[games_access] question about Point & Click Games
Tim Holt
tim.m.holt at gmail.com
Mon Apr 11 14:48:37 EDT 2011
That sounds like a great topic Sandra!
At PCI Education (where I work), we are exploring using the adventure game
style for an interactive mathematics teaching product. PCI specializes in
students with learning disabilities and cognitive disabilities, however we
always try to create full accessibility when we can.
I'd definitely be interested in your findings. My work email address is
tholt at pcieducation. I use my gmail account because our !%#? spam filter was
blocking the list mails as "spam"
By the way I have been spending some time lately with the Adventure Game
System (AGS), though do like using YoYo Games Game Maker, since it works on
multiple platforms. I haven't looked at Wintermute for some time.
Tim Holt, Product Technology Architect
PCI Education
P: 541-368-7121 | Skype: tim.m.holt
www.pcieducation.com<https://webmail.pcieducation.com/owa/redir.aspx?C=2f4b78506f20486aaafcc35a60ad496b&URL=http%3a%2f%2fwww.pcieducation.com>
On Mon, Apr 11, 2011 at 11:26 AM, Sandra Uhling <sandra_uhling at web.de>wrote:
> Hi,
>
> ok we have it, my topic of my bachelor thesis will be:
>
> "Analyse von Barrieren in Point & Click Adventures und Entwicklung von
> Empfehlungen zu deren Vermeidung in Form von Interaction Design Patterns"
>
> "Analyze of barriers in point & click adventures and development
> of recommendation how to avoid them as Interaction Design Patterns.
>
> I hope the translation is ok.
>
> @Tim, maybe your contacts are interested in this?
> Maybe I will need some point of views of a company?
>
>
>
> The wintermute engine has already inbuilt support for people with
> low vision.
>
>
> Best regards,
> Sandra
>
>
>
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> Im
> Auftrag von Tim Holt
> Gesendet: Montag, 11. April 2011 20:04
> An: Barrie Ellis; IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] question about Point & Click Games
>
> Additionally I might add that you could probably make a version of them
> that
> uses voice narration to describe the scene, actions, etc. for someone who
> was deaf.
>
>
> On Mon, Apr 11, 2011 at 11:02 AM, Tim Holt <tim.m.holt at gmail.com> wrote:
>
>
> I was just talking to some people at work about accessibility for
> graphical adventure games and whether we could use a scanning switch setup.
> The only problem we could think of is that you can't have "hidden" items in
> the game with a scanning setup, since the scanning would reveal all the
> items.
>
> They strike me as potentially a great kind of game for accessibility
> since there often aren't any timing issues (e.g., player has to click
> fast).
>
>
>
> On Mon, Apr 11, 2011 at 10:37 AM, Barrie Ellis <oneswitch at gmail.com
> >
> wrote:
>
>
> Eithers fine within the correct context. So if you're
> talking about a point and click "spot the difference" game for instance
> it's
> a point and click game. If it's a graphical adventure - then point and
> click
> adventure game is fine too. There's no hard and fast rules though.
>
> Barrie
>
>
> --------------------------------------------------
> From: "Sandra Uhling" <sandra_uhling at web.de>
> Sent: Monday, April 11, 2011 2:36 PM
> To: "'IGDA GA-SIG Emailliste'" <games_access at igda.org>
> Subject: [games_access] question about Point & Click Games
>
>
>
> Hello,
>
> I do not know the right term. Is it
>
> Point & Click Games or
> Point & Click Adventures ?
>
> I am looking for the main term.
>
> Best regards,
> Sandra
>
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>
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>
>
>
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>
>
>
>
>
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