[games_access] WG: [games-for-health] Interactive Technologies and Games: Education, Health and Disability 2011 - Call for Papers

Sandra Uhling sandra_uhling at web.de
Wed Apr 20 04:28:32 EDT 2011


FYI:


-----Ursprüngliche Nachricht-----
Von: Folds, Rachael 2009 (PGR) [mailto:rachael.folds at ntu.ac.uk] 
Gesendet: Mittwoch, 20. April 2011 09:51
An: [Games-for-Health]
Betreff: [games-for-health] Interactive Technologies and Games: Education,
Health and Disability 2011 - Call for Papers

Interactive Technologies and Games: Education, Health and Disability 2011

Nottingham Trent University, Nottingham

25th and 26th October 2011

http://www.itag-ehd.com


CALL FOR PAPERS

Themes and topics: The conference encourages papers from multidisciplines
and examples of themes and topics could include (but don’t let this restrict
you):
Gaming Based Learning:
•	Social and collaborative aspects of games (e.g., educational aspects
of Massively Multiplayer Online Games) 
•	The efficacy of games based learning 
•	Self authored content and personalisation in games
•	Learning theory, pedagogy and instructional design in games
•	Motivational aspects of games

Game related Technology:
•	Using contemporary games controllers to create new opportunities in
health and rehabilitation applications (e.g., applications for Wii Fit,
Kinect).
•	Navigation in virtual environments using games controllers for
people with visual impairments (e.g., Phantom, Wii Remote)
•	Brain control and interfaces to games

Games for Health:
•	Serious games for clinical assessment (e.g. after stroke) 
•	Serious games for rehabilitation and treatment (e.g. of phobias,
ADHA, post-traumatic stress disorders)  
•	‘Modding’ for health 
•	Assistive technologies for people with disabilities and elderly
people 
•	Art and music rehabilitation in 3D multisensory environments 
•	Motion tracking technologies in games for health
•	Games for children in hospital
•	Games to increase physical activity in children

Social and Collaborative Aspects:
•	Collaboration between Science and Art for more effective learning 
•	Issues related to vulnerable groups  
•	Games to promote the inclusion of people with disabilities
•	Formulating serious games for adult offenders
•	Gamers’ Views on Taboos in MMORPGs
•	Motivations of female gamers
•	The impact of technology on the fusion of science and art

Accessibility and Design:
•	Open source accessibility 
•	Participatory design
•	Design for all.


Web based technologies:
•	Interactive learning tools and environments resources, e.g. Flash,
podcasts, simulations, mobile games, Web 2.0 tool etc. 
•	The Internet as a communication medium for people with Asperger
Syndrome 

Pervasive and Mobile Technologies:
•	Pervasiveness and mobility of games
•	Location based services 
•	Handheld learning in the classroom

Submissions
Those wishing to present papers or hold a workshop should send abstracts, to
a maximum of 500 words. For those hoping to exhibit or produce a poster, a
300-word abstract is required. The deadline for submissions is Friday 17th
June, 2011 to be sent to: karen.krelle at ntu.ac.uk 
Final copies of accepted papers are required by Friday 30th September 2011

There is a conference fee of £75/day, £125 for full two day registration
(concessions £35/day, £60 total). This price includes your invitation to the
Game City opening event, lunch on both days, and morning and afternoon
refreshments. 

Accommodation and Travel Links:
https://www.conferencebookings.co.uk/delegate/NCBITAGEHD2010
NottinghamCityTravel Link: http://www.nctx.co.uk/


Best regards,

Rachael Folds
Postgraduate Research 
School of Education
Ada Byron King Building
Nottingham Trent University
Clifton
Nottingham
United Kingdom
NG11 8NS
Mobile:07817581624



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