From sandra_uhling at web.de Wed Sep 1 14:56:54 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 1 Sep 2010 20:56:54 +0200 Subject: [games_access] Live for Speed, interesting control options? Message-ID: <000501cb4a07$72c6aa80$5853ff80$@de> Hi, I got the tip that "Live for Speed" is very good. E.g. it is possible to use a mouse for steering and a gamepad for speed input. A keyboard would be too difficult, because you need analog input. Maybe it would be nice to check this out? @Barrie, maybe this can be very interesting for you? http://www.lfs.net Best regards, Sandra From oneswitch at gmail.com Wed Sep 1 15:51:22 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 1 Sep 2010 20:51:22 +0100 Subject: [games_access] Half-Life 2 and Closed-Captioning In-Reply-To: <000301cb4867$7bf905e0$73eb11a0$@de> References: <000301cb4867$7bf905e0$73eb11a0$@de> Message-ID: <2282A3A6EC254B678E2235DC8153A2EF@OneSwitchPC> Very interesting, Sandra, and a very good thing to research. It's actually a game I've never had a chance to try out for myself (it's the type of game that makes me feel very motion sick after a few minutes of play - yes, I'm a big wuss). Wonder if there is an ideal example out there somewhere. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Monday, August 30, 2010 6:19 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] Half-Life 2 and Closed-Captioning > Hi, > > I am wondering what deaf gamers would say about the quality of [CC] in > Half-Life2. > Maybe say do not say much, because they are glad, they have [CC]? > > I think that the quality could be better. Sometimes [CC] is missing and > sometimes it is too much. It is great that Out-of-Screen-Sound is also > presented, > but it is usually hard to locate it. > > And it is very very difficult to keep track of the Story. It is not a > scene, > it is in-gameplay, > so it is very difficult to change the focus from gameplay to [CC]. The > situation is usually > dangerous and you do not want to change your focus and so you miss lots of > [CC]. > > A break button would be very good. > > > English as spoken voice and German as [CC] is very confusing. The > information often does not match. > Also I have big problems to get back to German spoken voice. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at gmail.com Wed Sep 1 16:21:30 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 1 Sep 2010 21:21:30 +0100 Subject: [games_access] Live for Speed, interesting control options? In-Reply-To: <000501cb4a07$72c6aa80$5853ff80$@de> References: <000501cb4a07$72c6aa80$5853ff80$@de> Message-ID: <1E5A4BA6D7094D0F87833D5706DE23C5@OneSwitchPC> Thanks Sandra, will definitely check that out. Great news in Gran Turismo 5, as I've just learnt from Bill Donegan's review over at the Accessible GameBase: http://www.gamebase.info/magazine/read/gran-turismo-5-prologue_305.html The video shows the versatile controller reconfiguration settings. All games should have this!! Or at least, all consoles should allow this from the front-end. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Wednesday, September 01, 2010 7:56 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] Live for Speed, interesting control options? > Hi, > > I got the tip that "Live for Speed" is very good. > E.g. it is possible to use a mouse for steering and a gamepad for speed > input. > A keyboard would be too difficult, because you need analog input. > > Maybe it would be nice to check this out? > @Barrie, maybe this can be very interesting for you? > > http://www.lfs.net > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Sep 1 16:47:22 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 1 Sep 2010 13:47:22 -0700 Subject: [games_access] Half-Life 2 and Closed-Captioning In-Reply-To: <2282A3A6EC254B678E2235DC8153A2EF@OneSwitchPC> References: <000301cb4867$7bf905e0$73eb11a0$@de> <2282A3A6EC254B678E2235DC8153A2EF@OneSwitchPC> Message-ID: <937241A7-C727-40AF-8A59-45AD1B872053@pininteractive.com> I think Reid have some ideas Best wishes, Thomas -- Do(), there is no try{} On 1Sep 2010, at 12:51 PM, Barrie Ellis wrote: > Very interesting, Sandra, and a very good thing to research. It's actually a > game I've never had a chance to try out for myself (it's the type of game > that makes me feel very motion sick after a few minutes of play - yes, I'm a > big wuss). Wonder if there is an ideal example out there somewhere. > > Barrie > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Monday, August 30, 2010 6:19 PM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: [games_access] Half-Life 2 and Closed-Captioning > >> Hi, >> >> I am wondering what deaf gamers would say about the quality of [CC] in >> Half-Life2. >> Maybe say do not say much, because they are glad, they have [CC]? >> >> I think that the quality could be better. Sometimes [CC] is missing and >> sometimes it is too much. It is great that Out-of-Screen-Sound is also >> presented, >> but it is usually hard to locate it. >> >> And it is very very difficult to keep track of the Story. It is not a >> scene, >> it is in-gameplay, >> so it is very difficult to change the focus from gameplay to [CC]. The >> situation is usually >> dangerous and you do not want to change your focus and so you miss lots of >> [CC]. >> >> A break button would be very good. >> >> >> English as spoken voice and German as [CC] is very confusing. The >> information often does not match. >> Also I have big problems to get back to German spoken voice. >> >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Sep 1 18:40:18 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 2 Sep 2010 00:40:18 +0200 Subject: [games_access] Half-Life 2 and Closed-Captioning - motion sickness In-Reply-To: <2282A3A6EC254B678E2235DC8153A2EF@OneSwitchPC> References: <000301cb4867$7bf905e0$73eb11a0$@de> <2282A3A6EC254B678E2235DC8153A2EF@OneSwitchPC> Message-ID: <000c01cb4a26$a7b6d160$f7247420$@de> Hi, Motion Sickness: Do we have something about "Motion sickness"? What is motion sickness? Is there a way to avoid it? Or would this be a totally different game to develop? Half-Life 2 - steam - manul?: I found the "Pause" button. Does steam support some kind of manual? I found the information about the "pause" button in the options. But that is a user unfriendly solution. Best regards, Sanda -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Mittwoch, 1. September 2010 21:51 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Half-Life 2 and Closed-Captioning Very interesting, Sandra, and a very good thing to research. It's actually a game I've never had a chance to try out for myself (it's the type of game that makes me feel very motion sick after a few minutes of play - yes, I'm a big wuss). Wonder if there is an ideal example out there somewhere. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Monday, August 30, 2010 6:19 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] Half-Life 2 and Closed-Captioning > Hi, > > I am wondering what deaf gamers would say about the quality of [CC] in > Half-Life2. > Maybe say do not say much, because they are glad, they have [CC]? > > I think that the quality could be better. Sometimes [CC] is missing and > sometimes it is too much. It is great that Out-of-Screen-Sound is also > presented, > but it is usually hard to locate it. > > And it is very very difficult to keep track of the Story. It is not a > scene, > it is in-gameplay, > so it is very difficult to change the focus from gameplay to [CC]. The > situation is usually > dangerous and you do not want to change your focus and so you miss lots of > [CC]. > > A break button would be very good. > > > English as spoken voice and German as [CC] is very confusing. The > information often does not match. > Also I have big problems to get back to German spoken voice. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From javier.mairena at gmail.com Thu Sep 2 02:56:38 2010 From: javier.mairena at gmail.com (Javier) Date: Thu, 2 Sep 2010 08:56:38 +0200 Subject: [games_access] Live for Speed, interesting control options? In-Reply-To: <1E5A4BA6D7094D0F87833D5706DE23C5@OneSwitchPC> References: <000501cb4a07$72c6aa80$5853ff80$@de> <1E5A4BA6D7094D0F87833D5706DE23C5@OneSwitchPC> Message-ID: Hi! GameBase already talked about Live for Speed: http://www.gamebase.info/magazine/read/live-for-speed_9.html And I had added a how to configure to use only mouse here: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2010/01/conduciendo-con-un-raton-facial.html&hl=en&langpair=es|en&tbb=1&ie=UTF-8 Great to see that options in Gran Turismo 5 ! On 1 September 2010 22:21, Barrie Ellis wrote: > Thanks Sandra, will definitely check that out. > > Great news in Gran Turismo 5, as I've just learnt from Bill Donegan's > review over at the Accessible GameBase: > http://www.gamebase.info/magazine/read/gran-turismo-5-prologue_305.html > > The video shows the versatile controller reconfiguration settings. > > All games should have this!! Or at least, all consoles should allow this > from the front-end. > > Barrie > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Wednesday, September 01, 2010 7:56 PM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: [games_access] Live for Speed, interesting control options? > > > Hi, >> >> I got the tip that "Live for Speed" is very good. >> E.g. it is possible to use a mouse for steering and a gamepad for speed >> input. >> A keyboard would be too difficult, because you need analog input. >> >> Maybe it would be nice to check this out? >> @Barrie, maybe this can be very interesting for you? >> >> http://www.lfs.net >> >> Best regards, >> Sandra >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Thu Sep 2 22:23:35 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 2 Sep 2010 19:23:35 -0700 Subject: [games_access] Half-Life 2 and Closed-Captioning - motion sickness In-Reply-To: <000c01cb4a26$a7b6d160$f7247420$@de> References: <000301cb4867$7bf905e0$73eb11a0$@de> <2282A3A6EC254B678E2235DC8153A2EF@OneSwitchPC> <000c01cb4a26$a7b6d160$f7247420$@de> Message-ID: <67D6AE27-D9A5-4D50-A3FE-9F6594484856@pininteractive.com> Hi Sandra, I think what you mean is the reverse thing, also called alternate world syndrome, which means that your brain sees that you are moving while you balance organ tells you are sitting still. Just like with motion sickness (which is the opposite scenario where you move e.g. while being inside on a boat in rough weather and don't see the horizon for reference) the brain can't get it and you feel sick. I don't have research reports to refer to but there are a number of books talking about it, e.g. Heim in Virtual Realism. See more: http://www.google.com/search?tbs=bks%3A1&tbo=1&q=%22alternate+world+syndrome%22&btnG=Search+Books Best wishes, Thomas -- Do(), there is no try{} On 1Sep 2010, at 3:40 PM, Sandra Uhling wrote: > Motion Sickness: > Do we have something about "Motion sickness"? > What is motion sickness? > Is there a way to avoid it? Or would this be a totally different game to > develop? From sandra_uhling at web.de Fri Sep 3 04:58:55 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 3 Sep 2010 10:58:55 +0200 Subject: [games_access] Half-Life 2 and Closed-Captioning - motion sickness In-Reply-To: <67D6AE27-D9A5-4D50-A3FE-9F6594484856@pininteractive.com> References: <000301cb4867$7bf905e0$73eb11a0$@de> <2282A3A6EC254B678E2235DC8153A2EF@OneSwitchPC> <000c01cb4a26$a7b6d160$f7247420$@de> <67D6AE27-D9A5-4D50-A3FE-9F6594484856@pininteractive.com> Message-ID: <000001cb4b46$3d6b7ec0$b8427c40$@de> Hi, Thanks Thomas, a game accessibility lexica would be great. -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Thomas Westin Gesendet: Freitag, 3. September 2010 04:24 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Half-Life 2 and Closed-Captioning - motion sickness Hi Sandra, I think what you mean is the reverse thing, also called alternate world syndrome, which means that your brain sees that you are moving while you balance organ tells you are sitting still. Just like with motion sickness (which is the opposite scenario where you move e.g. while being inside on a boat in rough weather and don't see the horizon for reference) the brain can't get it and you feel sick. I don't have research reports to refer to but there are a number of books talking about it, e.g. Heim in Virtual Realism. See more: http://www.google.com/search?tbs=bks%3A1&tbo=1&q=%22alternate+world+syndrome %22&btnG=Search+Books Best wishes, Thomas -- Do(), there is no try{} On 1Sep 2010, at 3:40 PM, Sandra Uhling wrote: > Motion Sickness: > Do we have something about "Motion sickness"? > What is motion sickness? > Is there a way to avoid it? Or would this be a totally different game to > develop? _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Fri Sep 3 04:59:48 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 3 Sep 2010 10:59:48 +0200 Subject: [games_access] Blogroll: looking for links to reviews Message-ID: <000101cb4b46$5d762990$18627cb0$@de> Hi, I would like to add some links to Game Accessibility Reviews. When people click on it, they should find the "start" for the Reviews. What are the best links for AbleGamers and GameBase ? Best regards, Sandra From steve at ablegamers.com Fri Sep 3 07:10:08 2010 From: steve at ablegamers.com (Steve Spohn) Date: Fri, 3 Sep 2010 07:10:08 -0400 Subject: [games_access] Blogroll: looking for links to reviews In-Reply-To: <000101cb4b46$5d762990$18627cb0$@de> References: <000101cb4b46$5d762990$18627cb0$@de> Message-ID: <000c01cb4b58$92db6c50$b89244f0$@com> Hi Sandra, AbleGamers game accessibility review page is http://www.ablegamers.com/game-accessibility-reviews.html with 73 mainstream AAA games reviewed. If you need further assistance, please don't hesitate to contact me off list. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Friday, September 03, 2010 5:00 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Blogroll: looking for links to reviews Hi, I would like to add some links to Game Accessibility Reviews. When people click on it, they should find the "start" for the Reviews. What are the best links for AbleGamers and GameBase ? Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3110 - Release Date: 09/02/10 14:50:00 From javier.mairena at gmail.com Fri Sep 3 07:38:43 2010 From: javier.mairena at gmail.com (Javier) Date: Fri, 3 Sep 2010 13:38:43 +0200 Subject: [games_access] Blogroll: looking for links to reviews In-Reply-To: <000101cb4b46$5d762990$18627cb0$@de> References: <000101cb4b46$5d762990$18627cb0$@de> Message-ID: Hi Sandra! If you want some more: http://www.videojuegosaccesibles.es/search/label/an%C3%A1lisis or transtalated to english: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/search/label/an%25C3%25A1lisis&hl=en&langpair=es|en&tbb=1&ie=UTF-8 On 3 September 2010 10:59, Sandra Uhling wrote: > Hi, > > I would like to add some links to Game Accessibility Reviews. > When people click on it, they should find the "start" for the Reviews. > > What are the best links for AbleGamers and GameBase ? > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Fri Sep 3 07:44:38 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 3 Sep 2010 12:44:38 +0100 Subject: [games_access] Blogroll: looking for links to reviews In-Reply-To: <000101cb4b46$5d762990$18627cb0$@de> References: <000101cb4b46$5d762990$18627cb0$@de> Message-ID: The Game Base reviews can all be found here: http://www.gamebase.info/magazine.html Use the links on the right side to sort by category. Cheers, Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Friday, September 03, 2010 9:59 AM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] Blogroll: looking for links to reviews > Hi, > > I would like to add some links to Game Accessibility Reviews. > When people click on it, they should find the "start" for the Reviews. > > What are the best links for AbleGamers and GameBase ? > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Fri Sep 3 18:46:19 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 4 Sep 2010 00:46:19 +0200 (CEST) Subject: [games_access] Request to all (active) members Message-ID: <2095354006.5261358.1283553979582.JavaMail.fmail@mwmweb063> Hello, I have a small but very important request. I think it would be very good to have an update: Who is in this list and what are you doing? And what is the status of this SIG? What is going on? My Name is Sandra Uhling. I am a student (but not game related). I am interested in "Games for Health" with focus on exergaming and game accessibility. At the moment I talk with German developers how we can move Game Accessibility forward. I get support by some people from the Games Branche. I am working on Game Accessiblity information for Game Designer and Game Developers. The aim is to have easy to understand information. Best regards, Sandra ___________________________________________________________ WEB.DE DSL SOMMER-SPECIAL: Surf & Phone Flat 16.000 f?r nur 19,99 €/mtl.!* http://web.de/DSL-Doppel-Flatrate/ From hinn at illinois.edu Fri Sep 3 19:53:47 2010 From: hinn at illinois.edu (hinn at illinois.edu) Date: Fri, 3 Sep 2010 18:53:47 -0500 (CDT) Subject: [games_access] Request to all (active) members In-Reply-To: <2095354006.5261358.1283553979582.JavaMail.fmail@mwmweb063> References: <2095354006.5261358.1283553979582.JavaMail.fmail@mwmweb063> Message-ID: <20100903185347.CMF85319@expms2.cites.uiuc.edu> Sandra -- there's a SIG update coming on Sept 10th. At the moment many members are either in the Seattle area or traveling back so you might want to re-post this at a later date to get the most response because it's a good suggestion but you might not get as many responses over the next few days. But, again, there is an exciting SIG update that I will be making on September 10th so please know that's on its way soon. Michelle ---- Original message ---- >Date: Sat, 4 Sep 2010 00:46:19 +0200 (CEST) >From: Sandra Uhling >Subject: [games_access] Request to all (active) members >To: IGDA Games Accessibility SIG Mailing List > >Hello, > >I have a small but very important request. I think it would be >very good to have an update: Who is in this list and what are you doing? >And what is the status of this SIG? What is going on? > >My Name is Sandra Uhling. I am a student (but not game related). >I am interested in "Games for Health" with focus on exergaming and game accessibility. > >At the moment I talk with German developers how we can move Game Accessibility forward. >I get support by some people from the Games Branche. I am working on Game Accessiblity >information for Game Designer and Game Developers. The aim is to have easy to understand >information. > >Best regards, >Sandra >___________________________________________________________ >WEB.DE DSL SOMMER-SPECIAL: Surf & Phone Flat 16.000 f?r >nur 19,99 €/mtl.!* http://web.de/DSL-Doppel-Flatrate/ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From sandra_uhling at web.de Sat Sep 4 05:25:51 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 4 Sep 2010 11:25:51 +0200 (CEST) Subject: [games_access] Request to all (active) members In-Reply-To: <20100903185347.CMF85319@expms2.cites.uiuc.edu> References: <2095354006.5261358.1283553979582.JavaMail.fmail@mwmweb063>, <20100903185347.CMF85319@expms2.cites.uiuc.edu> Message-ID: <1951403083.5487546.1283592351316.JavaMail.fmail@mwmweb061> Hi Michelle, I have the feeling that you are doing a lot of work allone. Maybe there are members, like me, who would like to help? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: hinn at illinois.edu Gesendet: 04.09.2010 01:53:47 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Request to all (active) members >Sandra -- there's a SIG update coming on Sept 10th. At the moment many members are either in the Seattle area or traveling back so you might want to re-post this at a later date to get the most response because it's a good suggestion but you might not get as many responses over the next few days. > >But, again, there is an exciting SIG update that I will be making on September 10th so please know that's on its way soon. > >Michelle > >---- Original message ---- >>Date: Sat, 4 Sep 2010 00:46:19 +0200 (CEST) >>From: Sandra Uhling >>Subject: [games_access] Request to all (active) members >>To: IGDA Games Accessibility SIG Mailing List >> >>Hello, >> >>I have a small but very important request. I think it would be >>very good to have an update: Who is in this list and what are you doing? >>And what is the status of this SIG? What is going on? >> >>My Name is Sandra Uhling. I am a student (but not game related). >>I am interested in "Games for Health" with focus on exergaming and game accessibility. >> >>At the moment I talk with German developers how we can move Game Accessibility forward. >>I get support by some people from the Games Branche. I am working on Game Accessiblity >>information for Game Designer and Game Developers. The aim is to have easy to understand >>information. >> >>Best regards, >>Sandra >>___________________________________________________________ >>WEB.DE DSL SOMMER-SPECIAL: Surf & Phone Flat 16.000 f?r >>nur 19,99 ?/mtl.!* http://web.de/DSL-Doppel-Flatrate/ >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ___________________________________________________________ Neu: WEB.DE De-Mail - Einfach wie E-Mail, sicher wie ein Brief! Jetzt De-Mail-Adresse reservieren: https://produkte.web.de/go/demail02 From eleanor at 7128.com Sat Sep 4 07:46:06 2010 From: eleanor at 7128.com (Eleanor) Date: Sat, 04 Sep 2010 07:46:06 -0400 Subject: [games_access] Request to all active members Message-ID: <4C82317E.50801@7128.com> Hi Sandra: I am Eleanor Robinson, COO 7-128 Software. We make family-friendly, casual games that are as accessible as we can make them. They are "games for everyone". I have spoken at the Games for Health Conferences and have been active in trying to promote accessibility in games. Stephanie Walker from AbleGamers and I did a white paper this spring titled Gaming on a Collision Course. We tried to make a case that as the current game-playing population aged, there would need to be accessibility accommodations included in games to help the expected 40% of the over-65 age group that would have one or more disabilities. This would also help the non-elderly disabled as well. We, at 7-128 Software plan to continue to make accessible games for computers and maybe other platforms. We will continue to support the SIG and making accessibility a more common consideration for game developers to include in their games. Eleanor From tara.tefertiller at gmail.com Sat Sep 4 11:26:41 2010 From: tara.tefertiller at gmail.com (Tara Tefertiller) Date: Sat, 4 Sep 2010 11:26:41 -0400 Subject: [games_access] Request to all (active) members In-Reply-To: <2095354006.5261358.1283553979582.JavaMail.fmail@mwmweb063> References: <2095354006.5261358.1283553979582.JavaMail.fmail@mwmweb063> Message-ID: Hello Sandra, My name is Tara Tefertiller (soon to be Tara Voelker - I recently got engaged!). I work a lot with Michelle actually. I used to live like across the street from her so it was super easy to do. Recently I've been working with Michelle on her non-profit organization that she founded. But really, I just do whatever she tells me to do. With the SIG I just quietly sit back and read emails, although I was with Thomas at the round table at GDC this past year. I've only been in the SIG (or really actively working with accessibility) for about a year, so I don't really do much yet. Although I'm always willing to become more active. For me the SIG is a resource, and a place where I can get info, news and opinions. I really just talk to developers and students about accessibility. I spoke at GDC this past year, and I also spoke at a college in International Academy of Design and Technology in Detroit. I'm also a mentor for that college. Right now I live near 2 gaming colleges and I'm slowly learning who is who and plan on muscling my way in on their classes so I can make sure they understand accessibility. i already take every chance I can to talk to the students. I also do some work with AbleGamers. I write reviews, and when I can articles, although to be honest I've been lacking good things to write about. I think that about covers all I do... Sincerely, Tara Tefertiller (soon to be Voelker!) On Fri, Sep 3, 2010 at 6:46 PM, Sandra Uhling wrote: > Hello, > > I have a small but very important request. I think it would be > very good to have an update: Who is in this list and what are you doing? > And what is the status of this SIG? What is going on? > > My Name is Sandra Uhling. I am a student (but not game related). > I am interested in "Games for Health" with focus on exergaming and game > accessibility. > > At the moment I talk with German developers how we can move Game > Accessibility forward. > I get support by some people from the Games Branche. I am working on Game > Accessiblity > information for Game Designer and Game Developers. The aim is to have easy > to understand > information. > > Best regards, > Sandra > ___________________________________________________________ > WEB.DE DSL SOMMER-SPECIAL: Surf & Phone Flat 16.000 f?r > nur 19,99 €/mtl.!* http://web.de/DSL-Doppel-Flatrate/ > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at illinois.edu Sat Sep 4 15:32:16 2010 From: hinn at illinois.edu (hinn at illinois.edu) Date: Sat, 4 Sep 2010 14:32:16 -0500 (CDT) Subject: [games_access] Request to all (active) members In-Reply-To: <1951403083.5487546.1283592351316.JavaMail.fmail@mwmweb061> References: <2095354006.5261358.1283553979582.JavaMail.fmail@mwmweb063>, <20100903185347.CMF85319@expms2.cites.uiuc.edu> <1951403083.5487546.1283592351316.JavaMail.fmail@mwmweb061> Message-ID: <20100904143216.CMG18636@expms2.cites.uiuc.edu> Don't worry -- there will be a way to allow that! Right now I'm traveling so there's not much help that I need on that front! :D ---- Original message ---- >Date: Sat, 4 Sep 2010 11:25:51 +0200 (CEST) >From: Sandra Uhling >Subject: Re: [games_access] Request to all (active) members >To: IGDA Games Accessibility SIG Mailing List > >Hi Michelle, > >I have the feeling that you are doing a lot of work allone. >Maybe there are members, like me, who would like to help? > >Best regards, >Sandra > >-----Urspr?ngliche Nachricht----- >Von: hinn at illinois.edu >Gesendet: 04.09.2010 01:53:47 >An: IGDA Games Accessibility SIG Mailing List >Betreff: Re: [games_access] Request to all (active) members > >>Sandra -- there's a SIG update coming on Sept 10th. At the moment many members are either in the Seattle area or traveling back so you might want to re-post this at a later date to get the most response because it's a good suggestion but you might not get as many responses over the next few days. >> >>But, again, there is an exciting SIG update that I will be making on September 10th so please know that's on its way soon. >> >>Michelle >> >>---- Original message ---- >>>Date: Sat, 4 Sep 2010 00:46:19 +0200 (CEST) >>>From: Sandra Uhling >>>Subject: [games_access] Request to all (active) members >>>To: IGDA Games Accessibility SIG Mailing List >>> >>>Hello, >>> >>>I have a small but very important request. I think it would be >>>very good to have an update: Who is in this list and what are you doing? >>>And what is the status of this SIG? What is going on? >>> >>>My Name is Sandra Uhling. I am a student (but not game related). >>>I am interested in "Games for Health" with focus on exergaming and game accessibility. >>> >>>At the moment I talk with German developers how we can move Game Accessibility forward. >>>I get support by some people from the Games Branche. I am working on Game Accessiblity >>>information for Game Designer and Game Developers. The aim is to have easy to understand >>>information. >>> >>>Best regards, >>>Sandra >>>___________________________________________________________ >>>WEB.DE DSL SOMMER-SPECIAL: Surf & Phone Flat 16.000 f?r >>>nur 19,99 ?/mtl.!* http://web.de/DSL-Doppel-Flatrate/ >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>....................................... >>these are mediocre times and people are >>losing hope. it's hard for many people >>to believe that there are extraordinary >>things inside themselves, as well as >>others. i hope you can keep an open >>mind. >> -- "unbreakable" >>....................................... >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >___________________________________________________________ >Neu: WEB.DE De-Mail - Einfach wie E-Mail, sicher wie ein Brief! >Jetzt De-Mail-Adresse reservieren: https://produkte.web.de/go/demail02 >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From sandra_uhling at web.de Sun Sep 5 09:28:31 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 5 Sep 2010 15:28:31 +0200 Subject: [games_access] some links Message-ID: <000801cb4cfe$3d1b6200$b7522600$@de> Hi, I am surfing on the website of www.rehacare.com This website seems to be interesting the whole year, not only shortly before exhibition date. Interesting Links: http://www.dpi.org/en/events/events.htm http://www.edf-feph.org/Page_Generale.asp?DocID=14460&id=1&langue=EN Interesting Events: 5. Internationale Disability Studies Conference Event type: Conference Date: 07/09/2010 to 09/09/2010 Location: Lancaster/UK Link: www.lancs.ac Company and products: The search works very well. This can be interesting. The news can also be very interesting: Testing Sign Language by Cell Phone: http://www.rehacare.com/cipp/md_rehacare/custom/pub/content,lang,2/oid,25943 /ticket,g_u_e_s_t/local_lang,2/~/Testing_Sign_Language_by_Cell_Phone.html By the way: How "old" are the "UN Convention on the Rights of Persons with Disabilities"? In Germany it is binding since 2009. Is that very "late"? There will be a workshop about it. Best regards, Sandra From brannonz at microsoft.com Sun Sep 5 23:41:20 2010 From: brannonz at microsoft.com (Brannon Zahand) Date: Mon, 6 Sep 2010 03:41:20 +0000 Subject: [games_access] Request to all (active) members In-Reply-To: References: <2095354006.5261358.1283553979582.JavaMail.fmail@mwmweb063> Message-ID: Hi Sandra, My name is Brannon Zahand. I am a Project Lead in the Interactive Entertainment Business group at Microsoft. My day-to-day job is onboarding new technologies for the Certification Group (the team that certifies Xbox 360 titles), but in my limited spare time act as an games accessibility advocate / trainer. One day I hope to make it my full-time job to work on accessibility and gaming at Microsoft. Until that happens, I try to drive/assist projects such as the Kinect Accessibility Roundtable, Game Accessibility Training at Microsoft Gamefest, etc. I have limited involvement on this alias due to a simple lack of time, but I try to follow discussions and pass on relevant information to interested parties at my company whenever possible. Thanks, Brannon From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tara Tefertiller Sent: Saturday, September 04, 2010 8:27 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Request to all (active) members Hello Sandra, My name is Tara Tefertiller (soon to be Tara Voelker - I recently got engaged!). I work a lot with Michelle actually. I used to live like across the street from her so it was super easy to do. Recently I've been working with Michelle on her non-profit organization that she founded. But really, I just do whatever she tells me to do. With the SIG I just quietly sit back and read emails, although I was with Thomas at the round table at GDC this past year. I've only been in the SIG (or really actively working with accessibility) for about a year, so I don't really do much yet. Although I'm always willing to become more active. For me the SIG is a resource, and a place where I can get info, news and opinions. I really just talk to developers and students about accessibility. I spoke at GDC this past year, and I also spoke at a college in International Academy of Design and Technology in Detroit. I'm also a mentor for that college. Right now I live near 2 gaming colleges and I'm slowly learning who is who and plan on muscling my way in on their classes so I can make sure they understand accessibility. i already take every chance I can to talk to the students. I also do some work with AbleGamers. I write reviews, and when I can articles, although to be honest I've been lacking good things to write about. I think that about covers all I do... Sincerely, Tara Tefertiller (soon to be Voelker!) On Fri, Sep 3, 2010 at 6:46 PM, Sandra Uhling > wrote: Hello, I have a small but very important request. I think it would be very good to have an update: Who is in this list and what are you doing? And what is the status of this SIG? What is going on? My Name is Sandra Uhling. I am a student (but not game related). I am interested in "Games for Health" with focus on exergaming and game accessibility. At the moment I talk with German developers how we can move Game Accessibility forward. I get support by some people from the Games Branche. I am working on Game Accessiblity information for Game Designer and Game Developers. The aim is to have easy to understand information. Best regards, Sandra ___________________________________________________________ WEB.DE DSL SOMMER-SPECIAL: Surf & Phone Flat 16.000 f?r nur 19,99 €/mtl.!* http://web.de/DSL-Doppel-Flatrate/ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Mon Sep 6 00:39:47 2010 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Mon, 6 Sep 2010 00:39:47 -0400 Subject: [games_access] Game Controller Accessibility Question Message-ID: <7CA996DE296146F99A6C6BC8BD6FC2A7@aarons> Hello, Are there any game controller companies or developers on this list? Thanks much, Aaron Baker aka "BlazeEagle" -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Mon Sep 6 03:05:39 2010 From: javier.mairena at gmail.com (Javier) Date: Mon, 6 Sep 2010 09:05:39 +0200 Subject: [games_access] Request to all (active) members In-Reply-To: <2095354006.5261358.1283553979582.JavaMail.fmail@mwmweb063> References: <2095354006.5261358.1283553979582.JavaMail.fmail@mwmweb063> Message-ID: Hi, I'm Javier Mairena, from Spain. I work on AccessAble Games (www.accessablegames.com) helping developers to make games more accessible and people to access videogames. We are also talking with spanish social state institutions which, fortunately, are very interested in the topic. I also write at our spanish accessibility blog: www.videojuegosaccesibles.es Soon you will see some of our work finished :) Regards! Javier Mairena. On 4 September 2010 00:46, Sandra Uhling wrote: > Hello, > > I have a small but very important request. I think it would be > very good to have an update: Who is in this list and what are you doing? > And what is the status of this SIG? What is going on? > > My Name is Sandra Uhling. I am a student (but not game related). > I am interested in "Games for Health" with focus on exergaming and game > accessibility. > > At the moment I talk with German developers how we can move Game > Accessibility forward. > I get support by some people from the Games Branche. I am working on Game > Accessiblity > information for Game Designer and Game Developers. The aim is to have easy > to understand > information. > > Best regards, > Sandra > ___________________________________________________________ > WEB.DE DSL SOMMER-SPECIAL: Surf & Phone Flat 16.000 f?r > nur 19,99 €/mtl.!* http://web.de/DSL-Doppel-Flatrate/ > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Mon Sep 6 03:18:55 2010 From: javier.mairena at gmail.com (Javier) Date: Mon, 6 Sep 2010 09:18:55 +0200 Subject: [games_access] Game Controller Accessibility Question In-Reply-To: <7CA996DE296146F99A6C6BC8BD6FC2A7@aarons> References: <7CA996DE296146F99A6C6BC8BD6FC2A7@aarons> Message-ID: Hi Aaron, We (www.accessablegames.com) work with games developers, I'm also a game coder specialized in game accessibility. We have made games for XBOX 360, PC, Flash, Facebook and WinPhone7. We are also working in game controllers, but not for mass production, only working in adaptation or making new simple solutions. What are you looking for? Contact me on: jmairena at accessablegames.com if you want more information about us and our work. Regards. Javier Mairena. On 6 September 2010 06:39, BlazeEagle wrote: > Hello, > > Are there any game controller companies or developers on this list? > > Thanks much, > > Aaron Baker aka "BlazeEagle" > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Mon Sep 6 04:04:13 2010 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Mon, 6 Sep 2010 09:04:13 +0100 Subject: [games_access] Who is in this list and what are you doing? In-Reply-To: <2095354006.5261358.1283553979582.JavaMail.fmail@mwmweb063> References: <2095354006.5261358.1283553979582.JavaMail.fmail@mwmweb063> Message-ID: <2C8E2DFA-8CF2-4629-8557-963AA7D2A140@btinternet.com> Jonathan Chetwynd, my interest is: accessible standards-based online games that play in the browser. I am developing a range of accessible web-based client-server browser- native game applications. Games that use standards-based technologies such as SVG, CSS, RDF, Ecmascript and XSLT, but not for instance plugins, installable downloads, Flash or Java. A Go game will be demonstrated and discussed at the forthcoming Game Accessibility Symposium in London The web offers huge potential to share knowledge and tools, but the current generation of browser-native technologies and tools are designed primarily around text. This has resulted in accessibility guidelines for static text based documents. I hope that in the future we might develop, game accessibility guidelines for internet technologies. we are data rich, but tool poor, and games offer a means to manipulate data and communicate opinions, through identities such as simulation and visualisation. regards Jonathan Chetwynd http://www.honte.eu 2005- researching, bug-filing, writing and developing accessible standards-based online games 1995-2005 accessibility advocate representing people with learning disabilities, manager and developer of The Peepo Project and websites with Lambeth College and Wandsworth Social Services invited expert and contributor to W3C/WAI web accessibility initiative 1998-2004 From thomas at pininteractive.com Mon Sep 6 05:45:14 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 6 Sep 2010 11:45:14 +0200 Subject: [games_access] Request to all (active) members In-Reply-To: <2095354006.5261358.1283553979582.JavaMail.fmail@mwmweb063> References: <2095354006.5261358.1283553979582.JavaMail.fmail@mwmweb063> Message-ID: <0DC857AD-B0C6-4B0A-9DF6-774D60AFFF91@pininteractive.com> Hi Sandra, About the SIG: I got back from Seattle Saturday; the Kinect event was awesome and I have great hopes that Microsoft will put serious efforts into game accessibility going forward. I think that it was kind of a breakthrough for what this SIG and others like Ablegamers have been working hard for, for many years now. E.g. Microsoft referred to the white paper the SIG wrote in 2004 as one of the starting points for their work with game accessibility. I believe the work for the SIG going forward is to keep advocating GA by pointing to good examples and helping game devs better understand GA, like we did during the Kinect event and as has done at GDC since 2004 and elsewhere. A revision of the white paper is also a thing to work on. About me: I am a lecturer at Stockholm university, Dept. of Computer and Systems sciences. My research is about creating a "game accessibility implementation model", which I call GAIM. Currently it is being used in a project where we use Android phones to create augmented reality games for blind kids with the purpose of learning them to become more independent, e.g. walk to school and find virtual items to collect, get scores etc along the way. The GAIM is used as a way to capture, describe and simulate what feedback is required in different situations (or states). The GAIM is based upon a table-driven finite state machine approach, which provides a cross-platform, cross-language abstract solution. (I know, I probably need to explain more but that is the short version). The main target group for GAIM are game developers to help them implement game accessibility; you may see it as an extension to game accessibility patterns if you like. Best wishes, Thomas -- Do(), there is no try{} On 4Sep 2010, at 12:46 AM, Sandra Uhling wrote: > Hello, > > I have a small but very important request. I think it would be > very good to have an update: Who is in this list and what are you doing? > And what is the status of this SIG? What is going on? > > My Name is Sandra Uhling. I am a student (but not game related). > I am interested in "Games for Health" with focus on exergaming and game accessibility. > > At the moment I talk with German developers how we can move Game Accessibility forward. > I get support by some people from the Games Branche. I am working on Game Accessiblity > information for Game Designer and Game Developers. The aim is to have easy to understand > information. > > Best regards, > Sandra > ___________________________________________________________ > WEB.DE DSL SOMMER-SPECIAL: Surf & Phone Flat 16.000 f?r > nur 19,99 €/mtl.!* http://web.de/DSL-Doppel-Flatrate/ > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Tue Sep 7 04:51:47 2010 From: jbannick at 7128.com (John Bannick) Date: Tue, 07 Sep 2010 04:51:47 -0400 Subject: [games_access] Blogroll: looking for links to reviews Message-ID: <4C85FD23.3020204@7128.com> Sandra, Try: http://www.deafgamers.com/ John Bannick From jbannick at 7128.com Tue Sep 7 05:02:39 2010 From: jbannick at 7128.com (John Bannick) Date: Tue, 07 Sep 2010 05:02:39 -0400 Subject: [games_access] Request to all (active) members Message-ID: <4C85FFAF.9000500@7128.com> Sandra, John Bannick here. I'm Chief Technology Officer for 7-128 Games. I'm one of the folks who designs and codes our games. We're small, but we've got over 20 blind and/or motion-impaired accessible games out there, with more to come. The SIG, especially Barrie's very specific critiques, has been helpful in telling us what features to add in that respect. jhb From brian at gamefwd.org Tue Sep 7 07:04:31 2010 From: brian at gamefwd.org (Brian J. Papineau) Date: Tue, 7 Sep 2010 07:04:31 -0400 Subject: [games_access] Request to all (active) members In-Reply-To: <4C85FFAF.9000500@7128.com> References: <4C85FFAF.9000500@7128.com> Message-ID: I'm Brian J. Papineau. With the help of my spouse Nathalie, I run Game Forward (gamefwd). We started as a simple blog about my own struggles with game accessibility, but quickly became interested in the world of serious games. We also cover a lot of educational games and health and fitness games. We write a lot of reviews, mostly of downloadable games. While we don't do "accessibility reviews" like the folks at AbleGamers, we do make it a point to mention if a game has accessibility problems should we notice. I was born with Cerebral Palsy that affects the left side of my body and have developed complications like Arthritis over the years related to overuse of my right arm to compensate and walking with a limp for 33 years. Nathalie also deals with depression. Basically, we're a couple of avid gamers and technology lovers that happen to be "disabled" and we're just trying to spread awareness of game accessibility and serious games. We don't publish as much as we'd like because of time and physical limitations, but we're always up to something. All the Best, Brian J. Papineau Editor-in-Chief, Administrator Game Forward http://gamefwd.org brian at gamefwd.org http://twitter.com/gamefwd On Tue, Sep 7, 2010 at 5:02 AM, John Bannick wrote: > Sandra, > > John Bannick here. > > I'm Chief Technology Officer for 7-128 Games. > I'm one of the folks who designs and codes our games. > > We're small, but we've got over 20 blind and/or motion-impaired accessible > games out there, with more to come. > > The SIG, especially Barrie's very specific critiques, has been helpful in > telling us what features to add in that respect. > > jhb > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ericbatsea at yahoo.com Tue Sep 7 08:07:18 2010 From: ericbatsea at yahoo.com (ericbatsea at yahoo.com) Date: Tue, 7 Sep 2010 07:07:18 -0500 Subject: [games_access] Request to all (active) members In-Reply-To: <4C85FFAF.9000500@7128.com> References: <4C85FFAF.9000500@7128.com> Message-ID: <180b91ad-06b6-49df-9239-572484157d43@blur> Please stop sending me emails. I receive up to 25 a day and am tired of it. Sent via DROID on Verizon Wireless -----Original message----- From: John Bannick To: games_access at igda.org Sent: Tue, Sep 7, 2010 09:02:33 GMT+00:00 Subject: [games_access] Request to all (active) members Sandra, John Bannick here. I'm Chief Technology Officer for 7-128 Games. I'm one of the folks who designs and codes our games. We're small, but we've got over 20 blind and/or motion-impaired accessible games out there, with more to come. The SIG, especially Barrie's very specific critiques, has been helpful in telling us what features to add in that respect. jhb _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Tue Sep 7 09:07:34 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 7 Sep 2010 15:07:34 +0200 Subject: [games_access] Request to all (active) members In-Reply-To: <180b91ad-06b6-49df-9239-572484157d43@blur> References: <4C85FFAF.9000500@7128.com> <180b91ad-06b6-49df-9239-572484157d43@blur> Message-ID: <76ACE37B-50ED-449B-A1EC-CE6960211301@pininteractive.com> You get these since you have signed up for the games_access list; to unsubscribe please go to http://seven.pairlist.net/mailman/listinfo/games_access /Thomas On 7Sep 2010, at 2:07 PM, ericbatsea at yahoo.com wrote: > Please stop sending me emails. I receive up to 25 a day and am tired of it. > > Sent via DROID on Verizon Wireless -------------- next part -------------- An HTML attachment was scrubbed... URL: From lgraham at blitzgamesstudios.com Tue Sep 7 10:36:45 2010 From: lgraham at blitzgamesstudios.com (Lynsey Graham) Date: Tue, 7 Sep 2010 15:36:45 +0100 Subject: [games_access] Request to all (active) members In-Reply-To: <4C85FFAF.9000500@7128.com> References: <4C85FFAF.9000500@7128.com> Message-ID: Lynsey Graham - I'm a designer at Blitz Games. The division of the company I work in develops games for the 360, PS3, Wii, but we also have a division focussing on 'serious games'. Although I appreciate that not all games will be accessible for all people, I would like to see gaming become broader in appeal and accessibility, because...well, variety never killed anyone. So far my practical contribution to accessibility in mainstream gaming has been to make sure that the subtitles for Dead to Rights Retribution were as clear and comprehensive as possible, with characters and dialogue sources being defined along with key sound effects. It wasn't quite as comprehensive as I would have liked (would have like some more of the sound effects subtitled) but it was a start. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: 07 September 2010 10:03 To: games_access at igda.org Subject: [games_access] Request to all (active) members Sandra, John Bannick here. I'm Chief Technology Officer for 7-128 Games. I'm one of the folks who designs and codes our games. We're small, but we've got over 20 blind and/or motion-impaired accessible games out there, with more to come. The SIG, especially Barrie's very specific critiques, has been helpful in telling us what features to add in that respect. jhb _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- IMPORTANT INFORMATION Information and any attached documentation from Blitz Games Studios Limited (including its divisions: Blitz Games, Volatile Games, Blitz Arcade, TruSim & BlitzTech) is intended for the use of the addressee only and may contain confidential information. If you are not the intended recipient please delete this email and notify us immediately. Please note that without the prior written consent of Blitz Games Studios Limited any form of distribution, copying or use of this email or the information in it is strictly prohibited and may be unlawful. Attachments to this email may accidentally contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any attachments before they are opened. Any formal offer contained in this email is subject to the standard terms & conditions of Blitz Games Studios Limited and must be signed by both parties. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Blitz Games Studios Limited. Blitz Games Studios Limited is registered in England (company no: 2482913). Its registered address is Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK *********** From four at nucleus.com Tue Sep 7 12:10:16 2010 From: four at nucleus.com (Siobhan Thomas) Date: Tue, 7 Sep 2010 10:10:16 -0600 Subject: [games_access] Request to all (active) members Message-ID: <92803d9e11374cf4a6f38051cbd50fe3.four@nucleus.com> Hi Lynsey, Along with a few others on this list, I am organising a game accessibility symposium in London on October 13. Any chance you would like to come along to it and sit on a panel discussing game accessibility for mainstream games? I will be emailing the main list early next week to publicise, but considering your experience with main stream titles I think it would be very interesting to hear what you have to say. Siobhan ------- Original Message ------- >From : Lynsey Graham[mailto:lgraham at blitzgamesstudios.com] Sent : 9/7/2010 8:36:45 AM To : games_access at igda.org Cc : Subject : RE: Re: [games_access] Request to all (active) members Lynsey Graham - I'm a designer at Blitz Games. The division of the company I work in develops games for the 360, PS3, Wii, but we also have a division focussing on 'serious games'. Although I appreciate that not all games will be accessible for all people, I would like to see gaming become broader in appeal and accessibility, because...well, variety never killed anyone. So far my practical contribution to accessibility in mainstream gaming has been to make sure that the subtitles for Dead to Rights Retribution were as clear and comprehensive as possible, with characters and dialogue sources being defined along with key sound effects. It wasn't quite as comprehensive as I would have liked (would have like some more of the sound effects subtitled) but it was a start. -----Original Message----- Sandra, John Bannick here. I'm Chief Technology Officer for 7-128 Games. I'm one of the folks who designs and codes our games. We're small, but we've got over 20 blind and/or motion-impaired accessible games out there, with more to come. The SIG, especially Barrie's very specific critiques, has been helpful in telling us what features to add in that respect. jhb _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- IMPORTANT INFORMATION Information and any attached documentation from Blitz Games Studios Limited (including its divisions: Blitz Games, Volatile Games, Blitz Arcade, TruSim & BlitzTech) is intended for the use of the addressee only and may contain confidential information. If you are not the intended recipient please delete this email and notify us immediately. Please note that without the prior written consent of Blitz Games Studios Limited any form of distribution, copying or use of this email or the information in it is strictly prohibited and may be unlawful. Attachments to this email may accidentally contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any attachments before they are opened. Any formal offer contained in this email is subject to the standard terms & conditions of Blitz Games Studios Limited and must be signed by both parties. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Blitz Games Studios Limited. Blitz Games Studios Limited is registered in England (company no: 2482913). Its registered address is Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK *********** _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From four at nucleus.com Tue Sep 7 13:33:04 2010 From: four at nucleus.com (Siobhan Thomas) Date: Tue, 7 Sep 2010 11:33:04 -0600 Subject: [games_access] Request to all (active) members Message-ID: <049f4acc6722419896f9839fe3f08461.four@nucleus.com> I guess I have emailed the list already to publicise:) If anyone else is in London and interested in taking part please email me offlist. I will send some more details to everyone in the next week. ------- Original Message ------- >From : Siobhan Thomas[mailto:four at nucleus.com] Sent : 9/7/2010 10:10:16 AM To : games_access at igda.org Cc : Subject : RE: Re: [games_access] Request to all (active) members Hi Lynsey, Along with a few others on this list, I am organising a game accessibility symposium in London on October 13. Any chance you would like to come along to it and sit on a panel discussing game accessibility for mainstream games? I will be emailing the main list early next week to publicise, but considering your experience with main stream titles I think it would be very interesting to hear what you have to say. Siobhan ------- Original Message ------- >From : Lynsey Graham[ mailto:lgraham at blitzgamesstudios.com] Sent : 9/7/2010 8:36:45 AM To : games_access at igda.org Cc : Subject : RE: Re: [games_access] Request to all (active) members Lynsey Graham - I'm a designer at Blitz Games. The division of the company I work in develops games for the 360, PS3, Wii, but we also have a division focussing on 'serious games'. Although I appreciate that not all games will be accessible for all people, I would like to see gaming become broader in appeal and accessibility, because...well, variety never killed anyone. So far my practical contribution to accessibility in mainstream gaming has been to make sure that the subtitles for Dead to Rights Retribution were as clear and comprehensive as possible, with characters and dialogue sources being defined along with key sound effects. It wasn't quite as comprehensive as I would have liked (would have like some more of the sound effects subtitled) but it was a start. -----Original Message----- Sandra, John Bannick here. I'm Chief Technology Officer for 7-128 Games. I'm one of the folks who designs and codes our games. We're small, but we've got over 20 blind and/or motion-impaired accessible games out there, with more to come. The SIG, especially Barrie's very specific critiques, has been helpful in telling us what features to add in that respect. jhb _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- IMPORTANT INFORMATION Information and any attached documentation from Blitz Games Studios Limited (including its divisions: Blitz Games, Volatile Games, Blitz Arcade, TruSim & BlitzTech) is intended for the use of the addressee only and may contain confidential information. If you are not the intended recipient please delete this email and notify us immediately. Please note that without the prior written consent of Blitz Games Studios Limited any form of distribution, copying or use of this email or the information in it is strictly prohibited and may be unlawful. Attachments to this email may accidentally contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any attachments before they are opened. Any formal offer contained in this email is subject to the standard terms & conditions of Blitz Games Studios Limited and must be signed by both parties. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Blitz Games Studios Limited. Blitz Games Studios Limited is registered in England (company no: 2482913). Its registered address is Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK *********** _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Sep 8 05:06:02 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 8 Sep 2010 11:06:02 +0200 Subject: [games_access] My vision of an accessible Xbox Message-ID: <001a01cb4f35$1053a7d0$30faf770$@de> Hi, this is only a brainstorming. I hope it does help. (Here are only the first steps.) Most important points: * Kinect AND Gamepad (not OR) * Xbox menu and game menus - accessible as possible * It is inclusion (not integration) # Kinect AND Gamepad: I see the gamepad as additional type of input for Kinect. There are some gamer who need (want) a gamepad! Notes: You need very good PR and Marketing why an "Exergame" still supports a gamepad. Of course everything is reconfigurable and (maybe it can be mixed). Questions: Is it possible to have a "head" or "eye" tracking with Kinect? # Xbox menu and game menu: * One Button (automatic scanning, configurable speed) * Gamepad * Voice (also as one button solution) * one hand * one foot (dance pad or buttons are lower on screen) * ... (e.g. Terrestrial Invaders www.ua-games.gr/ti) Maybe here you can support the developers? * Design Pattern, library, examples, ... * Some Information about it: why, what to avoid ... # Inclusion: Integration: people are able to play a game Inclusion: people can play the same game together! = Try to make games accessible as possible Little bit off-topic: * "Controller-less" ? * Is it possible to add elements to the skeleton? * e.g. training to use the "white cane" for blind people? Best regards, Sandra From sandra_uhling at web.de Wed Sep 8 11:21:08 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 8 Sep 2010 17:21:08 +0200 Subject: [games_access] Update of the White Paper - UN Convention Message-ID: <002101cb4f69$769e0920$63da1b60$@de> Hi, The White Paper needs an update about the UN Convention: http://www.un.org/disabilities/default.asp?id=259 Here you find a very good presentation: http://www.un.org/disabilities/documents/ppt/crpdbasics.ppt Purpose of the Convention (Article 1): To promote, protect and ensure the full and equal enjoyment of all human rights and fundamental freedoms by all persons with disabilities, and to promote respect for their inherent dignity. (source presentation) Preamble of Convention states: 'Disability is an evolving concept, and that disability results from the interaction between persons with impairments and attitudinal and environmental barriers that hinders full and effective participation in society on an equal basis with others'. (source presentation) General Principles: Participation and Inclusion: Full and effective participation and inclusion in society is recognized in the Convention as: * A general principle (article 3) * A general obligation (article 4) * A right (articles 29 and 30) (source presentation) General Principles: Accessibility: * Education (article 24) * Participation in cultural life, recreation, leisure and sport (article 30) (source presentation) UN-Convention on the Rights of Persons with Disabilities and Game Accessibility: Article 3 - General principles c. Full and effective participation and inclusion in society; Article 24 - Education (Serious Games, eLearning) Article 30 - Participation in cultural life, recreation, leisure and sport **************************************************************************** ****** I do not know about other countries, but this I learned about Germany: There will be no more subsidies. And it will be used more to avoid/remove barriers. E.g. add subtitles to films. The games branch is not mentioned. So we have to make sure that when there is money used for this, they do not forget about games branch. In Germany we have on website for input of ideas. Maybe other countries have also something like that? Best regards, Sandra It looks like we will have more detailed information about disabilities: Article 31 - Statistics and data collection Also it looks like some description might have changed. I will look into it. Best regards, Sandra From thomas at pininteractive.com Thu Sep 9 10:35:31 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 9 Sep 2010 16:35:31 +0200 Subject: [games_access] Update of the White Paper - UN Convention In-Reply-To: <002101cb4f69$769e0920$63da1b60$@de> References: <002101cb4f69$769e0920$63da1b60$@de> Message-ID: <798E0C67-3D95-4E4C-9663-51763DDB2E98@pininteractive.com> Hi Sandra and everyone else, I just uploaded the Word doc file of the existing white paper to Google docs, so everyone who wants to contribute can edit directly It is a private file so I need to share it with your Google ID; please e-mail me offlist with your Google login ID (the email address you login to Google with) e-mail me at thomas [AT] pininteractive.com Best wishes, Thomas -- Do(), there is no try{} On 8Sep 2010, at 5:21 PM, Sandra Uhling wrote: > Hi, > > The White Paper needs an update about the UN Convention: > http://www.un.org/disabilities/default.asp?id=259 > > Here you find a very good presentation: > http://www.un.org/disabilities/documents/ppt/crpdbasics.ppt > > > Purpose of the Convention (Article 1): > To promote, protect and ensure the full and equal enjoyment of all human > rights and fundamental freedoms by all persons with disabilities, and to > promote respect for their inherent dignity. > (source presentation) > > Preamble of Convention states: > 'Disability is an evolving concept, and that disability results from the > interaction between persons with impairments and attitudinal and > environmental barriers that hinders full and effective participation in > society on an equal basis with others'. > (source presentation) > > General Principles: Participation and Inclusion: > Full and effective participation and inclusion in society is recognized in > the Convention as: > * A general principle (article 3) > * A general obligation (article 4) > * A right (articles 29 and 30) > (source presentation) > > General Principles: Accessibility: > * Education (article 24) > * Participation in cultural life, recreation, leisure and sport (article > 30) > (source presentation) > > > UN-Convention on the Rights of Persons with Disabilities and Game > Accessibility: > > Article 3 - General principles > c. Full and effective participation and inclusion in society; > Article 24 - Education (Serious Games, eLearning) > Article 30 - Participation in cultural life, recreation, leisure and sport > > > **************************************************************************** > ****** > > I do not know about other countries, but this I learned about Germany: > > There will be no more subsidies. And it will be used more to avoid/remove > barriers. > E.g. add subtitles to films. The games branch is not mentioned. > > So we have to make sure that when there is money used for this, > they do not forget about games branch. > > In Germany we have on website for input of ideas. Maybe other countries have > > also something like that? > > Best regards, > Sandra > > > > > > > > > > > > > It looks like we will have more detailed information about disabilities: > Article 31 - Statistics and data collection > > > Also it looks like some description might have changed. > I will look into it. > > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Sep 9 12:42:35 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 9 Sep 2010 18:42:35 +0200 Subject: [games_access] Update of the White Paper - UN Convention - Question In-Reply-To: <798E0C67-3D95-4E4C-9663-51763DDB2E98@pininteractive.com> References: <002101cb4f69$769e0920$63da1b60$@de> <798E0C67-3D95-4E4C-9663-51763DDB2E98@pininteractive.com> Message-ID: <003301cb503e$02559a30$0700ce90$@de> Hi, I do not understand this part: Article 30 - Participation in cultural life, recreation, leisure and sport 3. States Parties shall take all appropriate steps, in accordance with international law, to ensure that laws protecting intellectual property rights do not constitute an unreasonable or discriminatory barrier to access by persons with disabilities to cultural materials. http://www.un.org/disabilities/default.asp?id=290 Does this mean that no one can patent something that is important for accessible games? Would be great! (I think) Best regards, Sandra From thomas at pininteractive.com Fri Sep 10 02:18:45 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 10 Sep 2010 08:18:45 +0200 Subject: [games_access] Update of the White Paper - UN Convention - Question In-Reply-To: <003301cb503e$02559a30$0700ce90$@de> References: <002101cb4f69$769e0920$63da1b60$@de> <798E0C67-3D95-4E4C-9663-51763DDB2E98@pininteractive.com> <003301cb503e$02559a30$0700ce90$@de> Message-ID: <15806C5A-3A7A-4520-B2DE-F2B47F205C67@pininteractive.com> Although I'm generally against the idea of patents; while patents restricts who may profit from a specific solution, the patents themselves doesn't necessarily constitute a"unreasonable or discriminatory barrier". It may be so, e.g. if the patent holder would charge disabled an (unreasonable) extra amount of money. Best wishes, Thomas On 9Sep 2010, at 6:42 PM, Sandra Uhling wrote: > constitute an unreasonable or discriminatory barrier to access > by persons with disabilities to cultural materials. > > http://www.un.org/disabilities/default.asp?id=290 > > Does this mean that no one can patent something that is important for > accessible games? > Would be great! (I think) -------------- next part -------------- An HTML attachment was scrubbed... URL: From jakirch at gmail.com Fri Sep 10 17:35:09 2010 From: jakirch at gmail.com (Jetty Kircher) Date: Fri, 10 Sep 2010 16:35:09 -0500 Subject: [games_access] Request to all (active) members (Jetty Kircher) Message-ID: Hello Sandra and all, My name is Jetty. I usually just sit back and try and keep myself as informed as I can in the SIG. I am a 3D Artist (modeler) and I want to work in games and I think everyone should be able to play. I am a 5 year cancer survivor so I spend most of my time trying to work on my various websites and events but I love to follow everything on here. From my treatment I have concentration issues and an emotional response issue so playing games is very difficult for me sometimes. I am working on my demo reel to try and get into a gaming company now, if anyone is interested I have a website of videos and stuff, but no games: http://jettykircher.com. :( Wish I had some games. Getting into the gaming world is a hard road, but I want to make sure that I do my best to try and keep games accessible. I try and reach out when I see something that relates or when I think I can help but usually I have not much to offer. :-P Love Love Jettychan On Wed, Sep 8, 2010 at 9:00 AM, wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Request to all (active) members (Lynsey Graham) > 2. Re: Request to all (active) members (Siobhan Thomas) > 3. Re: Request to all (active) members (Siobhan Thomas) > 4. My vision of an accessible Xbox (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 7 Sep 2010 15:36:45 +0100 > From: "Lynsey Graham" > Subject: Re: [games_access] Request to all (active) members > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: > > Content-Type: text/plain; charset="us-ascii" > > Lynsey Graham - I'm a designer at Blitz Games. The division of the company > I work in develops games for the 360, PS3, Wii, but we also have a division > focussing on 'serious games'. Although I appreciate that not all games will > be accessible for all people, I would like to see gaming become broader in > appeal and accessibility, because...well, variety never killed anyone. > > So far my practical contribution to accessibility in mainstream gaming has > been to make sure that the subtitles for Dead to Rights Retribution were as > clear and comprehensive as possible, with characters and dialogue sources > being defined along with key sound effects. It wasn't quite as > comprehensive as I would have liked (would have like some more of the sound > effects subtitled) but it was a start. > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of John Bannick > Sent: 07 September 2010 10:03 > To: games_access at igda.org > Subject: [games_access] Request to all (active) members > > Sandra, > > John Bannick here. > > I'm Chief Technology Officer for 7-128 Games. > I'm one of the folks who designs and codes our games. > > We're small, but we've got over 20 blind and/or motion-impaired > accessible games out there, with more to come. > > The SIG, especially Barrie's very specific critiques, has been helpful > in telling us what features to add in that respect. > > jhb > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > -- > > IMPORTANT INFORMATION > > Information and any attached documentation from Blitz Games Studios Limited > (including its divisions: Blitz Games, Volatile Games, Blitz Arcade, TruSim > & BlitzTech) is intended for the use of the addressee only and may contain > confidential information. > > If you are not the intended recipient please delete this email and notify > us immediately. > > Please note that without the prior written consent of Blitz Games Studios > Limited any form of distribution, copying or use of this email or the > information in it is strictly prohibited and may be unlawful. > > Attachments to this email may accidentally contain software viruses. You > are advised to take all reasonable precautions to minimise this risk and to > carry out a virus check on any attachments before they are opened. > > Any formal offer contained in this email is subject to the standard terms & > conditions of Blitz Games Studios Limited and must be signed by both > parties. Any views or opinions expressed are solely those of the author and > do not necessarily represent those of Blitz Games Studios Limited. > > Blitz Games Studios Limited is registered in England (company no: 2482913). > Its registered address is Regent Square House, The Parade, Leamington Spa, > Warwickshire, CV32 4NL, UK > > *********** > > > > ------------------------------ > > Message: 2 > Date: Tue, 7 Sep 2010 10:10:16 -0600 > From: "Siobhan Thomas" > Subject: Re: [games_access] Request to all (active) members > To: games_access at igda.org > Message-ID: <92803d9e11374cf4a6f38051cbd50fe3.four at nucleus.com> > Content-Type: text/plain; charset=utf-8 > > Hi Lynsey, > > Along with a few others on this list, I am organising > a game accessibility symposium in London on October > 13. Any chance you would like to come along to it and > sit on a panel discussing game accessibility for > mainstream games? > > I will be emailing the main list early next week to > publicise, but considering your experience with main > stream titles I think it would be very interesting to > hear what you have to say. > > Siobhan > > > > ------- Original Message ------- > >From : Lynsey > Graham[mailto:lgraham at blitzgamesstudios.com] > Sent : 9/7/2010 8:36:45 AM > To : games_access at igda.org > Cc : > Subject : RE: Re: [games_access] Request to all > (active) members > > Lynsey Graham - I'm a designer at Blitz Games. The > division of the company I work in develops games for > the 360, PS3, Wii, but we also have a division > focussing on 'serious games'. Although I appreciate > that not all games will be accessible for all people, > I would like to see gaming become broader in appeal > and accessibility, because...well, variety never > killed anyone. > > So far my practical contribution to accessibility in > mainstream gaming has been to make sure that the > subtitles for Dead to Rights Retribution were as > clear and comprehensive as possible, with characters > and dialogue sources being defined along with key > sound effects. It wasn't quite as comprehensive as I > would have liked (would have like some more of the > sound effects subtitled) but it was a start. > > -----Original Message----- > > > Sandra, > > John Bannick here. > > I'm Chief Technology Officer for 7-128 Games. > I'm one of the folks who designs and codes our games. > > We're small, but we've got over 20 blind and/or > motion-impaired > accessible games out there, with more to come. > > The SIG, especially Barrie's very specific critiques, > has been helpful > in telling us what features to add in that respect. > > jhb > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > -- > > IMPORTANT INFORMATION > > Information and any attached documentation from Blitz > Games Studios Limited (including its divisions: Blitz > Games, Volatile Games, Blitz Arcade, TruSim & > BlitzTech) is intended for the use of the addressee > only and may contain confidential information. > > If you are not the intended recipient please delete > this email and notify us immediately. > > Please note that without the prior written consent of > Blitz Games Studios Limited any form of distribution, > copying or use of this email or the information in it > is strictly prohibited and may be unlawful. > > Attachments to this email may accidentally contain > software viruses. You are advised to take all > reasonable precautions to minimise this risk and to > carry out a virus check on any attachments before > they are opened. > > Any formal offer contained in this email is subject > to the standard terms & conditions of Blitz Games > Studios Limited and must be signed by both parties. > Any views or opinions expressed are solely those of > the author and do not necessarily represent those of > Blitz Games Studios Limited. > > Blitz Games Studios Limited is registered in England > (company no: 2482913). Its registered address is > Regent Square House, The Parade, Leamington Spa, > Warwickshire, CV32 4NL, UK > > *********** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > ------------------------------ > > Message: 3 > Date: Tue, 7 Sep 2010 11:33:04 -0600 > From: "Siobhan Thomas" > Subject: Re: [games_access] Request to all (active) members > To: games_access at igda.org > Message-ID: <049f4acc6722419896f9839fe3f08461.four at nucleus.com> > Content-Type: text/plain; charset=utf-8 > > I guess I have emailed the list already to publicise:) > > If anyone else is in London and interested in taking > part please email me offlist. > > I will send some more details to everyone in the next > week. > > > > ------- Original Message ------- > >From : Siobhan Thomas[mailto:four at nucleus.com] > Sent : 9/7/2010 10:10:16 AM > To : games_access at igda.org > Cc : > Subject : RE: Re: [games_access] Request to all > (active) members > > Hi Lynsey, > > Along with a few others on this list, I am organising > a game accessibility symposium in London on October > 13. Any chance you would like to come along to it and > sit on a panel discussing game accessibility for > mainstream games? > > I will be emailing the main list early next week to > publicise, but considering your experience with main > stream titles I think it would be very interesting to > hear what you have to say. > > Siobhan > > > > ------- Original Message ------- > >From : Lynsey > Graham[ mailto:lgraham at blitzgamesstudios.com] > Sent : 9/7/2010 8:36:45 AM > To : games_access at igda.org > Cc : > Subject : RE: Re: [games_access] Request to all > (active) members > > Lynsey Graham - I'm a designer at Blitz Games. The > division of the company I work in develops games for > the 360, PS3, Wii, but we also have a division > focussing on 'serious games'. Although I appreciate > that not all games will be accessible for all people, > I would like to see gaming become broader in appeal > and accessibility, because...well, variety never > killed anyone. > > So far my practical contribution to accessibility in > mainstream gaming has been to make sure that the > subtitles for Dead to Rights Retribution were as > clear and comprehensive as possible, with characters > and dialogue sources being defined along with key > sound effects. It wasn't quite as comprehensive as I > would have liked (would have like some more of the > sound effects subtitled) but it was a start. > > -----Original Message----- > > > Sandra, > > John Bannick here. > > I'm Chief Technology Officer for 7-128 Games. > I'm one of the folks who designs and codes our games. > > We're small, but we've got over 20 blind and/or > motion-impaired > accessible games out there, with more to come. > > The SIG, especially Barrie's very specific critiques, > has been helpful > in telling us what features to add in that respect. > > jhb > _______________________________________________ > games_access mailing list > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > -- > > IMPORTANT INFORMATION > > Information and any attached documentation from Blitz > Games Studios Limited (including its divisions: Blitz > Games, Volatile Games, Blitz Arcade, TruSim & > BlitzTech) is intended for the use of the addressee > only and may contain confidential information. > > If you are not the intended recipient please delete > this email and notify us immediately. > > Please note that without the prior written consent of > Blitz Games Studios Limited any form of distribution, > copying or use of this email or the information in it > is strictly prohibited and may be unlawful. > > Attachments to this email may accidentally contain > software viruses. You are advised to take all > reasonable precautions to minimise this risk and to > carry out a virus check on any attachments before > they are opened. > > Any formal offer contained in this email is subject > to the standard terms & conditions of Blitz Games > Studios Limited and must be signed by both parties. > Any views or opinions expressed are solely those of > the author and do not necessarily represent those of > Blitz Games Studios Limited. > > Blitz Games Studios Limited is registered in England > (company no: 2482913). Its registered address is > Regent Square House, The Parade, Leamington Spa, > Warwickshire, CV32 4NL, UK > > *********** > > _______________________________________________ > games_access mailing list > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > ------------------------------ > > Message: 4 > Date: Wed, 8 Sep 2010 11:06:02 +0200 > From: "Sandra Uhling" > Subject: [games_access] My vision of an accessible Xbox > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001a01cb4f35$1053a7d0$30faf770$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > this is only a brainstorming. I hope it does help. > (Here are only the first steps.) > > > Most important points: > * Kinect AND Gamepad (not OR) > * Xbox menu and game menus - accessible as possible > * It is inclusion (not integration) > > > # Kinect AND Gamepad: > I see the gamepad as additional type of input for Kinect. > There are some gamer who need (want) a gamepad! > > Notes: > You need very good PR and Marketing why an "Exergame" still supports a > gamepad. > Of course everything is reconfigurable and (maybe it can be mixed). > > Questions: > Is it possible to have a "head" or "eye" tracking with Kinect? > > > # Xbox menu and game menu: > * One Button (automatic scanning, configurable speed) > * Gamepad > * Voice (also as one button solution) > * one hand > * one foot (dance pad or buttons are lower on screen) > * ... > (e.g. Terrestrial Invaders www.ua-games.gr/ti) > > Maybe here you can support the developers? > * Design Pattern, library, examples, ... > * Some Information about it: why, what to avoid ... > > # Inclusion: > Integration: people are able to play a game > Inclusion: people can play the same game together! > = Try to make games accessible as possible > > > > Little bit off-topic: > * "Controller-less" ? > * Is it possible to add elements to the skeleton? > * e.g. training to use the "white cane" for blind people? > > > > Best regards, > Sandra > > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 78, Issue 8 > ******************************************* > -- 70,000 young adults will be diagnosed with cancer this year, want to help support 4 of the top names in the fight? http://www.jettysbrainbook.com/benefit.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From jbannick at 7128.com Tue Sep 14 05:01:05 2010 From: jbannick at 7128.com (John Bannick) Date: Tue, 14 Sep 2010 05:01:05 -0400 Subject: [games_access] DarkDice Message-ID: <4C8F39D1.3020806@7128.com> Folks, We were talking with Froggy on For the People this weekend and he said he needed an audio dice roller with unlimited dice and faces. It took me just a few hours to program this, using bits and bobs from our game code. It self-voices using SAPI. You can roll any number of dice with any number of faces. We've tested it up to 1,000 dice with 1,000 faces. I posted it to our Web site yesterday. It's free, but you must have any 7-128 Software game installed for it to work, because DarkDice, like DarkTImer and DarkKeyboard, piggy-backs on our game code. Today it occurred to me that there may be additional simple utility programs that specially-challenged gamers might find useful. What do you think? John From sandra_uhling at web.de Wed Sep 15 09:48:45 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 15 Sep 2010 15:48:45 +0200 Subject: [games_access] Understanding Accessibility / Ability Message-ID: <000e01cb54dc$b7a2f700$26e8e500$@de> Hi, I read this booklet and think this is amazing: It's About Ability: Learning Guide on the Convention on the Rights of Persons with Disabilities http://www.unicef.org/publications/index_50687.html Maybe it is a good reference for the White Paper book? You learn about differences of people and that a disability is also a difference. That is it not bad that everyone is equal, rights, UN, Conventions ... The target group are teacher, but I think that the information help all people, Who are interested in this kind of topics. Best regards, Sandra From thomas at pininteractive.com Wed Sep 15 14:01:28 2010 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Wed, 15 Sep 2010 20:01:28 +0200 Subject: [games_access] Understanding Accessibility / Ability In-Reply-To: <000e01cb54dc$b7a2f700$26e8e500$@de> References: <000e01cb54dc$b7a2f700$26e8e500$@de> Message-ID: yes, abilities are relative as they depend on the accessibilty of the environment; good reference Kind regards, Thomas (Sent from my mobile) On 15 sep 2010, at 15:44, "Sandra Uhling" wrote: > Hi, > > I read this booklet and think this is amazing: > > It's About Ability: Learning Guide on the Convention on the Rights of > Persons with Disabilities > http://www.unicef.org/publications/index_50687.html > > Maybe it is a good reference for the White Paper book? > You learn about differences of people and that a disability is also a > difference. > That is it not bad that everyone is equal, rights, UN, Conventions ... > > The target group are teacher, but I think that the information help all > people, > Who are interested in this kind of topics. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Sep 15 16:54:24 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 15 Sep 2010 22:54:24 +0200 Subject: [games_access] CEN/CENELEC Guidelines for standards developers to address the needs of older persons and persons with disability Message-ID: <000e01cb5518$2e3e1df0$8aba59d0$@de> Hi, I got this Information. I do not know if this is useful. CEN/CENELEC Guide 6: Guidelines for standards developers to address the needs of older persons and persons with disability CEN: European Committee for Standardization, www.cenorm.de CENELEC: European Committee for Electrotechnical Standardization, www.cenelec.org Table 1: Information Table 5: User Interface ftp://ftp.cen.eu/BOSS/Reference_Documents/Guides/CEN_CLC/CEN_CLC_6.pdf http://www.stand4all.eu Best regards, Sandra From sandra_uhling at web.de Thu Sep 16 15:27:57 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 16 Sep 2010 21:27:57 +0200 Subject: [games_access] UN Konvention Article 9: Accessibility Message-ID: <004301cb55d5$4821c9c0$d8655d40$@de> Hi, does the Article 9 relates also to virtual worlds? http://www.un.org/disabilities/default.asp?id=269 Best regards, Sandra From sandra_uhling at web.de Fri Sep 17 14:12:59 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 17 Sep 2010 20:12:59 +0200 Subject: [games_access] sign language avatar Message-ID: <000001cb5693$f6103670$e230a350$@de> Hi, Maybe this can be used also in chats? Computer scientists at the University of East Anglia (UEA) have joined forces with animation specialists at Televirtual, and the Royal National Institute for Deaf People (RNID) to create a signing avatar capable of translating written web pages into British sign language.... http://www.theregister.co.uk/2005/05/04/sign_language_avatar/ From oneswitch at gmail.com Sat Sep 18 12:11:51 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 18 Sep 2010 17:11:51 +0100 Subject: [games_access] DarkDice In-Reply-To: <4C8F39D1.3020806@7128.com> References: <4C8F39D1.3020806@7128.com> Message-ID: <0834DA652C6645D0AEF04D3E3AEA5619@OneSwitchPC> Lottery number generators might be nice, with a simple interface, visuals and speech. One-switch mode would be lovely. Barrie -------------------------------------------------- From: "John Bannick" Sent: Tuesday, September 14, 2010 10:01 AM To: Subject: [games_access] DarkDice > Folks, > > We were talking with Froggy on For the People this weekend and he said he > needed an audio dice roller with unlimited dice and faces. > > It took me just a few hours to program this, using bits and bobs from our > game code. > It self-voices using SAPI. > > You can roll any number of dice with any number of faces. > We've tested it up to 1,000 dice with 1,000 faces. > > I posted it to our Web site yesterday. > It's free, but you must have any 7-128 Software game installed for it to > work, because DarkDice, like DarkTImer and DarkKeyboard, piggy-backs on > our game code. > > Today it occurred to me that there may be additional simple utility > programs that specially-challenged gamers might find useful. > > What do you think? > > John > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Sat Sep 18 16:47:02 2010 From: jbannick at 7128.com (John Bannick) Date: Sat, 18 Sep 2010 16:47:02 -0400 Subject: [games_access] DarkDice Message-ID: <4C952546.7080601@7128.com> Barrie, If you're serious, then tell me: 1. What is the number pattern for your lottery. 2. What one-switch features you'd like But I do not promise to generate WINNING numbers. Damn, this is fun! jhb From oneswitch at gmail.com Sun Sep 19 07:21:59 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 19 Sep 2010 12:21:59 +0100 Subject: [games_access] DarkDice In-Reply-To: <4C952546.7080601@7128.com> References: <4C952546.7080601@7128.com> Message-ID: <43A1E5C86F0E440C95BDD7C79BD88DFF@OneSwitchPC> Hi John, I'm serious, I think it would be fun. I actually wrote one many years ago for a BBC Micro: http://www.oneswitch.org.uk/2/I/BBC/IBBCMicro1.htm - but would love to see something like it that you can run on a PC without having to go through the hassle of emulation. I'll e-mail you off list.... Cheers! Barrie -------------------------------------------------- From: "John Bannick" Sent: Saturday, September 18, 2010 9:47 PM To: Subject: [games_access] DarkDice > Barrie, > > If you're serious, then tell me: > > 1. What is the number pattern for your lottery. > 2. What one-switch features you'd like > > But I do not promise to generate WINNING numbers. > > Damn, this is fun! > > jhb > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Sun Sep 19 12:45:18 2010 From: jbannick at 7128.com (John Bannick) Date: Sun, 19 Sep 2010 12:45:18 -0400 Subject: [games_access] DarkDice Two Message-ID: <4C963E1E.4080207@7128.com> Folks, Well, the original DarkDice lasted under a week. Posted DarkDice Two, with a much improved user interface. It uses Dragon Dice notation. Just enter 1d4, or 2d8, etc. Any number of dice, any number of faces. You can concatenate: 3d6+2d8, etc. You can flip a coin: 1d2. You can even do impossible dice: 1d3. Still uses SAPI self-voicing, though I made that a bit faster, too. It's free at our Web site, under Resources. John www.7128.com From sandra_uhling at web.de Sun Sep 19 15:10:57 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 19 Sep 2010 21:10:57 +0200 Subject: [games_access] Click&Point and Sound Alternative, mobility impaired gamer Message-ID: <000001cb582e$6404d7d0$2c0e8770$@de> Hi, I do not know much about Click&Point Adventures. Did they use Sound Alternative a lot in the past? Monkey Island Special Edition I use in one part sound alternative. But they used it because the action was in another room and the player Could not see anything. "Edna bricht aus" is a German Click&Point Adventure. I do not know if it was released also in other countries. They use subtitle for dialogues and text for other sound. I will make some screenshots. Send an email if you like to get some. Also I am wondering if it can be useful to have a Click&Point Adventure Used only with mouse. And maybe reduce clicking to the left button. (Right button only for "nice to have" short clicks) Do we know something about Click&Point Adventures and mobility impaired gamer? Best regards Sandra From steve at ablegamers.com Sun Sep 19 15:20:56 2010 From: steve at ablegamers.com (Steve Spohn) Date: Sun, 19 Sep 2010 15:20:56 -0400 Subject: [games_access] Click&Point and Sound Alternative, mobility impaired gamer In-Reply-To: <000001cb582e$6404d7d0$2c0e8770$@de> References: <000001cb582e$6404d7d0$2c0e8770$@de> Message-ID: <000c01cb582f$c9e3ae40$5dab0ac0$@com> Sandra, You can read how one gamer felt before his passing - http://www.ablegamers.com/game-news/point-and-click-games-i-got-your-mouse-r ight-here.html Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Sunday, September 19, 2010 3:11 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Click&Point and Sound Alternative, mobility impaired gamer Hi, I do not know much about Click&Point Adventures. Did they use Sound Alternative a lot in the past? Monkey Island Special Edition I use in one part sound alternative. But they used it because the action was in another room and the player Could not see anything. "Edna bricht aus" is a German Click&Point Adventure. I do not know if it was released also in other countries. They use subtitle for dialogues and text for other sound. I will make some screenshots. Send an email if you like to get some. Also I am wondering if it can be useful to have a Click&Point Adventure Used only with mouse. And maybe reduce clicking to the left button. (Right button only for "nice to have" short clicks) Do we know something about Click&Point Adventures and mobility impaired gamer? Best regards Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3144 - Release Date: 09/19/10 02:34:00 From jbannick at 7128.com Sun Sep 19 20:15:42 2010 From: jbannick at 7128.com (John Bannick) Date: Sun, 19 Sep 2010 20:15:42 -0400 Subject: [games_access] Click&Point and Sound Alternative, mobility impaired gamer Message-ID: <4C96A7AE.10207@7128.com> Thanks, Steve, for that pointer to Corey's article. I clipped out one of his paragraphs to use in our current design discussions on a planned game series we're discussing. If anyone out there in SIG-land has any suggestions for making point-and-click type, or interactive fiction type (yes, I do know the difference) games accessible, please feel free to yarp. John www.7128.com From sandra_uhling at web.de Mon Sep 20 02:40:33 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 20 Sep 2010 08:40:33 +0200 Subject: [games_access] Click&Point and Sound Alternative, mobility impaired gamer In-Reply-To: <4C96A7AE.10207@7128.com> References: <4C96A7AE.10207@7128.com> Message-ID: <000901cb588e$ba5983a0$2f0c8ae0$@de> Hi, I will prepare a collection of all things I found. (Blind Gamer, one button, usability, ...) I will add also some screenshots. @John I will send it off-list. @all write an email if you are also interested. Maybe this could be a nice article? Someone able to write a nice article about this? I will use only "headwords". My writing skill is not good ;-) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von John Bannick Gesendet: Montag, 20. September 2010 02:16 An: games_access at igda.org Betreff: [games_access] Click&Point and Sound Alternative, mobility impaired gamer Thanks, Steve, for that pointer to Corey's article. I clipped out one of his paragraphs to use in our current design discussions on a planned game series we're discussing. If anyone out there in SIG-land has any suggestions for making point-and-click type, or interactive fiction type (yes, I do know the difference) games accessible, please feel free to yarp. John www.7128.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at gmail.com Mon Sep 20 02:58:32 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 20 Sep 2010 07:58:32 +0100 Subject: [games_access] Click&Point and Sound Alternative, mobility impaired gamer In-Reply-To: <4C96A7AE.10207@7128.com> References: <4C96A7AE.10207@7128.com> Message-ID: There's some really good links here (if I do say so myself): http://switchgaming.blogspot.com/2007/06/adventure-game-studio.html - Including a bit on the Adventure Game Studio which is a Point-and-Click authoring tool. Have had some issues with these games running on Win 7, but XP seems all good. A game worth looking at is The Shivah (http://www.wadjeteyegames.com/shivah.html) which has a unique theme, and is well written. Worth baring in mind is that if the game needs tons of clicks to discover things on the screen, it can be a massive chore for those using a dwell clicker to play. Being able to run the game in a Window is a must for those using alternative access on-screen tools. If the whole thing can be played using a pointer and left-click, that makes things easier for some than enforcing a two-button and mouse movement scheme. Best wishes, Barrie -------------------------------------------------- From: "John Bannick" Sent: Monday, September 20, 2010 1:15 AM To: Subject: [games_access] Click&Point and Sound Alternative,mobility impaired gamer > Thanks, Steve, for that pointer to Corey's article. > I clipped out one of his paragraphs to use in our current design > discussions on a planned game series we're discussing. > > If anyone out there in SIG-land has any suggestions for making > point-and-click type, or interactive fiction type (yes, I do know the > difference) games accessible, please feel free to yarp. > > John > www.7128.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Mon Sep 20 04:52:34 2010 From: jbannick at 7128.com (John Bannick) Date: Mon, 20 Sep 2010 04:52:34 -0400 Subject: [games_access] Click&Point and Sound Alternative, mobility impaired gamer Message-ID: <4C9720D2.20508@7128.com> Sandra and Barrie, Cool! I'll be looking for your eMail, Sandra. (And your writing skill is excellent.) Barrie, thanks for the links and the advice. AGS does look interesting. I'll need to look at how they do it. Thanks, John From hinn at uiuc.edu Mon Sep 20 07:31:24 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Mon, 20 Sep 2010 06:31:24 -0500 Subject: [games_access] SIG Update! Election Info Coming Soon! In-Reply-To: <4C9720D2.20508@7128.com> References: <4C9720D2.20508@7128.com> Message-ID: Hi everyone! Many have been asking about how to get more involved with the SIG...here's how! By running for the new SIG steering committee, which will be the committee that chooses the new chair! Yes, I have been chair for a VERY VERY long time now but now is the time to allow a new set of leaders to emerge and to allow them to flourish with the backing of others who will be equally involved in the running of the SIG. In the past we have tried to set up a loose committee structure but the IGDA has recently set a formal standard for how a SIG's government should work. And a formally elected committee is the best way to do things -- there's so much to be done in game accessibility and in being a leader within the IGDA and only through a strong team can all this be accomplished well! To complete the process, we're going to need to hold ELECTIONS!!!! W00T!!! So while I am stepping down, I will be running for the steering committee so that I can best help transfer years of experience on to the new committee but I cannot be elected as chair. It's time for someone else to chair the SIG. If the SIG decides to elect a fresh slate of folks, I will be still be helping the steering committee with the in's and out's of running a SIG within the IGDA. And...that all being said...here's what you need to know NOW!! The incredible Sheri Rubin, who runs the Quality Assurance SIG (among her many, many other high-level IGDA activities -- including Managing Director at the moment...I hope I got that title right, Sheri!), will be managing this process for us, to help avoid the appearance of a conflict of interest on my part and make the whole thing smoother for everyone. We'll be electing a steering committee who will then appoint a chair. My plan is to step down as chair but still run for a spot on the steering committee to serve as "Chair Emeritus." Sheri will be sending a number of emails over the next few weeks moving our election process along. I urge you to participate in every step. Thanks for your good citizenship! :) I'm sure that there will be a ton of comments and questions! Please wait for Sheri to make her formal announcement from the IGDA that she is starting up the SIG Election process. You may, of course, email the list to discuss details and/or contact Sheri directly. Again, please hold your questions until she sends the email to the list explaining what will happen over the next few weeks. Note One: ONLY FULL PAYING MEMBERS of the IGDA may run for a position on the steering committee and may vote. Those who are qualified at this point in time are already accounted for but there will be a grace period to allow people to renew and/or upgrade their memberships that Sheri will discuss. Note Two: If you are considering running for the steering committee, I urge you to start thinking about new goals and directions for the SIG and how you've contributed to the SIG to date to include in your election statements. Again, Sheri will have more information about all of this for you so please don't spam the list until you've read what she has to say! :) Well, that's it! Election time is NOW! It's been an absolute honor to work with you all for so long. We've seen many changes since Thomas Westin officially started the SIG way back when we were a "committee" before we were a SIG. I've had a great time as chair -- yes, it IS VERY hard work to be chair so running for the steering committee is not something to take lightly. But I still believe that our SIG is one of the most important SIGs in the IGDA! I think sometimes we think of ourselves as small but let me tell you -- within the IGDA we are VERY active and a VERY passionate group!! I've amassed many, many great memories of all of our collaborations! Some have been wildly successful...others? Well, not so much but, hey, we've always gotten attention for this great cause of Game Accessibility that we all work for! So now? Sheri? It's your show! :D Michelle Hinn Outgoing Chair, Game Accessibility SIG -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Mon Sep 20 10:11:58 2010 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 20 Sep 2010 10:11:58 -0400 Subject: [games_access] SIG Update! Election Info Coming Soon! In-Reply-To: References: <4C9720D2.20508@7128.com> Message-ID: <25FB5CAE50F14EB8B8526EA0C4FCCCBD@florio57914627> Cool I'll do it! Thanks _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Michelle Hinn Sent: Monday, September 20, 2010 7:31 AM To: IGDA Games Accessibility SIG Mailing List Cc: gordon at igda.org Subject: [games_access] SIG Update! Election Info Coming Soon! Importance: High Hi everyone! Many have been asking about how to get more involved with the SIG...here's how! By running for the new SIG steering committee, which will be the committee that chooses the new chair! Yes, I have been chair for a VERY VERY long time now but now is the time to allow a new set of leaders to emerge and to allow them to flourish with the backing of others who will be equally involved in the running of the SIG. In the past we have tried to set up a loose committee structure but the IGDA has recently set a formal standard for how a SIG's government should work. And a formally elected committee is the best way to do things -- there's so much to be done in game accessibility and in being a leader within the IGDA and only through a strong team can all this be accomplished well! To complete the process, we're going to need to hold ELECTIONS!!!! W00T!!! So while I am stepping down, I will be running for the steering committee so that I can best help transfer years of experience on to the new committee but I cannot be elected as chair. It's time for someone else to chair the SIG. If the SIG decides to elect a fresh slate of folks, I will be still be helping the steering committee with the in's and out's of running a SIG within the IGDA. And...that all being said...here's what you need to know NOW!! The incredible Sheri Rubin, who runs the Quality Assurance SIG (among her many, many other high-level IGDA activities -- including Managing Director at the moment...I hope I got that title right, Sheri!), will be managing this process for us, to help avoid the appearance of a conflict of interest on my part and make the whole thing smoother for everyone. We'll be electing a steering committee who will then appoint a chair. My plan is to step down as chair but still run for a spot on the steering committee to serve as "Chair Emeritus." Sheri will be sending a number of emails over the next few weeks moving our election process along. I urge you to participate in every step. Thanks for your good citizenship! :) I'm sure that there will be a ton of comments and questions! Please wait for Sheri to make her formal announcement from the IGDA that she is starting up the SIG Election process. You may, of course, email the list to discuss details and/or contact Sheri directly. Again, please hold your questions until she sends the email to the list explaining what will happen over the next few weeks. Note One: ONLY FULL PAYING MEMBERS of the IGDA may run for a position on the steering committee and may vote. Those who are qualified at this point in time are already accounted for but there will be a grace period to allow people to renew and/or upgrade their memberships that Sheri will discuss. Note Two: If you are considering running for the steering committee, I urge you to start thinking about new goals and directions for the SIG and how you've contributed to the SIG to date to include in your election statements. Again, Sheri will have more information about all of this for you so please don't spam the list until you've read what she has to say! :) Well, that's it! Election time is NOW! It's been an absolute honor to work with you all for so long. We've seen many changes since Thomas Westin officially started the SIG way back when we were a "committee" before we were a SIG. I've had a great time as chair -- yes, it IS VERY hard work to be chair so running for the steering committee is not something to take lightly. But I still believe that our SIG is one of the most important SIGs in the IGDA! I think sometimes we think of ourselves as small but let me tell you -- within the IGDA we are VERY active and a VERY passionate group!! I've amassed many, many great memories of all of our collaborations! Some have been wildly successful...others? Well, not so much but, hey, we've always gotten attention for this great cause of Game Accessibility that we all work for! So now? Sheri? It's your show! :D Michelle Hinn Outgoing Chair, Game Accessibility SIG -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Sep 20 12:28:31 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 20 Sep 2010 18:28:31 +0200 Subject: [games_access] "Mouse only" Message-ID: <002301cb58e0$dd5bca50$98135ef0$@de> Hi Barrie, is this right? Instead of writing "mouse only": "Mouse movement + left click" is better? What is needed to support: * head tracker * eye tracker * ... And what is need to get it worked with a game? Best regards, Sandra From sandra_uhling at web.de Mon Sep 20 15:38:51 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 20 Sep 2010 21:38:51 +0200 Subject: [games_access] Sound Puzzle - Tales of Monkey Island -Launch of the Screaming Narwhal Message-ID: <000601cb58fb$74523010$5cf69030$@de> Hi, there is a sound puzzle similar to the Sound puzzle in Prince of Persia. Tales of Monkey Island -Launch of the Screaming Narwhal You have to find your way while listening. For each puzzle you have a treasure map with symbols. And you find your way when you chose the right way. Before you go to the way you hear sounds of the symbols on the map. @Richard, maybe this is a nice information for your "Sound Alternative Article" ? Best regards, Sandra From oneswitch at gmail.com Thu Sep 23 03:02:21 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 23 Sep 2010 08:02:21 +0100 Subject: [games_access] My Golf Game - released Message-ID: <7C0E3444AE464CF89F9AE607ED543D49@OneSwitchPC> I'll let the links do the talking here. VTree's "My Golf Game".... VTree's web-site: http://www.vtreellc.com/ AbleGamers run down + money off: http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully-accessible-golf-game.html IGDA GASIGS's 2007 Top 3 Accessibility Features for Golf Games: http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-for-golf.html One-Switch take on Release: http://switchgaming.blogspot.com/2010/09/my-golf-game.html It's not a fully accessible golf-game, but it is a highly-accessible looking golf-game. I'm looking forward to reading a good accessibility review before buying personally. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Sep 23 03:33:44 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 23 Sep 2010 09:33:44 +0200 Subject: [games_access] My Golf Game - released In-Reply-To: <7C0E3444AE464CF89F9AE607ED543D49@OneSwitchPC> References: <7C0E3444AE464CF89F9AE607ED543D49@OneSwitchPC> Message-ID: <000f01cb5af1$a7760960$f6621c20$@de> Hi Barrie, well they are talking with other (great) guys about more features :-) There is a vision and they are working to make great high quality accessible games! What would you change at the current games when you could? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Donnerstag, 23. September 2010 09:02 An: games_access at igda.org Betreff: [games_access] My Golf Game - released I'll let the links do the talking here. VTree's "My Golf Game".... VTree's web-site: http://www.vtreellc.com/ AbleGamers run down + money off: http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully -accessible-golf-game.html IGDA GASIGS's 2007 Top 3 Accessibility Features for Golf Games: http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-f or-golf.html One-Switch take on Release: http://switchgaming.blogspot.com/2010/09/my-golf-game.html It's not a fully accessible golf-game, but it is a highly-accessible looking golf-game. I'm looking forward to reading a good accessibility review before buying personally. Barrie From oneswitch at gmail.com Thu Sep 23 04:37:49 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 23 Sep 2010 09:37:49 +0100 Subject: [games_access] "Mouse only" In-Reply-To: <002301cb58e0$dd5bca50$98135ef0$@de> References: <002301cb58e0$dd5bca50$98135ef0$@de> Message-ID: <96EFB8161EC14A9FAEA3F92DF9C6CD08@OneSwitchPC> Tricky one, Sandra. Not actually sure what the best precise terming would be re. Pointer games. It's a bit messy. Mouse is a bit misleading considering all the alternative equivalents (track-ball, single-point touch-screen, joy-mouse, switch-mouse, etc.). Pointer (no clicks needed). Point and Click (left button needed). Point and Click (two buttons needed). Multi-Touch. Might be an okay temporary solution. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Monday, September 20, 2010 5:28 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] "Mouse only" > Hi Barrie, > > is this right? > > Instead of writing "mouse only": "Mouse movement + left click" is better? > What is needed to support: > * head tracker > * eye tracker > * ... > > And what is need to get it worked with a game? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at gmail.com Thu Sep 23 04:55:50 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 23 Sep 2010 09:55:50 +0100 Subject: [games_access] My Golf Game - released In-Reply-To: <000f01cb5af1$a7760960$f6621c20$@de> References: <7C0E3444AE464CF89F9AE607ED543D49@OneSwitchPC> <000f01cb5af1$a7760960$f6621c20$@de> Message-ID: <1003A7F8858245669B4575227AF06DA4@OneSwitchPC> Would have to play it first to say for sure. I would like to see a one-switch 3D golfing game where you can navigate the menus, and restart a game with the same interface. Don't know if it has or hasn't, but would like a easy quick-start menu system too. Not sure if you can reconfigure the Xbox 360 control set-up either. Guess I'll wait and see from a proper accessibility review via AbleGamers, the Accessible GameBase, Game FWD or Deaf Gamers. I did like the look of things from this video clip though: http://www.youtube.com/watch?v=4FL9gDtUkt8 - But can you play 9, 18 holes like that, or are you forced to use a point-and-click or Xbox 360 controller interface? At this stage, I don't know. I'm hopeful. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Thursday, September 23, 2010 8:33 AM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] My Golf Game - released > Hi Barrie, > > well they are talking with other (great) guys about more features :-) > There is a vision and they are working to make great high quality > accessible > games! > > What would you change at the current games when you could? > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Barrie Ellis > Gesendet: Donnerstag, 23. September 2010 09:02 > An: games_access at igda.org > Betreff: [games_access] My Golf Game - released > > I'll let the links do the talking here. VTree's "My Golf Game".... > > VTree's web-site: http://www.vtreellc.com/ > > AbleGamers run down + money off: > http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully > -accessible-golf-game.html > > IGDA GASIGS's 2007 Top 3 Accessibility Features for Golf Games: > http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-f > or-golf.html > > One-Switch take on Release: > http://switchgaming.blogspot.com/2010/09/my-golf-game.html > > It's not a fully accessible golf-game, but it is a highly-accessible > looking > golf-game. I'm looking forward to reading a good accessibility review > before > buying personally. > > Barrie > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From steve at ablegamers.com Thu Sep 23 11:39:02 2010 From: steve at ablegamers.com (Steve Spohn) Date: Thu, 23 Sep 2010 11:39:02 -0400 Subject: [games_access] My Golf Game - released In-Reply-To: <1003A7F8858245669B4575227AF06DA4@OneSwitchPC> References: <7C0E3444AE464CF89F9AE607ED543D49@OneSwitchPC> <000f01cb5af1$a7760960$f6621c20$@de> <1003A7F8858245669B4575227AF06DA4@OneSwitchPC> Message-ID: <005001cb5b35$73ad4280$5b07c780$@com> Hi Barrie and all, As far as AbleGamers criteria goes, my golf game is fully accessible. As I explained in the article at http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully -accessible-golf-game.html you can use the mouse, keyboard, Xbox 360 controller, touch screen, and/or voice recognition technology - basically anything to play this game. The game play is near one switch, with the arrow slowly sweeping until you click (mouse, spacebar, X button) then the power goes up and down once you set the arrow and you click to stop it. The menus are not one switch but you can use the keyboard or voice recognition or mouse to jump right in and start playing. This game is absolutely the first and only mainstream golf title built from the ground up specifically to be played by disabled gamers. This is not an indie title or something run on an emulator, Vtree went out and convinced EA to publish a game specifically targeted to the people we fight for everyday. If that's not a win, I don't know what to call it. Perhaps our versions of "fully accessible" are slightly different but I don't know many disabilities that won't be able to play. Even those who could only literally use one of your big red buttons will be able to play this once someone clicks on start for them. And for the record, I have to have people put DVDs in my DVD-ROM to play but I don't count that against the accessibility. It would be nice to have the menus be completely one switch friendly, I agree with you, but in my opinion that's kind of like someone giving you a Ferrari and telling you that it's completely free but you have to pump your own gas. I'm just grateful for the Ferrari :) Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Thursday, September 23, 2010 4:56 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] My Golf Game - released Would have to play it first to say for sure. I would like to see a one-switch 3D golfing game where you can navigate the menus, and restart a game with the same interface. Don't know if it has or hasn't, but would like a easy quick-start menu system too. Not sure if you can reconfigure the Xbox 360 control set-up either. Guess I'll wait and see from a proper accessibility review via AbleGamers, the Accessible GameBase, Game FWD or Deaf Gamers. I did like the look of things from this video clip though: http://www.youtube.com/watch?v=4FL9gDtUkt8 - But can you play 9, 18 holes like that, or are you forced to use a point-and-click or Xbox 360 controller interface? At this stage, I don't know. I'm hopeful. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Thursday, September 23, 2010 8:33 AM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] My Golf Game - released > Hi Barrie, > > well they are talking with other (great) guys about more features :-) > There is a vision and they are working to make great high quality > accessible > games! > > What would you change at the current games when you could? > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Barrie Ellis > Gesendet: Donnerstag, 23. September 2010 09:02 > An: games_access at igda.org > Betreff: [games_access] My Golf Game - released > > I'll let the links do the talking here. VTree's "My Golf Game".... > > VTree's web-site: http://www.vtreellc.com/ > > AbleGamers run down + money off: > http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully > -accessible-golf-game.html > > IGDA GASIGS's 2007 Top 3 Accessibility Features for Golf Games: > http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-f > or-golf.html > > One-Switch take on Release: > http://switchgaming.blogspot.com/2010/09/my-golf-game.html > > It's not a fully accessible golf-game, but it is a highly-accessible > looking > golf-game. I'm looking forward to reading a good accessibility review > before > buying personally. > > Barrie > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3154 - Release Date: 09/23/10 02:34:00 From oneswitch at gmail.com Thu Sep 23 12:10:57 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 23 Sep 2010 17:10:57 +0100 Subject: [games_access] My Golf Game - released In-Reply-To: <005001cb5b35$73ad4280$5b07c780$@com> References: <7C0E3444AE464CF89F9AE607ED543D49@OneSwitchPC> <000f01cb5af1$a7760960$f6621c20$@de> <1003A7F8858245669B4575227AF06DA4@OneSwitchPC> <005001cb5b35$73ad4280$5b07c780$@com> Message-ID: That's fair enough, Steve! I do have a slightly different view of what is a "fully accessible game" (i.e. - there isn't one in existence, and maybe there never will be beyond life itself), but yes this looks like a fantastic thing. Have also heard a rumour that it might be getting a tweak to make those menus one-switch accessible down the line anyway. Few more questions.... Can you run it in a window? Can you reconfigure the Xbox 360 controls? Do you need to access a pointer-based menu system between shots? I.e. imagine I'm using a one-switch interface, can I play 9 or 18 holes throughout, or would I need someone to assist between holes? Best wishes, Barrie -------------------------------------------------- From: "Steve Spohn" Sent: Thursday, September 23, 2010 4:39 PM To: "'Barrie Ellis'" ; "'IGDA Games Accessibility SIG Mailing List'" Subject: RE: [games_access] My Golf Game - released > Hi Barrie and all, > > As far as AbleGamers criteria goes, my golf game is fully accessible. As > I > explained in the article at > http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully > -accessible-golf-game.html you can use the mouse, keyboard, Xbox 360 > controller, touch screen, and/or voice recognition technology - basically > anything to play this game. > > The game play is near one switch, with the arrow slowly sweeping until you > click (mouse, spacebar, X button) then the power goes up and down once you > set the arrow and you click to stop it. The menus are not one switch but > you can use the keyboard or voice recognition or mouse to jump right in > and > start playing. > > This game is absolutely the first and only mainstream golf title built > from > the ground up specifically to be played by disabled gamers. This is not > an > indie title or something run on an emulator, Vtree went out and convinced > EA > to publish a game specifically targeted to the people we fight for > everyday. > If that's not a win, I don't know what to call it. > > Perhaps our versions of "fully accessible" are slightly different but I > don't know many disabilities that won't be able to play. Even those who > could only literally use one of your big red buttons will be able to play > this once someone clicks on start for them. > > And for the record, I have to have people put DVDs in my DVD-ROM to play > but > I don't count that against the accessibility. It would be nice to have > the > menus be completely one switch friendly, I agree with you, but in my > opinion > that's kind of like someone giving you a Ferrari and telling you that it's > completely free but you have to pump your own gas. > > I'm just grateful for the Ferrari :) > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Thursday, September 23, 2010 4:56 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] My Golf Game - released > > Would have to play it first to say for sure. I would like to see a > one-switch 3D golfing game where you can navigate the menus, and restart a > game with the same interface. Don't know if it has or hasn't, but would > like > > a easy quick-start menu system too. > > Not sure if you can reconfigure the Xbox 360 control set-up either. Guess > I'll wait and see from a proper accessibility review via AbleGamers, the > Accessible GameBase, Game FWD or Deaf Gamers. > > I did like the look of things from this video clip though: > http://www.youtube.com/watch?v=4FL9gDtUkt8 - But can you play 9, 18 holes > like that, or are you forced to use a point-and-click or Xbox 360 > controller > > interface? At this stage, I don't know. I'm hopeful. > > Barrie > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Thursday, September 23, 2010 8:33 AM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: Re: [games_access] My Golf Game - released > >> Hi Barrie, >> >> well they are talking with other (great) guys about more features :-) >> There is a vision and they are working to make great high quality >> accessible >> games! >> >> What would you change at the current games when you could? >> >> Best regards, >> Sandra >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> Im >> Auftrag von Barrie Ellis >> Gesendet: Donnerstag, 23. September 2010 09:02 >> An: games_access at igda.org >> Betreff: [games_access] My Golf Game - released >> >> I'll let the links do the talking here. VTree's "My Golf Game".... >> >> VTree's web-site: http://www.vtreellc.com/ >> >> AbleGamers run down + money off: >> > http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully >> -accessible-golf-game.html >> >> IGDA GASIGS's 2007 Top 3 Accessibility Features for Golf Games: >> > http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-f >> or-golf.html >> >> One-Switch take on Release: >> http://switchgaming.blogspot.com/2010/09/my-golf-game.html >> >> It's not a fully accessible golf-game, but it is a highly-accessible >> looking >> golf-game. I'm looking forward to reading a good accessibility review >> before >> buying personally. >> >> Barrie >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.851 / Virus Database: 271.1.1/3154 - Release Date: 09/23/10 > 02:34:00 > From sandra_uhling at web.de Thu Sep 23 12:21:50 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 23 Sep 2010 18:21:50 +0200 Subject: [games_access] My Golf Game - released In-Reply-To: <005001cb5b35$73ad4280$5b07c780$@com> References: <7C0E3444AE464CF89F9AE607ED543D49@OneSwitchPC> <000f01cb5af1$a7760960$f6621c20$@de> <1003A7F8858245669B4575227AF06DA4@OneSwitchPC> <005001cb5b35$73ad4280$5b07c780$@com> Message-ID: <001901cb5b3b$6e13caa0$4a3b5fe0$@de> Hi, A game is usually never "fully accessible" or "playable by everyone". Imagine a blind deaf gamer. Can he/she play it too? I personally do not like "everyone". You do ignore people or exclude them. That is not nice. You do discriminate them. And it is wrong customer information. A good way could be: We would love that everyone can play our game. Of course we know that this will stay a dream, but we work hard for it, to make our games as much as accessible as possible and we are open for feedback and ideas. (is the English ok?) Of course the game is fantastic amazing, great, ... But we should still use words carefully. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Steve Spohn Gesendet: Donnerstag, 23. September 2010 17:39 An: 'Barrie Ellis'; 'IGDA Games Accessibility SIG Mailing List' Betreff: Re: [games_access] My Golf Game - released Hi Barrie and all, As far as AbleGamers criteria goes, my golf game is fully accessible. As I explained in the article at http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully -accessible-golf-game.html you can use the mouse, keyboard, Xbox 360 controller, touch screen, and/or voice recognition technology - basically anything to play this game. The game play is near one switch, with the arrow slowly sweeping until you click (mouse, spacebar, X button) then the power goes up and down once you set the arrow and you click to stop it. The menus are not one switch but you can use the keyboard or voice recognition or mouse to jump right in and start playing. This game is absolutely the first and only mainstream golf title built from the ground up specifically to be played by disabled gamers. This is not an indie title or something run on an emulator, Vtree went out and convinced EA to publish a game specifically targeted to the people we fight for everyday. If that's not a win, I don't know what to call it. Perhaps our versions of "fully accessible" are slightly different but I don't know many disabilities that won't be able to play. Even those who could only literally use one of your big red buttons will be able to play this once someone clicks on start for them. And for the record, I have to have people put DVDs in my DVD-ROM to play but I don't count that against the accessibility. It would be nice to have the menus be completely one switch friendly, I agree with you, but in my opinion that's kind of like someone giving you a Ferrari and telling you that it's completely free but you have to pump your own gas. I'm just grateful for the Ferrari :) Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Thursday, September 23, 2010 4:56 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] My Golf Game - released Would have to play it first to say for sure. I would like to see a one-switch 3D golfing game where you can navigate the menus, and restart a game with the same interface. Don't know if it has or hasn't, but would like a easy quick-start menu system too. Not sure if you can reconfigure the Xbox 360 control set-up either. Guess I'll wait and see from a proper accessibility review via AbleGamers, the Accessible GameBase, Game FWD or Deaf Gamers. I did like the look of things from this video clip though: http://www.youtube.com/watch?v=4FL9gDtUkt8 - But can you play 9, 18 holes like that, or are you forced to use a point-and-click or Xbox 360 controller interface? At this stage, I don't know. I'm hopeful. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Thursday, September 23, 2010 8:33 AM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] My Golf Game - released > Hi Barrie, > > well they are talking with other (great) guys about more features :-) > There is a vision and they are working to make great high quality > accessible > games! > > What would you change at the current games when you could? > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Barrie Ellis > Gesendet: Donnerstag, 23. September 2010 09:02 > An: games_access at igda.org > Betreff: [games_access] My Golf Game - released > > I'll let the links do the talking here. VTree's "My Golf Game".... > > VTree's web-site: http://www.vtreellc.com/ > > AbleGamers run down + money off: > http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully > -accessible-golf-game.html > > IGDA GASIGS's 2007 Top 3 Accessibility Features for Golf Games: > http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-f > or-golf.html > > One-Switch take on Release: > http://switchgaming.blogspot.com/2010/09/my-golf-game.html > > It's not a fully accessible golf-game, but it is a highly-accessible > looking > golf-game. I'm looking forward to reading a good accessibility review > before > buying personally. > > Barrie > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.851 / Virus Database: 271.1.1/3154 - Release Date: 09/23/10 02:34:00 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Sep 23 12:26:22 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 23 Sep 2010 18:26:22 +0200 Subject: [games_access] My Golf Game - released In-Reply-To: References: <7C0E3444AE464CF89F9AE607ED543D49@OneSwitchPC> <000f01cb5af1$a7760960$f6621c20$@de> <1003A7F8858245669B4575227AF06DA4@OneSwitchPC> <005001cb5b35$73ad4280$5b07c780$@com> Message-ID: <001d01cb5b3c$0fbb7560$2f326020$@de> Hi Barrie, I would say: Ask for a copy. I think they will give you one. Test it, you are the expert :-) And then write easy to understand information what can be done better in the next version. I would say: They need our/your input and feedback and easy to understand information to move forward. And the good point: they will listen to you. Think positive :-) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Donnerstag, 23. September 2010 18:11 An: Steve Spohn; games_access at igda.org Betreff: Re: [games_access] My Golf Game - released That's fair enough, Steve! I do have a slightly different view of what is a "fully accessible game" (i.e. - there isn't one in existence, and maybe there never will be beyond life itself), but yes this looks like a fantastic thing. Have also heard a rumour that it might be getting a tweak to make those menus one-switch accessible down the line anyway. Few more questions.... Can you run it in a window? Can you reconfigure the Xbox 360 controls? Do you need to access a pointer-based menu system between shots? I.e. imagine I'm using a one-switch interface, can I play 9 or 18 holes throughout, or would I need someone to assist between holes? Best wishes, Barrie -------------------------------------------------- From: "Steve Spohn" Sent: Thursday, September 23, 2010 4:39 PM To: "'Barrie Ellis'" ; "'IGDA Games Accessibility SIG Mailing List'" Subject: RE: [games_access] My Golf Game - released > Hi Barrie and all, > > As far as AbleGamers criteria goes, my golf game is fully accessible. As > I > explained in the article at > http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully > -accessible-golf-game.html you can use the mouse, keyboard, Xbox 360 > controller, touch screen, and/or voice recognition technology - basically > anything to play this game. > > The game play is near one switch, with the arrow slowly sweeping until you > click (mouse, spacebar, X button) then the power goes up and down once you > set the arrow and you click to stop it. The menus are not one switch but > you can use the keyboard or voice recognition or mouse to jump right in > and > start playing. > > This game is absolutely the first and only mainstream golf title built > from > the ground up specifically to be played by disabled gamers. This is not > an > indie title or something run on an emulator, Vtree went out and convinced > EA > to publish a game specifically targeted to the people we fight for > everyday. > If that's not a win, I don't know what to call it. > > Perhaps our versions of "fully accessible" are slightly different but I > don't know many disabilities that won't be able to play. Even those who > could only literally use one of your big red buttons will be able to play > this once someone clicks on start for them. > > And for the record, I have to have people put DVDs in my DVD-ROM to play > but > I don't count that against the accessibility. It would be nice to have > the > menus be completely one switch friendly, I agree with you, but in my > opinion > that's kind of like someone giving you a Ferrari and telling you that it's > completely free but you have to pump your own gas. > > I'm just grateful for the Ferrari :) > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Thursday, September 23, 2010 4:56 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] My Golf Game - released > > Would have to play it first to say for sure. I would like to see a > one-switch 3D golfing game where you can navigate the menus, and restart a > game with the same interface. Don't know if it has or hasn't, but would > like > > a easy quick-start menu system too. > > Not sure if you can reconfigure the Xbox 360 control set-up either. Guess > I'll wait and see from a proper accessibility review via AbleGamers, the > Accessible GameBase, Game FWD or Deaf Gamers. > > I did like the look of things from this video clip though: > http://www.youtube.com/watch?v=4FL9gDtUkt8 - But can you play 9, 18 holes > like that, or are you forced to use a point-and-click or Xbox 360 > controller > > interface? At this stage, I don't know. I'm hopeful. > > Barrie > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Thursday, September 23, 2010 8:33 AM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: Re: [games_access] My Golf Game - released > >> Hi Barrie, >> >> well they are talking with other (great) guys about more features :-) >> There is a vision and they are working to make great high quality >> accessible >> games! >> >> What would you change at the current games when you could? >> >> Best regards, >> Sandra >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> Im >> Auftrag von Barrie Ellis >> Gesendet: Donnerstag, 23. September 2010 09:02 >> An: games_access at igda.org >> Betreff: [games_access] My Golf Game - released >> >> I'll let the links do the talking here. VTree's "My Golf Game".... >> >> VTree's web-site: http://www.vtreellc.com/ >> >> AbleGamers run down + money off: >> > http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully >> -accessible-golf-game.html >> >> IGDA GASIGS's 2007 Top 3 Accessibility Features for Golf Games: >> > http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-f >> or-golf.html >> >> One-Switch take on Release: >> http://switchgaming.blogspot.com/2010/09/my-golf-game.html >> >> It's not a fully accessible golf-game, but it is a highly-accessible >> looking >> golf-game. I'm looking forward to reading a good accessibility review >> before >> buying personally. >> >> Barrie >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.851 / Virus Database: 271.1.1/3154 - Release Date: 09/23/10 > 02:34:00 > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at gmail.com Thu Sep 23 12:10:57 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 23 Sep 2010 17:10:57 +0100 Subject: [games_access] My Golf Game - released In-Reply-To: <005001cb5b35$73ad4280$5b07c780$@com> References: <7C0E3444AE464CF89F9AE607ED543D49@OneSwitchPC> <000f01cb5af1$a7760960$f6621c20$@de> <1003A7F8858245669B4575227AF06DA4@OneSwitchPC> <005001cb5b35$73ad4280$5b07c780$@com> Message-ID: <15FAEB0300804D3EBBB2E6E0D8F503FA@OneSwitchPC> That's fair enough, Steve! I do have a slightly different view of what is a "fully accessible game" (i.e. - there isn't one in existence, and maybe there never will be beyond life itself), but yes this looks like a fantastic thing. Have also heard a rumour that it might be getting a tweak to make those menus one-switch accessible down the line anyway. Few more questions.... Can you run it in a window? Can you reconfigure the Xbox 360 controls? Do you need to access a pointer-based menu system between shots? I.e. imagine I'm using a one-switch interface, can I play 9 or 18 holes throughout, or would I need someone to assist between holes? Best wishes, Barrie -------------------------------------------------- From: "Steve Spohn" Sent: Thursday, September 23, 2010 4:39 PM To: "'Barrie Ellis'" ; "'IGDA Games Accessibility SIG Mailing List'" Subject: RE: [games_access] My Golf Game - released > Hi Barrie and all, > > As far as AbleGamers criteria goes, my golf game is fully accessible. As > I > explained in the article at > http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully > -accessible-golf-game.html you can use the mouse, keyboard, Xbox 360 > controller, touch screen, and/or voice recognition technology - basically > anything to play this game. > > The game play is near one switch, with the arrow slowly sweeping until you > click (mouse, spacebar, X button) then the power goes up and down once you > set the arrow and you click to stop it. The menus are not one switch but > you can use the keyboard or voice recognition or mouse to jump right in > and > start playing. > > This game is absolutely the first and only mainstream golf title built > from > the ground up specifically to be played by disabled gamers. This is not > an > indie title or something run on an emulator, Vtree went out and convinced > EA > to publish a game specifically targeted to the people we fight for > everyday. > If that's not a win, I don't know what to call it. > > Perhaps our versions of "fully accessible" are slightly different but I > don't know many disabilities that won't be able to play. Even those who > could only literally use one of your big red buttons will be able to play > this once someone clicks on start for them. > > And for the record, I have to have people put DVDs in my DVD-ROM to play > but > I don't count that against the accessibility. It would be nice to have > the > menus be completely one switch friendly, I agree with you, but in my > opinion > that's kind of like someone giving you a Ferrari and telling you that it's > completely free but you have to pump your own gas. > > I'm just grateful for the Ferrari :) > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Thursday, September 23, 2010 4:56 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] My Golf Game - released > > Would have to play it first to say for sure. I would like to see a > one-switch 3D golfing game where you can navigate the menus, and restart a > game with the same interface. Don't know if it has or hasn't, but would > like > > a easy quick-start menu system too. > > Not sure if you can reconfigure the Xbox 360 control set-up either. Guess > I'll wait and see from a proper accessibility review via AbleGamers, the > Accessible GameBase, Game FWD or Deaf Gamers. > > I did like the look of things from this video clip though: > http://www.youtube.com/watch?v=4FL9gDtUkt8 - But can you play 9, 18 holes > like that, or are you forced to use a point-and-click or Xbox 360 > controller > > interface? At this stage, I don't know. I'm hopeful. > > Barrie > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Thursday, September 23, 2010 8:33 AM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: Re: [games_access] My Golf Game - released > >> Hi Barrie, >> >> well they are talking with other (great) guys about more features :-) >> There is a vision and they are working to make great high quality >> accessible >> games! >> >> What would you change at the current games when you could? >> >> Best regards, >> Sandra >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> Im >> Auftrag von Barrie Ellis >> Gesendet: Donnerstag, 23. September 2010 09:02 >> An: games_access at igda.org >> Betreff: [games_access] My Golf Game - released >> >> I'll let the links do the talking here. VTree's "My Golf Game".... >> >> VTree's web-site: http://www.vtreellc.com/ >> >> AbleGamers run down + money off: >> > http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully >> -accessible-golf-game.html >> >> IGDA GASIGS's 2007 Top 3 Accessibility Features for Golf Games: >> > http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-f >> or-golf.html >> >> One-Switch take on Release: >> http://switchgaming.blogspot.com/2010/09/my-golf-game.html >> >> It's not a fully accessible golf-game, but it is a highly-accessible >> looking >> golf-game. I'm looking forward to reading a good accessibility review >> before >> buying personally. >> >> Barrie >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.851 / Virus Database: 271.1.1/3154 - Release Date: 09/23/10 > 02:34:00 > From hinn at uiuc.edu Thu Sep 23 16:37:00 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Thu, 23 Sep 2010 15:37:00 -0500 Subject: [games_access] My Golf Game - released (about 3D) In-Reply-To: <1003A7F8858245669B4575227AF06DA4@OneSwitchPC> References: <7C0E3444AE464CF89F9AE607ED543D49@OneSwitchPC> <000f01cb5af1$a7760960$f6621c20$@de> <1003A7F8858245669B4575227AF06DA4@OneSwitchPC> Message-ID: You know....the increase of 3D games brings another potential disability unveiled by technology in the visual category. I'm one of many who cannot "see" the 3D in 3D movies, etc no matter how sophisticated the glasses or technology. My eyes/brain cannot put the images together and I see a "split image" that is worse than using no glasses. So for me, I'm not very excited about the increasing number of products in 3D. :( Michelle On Sep 23, 2010, at 3:55 AM, Barrie Ellis wrote: > Would have to play it first to say for sure. I would like to see a one-switch 3D golfing game where you can navigate the menus, and restart a game with the same interface. Don't know if it has or hasn't, but would like a easy quick-start menu system too. > > Not sure if you can reconfigure the Xbox 360 control set-up either. Guess I'll wait and see from a proper accessibility review via AbleGamers, the Accessible GameBase, Game FWD or Deaf Gamers. > > I did like the look of things from this video clip though: http://www.youtube.com/watch?v=4FL9gDtUkt8 - But can you play 9, 18 holes like that, or are you forced to use a point-and-click or Xbox 360 controller interface? At this stage, I don't know. I'm hopeful. > > Barrie > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Thursday, September 23, 2010 8:33 AM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: Re: [games_access] My Golf Game - released > >> Hi Barrie, >> >> well they are talking with other (great) guys about more features :-) >> There is a vision and they are working to make great high quality accessible >> games! >> >> What would you change at the current games when you could? >> >> Best regards, >> Sandra >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im >> Auftrag von Barrie Ellis >> Gesendet: Donnerstag, 23. September 2010 09:02 >> An: games_access at igda.org >> Betreff: [games_access] My Golf Game - released >> >> I'll let the links do the talking here. VTree's "My Golf Game".... >> >> VTree's web-site: http://www.vtreellc.com/ >> >> AbleGamers run down + money off: >> http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully >> -accessible-golf-game.html >> >> IGDA GASIGS's 2007 Top 3 Accessibility Features for Golf Games: >> http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-f >> or-golf.html >> >> One-Switch take on Release: >> http://switchgaming.blogspot.com/2010/09/my-golf-game.html >> >> It's not a fully accessible golf-game, but it is a highly-accessible looking >> golf-game. I'm looking forward to reading a good accessibility review before >> buying personally. >> >> Barrie >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Sep 23 16:59:02 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 23 Sep 2010 22:59:02 +0200 Subject: [games_access] My Golf Game - released (about 3D) In-Reply-To: References: <7C0E3444AE464CF89F9AE607ED543D49@OneSwitchPC> <000f01cb5af1$a7760960$f6621c20$@de> <1003A7F8858245669B4575227AF06DA4@OneSwitchPC> Message-ID: <000f01cb5b62$27475520$75d5ff60$@de> Hi, I am very surprised I meat lots of people who cannot see 3D. I did not expect that there are so many. They CryEngine allows the developer to chose the mode. I am wondering if this will be possible also in final games. I think they have to, because not everyone has a 3D TV. What do you think? UN Convention: They plan to have more data about disabilities. I am wondering if they consider about "not seeing 3D". @all (important): For what kind of disabilities do we need data, that might not be considered in this data collection? Everyone can pass this information to the local organization in his/her country. Often it is the "national human rights Institution". Best regards, Sandra From hinn at uiuc.edu Thu Sep 23 16:49:37 2010 From: hinn at uiuc.edu (Michelle Hinn) Date: Thu, 23 Sep 2010 15:49:37 -0500 Subject: [games_access] My Golf Game - released In-Reply-To: <005001cb5b35$73ad4280$5b07c780$@com> References: <7C0E3444AE464CF89F9AE607ED543D49@OneSwitchPC> <000f01cb5af1$a7760960$f6621c20$@de> <1003A7F8858245669B4575227AF06DA4@OneSwitchPC> <005001cb5b35$73ad4280$5b07c780$@com> Message-ID: <8152883C-2C0F-47DD-A121-83B8F45A95C6@uiuc.edu> I don't think anyone is saying that this isn't a great thing -- just that no one has played it yet because it's still a few weeks away from being finished. "Fully accessible" is a tricky term as well -- it gives the impression that it is "universally accessible," which I think many would agree is something that for mainstream games many never be possible. Don't get me wrong -- I'm really excited about this game and have been talking with Chuck about it as his team puts the final touches on it! I think it will be accessible for quite a large number of people -- perhaps the largest for a mainstream game title! Michelle On Sep 23, 2010, at 10:39 AM, Steve Spohn wrote: > Hi Barrie and all, > > As far as AbleGamers criteria goes, my golf game is fully accessible. As I > explained in the article at > http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully > -accessible-golf-game.html you can use the mouse, keyboard, Xbox 360 > controller, touch screen, and/or voice recognition technology - basically > anything to play this game. > > The game play is near one switch, with the arrow slowly sweeping until you > click (mouse, spacebar, X button) then the power goes up and down once you > set the arrow and you click to stop it. The menus are not one switch but > you can use the keyboard or voice recognition or mouse to jump right in and > start playing. > > This game is absolutely the first and only mainstream golf title built from > the ground up specifically to be played by disabled gamers. This is not an > indie title or something run on an emulator, Vtree went out and convinced EA > to publish a game specifically targeted to the people we fight for everyday. > If that's not a win, I don't know what to call it. > > Perhaps our versions of "fully accessible" are slightly different but I > don't know many disabilities that won't be able to play. Even those who > could only literally use one of your big red buttons will be able to play > this once someone clicks on start for them. > > And for the record, I have to have people put DVDs in my DVD-ROM to play but > I don't count that against the accessibility. It would be nice to have the > menus be completely one switch friendly, I agree with you, but in my opinion > that's kind of like someone giving you a Ferrari and telling you that it's > completely free but you have to pump your own gas. > > I'm just grateful for the Ferrari :) > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Thursday, September 23, 2010 4:56 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] My Golf Game - released > > Would have to play it first to say for sure. I would like to see a > one-switch 3D golfing game where you can navigate the menus, and restart a > game with the same interface. Don't know if it has or hasn't, but would like > > a easy quick-start menu system too. > > Not sure if you can reconfigure the Xbox 360 control set-up either. Guess > I'll wait and see from a proper accessibility review via AbleGamers, the > Accessible GameBase, Game FWD or Deaf Gamers. > > I did like the look of things from this video clip though: > http://www.youtube.com/watch?v=4FL9gDtUkt8 - But can you play 9, 18 holes > like that, or are you forced to use a point-and-click or Xbox 360 controller > > interface? At this stage, I don't know. I'm hopeful. > > Barrie > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Thursday, September 23, 2010 8:33 AM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: Re: [games_access] My Golf Game - released > >> Hi Barrie, >> >> well they are talking with other (great) guys about more features :-) >> There is a vision and they are working to make great high quality >> accessible >> games! >> >> What would you change at the current games when you could? >> >> Best regards, >> Sandra >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> Im >> Auftrag von Barrie Ellis >> Gesendet: Donnerstag, 23. September 2010 09:02 >> An: games_access at igda.org >> Betreff: [games_access] My Golf Game - released >> >> I'll let the links do the talking here. VTree's "My Golf Game".... >> >> VTree's web-site: http://www.vtreellc.com/ >> >> AbleGamers run down + money off: >> > http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully >> -accessible-golf-game.html >> >> IGDA GASIGS's 2007 Top 3 Accessibility Features for Golf Games: >> > http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-f >> or-golf.html >> >> One-Switch take on Release: >> http://switchgaming.blogspot.com/2010/09/my-golf-game.html >> >> It's not a fully accessible golf-game, but it is a highly-accessible >> looking >> golf-game. I'm looking forward to reading a good accessibility review >> before >> buying personally. >> >> Barrie >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.851 / Virus Database: 271.1.1/3154 - Release Date: 09/23/10 > 02:34:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu Sep 23 18:04:42 2010 From: richard at audiogames.net (AudioGames.net) Date: Fri, 24 Sep 2010 00:04:42 +0200 Subject: [games_access] My Golf Game - released References: <7C0E3444AE464CF89F9AE607ED543D49@OneSwitchPC> <000f01cb5af1$a7760960$f6621c20$@de><1003A7F8858245669B4575227AF06DA4@OneSwitchPC><005001cb5b35$73ad4280$5b07c780$@com> <8152883C-2C0F-47DD-A121-83B8F45A95C6@uiuc.edu> Message-ID: Hi guys, Congratulations with the game. I agree with the posts that state that the game's description is somewhat misleading, tricky or confusing. Can it be played by the couple of thousand blind gamers who regularly visit AudioGames.net, for whom the term "accessible game" is as much part of their gaming culture and as important for them as it is for you? If not, and so it seems, then I would suggest being fair about who the target audience for this game is. We frequently get requests from family members and friends of blind gamers who would like to buy a game for their loved one. They might accidentally buy this game assuming it is accessible for VI gamers, based on quotes like "No matter your disability, you'll be able to enjoy golf just like everyone else." Incidentally, why didn't you (try to) make it accessibly for VI gamers? Or did you? Best regards, Richard http://audiogames.net ----- Original Message ----- From: "Michelle Hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, September 23, 2010 10:49 PM Subject: Re: [games_access] My Golf Game - released I don't think anyone is saying that this isn't a great thing -- just that no one has played it yet because it's still a few weeks away from being finished. "Fully accessible" is a tricky term as well -- it gives the impression that it is "universally accessible," which I think many would agree is something that for mainstream games many never be possible. Don't get me wrong -- I'm really excited about this game and have been talking with Chuck about it as his team puts the final touches on it! I think it will be accessible for quite a large number of people -- perhaps the largest for a mainstream game title! Michelle On Sep 23, 2010, at 10:39 AM, Steve Spohn wrote: > Hi Barrie and all, > > As far as AbleGamers criteria goes, my golf game is fully accessible. As > I > explained in the article at > http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully > -accessible-golf-game.html you can use the mouse, keyboard, Xbox 360 > controller, touch screen, and/or voice recognition technology - basically > anything to play this game. > > The game play is near one switch, with the arrow slowly sweeping until you > click (mouse, spacebar, X button) then the power goes up and down once you > set the arrow and you click to stop it. The menus are not one switch but > you can use the keyboard or voice recognition or mouse to jump right in > and > start playing. > > This game is absolutely the first and only mainstream golf title built > from > the ground up specifically to be played by disabled gamers. This is not > an > indie title or something run on an emulator, Vtree went out and convinced > EA > to publish a game specifically targeted to the people we fight for > everyday. > If that's not a win, I don't know what to call it. > > Perhaps our versions of "fully accessible" are slightly different but I > don't know many disabilities that won't be able to play. Even those who > could only literally use one of your big red buttons will be able to play > this once someone clicks on start for them. > > And for the record, I have to have people put DVDs in my DVD-ROM to play > but > I don't count that against the accessibility. It would be nice to have > the > menus be completely one switch friendly, I agree with you, but in my > opinion > that's kind of like someone giving you a Ferrari and telling you that it's > completely free but you have to pump your own gas. > > I'm just grateful for the Ferrari :) > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Thursday, September 23, 2010 4:56 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] My Golf Game - released > > Would have to play it first to say for sure. I would like to see a > one-switch 3D golfing game where you can navigate the menus, and restart a > game with the same interface. Don't know if it has or hasn't, but would > like > > a easy quick-start menu system too. > > Not sure if you can reconfigure the Xbox 360 control set-up either. Guess > I'll wait and see from a proper accessibility review via AbleGamers, the > Accessible GameBase, Game FWD or Deaf Gamers. > > I did like the look of things from this video clip though: > http://www.youtube.com/watch?v=4FL9gDtUkt8 - But can you play 9, 18 holes > like that, or are you forced to use a point-and-click or Xbox 360 > controller > > interface? At this stage, I don't know. I'm hopeful. > > Barrie > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Thursday, September 23, 2010 8:33 AM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: Re: [games_access] My Golf Game - released > >> Hi Barrie, >> >> well they are talking with other (great) guys about more features :-) >> There is a vision and they are working to make great high quality >> accessible >> games! >> >> What would you change at the current games when you could? >> >> Best regards, >> Sandra >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> Im >> Auftrag von Barrie Ellis >> Gesendet: Donnerstag, 23. September 2010 09:02 >> An: games_access at igda.org >> Betreff: [games_access] My Golf Game - released >> >> I'll let the links do the talking here. VTree's "My Golf Game".... >> >> VTree's web-site: http://www.vtreellc.com/ >> >> AbleGamers run down + money off: >> > http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully >> -accessible-golf-game.html >> >> IGDA GASIGS's 2007 Top 3 Accessibility Features for Golf Games: >> > http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-f >> or-golf.html >> >> One-Switch take on Release: >> http://switchgaming.blogspot.com/2010/09/my-golf-game.html >> >> It's not a fully accessible golf-game, but it is a highly-accessible >> looking >> golf-game. I'm looking forward to reading a good accessibility review >> before >> buying personally. >> >> Barrie >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.851 / Virus Database: 271.1.1/3154 - Release Date: 09/23/10 > 02:34:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From steve at ablegamers.com Thu Sep 23 19:45:35 2010 From: steve at ablegamers.com (Steve Spohn) Date: Thu, 23 Sep 2010 19:45:35 -0400 Subject: [games_access] My Golf Game - released In-Reply-To: <001d01cb5b3c$0fbb7560$2f326020$@de> References: <7C0E3444AE464CF89F9AE607ED543D49@OneSwitchPC> <000f01cb5af1$a7760960$f6621c20$@de> <1003A7F8858245669B4575227AF06DA4@OneSwitchPC> <005001cb5b35$73ad4280$5b07c780$@com> <001d01cb5b3c$0fbb7560$2f326020$@de> Message-ID: <006f01cb5b79$6c153250$443f96f0$@com> Hi all, First, NO ONES accessibility is more important than anyone else's. Ablegamers rates for VI games but not for the blind gamer. We turn to the experts such as AudioGames and Eleanor at 7128 for blind gaming concerns. Ablegamers has had a beta build of my golf game for three weeks, and we received a copy of the gold build last week. All of the information in the article and the game review will be doing this weekend are the result of 100 hours of game time. Many of the changes including voice recognition and windowed mode were added through our feedback. Chuck was also at games for health where many people were given the opportunity to test out a very early version of the game. Barrie these should answer your questions. They are 100% fact. I hope they help. 1. Yes the game can be started in "windows mode" 2. While playing the game you can take a golf shot using you keyboard, then the next shot using your mouse, the next shot using speech recognition, the next shot using an accessible device like (any product Broaden Horizon manufactures), the next shot using a joystick, etc, etc.. The above can all be accomplished without having to do "anything additional" in the game. Michelle is right, there will probably never be a universally accessible AAA mainstream game. But as far as Ablegamers criteria goes, this game is as fully accessible as any of us can ask for. You can play it using any assistive technology, you can use anything you want to access the game, and this was designed from the ground up specifically for our target audience. Seriously, when developers do what we want, we should support them verbally by informing people who need the game about the game or financially by purchasing the game (I ordered mine today) so the publishers will give the go-ahead to keep developing more. This in-fighting over words is getting ridiculous. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn ---------------------------------------------------------------------------- --------------------- I don't think anyone is saying that this isn't a great thing -- just that no one has played it yet because it's still a few weeks away from being finished. "Fully accessible" is a tricky term as well -- it gives the impression that it is "universally accessible," which I think many would agree is something that for mainstream games many never be possible. Don't get me wrong -- I'm really excited about this game and have been talking with Chuck about it as his team puts the final touches on it! I think it will be accessible for quite a large number of people -- perhaps the largest for a mainstream game title! Michelle ---------------------------------------------------------------------------- -------------- Hi, A game is usually never "fully accessible" or "playable by everyone". Imagine a blind deaf gamer. Can he/she play it too? I personally do not like "everyone". You do ignore people or exclude them. That is not nice. You do discriminate them. And it is wrong customer information. A good way could be: We would love that everyone can play our game. Of course we know that this will stay a dream, but we work hard for it, to make our games as much as accessible as possible and we are open for feedback and ideas. (is the English ok?) Of course the game is fantastic amazing, great, ... But we should still use words carefully. Best regards, Sandra -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Thursday, September 23, 2010 12:26 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] My Golf Game - released Hi Barrie, I would say: Ask for a copy. I think they will give you one. Test it, you are the expert :-) And then write easy to understand information what can be done better in the next version. I would say: They need our/your input and feedback and easy to understand information to move forward. And the good point: they will listen to you. Think positive :-) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Donnerstag, 23. September 2010 18:11 An: Steve Spohn; games_access at igda.org Betreff: Re: [games_access] My Golf Game - released That's fair enough, Steve! I do have a slightly different view of what is a "fully accessible game" (i.e. - there isn't one in existence, and maybe there never will be beyond life itself), but yes this looks like a fantastic thing. Have also heard a rumour that it might be getting a tweak to make those menus one-switch accessible down the line anyway. Few more questions.... Can you run it in a window? Can you reconfigure the Xbox 360 controls? Do you need to access a pointer-based menu system between shots? I.e. imagine I'm using a one-switch interface, can I play 9 or 18 holes throughout, or would I need someone to assist between holes? Best wishes, Barrie -------------------------------------------------- From: "Steve Spohn" Sent: Thursday, September 23, 2010 4:39 PM To: "'Barrie Ellis'" ; "'IGDA Games Accessibility SIG Mailing List'" Subject: RE: [games_access] My Golf Game - released > Hi Barrie and all, > > As far as AbleGamers criteria goes, my golf game is fully accessible. As > I > explained in the article at > http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully > -accessible-golf-game.html you can use the mouse, keyboard, Xbox 360 > controller, touch screen, and/or voice recognition technology - basically > anything to play this game. > > The game play is near one switch, with the arrow slowly sweeping until you > click (mouse, spacebar, X button) then the power goes up and down once you > set the arrow and you click to stop it. The menus are not one switch but > you can use the keyboard or voice recognition or mouse to jump right in > and > start playing. > > This game is absolutely the first and only mainstream golf title built > from > the ground up specifically to be played by disabled gamers. This is not > an > indie title or something run on an emulator, Vtree went out and convinced > EA > to publish a game specifically targeted to the people we fight for > everyday. > If that's not a win, I don't know what to call it. > > Perhaps our versions of "fully accessible" are slightly different but I > don't know many disabilities that won't be able to play. Even those who > could only literally use one of your big red buttons will be able to play > this once someone clicks on start for them. > > And for the record, I have to have people put DVDs in my DVD-ROM to play > but > I don't count that against the accessibility. It would be nice to have > the > menus be completely one switch friendly, I agree with you, but in my > opinion > that's kind of like someone giving you a Ferrari and telling you that it's > completely free but you have to pump your own gas. > > I'm just grateful for the Ferrari :) > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Thursday, September 23, 2010 4:56 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] My Golf Game - released > > Would have to play it first to say for sure. I would like to see a > one-switch 3D golfing game where you can navigate the menus, and restart a > game with the same interface. Don't know if it has or hasn't, but would > like > > a easy quick-start menu system too. > > Not sure if you can reconfigure the Xbox 360 control set-up either. Guess > I'll wait and see from a proper accessibility review via AbleGamers, the > Accessible GameBase, Game FWD or Deaf Gamers. > > I did like the look of things from this video clip though: > http://www.youtube.com/watch?v=4FL9gDtUkt8 - But can you play 9, 18 holes > like that, or are you forced to use a point-and-click or Xbox 360 > controller > > interface? At this stage, I don't know. I'm hopeful. > > Barrie > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Thursday, September 23, 2010 8:33 AM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: Re: [games_access] My Golf Game - released > >> Hi Barrie, >> >> well they are talking with other (great) guys about more features :-) >> There is a vision and they are working to make great high quality >> accessible >> games! >> >> What would you change at the current games when you could? >> >> Best regards, >> Sandra >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> Im >> Auftrag von Barrie Ellis >> Gesendet: Donnerstag, 23. September 2010 09:02 >> An: games_access at igda.org >> Betreff: [games_access] My Golf Game - released >> >> I'll let the links do the talking here. VTree's "My Golf Game".... >> >> VTree's web-site: http://www.vtreellc.com/ >> >> AbleGamers run down + money off: >> > http://www.ablegamers.com/game-news/vtree-and-ernie-els-launches-first-fully >> -accessible-golf-game.html >> >> IGDA GASIGS's 2007 Top 3 Accessibility Features for Golf Games: >> > http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-f >> or-golf.html >> >> One-Switch take on Release: >> http://switchgaming.blogspot.com/2010/09/my-golf-game.html >> >> It's not a fully accessible golf-game, but it is a highly-accessible >> looking >> golf-game. I'm looking forward to reading a good accessibility review >> before >> buying personally. >> >> Barrie >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.851 / Virus Database: 271.1.1/3154 - Release Date: 09/23/10 > 02:34:00 > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.856 / Virus Database: 271.1.1/3154 - Release Date: 09/23/10 02:34:00 From oneswitch at gmail.com Sun Sep 26 07:03:42 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 26 Sep 2010 12:03:42 +0100 Subject: [games_access] Euro Gamer Expo - Accessible Gaming will be there... Message-ID: Chuffed to bits to see the Accessible GameBase making a show at this year's Euro Gamer Expo. More here: http://www.gamebase.info/magazine/read/gamebase-goes-to-the-eurogamer-expo_327.html - including a promo video (we only have 3 screens - so we could only show a tiny bit of what's possible). Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sheri at designdirectdeliver.com Mon Sep 27 00:43:53 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Sun, 26 Sep 2010 23:43:53 -0500 Subject: [games_access] It's coming! Game Accessibility SIG Elections Message-ID: <4CA02109.3030105@designdirectdeliver.com> Hello everyone, As some of you already know, we are going to start the formalization process for the Game Accessibility SIG. The framework is flexible enough to accommodate the diversity of all of the SIGs. With this information in hand, we can move forward and initiate the process of holding Game Accessibility SIG elections. We have a lot to accomplish and I'm sure you want to spend as little time to do it, so please review the rest of this email carefully. Our first order of business is to review the general process. This SIG will follow the basic format of the following: 1) The SIG opens up the nomination process in order to gain nominees for the SIG steering committee. 2) The nominees statements (assuming more than one of you run!) go up on the SIG's section of the website. 3) All SIG members who are IGDA members are asked to review the statements and go vote. 4) Voting ends and the ballots are counted. 5) The winners are announced, they take office, they appoint your Chair. 6) Everyone cheers! Please take some time to think about this process and if you would like to run for steering committee. Then feel free to chime in about any questions you have about elections, voting, or what the steering committee duties entail. We want to encourage multiple people to run and since you'll have multiple people elected you can help continue making this SIG rock. I am on this list so I'll see any questions or you can email myself directly off list. After discussions, an email will go out early next week asking you to submit your nominations. Remember -- only official IGDA members will have voting rights. (So please join or renew your membership ASAP! http://www.igda.org/join) Thank you so much for your participation. It's important for the Game Accessibility SIG members to take part in the decision making process whenever possible. Elections can be a complex and controversial (or apathetic!) process, but these new guidelines, in conjunction with this SIGs awesome members, will help make the process go relatively smoothly. I really look forward to hearing what everyone thinks over this next week! Have a great week! Sheri P.S. For those of you who are curious about nominations - anyone can nominate a qualified person. The nominees must be an IGDA member in good standing; have been a member for at least two membership years prior; adhere to the Leadership (Board of Directors) Code of Ethics; and agree to read and follow the IGDA SIG reference manual with respect to their legal, financial, and organizational responsibilities. An official call for nominations will go out once everyone has had some time to talk. -- *Sheri Rubin* Founder and CEO *Design Direct Deliver* Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Sep 27 05:36:36 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 27 Sep 2010 11:36:36 +0200 Subject: [games_access] It's coming! Game Accessibility SIG Elections In-Reply-To: <4CA02109.3030105@designdirectdeliver.com> References: <4CA02109.3030105@designdirectdeliver.com> Message-ID: <001801cb5e27$7b16fa30$7144ee90$@de> Hi, if you would like to be nominated or would like to vote, I recommend to check the IGDA status. Can we wait until everyone who is going to update or get/renew a membership has done this? Best regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Sheri Rubin Gesendet: Montag, 27. September 2010 06:44 An: games_access at igda.org Betreff: [games_access] It's coming! Game Accessibility SIG Elections Hello everyone, As some of you already know, we are going to start the formalization process for the Game Accessibility SIG. The framework is flexible enough to accommodate the diversity of all of the SIGs. With this information in hand, we can move forward and initiate the process of holding Game Accessibility SIG elections. We have a lot to accomplish and I'm sure you want to spend as little time to do it, so please review the rest of this email carefully. Our first order of business is to review the general process. This SIG will follow the basic format of the following: 1) The SIG opens up the nomination process in order to gain nominees for the SIG steering committee. 2) The nominees statements (assuming more than one of you run!) go up on the SIG's section of the website. 3) All SIG members who are IGDA members are asked to review the statements and go vote. 4) Voting ends and the ballots are counted. 5) The winners are announced, they take office, they appoint your Chair. 6) Everyone cheers! Please take some time to think about this process and if you would like to run for steering committee. Then feel free to chime in about any questions you have about elections, voting, or what the steering committee duties entail. We want to encourage multiple people to run and since you'll have multiple people elected you can help continue making this SIG rock. I am on this list so I'll see any questions or you can email myself directly off list. After discussions, an email will go out early next week asking you to submit your nominations. Remember - only official IGDA members will have voting rights. (So please join or renew your membership ASAP! http://www.igda.org/join) Thank you so much for your participation. It's important for the Game Accessibility SIG members to take part in the decision making process whenever possible. Elections can be a complex and controversial (or apathetic!) process, but these new guidelines, in conjunction with this SIGs awesome members, will help make the process go relatively smoothly. I really look forward to hearing what everyone thinks over this next week! Have a great week! Sheri P.S. For those of you who are curious about nominations - anyone can nominate a qualified person. The nominees must be an IGDA member in good standing; have been a member for at least two membership years prior; adhere to the Leadership (Board of Directors) Code of Ethics; and agree to read and follow the IGDA SIG reference manual with respect to their legal, financial, and organizational responsibilities. An official call for nominations will go out once everyone has had some time to talk. -- Sheri Rubin Founder and CEO Design Direct Deliver Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sheri at designdirectdeliver.com Mon Sep 27 06:14:15 2010 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Mon, 27 Sep 2010 05:14:15 -0500 Subject: [games_access] It's coming! Game Accessibility SIG Elections In-Reply-To: <001801cb5e27$7b16fa30$7144ee90$@de> References: <4CA02109.3030105@designdirectdeliver.com> <001801cb5e27$7b16fa30$7144ee90$@de> Message-ID: <4CA06E77.10300@designdirectdeliver.com> People will have this entire week plus the two weeks during the nomination period to make sure their status is current for a full (non-student) membership if they want to vote. That should be enough time, yes? Sheri On 9/27/2010 4:36 AM, Sandra Uhling wrote: > > Hi, > > if you would like to be nominated or would like to vote, > > I recommend to check the IGDA status. > > Can we wait until everyone who is going to update or get/renew a > membership has done this? > > Best regards, > > Sandra > > *Von:* games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] *Im Auftrag von *Sheri Rubin > *Gesendet:* Montag, 27. September 2010 06:44 > *An:* games_access at igda.org > *Betreff:* [games_access] It's coming! Game Accessibility SIG Elections > > > Hello everyone, > > As some of you already know, we are going to start the formalization > process for the Game Accessibility SIG. The framework is flexible > enough to accommodate the diversity of all of the SIGs. With this > information in hand, we can move forward and initiate the process of > holding Game Accessibility SIG elections. We have a lot to accomplish > and I'm sure you want to spend as little time to do it, so please > review the rest of this email carefully. > > Our first order of business is to review the general process. This SIG > will follow the basic format of the following: > > 1) The SIG opens up the nomination process in order to gain > nominees for the SIG steering committee. > 2) The nominees statements (assuming more than one of you run!) go > up on the SIG's section of the website. > 3) All SIG members who are IGDA members are asked to review the > statements and go vote. > 4) Voting ends and the ballots are counted. > 5) The winners are announced, they take office, they appoint your > Chair. > 6) Everyone cheers! > > Please take some time to think about this process and if you would > like to run for steering committee. Then feel free to chime in about > any questions you have about elections, voting, or what the steering > committee duties entail. We want to encourage multiple people to run > and since you'll have multiple people elected you can help continue > making this SIG rock. I am on this list so I'll see any questions or > you can email myself directly off list. > > After discussions, an email will go out early next week asking you to > submit your nominations. > > Remember ? only official IGDA members will have voting rights. (So > please join or renew your membership ASAP! http://www.igda.org/join) > > Thank you so much for your participation. It?s important for the Game > Accessibility SIG members to take part in the decision making process > whenever possible. Elections can be a complex and controversial (or > apathetic!) process, but these new guidelines, in conjunction with > this SIGs awesome members, will help make the process go relatively > smoothly. I really look forward to hearing what everyone thinks over > this next week! > > Have a great week! > Sheri > > P.S. For those of you who are curious about nominations - anyone can > nominate a qualified person. The nominees must be an IGDA member in > good standing; have been a member for at least two membership years > prior; adhere to the Leadership (Board of Directors) Code of Ethics; > and agree to read and follow the IGDA SIG reference manual with > respect to their legal, financial, and organizational > responsibilities. An official call for nominations will go out once > everyone has had some time to talk. > > -- > *Sheri Rubin* > Founder and CEO > > *Design Direct Deliver* > Website: http://www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -- *Sheri Rubin* Founder and CEO *Design Direct Deliver* Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Tue Sep 28 03:33:09 2010 From: javier.mairena at gmail.com (Javier) Date: Tue, 28 Sep 2010 09:33:09 +0200 Subject: [games_access] Switch glove Message-ID: Hi all, Here it is a switch glove that we have created as an example of a cheap and really versatile solution for switch gaming. This is a glove with two small mesh, each in a finger, when mesh do contact is equivalent to pressing a button. This glove is just one example of what can be done, because the mesh can be placed in the most convenient place according to user needs. More pics and info here: Spanish: http://www.videojuegosaccesibles.es/2010/09/guante-pulsador.html English: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2010/09/guante-pulsador.html&hl=en&langpair=es|en&tbb=1&ie=UTF-8 Greetings. Javier Mairena. -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Sep 28 07:22:31 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 28 Sep 2010 13:22:31 +0200 Subject: [games_access] What can consoles support? Message-ID: <000001cb5eff$716e5a40$544b0ec0$@de> Hi, Gamespeed: Is it possible that the consoles can reduce the gamespeed of every game? Is it possible that consoles have a feature that support this? I read that for PC there are tools called "CPU killer" or something like that. When it is possible are there negative effects, e.g. on hardware? User defined control: Is it possible that the console has a menu for redefining the control? I am wondering how this can be made? Do you access a special console Menu in the game? What will happen when you leave the game? Maybe there are more question behind it than we thought? Do we have already detailed information how this could be done? Is it the job of the console or of the games? Are there other things that consoles maybe can support? Best regards, Sandra From thomas at pininteractive.com Tue Sep 28 08:23:19 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 28 Sep 2010 14:23:19 +0200 Subject: [games_access] Switch glove In-Reply-To: References: Message-ID: <138ABD7E-6231-4FB4-AEBE-F9178AA8EA61@pininteractive.com> very nice Javier! Do you have a do-it-yourself instruction available? Best wishes, Thomas On 28Sep 2010, at 9:33 AM, Javier wrote: > Hi all, > > Here it is a switch glove that we have created as an example of a cheap and really versatile solution for switch gaming. > > > > > This is a glove with two small mesh, each in a finger, when mesh do contact is equivalent to pressing a button. This glove is just one example of what can be done, because the mesh can be placed in the most convenient place according to user needs. > > More pics and info here: > Spanish: http://www.videojuegosaccesibles.es/2010/09/guante-pulsador.html > English: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2010/09/guante-pulsador.html&hl=en&langpair=es|en&tbb=1&ie=UTF-8 > > Greetings. > Javier Mairena. > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Tue Sep 28 09:08:26 2010 From: javier.mairena at gmail.com (Javier) Date: Tue, 28 Sep 2010 15:08:26 +0200 Subject: [games_access] Switch glove In-Reply-To: <138ABD7E-6231-4FB4-AEBE-F9178AA8EA61@pininteractive.com> References: <138ABD7E-6231-4FB4-AEBE-F9178AA8EA61@pininteractive.com> Message-ID: No, I don't have. But it is really easy, you only need a normal cable, tow wire mesh (like the one used against mosquitoes), a 3.5mm mono jack and needle and thread ;) The glove is a simple fine cotton glove. On 28 September 2010 14:23, Thomas Westin wrote: > very nice Javier! > > Do you have a do-it-yourself instruction available? > > Best wishes, > Thomas > > > > > > > On 28Sep 2010, at 9:33 AM, Javier wrote: > > Hi all, > > Here it is a switch glove that we have created as an example of a cheap and > really versatile solution for switch gaming. > > > > > > This is a glove with two small mesh, each in a finger, when mesh do contact > is equivalent to pressing a button. This glove is just one example of what > can be done, because the mesh can be placed in the most convenient place > according to user needs. > > More pics and info here: > Spanish: http://www.videojuegosaccesibles.es/2010/09/guante-pulsador.html > > English: > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2010/09/guante-pulsador.html&hl=en&langpair=es|en&tbb=1&ie=UTF-8 > > Greetings. > Javier Mairena. > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Sep 28 09:32:37 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 28 Sep 2010 15:32:37 +0200 Subject: [games_access] Subtitle "Prince of Persia - The Forgotten Sands" Message-ID: <000601cb5f11$9e3f6a70$dabe3f50$@de> Hi, this is a very good example why it is not enough to ask them to make subtitle. We have to support them with more information. Prince of Persia - The Forgotten Sands (Xbox360) They made the story alternative: dialogs But they forgot some also important parts: * Dialogs of mystic language! (in my opinion belongs do dialogs) * NPC!: a prisoner says something, but this does not have subtitle * Voices in combat or movements If there is again an "Only sound puzzle" I still have to find out :-) And they do not have a break-Function. And they do not have information about subtitle on the cover. Best regards, Sandra From lgraham at blitzgamesstudios.com Tue Sep 28 11:07:56 2010 From: lgraham at blitzgamesstudios.com (Lynsey Graham) Date: Tue, 28 Sep 2010 16:07:56 +0100 Subject: [games_access] What can consoles support? In-Reply-To: <000001cb5eff$716e5a40$544b0ec0$@de> References: <000001cb5eff$716e5a40$544b0ec0$@de> Message-ID: <71497f6a-54e2-4ee4-bb21-711c26ec9097@blitzgamesstudios.com> Hi Sandra (warning: wall of text incoming!), I think that, *in theory*, console manufacturers could establish a up variable speed option which could be set by the user in a preferences menu. I'm not sure how it'd impact on hardware, but from a gameplay point of view the following would have to be taken into consideration: 1) Would it also adjust the speed of menus/front end? If it was a console based speed adjustment feature, it would probably work just by 'time stretching' the entire game, including the menus. Obviously if you start having different speeds for menus and gameplay, it becomes more complex than that. 2) Online gaming - a lot of thought would have to be given to how this is handled. For example, if you had a racing game with a player playing at the default speed, and another player playing at a slower speed, they obviously wouldn't be able to race against each other. So the online lobby system would have to detect what speed the player's console is set to, and make sure that people are only matched up with others of the same speed setting. 3) Similar to above, any online leaderboards would probably have to be segregated into different speed categories. This would be because if you had two people playing the same difficulty level, one at default speed and one at a slower speed, people might argue that on certain types of game playing at the 'slower' speed would make the game easier. It's the same justification that Blizzard used for banning certain World of Warcraft addons - they don't think of the players that *need* those addons in order to be able to play the game, they think of the players that *might* abuse those addons for personal gain. As for user defined controls, I think that would definitely have to be handled on a game by game basis, as even very similar games can vary massively in their controls. It's a shame, because if I recall correctly (I could be wrong, I wasn't in the industry at the time so have heard this 2nd hand!) one of Sony's TRCs on the Playstation and Playstation 2 was that all games had to have multiple different control layouts, or one default layout and one customisable one. I think most developers went for the second option. I certainly remember spending quite a bit of time configuring my controls to my own personal preferences on a lot of games (Micro Machines V8, Timesplitters 2 for example). However, it's not the case for the current generation of consoles - some games feature multiple control types (quite a few shooters) and some games feature customisable controls (such as Street Fighter), but it's no longer the norm. Relating to your later email, subtitles are an odd issue - they're vitally important for people with hearing impairments and also for games that aren't localised audio-wise, yet are often an afterthought - not in any malicious way, just genuine oversights. Ideally, subtitling systems need to be planned out at the very start of games development, both from an art point of view and in conjunction with the sound system. Why? >From an art point of view - how often have you seen games where the subtitles don't quite fit in with the UI? Sometimes people go ahead, make their game, then realise when it's time to put subtitles in that they've got to move their UI around to fit them in, or just try to squeeze it in at the bottom. You have your main character muttering witty one liners as they make their way through the level, looking for 10 gold coins. NPCs in the background are chatting away. When your character collects 10 gold coins, you're approached by another NPC who starts talking. Mid-way through the conversation, there's the sound of a distant (unseen) door unlocking. So, given that the one liners and NPC chatter are triggered at random, and we don't know when the player will collect the 10th gold coin and trigger the story event, that means that there's the potential for at least two lots of dialogue to be happening at the same time (the one liners and NPC chatter), with a third kicking at any point. Normally from an audio perspective there's a priority list, in this case it would be: Storyline/gameplay information (highest priority) Incidental chatter (next on the list) One-liners (lowest) To deal with it elegantly, rather than cutting the incidental chatter off straight away, you could expect to have it dip in volume once the storyline dialogue kicks in. However, sometimes companies don't extend the priority system to the subtitles (because they've left it to the last minute), which means you can have several subtitles trying to display at the same time. So a lot of the time, developers limit the subtitles to the 'essential' dialogue - the stuff that conveys the storyline and important gameplay information, but not the stuff that's there to add 'atmosphere' - because it's less complicated, and takes less time (and can also cut down on localisation costs). And sometimes the subtitles don't match the audio because the subtitle is taken from a spreadsheet that's not been adjusted since before the dialogue was recorded, and doesn't take into account any rewording/adlibbing that the actors may have done. Ideally what we need is for people to start lobbying both the publishers and developers for better subtitling (and more options for controls). As I've mentioned a lot of the developers add it in to a bare minimum standard because it's just not seen as a day-one priority - unless you've got somebody on the team that actively cares about the issue, or have the publisher saying, "This is a requirement", it's often left until later in development. If you can get publishers to push for it, then there will be an improvement, and even more so if you can get it as a TRC/TCR in the submission process by the console manufacturers. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: 28 September 2010 12:23 To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] What can consoles support? Hi, Gamespeed: Is it possible that the consoles can reduce the gamespeed of every game? Is it possible that consoles have a feature that support this? I read that for PC there are tools called "CPU killer" or something like that. When it is possible are there negative effects, e.g. on hardware? User defined control: Is it possible that the console has a menu for redefining the control? I am wondering how this can be made? Do you access a special console Menu in the game? What will happen when you leave the game? Maybe there are more question behind it than we thought? Do we have already detailed information how this could be done? Is it the job of the console or of the games? Are there other things that consoles maybe can support? Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- IMPORTANT INFORMATION Information and any attached documentation from Blitz Games Studios Limited (including its divisions: Blitz Games, Volatile Games, Blitz Arcade, TruSim & BlitzTech) is intended for the use of the addressee only and may contain confidential information. If you are not the intended recipient please delete this email and notify us immediately. Please note that without the prior written consent of Blitz Games Studios Limited any form of distribution, copying or use of this email or the information in it is strictly prohibited and may be unlawful. Attachments to this email may accidentally contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any attachments before they are opened. Any formal offer contained in this email is subject to the standard terms & conditions of Blitz Games Studios Limited and must be signed by both parties. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Blitz Games Studios Limited. Blitz Games Studios Limited is registered in England (company no: 2482913). Its registered address is Regent Square House, The Parade, Leamington Spa, Warwickshire, CV32 4NL, UK *********** From oneswitch at gmail.com Tue Sep 28 16:47:37 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 28 Sep 2010 21:47:37 +0100 Subject: [games_access] PS3 firmware update - may cause some controllers to stop functioning Message-ID: Very worrying news from Steve over at AbleGamers: http://www.ablegamers.com/hardware-news/sonys-new-firmware-stops-disabled-gamers-from-playing-ps3.html I don't have a PS3 (always thought they were too expensive), but have developed stuff for them that use wired controllers, such as my C-SID controllers. If these stop working like some of Mark Felling's controllers, Sony will be further disabling the players they seem to give very scant regard to already. Will need to have a think about this. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Tue Sep 28 18:24:11 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 28 Sep 2010 23:24:11 +0100 Subject: [games_access] Switch glove In-Reply-To: References: Message-ID: That's really nice, Javier. Great images too. Reminded me a bit of the Peregrine (www.theperegrine.com) - but the huge advantage with yours is that it's less complicated, won't cost $150+ to get hold of, and best of all, will work with all switch interfaces. Thus, no major problem getting it working on a games console, when adapting an old-fashioned JoyPad with digital push buttons or the likes of an Ultimarc IPac. Another thought I had, is that some people with limited hand movement (e.g. those with more severe cerebral palsy), can find it very hard to put on a glove with individual fingers. In those cases, maybe a combination of thumb ring/stylus to sweat band could do the trick too. With your organisation, can you help people from around the world who approach you, or only Spain? Barrie From: Javier Sent: Tuesday, September 28, 2010 8:33 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Switch glove Hi all, Here it is a switch glove that we have created as an example of a cheap and really versatile solution for switch gaming. This is a glove with two small mesh, each in a finger, when mesh do contact is equivalent to pressing a button. This glove is just one example of what can be done, because the mesh can be placed in the most convenient place according to user needs. More pics and info here: Spanish: http://www.videojuegosaccesibles.es/2010/09/guante-pulsador.html English: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2010/09/guante-pulsador.html&hl=en&langpair=es|en&tbb=1&ie=UTF-8 Greetings. Javier Mairena. -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Wed Sep 29 02:59:17 2010 From: javier.mairena at gmail.com (Javier) Date: Wed, 29 Sep 2010 08:59:17 +0200 Subject: [games_access] Switch glove In-Reply-To: References: Message-ID: Hi Barrie, This solution is cheaper and more versatile than others because you can make it for your personal needs. This glove is just one example of what can be done, the mesh can be placed in the most convenient place, even in other parts of the body. So if you have limited hand movement you maybe need a mesh on your leg and another in your other leg or on one side of a table. You can make what you want, it really easy and cheap. And about AccessAble Games, we can work for people around the world, not only Spain. Javi. On 29 September 2010 00:24, Barrie Ellis wrote: > That's really nice, Javier. Great images too. Reminded me a bit of the > Peregrine (www.theperegrine.com) - but the huge advantage with yours is > that it's less complicated, won't cost $150+ to get hold of, and best of > all, will work with all switch interfaces. Thus, no major problem getting it > working on a games console, when adapting an old-fashioned JoyPad with > digital push buttons or the likes of an Ultimarc IPac. > > Another thought I had, is that some people with limited hand movement (e.g. > those with more severe cerebral palsy), can find it very hard to put on a > glove with individual fingers. In those cases, maybe a combination of thumb > ring/stylus to sweat band could do the trick too. > > With your organisation, can you help people from around the world who > approach you, or only Spain? > > Barrie > > > > > *From:* Javier > *Sent:* Tuesday, September 28, 2010 8:33 AM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* [games_access] Switch glove > > Hi all, > > Here it is a switch glove that we have created as an example of a cheap and > really versatile solution for switch gaming. > > > > > This is a glove with two small mesh, each in a finger, when mesh do contact > is equivalent to pressing a button. This glove is just one example of what > can be done, because the mesh can be placed in the most convenient place > according to user needs. > > More pics and info here: > Spanish: http://www.videojuegosaccesibles.es/2010/09/guante-pulsador.html > > English: > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2010/09/guante-pulsador.html&hl=en&langpair=es|en&tbb=1&ie=UTF-8 > > Greetings. > Javier Mairena. > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Sep 29 06:00:50 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 29 Sep 2010 11:00:50 +0100 Subject: [games_access] What can consoles support? In-Reply-To: <71497f6a-54e2-4ee4-bb21-711c26ec9097@blitzgamesstudios.com> References: <000001cb5eff$716e5a40$544b0ec0$@de> <71497f6a-54e2-4ee4-bb21-711c26ec9097@blitzgamesstudios.com> Message-ID: Excellent post, Lynsey. Spot on re. speed controls. Couple more points... 1. Will slowing a game down make a game level tediously long to complete? It might be very important to offer a way to reduce the length of a game objective (as a difficulty level adjustment) alongside a speed control option. 2. Impossible with the likes of CPU Killer (www.cpukiller.com), it can be beneficial to offer a way to adjust the speed of your abilities, from other game elements that you are slowing down. You can do this to an extent in the likes of Project Gotham Racing, by choosing a fast car for yourself, and slow cars for your opponents. Some thought there is quite important too for certain games. For a golf game, it would be lovely to be able to slow down an automatic power-bar, but you wouldn't necessarily want the rest of the game slowed down. Of note, on the old BBC Micro 8-bit computer, there was a dongle (a "Slo-mo" I think) that you could plug into the computer to slow it down, and most games that would run on it. Need something a bit more advanced than that these days, but anything would be great at this stage - especially on consoles. Shoot1UP is the only console game I'm aware of with a way to slow game play down. I'd like to see a method for reconfiguring games from the dashboard on modern day consoles. Would have to be with a profiling system, where you could flick between a range of your preferred set-ups, or easily submit to each individual game if they have their own system. GT5's looks good: http://switchgaming.blogspot.com/2010/09/reconfigurable-controls.html Barrie -------------------------------------------------- From: "Lynsey Graham" Sent: Tuesday, September 28, 2010 4:07 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] What can consoles support? > Hi Sandra (warning: wall of text incoming!), > > > I think that, *in theory*, console manufacturers could establish a up > variable speed option which could be set by the user in a preferences > menu. I'm not sure how it'd impact on hardware, but from a gameplay point > of view the following would have to be taken into consideration: > > > 1) Would it also adjust the speed of menus/front end? If it was a console > based speed adjustment feature, it would probably work just by 'time > stretching' the entire game, including the menus. Obviously if you start > having different speeds for menus and gameplay, it becomes more complex > than that. > > > 2) Online gaming - a lot of thought would have to be given to how this is > handled. For example, if you had a racing game with a player playing at > the default speed, and another player playing at a slower speed, they > obviously wouldn't be able to race against each other. So the online lobby > system would have to detect what speed the player's console is set to, and > make sure that people are only matched up with others of the same speed > setting. > > > 3) Similar to above, any online leaderboards would probably have to be > segregated into different speed categories. This would be because if you > had two people playing the same difficulty level, one at default speed and > one at a slower speed, people might argue that on certain types of game > playing at the 'slower' speed would make the game easier. It's the same > justification that Blizzard used for banning certain World of Warcraft > addons - they don't think of the players that *need* those addons in order > to be able to play the game, they think of the players that *might* abuse > those addons for personal gain. > > > As for user defined controls, I think that would definitely have to be > handled on a game by game basis, as even very similar games can vary > massively in their controls. It's a shame, because if I recall correctly > (I could be wrong, I wasn't in the industry at the time so have heard this > 2nd hand!) one of Sony's TRCs on the Playstation and Playstation 2 was > that all games had to have multiple different control layouts, or one > default layout and one customisable one. I think most developers went for > the second option. I certainly remember spending quite a bit of time > configuring my controls to my own personal preferences on a lot of games > (Micro Machines V8, Timesplitters 2 for example). However, it's not the > case for the current generation of consoles - some games feature multiple > control types (quite a few shooters) and some games feature customisable > controls (such as Street Fighter), but it's no longer the norm. > > > Relating to your later email, subtitles are an odd issue - they're vitally > important for people with hearing impairments and also for games that > aren't localised audio-wise, yet are often an afterthought - not in any > malicious way, just genuine oversights. Ideally, subtitling systems need > to be planned out at the very start of games development, both from an art > point of view and in conjunction with the sound system. Why? > > >>From an art point of view - how often have you seen games where the >>subtitles don't quite fit in with the UI? Sometimes people go ahead, make >>their game, then realise when it's time to put subtitles in that they've >>got to move their UI around to fit them in, or just try to squeeze it in >>at the bottom. > > > You have your main character muttering witty one liners as they make their > way through the level, looking for 10 gold coins. NPCs in the background > are chatting away. When your character collects 10 gold coins, you're > approached by another NPC who starts talking. Mid-way through the > conversation, there's the sound of a distant (unseen) door unlocking. > > > So, given that the one liners and NPC chatter are triggered at random, and > we don't know when the player will collect the 10th gold coin and trigger > the story event, that means that there's the potential for at least two > lots of dialogue to be happening at the same time (the one liners and NPC > chatter), with a third kicking at any point. Normally from an audio > perspective there's a priority list, in this case it would be: > > > Storyline/gameplay information (highest priority) > Incidental chatter (next on the list) > One-liners (lowest) > > > To deal with it elegantly, rather than cutting the incidental chatter off > straight away, you could expect to have it dip in volume once the > storyline dialogue kicks in. However, sometimes companies don't extend > the priority system to the subtitles (because they've left it to the last > minute), which means you can have several subtitles trying to display at > the same time. So a lot of the time, developers limit the subtitles to > the 'essential' dialogue - the stuff that conveys the storyline and > important gameplay information, but not the stuff that's there to add > 'atmosphere' - because it's less complicated, and takes less time (and can > also cut down on localisation costs). And sometimes the subtitles don't > match the audio because the subtitle is taken from a spreadsheet that's > not been adjusted since before the dialogue was recorded, and doesn't take > into account any rewording/adlibbing that the actors may have done. > > > Ideally what we need is for people to start lobbying both the publishers > and developers for better subtitling (and more options for controls). As > I've mentioned a lot of the developers add it in to a bare minimum > standard because it's just not seen as a day-one priority - unless you've > got somebody on the team that actively cares about the issue, or have the > publisher saying, "This is a requirement", it's often left until later in > development. If you can get publishers to push for it, then there will be > an improvement, and even more so if you can get it as a TRC/TCR in the > submission process by the console manufacturers. > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Sandra Uhling > Sent: 28 September 2010 12:23 > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] What can consoles support? > > Hi, > > Gamespeed: > Is it possible that the consoles can reduce the gamespeed of every game? > Is it possible that consoles have a feature that support this? > I read that for PC there are tools called "CPU killer" or something like > that. > When it is possible are there negative effects, e.g. on hardware? > > > User defined control: > Is it possible that the console has a menu for redefining the control? > I am wondering how this can be made? Do you access a special console > Menu in the game? What will happen when you leave the game? Maybe > there are more question behind it than we thought? Do we have already > detailed information how this could be done? > > Is it the job of the console or of the games? > > > Are there other things that consoles maybe can support? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > -- > > IMPORTANT INFORMATION > > Information and any attached documentation from Blitz Games Studios > Limited (including its divisions: Blitz Games, Volatile Games, Blitz > Arcade, TruSim & BlitzTech) is intended for the use of the addressee only > and may contain confidential information. > > If you are not the intended recipient please delete this email and notify > us immediately. > > Please note that without the prior written consent of Blitz Games Studios > Limited any form of distribution, copying or use of this email or the > information in it is strictly prohibited and may be unlawful. > > Attachments to this email may accidentally contain software viruses. You > are advised to take all reasonable precautions to minimise this risk and > to carry out a virus check on any attachments before they are opened. > > Any formal offer contained in this email is subject to the standard terms > & conditions of Blitz Games Studios Limited and must be signed by both > parties. Any views or opinions expressed are solely those of the author > and do not necessarily represent those of Blitz Games Studios Limited. > > Blitz Games Studios Limited is registered in England (company no: > 2482913). Its registered address is Regent Square House, The Parade, > Leamington Spa, Warwickshire, CV32 4NL, UK > > *********** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at gmail.com Wed Sep 29 07:19:07 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 29 Sep 2010 12:19:07 +0100 Subject: [games_access] It's coming! Game Accessibility SIG Elections In-Reply-To: <4CA02109.3030105@designdirectdeliver.com> References: <4CA02109.3030105@designdirectdeliver.com> Message-ID: Thanks, Sheri. Lots to think about! I really hope whatever happens in the coming months, that this group can continue to influence one another, and new people alike to think more about game accessibility. We all want to see more positive change, and we can definitely help in that. I have personally learnt so much from members of this group, that goes into much of my game accessibility efforts, whether under the GASIG banner or not. And, of course, thanks massively to Michelle for her passion and belief in this cause. I'll really miss you running things in your inimitable style. Barrie From: Sheri Rubin Sent: Monday, September 27, 2010 5:43 AM To: games_access at igda.org Subject: [games_access] It's coming! Game Accessibility SIG Elections Hello everyone, As some of you already know, we are going to start the formalization process for the Game Accessibility SIG. The framework is flexible enough to accommodate the diversity of all of the SIGs. With this information in hand, we can move forward and initiate the process of holding Game Accessibility SIG elections. We have a lot to accomplish and I'm sure you want to spend as little time to do it, so please review the rest of this email carefully. Our first order of business is to review the general process. This SIG will follow the basic format of the following: 1) The SIG opens up the nomination process in order to gain nominees for the SIG steering committee. 2) The nominees statements (assuming more than one of you run!) go up on the SIG's section of the website. 3) All SIG members who are IGDA members are asked to review the statements and go vote. 4) Voting ends and the ballots are counted. 5) The winners are announced, they take office, they appoint your Chair. 6) Everyone cheers! Please take some time to think about this process and if you would like to run for steering committee. Then feel free to chime in about any questions you have about elections, voting, or what the steering committee duties entail. We want to encourage multiple people to run and since you'll have multiple people elected you can help continue making this SIG rock. I am on this list so I'll see any questions or you can email myself directly off list. After discussions, an email will go out early next week asking you to submit your nominations. Remember - only official IGDA members will have voting rights. (So please join or renew your membership ASAP! http://www.igda.org/join) Thank you so much for your participation. It's important for the Game Accessibility SIG members to take part in the decision making process whenever possible. Elections can be a complex and controversial (or apathetic!) process, but these new guidelines, in conjunction with this SIGs awesome members, will help make the process go relatively smoothly. I really look forward to hearing what everyone thinks over this next week! Have a great week! Sheri P.S. For those of you who are curious about nominations - anyone can nominate a qualified person. The nominees must be an IGDA member in good standing; have been a member for at least two membership years prior; adhere to the Leadership (Board of Directors) Code of Ethics; and agree to read and follow the IGDA SIG reference manual with respect to their legal, financial, and organizational responsibilities. An official call for nominations will go out once everyone has had some time to talk. -- Sheri Rubin Founder and CEO Design Direct Deliver Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Sep 29 08:04:18 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 29 Sep 2010 13:04:18 +0100 Subject: [games_access] Switch glove In-Reply-To: References: Message-ID: Superb work, Javier. I've blogged about it here: http://gameaccessibility.blogspot.com/2010/09/guante-pulsador.html Don't forget everyone, if you'd like to post on our blog too, just drop me a line. Barrie From: Javier Sent: Tuesday, September 28, 2010 8:33 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Switch glove Hi all, Here it is a switch glove that we have created as an example of a cheap and really versatile solution for switch gaming. This is a glove with two small mesh, each in a finger, when mesh do contact is equivalent to pressing a button. This glove is just one example of what can be done, because the mesh can be placed in the most convenient place according to user needs. More pics and info here: Spanish: http://www.videojuegosaccesibles.es/2010/09/guante-pulsador.html English: http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2010/09/guante-pulsador.html&hl=en&langpair=es|en&tbb=1&ie=UTF-8 Greetings. Javier Mairena. -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Sep 29 08:28:31 2010 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 29 Sep 2010 13:28:31 +0100 Subject: [games_access] Stevie Wonder and Disability Bitch Message-ID: <34DD6CCFC13C4F16A1D9EF371532776A@OneSwitchPC> Had to post a link to the BBC's Disability Bitch column http://www.bbc.co.uk/ouch/opinion/b1tch/db_and_stevie_wonders_nasty_access_song.shtml -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Wed Sep 29 09:04:26 2010 From: javier.mairena at gmail.com (Javier) Date: Wed, 29 Sep 2010 15:04:26 +0200 Subject: [games_access] Switch glove In-Reply-To: References: Message-ID: thanks a lot for re-post :) Javi. On 29 September 2010 14:04, Barrie Ellis wrote: > Superb work, Javier. I've blogged about it here: > http://gameaccessibility.blogspot.com/2010/09/guante-pulsador.html > > Don't forget everyone, if you'd like to post on our blog too, just drop me > a line. > > Barrie > > > *From:* Javier > *Sent:* Tuesday, September 28, 2010 8:33 AM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* [games_access] Switch glove > > Hi all, > > Here it is a switch glove that we have created as an example of a cheap and > really versatile solution for switch gaming. > > > > > This is a glove with two small mesh, each in a finger, when mesh do contact > is equivalent to pressing a button. This glove is just one example of what > can be done, because the mesh can be placed in the most convenient place > according to user needs. > > More pics and info here: > Spanish: http://www.videojuegosaccesibles.es/2010/09/guante-pulsador.html > > English: > http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2010/09/guante-pulsador.html&hl=en&langpair=es|en&tbb=1&ie=UTF-8 > > Greetings. > Javier Mairena. > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Sep 29 09:53:19 2010 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 29 Sep 2010 15:53:19 +0200 Subject: [games_access] It's coming! Game Accessibility SIG Elections In-Reply-To: References: <4CA02109.3030105@designdirectdeliver.com> Message-ID: <3C9890FF-B465-4C9F-A557-9E940B1BCA2B@pininteractive.com> I agree with Barrie, kudos to Michelle for the many years of hard work as the SIG chair! Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 29Sep 2010, at 1:19 PM, Barrie Ellis wrote: > Thanks, Sheri. Lots to think about! I really hope whatever happens in the coming months, that this group can continue to influence one another, and new people alike to think more about game accessibility. We all want to see more positive change, and we can definitely help in that. > > I have personally learnt so much from members of this group, that goes into much of my game accessibility efforts, whether under the GASIG banner or not. > > And, of course, thanks massively to Michelle for her passion and belief in this cause. I'll really miss you running things in your inimitable style. > > Barrie > > > > > From: Sheri Rubin > Sent: Monday, September 27, 2010 5:43 AM > To: games_access at igda.org > Subject: [games_access] It's coming! Game Accessibility SIG Elections > > > Hello everyone, > > As some of you already know, we are going to start the formalization process for the Game Accessibility SIG. The framework is flexible enough to accommodate the diversity of all of the SIGs. With this information in hand, we can move forward and initiate the process of holding Game Accessibility SIG elections. We have a lot to accomplish and I'm sure you want to spend as little time to do it, so please review the rest of this email carefully. > > Our first order of business is to review the general process. This SIG will follow the basic format of the following: > > 1) The SIG opens up the nomination process in order to gain nominees for the SIG steering committee. > 2) The nominees statements (assuming more than one of you run!) go up on the SIG's section of the website. > 3) All SIG members who are IGDA members are asked to review the statements and go vote. > 4) Voting ends and the ballots are counted. > 5) The winners are announced, they take office, they appoint your Chair. > 6) Everyone cheers! > > Please take some time to think about this process and if you would like to run for steering committee. Then feel free to chime in about any questions you have about elections, voting, or what the steering committee duties entail. We want to encourage multiple people to run and since you'll have multiple people elected you can help continue making this SIG rock. I am on this list so I'll see any questions or you can email myself directly off list. > > After discussions, an email will go out early next week asking you to submit your nominations. > > Remember ? only official IGDA members will have voting rights. (So please join or renew your membership ASAP! http://www.igda.org/join) > > Thank you so much for your participation. It?s important for the Game Accessibility SIG members to take part in the decision making process whenever possible. Elections can be a complex and controversial (or apathetic!) process, but these new guidelines, in conjunction with this SIGs awesome members, will help make the process go relatively smoothly. I really look forward to hearing what everyone thinks over this next week! > > Have a great week! > Sheri > > P.S. For those of you who are curious about nominations - anyone can nominate a qualified person. The nominees must be an IGDA member in good standing; have been a member for at least two membership years prior; adhere to the Leadership (Board of Directors) Code of Ethics; and agree to read and follow the IGDA SIG reference manual with respect to their legal, financial, and organizational responsibilities. An official call for nominations will go out once everyone has had some time to talk. > > -- > Sheri Rubin > Founder and CEO > > Design Direct Deliver > Website: http://www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Sep 29 13:14:47 2010 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 29 Sep 2010 19:14:47 +0200 Subject: [games_access] Prince of Persia - the forgotten sands Message-ID: <005e01cb5ff9$d2290470$767b0d50$@de> Hi, they missed one dialogue (during one boss fight) :-( I thought they would test the subtitles more carefully. The game is a great example to show the difference between. * very unbelievable easy difficulty, and * low gamespeed You cannot solve everything with difficulty. Special in games with timebased Games and complex control. In Prince of Persia a "slow-Motion" Mode maybe could help lots of people to play this game. And one nice thing: a "slow-motion" mode could fit perfectly into the story :-) But it should be activated also during the whole game without button pressed. Backgroundinfo: The game use a lot of different timebased puzzles. So the idea: turn this timebased puzzle off will not work. Gameplay depends a lot of this timebased puzzles in lot of different ways. Best regards, Sandra