[games_access] Prince of Persia - the forgotten sands
Sandra Uhling
sandra_uhling at web.de
Wed Sep 29 13:14:47 EDT 2010
Hi,
they missed one dialogue (during one boss fight) :-(
I thought they would test the subtitles more carefully.
The game is a great example to show the difference between.
* very unbelievable easy difficulty, and
* low gamespeed
You cannot solve everything with difficulty. Special in games with timebased
Games and complex control. In Prince of Persia a "slow-Motion" Mode maybe
could help lots of people to play this game.
And one nice thing: a "slow-motion" mode could fit perfectly into the story
:-)
But it should be activated also during the whole game without button
pressed.
Backgroundinfo:
The game use a lot of different timebased puzzles.
So the idea: turn this timebased puzzle off will not work.
Gameplay depends a lot of this timebased puzzles in lot of different ways.
Best regards,
Sandra
More information about the games_access
mailing list