From sandra_uhling at web.de Fri Apr 8 07:03:26 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 8 Apr 2011 13:03:26 +0200 Subject: [games_access] How to check information about games - for bachelor thesis Message-ID: <004701cbf5dc$9617e630$c247b290$@de> Hello, I need some information about two games for a bachelor thesis. But I do not know how to contact the companies and get an answer. It would be great when they could check my collected data. I also do miss the awards. Best regards, Sandra Developer: LucasArts Entertainment Company, L.L.C. Gam: The Secret of Monkey Island: Special Edition First Release 2009 Version (Steam-Version) PC Download / wordwide Developer Lucas Arts Publisher Lucas Arts Distribution Valve (Steam) ? Engine SCUMM, Version? Patch no patch necesarry, because of steam? Website http://www.lucasarts.com/games/monkeyisland AWARDs ???? (only big awards, no magazine awards) *************************************************************** Developer: Telltale Games, Inc. Game: Tales of Monkey Island: Chapter 1 - Launch of the Screaming Narwhal First Release 2009 Version [PC Download / worldwide] Entwickler Telltale, Inc. Publisher Telltale, Inc. Distribution Telltale, Inc. (Download) ? Engine ? Patch ? Webseite http://www.telltalegames.com/monkeyisland AWARDs ???? (only big awards, no magazine awards) *************************************************************** From blazeeagle at suddenlink.net Fri Apr 8 23:57:43 2011 From: blazeeagle at suddenlink.net (blazeeagle at suddenlink.net) Date: Fri, 8 Apr 2011 23:57:43 -0400 Subject: [games_access] Contacting companies In-Reply-To: References: Message-ID: Sandra, Have you looked on those companies web sites for their contact info? The best suggestion I have is to find their email, contact them & explain to them your working on your bachelor thesis & that you'd like to talk with them about game accessibility. Aaron aka BlazeEagle -----Original Message----- From: games_access-request at igda.org Sent: Friday, April 08, 2011 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 86, Issue 1 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. How to check information about games - for bachelor thesis (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Fri, 8 Apr 2011 13:03:26 +0200 From: "Sandra Uhling" Subject: [games_access] How to check information about games - for bachelor thesis To: "'IGDA GA-SIG Emailliste'" Message-ID: <004701cbf5dc$9617e630$c247b290$@de> Content-Type: text/plain; charset="us-ascii" Hello, I need some information about two games for a bachelor thesis. But I do not know how to contact the companies and get an answer. It would be great when they could check my collected data. I also do miss the awards. Best regards, Sandra Developer: LucasArts Entertainment Company, L.L.C. Gam: The Secret of Monkey Island: Special Edition First Release 2009 Version (Steam-Version) PC Download / wordwide Developer Lucas Arts Publisher Lucas Arts Distribution Valve (Steam) ? Engine SCUMM, Version? Patch no patch necesarry, because of steam? Website http://www.lucasarts.com/games/monkeyisland AWARDs ???? (only big awards, no magazine awards) *************************************************************** Developer: Telltale Games, Inc. Game: Tales of Monkey Island: Chapter 1 - Launch of the Screaming Narwhal First Release 2009 Version [PC Download / worldwide] Entwickler Telltale, Inc. Publisher Telltale, Inc. Distribution Telltale, Inc. (Download) ? Engine ? Patch ? Webseite http://www.telltalegames.com/monkeyisland AWARDs ???? (only big awards, no magazine awards) *************************************************************** ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 86, Issue 1 ******************************************* From sandra_uhling at web.de Sat Apr 9 06:37:47 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 9 Apr 2011 12:37:47 +0200 Subject: [games_access] Contacting companies In-Reply-To: References: Message-ID: <001201cbf6a2$2b67d130$82377390$@de> Hi, telltale game answered. It is amazing, when you say you need it for a bachelor thesis they are very fast. (They did not answer when I asked month ago) I do not find the contact data for LucasArts. The German email is wrong, and the right one, they do not help. (stupid Germans) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von blazeeagle at suddenlink.net Gesendet: Samstag, 9. April 2011 05:58 An: games_access at igda.org Betreff: [games_access] Contacting companies Sandra, Have you looked on those companies web sites for their contact info? The best suggestion I have is to find their email, contact them & explain to them your working on your bachelor thesis & that you'd like to talk with them about game accessibility. Aaron aka BlazeEagle -----Original Message----- From: games_access-request at igda.org Sent: Friday, April 08, 2011 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 86, Issue 1 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. How to check information about games - for bachelor thesis (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Fri, 8 Apr 2011 13:03:26 +0200 From: "Sandra Uhling" Subject: [games_access] How to check information about games - for bachelor thesis To: "'IGDA GA-SIG Emailliste'" Message-ID: <004701cbf5dc$9617e630$c247b290$@de> Content-Type: text/plain; charset="us-ascii" Hello, I need some information about two games for a bachelor thesis. But I do not know how to contact the companies and get an answer. It would be great when they could check my collected data. I also do miss the awards. Best regards, Sandra Developer: LucasArts Entertainment Company, L.L.C. Gam: The Secret of Monkey Island: Special Edition First Release 2009 Version (Steam-Version) PC Download / wordwide Developer Lucas Arts Publisher Lucas Arts Distribution Valve (Steam) ? Engine SCUMM, Version? Patch no patch necesarry, because of steam? Website http://www.lucasarts.com/games/monkeyisland AWARDs ???? (only big awards, no magazine awards) *************************************************************** Developer: Telltale Games, Inc. Game: Tales of Monkey Island: Chapter 1 - Launch of the Screaming Narwhal First Release 2009 Version [PC Download / worldwide] Entwickler Telltale, Inc. Publisher Telltale, Inc. Distribution Telltale, Inc. (Download) ? Engine ? Patch ? Webseite http://www.telltalegames.com/monkeyisland AWARDs ???? (only big awards, no magazine awards) *************************************************************** ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 86, Issue 1 ******************************************* _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Mon Apr 11 09:36:04 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 11 Apr 2011 15:36:04 +0200 Subject: [games_access] question about Point & Click Games Message-ID: <004f01cbf84d$67f68310$37e38930$@de> Hello, I do not know the right term. Is it Point & Click Games or Point & Click Adventures ? I am looking for the main term. Best regards, Sandra From tim.m.holt at gmail.com Mon Apr 11 13:32:18 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Mon, 11 Apr 2011 10:32:18 -0700 Subject: [games_access] question about Point & Click Games In-Reply-To: <004f01cbf84d$67f68310$37e38930$@de> References: <004f01cbf84d$67f68310$37e38930$@de> Message-ID: I think Point and Click Adventure is the correct term. The Adventure Game Studio (AGS) game development system refers to them by that name. See http://www.adventuregamestudio.co.uk/ Tim On Mon, Apr 11, 2011 at 6:36 AM, Sandra Uhling wrote: > Hello, > > I do not know the right term. Is it > > Point & Click Games or > Point & Click Adventures ? > > I am looking for the main term. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Apr 11 13:37:48 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 11 Apr 2011 18:37:48 +0100 Subject: [games_access] question about Point & Click Games In-Reply-To: <004f01cbf84d$67f68310$37e38930$@de> References: <004f01cbf84d$67f68310$37e38930$@de> Message-ID: <8E204A0F95564F78B116E0821562BA7B@OneSwitchPC> Eithers fine within the correct context. So if you're talking about a point and click "spot the difference" game for instance it's a point and click game. If it's a graphical adventure - then point and click adventure game is fine too. There's no hard and fast rules though. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Monday, April 11, 2011 2:36 PM To: "'IGDA GA-SIG Emailliste'" Subject: [games_access] question about Point & Click Games > Hello, > > I do not know the right term. Is it > > Point & Click Games or > Point & Click Adventures ? > > I am looking for the main term. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From tim.m.holt at gmail.com Mon Apr 11 14:02:27 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Mon, 11 Apr 2011 11:02:27 -0700 Subject: [games_access] question about Point & Click Games In-Reply-To: <8E204A0F95564F78B116E0821562BA7B@OneSwitchPC> References: <004f01cbf84d$67f68310$37e38930$@de> <8E204A0F95564F78B116E0821562BA7B@OneSwitchPC> Message-ID: I was just talking to some people at work about accessibility for graphical adventure games and whether we could use a scanning switch setup. The only problem we could think of is that you can't have "hidden" items in the game with a scanning setup, since the scanning would reveal all the items. They strike me as potentially a great kind of game for accessibility since there often aren't any timing issues (e.g., player has to click fast). On Mon, Apr 11, 2011 at 10:37 AM, Barrie Ellis wrote: > Eithers fine within the correct context. So if you're talking about a point > and click "spot the difference" game for instance it's a point and click > game. If it's a graphical adventure - then point and click adventure game is > fine too. There's no hard and fast rules though. > > Barrie > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Monday, April 11, 2011 2:36 PM > To: "'IGDA GA-SIG Emailliste'" > Subject: [games_access] question about Point & Click Games > > > Hello, >> >> I do not know the right term. Is it >> >> Point & Click Games or >> Point & Click Adventures ? >> >> I am looking for the main term. >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From tim.m.holt at gmail.com Mon Apr 11 14:03:35 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Mon, 11 Apr 2011 11:03:35 -0700 Subject: [games_access] question about Point & Click Games In-Reply-To: References: <004f01cbf84d$67f68310$37e38930$@de> <8E204A0F95564F78B116E0821562BA7B@OneSwitchPC> Message-ID: Additionally I might add that you could probably make a version of them that uses voice narration to describe the scene, actions, etc. for someone who was deaf. On Mon, Apr 11, 2011 at 11:02 AM, Tim Holt wrote: > I was just talking to some people at work about accessibility for graphical > adventure games and whether we could use a scanning switch setup. The only > problem we could think of is that you can't have "hidden" items in the game > with a scanning setup, since the scanning would reveal all the items. > > They strike me as potentially a great kind of game for accessibility since > there often aren't any timing issues (e.g., player has to click fast). > > > On Mon, Apr 11, 2011 at 10:37 AM, Barrie Ellis wrote: > >> Eithers fine within the correct context. So if you're talking about a >> point and click "spot the difference" game for instance it's a point and >> click game. If it's a graphical adventure - then point and click adventure >> game is fine too. There's no hard and fast rules though. >> >> Barrie >> >> >> -------------------------------------------------- >> From: "Sandra Uhling" >> Sent: Monday, April 11, 2011 2:36 PM >> To: "'IGDA GA-SIG Emailliste'" >> Subject: [games_access] question about Point & Click Games >> >> >> Hello, >>> >>> I do not know the right term. Is it >>> >>> Point & Click Games or >>> Point & Click Adventures ? >>> >>> I am looking for the main term. >>> >>> Best regards, >>> Sandra >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Apr 11 14:26:35 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 11 Apr 2011 20:26:35 +0200 Subject: [games_access] question about Point & Click Games In-Reply-To: References: <004f01cbf84d$67f68310$37e38930$@de> <8E204A0F95564F78B116E0821562BA7B@OneSwitchPC> Message-ID: <002501cbf875$fda03c30$f8e0b490$@de> Hi, ok we have it, my topic of my bachelor thesis will be: "Analyse von Barrieren in Point & Click Adventures und Entwicklung von Empfehlungen zu deren Vermeidung in Form von Interaction Design Patterns" "Analyze of barriers in point & click adventures and development of recommendation how to avoid them as Interaction Design Patterns. I hope the translation is ok. @Tim, maybe your contacts are interested in this? Maybe I will need some point of views of a company? The wintermute engine has already inbuilt support for people with low vision. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tim Holt Gesendet: Montag, 11. April 2011 20:04 An: Barrie Ellis; IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] question about Point & Click Games Additionally I might add that you could probably make a version of them that uses voice narration to describe the scene, actions, etc. for someone who was deaf. On Mon, Apr 11, 2011 at 11:02 AM, Tim Holt wrote: I was just talking to some people at work about accessibility for graphical adventure games and whether we could use a scanning switch setup. The only problem we could think of is that you can't have "hidden" items in the game with a scanning setup, since the scanning would reveal all the items. They strike me as potentially a great kind of game for accessibility since there often aren't any timing issues (e.g., player has to click fast). On Mon, Apr 11, 2011 at 10:37 AM, Barrie Ellis wrote: Eithers fine within the correct context. So if you're talking about a point and click "spot the difference" game for instance it's a point and click game. If it's a graphical adventure - then point and click adventure game is fine too. There's no hard and fast rules though. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Monday, April 11, 2011 2:36 PM To: "'IGDA GA-SIG Emailliste'" Subject: [games_access] question about Point & Click Games Hello, I do not know the right term. Is it Point & Click Games or Point & Click Adventures ? I am looking for the main term. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From tim.m.holt at gmail.com Mon Apr 11 14:48:37 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Mon, 11 Apr 2011 11:48:37 -0700 Subject: [games_access] question about Point & Click Games In-Reply-To: <002501cbf875$fda03c30$f8e0b490$@de> References: <004f01cbf84d$67f68310$37e38930$@de> <8E204A0F95564F78B116E0821562BA7B@OneSwitchPC> <002501cbf875$fda03c30$f8e0b490$@de> Message-ID: That sounds like a great topic Sandra! At PCI Education (where I work), we are exploring using the adventure game style for an interactive mathematics teaching product. PCI specializes in students with learning disabilities and cognitive disabilities, however we always try to create full accessibility when we can. I'd definitely be interested in your findings. My work email address is tholt at pcieducation. I use my gmail account because our !%#? spam filter was blocking the list mails as "spam" By the way I have been spending some time lately with the Adventure Game System (AGS), though do like using YoYo Games Game Maker, since it works on multiple platforms. I haven't looked at Wintermute for some time. Tim Holt, Product Technology Architect PCI Education P: 541-368-7121 | Skype: tim.m.holt www.pcieducation.com On Mon, Apr 11, 2011 at 11:26 AM, Sandra Uhling wrote: > Hi, > > ok we have it, my topic of my bachelor thesis will be: > > "Analyse von Barrieren in Point & Click Adventures und Entwicklung von > Empfehlungen zu deren Vermeidung in Form von Interaction Design Patterns" > > "Analyze of barriers in point & click adventures and development > of recommendation how to avoid them as Interaction Design Patterns. > > I hope the translation is ok. > > @Tim, maybe your contacts are interested in this? > Maybe I will need some point of views of a company? > > > > The wintermute engine has already inbuilt support for people with > low vision. > > > Best regards, > Sandra > > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Tim Holt > Gesendet: Montag, 11. April 2011 20:04 > An: Barrie Ellis; IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] question about Point & Click Games > > Additionally I might add that you could probably make a version of them > that > uses voice narration to describe the scene, actions, etc. for someone who > was deaf. > > > On Mon, Apr 11, 2011 at 11:02 AM, Tim Holt wrote: > > > I was just talking to some people at work about accessibility for > graphical adventure games and whether we could use a scanning switch setup. > The only problem we could think of is that you can't have "hidden" items in > the game with a scanning setup, since the scanning would reveal all the > items. > > They strike me as potentially a great kind of game for accessibility > since there often aren't any timing issues (e.g., player has to click > fast). > > > > On Mon, Apr 11, 2011 at 10:37 AM, Barrie Ellis > > wrote: > > > Eithers fine within the correct context. So if you're > talking about a point and click "spot the difference" game for instance > it's > a point and click game. If it's a graphical adventure - then point and > click > adventure game is fine too. There's no hard and fast rules though. > > Barrie > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Monday, April 11, 2011 2:36 PM > To: "'IGDA GA-SIG Emailliste'" > Subject: [games_access] question about Point & Click Games > > > > Hello, > > I do not know the right term. Is it > > Point & Click Games or > Point & Click Adventures ? > > I am looking for the main term. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Apr 11 15:11:02 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 11 Apr 2011 20:11:02 +0100 Subject: [games_access] question about Point & Click Games In-Reply-To: References: <004f01cbf84d$67f68310$37e38930$@de> <8E204A0F95564F78B116E0821562BA7B@OneSwitchPC> Message-ID: <2BEE536ED0F4481BB98F5FC134B47F0C@OneSwitchPC> Maybe a scan and select menu that gave a "roam the screen" option might offer a solution. The scanning could then allow you to home in on various points on the screen (imagine the screen divided in two (left or right) - if you select right - that section is divided into two again - and so on. You'd still want to give consideration to the user as this is a much slower system than point and click, so something to give you a "getting warmer" type-hint system may help futher. There are mouse emulation systems for switch users, but these tend to be for those with the highest level of ability. Cheers, Barrie From: Tim Holt Sent: Monday, April 11, 2011 7:02 PM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] question about Point & Click Games I was just talking to some people at work about accessibility for graphical adventure games and whether we could use a scanning switch setup. The only problem we could think of is that you can't have "hidden" items in the game with a scanning setup, since the scanning would reveal all the items. They strike me as potentially a great kind of game for accessibility since there often aren't any timing issues (e.g., player has to click fast). On Mon, Apr 11, 2011 at 10:37 AM, Barrie Ellis wrote: Eithers fine within the correct context. So if you're talking about a point and click "spot the difference" game for instance it's a point and click game. If it's a graphical adventure - then point and click adventure game is fine too. There's no hard and fast rules though. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Monday, April 11, 2011 2:36 PM To: "'IGDA GA-SIG Emailliste'" Subject: [games_access] question about Point & Click Games Hello, I do not know the right term. Is it Point & Click Games or Point & Click Adventures ? I am looking for the main term. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Apr 13 08:23:33 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 13 Apr 2011 14:23:33 +0200 Subject: [games_access] Steam - only usable with mouse? Message-ID: <000801cbf9d5$9bab34b0$d3019e10$@de> Hi, I tried to use Steam with the keyboard. I wanted to install a game, but it did not work. Do I have to know some special keys? Best regards, Sandra From nonplanar at me.com Wed Apr 13 08:33:07 2011 From: nonplanar at me.com (Dirk van Sloten) Date: Wed, 13 Apr 2011 07:33:07 -0500 Subject: [games_access] Steam - only usable with mouse? In-Reply-To: <000801cbf9d5$9bab34b0$d3019e10$@de> References: <000801cbf9d5$9bab34b0$d3019e10$@de> Message-ID: <7EBC4C95-7AE7-4505-AAB0-43A27560044A@me.com> This depends entirely on the game you play. Some games I purchased through steam (i.e. magicka) I play with a logitech gamepad, or keyboard. Dirk van Sloten, M.S. Sent from my iPhone. On Apr 13, 2011, at 7:23, Sandra Uhling wrote: > Hi, > > I tried to use Steam with the keyboard. > I wanted to install a game, but it did not work. > > Do I have to know some special keys? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Wed Apr 13 10:10:16 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 13 Apr 2011 16:10:16 +0200 Subject: [games_access] Steam - only usable with mouse? In-Reply-To: <7EBC4C95-7AE7-4505-AAB0-43A27560044A@me.com> References: <000801cbf9d5$9bab34b0$d3019e10$@de> <7EBC4C95-7AE7-4505-AAB0-43A27560044A@me.com> Message-ID: <001801cbf9e4$8472d910$8d588b30$@de> Hi, oh I did not mean the games. I ment the platform. The installation and download of games in steam. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Dirk van Sloten Gesendet: Mittwoch, 13. April 2011 14:33 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Steam - only usable with mouse? This depends entirely on the game you play. Some games I purchased through steam (i.e. magicka) I play with a logitech gamepad, or keyboard. Dirk van Sloten, M.S. Sent from my iPhone. On Apr 13, 2011, at 7:23, Sandra Uhling wrote: > Hi, > > I tried to use Steam with the keyboard. > I wanted to install a game, but it did not work. > > Do I have to know some special keys? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From nonplanar at me.com Wed Apr 13 10:22:06 2011 From: nonplanar at me.com (Dirk van Sloten) Date: Wed, 13 Apr 2011 14:22:06 +0000 (GMT) Subject: [games_access] Steam - only usable with mouse? In-Reply-To: <001801cbf9e4$8472d910$8d588b30$@de> Message-ID: In that casem my apologies. In my opinion the Steam interface is pretty bad in general. However, it has seen some improvements recently. Still, they're relatively new. The only thing I'm able to do with just the keyboard right now is the select already installed games with the up and down arrows, start a selected game with the enter key, ?and TAB into the search field (which will search only in installed games). This is on Mac OS X It might be different on a Windows machine, but I doubt it will be much better. A friendly email to Steam with some suggestions might be received well by them. Dirk van Sloten, M.S. On Apr 13, 2011, at 10:10 AM, Sandra Uhling wrote: Hi, oh I did not mean the games. I ment the platform. The installation and download of games in steam. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Dirk van Sloten Gesendet: Mittwoch, 13. April 2011 14:33 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Steam - only usable with mouse? This depends entirely on the game you play. Some games I purchased through steam (i.e. magicka) I play with a logitech gamepad, or keyboard. Dirk van Sloten, M.S. Sent from my iPhone. On Apr 13, 2011, at 7:23, Sandra Uhling wrote: > Hi, > > I tried to use Steam with the keyboard. > I wanted to install a game, but it did not work. > > Do I have to know some special keys? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Apr 13 10:57:43 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 13 Apr 2011 16:57:43 +0200 Subject: [games_access] Steam plattform Message-ID: <001d01cbf9eb$25998540$70cc8fc0$@de> Hi, I installed a game and I deinstalled a game. But I am not glad about it. It is nice that everything is easy with steam, but I do miss some parts. First I could not use keyboard-only. And for the deinstallation I needed a right-click. :-( I was not able to select the installation path. (Imagine my hard disk would be full, but I would have a second one) And I could not change the "symbol/folder" in the start menu. It looks like that it is possible to change the interface of the Steam platform. It would be great to be able to have one with high contrast and big big letters. It would also be nice to have an overview what will be done, before a game will be installed. In the game list it would be great to have a combobox to select the options. For deinstallation I had to use the right-click. I also miss the information what will happen with my savegames. There was also no overview about the deinstallation. :-( At the end I still have the folder of the game with one file in it. Runasadmin.vdf Best regards, Sandra From sandra_uhling at web.de Wed Apr 13 11:00:03 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 13 Apr 2011 17:00:03 +0200 Subject: [games_access] Steam - only usable with mouse? In-Reply-To: References: <001801cbf9e4$8472d910$8d588b30$@de> Message-ID: <002a01cbf9eb$785d43c0$6917cb40$@de> Hi, I just send them an overview about my wishes. Maybe they never had someone with such kind of wishes before? (Oh and I did not forget to mention that I make a bachelor thesis. This is sometimes magic -> they will read it to the end?) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Dirk van Sloten Gesendet: Mittwoch, 13. April 2011 16:22 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Steam - only usable with mouse? In that casem my apologies. In my opinion the Steam interface is pretty bad in general. However, it has seen some improvements recently. Still, they're relatively new. The only thing I'm able to do with just the keyboard right now is the select already installed games with the up and down arrows, start a selected game with the enter key, and TAB into the search field (which will search only in installed games). This is on Mac OS X. It might be different on a Windows machine, but I doubt it will be much better. A friendly email to Steam with some suggestions might be received well by them. Dirk van Sloten, M.S. On Apr 13, 2011, at 10:10 AM, Sandra Uhling wrote: Hi, oh I did not mean the games. I ment the platform. The installation and download of games in steam. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Dirk van Sloten Gesendet: Mittwoch, 13. April 2011 14:33 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Steam - only usable with mouse? This depends entirely on the game you play. Some games I purchased through steam (i.e. magicka) I play with a logitech gamepad, or keyboard. Dirk van Sloten, M.S. Sent from my iPhone. On Apr 13, 2011, at 7:23, Sandra Uhling wrote: > Hi, > > I tried to use Steam with the keyboard. > I wanted to install a game, but it did not work. > > Do I have to know some special keys? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Wed Apr 13 11:27:15 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 13 Apr 2011 17:27:15 +0200 Subject: [games_access] How to contact Valve? Message-ID: <002f01cbf9ef$455b1c50$d01154f0$@de> Hi, wow that is great. I cannot log in with my data to write an email to the support guys. :-( The contact email address on valve website is out of order :-( Why do they put it on their website then? I someone able to forward this information? That would be very kind. Hello, for my bachelor thesis I use one of the games in Steam. So I have to use Steam, too. I really love it that you care about Accessibility. That is great. Unfortunately it seems that the Steam platform is not very accessible. I installed a game and I deinstalled a game. (The Secret of Monkey Island SE) But I am not glad about it. Control: * only-mouse is possible (eye-control, head mouse,...) BUT I had to make a right click to deinstall the game. Maybe you can add a combobox that can be used with the left-click? This would also be useful to find(!) the menu. * only keyboard: not possible at all? It should be possible to use Steam with keyboard only! Installation: * Path: I was not able to change it. Does it has to be in the steam folder? What happen when I have no space left, but a second hard disk? Maybe people would like at least to know where it will be installed? Not all people know that it will be installed in the steam folder!!! * Start menu: I was able to select yes/no. But I could not change the entry. * Link on Desktop: also here I was able to select yes/no, that is ok * Overview: I think it is very important to have an overview before The gamer decide to install it. It should be possible to change settings. Interface: * It looks like that I can select another interface? * A "beginner/basic" interface would be great * It would be great to select between some color settings (high contrast) * It would be great to change the size of the elements and text Deinstallation: * Combobox would be great (use with left-click possible, easy to find) * Overview before gamer decides to delete it (what will be deleted ...) * Information about savegames?????? (see Savegames) * At the end I still have the folder of the game with one file in it. Runasadmin.vdf ** When I want to deinstall something I want to deinstall all. ** Is there any benefit to save the runasadmin.vdf file? Savegames: * That is one important part, too. * I would like to have information where and how are stored the savegames? * e.g. The Secret of monkey island SE II ** I played long!!! Time, I saved - no problems, end game, start new - no problem, ** next day: all savegames were gone! * = Information how savegames are stored / can be stored * = Information if I need a connection to Steam * = Information ingame if storing was really! successful * = Information if I can save my savegames, when I delete a game * = AND Information what I have to do Best regards, Sandra From agdev at thechases.com Wed Apr 13 20:56:01 2011 From: agdev at thechases.com (Tim Chase) Date: Wed, 13 Apr 2011 19:56:01 -0500 Subject: [games_access] Possibility for making LARPing blind-accessible? Message-ID: <4DA64621.8000409@thechases.com> This one crossed my radar today and I thought folks here might find it fun: http://hackaday.com/2011/04/13/haptic-gps-sneakers-for-the-visually-impaired/ -tim From oneswitch at gmail.com Tue Apr 19 03:10:55 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 19 Apr 2011 08:10:55 +0100 Subject: [games_access] colour-blind links Message-ID: <442854DE918348138086D09198B111DF@OneSwitchPC> Couple of great new colour-blind gaming links below: http://www.bbc.co.uk/news/technology-13054691 http://colourblindplay.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Apr 20 04:28:32 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 20 Apr 2011 10:28:32 +0200 Subject: [games_access] WG: [games-for-health] Interactive Technologies and Games: Education, Health and Disability 2011 - Call for Papers Message-ID: <000c01cbff34$ef8a6d80$ce9f4880$@de> FYI: -----Urspr?ngliche Nachricht----- Von: Folds, Rachael 2009 (PGR) [mailto:rachael.folds at ntu.ac.uk] Gesendet: Mittwoch, 20. April 2011 09:51 An: [Games-for-Health] Betreff: [games-for-health] Interactive Technologies and Games: Education, Health and Disability 2011 - Call for Papers Interactive Technologies and Games: Education, Health and Disability 2011 Nottingham Trent University, Nottingham 25th and 26th October 2011 http://www.itag-ehd.com CALL FOR PAPERS Themes and topics: The conference encourages papers from multidisciplines and examples of themes and topics could include (but don?t let this restrict you): Gaming Based Learning: ? Social and collaborative aspects of games (e.g., educational aspects of Massively Multiplayer Online Games) ? The efficacy of games based learning ? Self authored content and personalisation in games ? Learning theory, pedagogy and instructional design in games ? Motivational aspects of games Game related Technology: ? Using contemporary games controllers to create new opportunities in health and rehabilitation applications (e.g., applications for Wii Fit, Kinect). ? Navigation in virtual environments using games controllers for people with visual impairments (e.g., Phantom, Wii Remote) ? Brain control and interfaces to games Games for Health: ? Serious games for clinical assessment (e.g. after stroke) ? Serious games for rehabilitation and treatment (e.g. of phobias, ADHA, post-traumatic stress disorders) ? ?Modding? for health ? Assistive technologies for people with disabilities and elderly people ? Art and music rehabilitation in 3D multisensory environments ? Motion tracking technologies in games for health ? Games for children in hospital ? Games to increase physical activity in children Social and Collaborative Aspects: ? Collaboration between Science and Art for more effective learning ? Issues related to vulnerable groups ? Games to promote the inclusion of people with disabilities ? Formulating serious games for adult offenders ? Gamers? Views on Taboos in MMORPGs ? Motivations of female gamers ? The impact of technology on the fusion of science and art Accessibility and Design: ? Open source accessibility ? Participatory design ? Design for all. Web based technologies: ? Interactive learning tools and environments resources, e.g. Flash, podcasts, simulations, mobile games, Web 2.0 tool etc. ? The Internet as a communication medium for people with Asperger Syndrome Pervasive and Mobile Technologies: ? Pervasiveness and mobility of games ? Location based services ? Handheld learning in the classroom Submissions Those wishing to present papers or hold a workshop should send abstracts, to a maximum of 500 words. For those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline for submissions is Friday 17th June, 2011 to be sent to: karen.krelle at ntu.ac.uk Final copies of accepted papers are required by Friday 30th September 2011 There is a conference fee of ?75/day, ?125 for full two day registration (concessions ?35/day, ?60 total). This price includes your invitation to the Game City opening event, lunch on both days, and morning and afternoon refreshments. Accommodation and Travel Links: https://www.conferencebookings.co.uk/delegate/NCBITAGEHD2010 NottinghamCityTravel Link: http://www.nctx.co.uk/ Best regards, Rachael Folds Postgraduate Research School of Education Ada Byron King Building Nottingham Trent University Clifton Nottingham United Kingdom NG11 8NS Mobile:07817581624 --- You are currently subscribed to games-for-health as: sandra_uhling at web.de To unsubscribe send a blank email to leave-3109747-440659X at listserver.dmill.com From kwasi.mensah at ananseproductions.com Wed Apr 20 12:06:58 2011 From: kwasi.mensah at ananseproductions.com (Kwasi Mensah) Date: Wed, 20 Apr 2011 12:06:58 -0400 Subject: [games_access] Stem Stumper's on the App Store Message-ID: Hey everyone, I just wanted to let the SIG know the Stem Stumper, our blind accessible iPhone puzzle game, is now on the App Store. You can find it on the App Store at http://goo.gl/FdPOL . While we focused on blind accessibility we tried to make the game as all around accessible as possible. You only need one finger (no double taps required with VoiceOver off) and you can play it without the sound on. There are also no time limits. If you know of any outlets that would be interested in covering Stem Stumper I can use all the help I can get letting people know about Stem Stumper, Kwasi -- ---------------------------------------------- Founder, Ananse Productions "Games for the Rest of Us" www.ananseproductions.com twitter: www.twitter.com/AnanseProds -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Apr 20 12:28:39 2011 From: richard at audiogames.net (Richard @ AudioGames) Date: Wed, 20 Apr 2011 18:28:39 +0200 Subject: [games_access] Stem Stumper's on the App Store References: Message-ID: Great!! ----- Original Message ----- From: Kwasi Mensah To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, April 20, 2011 6:06 PM Subject: [games_access] Stem Stumper's on the App Store Hey everyone, I just wanted to let the SIG know the Stem Stumper, our blind accessible iPhone puzzle game, is now on the App Store. You can find it on the App Store at http://goo.gl/FdPOL . While we focused on blind accessibility we tried to make the game as all around accessible as possible. You only need one finger (no double taps required with VoiceOver off) and you can play it without the sound on. There are also no time limits. If you know of any outlets that would be interested in covering Stem Stumper I can use all the help I can get letting people know about Stem Stumper, Kwasi -- ---------------------------------------------- Founder, Ananse Productions "Games for the Rest of Us" www.ananseproductions.com twitter: www.twitter.com/AnanseProds ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Apr 20 12:31:50 2011 From: richard at audiogames.net (Richard @ AudioGames) Date: Wed, 20 Apr 2011 18:31:50 +0200 Subject: [games_access] Stem Stumper's on the App Store References: Message-ID: <3E3B023248CF4E03A7D09D23FC3830A9@PC10815> Bought it, downloading it now and forwarded it to the Auddysey Mailinglist... ----- Original Message ----- From: Kwasi Mensah To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, April 20, 2011 6:06 PM Subject: [games_access] Stem Stumper's on the App Store Hey everyone, I just wanted to let the SIG know the Stem Stumper, our blind accessible iPhone puzzle game, is now on the App Store. You can find it on the App Store at http://goo.gl/FdPOL . While we focused on blind accessibility we tried to make the game as all around accessible as possible. You only need one finger (no double taps required with VoiceOver off) and you can play it without the sound on. There are also no time limits. If you know of any outlets that would be interested in covering Stem Stumper I can use all the help I can get letting people know about Stem Stumper, Kwasi -- ---------------------------------------------- Founder, Ananse Productions "Games for the Rest of Us" www.ananseproductions.com twitter: www.twitter.com/AnanseProds ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Apr 20 14:13:08 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 20 Apr 2011 20:13:08 +0200 Subject: [games_access] Question about the definiton Message-ID: <000001cbff86$9a9dbb40$cfd931c0$@de> Hi, I do not know how to make a quotation of our definition. We have lots of information for books, but no one for online pdfs :-( Textpart: "Definition..." (Bierre, 2004, S. 5) List of literature: Whitepaper: BIERRE, Kevin et al.: Accessibility in Games: Motivations and Approaches. Mt. Royal: IGDA. Website: IGDA GA-SIG (Hrsg.): Game Accessibility Definition. URL http://igda-gasig.org/about-game-accessibility/ga-definitions-and-types/. - Aufruf 08.04.2011 Best regards, Sandra From javier.mairena at gmail.com Thu Apr 21 05:51:10 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Thu, 21 Apr 2011 11:51:10 +0200 Subject: [games_access] Stem Stumper's on the App Store In-Reply-To: References: Message-ID: Looks great! :) On 20 April 2011 18:06, Kwasi Mensah wrote: > Hey everyone, > > I just wanted to let the SIG know the Stem Stumper, our blind accessible > iPhone puzzle game, is now on the App Store. You can find it on the App > Store at http://goo.gl/FdPOL . While we focused on blind accessibility we > tried to make the game as all around accessible as possible. You only need > one finger (no double taps required with VoiceOver off) and you can play it > without the sound on. There are also no time limits. > > If you know of any outlets that would be interested in covering Stem > Stumper I can use all the help I can get letting people know about Stem > Stumper, > Kwasi > > -- > ---------------------------------------------- > Founder, Ananse Productions > "Games for the Rest of Us" > www.ananseproductions.com > twitter: www.twitter.com/AnanseProds > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From charlie at cataclysmicgames.com Thu Apr 21 20:34:30 2011 From: charlie at cataclysmicgames.com (Charlie Jackson) Date: Thu, 21 Apr 2011 20:34:30 -0400 Subject: [games_access] Advice for a Hidden Object Game? Message-ID: Hello! I am making a Hidden Object type game for kids for an experimentalgameplay.com challenge (the theme is Clones, and the idea is to make a game in a one-week period based on the theme, they do it monthly). My fiancee's sister gave me the idea to make a Hidden Object type game for young kids who cannot read yet. They love to play them, but can't read what they're supposed to find, so they can't play without her around to read the list off to them, so the idea was to put pictures of what is to be found. I also figured that voicing the choices when the player hovers over it would make it easier, as well as perhaps help to learn to read. I am posting this here, though, to ask if there were any other possible accessibility ideas to integrate. Any advice is greatly appreciated :) ------------- Charlie Jackson Keep up to date with everything going on, "Like" The Critterverse on Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271 Or just get the major updates, subscribe to the newsletter here and check out The Critterverse all at the same time: http://www.thecritterverse.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From nissa.ludwig at gmail.com Thu Apr 21 21:26:45 2011 From: nissa.ludwig at gmail.com (Nissa Ludwig) Date: Thu, 21 Apr 2011 18:26:45 -0700 Subject: [games_access] Advice for a Hidden Object Game? In-Reply-To: References: Message-ID: Charlie, You might offer feedback for finding the object, like a "success" sound or signal of some kind. You might also consider flashing the word for a successful find. If you wanted to go nuts on the 'helping to teach reading' side you might think about both flashing the name and, perhaps, having your characters say the word as it appears on screen. Perhaps a screen flash as a signal would also work. If you are not working with disabled children, you might think about that alone. If they are, it might be a good addition to any sort of sound indication. I love this idea and wish you the best! Hopefully helpfully, Nissa On Apr 21, 2011 5:34 PM, "Charlie Jackson" wrote: > Hello! > > I am making a Hidden Object type game for kids for an > experimentalgameplay.com challenge (the theme is Clones, and the idea is to > make a game in a one-week period based on the theme, they do it monthly). My > fiancee's sister gave me the idea to make a Hidden Object type game for > young kids who cannot read yet. They love to play them, but can't read what > they're supposed to find, so they can't play without her around to read the > list off to them, so the idea was to put pictures of what is to be found. I > also figured that voicing the choices when the player hovers over it would > make it easier, as well as perhaps help to learn to read. > > I am posting this here, though, to ask if there were any other possible > accessibility ideas to integrate. Any advice is greatly appreciated :) > > ------------- > > Charlie Jackson > > Keep up to date with everything going on, "Like" The Critterverse on > Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271 > > Or just get the major updates, subscribe to the newsletter here and check > out The Critterverse all at the same time: http://www.thecritterverse.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From charlie at cataclysmicgames.com Thu Apr 21 21:37:05 2011 From: charlie at cataclysmicgames.com (Charlie Jackson) Date: Thu, 21 Apr 2011 21:37:05 -0400 Subject: [games_access] Advice for a Hidden Object Game? In-Reply-To: References: Message-ID: Thanks Nissa!! Definitely love the idea of some positive feedback, especially where kids are involved. A written and vocal notice of what was found sounds great :) ------------- Charlie Jackson Keep up to date with everything going on, "Like" The Critterverse on Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271 Or just get the major updates, subscribe to the newsletter here and check out The Critterverse all at the same time: http://www.thecritterverse.com On Thu, Apr 21, 2011 at 9:26 PM, Nissa Ludwig wrote: > Charlie, > > You might offer feedback for finding the object, like a "success" sound or > signal of some kind. You might also consider flashing the word for a > successful find. If you wanted to go nuts on the 'helping to teach reading' > side you might think about both flashing the name and, perhaps, having your > characters say the word as it appears on screen. Perhaps a screen flash as a > signal would also work. If you are not working with disabled children, you > might think about that alone. If they are, it might be a good addition to > any sort of sound indication. > > I love this idea and wish you the best! > > Hopefully helpfully, > > Nissa > On Apr 21, 2011 5:34 PM, "Charlie Jackson" > wrote: > > Hello! > > > > I am making a Hidden Object type game for kids for an > > experimentalgameplay.com challenge (the theme is Clones, and the idea is > to > > make a game in a one-week period based on the theme, they do it monthly). > My > > fiancee's sister gave me the idea to make a Hidden Object type game for > > young kids who cannot read yet. They love to play them, but can't read > what > > they're supposed to find, so they can't play without her around to read > the > > list off to them, so the idea was to put pictures of what is to be found. > I > > also figured that voicing the choices when the player hovers over it > would > > make it easier, as well as perhaps help to learn to read. > > > > I am posting this here, though, to ask if there were any other possible > > accessibility ideas to integrate. Any advice is greatly appreciated :) > > > > ------------- > > > > Charlie Jackson > > > > Keep up to date with everything going on, "Like" The Critterverse on > > Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271 > > > > Or just get the major updates, subscribe to the newsletter here and check > > out The Critterverse all at the same time: > http://www.thecritterverse.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Apr 22 06:15:02 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 22 Apr 2011 12:15:02 +0200 Subject: [games_access] Advice for a Hidden Object Game? In-Reply-To: References: Message-ID: <003901cc00d6$24f21cf0$6ed656d0$@de> Hi, some thoughts: * I looove the ideas with symobls. I did not see this, when I played such a game. * words = are also useful when kids learn another language! A very nice idea to learn vocabulary. I looooove it. Imagine you make a game, that is a game in one country and a teaching game in another country :-) * spoken words = can add benefits for others. * Time based? In Germany we have one game the add a "relax modes". So you have time enough to search. I personally think some more "modes" would be nice: relax modes, difficulty with 2x minutes, difficulty with x minutes * What about hint systems? The game I played gave bonus points and this could be used for hints. Maybe a step-to-step hint would be nice? E.g. Half of the screen, quarter .... So you do not get the information where it exactly is, only the area where it is. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Charlie Jackson Gesendet: Freitag, 22. April 2011 03:37 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Advice for a Hidden Object Game? Thanks Nissa!! Definitely love the idea of some positive feedback, especially where kids are involved. A written and vocal notice of what was found sounds great :) ------------- Charlie Jackson Keep up to date with everything going on, "Like" The Critterverse on Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271 Or just get the major updates, subscribe to the newsletter here and check out The Critterverse all at the same time: http://www.thecritterverse.com On Thu, Apr 21, 2011 at 9:26 PM, Nissa Ludwig wrote: Charlie, You might offer feedback for finding the object, like a "success" sound or signal of some kind. You might also consider flashing the word for a successful find. If you wanted to go nuts on the 'helping to teach reading' side you might think about both flashing the name and, perhaps, having your characters say the word as it appears on screen. Perhaps a screen flash as a signal would also work. If you are not working with disabled children, you might think about that alone. If they are, it might be a good addition to any sort of sound indication. I love this idea and wish you the best! Hopefully helpfully, Nissa On Apr 21, 2011 5:34 PM, "Charlie Jackson" wrote: > Hello! > > I am making a Hidden Object type game for kids for an > experimentalgameplay.com challenge (the theme is Clones, and the idea is to > make a game in a one-week period based on the theme, they do it monthly). My > fiancee's sister gave me the idea to make a Hidden Object type game for > young kids who cannot read yet. They love to play them, but can't read what > they're supposed to find, so they can't play without her around to read the > list off to them, so the idea was to put pictures of what is to be found. I > also figured that voicing the choices when the player hovers over it would > make it easier, as well as perhaps help to learn to read. > > I am posting this here, though, to ask if there were any other possible > accessibility ideas to integrate. Any advice is greatly appreciated :) > > ------------- > > Charlie Jackson > > Keep up to date with everything going on, "Like" The Critterverse on > Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271 > > Or just get the major updates, subscribe to the newsletter here and check > out The Critterverse all at the same time: http://www.thecritterverse.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From steve at ablegamers.com Mon Apr 25 15:15:51 2011 From: steve at ablegamers.com (Steve Spohn) Date: Mon, 25 Apr 2011 15:15:51 -0400 Subject: [games_access] For Immediate Harmonix CEO Donates $10K to the AbleGamers Foundation Message-ID: <005f01cc037d$31ee7c10$95cb7430$@ablegamers.com> Hi all, Great news today: For Immediate Harmonix CEO Donates $10K to the AbleGamers Foundation Hopes His Charitable Donation Will Inspire Other Industry Leaders to "Do The Same." Harpers Ferry, WV -April 25, 2011- Alex Rigopulos, co-founder and CEO of Harmonix Music Systems, Inc., makers of the smash-hits Rock Band and Dance Central, has personally donated $10,000 to the disabled gaming charity the AbleGamers Foundation. "I believe that finding ways to better accommodate people with disabilities is a vitally important responsibility for the videogame industry. Harmonix is working with the AbleGamers Foundation to learn what we can do in future products to be as inclusive as possible," said Rigopulos. "I hope that my support of the AbleGamers Foundation will inspire others within this industry to do the same." Since 2004, the AbleGamers Foundation has pushed for greater accessibility for people with disabilities in the digital entertainment space. With 3.5 million hits per month on AbleGamers.com, the largest online disabled gaming community and press coverage from the likes of CNN, MSNBC and NPR, AbleGamers uses these types of donations to fund public events displaying the cutting-edge of accessible technology. "The gamer with disabilities is a larger market than most game makers even realize, with about 33 million in the US alone," said Mark Barlet, President of the AbleGamers Foundation. "I urge game developers who want to learn more about how to improve the accessibility of their games and support this huge gaming population to start at our site, GameAccessibility.org" "AbleGamers has a small dedicated staff of volunteers who don't draw a penny from what we do. No one gets paid; we do this because we are passionate about improving the quality of life for gamers with disabilities," continued Barlet. "Every cent from every donation goes directly to supporting out mission. We are only able to attend a quarter of all event invitations sent to us because we simply don't have the funds. I hope Mr. Rigopulos' donation inspires other industry leaders to take notice of how much good a little funding can do." If you would like to support the AbleGamers Foundation, or learn more about their mission, you can do so at AbleGamers.org About The AbleGamers Foundation The AbleGamers Foundation is a 501(c) (3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers foundation, AbleGamers.com, donating, or to schedule an interview with Mark Barlet, President of The AbleGamers Foundation, call (703) 891-9017 ext:102 or email Steve Spohn at press at AbleGamers.com Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Apr 25 15:23:14 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 25 Apr 2011 20:23:14 +0100 Subject: [games_access] For Immediate Harmonix CEO Donates $10K to theAbleGamers Foundation In-Reply-To: <005f01cc037d$31ee7c10$95cb7430$@ablegamers.com> References: <005f01cc037d$31ee7c10$95cb7430$@ablegamers.com> Message-ID: Nice one, Steve. Pleasant problem to deal with now - what to spend it all on. From: Steve Spohn Sent: Monday, April 25, 2011 8:15 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] For Immediate Harmonix CEO Donates $10K to theAbleGamers Foundation Hi all, Great news today: For Immediate Harmonix CEO Donates $10K to the AbleGamers Foundation Hopes His Charitable Donation Will Inspire Other Industry Leaders to "Do The Same." Harpers Ferry, WV -April 25, 2011- Alex Rigopulos, co-founder and CEO of Harmonix Music Systems, Inc., makers of the smash-hits Rock Band and Dance Central, has personally donated $10,000 to the disabled gaming charity the AbleGamers Foundation. "I believe that finding ways to better accommodate people with disabilities is a vitally important responsibility for the videogame industry. Harmonix is working with the AbleGamers Foundation to learn what we can do in future products to be as inclusive as possible," said Rigopulos. "I hope that my support of the AbleGamers Foundation will inspire others within this industry to do the same." Since 2004, the AbleGamers Foundation has pushed for greater accessibility for people with disabilities in the digital entertainment space. With 3.5 million hits per month on AbleGamers.com, the largest online disabled gaming community and press coverage from the likes of CNN, MSNBC and NPR, AbleGamers uses these types of donations to fund public events displaying the cutting-edge of accessible technology. "The gamer with disabilities is a larger market than most game makers even realize, with about 33 million in the US alone," said Mark Barlet, President of the AbleGamers Foundation. "I urge game developers who want to learn more about how to improve the accessibility of their games and support this huge gaming population to start at our site, GameAccessibility.org" "AbleGamers has a small dedicated staff of volunteers who don't draw a penny from what we do. No one gets paid; we do this because we are passionate about improving the quality of life for gamers with disabilities," continued Barlet. "Every cent from every donation goes directly to supporting out mission. We are only able to attend a quarter of all event invitations sent to us because we simply don't have the funds. I hope Mr. Rigopulos' donation inspires other industry leaders to take notice of how much good a little funding can do." If you would like to support the AbleGamers Foundation, or learn more about their mission, you can do so at AbleGamers.org About The AbleGamers Foundation The AbleGamers Foundation is a 501(c) (3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. ### For more information about this topic, the AbleGamers foundation, AbleGamers.com, donating, or to schedule an interview with Mark Barlet, President of The AbleGamers Foundation, call (703) 891-9017 ext:102 or email Steve Spohn at press at AbleGamers.com Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Mon Apr 25 16:34:20 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Mon, 25 Apr 2011 16:34:20 -0400 Subject: [games_access] For Immediate Harmonix CEO Donates $10K to theAbleGamers Foundation In-Reply-To: References: <005f01cc037d$31ee7c10$95cb7430$@ablegamers.com> Message-ID: <4DB5DACC.7090407@7128.com> On 4/25/2011 3:23 PM, Barrie Ellis wrote: > Nice one, Steve. Pleasant problem to deal with now - what to spend it > all on. > > *From:* Steve Spohn > *Sent:* Monday, April 25, 2011 8:15 PM > *To:* IGDA Games Accessibility SIG Mailing List > > *Subject:* [games_access] For Immediate Harmonix CEO Donates $10K to > theAbleGamers Foundation > > Hi all, > > Great news > > today: > > For Immediate Harmonix CEO Donates $10K to the AbleGamers Foundation > > *Hopes His Charitable Donation Will Inspire Other Industry Leaders to > "Do The Same."* > > Harpers Ferry, WV --April 25, 2011-- Alex Rigopulos, co-founder and > CEO of Harmonix Music Systems, Inc., makers of the smash-hits Rock > Band and Dance Central, has personally donated $10,000 to the disabled > gaming charity the AbleGamers Foundation. "I believe that finding ways > to better accommodate people with disabilities is a vitally important > responsibility for the videogame industry. Harmonix is working with > the AbleGamers Foundation to learn what we can do in future products > to be as inclusive as possible," said Rigopulos. "I hope that my > support of the AbleGamers Foundation will inspire others within this > industry to do the same." > > Since 2004, the AbleGamers Foundation has pushed for greater > accessibility for people with disabilities in the digital > entertainment space. With 3.5 million hits per month on > AbleGamers.com, the largest online disabled gaming community and press > coverage from the likes of CNN, MSNBC and NPR, AbleGamers uses these > types of donations to fund public events displaying the cutting-edge > of accessible technology. > > "The gamer with disabilities is a larger market than most game makers > even realize, with about 33 million in the US alone," said Mark > Barlet, President of the AbleGamers Foundation. "I urge game > developers who want to learn more about how to improve the > accessibility of their games and support this huge gaming population > to start at our site, GameAccessibility.org" > > "AbleGamers has a small dedicated staff of volunteers who don't draw a > penny from what we do. No one gets paid; we do this because we are > passionate about improving the quality of life for gamers with > disabilities," continued Barlet. "Every cent from every donation goes > directly to supporting out mission. We are only able to attend a > quarter of all event invitations sent to us because we simply don't > have the funds. I hope Mr. Rigopulos' donation inspires other industry > leaders to take notice of how much good a little funding can do." > > If you would like to support the AbleGamers Foundation, or learn more > about their mission, you can do so at AbleGamers.org > > *About The AbleGamers Foundation* > > The AbleGamers Foundation is a 501(c) (3) public charity that runs > AbleGamers.com, which provides news and reviews on the accessibility > of mainstream video game titles, as well as consultation on assistive > technology. As an alternative to Serious Gaming, mainstream video > games supply many disabled individuals and veterans with > rehabilitation as well as social stimulation in situations where they > may be otherwise shut out of society's idea of normal everyday life. > > ### > > For more information about this topic, the AbleGamers foundation, > AbleGamers.com, donating, or to schedule an interview with Mark > Barlet, President of The AbleGamers Foundation, call (703) 891-9017 > ext:102 or email Steve Spohn at press at AbleGamers.com > > > Steve Spohn > > Editor-In-Chief > > The AbleGamers Foundation > > www.ablegamers.com > > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > ------------------------------------------------------------------------ > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org Congratulations! I know it will be put to good use!! Eleanor Robinson 7-128 Software -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Apr 25 15:27:01 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Mon, 25 Apr 2011 14:27:01 -0500 Subject: [games_access] For Immediate Harmonix CEO Donates $10K to the AbleGamers Foundation In-Reply-To: <005f01cc037d$31ee7c10$95cb7430$@ablegamers.com> References: <005f01cc037d$31ee7c10$95cb7430$@ablegamers.com> Message-ID: Great news! Alex has been a long time supporter of GA so it's great to see that he's still one heck of a major donator! Finger's crossed that his generosity spurs on others! Michelle On Apr 25, 2011, at 2:15 PM, Steve Spohn wrote: > Hi all, > > Great news today: > > For Immediate Harmonix CEO Donates $10K to the AbleGamers Foundation > Hopes His Charitable Donation Will Inspire Other Industry Leaders to ?Do The Same.? > Harpers Ferry, WV ?April 25, 2011? Alex Rigopulos, co-founder and CEO of Harmonix Music Systems, Inc., makers of the smash-hits Rock Band and Dance Central, has personally donated $10,000 to the disabled gaming charity the AbleGamers Foundation. "I believe that finding ways to better accommodate people with disabilities is a vitally important responsibility for the videogame industry. Harmonix is working with the AbleGamers Foundation to learn what we can do in future products to be as inclusive as possible," said Rigopulos. "I hope that my support of the AbleGamers Foundation will inspire others within this industry to do the same." > > Since 2004, the AbleGamers Foundation has pushed for greater accessibility for people with disabilities in the digital entertainment space. With 3.5 million hits per month on AbleGamers.com, the largest online disabled gaming community and press coverage from the likes of CNN, MSNBC and NPR, AbleGamers uses these types of donations to fund public events displaying the cutting-edge of accessible technology. > > ?The gamer with disabilities is a larger market than most game makers even realize, with about 33 million in the US alone,? said Mark Barlet, President of the AbleGamers Foundation. ?I urge game developers who want to learn more about how to improve the accessibility of their games and support this huge gaming population to start at our site, GameAccessibility.org? > > ?AbleGamers has a small dedicated staff of volunteers who don't draw a penny from what we do. No one gets paid; we do this because we are passionate about improving the quality of life for gamers with disabilities,? continued Barlet. ?Every cent from every donation goes directly to supporting out mission. We are only able to attend a quarter of all event invitations sent to us because we simply don't have the funds. I hope Mr. Rigopulos? donation inspires other industry leaders to take notice of how much good a little funding can do.? > > If you would like to support the AbleGamers Foundation, or learn more about their mission, you can do so at AbleGamers.org > > About The AbleGamers Foundation > > The AbleGamers Foundation is a 501(c) (3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. > > ### > > For more information about this topic, the AbleGamers foundation, AbleGamers.com, donating, or to schedule an interview with Mark Barlet, President of The AbleGamers Foundation, call (703) 891-9017 ext:102 or email Steve Spohn at press at AbleGamers.com > > > > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Apr 26 04:57:32 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 26 Apr 2011 10:57:32 +0200 Subject: [games_access] Survey about blind and visual impaired gamers (German) Message-ID: <003301cc03ef$fb3abee0$f1b03ca0$@de> Hello, students made a survey about blind and visual impaired gamers. The study is in German. And unfortunately the quality is not good. They did not know that there are different types of visual impairments. But maybe the results can be interesting? Write off-list when you are interested into this survey. It is a pdf and an excel file. Best regards, Sandra From cmangiron at gmail.com Thu Apr 28 07:42:31 2011 From: cmangiron at gmail.com (Carme Mangiron) Date: Thu, 28 Apr 2011 13:42:31 +0200 Subject: [games_access] Query about font size for subtitles in games Message-ID: <4DB952A7.6040307@gmail.com> Hello everybody, I'm currently doing some research on game subtitling practices and accessibility related issues for deaf and hard of hearing players and I am trying to find information about the font size(s) that is/are more commonly used and also if there is any information about what font size would be recommended. I know that in some cases te font is usually too small and hard to read, especially on standard definition TV sets, but I would like to have some more concrete data. What would be a font size that is used and is difficult to read? What font size would be recommended? Those of you who design games, what font do you usually use for subtiles for cutscenes and in-game dialogue? Any information would be really helpful. Many thanks in advance, Carmen From sandra_uhling at web.de Thu Apr 28 08:13:50 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 28 Apr 2011 14:13:50 +0200 Subject: [games_access] Query about font size for subtitles in games In-Reply-To: <4DB952A7.6040307@gmail.com> References: <4DB952A7.6040307@gmail.com> Message-ID: <003801cc059d$bc503840$34f0a8c0$@de> Hi Carme, Maybe this can help? http://www.gamasutra.com/view/feature/3922/subtitles_increasing_game_.php?pr int=1 Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Carme Mangiron Gesendet: Donnerstag, 28. April 2011 13:43 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] Query about font size for subtitles in games Hello everybody, I'm currently doing some research on game subtitling practices and accessibility related issues for deaf and hard of hearing players and I am trying to find information about the font size(s) that is/are more commonly used and also if there is any information about what font size would be recommended. I know that in some cases te font is usually too small and hard to read, especially on standard definition TV sets, but I would like to have some more concrete data. What would be a font size that is used and is difficult to read? What font size would be recommended? Those of you who design games, what font do you usually use for subtiles for cutscenes and in-game dialogue? Any information would be really helpful. Many thanks in advance, Carmen _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From cmangiron at gmail.com Thu Apr 28 08:44:36 2011 From: cmangiron at gmail.com (Carme Mangiron) Date: Thu, 28 Apr 2011 14:44:36 +0200 Subject: [games_access] Query about font size for subtitles in games In-Reply-To: <003801cc059d$bc503840$34f0a8c0$@de> References: <4DB952A7.6040307@gmail.com> <003801cc059d$bc503840$34f0a8c0$@de> Message-ID: <4DB96134.9090900@gmail.com> Thanks a million, Sandra! I already have read the article, but it does not provide any detailed information, other than you should choose the right font size, but if possible I would like to have some more definite information. Many thanks for your help! carmen On 28/04/2011 14:13, Sandra Uhling wrote: > Hi Carme, > > Maybe this can help? > http://www.gamasutra.com/view/feature/3922/subtitles_increasing_game_.php?pr > int=1 > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Carme Mangiron > Gesendet: Donnerstag, 28. April 2011 13:43 > An: IGDA Games Accessibility SIG Mailing List > Betreff: [games_access] Query about font size for subtitles in games > > Hello everybody, > > I'm currently doing some research on game subtitling practices and > accessibility related issues for deaf and hard of hearing players and I > am trying to find information about the font size(s) that is/are more > commonly used and also if there is any information about what font size > would be recommended. > > I know that in some cases te font is usually too small and hard to read, > especially on standard definition TV sets, but I would like to have some > more concrete data. What would be a font size that is used and is > difficult to read? What font size would be recommended? Those of you who > design games, what font do you usually use for subtiles for cutscenes > and in-game dialogue? > > Any information would be really helpful. > > Many thanks in advance, > > Carmen > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Thu Apr 28 08:53:06 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 28 Apr 2011 14:53:06 +0200 Subject: [games_access] Query about font size for subtitles in games In-Reply-To: <4DB96134.9090900@gmail.com> References: <4DB952A7.6040307@gmail.com> <003801cc059d$bc503840$34f0a8c0$@de> <4DB96134.9090900@gmail.com> Message-ID: <000901cc05a3$3860d520$a9227f60$@de> Hi, I am not sure, but maybe the WCAG has some information about sizes? One big problem is that for TV there are lots of different rules. I am wondering if there are some official rules? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Carme Mangiron Gesendet: Donnerstag, 28. April 2011 14:45 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Query about font size for subtitles in games Thanks a million, Sandra! I already have read the article, but it does not provide any detailed information, other than you should choose the right font size, but if possible I would like to have some more definite information. Many thanks for your help! carmen On 28/04/2011 14:13, Sandra Uhling wrote: > Hi Carme, > > Maybe this can help? > http://www.gamasutra.com/view/feature/3922/subtitles_increasing_game_.php?pr > int=1 > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Carme Mangiron > Gesendet: Donnerstag, 28. April 2011 13:43 > An: IGDA Games Accessibility SIG Mailing List > Betreff: [games_access] Query about font size for subtitles in games > > Hello everybody, > > I'm currently doing some research on game subtitling practices and > accessibility related issues for deaf and hard of hearing players and I > am trying to find information about the font size(s) that is/are more > commonly used and also if there is any information about what font size > would be recommended. > > I know that in some cases te font is usually too small and hard to read, > especially on standard definition TV sets, but I would like to have some > more concrete data. What would be a font size that is used and is > difficult to read? What font size would be recommended? Those of you who > design games, what font do you usually use for subtiles for cutscenes > and in-game dialogue? > > Any information would be really helpful. > > Many thanks in advance, > > Carmen > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Thu Apr 28 10:51:03 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 28 Apr 2011 16:51:03 +0200 Subject: [games_access] Voice IS important, see video about eSport Message-ID: <002001cc05b3$b2969680$17c3c380$@de> Hi, I said voice IS important. http://www.youtube.com/watch?v=P34yfRcZYbw See at 0:18, they added VOICE as one important part of eSport. :-) Best regards, Sandra From ttefertiller at igda-gasig.org Thu Apr 28 10:58:59 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Thu, 28 Apr 2011 10:58:59 -0400 Subject: [games_access] Query about font size for subtitles in games In-Reply-To: <4DB96134.9090900@gmail.com> References: <4DB952A7.6040307@gmail.com> <003801cc059d$bc503840$34f0a8c0$@de> <4DB96134.9090900@gmail.com> Message-ID: Hi Carmen, I haven't sifted through all of these personally... but 7-128 Software put together a list of the top 12 sites for deaf gamers, maybe one of them may be able to help: http://www.7128.com/top25/topsitesdeaf.html I think the reason most places won't tell you what specific size to make the text depends on the font that you choose. For example, a complex swirly font will have the largest text size, a serif font will have a smaller one, and a sans serif could have the smallest because it is the simplest and easiest to read. And by default, some fonts are just larger than other fonts to begin with. When do you need this information by? I may be able to contact some people I worked with in the past and ask them about the fonts and font sizes we were using in Red Faction: Guerrilla, which had full subtitles in several languages, including Japanese and Arabic. However, I won't be able to do it for about a week and a half because I'm leaving for my honeymoon this weekend. Let me know if you would like me to contact them! Thanks. -- Tara (Tefertiller) Voelker - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Thu, Apr 28, 2011 at 8:44 AM, Carme Mangiron wrote: > Thanks a million, Sandra! I already have read the article, but it does not > provide any detailed information, other than you should choose the right > font size, but if possible I would like to have some more definite > information. > > Many thanks for your help! > > carmen > > > On 28/04/2011 14:13, Sandra Uhling wrote: > >> Hi Carme, >> >> Maybe this can help? >> >> http://www.gamasutra.com/view/feature/3922/subtitles_increasing_game_.php?pr >> int=1 >> >> Best regards, >> Sandra >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> Im >> Auftrag von Carme Mangiron >> Gesendet: Donnerstag, 28. April 2011 13:43 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: [games_access] Query about font size for subtitles in games >> >> Hello everybody, >> >> I'm currently doing some research on game subtitling practices and >> accessibility related issues for deaf and hard of hearing players and I >> am trying to find information about the font size(s) that is/are more >> commonly used and also if there is any information about what font size >> would be recommended. >> >> I know that in some cases te font is usually too small and hard to read, >> especially on standard definition TV sets, but I would like to have some >> more concrete data. What would be a font size that is used and is >> difficult to read? What font size would be recommended? Those of you who >> design games, what font do you usually use for subtiles for cutscenes >> and in-game dialogue? >> >> Any information would be really helpful. >> >> Many thanks in advance, >> >> Carmen >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Thu Apr 28 12:44:09 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 28 Apr 2011 17:44:09 +0100 Subject: [games_access] Query about font size for subtitles in games In-Reply-To: <4DB952A7.6040307@gmail.com> References: <4DB952A7.6040307@gmail.com> Message-ID: <4AF4B4078B24444DB86152189CC7854F@OneSwitchPC> Hello Carme, Obviously with fonts, resizable is the ultimate, but of course this isn't always practicable to provide within a game. So hopefully this will help too: http://www.rnib.org.uk/professionals/accessibleinformation/text/Pages/fonts.aspx - some basic guidance for fonts in general from the RNIB (Royal National Institute for the Blind - UK). and this might be of help from the BBC: http://www.bbc.co.uk/guidelines/futuremedia/accessibility/games.shtml Cribbed below: Making games accessible to players with vision related disabilities means avoiding reliance on colour or small text and considering the size of icons and text. 4.1 You MUST comply fully with the Use of Colour and Colour-Contrast standard (http://www.bbc.co.uk/guidelines/futuremedia/accessibility/colour_contrast.shtml). In particular: 4.1.1 You MUST ensure that all colour contrast registers as AA via this tool: snook.ca (http://snook.ca/technical/colour_contrast/colour.html); this is essential for all text, icons and critical gameplay elements. 4.1.2 You MUST NOT convey key information by colour alone. Colour MAY be used only to reinforce other methods, for example use a green tick rather than just the colour green to signify a correct answer. 4.1.3 You MUST NOT convey key information by reference to colour, for example 'click on the red button to continue'. 4.2 If using a technology that does not take into account browser font preferences, such as Flash or Unity, text MUST be at least 13px (13pt in Flash). And personally, I'm a big fan of colour-coding text to link to characters (something teletext subtitles did in the UK for many year on the 888 service), but bear in mind legibility and colour-blindness issues. If it helps, a small photo/icon to denote who/what is speaking can aid comprehension further still as can arrows / speech bubbles etc. Best wishes Barrie www.OneSwitch.org.uk -------------------------------------------------- From: "Carme Mangiron" Sent: Thursday, April 28, 2011 12:42 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Query about font size for subtitles in games > Hello everybody, > > I'm currently doing some research on game subtitling practices and > accessibility related issues for deaf and hard of hearing players and I > am trying to find information about the font size(s) that is/are more > commonly used and also if there is any information about what font size > would be recommended. > > I know that in some cases te font is usually too small and hard to read, > especially on standard definition TV sets, but I would like to have some > more concrete data. What would be a font size that is used and is > difficult to read? What font size would be recommended? Those of you who > design games, what font do you usually use for subtiles for cutscenes > and in-game dialogue? > > Any information would be really helpful. > > Many thanks in advance, > > Carmen > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From tim.m.holt at gmail.com Thu Apr 28 13:04:33 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Thu, 28 Apr 2011 10:04:33 -0700 Subject: [games_access] Looking for One Switch Games thoughts... Message-ID: I'm giving a presentation on one switch games at Games 4 Health in May, and wanted to ping the list for thoughts, ideas, resources, etc. on this broad topic. For example http://www.oneswitch.org.uk/ is a fantastic resource and one I'm pretty familiar with. Any other suggestions, including any "not made for one switch but playable as one switch" commercial games? The same goes for resources and ideas for one switch games created without accessibility in mind. The Gamma 4 one button competition for GDC 2010 was a good example of this. I talked with some of the developers at GDC, and was sort of surprised to find out some of them had no idea that one switch interactions were viewable from the accessibility point of view. I was pleased that when I mentioned accessibility and one switch design was a whole "culture" out there already, a few developers had those proverbial lightbulbs go off in their minds. Tim -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Thu Apr 28 13:40:42 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Thu, 28 Apr 2011 13:40:42 -0400 Subject: [games_access] Looking for One Switch Games thoughts... In-Reply-To: References: Message-ID: Games for Health in Boston? Eleanor and myself will be there as well! A 1 switch game I recommend is Shoot 1 Up. It isnt one switch by default, but you can turn that option on in the menu. It's pretty fun. You can download if for a dollar from the indie channel on XBox Live. It's pretty fun.Here is a video showing all of the accessibility features: http://www.youtube.com/watch?v=zqAeD6TBZt8 I also recommend checking out a game that was part of the Global Game Jam.... It was designed to be one switch.You can read about it, see a video and download it here: http://igda-gasig.org/success-cases-and-examples/global-game-jam/central-orlando-chapter-2011/ -- Tara (Tefertiller) Voelker - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Thu, Apr 28, 2011 at 1:04 PM, Tim Holt wrote: > I'm giving a presentation on one switch games at Games 4 Health in May, and > wanted to ping the list for thoughts, ideas, resources, etc. on this broad > topic. > > For example http://www.oneswitch.org.uk/ is a fantastic resource and one > I'm pretty familiar with. Any other suggestions, including any "not made > for one switch but playable as one switch" commercial games? > > The same goes for resources and ideas for one switch games created without > accessibility in mind. The Gamma 4 one button competition for GDC 2010 was > a good example of this. I talked with some of the developers at GDC, and > was sort of surprised to find out some of them had no idea that one switch > interactions were viewable from the accessibility point of view. I was > pleased that when I mentioned accessibility and one switch design was a > whole "culture" out there already, a few developers had those proverbial > lightbulbs go off in their minds. > > Tim > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From tim.m.holt at gmail.com Thu Apr 28 14:09:32 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Thu, 28 Apr 2011 11:09:32 -0700 Subject: [games_access] Looking for One Switch Games thoughts... In-Reply-To: References: Message-ID: Thanks Tara - and yes that would be the conference! I'm looking forward to attending and really enjoyed Accessibility Day last year. Tim On Thu, Apr 28, 2011 at 10:40 AM, Tara Voelker (Tefertiller) < ttefertiller at igda-gasig.org> wrote: > Games for Health in Boston? Eleanor and myself will be there as well! > > A 1 switch game I recommend is Shoot 1 Up. It isnt one switch by default, > but you can turn that option on in the menu. It's pretty fun. You can > download if for a dollar from the indie channel on XBox Live. It's pretty > fun.Here is a video showing all of the accessibility features: > > http://www.youtube.com/watch?v=zqAeD6TBZt8 > > I also recommend checking out a game that was part of the Global Game > Jam.... It was designed to be one switch.You can read about it, see a video > and download it here: > > > http://igda-gasig.org/success-cases-and-examples/global-game-jam/central-orlando-chapter-2011/ > > -- > Tara (Tefertiller) Voelker - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > > > On Thu, Apr 28, 2011 at 1:04 PM, Tim Holt wrote: > >> I'm giving a presentation on one switch games at Games 4 Health in May, >> and wanted to ping the list for thoughts, ideas, resources, etc. on this >> broad topic. >> >> For example http://www.oneswitch.org.uk/ is a fantastic resource and one >> I'm pretty familiar with. Any other suggestions, including any "not made >> for one switch but playable as one switch" commercial games? >> >> The same goes for resources and ideas for one switch games created without >> accessibility in mind. The Gamma 4 one button competition for GDC 2010 was >> a good example of this. I talked with some of the developers at GDC, and >> was sort of surprised to find out some of them had no idea that one switch >> interactions were viewable from the accessibility point of view. I was >> pleased that when I mentioned accessibility and one switch design was a >> whole "culture" out there already, a few developers had those proverbial >> lightbulbs go off in their minds. >> >> Tim >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Thu Apr 28 14:13:08 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Thu, 28 Apr 2011 14:13:08 -0400 Subject: [games_access] Looking for One Switch Games thoughts... In-Reply-To: References: Message-ID: That's great. I'd never been there before. Looking forward to meeting you in person! On Thu, Apr 28, 2011 at 2:09 PM, Tim Holt wrote: > Thanks Tara - and yes that would be the conference! I'm looking forward to > attending and really enjoyed Accessibility Day last year. > > Tim > > > On Thu, Apr 28, 2011 at 10:40 AM, Tara Voelker (Tefertiller) < > ttefertiller at igda-gasig.org> wrote: > >> Games for Health in Boston? Eleanor and myself will be there as well! >> >> A 1 switch game I recommend is Shoot 1 Up. It isnt one switch by default, >> but you can turn that option on in the menu. It's pretty fun. You can >> download if for a dollar from the indie channel on XBox Live. It's pretty >> fun.Here is a video showing all of the accessibility features: >> >> http://www.youtube.com/watch?v=zqAeD6TBZt8 >> >> I also recommend checking out a game that was part of the Global Game >> Jam.... It was designed to be one switch.You can read about it, see a video >> and download it here: >> >> >> http://igda-gasig.org/success-cases-and-examples/global-game-jam/central-orlando-chapter-2011/ >> >> -- >> Tara (Tefertiller) Voelker - Chairperson >> IGDA Game Accessibility SIG >> >> igda-gasig.org >> http://gameaccesssig.forumotion.com/ >> >> >> >> On Thu, Apr 28, 2011 at 1:04 PM, Tim Holt wrote: >> >>> I'm giving a presentation on one switch games at Games 4 Health in May, >>> and wanted to ping the list for thoughts, ideas, resources, etc. on this >>> broad topic. >>> >>> For example http://www.oneswitch.org.uk/ is a fantastic resource and one >>> I'm pretty familiar with. Any other suggestions, including any "not made >>> for one switch but playable as one switch" commercial games? >>> >>> The same goes for resources and ideas for one switch games created >>> without accessibility in mind. The Gamma 4 one button competition for GDC >>> 2010 was a good example of this. I talked with some of the developers at >>> GDC, and was sort of surprised to find out some of them had no idea that one >>> switch interactions were viewable from the accessibility point of view. I >>> was pleased that when I mentioned accessibility and one switch design was a >>> whole "culture" out there already, a few developers had those proverbial >>> lightbulbs go off in their minds. >>> >>> Tim >>> >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Apr 28 14:45:57 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 28 Apr 2011 20:45:57 +0200 Subject: [games_access] Looking for One Switch Games thoughts... In-Reply-To: References: Message-ID: <006001cc05d4$8371ca20$8a555e60$@de> Hi Tim, I would love to have more information about different types of one switch interaction. E.g.: * One Switch Game (interaction of the game is limited) * One Switch with Switch XS and control with onscreen keyboard (reduction of interaction only small?) http://www.assistiveware.com/switchaccess.php * One Switch with ScanMouse and control over the whole screen (reduction of interaction only small?) http://www.dipax.de/html/p_scanmouse.html Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tim Holt Gesendet: Donnerstag, 28. April 2011 19:05 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] Looking for One Switch Games thoughts... I'm giving a presentation on one switch games at Games 4 Health in May, and wanted to ping the list for thoughts, ideas, resources, etc. on this broad topic. For example http://www.oneswitch.org.uk/ is a fantastic resource and one I'm pretty familiar with. Any other suggestions, including any "not made for one switch but playable as one switch" commercial games? The same goes for resources and ideas for one switch games created without accessibility in mind. The Gamma 4 one button competition for GDC 2010 was a good example of this. I talked with some of the developers at GDC, and was sort of surprised to find out some of them had no idea that one switch interactions were viewable from the accessibility point of view. I was pleased that when I mentioned accessibility and one switch design was a whole "culture" out there already, a few developers had those proverbial lightbulbs go off in their minds. Tim From hinn at uiuc.edu Thu Apr 28 14:52:49 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Thu, 28 Apr 2011 13:52:49 -0500 Subject: [games_access] Looking for One Switch Games thoughts... In-Reply-To: References: Message-ID: <99A2B414-03E9-4184-A6AC-03BEA56CC6B7@uiuc.edu> Barrie's definitely your best source for additional one switch info. As for the Gamma 4 competition -- Barrie and I were both really frustrated with this, as we'd contacted them and the organizers didn't seem to want to "confuse" the contest with pointing out that this was a long time accessibility design concern. Barrie created a great guide to help contestants and we'd hoped that there might be at least a "special merit" award for the contestant that did the best job of creating the most accessible one switch game...but the organizers also didn't go for that. So that was a big opportunity lost, IMHO, for the Gamma contest organizers to create something greater than their original plan. Disappointing, to say the least but I am glad that you got the chance to talk with some of the developers and help spread some knowledge! :) Michelle On Apr 28, 2011, at 12:04 PM, Tim Holt wrote: > I'm giving a presentation on one switch games at Games 4 Health in May, and wanted to ping the list for thoughts, ideas, resources, etc. on this broad topic. > > For example http://www.oneswitch.org.uk/ is a fantastic resource and one I'm pretty familiar with. Any other suggestions, including any "not made for one switch but playable as one switch" commercial games? > > The same goes for resources and ideas for one switch games created without accessibility in mind. The Gamma 4 one button competition for GDC 2010 was a good example of this. I talked with some of the developers at GDC, and was sort of surprised to find out some of them had no idea that one switch interactions were viewable from the accessibility point of view. I was pleased that when I mentioned accessibility and one switch design was a whole "culture" out there already, a few developers had those proverbial lightbulbs go off in their minds. > > Tim > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Thu Apr 28 15:59:18 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Thu, 28 Apr 2011 21:59:18 +0200 Subject: [games_access] Looking for One Switch Games thoughts... In-Reply-To: References: Message-ID: Hi!! Take a look on Attractor, you can play it at: www.thegamekitchen.com/ attractor Or just watch 1 minute video here: http://www.youtube.com/watch?v=hxdMsaTxm-0 The game was made for flash game sites, like Kongregate ( http://www.kongregate.com/games/TheGameKitchen/attractor), and 347933 people have played it on differents sites. It have a one switch mode in options. On 28 April 2011 19:04, Tim Holt wrote: > I'm giving a presentation on one switch games at Games 4 Health in May, and > wanted to ping the list for thoughts, ideas, resources, etc. on this broad > topic. > > For example http://www.oneswitch.org.uk/ is a fantastic resource and one > I'm pretty familiar with. Any other suggestions, including any "not made > for one switch but playable as one switch" commercial games? > > The same goes for resources and ideas for one switch games created without > accessibility in mind. The Gamma 4 one button competition for GDC 2010 was > a good example of this. I talked with some of the developers at GDC, and > was sort of surprised to find out some of them had no idea that one switch > interactions were viewable from the accessibility point of view. I was > pleased that when I mentioned accessibility and one switch design was a > whole "culture" out there already, a few developers had those proverbial > lightbulbs go off in their minds. > > Tim > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From cmangiron at gmail.com Thu Apr 28 17:08:39 2011 From: cmangiron at gmail.com (Carme Mangiron) Date: Thu, 28 Apr 2011 23:08:39 +0200 Subject: [games_access] Query about font size for subtitles in games In-Reply-To: <4AF4B4078B24444DB86152189CC7854F@OneSwitchPC> References: <4DB952A7.6040307@gmail.com> <4AF4B4078B24444DB86152189CC7854F@OneSwitchPC> Message-ID: <4DB9D757.8080202@gmail.com> Thanks a million, Barrie, Tara and Sandra for your e-mails and really useful information. I will definitely include all this in my research. Thanks again! Carme On 28/04/2011 18:44, Barrie Ellis wrote: > Hello Carme, > > Obviously with fonts, resizable is the ultimate, but of course this > isn't always practicable to provide within a game. So hopefully this > will help too: > > http://www.rnib.org.uk/professionals/accessibleinformation/text/Pages/fonts.aspx > - some basic guidance for fonts in general from the RNIB (Royal > National Institute for the Blind - UK). > > and this might be of help from the BBC: > http://www.bbc.co.uk/guidelines/futuremedia/accessibility/games.shtml > > Cribbed below: > > Making games accessible to players with vision related disabilities > means avoiding reliance on colour or small text and considering the > size of icons and text. > > 4.1 You MUST comply fully with the Use of Colour and Colour-Contrast > standard > (http://www.bbc.co.uk/guidelines/futuremedia/accessibility/colour_contrast.shtml). > In particular: > > 4.1.1 You MUST ensure that all colour contrast registers as AA via > this tool: snook.ca > (http://snook.ca/technical/colour_contrast/colour.html); this is > essential for all text, icons and critical gameplay elements. > > 4.1.2 You MUST NOT convey key information by colour alone. Colour MAY > be used only to reinforce other methods, for example use a green tick > rather than just the colour green to signify a correct answer. > > 4.1.3 You MUST NOT convey key information by reference to colour, for > example 'click on the red button to continue'. > > 4.2 If using a technology that does not take into account browser font > preferences, such as Flash or Unity, text MUST be at least 13px (13pt > in Flash). > And personally, I'm a big fan of colour-coding text to link to > characters (something teletext subtitles did in the UK for many year > on the 888 service), but bear in mind legibility and colour-blindness > issues. If it helps, a small photo/icon to denote who/what is speaking > can aid comprehension further still as can arrows / speech bubbles etc. > > Best wishes > > Barrie > www.OneSwitch.org.uk > > -------------------------------------------------- > From: "Carme Mangiron" > Sent: Thursday, April 28, 2011 12:42 PM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] Query about font size for subtitles in games > > > Hello everybody, > > > > I'm currently doing some research on game subtitling practices and > > accessibility related issues for deaf and hard of hearing players and I > > am trying to find information about the font size(s) that is/are more > > commonly used and also if there is any information about what font size > > would be recommended. > > > > I know that in some cases te font is usually too small and hard to > read, > > especially on standard definition TV sets, but I would like to have > some > > more concrete data. What would be a font size that is used and is > > difficult to read? What font size would be recommended? Those of you > who > > design games, what font do you usually use for subtiles for cutscenes > > and in-game dialogue? > > > > Any information would be really helpful. > > > > Many thanks in advance, > > > > Carmen > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Thu Apr 28 18:03:21 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Thu, 28 Apr 2011 18:03:21 -0400 Subject: [games_access] Query about font size for subtitles in games Message-ID: <4DB9E429.3030709@7128.com> Hi All - It has been so long since we did the research about font size that I can't remember where we got the information. However, I can tell you what we are doing: For subtitles in Inspector Cyndi in Newport series, we use Verdana. If "big type" is off the size is 12 point, if "big type" is on, the subtitles are 20 point. Buttons and other controls are Broadway font at 12 point for regular, but goes to 18 point and Verdana for "big type". For closed captioning in our PizzaGames, we use Verdana at 18 point. I hope this is helpful. Eleanor Robinson 7-128 Software From cmangiron at gmail.com Thu Apr 28 18:05:01 2011 From: cmangiron at gmail.com (Carme Mangiron) Date: Fri, 29 Apr 2011 00:05:01 +0200 Subject: [games_access] Query about font size for subtitles in games In-Reply-To: <4DB9E429.3030709@7128.com> References: <4DB9E429.3030709@7128.com> Message-ID: <4DB9E48D.6000902@gmail.com> Thank you very much, Eleanor! This information is very useful as well. Kind regards, Carmen On 29/04/2011 00:03, Eleanor Robinson wrote: > Hi All - It has been so long since we did the research about font > size that I can't remember where we got the information. However, I > can tell you what we are doing: > > For subtitles in Inspector Cyndi in Newport series, we use Verdana. > If "big type" is off the size is 12 point, if "big type" is on, the > subtitles are 20 point. > > Buttons and other controls are Broadway font at 12 point for regular, > but goes to 18 point and Verdana for "big type". > > For closed captioning in our PizzaGames, we use Verdana at 18 point. > > I hope this is helpful. > > Eleanor Robinson > 7-128 Software > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Fri Apr 29 07:37:19 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 29 Apr 2011 13:37:19 +0200 Subject: [games_access] Query about font size for subtitles in games In-Reply-To: <4DB9D757.8080202@gmail.com> References: <4DB952A7.6040307@gmail.com> <4AF4B4078B24444DB86152189CC7854F@OneSwitchPC> <4DB9D757.8080202@gmail.com> Message-ID: <004201cc0661$ccdc0f30$66942d90$@de> Hi, what about "translation in the subtitles"? Assassin's Creed II hat English with Italian Language. So the Italian language has to be translated into English too. E.g. English English Italian (English) English English Italian (English) .... The color is the same. The translation is in () behind the Italian term. I personally think it is ok. But maybe additional colors could be nice? Note: using color additionally should be no problem, As long as it is not used for primarily information coding. Best regards, Sandra From cmangiron at gmail.com Fri Apr 29 10:30:47 2011 From: cmangiron at gmail.com (Carme Mangiron) Date: Fri, 29 Apr 2011 16:30:47 +0200 Subject: [games_access] Query about font size for subtitles in games In-Reply-To: <004201cc0661$ccdc0f30$66942d90$@de> References: <4DB952A7.6040307@gmail.com> <4AF4B4078B24444DB86152189CC7854F@OneSwitchPC> <4DB9D757.8080202@gmail.com> <004201cc0661$ccdc0f30$66942d90$@de> Message-ID: <4DBACB97.8060003@gmail.com> Thanks, Sandra! There is a lot to research in this field; slowly but surely... Kind regards and have a lovely weekend, Carmen On 29/04/2011 13:37, Sandra Uhling wrote: > Hi, > > what about "translation in the subtitles"? > > Assassin's Creed II hat English with Italian Language. > So the Italian language has to be translated into English too. > > E.g. English English Italian (English) English English Italian (English) > .... > > The color is the same. The translation is in () behind the Italian term. > I personally think it is ok. But maybe additional colors could be nice? > > Note: using color additionally should be no problem, > As long as it is not used for primarily information coding. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From tim.m.holt at gmail.com Fri Apr 29 11:12:13 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Fri, 29 Apr 2011 08:12:13 -0700 Subject: [games_access] Query about font size for subtitles in games In-Reply-To: <4DBACB97.8060003@gmail.com> References: <4DB952A7.6040307@gmail.com> <4AF4B4078B24444DB86152189CC7854F@OneSwitchPC> <4DB9D757.8080202@gmail.com> <004201cc0661$ccdc0f30$66942d90$@de> <4DBACB97.8060003@gmail.com> Message-ID: I would have to think that this has been researched for DVDs and other such recorded media. I wouldn't look at older Television CC as it can be pretty coarse, nor older video. But newer DVD productions all seem to have a pretty standard caption style and size. Tim On Fri, Apr 29, 2011 at 7:30 AM, Carme Mangiron wrote: > Thanks, Sandra! > > There is a lot to research in this field; slowly but surely... > > Kind regards and have a lovely weekend, > > Carmen > > > On 29/04/2011 13:37, Sandra Uhling wrote: > >> Hi, >> >> what about "translation in the subtitles"? >> >> Assassin's Creed II hat English with Italian Language. >> So the Italian language has to be translated into English too. >> >> E.g. English English Italian (English) English English Italian (English) >> .... >> >> The color is the same. The translation is in () behind the Italian term. >> I personally think it is ok. But maybe additional colors could be nice? >> >> Note: using color additionally should be no problem, >> As long as it is not used for primarily information coding. >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Apr 30 18:01:05 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 1 May 2011 00:01:05 +0200 Subject: [games_access] Comic style [CC] - screenshots Message-ID: <000801cc0782$1ad91900$508b4b00$@de> Hi, is someone looking for comic style [CC] screenshots? I am going to make some from the game "The New Beginning". Unfortunately they used this technique only in cut-scenes. On the opposite the subtitle during the games are very bad. Maybe this is a nice contrast? They have subtitles and color coding and placement in the near of the person, But it is hard to read. Best regards, Sandra