thanks again everyone, Tara On Tue, Nov 16, 2010 at 2:56 AM, Sandra Uhling wrote: > Hi, > > I am wondering if we can do both like exhibitions have for normal and trade > visitors. > Normal page with basic information. And when you click on: "expert" you > will > get all detail information. But sometimes this can be confusing, too. > > I would like to add: > 3.5 Speech limitations > > Limitation -> maybe disability? > Limitation: also people who need glasses have a limitation, but with > glasses > they are not disabled. > Disability: The new UN definition explains that barriers are made by social > and the environment. > e.g. someone who is deaf cannot get the story because he is deaf, but > because there are no subtitles. > > > Question to all: > What kind of visitors do we have? > * developers, publishers, gamer, journalist, students, teacher (not game > related, normal schools), ? > > > Reviews: > Little bit off-topic: (maybe put it to the todo list) > I am wondering if we can use this solution, instead of a central > organization/company/institution: > For each or some disabilities there are gamers who check the game and give > ratings. > Similar to the deafgamers.com They have one easy to understand Rating > System > and rate the games. > One thing I like they rate the accessibility for deaf gamers and the fun of > the game. > We could promote this and recommend to send them PR Version of games. > > Advantage: People who have the disability rate the games. It will cost > less. > Disadvantage: ?, not central place, no control (volunteers sometimes do > stupid things), we need volunteers > > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von AudioGames.net > Gesendet: Dienstag, 16. November 2010 00:19 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] What Would You Like to See on Our Website? > > Hi, > > Great list, Thomas - like it alot. Would like to add my "9+1 Game > Accessibility Keypoints" to 2. How To... > > Greets, > > Richard > > > > ----- Original Message ----- > From: "Thomas Westin" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Monday, November 15, 2010 11:18 PM > Subject: Re: [games_access] What Would You Like to See on Our Website? > > > > Hi Tara, > > > > I think a possible structure of the website could be something like this > > (I have certainly missed many resources, this is just an outline / draft > > for my idea of how to make the content approachable for a wide audience. > > > > Start page: > > Motivations - why game accessibility. Statistics, easy to get numbers. > > Show potential market. Perhaps a link to a revamped IGDA white paper. > > > > Menu: > > 1. Start page > > > > 2. How to (ordered from approx. newbie to geek level) > > 2.1 Game Accessibility Top Ten (low hanging fruit, easy to implement to > > reach more) > > 2.2 Design for all/Universal access (Dimitris work and game examples) > > 2.2 Game Accessibility Patterns (Eelkes approach of putting guidelines > > into contexts) > > 2.3 Game Accessibility Guidelines (MediaLTs guidelines) > > 2.4 Development frameworks (GAIM and AGA) > > 2.5 CiteULike Research articles collection > > > > 3. Success cases (in case a game targets multiple disabilities, it may > > occur on several pages) > > 3.1 Hearing limitations > > Here we might list and reference work about Doom3[CC], Half-Life 2 etc > > 3.2 Visual limitations > > Here we might list and reference work about AudioQuake etc > > 3.3 Motoric limitations > > Here we might list and reference work about many one-switch examples > > 3.4 Mental limitations > > etc > > > > 4. Community (ordered alphabetically) > > 4.1 AbleGamers > > 4.2 AudioGames > > 4.3 DeafGamers > > 4.4 IGDA GA-SIG mailing list > > 4.4 and so on... > > > > 5. Conferences and events > > Different GDCs - where the SIG will/has present(ed) > > Research conferences - where the SIG will/has present(ed) > > > > 6. Downloads > > The IGDA GA-SIG DVD content > > > > Best wishes, > > Thomas > > > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > > > > > > > On 15Nov 2010, at 5:00 PM, Tara Tefertiller wrote: > > > >> For me, I am constantly around people who have no idea about > >> accessibility. Like, don't know the definition sort of don't know. A > >> problem I have always ran into is I start talking to teachers, who > >> want to share the information with their students. They ask for a > >> website or something to help them, and there a bunch- but not > >> anything that covers the basics to show their class or to link them > >> to. So then they just ask me to come speak because they feel like > >> they don't know enough about it, but want their students to learn. > >> Then I come in and start talking, students seem interested... but I > >> don't want to join a mailing list or look through forums or search > >> through the blog... They want something simple. Being able to walk in > >> and be like- here is a place where you can find all the basics- and > >> then links to other stuff when you've mastered that would be super > >> helpful. > >> > >> Here's an example of how I'm currently working with students: > >> > >> I am working with some students for a project for the Orlando > >> Science Center's Otronicon (it's like a video game education week for > >> all ages. It is being sponsored by UCF and EA Tiburon). It's a really > >> nice symbiotic relationship. I tell students I need accessible games. > >> I put the word out to local gaming colleges that I will be accepting > >> the 3 most accessible games submitted (or whatever) and display them > >> at Otronicon. > >> > >> This does 3 things > >> 1) Provides us with new and interesting accessibility based games to > >> show off > >> 2) Give the students a really nice portfolio piece and something to > >> put on a resume > >> 3) Teaches the future developers (today's students) to be > >> accessibility aware > >> > >> > >> If we had a simple site, students interested in the accessibility > >> could go to the website and poke around, find what they need, and so > >> on. Like I said, the real goal is to not overwhelm. If there it too > >> much accessibility will look like it's hard or time consuming and > >> people won't be interested. > >> > >> Sadly right now most of my communications with the students are done > >> by text or Facebook message, when a lot of it is simple stuff that a > >> site could cover. > >> > >> > >> Did that make sense or was I just rambling? > >> > >> On a side note, I will later be sending out information about the > >> first game selected to be displayed at Otronicon! > >> > >> On Nov 15, 2010, at 10:33 AM, AudioGames.net wrote: > >> > >>> Hi Tara, > >>> > >>> Great, finally ;) At first glance, your site page-brainstorm looks > >>> as if it's going in the right direction. Facebook/Twitter/LinkedIn/ > >>> etc. connectivity is VITAL nowadays so I would definitely suggest > >>> looking into as much functionality from that as possible. For > >>> instance using OpenID, Twitter streams on the site from > >>> AudioGames.net, AbleGamers, etc. > >>> > >>> *quote* > >>> The goal is to not overload those who are new to learning about > >>> accessibility. If they read the stuff on the site, and are > >>> interested in learning more, they can join the email list, check > >>> out the blog, and so on. This is key since we plan on working with > >>> developers, teachers and colleges- most of whom are new and could > >>> become great resources for the SIG. > >>> *quote end* > >>> > >>> Do you have any ideas on or can you tell me how you plan on working > >>> with developers, teachers and colleges and how the website will fit > >>> into this? I mean - how do you picture the website playing a role > >>> for future collaborations? > >>> > >>> "Resources" - could turn out to be a pretty big page, if no the > >>> biggest (at least, that's what I learned from building http:// > >>> audiogames.net/page.php?pagefile=articles and http://audiogames.net/ > >>> page.php?pagefile=links and http://www.game-accessibility.com/ > >>> index.php?pagefile=papers ). Perhaps you could divide it into > >>> something like: > >>> > >>> - 'literature resources' -> articles, papers, etc. > >>> - 'repetoire resources' -> example accessibility methods, games, etc. > >>> - 'tool resources' -> tools for testing/designing accessibility > >>> > >>> Mmm... pretty overwhelming still - any suggestions? > >>> > >>> Greets, > >>> > >>> Richard > >>> > >>> > >>> ----- Original Message ----- From: "Tara Tefertiller" > >>> > >>> To: "IGDA Games Accessibility SIG Mailing List" > >>> > >>> Sent: Monday, November 15, 2010 3:50 PM > >>> Subject: [games_access] What Would You Like to See on Our Website? > >>> > >>> > >>>> Hey everyone, > >>>> > >>>> The steering committee has been working hard, and we are still > >>>> working to revamp our web presence. > >>>> > >>>> I would first like to tell you about some of the decisions that > >>>> we have already made. > >>>> > >>>> Firstly, we plan to keep our blog running as it is. We think it's > >>>> been working great, and is an awesome place for those to already > >>>> know about accessibility to look for the latest news and what > >>>> other members are doing. Remember- if you would like to be able > >>>> to post on the blog contact Barrie! We also plan to make sure > >>>> that all these posts are also appearing as links on our new > >>>> Facebook so that they get more traffic. > >>>> > >>>> Secondly, we plan to move off the IGDA's website. We want everyone > >>>> to be able to see our website, not just IGDA members. Pushing > >>>> for accessibility is our main goal- not pushing IGDA memberships. > >>>> Having a membership is great, but we don't want to punish those > >>>> who don't. We plan for those who visit the current website to > >>>> either be redirected or see a link to click. Further more, we > >>>> want more control over the look and be able to address any > >>>> website issues ourselves rather than wait for IGDA- who is > >>>> running low on people to manage the IGDA website. > >>>> > >>>> The main goal of the website will be to have our mission > >>>> statement, give basic information on accessibility, and be > >>>> attractive to new members. It isn't going to have all of the in > >>>> depth information- but it will tell people how to get it and > >>>> where. The goal is to not over load those who are new to learning > >>>> about accessibility. If they read the stuff on the site, and are > >>>> interested in learning more, they can join the email list, check > >>>> out the blog, and so on. This is key since we plan on working > >>>> with developers, teachers and colleges- most of whom are new and > >>>> could become great resources for the SIG. > >>>> > >>>> The website will also link to the blog, Facebook and Twitter. > >>>> Getting the Twitter running again is on the list of things to do. > >>>> Be patient! > >>>> > >>>> We are currently deciding what pages we would like to feature. > >>>> > >>>> I am in favor of a (this is me just brainstorming): > >>>> > >>>> Welcome Page- > >>>> Standard Welcome to the Site. Possible a mission statement here? > >>>> Maybe recent news? > >>>> > >>>> Contact Page- > >>>> Info about how to contact leadership, the email list in general. > >>>> Maybe some of the chapters where members frequent. (Like I attend > >>>> every Orlando Chapter meeting, so that is a place I could be > >>>> contacted, so on.) We could put individual's emails on here if > >>>> wanted. Maybe have like a city name/ country name and then the > >>>> contact. Like I could be the Florida/ Orlando contact. Sandra > >>>> could be the Germany contact, and so on. That way if there is > >>>> some local organization (maybe like a college) they can find > >>>> someone near by to talk to. > >>>> > >>>> Thoughts? > >>>> > >>>> About SIG Page- > >>>> Mission Statements. Mentioning being a part of IGDA. Current > >>>> Leadership. Membership list. How to join. Email list. Some history > >>>> of past events (not too much though) > >>>> > >>>> About Accessibility Page- > >>>> Basic accessibility info. Definition. Who it effects, Solutions. > >>>> Nothing too in depth - like I said, it's for new members. Don't > >>>> want to scare them away! > >>>> > >>>> Event Page- > >>>> IDGA Chapter meetings, Presentations (like I'm speaking at Full > >>>> Sail soon), GDC, so on > >>>> Would have the date, location, details, who to contact about the > >>>> event > >>>> > >>>> Resources/Links/Etc- > >>>> Links to the blog/ IGDA site/ Other websites we work with/support > >>>> (Special Effect, AbleGamers, etc) > >>>> > >>>> > >>>> > >>>> Like I said, that was just me brainstorming. What are your ideas? > >>>> What would you like to see featured? > >>>> > >>>> > >>>> We are also calling any artists out there to make some art for > >>>> the site and the blog. Headers/banners especially! If you're > >>>> interested, feel free to email Kevin, Barrie, and me off thread > >>>> so we can discuss it. > >>>> > >>>> > >>>> > >>>> Please share your thoughts right away. The sooner we know what > >>>> you want, the sooner we can get the SIG a new website. > >>>> > >>>> > >>>> Have a great day everyone, > >>>> > >>>> Tara > >>>> _______________________________________________ > >>>> games_access mailing list > >>>> games_access at igda.org > >>>> http://seven.pairlist.net/mailman/listinfo/games_access > >>> > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Nov 19 10:39:19 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 19 Nov 2010 16:39:19 +0100 Subject: [games_access] What Would You Like to See on Our Website? In-Reply-To: References: <4510B7DE-7DDD-4B1A-ADB7-339AC827FAF8@gmail.com> <3BF9E350-7E8B-4A40-AC1F-81888E3156BE@gmail.com> <6F4E7EF6-3BF7-4A19-A6FE-3213BAFB1594@pininteractive.com> <000c01cb8563$c86b8fe0$5942afa0$@de> Message-ID: <000f01cb87ff$ee9c6bf0$cbd543d0$@de> Hi Tara, what system are you going to use? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Freitag, 19. November 2010 16:17 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] What Would You Like to See on Our Website? Good morning everyone! I just wanted to say thank you for all the great ideas everyone has had in regards to the site. I am going to be working hard to incorporate as much of it as I can and hopefully have it still look great and be easy to use! I really liked the idea of the pages with subpages- and I think right now it something like this would be great for starters (and then with time we can add more and tweak everything)- Home - serves as the welcome page. greats the user and states sig's mission. why and who it effects. like thomas said maybe some numbers and so on. We won't have a just an about the sig page so that sort of information would go here. has links to the facebook and twitter Contact Page- Info about how to contact leadership, the email list in general. how to join email list. Maybe some of the chapters where members frequent. (Like I attend every Orlando Chapter meeting, so that is a place I could be contacted, so on.) We could put individual's emails on here if wanted. Maybe have like a city name/ country name and then the contact. Like I could be the Florida/ Orlando contact. Sandra could be the Germany contact, and so on. That way if there is some local organization (maybe like a college) they can find someone near by to talk to How to/About Game Accessibility (ordered from approx. newbie to geek level) <-- this would be the parent page, the rest would be subpages so that they could be easily searched and tabbed through Accessibility definition and who it effect 2.1 Game Accessibility Top Ten (low hanging fruit, easy to implement to reach more) 2.2 Design for all/Universal access (Dimitris work and game examples) 2.2 Game Accessibility Patterns (Eelkes approach of putting guidelines into contexts) 2.3 Game Accessibility Guidelines (MediaLTs guidelines) 2.4 Development frameworks (GAIM and AGA) 2.5 CiteULike Research articles collection 9+1 Game Accessibility Keypoints Success cases and Examples (in case a game targets multiple disabilities, it may occur on several pages) <-- parent page and then once again the rest are subpages 3.1 Hearing limitations Here we might list and reference work about Doom3[CC], Half-Life 2 etc 3.2 Visual limitations Here we might list and reference work about AudioQuake etc 3.3 Motoric limitations Here we might list and reference work about many one-switch examples 3.4 Mental limitations etc Communities/Additional websites (parent page w/subapges) 4.1 AbleGamers 4.2 AudioGames 4.3 DeafGamers 4.4 IGDA GA-SIG mailing list 4.4 and so on... Conferences and Events (self explanatory) After I get this all set up, I will need be emailing everyone again to get the actual content to be filling the site. But for right now I'm going to get the frame work done first. :) Also- still looking for artists for a nice new banner for the site! Please email if interested! Thanks again everyone, Tara On Tue, Nov 16, 2010 at 2:56 AM, Sandra Uhling wrote: Hi, I am wondering if we can do both like exhibitions have for normal and trade visitors. Normal page with basic information. And when you click on: "expert" you will get all detail information. But sometimes this can be confusing, too. I would like to add: 3.5 Speech limitations Limitation -> maybe disability? Limitation: also people who need glasses have a limitation, but with glasses they are not disabled. Disability: The new UN definition explains that barriers are made by social and the environment. e.g. someone who is deaf cannot get the story because he is deaf, but because there are no subtitles. Question to all: What kind of visitors do we have? * developers, publishers, gamer, journalist, students, teacher (not game related, normal schools), ? Reviews: Little bit off-topic: (maybe put it to the todo list) I am wondering if we can use this solution, instead of a central organization/company/institution: For each or some disabilities there are gamers who check the game and give ratings. Similar to the deafgamers.com They have one easy to understand Rating System and rate the games. One thing I like they rate the accessibility for deaf gamers and the fun of the game. We could promote this and recommend to send them PR Version of games. Advantage: People who have the disability rate the games. It will cost less. Disadvantage: ?, not central place, no control (volunteers sometimes do stupid things), we need volunteers Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von AudioGames.net Gesendet: Dienstag, 16. November 2010 00:19 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] What Would You Like to See on Our Website? Hi, Great list, Thomas - like it alot. Would like to add my "9+1 Game Accessibility Keypoints" to 2. How To... Greets, Richard ----- Original Message ----- From: "Thomas Westin" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, November 15, 2010 11:18 PM Subject: Re: [games_access] What Would You Like to See on Our Website? > Hi Tara, > > I think a possible structure of the website could be something like this > (I have certainly missed many resources, this is just an outline / draft > for my idea of how to make the content approachable for a wide audience. > > Start page: > Motivations - why game accessibility. Statistics, easy to get numbers. > Show potential market. Perhaps a link to a revamped IGDA white paper. > > Menu: > 1. Start page > > 2. How to (ordered from approx. newbie to geek level) > 2.1 Game Accessibility Top Ten (low hanging fruit, easy to implement to > reach more) > 2.2 Design for all/Universal access (Dimitris work and game examples) > 2.2 Game Accessibility Patterns (Eelkes approach of putting guidelines > into contexts) > 2.3 Game Accessibility Guidelines (MediaLTs guidelines) > 2.4 Development frameworks (GAIM and AGA) > 2.5 CiteULike Research articles collection > > 3. Success cases (in case a game targets multiple disabilities, it may > occur on several pages) > 3.1 Hearing limitations > Here we might list and reference work about Doom3[CC], Half-Life 2 etc > 3.2 Visual limitations > Here we might list and reference work about AudioQuake etc > 3.3 Motoric limitations > Here we might list and reference work about many one-switch examples > 3.4 Mental limitations > etc > > 4. Community (ordered alphabetically) > 4.1 AbleGamers > 4.2 AudioGames > 4.3 DeafGamers > 4.4 IGDA GA-SIG mailing list > 4.4 and so on... > > 5. Conferences and events > Different GDCs - where the SIG will/has present(ed) > Research conferences - where the SIG will/has present(ed) > > 6. Downloads > The IGDA GA-SIG DVD content > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 15Nov 2010, at 5:00 PM, Tara Tefertiller wrote: > >> For me, I am constantly around people who have no idea about >> accessibility. Like, don't know the definition sort of don't know. A >> problem I have always ran into is I start talking to teachers, who >> want to share the information with their students. They ask for a >> website or something to help them, and there a bunch- but not >> anything that covers the basics to show their class or to link them >> to. So then they just ask me to come speak because they feel like >> they don't know enough about it, but want their students to learn. >> Then I come in and start talking, students seem interested... but I >> don't want to join a mailing list or look through forums or search >> through the blog... They want something simple. Being able to walk in >> and be like- here is a place where you can find all the basics- and >> then links to other stuff when you've mastered that would be super >> helpful. >> >> Here's an example of how I'm currently working with students: >> >> I am working with some students for a project for the Orlando >> Science Center's Otronicon (it's like a video game education week for >> all ages. It is being sponsored by UCF and EA Tiburon). It's a really >> nice symbiotic relationship. I tell students I need accessible games. >> I put the word out to local gaming colleges that I will be accepting >> the 3 most accessible games submitted (or whatever) and display them >> at Otronicon. >> >> This does 3 things >> 1) Provides us with new and interesting accessibility based games to >> show off >> 2) Give the students a really nice portfolio piece and something to >> put on a resume >> 3) Teaches the future developers (today's students) to be >> accessibility aware >> >> >> If we had a simple site, students interested in the accessibility >> could go to the website and poke around, find what they need, and so >> on. Like I said, the real goal is to not overwhelm. If there it too >> much accessibility will look like it's hard or time consuming and >> people won't be interested. >> >> Sadly right now most of my communications with the students are done >> by text or Facebook message, when a lot of it is simple stuff that a >> site could cover. >> >> >> Did that make sense or was I just rambling? >> >> On a side note, I will later be sending out information about the >> first game selected to be displayed at Otronicon! >> >> On Nov 15, 2010, at 10:33 AM, AudioGames.net wrote: >> >>> Hi Tara, >>> >>> Great, finally ;) At first glance, your site page-brainstorm looks >>> as if it's going in the right direction. Facebook/Twitter/LinkedIn/ >>> etc. connectivity is VITAL nowadays so I would definitely suggest >>> looking into as much functionality from that as possible. For >>> instance using OpenID, Twitter streams on the site from >>> AudioGames.net, AbleGamers, etc. >>> >>> *quote* >>> The goal is to not overload those who are new to learning about >>> accessibility. If they read the stuff on the site, and are >>> interested in learning more, they can join the email list, check >>> out the blog, and so on. This is key since we plan on working with >>> developers, teachers and colleges- most of whom are new and could >>> become great resources for the SIG. >>> *quote end* >>> >>> Do you have any ideas on or can you tell me how you plan on working >>> with developers, teachers and colleges and how the website will fit >>> into this? I mean - how do you picture the website playing a role >>> for future collaborations? >>> >>> "Resources" - could turn out to be a pretty big page, if no the >>> biggest (at least, that's what I learned from building http:// >>> audiogames.net/page.php?pagefile=articles and http://audiogames.net/ >>> page.php?pagefile=links and http://www.game-accessibility.com/ >>> index.php?pagefile=papers ). Perhaps you could divide it into >>> something like: >>> >>> - 'literature resources' -> articles, papers, etc. >>> - 'repetoire resources' -> example accessibility methods, games, etc. >>> - 'tool resources' -> tools for testing/designing accessibility >>> >>> Mmm... pretty overwhelming still - any suggestions? >>> >>> Greets, >>> >>> Richard >>> >>> >>> ----- Original Message ----- From: "Tara Tefertiller" >>> >>> To: "IGDA Games Accessibility SIG Mailing List" >>> >>> Sent: Monday, November 15, 2010 3:50 PM >>> Subject: [games_access] What Would You Like to See on Our Website? >>> >>> >>>> Hey everyone, >>>> >>>> The steering committee has been working hard, and we are still >>>> working to revamp our web presence. >>>> >>>> I would first like to tell you about some of the decisions that >>>> we have already made. >>>> >>>> Firstly, we plan to keep our blog running as it is. We think it's >>>> been working great, and is an awesome place for those to already >>>> know about accessibility to look for the latest news and what >>>> other members are doing. Remember- if you would like to be able >>>> to post on the blog contact Barrie! We also plan to make sure >>>> that all these posts are also appearing as links on our new >>>> Facebook so that they get more traffic. >>>> >>>> Secondly, we plan to move off the IGDA's website. We want everyone >>>> to be able to see our website, not just IGDA members. Pushing >>>> for accessibility is our main goal- not pushing IGDA memberships. >>>> Having a membership is great, but we don't want to punish those >>>> who don't. We plan for those who visit the current website to >>>> either be redirected or see a link to click. Further more, we >>>> want more control over the look and be able to address any >>>> website issues ourselves rather than wait for IGDA- who is >>>> running low on people to manage the IGDA website. >>>> >>>> The main goal of the website will be to have our mission >>>> statement, give basic information on accessibility, and be >>>> attractive to new members. It isn't going to have all of the in >>>> depth information- but it will tell people how to get it and >>>> where. The goal is to not over load those who are new to learning >>>> about accessibility. If they read the stuff on the site, and are >>>> interested in learning more, they can join the email list, check >>>> out the blog, and so on. This is key since we plan on working >>>> with developers, teachers and colleges- most of whom are new and >>>> could become great resources for the SIG. >>>> >>>> The website will also link to the blog, Facebook and Twitter. >>>> Getting the Twitter running again is on the list of things to do. >>>> Be patient! >>>> >>>> We are currently deciding what pages we would like to feature. >>>> >>>> I am in favor of a (this is me just brainstorming): >>>> >>>> Welcome Page- >>>> Standard Welcome to the Site. Possible a mission statement here? >>>> Maybe recent news? >>>> >>>> Contact Page- >>>> Info about how to contact leadership, the email list in general. >>>> Maybe some of the chapters where members frequent. (Like I attend >>>> every Orlando Chapter meeting, so that is a place I could be >>>> contacted, so on.) We could put individual's emails on here if >>>> wanted. Maybe have like a city name/ country name and then the >>>> contact. Like I could be the Florida/ Orlando contact. Sandra >>>> could be the Germany contact, and so on. That way if there is >>>> some local organization (maybe like a college) they can find >>>> someone near by to talk to. >>>> >>>> Thoughts? >>>> >>>> About SIG Page- >>>> Mission Statements. Mentioning being a part of IGDA. Current >>>> Leadership. Membership list. How to join. Email list. Some history >>>> of past events (not too much though) >>>> >>>> About Accessibility Page- >>>> Basic accessibility info. Definition. Who it effects, Solutions. >>>> Nothing too in depth - like I said, it's for new members. Don't >>>> want to scare them away! >>>> >>>> Event Page- >>>> IDGA Chapter meetings, Presentations (like I'm speaking at Full >>>> Sail soon), GDC, so on >>>> Would have the date, location, details, who to contact about the >>>> event >>>> >>>> Resources/Links/Etc- >>>> Links to the blog/ IGDA site/ Other websites we work with/support >>>> (Special Effect, AbleGamers, etc) >>>> >>>> >>>> >>>> Like I said, that was just me brainstorming. What are your ideas? >>>> What would you like to see featured? >>>> >>>> >>>> We are also calling any artists out there to make some art for >>>> the site and the blog. Headers/banners especially! If you're >>>> interested, feel free to email Kevin, Barrie, and me off thread >>>> so we can discuss it. >>>> >>>> >>>> >>>> Please share your thoughts right away. The sooner we know what >>>> you want, the sooner we can get the SIG a new website. >>>> >>>> >>>> Have a great day everyone, >>>> >>>> Tara >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Fri Nov 19 12:55:13 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 19 Nov 2010 18:55:13 +0100 Subject: [games_access] Kinect for PC? Message-ID: <002a01cb8812$ead1fbd0$c075f370$@de> Hello, maybe this is interesting: Kinect for PC: http://codelaboratories.com/nui "November 6th, 2010, AlexP was the first to "hack" Microsoft's new Kinect for use on Windows 7, and after a great response from the community we are continuing our research and development into creating a stable platform for the NUI Audio, Camera and Motor devices." Best regards, Sandra From brannonz at microsoft.com Fri Nov 19 19:45:01 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Sat, 20 Nov 2010 00:45:01 +0000 Subject: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments Message-ID: I've been asked to provide some demos to some of my teammates showing what it is like to game with a physical/sensory/cognitive impairment. Does anyone have a list of some and where I can find them? I used to know of a few a number of years ago but I can't seem to find them anymore. Thanks, Brannon From sherylflynn at yahoo.com Fri Nov 19 21:07:57 2010 From: sherylflynn at yahoo.com (Sheryl Flynn) Date: Fri, 19 Nov 2010 18:07:57 -0800 (PST) Subject: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments Message-ID: <565724.29936.qm@web38405.mail.mud.yahoo.com> Sheryl Flynn P.T., Ph.D 310.913.5707 On Nov 19, 2010, at 6:45 PM, Brannon Zahand wrote: I've been asked to provide some demos to some of my teammates showing what it is like to game with a physical/sensory/cognitive impairment. Does anyone have a list of some and where I can find them? I used to know of a few a number of years ago but I can't seem to find them anymore. Thanks, Brannon _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Nov 19 21:55:49 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Fri, 19 Nov 2010 20:55:49 -0600 Subject: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments In-Reply-To: References: Message-ID: You are welcome to my PPT from Microsoft -- actually they said it would be on the internal servers at Microsoft. If they aren't, ping me offlist and I can send them to you. Any particular disabilities you are interested in? That was a pretty widely cast net. :) Michelle On Nov 19, 2010, at 6:45 PM, Brannon Zahand wrote: > I've been asked to provide some demos to some of my teammates showing what it is like to game with a physical/sensory/cognitive impairment. Does anyone have a list of some and where I can find them? I used to know of a few a number of years ago but I can't seem to find them anymore. > > Thanks, > Brannon > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From brannonz at microsoft.com Fri Nov 19 23:10:38 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Sat, 20 Nov 2010 04:10:38 +0000 Subject: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments In-Reply-To: References: Message-ID: I'm looking for one or two games that highlights the difficulties of playing with a specific disability. For example, I'd like to find a game that is incredibly reliant on sound and then have individuals play with the sound off. As another example, it would be great to find a game that I can modify the visual settings such to mimic someone with color blindness or macular degeneration. Overall, I'd like at least one game for Auditory, Speech, Visual, Physical, and Cognitive impairments each. Thanks! :) -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn Sent: Friday, November 19, 2010 6:56 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments You are welcome to my PPT from Microsoft -- actually they said it would be on the internal servers at Microsoft. If they aren't, ping me offlist and I can send them to you. Any particular disabilities you are interested in? That was a pretty widely cast net. :) Michelle On Nov 19, 2010, at 6:45 PM, Brannon Zahand wrote: > I've been asked to provide some demos to some of my teammates showing what it is like to game with a physical/sensory/cognitive impairment. Does anyone have a list of some and where I can find them? I used to know of a few a number of years ago but I can't seem to find them anymore. > > Thanks, > Brannon > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From brannonz at microsoft.com Fri Nov 19 23:15:38 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Sat, 20 Nov 2010 04:15:38 +0000 Subject: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments References: Message-ID: As a follow up, something like http://ua-games.gr/game-over/downloads.html but specific to a single type of impairment... -----Original Message----- From: Brannon Zahand Sent: Friday, November 19, 2010 8:11 PM To: IGDA Games Accessibility SIG Mailing List Subject: RE: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments I'm looking for one or two games that highlights the difficulties of playing with a specific disability. For example, I'd like to find a game that is incredibly reliant on sound and then have individuals play with the sound off. As another example, it would be great to find a game that I can modify the visual settings such to mimic someone with color blindness or macular degeneration. Overall, I'd like at least one game for Auditory, Speech, Visual, Physical, and Cognitive impairments each. Thanks! :) -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn Sent: Friday, November 19, 2010 6:56 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments You are welcome to my PPT from Microsoft -- actually they said it would be on the internal servers at Microsoft. If they aren't, ping me offlist and I can send them to you. Any particular disabilities you are interested in? That was a pretty widely cast net. :) Michelle On Nov 19, 2010, at 6:45 PM, Brannon Zahand wrote: > I've been asked to provide some demos to some of my teammates showing what it is like to game with a physical/sensory/cognitive impairment. Does anyone have a list of some and where I can find them? I used to know of a few a number of years ago but I can't seem to find them anymore. > > Thanks, > Brannon > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sat Nov 20 04:48:42 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 20 Nov 2010 10:48:42 +0100 Subject: [games_access] Games to Demo - A Checklist In-Reply-To: References: Message-ID: <000601cb8898$1dff7ac0$59fe7040$@de> Hi Brannon, maybe this helps more? This is a "working draft". I still collect things :-) One point is that you can use a mainstream game very often. The limitation is made on the gamers side. Here some Game example maybe could help. Write back when you need some. @all: is this useful to explain limitations? 5 How to check a game 5.1 Visual * Play without screen * Play with a black-white screen * Play with one eye closed. * Imagine you could not distinct between red and green. * Imagine you could not distinct between blue and yellow. * Play with the Windows magnifier. * . 5.2 Auditory * Play without audio. * Try to understand the story (subtitle) or to solve an audio puzzle. * . 5.3 Mobility * Play only with the mouse * Play only with the keyboard * Play with just one hand * Play without hands * Play without feet * Play without hands and without feet * For text input: try the onscreen keyboard * Play without moving the body * . 5.4 Cognitive * Play the game while calculating something. * . 5.5 Speech * Play without microphone * . From sandra_uhling at web.de Sat Nov 20 04:48:42 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 20 Nov 2010 10:48:42 +0100 Subject: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments In-Reply-To: References: Message-ID: <000a01cb8898$1e3afd20$5ab0f760$@de> Hi Brannon, so a game that set the gamer in point of view of a gamer who has a limitation? Unfortunately we need more than 5 games. The problem is that some limitations are very different also in the same category. Brainstorming start: :-) # Physical Disability - One Switch: * Terrestrial Invaders: (http://ua-games.gr/ti/) * First let them play level 1. Give an introduction to the normal game. (When everything goes well they will hopefully not notice the automatic scanning in the menu) * Give them the task to design (on paper) a solution for only one button. (Important: do not explain anything! Confusing is very important :-) ) * Give them one button (should really be a ONE Button) and ** let them see what is happening in the menu ** let them play level 3 * Talk about it. One important part is that there are also other kind of physical disabilities. # Physical Disability - no arms * ask them to use Kinect, but without arms # Physical Disability - wheelchair * ask them to play Kinectimals while sitting (I heard that you can make the tiger jump also with arm movements.) # Physical Disability - one hand * Ask them to play a WASD + Mouse game with only one had # Physical Disability - only one arm * ask them to play Dance Central without the right arm * ask them to play Dance Central without the left arm # Physical/Cognitive/Visual Disability - Game Speed * Terrestrial invaders: level 3 or the experiment level, use the speed modification. * Explain them that for some people the normal game speed is much too fast. E.g. * silver gamer: there are often not used to fast changing pictures * Cognitive gamer: they need more time to get the information and decide what to do (this is also true by beginner and people who have not much time to train, e.g. people who have a job and family) * Physical disability: some alternative controller need more time to be used. E.g. a "mouse" that uses four buttons or 8 buttons for direction. For cognitive: maybe some gameover! Games would be great? # Auditory Disability: here the best solution are videos: * E.g. TR Underworld: play without sound and ask if there is missing something Then play the video with sound and they will note that there was a save game point. * Prince of Persia - The sands of time: play the part with the sound puzzle And then ask them how they can solve this without speakers or in a loud environment * Tales of Monkey Island: there is also a sound puzzle Or: Let them play Half-Life 2 * First with Sound * Then without sound * Then with [CC] on. # Visual Disability: - low vision * put some paper on the screen, let only parts be free and ask them to play a game. # Visual Disability: - color blind * put a colored paper on the screen (a paper that you still can see something) * ask them to wear colored glasses * let them play a game that uses colors as only information: e.g. some puzzles are great # Visual Disability: - blind * let them play a quiz game without monitor that has a audio interface Then turn audio off and ask them to play. * Explain that with an audio interface they could play * Explain that there are lot of genres that can be played also when you are blind. * Explain that there are blind gamer who love GTA or Fifa (commentator, sounds, visitors sounds) # Speech Disability: * let them play a game where they need to communicate via Teamspeak or something like that * e.g. counterstrike Explain that games like karaoke are one exception and that games cannot be barrier free. Explain also that some deaf gamers never heard someone talking, and they learn sign language. This can result in difficulty to understand spoken language text. Where are the gamers? That is really important to understand. Very often people with a disability are not very self-confident. So they do not organize and ask for something. They are there! Useful for all gamers: Explain that GA solutions are very useful to all gamers. You will not lose anything, When you make these features as options, you will increase the potential customers. And you will make also the other gamers very happy. Beginner, Casual -> Hardcore, And yes sometimes also Hardcore gamers. E.g. user configurated control. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Brannon Zahand Gesendet: Samstag, 20. November 2010 05:16 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments As a follow up, something like http://ua-games.gr/game-over/downloads.html but specific to a single type of impairment... -----Original Message----- From: Brannon Zahand Sent: Friday, November 19, 2010 8:11 PM To: IGDA Games Accessibility SIG Mailing List Subject: RE: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments I'm looking for one or two games that highlights the difficulties of playing with a specific disability. For example, I'd like to find a game that is incredibly reliant on sound and then have individuals play with the sound off. As another example, it would be great to find a game that I can modify the visual settings such to mimic someone with color blindness or macular degeneration. Overall, I'd like at least one game for Auditory, Speech, Visual, Physical, and Cognitive impairments each. Thanks! :) -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn Sent: Friday, November 19, 2010 6:56 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments You are welcome to my PPT from Microsoft -- actually they said it would be on the internal servers at Microsoft. If they aren't, ping me offlist and I can send them to you. Any particular disabilities you are interested in? That was a pretty widely cast net. :) Michelle On Nov 19, 2010, at 6:45 PM, Brannon Zahand wrote: > I've been asked to provide some demos to some of my teammates showing what it is like to game with a physical/sensory/cognitive impairment. Does anyone have a list of some and where I can find them? I used to know of a few a number of years ago but I can't seem to find them anymore. > > Thanks, > Brannon > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at gmail.com Sat Nov 20 05:11:31 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 20 Nov 2010 10:11:31 -0000 Subject: [games_access] Games to Demo Physical / Sensory /Cognitive Impairments In-Reply-To: References: Message-ID: This might not be exactly what you're after but... 1. Deafness. Replicate levels of deafness by either turning sound off completely, or playing through a muffled speaker (either find an old one and damage the speaker, or stuff it with tissue paper). Video demo: Reid Kimball's excellent mock-up of Heavy Rain with Subtitles/Closed-Captions: http://blog.rbkdesign.com/2010/06/mockup-of-heavy-rain-with-full-closed-captioning/ (watch it with the subtitles covered over and sound off/muffled). Games: Atari BattleZone (has audio-alerts - and flashing warning text linked to those alerts - imagine how hard to play without them though). Any game with lots of dialogue. I'm sure people will have lots of better precise examples than me. Recommend contacting Reid as he's far more knowledgeable about this stuff than me, if other's on this list don't come up with any more specific examples. 2. Blindness / Visual Impairment. I remember the RNIB (Royal National Institute for the Blind) used to supply Blindness/V.I. awareness glasses in training courses. They were a pack of glasses that helped replicate (approximately) some different types of visual impairment. They'd always explain that total blindness was very rare. Have a look here for some really good tips: http://www.sauerburger.org/dona/simulators.htm. You then might like to set up any of these games in standard mode, then in more accessible mode: To Hell with Johnny (Michi.nu - PC) - most impressive range of V.I. modes yet. The Pyramid (PugFugly Games) Shoot-1Up (Mommy's Best Games - Xbox 360 Indie Arcade) NanoGames (Arcess.com - PC/Mac on-line). Peggle (PopCap) - which has a colour-blind option (harder to replicate colour-blindness physically - you'll need to tinker with colour filters to put over the lenses). Quicker and very useful are: To Hell with Johnny's Accessibility video demo: http://gameaccessibility.blogspot.com/2010/10/to-hell-with-johnny.html Shoot 1UP's Accessibility video demo: http://www.gamebase.info/magazine/read/shoot-1up_258.html I'd also recommend listening to Dark (often resident at the excellent audiogames.net, on the following two Electronic Soup Podcasts, talking through playing some games visually impaired: http://www.gamebase.info/magazine/read/esp-help-sheet-audio-games_306.html - Helpsheet and direct MP3's: http://www.oneswitch.retroremakes.com/podcast/ESP3_extended.mp3 and http://www.oneswitch.retroremakes.com/podcast/ESP4_extended.mp3 3. Learning Disability / Cognitive disability. This is a broad area, but if you pick one or two examples, you'll get some important points across. One key problem for many is that text is hard to read or comprehend. This may be due to things like Dyslexia, hard to read fonts, or simply that the language being used not being the person's first language/preferred form of communication. You could replicate this by starting up a game in a foreign language for some people (easy to do this in many EA games, at least here in Europe). Another problem for some is that either they can not process too many complicated actions that are asked of them. For example many people on the Autistic spectrum would struggle if they are asked to "Go to the village, get the orb, set the charge, run away". They may need those instructions broken down step by step. You could replicate this by asking people to do 10 tasks in a sand-box type game (e.g. GTA), but only tell them once what those tasks are. A bit more hand-holding (but please don't recommend using that term) - would help. Speed of games can be a problem. Probably easiest to set-up with an emulator (e.g. MAME), if you overclock the game - you can have most games running at a horrible speed for enjoyable play. That can explain how games can be ruined by a lack of speed and difficulty control for some. Complexity of controls again is a nightmare for many. Can you get hold of the "Steel Batallion" controller for the original Xbox? Set that up for the average person, and see how well they get on. Explain that's how a standard JoyPad affects many people, and also overly complicated menu systems. (I'm so out of touch at times - but Metropolis Street Racer on the Dreamcast has a horrible front-end menu - and there's many like it). 4. Physical disability. Lots of ways to get this across. Make people play "Kinect Adventures" seated. Ask someone to play a Wii game that requires the Nun-chuk, but ask them to put one hand behind their back. Ask someone to play Konami's original Track and Field using just their elbows. Ask someone to play a racing game, and after 10 seconds of them holding the accelerator/gas control, whack their hand with a ruler until they let go. Again, set-up Steel Batallion. Great video here of Colin McDonnell using my C-SID controller and three accessibility switches: http://www.gamebase.info/videos/view/video---_486.html - Ask people how they think he manages to navigate the menu system. And some good photos and more info here: http://switchgaming.blogspot.com/search/label/enabled%20gamers. We have a new jumble of some of our members work on game accessibility, plus our old Top 10 here: http://gameaccessibility.blogspot.com/2010/11/gasig-top-10-ways-to-improve-game.html - With the plan being, as previously discussed, to get this tidied up and more managable asap. Finally, of course worth explaining that many accessibility features bring benefits to multiple groups. Hope this is of some help. Barrie. -------------------------------------------------- From: "Brannon Zahand" Sent: Saturday, November 20, 2010 4:15 AM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Games to Demo Physical / Sensory /Cognitive Impairments > As a follow up, something like http://ua-games.gr/game-over/downloads.html but specific to a single type of impairment... > > -----Original Message----- > From: Brannon Zahand > Sent: Friday, November 19, 2010 8:11 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: RE: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments > > I'm looking for one or two games that highlights the difficulties of playing with a specific disability. For example, I'd like to find a game that is incredibly reliant on sound and then have individuals play with the sound off. As another example, it would be great to find a game that I can modify the visual settings such to mimic someone with color blindness or macular degeneration. > > Overall, I'd like at least one game for Auditory, Speech, Visual, Physical, and Cognitive impairments each. > > Thanks! :) > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn > Sent: Friday, November 19, 2010 6:56 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments > > You are welcome to my PPT from Microsoft -- actually they said it would be on the internal servers at Microsoft. If they aren't, ping me offlist and I can send them to you. > > Any particular disabilities you are interested in? That was a pretty widely cast net. :) > > Michelle > > On Nov 19, 2010, at 6:45 PM, Brannon Zahand wrote: > >> I've been asked to provide some demos to some of my teammates showing what it is like to game with a physical/sensory/cognitive impairment. Does anyone have a list of some and where I can find them? I used to know of a few a number of years ago but I can't seem to find them anymore. >> >> Thanks, >> Brannon >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sat Nov 20 05:14:04 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 20 Nov 2010 10:14:04 -0000 Subject: [games_access] Games to Demo - A Checklist In-Reply-To: <000601cb8898$1dff7ac0$59fe7040$@de> References: <000601cb8898$1dff7ac0$59fe7040$@de> Message-ID: <9CAB0C7ABE8A403BA2C021F0F03BEC1A@OneSwitchPC> Great list, Sandra. I wouldn't have Speech as it's own category, personally. I see it as a cross over item (Cognitive and Physical) - just as there are other cross overs. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Saturday, November 20, 2010 9:48 AM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] Games to Demo - A Checklist > Hi Brannon, > > maybe this helps more? > This is a "working draft". I still collect things :-) > > One point is that you can use a mainstream game very often. > The limitation is made on the gamers side. Here some > Game example maybe could help. Write back when you need some. > > @all: is this useful to explain limitations? > > > 5 How to check a game > 5.1 Visual > * Play without screen > * Play with a black-white screen > * Play with one eye closed. > * Imagine you could not distinct between red and green. > * Imagine you could not distinct between blue and yellow. > * Play with the Windows magnifier. > * . > 5.2 Auditory > * Play without audio. > * Try to understand the story (subtitle) or to solve an audio puzzle. > * . > 5.3 Mobility > * Play only with the mouse > * Play only with the keyboard > * Play with just one hand > * Play without hands > * Play without feet > * Play without hands and without feet > * For text input: try the onscreen keyboard > * Play without moving the body > * . > 5.4 Cognitive > * Play the game while calculating something. > * . > 5.5 Speech > * Play without microphone > * . > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From javier.mairena at gmail.com Sat Nov 20 05:33:56 2010 From: javier.mairena at gmail.com (Javier Mairena) Date: Sat, 20 Nov 2010 11:33:56 +0100 Subject: [games_access] Kinect for PC? In-Reply-To: <002a01cb8812$ead1fbd0$c075f370$@de> References: <002a01cb8812$ead1fbd0$c075f370$@de> Message-ID: Yes Sandra!! There are a lot of people beginning using kinect on PC :) There are some more examples: http://www.engadget.com/2010/11/14/hack-turns-kinect-into-mindblowing-3d-video-capture-tool/ http://es.engadget.com/2010/11/18/kinect-pegado-la-cabeza-de-un-irobot-esto-es-solo-el-comienzo/ http://www.engadget.com/2010/11/19/kinect-hack-creates-worlds-greatest-shadow-puppet-video/ http://www.youtube.com/watch?v=ho6Yhz21BJI On 19 November 2010 18:55, Sandra Uhling wrote: > Hello, > > maybe this is interesting: Kinect for PC: > > http://codelaboratories.com/nui > > "November 6th, 2010, AlexP was the first to "hack" Microsoft's new Kinect > for use on Windows 7, and after a great response from the community we are > continuing our research and development into creating a stable platform for > the NUI Audio, Camera and Motor devices." > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Nov 20 07:53:50 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 20 Nov 2010 13:53:50 +0100 Subject: [games_access] Games to Demo Physical / Sensory /Cognitive Impairments In-Reply-To: References: Message-ID: <001101cb88b1$fb32caf0$f19860d0$@de> Hi, Barrie your list is also very good! Mock-up Heavy Rain: Reid has also the original video that can help to see the difference. Deaf-Gamers: Why subtitle are not enough? Prince of Persia - The Forgotten Sands (Xbox360) They made the story alternative: dialogs But they forgot some also important parts: * Dialogs of mystic language! (in my opinion belongs do dialogs) * NPC!: a prisoner says something, but this does not have subtitle * Voices in combat or movements For all this example there is something very important to note: Of course not games can often not be accessible to all. But it is very important that we make them accessible as possible. The key is to play together. Of course we could make special games. But it is very important that they are able to enjoy the game their friends enjoy. And maybe it would be good to explain them that their games(!) are also Very important in the health sector. They can bring kids back to smile. Give them new hope and have a better live. E.g. rehabilitation is very boring, but also very important. Games can have an amazing impact on the motivation of the patients. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Samstag, 20. November 2010 11:12 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Games to Demo Physical / Sensory /Cognitive Impairments This might not be exactly what you're after but... 1. Deafness. Replicate levels of deafness by either turning sound off completely, or playing through a muffled speaker (either find an old one and damage the speaker, or stuff it with tissue paper). Video demo: Reid Kimball's excellent mock-up of Heavy Rain with Subtitles/Closed-Captions: http://blog.rbkdesign.com/2010/06/mockup-of-heavy-rain-with-full-closed-capt ioning/ (watch it with the subtitles covered over and sound off/muffled). Games: Atari BattleZone (has audio-alerts - and flashing warning text linked to those alerts - imagine how hard to play without them though). Any game with lots of dialogue. I'm sure people will have lots of better precise examples than me. Recommend contacting Reid as he's far more knowledgeable about this stuff than me, if other's on this list don't come up with any more specific examples. 2. Blindness / Visual Impairment. I remember the RNIB (Royal National Institute for the Blind) used to supply Blindness/V.I. awareness glasses in training courses. They were a pack of glasses that helped replicate (approximately) some different types of visual impairment. They'd always explain that total blindness was very rare. Have a look here for some really good tips: http://www.sauerburger.org/dona/simulators.htm. You then might like to set up any of these games in standard mode, then in more accessible mode: To Hell with Johnny (Michi.nu - PC) - most impressive range of V.I. modes yet. The Pyramid (PugFugly Games) Shoot-1Up (Mommy's Best Games - Xbox 360 Indie Arcade) NanoGames (Arcess.com - PC/Mac on-line). Peggle (PopCap) - which has a colour-blind option (harder to replicate colour-blindness physically - you'll need to tinker with colour filters to put over the lenses). Quicker and very useful are: To Hell with Johnny's Accessibility video demo: http://gameaccessibility.blogspot.com/2010/10/to-hell-with-johnny.html Shoot 1UP's Accessibility video demo: http://www.gamebase.info/magazine/read/shoot-1up_258.html I'd also recommend listening to Dark (often resident at the excellent audiogames.net, on the following two Electronic Soup Podcasts, talking through playing some games visually impaired: http://www.gamebase.info/magazine/read/esp-help-sheet-audio-games_306.html - Helpsheet and direct MP3's: http://www.oneswitch.retroremakes.com/podcast/ESP3_extended.mp3 and http://www.oneswitch.retroremakes.com/podcast/ESP4_extended.mp3 3. Learning Disability / Cognitive disability. This is a broad area, but if you pick one or two examples, you'll get some important points across. One key problem for many is that text is hard to read or comprehend. This may be due to things like Dyslexia, hard to read fonts, or simply that the language being used not being the person's first language/preferred form of communication. You could replicate this by starting up a game in a foreign language for some people (easy to do this in many EA games, at least here in Europe). Another problem for some is that either they can not process too many complicated actions that are asked of them. For example many people on the Autistic spectrum would struggle if they are asked to "Go to the village, get the orb, set the charge, run away". They may need those instructions broken down step by step. You could replicate this by asking people to do 10 tasks in a sand-box type game (e.g. GTA), but only tell them once what those tasks are. A bit more hand-holding (but please don't recommend using that term) - would help. Speed of games can be a problem. Probably easiest to set-up with an emulator (e.g. MAME), if you overclock the game - you can have most games running at a horrible speed for enjoyable play. That can explain how games can be ruined by a lack of speed and difficulty control for some. Complexity of controls again is a nightmare for many. Can you get hold of the "Steel Batallion" controller for the original Xbox? Set that up for the average person, and see how well they get on. Explain that's how a standard JoyPad affects many people, and also overly complicated menu systems. (I'm so out of touch at times - but Metropolis Street Racer on the Dreamcast has a horrible front-end menu - and there's many like it). 4. Physical disability. Lots of ways to get this across. Make people play "Kinect Adventures" seated. Ask someone to play a Wii game that requires the Nun-chuk, but ask them to put one hand behind their back. Ask someone to play Konami's original Track and Field using just their elbows. Ask someone to play a racing game, and after 10 seconds of them holding the accelerator/gas control, whack their hand with a ruler until they let go. Again, set-up Steel Batallion. Great video here of Colin McDonnell using my C-SID controller and three accessibility switches: http://www.gamebase.info/videos/view/video---_486.html - Ask people how they think he manages to navigate the menu system. And some good photos and more info here: http://switchgaming.blogspot.com/search/label/enabled%20gamers. We have a new jumble of some of our members work on game accessibility, plus our old Top 10 here: http://gameaccessibility.blogspot.com/2010/11/gasig-top-10-ways-to-improve-g ame.html - With the plan being, as previously discussed, to get this tidied up and more managable asap. Finally, of course worth explaining that many accessibility features bring benefits to multiple groups. Hope this is of some help. Barrie. -------------------------------------------------- From: "Brannon Zahand" Sent: Saturday, November 20, 2010 4:15 AM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Games to Demo Physical / Sensory /Cognitive Impairments > As a follow up, something like http://ua-games.gr/game-over/downloads.html but specific to a single type of impairment... > > -----Original Message----- > From: Brannon Zahand > Sent: Friday, November 19, 2010 8:11 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: RE: [games_access] Games to Demo Physical / Sensory / > Cognitive Impairments > > I'm looking for one or two games that highlights the difficulties of playing with a specific disability. For example, I'd like to find a game that is incredibly reliant on sound and then have individuals play with the sound off. As another example, it would be great to find a game that I can modify the visual settings such to mimic someone with color blindness or macular degeneration. > > Overall, I'd like at least one game for Auditory, Speech, Visual, Physical, and Cognitive impairments each. > > Thanks! :) > > -----Original Message----- > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn > Sent: Friday, November 19, 2010 6:56 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Games to Demo Physical / Sensory / > Cognitive Impairments > > You are welcome to my PPT from Microsoft -- actually they said it would be on the internal servers at Microsoft. If they aren't, ping me offlist and I can send them to you. > > Any particular disabilities you are interested in? That was a pretty > widely cast net. :) > > Michelle > > On Nov 19, 2010, at 6:45 PM, Brannon Zahand wrote: > >> I've been asked to provide some demos to some of my teammates showing what it is like to game with a physical/sensory/cognitive impairment. Does anyone have a list of some and where I can find them? I used to know of a few a number of years ago but I can't seem to find them anymore. >> >> Thanks, >> Brannon >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Nov 20 13:15:24 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sat, 20 Nov 2010 12:15:24 -0600 Subject: [games_access] Games to Demo - A Checklist In-Reply-To: <9CAB0C7ABE8A403BA2C021F0F03BEC1A@OneSwitchPC> References: <000601cb8898$1dff7ac0$59fe7040$@de> <9CAB0C7ABE8A403BA2C021F0F03BEC1A@OneSwitchPC> Message-ID: I usually see speech included with sensory limitations -- for example it's not unusual to see a department of "speech and hearing" sciences at hospitals and universities. I imagine that the title goes to the difficulty it is to know if you are saying something correctly without therapy if you are deaf or otherwise hearing impaired. So it's a confusing one but one that seems likely to cross over into cognitive, mobility and sensory disabilities. So I guess in my opinion it should be a separate consideration given that many with speech impairments won't feel comfortable playing with "team speak" types of thing and I know a lot of people who have said that if they see someone not using such a thing they won't play with them because they assume they are "newbies" (the "nicer" worded explanation I've heard) and would slow their team down. Pressed further, those same individuals have said that they also assume or have been told that the person has a disability and therefore might slow them down. A frustrating thing, for sure. Note: the above wasn't a big study -- just what I've learned from talking to gamers and game devs over the years. Michelle On Nov 20, 2010, at 4:14 AM, Barrie Ellis wrote: > Great list, Sandra. I wouldn't have Speech as it's own category, personally. I see it as a cross over item (Cognitive and Physical) - just as there are other cross overs. > > Barrie > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Saturday, November 20, 2010 9:48 AM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: Re: [games_access] Games to Demo - A Checklist > >> Hi Brannon, >> >> maybe this helps more? >> This is a "working draft". I still collect things :-) >> >> One point is that you can use a mainstream game very often. >> The limitation is made on the gamers side. Here some >> Game example maybe could help. Write back when you need some. >> >> @all: is this useful to explain limitations? >> >> >> 5 How to check a game >> 5.1 Visual >> * Play without screen >> * Play with a black-white screen >> * Play with one eye closed. >> * Imagine you could not distinct between red and green. >> * Imagine you could not distinct between blue and yellow. >> * Play with the Windows magnifier. >> * . >> 5.2 Auditory >> * Play without audio. >> * Try to understand the story (subtitle) or to solve an audio puzzle. >> * . >> 5.3 Mobility >> * Play only with the mouse >> * Play only with the keyboard >> * Play with just one hand >> * Play without hands >> * Play without feet >> * Play without hands and without feet >> * For text input: try the onscreen keyboard >> * Play without moving the body >> * . >> 5.4 Cognitive >> * Play the game while calculating something. >> * . >> 5.5 Speech >> * Play without microphone >> * . >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Nov 20 13:25:25 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sat, 20 Nov 2010 12:25:25 -0600 Subject: [games_access] Kinect for PC? In-Reply-To: References: <002a01cb8812$ead1fbd0$c075f370$@de> Message-ID: <3D71CB8A-44CD-40BD-A939-0DDCCF8D8CE1@uiuc.edu> It make sense -- many people mod their xboxes to be used as PCs and/or Linux boxes. The code for the originial Xbox was out in under 24 hours after it came out if I remember correctly. There are at least 5 books on the topic of "xbox modding," So I'm not too surprised people have hacked it. The trouble is -- for so many, the Kinect is a nightmare because it does not allow any other controller to be used. So if you NEED a classic controller to play using your accessible controllers...you are out of luck. So if someone can hack the games to be played on a PC and accept a standard controller, then I'll be more impressed. :) Not that this won't potentially help people out -- it just still doesn't answer the question of what to do about all the people being left behind by the new technologies. That being said, I have a Kinect and a Move system collecting dust because a neurological condition has reared its ugly head again and even typing this has been a pain. Literal pain. Michelle On Nov 20, 2010, at 4:33 AM, Javier Mairena wrote: > Yes Sandra!! > There are a lot of people beginning using kinect on PC :) > > There are some more examples: > http://www.engadget.com/2010/11/14/hack-turns-kinect-into-mindblowing-3d-video-capture-tool/ > http://es.engadget.com/2010/11/18/kinect-pegado-la-cabeza-de-un-irobot-esto-es-solo-el-comienzo/ > http://www.engadget.com/2010/11/19/kinect-hack-creates-worlds-greatest-shadow-puppet-video/ > http://www.youtube.com/watch?v=ho6Yhz21BJI > > > > On 19 November 2010 18:55, Sandra Uhling wrote: > Hello, > > maybe this is interesting: Kinect for PC: > > http://codelaboratories.com/nui > > "November 6th, 2010, AlexP was the first to "hack" Microsoft's new Kinect > for use on Windows 7, and after a great response from the community we are > continuing our research and development into creating a stable platform for > the NUI Audio, Camera and Motor devices." > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Nov 22 03:40:48 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 22 Nov 2010 09:40:48 +0100 Subject: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments In-Reply-To: References: Message-ID: <03140073-EF71-42CE-BC73-38D5C97EF278@pininteractive.com> Hi Brannon visual: 3D games: Terraformers (www.terraformers.nu) or AudioQuake (http://www.agrip.org.uk/download/) and of course audiogames.net I recently published an extensive post mortem of Terraformers http://people.dsv.su.se/~thomasw/wp-content/uploads/2010/11/terraformers-postmortem.pdf hearing: - Half-life 2 with closed captions on - Doom3[CC] mod - it is a bit tricky to get the right version for the mod to work, ping me offlist if you need assistance and of course deafgamers.com Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 20Nov 2010, at 5:15 AM, Brannon Zahand wrote: > As a follow up, something like http://ua-games.gr/game-over/downloads.html but specific to a single type of impairment... > > -----Original Message----- > From: Brannon Zahand > Sent: Friday, November 19, 2010 8:11 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: RE: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments > > I'm looking for one or two games that highlights the difficulties of playing with a specific disability. For example, I'd like to find a game that is incredibly reliant on sound and then have individuals play with the sound off. As another example, it would be great to find a game that I can modify the visual settings such to mimic someone with color blindness or macular degeneration. > > Overall, I'd like at least one game for Auditory, Speech, Visual, Physical, and Cognitive impairments each. > > Thanks! :) > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn > Sent: Friday, November 19, 2010 6:56 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments > > You are welcome to my PPT from Microsoft -- actually they said it would be on the internal servers at Microsoft. If they aren't, ping me offlist and I can send them to you. > > Any particular disabilities you are interested in? That was a pretty widely cast net. :) > > Michelle > > On Nov 19, 2010, at 6:45 PM, Brannon Zahand wrote: > >> I've been asked to provide some demos to some of my teammates showing what it is like to game with a physical/sensory/cognitive impairment. Does anyone have a list of some and where I can find them? I used to know of a few a number of years ago but I can't seem to find them anymore. >> >> Thanks, >> Brannon >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Nov 22 15:15:45 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 22 Nov 2010 21:15:45 +0100 (CET) Subject: [games_access] SIG what is going on, an overview Message-ID: <2040761482.200608.1290456945705.JavaMail.fmail@mwmweb064> Hi, I would like to have an overview. I am a little bit confused ;-) Here is what I have: * White Paper, Thomas started an update, google docs * Website, wordpress, Tara ** including update of the information? * Austrian ministry: is looking for a GA checklist how to review games (new) * Article for the IGDA Newsletter ??? * german pedagogue: is working on a brochure for teacher, with focus on "special schools" (new) * Brannon is looking for information for game developers, game designers * GDC My Questions: The information in the whitepaper can be the same as on the website? Introduction and basic information? (Maybe additonal information) Can we do one topic after the other? @Thomas: Is it possible to creat a dummy page. So it is possible to try google docs, before editing something? I would like to have separate pages for each topic. That would be useful. I am a little afraid, to edit the whitepaper page. It would also be better to be able to concentrate on one topic. I will have more time in one week. I would like to start to update the white paper information. Maybe we can make teams that updates certain topics? Maybe we can use the updates for the article for the IGDA? But I am not sure, if basic information are useful. Best regards, Sandra ___________________________________________________________ Neu: WEB.DE De-Mail - Einfach wie E-Mail, sicher wie ein Brief! Jetzt De-Mail-Adresse reservieren: https://produkte.web.de/go/demail02 From thomas at pininteractive.com Mon Nov 22 15:46:06 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 22 Nov 2010 21:46:06 +0100 Subject: [games_access] SIG what is going on, an overview In-Reply-To: <2040761482.200608.1290456945705.JavaMail.fmail@mwmweb064> References: <2040761482.200608.1290456945705.JavaMail.fmail@mwmweb064> Message-ID: <3DC09054-2A12-41EE-839B-F397902B72B0@pininteractive.com> sure,just create a blank Google doc to try out the software Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 22Nov 2010, at 9:15 PM, Sandra Uhling wrote: > @Thomas: > Is it possible to creat a dummy page. So it is possible to try google docs, before editing something? > I would like to have separate pages for each topic. That would be useful. I am a little afraid, > to edit the whitepaper page. It would also be better to be able to concentrate on one topic. From tara.tefertiller at gmail.com Mon Nov 22 16:14:00 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Mon, 22 Nov 2010 16:14:00 -0500 Subject: [games_access] Would you like to be on the contact page for our website? Message-ID: Hello! I had said in another email - "Contact Page- Info about how to contact leadership, the email list in general. how to join email list. Maybe some of the chapters where members frequent. (Like I attend every Orlando Chapter meeting, so that is a place I could be contacted, so on.) We could put individual's emails on here if wanted. Maybe have like a city name/ country name and then the contact. Like I could be the Florida/ Orlando contact. Sandra could be the Germany contact, and so on. That way if there is some local organization (maybe like a college) they can find someone near by to talk to" If you would like to be put on the the contact page- now is the time to let me know! Just send me your name and email. Also feel free to let me know your IGDA chapter or general location if you want, although it isn't required. Thank you! -------------- next part -------------- An HTML attachment was scrubbed... URL: From tara.tefertiller at gmail.com Mon Nov 22 16:29:39 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Mon, 22 Nov 2010 16:29:39 -0500 Subject: [games_access] Would you like to be on the contact page for our website? In-Reply-To: References: Message-ID: Actually, I just had a new thought... would anyone be interested in a custom email address? Like tara.tefertiller at igda-gasig.org or something? I thought it might look more professional than having a bunch of non-related email address listed together. Thoughts? -Tara On Mon, Nov 22, 2010 at 4:14 PM, Tara Tefertiller < tara.tefertiller at gmail.com> wrote: > Hello! > > I had said in another email - > > "Contact Page- > Info about how to contact leadership, the email list in general. how > to join email list. Maybe some of the chapters where members frequent. (Like > I attend every Orlando Chapter meeting, so that is a place I could be > contacted, so on.) We could put individual's emails on here if wanted. Maybe > have like a city name/ country name and then the contact. Like I could be > the Florida/ Orlando contact. Sandra could be the Germany contact, and so > on. That way if there is some local organization (maybe like a college) they > can find someone near by to talk to" > > If you would like to be put on the the contact page- now is the time to let > me know! Just send me your name and email. Also feel free to let me know > your IGDA chapter or general location if you want, although it isn't > required. > > Thank you! > -------------- next part -------------- An HTML attachment was scrubbed... URL: From tara.tefertiller at gmail.com Mon Nov 22 16:30:46 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Mon, 22 Nov 2010 16:30:46 -0500 Subject: [games_access] Would you like to be on the contact page for our website? In-Reply-To: References: Message-ID: Oh, and the email accounts would be ran through google... so if you already have a gmail account it would look just like that. On Mon, Nov 22, 2010 at 4:29 PM, Tara Tefertiller < tara.tefertiller at gmail.com> wrote: > Actually, > > I just had a new thought... would anyone be interested in a custom email > address? > > Like > > tara.tefertiller at igda-gasig.org or something? > > I thought it might look more professional than having a bunch of > non-related email address listed together. > > Thoughts? > > -Tara > > > On Mon, Nov 22, 2010 at 4:14 PM, Tara Tefertiller < > tara.tefertiller at gmail.com> wrote: > >> Hello! >> >> I had said in another email - >> >> "Contact Page- >> Info about how to contact leadership, the email list in general. >> how to join email list. Maybe some of the chapters where members frequent. >> (Like I attend every Orlando Chapter meeting, so that is a place I could be >> contacted, so on.) We could put individual's emails on here if wanted. Maybe >> have like a city name/ country name and then the contact. Like I could be >> the Florida/ Orlando contact. Sandra could be the Germany contact, and so >> on. That way if there is some local organization (maybe like a college) they >> can find someone near by to talk to" >> >> If you would like to be put on the the contact page- now is the time to >> let me know! Just send me your name and email. Also feel free to let me know >> your IGDA chapter or general location if you want, although it isn't >> required. >> >> Thank you! >> > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Nov 22 16:45:51 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 22 Nov 2010 22:45:51 +0100 Subject: [games_access] Would you like to be on the contact page for our website? In-Reply-To: References: Message-ID: <002601cb8a8e$a24410f0$e6cc32d0$@de> Hi Tara, that is very good! Gerat idea. Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Montag, 22. November 2010 22:31 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Would you like to be on the contact page for our website? Oh, and the email accounts would be ran through google... so if you already have a gmail account it would look just like that. On Mon, Nov 22, 2010 at 4:29 PM, Tara Tefertiller wrote: Actually, I just had a new thought... would anyone be interested in a custom email address? Like tara.tefertiller at igda-gasig.org or something? I thought it might look more professional than having a bunch of non-related email address listed together. Thoughts? -Tara On Mon, Nov 22, 2010 at 4:14 PM, Tara Tefertiller wrote: Hello! I had said in another email - "Contact Page- Info about how to contact leadership, the email list in general. how to join email list. Maybe some of the chapters where members frequent. (Like I attend every Orlando Chapter meeting, so that is a place I could be contacted, so on.) We could put individual's emails on here if wanted. Maybe have like a city name/ country name and then the contact. Like I could be the Florida/ Orlando contact. Sandra could be the Germany contact, and so on. That way if there is some local organization (maybe like a college) they can find someone near by to talk to" If you would like to be put on the the contact page- now is the time to let me know! Just send me your name and email. Also feel free to let me know your IGDA chapter or general location if you want, although it isn't required. Thank you! -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Tue Nov 23 07:59:00 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 23 Nov 2010 13:59:00 +0100 Subject: [games_access] Would you like to be on the contact page for our website? In-Reply-To: <002601cb8a8e$a24410f0$e6cc32d0$@de> References: <002601cb8a8e$a24410f0$e6cc32d0$@de> Message-ID: sure I would like one,please /Thomas On 22Nov 2010, at 10:45 PM, Sandra Uhling wrote: > Hi Tara, > > that is very good! Gerat idea. > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller > Gesendet: Montag, 22. November 2010 22:31 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Would you like to be on the contact page for our website? > > Oh, and the email accounts would be ran through google... so if you already have a gmail account it would look just like that. > > On Mon, Nov 22, 2010 at 4:29 PM, Tara Tefertiller wrote: > Actually, > > I just had a new thought... would anyone be interested in a custom email address? > > Like > > tara.tefertiller at igda-gasig.org or something? > > I thought it might look more professional than having a bunch of non-related email address listed together. > > Thoughts? > > -Tara > > > On Mon, Nov 22, 2010 at 4:14 PM, Tara Tefertiller wrote: > Hello! > > I had said in another email - > > "Contact Page- > Info about how to contact leadership, the email list in general. how to join email list. Maybe some of the chapters where members frequent. (Like I attend every Orlando Chapter meeting, so that is a place I could be contacted, so on.) We could put individual's emails on here if wanted. Maybe have like a city name/ country name and then the contact. Like I could be the Florida/ Orlando contact. Sandra could be the Germany contact, and so on. That way if there is some local organization (maybe like a college) they can find someone near by to talk to" > > If you would like to be put on the the contact page- now is the time to let me know! Just send me your name and email. Also feel free to let me know your IGDA chapter or general location if you want, although it isn't required. > > Thank you! > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Nov 23 10:13:54 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 23 Nov 2010 16:13:54 +0100 Subject: [games_access] Checklist for GA reviews, austrian ministry Message-ID: <000901cb8b21$0bc6f140$2354d3c0$@de> Hello, one Austrian ministry rates games. They would like to add Game Accessibility to this rating. Do we have information? Is there a checklist available? I do not have any information about this. I think it is very difficult and lot of work to test a game. E.g. you need to know if there is a sound that is important. So usually you have to play the whole game. And you have to care for lots of different things. Best regards, Sandra From javier.mairena at gmail.com Tue Nov 23 12:19:57 2010 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 23 Nov 2010 18:19:57 +0100 Subject: [games_access] Would you like to be on the contact page for our website? In-Reply-To: References: <002601cb8a8e$a24410f0$e6cc32d0$@de> Message-ID: Good idea, "your local game accessibility contact" xD I will write you. On 23 November 2010 13:59, Thomas Westin wrote: > sure I would like one,please > /Thomas > > > > > > > On 22Nov 2010, at 10:45 PM, Sandra Uhling wrote: > > Hi Tara, > > that is very good! Gerat idea. > > *Von:* games_access-bounces at igda.org [mailto:games_access-bounces at igda.org > ] *Im Auftrag von *Tara Tefertiller > *Gesendet:* Montag, 22. November 2010 22:31 > *An:* IGDA Games Accessibility SIG Mailing List > *Betreff:* Re: [games_access] Would you like to be on the contact page for > our website? > > > Oh, and the email accounts would be ran through google... so if you already > have a gmail account it would look just like that. > On Mon, Nov 22, 2010 at 4:29 PM, Tara Tefertiller < > tara.tefertiller at gmail.com> wrote: > Actually, > > I just had a new thought... would anyone be interested in a custom email > address? > > Like > > tara.tefertiller at igda-gasig.org or something? > > I thought it might look more professional than having a bunch of > non-related email address listed together. > > Thoughts? > > -Tara > > > On Mon, Nov 22, 2010 at 4:14 PM, Tara Tefertiller < > tara.tefertiller at gmail.com> wrote: > Hello! > > I had said in another email - > > "Contact Page- > Info about how to contact leadership, the email list in general. how > to join email list. Maybe some of the chapters where members frequent. (Like > I attend every Orlando Chapter meeting, so that is a place I could be > contacted, so on.) We could put individual's emails on here if wanted. Maybe > have like a city name/ country name and then the contact. Like I could be > the Florida/ Orlando contact. Sandra could be the Germany contact, and so > on. That way if there is some local organization (maybe like a college) they > can find someone near by to talk to" > > If you would like to be put on the the contact page- now is the time to let > me know! Just send me your name and email. Also feel free to let me know > your IGDA chapter or general location if you want, although it isn't > required. > > Thank you! > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Tue Nov 23 17:07:21 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 23 Nov 2010 23:07:21 +0100 Subject: [games_access] Checklist for GA reviews, austrian ministry In-Reply-To: <000901cb8b21$0bc6f140$2354d3c0$@de> References: <000901cb8b21$0bc6f140$2354d3c0$@de> Message-ID: <451F97B5-98CB-4158-B7F2-64221BEC526C@pininteractive.com> Hi Sandra, the top ten list we made years ago could work, it is generic enough, so you would just need to check the settings of the game to see what options are available to rate it, - except for #8 audio tags, which needs some in-game checking but could be enough to check at some random places of the game, not the entire game http://tim.thechases.com/top10_2.pdf Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 23Nov 2010, at 4:13 PM, Sandra Uhling wrote: > Hello, > > one Austrian ministry rates games. They would like to add Game Accessibility > to this rating. Do we have information? Is there a checklist available? > > I do not have any information about this. > I think it is very difficult and lot of work to test a game. > > E.g. you need to know if there is a sound that is important. > So usually you have to play the whole game. > And you have to care for lots of different things. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Nov 24 08:50:48 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 24 Nov 2010 14:50:48 +0100 Subject: [games_access] Checklist for GA reviews, austrian ministry In-Reply-To: <451F97B5-98CB-4158-B7F2-64221BEC526C@pininteractive.com> References: <000901cb8b21$0bc6f140$2354d3c0$@de> <451F97B5-98CB-4158-B7F2-64221BEC526C@pininteractive.com> Message-ID: <001d01cb8bde$9a598630$cf0c9290$@de> Hi Thomas, my experience is that you have to test the whole game. Or you are lucky and the publisher knows it very well. Sometimes there is a sound-only or a color-only puzzle. Or a very hard time based puzzle. But very often you do not notice these difficulties. Also there is the information: subtitle, the quality can be very bad. (You see lots of B ratings, but very seldom A rating at deafgamers.com) I put the update of the Top Ten list with an "easy to understand" description on my todo list. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Thomas Westin Gesendet: Dienstag, 23. November 2010 23:07 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry Hi Sandra, the top ten list we made years ago could work, it is generic enough, so you would just need to check the settings of the game to see what options are available to rate it, - except for #8 audio tags, which needs some in-game checking but could be enough to check at some random places of the game, not the entire game http://tim.thechases.com/top10_2.pdf Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 23Nov 2010, at 4:13 PM, Sandra Uhling wrote: > Hello, > > one Austrian ministry rates games. They would like to add Game Accessibility > to this rating. Do we have information? Is there a checklist available? > > I do not have any information about this. > I think it is very difficult and lot of work to test a game. > > E.g. you need to know if there is a sound that is important. > So usually you have to play the whole game. > And you have to care for lots of different things. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Nov 24 09:28:35 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 24 Nov 2010 15:28:35 +0100 Subject: [games_access] Checklist for GA reviews, austrian ministry In-Reply-To: <001d01cb8bde$9a598630$cf0c9290$@de> References: <000901cb8b21$0bc6f140$2354d3c0$@de> <451F97B5-98CB-4158-B7F2-64221BEC526C@pininteractive.com> <001d01cb8bde$9a598630$cf0c9290$@de> Message-ID: yes I realize that checking the settings is not a complete way of evaluating accessibility, but at least it provides the buyer with information that there are such settings or not, which is better than no info at all. If the features are well done is of course another level, but I doubt that there are resources to check every game on that level. Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 24Nov 2010, at 2:50 PM, Sandra Uhling wrote: > Hi Thomas, > > my experience is that you have to test the whole game. > Or you are lucky and the publisher knows it very well. > > Sometimes there is a sound-only or a color-only puzzle. > Or a very hard time based puzzle. But very often you do not > notice these difficulties. > > Also there is the information: subtitle, the quality can be very bad. > (You see lots of B ratings, but very seldom A rating at deafgamers.com) > > > I put the update of the Top Ten list with an "easy to understand" > description on my todo list. > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Thomas Westin > Gesendet: Dienstag, 23. November 2010 23:07 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry > > Hi Sandra, > > the top ten list we made years ago could work, it is generic enough, so you > would just need to check the settings of the game to see what options are > available to rate it, > - except for #8 audio tags, which needs some in-game checking but could be > enough to check at some random places of the game, not the entire game > > http://tim.thechases.com/top10_2.pdf > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 23Nov 2010, at 4:13 PM, Sandra Uhling wrote: > >> Hello, >> >> one Austrian ministry rates games. They would like to add Game > Accessibility >> to this rating. Do we have information? Is there a checklist available? >> >> I do not have any information about this. >> I think it is very difficult and lot of work to test a game. >> >> E.g. you need to know if there is a sound that is important. >> So usually you have to play the whole game. >> And you have to care for lots of different things. >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From tara.tefertiller at gmail.com Wed Nov 24 10:49:09 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Wed, 24 Nov 2010 10:49:09 -0500 Subject: [games_access] Checklist for GA reviews, austrian ministry In-Reply-To: References: <000901cb8b21$0bc6f140$2354d3c0$@de> <451F97B5-98CB-4158-B7F2-64221BEC526C@pininteractive.com> <001d01cb8bde$9a598630$cf0c9290$@de> Message-ID: <22C08A2E-0543-4254-B0BC-AFADEA710083@gmail.com> Sandra, The problem with having an all encompassing checklist for checking game accessibility is that one list can't accurately cover everything in all games, because so many games are so different, with out just being something generic like our top ten list. I think the top ten list is something that is easy to understand and can be tested with little accessibility training- which I feel is the case with the Austrian ministry. I feel they wouldn't do the type of testing you're speaking of. I think the amount of time and knowledge that would be required to do full game testing on every title would make it unlikely to be adopted by any organization that plans on doing ratings. Also, since accessibility would be new to any rating system, I think started simpler with something that is easier to check and then making it more efficient and complex over time as people learn about accessibility would be the most useful, and make it more likely to be implemented in the first place. -Tara On Nov 24, 2010, at 9:28 AM, Thomas Westin wrote: > yes I realize that checking the settings is not a complete way of > evaluating accessibility, but at least it provides the buyer with > information that there are such settings or not, which is better > than no info at all. If the features are well done is of course > another level, but I doubt that there are resources to check every > game on that level. > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 24Nov 2010, at 2:50 PM, Sandra Uhling wrote: > >> Hi Thomas, >> >> my experience is that you have to test the whole game. >> Or you are lucky and the publisher knows it very well. >> >> Sometimes there is a sound-only or a color-only puzzle. >> Or a very hard time based puzzle. But very often you do not >> notice these difficulties. >> >> Also there is the information: subtitle, the quality can be very bad. >> (You see lots of B ratings, but very seldom A rating at >> deafgamers.com) >> >> >> I put the update of the Top Ten list with an "easy to understand" >> description on my todo list. >> >> Best regards, >> Sandra >> >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] Im >> Auftrag von Thomas Westin >> Gesendet: Dienstag, 23. November 2010 23:07 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] Checklist for GA reviews, austrian >> ministry >> >> Hi Sandra, >> >> the top ten list we made years ago could work, it is generic >> enough, so you >> would just need to check the settings of the game to see what >> options are >> available to rate it, >> - except for #8 audio tags, which needs some in-game checking but >> could be >> enough to check at some random places of the game, not the entire >> game >> >> http://tim.thechases.com/top10_2.pdf >> >> Best wishes, >> Thomas >> >> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") >> >> >> >> >> >> On 23Nov 2010, at 4:13 PM, Sandra Uhling wrote: >> >>> Hello, >>> >>> one Austrian ministry rates games. They would like to add Game >> Accessibility >>> to this rating. Do we have information? Is there a checklist >>> available? >>> >>> I do not have any information about this. >>> I think it is very difficult and lot of work to test a game. >>> >>> E.g. you need to know if there is a sound that is important. >>> So usually you have to play the whole game. >>> And you have to care for lots of different things. >>> >>> Best regards, >>> Sandra >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Nov 24 10:56:22 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 24 Nov 2010 16:56:22 +0100 Subject: [games_access] Checklist for GA reviews, austrian ministry In-Reply-To: <22C08A2E-0543-4254-B0BC-AFADEA710083@gmail.com> References: <000901cb8b21$0bc6f140$2354d3c0$@de> <451F97B5-98CB-4158-B7F2-64221BEC526C@pininteractive.com> <001d01cb8bde$9a598630$cf0c9290$@de> <22C08A2E-0543-4254-B0BC-AFADEA710083@gmail.com> Message-ID: <000301cb8bf0$2510c8e0$6f325aa0$@de> Hi Tara, the Top Ten list has to be updated and it really needs a description. Of course it is very easy to understand, when you know what is behind it. But for people who read it, they do not know what is behind it. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Mittwoch, 24. November 2010 16:49 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry Sandra, The problem with having an all encompassing checklist for checking game accessibility is that one list can't accurately cover everything in all games, because so many games are so different, with out just being something generic like our top ten list. I think the top ten list is something that is easy to understand and can be tested with little accessibility training- which I feel is the case with the Austrian ministry. I feel they wouldn't do the type of testing you're speaking of. I think the amount of time and knowledge that would be required to do full game testing on every title would make it unlikely to be adopted by any organization that plans on doing ratings. Also, since accessibility would be new to any rating system, I think started simpler with something that is easier to check and then making it more efficient and complex over time as people learn about accessibility would be the most useful, and make it more likely to be implemented in the first place. -Tara On Nov 24, 2010, at 9:28 AM, Thomas Westin wrote: > yes I realize that checking the settings is not a complete way of > evaluating accessibility, but at least it provides the buyer with > information that there are such settings or not, which is better > than no info at all. If the features are well done is of course > another level, but I doubt that there are resources to check every > game on that level. > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 24Nov 2010, at 2:50 PM, Sandra Uhling wrote: > >> Hi Thomas, >> >> my experience is that you have to test the whole game. >> Or you are lucky and the publisher knows it very well. >> >> Sometimes there is a sound-only or a color-only puzzle. >> Or a very hard time based puzzle. But very often you do not >> notice these difficulties. >> >> Also there is the information: subtitle, the quality can be very bad. >> (You see lots of B ratings, but very seldom A rating at >> deafgamers.com) >> >> >> I put the update of the Top Ten list with an "easy to understand" >> description on my todo list. >> >> Best regards, >> Sandra >> >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] Im >> Auftrag von Thomas Westin >> Gesendet: Dienstag, 23. November 2010 23:07 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] Checklist for GA reviews, austrian >> ministry >> >> Hi Sandra, >> >> the top ten list we made years ago could work, it is generic >> enough, so you >> would just need to check the settings of the game to see what >> options are >> available to rate it, >> - except for #8 audio tags, which needs some in-game checking but >> could be >> enough to check at some random places of the game, not the entire >> game >> >> http://tim.thechases.com/top10_2.pdf >> >> Best wishes, >> Thomas >> >> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") >> >> >> >> >> >> On 23Nov 2010, at 4:13 PM, Sandra Uhling wrote: >> >>> Hello, >>> >>> one Austrian ministry rates games. They would like to add Game >> Accessibility >>> to this rating. Do we have information? Is there a checklist >>> available? >>> >>> I do not have any information about this. >>> I think it is very difficult and lot of work to test a game. >>> >>> E.g. you need to know if there is a sound that is important. >>> So usually you have to play the whole game. >>> And you have to care for lots of different things. >>> >>> Best regards, >>> Sandra >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Nov 24 16:31:27 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 24 Nov 2010 22:31:27 +0100 Subject: [games_access] Checklist for GA reviews, austrian ministry In-Reply-To: <000301cb8bf0$2510c8e0$6f325aa0$@de> References: <000901cb8b21$0bc6f140$2354d3c0$@de> <451F97B5-98CB-4158-B7F2-64221BEC526C@pininteractive.com> <001d01cb8bde$9a598630$cf0c9290$@de> <22C08A2E-0543-4254-B0BC-AFADEA710083@gmail.com> <000301cb8bf0$2510c8e0$6f325aa0$@de> Message-ID: <85A55040-8D0D-4CFD-9550-9FF6859EF492@pininteractive.com> Sandra, although I agree that better descriptions could help, I'm not sure exactly in what way you mean it needs a description? For instance, scalable fonts is pretty clear I think. Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 24Nov 2010, at 4:56 PM, Sandra Uhling wrote: > Hi Tara, > > the Top Ten list has to be updated and it really needs a description. > Of course it is very easy to understand, when you know what is behind it. > But for people who read it, they do not know what is behind it. > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Tara Tefertiller > Gesendet: Mittwoch, 24. November 2010 16:49 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry > > Sandra, > > The problem with having an all encompassing checklist for checking > game accessibility is that one list can't accurately cover everything > in all games, because so many games are so different, with out just > being something generic like our top ten list. I think the top ten > list is something that is easy to understand and can be tested with > little accessibility training- which I feel is the case with the > Austrian ministry. > > I feel they wouldn't do the type of testing you're speaking of. I > think the amount of time and knowledge that would be required to do > full game testing on every title would make it unlikely to be adopted > by any organization that plans on doing ratings. > > Also, since accessibility would be new to any rating system, I think > started simpler with something that is easier to check and then > making it more efficient and complex over time as people learn about > accessibility would be the most useful, and make it more likely to be > implemented in the first place. > > -Tara > > > On Nov 24, 2010, at 9:28 AM, Thomas Westin wrote: > >> yes I realize that checking the settings is not a complete way of >> evaluating accessibility, but at least it provides the buyer with >> information that there are such settings or not, which is better >> than no info at all. If the features are well done is of course >> another level, but I doubt that there are resources to check every >> game on that level. >> >> Best wishes, >> Thomas >> >> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") >> >> >> >> >> >> On 24Nov 2010, at 2:50 PM, Sandra Uhling wrote: >> >>> Hi Thomas, >>> >>> my experience is that you have to test the whole game. >>> Or you are lucky and the publisher knows it very well. >>> >>> Sometimes there is a sound-only or a color-only puzzle. >>> Or a very hard time based puzzle. But very often you do not >>> notice these difficulties. >>> >>> Also there is the information: subtitle, the quality can be very bad. >>> (You see lots of B ratings, but very seldom A rating at >>> deafgamers.com) >>> >>> >>> I put the update of the Top Ten list with an "easy to understand" >>> description on my todo list. >>> >>> Best regards, >>> Sandra >>> >>> >>> -----Urspr?ngliche Nachricht----- >>> Von: games_access-bounces at igda.org [mailto:games_access- >>> bounces at igda.org] Im >>> Auftrag von Thomas Westin >>> Gesendet: Dienstag, 23. November 2010 23:07 >>> An: IGDA Games Accessibility SIG Mailing List >>> Betreff: Re: [games_access] Checklist for GA reviews, austrian >>> ministry >>> >>> Hi Sandra, >>> >>> the top ten list we made years ago could work, it is generic >>> enough, so you >>> would just need to check the settings of the game to see what >>> options are >>> available to rate it, >>> - except for #8 audio tags, which needs some in-game checking but >>> could be >>> enough to check at some random places of the game, not the entire >>> game >>> >>> http://tim.thechases.com/top10_2.pdf >>> >>> Best wishes, >>> Thomas >>> >>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") >>> >>> >>> >>> >>> >>> On 23Nov 2010, at 4:13 PM, Sandra Uhling wrote: >>> >>>> Hello, >>>> >>>> one Austrian ministry rates games. They would like to add Game >>> Accessibility >>>> to this rating. Do we have information? Is there a checklist >>>> available? >>>> >>>> I do not have any information about this. >>>> I think it is very difficult and lot of work to test a game. >>>> >>>> E.g. you need to know if there is a sound that is important. >>>> So usually you have to play the whole game. >>>> And you have to care for lots of different things. >>>> >>>> Best regards, >>>> Sandra >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Nov 24 17:02:52 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 24 Nov 2010 23:02:52 +0100 Subject: [games_access] Checklist for GA reviews, austrian ministry In-Reply-To: <85A55040-8D0D-4CFD-9550-9FF6859EF492@pininteractive.com> References: <000901cb8b21$0bc6f140$2354d3c0$@de> <451F97B5-98CB-4158-B7F2-64221BEC526C@pininteractive.com> <001d01cb8bde$9a598630$cf0c9290$@de> <22C08A2E-0543-4254-B0BC-AFADEA710083@gmail.com> <000301cb8bf0$2510c8e0$6f325aa0$@de> <85A55040-8D0D-4CFD-9550-9FF6859EF492@pininteractive.com> Message-ID: <000601cb8c23$5860e440$0922acc0$@de> I will try something out and then present it. -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Thomas Westin Gesendet: Mittwoch, 24. November 2010 22:31 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry Sandra, although I agree that better descriptions could help, I'm not sure exactly in what way you mean it needs a description? For instance, scalable fonts is pretty clear I think. Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 24Nov 2010, at 4:56 PM, Sandra Uhling wrote: > Hi Tara, > > the Top Ten list has to be updated and it really needs a description. > Of course it is very easy to understand, when you know what is behind it. > But for people who read it, they do not know what is behind it. > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Tara Tefertiller > Gesendet: Mittwoch, 24. November 2010 16:49 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry > > Sandra, > > The problem with having an all encompassing checklist for checking > game accessibility is that one list can't accurately cover everything > in all games, because so many games are so different, with out just > being something generic like our top ten list. I think the top ten > list is something that is easy to understand and can be tested with > little accessibility training- which I feel is the case with the > Austrian ministry. > > I feel they wouldn't do the type of testing you're speaking of. I > think the amount of time and knowledge that would be required to do > full game testing on every title would make it unlikely to be adopted > by any organization that plans on doing ratings. > > Also, since accessibility would be new to any rating system, I think > started simpler with something that is easier to check and then > making it more efficient and complex over time as people learn about > accessibility would be the most useful, and make it more likely to be > implemented in the first place. > > -Tara > > > On Nov 24, 2010, at 9:28 AM, Thomas Westin wrote: > >> yes I realize that checking the settings is not a complete way of >> evaluating accessibility, but at least it provides the buyer with >> information that there are such settings or not, which is better >> than no info at all. If the features are well done is of course >> another level, but I doubt that there are resources to check every >> game on that level. >> >> Best wishes, >> Thomas >> >> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") >> >> >> >> >> >> On 24Nov 2010, at 2:50 PM, Sandra Uhling wrote: >> >>> Hi Thomas, >>> >>> my experience is that you have to test the whole game. >>> Or you are lucky and the publisher knows it very well. >>> >>> Sometimes there is a sound-only or a color-only puzzle. >>> Or a very hard time based puzzle. But very often you do not >>> notice these difficulties. >>> >>> Also there is the information: subtitle, the quality can be very bad. >>> (You see lots of B ratings, but very seldom A rating at >>> deafgamers.com) >>> >>> >>> I put the update of the Top Ten list with an "easy to understand" >>> description on my todo list. >>> >>> Best regards, >>> Sandra >>> >>> >>> -----Urspr?ngliche Nachricht----- >>> Von: games_access-bounces at igda.org [mailto:games_access- >>> bounces at igda.org] Im >>> Auftrag von Thomas Westin >>> Gesendet: Dienstag, 23. November 2010 23:07 >>> An: IGDA Games Accessibility SIG Mailing List >>> Betreff: Re: [games_access] Checklist for GA reviews, austrian >>> ministry >>> >>> Hi Sandra, >>> >>> the top ten list we made years ago could work, it is generic >>> enough, so you >>> would just need to check the settings of the game to see what >>> options are >>> available to rate it, >>> - except for #8 audio tags, which needs some in-game checking but >>> could be >>> enough to check at some random places of the game, not the entire >>> game >>> >>> http://tim.thechases.com/top10_2.pdf >>> >>> Best wishes, >>> Thomas >>> >>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") >>> >>> >>> >>> >>> >>> On 23Nov 2010, at 4:13 PM, Sandra Uhling wrote: >>> >>>> Hello, >>>> >>>> one Austrian ministry rates games. They would like to add Game >>> Accessibility >>>> to this rating. Do we have information? Is there a checklist >>>> available? >>>> >>>> I do not have any information about this. >>>> I think it is very difficult and lot of work to test a game. >>>> >>>> E.g. you need to know if there is a sound that is important. >>>> So usually you have to play the whole game. >>>> And you have to care for lots of different things. >>>> >>>> Best regards, >>>> Sandra >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From tara.tefertiller at gmail.com Wed Nov 24 17:07:34 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Wed, 24 Nov 2010 17:07:34 -0500 Subject: [games_access] Checklist for GA reviews, austrian ministry In-Reply-To: <000601cb8c23$5860e440$0922acc0$@de> References: <000901cb8b21$0bc6f140$2354d3c0$@de> <451F97B5-98CB-4158-B7F2-64221BEC526C@pininteractive.com> <001d01cb8bde$9a598630$cf0c9290$@de> <22C08A2E-0543-4254-B0BC-AFADEA710083@gmail.com> <000301cb8bf0$2510c8e0$6f325aa0$@de> <85A55040-8D0D-4CFD-9550-9FF6859EF492@pininteractive.com> <000601cb8c23$5860e440$0922acc0$@de> Message-ID: Present it to who? The Sig? Im a little confused. On Nov 24, 2010 4:03 PM, "Sandra Uhling" wrote: > I will try something out and then present it. > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Thomas Westin > Gesendet: Mittwoch, 24. November 2010 22:31 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry > > Sandra, > > although I agree that better descriptions could help, I'm not sure exactly > in what way you mean it needs a description? For instance, scalable fonts > is pretty clear I think. > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 24Nov 2010, at 4:56 PM, Sandra Uhling wrote: > >> Hi Tara, >> >> the Top Ten list has to be updated and it really needs a description. >> Of course it is very easy to understand, when you know what is behind it. >> But for people who read it, they do not know what is behind it. >> >> Best regards, >> Sandra >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im >> Auftrag von Tara Tefertiller >> Gesendet: Mittwoch, 24. November 2010 16:49 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry >> >> Sandra, >> >> The problem with having an all encompassing checklist for checking >> game accessibility is that one list can't accurately cover everything >> in all games, because so many games are so different, with out just >> being something generic like our top ten list. I think the top ten >> list is something that is easy to understand and can be tested with >> little accessibility training- which I feel is the case with the >> Austrian ministry. >> >> I feel they wouldn't do the type of testing you're speaking of. I >> think the amount of time and knowledge that would be required to do >> full game testing on every title would make it unlikely to be adopted >> by any organization that plans on doing ratings. >> >> Also, since accessibility would be new to any rating system, I think >> started simpler with something that is easier to check and then >> making it more efficient and complex over time as people learn about >> accessibility would be the most useful, and make it more likely to be >> implemented in the first place. >> >> -Tara >> >> >> On Nov 24, 2010, at 9:28 AM, Thomas Westin wrote: >> >>> yes I realize that checking the settings is not a complete way of >>> evaluating accessibility, but at least it provides the buyer with >>> information that there are such settings or not, which is better >>> than no info at all. If the features are well done is of course >>> another level, but I doubt that there are resources to check every >>> game on that level. >>> >>> Best wishes, >>> Thomas >>> >>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") >>> >>> >>> >>> >>> >>> On 24Nov 2010, at 2:50 PM, Sandra Uhling wrote: >>> >>>> Hi Thomas, >>>> >>>> my experience is that you have to test the whole game. >>>> Or you are lucky and the publisher knows it very well. >>>> >>>> Sometimes there is a sound-only or a color-only puzzle. >>>> Or a very hard time based puzzle. But very often you do not >>>> notice these difficulties. >>>> >>>> Also there is the information: subtitle, the quality can be very bad. >>>> (You see lots of B ratings, but very seldom A rating at >>>> deafgamers.com) >>>> >>>> >>>> I put the update of the Top Ten list with an "easy to understand" >>>> description on my todo list. >>>> >>>> Best regards, >>>> Sandra >>>> >>>> >>>> -----Urspr?ngliche Nachricht----- >>>> Von: games_access-bounces at igda.org [mailto:games_access- >>>> bounces at igda.org] Im >>>> Auftrag von Thomas Westin >>>> Gesendet: Dienstag, 23. November 2010 23:07 >>>> An: IGDA Games Accessibility SIG Mailing List >>>> Betreff: Re: [games_access] Checklist for GA reviews, austrian >>>> ministry >>>> >>>> Hi Sandra, >>>> >>>> the top ten list we made years ago could work, it is generic >>>> enough, so you >>>> would just need to check the settings of the game to see what >>>> options are >>>> available to rate it, >>>> - except for #8 audio tags, which needs some in-game checking but >>>> could be >>>> enough to check at some random places of the game, not the entire >>>> game >>>> >>>> http://tim.thechases.com/top10_2.pdf >>>> >>>> Best wishes, >>>> Thomas >>>> >>>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") >>>> >>>> >>>> >>>> >>>> >>>> On 23Nov 2010, at 4:13 PM, Sandra Uhling wrote: >>>> >>>>> Hello, >>>>> >>>>> one Austrian ministry rates games. They would like to add Game >>>> Accessibility >>>>> to this rating. Do we have information? Is there a checklist >>>>> available? >>>>> >>>>> I do not have any information about this. >>>>> I think it is very difficult and lot of work to test a game. >>>>> >>>>> E.g. you need to know if there is a sound that is important. >>>>> So usually you have to play the whole game. >>>>> And you have to care for lots of different things. >>>>> >>>>> Best regards, >>>>> Sandra >>>>> >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Nov 24 17:24:47 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 24 Nov 2010 23:24:47 +0100 Subject: [games_access] Checklist for GA reviews, austrian ministry In-Reply-To: References: <000901cb8b21$0bc6f140$2354d3c0$@de> <451F97B5-98CB-4158-B7F2-64221BEC526C@pininteractive.com> <001d01cb8bde$9a598630$cf0c9290$@de> <22C08A2E-0543-4254-B0BC-AFADEA710083@gmail.com> <000301cb8bf0$2510c8e0$6f325aa0$@de> <85A55040-8D0D-4CFD-9550-9FF6859EF492@pininteractive.com> <000601cb8c23$5860e440$0922acc0$@de> Message-ID: <001301cb8c26$68116f10$38344d30$@de> Of course this SIG J Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Mittwoch, 24. November 2010 23:08 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry Present it to who? The Sig? Im a little confused. On Nov 24, 2010 4:03 PM, "Sandra Uhling" wrote: > I will try something out and then present it. > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Thomas Westin > Gesendet: Mittwoch, 24. November 2010 22:31 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry > > Sandra, > > although I agree that better descriptions could help, I'm not sure exactly > in what way you mean it needs a description? For instance, scalable fonts > is pretty clear I think. > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 24Nov 2010, at 4:56 PM, Sandra Uhling wrote: > >> Hi Tara, >> >> the Top Ten list has to be updated and it really needs a description. >> Of course it is very easy to understand, when you know what is behind it. >> But for people who read it, they do not know what is behind it. >> >> Best regards, >> Sandra >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im >> Auftrag von Tara Tefertiller >> Gesendet: Mittwoch, 24. November 2010 16:49 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry >> >> Sandra, >> >> The problem with having an all encompassing checklist for checking >> game accessibility is that one list can't accurately cover everything >> in all games, because so many games are so different, with out just >> being something generic like our top ten list. I think the top ten >> list is something that is easy to understand and can be tested with >> little accessibility training- which I feel is the case with the >> Austrian ministry. >> >> I feel they wouldn't do the type of testing you're speaking of. I >> think the amount of time and knowledge that would be required to do >> full game testing on every title would make it unlikely to be adopted >> by any organization that plans on doing ratings. >> >> Also, since accessibility would be new to any rating system, I think >> started simpler with something that is easier to check and then >> making it more efficient and complex over time as people learn about >> accessibility would be the most useful, and make it more likely to be >> implemented in the first place. >> >> -Tara >> >> >> On Nov 24, 2010, at 9:28 AM, Thomas Westin wrote: >> >>> yes I realize that checking the settings is not a complete way of >>> evaluating accessibility, but at least it provides the buyer with >>> information that there are such settings or not, which is better >>> than no info at all. If the features are well done is of course >>> another level, but I doubt that there are resources to check every >>> game on that level. >>> >>> Best wishes, >>> Thomas >>> >>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") >>> >>> >>> >>> >>> >>> On 24Nov 2010, at 2:50 PM, Sandra Uhling wrote: >>> >>>> Hi Thomas, >>>> >>>> my experience is that you have to test the whole game. >>>> Or you are lucky and the publisher knows it very well. >>>> >>>> Sometimes there is a sound-only or a color-only puzzle. >>>> Or a very hard time based puzzle. But very often you do not >>>> notice these difficulties. >>>> >>>> Also there is the information: subtitle, the quality can be very bad. >>>> (You see lots of B ratings, but very seldom A rating at >>>> deafgamers.com) >>>> >>>> >>>> I put the update of the Top Ten list with an "easy to understand" >>>> description on my todo list. >>>> >>>> Best regards, >>>> Sandra >>>> >>>> >>>> -----Urspr?ngliche Nachricht----- >>>> Von: games_access-bounces at igda.org [mailto:games_access- >>>> bounces at igda.org] Im >>>> Auftrag von Thomas Westin >>>> Gesendet: Dienstag, 23. November 2010 23:07 >>>> An: IGDA Games Accessibility SIG Mailing List >>>> Betreff: Re: [games_access] Checklist for GA reviews, austrian >>>> ministry >>>> >>>> Hi Sandra, >>>> >>>> the top ten list we made years ago could work, it is generic >>>> enough, so you >>>> would just need to check the settings of the game to see what >>>> options are >>>> available to rate it, >>>> - except for #8 audio tags, which needs some in-game checking but >>>> could be >>>> enough to check at some random places of the game, not the entire >>>> game >>>> >>>> http://tim.thechases.com/top10_2.pdf >>>> >>>> Best wishes, >>>> Thomas >>>> >>>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") >>>> >>>> >>>> >>>> >>>> >>>> On 23Nov 2010, at 4:13 PM, Sandra Uhling wrote: >>>> >>>>> Hello, >>>>> >>>>> one Austrian ministry rates games. They would like to add Game >>>> Accessibility >>>>> to this rating. Do we have information? Is there a checklist >>>>> available? >>>>> >>>>> I do not have any information about this. >>>>> I think it is very difficult and lot of work to test a game. >>>>> >>>>> E.g. you need to know if there is a sound that is important. >>>>> So usually you have to play the whole game. >>>>> And you have to care for lots of different things. >>>>> >>>>> Best regards, >>>>> Sandra >>>>> >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Wed Nov 24 17:39:20 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Wed, 24 Nov 2010 22:39:20 +0000 Subject: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments In-Reply-To: <03140073-EF71-42CE-BC73-38D5C97EF278@pininteractive.com> References: <03140073-EF71-42CE-BC73-38D5C97EF278@pininteractive.com> Message-ID: Thanks to EVERYONE for the huge deluge of information! :) I'm in the process of sorting through all the mails now. Really appreciate the time you guys put into getting me all this stuff and I'll respond once I get all my demos figured out. Take care, Brannon From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Monday, November 22, 2010 12:41 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments Hi Brannon visual: 3D games: Terraformers (www.terraformers.nu) or AudioQuake (http://www.agrip.org.uk/download/) and of course audiogames.net I recently published an extensive post mortem of Terraformers http://people.dsv.su.se/~thomasw/wp-content/uploads/2010/11/terraformers-postmortem.pdf hearing: - Half-life 2 with closed captions on - Doom3[CC] mod - it is a bit tricky to get the right version for the mod to work, ping me offlist if you need assistance and of course deafgamers.com Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 20Nov 2010, at 5:15 AM, Brannon Zahand wrote: As a follow up, something like http://ua-games.gr/game-over/downloads.html but specific to a single type of impairment... -----Original Message----- From: Brannon Zahand Sent: Friday, November 19, 2010 8:11 PM To: IGDA Games Accessibility SIG Mailing List Subject: RE: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments I'm looking for one or two games that highlights the difficulties of playing with a specific disability. For example, I'd like to find a game that is incredibly reliant on sound and then have individuals play with the sound off. As another example, it would be great to find a game that I can modify the visual settings such to mimic someone with color blindness or macular degeneration. Overall, I'd like at least one game for Auditory, Speech, Visual, Physical, and Cognitive impairments each. Thanks! :) -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn Sent: Friday, November 19, 2010 6:56 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Games to Demo Physical / Sensory / Cognitive Impairments You are welcome to my PPT from Microsoft -- actually they said it would be on the internal servers at Microsoft. If they aren't, ping me offlist and I can send them to you. Any particular disabilities you are interested in? That was a pretty widely cast net. :) Michelle On Nov 19, 2010, at 6:45 PM, Brannon Zahand wrote: I've been asked to provide some demos to some of my teammates showing what it is like to game with a physical/sensory/cognitive impairment. Does anyone have a list of some and where I can find them? I used to know of a few a number of years ago but I can't seem to find them anymore. Thanks, Brannon _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Wed Nov 24 17:46:46 2010 From: agdev at thechases.com (Tim Chase) Date: Wed, 24 Nov 2010 16:46:46 -0600 Subject: [games_access] Checklist for GA reviews In-Reply-To: <000601cb8c23$5860e440$0922acc0$@de> References: <000901cb8b21$0bc6f140$2354d3c0$@de> <451F97B5-98CB-4158-B7F2-64221BEC526C@pininteractive.com> <001d01cb8bde$9a598630$cf0c9290$@de> <22C08A2E-0543-4254-B0BC-AFADEA710083@gmail.com> <000301cb8bf0$2510c8e0$6f325aa0$@de> <85A55040-8D0D-4CFD-9550-9FF6859EF492@pininteractive.com> <000601cb8c23$5860e440$0922acc0$@de> Message-ID: <4CED95D6.9070403@thechases.com> On 11/24/2010 04:02 PM, Sandra Uhling wrote: > I will try something out and then present it. If you plan to tweak this: http://tim.thechases.com/top10_2.pdf The source can be found here: http://tim.thechases.com/top10_2.svg created in Inkscape (freely available and cross-platform). You can also use the source to generate other formats beyond PDF if you need. -tim From sandra_uhling at web.de Sun Nov 28 15:17:37 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 28 Nov 2010 21:17:37 +0100 Subject: [games_access] Dr Kawashima's Body and Brain Exercises Message-ID: <004f01cb8f39$4d9947f0$e8cbd7d0$@de> Hi, http://www.youtube.com/watch?v=rUaO6AS3Ik4 One comment: unfortunately it looks like that also here you need both hands. It would be great when this would not be necessary. This is a good example for one solution: One arm could automatically be moved by the game. E.g. the clock game: you can use both or one hands. When you use only one, the other is moved automatically. I am interested what our silver gamer say to this game. It is very interesting that we can use the information we already have: Reduce of buttons: Reduce of needed extremity Remapping: Remap of certain gestures/poses/voice commands (e.g. "back to kinect menu pose") ... Imaging people could define themselves the poses to quit. That would be great! Or someone has certain way to pronounce something. Well he should be able o record his way to pronounce a command Best regards, Sandra From sandra_uhling at web.de Mon Nov 29 05:02:02 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 29 Nov 2010 11:02:02 +0100 Subject: [games_access] Innovation Union: Commission launches consultation on active & healthy ageing Message-ID: <002b01cb8fac$78c71150$6a5533f0$@de> Hi, FYI: Innovation Union: Commission launches consultation on active & healthy ageing 26/11/2010 The European Commission is seeking the views of public and private organisations, companies and individual citizens on how Europe could scale up innovation to meet the challenges of the ageing population in Europe, and in particular on a pilot European Innovation Partnership (EIP) on active and healthy ageing. This was set out in the Innovation Union Flagship Initiative, and presented on 6 October by Maire Geoghegan Quinn, European Commissioner for Research, Innovation and Science and Antonio Tajani, Vice-President for Industry and Entrepreneurship. The EIP, which the Commission has proposed should be launched in 2011, would seek to meet three goals: to improve the health and quality of life of older people, enabling them to live active and independent lives; to contribute to the sustainability and efficiency of health and social care systems; and to foster competitiveness and business opportunities . The online consultation runs until 28 January 2011. Source: http://ec.europa.eu/social/main.jsp?langId=en&catId=750&newsId=953&furtherNe ws=yes&preview=cHJldmlld0VtcGxQb3J0YWwh Full press Release: http://europa.eu/rapid/pressReleasesAction.do?reference=IP/10/1609&format=HT ML&aged=0&language=en&guiLanguage=en My comment: I hope they do not only care for "usability" and "make it simple", but also for "accessibility". Best regards, Sandra From steve at ablegamers.com Tue Nov 30 15:24:13 2010 From: steve at ablegamers.com (Steve Spohn) Date: Tue, 30 Nov 2010 15:24:13 -0500 Subject: [games_access] AbleGamers gift guide 2010 Message-ID: <00d801cb90cc$8ece8b60$ac6ba220$@com> Hi all, It's that time of year again; walking in a Winter Wonderland, putting up Christmas trees, and buying gifts. This year we tried to simplify the giftgiving process by announcing the annual AbleGamers shopping guide for gamers with disabilities. All of the items have been tested by AG staff and chosen to be the best of the best this year. Check it out at http://www.ablegamers.com/game-news/ablegamers-2010-holiday-shopping-guide.h tml and let us know what you think. We are always happy to hear suggestions to do it better next time! As an aside: Tara - could you please post this on the igda sites Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Nov 30 17:10:35 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Tue, 30 Nov 2010 16:10:35 -0600 Subject: [games_access] AbleGamers gift guide 2010 In-Reply-To: <00d801cb90cc$8ece8b60$ac6ba220$@com> References: <00d801cb90cc$8ece8b60$ac6ba220$@com> Message-ID: Great, Steve! Thanks for sharing the gift list news! Michelle On Nov 30, 2010, at 2:24 PM, Steve Spohn wrote: > Hi all, > > It's that time of year again; walking in a Winter Wonderland, putting up Christmas trees, and buying gifts. This year we tried to simplify the giftgiving process by announcing the annual AbleGamers shopping guide for gamers with disabilities. All of the items have been tested by AG staff and chosen to be the best of the best this year. Check it out at http://www.ablegamers.com/game-news/ablegamers-2010-holiday-shopping-guide.html and let us know what you think. > > We are always happy to hear suggestions to do it better next time! > > As an aside: Tara - could you please post this on the igda sites > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: