From hinn at uiuc.edu Fri Oct 1 00:19:23 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Thu, 30 Sep 2010 23:19:23 -0500 Subject: [games_access] It's coming! Game Accessibility SIG Elections In-Reply-To: <3C9890FF-B465-4C9F-A557-9E940B1BCA2B@pininteractive.com> References: <4CA02109.3030105@designdirectdeliver.com> <3C9890FF-B465-4C9F-A557-9E940B1BCA2B@pininteractive.com> Message-ID: Thanks everyone -- I feel very humbled by your kind words. I will run for the steering committee (but not chair) to make sure everything runs smoothly as we transition! Question for the list -- I think given how much needs to be done, we should probably discuss how many people we want on that committee -- some have 3 some have several more. Should we see how many we have run and then decide how many to go with from there? Sheri -- many of us have had many problems with the website (lack of access, odd deletion of content causing reposting over and over, etc) -- if a member has trouble voting and/or viewing statements on the website for the SIG, is there an alternative way to get this content? We have a blog and could host candidate statements there but if someone needs to, can they submit their vote to you? Will there be a way to test the content before voting and such starts? Sheri -- a few have asked me -- can there be self nominations without the name of the nominating person appearing on the statements? I just don't want anyone to feel awkward if they would like to run but think self-nomination (IMHO I think that shows just as much if not more commitment!) is the best way to make sure that they get on the ballot. There's absolutely nothing wrong with it, after all!! Michelle On Sep 29, 2010, at 8:53 AM, Thomas Westin wrote: > I agree with Barrie, kudos to Michelle for the many years of hard work as the SIG chair! > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 29Sep 2010, at 1:19 PM, Barrie Ellis wrote: > >> Thanks, Sheri. Lots to think about! I really hope whatever happens in the coming months, that this group can continue to influence one another, and new people alike to think more about game accessibility. We all want to see more positive change, and we can definitely help in that. >> >> I have personally learnt so much from members of this group, that goes into much of my game accessibility efforts, whether under the GASIG banner or not. >> >> And, of course, thanks massively to Michelle for her passion and belief in this cause. I'll really miss you running things in your inimitable style. >> >> Barrie >> >> >> >> >> From: Sheri Rubin >> Sent: Monday, September 27, 2010 5:43 AM >> To: games_access at igda.org >> Subject: [games_access] It's coming! Game Accessibility SIG Elections >> >> >> Hello everyone, >> >> As some of you already know, we are going to start the formalization process for the Game Accessibility SIG. The framework is flexible enough to accommodate the diversity of all of the SIGs. With this information in hand, we can move forward and initiate the process of holding Game Accessibility SIG elections. We have a lot to accomplish and I'm sure you want to spend as little time to do it, so please review the rest of this email carefully. >> >> Our first order of business is to review the general process. This SIG will follow the basic format of the following: >> >> 1) The SIG opens up the nomination process in order to gain nominees for the SIG steering committee. >> 2) The nominees statements (assuming more than one of you run!) go up on the SIG's section of the website. >> 3) All SIG members who are IGDA members are asked to review the statements and go vote. >> 4) Voting ends and the ballots are counted. >> 5) The winners are announced, they take office, they appoint your Chair. >> 6) Everyone cheers! >> >> Please take some time to think about this process and if you would like to run for steering committee. Then feel free to chime in about any questions you have about elections, voting, or what the steering committee duties entail. We want to encourage multiple people to run and since you'll have multiple people elected you can help continue making this SIG rock. I am on this list so I'll see any questions or you can email myself directly off list. >> >> After discussions, an email will go out early next week asking you to submit your nominations. >> >> Remember ? only official IGDA members will have voting rights. (So please join or renew your membership ASAP! http://www.igda.org/join) >> >> Thank you so much for your participation. It?s important for the Game Accessibility SIG members to take part in the decision making process whenever possible. Elections can be a complex and controversial (or apathetic!) process, but these new guidelines, in conjunction with this SIGs awesome members, will help make the process go relatively smoothly. I really look forward to hearing what everyone thinks over this next week! >> >> Have a great week! >> Sheri >> >> P.S. For those of you who are curious about nominations - anyone can nominate a qualified person. The nominees must be an IGDA member in good standing; have been a member for at least two membership years prior; adhere to the Leadership (Board of Directors) Code of Ethics; and agree to read and follow the IGDA SIG reference manual with respect to their legal, financial, and organizational responsibilities. An official call for nominations will go out once everyone has had some time to talk. >> >> -- >> Sheri Rubin >> Founder and CEO >> >> Design Direct Deliver >> Website: http://www.designdirectdeliver.com >> Email: sheri at designdirectdeliver.com >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Oct 1 00:37:02 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Thu, 30 Sep 2010 23:37:02 -0500 Subject: [games_access] Stevie Wonder and Disability Bitch In-Reply-To: <34DD6CCFC13C4F16A1D9EF371532776A@OneSwitchPC> References: <34DD6CCFC13C4F16A1D9EF371532776A@OneSwitchPC> Message-ID: <89E18408-ACCA-4D5F-A136-4147701C431A@uiuc.edu> I was REALLY just talking to him the other day...more news soon!!! Michelle On Sep 29, 2010, at 7:28 AM, Barrie Ellis wrote: > Had to post a link to the BBC's Disability Bitch column > > http://www.bbc.co.uk/ouch/opinion/b1tch/db_and_stevie_wonders_nasty_access_song.shtml > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sun Oct 3 03:21:32 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 3 Oct 2010 08:21:32 +0100 Subject: [games_access] XN Play closing Message-ID: Just read about XNplay closing down, who were big XBLIG (Xbox Live Indie Games) community supporters: http://www.xnplay.co.uk/2010/10/02/xnplay-is-closing/ What a shame, as the most accessible games by miles could be found on XBLIG, and XNplay made it easy to find them. Here's their last huzzah! http://www.xnplay.co.uk/2010/10/02/the-last-huzzah-buy-these-now/ - Including the fantastic Shoot1UP and one-switch games including FishSquidTimeMachine, SYNSO and Orbit 1. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Oct 3 05:40:47 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 3 Oct 2010 11:40:47 +0200 Subject: [games_access] Podcast German (gamescom) Message-ID: <000101cb62df$0f005460$2d00fd20$@de> Hello, I have two mp3 files with a podcast in German. It was made at the gamescom. I do not know if it is possible to download it, but I can send it, when someone is interested. Best regards, Sandra From sandra_uhling at web.de Mon Oct 4 05:19:53 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 4 Oct 2010 11:19:53 +0200 Subject: [games_access] What can consoles support? In-Reply-To: References: <000001cb5eff$716e5a40$544b0ec0$@de> <71497f6a-54e2-4ee4-bb21-711c26ec9097@blitzgamesstudios.com> Message-ID: <000901cb63a5$4e441730$eacc4590$@de> Hi, Game Speed: The console could provide a function that can be used by the game designer? So they can decide when to use it and how? Does this make sense? Customizable control: So when we ask Sony, Nintendo and Microsoft for customizable controls, we ask them to make it part of their TRC? So the game developer will do this? What is the long version of TRC? Subtitle and timing: What is the best solution to avoid overlapping subtitles? How does this priority list work? (In Half-Life2 they just move to the top and new are added at the bottom?) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Mittwoch, 29. September 2010 12:01 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] What can consoles support? Excellent post, Lynsey. Spot on re. speed controls. Couple more points... 1. Will slowing a game down make a game level tediously long to complete? It might be very important to offer a way to reduce the length of a game objective (as a difficulty level adjustment) alongside a speed control option. 2. Impossible with the likes of CPU Killer (www.cpukiller.com), it can be beneficial to offer a way to adjust the speed of your abilities, from other game elements that you are slowing down. You can do this to an extent in the likes of Project Gotham Racing, by choosing a fast car for yourself, and slow cars for your opponents. Some thought there is quite important too for certain games. For a golf game, it would be lovely to be able to slow down an automatic power-bar, but you wouldn't necessarily want the rest of the game slowed down. Of note, on the old BBC Micro 8-bit computer, there was a dongle (a "Slo-mo" I think) that you could plug into the computer to slow it down, and most games that would run on it. Need something a bit more advanced than that these days, but anything would be great at this stage - especially on consoles. Shoot1UP is the only console game I'm aware of with a way to slow game play down. I'd like to see a method for reconfiguring games from the dashboard on modern day consoles. Would have to be with a profiling system, where you could flick between a range of your preferred set-ups, or easily submit to each individual game if they have their own system. GT5's looks good: http://switchgaming.blogspot.com/2010/09/reconfigurable-controls.html Barrie -------------------------------------------------- From: "Lynsey Graham" Sent: Tuesday, September 28, 2010 4:07 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] What can consoles support? > Hi Sandra (warning: wall of text incoming!), > > > I think that, *in theory*, console manufacturers could establish a up > variable speed option which could be set by the user in a preferences > menu. I'm not sure how it'd impact on hardware, but from a gameplay point > of view the following would have to be taken into consideration: > > > 1) Would it also adjust the speed of menus/front end? If it was a console > based speed adjustment feature, it would probably work just by 'time > stretching' the entire game, including the menus. Obviously if you start > having different speeds for menus and gameplay, it becomes more complex > than that. > > > 2) Online gaming - a lot of thought would have to be given to how this is > handled. For example, if you had a racing game with a player playing at > the default speed, and another player playing at a slower speed, they > obviously wouldn't be able to race against each other. So the online lobby > system would have to detect what speed the player's console is set to, and > make sure that people are only matched up with others of the same speed > setting. > > > 3) Similar to above, any online leaderboards would probably have to be > segregated into different speed categories. This would be because if you > had two people playing the same difficulty level, one at default speed and > one at a slower speed, people might argue that on certain types of game > playing at the 'slower' speed would make the game easier. It's the same > justification that Blizzard used for banning certain World of Warcraft > addons - they don't think of the players that *need* those addons in order > to be able to play the game, they think of the players that *might* abuse > those addons for personal gain. > > > As for user defined controls, I think that would definitely have to be > handled on a game by game basis, as even very similar games can vary > massively in their controls. It's a shame, because if I recall correctly > (I could be wrong, I wasn't in the industry at the time so have heard this > 2nd hand!) one of Sony's TRCs on the Playstation and Playstation 2 was > that all games had to have multiple different control layouts, or one > default layout and one customisable one. I think most developers went for > the second option. I certainly remember spending quite a bit of time > configuring my controls to my own personal preferences on a lot of games > (Micro Machines V8, Timesplitters 2 for example). However, it's not the > case for the current generation of consoles - some games feature multiple > control types (quite a few shooters) and some games feature customisable > controls (such as Street Fighter), but it's no longer the norm. > > > Relating to your later email, subtitles are an odd issue - they're vitally > important for people with hearing impairments and also for games that > aren't localised audio-wise, yet are often an afterthought - not in any > malicious way, just genuine oversights. Ideally, subtitling systems need > to be planned out at the very start of games development, both from an art > point of view and in conjunction with the sound system. Why? > > >>From an art point of view - how often have you seen games where the >>subtitles don't quite fit in with the UI? Sometimes people go ahead, make >>their game, then realise when it's time to put subtitles in that they've >>got to move their UI around to fit them in, or just try to squeeze it in >>at the bottom. > > > You have your main character muttering witty one liners as they make their > way through the level, looking for 10 gold coins. NPCs in the background > are chatting away. When your character collects 10 gold coins, you're > approached by another NPC who starts talking. Mid-way through the > conversation, there's the sound of a distant (unseen) door unlocking. > > > So, given that the one liners and NPC chatter are triggered at random, and > we don't know when the player will collect the 10th gold coin and trigger > the story event, that means that there's the potential for at least two > lots of dialogue to be happening at the same time (the one liners and NPC > chatter), with a third kicking at any point. Normally from an audio > perspective there's a priority list, in this case it would be: > > > Storyline/gameplay information (highest priority) > Incidental chatter (next on the list) > One-liners (lowest) > > > To deal with it elegantly, rather than cutting the incidental chatter off > straight away, you could expect to have it dip in volume once the > storyline dialogue kicks in. However, sometimes companies don't extend > the priority system to the subtitles (because they've left it to the last > minute), which means you can have several subtitles trying to display at > the same time. So a lot of the time, developers limit the subtitles to > the 'essential' dialogue - the stuff that conveys the storyline and > important gameplay information, but not the stuff that's there to add > 'atmosphere' - because it's less complicated, and takes less time (and can > also cut down on localisation costs). And sometimes the subtitles don't > match the audio because the subtitle is taken from a spreadsheet that's > not been adjusted since before the dialogue was recorded, and doesn't take > into account any rewording/adlibbing that the actors may have done. > > > Ideally what we need is for people to start lobbying both the publishers > and developers for better subtitling (and more options for controls). As > I've mentioned a lot of the developers add it in to a bare minimum > standard because it's just not seen as a day-one priority - unless you've > got somebody on the team that actively cares about the issue, or have the > publisher saying, "This is a requirement", it's often left until later in > development. If you can get publishers to push for it, then there will be > an improvement, and even more so if you can get it as a TRC/TCR in the > submission process by the console manufacturers. > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Sandra Uhling > Sent: 28 September 2010 12:23 > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] What can consoles support? > > Hi, > > Gamespeed: > Is it possible that the consoles can reduce the gamespeed of every game? > Is it possible that consoles have a feature that support this? > I read that for PC there are tools called "CPU killer" or something like > that. > When it is possible are there negative effects, e.g. on hardware? > > > User defined control: > Is it possible that the console has a menu for redefining the control? > I am wondering how this can be made? Do you access a special console > Menu in the game? What will happen when you leave the game? Maybe > there are more question behind it than we thought? Do we have already > detailed information how this could be done? > > Is it the job of the console or of the games? > > > Are there other things that consoles maybe can support? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > -- > > IMPORTANT INFORMATION > > Information and any attached documentation from Blitz Games Studios > Limited (including its divisions: Blitz Games, Volatile Games, Blitz > Arcade, TruSim & BlitzTech) is intended for the use of the addressee only > and may contain confidential information. > > If you are not the intended recipient please delete this email and notify > us immediately. > > Please note that without the prior written consent of Blitz Games Studios > Limited any form of distribution, copying or use of this email or the > information in it is strictly prohibited and may be unlawful. > > Attachments to this email may accidentally contain software viruses. You > are advised to take all reasonable precautions to minimise this risk and > to carry out a virus check on any attachments before they are opened. > > Any formal offer contained in this email is subject to the standard terms > & conditions of Blitz Games Studios Limited and must be signed by both > parties. Any views or opinions expressed are solely those of the author > and do not necessarily represent those of Blitz Games Studios Limited. > > Blitz Games Studios Limited is registered in England (company no: > 2482913). Its registered address is Regent Square House, The Parade, > Leamington Spa, Warwickshire, CV32 4NL, UK > > *********** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From lgraham at blitzgamesstudios.com Mon Oct 4 08:03:04 2010 From: lgraham at blitzgamesstudios.com (Lynsey Graham) Date: Mon, 4 Oct 2010 13:03:04 +0100 Subject: [games_access] What can consoles support? In-Reply-To: <000901cb63a5$4e441730$eacc4590$@de> References: <000001cb5eff$716e5a40$544b0ec0$@de> <71497f6a-54e2-4ee4-bb21-711c26ec9097@blitzgamesstudios.com> <000901cb63a5$4e441730$eacc4590$@de> Message-ID: Hi, With game speed, I think it'd make more sense to have it controlled game side rather than console side. That way it could be customised on a game-by-game basis, and tweaked for gameplay/menus separately. Some games do this already, such as Super Street Fighter II Turbo (not sure if SF IV had the same) - you can choose the speed at the start of each 'Versus' fight, or in the options for the Arcade mode (so the same settings are applied for each fight). Guitar Hero also scrolls the 'notes' slower on the easier difficulty modes, and increases the speed for harder difficulties as well as increases the number of 'notes'. However, I think this is possibly the most awkward of the things that are being asked for, both from a technical and gameplay point of view. Console manufacturers are often cutting corners to keep the price down/keep things simpler, such as Sony removing backwards compatibility from European (and the slim, IIRC) PS3s, the Kinect being downgraded, etc, it'd be hard to convince them to implement something in their machines that they'd see as being beneficial to only a relatively small fraction of consumers. Sadly I think it'd also be the hardest to 'sell' to developers too, particularly on more complex types of games due to the potential bugs it could throw up and the increased amount of testing needed. That said, I'm a designer rather than a coder, so I'm not the most knowledgeable when it comes to the technical side of things. As Barrie said, I wonder if there's other ways of making games more accessible - for example, on Silent Hill 2 you could adjust the difficulty of the combat and puzzles separately. By lowering the combat difficulty, you'd encounter far fewer monsters (which actually made the game more terrifying in my opinion!), they would do less damage and they'd take fewer hits to be killed. But you could do that, and still ramp up the difficulty of the puzzles. Customisable controls and TRCs: TRC (Sony's term, Technical Requirement Checklist) TCR (Microsoft's term, Technical Certification Requirements) Lotcheck (Nintendo's term) Developers are supposed to comply with them, otherwise their games fail submission and don't get published until they do. So if you can get re-mappable controls as a TRC/TCR/Lotcheck, then you'll (in theory) have every developer playing ball. ;) Allowing for button remapping isn't a big ask, in my opinion - again, going back to the Street Fighter example (including the latest version, SF IV), you can set up your controls however you like, even to the point of setting all of your buttons to hard punch, if you so desire. A lot of first person shooters have different control layout options, the ability to invert aiming, etc. So it's definitely possible, and already practiced by some developers. We just need to encourage it to be the standard, rather than optional! Subtitles - the difference between Valve and other developers is that they use a lot of screen space for their subtitles, whereas most just leave space for one or two lines, and normally only display one subtitle at a time. Again, it's the difference between actually planning it out at the start as a feature, and putting it in last minute! Normally priority systems work by calculating which subtitle is the most important and simply not displaying the subtitle of 'lesser' importance. I think it's a case that we need to promote games that do subtitles well (such as Valve's games), and point out games where poor/lack of subtitles make a game difficult or impossible to play. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: 04 October 2010 10:20 To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] What can consoles support? Hi, Game Speed: The console could provide a function that can be used by the game designer? So they can decide when to use it and how? Does this make sense? Customizable control: So when we ask Sony, Nintendo and Microsoft for customizable controls, we ask them to make it part of their TRC? So the game developer will do this? What is the long version of TRC? Subtitle and timing: What is the best solution to avoid overlapping subtitles? How does this priority list work? (In Half-Life2 they just move to the top and new are added at the bottom?) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Mittwoch, 29. September 2010 12:01 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] What can consoles support? Excellent post, Lynsey. Spot on re. speed controls. Couple more points... 1. Will slowing a game down make a game level tediously long to complete? It might be very important to offer a way to reduce the length of a game objective (as a difficulty level adjustment) alongside a speed control option. 2. Impossible with the likes of CPU Killer (www.cpukiller.com), it can be beneficial to offer a way to adjust the speed of your abilities, from other game elements that you are slowing down. You can do this to an extent in the likes of Project Gotham Racing, by choosing a fast car for yourself, and slow cars for your opponents. Some thought there is quite important too for certain games. For a golf game, it would be lovely to be able to slow down an automatic power-bar, but you wouldn't necessarily want the rest of the game slowed down. Of note, on the old BBC Micro 8-bit computer, there was a dongle (a "Slo-mo" I think) that you could plug into the computer to slow it down, and most games that would run on it. Need something a bit more advanced than that these days, but anything would be great at this stage - especially on consoles. Shoot1UP is the only console game I'm aware of with a way to slow game play down. I'd like to see a method for reconfiguring games from the dashboard on modern day consoles. Would have to be with a profiling system, where you could flick between a range of your preferred set-ups, or easily submit to each individual game if they have their own system. GT5's looks good: http://switchgaming.blogspot.com/2010/09/reconfigurable-controls.html Barrie -------------------------------------------------- From: "Lynsey Graham" Sent: Tuesday, September 28, 2010 4:07 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] What can consoles support? > Hi Sandra (warning: wall of text incoming!), > > > I think that, *in theory*, console manufacturers could establish a up > variable speed option which could be set by the user in a preferences > menu. I'm not sure how it'd impact on hardware, but from a gameplay point > of view the following would have to be taken into consideration: > > > 1) Would it also adjust the speed of menus/front end? If it was a console > based speed adjustment feature, it would probably work just by 'time > stretching' the entire game, including the menus. Obviously if you start > having different speeds for menus and gameplay, it becomes more complex > than that. > > > 2) Online gaming - a lot of thought would have to be given to how this is > handled. For example, if you had a racing game with a player playing at > the default speed, and another player playing at a slower speed, they > obviously wouldn't be able to race against each other. So the online lobby > system would have to detect what speed the player's console is set to, and > make sure that people are only matched up with others of the same speed > setting. > > > 3) Similar to above, any online leaderboards would probably have to be > segregated into different speed categories. This would be because if you > had two people playing the same difficulty level, one at default speed and > one at a slower speed, people might argue that on certain types of game > playing at the 'slower' speed would make the game easier. It's the same > justification that Blizzard used for banning certain World of Warcraft > addons - they don't think of the players that *need* those addons in order > to be able to play the game, they think of the players that *might* abuse > those addons for personal gain. > > > As for user defined controls, I think that would definitely have to be > handled on a game by game basis, as even very similar games can vary > massively in their controls. It's a shame, because if I recall correctly > (I could be wrong, I wasn't in the industry at the time so have heard this > 2nd hand!) one of Sony's TRCs on the Playstation and Playstation 2 was > that all games had to have multiple different control layouts, or one > default layout and one customisable one. I think most developers went for > the second option. I certainly remember spending quite a bit of time > configuring my controls to my own personal preferences on a lot of games > (Micro Machines V8, Timesplitters 2 for example). However, it's not the > case for the current generation of consoles - some games feature multiple > control types (quite a few shooters) and some games feature customisable > controls (such as Street Fighter), but it's no longer the norm. > > > Relating to your later email, subtitles are an odd issue - they're vitally > important for people with hearing impairments and also for games that > aren't localised audio-wise, yet are often an afterthought - not in any > malicious way, just genuine oversights. Ideally, subtitling systems need > to be planned out at the very start of games development, both from an art > point of view and in conjunction with the sound system. Why? > > >>From an art point of view - how often have you seen games where the >>subtitles don't quite fit in with the UI? Sometimes people go ahead, make >>their game, then realise when it's time to put subtitles in that they've >>got to move their UI around to fit them in, or just try to squeeze it in >>at the bottom. > > > You have your main character muttering witty one liners as they make their > way through the level, looking for 10 gold coins. NPCs in the background > are chatting away. When your character collects 10 gold coins, you're > approached by another NPC who starts talking. Mid-way through the > conversation, there's the sound of a distant (unseen) door unlocking. > > > So, given that the one liners and NPC chatter are triggered at random, and > we don't know when the player will collect the 10th gold coin and trigger > the story event, that means that there's the potential for at least two > lots of dialogue to be happening at the same time (the one liners and NPC > chatter), with a third kicking at any point. Normally from an audio > perspective there's a priority list, in this case it would be: > > > Storyline/gameplay information (highest priority) > Incidental chatter (next on the list) > One-liners (lowest) > > > To deal with it elegantly, rather than cutting the incidental chatter off > straight away, you could expect to have it dip in volume once the > storyline dialogue kicks in. However, sometimes companies don't extend > the priority system to the subtitles (because they've left it to the last > minute), which means you can have several subtitles trying to display at > the same time. So a lot of the time, developers limit the subtitles to > the 'essential' dialogue - the stuff that conveys the storyline and > important gameplay information, but not the stuff that's there to add > 'atmosphere' - because it's less complicated, and takes less time (and can > also cut down on localisation costs). And sometimes the subtitles don't > match the audio because the subtitle is taken from a spreadsheet that's > not been adjusted since before the dialogue was recorded, and doesn't take > into account any rewording/adlibbing that the actors may have done. > > > Ideally what we need is for people to start lobbying both the publishers > and developers for better subtitling (and more options for controls). As > I've mentioned a lot of the developers add it in to a bare minimum > standard because it's just not seen as a day-one priority - unless you've > got somebody on the team that actively cares about the issue, or have the > publisher saying, "This is a requirement", it's often left until later in > development. If you can get publishers to push for it, then there will be > an improvement, and even more so if you can get it as a TRC/TCR in the > submission process by the console manufacturers. > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Sandra Uhling > Sent: 28 September 2010 12:23 > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] What can consoles support? > > Hi, > > Gamespeed: > Is it possible that the consoles can reduce the gamespeed of every game? > Is it possible that consoles have a feature that support this? > I read that for PC there are tools called "CPU killer" or something like > that. > When it is possible are there negative effects, e.g. on hardware? > > > User defined control: > Is it possible that the console has a menu for redefining the control? > I am wondering how this can be made? Do you access a special console > Menu in the game? What will happen when you leave the game? Maybe > there are more question behind it than we thought? Do we have already > detailed information how this could be done? > > Is it the job of the console or of the games? > > > Are there other things that consoles maybe can support? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > -- > > IMPORTANT INFORMATION > > Information and any attached documentation from Blitz Games Studios > Limited (including its divisions: Blitz Games, Volatile Games, Blitz > Arcade, TruSim & BlitzTech) is intended for the use of the addressee only > and may contain confidential information. > > If you are not the intended recipient please delete this email and notify > us immediately. > > Please note that without the prior written consent of Blitz Games Studios > Limited any form of distribution, copying or use of this email or the > information in it is strictly prohibited and may be unlawful. > > Attachments to this email may accidentally contain software viruses. You > are advised to take all reasonable precautions to minimise this risk and > to carry out a virus check on any attachments before they are opened. > > Any formal offer contained in this email is subject to the standard terms > & conditions of Blitz Games Studios Limited and must be signed by both > parties. Any views or opinions expressed are solely those of the author > and do not necessarily represent those of Blitz Games Studios Limited. > > Blitz Games Studios Limited is registered in England (company no: > 2482913). Its registered address is Regent Square House, The Parade, > Leamington Spa, Warwickshire, CV32 4NL, UK > > *********** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- IMPORTANT INFORMATION Information and any attached documentation from Blitz Games Studios Limited (including its divisions: Blitz Games, Volatile Games, Blitz Arcade, TruSim & BlitzTech) is intended for the use of the addressee only and may contain confidential information. If you are not the intended recipient please delete this email and notify us immediately. Please note that without the prior written consent of Blitz Games Studios Limited any form of distribution, copying or use of this email or the information in it is strictly prohibited and may be unlawful. Attachments to this email may accidentally contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any attachments before they are opened. Any formal offer contained in this email is subject to the standard terms & conditions of Blitz Games Studios Limited and must be signed by both parties. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Blitz Games Studios Limited. Blitz Games Studios Limited is registered in England (company no: 2482913). Its registered address is Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK *********** From sandra_uhling at web.de Mon Oct 4 10:35:18 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 4 Oct 2010 16:35:18 +0200 Subject: [games_access] What can consoles support? In-Reply-To: References: <000001cb5eff$716e5a40$544b0ec0$@de> <71497f6a-54e2-4ee4-bb21-711c26ec9097@blitzgamesstudios.com> <000901cb63a5$4e441730$eacc4590$@de> Message-ID: <001501cb63d1$5e444c00$1acce400$@de> Hi, @Lynsey you are amazing :-) FYI: music rhythm games: more speed -> usually much easier, because you have more time to read ;-) Unfortunately there is no speed mode on the Wii Version of DDR :-( Customizable controls and TRCs: I am wondering what additional information they need. e.g. should it be possible to map also two action to one button? e.g. should it be and is it possible to conjugate the sensitivity? Are there more things that are important? Subtitles: I love the mockup of heavy rain Red made, there you can easily see the difference. The game I played I would give a rating A. They are going to release an English version next year. I recommended them to send a copy to the deafgamers.com so they can make an official review. I also recommended to add a break function so the player will have time enough to read. The name of the English version is "Edna & Harvey: The Breakout" Maybe it would be useful to review this guideline? Guidelines Subtitles: http://www.gamasutra.com/view/feature/3922/subtitles_increasing_game_.php?pr int=1 I found another reason why subtitles are great: E.g. dance (workout) game: maybe you want to hear only the music and read the instructions Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Lynsey Graham Gesendet: Montag, 4. Oktober 2010 14:03 An: 'IGDA Games Accessibility SIG Mailing List' Betreff: Re: [games_access] What can consoles support? Hi, With game speed, I think it'd make more sense to have it controlled game side rather than console side. That way it could be customised on a game-by-game basis, and tweaked for gameplay/menus separately. Some games do this already, such as Super Street Fighter II Turbo (not sure if SF IV had the same) - you can choose the speed at the start of each 'Versus' fight, or in the options for the Arcade mode (so the same settings are applied for each fight). Guitar Hero also scrolls the 'notes' slower on the easier difficulty modes, and increases the speed for harder difficulties as well as increases the number of 'notes'. However, I think this is possibly the most awkward of the things that are being asked for, both from a technical and gameplay point of view. Console manufacturers are often cutting corners to keep the price down/keep things simpler, such as Sony removing backwards compatibility from European (and the slim, IIRC) PS3s, the Kinect being downgraded, etc, it'd be hard to convince them to implement something in their machines that they'd see as being beneficial to only a relatively small fraction of consumers. Sadly I think it'd also be the hardest to 'sell' to developers too, particularly on more complex types of games due to the potential bugs it could throw up and the increased amount of testing needed. That said, I'm a designer rather than a coder, so I'm not the most knowledgeable when it comes to the technical side of things. As Barrie said, I wonder if there's other ways of making games more accessible - for example, on Silent Hill 2 you could adjust the difficulty of the combat and puzzles separately. By lowering the combat difficulty, you'd encounter far fewer monsters (which actually made the game more terrifying in my opinion!), they would do less damage and they'd take fewer hits to be killed. But you could do that, and still ramp up the difficulty of the puzzles. Customisable controls and TRCs: TRC (Sony's term, Technical Requirement Checklist) TCR (Microsoft's term, Technical Certification Requirements) Lotcheck (Nintendo's term) Developers are supposed to comply with them, otherwise their games fail submission and don't get published until they do. So if you can get re-mappable controls as a TRC/TCR/Lotcheck, then you'll (in theory) have every developer playing ball. ;) Allowing for button remapping isn't a big ask, in my opinion - again, going back to the Street Fighter example (including the latest version, SF IV), you can set up your controls however you like, even to the point of setting all of your buttons to hard punch, if you so desire. A lot of first person shooters have different control layout options, the ability to invert aiming, etc. So it's definitely possible, and already practiced by some developers. We just need to encourage it to be the standard, rather than optional! Subtitles - the difference between Valve and other developers is that they use a lot of screen space for their subtitles, whereas most just leave space for one or two lines, and normally only display one subtitle at a time. Again, it's the difference between actually planning it out at the start as a feature, and putting it in last minute! Normally priority systems work by calculating which subtitle is the most important and simply not displaying the subtitle of 'lesser' importance. I think it's a case that we need to promote games that do subtitles well (such as Valve's games), and point out games where poor/lack of subtitles make a game difficult or impossible to play. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: 04 October 2010 10:20 To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] What can consoles support? Hi, Game Speed: The console could provide a function that can be used by the game designer? So they can decide when to use it and how? Does this make sense? Customizable control: So when we ask Sony, Nintendo and Microsoft for customizable controls, we ask them to make it part of their TRC? So the game developer will do this? What is the long version of TRC? Subtitle and timing: What is the best solution to avoid overlapping subtitles? How does this priority list work? (In Half-Life2 they just move to the top and new are added at the bottom?) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Mittwoch, 29. September 2010 12:01 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] What can consoles support? Excellent post, Lynsey. Spot on re. speed controls. Couple more points... 1. Will slowing a game down make a game level tediously long to complete? It might be very important to offer a way to reduce the length of a game objective (as a difficulty level adjustment) alongside a speed control option. 2. Impossible with the likes of CPU Killer (www.cpukiller.com), it can be beneficial to offer a way to adjust the speed of your abilities, from other game elements that you are slowing down. You can do this to an extent in the likes of Project Gotham Racing, by choosing a fast car for yourself, and slow cars for your opponents. Some thought there is quite important too for certain games. For a golf game, it would be lovely to be able to slow down an automatic power-bar, but you wouldn't necessarily want the rest of the game slowed down. Of note, on the old BBC Micro 8-bit computer, there was a dongle (a "Slo-mo" I think) that you could plug into the computer to slow it down, and most games that would run on it. Need something a bit more advanced than that these days, but anything would be great at this stage - especially on consoles. Shoot1UP is the only console game I'm aware of with a way to slow game play down. I'd like to see a method for reconfiguring games from the dashboard on modern day consoles. Would have to be with a profiling system, where you could flick between a range of your preferred set-ups, or easily submit to each individual game if they have their own system. GT5's looks good: http://switchgaming.blogspot.com/2010/09/reconfigurable-controls.html Barrie -------------------------------------------------- From: "Lynsey Graham" Sent: Tuesday, September 28, 2010 4:07 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] What can consoles support? > Hi Sandra (warning: wall of text incoming!), > > > I think that, *in theory*, console manufacturers could establish a up > variable speed option which could be set by the user in a preferences > menu. I'm not sure how it'd impact on hardware, but from a gameplay point > of view the following would have to be taken into consideration: > > > 1) Would it also adjust the speed of menus/front end? If it was a console > based speed adjustment feature, it would probably work just by 'time > stretching' the entire game, including the menus. Obviously if you start > having different speeds for menus and gameplay, it becomes more complex > than that. > > > 2) Online gaming - a lot of thought would have to be given to how this is > handled. For example, if you had a racing game with a player playing at > the default speed, and another player playing at a slower speed, they > obviously wouldn't be able to race against each other. So the online lobby > system would have to detect what speed the player's console is set to, and > make sure that people are only matched up with others of the same speed > setting. > > > 3) Similar to above, any online leaderboards would probably have to be > segregated into different speed categories. This would be because if you > had two people playing the same difficulty level, one at default speed and > one at a slower speed, people might argue that on certain types of game > playing at the 'slower' speed would make the game easier. It's the same > justification that Blizzard used for banning certain World of Warcraft > addons - they don't think of the players that *need* those addons in order > to be able to play the game, they think of the players that *might* abuse > those addons for personal gain. > > > As for user defined controls, I think that would definitely have to be > handled on a game by game basis, as even very similar games can vary > massively in their controls. It's a shame, because if I recall correctly > (I could be wrong, I wasn't in the industry at the time so have heard this > 2nd hand!) one of Sony's TRCs on the Playstation and Playstation 2 was > that all games had to have multiple different control layouts, or one > default layout and one customisable one. I think most developers went for > the second option. I certainly remember spending quite a bit of time > configuring my controls to my own personal preferences on a lot of games > (Micro Machines V8, Timesplitters 2 for example). However, it's not the > case for the current generation of consoles - some games feature multiple > control types (quite a few shooters) and some games feature customisable > controls (such as Street Fighter), but it's no longer the norm. > > > Relating to your later email, subtitles are an odd issue - they're vitally > important for people with hearing impairments and also for games that > aren't localised audio-wise, yet are often an afterthought - not in any > malicious way, just genuine oversights. Ideally, subtitling systems need > to be planned out at the very start of games development, both from an art > point of view and in conjunction with the sound system. Why? > > >>From an art point of view - how often have you seen games where the >>subtitles don't quite fit in with the UI? Sometimes people go ahead, make >>their game, then realise when it's time to put subtitles in that they've >>got to move their UI around to fit them in, or just try to squeeze it in >>at the bottom. > > > You have your main character muttering witty one liners as they make their > way through the level, looking for 10 gold coins. NPCs in the background > are chatting away. When your character collects 10 gold coins, you're > approached by another NPC who starts talking. Mid-way through the > conversation, there's the sound of a distant (unseen) door unlocking. > > > So, given that the one liners and NPC chatter are triggered at random, and > we don't know when the player will collect the 10th gold coin and trigger > the story event, that means that there's the potential for at least two > lots of dialogue to be happening at the same time (the one liners and NPC > chatter), with a third kicking at any point. Normally from an audio > perspective there's a priority list, in this case it would be: > > > Storyline/gameplay information (highest priority) > Incidental chatter (next on the list) > One-liners (lowest) > > > To deal with it elegantly, rather than cutting the incidental chatter off > straight away, you could expect to have it dip in volume once the > storyline dialogue kicks in. However, sometimes companies don't extend > the priority system to the subtitles (because they've left it to the last > minute), which means you can have several subtitles trying to display at > the same time. So a lot of the time, developers limit the subtitles to > the 'essential' dialogue - the stuff that conveys the storyline and > important gameplay information, but not the stuff that's there to add > 'atmosphere' - because it's less complicated, and takes less time (and can > also cut down on localisation costs). And sometimes the subtitles don't > match the audio because the subtitle is taken from a spreadsheet that's > not been adjusted since before the dialogue was recorded, and doesn't take > into account any rewording/adlibbing that the actors may have done. > > > Ideally what we need is for people to start lobbying both the publishers > and developers for better subtitling (and more options for controls). As > I've mentioned a lot of the developers add it in to a bare minimum > standard because it's just not seen as a day-one priority - unless you've > got somebody on the team that actively cares about the issue, or have the > publisher saying, "This is a requirement", it's often left until later in > development. If you can get publishers to push for it, then there will be > an improvement, and even more so if you can get it as a TRC/TCR in the > submission process by the console manufacturers. > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Sandra Uhling > Sent: 28 September 2010 12:23 > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] What can consoles support? > > Hi, > > Gamespeed: > Is it possible that the consoles can reduce the gamespeed of every game? > Is it possible that consoles have a feature that support this? > I read that for PC there are tools called "CPU killer" or something like > that. > When it is possible are there negative effects, e.g. on hardware? > > > User defined control: > Is it possible that the console has a menu for redefining the control? > I am wondering how this can be made? Do you access a special console > Menu in the game? What will happen when you leave the game? Maybe > there are more question behind it than we thought? Do we have already > detailed information how this could be done? > > Is it the job of the console or of the games? > > > Are there other things that consoles maybe can support? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > -- > > IMPORTANT INFORMATION > > Information and any attached documentation from Blitz Games Studios > Limited (including its divisions: Blitz Games, Volatile Games, Blitz > Arcade, TruSim & BlitzTech) is intended for the use of the addressee only > and may contain confidential information. > > If you are not the intended recipient please delete this email and notify > us immediately. > > Please note that without the prior written consent of Blitz Games Studios > Limited any form of distribution, copying or use of this email or the > information in it is strictly prohibited and may be unlawful. > > Attachments to this email may accidentally contain software viruses. You > are advised to take all reasonable precautions to minimise this risk and > to carry out a virus check on any attachments before they are opened. > > Any formal offer contained in this email is subject to the standard terms > & conditions of Blitz Games Studios Limited and must be signed by both > parties. Any views or opinions expressed are solely those of the author > and do not necessarily represent those of Blitz Games Studios Limited. > > Blitz Games Studios Limited is registered in England (company no: > 2482913). Its registered address is Regent Square House, The Parade, > Leamington Spa, Warwickshire, CV32 4NL, UK > > *********** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- IMPORTANT INFORMATION Information and any attached documentation from Blitz Games Studios Limited (including its divisions: Blitz Games, Volatile Games, Blitz Arcade, TruSim & BlitzTech) is intended for the use of the addressee only and may contain confidential information. If you are not the intended recipient please delete this email and notify us immediately. Please note that without the prior written consent of Blitz Games Studios Limited any form of distribution, copying or use of this email or the information in it is strictly prohibited and may be unlawful. Attachments to this email may accidentally contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any attachments before they are opened. Any formal offer contained in this email is subject to the standard terms & conditions of Blitz Games Studios Limited and must be signed by both parties. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Blitz Games Studios Limited. Blitz Games Studios Limited is registered in England (company no: 2482913). Its registered address is Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK *********** _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From lgraham at blitzgamesstudios.com Mon Oct 4 12:19:55 2010 From: lgraham at blitzgamesstudios.com (Lynsey Graham) Date: Mon, 4 Oct 2010 17:19:55 +0100 Subject: [games_access] What can consoles support? In-Reply-To: <001501cb63d1$5e444c00$1acce400$@de> References: <000001cb5eff$716e5a40$544b0ec0$@de> <71497f6a-54e2-4ee4-bb21-711c26ec9097@blitzgamesstudios.com> <000901cb63a5$4e441730$eacc4590$@de> <001501cb63d1$5e444c00$1acce400$@de> Message-ID: Heh thanks, I try my best!:P With the customisable controls, it is possible to allocate two or more button presses to one button. Going back to Street Fighter (I do play other games, honest!), the control customisation in that allows you to map certain button combinations to one button. For example, to throw you have to press two buttons together; a punch and kick button of the same strength (eg hard punch and hard kick). You can press whichever two buttons you have these set to, or you can set up a single button to be hard punch + hard kick. It's the same for the other commonly used button combinations in the game - all three punches together, all three kicks together. This basically comes from the fact the controls were based around an arcade stick, with all six buttons on the face in two rows of three. With the way Sony and Microsoft's game controllers evolved, the face only has four buttons, with the other four buttons being on the 'shoulder' of the controller - it makes certain combinations quite difficult, which is why I think Capcom went to such efforts to ensure that people could customise their controls. To play Street Fighter, you only *need* the six attack buttons (three punches, three kicks) and the d-pad to perform every single move in the game. Being able to allocate certain combinations to the 'unused' buttons makes it a lot easier on a standard controller. So, I think if developers are looking to implement customisable controls, it's worthwhile considering whether there are any frequent moves or mechanics that require more than one button to be pressed at a time, and allowing the player to map that combination to a single button. For example, on an Xbox pad I can press X & A together, or Y & B together, but I struggle to press X & Y or B & A together with any degree of consistency. Although it's worth noting that some of that is down to game code - developers can set the tolerance, so the player doesn't literally have to press the buttons at exactly the same time. When pressing two buttons together, most people will press one a fraction of a second earlier. The trick (particularly in games that feature elaborate input combinations) is drawing the line between the player pressing X & A together, and the player pressing X and A in close succession because they want to do two moves quickly. It's fascinating playing the tutorial modes for Tekken and Dead or Alive (and I think Street Fighter IV), where it shows you exactly what the game *thinks* you're doing with the controller. With the sensitivity, it's something that's not utilised that often. I *think* both the 360 and PS3 have analogue face buttons as well as sticks - I'd have to check, but the original Xbox and PS2 did - the functionality was there, but I don't think many games used them that often. Some first person shooters allow you to calibrate the sensitivity of the sticks for aiming/movement, but it seems to be something that's fairly specific to that genre. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: 04 October 2010 15:35 To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] What can consoles support? Hi, @Lynsey you are amazing :-) FYI: music rhythm games: more speed -> usually much easier, because you have more time to read ;-) Unfortunately there is no speed mode on the Wii Version of DDR :-( Customizable controls and TRCs: I am wondering what additional information they need. e.g. should it be possible to map also two action to one button? e.g. should it be and is it possible to conjugate the sensitivity? Are there more things that are important? Subtitles: I love the mockup of heavy rain Red made, there you can easily see the difference. The game I played I would give a rating A. They are going to release an English version next year. I recommended them to send a copy to the deafgamers.com so they can make an official review. I also recommended to add a break function so the player will have time enough to read. The name of the English version is "Edna & Harvey: The Breakout" Maybe it would be useful to review this guideline? Guidelines Subtitles: http://www.gamasutra.com/view/feature/3922/subtitles_increasing_game_.php?pr int=1 I found another reason why subtitles are great: E.g. dance (workout) game: maybe you want to hear only the music and read the instructions Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Lynsey Graham Gesendet: Montag, 4. Oktober 2010 14:03 An: 'IGDA Games Accessibility SIG Mailing List' Betreff: Re: [games_access] What can consoles support? Hi, With game speed, I think it'd make more sense to have it controlled game side rather than console side. That way it could be customised on a game-by-game basis, and tweaked for gameplay/menus separately. Some games do this already, such as Super Street Fighter II Turbo (not sure if SF IV had the same) - you can choose the speed at the start of each 'Versus' fight, or in the options for the Arcade mode (so the same settings are applied for each fight). Guitar Hero also scrolls the 'notes' slower on the easier difficulty modes, and increases the speed for harder difficulties as well as increases the number of 'notes'. However, I think this is possibly the most awkward of the things that are being asked for, both from a technical and gameplay point of view. Console manufacturers are often cutting corners to keep the price down/keep things simpler, such as Sony removing backwards compatibility from European (and the slim, IIRC) PS3s, the Kinect being downgraded, etc, it'd be hard to convince them to implement something in their machines that they'd see as being beneficial to only a relatively small fraction of consumers. Sadly I think it'd also be the hardest to 'sell' to developers too, particularly on more complex types of games due to the potential bugs it could throw up and the increased amount of testing needed. That said, I'm a designer rather than a coder, so I'm not the most knowledgeable when it comes to the technical side of things. As Barrie said, I wonder if there's other ways of making games more accessible - for example, on Silent Hill 2 you could adjust the difficulty of the combat and puzzles separately. By lowering the combat difficulty, you'd encounter far fewer monsters (which actually made the game more terrifying in my opinion!), they would do less damage and they'd take fewer hits to be killed. But you could do that, and still ramp up the difficulty of the puzzles. Customisable controls and TRCs: TRC (Sony's term, Technical Requirement Checklist) TCR (Microsoft's term, Technical Certification Requirements) Lotcheck (Nintendo's term) Developers are supposed to comply with them, otherwise their games fail submission and don't get published until they do. So if you can get re-mappable controls as a TRC/TCR/Lotcheck, then you'll (in theory) have every developer playing ball. ;) Allowing for button remapping isn't a big ask, in my opinion - again, going back to the Street Fighter example (including the latest version, SF IV), you can set up your controls however you like, even to the point of setting all of your buttons to hard punch, if you so desire. A lot of first person shooters have different control layout options, the ability to invert aiming, etc. So it's definitely possible, and already practiced by some developers. We just need to encourage it to be the standard, rather than optional! Subtitles - the difference between Valve and other developers is that they use a lot of screen space for their subtitles, whereas most just leave space for one or two lines, and normally only display one subtitle at a time. Again, it's the difference between actually planning it out at the start as a feature, and putting it in last minute! Normally priority systems work by calculating which subtitle is the most important and simply not displaying the subtitle of 'lesser' importance. I think it's a case that we need to promote games that do subtitles well (such as Valve's games), and point out games where poor/lack of subtitles make a game difficult or impossible to play. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: 04 October 2010 10:20 To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] What can consoles support? Hi, Game Speed: The console could provide a function that can be used by the game designer? So they can decide when to use it and how? Does this make sense? Customizable control: So when we ask Sony, Nintendo and Microsoft for customizable controls, we ask them to make it part of their TRC? So the game developer will do this? What is the long version of TRC? Subtitle and timing: What is the best solution to avoid overlapping subtitles? How does this priority list work? (In Half-Life2 they just move to the top and new are added at the bottom?) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Mittwoch, 29. September 2010 12:01 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] What can consoles support? Excellent post, Lynsey. Spot on re. speed controls. Couple more points... 1. Will slowing a game down make a game level tediously long to complete? It might be very important to offer a way to reduce the length of a game objective (as a difficulty level adjustment) alongside a speed control option. 2. Impossible with the likes of CPU Killer (www.cpukiller.com), it can be beneficial to offer a way to adjust the speed of your abilities, from other game elements that you are slowing down. You can do this to an extent in the likes of Project Gotham Racing, by choosing a fast car for yourself, and slow cars for your opponents. Some thought there is quite important too for certain games. For a golf game, it would be lovely to be able to slow down an automatic power-bar, but you wouldn't necessarily want the rest of the game slowed down. Of note, on the old BBC Micro 8-bit computer, there was a dongle (a "Slo-mo" I think) that you could plug into the computer to slow it down, and most games that would run on it. Need something a bit more advanced than that these days, but anything would be great at this stage - especially on consoles. Shoot1UP is the only console game I'm aware of with a way to slow game play down. I'd like to see a method for reconfiguring games from the dashboard on modern day consoles. Would have to be with a profiling system, where you could flick between a range of your preferred set-ups, or easily submit to each individual game if they have their own system. GT5's looks good: http://switchgaming.blogspot.com/2010/09/reconfigurable-controls.html Barrie -------------------------------------------------- From: "Lynsey Graham" Sent: Tuesday, September 28, 2010 4:07 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] What can consoles support? > Hi Sandra (warning: wall of text incoming!), > > > I think that, *in theory*, console manufacturers could establish a up > variable speed option which could be set by the user in a preferences > menu. I'm not sure how it'd impact on hardware, but from a gameplay point > of view the following would have to be taken into consideration: > > > 1) Would it also adjust the speed of menus/front end? If it was a console > based speed adjustment feature, it would probably work just by 'time > stretching' the entire game, including the menus. Obviously if you start > having different speeds for menus and gameplay, it becomes more complex > than that. > > > 2) Online gaming - a lot of thought would have to be given to how this is > handled. For example, if you had a racing game with a player playing at > the default speed, and another player playing at a slower speed, they > obviously wouldn't be able to race against each other. So the online lobby > system would have to detect what speed the player's console is set to, and > make sure that people are only matched up with others of the same speed > setting. > > > 3) Similar to above, any online leaderboards would probably have to be > segregated into different speed categories. This would be because if you > had two people playing the same difficulty level, one at default speed and > one at a slower speed, people might argue that on certain types of game > playing at the 'slower' speed would make the game easier. It's the same > justification that Blizzard used for banning certain World of Warcraft > addons - they don't think of the players that *need* those addons in order > to be able to play the game, they think of the players that *might* abuse > those addons for personal gain. > > > As for user defined controls, I think that would definitely have to be > handled on a game by game basis, as even very similar games can vary > massively in their controls. It's a shame, because if I recall correctly > (I could be wrong, I wasn't in the industry at the time so have heard this > 2nd hand!) one of Sony's TRCs on the Playstation and Playstation 2 was > that all games had to have multiple different control layouts, or one > default layout and one customisable one. I think most developers went for > the second option. I certainly remember spending quite a bit of time > configuring my controls to my own personal preferences on a lot of games > (Micro Machines V8, Timesplitters 2 for example). However, it's not the > case for the current generation of consoles - some games feature multiple > control types (quite a few shooters) and some games feature customisable > controls (such as Street Fighter), but it's no longer the norm. > > > Relating to your later email, subtitles are an odd issue - they're vitally > important for people with hearing impairments and also for games that > aren't localised audio-wise, yet are often an afterthought - not in any > malicious way, just genuine oversights. Ideally, subtitling systems need > to be planned out at the very start of games development, both from an art > point of view and in conjunction with the sound system. Why? > > >>From an art point of view - how often have you seen games where the >>subtitles don't quite fit in with the UI? Sometimes people go ahead, make >>their game, then realise when it's time to put subtitles in that they've >>got to move their UI around to fit them in, or just try to squeeze it in >>at the bottom. > > > You have your main character muttering witty one liners as they make their > way through the level, looking for 10 gold coins. NPCs in the background > are chatting away. When your character collects 10 gold coins, you're > approached by another NPC who starts talking. Mid-way through the > conversation, there's the sound of a distant (unseen) door unlocking. > > > So, given that the one liners and NPC chatter are triggered at random, and > we don't know when the player will collect the 10th gold coin and trigger > the story event, that means that there's the potential for at least two > lots of dialogue to be happening at the same time (the one liners and NPC > chatter), with a third kicking at any point. Normally from an audio > perspective there's a priority list, in this case it would be: > > > Storyline/gameplay information (highest priority) > Incidental chatter (next on the list) > One-liners (lowest) > > > To deal with it elegantly, rather than cutting the incidental chatter off > straight away, you could expect to have it dip in volume once the > storyline dialogue kicks in. However, sometimes companies don't extend > the priority system to the subtitles (because they've left it to the last > minute), which means you can have several subtitles trying to display at > the same time. So a lot of the time, developers limit the subtitles to > the 'essential' dialogue - the stuff that conveys the storyline and > important gameplay information, but not the stuff that's there to add > 'atmosphere' - because it's less complicated, and takes less time (and can > also cut down on localisation costs). And sometimes the subtitles don't > match the audio because the subtitle is taken from a spreadsheet that's > not been adjusted since before the dialogue was recorded, and doesn't take > into account any rewording/adlibbing that the actors may have done. > > > Ideally what we need is for people to start lobbying both the publishers > and developers for better subtitling (and more options for controls). As > I've mentioned a lot of the developers add it in to a bare minimum > standard because it's just not seen as a day-one priority - unless you've > got somebody on the team that actively cares about the issue, or have the > publisher saying, "This is a requirement", it's often left until later in > development. If you can get publishers to push for it, then there will be > an improvement, and even more so if you can get it as a TRC/TCR in the > submission process by the console manufacturers. > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Sandra Uhling > Sent: 28 September 2010 12:23 > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] What can consoles support? > > Hi, > > Gamespeed: > Is it possible that the consoles can reduce the gamespeed of every game? > Is it possible that consoles have a feature that support this? > I read that for PC there are tools called "CPU killer" or something like > that. > When it is possible are there negative effects, e.g. on hardware? > > > User defined control: > Is it possible that the console has a menu for redefining the control? > I am wondering how this can be made? Do you access a special console > Menu in the game? What will happen when you leave the game? Maybe > there are more question behind it than we thought? Do we have already > detailed information how this could be done? > > Is it the job of the console or of the games? > > > Are there other things that consoles maybe can support? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > -- > > IMPORTANT INFORMATION > > Information and any attached documentation from Blitz Games Studios > Limited (including its divisions: Blitz Games, Volatile Games, Blitz > Arcade, TruSim & BlitzTech) is intended for the use of the addressee only > and may contain confidential information. > > If you are not the intended recipient please delete this email and notify > us immediately. > > Please note that without the prior written consent of Blitz Games Studios > Limited any form of distribution, copying or use of this email or the > information in it is strictly prohibited and may be unlawful. > > Attachments to this email may accidentally contain software viruses. You > are advised to take all reasonable precautions to minimise this risk and > to carry out a virus check on any attachments before they are opened. > > Any formal offer contained in this email is subject to the standard terms > & conditions of Blitz Games Studios Limited and must be signed by both > parties. Any views or opinions expressed are solely those of the author > and do not necessarily represent those of Blitz Games Studios Limited. > > Blitz Games Studios Limited is registered in England (company no: > 2482913). Its registered address is Regent Square House, The Parade, > Leamington Spa, Warwickshire, CV32 4NL, UK > > *********** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- IMPORTANT INFORMATION Information and any attached documentation from Blitz Games Studios Limited (including its divisions: Blitz Games, Volatile Games, Blitz Arcade, TruSim & BlitzTech) is intended for the use of the addressee only and may contain confidential information. If you are not the intended recipient please delete this email and notify us immediately. Please note that without the prior written consent of Blitz Games Studios Limited any form of distribution, copying or use of this email or the information in it is strictly prohibited and may be unlawful. Attachments to this email may accidentally contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any attachments before they are opened. Any formal offer contained in this email is subject to the standard terms & conditions of Blitz Games Studios Limited and must be signed by both parties. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Blitz Games Studios Limited. Blitz Games Studios Limited is registered in England (company no: 2482913). Its registered address is Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK *********** _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- IMPORTANT INFORMATION Information and any attached documentation from Blitz Games Studios Limited (including its divisions: Blitz Games, Volatile Games, Blitz Arcade, TruSim & BlitzTech) is intended for the use of the addressee only and may contain confidential information. If you are not the intended recipient please delete this email and notify us immediately. Please note that without the prior written consent of Blitz Games Studios Limited any form of distribution, copying or use of this email or the information in it is strictly prohibited and may be unlawful. Attachments to this email may accidentally contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any attachments before they are opened. Any formal offer contained in this email is subject to the standard terms & conditions of Blitz Games Studios Limited and must be signed by both parties. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Blitz Games Studios Limited. Blitz Games Studios Limited is registered in England (company no: 2482913). Its registered address is Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK *********** From sheri at designdirectdeliver.com Mon Oct 4 22:17:31 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Mon, 04 Oct 2010 21:17:31 -0500 Subject: [games_access] It's coming! Game Accessibility SIG Elections In-Reply-To: References: <4CA02109.3030105@designdirectdeliver.com> <3C9890FF-B465-4C9F-A557-9E940B1BCA2B@pininteractive.com> Message-ID: <4CAA8ABB.60405@designdirectdeliver.com> Hi All, First - It's determined by many things including how many members you have in the SIG, how many of those are IGDA members, etc. But keep in mind that even if you only have 3 people on your steering committee you can have as many other working groups and other committees that you want. If someone has trouble voting or viewing statements they can talk to me. I generally paste the candidate statements to the mailing list when voting starts. Please be aware that I've already run elections for 5 other SIGs and run into no real other issue. Most of the main 'issues' were just that people were registered on the mailing list under a different email than their IGDA account so they just had to contact me to be added to the voting group. When we do the call for nominations (coming out tonight) it asks people to email me. When we post the candidate statements on the website it doesn't say how they were nominated so there is privacy on that end. So that should not be a concern. Thanks! Sheri On 9/30/2010 11:19 PM, Michelle Hinn wrote: > Thanks everyone -- I feel very humbled by your kind words. I will run > for the steering committee (but not chair) to make sure everything > runs smoothly as we transition! > > Question for the list -- I think given how much needs to be done, we > should probably discuss how many people we want on that committee -- > some have 3 some have several more. Should we see how many we have run > and then decide how many to go with from there? > > Sheri -- many of us have had many problems with the website (lack of > access, odd deletion of content causing reposting over and over, etc) > -- if a member has trouble voting and/or viewing statements on the > website for the SIG, is there an alternative way to get this content? > We have a blog and could host candidate statements there but if > someone needs to, can they submit their vote to you? Will there be a > way to test the content before voting and such starts? > > Sheri -- a few have asked me -- can there be self nominations without > the name of the nominating person appearing on the statements? I just > don't want anyone to feel awkward if they would like to run but think > self-nomination (IMHO I think that shows just as much if not more > commitment!) is the best way to make sure that they get on the ballot. > There's absolutely nothing wrong with it, after all!! > > Michelle > > On Sep 29, 2010, at 8:53 AM, Thomas Westin wrote: > >> I agree with Barrie, kudos to Michelle for the many years of hard >> work as the SIG chair! >> >> Best wishes, >> Thomas >> >> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") >> >> >> >> >> >> On 29Sep 2010, at 1:19 PM, Barrie Ellis wrote: >> >>> Thanks, Sheri. Lots to think about! I really hope whatever happens >>> in the coming months, that this group can continue to influence one >>> another, and new people alike to think more about game >>> accessibility. We all want to see more positive change, and we can >>> definitely help in that. >>> I have personally learnt so much from members of this group, that >>> goes into much of my game accessibility efforts, whether under the >>> GASIG banner or not. >>> And, of course, thanks massively to Michelle for her passion and >>> belief in this cause. I'll really miss you running things in your >>> inimitable style. >>> Barrie >>> >>> *From:* Sheri Rubin >>> *Sent:* Monday, September 27, 2010 5:43 AM >>> *To:* games_access at igda.org >>> *Subject:* [games_access] It's coming! Game Accessibility SIG Elections >>> >>> >>> Hello everyone, >>> >>> As some of you already know, we are going to start the formalization >>> process for the Game Accessibility SIG. The framework is flexible >>> enough to accommodate the diversity of all of the SIGs. With this >>> information in hand, we can move forward and initiate the process of >>> holding Game Accessibility SIG elections. We have a lot to >>> accomplish and I'm sure you want to spend as little time to do it, >>> so please review the rest of this email carefully. >>> >>> Our first order of business is to review the general process. This >>> SIG will follow the basic format of the following: >>> >>> 1) The SIG opens up the nomination process in order to gain >>> nominees for the SIG steering committee. >>> 2) The nominees statements (assuming more than one of you run!) >>> go up on the SIG's section of the website. >>> 3) All SIG members who are IGDA members are asked to review the >>> statements and go vote. >>> 4) Voting ends and the ballots are counted. >>> 5) The winners are announced, they take office, they appoint >>> your Chair. >>> 6) Everyone cheers! >>> >>> Please take some time to think about this process and if you would >>> like to run for steering committee. Then feel free to chime in about >>> any questions you have about elections, voting, or what the steering >>> committee duties entail. We want to encourage multiple people to run >>> and since you'll have multiple people elected you can help continue >>> making this SIG rock. I am on this list so I'll see any questions or >>> you can email myself directly off list. >>> >>> After discussions, an email will go out early next week asking you >>> to submit your nominations. >>> >>> Remember ? only official IGDA members will have voting rights. (So >>> please join or renew your membership ASAP! http://www.igda.org/join) >>> >>> Thank you so much for your participation. It?s important for the >>> Game Accessibility SIG members to take part in the decision making >>> process whenever possible. Elections can be a complex and >>> controversial (or apathetic!) process, but these new guidelines, in >>> conjunction with this SIGs awesome members, will help make the >>> process go relatively smoothly. I really look forward to hearing >>> what everyone thinks over this next week! >>> >>> Have a great week! >>> Sheri >>> >>> P.S. For those of you who are curious about nominations - anyone can >>> nominate a qualified person. The nominees must be an IGDA member in >>> good standing; have been a member for at least two membership years >>> prior; adhere to the Leadership (Board of Directors) Code of Ethics; >>> and agree to read and follow the IGDA SIG reference manual with >>> respect to their legal, financial, and organizational >>> responsibilities. An official call for nominations will go out once >>> everyone has had some time to talk. >>> >>> -- >>> *Sheri Rubin* >>> Founder and CEO >>> >>> *Design Direct Deliver* >>> Website: http://www.designdirectdeliver.com >>> >>> Email: sheri at designdirectdeliver.com >>> >>> >>> ------------------------------------------------------------------------ >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -- *Sheri Rubin* Founder and CEO *Design Direct Deliver* Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Oct 4 22:47:56 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Mon, 4 Oct 2010 21:47:56 -0500 Subject: [games_access] It's coming! Game Accessibility SIG Elections In-Reply-To: <4CAA8ABB.60405@designdirectdeliver.com> References: <4CA02109.3030105@designdirectdeliver.com> <3C9890FF-B465-4C9F-A557-9E940B1BCA2B@pininteractive.com> <4CAA8ABB.60405@designdirectdeliver.com> Message-ID: Thanks Sheri! And thanks for doing all you do for the IGDA! Michelle On Oct 4, 2010, at 9:17 PM, Sheri Rubin wrote: > Hi All, > > First - It's determined by many things including how many members you have in the SIG, how many of those are IGDA members, etc. But keep in mind that even if you only have 3 people on your steering committee you can have as many other working groups and other committees that you want. > > If someone has trouble voting or viewing statements they can talk to me. I generally paste the candidate statements to the mailing list when voting starts. Please be aware that I've already run elections for 5 other SIGs and run into no real other issue. Most of the main 'issues' were just that people were registered on the mailing list under a different email than their IGDA account so they just had to contact me to be added to the voting group. > > When we do the call for nominations (coming out tonight) it asks people to email me. When we post the candidate statements on the website it doesn't say how they were nominated so there is privacy on that end. So that should not be a concern. > > Thanks! > Sheri > > On 9/30/2010 11:19 PM, Michelle Hinn wrote: >> >> Thanks everyone -- I feel very humbled by your kind words. I will run for the steering committee (but not chair) to make sure everything runs smoothly as we transition! >> >> Question for the list -- I think given how much needs to be done, we should probably discuss how many people we want on that committee -- some have 3 some have several more. Should we see how many we have run and then decide how many to go with from there? >> >> Sheri -- many of us have had many problems with the website (lack of access, odd deletion of content causing reposting over and over, etc) -- if a member has trouble voting and/or viewing statements on the website for the SIG, is there an alternative way to get this content? We have a blog and could host candidate statements there but if someone needs to, can they submit their vote to you? Will there be a way to test the content before voting and such starts? >> >> Sheri -- a few have asked me -- can there be self nominations without the name of the nominating person appearing on the statements? I just don't want anyone to feel awkward if they would like to run but think self-nomination (IMHO I think that shows just as much if not more commitment!) is the best way to make sure that they get on the ballot. There's absolutely nothing wrong with it, after all!! >> >> Michelle >> >> On Sep 29, 2010, at 8:53 AM, Thomas Westin wrote: >> >>> I agree with Barrie, kudos to Michelle for the many years of hard work as the SIG chair! >>> >>> Best wishes, >>> Thomas >>> >>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") >>> >>> >>> >>> >>> >>> On 29Sep 2010, at 1:19 PM, Barrie Ellis wrote: >>> >>>> Thanks, Sheri. Lots to think about! I really hope whatever happens in the coming months, that this group can continue to influence one another, and new people alike to think more about game accessibility. We all want to see more positive change, and we can definitely help in that. >>>> >>>> I have personally learnt so much from members of this group, that goes into much of my game accessibility efforts, whether under the GASIG banner or not. >>>> >>>> And, of course, thanks massively to Michelle for her passion and belief in this cause. I'll really miss you running things in your inimitable style. >>>> >>>> Barrie >>>> >>>> >>>> >>>> >>>> From: Sheri Rubin >>>> Sent: Monday, September 27, 2010 5:43 AM >>>> To: games_access at igda.org >>>> Subject: [games_access] It's coming! Game Accessibility SIG Elections >>>> >>>> >>>> Hello everyone, >>>> >>>> As some of you already know, we are going to start the formalization process for the Game Accessibility SIG. The framework is flexible enough to accommodate the diversity of all of the SIGs. With this information in hand, we can move forward and initiate the process of holding Game Accessibility SIG elections. We have a lot to accomplish and I'm sure you want to spend as little time to do it, so please review the rest of this email carefully. >>>> >>>> Our first order of business is to review the general process. This SIG will follow the basic format of the following: >>>> >>>> 1) The SIG opens up the nomination process in order to gain nominees for the SIG steering committee. >>>> 2) The nominees statements (assuming more than one of you run!) go up on the SIG's section of the website. >>>> 3) All SIG members who are IGDA members are asked to review the statements and go vote. >>>> 4) Voting ends and the ballots are counted. >>>> 5) The winners are announced, they take office, they appoint your Chair. >>>> 6) Everyone cheers! >>>> >>>> Please take some time to think about this process and if you would like to run for steering committee. Then feel free to chime in about any questions you have about elections, voting, or what the steering committee duties entail. We want to encourage multiple people to run and since you'll have multiple people elected you can help continue making this SIG rock. I am on this list so I'll see any questions or you can email myself directly off list. >>>> >>>> After discussions, an email will go out early next week asking you to submit your nominations. >>>> >>>> Remember ? only official IGDA members will have voting rights. (So please join or renew your membership ASAP! http://www.igda.org/join) >>>> >>>> Thank you so much for your participation. It?s important for the Game Accessibility SIG members to take part in the decision making process whenever possible. Elections can be a complex and controversial (or apathetic!) process, but these new guidelines, in conjunction with this SIGs awesome members, will help make the process go relatively smoothly. I really look forward to hearing what everyone thinks over this next week! >>>> >>>> Have a great week! >>>> Sheri >>>> >>>> P.S. For those of you who are curious about nominations - anyone can nominate a qualified person. The nominees must be an IGDA member in good standing; have been a member for at least two membership years prior; adhere to the Leadership (Board of Directors) Code of Ethics; and agree to read and follow the IGDA SIG reference manual with respect to their legal, financial, and organizational responsibilities. An official call for nominations will go out once everyone has had some time to talk. >>>> >>>> -- >>>> Sheri Rubin >>>> Founder and CEO >>>> >>>> Design Direct Deliver >>>> Website: http://www.designdirectdeliver.com >>>> Email: sheri at designdirectdeliver.com >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > -- > Sheri Rubin > Founder and CEO > > Design Direct Deliver > Website: http://www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sheri at designdirectdeliver.com Tue Oct 5 00:46:23 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Mon, 04 Oct 2010 23:46:23 -0500 Subject: [games_access] Call for Nominations - IGDA Game Accessibility SIG Elections In-Reply-To: <5ae81b4b0911211827r1b373e63mb223386ebc2f233f@mail.gmail.com> References: <5ae81b4b0911211827r1b373e63mb223386ebc2f233f@mail.gmail.com> Message-ID: <4CAAAD9F.3010102@designdirectdeliver.com> ? Hello Everyone, The time has come for nominations for the Game Accessibility SIG's Steering Committee. We have a shiny new set of procedures to follow as prescribed by the IGDA Board in order to formalize the SIG. Those of you interested in running for the Game Accessibility SIG Steering Committee should thoroughly read the information below and, if you agree to abide by all of the requirements, email your self-nomination form to me at sheri at designdirectdeliver.com by or before October 15th, 2010. If you have any questions, please do not hesitate to contact me. Happy elections! Sheri -- *Sheri Rubin* CEO and Founder *Design Direct Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com --------------------------------------------------------------------------------------------------------------------------- *IGDA GAME EDUCATION SPECIAL INTEREST GROUP ELECTION INFORMATION * */Call for Nominations /* The Game Accessibility Special Interest Group's Steering Committee shall supervise and control the business, property, and affairs of the SIG, except as otherwise expressly provided by law, the IGDA SIG Reference Manual, or the IGDA Bylaws. The officers of the SIG shall consist of a Chair, a Steering Committee of at least three (3) members (which includes the Chair), and a Content Manager (who can also be a steering committee member). The SIG shall have such other officers as the Steering Committee may deem necessary and such officers shall have the authority prescribed by the Committee. One person may hold more than one office. /*Election Timeline */ The following schedule will be followed for the election process (specific dates will be announced as soon as they are available): * A call for nominations and request for candidate statements. (October 4th, 2010) * Nominations closed. All nominations must be received by this date. Must be a member by this date to participate in the vote. (October 15th, 2010) * Nominees' statements will be posted on the website. (October 15th - October 17th, 2010) * Elections start. Nominees can make posts to mailing list/forums addressing their nomination. (October 18th, 2010) * Deadline for holding the election. The SIG must hold its election meeting by first of the year; must provide notice of the election on the SIG Mailing List; and must allow nominees to address the Mailing List prior to the vote. Votes will be cast using the IGDA website (more info to come later). Ballots are compiled electronically. The winner will be announced by email within one week of the close of the election period. (Elections End October 29th, 2010) * Newly elected Steering Committee Members officially take office. (November 1st, 2010) * Steering Committee Members discuss and appoint a chair and announce results to SIG. (November 8th, 2010) /*Qualification for Office */ 1. Must be a member of the IGDA in good standing for one (1) full year. 2. Must agree to abide by the Leadership (Board of Directors) Code of Ethics found here: http://www.igda.org/sites/default/files/IGDA_Board_Code-of-Ethics.pdf 3. The nominee must have read the IGDA SIG Reference Manual and agree to be bound by its terms. The manual can be found here: http://www.igda.org/sites/default/files/IGDA_SIG_Reference_Manual_Rev020609.pdf . *Note: *For this first term the qualifications have been modified slightly so that you need only be a member in good standing for one (1) full year. In future terms you will need to have been a member in good standing for two (2) full consecutive years. /*Level of Commitment */ Approximately 2 - 3 hours per month. Meetings will be held online (with some potential meetings at conferences) *Note: *For this first term it will be slightly lengthened and service will last from November 1st through November 30th, 2012. All subsequent terms will be two full-year terms. For example, the next term would run from December 1st, 2012 to November 30th, 2014. This is to help us slowly transition to the desired timeline without impeding running elections. /*Member Nominations */ Any member who meets the qualifications above may nominate himself - or herself - for election, by following the procedure below. _/Candidate Statements /_ Each candidate will have the opportunity to prepare a statement that will be published to the IGDA web site and emailed to SIG members as part of the election materials. This statement may be no more than 400 words long. Any statements longer than 400 words will be returned to the candidate and the candidate will be asked to provide a shorter one. If no statement of 400 words or less is provided before the close of nominations, the election materials will state that no statement was provided. Candidates are advised to maintain a professional tone and focus their statements on their personal philosophy, priorities and goals for the SIG (e.g., 3/4 of statement). It is acceptable for candidates to provide some background on themselves (e.g., 1/4 of statement). Candidates must send their statements to Sheri Rubin or sheri at designdirectdeliver.com, on or before the close of nominations (October 15th). No candidate?'s statement will be edited for any reason. However, the elections coordinator reserves the right to request edits or revisions if it is deemed that a candidate?'s statement contains inaccuracies, false statements, or inappropriate language or content. _/Withdrawal /_ Candidates who want to withdraw from the election before the election materials are emailed to members should notify Sheri at sheri at designdirectdeliver.com prior to the election meeting. _/IGDA Nomination Application /_ Please read and complete the following nomination form and return it to Sheri Rubin at sheri at designdirectdeliver.com by or before October 15th, 2010. I hereby nominate myself, (Full Legal Name), for election to serve as a Steering Committee Member of the Game Accessibility Special Interest Group (SIG) of the International Game Developers Association (IGDA). In consideration of my being accepted as a candidate, I certify that: - I have read the SIG Reference Manual of the IGDA, and I agree to abide by its terms throughout my term of office; - I have read the IGDA Leadership Code of Ethics and agree to abide by its terms throughout my term of office; - I meet the qualifications for Steering Committee Member of the Game Accessibility SIG of the IGDA as specified in the manual; and - I understand the significance of being a Steering Committee Member and accept the responsibility of governing the IGDA Game Accessibility SIG. Name (please be aware that typing your name here constitutes a signature): Email Address: Date: _ -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Oct 5 10:15:40 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 5 Oct 2010 16:15:40 +0200 Subject: [games_access] PS3 - Update, Sunflex gives compatibility guarantee Message-ID: <001901cb6497$ca7844f0$5f68ced0$@de> Hi, short version: (german original at the end) Sunflex gives compatibility guarantee All products of the brand snakebyte have now a compatibility guarantee. Products that can be updated, will get an update. Products that cannot be updated, can be exchanged. This compatibility guarantee is also for snakebyte products for other platforms. Source: www.gamesmarkt.de Best regards, Sandra Sunflex gibt Kompatibilit?tsgarantie Zubeh?rhersteller Sunflex Europe gibt ab sofort auf alle Produkte der Marke snakebyte eine Kompatibilit?tsgarantie. Der Anbieter reagiert damit auf die Probleme, die durch das PlayStation-3-Firmwareupdate auf Version 3.50 entstanden sind. Seither verweigert unlizenziertes Zubeh?r die Zusammenarbeit mit der Sony-Konsole. Kunden, die mit diesem Problem konfrontiert wurden, will Snykebyte unb?rokratisch und schnell helfen. Bei updatef?higen Produkten werden den Kunden k?nftig zeitnah Updates zur Verf?gung gestellt. Kann eine neue Firmware nicht eingespielt werden, k?nnen betroffene Kunden ihr snakebyte-Zubeh?r einsenden und erhalten kostenfrei ein kompatibles Ger?t zur?ck. "Wir freuen uns, unseren Kunden die Sicherheit anbieten zu k?nnen, dass unsere Produkte auch auf unvorhersehbare Ereignisse vorbereitet sind und sie auf unsere Unterst?tzung z?hlen k?nnen. Wir m?chten den Kunden nach einem unvorhersehbaren Firmwareupdate nicht im Regen stehen lassen und bieten deshalb eine Kompatibilit?tsgarantie f?r unsere Produkte an, da wir von deren Qualit?t ?berzeugt sind" so Mike Steup, Gesch?ftsf?hrer von Sunflex Europe. Die Kompatibilit?tsgarantie gilt nat?rlich nicht nur f?r PS3-Produkte. Auch snakebyte-Zubeh?r f?r andere Plattformen ist k?nftig vor Kompatibilit?tsproblemen gefeit. Quelle: GamesMarkt.de From j.chetwynd at btinternet.com Tue Oct 5 08:22:30 2010 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Tue, 5 Oct 2010 13:22:30 +0100 Subject: [games_access] Mozilla Labs: Game On 2010 @GDC Message-ID: <618899A6-CB2E-4471-B9EB-2291E239DE96@btinternet.com> Mozilla Labs: Game On 2010 @GDC "Mozilla Labs is excited to announce the launch of our first international Open Web Games competition: Game On 2010."[1] as most of you will know, I have been advocating the need for and benefits of a web games standard for some years.[2] So I am really delighted and encouraged by this initiative to develop browser-native games. I have asked the Director Pascal to consider an Accessibility strand, and my entry XGS or XML Go Server is currently under active development: http://www.honte.eu though not yet conformant to current accessibility guidelines! regards Jonathan Chetwynd http://www.honte.eu [1] http://mozillalabs.com/gaming/2010/09/30/game-on-2010-is-here/ ......"We have a bunch of great prizes and will fly out the overall winner to next year?s Game Developer Conference and Independent Games Festival in San Francisco where we will give you the red carpet treatment including a behind-the-scenes tour of Mozilla HQ in Mountain View, California ? all expenses paid." [2] The rising tide of scientific data available on the web, has the potential to help us consider the complex problems that concern us today, and simulation games can help us visualize, model and plan for alternative futures. However, the modularisation of knowledge has limited communication across subject domains, and copyright legislation and business practices may need to change, if the many new visualisation tools needed are to be interoperable and share common interfaces. A game standard and specification for the web, together with easy-to-use authoring tools for creating browser-native games that use real-world XML data; could enhance communication, and engage the public in the understanding of science, and its progress. that's the abstract for the chapter: Browser-native games that use real-world xml data from the book: Business, Technological and Social Dimensions of Computer Games http://www.igi-global.com/bookstore/TitleDetails.aspx?TitleId=46177 let me know offlist if you would like to read more... From sandra_uhling at web.de Wed Oct 6 08:54:00 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 6 Oct 2010 14:54:00 +0200 Subject: [games_access] 18, + 19 .10.2010, Paris, France, Topic Silver Gamer Message-ID: <006b01cb6555$8c823480$a5869d80$@de> Hi, There are two events in Paris. I will be there. "T-Seniority 2nd Workshop" Monday, October 18th all day from 9:00 am to 7:00 pm An event organised jointly with FNAQPA (F?d?ration Nationale Avenir et Qualit? de vie des Personnes Ag?es) Trends, initiatives and European projects (including T-Seniority and Long Lasting Memories) on the themes: New homes, new technologies, new seniors Location: On the EFREI campus in Villejuif (Paris - Villejuif Louis Aragon metro stop ? Line 7) Program: http://tseniority.idieikon.com/images/documents/tseniority_paris_last.pdf Registration: http://bit.ly/tseniority ************************************************************************** "Games for Health and Active Aging" Tuesday, October 19th from 1pm to 6 pm Demonstrations of equipment and games and presentations of European projects conducted around the EXERGAMING for seniors Location: In the Hall of the City Council of the 11th arrondissement of Paris - metro stop: VOLTAIRE line 9 Program: http://www.e-seniors.asso.fr/texte%20_invite_EN_vff_light.pdf Registration: http://www.e-seniors.asso.fr/inscription.php Best regards, Sandra From sandra_uhling at web.de Sat Oct 9 16:49:21 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 9 Oct 2010 22:49:21 +0200 (CEST) Subject: [games_access] Rehacare Message-ID: <644883706.2654707.1286657361508.JavaMail.fmail@mwmweb061> Hi, my first Rehacare. It was very interesting. The main topic is the UN Convention of course. But it does not look very good. They have arguements about some terms and the cities do not work together, of course.... :-( (Maybe they should ask the UN, when they do not understand it?) So time for the good points: Very intersting learning games: http://lifetool.at/ They have "standard" accessibility and something I did not new before: "Dwelling": the pointer is moved to the button/place and not moved. After a certain time, this is recognised as "click". = similar to some gesture recognition systems Does Ubisoft also call it "Dwelling" ? Nintendo is interested in games for health, they are open also for input. Well this is my new opinion I got. Maybe I can meet some at the event in Paris, we will see ... They work together with health care companies. And it is possible to give feedback. So hopefully they will look at the information about silver gamer. Seetech is a Eye Control system, but it is very expensive. (13.000 Euro) Are eye control systems expensive? They said it is important that the eye control software runs also in the front. So it works very often not with flash games. The user has to change the action of left and right click via menu. This needs lots of time. One links for Barrie: www.computer-fuer-Behinderte.de They sell standard accessibility hardware and do develop special customer hardware Best regards, Sandra ___________________________________________________________ Neu: WEB.DE De-Mail - Einfach wie E-Mail, sicher wie ein Brief! Jetzt De-Mail-Adresse reservieren: https://produkte.web.de/go/demail02 From hinn at uiuc.edu Sat Oct 9 22:24:05 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sat, 9 Oct 2010 21:24:05 -0500 Subject: [games_access] Rehacare In-Reply-To: <644883706.2654707.1286657361508.JavaMail.fmail@mwmweb061> References: <644883706.2654707.1286657361508.JavaMail.fmail@mwmweb061> Message-ID: Cool, Sandra! Yeah, eye tracking devices are pretty expensive and most of those that use it are at labs. I'll look for some links I had found a few months ago when I was researching it for a project. And, yes, "dwell click" is what most people refer to what you describe. It has good and bad points -- I'm in a bit of a rush at the moment but if others haven't chimed in when I return, I'll post more about the pros and cons. Michelle On Oct 9, 2010, at 3:49 PM, Sandra Uhling wrote: > Hi, > > my first Rehacare. It was very interesting. The main topic is the UN Convention of course. > But it does not look very good. They have arguements about some terms and > the cities do not work together, of course.... :-( > (Maybe they should ask the UN, when they do not understand it?) > > So time for the good points: > Very intersting learning games: > http://lifetool.at/ > > They have "standard" accessibility and something I did not new before: > "Dwelling": the pointer is moved to the button/place and not moved. > After a certain time, this is recognised as "click". = similar to some gesture recognition systems > Does Ubisoft also call it "Dwelling" ? > > > > Nintendo is interested in games for health, they are open also for input. > Well this is my new opinion I got. Maybe I can meet some at the event in Paris, > we will see ... > > They work together with health care companies. And it is possible to give feedback. > So hopefully they will look at the information about silver gamer. > > > > Seetech is a Eye Control system, but it is very expensive. (13.000 Euro) > Are eye control systems expensive? They said it is important that the eye control > software runs also in the front. So it works very often not with flash games. > The user has to change the action of left and right click via menu. This needs lots of time. > > > One links for Barrie: > www.computer-fuer-Behinderte.de They sell standard accessibility hardware and do develop special customer hardware > > Best regards, > Sandra > ___________________________________________________________ > Neu: WEB.DE De-Mail - Einfach wie E-Mail, sicher wie ein Brief! > Jetzt De-Mail-Adresse reservieren: https://produkte.web.de/go/demail02 > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at gmail.com Sun Oct 10 05:59:02 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 10 Oct 2010 10:59:02 +0100 Subject: [games_access] Dwell Clicking and Eye Trackers In-Reply-To: References: <644883706.2654707.1286657361508.JavaMail.fmail@mwmweb061> Message-ID: <64B4484CAA704A86AAF837FF47475876@OneSwitchPC> Yep, high-quality eye trackers are very expensive. The best ones can cope with head movements whilst keeping track of what your eyes are doing. Got some info here: http://switchgaming.blogspot.com/search/label/eye%20trackers COGAIN are real experts in it, as is Mick Donegan of www.specialeffect.org.uk - (take a look at the www.gamebase.info video section for some examples of Eye Gaze in action). There are ways to use head-mounted web-cams for eye tracking, but I'm not sure about their accuracy. Dwell-clicking is a typical system used for those using things like a SMART-Nav tracker or Eye Trackers who can't easily trigger a click otherwise, or simply those with RSI who might be okay to move a mouse, but find it painful to click. Got some info here on them with useful links: http://www.oneswitch.org.uk/1/AGS/AGS-software.htm Having to use a dwell-clicker does lead to problems with games requiring lots of clicks, or accurately timed clicks, at the moment. Barrie -------------------------------------------------- From: "Michelle Hinn" Sent: Sunday, October 10, 2010 3:24 AM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Rehacare > Cool, Sandra! > > Yeah, eye tracking devices are pretty expensive and most of those that use > it are at labs. I'll look for some links I had found a few months ago when > I was researching it for a project. > > And, yes, "dwell click" is what most people refer to what you describe. It > has good and bad points -- I'm in a bit of a rush at the moment but if > others haven't chimed in when I return, I'll post more about the pros and > cons. > > Michelle > > On Oct 9, 2010, at 3:49 PM, Sandra Uhling wrote: > >> Hi, >> >> my first Rehacare. It was very interesting. The main topic is the UN >> Convention of course. >> But it does not look very good. They have arguements about some terms and >> the cities do not work together, of course.... :-( >> (Maybe they should ask the UN, when they do not understand it?) >> >> So time for the good points: >> Very intersting learning games: >> http://lifetool.at/ >> >> They have "standard" accessibility and something I did not new before: >> "Dwelling": the pointer is moved to the button/place and not moved. >> After a certain time, this is recognised as "click". = similar to some >> gesture recognition systems >> Does Ubisoft also call it "Dwelling" ? >> >> >> >> Nintendo is interested in games for health, they are open also for input. >> Well this is my new opinion I got. Maybe I can meet some at the event in >> Paris, >> we will see ... >> >> They work together with health care companies. And it is possible to give >> feedback. >> So hopefully they will look at the information about silver gamer. >> >> >> >> Seetech is a Eye Control system, but it is very expensive. (13.000 Euro) >> Are eye control systems expensive? They said it is important that the eye >> control >> software runs also in the front. So it works very often not with flash >> games. >> The user has to change the action of left and right click via menu. This >> needs lots of time. >> >> >> One links for Barrie: >> www.computer-fuer-Behinderte.de They sell standard accessibility >> hardware and do develop special customer hardware >> >> Best regards, >> Sandra >> ___________________________________________________________ >> Neu: WEB.DE De-Mail - Einfach wie E-Mail, sicher wie ein Brief! >> Jetzt De-Mail-Adresse reservieren: https://produkte.web.de/go/demail02 >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Oct 10 07:43:12 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 10 Oct 2010 13:43:12 +0200 Subject: [games_access] Dwell Clicking and Eye Trackers In-Reply-To: <64B4484CAA704A86AAF837FF47475876@OneSwitchPC> References: <644883706.2654707.1286657361508.JavaMail.fmail@mwmweb061> <64B4484CAA704A86AAF837FF47475876@OneSwitchPC> Message-ID: <001a01cb6870$52c773e0$f8565ba0$@de> Hi, For gesture tracking and "dwell click" menu: Maybe a mouse could be useful as alternative input? Using hands: you have to stay still for a certain time, that can be difficult Mouse: you can move to the point and then leave the controller Maybe someone can play the game, but cannot control the menu. There should be alternative ways to control the menu! (Like we always say :-)) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Sonntag, 10. Oktober 2010 11:59 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] Dwell Clicking and Eye Trackers Yep, high-quality eye trackers are very expensive. The best ones can cope with head movements whilst keeping track of what your eyes are doing. Got some info here: http://switchgaming.blogspot.com/search/label/eye%20trackers COGAIN are real experts in it, as is Mick Donegan of www.specialeffect.org.uk - (take a look at the www.gamebase.info video section for some examples of Eye Gaze in action). There are ways to use head-mounted web-cams for eye tracking, but I'm not sure about their accuracy. Dwell-clicking is a typical system used for those using things like a SMART-Nav tracker or Eye Trackers who can't easily trigger a click otherwise, or simply those with RSI who might be okay to move a mouse, but find it painful to click. Got some info here on them with useful links: http://www.oneswitch.org.uk/1/AGS/AGS-software.htm Having to use a dwell-clicker does lead to problems with games requiring lots of clicks, or accurately timed clicks, at the moment. Barrie -------------------------------------------------- From: "Michelle Hinn" Sent: Sunday, October 10, 2010 3:24 AM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Rehacare > Cool, Sandra! > > Yeah, eye tracking devices are pretty expensive and most of those that use > it are at labs. I'll look for some links I had found a few months ago when > I was researching it for a project. > > And, yes, "dwell click" is what most people refer to what you describe. It > has good and bad points -- I'm in a bit of a rush at the moment but if > others haven't chimed in when I return, I'll post more about the pros and > cons. > > Michelle > > On Oct 9, 2010, at 3:49 PM, Sandra Uhling wrote: > >> Hi, >> >> my first Rehacare. It was very interesting. The main topic is the UN >> Convention of course. >> But it does not look very good. They have arguements about some terms and >> the cities do not work together, of course.... :-( >> (Maybe they should ask the UN, when they do not understand it?) >> >> So time for the good points: >> Very intersting learning games: >> http://lifetool.at/ >> >> They have "standard" accessibility and something I did not new before: >> "Dwelling": the pointer is moved to the button/place and not moved. >> After a certain time, this is recognised as "click". = similar to some >> gesture recognition systems >> Does Ubisoft also call it "Dwelling" ? >> >> >> >> Nintendo is interested in games for health, they are open also for input. >> Well this is my new opinion I got. Maybe I can meet some at the event in >> Paris, >> we will see ... >> >> They work together with health care companies. And it is possible to give >> feedback. >> So hopefully they will look at the information about silver gamer. >> >> >> >> Seetech is a Eye Control system, but it is very expensive. (13.000 Euro) >> Are eye control systems expensive? They said it is important that the eye >> control >> software runs also in the front. So it works very often not with flash >> games. >> The user has to change the action of left and right click via menu. This >> needs lots of time. >> >> >> One links for Barrie: >> www.computer-fuer-Behinderte.de They sell standard accessibility >> hardware and do develop special customer hardware >> >> Best regards, >> Sandra >> ___________________________________________________________ >> Neu: WEB.DE De-Mail - Einfach wie E-Mail, sicher wie ein Brief! >> Jetzt De-Mail-Adresse reservieren: https://produkte.web.de/go/demail02 >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sheri at designdirectdeliver.com Mon Oct 11 02:53:51 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Mon, 11 Oct 2010 01:53:51 -0500 Subject: [games_access] REMINDER: Call for Nominations - IGDA Game Accessibility SIG Elections In-Reply-To: <4CAAAD9F.3010102@designdirectdeliver.com> References: <5ae81b4b0911211827r1b373e63mb223386ebc2f233f@mail.gmail.com> <4CAAAD9F.3010102@designdirectdeliver.com> Message-ID: <4CB2B47F.7000304@designdirectdeliver.com> Just a reminder that nominations end this Friday! Please step up and support your SIG! On 10/4/2010 11:46 PM, Sheri Rubin wrote: > ? > > > Hello Everyone, > > The time has come for nominations for the Game Accessibility SIG's > Steering Committee. We have a shiny new set of procedures to follow as > prescribed by the IGDA Board in order to formalize the SIG. Those of > you interested in running for the Game Accessibility SIG Steering > Committee should thoroughly read the information below and, if you > agree to abide by all of the requirements, email your self-nomination > form to me at sheri at designdirectdeliver.com by or before October 15th, > 2010. If you have any questions, please do not hesitate to contact me. > > Happy elections! > Sheri > > -- > *Sheri Rubin* > CEO and Founder > > *Design Direct Deliver* > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > --------------------------------------------------------------------------------------------------------------------------- > *IGDA GAME EDUCATION SPECIAL INTEREST GROUP ELECTION INFORMATION > * > */Call for Nominations > /* > The Game Accessibility Special Interest Group's Steering Committee > shall supervise and control the business, property, and affairs of the > SIG, except as otherwise expressly provided by law, the IGDA SIG > Reference Manual, or the IGDA Bylaws. The officers of the SIG shall > consist of a Chair, a Steering Committee of at least three (3) members > (which includes the Chair), and a Content Manager (who can also be a > steering committee member). The SIG shall have such other officers as > the Steering Committee may deem necessary and such officers shall have > the authority prescribed by the Committee. One person may hold more > than one office. > > > /*Election Timeline > */ > The following schedule will be followed for the election process > (specific dates will be announced as soon as they are available): > > * A call for nominations and request for candidate statements. > (October 4th, 2010) > * Nominations closed. All nominations must be received by this > date. Must be a member by this date to participate in the vote. > (October 15th, 2010) > * Nominees' statements will be posted on the website. (October > 15th - October 17th, 2010) > * Elections start. Nominees can make posts to mailing list/forums > addressing their nomination. (October 18th, 2010) > * Deadline for holding the election. The SIG must hold its > election meeting by first of the year; must provide notice of > the election on the SIG Mailing List; and must allow nominees to > address the Mailing List prior to the vote. Votes will be cast > using the IGDA website (more info to come later). Ballots are > compiled electronically. The winner will be announced by email > within one week of the close of the election period. (Elections > End October 29th, 2010) > * Newly elected Steering Committee Members officially take office. > (November 1st, 2010) > * Steering Committee Members discuss and appoint a chair and > announce results to SIG. (November 8th, 2010) > > > /*Qualification for Office > */ > > 1. Must be a member of the IGDA in good standing for one (1) full year. > 2. Must agree to abide by the Leadership (Board of Directors) Code > of Ethics found here: > http://www.igda.org/sites/default/files/IGDA_Board_Code-of-Ethics.pdf > 3. The nominee must have read the IGDA SIG Reference Manual and > agree to be bound by its terms. The manual can be found here: > http://www.igda.org/sites/default/files/IGDA_SIG_Reference_Manual_Rev020609.pdf > . > > *Note: *For this first term the qualifications have been modified > slightly so that you need only be a member in good standing for one > (1) full year. In future terms you will need to have been a member in > good standing for two (2) full consecutive years. > > /*Level of Commitment > */ > Approximately 2 - 3 hours per month. Meetings will be held online > (with some potential meetings at conferences) > > *Note: *For this first term it will be slightly lengthened and service > will last from November 1st through November 30th, 2012. All > subsequent terms will be two full-year terms. For example, the next > term would run from December 1st, 2012 to November 30th, 2014. This is > to help us slowly transition to the desired timeline without impeding > running elections. > > /*Member Nominations > */ > Any member who meets the qualifications above may nominate himself - > or herself - for election, by following the procedure below. > > > _/Candidate Statements > /_ > Each candidate will have the opportunity to prepare a statement that > will be published to the IGDA web site and emailed to SIG members as > part of the election materials. This statement may be no more than 400 > words long. Any statements longer than 400 words will be returned to > the candidate and the candidate will be asked to provide a shorter > one. If no statement of 400 words or less is provided before the close > of nominations, the election materials will state that no statement > was provided. Candidates are advised to maintain a professional tone > and focus their statements on their personal philosophy, priorities > and goals for the SIG (e.g., 3/4 of statement). It is acceptable for > candidates to provide some background on themselves (e.g., 1/4 of > statement). > > Candidates must send their statements to Sheri Rubin or > sheri at designdirectdeliver.com, on or before the close of nominations > (October 15th). No candidate?'s statement will be edited for any > reason. However, the elections coordinator reserves the right to > request edits or revisions if it is deemed that a candidate?'s > statement contains inaccuracies, false statements, or inappropriate > language or content. > > _/Withdrawal > /_ > Candidates who want to withdraw from the election before the election > materials are emailed to members should notify Sheri at > sheri at designdirectdeliver.com prior to the election meeting. > > _/IGDA Nomination Application > /_ > Please read and complete the following nomination form and return it > to Sheri Rubin at sheri at designdirectdeliver.com by or before October > 15th, 2010. > > I hereby nominate myself, (Full Legal Name), for election to serve as > a Steering Committee Member of the Game Accessibility Special Interest > Group (SIG) of the International Game Developers Association (IGDA). > In consideration of my being accepted as a candidate, I certify that: > > - I have read the SIG Reference Manual of the IGDA, and I agree to > abide by its terms throughout my term of office; > > - I have read the IGDA Leadership Code of Ethics and agree to abide by > its terms throughout my term of office; > > - I meet the qualifications for Steering Committee Member of the Game > Accessibility SIG of the IGDA as specified in the manual; and > > - I understand the significance of being a Steering Committee Member > and accept the responsibility of governing the IGDA Game Accessibility > SIG. > > Name (please be aware that typing your name here constitutes a signature): > > Email Address: > > Date: > > > _ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -- *Sheri Rubin* Founder and CEO *Design Direct Deliver* Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Oct 12 07:42:05 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 12 Oct 2010 13:42:05 +0200 Subject: [games_access] GA Prejudice - hardware Message-ID: <000601cb6a02$7f36ae80$7da40b80$@de> Hi, I got one very interesting prejudice about hardware. The most interesting fact is that I just saw lots of hardware on the Rehacare. The prejudice is: It is too expensive for game designer and game developer To develop special hardware so more people can play. Fact is that there are already lots of solution on the market. The problem is: Missing information about this special hardware. How should the interface be so that lots of accessible hardware can be used. Best regards, Sandra From sandra_uhling at web.de Tue Oct 12 07:53:20 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 12 Oct 2010 13:53:20 +0200 Subject: [games_access] importance of demos Message-ID: <000701cb6a04$1151ad50$33f507f0$@de> Hi, with Kinect (and still missing information about minimum physical requirements) I see how important demos are. People can try the games and find out if they are able to play the game. Unfortunately I heard that Ubisoft will stop or stopped already the production of demos. Best regards, Sandra From blazeeagle at suddenlink.net Wed Oct 13 03:52:00 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Wed, 13 Oct 2010 03:52:00 -0400 Subject: [games_access] Game Demos Help Accessibility In-Reply-To: References: Message-ID: <19B9624441AB4BA6A270B8B6BF17C7E5@aarons> Your exactly right Sandra! Demos of games are vitally important for disabled gamers. Demos allow us to determine if a game will be accessible & They also help us determine each games level of accessibility. I'd hate to see demos go away. Lack of demos would be a mighty disservice for to the disabled gamers. Aaron -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Wed Oct 13 03:44:05 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Wed, 13 Oct 2010 03:44:05 -0400 Subject: [games_access] Accessible Game Hardware In-Reply-To: References: Message-ID: <12E3D57F0E4D4F169D31A37C60DC15B9@aarons> Hi all, Here?s a brief idea for physical disabilities involving the hands, This idea has been rattling around in my head for several days - For persons with limited hand/finger strength, There needs to be a squishy ball made of a soft material that senses slight movements of the fingers & palms that register as button presses. A sensor would exist in this ball for each finger squish & a sensor for palm squishes It?d have a user friendly graphical computer program to configure the sensors to a individuals preferences. Do you kind folks know about http://benheck.com/ - He's a hardware modder -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Oct 13 04:55:12 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 13 Oct 2010 10:55:12 +0200 Subject: [games_access] accessible games Message-ID: <002501cb6ab4$5a38f1d0$0eaad570$@de> Hi, Lots of great accessible* games :-) http://lifetool.at/show_content.php?hid=19 They have games for: * mouse or alternative input * keyboard * touch monitor * scanning (1 or 2 buttons) * Intellikeys (I do not know what this is) * Head and eye tracking * joystick * the games are not for blind people, but it can be very interesting if they could be. When I got it right, they have already audio interfaces and they support keyboard and scanning. Of course the gameplay should be usable for audio interface only. Very interesting: they have special games to learn to use a button, have right timing and to use scanning, keyboard, ... I am wondering if these games can be also very interesting for some silver gamers. Best regards, Sandra From lgraham at blitzgamesstudios.com Wed Oct 13 07:27:56 2010 From: lgraham at blitzgamesstudios.com (Lynsey Graham) Date: Wed, 13 Oct 2010 12:27:56 +0100 Subject: [games_access] Eurogamer Article on game accessibility In-Reply-To: <19B9624441AB4BA6A270B8B6BF17C7E5@aarons> References: <19B9624441AB4BA6A270B8B6BF17C7E5@aarons> Message-ID: <9d69c78c-97b9-4d34-abcf-dea2e92d519e@blitzgamesstudios.com> Not sure if this has already been posted, but? http://www.eurogamer.net/articles/2010-10-13-willing-and-able-article Nice to see Able Gamers mentioned! And back on to Street Fighter (sort of), Capcom have announced there will be a simpler control scheme option in Marvel Versus Capcom 3. http://kotaku.com/5661915/the-argument-for-marvel-vs-capcom-3s-super+simple-controls -- IMPORTANT INFORMATION Information and any attached documentation from Blitz Games Studios Limited (including its divisions: Blitz Games, Volatile Games, Blitz Arcade, TruSim & BlitzTech) is intended for the use of the addressee only and may contain confidential information. If you are not the intended recipient please delete this email and notify us immediately. Please note that without the prior written consent of Blitz Games Studios Limited any form of distribution, copying or use of this email or the information in it is strictly prohibited and may be unlawful. Attachments to this email may accidentally contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any attachments before they are opened. Any formal offer contained in this email is subject to the standard terms & conditions of Blitz Games Studios Limited and must be signed by both parties. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Blitz Games Studios Limited. Blitz Games Studios Limited is registered in England (company no: 2482913). Its registered address is Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK *********** -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Oct 13 08:33:08 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 13 Oct 2010 14:33:08 +0200 Subject: [games_access] Colors, e.g. red and green Message-ID: <000e01cb6ad2$cb8e5410$62aafc30$@de> Hi, I talked with some accessible software experts at the Rehacare. They said that it is not a matter of selection of the right colors. It is a matter of selecting the right contrast. What do you think? Best regards, Sandra From sandra_uhling at web.de Wed Oct 13 08:37:05 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 13 Oct 2010 14:37:05 +0200 Subject: [games_access] Eurogamer Article on game accessibility In-Reply-To: <9d69c78c-97b9-4d34-abcf-dea2e92d519e@blitzgamesstudios.com> References: <19B9624441AB4BA6A270B8B6BF17C7E5@aarons> <9d69c78c-97b9-4d34-abcf-dea2e92d519e@blitzgamesstudios.com> Message-ID: <000f01cb6ad3$581a1860$084e4920$@de> I love both articles! They are great, good job! -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Lynsey Graham Gesendet: Mittwoch, 13. Oktober 2010 13:28 An: 'IGDA Games Accessibility SIG Mailing List' Betreff: [games_access] Eurogamer Article on game accessibility Not sure if this has already been posted, but? http://www.eurogamer.net/articles/2010-10-13-willing-and-able-article Nice to see Able Gamers mentioned! And back on to Street Fighter (sort of), Capcom have announced there will be a simpler control scheme option in Marvel Versus Capcom 3. http://kotaku.com/5661915/the-argument-for-marvel-vs-capcom-3s-super+simple-controls ________________________________ -- IMPORTANT INFORMATION Information and any attached documentation from Blitz Games Studios Limited (including its divisions: Blitz Games, Volatile Games, Blitz Arcade, TruSim & BlitzTech) is intended for the use of the addressee only and may contain confidential information. If you are not the intended recipient please delete this email and notify us immediately. Please note that without the prior written consent of Blitz Games Studios Limited any form of distribution, copying or use of this email or the information in it is strictly prohibited and may be unlawful. Attachments to this email may accidentally contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any attachments before they are opened. Any formal offer contained in this email is subject to the standard terms & conditions of Blitz Games Studios Limited and must be signed by both parties. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Blitz Games Studios Limited. Blitz Games Studios Limited is registered in England (company no: 2482913). Its registered address is Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK *********** From eleanor at 7128.com Wed Oct 13 10:53:38 2010 From: eleanor at 7128.com (Eleanor) Date: Wed, 13 Oct 2010 10:53:38 -0400 Subject: [games_access] Colors, e.g. red and green Message-ID: <4CB5C7F2.6000909@7128.com> Sandra - it is not just the contrast, it is also the RGB values that are displayed. On our website, www.7128.com we have a listing of the RGB values that are least problematic to people who are color-blind. If you use contrasting colors with these known RGB values you should be OK - especially if you make as few decision-making points in the game color-dependent as possible. Eleanor Robinson 7-128 Software From sandra_uhling at web.de Wed Oct 13 11:38:51 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 13 Oct 2010 17:38:51 +0200 Subject: [games_access] links - accessible games, education games Message-ID: <002001cb6aec$bcd8c4e0$368a4ea0$@de> Hi, two more links http://www.inclusive.co.uk/index.shtml http://www.laramera.se/indexEng.htm Best regards, Sandra From steve at ablegamers.com Wed Oct 13 11:47:30 2010 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 13 Oct 2010 11:47:30 -0400 Subject: [games_access] Eurogamer Article on game accessibility In-Reply-To: <9d69c78c-97b9-4d34-abcf-dea2e92d519e@blitzgamesstudios.com> References: <19B9624441AB4BA6A270B8B6BF17C7E5@aarons> <9d69c78c-97b9-4d34-abcf-dea2e92d519e@blitzgamesstudios.com> Message-ID: <003601cb6aed$f24c9650$d6e5c2f0$@com> Always glad to bring awareness Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Lynsey Graham Sent: Wednesday, October 13, 2010 7:28 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Eurogamer Article on game accessibility Not sure if this has already been posted, but? http://www.eurogamer.net/articles/2010-10-13-willing-and-able-article Nice to see Able Gamers mentioned! And back on to Street Fighter (sort of), Capcom have announced there will be a simpler control scheme option in Marvel Versus Capcom 3. http://kotaku.com/5661915/the-argument-for-marvel-vs-capcom-3s-super+simple-controls _____ -- IMPORTANT INFORMATION Information and any attached documentation from Blitz Games Studios Limited (including its divisions: Blitz Games, Volatile Games, Blitz Arcade, TruSim & BlitzTech) is intended for the use of the addressee only and may contain confidential information. If you are not the intended recipient please delete this email and notify us immediately. Please note that without the prior written consent of Blitz Games Studios Limited any form of distribution, copying or use of this email or the information in it is strictly prohibited and may be unlawful. Attachments to this email may accidentally contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any attachments before they are opened. Any formal offer contained in this email is subject to the standard terms & conditions of Blitz Games Studios Limited and must be signed by both parties. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Blitz Games Studios Limited. Blitz Games Studios Limited is registered in England (company no: 2482913). Its registered address is Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK *********** No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.862 / Virus Database: 271.1.1/3193 - Release Date: 10/12/10 14:37:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Oct 13 13:18:37 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 13 Oct 2010 12:18:37 -0500 Subject: [games_access] Colors, e.g. red and green In-Reply-To: <000e01cb6ad2$cb8e5410$62aafc30$@de> References: <000e01cb6ad2$cb8e5410$62aafc30$@de> Message-ID: <768CD0CA-2CAA-460F-A068-102C7B6A395E@uiuc.edu> Red and Green can be ok -- the main issue is how much someone can tell important information that uses those colors apart. So if the contrast is high enough than for some that is fine. Other solutions include having a "texture" or other way to tell that one thing is different from the other (ie, the enemies have a different look that is different from being, say, "red" while allies are "green.") Michelle On Oct 13, 2010, at 7:33 AM, Sandra Uhling wrote: > Hi, > > I talked with some accessible software experts at the Rehacare. > They said that it is not a matter of selection of the right colors. > It is a matter of selecting the right contrast. > > What do you think? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Oct 13 13:29:14 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 13 Oct 2010 19:29:14 +0200 Subject: [games_access] Colors, e.g. red and green In-Reply-To: <768CD0CA-2CAA-460F-A068-102C7B6A395E@uiuc.edu> References: <000e01cb6ad2$cb8e5410$62aafc30$@de> <768CD0CA-2CAA-460F-A068-102C7B6A395E@uiuc.edu> Message-ID: <003601cb6afc$285f2ce0$791d86a0$@de> Hi, My favorite examples are: Wii Play and Assassins Creed: One is a simple game and the other a complex AAA game. But both have to take care for the same rule. Wii Play: There is a two person shooting game. The cursors have different colors red and blue and different symbols. Oh I notice that also the "hands" of the controller use blue and red ;-) Assassins Creed: The status is shown with: color, symbols, animation and sound Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Mittwoch, 13. Oktober 2010 19:19 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Colors, e.g. red and green Red and Green can be ok -- the main issue is how much someone can tell important information that uses those colors apart. So if the contrast is high enough than for some that is fine. Other solutions include having a "texture" or other way to tell that one thing is different from the other (ie, the enemies have a different look that is different from being, say, "red" while allies are "green.") Michelle On Oct 13, 2010, at 7:33 AM, Sandra Uhling wrote: > Hi, > > I talked with some accessible software experts at the Rehacare. > They said that it is not a matter of selection of the right colors. > It is a matter of selecting the right contrast. > > What do you think? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at gmail.com Thu Oct 14 02:59:04 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 14 Oct 2010 07:59:04 +0100 Subject: [games_access] Eurogamer Articles on game accessibility In-Reply-To: <000f01cb6ad3$581a1860$084e4920$@de> References: <19B9624441AB4BA6A270B8B6BF17C7E5@aarons><9d69c78c-97b9-4d34-abcf-dea2e92d519e@blitzgamesstudios.com> <000f01cb6ad3$581a1860$084e4920$@de> Message-ID: Tons coming through now for EuroGamer Expo 2010 linked to SpecialEffect.org.uk being there. Here's some more... http://www.blitz1up.com/articles/full_article/129 http://www.gaminglives.com/2010/10/13/game-on-for-everyone/ http://forums.next-gen.biz/viewtopic.php?p=1072263&sid=a582b78902f5d641896327ec0956e0c5 http://www.burnoutaholics.com/?q=node/1918 http://www.blueherogaming.co.uk/?p=957 http://thegamesmen.com/2010/10/11/eurogamer-2010-special-report-the-able-gamer/ Lovely to get such overall positive coverage and response. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Wednesday, October 13, 2010 1:37 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] Eurogamer Article on game accessibility > I love both articles! They are great, good job! > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im Auftrag von Lynsey Graham > Gesendet: Mittwoch, 13. Oktober 2010 13:28 > An: 'IGDA Games Accessibility SIG Mailing List' > Betreff: [games_access] Eurogamer Article on game accessibility > > Not sure if this has already been posted, but? > > > > http://www.eurogamer.net/articles/2010-10-13-willing-and-able-article > > > > Nice to see Able Gamers mentioned! > > > > And back on to Street Fighter (sort of), Capcom have announced there will > be a simpler control scheme option in Marvel Versus Capcom 3. > > > > http://kotaku.com/5661915/the-argument-for-marvel-vs-capcom-3s-super+simple-controls > > > > > > ________________________________ > > -- > > IMPORTANT INFORMATION > > Information and any attached documentation from Blitz Games Studios > Limited (including its divisions: Blitz Games, Volatile Games, Blitz > Arcade, TruSim & BlitzTech) is intended for the use of the addressee only > and may contain confidential information. > > If you are not the intended recipient please delete this email and notify > us immediately. > > Please note that without the prior written consent of Blitz Games Studios > Limited any form of distribution, copying or use of this email or the > information in it is strictly prohibited and may be unlawful. > > Attachments to this email may accidentally contain software viruses. You > are advised to take all reasonable precautions to minimise this risk and > to carry out a virus check on any attachments before they are opened. > > Any formal offer contained in this email is subject to the standard terms > & conditions of Blitz Games Studios Limited and must be signed by both > parties. Any views or opinions expressed are solely those of the author > and do not necessarily represent those of Blitz Games Studios Limited. > > Blitz Games Studios Limited is registered in England (company no: > 2482913). Its registered address is Regent Square House, The Parade, > Leamington Spa, Warwickshire, CV32 4NL, UK > > *********** > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From oneswitch at gmail.com Thu Oct 14 03:04:20 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 14 Oct 2010 08:04:20 +0100 Subject: [games_access] Accessible Game Hardware In-Reply-To: <12E3D57F0E4D4F169D31A37C60DC15B9@aarons> References: <12E3D57F0E4D4F169D31A37C60DC15B9@aarons> Message-ID: <7B36449868E2476A89AFABBF27BC85AF@OneSwitchPC> The sponge idea is a good one, Aaron. Have you seen the Skoog musical instrument (www.skoogmusic.com)? It uses a 3D sensor within a sponge housing, to control music software. It's very sensitive, but not to the degree you have imagined for yours. Ben's a talented guy, who helped to get a new one-handed controller to market (the Access Controller). Have you seen the updates of people/groups who can adapt/create bespoke controllers here: http://www.oneswitch.org.uk/1/AGS/AGS-bespoke.htm ? It's great that the list of people doing this stuff (and I'm sure I've not got them all) is ever growing. Barrie From: BlazeEagle Sent: Wednesday, October 13, 2010 8:44 AM To: games_access at igda.org Subject: [games_access] Accessible Game Hardware Hi all, Here?s a brief idea for physical disabilities involving the hands, This idea has been rattling around in my head for several days - For persons with limited hand/finger strength, There needs to be a squishy ball made of a soft material that senses slight movements of the fingers & palms that register as button presses. A sensor would exist in this ball for each finger squish & a sensor for palm squishes It?d have a user friendly graphical computer program to configure the sensors to a individuals preferences. Do you kind folks know about http://benheck.com/ - He's a hardware modder -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Oct 14 04:13:08 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 14 Oct 2010 10:13:08 +0200 Subject: [games_access] Fifa Xbox360 Demo - user defined control! Message-ID: <001201cb6b77$a32bfb80$e983f280$@de> Hi, I just played the Fifa 11 demo for the Xbox360. I hope I found the right words in English. Classic Control: sprint, through ball, short pass, flank Alternative Control: Like classic, shot and flank are interchanged 2 Button Control: sprint, shot, pass Well, I counted 4 button in the 2 Button mode: Sprint, shot, pass, move the figure There are also many help function: Help to get the right direction, speed, ... But I do not know if these are new and if they are related to the "2" Button mode. Additional it is possible to reconfigure all Controls like you want. It would be very interesting in the feedback of some able gamers. Best regards, Sandra From oneswitch at gmail.com Thu Oct 14 08:21:31 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 14 Oct 2010 13:21:31 +0100 Subject: [games_access] Microsoft Kinect - Questions and Answer session Message-ID: <380E8D74C3A24C6E8702E06903E5A357@OneSwitchPC> The Accessible GameBase and OneSwitch have posted up a break down of questions they posed to Microsoft linked to their Kinect Accessibility Round-table... http://www.gamebase.info/members/profile/14/blog-view/342 - and slightly easier to digest version here: http://www.oneswitch.org.uk/2/ARTICLES/2010Kinect-QandA.doc It will be fascinating to see where this initial out-reach will go to. Fingers crossed to greater accessibility in the Xbox, and for Sony and Nintendo to follow suit. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Thu Oct 14 10:09:57 2010 From: javier.mairena at gmail.com (Javier) Date: Thu, 14 Oct 2010 16:09:57 +0200 Subject: [games_access] Microsoft Kinect - Questions and Answer session In-Reply-To: <380E8D74C3A24C6E8702E06903E5A357@OneSwitchPC> References: <380E8D74C3A24C6E8702E06903E5A357@OneSwitchPC> Message-ID: Thanks for sharing your round-table experience!! :) On 14 October 2010 14:21, Barrie Ellis wrote: > The Accessible GameBase and OneSwitch have posted up a break down of > questions they posed to Microsoft linked to their Kinect Accessibility > Round-table... > > http://www.gamebase.info/members/profile/14/blog-view/342 - and slightly > easier to digest version here: > http://www.oneswitch.org.uk/2/ARTICLES/2010Kinect-QandA.doc > > It will be fascinating to see where this initial out-reach will go to. > Fingers crossed to greater accessibility in the Xbox, and for Sony and > Nintendo to follow suit. > > Barrie > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sheri at designdirectdeliver.com Thu Oct 14 17:27:19 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Thu, 14 Oct 2010 16:27:19 -0500 Subject: [games_access] Reminder: Call for Nominations Ends Tomorrow! Message-ID: <4CB775B7.3000507@designdirectdeliver.com> Thanks! Sheri -- *Sheri Rubin* Founder and CEO *Design Direct Deliver* Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Oct 15 12:22:56 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 15 Oct 2010 18:22:56 +0200 Subject: [games_access] Questions about this SIG Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> Hi, do we have one contact email address for people who have questions, but do not want to join the email list? Do we have subgroups? http://www.igda.org/accessibility It looks like that we have two subgroups: One for "Gamers with Disabilities" and "Parents of Children with Disabilities" Best regards, Sandra From hinn at uiuc.edu Fri Oct 15 13:31:10 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Fri, 15 Oct 2010 12:31:10 -0500 Subject: [games_access] Questions about this SIG In-Reply-To: <000001cb6c85$3a290c90$ae7b25b0$@de> References: <000001cb6c85$3a290c90$ae7b25b0$@de> Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A@uiuc.edu> yes -- it's accessibility at igda.org we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. past subgroups have included "research" "game development" "industry relations" etc due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( michelle On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Fri Oct 15 14:10:07 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 15 Oct 2010 20:10:07 +0200 Subject: [games_access] Questions about this SIG In-Reply-To: <431DF61B-C3B5-44BB-830E-4C30B02D735A@uiuc.edu> References: <000001cb6c85$3a290c90$ae7b25b0$@de> <431DF61B-C3B5-44BB-830E-4C30B02D735A@uiuc.edu> Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> Hi, thanks for the information Michelle, Can we still use and edit this wiki? http://wiki.igda.org/Game_Accessibility_SIG Maybe we can update it step by step, after the selection? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Freitag, 15. Oktober 2010 19:31 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Questions about this SIG yes -- it's accessibility at igda.org we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. past subgroups have included "research" "game development" "industry relations" etc due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( michelle On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From blazeeagle at suddenlink.net Sat Oct 16 16:02:59 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Sat, 16 Oct 2010 16:02:59 -0400 Subject: [games_access] games_access Digest, Vol 79, Issue 16 In-Reply-To: References: Message-ID: <860B84EF2FA34140A6D4DC28C7093087@aarons> Would Google groups be a possible solution? - http://groups.google.com/grphp?hl=en&tab=wg&pli=1 I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. Aaron Peace & God bless you all, Amen. From: games_access-request at igda.org Sent: Saturday, October 16, 2010 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 79, Issue 16 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Questions about this SIG (Sandra Uhling) 2. Re: Questions about this SIG (Michelle Hinn) 3. Re: Questions about this SIG (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Fri, 15 Oct 2010 18:22:56 +0200 From: "Sandra Uhling" Subject: [games_access] Questions about this SIG To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> Content-Type: text/plain; charset="us-ascii" Hi, do we have one contact email address for people who have questions, but do not want to join the email list? Do we have subgroups? http://www.igda.org/accessibility It looks like that we have two subgroups: One for "Gamers with Disabilities" and "Parents of Children with Disabilities" Best regards, Sandra ------------------------------ Message: 2 Date: Fri, 15 Oct 2010 12:31:10 -0500 From: Michelle Hinn Subject: Re: [games_access] Questions about this SIG To: IGDA Games Accessibility SIG Mailing List Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> Content-Type: text/plain; charset=us-ascii yes -- it's accessibility at igda.org we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. past subgroups have included "research" "game development" "industry relations" etc due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( michelle On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ Message: 3 Date: Fri, 15 Oct 2010 20:10:07 +0200 From: "Sandra Uhling" Subject: Re: [games_access] Questions about this SIG To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> Content-Type: text/plain; charset="iso-8859-1" Hi, thanks for the information Michelle, Can we still use and edit this wiki? http://wiki.igda.org/Game_Accessibility_SIG Maybe we can update it step by step, after the selection? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Freitag, 15. Oktober 2010 19:31 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Questions about this SIG yes -- it's accessibility at igda.org we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. past subgroups have included "research" "game development" "industry relations" etc due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( michelle On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 79, Issue 16 ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sun Oct 17 03:58:57 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 17 Oct 2010 08:58:57 +0100 Subject: [games_access] games_access Digest, Vol 79, Issue 16 In-Reply-To: <860B84EF2FA34140A6D4DC28C7093087@aarons> References: <860B84EF2FA34140A6D4DC28C7093087@aarons> Message-ID: <8065E32C3C684FCB8D342DEEC72EB39B@OneSwitchPC> Definitely something to consider, Aaron - it's a good call. We've been using blogger with shared access for some time now, so perhaps some of the free hosting solutions for collaborations will be the way forward. If we can simply get a redirect from www.igda.org/accessibility to something we can access, with their blessing, that would be a good start! Barrie From: BlazeEagle Sent: Saturday, October 16, 2010 9:02 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 Would Google groups be a possible solution? - http://groups.google.com/grphp?hl=en&tab=wg&pli=1 I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. Aaron Peace & God bless you all, Amen. From: games_access-request at igda.org Sent: Saturday, October 16, 2010 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 79, Issue 16 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Questions about this SIG (Sandra Uhling) 2. Re: Questions about this SIG (Michelle Hinn) 3. Re: Questions about this SIG (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Fri, 15 Oct 2010 18:22:56 +0200 From: "Sandra Uhling" Subject: [games_access] Questions about this SIG To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> Content-Type: text/plain; charset="us-ascii" Hi, do we have one contact email address for people who have questions, but do not want to join the email list? Do we have subgroups? http://www.igda.org/accessibility It looks like that we have two subgroups: One for "Gamers with Disabilities" and "Parents of Children with Disabilities" Best regards, Sandra ------------------------------ Message: 2 Date: Fri, 15 Oct 2010 12:31:10 -0500 From: Michelle Hinn Subject: Re: [games_access] Questions about this SIG To: IGDA Games Accessibility SIG Mailing List Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> Content-Type: text/plain; charset=us-ascii yes -- it's accessibility at igda.org we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. past subgroups have included "research" "game development" "industry relations" etc due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( michelle On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ Message: 3 Date: Fri, 15 Oct 2010 20:10:07 +0200 From: "Sandra Uhling" Subject: Re: [games_access] Questions about this SIG To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> Content-Type: text/plain; charset="iso-8859-1" Hi, thanks for the information Michelle, Can we still use and edit this wiki? http://wiki.igda.org/Game_Accessibility_SIG Maybe we can update it step by step, after the selection? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Freitag, 15. Oktober 2010 19:31 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Questions about this SIG yes -- it's accessibility at igda.org we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. past subgroups have included "research" "game development" "industry relations" etc due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( michelle On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 79, Issue 16 ******************************************** -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Oct 17 14:38:31 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sun, 17 Oct 2010 13:38:31 -0500 Subject: [games_access] Website In-Reply-To: <8065E32C3C684FCB8D342DEEC72EB39B@OneSwitchPC> References: <860B84EF2FA34140A6D4DC28C7093087@aarons> <8065E32C3C684FCB8D342DEEC72EB39B@OneSwitchPC> Message-ID: <4DAA35D9-FA1C-47DA-897E-DF6DF18683EC@uiuc.edu> A few other SIGs have just moved to other places on the web, outside the IGDA site. Even if we could just get them to post a link (if redirecting is somehow too difficult) to whatever system the new steering committee (when elections start) decide on, that would be better than nothing. Then we can have a more robust system that everyone can access. Believe me... I'm as frustrated as all of you who have been trying to help revamp the SIG's online presence. Things started really falling apart when one board member resigned two years ago and he was in charge of the web tech. Now so much is in limbo. I know things are in the process of being fixed but without someone who is a full time employee of the IGDA to focus on that (I don't think they have one yet -- just volunteers like the rest of us) things won't move very fast. It's a shame because there was so much time and money put into the "new" system and when it rolled out after five years of waiting, the human side of the system left and it's the big pink virtual elephant in the room for many SIG and Chapter leaders... Michelle On Oct 17, 2010, at 2:58 AM, Barrie Ellis wrote: > Definitely something to consider, Aaron - it's a good call. We've been using blogger with shared access for some time now, so perhaps some of the free hosting solutions for collaborations will be the way forward. If we can simply get a redirect from www.igda.org/accessibility to something we can access, with their blessing, that would be a good start! > > Barrie > > > From: BlazeEagle > Sent: Saturday, October 16, 2010 9:02 PM > To: games_access at igda.org > Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 > > Would Google groups be a possible solution? - > http://groups.google.com/grphp?hl=en&tab=wg&pli=1 > > I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. > > Aaron > > Peace & God bless you all, Amen. > From: games_access-request at igda.org > Sent: Saturday, October 16, 2010 10:00 AM > To: games_access at igda.org > Subject: games_access Digest, Vol 79, Issue 16 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Questions about this SIG (Sandra Uhling) > 2. Re: Questions about this SIG (Michelle Hinn) > 3. Re: Questions about this SIG (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 15 Oct 2010 18:22:56 +0200 > From: "Sandra Uhling" > Subject: [games_access] Questions about this SIG > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > > > ------------------------------ > > Message: 2 > Date: Fri, 15 Oct 2010 12:31:10 -0500 > From: Michelle Hinn > Subject: Re: [games_access] Questions about this SIG > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> > Content-Type: text/plain; charset=us-ascii > > yes -- it's accessibility at igda.org > > we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. > > past subgroups have included "research" "game development" "industry relations" etc > > due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( > > michelle > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > Hi, > > > > do we have one contact email address for people who have questions, > > but do not want to join the email list? > > > > Do we have subgroups? > > http://www.igda.org/accessibility > > It looks like that we have two subgroups: > > One for "Gamers with Disabilities" and "Parents of Children with > > Disabilities" > > > > Best regards, > > Sandra > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > Message: 3 > Date: Fri, 15 Oct 2010 20:10:07 +0200 > From: "Sandra Uhling" > Subject: Re: [games_access] Questions about this SIG > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hi, > > thanks for the information Michelle, > > Can we still use and edit this wiki? > http://wiki.igda.org/Game_Accessibility_SIG > > Maybe we can update it step by step, after the selection? > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Freitag, 15. Oktober 2010 19:31 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Questions about this SIG > > yes -- it's accessibility at igda.org > > we've been having trouble with the website -- we've had more subgroups and > that's something that would be good for the new steering committee to > discuss (and those running to discuss their ideas here for voters). i cannot > access the website to add anything, nor can barrie and many others. i've > asked that the igda look into this many times but i've kind of lost steam on > that because we never get any resolution. i know other sigs are also having > trouble. > > past subgroups have included "research" "game development" "industry > relations" etc > > due to health concerns, i am not going to run at all -- but i will still be > serving as chair emeritus to help the new committee understand about the sig > past and what contacts and resources we have. my immune system has crashed > and that causes all my joints to seize up when that happens. :( > > michelle > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > Hi, > > > > do we have one contact email address for people who have questions, > > but do not want to join the email list? > > > > Do we have subgroups? > > http://www.igda.org/accessibility > > It looks like that we have two subgroups: > > One for "Gamers with Disabilities" and "Parents of Children with > > Disabilities" > > > > Best regards, > > Sandra > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 79, Issue 16 > ******************************************** > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sun Oct 17 16:37:06 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Sun, 17 Oct 2010 22:37:06 +0200 Subject: [games_access] games_access Digest, Vol 79, Issue 16 In-Reply-To: <860B84EF2FA34140A6D4DC28C7093087@aarons> References: <860B84EF2FA34140A6D4DC28C7093087@aarons> Message-ID: Hi I have used Google groups; it is OK but G have made it a bit less easy to use since they removed file upload; instead you can use Google Sites or Code for that of course Also, while there are shared documents in Groups, Google Docs is a better solution for that Hence, I would vote for using Google Sites for web prescence in general, and Docs for shared document editing. For peer communication we already have this list Kind regards, Thomas (Sent from my mobile) On 16 okt 2010, at 21:57, "BlazeEagle" > wrote: Would Google groups be a possible solution? - http://groups.google.com/grphp?hl=en&tab=wg&pli=1 I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. Aaron Peace & God bless you all, Amen. From: games_access-request at igda.org Sent: Saturday, October 16, 2010 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 79, Issue 16 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Questions about this SIG (Sandra Uhling) 2. Re: Questions about this SIG (Michelle Hinn) 3. Re: Questions about this SIG (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Fri, 15 Oct 2010 18:22:56 +0200 From: "Sandra Uhling" <sandra_uhling at web.de> Subject: [games_access] Questions about this SIG To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org> Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> Content-Type: text/plain; charset="us-ascii" Hi, do we have one contact email address for people who have questions, but do not want to join the email list? Do we have subgroups? http://www.igda.org/accessibility It looks like that we have two subgroups: One for "Gamers with Disabilities" and "Parents of Children with Disabilities" Best regards, Sandra ------------------------------ Message: 2 Date: Fri, 15 Oct 2010 12:31:10 -0500 From: Michelle Hinn <hinn at uiuc.edu> Subject: Re: [games_access] Questions about this SIG To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org> Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> Content-Type: text/plain; charset=us-ascii yes -- it's accessibility at igda.org we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. past subgroups have included "research" "game development" "industry relations" etc due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( michelle On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ Message: 3 Date: Fri, 15 Oct 2010 20:10:07 +0200 From: "Sandra Uhling" <sandra_uhling at web.de> Subject: Re: [games_access] Questions about this SIG To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org> Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> Content-Type: text/plain; charset="iso-8859-1" Hi, thanks for the information Michelle, Can we still use and edit this wiki? http://wiki.igda.org/Game_Accessibility_SIG Maybe we can update it step by step, after the selection? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Freitag, 15. Oktober 2010 19:31 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Questions about this SIG yes -- it's accessibility at igda.org we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. past subgroups have included "research" "game development" "industry relations" etc due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( michelle On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 79, Issue 16 ******************************************** _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sun Oct 17 17:13:56 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 17 Oct 2010 17:13:56 -0400 Subject: [games_access] SIG's FIRST BOOK by Robert Florio LIFE! It Must Be a Comedy In-Reply-To: <431DF61B-C3B5-44BB-830E-4C30B02D735A@uiuc.edu> References: <000001cb6c85$3a290c90$ae7b25b0$@de> <431DF61B-C3B5-44BB-830E-4C30B02D735A@uiuc.edu> Message-ID: <3189CAE2223B4F57B9DC12FA3E12A1E5@florio57914627> Hello everyone. I'm happy to announce my autobiography is finally published. I have a very interesting story and all of my friends can't stop reading it. I'm getting nothing but good reviews. I'm selling a lot of books and doing it one at a time but good news. I hope you all will pick up a copy. This is definitely one of the first books is not the first book from a sig member. I hope I get a chance to run for board member of our current so please keep me in mind and when you read the book you might see why. It took me four years to finish the book. The book is endorsed by Cal Ripken Jr. of the Baltimore Orioles. Pretty amazing. The book is called LIFE! It Must Be a Comedy An Autobiography by Robert Florio Please take a look here is the direct link. The book will also be available on Amazon.com soon so you can leave your reviews there. But if you order the book from my web site link on the page listed below I earn a lot more royalties than Amazon will give me. Please keep that in mind. I can use the money. Thank you. http://www.robertflorio.com/LIFE.html Robert Florio -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn Sent: Friday, October 15, 2010 1:31 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Questions about this SIG yes -- it's accessibility at igda.org we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. past subgroups have included "research" "game development" "industry relations" etc due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( michelle On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sun Oct 17 16:51:58 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 17 Oct 2010 16:51:58 -0400 Subject: [games_access] Questions about this SIG In-Reply-To: <431DF61B-C3B5-44BB-830E-4C30B02D735A@uiuc.edu> References: <000001cb6c85$3a290c90$ae7b25b0$@de> <431DF61B-C3B5-44BB-830E-4C30B02D735A@uiuc.edu> Message-ID: <00C03D77029B4454A73268CD4942ABEA@florio57914627> Hi I want to run also . What do I have to do? Robert florio -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn Sent: Friday, October 15, 2010 1:31 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Questions about this SIG yes -- it's accessibility at igda.org we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. past subgroups have included "research" "game development" "industry relations" etc due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( michelle On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Oct 17 18:06:23 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sun, 17 Oct 2010 17:06:23 -0500 Subject: [games_access] Questions about this SIG In-Reply-To: <00C03D77029B4454A73268CD4942ABEA@florio57914627> References: <000001cb6c85$3a290c90$ae7b25b0$@de> <431DF61B-C3B5-44BB-830E-4C30B02D735A@uiuc.edu> <00C03D77029B4454A73268CD4942ABEA@florio57914627> Message-ID: the deadline was friday to submit your candidate statement -- it's up to the IGDA as to whether or not they will extend the deadline. :( we don't run our own elections -- someone outside the SIG does so it's not up to me. On Oct 17, 2010, at 3:51 PM, Robert Florio wrote: > Hi > I want to run also . > What do I have to do? > > > Robert florio > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Michelle Hinn > Sent: Friday, October 15, 2010 1:31 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Questions about this SIG > > yes -- it's accessibility at igda.org > > we've been having trouble with the website -- we've had more subgroups and > that's something that would be good for the new steering committee to > discuss (and those running to discuss their ideas here for voters). i cannot > access the website to add anything, nor can barrie and many others. i've > asked that the igda look into this many times but i've kind of lost steam on > that because we never get any resolution. i know other sigs are also having > trouble. > > past subgroups have included "research" "game development" "industry > relations" etc > > due to health concerns, i am not going to run at all -- but i will still be > serving as chair emeritus to help the new committee understand about the sig > past and what contacts and resources we have. my immune system has crashed > and that causes all my joints to seize up when that happens. :( > > michelle > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > >> Hi, >> >> do we have one contact email address for people who have questions, >> but do not want to join the email list? >> >> Do we have subgroups? >> http://www.igda.org/accessibility >> It looks like that we have two subgroups: >> One for "Gamers with Disabilities" and "Parents of Children with >> Disabilities" >> >> Best regards, >> Sandra >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sun Oct 17 18:09:15 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 17 Oct 2010 18:09:15 -0400 Subject: [games_access] Questions about this SIG In-Reply-To: References: <000001cb6c85$3a290c90$ae7b25b0$@de><431DF61B-C3B5-44BB-830E-4C30B02D735A@uiuc.edu><00C03D77029B4454A73268CD4942ABEA@florio57914627> Message-ID: <9B88DE4351B44F138B62A72D4816B558@florio57914627> I guess I've spent a lot of time away just was nice to get off the computer after being on here so long working on my book. It would be great I could learn a lot more if I was more involved by being a part. I hope I can get in on it how can I ask? Can they extend it? Is there a list of responsibilities for the position? What is the position? Thank you Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn Sent: Sunday, October 17, 2010 6:06 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Questions about this SIG the deadline was friday to submit your candidate statement -- it's up to the IGDA as to whether or not they will extend the deadline. :( we don't run our own elections -- someone outside the SIG does so it's not up to me. On Oct 17, 2010, at 3:51 PM, Robert Florio wrote: > Hi > I want to run also . > What do I have to do? > > > Robert florio > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Michelle Hinn > Sent: Friday, October 15, 2010 1:31 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Questions about this SIG > > yes -- it's accessibility at igda.org > > we've been having trouble with the website -- we've had more subgroups and > that's something that would be good for the new steering committee to > discuss (and those running to discuss their ideas here for voters). i cannot > access the website to add anything, nor can barrie and many others. i've > asked that the igda look into this many times but i've kind of lost steam on > that because we never get any resolution. i know other sigs are also having > trouble. > > past subgroups have included "research" "game development" "industry > relations" etc > > due to health concerns, i am not going to run at all -- but i will still be > serving as chair emeritus to help the new committee understand about the sig > past and what contacts and resources we have. my immune system has crashed > and that causes all my joints to seize up when that happens. :( > > michelle > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > >> Hi, >> >> do we have one contact email address for people who have questions, >> but do not want to join the email list? >> >> Do we have subgroups? >> http://www.igda.org/accessibility >> It looks like that we have two subgroups: >> One for "Gamers with Disabilities" and "Parents of Children with >> Disabilities" >> >> Best regards, >> Sandra >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Oct 17 19:21:15 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sun, 17 Oct 2010 18:21:15 -0500 Subject: [games_access] Questions about this SIG In-Reply-To: <9B88DE4351B44F138B62A72D4816B558@florio57914627> References: <000001cb6c85$3a290c90$ae7b25b0$@de><431DF61B-C3B5-44BB-830E-4C30B02D735A@uiuc.edu><00C03D77029B4454A73268CD4942ABEA@florio57914627> <9B88DE4351B44F138B62A72D4816B558@florio57914627> Message-ID: It's for the SIG steering committee -- three people will be elected and those three will choose the new chair. I've been chair for too long! :) Besides, time to get some new energy going! Sheri Rubin is running the SIG elections -- all the SIGs are having or have had elections. It's new for most SIGs but the new IGDA elections definitely help! Email Sheri -- she is the one who is running the elections. I can't do anything about the deadlines -- she's the only one who can extend the deadlines. They have someone from outside the SIG run the elections so that it's as objective as possible. I don't know how many people are running -- if there aren't enough then they might extend them but I don't make any of those decisions! Sorry I can't be more helpful -- I really don't have any control over this other than to answer questions about the SIG and being chair for those who have asked specific questions. Michelle On Oct 17, 2010, at 5:09 PM, Robert Florio wrote: > I guess I've spent a lot of time away just was nice to get off the computer > after being on here so long working on my book. > It would be great I could learn a lot more if I was more involved by being a > part. I hope I can get in on it how can I ask? Can they extend it? > Is there a list of responsibilities for the position? > What is the position? > Thank you > Robert > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Michelle Hinn > Sent: Sunday, October 17, 2010 6:06 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Questions about this SIG > > the deadline was friday to submit your candidate statement -- it's up to the > IGDA as to whether or not they will extend the deadline. :( > > we don't run our own elections -- someone outside the SIG does so it's not > up to me. > > On Oct 17, 2010, at 3:51 PM, Robert Florio wrote: > >> Hi >> I want to run also . >> What do I have to do? >> >> >> Robert florio >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> On Behalf Of Michelle Hinn >> Sent: Friday, October 15, 2010 1:31 PM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Questions about this SIG >> >> yes -- it's accessibility at igda.org >> >> we've been having trouble with the website -- we've had more subgroups and >> that's something that would be good for the new steering committee to >> discuss (and those running to discuss their ideas here for voters). i > cannot >> access the website to add anything, nor can barrie and many others. i've >> asked that the igda look into this many times but i've kind of lost steam > on >> that because we never get any resolution. i know other sigs are also > having >> trouble. >> >> past subgroups have included "research" "game development" "industry >> relations" etc >> >> due to health concerns, i am not going to run at all -- but i will still > be >> serving as chair emeritus to help the new committee understand about the > sig >> past and what contacts and resources we have. my immune system has crashed >> and that causes all my joints to seize up when that happens. :( >> >> michelle >> >> On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >> >>> Hi, >>> >>> do we have one contact email address for people who have questions, >>> but do not want to join the email list? >>> >>> Do we have subgroups? >>> http://www.igda.org/accessibility >>> It looks like that we have two subgroups: >>> One for "Gamers with Disabilities" and "Parents of Children with >>> Disabilities" >>> >>> Best regards, >>> Sandra >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From blazeeagle at suddenlink.net Mon Oct 18 19:37:49 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Mon, 18 Oct 2010 19:37:49 -0400 Subject: [games_access] Webite In-Reply-To: References: Message-ID: <1B783C918B984614962C7A48F147DFB0@aarons> How much time, effort & tech expertise is required to maintain IGDA's website? Aaron From: games_access-request at igda.org Sent: Sunday, October 17, 2010 4:47 PM To: games_access at igda.org Subject: games_access Digest, Vol 79, Issue 18 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Website (Michelle Hinn) 2. Re: games_access Digest, Vol 79, Issue 16 (thomas at pininteractive.com) ---------------------------------------------------------------------- Message: 1 Date: Sun, 17 Oct 2010 13:38:31 -0500 From: Michelle Hinn Subject: Re: [games_access] Website To: IGDA Games Accessibility SIG Mailing List Message-ID: <4DAA35D9-FA1C-47DA-897E-DF6DF18683EC at uiuc.edu> Content-Type: text/plain; charset="us-ascii" A few other SIGs have just moved to other places on the web, outside the IGDA site. Even if we could just get them to post a link (if redirecting is somehow too difficult) to whatever system the new steering committee (when elections start) decide on, that would be better than nothing. Then we can have a more robust system that everyone can access. Believe me... I'm as frustrated as all of you who have been trying to help revamp the SIG's online presence. Things started really falling apart when one board member resigned two years ago and he was in charge of the web tech. Now so much is in limbo. I know things are in the process of being fixed but without someone who is a full time employee of the IGDA to focus on that (I don't think they have one yet -- just volunteers like the rest of us) things won't move very fast. It's a shame because there was so much time and money put into the "new" system and when it rolled out after five years of waiting, the human side of the system left and it's the big pink virtual elephant in the room for many SIG and Chapter leaders... Michelle On Oct 17, 2010, at 2:58 AM, Barrie Ellis wrote: > Definitely something to consider, Aaron - it's a good call. We've been using blogger with shared access for some time now, so perhaps some of the free hosting solutions for collaborations will be the way forward. If we can simply get a redirect from www.igda.org/accessibility to something we can access, with their blessing, that would be a good start! > > Barrie > > > From: BlazeEagle > Sent: Saturday, October 16, 2010 9:02 PM > To: games_access at igda.org > Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 > > Would Google groups be a possible solution? - > http://groups.google.com/grphp?hl=en&tab=wg&pli=1 > > I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. > > Aaron > > Peace & God bless you all, Amen. > From: games_access-request at igda.org > Sent: Saturday, October 16, 2010 10:00 AM > To: games_access at igda.org > Subject: games_access Digest, Vol 79, Issue 16 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Questions about this SIG (Sandra Uhling) > 2. Re: Questions about this SIG (Michelle Hinn) > 3. Re: Questions about this SIG (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 15 Oct 2010 18:22:56 +0200 > From: "Sandra Uhling" > Subject: [games_access] Questions about this SIG > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > > > ------------------------------ > > Message: 2 > Date: Fri, 15 Oct 2010 12:31:10 -0500 > From: Michelle Hinn > Subject: Re: [games_access] Questions about this SIG > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> > Content-Type: text/plain; charset=us-ascii > > yes -- it's accessibility at igda.org > > we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. > > past subgroups have included "research" "game development" "industry relations" etc > > due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( > > michelle > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > Hi, > > > > do we have one contact email address for people who have questions, > > but do not want to join the email list? > > > > Do we have subgroups? > > http://www.igda.org/accessibility > > It looks like that we have two subgroups: > > One for "Gamers with Disabilities" and "Parents of Children with > > Disabilities" > > > > Best regards, > > Sandra > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > Message: 3 > Date: Fri, 15 Oct 2010 20:10:07 +0200 > From: "Sandra Uhling" > Subject: Re: [games_access] Questions about this SIG > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hi, > > thanks for the information Michelle, > > Can we still use and edit this wiki? > http://wiki.igda.org/Game_Accessibility_SIG > > Maybe we can update it step by step, after the selection? > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Freitag, 15. Oktober 2010 19:31 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Questions about this SIG > > yes -- it's accessibility at igda.org > > we've been having trouble with the website -- we've had more subgroups and > that's something that would be good for the new steering committee to > discuss (and those running to discuss their ideas here for voters). i cannot > access the website to add anything, nor can barrie and many others. i've > asked that the igda look into this many times but i've kind of lost steam on > that because we never get any resolution. i know other sigs are also having > trouble. > > past subgroups have included "research" "game development" "industry > relations" etc > > due to health concerns, i am not going to run at all -- but i will still be > serving as chair emeritus to help the new committee understand about the sig > past and what contacts and resources we have. my immune system has crashed > and that causes all my joints to seize up when that happens. :( > > michelle > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > Hi, > > > > do we have one contact email address for people who have questions, > > but do not want to join the email list? > > > > Do we have subgroups? > > http://www.igda.org/accessibility > > It looks like that we have two subgroups: > > One for "Gamers with Disabilities" and "Parents of Children with > > Disabilities" > > > > Best regards, > > Sandra > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 79, Issue 16 > ******************************************** > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Sun, 17 Oct 2010 22:37:06 +0200 From: "thomas at pininteractive.com" Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 To: BlazeEagle , IGDA Games Accessibility SIGMailing List Message-ID: Content-Type: text/plain; charset="utf-8" Hi I have used Google groups; it is OK but G have made it a bit less easy to use since they removed file upload; instead you can use Google Sites or Code for that of course Also, while there are shared documents in Groups, Google Docs is a better solution for that Hence, I would vote for using Google Sites for web prescence in general, and Docs for shared document editing. For peer communication we already have this list Kind regards, Thomas (Sent from my mobile) On 16 okt 2010, at 21:57, "BlazeEagle" > wrote: Would Google groups be a possible solution? - http://groups.google.com/grphp?hl=en&tab=wg&pli=1 I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. Aaron Peace & God bless you all, Amen. From: games_access-request at igda.org Sent: Saturday, October 16, 2010 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 79, Issue 16 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Questions about this SIG (Sandra Uhling) 2. Re: Questions about this SIG (Michelle Hinn) 3. Re: Questions about this SIG (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Fri, 15 Oct 2010 18:22:56 +0200 From: "Sandra Uhling" <sandra_uhling at web.de> Subject: [games_access] Questions about this SIG To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org> Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> Content-Type: text/plain; charset="us-ascii" Hi, do we have one contact email address for people who have questions, but do not want to join the email list? Do we have subgroups? http://www.igda.org/accessibility It looks like that we have two subgroups: One for "Gamers with Disabilities" and "Parents of Children with Disabilities" Best regards, Sandra ------------------------------ Message: 2 Date: Fri, 15 Oct 2010 12:31:10 -0500 From: Michelle Hinn <hinn at uiuc.edu> Subject: Re: [games_access] Questions about this SIG To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org> Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> Content-Type: text/plain; charset=us-ascii yes -- it's accessibility at igda.org we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. past subgroups have included "research" "game development" "industry relations" etc due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( michelle On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ Message: 3 Date: Fri, 15 Oct 2010 20:10:07 +0200 From: "Sandra Uhling" <sandra_uhling at web.de> Subject: Re: [games_access] Questions about this SIG To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org> Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> Content-Type: text/plain; charset="iso-8859-1" Hi, thanks for the information Michelle, Can we still use and edit this wiki? http://wiki.igda.org/Game_Accessibility_SIG Maybe we can update it step by step, after the selection? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Freitag, 15. Oktober 2010 19:31 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Questions about this SIG yes -- it's accessibility at igda.org we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. past subgroups have included "research" "game development" "industry relations" etc due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( michelle On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 79, Issue 16 ******************************************** _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 79, Issue 18 ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Oct 18 19:54:09 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Mon, 18 Oct 2010 18:54:09 -0500 Subject: [games_access] Webite In-Reply-To: <1B783C918B984614962C7A48F147DFB0@aarons> References: <1B783C918B984614962C7A48F147DFB0@aarons> Message-ID: <14B2C506-7EED-4DAB-875F-177BA9CD7F9E@uiuc.edu> Time? As much as one can put into it, basically! :) As of right now, we are located on the wiki, the IGDA's main site, and our blog (that Barrie maintains) -- the main issue is just adding content about projects and information on game accessibility. Not too much tech knowhow is needed -- and for those without it they can get help from others. Basically the SIG just needs people committed to at least making sure there's even a monthly update once we get it built up again. But Ideally someone who can maintain it at least once a week would be great. It's really not meant for a single person to do -- it's supposed to be collaborative. And it doesn't need to be extensive. It can be... but we have to figure out what the purpose of the website is for the SIG. After all, there are sites like AbleGamers and Special Effect that handle things like reviews and news. Turning the SIG website into another version of either of those groups wouldn't make much sense and time would be better used elsewhere, such as maintaining the Wiki and Blog. The SIGs website should definitely be something addressed as soon as possible once the new steering committee (who will choose the chair from amongst themselves) is selected. Michelle On Oct 18, 2010, at 6:37 PM, BlazeEagle wrote: > How much time, effort & tech expertise is required to maintain IGDA's website? > > Aaron > From: games_access-request at igda.org > Sent: Sunday, October 17, 2010 4:47 PM > To: games_access at igda.org > Subject: games_access Digest, Vol 79, Issue 18 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Website (Michelle Hinn) > 2. Re: games_access Digest, Vol 79, Issue 16 > (thomas at pininteractive.com) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 17 Oct 2010 13:38:31 -0500 > From: Michelle Hinn > Subject: Re: [games_access] Website > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <4DAA35D9-FA1C-47DA-897E-DF6DF18683EC at uiuc.edu> > Content-Type: text/plain; charset="us-ascii" > > A few other SIGs have just moved to other places on the web, outside the IGDA site. Even if we could just get them to post a link (if redirecting is somehow too difficult) to whatever system the new steering committee (when elections start) decide on, that would be better than nothing. Then we can have a more robust system that everyone can access. > > Believe me... I'm as frustrated as all of you who have been trying to help revamp the SIG's online presence. Things started really falling apart when one board member resigned two years ago and he was in charge of the web tech. Now so much is in limbo. I know things are in the process of being fixed but without someone who is a full time employee of the IGDA to focus on that (I don't think they have one yet -- just volunteers like the rest of us) things won't move very fast. > > It's a shame because there was so much time and money put into the "new" system and when it rolled out after five years of waiting, the human side of the system left and it's the big pink virtual elephant in the room for many SIG and Chapter leaders... > > Michelle > > On Oct 17, 2010, at 2:58 AM, Barrie Ellis wrote: > > > Definitely something to consider, Aaron - it's a good call. We've been using blogger with shared access for some time now, so perhaps some of the free hosting solutions for collaborations will be the way forward. If we can simply get a redirect from www.igda.org/accessibility to something we can access, with their blessing, that would be a good start! > > > > Barrie > > > > > > From: BlazeEagle > > Sent: Saturday, October 16, 2010 9:02 PM > > To: games_access at igda.org > > Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 > > > > Would Google groups be a possible solution? - > > http://groups.google.com/grphp?hl=en&tab=wg&pli=1 > > > > I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. > > > > Aaron > > > > Peace & God bless you all, Amen. > > From: games_access-request at igda.org > > Sent: Saturday, October 16, 2010 10:00 AM > > To: games_access at igda.org > > Subject: games_access Digest, Vol 79, Issue 16 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Questions about this SIG (Sandra Uhling) > > 2. Re: Questions about this SIG (Michelle Hinn) > > 3. Re: Questions about this SIG (Sandra Uhling) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Fri, 15 Oct 2010 18:22:56 +0200 > > From: "Sandra Uhling" > > Subject: [games_access] Questions about this SIG > > To: "'IGDA Games Accessibility SIG Mailing List'" > > > > Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> > > Content-Type: text/plain; charset="us-ascii" > > > > Hi, > > > > do we have one contact email address for people who have questions, > > but do not want to join the email list? > > > > Do we have subgroups? > > http://www.igda.org/accessibility > > It looks like that we have two subgroups: > > One for "Gamers with Disabilities" and "Parents of Children with > > Disabilities" > > > > Best regards, > > Sandra > > > > > > > > > > ------------------------------ > > > > Message: 2 > > Date: Fri, 15 Oct 2010 12:31:10 -0500 > > From: Michelle Hinn > > Subject: Re: [games_access] Questions about this SIG > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> > > Content-Type: text/plain; charset=us-ascii > > > > yes -- it's accessibility at igda.org > > > > we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. > > > > past subgroups have included "research" "game development" "industry relations" etc > > > > due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( > > > > michelle > > > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > > > Hi, > > > > > > do we have one contact email address for people who have questions, > > > but do not want to join the email list? > > > > > > Do we have subgroups? > > > http://www.igda.org/accessibility > > > It looks like that we have two subgroups: > > > One for "Gamers with Disabilities" and "Parents of Children with > > > Disabilities" > > > > > > Best regards, > > > Sandra > > > > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > ------------------------------ > > > > Message: 3 > > Date: Fri, 15 Oct 2010 20:10:07 +0200 > > From: "Sandra Uhling" > > Subject: Re: [games_access] Questions about this SIG > > To: "'IGDA Games Accessibility SIG Mailing List'" > > > > Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> > > Content-Type: text/plain; charset="iso-8859-1" > > > > Hi, > > > > thanks for the information Michelle, > > > > Can we still use and edit this wiki? > > http://wiki.igda.org/Game_Accessibility_SIG > > > > Maybe we can update it step by step, after the selection? > > > > Best regards, > > Sandra > > > > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > > Auftrag von Michelle Hinn > > Gesendet: Freitag, 15. Oktober 2010 19:31 > > An: IGDA Games Accessibility SIG Mailing List > > Betreff: Re: [games_access] Questions about this SIG > > > > yes -- it's accessibility at igda.org > > > > we've been having trouble with the website -- we've had more subgroups and > > that's something that would be good for the new steering committee to > > discuss (and those running to discuss their ideas here for voters). i cannot > > access the website to add anything, nor can barrie and many others. i've > > asked that the igda look into this many times but i've kind of lost steam on > > that because we never get any resolution. i know other sigs are also having > > trouble. > > > > past subgroups have included "research" "game development" "industry > > relations" etc > > > > due to health concerns, i am not going to run at all -- but i will still be > > serving as chair emeritus to help the new committee understand about the sig > > past and what contacts and resources we have. my immune system has crashed > > and that causes all my joints to seize up when that happens. :( > > > > michelle > > > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > > > Hi, > > > > > > do we have one contact email address for people who have questions, > > > but do not want to join the email list? > > > > > > Do we have subgroups? > > > http://www.igda.org/accessibility > > > It looks like that we have two subgroups: > > > One for "Gamers with Disabilities" and "Parents of Children with > > > Disabilities" > > > > > > Best regards, > > > Sandra > > > > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > End of games_access Digest, Vol 79, Issue 16 > > ******************************************** > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Sun, 17 Oct 2010 22:37:06 +0200 > From: "thomas at pininteractive.com" > Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 > To: BlazeEagle , IGDA Games Accessibility > SIGMailing List > Message-ID: > Content-Type: text/plain; charset="utf-8" > > Hi > > I have used Google groups; it is OK but G have made it a bit less easy to use since they removed file upload; instead you can use Google Sites or Code for that of course > > Also, while there are shared documents in Groups, Google Docs is a better solution for that > > Hence, I would vote for using Google Sites for web prescence in general, and Docs for shared document editing. For peer communication we already have this list > > Kind regards, > Thomas > > (Sent from my mobile) > > On 16 okt 2010, at 21:57, "BlazeEagle" > wrote: > > Would Google groups be a possible solution? - > http://groups.google.com/grphp?hl=en&tab=wg&pli=1 > > I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. > > Aaron > > Peace & God bless you all, Amen. > From: games_access-request at igda.org > Sent: Saturday, October 16, 2010 10:00 AM > To: games_access at igda.org > Subject: games_access Digest, Vol 79, Issue 16 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Questions about this SIG (Sandra Uhling) > 2. Re: Questions about this SIG (Michelle Hinn) > 3. Re: Questions about this SIG (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 15 Oct 2010 18:22:56 +0200 > From: "Sandra Uhling" <sandra_uhling at web.de> > Subject: [games_access] Questions about this SIG > To: "'IGDA Games Accessibility SIG Mailing List'" > <games_access at igda.org> > Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > > > ------------------------------ > > Message: 2 > Date: Fri, 15 Oct 2010 12:31:10 -0500 > From: Michelle Hinn <hinn at uiuc.edu> > Subject: Re: [games_access] Questions about this SIG > To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org> > Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> > Content-Type: text/plain; charset=us-ascii > > yes -- it's accessibility at igda.org > > we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. > > past subgroups have included "research" "game development" "industry relations" etc > > due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( > > michelle > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > Hi, > > > > do we have one contact email address for people who have questions, > > but do not want to join the email list? > > > > Do we have subgroups? > > http://www.igda.org/accessibility > > It looks like that we have two subgroups: > > One for "Gamers with Disabilities" and "Parents of Children with > > Disabilities" > > > > Best regards, > > Sandra > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > Message: 3 > Date: Fri, 15 Oct 2010 20:10:07 +0200 > From: "Sandra Uhling" <sandra_uhling at web.de> > Subject: Re: [games_access] Questions about this SIG > To: "'IGDA Games Accessibility SIG Mailing List'" > <games_access at igda.org> > Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hi, > > thanks for the information Michelle, > > Can we still use and edit this wiki? > http://wiki.igda.org/Game_Accessibility_SIG > > Maybe we can update it step by step, after the selection? > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Freitag, 15. Oktober 2010 19:31 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Questions about this SIG > > yes -- it's accessibility at igda.org > > we've been having trouble with the website -- we've had more subgroups and > that's something that would be good for the new steering committee to > discuss (and those running to discuss their ideas here for voters). i cannot > access the website to add anything, nor can barrie and many others. i've > asked that the igda look into this many times but i've kind of lost steam on > that because we never get any resolution. i know other sigs are also having > trouble. > > past subgroups have included "research" "game development" "industry > relations" etc > > due to health concerns, i am not going to run at all -- but i will still be > serving as chair emeritus to help the new committee understand about the sig > past and what contacts and resources we have. my immune system has crashed > and that causes all my joints to seize up when that happens. :( > > michelle > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > Hi, > > > > do we have one contact email address for people who have questions, > > but do not want to join the email list? > > > > Do we have subgroups? > > http://www.igda.org/accessibility > > It looks like that we have two subgroups: > > One for "Gamers with Disabilities" and "Parents of Children with > > Disabilities" > > > > Best regards, > > Sandra > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 79, Issue 16 > ******************************************** > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 79, Issue 18 > ******************************************** > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sheri at designdirectdeliver.com Tue Oct 19 00:37:49 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Mon, 18 Oct 2010 23:37:49 -0500 Subject: [games_access] Game Accessibility SIG Elections have started - Please Read :) Message-ID: <4CBD209D.609@designdirectdeliver.com> Hi Game Accessibility SIG members! *The elections have started. They end on October 29th. Voting is underway! * My crack team (Andrew) was able to take the subscriber list of emails and add anyone to the website whose email matched an email in the system to the Game Accessibility SIG group. Then anyone whose account was shown to be a Full paid member was also placed in a sub-group for voting. You should have received an email today that says "IGDA: New Forum thread in IGDA Game Accessibility SIG Voting Group". That is the email that will give you the links to the candidate statements and the voting links. So that's the good news. The bad news is that some of you are inevitably going to say that you're a full paid member and should be able to vote but didn't get that email. If that's true and you do not receive an email today please send me an email *OFF-LIST* that tells me this. There are three likely reasons for this: 1) You are not a full, standard paid member (free and student members do not get to vote) after all. But hey, we warned you. 2) You registered to this mailing list with an email that does not correspond to the email used with your membership for IGDA/the one you registered to the website for. We did not try and figure out which extra emails (the ones with no accounts associated to them) belonged to people registered on the website. Especially since after looking at the list it seems some of you register with many emails. :) 3) The IGDA database hasn't fully been cleaned up and at some point you registered to the IGDA website with the email you registered to this list with and so we have you down as a free user because we didn't have your email that shows you as a standard member. (Similar to #2 but this means you also have an extra account and you'll show up in the group with that email.) Everyone but #1 can be addressed for these elections, but we still encourage you to join the IGDA and fix #1 for next time. :> Since not everyone has access to the elections sub group below are the candidate statements for Kevin, Barrie, Tara, and Sandra who were the four who stepped up to run for steering committee this time around (in alphabetical order): *Kevin Bierre:* I have been a member of the IGDA and active in the Game Accessibility SIG since 2003. I have had an interest in accessibility as a result of working with students with various disabilities in my programming and database courses. I also have three sons with disabilities who are avid gamers and I have seen some of their struggles with certain games. An area of game accessibility that I feel needs to be addressed is the education of current and aspiring game designers and developers in methods of making their games accessible. I have participated in some of the educational activities such as doing tutorials at GDC and other conferences, as well as writing articles on accessibility. However, there is more that could be done in this area, such as providing curriculum materials on accessibility to schools with game design and development program. Having a set of online tutorials, how to examples, and other reference materials readily available would also help get the message out to developers. Finally, I think the SIG needs to actively pursue partnerships with game companies to promote the inclusion of accessible features in their games. The recent accessibility roundtable that Microsoft held was a great step in this direction, but there are many other firms that we should communicate with. Kevin Bierre Associate Professor Interactive Games and Media Department Rochester Institute of Technology *Barrie Ellis:* I'd be very happy to become part of the steering committee, but don't really have time to do the important job of Chair justice. I've learnt tons from the IGDA's GASIG and met some really fantastic people through it. Should I become chair, I would be seeking to put in place some building blocks for a better web-site, and ways to bring more people in. I would aim to boost recognition of our membership base on-site and then seek to concentrate our efforts on a small number of projects we feel are of the greatest importance at this interim stage. Basic stuff, but hopefully a helpful stepping stone to better things. Barrie Ellis (of www.OneSwitch.org.uk - and member of www.GameBase.info ) *Tara Tefertiller:* The first step in electing a successful steering committee is voting for people who show that they have the dedication to game accessibility needed to make the GA SIG a productive body. I have such dedication. I have worked for AbleGamers.com as a writer. I reviewed AAA titles on multiple platforms, conducted interviews of gamers with disabilities and how it effected their play, and wrote articles on gaming news such as the iBraille app (a conversation piece about how touch screens can effect the blind) and Wii-hab (using the wii for rehabilitation purposes). I've also shown that I can step up and take responsibility as needed, as demonstrated when I filled in for Michelle Hinn at GDC 2010 and ran her poster session. It was very successful and even covered by Gamespot. I also work hard to educate students on game accessibility. I've already been a speaker at International Academy of Design & Technology, where I also mentor students. I also have ties to Full Sail and UCF, where I am currently in the process of becoming a guest speaker as well. Further more, I have shown the responsibility needed to work at large events with big partners. I am currently working with the Orlando Science Center to make the game accessibility exhibit for their video game week, Otronicon. I have currently challenged the students at Full Sail to design accessible games, and the one found the most accessible will be displayed at Otronicon. I am an active member of not just the SIG and it's email thread, but the IGDA itself. Since moving to Orlando, I have made it to every chapter meeting. I believe that the education SIG and the GA SIG should work together and educate tomorrow's work force about accessibility. I have spoken to education SIG members who agree. I would work towards making this a reality. The SIG could really take advantage of my proximity to two gaming schools. I think it would be a great idea to have an accessibility tie in with the annual Global Game Jam. Further more, I would push that SIG becomes more involved in the Orlando Chapter of IGDA, due to it's ties with the local gaming schools. Both a large amount of students and teachers frequent the chapter meetings. Thank you for your time. *Sandra Uhling:* I am learning about Game Accessibility since two years. I would like to move this very important topic forward. Game Accessibility improves the overall quality of games. It is useful for everyone. But this topic is not easy for people who never looked into this topic. To make a change we have to support game designer and game developer. ------------------ That's all you basically need to know. Thanks for reading all that. Have fun and happy voting! Sheri P.S. For the one who won't get elected this time around - don't fret! The ones who do usually make it a point to call on those who don't first to make sure they get put to work right away! :) -- *Sheri Rubin* Founder and CEO *Design Direct Deliver* Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Oct 19 02:05:17 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Tue, 19 Oct 2010 01:05:17 -0500 Subject: [games_access] Game Accessibility SIG Elections have started - Please Read :) In-Reply-To: <4CBD209D.609@designdirectdeliver.com> References: <4CBD209D.609@designdirectdeliver.com> Message-ID: Yay! Thanks, Sheri and Andrew! Since I have no access to information about the elections (including who is and is not an IGDA member, please direct your questions to Sheri off list as she advised. I know that there's been a bit of confusion about the elections -- please also address your concerns to Sheri. Thanks everyone and good luck! I'll be there to support the new steering committee as Chair Emeritus but I will not vote, as they will on who amongst that group will be the new chair. And I encourage all those who are running to please raise additional information and plans ON LIST for what they would like to do with the SIG to bring one of the IGDA's best SIGs into a new era! :) Best, (Your Soon To Be) Chair Emeritus! :) On Oct 18, 2010, at 11:37 PM, Sheri Rubin wrote: > Hi Game Accessibility SIG members! > > The elections have started. They end on October 29th. Voting is underway! > > My crack team (Andrew) was able to take the subscriber list of emails and add anyone to the website whose email matched an email in the system to the Game Accessibility SIG group. Then anyone whose account was shown to be a Full paid member was also placed in a sub-group for voting. You should have received an email today that says "IGDA: New Forum thread in IGDA Game Accessibility SIG Voting Group". That is the email that will give you the links to the candidate statements and the voting links. > > So that's the good news. > > The bad news is that some of you are inevitably going to say that you're a full paid member and should be able to vote but didn't get that email. If that's true and you do not receive an email today please send me an email OFF-LIST that tells me this. There are three likely reasons for this: > > 1) You are not a full, standard paid member (free and student members do not get to vote) after all. But hey, we warned you. > > 2) You registered to this mailing list with an email that does not correspond to the email used with your membership for IGDA/the one you registered to the website for. We did not try and figure out which extra emails (the ones with no accounts associated to them) belonged to people registered on the website. Especially since after looking at the list it seems some of you register with many emails. :) > > 3) The IGDA database hasn't fully been cleaned up and at some point you registered to the IGDA website with the email you registered to this list with and so we have you down as a free user because we didn't have your email that shows you as a standard member. (Similar to #2 but this means you also have an extra account and you'll show up in the group with that email.) > > Everyone but #1 can be addressed for these elections, but we still encourage you to join the IGDA and fix #1 for next time. :> > > Since not everyone has access to the elections sub group below are the candidate statements for Kevin, Barrie, Tara, and Sandra who were the four who stepped up to run for steering committee this time around (in alphabetical order): > > Kevin Bierre: > > I have been a member of the IGDA and active in the Game Accessibility SIG since 2003. I have had an interest in accessibility as a result of working with students with various disabilities in my programming and database courses. I also have three sons with disabilities who are avid gamers and I have seen some of their struggles with certain games. > > An area of game accessibility that I feel needs to be addressed is the education of current and aspiring game designers and developers in methods of making their games accessible. I have participated in some of the educational activities such as doing tutorials at GDC and other conferences, as well as writing articles on accessibility. > > However, there is more that could be done in this area, such as providing curriculum materials on accessibility to schools with game design and development program. Having a set of online tutorials, how to examples, and other reference materials readily available would also help get the message out to developers. > > Finally, I think the SIG needs to actively pursue partnerships with game companies to promote the inclusion of accessible features in their games. The recent accessibility roundtable that Microsoft held was a great step in this direction, but there are many other firms that we should communicate with. > > Kevin Bierre > Associate Professor > Interactive Games and Media Department > Rochester Institute of Technology > > Barrie Ellis: > > I'd be very happy to become part of the steering committee, but don't really have time to do the important job of Chair justice. I've learnt tons from the IGDA's GASIG and met some really fantastic people through it. Should I become chair, I would be seeking to put in place some building blocks for a better web-site, and ways to bring more people in. I would aim to boost recognition of our membership base on-site and then seek to concentrate our efforts on a small number of projects we feel are of the greatest importance at this interim stage. Basic stuff, but hopefully a helpful stepping stone to better things. > > Barrie Ellis (of www.OneSwitch.org.uk - and member of www.GameBase.info) > > Tara Tefertiller: > > The first step in electing a successful steering committee is voting for people who show that they have the dedication to game accessibility needed to make the GA SIG a productive body. I have such dedication. > > I have worked for AbleGamers.com as a writer. I reviewed AAA titles on multiple platforms, conducted interviews of gamers with disabilities and how it effected their play, and wrote articles on gaming news such as the iBraille app (a conversation piece about how touch screens can effect the blind) and Wii-hab (using the wii for rehabilitation purposes). > > I?ve also shown that I can step up and take responsibility as needed, as demonstrated when I filled in for Michelle Hinn at GDC 2010 and ran her poster session. It was very successful and even covered by Gamespot. > > I also work hard to educate students on game accessibility. I?ve already been a speaker at International Academy of Design & Technology, where I also mentor students. I also have ties to Full Sail and UCF, where I am currently in the process of becoming a guest speaker as well. > > Further more, I have shown the responsibility needed to work at large events with big partners. I am currently working with the Orlando Science Center to make the game accessibility exhibit for their video game week, Otronicon. I have currently challenged the students at Full Sail to design accessible games, and the one found the most accessible will be displayed at Otronicon. > > I am an active member of not just the SIG and it?s email thread, but the IGDA itself. Since moving to Orlando, I have made it to every chapter meeting. > > I believe that the education SIG and the GA SIG should work together and educate tomorrow?s work force about accessibility. I have spoken to education SIG members who agree. I would work towards making this a reality. The SIG could really take advantage of my proximity to two gaming schools. > > I think it would be a great idea to have an accessibility tie in with the annual Global Game Jam. > > Further more, I would push that SIG becomes more involved in the Orlando Chapter of IGDA, due to it?s ties with the local gaming schools. Both a large amount of students and teachers frequent the chapter meetings. > > Thank you for your time. > > Sandra Uhling: > > I am learning about Game Accessibility since two years. I would like to move this very important topic forward. Game Accessibility improves the overall quality of games. It is useful for everyone. But this topic is not easy for people who never looked into this topic. To make a change we have to support game designer and game developer. > ------------------ > > That's all you basically need to know. Thanks for reading all that. > > Have fun and happy voting! > Sheri > > P.S. For the one who won't get elected this time around - don't fret! The ones who do usually make it a point to call on those who don't first to make sure they get put to work right away! :) > > -- > Sheri Rubin > Founder and CEO > > Design Direct Deliver > Website: http://www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From chris at chrisquinn.com Mon Oct 18 22:36:58 2010 From: chris at chrisquinn.com (Chris Quinn) Date: Mon, 18 Oct 2010 22:36:58 -0400 Subject: [games_access] Website In-Reply-To: <14B2C506-7EED-4DAB-875F-177BA9CD7F9E@uiuc.edu> References: <1B783C918B984614962C7A48F147DFB0@aarons> <14B2C506-7EED-4DAB-875F-177BA9CD7F9E@uiuc.edu> Message-ID: <4CBD044A.7030700@chrisquinn.com> Hey SIG, I'm happy to help out with the website(s). If you just want someone to contribute to the Wiki and the Blog, then I would be happy to post up my recently completed thesis work analyzing how to make Warcraft 3 accessible to players with physical disabilities through the user-centered design process. Otherwise, I can provide web hosting, create a CMS-driven site with different levels of user access, migrate content, develop the information architecture, or whatever else needs to be done. I am unemployed right now and have lots of time on my hands, plus I have 8 years of web design and development experience to contribute with 5 years specializing in web accessibility. Please let me know how I can help. Regards, Chris Quinn (757) 869-1868 chris at chrisquinn.com http://www.chrisquinn.com (2007 portfolio) http://www.accessibilityfusion.com (2010 thesis) Michelle Hinn wrote: > Time? As much as one can put into it, basically! :) > > As of right now, we are located on the wiki, the IGDA's main site, and > our blog (that Barrie maintains) -- the main issue is just adding > content about projects and information on game accessibility. Not too > much tech knowhow is needed -- and for those without it they can get > help from others. Basically the SIG just needs people committed to at > least making sure there's even a monthly update once we get it built > up again. But Ideally someone who can maintain it at least once a week > would be great. > > It's really not meant for a single person to do -- it's supposed to be > collaborative. And it doesn't need to be extensive. It can be... but > we have to figure out what the purpose of the website is for the SIG. > After all, there are sites like AbleGamers and Special Effect that > handle things like reviews and news. Turning the SIG website into > another version of either of those groups wouldn't make much sense and > time would be better used elsewhere, such as maintaining the Wiki and > Blog. > > The SIGs website should definitely be something addressed as soon as > possible once the new steering committee (who will choose the chair > from amongst themselves) is selected. > > Michelle > > On Oct 18, 2010, at 6:37 PM, BlazeEagle wrote: > >> How much time, effort & tech expertise is required to maintain IGDA's >> website? >> >> Aaron >> >> *From:* games_access-request at igda.org >> >> *Sent:* Sunday, October 17, 2010 4:47 PM >> *To:* games_access at igda.org >> *Subject:* games_access Digest, Vol 79, Issue 18 >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: Website (Michelle Hinn) >> 2. Re: games_access Digest, Vol 79, Issue 16 >> (thomas at pininteractive.com ) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Sun, 17 Oct 2010 13:38:31 -0500 >> From: Michelle Hinn > >> Subject: Re: [games_access] Website >> To: IGDA Games Accessibility SIG Mailing List >> > >> Message-ID: <4DAA35D9-FA1C-47DA-897E-DF6DF18683EC at uiuc.edu >> > >> Content-Type: text/plain; charset="us-ascii" >> >> A few other SIGs have just moved to other places on the web, >> outside the IGDA site. Even if we could just get them to post a >> link (if redirecting is somehow too difficult) to whatever system >> the new steering committee (when elections start) decide on, that >> would be better than nothing. Then we can have a more robust >> system that everyone can access. >> >> Believe me... I'm as frustrated as all of you who have been >> trying to help revamp the SIG's online presence. Things started >> really falling apart when one board member resigned two years ago >> and he was in charge of the web tech. Now so much is in limbo. I >> know things are in the process of being fixed but without someone >> who is a full time employee of the IGDA to focus on that (I don't >> think they have one yet -- just volunteers like the rest of us) >> things won't move very fast. >> >> It's a shame because there was so much time and money put into >> the "new" system and when it rolled out after five years of >> waiting, the human side of the system left and it's the big pink >> virtual elephant in the room for many SIG and Chapter leaders... >> >> Michelle >> >> On Oct 17, 2010, at 2:58 AM, Barrie Ellis wrote: >> >> > Definitely something to consider, Aaron - it's a good call. >> We've been using blogger with shared access for some time now, so >> perhaps some of the free hosting solutions for collaborations >> will be the way forward. If we can simply get a redirect from >> www.igda.org/accessibility to >> something we can access, with their blessing, that would be a >> good start! >> > >> > Barrie >> > >> > >> > From: BlazeEagle >> > Sent: Saturday, October 16, 2010 9:02 PM >> > To: games_access at igda.org >> > Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 >> > >> > Would Google groups be a possible solution? - >> > http://groups.google.com/grphp?hl=en&tab=wg&pli=1 >> >> > >> > I don't know the specifics because I have no experience with >> Google Groups but figure I'd suggest that just in case. >> > >> > Aaron >> > >> > Peace & God bless you all, Amen. >> > From: games_access-request at igda.org >> >> > Sent: Saturday, October 16, 2010 10:00 AM >> > To: games_access at igda.org >> > Subject: games_access Digest, Vol 79, Issue 16 >> > >> > Send games_access mailing list submissions to >> > games_access at igda.org >> > >> > To subscribe or unsubscribe via the World Wide Web, visit >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > or, via email, send a message with subject or body 'help' to >> > games_access-request at igda.org >> >> > >> > You can reach the person managing the list at >> > games_access-owner at igda.org >> > >> > When replying, please edit your Subject line so it is more specific >> > than "Re: Contents of games_access digest..." >> > >> > >> > Today's Topics: >> > >> > 1. Questions about this SIG (Sandra Uhling) >> > 2. Re: Questions about this SIG (Michelle Hinn) >> > 3. Re: Questions about this SIG (Sandra Uhling) >> > >> > >> > >> ---------------------------------------------------------------------- >> > >> > Message: 1 >> > Date: Fri, 15 Oct 2010 18:22:56 +0200 >> > From: "Sandra Uhling" > > >> > Subject: [games_access] Questions about this SIG >> > To: "'IGDA Games Accessibility SIG Mailing List'" >> > > >> > Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de >> > >> > Content-Type: text/plain; charset="us-ascii" >> > >> > Hi, >> > >> > do we have one contact email address for people who have questions, >> > but do not want to join the email list? >> > >> > Do we have subgroups? >> > http://www.igda.org/accessibility >> > It looks like that we have two subgroups: >> > One for "Gamers with Disabilities" and "Parents of Children with >> > Disabilities" >> > >> > Best regards, >> > Sandra >> > >> > >> > >> > >> > ------------------------------ >> > >> > Message: 2 >> > Date: Fri, 15 Oct 2010 12:31:10 -0500 >> > From: Michelle Hinn > >> > Subject: Re: [games_access] Questions about this SIG >> > To: IGDA Games Accessibility SIG Mailing List >> > >> > Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu >> > >> > Content-Type: text/plain; charset=us-ascii >> > >> > yes -- it's accessibility at igda.org >> > >> > we've been having trouble with the website -- we've had more >> subgroups and that's something that would be good for the new >> steering committee to discuss (and those running to discuss their >> ideas here for voters). i cannot access the website to add >> anything, nor can barrie and many others. i've asked that the >> igda look into this many times but i've kind of lost steam on >> that because we never get any resolution. i know other sigs are >> also having trouble. >> > >> > past subgroups have included "research" "game development" >> "industry relations" etc >> > >> > due to health concerns, i am not going to run at all -- but i >> will still be serving as chair emeritus to help the new committee >> understand about the sig past and what contacts and resources we >> have. my immune system has crashed and that causes all my joints >> to seize up when that happens. :( >> > >> > michelle >> > >> > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >> > >> > > Hi, >> > > >> > > do we have one contact email address for people who have >> questions, >> > > but do not want to join the email list? >> > > >> > > Do we have subgroups? >> > > http://www.igda.org/accessibility >> > > It looks like that we have two subgroups: >> > > One for "Gamers with Disabilities" and "Parents of Children with >> > > Disabilities" >> > > >> > > Best regards, >> > > Sandra >> > > >> > > >> > > _______________________________________________ >> > > games_access mailing list >> > > games_access at igda.org >> > > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> > >> > >> > ------------------------------ >> > >> > Message: 3 >> > Date: Fri, 15 Oct 2010 20:10:07 +0200 >> > From: "Sandra Uhling" > > >> > Subject: Re: [games_access] Questions about this SIG >> > To: "'IGDA Games Accessibility SIG Mailing List'" >> > > >> > Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de >> > >> > Content-Type: text/plain; charset="iso-8859-1" >> > >> > Hi, >> > >> > thanks for the information Michelle, >> > >> > Can we still use and edit this wiki? >> > http://wiki.igda.org/Game_Accessibility_SIG >> > >> > Maybe we can update it step by step, after the selection? >> > >> > Best regards, >> > Sandra >> > >> > >> > -----Urspr?ngliche Nachricht----- >> > Von: games_access-bounces at igda.org >> >> [mailto:games_access-bounces at igda.org] Im >> > Auftrag von Michelle Hinn >> > Gesendet: Freitag, 15. Oktober 2010 19:31 >> > An: IGDA Games Accessibility SIG Mailing List >> > Betreff: Re: [games_access] Questions about this SIG >> > >> > yes -- it's accessibility at igda.org >> > >> > we've been having trouble with the website -- we've had more >> subgroups and >> > that's something that would be good for the new steering >> committee to >> > discuss (and those running to discuss their ideas here for >> voters). i cannot >> > access the website to add anything, nor can barrie and many >> others. i've >> > asked that the igda look into this many times but i've kind of >> lost steam on >> > that because we never get any resolution. i know other sigs are >> also having >> > trouble. >> > >> > past subgroups have included "research" "game development" >> "industry >> > relations" etc >> > >> > due to health concerns, i am not going to run at all -- but i >> will still be >> > serving as chair emeritus to help the new committee understand >> about the sig >> > past and what contacts and resources we have. my immune system >> has crashed >> > and that causes all my joints to seize up when that happens. :( >> > >> > michelle >> > >> > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >> > >> > > Hi, >> > > >> > > do we have one contact email address for people who have >> questions, >> > > but do not want to join the email list? >> > > >> > > Do we have subgroups? >> > > http://www.igda.org/accessibility >> > > It looks like that we have two subgroups: >> > > One for "Gamers with Disabilities" and "Parents of Children with >> > > Disabilities" >> > > >> > > Best regards, >> > > Sandra >> > > >> > > >> > > _______________________________________________ >> > > games_access mailing list >> > > games_access at igda.org >> > > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> > >> > >> > ------------------------------ >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> > >> > End of games_access Digest, Vol 79, Issue 16 >> > ******************************************** >> > >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> >> ------------------------------ >> >> Message: 2 >> Date: Sun, 17 Oct 2010 22:37:06 +0200 >> From: "thomas at pininteractive.com >> " > > >> Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 >> To: BlazeEagle > >, IGDA Games Accessibility >> SIGMailing List > > >> Message-ID: >> > > >> Content-Type: text/plain; charset="utf-8" >> >> Hi >> >> I have used Google groups; it is OK but G have made it a bit less >> easy to use since they removed file upload; instead you can use >> Google Sites or Code for that of course >> >> Also, while there are shared documents in Groups, Google Docs is >> a better solution for that >> >> Hence, I would vote for using Google Sites for web prescence in >> general, and Docs for shared document editing. For peer >> communication we already have this list >> >> Kind regards, >> Thomas >> >> (Sent from my mobile) >> >> On 16 okt 2010, at 21:57, "BlazeEagle" >> > >> >> wrote: >> >> Would Google groups be a possible solution? - >> http://groups.google.com/grphp?hl=en&tab=wg&pli=1 >> >> >> I don't know the specifics because I have no experience with >> Google Groups but figure I'd suggest that just in case. >> >> Aaron >> >> Peace & God bless you all, Amen. >> From: >> games_access-request at igda.org> > >> Sent: Saturday, October 16, 2010 10:00 AM >> To: >> games_access at igda.org> > >> Subject: games_access Digest, Vol 79, Issue 16 >> >> Send games_access mailing list submissions to >> games_access at igda.org> > >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org> > >> >> You can reach the person managing the list at >> games_access-owner at igda.org> > >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Questions about this SIG (Sandra Uhling) >> 2. Re: Questions about this SIG (Michelle Hinn) >> 3. Re: Questions about this SIG (Sandra Uhling) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Fri, 15 Oct 2010 18:22:56 +0200 >> From: "Sandra Uhling" >> <sandra_uhling at web.de> >> >> Subject: [games_access] Questions about this SIG >> To: "'IGDA Games Accessibility SIG Mailing List'" >> <games_access at igda.org> >> >> Message-ID: >> <000001cb6c85$3a290c90$ae7b25b0$@de> >> >> Content-Type: text/plain; charset="us-ascii" >> >> Hi, >> >> do we have one contact email address for people who have questions, >> but do not want to join the email list? >> >> Do we have subgroups? >> http://www.igda.org/accessibility >> >> It looks like that we have two subgroups: >> One for "Gamers with Disabilities" and "Parents of Children with >> Disabilities" >> >> Best regards, >> Sandra >> >> >> >> >> ------------------------------ >> >> Message: 2 >> Date: Fri, 15 Oct 2010 12:31:10 -0500 >> From: Michelle Hinn >> <hinn at uiuc.edu> >> >> Subject: Re: [games_access] Questions about this SIG >> To: IGDA Games Accessibility SIG Mailing List >> <games_access at igda.org> >> >> Message-ID: >> <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> >> >> Content-Type: text/plain; charset=us-ascii >> >> yes -- it's >> accessibility at igda.org> > >> >> we've been having trouble with the website -- we've had more >> subgroups and that's something that would be good for the new >> steering committee to discuss (and those running to discuss their >> ideas here for voters). i cannot access the website to add >> anything, nor can barrie and many others. i've asked that the >> igda look into this many times but i've kind of lost steam on >> that because we never get any resolution. i know other sigs are >> also having trouble. >> >> past subgroups have included "research" "game development" >> "industry relations" etc >> >> due to health concerns, i am not going to run at all -- but i >> will still be serving as chair emeritus to help the new committee >> understand about the sig past and what contacts and resources we >> have. my immune system has crashed and that causes all my joints >> to seize up when that happens. :( >> >> michelle >> >> On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >> >> > Hi, >> > >> > do we have one contact email address for people who have questions, >> > but do not want to join the email list? >> > >> > Do we have subgroups? >> > >> http://www.igda.org/accessibility >> > It looks like that we have two subgroups: >> > One for "Gamers with Disabilities" and "Parents of Children with >> > Disabilities" >> > >> > Best regards, >> > Sandra >> > >> > >> > _______________________________________________ >> > games_access mailing list >> > >> games_access at igda.org> > >> > >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> ------------------------------ >> >> Message: 3 >> Date: Fri, 15 Oct 2010 20:10:07 +0200 >> From: "Sandra Uhling" >> <sandra_uhling at web.de> >> >> Subject: Re: [games_access] Questions about this SIG >> To: "'IGDA Games Accessibility SIG Mailing List'" >> <games_access at igda.org> >> >> Message-ID: >> <000801cb6c94$3326ede0$9974c9a0$@de> >> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Hi, >> >> thanks for the information Michelle, >> >> Can we still use and edit this wiki? >> http://wiki.igda.org/Game_Accessibility_SIG >> >> >> Maybe we can update it step by step, after the selection? >> >> Best regards, >> Sandra >> >> >> -----Urspr?ngliche Nachricht----- >> Von: >> games_access-bounces at igda.org> > >> [mailto:games_access-bounces at igda.org] Im >> Auftrag von Michelle Hinn >> Gesendet: Freitag, 15. Oktober 2010 19:31 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] Questions about this SIG >> >> yes -- it's >> accessibility at igda.org> > >> >> we've been having trouble with the website -- we've had more >> subgroups and >> that's something that would be good for the new steering committee to >> discuss (and those running to discuss their ideas here for >> voters). i cannot >> access the website to add anything, nor can barrie and many >> others. i've >> asked that the igda look into this many times but i've kind of >> lost steam on >> that because we never get any resolution. i know other sigs are >> also having >> trouble. >> >> past subgroups have included "research" "game development" "industry >> relations" etc >> >> due to health concerns, i am not going to run at all -- but i >> will still be >> serving as chair emeritus to help the new committee understand >> about the sig >> past and what contacts and resources we have. my immune system >> has crashed >> and that causes all my joints to seize up when that happens. :( >> >> michelle >> >> On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >> >> > Hi, >> > >> > do we have one contact email address for people who have questions, >> > but do not want to join the email list? >> > >> > Do we have subgroups? >> > >> http://www.igda.org/accessibility >> > It looks like that we have two subgroups: >> > One for "Gamers with Disabilities" and "Parents of Children with >> > Disabilities" >> > >> > Best regards, >> > Sandra >> > >> > >> > _______________________________________________ >> > games_access mailing list >> > >> games_access at igda.org> > >> > >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org> > >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org> > >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> End of games_access Digest, Vol 79, Issue 16 >> ******************************************** >> _______________________________________________ >> games_access mailing list >> games_access at igda.org> > >> http://seven.pairlist.net/mailman/listinfo/games_access >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> End of games_access Digest, Vol 79, Issue 18 >> ******************************************** >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > ------------------------------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From thomas at pininteractive.com Tue Oct 19 07:32:03 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 19 Oct 2010 13:32:03 +0200 Subject: [games_access] Website In-Reply-To: <4CBD044A.7030700@chrisquinn.com> References: <1B783C918B984614962C7A48F147DFB0@aarons> <14B2C506-7EED-4DAB-875F-177BA9CD7F9E@uiuc.edu> <4CBD044A.7030700@chrisquinn.com> Message-ID: <0DFB7B07-271B-4F82-B85C-AE644FC0086B@pininteractive.com> That is great Chris, we really need this. I think this should be a top priority for the steering committee Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 19Oct 2010, at 4:36 AM, Chris Quinn wrote: > Hey SIG, > > I'm happy to help out with the website(s). If you just want someone to > contribute to the Wiki and the Blog, then I would be happy to post up my > recently completed thesis work analyzing how to make Warcraft 3 > accessible to players with physical disabilities through the > user-centered design process. Otherwise, I can provide web hosting, > create a CMS-driven site with different levels of user access, migrate > content, develop the information architecture, or whatever else needs to > be done. I am unemployed right now and have lots of time on my hands, > plus I have 8 years of web design and development experience to > contribute with 5 years specializing in web accessibility. Please let me > know how I can help. > > Regards, > > Chris Quinn > (757) 869-1868 > chris at chrisquinn.com > http://www.chrisquinn.com (2007 portfolio) > http://www.accessibilityfusion.com (2010 thesis) > > > Michelle Hinn wrote: >> Time? As much as one can put into it, basically! :) >> >> As of right now, we are located on the wiki, the IGDA's main site, and >> our blog (that Barrie maintains) -- the main issue is just adding >> content about projects and information on game accessibility. Not too >> much tech knowhow is needed -- and for those without it they can get >> help from others. Basically the SIG just needs people committed to at >> least making sure there's even a monthly update once we get it built >> up again. But Ideally someone who can maintain it at least once a week >> would be great. >> >> It's really not meant for a single person to do -- it's supposed to be >> collaborative. And it doesn't need to be extensive. It can be... but >> we have to figure out what the purpose of the website is for the SIG. >> After all, there are sites like AbleGamers and Special Effect that >> handle things like reviews and news. Turning the SIG website into >> another version of either of those groups wouldn't make much sense and >> time would be better used elsewhere, such as maintaining the Wiki and >> Blog. >> >> The SIGs website should definitely be something addressed as soon as >> possible once the new steering committee (who will choose the chair >> from amongst themselves) is selected. >> >> Michelle >> >> On Oct 18, 2010, at 6:37 PM, BlazeEagle wrote: >> >>> How much time, effort & tech expertise is required to maintain IGDA's >>> website? >>> >>> Aaron >>> >>> *From:* games_access-request at igda.org >>> >>> *Sent:* Sunday, October 17, 2010 4:47 PM >>> *To:* games_access at igda.org >>> *Subject:* games_access Digest, Vol 79, Issue 18 >>> >>> Send games_access mailing list submissions to >>> games_access at igda.org >>> >>> To subscribe or unsubscribe via the World Wide Web, visit >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> or, via email, send a message with subject or body 'help' to >>> games_access-request at igda.org >>> >>> You can reach the person managing the list at >>> games_access-owner at igda.org >>> >>> When replying, please edit your Subject line so it is more specific >>> than "Re: Contents of games_access digest..." >>> >>> >>> Today's Topics: >>> >>> 1. Re: Website (Michelle Hinn) >>> 2. Re: games_access Digest, Vol 79, Issue 16 >>> (thomas at pininteractive.com ) >>> >>> >>> ---------------------------------------------------------------------- >>> >>> Message: 1 >>> Date: Sun, 17 Oct 2010 13:38:31 -0500 >>> From: Michelle Hinn > >>> Subject: Re: [games_access] Website >>> To: IGDA Games Accessibility SIG Mailing List >>> > >>> Message-ID: <4DAA35D9-FA1C-47DA-897E-DF6DF18683EC at uiuc.edu >>> > >>> Content-Type: text/plain; charset="us-ascii" >>> >>> A few other SIGs have just moved to other places on the web, >>> outside the IGDA site. Even if we could just get them to post a >>> link (if redirecting is somehow too difficult) to whatever system >>> the new steering committee (when elections start) decide on, that >>> would be better than nothing. Then we can have a more robust >>> system that everyone can access. >>> >>> Believe me... I'm as frustrated as all of you who have been >>> trying to help revamp the SIG's online presence. Things started >>> really falling apart when one board member resigned two years ago >>> and he was in charge of the web tech. Now so much is in limbo. I >>> know things are in the process of being fixed but without someone >>> who is a full time employee of the IGDA to focus on that (I don't >>> think they have one yet -- just volunteers like the rest of us) >>> things won't move very fast. >>> >>> It's a shame because there was so much time and money put into >>> the "new" system and when it rolled out after five years of >>> waiting, the human side of the system left and it's the big pink >>> virtual elephant in the room for many SIG and Chapter leaders... >>> >>> Michelle >>> >>> On Oct 17, 2010, at 2:58 AM, Barrie Ellis wrote: >>> >>>> Definitely something to consider, Aaron - it's a good call. >>> We've been using blogger with shared access for some time now, so >>> perhaps some of the free hosting solutions for collaborations >>> will be the way forward. If we can simply get a redirect from >>> www.igda.org/accessibility to >>> something we can access, with their blessing, that would be a >>> good start! >>>> >>>> Barrie >>>> >>>> >>>> From: BlazeEagle >>>> Sent: Saturday, October 16, 2010 9:02 PM >>>> To: games_access at igda.org >>>> Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 >>>> >>>> Would Google groups be a possible solution? - >>>> http://groups.google.com/grphp?hl=en&tab=wg&pli=1 >>> >>>> >>>> I don't know the specifics because I have no experience with >>> Google Groups but figure I'd suggest that just in case. >>>> >>>> Aaron >>>> >>>> Peace & God bless you all, Amen. >>>> From: games_access-request at igda.org >>> >>>> Sent: Saturday, October 16, 2010 10:00 AM >>>> To: games_access at igda.org >>>> Subject: games_access Digest, Vol 79, Issue 16 >>>> >>>> Send games_access mailing list submissions to >>>> games_access at igda.org >>>> >>>> To subscribe or unsubscribe via the World Wide Web, visit >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> or, via email, send a message with subject or body 'help' to >>>> games_access-request at igda.org >>> >>>> >>>> You can reach the person managing the list at >>>> games_access-owner at igda.org >>>> >>>> When replying, please edit your Subject line so it is more specific >>>> than "Re: Contents of games_access digest..." >>>> >>>> >>>> Today's Topics: >>>> >>>> 1. Questions about this SIG (Sandra Uhling) >>>> 2. Re: Questions about this SIG (Michelle Hinn) >>>> 3. Re: Questions about this SIG (Sandra Uhling) >>>> >>>> >>>> >>> ---------------------------------------------------------------------- >>>> >>>> Message: 1 >>>> Date: Fri, 15 Oct 2010 18:22:56 +0200 >>>> From: "Sandra Uhling" >> > >>>> Subject: [games_access] Questions about this SIG >>>> To: "'IGDA Games Accessibility SIG Mailing List'" >>>> > >>>> Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de >>> > >>>> Content-Type: text/plain; charset="us-ascii" >>>> >>>> Hi, >>>> >>>> do we have one contact email address for people who have questions, >>>> but do not want to join the email list? >>>> >>>> Do we have subgroups? >>>> http://www.igda.org/accessibility >>>> It looks like that we have two subgroups: >>>> One for "Gamers with Disabilities" and "Parents of Children with >>>> Disabilities" >>>> >>>> Best regards, >>>> Sandra >>>> >>>> >>>> >>>> >>>> ------------------------------ >>>> >>>> Message: 2 >>>> Date: Fri, 15 Oct 2010 12:31:10 -0500 >>>> From: Michelle Hinn > >>>> Subject: Re: [games_access] Questions about this SIG >>>> To: IGDA Games Accessibility SIG Mailing List >>> > >>>> Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu >>> > >>>> Content-Type: text/plain; charset=us-ascii >>>> >>>> yes -- it's accessibility at igda.org >>>> >>>> we've been having trouble with the website -- we've had more >>> subgroups and that's something that would be good for the new >>> steering committee to discuss (and those running to discuss their >>> ideas here for voters). i cannot access the website to add >>> anything, nor can barrie and many others. i've asked that the >>> igda look into this many times but i've kind of lost steam on >>> that because we never get any resolution. i know other sigs are >>> also having trouble. >>>> >>>> past subgroups have included "research" "game development" >>> "industry relations" etc >>>> >>>> due to health concerns, i am not going to run at all -- but i >>> will still be serving as chair emeritus to help the new committee >>> understand about the sig past and what contacts and resources we >>> have. my immune system has crashed and that causes all my joints >>> to seize up when that happens. :( >>>> >>>> michelle >>>> >>>> On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >>>> >>>>> Hi, >>>>> >>>>> do we have one contact email address for people who have >>> questions, >>>>> but do not want to join the email list? >>>>> >>>>> Do we have subgroups? >>>>> http://www.igda.org/accessibility >>>>> It looks like that we have two subgroups: >>>>> One for "Gamers with Disabilities" and "Parents of Children with >>>>> Disabilities" >>>>> >>>>> Best regards, >>>>> Sandra >>>>> >>>>> >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> >>>> ------------------------------ >>>> >>>> Message: 3 >>>> Date: Fri, 15 Oct 2010 20:10:07 +0200 >>>> From: "Sandra Uhling" >> > >>>> Subject: Re: [games_access] Questions about this SIG >>>> To: "'IGDA Games Accessibility SIG Mailing List'" >>>> > >>>> Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de >>> > >>>> Content-Type: text/plain; charset="iso-8859-1" >>>> >>>> Hi, >>>> >>>> thanks for the information Michelle, >>>> >>>> Can we still use and edit this wiki? >>>> http://wiki.igda.org/Game_Accessibility_SIG >>>> >>>> Maybe we can update it step by step, after the selection? >>>> >>>> Best regards, >>>> Sandra >>>> >>>> >>>> -----Urspr?ngliche Nachricht----- >>>> Von: games_access-bounces at igda.org >>> >>> [mailto:games_access-bounces at igda.org] Im >>>> Auftrag von Michelle Hinn >>>> Gesendet: Freitag, 15. Oktober 2010 19:31 >>>> An: IGDA Games Accessibility SIG Mailing List >>>> Betreff: Re: [games_access] Questions about this SIG >>>> >>>> yes -- it's accessibility at igda.org >>>> >>>> we've been having trouble with the website -- we've had more >>> subgroups and >>>> that's something that would be good for the new steering >>> committee to >>>> discuss (and those running to discuss their ideas here for >>> voters). i cannot >>>> access the website to add anything, nor can barrie and many >>> others. i've >>>> asked that the igda look into this many times but i've kind of >>> lost steam on >>>> that because we never get any resolution. i know other sigs are >>> also having >>>> trouble. >>>> >>>> past subgroups have included "research" "game development" >>> "industry >>>> relations" etc >>>> >>>> due to health concerns, i am not going to run at all -- but i >>> will still be >>>> serving as chair emeritus to help the new committee understand >>> about the sig >>>> past and what contacts and resources we have. my immune system >>> has crashed >>>> and that causes all my joints to seize up when that happens. :( >>>> >>>> michelle >>>> >>>> On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >>>> >>>>> Hi, >>>>> >>>>> do we have one contact email address for people who have >>> questions, >>>>> but do not want to join the email list? >>>>> >>>>> Do we have subgroups? >>>>> http://www.igda.org/accessibility >>>>> It looks like that we have two subgroups: >>>>> One for "Gamers with Disabilities" and "Parents of Children with >>>>> Disabilities" >>>>> >>>>> Best regards, >>>>> Sandra >>>>> >>>>> >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> >>>> ------------------------------ >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> End of games_access Digest, Vol 79, Issue 16 >>>> ******************************************** >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> -------------- next part -------------- >>> An HTML attachment was scrubbed... >>> URL: >>> >>> >>> ------------------------------ >>> >>> Message: 2 >>> Date: Sun, 17 Oct 2010 22:37:06 +0200 >>> From: "thomas at pininteractive.com >>> " >> > >>> Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 >>> To: BlazeEagle >> >, IGDA Games Accessibility >>> SIGMailing List >> > >>> Message-ID: >>> >> > >>> Content-Type: text/plain; charset="utf-8" >>> >>> Hi >>> >>> I have used Google groups; it is OK but G have made it a bit less >>> easy to use since they removed file upload; instead you can use >>> Google Sites or Code for that of course >>> >>> Also, while there are shared documents in Groups, Google Docs is >>> a better solution for that >>> >>> Hence, I would vote for using Google Sites for web prescence in >>> general, and Docs for shared document editing. For peer >>> communication we already have this list >>> >>> Kind regards, >>> Thomas >>> >>> (Sent from my mobile) >>> >>> On 16 okt 2010, at 21:57, "BlazeEagle" >>> >> >> >>> wrote: >>> >>> Would Google groups be a possible solution? - >>> http://groups.google.com/grphp?hl=en&tab=wg&pli=1 >>> >>> >>> I don't know the specifics because I have no experience with >>> Google Groups but figure I'd suggest that just in case. >>> >>> Aaron >>> >>> Peace & God bless you all, Amen. >>> From: >>> games_access-request at igda.org>> > >>> Sent: Saturday, October 16, 2010 10:00 AM >>> To: >>> games_access at igda.org>> > >>> Subject: games_access Digest, Vol 79, Issue 16 >>> >>> Send games_access mailing list submissions to >>> games_access at igda.org>> > >>> >>> To subscribe or unsubscribe via the World Wide Web, visit >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> or, via email, send a message with subject or body 'help' to >>> games_access-request at igda.org>> > >>> >>> You can reach the person managing the list at >>> games_access-owner at igda.org>> > >>> >>> When replying, please edit your Subject line so it is more specific >>> than "Re: Contents of games_access digest..." >>> >>> >>> Today's Topics: >>> >>> 1. Questions about this SIG (Sandra Uhling) >>> 2. Re: Questions about this SIG (Michelle Hinn) >>> 3. Re: Questions about this SIG (Sandra Uhling) >>> >>> >>> ---------------------------------------------------------------------- >>> >>> Message: 1 >>> Date: Fri, 15 Oct 2010 18:22:56 +0200 >>> From: "Sandra Uhling" >>> <sandra_uhling at web.de>> >> >>> Subject: [games_access] Questions about this SIG >>> To: "'IGDA Games Accessibility SIG Mailing List'" >>> <games_access at igda.org>> >> >>> Message-ID: >>> <000001cb6c85$3a290c90$ae7b25b0$@de>> >> >>> Content-Type: text/plain; charset="us-ascii" >>> >>> Hi, >>> >>> do we have one contact email address for people who have questions, >>> but do not want to join the email list? >>> >>> Do we have subgroups? >>> http://www.igda.org/accessibility >>> >>> It looks like that we have two subgroups: >>> One for "Gamers with Disabilities" and "Parents of Children with >>> Disabilities" >>> >>> Best regards, >>> Sandra >>> >>> >>> >>> >>> ------------------------------ >>> >>> Message: 2 >>> Date: Fri, 15 Oct 2010 12:31:10 -0500 >>> From: Michelle Hinn >>> <hinn at uiuc.edu>> >> >>> Subject: Re: [games_access] Questions about this SIG >>> To: IGDA Games Accessibility SIG Mailing List >>> <games_access at igda.org>> >> >>> Message-ID: >>> <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu>> >> >>> Content-Type: text/plain; charset=us-ascii >>> >>> yes -- it's >>> accessibility at igda.org>> > >>> >>> we've been having trouble with the website -- we've had more >>> subgroups and that's something that would be good for the new >>> steering committee to discuss (and those running to discuss their >>> ideas here for voters). i cannot access the website to add >>> anything, nor can barrie and many others. i've asked that the >>> igda look into this many times but i've kind of lost steam on >>> that because we never get any resolution. i know other sigs are >>> also having trouble. >>> >>> past subgroups have included "research" "game development" >>> "industry relations" etc >>> >>> due to health concerns, i am not going to run at all -- but i >>> will still be serving as chair emeritus to help the new committee >>> understand about the sig past and what contacts and resources we >>> have. my immune system has crashed and that causes all my joints >>> to seize up when that happens. :( >>> >>> michelle >>> >>> On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >>> >>>> Hi, >>>> >>>> do we have one contact email address for people who have questions, >>>> but do not want to join the email list? >>>> >>>> Do we have subgroups? >>>> >>> http://www.igda.org/accessibility >>>> It looks like that we have two subgroups: >>>> One for "Gamers with Disabilities" and "Parents of Children with >>>> Disabilities" >>>> >>>> Best regards, >>>> Sandra >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> >>> games_access at igda.org>> > >>>> >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>> ------------------------------ >>> >>> Message: 3 >>> Date: Fri, 15 Oct 2010 20:10:07 +0200 >>> From: "Sandra Uhling" >>> <sandra_uhling at web.de>> >> >>> Subject: Re: [games_access] Questions about this SIG >>> To: "'IGDA Games Accessibility SIG Mailing List'" >>> <games_access at igda.org>> >> >>> Message-ID: >>> <000801cb6c94$3326ede0$9974c9a0$@de>> >> >>> Content-Type: text/plain; charset="iso-8859-1" >>> >>> Hi, >>> >>> thanks for the information Michelle, >>> >>> Can we still use and edit this wiki? >>> http://wiki.igda.org/Game_Accessibility_SIG >>> >>> >>> Maybe we can update it step by step, after the selection? >>> >>> Best regards, >>> Sandra >>> >>> >>> -----Urspr?ngliche Nachricht----- >>> Von: >>> games_access-bounces at igda.org>> > >>> [mailto:games_access-bounces at igda.org] Im >>> Auftrag von Michelle Hinn >>> Gesendet: Freitag, 15. Oktober 2010 19:31 >>> An: IGDA Games Accessibility SIG Mailing List >>> Betreff: Re: [games_access] Questions about this SIG >>> >>> yes -- it's >>> accessibility at igda.org>> > >>> >>> we've been having trouble with the website -- we've had more >>> subgroups and >>> that's something that would be good for the new steering committee to >>> discuss (and those running to discuss their ideas here for >>> voters). i cannot >>> access the website to add anything, nor can barrie and many >>> others. i've >>> asked that the igda look into this many times but i've kind of >>> lost steam on >>> that because we never get any resolution. i know other sigs are >>> also having >>> trouble. >>> >>> past subgroups have included "research" "game development" "industry >>> relations" etc >>> >>> due to health concerns, i am not going to run at all -- but i >>> will still be >>> serving as chair emeritus to help the new committee understand >>> about the sig >>> past and what contacts and resources we have. my immune system >>> has crashed >>> and that causes all my joints to seize up when that happens. :( >>> >>> michelle >>> >>> On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >>> >>>> Hi, >>>> >>>> do we have one contact email address for people who have questions, >>>> but do not want to join the email list? >>>> >>>> Do we have subgroups? >>>> >>> http://www.igda.org/accessibility >>>> It looks like that we have two subgroups: >>>> One for "Gamers with Disabilities" and "Parents of Children with >>>> Disabilities" >>>> >>>> Best regards, >>>> Sandra >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> >>> games_access at igda.org>> > >>>> >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org>> > >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>> >>> ------------------------------ >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org>> > >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>> End of games_access Digest, Vol 79, Issue 16 >>> ******************************************** >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org>> > >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> -------------- next part -------------- >>> An HTML attachment was scrubbed... >>> URL: >>> >>> >>> ------------------------------ >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> End of games_access Digest, Vol 79, Issue 18 >>> ******************************************** >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Tue Oct 19 12:47:55 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 19 Oct 2010 12:47:55 -0400 Subject: [games_access] Game Accessibility SIG Elections have started -Please Read :) In-Reply-To: <4CBD209D.609@designdirectdeliver.com> References: <4CBD209D.609@designdirectdeliver.com> Message-ID: Very impressive candidates. I wanted to run but I guess I'll wait for next year. I don't think it's appropriate telling you who I think should win on this thread but I want to. Good luck. Robert Florio If you didn't get a chance to check out my autobiography that talks all about my involvement my disability and game accessibility challenges check it out. It's much much more. www.RobertFlorio.com/LIFE _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sheri Rubin Sent: Tuesday, October 19, 2010 12:38 AM To: games_access at igda.org Subject: [games_access] Game Accessibility SIG Elections have started -Please Read :) Hi Game Accessibility SIG members! The elections have started. They end on October 29th. Voting is underway! My crack team (Andrew) was able to take the subscriber list of emails and add anyone to the website whose email matched an email in the system to the Game Accessibility SIG group. Then anyone whose account was shown to be a Full paid member was also placed in a sub-group for voting. You should have received an email today that says "IGDA: New Forum thread in IGDA Game Accessibility SIG Voting Group". That is the email that will give you the links to the candidate statements and the voting links. So that's the good news. The bad news is that some of you are inevitably going to say that you're a full paid member and should be able to vote but didn't get that email. If that's true and you do not receive an email today please send me an email OFF-LIST that tells me this. There are three likely reasons for this: 1) You are not a full, standard paid member (free and student members do not get to vote) after all. But hey, we warned you. 2) You registered to this mailing list with an email that does not correspond to the email used with your membership for IGDA/the one you registered to the website for. We did not try and figure out which extra emails (the ones with no accounts associated to them) belonged to people registered on the website. Especially since after looking at the list it seems some of you register with many emails. :) 3) The IGDA database hasn't fully been cleaned up and at some point you registered to the IGDA website with the email you registered to this list with and so we have you down as a free user because we didn't have your email that shows you as a standard member. (Similar to #2 but this means you also have an extra account and you'll show up in the group with that email.) Everyone but #1 can be addressed for these elections, but we still encourage you to join the IGDA and fix #1 for next time. :> Since not everyone has access to the elections sub group below are the candidate statements for Kevin, Barrie, Tara, and Sandra who were the four who stepped up to run for steering committee this time around (in alphabetical order): Kevin Bierre: I have been a member of the IGDA and active in the Game Accessibility SIG since 2003. I have had an interest in accessibility as a result of working with students with various disabilities in my programming and database courses. I also have three sons with disabilities who are avid gamers and I have seen some of their struggles with certain games. An area of game accessibility that I feel needs to be addressed is the education of current and aspiring game designers and developers in methods of making their games accessible. I have participated in some of the educational activities such as doing tutorials at GDC and other conferences, as well as writing articles on accessibility. However, there is more that could be done in this area, such as providing curriculum materials on accessibility to schools with game design and development program. Having a set of online tutorials, how to examples, and other reference materials readily available would also help get the message out to developers. Finally, I think the SIG needs to actively pursue partnerships with game companies to promote the inclusion of accessible features in their games. The recent accessibility roundtable that Microsoft held was a great step in this direction, but there are many other firms that we should communicate with. Kevin Bierre Associate Professor Interactive Games and Media Department Rochester Institute of Technology Barrie Ellis: I'd be very happy to become part of the steering committee, but don't really have time to do the important job of Chair justice. I've learnt tons from the IGDA's GASIG and met some really fantastic people through it. Should I become chair, I would be seeking to put in place some building blocks for a better web-site, and ways to bring more people in. I would aim to boost recognition of our membership base on-site and then seek to concentrate our efforts on a small number of projects we feel are of the greatest importance at this interim stage. Basic stuff, but hopefully a helpful stepping stone to better things. Barrie Ellis (of www.OneSwitch.org.uk - and member of www.GameBase.info ) Tara Tefertiller: The first step in electing a successful steering committee is voting for people who show that they have the dedication to game accessibility needed to make the GA SIG a productive body. I have such dedication. I have worked for AbleGamers.com as a writer. I reviewed AAA titles on multiple platforms, conducted interviews of gamers with disabilities and how it effected their play, and wrote articles on gaming news such as the iBraille app (a conversation piece about how touch screens can effect the blind) and Wii-hab (using the wii for rehabilitation purposes). I've also shown that I can step up and take responsibility as needed, as demonstrated when I filled in for Michelle Hinn at GDC 2010 and ran her poster session. It was very successful and even covered by Gamespot. I also work hard to educate students on game accessibility. I've already been a speaker at International Academy of Design & Technology, where I also mentor students. I also have ties to Full Sail and UCF, where I am currently in the process of becoming a guest speaker as well. Further more, I have shown the responsibility needed to work at large events with big partners. I am currently working with the Orlando Science Center to make the game accessibility exhibit for their video game week, Otronicon. I have currently challenged the students at Full Sail to design accessible games, and the one found the most accessible will be displayed at Otronicon. I am an active member of not just the SIG and it's email thread, but the IGDA itself. Since moving to Orlando, I have made it to every chapter meeting. I believe that the education SIG and the GA SIG should work together and educate tomorrow's work force about accessibility. I have spoken to education SIG members who agree. I would work towards making this a reality. The SIG could really take advantage of my proximity to two gaming schools. I think it would be a great idea to have an accessibility tie in with the annual Global Game Jam. Further more, I would push that SIG becomes more involved in the Orlando Chapter of IGDA, due to it's ties with the local gaming schools. Both a large amount of students and teachers frequent the chapter meetings. Thank you for your time. Sandra Uhling: I am learning about Game Accessibility since two years. I would like to move this very important topic forward. Game Accessibility improves the overall quality of games. It is useful for everyone. But this topic is not easy for people who never looked into this topic. To make a change we have to support game designer and game developer. ------------------ That's all you basically need to know. Thanks for reading all that. Have fun and happy voting! Sheri P.S. For the one who won't get elected this time around - don't fret! The ones who do usually make it a point to call on those who don't first to make sure they get put to work right away! :) -- Sheri Rubin Founder and CEO Design Direct Deliver Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From bsawyer at dmill.com Wed Oct 20 06:54:25 2010 From: bsawyer at dmill.com (Ben Sawyer) Date: Wed, 20 Oct 2010 06:54:25 -0400 Subject: [games_access] Cipplewars... In-Reply-To: References: <4CBD209D.609@designdirectdeliver.com> Message-ID: Did anyone see this yet? http://www.cripplewars.com I found it via an add on Gamasutra.com (no doubt it originates from their games ad network they bought) The developer wrote on a forum elsewhere on the Web... "I find the concept of both physical and mental cripples fighting both humorous and politically incorrect (a positive in my book)." I attached (if possible via mail list) the screenshot of the ad running on Gamasutra. - Ben -------------- next part -------------- A non-text attachment was scrubbed... Name: Screen shot 2010-10-19 at 8.04.03 PM.png Type: image/png Size: 499625 bytes Desc: not available URL: From oneswitch at gmail.com Wed Oct 20 13:28:54 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 20 Oct 2010 18:28:54 +0100 Subject: [games_access] Cipplewars... In-Reply-To: References: <4CBD209D.609@designdirectdeliver.com> Message-ID: Nice one, Gamasutra. Classy letting that one slip through. Sheesh! -------------------------------------------------- From: "Ben Sawyer" Sent: Wednesday, October 20, 2010 11:54 AM To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Cipplewars... > Did anyone see this yet? > http://www.cripplewars.com > > I found it via an add on Gamasutra.com (no doubt it originates from their > games ad network they bought) > > The developer wrote on a forum elsewhere on the Web... > "I find the concept of both physical and mental cripples fighting both > humorous and politically incorrect (a positive in my book)." > > I attached (if possible via mail list) the screenshot of the ad running on > Gamasutra. > > - Ben > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From arthit73 at cablespeed.com Wed Oct 20 15:19:50 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 20 Oct 2010 15:19:50 -0400 Subject: [games_access] Website In-Reply-To: <0DFB7B07-271B-4F82-B85C-AE644FC0086B@pininteractive.com> References: <1B783C918B984614962C7A48F147DFB0@aarons><14B2C506-7EED-4DAB-875F-177BA9CD7F9E@uiuc.edu><4CBD044A.7030700@chrisquinn.com> <0DFB7B07-271B-4F82-B85C-AE644FC0086B@pininteractive.com> Message-ID: <0AFB27706EC5462DAD47C7546CE823C7@florio57914627> If we need some cool artwork or graphics or anything animated for the web site I can do that. I really enjoy doing them checkout what I did for my book autobiography page. www.RobertFlorio.com/LIFE Robert Florio -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Tuesday, October 19, 2010 7:32 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Website That is great Chris, we really need this. I think this should be a top priority for the steering committee Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 19Oct 2010, at 4:36 AM, Chris Quinn wrote: > Hey SIG, > > I'm happy to help out with the website(s). If you just want someone to > contribute to the Wiki and the Blog, then I would be happy to post up my > recently completed thesis work analyzing how to make Warcraft 3 > accessible to players with physical disabilities through the > user-centered design process. Otherwise, I can provide web hosting, > create a CMS-driven site with different levels of user access, migrate > content, develop the information architecture, or whatever else needs to > be done. I am unemployed right now and have lots of time on my hands, > plus I have 8 years of web design and development experience to > contribute with 5 years specializing in web accessibility. Please let me > know how I can help. > > Regards, > > Chris Quinn > (757) 869-1868 > chris at chrisquinn.com > http://www.chrisquinn.com (2007 portfolio) > http://www.accessibilityfusion.com (2010 thesis) > > > Michelle Hinn wrote: >> Time? As much as one can put into it, basically! :) >> >> As of right now, we are located on the wiki, the IGDA's main site, and >> our blog (that Barrie maintains) -- the main issue is just adding >> content about projects and information on game accessibility. Not too >> much tech knowhow is needed -- and for those without it they can get >> help from others. Basically the SIG just needs people committed to at >> least making sure there's even a monthly update once we get it built >> up again. But Ideally someone who can maintain it at least once a week >> would be great. >> >> It's really not meant for a single person to do -- it's supposed to be >> collaborative. And it doesn't need to be extensive. It can be... but >> we have to figure out what the purpose of the website is for the SIG. >> After all, there are sites like AbleGamers and Special Effect that >> handle things like reviews and news. Turning the SIG website into >> another version of either of those groups wouldn't make much sense and >> time would be better used elsewhere, such as maintaining the Wiki and >> Blog. >> >> The SIGs website should definitely be something addressed as soon as >> possible once the new steering committee (who will choose the chair >> from amongst themselves) is selected. >> >> Michelle >> >> On Oct 18, 2010, at 6:37 PM, BlazeEagle wrote: >> >>> How much time, effort & tech expertise is required to maintain IGDA's >>> website? >>> >>> Aaron >>> >>> *From:* games_access-request at igda.org >>> >>> *Sent:* Sunday, October 17, 2010 4:47 PM >>> *To:* games_access at igda.org >>> *Subject:* games_access Digest, Vol 79, Issue 18 >>> >>> Send games_access mailing list submissions to >>> games_access at igda.org >>> >>> To subscribe or unsubscribe via the World Wide Web, visit >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> or, via email, send a message with subject or body 'help' to >>> games_access-request at igda.org >>> >>> You can reach the person managing the list at >>> games_access-owner at igda.org >>> >>> When replying, please edit your Subject line so it is more specific >>> than "Re: Contents of games_access digest..." >>> >>> >>> Today's Topics: >>> >>> 1. Re: Website (Michelle Hinn) >>> 2. Re: games_access Digest, Vol 79, Issue 16 >>> (thomas at pininteractive.com ) >>> >>> >>> ---------------------------------------------------------------------- >>> >>> Message: 1 >>> Date: Sun, 17 Oct 2010 13:38:31 -0500 >>> From: Michelle Hinn > >>> Subject: Re: [games_access] Website >>> To: IGDA Games Accessibility SIG Mailing List >>> > >>> Message-ID: <4DAA35D9-FA1C-47DA-897E-DF6DF18683EC at uiuc.edu >>> > >>> Content-Type: text/plain; charset="us-ascii" >>> >>> A few other SIGs have just moved to other places on the web, >>> outside the IGDA site. Even if we could just get them to post a >>> link (if redirecting is somehow too difficult) to whatever system >>> the new steering committee (when elections start) decide on, that >>> would be better than nothing. Then we can have a more robust >>> system that everyone can access. >>> >>> Believe me... I'm as frustrated as all of you who have been >>> trying to help revamp the SIG's online presence. Things started >>> really falling apart when one board member resigned two years ago >>> and he was in charge of the web tech. Now so much is in limbo. I >>> know things are in the process of being fixed but without someone >>> who is a full time employee of the IGDA to focus on that (I don't >>> think they have one yet -- just volunteers like the rest of us) >>> things won't move very fast. >>> >>> It's a shame because there was so much time and money put into >>> the "new" system and when it rolled out after five years of >>> waiting, the human side of the system left and it's the big pink >>> virtual elephant in the room for many SIG and Chapter leaders... >>> >>> Michelle >>> >>> On Oct 17, 2010, at 2:58 AM, Barrie Ellis wrote: >>> >>>> Definitely something to consider, Aaron - it's a good call. >>> We've been using blogger with shared access for some time now, so >>> perhaps some of the free hosting solutions for collaborations >>> will be the way forward. If we can simply get a redirect from >>> www.igda.org/accessibility to >>> something we can access, with their blessing, that would be a >>> good start! >>>> >>>> Barrie >>>> >>>> >>>> From: BlazeEagle >>>> Sent: Saturday, October 16, 2010 9:02 PM >>>> To: games_access at igda.org >>>> Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 >>>> >>>> Would Google groups be a possible solution? - >>>> http://groups.google.com/grphp?hl=en&tab=wg&pli=1 >>> >>>> >>>> I don't know the specifics because I have no experience with >>> Google Groups but figure I'd suggest that just in case. >>>> >>>> Aaron >>>> >>>> Peace & God bless you all, Amen. >>>> From: games_access-request at igda.org >>> >>>> Sent: Saturday, October 16, 2010 10:00 AM >>>> To: games_access at igda.org >>>> Subject: games_access Digest, Vol 79, Issue 16 >>>> >>>> Send games_access mailing list submissions to >>>> games_access at igda.org >>>> >>>> To subscribe or unsubscribe via the World Wide Web, visit >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> or, via email, send a message with subject or body 'help' to >>>> games_access-request at igda.org >>> >>>> >>>> You can reach the person managing the list at >>>> games_access-owner at igda.org >>>> >>>> When replying, please edit your Subject line so it is more specific >>>> than "Re: Contents of games_access digest..." >>>> >>>> >>>> Today's Topics: >>>> >>>> 1. Questions about this SIG (Sandra Uhling) >>>> 2. Re: Questions about this SIG (Michelle Hinn) >>>> 3. Re: Questions about this SIG (Sandra Uhling) >>>> >>>> >>>> >>> ---------------------------------------------------------------------- >>>> >>>> Message: 1 >>>> Date: Fri, 15 Oct 2010 18:22:56 +0200 >>>> From: "Sandra Uhling" >> > >>>> Subject: [games_access] Questions about this SIG >>>> To: "'IGDA Games Accessibility SIG Mailing List'" >>>> > >>>> Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de >>> > >>>> Content-Type: text/plain; charset="us-ascii" >>>> >>>> Hi, >>>> >>>> do we have one contact email address for people who have questions, >>>> but do not want to join the email list? >>>> >>>> Do we have subgroups? >>>> http://www.igda.org/accessibility >>>> It looks like that we have two subgroups: >>>> One for "Gamers with Disabilities" and "Parents of Children with >>>> Disabilities" >>>> >>>> Best regards, >>>> Sandra >>>> >>>> >>>> >>>> >>>> ------------------------------ >>>> >>>> Message: 2 >>>> Date: Fri, 15 Oct 2010 12:31:10 -0500 >>>> From: Michelle Hinn > >>>> Subject: Re: [games_access] Questions about this SIG >>>> To: IGDA Games Accessibility SIG Mailing List >>> > >>>> Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu >>> > >>>> Content-Type: text/plain; charset=us-ascii >>>> >>>> yes -- it's accessibility at igda.org >>>> >>>> we've been having trouble with the website -- we've had more >>> subgroups and that's something that would be good for the new >>> steering committee to discuss (and those running to discuss their >>> ideas here for voters). i cannot access the website to add >>> anything, nor can barrie and many others. i've asked that the >>> igda look into this many times but i've kind of lost steam on >>> that because we never get any resolution. i know other sigs are >>> also having trouble. >>>> >>>> past subgroups have included "research" "game development" >>> "industry relations" etc >>>> >>>> due to health concerns, i am not going to run at all -- but i >>> will still be serving as chair emeritus to help the new committee >>> understand about the sig past and what contacts and resources we >>> have. my immune system has crashed and that causes all my joints >>> to seize up when that happens. :( >>>> >>>> michelle >>>> >>>> On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >>>> >>>>> Hi, >>>>> >>>>> do we have one contact email address for people who have >>> questions, >>>>> but do not want to join the email list? >>>>> >>>>> Do we have subgroups? >>>>> http://www.igda.org/accessibility >>>>> It looks like that we have two subgroups: >>>>> One for "Gamers with Disabilities" and "Parents of Children with >>>>> Disabilities" >>>>> >>>>> Best regards, >>>>> Sandra >>>>> >>>>> >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> >>>> ------------------------------ >>>> >>>> Message: 3 >>>> Date: Fri, 15 Oct 2010 20:10:07 +0200 >>>> From: "Sandra Uhling" >> > >>>> Subject: Re: [games_access] Questions about this SIG >>>> To: "'IGDA Games Accessibility SIG Mailing List'" >>>> > >>>> Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de >>> > >>>> Content-Type: text/plain; charset="iso-8859-1" >>>> >>>> Hi, >>>> >>>> thanks for the information Michelle, >>>> >>>> Can we still use and edit this wiki? >>>> http://wiki.igda.org/Game_Accessibility_SIG >>>> >>>> Maybe we can update it step by step, after the selection? >>>> >>>> Best regards, >>>> Sandra >>>> >>>> >>>> -----Urspr?ngliche Nachricht----- >>>> Von: games_access-bounces at igda.org >>> >>> [mailto:games_access-bounces at igda.org] Im >>>> Auftrag von Michelle Hinn >>>> Gesendet: Freitag, 15. Oktober 2010 19:31 >>>> An: IGDA Games Accessibility SIG Mailing List >>>> Betreff: Re: [games_access] Questions about this SIG >>>> >>>> yes -- it's accessibility at igda.org >>>> >>>> we've been having trouble with the website -- we've had more >>> subgroups and >>>> that's something that would be good for the new steering >>> committee to >>>> discuss (and those running to discuss their ideas here for >>> voters). i cannot >>>> access the website to add anything, nor can barrie and many >>> others. i've >>>> asked that the igda look into this many times but i've kind of >>> lost steam on >>>> that because we never get any resolution. i know other sigs are >>> also having >>>> trouble. >>>> >>>> past subgroups have included "research" "game development" >>> "industry >>>> relations" etc >>>> >>>> due to health concerns, i am not going to run at all -- but i >>> will still be >>>> serving as chair emeritus to help the new committee understand >>> about the sig >>>> past and what contacts and resources we have. my immune system >>> has crashed >>>> and that causes all my joints to seize up when that happens. :( >>>> >>>> michelle >>>> >>>> On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >>>> >>>>> Hi, >>>>> >>>>> do we have one contact email address for people who have >>> questions, >>>>> but do not want to join the email list? >>>>> >>>>> Do we have subgroups? >>>>> http://www.igda.org/accessibility >>>>> It looks like that we have two subgroups: >>>>> One for "Gamers with Disabilities" and "Parents of Children with >>>>> Disabilities" >>>>> >>>>> Best regards, >>>>> Sandra >>>>> >>>>> >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> >>>> ------------------------------ >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> End of games_access Digest, Vol 79, Issue 16 >>>> ******************************************** >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> -------------- next part -------------- >>> An HTML attachment was scrubbed... >>> URL: >>> >>> >>> ------------------------------ >>> >>> Message: 2 >>> Date: Sun, 17 Oct 2010 22:37:06 +0200 >>> From: "thomas at pininteractive.com >>> " >> > >>> Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 >>> To: BlazeEagle >> >, IGDA Games Accessibility >>> SIGMailing List >> > >>> Message-ID: >>> >> > >>> Content-Type: text/plain; charset="utf-8" >>> >>> Hi >>> >>> I have used Google groups; it is OK but G have made it a bit less >>> easy to use since they removed file upload; instead you can use >>> Google Sites or Code for that of course >>> >>> Also, while there are shared documents in Groups, Google Docs is >>> a better solution for that >>> >>> Hence, I would vote for using Google Sites for web prescence in >>> general, and Docs for shared document editing. For peer >>> communication we already have this list >>> >>> Kind regards, >>> Thomas >>> >>> (Sent from my mobile) >>> >>> On 16 okt 2010, at 21:57, "BlazeEagle" >>> >> >> >>> wrote: >>> >>> Would Google groups be a possible solution? - >>> http://groups.google.com/ grphp?hl=en&tab=wg&pli=1 >>> >>> >>> I don't know the specifics because I have no experience with >>> Google Groups but figure I'd suggest that just in case. >>> >>> Aaron >>> >>> Peace & God bless you all, Amen. >>> From: >>> games_access-request at igda.org>> > >>> Sent: Saturday, October 16, 2010 10:00 AM >>> To: >>> games_access at igda.org>> > >>> Subject: games_access Digest, Vol 79, Issue 16 >>> >>> Send games_access mailing list submissions to >>> games_access at igda.org>> > >>> >>> To subscribe or unsubscribe via the World Wide Web, visit >>> http://seven.pairli st.net/mailman/listinfo/games_access >>> >>> or, via email, send a message with subject or body 'help' to >>> games_access-request at igda.org>> > >>> >>> You can reach the person managing the list at >>> games_access-owner at igda.org>> > >>> >>> When replying, please edit your Subject line so it is more specific >>> than "Re: Contents of games_access digest..." >>> >>> >>> Today's Topics: >>> >>> 1. Questions about this SIG (Sandra Uhling) >>> 2. Re: Questions about this SIG (Michelle Hinn) >>> 3. Re: Questions about this SIG (Sandra Uhling) >>> >>> >>> ---------------------------------------------------------------------- >>> >>> Message: 1 >>> Date: Fri, 15 Oct 2010 18:22:56 +0200 >>> From: "Sandra Uhling" >>> <sandra_uhling at web.de>> >> >>> Subject: [games_access] Questions about this SIG >>> To: "'IGDA Games Accessibility SIG Mailing List'" >>> <games_access at igda.org>> >> >>> Message-ID: >>> <000001cb6c85$3a290c90$ae7b25b0$@de>> >> >>> Content-Type: text/plain; charset="us-ascii" >>> >>> Hi, >>> >>> do we have one contact email address for people who have questions, >>> but do not want to join the email list? >>> >>> Do we have subgroups? >>> http://www.igda.org/accessibility >>> >>> It looks like that we have two subgroups: >>> One for "Gamers with Disabilities" and "Parents of Children with >>> Disabilities" >>> >>> Best regards, >>> Sandra >>> >>> >>> >>> >>> ------------------------------ >>> >>> Message: 2 >>> Date: Fri, 15 Oct 2010 12:31:10 -0500 >>> From: Michelle Hinn >>> <hinn at uiuc.edu>> >> >>> Subject: Re: [games_access] Questions about this SIG >>> To: IGDA Games Accessibility SIG Mailing List >>> <games_access at igda.org>> >> >>> Message-ID: >>> <431DF61B-C3B5-44BB-83 0E-4C30B02D735A at uiuc.edu>> >> >>> Content-Type: text/plain; charset=us-ascii >>> >>> yes -- it's >>> accessibility at igda.org>> > >>> >>> we've been having trouble with the website -- we've had more >>> subgroups and that's something that would be good for the new >>> steering committee to discuss (and those running to discuss their >>> ideas here for voters). i cannot access the website to add >>> anything, nor can barrie and many others. i've asked that the >>> igda look into this many times but i've kind of lost steam on >>> that because we never get any resolution. i know other sigs are >>> also having trouble. >>> >>> past subgroups have included "research" "game development" >>> "industry relations" etc >>> >>> due to health concerns, i am not going to run at all -- but i >>> will still be serving as chair emeritus to help the new committee >>> understand about the sig past and what contacts and resources we >>> have. my immune system has crashed and that causes all my joints >>> to seize up when that happens. :( >>> >>> michelle >>> >>> On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >>> >>>> Hi, >>>> >>>> do we have one contact email address for people who have questions, >>>> but do not want to join the email list? >>>> >>>> Do we have subgroups? >>>> >>> http://www.igda.org/accessibility >>>> It looks like that we have two subgroups: >>>> One for "Gamers with Disabilities" and "Parents of Children with >>>> Disabilities" >>>> >>>> Best regards, >>>> Sandra >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> >>> games_access at igda.org>> > >>>> >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>> ------------------------------ >>> >>> Message: 3 >>> Date: Fri, 15 Oct 2010 20:10:07 +0200 >>> From: "Sandra Uhling" >>> <sandra_uhling at web.de>> >> >>> Subject: Re: [games_access] Questions about this SIG >>> To: "'IGDA Games Accessibility SIG Mailing List'" >>> <games_access at igda.org>> >> >>> Message-ID: >>> <000801cb6c94$3326ede0$9974c9a0$@de>> >> >>> Content-Type: text/plain; charset="iso-8859-1" >>> >>> Hi, >>> >>> thanks for the information Michelle, >>> >>> Can we still use and edit this wiki? >>> http://wiki.igda.org/Game_Acces sibility_SIG >>> >>> >>> Maybe we can update it step by step, after the selection? >>> >>> Best regards, >>> Sandra >>> >>> >>> -----Urspr?ngliche Nachricht----- >>> Von: >>> games_access-bounces at igda.org>> > >>> [mailto:games_access-bounces at igda.org] Im >>> Auftrag von Michelle Hinn >>> Gesendet: Freitag, 15. Oktober 2010 19:31 >>> An: IGDA Games Accessibility SIG Mailing List >>> Betreff: Re: [games_access] Questions about this SIG >>> >>> yes -- it's >>> accessibility at igda.org>> > >>> >>> we've been having trouble with the website -- we've had more >>> subgroups and >>> that's something that would be good for the new steering committee to >>> discuss (and those running to discuss their ideas here for >>> voters). i cannot >>> access the website to add anything, nor can barrie and many >>> others. i've >>> asked that the igda look into this many times but i've kind of >>> lost steam on >>> that because we never get any resolution. i know other sigs are >>> also having >>> trouble. >>> >>> past subgroups have included "research" "game development" "industry >>> relations" etc >>> >>> due to health concerns, i am not going to run at all -- but i >>> will still be >>> serving as chair emeritus to help the new committee understand >>> about the sig >>> past and what contacts and resources we have. my immune system >>> has crashed >>> and that causes all my joints to seize up when that happens. :( >>> >>> michelle >>> >>> On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >>> >>>> Hi, >>>> >>>> do we have one contact email address for people who have questions, >>>> but do not want to join the email list? >>>> >>>> Do we have subgroups? >>>> >>> http://www.igda.org/accessibility >>>> It looks like that we have two subgroups: >>>> One for "Gamers with Disabilities" and "Parents of Children with >>>> Disabilities" >>>> >>>> Best regards, >>>> Sandra >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> >>> games_access at igda.org>> > >>>> >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org>> > >>> http://seven.pairli st.net/mailman/listinfo/games_access >>> >>> >>> >>> >>> ------------------------------ >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org>> > >>> http://seven.pairli st.net/mailman/listinfo/games_access >>> >>> >>> >>> End of games_access Digest, Vol 79, Issue 16 >>> ******************************************** >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org>> > >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> -------------- next part -------------- >>> An HTML attachment was scrubbed... >>> URL: >>> >>> >>> ------------------------------ >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> End of games_access Digest, Vol 79, Issue 18 >>> ******************************************** >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From blazeeagle at suddenlink.net Thu Oct 21 03:56:22 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Thu, 21 Oct 2010 03:56:22 -0400 Subject: [games_access] Web site In-Reply-To: References: Message-ID: <745AA998C1BD4B00B426F8B8C34576CB@aarons> To avoid cluttering this mailing list, Who do I contact off list about this? I have no professional credentials & I can't guarantee anything cause I've only fiddled around with my personal hobbyist site but I could give it a shot. It's greatly encouraging that this is intended to be a team effort! What will differentiate this from Able Gamers? As full disclosure, I've written about two or three short articles for them so far as a volunteer & am working on another. Aaron From: games_access-request at igda.org Sent: Monday, October 18, 2010 7:54 PM To: games_access at igda.org Subject: games_access Digest, Vol 79, Issue 21 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Webite (Michelle Hinn) ---------------------------------------------------------------------- Message: 1 Date: Mon, 18 Oct 2010 18:54:09 -0500 From: Michelle Hinn Subject: Re: [games_access] Webite To: IGDA Games Accessibility SIG Mailing List Message-ID: <14B2C506-7EED-4DAB-875F-177BA9CD7F9E at uiuc.edu> Content-Type: text/plain; charset="us-ascii" Time? As much as one can put into it, basically! :) As of right now, we are located on the wiki, the IGDA's main site, and our blog (that Barrie maintains) -- the main issue is just adding content about projects and information on game accessibility. Not too much tech knowhow is needed -- and for those without it they can get help from others. Basically the SIG just needs people committed to at least making sure there's even a monthly update once we get it built up again. But Ideally someone who can maintain it at least once a week would be great. It's really not meant for a single person to do -- it's supposed to be collaborative. And it doesn't need to be extensive. It can be... but we have to figure out what the purpose of the website is for the SIG. After all, there are sites like AbleGamers and Special Effect that handle things like reviews and news. Turning the SIG website into another version of either of those groups wouldn't make much sense and time would be better used elsewhere, such as maintaining the Wiki and Blog. The SIGs website should definitely be something addressed as soon as possible once the new steering committee (who will choose the chair from amongst themselves) is selected. Michelle On Oct 18, 2010, at 6:37 PM, BlazeEagle wrote: > How much time, effort & tech expertise is required to maintain IGDA's website? > > Aaron > From: games_access-request at igda.org > Sent: Sunday, October 17, 2010 4:47 PM > To: games_access at igda.org > Subject: games_access Digest, Vol 79, Issue 18 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Website (Michelle Hinn) > 2. Re: games_access Digest, Vol 79, Issue 16 > (thomas at pininteractive.com) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 17 Oct 2010 13:38:31 -0500 > From: Michelle Hinn > Subject: Re: [games_access] Website > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <4DAA35D9-FA1C-47DA-897E-DF6DF18683EC at uiuc.edu> > Content-Type: text/plain; charset="us-ascii" > > A few other SIGs have just moved to other places on the web, outside the IGDA site. Even if we could just get them to post a link (if redirecting is somehow too difficult) to whatever system the new steering committee (when elections start) decide on, that would be better than nothing. Then we can have a more robust system that everyone can access. > > Believe me... I'm as frustrated as all of you who have been trying to help revamp the SIG's online presence. Things started really falling apart when one board member resigned two years ago and he was in charge of the web tech. Now so much is in limbo. I know things are in the process of being fixed but without someone who is a full time employee of the IGDA to focus on that (I don't think they have one yet -- just volunteers like the rest of us) things won't move very fast. > > It's a shame because there was so much time and money put into the "new" system and when it rolled out after five years of waiting, the human side of the system left and it's the big pink virtual elephant in the room for many SIG and Chapter leaders... > > Michelle > > On Oct 17, 2010, at 2:58 AM, Barrie Ellis wrote: > > > Definitely something to consider, Aaron - it's a good call. We've been using blogger with shared access for some time now, so perhaps some of the free hosting solutions for collaborations will be the way forward. If we can simply get a redirect from www.igda.org/accessibility to something we can access, with their blessing, that would be a good start! > > > > Barrie > > > > > > From: BlazeEagle > > Sent: Saturday, October 16, 2010 9:02 PM > > To: games_access at igda.org > > Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 > > > > Would Google groups be a possible solution? - > > http://groups.google.com/grphp?hl=en&tab=wg&pli=1 > > > > I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. > > > > Aaron > > > > Peace & God bless you all, Amen. > > From: games_access-request at igda.org > > Sent: Saturday, October 16, 2010 10:00 AM > > To: games_access at igda.org > > Subject: games_access Digest, Vol 79, Issue 16 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Questions about this SIG (Sandra Uhling) > > 2. Re: Questions about this SIG (Michelle Hinn) > > 3. Re: Questions about this SIG (Sandra Uhling) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Fri, 15 Oct 2010 18:22:56 +0200 > > From: "Sandra Uhling" > > Subject: [games_access] Questions about this SIG > > To: "'IGDA Games Accessibility SIG Mailing List'" > > > > Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> > > Content-Type: text/plain; charset="us-ascii" > > > > Hi, > > > > do we have one contact email address for people who have questions, > > but do not want to join the email list? > > > > Do we have subgroups? > > http://www.igda.org/accessibility > > It looks like that we have two subgroups: > > One for "Gamers with Disabilities" and "Parents of Children with > > Disabilities" > > > > Best regards, > > Sandra > > > > > > > > > > ------------------------------ > > > > Message: 2 > > Date: Fri, 15 Oct 2010 12:31:10 -0500 > > From: Michelle Hinn > > Subject: Re: [games_access] Questions about this SIG > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> > > Content-Type: text/plain; charset=us-ascii > > > > yes -- it's accessibility at igda.org > > > > we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. > > > > past subgroups have included "research" "game development" "industry relations" etc > > > > due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( > > > > michelle > > > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > > > Hi, > > > > > > do we have one contact email address for people who have questions, > > > but do not want to join the email list? > > > > > > Do we have subgroups? > > > http://www.igda.org/accessibility > > > It looks like that we have two subgroups: > > > One for "Gamers with Disabilities" and "Parents of Children with > > > Disabilities" > > > > > > Best regards, > > > Sandra > > > > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > ------------------------------ > > > > Message: 3 > > Date: Fri, 15 Oct 2010 20:10:07 +0200 > > From: "Sandra Uhling" > > Subject: Re: [games_access] Questions about this SIG > > To: "'IGDA Games Accessibility SIG Mailing List'" > > > > Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> > > Content-Type: text/plain; charset="iso-8859-1" > > > > Hi, > > > > thanks for the information Michelle, > > > > Can we still use and edit this wiki? > > http://wiki.igda.org/Game_Accessibility_SIG > > > > Maybe we can update it step by step, after the selection? > > > > Best regards, > > Sandra > > > > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > > Auftrag von Michelle Hinn > > Gesendet: Freitag, 15. Oktober 2010 19:31 > > An: IGDA Games Accessibility SIG Mailing List > > Betreff: Re: [games_access] Questions about this SIG > > > > yes -- it's accessibility at igda.org > > > > we've been having trouble with the website -- we've had more subgroups and > > that's something that would be good for the new steering committee to > > discuss (and those running to discuss their ideas here for voters). i cannot > > access the website to add anything, nor can barrie and many others. i've > > asked that the igda look into this many times but i've kind of lost steam on > > that because we never get any resolution. i know other sigs are also having > > trouble. > > > > past subgroups have included "research" "game development" "industry > > relations" etc > > > > due to health concerns, i am not going to run at all -- but i will still be > > serving as chair emeritus to help the new committee understand about the sig > > past and what contacts and resources we have. my immune system has crashed > > and that causes all my joints to seize up when that happens. :( > > > > michelle > > > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > > > Hi, > > > > > > do we have one contact email address for people who have questions, > > > but do not want to join the email list? > > > > > > Do we have subgroups? > > > http://www.igda.org/accessibility > > > It looks like that we have two subgroups: > > > One for "Gamers with Disabilities" and "Parents of Children with > > > Disabilities" > > > > > > Best regards, > > > Sandra > > > > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > End of games_access Digest, Vol 79, Issue 16 > > ******************************************** > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Sun, 17 Oct 2010 22:37:06 +0200 > From: "thomas at pininteractive.com" > Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 > To: BlazeEagle , IGDA Games Accessibility > SIGMailing List > Message-ID: > Content-Type: text/plain; charset="utf-8" > > Hi > > I have used Google groups; it is OK but G have made it a bit less easy to use since they removed file upload; instead you can use Google Sites or Code for that of course > > Also, while there are shared documents in Groups, Google Docs is a better solution for that > > Hence, I would vote for using Google Sites for web prescence in general, and Docs for shared document editing. For peer communication we already have this list > > Kind regards, > Thomas > > (Sent from my mobile) > > On 16 okt 2010, at 21:57, "BlazeEagle" > wrote: > > Would Google groups be a possible solution? - > http://groups.google.com/grphp?hl=en&tab=wg&pli=1 > > I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. > > Aaron > > Peace & God bless you all, Amen. > From: games_access-request at igda.org > Sent: Saturday, October 16, 2010 10:00 AM > To: games_access at igda.org > Subject: games_access Digest, Vol 79, Issue 16 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Questions about this SIG (Sandra Uhling) > 2. Re: Questions about this SIG (Michelle Hinn) > 3. Re: Questions about this SIG (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 15 Oct 2010 18:22:56 +0200 > From: "Sandra Uhling" <sandra_uhling at web.de> > Subject: [games_access] Questions about this SIG > To: "'IGDA Games Accessibility SIG Mailing List'" > <games_access at igda.org> > Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > do we have one contact email address for people who have questions, > but do not want to join the email list? > > Do we have subgroups? > http://www.igda.org/accessibility > It looks like that we have two subgroups: > One for "Gamers with Disabilities" and "Parents of Children with > Disabilities" > > Best regards, > Sandra > > > > > ------------------------------ > > Message: 2 > Date: Fri, 15 Oct 2010 12:31:10 -0500 > From: Michelle Hinn <hinn at uiuc.edu> > Subject: Re: [games_access] Questions about this SIG > To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org> > Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> > Content-Type: text/plain; charset=us-ascii > > yes -- it's accessibility at igda.org > > we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. > > past subgroups have included "research" "game development" "industry relations" etc > > due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( > > michelle > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > Hi, > > > > do we have one contact email address for people who have questions, > > but do not want to join the email list? > > > > Do we have subgroups? > > http://www.igda.org/accessibility > > It looks like that we have two subgroups: > > One for "Gamers with Disabilities" and "Parents of Children with > > Disabilities" > > > > Best regards, > > Sandra > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > Message: 3 > Date: Fri, 15 Oct 2010 20:10:07 +0200 > From: "Sandra Uhling" <sandra_uhling at web.de> > Subject: Re: [games_access] Questions about this SIG > To: "'IGDA Games Accessibility SIG Mailing List'" > <games_access at igda.org> > Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hi, > > thanks for the information Michelle, > > Can we still use and edit this wiki? > http://wiki.igda.org/Game_Accessibility_SIG > > Maybe we can update it step by step, after the selection? > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Freitag, 15. Oktober 2010 19:31 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Questions about this SIG > > yes -- it's accessibility at igda.org > > we've been having trouble with the website -- we've had more subgroups and > that's something that would be good for the new steering committee to > discuss (and those running to discuss their ideas here for voters). i cannot > access the website to add anything, nor can barrie and many others. i've > asked that the igda look into this many times but i've kind of lost steam on > that because we never get any resolution. i know other sigs are also having > trouble. > > past subgroups have included "research" "game development" "industry > relations" etc > > due to health concerns, i am not going to run at all -- but i will still be > serving as chair emeritus to help the new committee understand about the sig > past and what contacts and resources we have. my immune system has crashed > and that causes all my joints to seize up when that happens. :( > > michelle > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > Hi, > > > > do we have one contact email address for people who have questions, > > but do not want to join the email list? > > > > Do we have subgroups? > > http://www.igda.org/accessibility > > It looks like that we have two subgroups: > > One for "Gamers with Disabilities" and "Parents of Children with > > Disabilities" > > > > Best regards, > > Sandra > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 79, Issue 16 > ******************************************** > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 79, Issue 18 > ******************************************** > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 79, Issue 21 ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Thu Oct 21 05:58:50 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 21 Oct 2010 11:58:50 +0200 Subject: [games_access] Web site In-Reply-To: <745AA998C1BD4B00B426F8B8C34576CB@aarons> References: <745AA998C1BD4B00B426F8B8C34576CB@aarons> Message-ID: <99253737-953A-4576-AC4B-8E2FE753DB2A@pininteractive.com> The IGDA GA-SIG site should focus on game developers and development of accessible games, since it is the International Game Developers Association we are representing. Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 21Oct 2010, at 9:56 AM, BlazeEagle wrote: > To avoid cluttering this mailing list, Who do I contact off list about this? I have no professional credentials & I can't guarantee anything cause I've only fiddled around with my personal hobbyist site but I could give it a shot. > > It's greatly encouraging that this is intended to be a team effort! > > What will differentiate this from Able Gamers? As full disclosure, I've written about two or three short articles for them so far as a volunteer & am working on another. > > Aaron > > From: games_access-request at igda.org > Sent: Monday, October 18, 2010 7:54 PM > To: games_access at igda.org > Subject: games_access Digest, Vol 79, Issue 21 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Webite (Michelle Hinn) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 18 Oct 2010 18:54:09 -0500 > From: Michelle Hinn > Subject: Re: [games_access] Webite > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <14B2C506-7EED-4DAB-875F-177BA9CD7F9E at uiuc.edu> > Content-Type: text/plain; charset="us-ascii" > > Time? As much as one can put into it, basically! :) > > As of right now, we are located on the wiki, the IGDA's main site, and our blog (that Barrie maintains) -- the main issue is just adding content about projects and information on game accessibility. Not too much tech knowhow is needed -- and for those without it they can get help from others. Basically the SIG just needs people committed to at least making sure there's even a monthly update once we get it built up again. But Ideally someone who can maintain it at least once a week would be great. > > It's really not meant for a single person to do -- it's supposed to be collaborative. And it doesn't need to be extensive. It can be... but we have to figure out what the purpose of the website is for the SIG. After all, there are sites like AbleGamers and Special Effect that handle things like reviews and news. Turning the SIG website into another version of either of those groups wouldn't make much sense and time would be better used elsewhere, such as maintaining the Wiki and Blog. > > The SIGs website should definitely be something addressed as soon as possible once the new steering committee (who will choose the chair from amongst themselves) is selected. > > Michelle > > On Oct 18, 2010, at 6:37 PM, BlazeEagle wrote: > > > How much time, effort & tech expertise is required to maintain IGDA's website? > > > > Aaron > > From: games_access-request at igda.org > > Sent: Sunday, October 17, 2010 4:47 PM > > To: games_access at igda.org > > Subject: games_access Digest, Vol 79, Issue 18 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Re: Website (Michelle Hinn) > > 2. Re: games_access Digest, Vol 79, Issue 16 > > (thomas at pininteractive.com) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Sun, 17 Oct 2010 13:38:31 -0500 > > From: Michelle Hinn > > Subject: Re: [games_access] Website > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: <4DAA35D9-FA1C-47DA-897E-DF6DF18683EC at uiuc.edu> > > Content-Type: text/plain; charset="us-ascii" > > > > A few other SIGs have just moved to other places on the web, outside the IGDA site. Even if we could just get them to post a link (if redirecting is somehow too difficult) to whatever system the new steering committee (when elections start) decide on, that would be better than nothing. Then we can have a more robust system that everyone can access. > > > > Believe me... I'm as frustrated as all of you who have been trying to help revamp the SIG's online presence. Things started really falling apart when one board member resigned two years ago and he was in charge of the web tech. Now so much is in limbo. I know things are in the process of being fixed but without someone who is a full time employee of the IGDA to focus on that (I don't think they have one yet -- just volunteers like the rest of us) things won't move very fast. > > > > It's a shame because there was so much time and money put into the "new" system and when it rolled out after five years of waiting, the human side of the system left and it's the big pink virtual elephant in the room for many SIG and Chapter leaders... > > > > Michelle > > > > On Oct 17, 2010, at 2:58 AM, Barrie Ellis wrote: > > > > > Definitely something to consider, Aaron - it's a good call. We've been using blogger with shared access for some time now, so perhaps some of the free hosting solutions for collaborations will be the way forward. If we can simply get a redirect from www.igda.org/accessibility to something we can access, with their blessing, that would be a good start! > > > > > > Barrie > > > > > > > > > From: BlazeEagle > > > Sent: Saturday, October 16, 2010 9:02 PM > > > To: games_access at igda.org > > > Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 > > > > > > Would Google groups be a possible solution? - > > > http://groups.google.com/grphp?hl=en&tab=wg&pli=1 > > > > > > I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. > > > > > > Aaron > > > > > > Peace & God bless you all, Amen. > > > From: games_access-request at igda.org > > > Sent: Saturday, October 16, 2010 10:00 AM > > > To: games_access at igda.org > > > Subject: games_access Digest, Vol 79, Issue 16 > > > > > > Send games_access mailing list submissions to > > > games_access at igda.org > > > > > > To subscribe or unsubscribe via the World Wide Web, visit > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > or, via email, send a message with subject or body 'help' to > > > games_access-request at igda.org > > > > > > You can reach the person managing the list at > > > games_access-owner at igda.org > > > > > > When replying, please edit your Subject line so it is more specific > > > than "Re: Contents of games_access digest..." > > > > > > > > > Today's Topics: > > > > > > 1. Questions about this SIG (Sandra Uhling) > > > 2. Re: Questions about this SIG (Michelle Hinn) > > > 3. Re: Questions about this SIG (Sandra Uhling) > > > > > > > > > ---------------------------------------------------------------------- > > > > > > Message: 1 > > > Date: Fri, 15 Oct 2010 18:22:56 +0200 > > > From: "Sandra Uhling" > > > Subject: [games_access] Questions about this SIG > > > To: "'IGDA Games Accessibility SIG Mailing List'" > > > > > > Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> > > > Content-Type: text/plain; charset="us-ascii" > > > > > > Hi, > > > > > > do we have one contact email address for people who have questions, > > > but do not want to join the email list? > > > > > > Do we have subgroups? > > > http://www.igda.org/accessibility > > > It looks like that we have two subgroups: > > > One for "Gamers with Disabilities" and "Parents of Children with > > > Disabilities" > > > > > > Best regards, > > > Sandra > > > > > > > > > > > > > > > ------------------------------ > > > > > > Message: 2 > > > Date: Fri, 15 Oct 2010 12:31:10 -0500 > > > From: Michelle Hinn > > > Subject: Re: [games_access] Questions about this SIG > > > To: IGDA Games Accessibility SIG Mailing List > > > Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> > > > Content-Type: text/plain; charset=us-ascii > > > > > > yes -- it's accessibility at igda.org > > > > > > we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. > > > > > > past subgroups have included "research" "game development" "industry relations" etc > > > > > > due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( > > > > > > michelle > > > > > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > > > > > Hi, > > > > > > > > do we have one contact email address for people who have questions, > > > > but do not want to join the email list? > > > > > > > > Do we have subgroups? > > > > http://www.igda.org/accessibility > > > > It looks like that we have two subgroups: > > > > One for "Gamers with Disabilities" and "Parents of Children with > > > > Disabilities" > > > > > > > > Best regards, > > > > Sandra > > > > > > > > > > > > _______________________________________________ > > > > games_access mailing list > > > > games_access at igda.org > > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > > > > ------------------------------ > > > > > > Message: 3 > > > Date: Fri, 15 Oct 2010 20:10:07 +0200 > > > From: "Sandra Uhling" > > > Subject: Re: [games_access] Questions about this SIG > > > To: "'IGDA Games Accessibility SIG Mailing List'" > > > > > > Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> > > > Content-Type: text/plain; charset="iso-8859-1" > > > > > > Hi, > > > > > > thanks for the information Michelle, > > > > > > Can we still use and edit this wiki? > > > http://wiki.igda.org/Game_Accessibility_SIG > > > > > > Maybe we can update it step by step, after the selection? > > > > > > Best regards, > > > Sandra > > > > > > > > > -----Urspr?ngliche Nachricht----- > > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > > > Auftrag von Michelle Hinn > > > Gesendet: Freitag, 15. Oktober 2010 19:31 > > > An: IGDA Games Accessibility SIG Mailing List > > > Betreff: Re: [games_access] Questions about this SIG > > > > > > yes -- it's accessibility at igda.org > > > > > > we've been having trouble with the website -- we've had more subgroups and > > > that's something that would be good for the new steering committee to > > > discuss (and those running to discuss their ideas here for voters). i cannot > > > access the website to add anything, nor can barrie and many others. i've > > > asked that the igda look into this many times but i've kind of lost steam on > > > that because we never get any resolution. i know other sigs are also having > > > trouble. > > > > > > past subgroups have included "research" "game development" "industry > > > relations" etc > > > > > > due to health concerns, i am not going to run at all -- but i will still be > > > serving as chair emeritus to help the new committee understand about the sig > > > past and what contacts and resources we have. my immune system has crashed > > > and that causes all my joints to seize up when that happens. :( > > > > > > michelle > > > > > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > > > > > Hi, > > > > > > > > do we have one contact email address for people who have questions, > > > > but do not want to join the email list? > > > > > > > > Do we have subgroups? > > > > http://www.igda.org/accessibility > > > > It looks like that we have two subgroups: > > > > One for "Gamers with Disabilities" and "Parents of Children with > > > > Disabilities" > > > > > > > > Best regards, > > > > Sandra > > > > > > > > > > > > _______________________________________________ > > > > games_access mailing list > > > > games_access at igda.org > > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > > > > ------------------------------ > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > End of games_access Digest, Vol 79, Issue 16 > > > ******************************************** > > > > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > > > > ------------------------------ > > > > Message: 2 > > Date: Sun, 17 Oct 2010 22:37:06 +0200 > > From: "thomas at pininteractive.com" > > Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 > > To: BlazeEagle , IGDA Games Accessibility > > SIGMailing List > > Message-ID: > > Content-Type: text/plain; charset="utf-8" > > > > Hi > > > > I have used Google groups; it is OK but G have made it a bit less easy to use since they removed file upload; instead you can use Google Sites or Code for that of course > > > > Also, while there are shared documents in Groups, Google Docs is a better solution for that > > > > Hence, I would vote for using Google Sites for web prescence in general, and Docs for shared document editing. For peer communication we already have this list > > > > Kind regards, > > Thomas > > > > (Sent from my mobile) > > > > On 16 okt 2010, at 21:57, "BlazeEagle" > wrote: > > > > Would Google groups be a possible solution? - > > http://groups.google.com/grphp?hl=en&tab=wg&pli=1 > > > > I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. > > > > Aaron > > > > Peace & God bless you all, Amen. > > From: games_access-request at igda.org > > Sent: Saturday, October 16, 2010 10:00 AM > > To: games_access at igda.org > > Subject: games_access Digest, Vol 79, Issue 16 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Questions about this SIG (Sandra Uhling) > > 2. Re: Questions about this SIG (Michelle Hinn) > > 3. Re: Questions about this SIG (Sandra Uhling) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Fri, 15 Oct 2010 18:22:56 +0200 > > From: "Sandra Uhling" <sandra_uhling at web.de> > > Subject: [games_access] Questions about this SIG > > To: "'IGDA Games Accessibility SIG Mailing List'" > > <games_access at igda.org> > > Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> > > Content-Type: text/plain; charset="us-ascii" > > > > Hi, > > > > do we have one contact email address for people who have questions, > > but do not want to join the email list? > > > > Do we have subgroups? > > http://www.igda.org/accessibility > > It looks like that we have two subgroups: > > One for "Gamers with Disabilities" and "Parents of Children with > > Disabilities" > > > > Best regards, > > Sandra > > > > > > > > > > ------------------------------ > > > > Message: 2 > > Date: Fri, 15 Oct 2010 12:31:10 -0500 > > From: Michelle Hinn <hinn at uiuc.edu> > > Subject: Re: [games_access] Questions about this SIG > > To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org> > > Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> > > Content-Type: text/plain; charset=us-ascii > > > > yes -- it's accessibility at igda.org > > > > we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. > > > > past subgroups have included "research" "game development" "industry relations" etc > > > > due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( > > > > michelle > > > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > > > Hi, > > > > > > do we have one contact email address for people who have questions, > > > but do not want to join the email list? > > > > > > Do we have subgroups? > > > http://www.igda.org/accessibility > > > It looks like that we have two subgroups: > > > One for "Gamers with Disabilities" and "Parents of Children with > > > Disabilities" > > > > > > Best regards, > > > Sandra > > > > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > ------------------------------ > > > > Message: 3 > > Date: Fri, 15 Oct 2010 20:10:07 +0200 > > From: "Sandra Uhling" <sandra_uhling at web.de> > > Subject: Re: [games_access] Questions about this SIG > > To: "'IGDA Games Accessibility SIG Mailing List'" > > <games_access at igda.org> > > Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> > > Content-Type: text/plain; charset="iso-8859-1" > > > > Hi, > > > > thanks for the information Michelle, > > > > Can we still use and edit this wiki? > > http://wiki.igda.org/Game_Accessibility_SIG > > > > Maybe we can update it step by step, after the selection? > > > > Best regards, > > Sandra > > > > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > > Auftrag von Michelle Hinn > > Gesendet: Freitag, 15. Oktober 2010 19:31 > > An: IGDA Games Accessibility SIG Mailing List > > Betreff: Re: [games_access] Questions about this SIG > > > > yes -- it's accessibility at igda.org > > > > we've been having trouble with the website -- we've had more subgroups and > > that's something that would be good for the new steering committee to > > discuss (and those running to discuss their ideas here for voters). i cannot > > access the website to add anything, nor can barrie and many others. i've > > asked that the igda look into this many times but i've kind of lost steam on > > that because we never get any resolution. i know other sigs are also having > > trouble. > > > > past subgroups have included "research" "game development" "industry > > relations" etc > > > > due to health concerns, i am not going to run at all -- but i will still be > > serving as chair emeritus to help the new committee understand about the sig > > past and what contacts and resources we have. my immune system has crashed > > and that causes all my joints to seize up when that happens. :( > > > > michelle > > > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > > > Hi, > > > > > > do we have one contact email address for people who have questions, > > > but do not want to join the email list? > > > > > > Do we have subgroups? > > > http://www.igda.org/accessibility > > > It looks like that we have two subgroups: > > > One for "Gamers with Disabilities" and "Parents of Children with > > > Disabilities" > > > > > > Best regards, > > > Sandra > > > > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > End of games_access Digest, Vol 79, Issue 16 > > ******************************************** > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > End of games_access Digest, Vol 79, Issue 18 > > ******************************************** > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 79, Issue 21 > ******************************************** > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Oct 21 08:57:13 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Thu, 21 Oct 2010 07:57:13 -0500 Subject: [games_access] Web site In-Reply-To: <745AA998C1BD4B00B426F8B8C34576CB@aarons> References: <745AA998C1BD4B00B426F8B8C34576CB@aarons> Message-ID: <77E0DE09-ACBC-4280-BCCE-2140264F2A6B@uiuc.edu> Hey Aaron and everyone who wants to help with the website for the SIG -- Once we have the steering committee in another week or so, they would be the first to contact about forming a committee for the website. So for now just keep your ideas coming! And ideas about the website seem perfect to talk about on the list! So please keep talking about what could be on it. As for AbleGamers and other sites, don't worry too much. Obviously having something as robust as they and others have is simply reinventing the wheel. On the SIG site, we need our whitepapers, notes from online meetings, committees that outline projects that the SIG is involved with and annotated links (ie, describe the content with a sentence or so and rather than just have a bullet point set of links). Our role as a SIG is to help promote everything we can to help game accessibility -- so we can help promote articles, research, etc. It should basically be a place to point other IGDA members to learn more by helping get them to great content news sites like AbleGamers. There's no competition -- just promotion about the topic! So I don't see that being a conflict of interest. Michelle On Oct 21, 2010, at 2:56 AM, BlazeEagle wrote: > To avoid cluttering this mailing list, Who do I contact off list about this? I have no professional credentials & I can't guarantee anything cause I've only fiddled around with my personal hobbyist site but I could give it a shot. > > It's greatly encouraging that this is intended to be a team effort! > > What will differentiate this from Able Gamers? As full disclosure, I've written about two or three short articles for them so far as a volunteer & am working on another. > > Aaron > > From: games_access-request at igda.org > Sent: Monday, October 18, 2010 7:54 PM > To: games_access at igda.org > Subject: games_access Digest, Vol 79, Issue 21 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Webite (Michelle Hinn) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 18 Oct 2010 18:54:09 -0500 > From: Michelle Hinn > Subject: Re: [games_access] Webite > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <14B2C506-7EED-4DAB-875F-177BA9CD7F9E at uiuc.edu> > Content-Type: text/plain; charset="us-ascii" > > Time? As much as one can put into it, basically! :) > > As of right now, we are located on the wiki, the IGDA's main site, and our blog (that Barrie maintains) -- the main issue is just adding content about projects and information on game accessibility. Not too much tech knowhow is needed -- and for those without it they can get help from others. Basically the SIG just needs people committed to at least making sure there's even a monthly update once we get it built up again. But Ideally someone who can maintain it at least once a week would be great. > > It's really not meant for a single person to do -- it's supposed to be collaborative. And it doesn't need to be extensive. It can be... but we have to figure out what the purpose of the website is for the SIG. After all, there are sites like AbleGamers and Special Effect that handle things like reviews and news. Turning the SIG website into another version of either of those groups wouldn't make much sense and time would be better used elsewhere, such as maintaining the Wiki and Blog. > > The SIGs website should definitely be something addressed as soon as possible once the new steering committee (who will choose the chair from amongst themselves) is selected. > > Michelle > > On Oct 18, 2010, at 6:37 PM, BlazeEagle wrote: > > > How much time, effort & tech expertise is required to maintain IGDA's website? > > > > Aaron > > From: games_access-request at igda.org > > Sent: Sunday, October 17, 2010 4:47 PM > > To: games_access at igda.org > > Subject: games_access Digest, Vol 79, Issue 18 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Re: Website (Michelle Hinn) > > 2. Re: games_access Digest, Vol 79, Issue 16 > > (thomas at pininteractive.com) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Sun, 17 Oct 2010 13:38:31 -0500 > > From: Michelle Hinn > > Subject: Re: [games_access] Website > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: <4DAA35D9-FA1C-47DA-897E-DF6DF18683EC at uiuc.edu> > > Content-Type: text/plain; charset="us-ascii" > > > > A few other SIGs have just moved to other places on the web, outside the IGDA site. Even if we could just get them to post a link (if redirecting is somehow too difficult) to whatever system the new steering committee (when elections start) decide on, that would be better than nothing. Then we can have a more robust system that everyone can access. > > > > Believe me... I'm as frustrated as all of you who have been trying to help revamp the SIG's online presence. Things started really falling apart when one board member resigned two years ago and he was in charge of the web tech. Now so much is in limbo. I know things are in the process of being fixed but without someone who is a full time employee of the IGDA to focus on that (I don't think they have one yet -- just volunteers like the rest of us) things won't move very fast. > > > > It's a shame because there was so much time and money put into the "new" system and when it rolled out after five years of waiting, the human side of the system left and it's the big pink virtual elephant in the room for many SIG and Chapter leaders... > > > > Michelle > > > > On Oct 17, 2010, at 2:58 AM, Barrie Ellis wrote: > > > > > Definitely something to consider, Aaron - it's a good call. We've been using blogger with shared access for some time now, so perhaps some of the free hosting solutions for collaborations will be the way forward. If we can simply get a redirect from www.igda.org/accessibility to something we can access, with their blessing, that would be a good start! > > > > > > Barrie > > > > > > > > > From: BlazeEagle > > > Sent: Saturday, October 16, 2010 9:02 PM > > > To: games_access at igda.org > > > Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 > > > > > > Would Google groups be a possible solution? - > > > http://groups.google.com/grphp?hl=en&tab=wg&pli=1 > > > > > > I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. > > > > > > Aaron > > > > > > Peace & God bless you all, Amen. > > > From: games_access-request at igda.org > > > Sent: Saturday, October 16, 2010 10:00 AM > > > To: games_access at igda.org > > > Subject: games_access Digest, Vol 79, Issue 16 > > > > > > Send games_access mailing list submissions to > > > games_access at igda.org > > > > > > To subscribe or unsubscribe via the World Wide Web, visit > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > or, via email, send a message with subject or body 'help' to > > > games_access-request at igda.org > > > > > > You can reach the person managing the list at > > > games_access-owner at igda.org > > > > > > When replying, please edit your Subject line so it is more specific > > > than "Re: Contents of games_access digest..." > > > > > > > > > Today's Topics: > > > > > > 1. Questions about this SIG (Sandra Uhling) > > > 2. Re: Questions about this SIG (Michelle Hinn) > > > 3. Re: Questions about this SIG (Sandra Uhling) > > > > > > > > > ---------------------------------------------------------------------- > > > > > > Message: 1 > > > Date: Fri, 15 Oct 2010 18:22:56 +0200 > > > From: "Sandra Uhling" > > > Subject: [games_access] Questions about this SIG > > > To: "'IGDA Games Accessibility SIG Mailing List'" > > > > > > Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> > > > Content-Type: text/plain; charset="us-ascii" > > > > > > Hi, > > > > > > do we have one contact email address for people who have questions, > > > but do not want to join the email list? > > > > > > Do we have subgroups? > > > http://www.igda.org/accessibility > > > It looks like that we have two subgroups: > > > One for "Gamers with Disabilities" and "Parents of Children with > > > Disabilities" > > > > > > Best regards, > > > Sandra > > > > > > > > > > > > > > > ------------------------------ > > > > > > Message: 2 > > > Date: Fri, 15 Oct 2010 12:31:10 -0500 > > > From: Michelle Hinn > > > Subject: Re: [games_access] Questions about this SIG > > > To: IGDA Games Accessibility SIG Mailing List > > > Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> > > > Content-Type: text/plain; charset=us-ascii > > > > > > yes -- it's accessibility at igda.org > > > > > > we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. > > > > > > past subgroups have included "research" "game development" "industry relations" etc > > > > > > due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( > > > > > > michelle > > > > > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > > > > > Hi, > > > > > > > > do we have one contact email address for people who have questions, > > > > but do not want to join the email list? > > > > > > > > Do we have subgroups? > > > > http://www.igda.org/accessibility > > > > It looks like that we have two subgroups: > > > > One for "Gamers with Disabilities" and "Parents of Children with > > > > Disabilities" > > > > > > > > Best regards, > > > > Sandra > > > > > > > > > > > > _______________________________________________ > > > > games_access mailing list > > > > games_access at igda.org > > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > > > > ------------------------------ > > > > > > Message: 3 > > > Date: Fri, 15 Oct 2010 20:10:07 +0200 > > > From: "Sandra Uhling" > > > Subject: Re: [games_access] Questions about this SIG > > > To: "'IGDA Games Accessibility SIG Mailing List'" > > > > > > Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> > > > Content-Type: text/plain; charset="iso-8859-1" > > > > > > Hi, > > > > > > thanks for the information Michelle, > > > > > > Can we still use and edit this wiki? > > > http://wiki.igda.org/Game_Accessibility_SIG > > > > > > Maybe we can update it step by step, after the selection? > > > > > > Best regards, > > > Sandra > > > > > > > > > -----Urspr?ngliche Nachricht----- > > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > > > Auftrag von Michelle Hinn > > > Gesendet: Freitag, 15. Oktober 2010 19:31 > > > An: IGDA Games Accessibility SIG Mailing List > > > Betreff: Re: [games_access] Questions about this SIG > > > > > > yes -- it's accessibility at igda.org > > > > > > we've been having trouble with the website -- we've had more subgroups and > > > that's something that would be good for the new steering committee to > > > discuss (and those running to discuss their ideas here for voters). i cannot > > > access the website to add anything, nor can barrie and many others. i've > > > asked that the igda look into this many times but i've kind of lost steam on > > > that because we never get any resolution. i know other sigs are also having > > > trouble. > > > > > > past subgroups have included "research" "game development" "industry > > > relations" etc > > > > > > due to health concerns, i am not going to run at all -- but i will still be > > > serving as chair emeritus to help the new committee understand about the sig > > > past and what contacts and resources we have. my immune system has crashed > > > and that causes all my joints to seize up when that happens. :( > > > > > > michelle > > > > > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > > > > > Hi, > > > > > > > > do we have one contact email address for people who have questions, > > > > but do not want to join the email list? > > > > > > > > Do we have subgroups? > > > > http://www.igda.org/accessibility > > > > It looks like that we have two subgroups: > > > > One for "Gamers with Disabilities" and "Parents of Children with > > > > Disabilities" > > > > > > > > Best regards, > > > > Sandra > > > > > > > > > > > > _______________________________________________ > > > > games_access mailing list > > > > games_access at igda.org > > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > > > > ------------------------------ > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > End of games_access Digest, Vol 79, Issue 16 > > > ******************************************** > > > > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > > > > ------------------------------ > > > > Message: 2 > > Date: Sun, 17 Oct 2010 22:37:06 +0200 > > From: "thomas at pininteractive.com" > > Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 > > To: BlazeEagle , IGDA Games Accessibility > > SIGMailing List > > Message-ID: > > Content-Type: text/plain; charset="utf-8" > > > > Hi > > > > I have used Google groups; it is OK but G have made it a bit less easy to use since they removed file upload; instead you can use Google Sites or Code for that of course > > > > Also, while there are shared documents in Groups, Google Docs is a better solution for that > > > > Hence, I would vote for using Google Sites for web prescence in general, and Docs for shared document editing. For peer communication we already have this list > > > > Kind regards, > > Thomas > > > > (Sent from my mobile) > > > > On 16 okt 2010, at 21:57, "BlazeEagle" > wrote: > > > > Would Google groups be a possible solution? - > > http://groups.google.com/grphp?hl=en&tab=wg&pli=1 > > > > I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. > > > > Aaron > > > > Peace & God bless you all, Amen. > > From: games_access-request at igda.org > > Sent: Saturday, October 16, 2010 10:00 AM > > To: games_access at igda.org > > Subject: games_access Digest, Vol 79, Issue 16 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Questions about this SIG (Sandra Uhling) > > 2. Re: Questions about this SIG (Michelle Hinn) > > 3. Re: Questions about this SIG (Sandra Uhling) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Fri, 15 Oct 2010 18:22:56 +0200 > > From: "Sandra Uhling" <sandra_uhling at web.de> > > Subject: [games_access] Questions about this SIG > > To: "'IGDA Games Accessibility SIG Mailing List'" > > <games_access at igda.org> > > Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> > > Content-Type: text/plain; charset="us-ascii" > > > > Hi, > > > > do we have one contact email address for people who have questions, > > but do not want to join the email list? > > > > Do we have subgroups? > > http://www.igda.org/accessibility > > It looks like that we have two subgroups: > > One for "Gamers with Disabilities" and "Parents of Children with > > Disabilities" > > > > Best regards, > > Sandra > > > > > > > > > > ------------------------------ > > > > Message: 2 > > Date: Fri, 15 Oct 2010 12:31:10 -0500 > > From: Michelle Hinn <hinn at uiuc.edu> > > Subject: Re: [games_access] Questions about this SIG > > To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org> > > Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> > > Content-Type: text/plain; charset=us-ascii > > > > yes -- it's accessibility at igda.org > > > > we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. > > > > past subgroups have included "research" "game development" "industry relations" etc > > > > due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( > > > > michelle > > > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > > > Hi, > > > > > > do we have one contact email address for people who have questions, > > > but do not want to join the email list? > > > > > > Do we have subgroups? > > > http://www.igda.org/accessibility > > > It looks like that we have two subgroups: > > > One for "Gamers with Disabilities" and "Parents of Children with > > > Disabilities" > > > > > > Best regards, > > > Sandra > > > > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > ------------------------------ > > > > Message: 3 > > Date: Fri, 15 Oct 2010 20:10:07 +0200 > > From: "Sandra Uhling" <sandra_uhling at web.de> > > Subject: Re: [games_access] Questions about this SIG > > To: "'IGDA Games Accessibility SIG Mailing List'" > > <games_access at igda.org> > > Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> > > Content-Type: text/plain; charset="iso-8859-1" > > > > Hi, > > > > thanks for the information Michelle, > > > > Can we still use and edit this wiki? > > http://wiki.igda.org/Game_Accessibility_SIG > > > > Maybe we can update it step by step, after the selection? > > > > Best regards, > > Sandra > > > > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > > Auftrag von Michelle Hinn > > Gesendet: Freitag, 15. Oktober 2010 19:31 > > An: IGDA Games Accessibility SIG Mailing List > > Betreff: Re: [games_access] Questions about this SIG > > > > yes -- it's accessibility at igda.org > > > > we've been having trouble with the website -- we've had more subgroups and > > that's something that would be good for the new steering committee to > > discuss (and those running to discuss their ideas here for voters). i cannot > > access the website to add anything, nor can barrie and many others. i've > > asked that the igda look into this many times but i've kind of lost steam on > > that because we never get any resolution. i know other sigs are also having > > trouble. > > > > past subgroups have included "research" "game development" "industry > > relations" etc > > > > due to health concerns, i am not going to run at all -- but i will still be > > serving as chair emeritus to help the new committee understand about the sig > > past and what contacts and resources we have. my immune system has crashed > > and that causes all my joints to seize up when that happens. :( > > > > michelle > > > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: > > > > > Hi, > > > > > > do we have one contact email address for people who have questions, > > > but do not want to join the email list? > > > > > > Do we have subgroups? > > > http://www.igda.org/accessibility > > > It looks like that we have two subgroups: > > > One for "Gamers with Disabilities" and "Parents of Children with > > > Disabilities" > > > > > > Best regards, > > > Sandra > > > > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > End of games_access Digest, Vol 79, Issue 16 > > ******************************************** > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > End of games_access Digest, Vol 79, Issue 18 > > ******************************************** > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 79, Issue 21 > ******************************************** > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Oct 21 09:01:18 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Thu, 21 Oct 2010 08:01:18 -0500 Subject: [games_access] Web site In-Reply-To: <99253737-953A-4576-AC4B-8E2FE753DB2A@pininteractive.com> References: <745AA998C1BD4B00B426F8B8C34576CB@aarons> <99253737-953A-4576-AC4B-8E2FE753DB2A@pininteractive.com> Message-ID: I agree with Thomas -- we are a part of a larger organization so we should be highlighting things that IGDA members would be interested in, although we do not restrict our pages to only members, as some SIGs do. On a side note, the IGDA has given the SIG the January issue of the IGDA newsletter. So we should brainstorm soon about what we want to cover in that. More soon -- I'm on the road headed to flint, MI in a few minutes for a family emergency. Michelle On Oct 21, 2010, at 4:58 AM, Thomas Westin wrote: > The IGDA GA-SIG site should focus on game developers and development of accessible games, since it is the International Game Developers Association we are representing. > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 21Oct 2010, at 9:56 AM, BlazeEagle wrote: > >> To avoid cluttering this mailing list, Who do I contact off list about this? I have no professional credentials & I can't guarantee anything cause I've only fiddled around with my personal hobbyist site but I could give it a shot. >> >> It's greatly encouraging that this is intended to be a team effort! >> >> What will differentiate this from Able Gamers? As full disclosure, I've written about two or three short articles for them so far as a volunteer & am working on another. >> >> Aaron >> >> From: games_access-request at igda.org >> Sent: Monday, October 18, 2010 7:54 PM >> To: games_access at igda.org >> Subject: games_access Digest, Vol 79, Issue 21 >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: Webite (Michelle Hinn) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Mon, 18 Oct 2010 18:54:09 -0500 >> From: Michelle Hinn >> Subject: Re: [games_access] Webite >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: <14B2C506-7EED-4DAB-875F-177BA9CD7F9E at uiuc.edu> >> Content-Type: text/plain; charset="us-ascii" >> >> Time? As much as one can put into it, basically! :) >> >> As of right now, we are located on the wiki, the IGDA's main site, and our blog (that Barrie maintains) -- the main issue is just adding content about projects and information on game accessibility. Not too much tech knowhow is needed -- and for those without it they can get help from others. Basically the SIG just needs people committed to at least making sure there's even a monthly update once we get it built up again. But Ideally someone who can maintain it at least once a week would be great. >> >> It's really not meant for a single person to do -- it's supposed to be collaborative. And it doesn't need to be extensive. It can be... but we have to figure out what the purpose of the website is for the SIG. After all, there are sites like AbleGamers and Special Effect that handle things like reviews and news. Turning the SIG website into another version of either of those groups wouldn't make much sense and time would be better used elsewhere, such as maintaining the Wiki and Blog. >> >> The SIGs website should definitely be something addressed as soon as possible once the new steering committee (who will choose the chair from amongst themselves) is selected. >> >> Michelle >> >> On Oct 18, 2010, at 6:37 PM, BlazeEagle wrote: >> >> > How much time, effort & tech expertise is required to maintain IGDA's website? >> > >> > Aaron >> > From: games_access-request at igda.org >> > Sent: Sunday, October 17, 2010 4:47 PM >> > To: games_access at igda.org >> > Subject: games_access Digest, Vol 79, Issue 18 >> > >> > Send games_access mailing list submissions to >> > games_access at igda.org >> > >> > To subscribe or unsubscribe via the World Wide Web, visit >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > or, via email, send a message with subject or body 'help' to >> > games_access-request at igda.org >> > >> > You can reach the person managing the list at >> > games_access-owner at igda.org >> > >> > When replying, please edit your Subject line so it is more specific >> > than "Re: Contents of games_access digest..." >> > >> > >> > Today's Topics: >> > >> > 1. Re: Website (Michelle Hinn) >> > 2. Re: games_access Digest, Vol 79, Issue 16 >> > (thomas at pininteractive.com) >> > >> > >> > ---------------------------------------------------------------------- >> > >> > Message: 1 >> > Date: Sun, 17 Oct 2010 13:38:31 -0500 >> > From: Michelle Hinn >> > Subject: Re: [games_access] Website >> > To: IGDA Games Accessibility SIG Mailing List >> > Message-ID: <4DAA35D9-FA1C-47DA-897E-DF6DF18683EC at uiuc.edu> >> > Content-Type: text/plain; charset="us-ascii" >> > >> > A few other SIGs have just moved to other places on the web, outside the IGDA site. Even if we could just get them to post a link (if redirecting is somehow too difficult) to whatever system the new steering committee (when elections start) decide on, that would be better than nothing. Then we can have a more robust system that everyone can access. >> > >> > Believe me... I'm as frustrated as all of you who have been trying to help revamp the SIG's online presence. Things started really falling apart when one board member resigned two years ago and he was in charge of the web tech. Now so much is in limbo. I know things are in the process of being fixed but without someone who is a full time employee of the IGDA to focus on that (I don't think they have one yet -- just volunteers like the rest of us) things won't move very fast. >> > >> > It's a shame because there was so much time and money put into the "new" system and when it rolled out after five years of waiting, the human side of the system left and it's the big pink virtual elephant in the room for many SIG and Chapter leaders... >> > >> > Michelle >> > >> > On Oct 17, 2010, at 2:58 AM, Barrie Ellis wrote: >> > >> > > Definitely something to consider, Aaron - it's a good call. We've been using blogger with shared access for some time now, so perhaps some of the free hosting solutions for collaborations will be the way forward. If we can simply get a redirect from www.igda.org/accessibility to something we can access, with their blessing, that would be a good start! >> > > >> > > Barrie >> > > >> > > >> > > From: BlazeEagle >> > > Sent: Saturday, October 16, 2010 9:02 PM >> > > To: games_access at igda.org >> > > Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 >> > > >> > > Would Google groups be a possible solution? - >> > > http://groups.google.com/grphp?hl=en&tab=wg&pli=1 >> > > >> > > I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. >> > > >> > > Aaron >> > > >> > > Peace & God bless you all, Amen. >> > > From: games_access-request at igda.org >> > > Sent: Saturday, October 16, 2010 10:00 AM >> > > To: games_access at igda.org >> > > Subject: games_access Digest, Vol 79, Issue 16 >> > > >> > > Send games_access mailing list submissions to >> > > games_access at igda.org >> > > >> > > To subscribe or unsubscribe via the World Wide Web, visit >> > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > or, via email, send a message with subject or body 'help' to >> > > games_access-request at igda.org >> > > >> > > You can reach the person managing the list at >> > > games_access-owner at igda.org >> > > >> > > When replying, please edit your Subject line so it is more specific >> > > than "Re: Contents of games_access digest..." >> > > >> > > >> > > Today's Topics: >> > > >> > > 1. Questions about this SIG (Sandra Uhling) >> > > 2. Re: Questions about this SIG (Michelle Hinn) >> > > 3. Re: Questions about this SIG (Sandra Uhling) >> > > >> > > >> > > ---------------------------------------------------------------------- >> > > >> > > Message: 1 >> > > Date: Fri, 15 Oct 2010 18:22:56 +0200 >> > > From: "Sandra Uhling" >> > > Subject: [games_access] Questions about this SIG >> > > To: "'IGDA Games Accessibility SIG Mailing List'" >> > > >> > > Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> >> > > Content-Type: text/plain; charset="us-ascii" >> > > >> > > Hi, >> > > >> > > do we have one contact email address for people who have questions, >> > > but do not want to join the email list? >> > > >> > > Do we have subgroups? >> > > http://www.igda.org/accessibility >> > > It looks like that we have two subgroups: >> > > One for "Gamers with Disabilities" and "Parents of Children with >> > > Disabilities" >> > > >> > > Best regards, >> > > Sandra >> > > >> > > >> > > >> > > >> > > ------------------------------ >> > > >> > > Message: 2 >> > > Date: Fri, 15 Oct 2010 12:31:10 -0500 >> > > From: Michelle Hinn >> > > Subject: Re: [games_access] Questions about this SIG >> > > To: IGDA Games Accessibility SIG Mailing List >> > > Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> >> > > Content-Type: text/plain; charset=us-ascii >> > > >> > > yes -- it's accessibility at igda.org >> > > >> > > we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. >> > > >> > > past subgroups have included "research" "game development" "industry relations" etc >> > > >> > > due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( >> > > >> > > michelle >> > > >> > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >> > > >> > > > Hi, >> > > > >> > > > do we have one contact email address for people who have questions, >> > > > but do not want to join the email list? >> > > > >> > > > Do we have subgroups? >> > > > http://www.igda.org/accessibility >> > > > It looks like that we have two subgroups: >> > > > One for "Gamers with Disabilities" and "Parents of Children with >> > > > Disabilities" >> > > > >> > > > Best regards, >> > > > Sandra >> > > > >> > > > >> > > > _______________________________________________ >> > > > games_access mailing list >> > > > games_access at igda.org >> > > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > >> > > >> > > >> > > ------------------------------ >> > > >> > > Message: 3 >> > > Date: Fri, 15 Oct 2010 20:10:07 +0200 >> > > From: "Sandra Uhling" >> > > Subject: Re: [games_access] Questions about this SIG >> > > To: "'IGDA Games Accessibility SIG Mailing List'" >> > > >> > > Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> >> > > Content-Type: text/plain; charset="iso-8859-1" >> > > >> > > Hi, >> > > >> > > thanks for the information Michelle, >> > > >> > > Can we still use and edit this wiki? >> > > http://wiki.igda.org/Game_Accessibility_SIG >> > > >> > > Maybe we can update it step by step, after the selection? >> > > >> > > Best regards, >> > > Sandra >> > > >> > > >> > > -----Urspr?ngliche Nachricht----- >> > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im >> > > Auftrag von Michelle Hinn >> > > Gesendet: Freitag, 15. Oktober 2010 19:31 >> > > An: IGDA Games Accessibility SIG Mailing List >> > > Betreff: Re: [games_access] Questions about this SIG >> > > >> > > yes -- it's accessibility at igda.org >> > > >> > > we've been having trouble with the website -- we've had more subgroups and >> > > that's something that would be good for the new steering committee to >> > > discuss (and those running to discuss their ideas here for voters). i cannot >> > > access the website to add anything, nor can barrie and many others. i've >> > > asked that the igda look into this many times but i've kind of lost steam on >> > > that because we never get any resolution. i know other sigs are also having >> > > trouble. >> > > >> > > past subgroups have included "research" "game development" "industry >> > > relations" etc >> > > >> > > due to health concerns, i am not going to run at all -- but i will still be >> > > serving as chair emeritus to help the new committee understand about the sig >> > > past and what contacts and resources we have. my immune system has crashed >> > > and that causes all my joints to seize up when that happens. :( >> > > >> > > michelle >> > > >> > > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >> > > >> > > > Hi, >> > > > >> > > > do we have one contact email address for people who have questions, >> > > > but do not want to join the email list? >> > > > >> > > > Do we have subgroups? >> > > > http://www.igda.org/accessibility >> > > > It looks like that we have two subgroups: >> > > > One for "Gamers with Disabilities" and "Parents of Children with >> > > > Disabilities" >> > > > >> > > > Best regards, >> > > > Sandra >> > > > >> > > > >> > > > _______________________________________________ >> > > > games_access mailing list >> > > > games_access at igda.org >> > > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > >> > > _______________________________________________ >> > > games_access mailing list >> > > games_access at igda.org >> > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > >> > > >> > > >> > > ------------------------------ >> > > >> > > _______________________________________________ >> > > games_access mailing list >> > > games_access at igda.org >> > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > >> > > >> > > End of games_access Digest, Vol 79, Issue 16 >> > > ******************************************** >> > > >> > > >> > > _______________________________________________ >> > > games_access mailing list >> > > games_access at igda.org >> > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > _______________________________________________ >> > > games_access mailing list >> > > games_access at igda.org >> > > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> > -------------- next part -------------- >> > An HTML attachment was scrubbed... >> > URL: >> > >> > ------------------------------ >> > >> > Message: 2 >> > Date: Sun, 17 Oct 2010 22:37:06 +0200 >> > From: "thomas at pininteractive.com" >> > Subject: Re: [games_access] games_access Digest, Vol 79, Issue 16 >> > To: BlazeEagle , IGDA Games Accessibility >> > SIGMailing List >> > Message-ID: >> > Content-Type: text/plain; charset="utf-8" >> > >> > Hi >> > >> > I have used Google groups; it is OK but G have made it a bit less easy to use since they removed file upload; instead you can use Google Sites or Code for that of course >> > >> > Also, while there are shared documents in Groups, Google Docs is a better solution for that >> > >> > Hence, I would vote for using Google Sites for web prescence in general, and Docs for shared document editing. For peer communication we already have this list >> > >> > Kind regards, >> > Thomas >> > >> > (Sent from my mobile) >> > >> > On 16 okt 2010, at 21:57, "BlazeEagle" > wrote: >> > >> > Would Google groups be a possible solution? - >> > http://groups.google.com/grphp?hl=en&tab=wg&pli=1 >> > >> > I don't know the specifics because I have no experience with Google Groups but figure I'd suggest that just in case. >> > >> > Aaron >> > >> > Peace & God bless you all, Amen. >> > From: games_access-request at igda.org >> > Sent: Saturday, October 16, 2010 10:00 AM >> > To: games_access at igda.org >> > Subject: games_access Digest, Vol 79, Issue 16 >> > >> > Send games_access mailing list submissions to >> > games_access at igda.org >> > >> > To subscribe or unsubscribe via the World Wide Web, visit >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > or, via email, send a message with subject or body 'help' to >> > games_access-request at igda.org >> > >> > You can reach the person managing the list at >> > games_access-owner at igda.org >> > >> > When replying, please edit your Subject line so it is more specific >> > than "Re: Contents of games_access digest..." >> > >> > >> > Today's Topics: >> > >> > 1. Questions about this SIG (Sandra Uhling) >> > 2. Re: Questions about this SIG (Michelle Hinn) >> > 3. Re: Questions about this SIG (Sandra Uhling) >> > >> > >> > ---------------------------------------------------------------------- >> > >> > Message: 1 >> > Date: Fri, 15 Oct 2010 18:22:56 +0200 >> > From: "Sandra Uhling" <sandra_uhling at web.de> >> > Subject: [games_access] Questions about this SIG >> > To: "'IGDA Games Accessibility SIG Mailing List'" >> > <games_access at igda.org> >> > Message-ID: <000001cb6c85$3a290c90$ae7b25b0$@de> >> > Content-Type: text/plain; charset="us-ascii" >> > >> > Hi, >> > >> > do we have one contact email address for people who have questions, >> > but do not want to join the email list? >> > >> > Do we have subgroups? >> > http://www.igda.org/accessibility >> > It looks like that we have two subgroups: >> > One for "Gamers with Disabilities" and "Parents of Children with >> > Disabilities" >> > >> > Best regards, >> > Sandra >> > >> > >> > >> > >> > ------------------------------ >> > >> > Message: 2 >> > Date: Fri, 15 Oct 2010 12:31:10 -0500 >> > From: Michelle Hinn <hinn at uiuc.edu> >> > Subject: Re: [games_access] Questions about this SIG >> > To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org> >> > Message-ID: <431DF61B-C3B5-44BB-830E-4C30B02D735A at uiuc.edu> >> > Content-Type: text/plain; charset=us-ascii >> > >> > yes -- it's accessibility at igda.org >> > >> > we've been having trouble with the website -- we've had more subgroups and that's something that would be good for the new steering committee to discuss (and those running to discuss their ideas here for voters). i cannot access the website to add anything, nor can barrie and many others. i've asked that the igda look into this many times but i've kind of lost steam on that because we never get any resolution. i know other sigs are also having trouble. >> > >> > past subgroups have included "research" "game development" "industry relations" etc >> > >> > due to health concerns, i am not going to run at all -- but i will still be serving as chair emeritus to help the new committee understand about the sig past and what contacts and resources we have. my immune system has crashed and that causes all my joints to seize up when that happens. :( >> > >> > michelle >> > >> > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >> > >> > > Hi, >> > > >> > > do we have one contact email address for people who have questions, >> > > but do not want to join the email list? >> > > >> > > Do we have subgroups? >> > > http://www.igda.org/accessibility >> > > It looks like that we have two subgroups: >> > > One for "Gamers with Disabilities" and "Parents of Children with >> > > Disabilities" >> > > >> > > Best regards, >> > > Sandra >> > > >> > > >> > > _______________________________________________ >> > > games_access mailing list >> > > games_access at igda.org >> > > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> > >> > >> > ------------------------------ >> > >> > Message: 3 >> > Date: Fri, 15 Oct 2010 20:10:07 +0200 >> > From: "Sandra Uhling" <sandra_uhling at web.de> >> > Subject: Re: [games_access] Questions about this SIG >> > To: "'IGDA Games Accessibility SIG Mailing List'" >> > <games_access at igda.org> >> > Message-ID: <000801cb6c94$3326ede0$9974c9a0$@de> >> > Content-Type: text/plain; charset="iso-8859-1" >> > >> > Hi, >> > >> > thanks for the information Michelle, >> > >> > Can we still use and edit this wiki? >> > http://wiki.igda.org/Game_Accessibility_SIG >> > >> > Maybe we can update it step by step, after the selection? >> > >> > Best regards, >> > Sandra >> > >> > >> > -----Urspr?ngliche Nachricht----- >> > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im >> > Auftrag von Michelle Hinn >> > Gesendet: Freitag, 15. Oktober 2010 19:31 >> > An: IGDA Games Accessibility SIG Mailing List >> > Betreff: Re: [games_access] Questions about this SIG >> > >> > yes -- it's accessibility at igda.org >> > >> > we've been having trouble with the website -- we've had more subgroups and >> > that's something that would be good for the new steering committee to >> > discuss (and those running to discuss their ideas here for voters). i cannot >> > access the website to add anything, nor can barrie and many others. i've >> > asked that the igda look into this many times but i've kind of lost steam on >> > that because we never get any resolution. i know other sigs are also having >> > trouble. >> > >> > past subgroups have included "research" "game development" "industry >> > relations" etc >> > >> > due to health concerns, i am not going to run at all -- but i will still be >> > serving as chair emeritus to help the new committee understand about the sig >> > past and what contacts and resources we have. my immune system has crashed >> > and that causes all my joints to seize up when that happens. :( >> > >> > michelle >> > >> > On Oct 15, 2010, at 11:22 AM, Sandra Uhling wrote: >> > >> > > Hi, >> > > >> > > do we have one contact email address for people who have questions, >> > > but do not want to join the email list? >> > > >> > > Do we have subgroups? >> > > http://www.igda.org/accessibility >> > > It looks like that we have two subgroups: >> > > One for "Gamers with Disabilities" and "Parents of Children with >> > > Disabilities" >> > > >> > > Best regards, >> > > Sandra >> > > >> > > >> > > _______________________________________________ >> > > games_access mailing list >> > > games_access at igda.org >> > > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> > >> > >> > ------------------------------ >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> > >> > End of games_access Digest, Vol 79, Issue 16 >> > ******************************************** >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > -------------- next part -------------- >> > An HTML attachment was scrubbed... >> > URL: >> > >> > ------------------------------ >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> > >> > End of games_access Digest, Vol 79, Issue 18 >> > ******************************************** >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> End of games_access Digest, Vol 79, Issue 21 >> ******************************************** >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Thu Oct 21 17:51:34 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 21 Oct 2010 22:51:34 +0100 Subject: [games_access] Fw: Cripplewars... Message-ID: <3961D3FE385542BDA6BF15BD59DFD613@OneSwitchPC> Dear Sales Team for Gamasutra, I was recently made aware (see below) of a very unpleasant advert from "CrippleWars.com" being advertised on Gamasutra. I find the tone and content of this advertised site depressing and nasty. What other similar adverts are you prepared to run I wonder? Paki-wars. Faggot-wars. Nigger-wars? I'd like to think not. But then I'd didn't think you'd ever run anything like CrippleWars. Very disappointed in you... Will Gamasutra continue to run stuff like this? If so, I'll be unsubscribing. Barrie Ellis www.OneSwitch.org.uk and member of IGDA's Game Accessibility Special Interest Group -------------------------------------------------- From: "Ben Sawyer" Sent: Wednesday, October 20, 2010 11:54 AM To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Cipplewars... > Did anyone see this yet? > http://www.cripplewars.com > > I found it via an add on Gamasutra.com (no doubt it originates from their > games ad network they bought) > > The developer wrote on a forum elsewhere on the Web... > "I find the concept of both physical and mental cripples fighting both > humorous and politically incorrect (a positive in my book)." > > I attached (if possible via mail list) the screenshot of the ad running on > Gamasutra. > > - Ben > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- A non-text attachment was scrubbed... Name: Screen shot 2010-10-19 at 8.04.03 PM.png Type: image/png Size: 499625 bytes Desc: not available URL: From bsawyer at dmill.com Fri Oct 22 09:32:13 2010 From: bsawyer at dmill.com (Ben Sawyer) Date: Fri, 22 Oct 2010 09:32:13 -0400 Subject: [games_access] Fw: Cripplewars... In-Reply-To: <3961D3FE385542BDA6BF15BD59DFD613@OneSwitchPC> References: <3961D3FE385542BDA6BF15BD59DFD613@OneSwitchPC> Message-ID: <296D3440-526E-4391-953D-349C2A01E430@dmill.com> So I've been traveling and unable to follow up but... > > After I sent that to the list I did send a copy to Simon who heads the game group at UBM and he quickly rectified this ad. As you can imagine these types of ads are auto run like Google Ads so it wasn't something anyone there would see unless it was brought up to them which I promptly did. > > So while I pointed out it ran on Gamasutra I didn't want at all to imply anything wrong on their part since I know how these systems operate. Google has this problem all the time as do many ad networks. > > My intent in posting this to the forum was to find out if anyone had seen it and had known more about it and to point specifically everyone's attention at the game itself not to Gamasutra. > > Big thanks to Simon for his incredibly quick response. > > - Ben Ben Sawyer Digitalmill PO Box 17575 Portland, ME 04101 P: 207.773.3700 M: 207.807.7428 I am traveling at present. This message was sent from my mobile device. On Oct 21, 2010, at 5:51 PM, "Barrie Ellis" wrote: > Dear Sales Team for Gamasutra, > > I was recently made aware (see below) of a very unpleasant advert from "CrippleWars.com" being advertised on Gamasutra. I find the tone and content of this advertised site depressing and nasty. What other similar adverts are you prepared to run I wonder? Paki-wars. Faggot-wars. Nigger-wars? I'd like to think not. But then I'd didn't think you'd ever run anything like CrippleWars. > > Very disappointed in you... Will Gamasutra continue to run stuff like this? If so, I'll be unsubscribing. > > Barrie Ellis > www.OneSwitch.org.uk and member of IGDA's Game Accessibility Special Interest Group > > > -------------------------------------------------- > From: "Ben Sawyer" > Sent: Wednesday, October 20, 2010 11:54 AM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] Cipplewars... > >> Did anyone see this yet? >> http://www.cripplewars.com >> >> I found it via an add on Gamasutra.com (no doubt it originates from their games ad network they bought) >> >> The developer wrote on a forum elsewhere on the Web... >> "I find the concept of both physical and mental cripples fighting both humorous and politically incorrect (a positive in my book)." >> >> I attached (if possible via mail list) the screenshot of the ad running on Gamasutra. >> >> - Ben >> >> > > > >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at illinois.edu Fri Oct 22 10:37:23 2010 From: hinn at illinois.edu (hinn at illinois.edu) Date: Fri, 22 Oct 2010 09:37:23 -0500 (CDT) Subject: [games_access] Fw: Cripplewars... In-Reply-To: <296D3440-526E-4391-953D-349C2A01E430@dmill.com> References: <3961D3FE385542BDA6BF15BD59DFD613@OneSwitchPC> <296D3440-526E-4391-953D-349C2A01E430@dmill.com> Message-ID: <20101022093723.CNY62862@expms2.cites.uiuc.edu> Yes, I thought it might be an issue of an auto ad -- I'm glad to see that Gamasutra has reacted so swiftly and positively! Thanks to everyone there!! Michelle ---- Original message ---- >Date: Fri, 22 Oct 2010 09:32:13 -0400 >From: Ben Sawyer >Subject: Re: [games_access] Fw: Cripplewars... >To: Barrie Ellis , IGDA Games Accessibility SIG Mailing List >Cc: "" , "" , "games_access at igda.org" , "" , "" , "help at gamasutra.com" > > So I've been traveling and unable to follow up > but... > > After I sent that to the list I did send a copy to > Simon who heads the game group at UBM and he > quickly rectified this ad. As you can imagine > these types of ads are auto run like Google Ads so > it wasn't something anyone there would see unless > it was brought up to them which I promptly did. > > So while I pointed out it ran on Gamasutra I > didn't want at all to imply anything wrong on > their part since I know how these systems operate. > Google has this problem all the time as do many > ad networks. > > My intent in posting this to the forum was to find > out if anyone had seen it and had known more about > it and to point specifically everyone's attention > at the game itself not to Gamasutra. > > Big thanks to Simon for his incredibly quick > response. > > - Ben > > Ben Sawyer > Digitalmill > PO Box 17575 > Portland, ME 04101 > P: 207.773.3700 > M: 207.807.7428 > I am traveling at present. This message was sent > from my mobile device. > On Oct 21, 2010, at 5:51 PM, "Barrie Ellis" > wrote: > > Dear Sales Team for Gamasutra, > I was recently made aware (see below) of a very > unpleasant advert from "CrippleWars.com" being > advertised on Gamasutra. I find the tone and > content of this advertised site depressing and > nasty. What other similar adverts are you prepared > to run I wonder? Paki-wars. Faggot-wars. > Nigger-wars? I'd like to think not. But then I'd > didn't think you'd ever run anything like > CrippleWars. > Very disappointed in you... Will Gamasutra > continue to run stuff like this? If so, I'll be > unsubscribing. > Barrie Ellis > www.OneSwitch.org.uk and member of IGDA's Game > Accessibility Special Interest Group > -------------------------------------------------- > From: "Ben Sawyer" > Sent: Wednesday, October 20, 2010 11:54 AM > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: [games_access] Cipplewars... > > Did anyone see this yet? > > http://www.cripplewars.com > > I found it via an add on Gamasutra.com (no doubt > it originates from their games ad network they > bought) > > The developer wrote on a forum elsewhere on the > Web... > > "I find the concept of both physical and mental > cripples fighting both humorous and politically > incorrect (a positive in my book)." > > I attached (if possible via mail list) the > screenshot of the ad running on Gamasutra. > > - Ben > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From sandra_uhling at web.de Fri Oct 22 17:02:36 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 22 Oct 2010 23:02:36 +0200 Subject: [games_access] eAccessibility????? Message-ID: <000701cb722c$7484f870$5d8ee950$@de> Hi, I do not have words for this. I do not understand it. Are people so stupid? There are lots of words and terms that fail because of different understanding. You can see this very well when you look into the discussion about the new UN Convention. In Paris they said eAccessibility is elderly Accessibility (without disabled elderly people). The Disabled People international (DPI) says eAccessibility is ICT accessibility. In Germany they translated inclusion with integration. There are lots of developments in eAccessibility that focus only on "easy to use". Why do we spend so much money for things not all can use? Why do we talk and discuss so much about terms? And why do people often want to misunderstand words? Why do we still built houses (special hospitals) that ignore knowledge about accessibility? Best regards, Sandra From hinn at illinois.edu Fri Oct 22 18:42:00 2010 From: hinn at illinois.edu (hinn at illinois.edu) Date: Fri, 22 Oct 2010 17:42:00 -0500 (CDT) Subject: [games_access] eAccessibility????? In-Reply-To: <000701cb722c$7484f870$5d8ee950$@de> References: <000701cb722c$7484f870$5d8ee950$@de> Message-ID: <20101022174200.CNY95065@expms2.cites.uiuc.edu> In some countries in Asia, accessibility and disability are very difficult to translate as well. In Japan and China, "barrier-free" is used for accessible but, unfortunately, disability will often be translated to "deformity" (ie, instead of saying a person is disabled they will say that they are deformed). So this adds to the confusion as I learned this summer! Michelle ---- Original message ---- >Date: Fri, 22 Oct 2010 23:02:36 +0200 >From: "Sandra Uhling" >Subject: [games_access] eAccessibility????? >To: "'IGDA Games Accessibility SIG Mailing List'" > >Hi, > >I do not have words for this. I do not understand it. >Are people so stupid? > >There are lots of words and terms that fail because of different >understanding. >You can see this very well when you look into the discussion about the new >UN Convention. > >In Paris they said eAccessibility is elderly Accessibility (without disabled >elderly people). >The Disabled People international (DPI) says eAccessibility is ICT >accessibility. >In Germany they translated inclusion with integration. > >There are lots of developments in eAccessibility that focus only on "easy to >use". >Why do we spend so much money for things not all can use? >Why do we talk and discuss so much about terms? And why do people often want >to misunderstand words? >Why do we still built houses (special hospitals) that ignore knowledge about >accessibility? > >Best regards, >Sandra > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From oneswitch at gmail.com Sat Oct 23 05:42:53 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 23 Oct 2010 10:42:53 +0100 Subject: [games_access] Cripplewars... In-Reply-To: <3F261F689CBD454A9B67B1EC1DFEE5E7020D1749E3@UBMSFSCC1.CMP.LOCAL> References: <3961D3FE385542BDA6BF15BD59DFD613@OneSwitchPC> <3F261F689CBD454A9B67B1EC1DFEE5E7020D1749E3@UBMSFSCC1.CMP.LOCAL> Message-ID: <5D71FCB276EC44B5B8DAAFE008FE76E7@OneSwitchPC> Many thanks, Simon for dealing with this so promptly. Does leave me wondering though: What (if anything) stops a person from placing adverts that are very likely to offend many people again on Gamasutra? If GAO is a self-serving network, can I post anything I like, and expect to see it appear on your pages? I'd be very worried if I left my own web-site so vulnerable to abuse. Kind regards, Barrie Ellis www.OneSwitch.org.uk -------------------------------------------------- From: "Simon Carless" Sent: Thursday, October 21, 2010 10:57 PM To: "Barrie Ellis" ; "Aaron Murawski" ; "Gina Gross" ; "Andrew Simms" ; "Rafael Vallin" Cc: ; "Gamasutra Help" Subject: RE: [games_access] Cripplewars... > We were unaware of the content, and have already removed the advertisement > from Gamasutra and are also instructing Game Advertising Online (a sister > company) to remove it from their ad network overall. We were unaware of > the content - GAO is largely a self-service network so we don't control > the content directly - so when Ben brought it to our attention, we > immediately acted on it. > > We also genuinely apologize - we are not interested in serving ads like > this. > > Thanks, > Simon Carless > Global Brand Director > UBM TechWeb Game Network > T: 415-947-6145 | F: 415-947-6050 | E: simon.carless at ubm.com > http://www.jointhegamenetwork.com > ________________________________________ > From: Barrie Ellis [oneswitch at gmail.com] > Sent: Thursday, October 21, 2010 2:51 PM > To: Aaron Murawski; Gina Gross; Andrew Simms; Rafael Vallin > Cc: games_access at igda.org; Gamasutra Help > Subject: Fw: [games_access] Cripplewars... > > Dear Sales Team for Gamasutra, > > I was recently made aware (see below) of a very unpleasant advert from > "CrippleWars.com" being advertised on Gamasutra. I find the tone and > content > of this advertised site depressing and nasty. What other similar adverts > are > you prepared to run I wonder? Paki-wars. Faggot-wars. Nigger-wars? I'd > like > to think not. But then I'd didn't think you'd ever run anything like > CrippleWars. > > Very disappointed in you... Will Gamasutra continue to run stuff like > this? > If so, I'll be unsubscribing. > > Barrie Ellis > www.OneSwitch.org.uk and member of IGDA's Game Accessibility Special > Interest Group > > > -------------------------------------------------- > From: "Ben Sawyer" > Sent: Wednesday, October 20, 2010 11:54 AM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] Cipplewars... > >> Did anyone see this yet? >> http://www.cripplewars.com >> >> I found it via an add on Gamasutra.com (no doubt it originates from their >> games ad network they bought) >> >> The developer wrote on a forum elsewhere on the Web... >> "I find the concept of both physical and mental cripples fighting both >> humorous and politically incorrect (a positive in my book)." >> >> I attached (if possible via mail list) the screenshot of the ad running >> on >> Gamasutra. >> >> - Ben >> >> > > > >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> From sandra_uhling at web.de Sat Oct 23 08:27:23 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 23 Oct 2010 14:27:23 +0200 Subject: [games_access] eAccessibility????? -> Website -> Glossary In-Reply-To: <20101022174200.CNY95065@expms2.cites.uiuc.edu> References: <000701cb722c$7484f870$5d8ee950$@de> <20101022174200.CNY95065@expms2.cites.uiuc.edu> Message-ID: <000c01cb72ad$a5cd1260$f1673720$@de> Hi, I recommend a glossary on the new website. Maybe it should be easy to edit? But only be registered people. The UN and UNICEF support us with some definitions. I ask them if they can help us (Germany) with some more definitions, we need them. People do discuss a lot about terms.... Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von hinn at illinois.edu Gesendet: Samstag, 23. Oktober 2010 00:42 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] eAccessibility????? In some countries in Asia, accessibility and disability are very difficult to translate as well. In Japan and China, "barrier-free" is used for accessible but, unfortunately, disability will often be translated to "deformity" (ie, instead of saying a person is disabled they will say that they are deformed). So this adds to the confusion as I learned this summer! Michelle ---- Original message ---- >Date: Fri, 22 Oct 2010 23:02:36 +0200 >From: "Sandra Uhling" >Subject: [games_access] eAccessibility????? >To: "'IGDA Games Accessibility SIG Mailing List'" > >Hi, > >I do not have words for this. I do not understand it. >Are people so stupid? > >There are lots of words and terms that fail because of different >understanding. >You can see this very well when you look into the discussion about the new >UN Convention. > >In Paris they said eAccessibility is elderly Accessibility (without disabled >elderly people). >The Disabled People international (DPI) says eAccessibility is ICT >accessibility. >In Germany they translated inclusion with integration. > >There are lots of developments in eAccessibility that focus only on "easy to >use". >Why do we spend so much money for things not all can use? >Why do we talk and discuss so much about terms? And why do people often want >to misunderstand words? >Why do we still built houses (special hospitals) that ignore knowledge about >accessibility? > >Best regards, >Sandra > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Oct 24 00:36:25 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sun, 24 Oct 2010 00:36:25 -0400 Subject: [games_access] eAccessibility????? -> Website -> Glossary In-Reply-To: <000c01cb72ad$a5cd1260$f1673720$@de> References: <000701cb722c$7484f870$5d8ee950$@de> <20101022174200.CNY95065@expms2.cites.uiuc.edu> <000c01cb72ad$a5cd1260$f1673720$@de> Message-ID: <2F8E3044-4D15-4B4B-95C2-EB6C32A43BBA@uiuc.edu> That's a good idea! It's important to recognize that different cultures have different views of the disabled and until very recently China was REALLY insensitive toward the disabled. It wasn't until the Beijing Olympics and this year's World Expo in Shanghai that helped pave the way because so many were attending from outside of Asia. I even have travel books that have point blank advised those with disabilities to NOT go to certain areas in Asia because the lack of accessible hotels, ramps, etc. Let alone the terminology. Michelle On Oct 23, 2010, at 8:27 AM, Sandra Uhling wrote: > Hi, > > I recommend a glossary on the new website. > Maybe it should be easy to edit? But only be registered people. > > The UN and UNICEF support us with some definitions. > I ask them if they can help us (Germany) with some more definitions, we need > them. > People do discuss a lot about terms.... > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von hinn at illinois.edu > Gesendet: Samstag, 23. Oktober 2010 00:42 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] eAccessibility????? > > In some countries in Asia, accessibility and disability are very difficult > to translate as well. In Japan and China, "barrier-free" is used for > accessible but, unfortunately, disability will often be translated to > "deformity" (ie, instead of saying a person is disabled they will say that > they are deformed). > > So this adds to the confusion as I learned this summer! > > Michelle > > ---- Original message ---- >> Date: Fri, 22 Oct 2010 23:02:36 +0200 >> From: "Sandra Uhling" >> Subject: [games_access] eAccessibility????? >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Hi, >> >> I do not have words for this. I do not understand it. >> Are people so stupid? >> >> There are lots of words and terms that fail because of different >> understanding. >> You can see this very well when you look into the discussion about the new >> UN Convention. >> >> In Paris they said eAccessibility is elderly Accessibility (without > disabled >> elderly people). >> The Disabled People international (DPI) says eAccessibility is ICT >> accessibility. >> In Germany they translated inclusion with integration. >> >> There are lots of developments in eAccessibility that focus only on "easy > to >> use". >> Why do we spend so much money for things not all can use? >> Why do we talk and discuss so much about terms? And why do people often > want >> to misunderstand words? >> Why do we still built houses (special hospitals) that ignore knowledge > about >> accessibility? >> >> Best regards, >> Sandra >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From javier.mairena at gmail.com Sun Oct 24 14:09:20 2010 From: javier.mairena at gmail.com (Javier) Date: Sun, 24 Oct 2010 20:09:20 +0200 Subject: [games_access] Barcelona Conference Programme Message-ID: Here it is the *I International Conference on Video Game and Virtual Worlds Translation and Accessibility *conference programme: http://jornades.uab.cat/videogamesaccess/content/program Looks really good !! :) Javi. -------------- next part -------------- An HTML attachment was scrubbed... URL: From tara.tefertiller at gmail.com Sun Oct 24 15:24:59 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Sun, 24 Oct 2010 15:24:59 -0400 Subject: [games_access] Michelle's Family Emergency Message-ID: <1FFF7BD6-DC7C-4D59-AD07-FC68AF9D1E63@gmail.com> Hello everyone, I am afraid that I have some sad news. For those of you that remember, Michelle had replied on a thread about the web site that the IGDA had given the SIG had the January issue of the news letter, but she would have more details on that soon because she was leaving to take care of a family emergency. Sadly, the emergency was her fianc?'s mother was in the hospital, and sadly passed away last night. She wanted me to pass on the word that she would be out of touch with everyone while they make funeral arrangements, but in case of an emergency she is still checking her email and texts. You can also just pass a message onto me if it isn't an emergency, and I will see she gets it at the appropriate time. My condolences go out to Michelle and her family. Sincerely, Tara From sheri at designdirectdeliver.com Sun Oct 24 19:20:30 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Sun, 24 Oct 2010 18:20:30 -0500 Subject: [games_access] Reminder: Game Accessibility SIG Elections End Friday Message-ID: <4CC4BF3E.4070700@designdirectdeliver.com> Hi All, Just a reminder that elections end this Friday. I've had a few people email me off list that they did not see the email but we've fixed all those. If you think you didn't get the email and you should be eligible to vote again please email me at sheri at designdirectdeliver.com. Thanks, Sheri -- *Sheri Rubin* Founder and CEO *Design Direct Deliver* Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Mon Oct 25 13:58:55 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 25 Oct 2010 13:58:55 -0400 Subject: [games_access] Michelle's Family Emergency In-Reply-To: <1FFF7BD6-DC7C-4D59-AD07-FC68AF9D1E63@gmail.com> References: <1FFF7BD6-DC7C-4D59-AD07-FC68AF9D1E63@gmail.com> Message-ID: <2E04F97B5A694C4CB9A844D5181CE0A2@florio57914627> My condolences go out as well. There's so much that Michelle has going on I really feel for her. She is a good person. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tara Tefertiller Sent: Sunday, October 24, 2010 3:25 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Michelle's Family Emergency Hello everyone, I am afraid that I have some sad news. For those of you that remember, Michelle had replied on a thread about the web site that the IGDA had given the SIG had the January issue of the news letter, but she would have more details on that soon because she was leaving to take care of a family emergency. Sadly, the emergency was her fianc?'s mother was in the hospital, and sadly passed away last night. She wanted me to pass on the word that she would be out of touch with everyone while they make funeral arrangements, but in case of an emergency she is still checking her email and texts. You can also just pass a message onto me if it isn't an emergency, and I will see she gets it at the appropriate time. My condolences go out to Michelle and her family. Sincerely, Tara _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From blazeeagle at suddenlink.net Wed Oct 27 01:53:54 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Wed, 27 Oct 2010 01:53:54 -0400 Subject: [games_access] games_access Digest, Vol 79, Issue 37 In-Reply-To: References: Message-ID: I also give my condolences to Michelle and her family. May God give Michelle and her family strength to help them through this tough part of their lives, Amen. Sincerely, Aaron aka BlazeEagle From: games_access-request at igda.org Sent: Tuesday, October 26, 2010 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 79, Issue 37 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Michelle's Family Emergency (Robert Florio) ---------------------------------------------------------------------- Message: 1 Date: Mon, 25 Oct 2010 13:58:55 -0400 From: "Robert Florio" Subject: Re: [games_access] Michelle's Family Emergency To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <2E04F97B5A694C4CB9A844D5181CE0A2 at florio57914627> Content-Type: text/plain; charset="iso-8859-1" My condolences go out as well. There's so much that Michelle has going on I really feel for her. She is a good person. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tara Tefertiller Sent: Sunday, October 24, 2010 3:25 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Michelle's Family Emergency Hello everyone, I am afraid that I have some sad news. For those of you that remember, Michelle had replied on a thread about the web site that the IGDA had given the SIG had the January issue of the news letter, but she would have more details on that soon because she was leaving to take care of a family emergency. Sadly, the emergency was her fianc?'s mother was in the hospital, and sadly passed away last night. She wanted me to pass on the word that she would be out of touch with everyone while they make funeral arrangements, but in case of an emergency she is still checking her email and texts. You can also just pass a message onto me if it isn't an emergency, and I will see she gets it at the appropriate time. My condolences go out to Michelle and her family. Sincerely, Tara _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 79, Issue 37 ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From tara.tefertiller at gmail.com Wed Oct 27 14:09:06 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Wed, 27 Oct 2010 14:09:06 -0400 Subject: [games_access] Netflix and Subtitles Message-ID: <239F45E9-6938-4BAB-8397-2DD389967CFB@gmail.com> Hey everyone, I was just wondering if anyone had heard any more additional information on this. I've always been a huge fan of Netflix, love the instant queue and constantly stream things to my 360. However, I had always been disappointed that they didn't offer subtitles for streamed titles. Netflix had claimed on their official blog that they were working on it, but it was taking time, and would likely be out sometime in 2010. Well,it's now 2010 and I saw an article on the soon to come update for the PS3 that claimed with the update you'd "get subtitles on some content as well," but literally says one sentence about it. I was wondering if any one knew more about this... which titles... how to turn them on and off... and so on. Part of me is wondering if this site just through this in there with out fact checking because I don't see any other mentions of subtitles being implemented. Thoughts? Thanks guys! Tara -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Oct 27 15:11:11 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 27 Oct 2010 15:11:11 -0400 Subject: [games_access] spinal cord therapy rehab Nintendo WII fit. In-Reply-To: <239F45E9-6938-4BAB-8397-2DD389967CFB@gmail.com> References: <239F45E9-6938-4BAB-8397-2DD389967CFB@gmail.com> Message-ID: <4AC27A47FABA439B84DDD32605CA6927@florio57914627> I was at therapy a spinal cord clinic in Kennedy Krieger Baltimore Tuesday. They are using the Nintendo we fit to sit on and practice balance with people using their videogames. Pretty cool. I get a photograph next time. I'll add it to my web site. My web site needs more of that. www.RobertFlorio.com my autobiography is out a lot about the game accessibility also my life story and artwork, meeting famous people crazy life after spinal cord injury but it's funny. It's on Amazon now. www.RobertFlorio.com/LIFE Amazon link. http://www.amazon.com/Life-Must-Be-Comedy-Autobiography/dp/1452833508/ref=sr _1_1?ie=UTF8&s=books&qid=1288206590&sr=1-1 _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tara Tefertiller Sent: Wednesday, October 27, 2010 2:09 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Netflix and Subtitles Hey everyone, I was just wondering if anyone had heard any more additional information on this. I've always been a huge fan of Netflix, love the instant queue and constantly stream things to my 360. However, I had always been disappointed that they didn't offer subtitles for streamed titles. Netflix had claimed on their official blog that they were working on it, but it was taking time, and would likely be out sometime in 2010. Well,it's now 2010 and I saw an article on the soon to come update for the PS3 that claimed with the update you'd "get subtitles on some content as well," but literally says one sentence about it. I was wondering if any one knew more about this... which titles... how to turn them on and off... and so on. Part of me is wondering if this site just through this in there with out fact checking because I don't see any other mentions of subtitles being implemented. Thoughts? Thanks guys! Tara -------------- next part -------------- An HTML attachment was scrubbed... URL: From sherylflynn at yahoo.com Wed Oct 27 15:18:29 2010 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Wed, 27 Oct 2010 12:18:29 -0700 (PDT) Subject: [games_access] spinal cord therapy rehab Nintendo WII fit. In-Reply-To: <4AC27A47FABA439B84DDD32605CA6927@florio57914627> References: <239F45E9-6938-4BAB-8397-2DD389967CFB@gmail.com> <4AC27A47FABA439B84DDD32605CA6927@florio57914627> Message-ID: <4241.96993.qm@web38405.mail.mud.yahoo.com> Robert- you should check out our site...www.games4rehab.org and share it with your therapists at KK! ~Sheryl Flynn PT, PhD ________________________________ From: Robert Florio To: IGDA Games Accessibility SIG Mailing List Sent: Wed, October 27, 2010 12:11:11 PM Subject: [games_access] spinal cord therapy rehab Nintendo WII fit. I was at therapy a spinal cord clinic in Kennedy Krieger Baltimore Tuesday. They are using the Nintendo we fit to sit on and practice balance with people using their videogames. Pretty cool. I get a photograph next time. I'll add it to my web site. My web site needs more of that. www.RobertFlorio.com my autobiography is out a lot about the game accessibility also my life story and artwork, meeting famous people crazy life after spinal cord injury but it's funny. It's on Amazon now. www.RobertFlorio.com/LIFE Amazon link. http://www.amazon.com/Life-Must-Be-Comedy-Autobiography/dp/1452833508/ref=sr_1_1?ie=UTF8&s=books&qid=1288206590&sr=1-1 ________________________________ From:games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tara Tefertiller Sent: Wednesday, October 27, 2010 2:09 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Netflix and Subtitles Hey everyone, I was just wondering if anyone had heard any more additional information on this. I've always been a huge fan of Netflix, love the instant queue and constantly stream things to my 360. However, I had always been disappointed that they didn't offer subtitles for streamed titles. Netflix had claimed on their official blog that they were working on it, but it was taking time, and would likely be out sometime in 2010. Well,it's now 2010 and I saw an article on the soon to come update for the PS3 that claimed with the update you'd "get subtitles on some content as well," but literally says one sentence about it. I was wondering if any one knew more about this... which titles... how to turn them on and off... and so on. Part of me is wondering if this site just through this in there with out fact checking because I don't see any other mentions of subtitles being implemented. Thoughts? Thanks guys! Tara -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Oct 27 16:27:40 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 27 Oct 2010 21:27:40 +0100 Subject: [games_access] To Hell with Johnny Message-ID: <18A29202B70046BD954C06CC6B9B9235@OneSwitchPC> Amazing range of accessibility features in Michi.nu's latest game: To Hell with Johnny: http://www.michi.nu/games/johnny/ Absolutely brilliant! Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Oct 27 17:04:36 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 27 Oct 2010 23:04:36 +0200 Subject: [games_access] Game Accessibility lab ? Message-ID: <002401cb761a$90de5bf0$b29b13d0$@de> Hi, when you could wish for a "Game Accessibility lab", how would it look like and what would be the aim of it? I am wondering where it is possible to buy developers consoles And how much does it cost? Best regards, Sandra From javier.mairena at gmail.com Wed Oct 27 17:11:24 2010 From: javier.mairena at gmail.com (Javier) Date: Wed, 27 Oct 2010 23:11:24 +0200 Subject: [games_access] To Hell with Johnny In-Reply-To: <18A29202B70046BD954C06CC6B9B9235@OneSwitchPC> References: <18A29202B70046BD954C06CC6B9B9235@OneSwitchPC> Message-ID: Accesibility options described on website are really cool, but the game doesn't work fine on my PC, I can't navigate through menus, the game change from full screen to window constantly. I'm using Windows 7. On 27 October 2010 22:27, Barrie Ellis wrote: > Amazing range of accessibility features in Michi.nu's latest game: To > Hell with Johnny: > > http://www.michi.nu/games/johnny/ > > Absolutely brilliant! > > Barrie > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Wed Oct 27 17:41:37 2010 From: javier.mairena at gmail.com (Javier) Date: Wed, 27 Oct 2010 23:41:37 +0200 Subject: [games_access] My Green City, an ecologic and accesible videogame Message-ID: I am pleased to show you a free web game developer for us with a lot of accessibility :) You can see some pics and description here (in Spanish): http://www.videojuegosaccesibles.es/2010/10/my-green-city-un-videojuego-ecologico-y.html Or read this English description: My Green city is a video game based on Salmah Star'suniverse and developed by The Game Kitchen (www.thegamekitchen.com) with AccessAble Games (www.accessablegames.com) as accessibility advisor. You can play the game for free at: www.salmahstar.com, click on chess icon called "videojuego" at the bottom. The game?s main goal is to clean up an entire level, disposing of all trash. The first thing to do is to make our character meet the woman in white (Estrella Munt) so that Salmah becomes Salmah Star. After the transformation, music will change and fans will start to show up and follow Salmah Star. Fans following Slmah Star will clean trash. The game is controlled by the arrow keys or mouse. Following accessibility options and game design concepts are included in this game: *For mobility impairment*: Options Game speed configuration. One-button mode. One-button mode plus automatically stops on crossroads. Voice control (one-button mode with a microphone as button). Head tracking mouse friendly mode (no click mode). Design One-hand control. No simultaneous key press needed. *For hearing impairment*: Options Adjustment of music volume and sound effects, separately. Design None of the game elements is exclusively based on auditory communication. *For visual impairment:* Options High contrast mode. Design Different shapes for each game element. Sound alerts. Not based on color recognition. *For cognitive impairment:* Options Some of the previously mentioned configuration modes might be useful: Game speed adjustment. One-button mode plus automatically stops on crossroads Design Simple concept, rules, control. All action takes place in a single screen for each level. Few lines of text. Only few sentences presented during an undefined amount of time until a button is pressed down. Gradual difficulty curve. ?Where to go? signs, in one-button mode plus automatically stops on crossroads. Pause at anytime pressing 'P' key or automatically when leaving the game (i.e. changing browser window unintentionally) Because the game is only in Spanish, here it is options screen English translation: M?sica ? Music Efectos ? Effects Velocidad del juego ? Game speed MODO UN BOT?N ? One switch mode Usar cualquier bot?n ? Use any button Mostrar direcciones en los cruces ? Show arrows on crossroads Usar micr?fono ? Use microphone Capturar sonido ambiente ? Detect ambient sound Modo alto contraste ? High contrast mode Seguir siempre al cursor ? Always follow cursor (no click mode) Best regards, -- -- ____________________________________________________ Javier Mairena (Game Accessibility Expert / Game Developer) The Game Kitchen SL | Accessable Games | Nivel21 Entertainment Email: jmairena at accessablegames.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Sat Oct 30 05:48:49 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Sat, 30 Oct 2010 05:48:49 -0400 Subject: [games_access] Game Accessibility lab Message-ID: <4894B185532B42FEA46DFB58FBAFB78A@aarons> That's an excellent idea Sandra! Here's how a Game Accessibility lab would be beneficial - This lab would be a testing ground for accessible game controller ideas & software utilities that makes games more accessible. This way, Ideas can be thought up & then tested to see how helpful, effective & reliable each idea could be. Software utilities such as On-Screen Keyboards & voice command software could be tested in this Game Accessibility lab as well. Aaron aka "BlazeEagle" -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Oct 30 08:27:05 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 30 Oct 2010 14:27:05 +0200 Subject: [games_access] UN Convention -> national rights? Message-ID: <001c01cb782d$c3f47370$4bdd5a50$@de> Hi, the UN Convention is great. But at the moment it is only for the states. The states have to change their national laws that it effects also companies. At the moment we have the possibility to give some feedbacks for the German action plan. What kind of law do we need that it effects also companies? E.g. PS3 console and not accepting special controller How should a law look like that the gamer can request an update because they are discriminated? It is also important that this will work, also when there are mistakes in the request. Someone an idea? Best regards, Sandra From hinn at uiuc.edu Sat Oct 30 09:58:20 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sat, 30 Oct 2010 09:58:20 -0400 Subject: [games_access] UN Convention -> national rights? In-Reply-To: <001c01cb782d$c3f47370$4bdd5a50$@de> References: <001c01cb782d$c3f47370$4bdd5a50$@de> Message-ID: <7DCEA8B1-9984-4364-98D0-93B9D506706C@uiuc.edu> Hey Sandra, We do have some laws but the trouble is that the ones we have are more focused on equal opportunity in the workplace for the disabled and such. Given that years ago a law passed requiring "open captioning" (the captions are either on the back of a movie theatre chair or on a hand held device) for people who are deaf that has MAYBE only happened in a handful of movie theaters in the country, I don't have much hope that a law requiring videogame accessibility would ever happen. As I said, the movie industry has to provide the open captioning YET no on enforces it... And our political climate right now is getting very hostile towards videogames, especially as our mid-term elections are in just a few days -- the more conservative that get into office tend to see videogames ONLY as evil -- they would rather them not exist at all for anyone, not just the disabled. Michelle On Oct 30, 2010, at 8:27 AM, Sandra Uhling wrote: > Hi, > > the UN Convention is great. But at the moment it is only for the states. > The states have to change their national laws that it effects also > companies. > > At the moment we have the possibility to give some feedbacks for the German > action plan. > What kind of law do we need that it effects also companies? > > E.g. PS3 console and not accepting special controller > > How should a law look like that the gamer can request an update because they > are discriminated? > It is also important that this will work, also when there are mistakes in > the request. > > Someone an idea? > > > > Best regards, > Sandra > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sat Oct 30 11:35:49 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 30 Oct 2010 17:35:49 +0200 Subject: [games_access] UN Convention -> national rights? In-Reply-To: <7DCEA8B1-9984-4364-98D0-93B9D506706C@uiuc.edu> References: <001c01cb782d$c3f47370$4bdd5a50$@de> <7DCEA8B1-9984-4364-98D0-93B9D506706C@uiuc.edu> Message-ID: <000001cb7848$2154dfe0$63fe9fa0$@de> Hi Michelle, well that is changing now. Thanks to the UN Convention. But what is going to be changed will depend on what we do. When Germany signed the protocol they thought they do not need to do anything. Well, when you see the action plans it is the other way round :-) Now it is the time to get this action into real action. But I do not have enough knowledge to write very good request. :-( Of course we can only ask for laws for accessibility, when we ask also for support for game designers. Instead of getting only funds when you realize accessibility, the companies should be supported to develop more accessible games. Video games cannot be barrier free, they can be poor of barriers. That is something important to say to the government. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Samstag, 30. Oktober 2010 15:58 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] UN Convention -> national rights? Hey Sandra, We do have some laws but the trouble is that the ones we have are more focused on equal opportunity in the workplace for the disabled and such. Given that years ago a law passed requiring "open captioning" (the captions are either on the back of a movie theatre chair or on a hand held device) for people who are deaf that has MAYBE only happened in a handful of movie theaters in the country, I don't have much hope that a law requiring videogame accessibility would ever happen. As I said, the movie industry has to provide the open captioning YET no on enforces it... And our political climate right now is getting very hostile towards videogames, especially as our mid-term elections are in just a few days -- the more conservative that get into office tend to see videogames ONLY as evil -- they would rather them not exist at all for anyone, not just the disabled. Michelle On Oct 30, 2010, at 8:27 AM, Sandra Uhling wrote: > Hi, > > the UN Convention is great. But at the moment it is only for the states. > The states have to change their national laws that it effects also > companies. > > At the moment we have the possibility to give some feedbacks for the German > action plan. > What kind of law do we need that it effects also companies? > > E.g. PS3 console and not accepting special controller > > How should a law look like that the gamer can request an update because they > are discriminated? > It is also important that this will work, also when there are mistakes in > the request. > > Someone an idea? > > > > Best regards, > Sandra > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From tara.tefertiller at gmail.com Sat Oct 30 11:29:47 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Sat, 30 Oct 2010 11:29:47 -0400 Subject: [games_access] UN Convention -> national rights? In-Reply-To: <7DCEA8B1-9984-4364-98D0-93B9D506706C@uiuc.edu> References: <001c01cb782d$c3f47370$4bdd5a50$@de> <7DCEA8B1-9984-4364-98D0-93B9D506706C@uiuc.edu> Message-ID: Sandra, I agree with what Michelle said. The political climate is very hostile towards video games here- and video games have already been a hot issue because California introduced new laws involving prohibiting selling violent video games to minors. It's a huge deal because the companies are claiming there is a violation of their freedom of speech. I think the last thing we should be doing state side is push for an accessibility law. As much as I would love for there to be one I really feel it would somehow be misconstrued and get a lot of political backlash, or open the door for legislation we don't want passed to be passed in regards to video games. One of the big questions that an accessibility law would have to address is are video games a public activity or a private activity? And what are the consequences of being considered in each domain- not just for accessibility issues, but for the gaming industry as a whole. And I definitely would not talk to any one about what type of laws should be imposed with out first talking to a legal expert- most likely an experience lawyer. -Tara On Oct 30, 2010, at 9:58 AM, Michelle Hinn wrote: > Hey Sandra, > > We do have some laws but the trouble is that the ones we have are > more focused on equal opportunity in the workplace for the disabled > and such. Given that years ago a law passed requiring "open > captioning" (the captions are either on the back of a movie theatre > chair or on a hand held device) for people who are deaf that has > MAYBE only happened in a handful of movie theaters in the country, > I don't have much hope that a law requiring videogame accessibility > would ever happen. As I said, the movie industry has to provide the > open captioning YET no on enforces it... > > And our political climate right now is getting very hostile towards > videogames, especially as our mid-term elections are in just a few > days -- the more conservative that get into office tend to see > videogames ONLY as evil -- they would rather them not exist at all > for anyone, not just the disabled. > > Michelle > > On Oct 30, 2010, at 8:27 AM, Sandra Uhling wrote: > >> Hi, >> >> the UN Convention is great. But at the moment it is only for the >> states. >> The states have to change their national laws that it effects also >> companies. >> >> At the moment we have the possibility to give some feedbacks for >> the German >> action plan. >> What kind of law do we need that it effects also companies? >> >> E.g. PS3 console and not accepting special controller >> >> How should a law look like that the gamer can request an update >> because they >> are discriminated? >> It is also important that this will work, also when there are >> mistakes in >> the request. >> >> Someone an idea? >> >> >> >> Best regards, >> Sandra >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From blazeeagle at suddenlink.net Sat Oct 30 15:20:36 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Sat, 30 Oct 2010 15:20:36 -0400 Subject: [games_access] Netflix and Subtitles In-Reply-To: References: Message-ID: <8D57566233124A39AC6464B77C1D2973@aarons> I know nothing official, So this is just a assumption on my part, But it depends upon the arrangement Netflix has with the licensee of each title Netflix offers whether subtitles are available via online streaming or not. The copyrights being so persnickety doesn't help matters either of course. - BlazeEagle - http://blazeeagle.blogspot.com/ From: games_access-request at igda.org Sent: Wednesday, October 27, 2010 3:25 PM To: games_access at igda.org Subject: games_access Digest, Vol 79, Issue 39 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Netflix and Subtitles (Tara Tefertiller) 2. spinal cord therapy rehab Nintendo WII fit. (Robert Florio) 3. Re: spinal cord therapy rehab Nintendo WII fit. (sheryl Flynn) ---------------------------------------------------------------------- Message: 1 Date: Wed, 27 Oct 2010 14:09:06 -0400 From: Tara Tefertiller Subject: [games_access] Netflix and Subtitles To: IGDA Games Accessibility SIG Mailing List Message-ID: <239F45E9-6938-4BAB-8397-2DD389967CFB at gmail.com> Content-Type: text/plain; charset="us-ascii"; Format="flowed"; DelSp="yes" Hey everyone, I was just wondering if anyone had heard any more additional information on this. I've always been a huge fan of Netflix, love the instant queue and constantly stream things to my 360. However, I had always been disappointed that they didn't offer subtitles for streamed titles. Netflix had claimed on their official blog that they were working on it, but it was taking time, and would likely be out sometime in 2010. Well,it's now 2010 and I saw an article on the soon to come update for the PS3 that claimed with the update you'd "get subtitles on some content as well," but literally says one sentence about it. I was wondering if any one knew more about this... which titles... how to turn them on and off... and so on. Part of me is wondering if this site just through this in there with out fact checking because I don't see any other mentions of subtitles being implemented. Thoughts? Thanks guys! Tara -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Wed, 27 Oct 2010 15:11:11 -0400 From: "Robert Florio" Subject: [games_access] spinal cord therapy rehab Nintendo WII fit. To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <4AC27A47FABA439B84DDD32605CA6927 at florio57914627> Content-Type: text/plain; charset="us-ascii" I was at therapy a spinal cord clinic in Kennedy Krieger Baltimore Tuesday. They are using the Nintendo we fit to sit on and practice balance with people using their videogames. Pretty cool. I get a photograph next time. I'll add it to my web site. My web site needs more of that. www.RobertFlorio.com my autobiography is out a lot about the game accessibility also my life story and artwork, meeting famous people crazy life after spinal cord injury but it's funny. It's on Amazon now. www.RobertFlorio.com/LIFE Amazon link. http://www.amazon.com/Life-Must-Be-Comedy-Autobiography/dp/1452833508/ref=sr _1_1?ie=UTF8&s=books&qid=1288206590&sr=1-1 _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tara Tefertiller Sent: Wednesday, October 27, 2010 2:09 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Netflix and Subtitles Hey everyone, I was just wondering if anyone had heard any more additional information on this. I've always been a huge fan of Netflix, love the instant queue and constantly stream things to my 360. However, I had always been disappointed that they didn't offer subtitles for streamed titles. Netflix had claimed on their official blog that they were working on it, but it was taking time, and would likely be out sometime in 2010. Well,it's now 2010 and I saw an article on the soon to come update for the PS3 that claimed with the update you'd "get subtitles on some content as well," but literally says one sentence about it. I was wondering if any one knew more about this... which titles... how to turn them on and off... and so on. Part of me is wondering if this site just through this in there with out fact checking because I don't see any other mentions of subtitles being implemented. Thoughts? Thanks guys! Tara -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 3 Date: Wed, 27 Oct 2010 12:18:29 -0700 (PDT) From: sheryl Flynn Subject: Re: [games_access] spinal cord therapy rehab Nintendo WII fit. To: IGDA Games Accessibility SIG Mailing List Message-ID: <4241.96993.qm at web38405.mail.mud.yahoo.com> Content-Type: text/plain; charset="us-ascii" Robert- you should check out our site...www.games4rehab.org and share it with your therapists at KK! ~Sheryl Flynn PT, PhD ________________________________ From: Robert Florio To: IGDA Games Accessibility SIG Mailing List Sent: Wed, October 27, 2010 12:11:11 PM Subject: [games_access] spinal cord therapy rehab Nintendo WII fit. I was at therapy a spinal cord clinic in Kennedy Krieger Baltimore Tuesday. They are using the Nintendo we fit to sit on and practice balance with people using their videogames. Pretty cool. I get a photograph next time. I'll add it to my web site. My web site needs more of that. www.RobertFlorio.com my autobiography is out a lot about the game accessibility also my life story and artwork, meeting famous people crazy life after spinal cord injury but it's funny. It's on Amazon now. www.RobertFlorio.com/LIFE Amazon link. http://www.amazon.com/Life-Must-Be-Comedy-Autobiography/dp/1452833508/ref=sr_1_1?ie=UTF8&s=books&qid=1288206590&sr=1-1 ________________________________ From:games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tara Tefertiller Sent: Wednesday, October 27, 2010 2:09 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Netflix and Subtitles Hey everyone, I was just wondering if anyone had heard any more additional information on this. I've always been a huge fan of Netflix, love the instant queue and constantly stream things to my 360. However, I had always been disappointed that they didn't offer subtitles for streamed titles. Netflix had claimed on their official blog that they were working on it, but it was taking time, and would likely be out sometime in 2010. Well,it's now 2010 and I saw an article on the soon to come update for the PS3 that claimed with the update you'd "get subtitles on some content as well," but literally says one sentence about it. I was wondering if any one knew more about this... which titles... how to turn them on and off... and so on. Part of me is wondering if this site just through this in there with out fact checking because I don't see any other mentions of subtitles being implemented. Thoughts? Thanks guys! Tara -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 79, Issue 39 ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Oct 30 13:10:43 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sat, 30 Oct 2010 13:10:43 -0400 Subject: [games_access] UN Convention -> national rights? In-Reply-To: <000001cb7848$2154dfe0$63fe9fa0$@de> References: <001c01cb782d$c3f47370$4bdd5a50$@de> <7DCEA8B1-9984-4364-98D0-93B9D506706C@uiuc.edu> <000001cb7848$2154dfe0$63fe9fa0$@de> Message-ID: <97DCA7EB-93A9-441A-9044-D9811B5DC6E7@uiuc.edu> Hey Sandra, The UN convention is not something that will necessarily apply to any country's government. A lot of people on the list who are from the US have strong arguments against why accessible gaming law should not exist. I'm not necessarily one of them -- in my opinion an awareness campaign is never a bad thing. To make something into law in the US will need to go WAY beyond anything the UN decides. Perhaps I'm misunderstanding what you mean by "action" and "law?" Again, I'm not saying that awareness campaigns are bad -- just that government enforcement and lawmaking is hard. The UN may have a Convention but it's not something that will mean that a developer needs to worry about it. :( Michelle On Oct 30, 2010, at 11:35 AM, Sandra Uhling wrote: > Hi Michelle, > > well that is changing now. Thanks to the UN Convention. > But what is going to be changed will depend on what we do. > > When Germany signed the protocol they thought they do not need to do > anything. > Well, when you see the action plans it is the other way round :-) > Now it is the time to get this action into real action. > > But I do not have enough knowledge to write very good request. :-( > Of course we can only ask for laws for accessibility, > when we ask also for support for game designers. > > Instead of getting only funds when you realize accessibility, > the companies should be supported to develop more accessible games. > Video games cannot be barrier free, they can be poor of barriers. > That is something important to say to the government. > > Best regards, > Sandra > > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Samstag, 30. Oktober 2010 15:58 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] UN Convention -> national rights? > > Hey Sandra, > > We do have some laws but the trouble is that the ones we have are more > focused on equal opportunity in the workplace for the disabled and such. > Given that years ago a law passed requiring "open captioning" (the captions > are either on the back of a movie theatre chair or on a hand held device) > for people who are deaf that has MAYBE only happened in a handful of movie > theaters in the country, I don't have much hope that a law requiring > videogame accessibility would ever happen. As I said, the movie industry has > to provide the open captioning YET no on enforces it... > > And our political climate right now is getting very hostile towards > videogames, especially as our mid-term elections are in just a few days -- > the more conservative that get into office tend to see videogames ONLY as > evil -- they would rather them not exist at all for anyone, not just the > disabled. > > Michelle > > On Oct 30, 2010, at 8:27 AM, Sandra Uhling wrote: > >> Hi, >> >> the UN Convention is great. But at the moment it is only for the states. >> The states have to change their national laws that it effects also >> companies. >> >> At the moment we have the possibility to give some feedbacks for the > German >> action plan. >> What kind of law do we need that it effects also companies? >> >> E.g. PS3 console and not accepting special controller >> >> How should a law look like that the gamer can request an update because > they >> are discriminated? >> It is also important that this will work, also when there are mistakes in >> the request. >> >> Someone an idea? >> >> >> >> Best regards, >> Sandra >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Oct 31 05:09:35 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 31 Oct 2010 10:09:35 +0100 Subject: [games_access] UN Convention -> national rights? In-Reply-To: <97DCA7EB-93A9-441A-9044-D9811B5DC6E7@uiuc.edu> References: <001c01cb782d$c3f47370$4bdd5a50$@de> <7DCEA8B1-9984-4364-98D0-93B9D506706C@uiuc.edu> <000001cb7848$2154dfe0$63fe9fa0$@de> <97DCA7EB-93A9-441A-9044-D9811B5DC6E7@uiuc.edu> Message-ID: <000301cb78db$5723b540$056b1fc0$@de> Hi, the question is how will these new laws look like? It is not a question do we get them. We will get them. (Germany) And unfortunately the people who make this new laws do not know anything about games. The question is how can we avoid risk and how can we use the chances? At the moment the requests of person with disabilities are like: * funds only when project realize barrier free things. * "Accessiblity" will be part of apprenticeship and study * Control for Accessibility * ... I would say the game developer should worry about the action plan in Germany. Every country who ratified the UN Convention have to make sure that also companies realize accessibility. In think the term "about us not without us" should also be for people who have to realize it. So they should ask all branches for feedback. Here are my notes: * we are not able to realize the request ** because we do not have information how to avoid barriers ** games cannot be "barrier free" ** in some special cases, games do not have to be "barrier free" ** barriers are often the key of a game, it is not easy to find a solution ** to make games more accessible we need more time, information, support, etc. So what the game branch need is: * a project (Game Accessibility lab) that writes the information for game designer and game developer * we need more support, funds to realize more accessible games * we need minimal standards, that can be risen step by step, it cannot be "barrier free" * the game designer and game developer need support to learn about it and to realize it. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Samstag, 30. Oktober 2010 19:11 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] UN Convention -> national rights? Hey Sandra, The UN convention is not something that will necessarily apply to any country's government. A lot of people on the list who are from the US have strong arguments against why accessible gaming law should not exist. I'm not necessarily one of them -- in my opinion an awareness campaign is never a bad thing. To make something into law in the US will need to go WAY beyond anything the UN decides. Perhaps I'm misunderstanding what you mean by "action" and "law?" Again, I'm not saying that awareness campaigns are bad -- just that government enforcement and lawmaking is hard. The UN may have a Convention but it's not something that will mean that a developer needs to worry about it. :( Michelle On Oct 30, 2010, at 11:35 AM, Sandra Uhling wrote: > Hi Michelle, > > well that is changing now. Thanks to the UN Convention. > But what is going to be changed will depend on what we do. > > When Germany signed the protocol they thought they do not need to do > anything. > Well, when you see the action plans it is the other way round :-) > Now it is the time to get this action into real action. > > But I do not have enough knowledge to write very good request. :-( > Of course we can only ask for laws for accessibility, > when we ask also for support for game designers. > > Instead of getting only funds when you realize accessibility, > the companies should be supported to develop more accessible games. > Video games cannot be barrier free, they can be poor of barriers. > That is something important to say to the government. > > Best regards, > Sandra > > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Samstag, 30. Oktober 2010 15:58 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] UN Convention -> national rights? > > Hey Sandra, > > We do have some laws but the trouble is that the ones we have are more > focused on equal opportunity in the workplace for the disabled and such. > Given that years ago a law passed requiring "open captioning" (the captions > are either on the back of a movie theatre chair or on a hand held device) > for people who are deaf that has MAYBE only happened in a handful of movie > theaters in the country, I don't have much hope that a law requiring > videogame accessibility would ever happen. As I said, the movie industry has > to provide the open captioning YET no on enforces it... > > And our political climate right now is getting very hostile towards > videogames, especially as our mid-term elections are in just a few days -- > the more conservative that get into office tend to see videogames ONLY as > evil -- they would rather them not exist at all for anyone, not just the > disabled. > > Michelle > > On Oct 30, 2010, at 8:27 AM, Sandra Uhling wrote: > >> Hi, >> >> the UN Convention is great. But at the moment it is only for the states. >> The states have to change their national laws that it effects also >> companies. >> >> At the moment we have the possibility to give some feedbacks for the > German >> action plan. >> What kind of law do we need that it effects also companies? >> >> E.g. PS3 console and not accepting special controller >> >> How should a law look like that the gamer can request an update because > they >> are discriminated? >> It is also important that this will work, also when there are mistakes in >> the request. >> >> Someone an idea? >> >> >> >> Best regards, >> Sandra >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Oct 31 18:20:00 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sun, 31 Oct 2010 18:20:00 -0400 Subject: [games_access] UN Convention -> national rights? In-Reply-To: <000301cb78db$5723b540$056b1fc0$@de> References: <001c01cb782d$c3f47370$4bdd5a50$@de> <7DCEA8B1-9984-4364-98D0-93B9D506706C@uiuc.edu> <000001cb7848$2154dfe0$63fe9fa0$@de> <97DCA7EB-93A9-441A-9044-D9811B5DC6E7@uiuc.edu> <000301cb78db$5723b540$056b1fc0$@de> Message-ID: <01A2D2CD-243B-446D-B2C7-0DA04213D797@uiuc.edu> I think we're criss-crossing with different nation's laws -- that's great that it sounds like Germany is so receptive to the ideas. I cannot comment on your government and how your laws and legal system work. I think that's what people were struggling with yesterday -- what if the US were considering this, particularly in the current political climate where the "safe" place to be in the eyes of many lawmakers is to just ban video games altogether. The trouble you mention about lawmakers not understanding anything about games is definitely apparent with the example of the US -- if we were to listen to them, we'd be banning them all and thus breaking one of the major tenements of our society -- freedom of speech (this includes art, books, movies, etc). While it's exciting about the UN Convention, I guess having grown up in Washington DC and seeing how proposed positive laws fail and fail to become "the law" I cannot see any laws being fast tracked IF such a law were made. Their could be a law that says developers should be aware of gamers with disabilities but beyond that I cannot see that there'd be any law that described a penalty. So it would make a law rather moot over here. Right now it's all about next week's midterm elections, the California law that could restrict game sales, and the latest terrorist plot on packages from overseas. :( Michelle On Oct 31, 2010, at 5:09 AM, Sandra Uhling wrote: > Hi, > > the question is how will these new laws look like? > It is not a question do we get them. We will get them. (Germany) > And unfortunately the people who make this new laws do not know anything > about games. > > The question is how can we avoid risk and how can we use the chances? > At the moment the requests of person with disabilities are like: > * funds only when project realize barrier free things. > * "Accessiblity" will be part of apprenticeship and study > * Control for Accessibility > * ... > > I would say the game developer should worry about the action plan in > Germany. > Every country who ratified the UN Convention have to make sure that also > companies realize accessibility. > > > > In think the term "about us not without us" should also be for people > who have to realize it. So they should ask all branches for feedback. > > Here are my notes: > * we are not able to realize the request > ** because we do not have information how to avoid barriers > ** games cannot be "barrier free" > ** in some special cases, games do not have to be "barrier free" > ** barriers are often the key of a game, it is not easy to find a solution > ** to make games more accessible we need more time, information, support, > etc. > > So what the game branch need is: > * a project (Game Accessibility lab) that writes the information for game > designer and game developer > * we need more support, funds to realize more accessible games > * we need minimal standards, that can be risen step by step, it cannot be > "barrier free" > * the game designer and game developer need support to learn about it and to > realize it. > > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Samstag, 30. Oktober 2010 19:11 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] UN Convention -> national rights? > > Hey Sandra, > > The UN convention is not something that will necessarily apply to any > country's government. A lot of people on the list who are from the US have > strong arguments against why accessible gaming law should not exist. I'm not > necessarily one of them -- in my opinion an awareness campaign is never a > bad thing. > > To make something into law in the US will need to go WAY beyond anything the > UN decides. > > Perhaps I'm misunderstanding what you mean by "action" and "law?" Again, I'm > not saying that awareness campaigns are bad -- just that government > enforcement and lawmaking is hard. The UN may have a Convention but it's not > something that will mean that a developer needs to worry about it. :( > > Michelle > > On Oct 30, 2010, at 11:35 AM, Sandra Uhling wrote: > >> Hi Michelle, >> >> well that is changing now. Thanks to the UN Convention. >> But what is going to be changed will depend on what we do. >> >> When Germany signed the protocol they thought they do not need to do >> anything. >> Well, when you see the action plans it is the other way round :-) >> Now it is the time to get this action into real action. >> >> But I do not have enough knowledge to write very good request. :-( >> Of course we can only ask for laws for accessibility, >> when we ask also for support for game designers. >> >> Instead of getting only funds when you realize accessibility, >> the companies should be supported to develop more accessible games. >> Video games cannot be barrier free, they can be poor of barriers. >> That is something important to say to the government. >> >> Best regards, >> Sandra >> >> >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im >> Auftrag von Michelle Hinn >> Gesendet: Samstag, 30. Oktober 2010 15:58 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] UN Convention -> national rights? >> >> Hey Sandra, >> >> We do have some laws but the trouble is that the ones we have are more >> focused on equal opportunity in the workplace for the disabled and such. >> Given that years ago a law passed requiring "open captioning" (the > captions >> are either on the back of a movie theatre chair or on a hand held device) >> for people who are deaf that has MAYBE only happened in a handful of movie >> theaters in the country, I don't have much hope that a law requiring >> videogame accessibility would ever happen. As I said, the movie industry > has >> to provide the open captioning YET no on enforces it... >> >> And our political climate right now is getting very hostile towards >> videogames, especially as our mid-term elections are in just a few days -- >> the more conservative that get into office tend to see videogames ONLY as >> evil -- they would rather them not exist at all for anyone, not just the >> disabled. >> >> Michelle >> >> On Oct 30, 2010, at 8:27 AM, Sandra Uhling wrote: >> >>> Hi, >>> >>> the UN Convention is great. But at the moment it is only for the states. >>> The states have to change their national laws that it effects also >>> companies. >>> >>> At the moment we have the possibility to give some feedbacks for the >> German >>> action plan. >>> What kind of law do we need that it effects also companies? >>> >>> E.g. PS3 console and not accepting special controller >>> >>> How should a law look like that the gamer can request an update because >> they >>> are discriminated? >>> It is also important that this will work, also when there are mistakes in >>> the request. >>> >>> Someone an idea? >>> >>> >>> >>> Best regards, >>> Sandra >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Oct 31 18:20:04 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Sun, 31 Oct 2010 18:20:04 -0400 Subject: [games_access] UN Convention -> national rights? In-Reply-To: <000301cb78db$5723b540$056b1fc0$@de> References: <001c01cb782d$c3f47370$4bdd5a50$@de> <7DCEA8B1-9984-4364-98D0-93B9D506706C@uiuc.edu> <000001cb7848$2154dfe0$63fe9fa0$@de> <97DCA7EB-93A9-441A-9044-D9811B5DC6E7@uiuc.edu> <000301cb78db$5723b540$056b1fc0$@de> Message-ID: <470C3E5C-FC0E-419B-BEFF-D1D85F0F78B5@uiuc.edu> Also, Tara is right -- we need to talk to game attorneys (there is one on the IGDA board) before any sort of law or lobbying for a law happens. On Oct 31, 2010, at 5:09 AM, Sandra Uhling wrote: > Hi, > > the question is how will these new laws look like? > It is not a question do we get them. We will get them. (Germany) > And unfortunately the people who make this new laws do not know anything > about games. > > The question is how can we avoid risk and how can we use the chances? > At the moment the requests of person with disabilities are like: > * funds only when project realize barrier free things. > * "Accessiblity" will be part of apprenticeship and study > * Control for Accessibility > * ... > > I would say the game developer should worry about the action plan in > Germany. > Every country who ratified the UN Convention have to make sure that also > companies realize accessibility. > > > > In think the term "about us not without us" should also be for people > who have to realize it. So they should ask all branches for feedback. > > Here are my notes: > * we are not able to realize the request > ** because we do not have information how to avoid barriers > ** games cannot be "barrier free" > ** in some special cases, games do not have to be "barrier free" > ** barriers are often the key of a game, it is not easy to find a solution > ** to make games more accessible we need more time, information, support, > etc. > > So what the game branch need is: > * a project (Game Accessibility lab) that writes the information for game > designer and game developer > * we need more support, funds to realize more accessible games > * we need minimal standards, that can be risen step by step, it cannot be > "barrier free" > * the game designer and game developer need support to learn about it and to > realize it. > > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Samstag, 30. Oktober 2010 19:11 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] UN Convention -> national rights? > > Hey Sandra, > > The UN convention is not something that will necessarily apply to any > country's government. A lot of people on the list who are from the US have > strong arguments against why accessible gaming law should not exist. I'm not > necessarily one of them -- in my opinion an awareness campaign is never a > bad thing. > > To make something into law in the US will need to go WAY beyond anything the > UN decides. > > Perhaps I'm misunderstanding what you mean by "action" and "law?" Again, I'm > not saying that awareness campaigns are bad -- just that government > enforcement and lawmaking is hard. The UN may have a Convention but it's not > something that will mean that a developer needs to worry about it. :( > > Michelle > > On Oct 30, 2010, at 11:35 AM, Sandra Uhling wrote: > >> Hi Michelle, >> >> well that is changing now. Thanks to the UN Convention. >> But what is going to be changed will depend on what we do. >> >> When Germany signed the protocol they thought they do not need to do >> anything. >> Well, when you see the action plans it is the other way round :-) >> Now it is the time to get this action into real action. >> >> But I do not have enough knowledge to write very good request. :-( >> Of course we can only ask for laws for accessibility, >> when we ask also for support for game designers. >> >> Instead of getting only funds when you realize accessibility, >> the companies should be supported to develop more accessible games. >> Video games cannot be barrier free, they can be poor of barriers. >> That is something important to say to the government. >> >> Best regards, >> Sandra >> >> >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im >> Auftrag von Michelle Hinn >> Gesendet: Samstag, 30. Oktober 2010 15:58 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] UN Convention -> national rights? >> >> Hey Sandra, >> >> We do have some laws but the trouble is that the ones we have are more >> focused on equal opportunity in the workplace for the disabled and such. >> Given that years ago a law passed requiring "open captioning" (the > captions >> are either on the back of a movie theatre chair or on a hand held device) >> for people who are deaf that has MAYBE only happened in a handful of movie >> theaters in the country, I don't have much hope that a law requiring >> videogame accessibility would ever happen. As I said, the movie industry > has >> to provide the open captioning YET no on enforces it... >> >> And our political climate right now is getting very hostile towards >> videogames, especially as our mid-term elections are in just a few days -- >> the more conservative that get into office tend to see videogames ONLY as >> evil -- they would rather them not exist at all for anyone, not just the >> disabled. >> >> Michelle >> >> On Oct 30, 2010, at 8:27 AM, Sandra Uhling wrote: >> >>> Hi, >>> >>> the UN Convention is great. But at the moment it is only for the states. >>> The states have to change their national laws that it effects also >>> companies. >>> >>> At the moment we have the possibility to give some feedbacks for the >> German >>> action plan. >>> What kind of law do we need that it effects also companies? >>> >>> E.g. PS3 console and not accepting special controller >>> >>> How should a law look like that the gamer can request an update because >> they >>> are discriminated? >>> It is also important that this will work, also when there are mistakes in >>> the request. >>> >>> Someone an idea? >>> >>> >>> >>> Best regards, >>> Sandra >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From blazeeagle at suddenlink.net Sun Oct 31 20:24:33 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Sun, 31 Oct 2010 20:24:33 -0400 Subject: [games_access] Game Accessibility Law Discussion In-Reply-To: References: Message-ID: <91C0EAF0E65A4C48B14FE7826FEE5DDD@aarons> Well, I'm against UN enforcement of a game accessibility law mainly because under a veil of world wide cooperation, the UN seems to want an eventual single world government. Please understand that I'm NOT an isolationist by any means, but There's just such a wide variety of cultural differences around the world that a world wide game accessibility law seems not impossible but difficult to accomplish. A US sponsored game accessibility law seems the best option. Then, If/When it's successful in the US, The rest of the world could choose to adopt it. Since disabilities are so varied, Before a law would truly become a reality, There needs to be a basic & easily understandable overview of what this law would accomplish. Some disabled people are so confrontational & pushy that government might be leery of tackling this issue, So a non-confrontational overview would be best. This overview doesn't need to be extensive, Just enough so that the issue is approachable & understandable. Am I making sense? Aaron From: games_access-request at igda.org Sent: Sunday, October 31, 2010 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 79, Issue 43 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: UN Convention -> national rights? (Michelle Hinn) 2. Re: UN Convention -> national rights? (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Sat, 30 Oct 2010 13:10:43 -0400 From: Michelle Hinn Subject: Re: [games_access] UN Convention -> national rights? To: IGDA Games Accessibility SIG Mailing List Message-ID: <97DCA7EB-93A9-441A-9044-D9811B5DC6E7 at uiuc.edu> Content-Type: text/plain; charset=iso-8859-1 Hey Sandra, The UN convention is not something that will necessarily apply to any country's government. A lot of people on the list who are from the US have strong arguments against why accessible gaming law should not exist. I'm not necessarily one of them -- in my opinion an awareness campaign is never a bad thing. To make something into law in the US will need to go WAY beyond anything the UN decides. Perhaps I'm misunderstanding what you mean by "action" and "law?" Again, I'm not saying that awareness campaigns are bad -- just that government enforcement and lawmaking is hard. The UN may have a Convention but it's not something that will mean that a developer needs to worry about it. :( Michelle On Oct 30, 2010, at 11:35 AM, Sandra Uhling wrote: > Hi Michelle, > > well that is changing now. Thanks to the UN Convention. > But what is going to be changed will depend on what we do. > > When Germany signed the protocol they thought they do not need to do > anything. > Well, when you see the action plans it is the other way round :-) > Now it is the time to get this action into real action. > > But I do not have enough knowledge to write very good request. :-( > Of course we can only ask for laws for accessibility, > when we ask also for support for game designers. > > Instead of getting only funds when you realize accessibility, > the companies should be supported to develop more accessible games. > Video games cannot be barrier free, they can be poor of barriers. > That is something important to say to the government. > > Best regards, > Sandra > > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Samstag, 30. Oktober 2010 15:58 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] UN Convention -> national rights? > > Hey Sandra, > > We do have some laws but the trouble is that the ones we have are more > focused on equal opportunity in the workplace for the disabled and such. > Given that years ago a law passed requiring "open captioning" (the captions > are either on the back of a movie theatre chair or on a hand held device) > for people who are deaf that has MAYBE only happened in a handful of movie > theaters in the country, I don't have much hope that a law requiring > videogame accessibility would ever happen. As I said, the movie industry has > to provide the open captioning YET no on enforces it... > > And our political climate right now is getting very hostile towards > videogames, especially as our mid-term elections are in just a few days -- > the more conservative that get into office tend to see videogames ONLY as > evil -- they would rather them not exist at all for anyone, not just the > disabled. > > Michelle > > On Oct 30, 2010, at 8:27 AM, Sandra Uhling wrote: > >> Hi, >> >> the UN Convention is great. But at the moment it is only for the states. >> The states have to change their national laws that it effects also >> companies. >> >> At the moment we have the possibility to give some feedbacks for the > German >> action plan. >> What kind of law do we need that it effects also companies? >> >> E.g. PS3 console and not accepting special controller >> >> How should a law look like that the gamer can request an update because > they >> are discriminated? >> It is also important that this will work, also when there are mistakes in >> the request. >> >> Someone an idea? >> >> >> >> Best regards, >> Sandra >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ Message: 2 Date: Sun, 31 Oct 2010 10:09:35 +0100 From: "Sandra Uhling" Subject: Re: [games_access] UN Convention -> national rights? To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000301cb78db$5723b540$056b1fc0$@de> Content-Type: text/plain; charset="iso-8859-1" Hi, the question is how will these new laws look like? It is not a question do we get them. We will get them. (Germany) And unfortunately the people who make this new laws do not know anything about games. The question is how can we avoid risk and how can we use the chances? At the moment the requests of person with disabilities are like: * funds only when project realize barrier free things. * "Accessiblity" will be part of apprenticeship and study * Control for Accessibility * ... I would say the game developer should worry about the action plan in Germany. Every country who ratified the UN Convention have to make sure that also companies realize accessibility. In think the term "about us not without us" should also be for people who have to realize it. So they should ask all branches for feedback. Here are my notes: * we are not able to realize the request ** because we do not have information how to avoid barriers ** games cannot be "barrier free" ** in some special cases, games do not have to be "barrier free" ** barriers are often the key of a game, it is not easy to find a solution ** to make games more accessible we need more time, information, support, etc. So what the game branch need is: * a project (Game Accessibility lab) that writes the information for game designer and game developer * we need more support, funds to realize more accessible games * we need minimal standards, that can be risen step by step, it cannot be "barrier free" * the game designer and game developer need support to learn about it and to realize it. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Samstag, 30. Oktober 2010 19:11 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] UN Convention -> national rights? Hey Sandra, The UN convention is not something that will necessarily apply to any country's government. A lot of people on the list who are from the US have strong arguments against why accessible gaming law should not exist. I'm not necessarily one of them -- in my opinion an awareness campaign is never a bad thing. To make something into law in the US will need to go WAY beyond anything the UN decides. Perhaps I'm misunderstanding what you mean by "action" and "law?" Again, I'm not saying that awareness campaigns are bad -- just that government enforcement and lawmaking is hard. The UN may have a Convention but it's not something that will mean that a developer needs to worry about it. :( Michelle On Oct 30, 2010, at 11:35 AM, Sandra Uhling wrote: > Hi Michelle, > > well that is changing now. Thanks to the UN Convention. > But what is going to be changed will depend on what we do. > > When Germany signed the protocol they thought they do not need to do > anything. > Well, when you see the action plans it is the other way round :-) > Now it is the time to get this action into real action. > > But I do not have enough knowledge to write very good request. :-( > Of course we can only ask for laws for accessibility, > when we ask also for support for game designers. > > Instead of getting only funds when you realize accessibility, > the companies should be supported to develop more accessible games. > Video games cannot be barrier free, they can be poor of barriers. > That is something important to say to the government. > > Best regards, > Sandra > > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Samstag, 30. Oktober 2010 15:58 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] UN Convention -> national rights? > > Hey Sandra, > > We do have some laws but the trouble is that the ones we have are more > focused on equal opportunity in the workplace for the disabled and such. > Given that years ago a law passed requiring "open captioning" (the captions > are either on the back of a movie theatre chair or on a hand held device) > for people who are deaf that has MAYBE only happened in a handful of movie > theaters in the country, I don't have much hope that a law requiring > videogame accessibility would ever happen. As I said, the movie industry has > to provide the open captioning YET no on enforces it... > > And our political climate right now is getting very hostile towards > videogames, especially as our mid-term elections are in just a few days -- > the more conservative that get into office tend to see videogames ONLY as > evil -- they would rather them not exist at all for anyone, not just the > disabled. > > Michelle > > On Oct 30, 2010, at 8:27 AM, Sandra Uhling wrote: > >> Hi, >> >> the UN Convention is great. But at the moment it is only for the states. >> The states have to change their national laws that it effects also >> companies. >> >> At the moment we have the possibility to give some feedbacks for the > German >> action plan. >> What kind of law do we need that it effects also companies? >> >> E.g. PS3 console and not accepting special controller >> >> How should a law look like that the gamer can request an update because > they >> are discriminated? >> It is also important that this will work, also when there are mistakes in >> the request. >> >> Someone an idea? >> >> >> >> Best regards, >> Sandra >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 79, Issue 43 ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... 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