[games_access] Colors, e.g. red and green
hinn at uiuc.edu
Wed Oct 13 13:18:37 EDT 2010
Red and Green can be ok -- the main issue is how much someone can tell important information that uses those colors apart. So if the contrast is high enough than for some that is fine. Other solutions include having a "texture" or other way to tell that one thing is different from the other (ie, the enemies have a different look that is different from being, say, "red" while allies are "green.")
On Oct 13, 2010, at 7:33 AM, Sandra Uhling wrote:
> I talked with some accessible software experts at the Rehacare.
> They said that it is not a matter of selection of the right colors.
> It is a matter of selecting the right contrast.
> What do you think?
> Best regards,
> games_access mailing list
> games_access at igda.org
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