From sandra_uhling at web.de Thu Aug 4 10:05:04 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 4 Aug 2011 16:05:04 +0200 Subject: [games_access] Color blindness question Message-ID: <000b01cc52af$8288f570$879ae050$@de> Hello, I have a nice idea for color blindness. But I do not have the time to do it myself. And I do not know how to make this. I have a folder with screenshots and would like to get some simulation of color blindness of these pictures. The quality of the pictures should be the same! We need them for print. Start: Name_of_the_game__1_normal Result: Name_of_the_game__1_normal Name_of_the_game__2_Deuteranope Name_of_the_game__3_Protanope Name_of_the_game__4_Tritanope I heard vischeck does not work with CS5? http://vischeck.com/index.php When CS5 has the function that would be great. Then I need only a tutorial or an introduction. CS4 has only two color blindness inbuilt features. :-( Best regards, Sandra From sandra_uhling at web.de Fri Aug 5 06:47:52 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 5 Aug 2011 12:47:52 +0200 Subject: [games_access] Colorblindness information Message-ID: <001701cc535d$207defd0$6179cf70$@de> Hello, here are some information. Color Blind Essentials http://www.colblindor.com/wp-content/images/Color-Blind-Essentials.pdf For our German members: http://www.dbsv.org/fileadmin/publikationen/20_265_Testwarenkorb/DBSV_Brosch _NichtSo.pdf http://www.dbsv.org/fileadmin/publikationen/20_265_Testwarenkorb/04_Ich_sehe _so_wie_du_nicht_siehst.pdf Tools: http://colororacle.cartography.ch/ http://www.fujitsu.com/global/accessibility/assistance/cd/ Best regards, Sandra From i_h at hotmail.com Fri Aug 5 10:38:42 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 5 Aug 2011 14:38:42 +0000 Subject: [games_access] games_access Digest, Vol 90, Issue 1 In-Reply-To: References: Message-ID: There are many online simulators that don't require mucking about in photoshop (vischeck does online simulation as well as the photoshop plugin) but all the ones that I've come across in the past shrink the end result down to smaller than the original. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 90, Issue 1 > To: games_access at igda.org > Date: Fri, 5 Aug 2011 10:00:05 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Color blindness question (Sandra Uhling) > 2. Colorblindness information (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 4 Aug 2011 16:05:04 +0200 > From: "Sandra Uhling" > Subject: [games_access] Color blindness question > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000b01cc52af$8288f570$879ae050$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > I have a nice idea for color blindness. > But I do not have the time to do it myself. > And I do not know how to make this. > > > I have a folder with screenshots and would like > to get some simulation of color blindness of these pictures. > The quality of the pictures should be the same! > We need them for print. > > Start: > Name_of_the_game__1_normal > > Result: > Name_of_the_game__1_normal > Name_of_the_game__2_Deuteranope > Name_of_the_game__3_Protanope > Name_of_the_game__4_Tritanope > > > I heard vischeck does not work with CS5? > http://vischeck.com/index.php > > When CS5 has the function that would be great. > Then I need only a tutorial or an introduction. > > CS4 has only two color blindness inbuilt features. :-( > > > Best regards, > Sandra > > > > > > > > ------------------------------ > > Message: 2 > Date: Fri, 5 Aug 2011 12:47:52 +0200 > From: "Sandra Uhling" > Subject: [games_access] Colorblindness information > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001701cc535d$207defd0$6179cf70$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > here are some information. > > Color Blind Essentials > http://www.colblindor.com/wp-content/images/Color-Blind-Essentials.pdf > > > For our German members: > http://www.dbsv.org/fileadmin/publikationen/20_265_Testwarenkorb/DBSV_Brosch > _NichtSo.pdf > http://www.dbsv.org/fileadmin/publikationen/20_265_Testwarenkorb/04_Ich_sehe > _so_wie_du_nicht_siehst.pdf > > > Tools: > http://colororacle.cartography.ch/ > http://www.fujitsu.com/global/accessibility/assistance/cd/ > > Best regards, > Sandra > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 90, Issue 1 > ******************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomasw at dsv.su.se Tue Aug 9 16:30:39 2011 From: thomasw at dsv.su.se (Thomas Westin) Date: Tue, 9 Aug 2011 22:30:39 +0200 Subject: [games_access] Fwd: Ben Heck splits and condenses a pair of Xbox 360 controllers for the disabled -- Engadget References: <7AD66C96-32B2-46F1-859E-8261F3DD3FBA@dsv.su.se> Message-ID: <5B2D75D5-697A-44E8-8D32-16F5969C483E@dsv.su.se> nice mod, see link below Kind regards, Thomas (Sent from my mobile) > > http://m.engadget.com/default/article.do?artUrl=http://www.engadget.com/2011/08/09/ben-heck-splits-and-condenses-a-pair-of-xbox-360-controllers-for/&category=classic&postPage=1 > > > Kind regards, > Thomas > > (Sent from my mobile) From oneswitch at gmail.com Thu Aug 11 09:07:32 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 11 Aug 2011 14:07:32 +0100 Subject: [games_access] Humans Invent - Game Accessibility Article Message-ID: Nice article here: http://www.humansinvent.com/#!/1788/game-therapy-how-consoles-are-helping-the-disabled/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Aug 11 16:37:14 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 11 Aug 2011 22:37:14 +0200 Subject: [games_access] Portal 2 :-) Message-ID: <000001cc5866$74ee6230$5ecb2690$@de> Hi, Portal 2 is very interesting. It looks like they redesigned the visual parts. The menu is larger(!) and easier to see. :-) Also the hints in the tutorial are very good to see. The subtitles are larger, too. The PC Version supports also the controller. It would be nice when the controller could also be remapped. At least they provide some settings to choose from. That are very nice changes :-) I am wondering if we need larger visuals because of larger TVs? Maybe this is a nice example where non-disabled gamers need also larger visuals? Best regards, Sandra From thomasw at dsv.su.se Mon Aug 15 04:14:34 2011 From: thomasw at dsv.su.se (Thomas Westin) Date: Mon, 15 Aug 2011 10:14:34 +0200 Subject: [games_access] Portal 2 :-) In-Reply-To: <000001cc5866$74ee6230$5ecb2690$@de> References: <000001cc5866$74ee6230$5ecb2690$@de> Message-ID: <3F6C12C0-D7BA-406E-8CE2-6CE2F6BBE36F@dsv.su.se> larger TVs gives larger visuals :) but also allows playing from larger distances so adapting the size of visuals is still needed Kind regards, Thomas (Sent from my mobile) On 11 aug 2011, at 22:37, "Sandra Uhling" wrote: > Hi, > > Portal 2 is very interesting. It looks like they > redesigned the visual parts. > > The menu is larger(!) and easier to see. :-) > Also the hints in the tutorial are very good to see. > The subtitles are larger, too. > > The PC Version supports also the controller. > It would be nice when the controller could also be remapped. > At least they provide some settings to choose from. > > > That are very nice changes :-) > > I am wondering if we need larger visuals because of larger TVs? > Maybe this is a nice example where non-disabled gamers need also > larger visuals? > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From lgraham at blitzgamesstudios.com Mon Aug 15 05:54:24 2011 From: lgraham at blitzgamesstudios.com (Lynsey Graham) Date: Mon, 15 Aug 2011 10:54:24 +0100 Subject: [games_access] Portal 2 :-) In-Reply-To: <3F6C12C0-D7BA-406E-8CE2-6CE2F6BBE36F@dsv.su.se> References: <000001cc5866$74ee6230$5ecb2690$@de> <3F6C12C0-D7BA-406E-8CE2-6CE2F6BBE36F@dsv.su.se> Message-ID: <790f3d28-a660-466b-b5ce-73e6c1977ee2@blitzgamesstudios.com> There's also the issue of resolution to consider - many of the initial high-definition games that came out on the 360 had difficult to read text, subtitles or icons when played on a standard definition TV. Dead Rising was particularly notable, it even has a section on its Wiki page dedicated to the 'text-size issues' (http://en.wikipedia.org/wiki/Dead_Rising#Text-size_issues). I had loads of problems playing Fable II because I couldn't tell what the context-sensitive action icons were - I'd accidentally insult who I was talking to when I was trying to be nice, or eat food unnecessarily, which was a pain if I had limited stock. :( -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: 15 August 2011 09:15 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Portal 2 :-) larger TVs gives larger visuals :) but also allows playing from larger distances so adapting the size of visuals is still needed Kind regards, Thomas (Sent from my mobile) On 11 aug 2011, at 22:37, "Sandra Uhling" wrote: > Hi, > > Portal 2 is very interesting. It looks like they > redesigned the visual parts. > > The menu is larger(!) and easier to see. :-) > Also the hints in the tutorial are very good to see. > The subtitles are larger, too. > > The PC Version supports also the controller. > It would be nice when the controller could also be remapped. > At least they provide some settings to choose from. > > > That are very nice changes :-) > > I am wondering if we need larger visuals because of larger TVs? > Maybe this is a nice example where non-disabled gamers need also > larger visuals? > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Mon Aug 15 15:21:05 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 15 Aug 2011 19:21:05 +0000 Subject: [games_access] games_access Digest, Vol 90, Issue 6 In-Reply-To: References: Message-ID: Also TVs aren't always larger, especially in the case of kids living at home with a small TV in their bedroom as that'll often be the only thing that they're allowed to play on, not the main TV in the living room. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 90, Issue 6 > To: games_access at igda.org > Date: Mon, 15 Aug 2011 10:00:05 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Portal 2 :-) (Thomas Westin) > 2. Re: Portal 2 :-) (Lynsey Graham) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 15 Aug 2011 10:14:34 +0200 > From: Thomas Westin > Subject: Re: [games_access] Portal 2 :-) > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <3F6C12C0-D7BA-406E-8CE2-6CE2F6BBE36F at dsv.su.se> > Content-Type: text/plain; charset=us-ascii > > larger TVs gives larger visuals :) but also allows playing from larger distances so adapting the size of visuals is still needed > > Kind regards, > Thomas > > (Sent from my mobile) > > On 11 aug 2011, at 22:37, "Sandra Uhling" wrote: > > > Hi, > > > > Portal 2 is very interesting. It looks like they > > redesigned the visual parts. > > > > The menu is larger(!) and easier to see. :-) > > Also the hints in the tutorial are very good to see. > > The subtitles are larger, too. > > > > The PC Version supports also the controller. > > It would be nice when the controller could also be remapped. > > At least they provide some settings to choose from. > > > > > > That are very nice changes :-) > > > > I am wondering if we need larger visuals because of larger TVs? > > Maybe this is a nice example where non-disabled gamers need also > > larger visuals? > > > > > > Best regards, > > Sandra > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > ------------------------------ > > Message: 2 > Date: Mon, 15 Aug 2011 10:54:24 +0100 > From: Lynsey Graham > Subject: Re: [games_access] Portal 2 :-) > To: 'IGDA Games Accessibility SIG Mailing List' > > Message-ID: > <790f3d28-a660-466b-b5ce-73e6c1977ee2 at blitzgamesstudios.com> > Content-Type: text/plain; charset="us-ascii" > > There's also the issue of resolution to consider - many of the initial high-definition games that came out on the 360 had difficult to read text, subtitles or icons when played on a standard definition TV. Dead Rising was particularly notable, it even has a section on its Wiki page dedicated to the 'text-size issues' (http://en.wikipedia.org/wiki/Dead_Rising#Text-size_issues). I had loads of problems playing Fable II because I couldn't tell what the context-sensitive action icons were - I'd accidentally insult who I was talking to when I was trying to be nice, or eat food unnecessarily, which was a pain if I had limited stock. :( > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin > Sent: 15 August 2011 09:15 > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Portal 2 :-) > > larger TVs gives larger visuals :) but also allows playing from larger distances so adapting the size of visuals is still needed > > Kind regards, > Thomas > > (Sent from my mobile) > > On 11 aug 2011, at 22:37, "Sandra Uhling" wrote: > > > Hi, > > > > Portal 2 is very interesting. It looks like they > > redesigned the visual parts. > > > > The menu is larger(!) and easier to see. :-) > > Also the hints in the tutorial are very good to see. > > The subtitles are larger, too. > > > > The PC Version supports also the controller. > > It would be nice when the controller could also be remapped. > > At least they provide some settings to choose from. > > > > > > That are very nice changes :-) > > > > I am wondering if we need larger visuals because of larger TVs? > > Maybe this is a nice example where non-disabled gamers need also > > larger visuals? > > > > > > Best regards, > > Sandra > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 90, Issue 6 > ******************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Aug 18 16:04:48 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 18 Aug 2011 22:04:48 +0200 Subject: [games_access] Review Game Accessibility ShowCase Message-ID: <004b01cc5de2$18697be0$493c73a0$@de> Hello, here is a short feedback. For the first time and for the conditions it was very very very good. We did not have much visitors, but the visitors we had were very interested. Conditions: * Only 4 weeks for preparation * Only few people to work on (2) * parallel to two other sessions * No PR allowance of the BIU, Stadt K?ln, ... (I do not know why the last PR Message with information about this room, did not get an ok from them :-( ) We had 5 stations and two external stations. Every time we had some visitors I made a small tour through the room. I introduced the games and the features of the games. When someone had more interest they could look at it after the tour. This was good for the visitors. Usually they wanted only to get A first impression of the topic. We had one visit of media (TV). (Portal 1 and world-of-genesis) One nice part is that the two external people did exchange information and could learn from each other. They will work together in future events. :-) I am very glad. It was great for the first time. I got lots of support from other people and companies. Thank you very much! And special thanks to Ian who helped out. When I have more time I will translate our information into English. Maybe we can create a package that is easy to use for people who Want to show game accessibility but do not have much time. Maybe this can also be used in University? Best regards, Sandra (happy and very tiered) From i_h at hotmail.com Fri Aug 19 10:24:52 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 19 Aug 2011 14:24:52 +0000 Subject: [games_access] games_access Digest, Vol 90, Issue 8 In-Reply-To: References: Message-ID: The TV coverage was great, obviously very good for awareness in Germany. It was also very encouraging to hear about the existing European efforts, in particular Ubisoft Blue Byte starting to specifying accessibility as one of their quality criteria and carrying out testing with disabled players. As there's now a precedent for accessibility featuring at Gamescom it would be fantastic to build on that and move from the congress to the business area next time. If we managed to swing that then it would mean getting in front of every studio exhibiting at the event. That's a pretty huge international audience, most of the major developers and publishers in the world. Just in case anyone doesn't know - Gamescom is the largest event of its type, approx. 6 times larger than E3. It's also an interesting environment to speak to people in. It's all about marketing, with people deep in the mindset of the big sell and generating buzz amongst as many potential players as possible, which is a bit of a different angle to get in on compared to something like Develop or GDC. It would be good to go under the banner of IGDA as that draws together several different organisations. In particular if Special Effect are involved then you're essentially asking the organisers the question "would you like to help disabled children" - a very difficult question to say no to. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 90, Issue 8 > To: games_access at igda.org > Date: Fri, 19 Aug 2011 10:00:05 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Review Game Accessibility ShowCase (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 18 Aug 2011 22:04:48 +0200 > From: "Sandra Uhling" > Subject: [games_access] Review Game Accessibility ShowCase > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <004b01cc5de2$18697be0$493c73a0$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hello, > > here is a short feedback. > > For the first time and for the conditions it > was very very very good. We did not have much visitors, > but the visitors we had were very interested. > > Conditions: > * Only 4 weeks for preparation > * Only few people to work on (2) > * parallel to two other sessions > * No PR allowance of the BIU, Stadt K?ln, ... > (I do not know why the last PR Message with information about this room, > did not get an ok from them :-( ) > > > We had 5 stations and two external stations. > Every time we had some visitors I made a small tour through the room. > I introduced the games and the features of the games. When > someone had more interest they could look at it after the tour. > > This was good for the visitors. Usually they wanted only to get > A first impression of the topic. > > We had one visit of media (TV). (Portal 1 and world-of-genesis) > > One nice part is that the two external people did exchange information > and could learn from each other. They will work together in future events. > :-) > > I am very glad. It was great for the first time. I got lots of > support from other people and companies. Thank you very much! > And special thanks to Ian who helped out. > > > When I have more time I will translate our information into English. > Maybe we can create a package that is easy to use for people who > Want to show game accessibility but do not have much time. Maybe this > can also be used in University? > > > Best regards, > Sandra (happy and very tiered) > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 90, Issue 8 > ******************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Aug 19 17:33:11 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 19 Aug 2011 23:33:11 +0200 Subject: [games_access] Gamescom, GDC-Europe In-Reply-To: References: Message-ID: <004b01cc5eb7$9f3ec960$ddbc5c20$@de> Hi, Business Area . does someone has MONEY??? Entertainment Area cost at least 500 Euro for the whole time. With additional extra costs. This time it was free, including hardware and games support . But it was because Aruba Events made this happen. I like the idea with the IGDA, but we still need money .. FYI: GDC-Europe: Monday, Tuesday, Wednesday CMC: Wednesday (Part of GDC-Europe) Gamescom-Business Area: Wednesday, Thursday, Friday Gamescom-Entertainment Area: Thursday, Friday, Saturday, Sunday Another question is: Do they want us? I learnt that even the gamer organization are not welcome at the gamescom. Maybe it is because they do not want to have them or it is because of the very bad organization. Best regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Freitag, 19. August 2011 16:25 An: games_access at igda.org Betreff: Re: [games_access] games_access Digest, Vol 90, Issue 8 The TV coverage was great, obviously very good for awareness in Germany. It was also very encouraging to hear about the existing European efforts, in particular Ubisoft Blue Byte starting to specifying accessibility as one of their quality criteria and carrying out testing with disabled players. As there's now a precedent for accessibility featuring at Gamescom it would be fantastic to build on that and move from the congress to the business area next time. If we managed to swing that then it would mean getting in front of every studio exhibiting at the event. That's a pretty huge international audience, most of the major developers and publishers in the world. Just in case anyone doesn't know - Gamescom is the largest event of its type, approx. 6 times larger than E3. It's also an interesting environment to speak to people in. It's all about marketing, with people deep in the mindset of the big sell and generating buzz amongst as many potential players as possible, which is a bit of a different angle to get in on compared to something like Develop or GDC. It would be good to go under the banner of IGDA as that draws together several different organisations. In particular if Special Effect are involved then you're essentially asking the organisers the question "would you like to help disabled children" - a very difficult question to say no to. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 90, Issue 8 > To: games_access at igda.org > Date: Fri, 19 Aug 2011 10:00:05 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Review Game Accessibility ShowCase (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 18 Aug 2011 22:04:48 +0200 > From: "Sandra Uhling" > Subject: [games_access] Review Game Accessibility ShowCase > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <004b01cc5de2$18697be0$493c73a0$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hello, > > here is a short feedback. > > For the first time and for the conditions it > was very very very good. We did not have much visitors, > but the visitors we had were very interested. > > Conditions: > * Only 4 weeks for preparation > * Only few people to work on (2) > * parallel to two other sessions > * No PR allowance of the BIU, Stadt K?ln, ... > (I do not know why the last PR Message with information about this room, > did not get an ok from them :-( ) > > > We had 5 stations and two external stations. > Every time we had some visitors I made a small tour through the room. > I introduced the games and the features of the games. When > someone had more interest they could look at it after the tour. > > This was good for the visitors. Usually they wanted only to get > A first impression of the topic. > > We had one visit of media (TV). (Portal 1 and world-of-genesis) > > One nice part is that the two external people did exchange information > and could learn from each other. They will work together in future events. > :-) > > I am very glad. It was great for the first time. I got lots of > support from other people and companies. Thank you very much! > And special thanks to Ian who helped out. > > > When I have more time I will translate our information into English. > Maybe we can create a package that is easy to use for people who > Want to show game accessibility but do not have much time. Maybe this > can also be used in University? > > > Best regards, > Sandra (happy and very tiered) > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 90, Issue 8 > ******************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Fri Aug 19 17:38:17 2011 From: steve at ablegamers.com (Steve Spohn) Date: Fri, 19 Aug 2011 17:38:17 -0400 Subject: [games_access] Ben Heck helps AbleGamers with his Portal Shirt and PAX Message-ID: <006001cc5eb8$500aa4d0$f01fee70$@ablegamers.com> Hi all, Couple of interesting things going on in the AbleGamers camp. Ben Heck is auctioning his one-of-a-kind portal T-shirt to raise money for the AbleGamers foundation. You can see the link on eBay here: http://www.ebay.com/itm/ws/eBayISAPI.dll?ViewItem &item=230662237707#ht_1011wt_1236 And speaking of Ben, he'll be moderating our PAX Prime panel Gamers Doing Good, How Video Games Change People's Lives next Saturday at 1:30 PM PST. We'll be unveiling the new Adroit controller, the highly anticipated controller from Evil Controllers and AbleGamers. More information will be released about this during the panel where we will be demonstrating the first model. Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org - learn the basics of game accessibility Skype ID Steve_Spohn -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Aug 19 19:17:54 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 19 Aug 2011 23:17:54 +0000 Subject: [games_access] games_access Digest, Vol 90, Issue 9 In-Reply-To: References: Message-ID: Well, that's not far off what gamecom cost me this time. It's all doable - there are angles to take on getting things at reduced rates, and ways to get funding too. If there's enough will for it to happen then it can. > ------------------------------ > > Message: 2 > Date: Fri, 19 Aug 2011 23:33:11 +0200 > From: "Sandra Uhling" > Subject: [games_access] Gamescom, GDC-Europe > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <004b01cc5eb7$9f3ec960$ddbc5c20$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > > > Business Area . does someone has MONEY??? > > Entertainment Area cost at least 500 Euro for the whole time. > > With additional extra costs. > > > > This time it was free, including hardware and games support . > > But it was because Aruba Events made this happen. > > > I like the idea with the IGDA, but we still need money .. > > > FYI: > > GDC-Europe: Monday, Tuesday, Wednesday > > CMC: Wednesday (Part of GDC-Europe) > > Gamescom-Business Area: Wednesday, Thursday, Friday > > Gamescom-Entertainment Area: Thursday, Friday, Saturday, Sunday > > > > Another question is: Do they want us? > > I learnt that even the gamer organization are not welcome at the gamescom. > Maybe it is because they do not want to have them or it is because of the very bad organization. > > > Best regards, > > Sandra -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomasw at dsv.su.se Mon Aug 22 08:50:07 2011 From: thomasw at dsv.su.se (Thomas Westin) Date: Mon, 22 Aug 2011 14:50:07 +0200 Subject: [games_access] Tacit Message-ID: <232CC669-357C-4823-A3DD-A322C369BE07@dsv.su.se> Augmented Reality Gaming for the blind just came a little bit easier: http://grathio.com/2011/08/meet-the-tacit-project-its-sonar-for-the-blind/ Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 From ttefertiller at igda-gasig.org Mon Aug 22 10:47:06 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Mon, 22 Aug 2011 10:47:06 -0400 Subject: [games_access] Fwd: IGDA-GASIG.Org Message In-Reply-To: References: Message-ID: Hello! A request for some information has come to us via our website! Does anyone have an answer to the question? Comment: Hi I'm a computer sciences student at the IUST University. And I'm working on the subject of "games to help the rehabilitation of persons with mental disability,".I would ask you if there are some computer games, please introduce it to me. thanks alot Samira Rezai -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Mon Aug 22 10:57:36 2011 From: arthit73 at cablespeed.com (UBALBO FLORIO) Date: Mon, 22 Aug 2011 10:57:36 -0400 Subject: [games_access] Fwd: IGDA-GASIG.Org Message In-Reply-To: References: Message-ID: Samira Rezai hi, I don't know if you are also looking for books about mental rehab but check out my book. Its about my life before and after my spinal cord injury. I'm 29yr and was 14 yrs when it happened. My BA is in game art & design. Good luck Robert www.robertflorio.com/LIFE On Mon, Aug 22, 2011 at 10:47 AM, Tara Voelker (Tefertiller) < ttefertiller at igda-gasig.org> wrote: > Hello! > > A request for some information has come to us via our website! > > Does anyone have an answer to the question? > > Comment: Hi > > > I'm a computer sciences student at the IUST University. And I'm working on > the subject of "games to help the rehabilitation of persons with mental > disability,".I would ask you if there are some computer games, please > introduce it to me. > thanks alot > Samira Rezai > > > -- > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Aug 22 15:30:23 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 22 Aug 2011 21:30:23 +0200 Subject: [games_access] Fwd: IGDA-GASIG.Org Message In-Reply-To: References: Message-ID: <000d01cc6101$f07b8470$d1728d50$@de> Hi, what about the games for Health email list? Maybe they can help, too? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Voelker (Tefertiller) Gesendet: Montag, 22. August 2011 16:47 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] Fwd: IGDA-GASIG.Org Message Hello! A request for some information has come to us via our website! Does anyone have an answer to the question? Comment: Hi I'm a computer sciences student at the IUST University. And I'm working on the subject of "games to help the rehabilitation of persons with mental disability,".I would ask you if there are some computer games, please introduce it to me. thanks alot Samira Rezai -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org From sandra_uhling at web.de Mon Aug 22 16:14:14 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 22 Aug 2011 22:14:14 +0200 Subject: [games_access] Colorblindness simulation in the Source engine Message-ID: <000e01cc6108$10a98700$31fc9500$@de> Hello, I also thought that colorblindness simulation in engines can be nice. http://backslashn.com/post/7669124799/colorblindness-simulation-in-the-sourc e-engine But I am not sure if this can really help every time. I found that we have two types of use of colors: * distinct between two colors (or more colors) * indentify a specific color. I do not know if a simulation can help you to find out if someone can identify a specific color. Best regards, Sandra From oneswitch at gmail.com Tue Aug 23 05:40:07 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 23 Aug 2011 10:40:07 +0100 Subject: [games_access] games_access Digest, Vol 90, Issue 8 In-Reply-To: References: Message-ID: Really pleased the event went well. Great stuff Sandra and Ian! What were the game stations you had up and running in the end? Barrie From: Ian Hamilton Sent: Friday, August 19, 2011 3:24 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 90, Issue 8 The TV coverage was great, obviously very good for awareness in Germany. It was also very encouraging to hear about the existing European efforts, in particular Ubisoft Blue Byte starting to specifying accessibility as one of their quality criteria and carrying out testing with disabled players. As there's now a precedent for accessibility featuring at Gamescom it would be fantastic to build on that and move from the congress to the business area next time. If we managed to swing that then it would mean getting in front of every studio exhibiting at the event. That's a pretty huge international audience, most of the major developers and publishers in the world. Just in case anyone doesn't know - Gamescom is the largest event of its type, approx. 6 times larger than E3. It's also an interesting environment to speak to people in. It's all about marketing, with people deep in the mindset of the big sell and generating buzz amongst as many potential players as possible, which is a bit of a different angle to get in on compared to something like Develop or GDC. It would be good to go under the banner of IGDA as that draws together several different organisations. In particular if Special Effect are involved then you're essentially asking the organisers the question "would you like to help disabled children" - a very difficult question to say no to. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 90, Issue 8 > To: games_access at igda.org > Date: Fri, 19 Aug 2011 10:00:05 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Review Game Accessibility ShowCase (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 18 Aug 2011 22:04:48 +0200 > From: "Sandra Uhling" > Subject: [games_access] Review Game Accessibility ShowCase > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <004b01cc5de2$18697be0$493c73a0$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hello, > > here is a short feedback. > > For the first time and for the conditions it > was very very very good. We did not have much visitors, > but the visitors we had were very interested. > > Conditions: > * Only 4 weeks for preparation > * Only few people to work on (2) > * parallel to two other sessions > * No PR allowance of the BIU, Stadt K?ln, ... > (I do not know why the last PR Message with information about this room, > did not get an ok from them :-( ) > > > We had 5 stations and two external stations. > Every time we had some visitors I made a small tour through the room. > I introduced the games and the features of the games. When > someone had more interest they could look at it after the tour. > > This was good for the visitors. Usually they wanted only to get > A first impression of the topic. > > We had one visit of media (TV). (Portal 1 and world-of-genesis) > > One nice part is that the two external people did exchange information > and could learn from each other. They will work together in future events. > :-) > > I am very glad. It was great for the first time. I got lots of > support from other people and companies. Thank you very much! > And special thanks to Ian who helped out. > > > When I have more time I will translate our information into English. > Maybe we can create a package that is easy to use for people who > Want to show game accessibility but do not have much time. Maybe this > can also be used in University? > > > Best regards, > Sandra (happy and very tiered) > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 90, Issue 8 > ******************************************* -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Tue Aug 23 05:45:55 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 23 Aug 2011 10:45:55 +0100 Subject: [games_access] Ben Heck helps AbleGamers with his Portal Shirt andPAX In-Reply-To: <006001cc5eb8$500aa4d0$f01fee70$@ablegamers.com> References: <006001cc5eb8$500aa4d0$f01fee70$@ablegamers.com> Message-ID: <323FC47A042E4BE2A564D889E1588FE1@OneSwitchPC> Looking forward to learning what the Adroit can do. Sounds interesting. Meanwhile, on a remapping tip - this isn't the solution to all needs but it's a bloomin' useful piece of kit: XCM Remapper: http://www.gamebase.info/magazine/read/xcm-re-mapper_682.html - XCM have a remapping gadget for wired and wireless controllers for PS3 and Xbox 360. Not perfect (you'll need to rejig for each game, rather than having the convenience of an auto-loading profile) - but a great thing nonetheless. Barrie From: Steve Spohn Sent: Friday, August 19, 2011 10:38 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Ben Heck helps AbleGamers with his Portal Shirt andPAX Hi all, Couple of interesting things going on in the AbleGamers camp. Ben Heck is auctioning his one-of-a-kind portal T-shirt to raise money for the AbleGamers foundation. You can see the link on eBay here: http://www.ebay.com/itm/ws/eBayISAPI.dll?ViewItem&item=230662237707#ht_1011wt_1236 And speaking of Ben, he'll be moderating our PAX Prime panel Gamers Doing Good, How Video Games Change People's Lives next Saturday at 1:30 PM PST. We'll be unveiling the new Adroit controller, the highly anticipated controller from Evil Controllers and AbleGamers. More information will be released about this during the panel where we will be demonstrating the first model. Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org- learn the basics of game accessibility Skype ID Steve_Spohn -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Aug 23 05:54:53 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 23 Aug 2011 11:54:53 +0200 Subject: [games_access] games_access Digest, Vol 90, Issue 8 In-Reply-To: References: Message-ID: <000f01cc617a$b51246c0$1f36d440$@de> Hello Barrie, PC with Q9 (Audiogame, with AudioView of the game and the game itself.) PC with My Golf Game, with your one switch, thanks Kinect with Kinect Adventures (search for barriers and find solutions) Wii with Wii Play, color blind friendly (but we forgot the second controller, luckily we had screenshots) PS3 with Portal (that was really good for the helping guys, they did not become bored :-) ) There was no time to play. And there were not much visitors. So I decided to make short tours from one station to the next and explain short the meaning of the stations. This was good to give them a first impression. Two external stations: World-of-genesis TU Darmstadt with a balance training game It was nice to see that the external did exchange lot of information. So it was also some kind of get together. Unfortunately I did not have time enough to finish the cards for color blindness. But they will be ready for next time :-) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Dienstag, 23. August 2011 11:40 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] games_access Digest, Vol 90, Issue 8 Really pleased the event went well. Great stuff Sandra and Ian! What were the game stations you had up and running in the end? Barrie From: Ian Hamilton Sent: Friday, August 19, 2011 3:24 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 90, Issue 8 The TV coverage was great, obviously very good for awareness in Germany. It was also very encouraging to hear about the existing European efforts, in particular Ubisoft Blue Byte starting to specifying accessibility as one of their quality criteria and carrying out testing with disabled players. As there's now a precedent for accessibility featuring at Gamescom it would be fantastic to build on that and move from the congress to the business area next time. If we managed to swing that then it would mean getting in front of every studio exhibiting at the event. That's a pretty huge international audience, most of the major developers and publishers in the world. Just in case anyone doesn't know - Gamescom is the largest event of its type, approx. 6 times larger than E3. It's also an interesting environment to speak to people in. It's all about marketing, with people deep in the mindset of the big sell and generating buzz amongst as many potential players as possible, which is a bit of a different angle to get in on compared to something like Develop or GDC. It would be good to go under the banner of IGDA as that draws together several different organisations. In particular if Special Effect are involved then you're essentially asking the organisers the question "would you like to help disabled children" - a very difficult question to say no to. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 90, Issue 8 > To: games_access at igda.org > Date: Fri, 19 Aug 2011 10:00:05 -0400 > > Send games_access mailing list submissions to games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Review Game Accessibility ShowCase (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 18 Aug 2011 22:04:48 +0200 > From: "Sandra Uhling" > Subject: [games_access] Review Game Accessibility ShowCase > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <004b01cc5de2$18697be0$493c73a0$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hello, > > here is a short feedback. > > For the first time and for the conditions it was very very very good. > We did not have much visitors, but the visitors we had were very > interested. > > Conditions: > * Only 4 weeks for preparation > * Only few people to work on (2) > * parallel to two other sessions > * No PR allowance of the BIU, Stadt K?ln, ... > (I do not know why the last PR Message with information about this > room, did not get an ok from them :-( ) > > > We had 5 stations and two external stations. > Every time we had some visitors I made a small tour through the room. > I introduced the games and the features of the games. When someone had > more interest they could look at it after the tour. > > This was good for the visitors. Usually they wanted only to get A > first impression of the topic. > > We had one visit of media (TV). (Portal 1 and world-of-genesis) > > One nice part is that the two external people did exchange information > and could learn from each other. They will work together in future events. > :-) > > I am very glad. It was great for the first time. I got lots of support > from other people and companies. Thank you very much! > And special thanks to Ian who helped out. > > > When I have more time I will translate our information into English. > Maybe we can create a package that is easy to use for people who Want > to show game accessibility but do not have much time. Maybe this can > also be used in University? > > > Best regards, > Sandra (happy and very tiered) > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 90, Issue 8 > ******************************************* ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From thomasw at dsv.su.se Tue Aug 23 08:53:39 2011 From: thomasw at dsv.su.se (Thomas Westin) Date: Tue, 23 Aug 2011 14:53:39 +0200 Subject: [games_access] Fwd: IGDA-GASIG.Org Message In-Reply-To: <000d01cc6101$f07b8470$d1728d50$@de> References: <000d01cc6101$f07b8470$d1728d50$@de> Message-ID: Hi, this is interesting as the paper Michelle, Kevin, Dimitris and I wrote for HCII 2011 concluded there seems to be very little research done in the field of cognition related disabilities in games. I am very interested of taking part of her results. Here is one resource that came to my mind http://www.accessibility.nl/games/index.php?pagefile=cognitive Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 22Aug 2011, at 9:30 PM, Sandra Uhling wrote: > Hi, > what about the games for Health email list? > Maybe they can help, too? > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Tara Voelker (Tefertiller) > Gesendet: Montag, 22. August 2011 16:47 > An: IGDA Games Accessibility SIG Mailing List > Betreff: [games_access] Fwd: IGDA-GASIG.Org Message > > Hello! > > A request for some information has come to us via our website! > > Does anyone have an answer to the question? > > > Comment: Hi > > > I'm a computer sciences student at the IUST University. And I'm working on > the subject of "games to help the rehabilitation of persons with mental > disability,".I would ask you if there are some computer games, please > introduce it to me. > thanks alot > Samira Rezai > > > -- > > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Tue Aug 23 15:50:27 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 23 Aug 2011 20:50:27 +0100 Subject: [games_access] Fwd: IGDA-GASIG.Org Message In-Reply-To: References: <000d01cc6101$f07b8470$d1728d50$@de> Message-ID: <8EDEA5578F9D419990B23265E4408313@OneSwitchPC> It's a bit of a difficult question, and using quite loaded language, that I'd personally avoid: "games to help the rehabilitation of persons with mental disability". There are many games deliberately aimed at learning disabled people, from SEN Switcher and the like onwards. I wouldn't call them rehab though. They're experiential, fun and or educational. Not rehab to my mind. Cognitive disability covers a broad range of issues, including: memory, processing, language and control. There are some common things that can benefit the huge range of people who may be affected by those issues. Here's a few basics to add to the GA.com list: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html (with some games detailed). As for things like Alzheimer's, Dyslexia etc. - I'm aware of some bits going on in the background - but nothing much, as Thomas says. Barrie -------------------------------------------------- From: "Thomas Westin" Sent: Tuesday, August 23, 2011 1:53 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Fwd: IGDA-GASIG.Org Message > Hi, > > this is interesting as the paper Michelle, Kevin, Dimitris and I wrote for > HCII 2011 concluded there seems to be very little research done in the > field of cognition related disabilities in games. > > I am very interested of taking part of her results. > > Here is one resource that came to my mind > http://www.accessibility.nl/games/index.php?pagefile=cognitive > > Mvh / Best regards > Thomas Westin > Stockholm University :: dsv.su.se :: +46 73-707 86 86 > > On 22Aug 2011, at 9:30 PM, Sandra Uhling wrote: > >> Hi, >> what about the games for Health email list? >> Maybe they can help, too? >> >> Best regards, >> Sandra >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> Im >> Auftrag von Tara Voelker (Tefertiller) >> Gesendet: Montag, 22. August 2011 16:47 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: [games_access] Fwd: IGDA-GASIG.Org Message >> >> Hello! >> >> A request for some information has come to us via our website! >> >> Does anyone have an answer to the question? >> >> >> Comment: Hi >> >> >> I'm a computer sciences student at the IUST University. And I'm working >> on >> the subject of "games to help the rehabilitation of persons with mental >> disability,".I would ask you if there are some computer games, please >> introduce it to me. >> thanks alot >> Samira Rezai >> >> >> -- >> >> Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org >> >> >> >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Wed Aug 24 12:31:57 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 24 Aug 2011 16:31:57 +0000 Subject: [games_access] games_access Digest, Vol 90, Issue 14 In-Reply-To: References: Message-ID: I agree, the concept of "rehabilitation of persons with mental disability" isn't really correct. Rehab means restoring back to how it was originally.. so psychiatric rehabilitation is about recovering from mental illness, eg. cognitive behavioural therapy to help with anxiety. Cognitive disability is quite a different concept to a mental health issue.. it isn't a medical condition waiting to be cured. Probably your best bet for things that are used for rehabilitation would be to get in touch with mental health professionals (social workers, psychiatrists, psychologists etc) and see if there are any relevant tools that they use. These people might be a good starting point, they deal with children and adolescents so they're probably more likely to use games as a tool than practitioners who work with adults (although you might find they're more likely to be used for physio than psych): http://www.gosh.nhs.uk/gosh/clinicalservices/DCAMH/Homepage > From: games_access-request at igda.org > Subject: games_access Digest, Vol 90, Issue 14 > To: games_access at igda.org > Date: Wed, 24 Aug 2011 10:00:05 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Fwd: IGDA-GASIG.Org Message (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 23 Aug 2011 20:50:27 +0100 > From: "Barrie Ellis" > Subject: Re: [games_access] Fwd: IGDA-GASIG.Org Message > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <8EDEA5578F9D419990B23265E4408313 at OneSwitchPC> > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > reply-type=original > > It's a bit of a difficult question, and using quite loaded language, that > I'd personally avoid: "games to help the rehabilitation of persons with > mental disability". > > There are many games deliberately aimed at learning disabled people, from > SEN Switcher and the like onwards. I wouldn't call them rehab though. > They're experiential, fun and or educational. Not rehab to my mind. > > Cognitive disability covers a broad range of issues, including: memory, > processing, language and control. There are some common things that can > benefit the huge range of people who may be affected by those issues. Here's > a few basics to add to the GA.com list: > http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html > (with some games detailed). > > As for things like Alzheimer's, Dyslexia etc. - I'm aware of some bits going > on in the background - but nothing much, as Thomas says. > > Barrie > > > > > > > -------------------------------------------------- > From: "Thomas Westin" > Sent: Tuesday, August 23, 2011 1:53 PM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: Re: [games_access] Fwd: IGDA-GASIG.Org Message > > > Hi, > > > > this is interesting as the paper Michelle, Kevin, Dimitris and I wrote for > > HCII 2011 concluded there seems to be very little research done in the > > field of cognition related disabilities in games. > > > > I am very interested of taking part of her results. > > > > Here is one resource that came to my mind > > http://www.accessibility.nl/games/index.php?pagefile=cognitive > > > > Mvh / Best regards > > Thomas Westin > > Stockholm University :: dsv.su.se :: +46 73-707 86 86 > > > > On 22Aug 2011, at 9:30 PM, Sandra Uhling wrote: > > > >> Hi, > >> what about the games for Health email list? > >> Maybe they can help, too? > >> > >> Best regards, > >> Sandra > >> > >> -----Urspr?ngliche Nachricht----- > >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > >> Im > >> Auftrag von Tara Voelker (Tefertiller) > >> Gesendet: Montag, 22. August 2011 16:47 > >> An: IGDA Games Accessibility SIG Mailing List > >> Betreff: [games_access] Fwd: IGDA-GASIG.Org Message > >> > >> Hello! > >> > >> A request for some information has come to us via our website! > >> > >> Does anyone have an answer to the question? > >> > >> > >> Comment: Hi > >> > >> > >> I'm a computer sciences student at the IUST University. And I'm working > >> on > >> the subject of "games to help the rehabilitation of persons with mental > >> disability,".I would ask you if there are some computer games, please > >> introduce it to me. > >> thanks alot > >> Samira Rezai > >> > >> > >> -- > >> > >> Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > >> > >> > >> > >> > >> > >> > >> > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 90, Issue 14 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Thu Aug 25 04:31:55 2011 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 25 Aug 2011 09:31:55 +0100 Subject: [games_access] Fwd: IGDA-GASIG.Org Message In-Reply-To: References: <000d01cc6101$f07b8470$d1728d50$@de> Message-ID: <2515EC2A-1A91-4000-992B-1C4EC185127C@btinternet.com> Thomas, my paper "Communication with symbols, from the web to the internet and beyond" was published in Journal of Assistive Technologies volume 2 issue 3 September 2008, and describes "The Peepo Project" in which over 200 people with learning disabilities were assessed over two years, and many online games published with their help. This research project was conceived and managed by me, funded ?150,000 by The Big Lottery, which was jointly match funded by Lambeth College and Wandsworth Borough Council. archive of homepage: http://web.archive.org/web/20070929033725/http://www.peepo.co.uk/ copies of the paper together with source code for all the games is available privately on request. http://www.peepo.com has for over ten years led the field in accessible online open-source games, and web standards continue to be a hallmark of accessibility. In order to help develop a more general understanding of accessible online games, I have recently considered it necessary to host a mainstream game: the ancient oriental game of Go. Go is considered too abstract by the majority of the population in western civilisation, and a range of visualisations are being incorporated to broaden interest and understanding. Learning disabilities remains central to our design consideration. comments are very welcome. kind regards Jonathan Chetwynd http://www.peepo.com On 23 Aug 2011, at 13:53, Thomas Westin wrote: > Hi, > > this is interesting as the paper Michelle, Kevin, Dimitris and I > wrote for HCII 2011 concluded there seems to be very little research > done in the field of cognition related disabilities in games. > > I am very interested of taking part of her results. > > Here is one resource that came to my mind > http://www.accessibility.nl/games/index.php?pagefile=cognitive > > Mvh / Best regards > Thomas Westin > Stockholm University :: dsv.su.se :: +46 73-707 86 86 > > On 22Aug 2011, at 9:30 PM, Sandra Uhling wrote: > >> Hi, >> what about the games for Health email list? >> Maybe they can help, too? >> >> Best regards, >> Sandra >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org >> ] Im >> Auftrag von Tara Voelker (Tefertiller) >> Gesendet: Montag, 22. August 2011 16:47 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: [games_access] Fwd: IGDA-GASIG.Org Message >> >> Hello! >> >> A request for some information has come to us via our website! >> >> Does anyone have an answer to the question? >> >> >> Comment: Hi >> >> >> I'm a computer sciences student at the IUST University. And I'm >> working on >> the subject of "games to help the rehabilitation of persons with >> mental >> disability,".I would ask you if there are some computer games, please >> introduce it to me. >> thanks alot >> Samira Rezai >> >> >> -- >> >> Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org >> >> >> >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From j.chetwynd at btinternet.com Thu Aug 25 07:04:37 2011 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 25 Aug 2011 12:04:37 +0100 Subject: [games_access] Fwd: IGDA-GASIG.Org Message In-Reply-To: <8EDEA5578F9D419990B23265E4408313@OneSwitchPC> References: <000d01cc6101$f07b8470$d1728d50$@de> <8EDEA5578F9D419990B23265E4408313@OneSwitchPC> Message-ID: <9DE93DAD-D830-4C4A-9AA1-5CF258C0DD8E@btinternet.com> Barrie, given the respondent is from Iran? judgement calls around the use of language may well be hypothetical rather than intended best Jonathan On 23 Aug 2011, at 20:50, Barrie Ellis wrote: > It's a bit of a difficult question, and using quite loaded language, > that I'd personally avoid: "games to help the rehabilitation of > persons with mental disability". > > There are many games deliberately aimed at learning disabled people, > from SEN Switcher and the like onwards. I wouldn't call them rehab > though. They're experiential, fun and or educational. Not rehab to > my mind. > > Cognitive disability covers a broad range of issues, including: > memory, processing, language and control. There are some common > things that can benefit the huge range of people who may be affected > by those issues. Here's a few basics to add to the GA.com list: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html > (with some games detailed). > > As for things like Alzheimer's, Dyslexia etc. - I'm aware of some > bits going on in the background - but nothing much, as Thomas says. > > Barrie > > > > > > > -------------------------------------------------- > From: "Thomas Westin" > Sent: Tuesday, August 23, 2011 1:53 PM > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] Fwd: IGDA-GASIG.Org Message > >> Hi, >> >> this is interesting as the paper Michelle, Kevin, Dimitris and I >> wrote for HCII 2011 concluded there seems to be very little >> research done in the field of cognition related disabilities in >> games. >> >> I am very interested of taking part of her results. >> >> Here is one resource that came to my mind >> http://www.accessibility.nl/games/index.php?pagefile=cognitive >> >> Mvh / Best regards >> Thomas Westin >> Stockholm University :: dsv.su.se :: +46 73-707 86 86 >> >> On 22Aug 2011, at 9:30 PM, Sandra Uhling wrote: >> >>> Hi, >>> what about the games for Health email list? >>> Maybe they can help, too? >>> >>> Best regards, >>> Sandra >>> >>> -----Urspr?ngliche Nachricht----- >>> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org >>> ] Im >>> Auftrag von Tara Voelker (Tefertiller) >>> Gesendet: Montag, 22. August 2011 16:47 >>> An: IGDA Games Accessibility SIG Mailing List >>> Betreff: [games_access] Fwd: IGDA-GASIG.Org Message >>> >>> Hello! >>> >>> A request for some information has come to us via our website! >>> >>> Does anyone have an answer to the question? >>> >>> >>> Comment: Hi >>> >>> >>> I'm a computer sciences student at the IUST University. And I'm >>> working on >>> the subject of "games to help the rehabilitation of persons with >>> mental >>> disability,".I would ask you if there are some computer games, >>> please >>> introduce it to me. >>> thanks alot >>> Samira Rezai >>> >>> >>> -- >>> >>> Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org >>> >>> >>> >>> >>> >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Thu Aug 25 12:49:37 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 25 Aug 2011 17:49:37 +0100 Subject: [games_access] Fwd: IGDA-GASIG.Org Message In-Reply-To: <9DE93DAD-D830-4C4A-9AA1-5CF258C0DD8E@btinternet.com> References: <000d01cc6101$f07b8470$d1728d50$@de> <8EDEA5578F9D419990B23265E4408313@OneSwitchPC> <9DE93DAD-D830-4C4A-9AA1-5CF258C0DD8E@btinternet.com> Message-ID: <79F9B26D86F6476DB51A210673338B88@OneSwitchPC> Fair enough. Really just saying that I don't quite recognise the question. -------------------------------------------------- From: "Jonathan Chetwynd" Sent: Thursday, August 25, 2011 12:04 PM To: "Barrie Ellis" ; "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] Fwd: IGDA-GASIG.Org Message > Barrie, > > given the respondent is from Iran? > judgement calls around the use of language may well be hypothetical > rather than intended > > best > > Jonathan > > On 23 Aug 2011, at 20:50, Barrie Ellis wrote: > >> It's a bit of a difficult question, and using quite loaded language, >> that I'd personally avoid: "games to help the rehabilitation of persons >> with mental disability". >> >> There are many games deliberately aimed at learning disabled people, >> from SEN Switcher and the like onwards. I wouldn't call them rehab >> though. They're experiential, fun and or educational. Not rehab to my >> mind. >> >> Cognitive disability covers a broad range of issues, including: memory, >> processing, language and control. There are some common things that can >> benefit the huge range of people who may be affected by those issues. >> Here's a few basics to add to the GA.com list: >> http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html >> (with some games detailed). >> >> As for things like Alzheimer's, Dyslexia etc. - I'm aware of some bits >> going on in the background - but nothing much, as Thomas says. >> >> Barrie >> >> >> >> >> >> >> -------------------------------------------------- >> From: "Thomas Westin" >> Sent: Tuesday, August 23, 2011 1:53 PM >> To: "IGDA Games Accessibility SIG Mailing List" >> Subject: Re: [games_access] Fwd: IGDA-GASIG.Org Message >> >>> Hi, >>> >>> this is interesting as the paper Michelle, Kevin, Dimitris and I wrote >>> for HCII 2011 concluded there seems to be very little research done in >>> the field of cognition related disabilities in games. >>> >>> I am very interested of taking part of her results. >>> >>> Here is one resource that came to my mind >>> http://www.accessibility.nl/games/index.php?pagefile=cognitive >>> >>> Mvh / Best regards >>> Thomas Westin >>> Stockholm University :: dsv.su.se :: +46 73-707 86 86 >>> >>> On 22Aug 2011, at 9:30 PM, Sandra Uhling wrote: >>> >>>> Hi, >>>> what about the games for Health email list? >>>> Maybe they can help, too? >>>> >>>> Best regards, >>>> Sandra >>>> >>>> -----Urspr?ngliche Nachricht----- >>>> Von: games_access-bounces at igda.org >>>> [mailto:games_access-bounces at igda.org ] Im >>>> Auftrag von Tara Voelker (Tefertiller) >>>> Gesendet: Montag, 22. August 2011 16:47 >>>> An: IGDA Games Accessibility SIG Mailing List >>>> Betreff: [games_access] Fwd: IGDA-GASIG.Org Message >>>> >>>> Hello! >>>> >>>> A request for some information has come to us via our website! >>>> >>>> Does anyone have an answer to the question? >>>> >>>> >>>> Comment: Hi >>>> >>>> >>>> I'm a computer sciences student at the IUST University. And I'm >>>> working on >>>> the subject of "games to help the rehabilitation of persons with >>>> mental >>>> disability,".I would ask you if there are some computer games, please >>>> introduce it to me. >>>> thanks alot >>>> Samira Rezai >>>> >>>> >>>> -- >>>> >>>> Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> The main SIG website page is http://igda-gasig.org >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > From sandra_uhling at web.de Fri Aug 26 03:30:12 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 26 Aug 2011 09:30:12 +0200 Subject: [games_access] automatic placement of the cursor (wintermute engine) Message-ID: <001b01cc63c1$fe2aaf70$fa800e50$@de> Hello, the wintermute engine has a nice feature I did not recognize the first time. It is possible to "tab" through interactive elements in the game world. First I thought this is only for the highlight of the object. Additionally the gamer can decide if the cursor is automatically placed about the object. That is nice. @Janine, maybe it could be nice to try out "Die Kunst des Mordens - Geheimakte FBI". Dennis has the game. He can give it to you. The engine has some nice features for gamer with low vision. Most of the games do not contain this features and it makes only sense when the game designer cares about this. Best regards, Sandra From oneswitch at gmail.com Fri Aug 26 05:58:04 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 26 Aug 2011 10:58:04 +0100 Subject: [games_access] Guiness Book of Records - SpecialEffect - EuroGamer Message-ID: EuroGamer expo will be hosting a world record attempt using eye-gaze gaming technology next month: http://www.eurogamer.net/articles/2011-08-24-eg-expo-to-host-world-record-attempt -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Fri Aug 26 06:14:21 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Fri, 26 Aug 2011 12:14:21 +0200 Subject: [games_access] Guiness Book of Records - SpecialEffect - EuroGamer In-Reply-To: References: Message-ID: Greaaaat!!! :) How many players will be able to play there at the same time? On 26 August 2011 11:58, Barrie Ellis wrote: > ** > EuroGamer expo will be hosting a world record attempt using eye-gaze gaming > technology next month: > > > http://www.eurogamer.net/articles/2011-08-24-eg-expo-to-host-world-record-attempt > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Fri Aug 26 06:44:02 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 26 Aug 2011 11:44:02 +0100 Subject: [games_access] Guiness Book of Records - SpecialEffect - EuroGamer In-Reply-To: References: Message-ID: <5E2B1A3415E34397B9A555E7F85F5766@OneSwitchPC> Not sure, probably one or two set-ups on the go at one time, with a constant stream of gamers I'd guess. Should be a lot of fun, and raise awareness. Barrie From: Javier Mairena Sent: Friday, August 26, 2011 11:14 AM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Guiness Book of Records - SpecialEffect - EuroGamer Greaaaat!!! :) How many players will be able to play there at the same time? On 26 August 2011 11:58, Barrie Ellis wrote: EuroGamer expo will be hosting a world record attempt using eye-gaze gaming technology next month: http://www.eurogamer.net/articles/2011-08-24-eg-expo-to-host-world-record-attempt _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Fri Aug 26 06:54:23 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Fri, 26 Aug 2011 12:54:23 +0200 Subject: [games_access] Guiness Book of Records - SpecialEffect - EuroGamer In-Reply-To: <5E2B1A3415E34397B9A555E7F85F5766@OneSwitchPC> References: <5E2B1A3415E34397B9A555E7F85F5766@OneSwitchPC> Message-ID: Do you know the game, system and/or software will you use? On 26 August 2011 12:44, Barrie Ellis wrote: > ** > Not sure, probably one or two set-ups on the go at one time, with a > constant stream of gamers I'd guess. Should be a lot of fun, and raise > awareness. > > Barrie > > > *From:* Javier Mairena > *Sent:* Friday, August 26, 2011 11:14 AM > *To:* Barrie Ellis ; IGDA Games Accessibility SIG > Mailing List > *Subject:* Re: [games_access] Guiness Book of Records - SpecialEffect - > EuroGamer > > Greaaaat!!! :) > > How many players will be able to play there at the same time? > > On 26 August 2011 11:58, Barrie Ellis wrote: > >> ** >> EuroGamer expo will be hosting a world record attempt using eye-gaze >> gaming technology next month: >> >> >> http://www.eurogamer.net/articles/2011-08-24-eg-expo-to-host-world-record-attempt >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomasw at dsv.su.se Fri Aug 26 07:35:49 2011 From: thomasw at dsv.su.se (Thomas Westin) Date: Fri, 26 Aug 2011 13:35:49 +0200 Subject: [games_access] automatic placement of the cursor (wintermute engine) In-Reply-To: <001b01cc63c1$fe2aaf70$fa800e50$@de> References: <001b01cc63c1$fe2aaf70$fa800e50$@de> Message-ID: that is nice; the underlying technology for placing cursors is present in ever first person shooter, but it is used only to implement "mouselook", i.e. to control the camera direction and avatar rotation with mouse movement (and avoid the cursor to hit the screen edges). Interesting idea to use this for accessibility purposes! Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 26Aug 2011, at 9:30 AM, Sandra Uhling wrote: > Hello, > > > the wintermute engine has a nice feature I did not recognize the first time. > It is possible to "tab" through interactive elements in the game world. > > First I thought this is only for the highlight of the object. > Additionally the gamer can decide if the cursor is automatically placed > about the object. That is nice. > > > @Janine, maybe it could be nice to try out "Die Kunst des Mordens - > Geheimakte FBI". > Dennis has the game. He can give it to you. > > The engine has some nice features for gamer with low vision. > Most of the games do not contain this features and it makes only sense > when the game designer cares about this. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From ttefertiller at igda-gasig.org Fri Aug 26 10:42:57 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Fri, 26 Aug 2011 10:42:57 -0400 Subject: [games_access] Voices in the Dark - Computer Game for the Blind Message-ID: Hello! I wanted to share something with everyone. There is currently an effort going on to raise money for the developement of a computer game for the blind (or really, and one who can listen to headphones). The game is called Voices in the Dark. It's all audio based and uses stereo audio in headphones for a 3D sound effect. You can find more information about the project in English here or in Spanish here. Both links have a video demo of the game play. Here is some copy paste from the English website: *HOW WILL I PLAY IT?* *In Voices in the Dark you will always be accompanied by a character that will guide you and give you tips about what to do, the world around you, other characters, the story of the game and more. There will be two main sequences of gameplay:* - *Free exploration/puzzle solving: You are put in a room or closed area and given a goal (e.g. put down a fire, as in the first part of our video). You must follow the audio clues for the elements in the area and interact with them in order (find the bucket, go to the river and grab some water, then put down the fire with it). * - *Quick time events: Just like QTE in other games, you must react in time to the orders your companion gives you. In the video, you are attacked by a monster and your partner tells you to dodge right and left. Fail to follow the cues correctly or in time, and your story may end there. * *The last part of the video is about two people escaping some thugs. This is like a non-interactive cutscene in other games.* *We are working on other types of interaction, but we hope to keep them a surprise. [image: ;-)] * Right now the only have it available in Spanish, but also have plans for an English and Japanese version. Thanks! -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Fri Aug 26 12:24:20 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 26 Aug 2011 17:24:20 +0100 Subject: [games_access] Guiness Book of Records - SpecialEffect - EuroGamer In-Reply-To: References: <5E2B1A3415E34397B9A555E7F85F5766@OneSwitchPC> Message-ID: <2F8EAB88DA2541CFB2BCC09140C2CB54@OneSwitchPC> Pretty sure that's secret info! Don't want to give anyone any advantages. From: Javier Mairena Sent: Friday, August 26, 2011 11:54 AM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Guiness Book of Records - SpecialEffect - EuroGamer Do you know the game, system and/or software will you use? On 26 August 2011 12:44, Barrie Ellis wrote: Not sure, probably one or two set-ups on the go at one time, with a constant stream of gamers I'd guess. Should be a lot of fun, and raise awareness. Barrie From: Javier Mairena Sent: Friday, August 26, 2011 11:14 AM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Guiness Book of Records - SpecialEffect - EuroGamer Greaaaat!!! :) How many players will be able to play there at the same time? On 26 August 2011 11:58, Barrie Ellis wrote: EuroGamer expo will be hosting a world record attempt using eye-gaze gaming technology next month: http://www.eurogamer.net/articles/2011-08-24-eg-expo-to-host-world-record-attempt _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Fri Aug 26 14:55:36 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Fri, 26 Aug 2011 14:55:36 -0400 Subject: [games_access] Voices in the Dark - Computer Game for the Blind In-Reply-To: References: Message-ID: <4E57EC28.3060307@7128.com> On 8/26/2011 10:42 AM, Tara Voelker (Tefertiller) wrote: > Hello! > I wanted to share something with everyone. There is currently an > effort going on to raise money for the developement of a computer game > for the blind (or really, and one who can listen to headphones). The > game is called Voices in the Dark. > It's all audio based and uses stereo audio in headphones for a 3D > sound effect. You can find more information about the project in > English here or > in Spanish here > . Both > links have a video demo of the game play. > Here is some copy paste from the English website: > > */HOW WILL I PLAY IT?/* > > /In Voices in the Dark you will always be accompanied by a character > that will guide you and give you tips about what to do, the world > around you, other characters, the story of the game and more. There > will be two main sequences of gameplay:/ > > * /*Free exploration/puzzle solving:* You are put in a room or > closed area and given a goal (e.g. put down a fire, as in the > first part of our video). You must follow the audio clues for > the elements in the area and interact with them in order (find > the bucket, go to the river and grab some water, then put down > the fire with it). / > * /*Quick time events:* Just like QTE in other games, you must > react in time to the orders your companion gives you. In the > video, you are attacked by a monster and your partner tells you > to dodge right and left. Fail to follow the cues correctly or in > time, and your story may end there. / > > /The last part of the video is about two people escaping some thugs. > This is like a non-interactive cutscene in other games./ > > /We are working on other types of interaction, but we hope to keep > them a surprise. ;-) / > > Right now the only have it available in Spanish, but also have plans > for an English and Japanese version. > Thanks! > -- > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org Tara - If the developers want some additional information about making a game that is blind accessible, don't forget to point them at www.blindcomputergames.com There is a lot of information we gained from developing our games that are blind accessible and there may be some things that the developers have not thought of included on that website. Eleanor Robinson 7-128 Software -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Sat Aug 27 18:38:54 2011 From: steve at ablegamers.com (Steve Spohn) Date: Sat, 27 Aug 2011 18:38:54 -0400 Subject: [games_access] Adroit Controller from EC & AG Message-ID: <003001cc650a$1a5c80d0$4f158270$@ablegamers.com> Today at the Gamers Doing Good panel at PAX Prime the Adroit Switchblade by Evil Controllers and the AbleGamers Foundation was unveiled. Read all about it http://www.ablegamers.com/hardware-news/adroit-switchblade.html Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org - learn the basics of game accessibility Skype ID Steve_Spohn -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sat Aug 27 20:02:22 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Sun, 28 Aug 2011 00:02:22 +0000 Subject: [games_access] games_access Digest, Vol 90, Issue 18 In-Reply-To: References: Message-ID: Interesting to hear about the exclusive profile option on adroit switchblade, clever little workaround - http://www.ablegamers.com/hardware-news/adroit-switchblade.html > From: games_access-request at igda.org > Subject: games_access Digest, Vol 90, Issue 18 > To: games_access at igda.org > Date: Sat, 27 Aug 2011 10:00:05 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Voices in the Dark - Computer Game for the Blind > (Tara Voelker (Tefertiller)) > 2. Re: Guiness Book of Records - SpecialEffect - EuroGamer > (Barrie Ellis) > 3. Re: Voices in the Dark - Computer Game for the Blind > (Eleanor Robinson) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 26 Aug 2011 10:42:57 -0400 > From: "Tara Voelker (Tefertiller)" > Subject: [games_access] Voices in the Dark - Computer Game for the > Blind > To: IGDA Games Accessibility SIG Mailing List , > Pablo Gorigoitia > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > Hello! > > I wanted to share something with everyone. There is currently an effort > going on to raise money for the developement of a computer game for the > blind (or really, and one who can listen to headphones). The game is called > Voices in the Dark. > > It's all audio based and uses stereo audio in headphones for a 3D sound > effect. You can find more information about the project in English > here or > in Spanish here. > Both links have a video demo of the game play. > > > Here is some copy paste from the English website: > > > *HOW WILL I PLAY IT?* > > *In Voices in the Dark you will always be accompanied by a character that > will guide you and give you tips about what to do, the world around you, > other characters, the story of the game and more. There will be two main > sequences of gameplay:* > > - *Free exploration/puzzle solving: You are put in a room or closed area > and given a goal (e.g. put down a fire, as in the first part of our video). > You must follow the audio clues for the elements in the area and interact > with them in order (find the bucket, go to the river and grab some water, > then put down the fire with it). * > - *Quick time events: Just like QTE in other games, you must react in > time to the orders your companion gives you. In the video, you are attacked > by a monster and your partner tells you to dodge right and left. Fail to > follow the cues correctly or in time, and your story may end there. * > > *The last part of the video is about two people escaping some thugs. This is > like a non-interactive cutscene in other games.* > > *We are working on other types of interaction, but we hope to keep them a > surprise. [image: ;-)] * > Right now the only have it available in Spanish, but also have plans for an > English and Japanese version. > > > Thanks! > > -- > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Fri, 26 Aug 2011 17:24:20 +0100 > From: "Barrie Ellis" > Subject: Re: [games_access] Guiness Book of Records - SpecialEffect - > EuroGamer > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <2F8EAB88DA2541CFB2BCC09140C2CB54 at OneSwitchPC> > Content-Type: text/plain; charset="iso-8859-1" > > Pretty sure that's secret info! Don't want to give anyone any advantages. > > > From: Javier Mairena > Sent: Friday, August 26, 2011 11:54 AM > To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Guiness Book of Records - SpecialEffect - EuroGamer > > > Do you know the game, system and/or software will you use? > > > On 26 August 2011 12:44, Barrie Ellis wrote: > > Not sure, probably one or two set-ups on the go at one time, with a constant stream of gamers I'd guess. Should be a lot of fun, and raise awareness. > > Barrie > > > > From: Javier Mairena > Sent: Friday, August 26, 2011 11:14 AM > To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Guiness Book of Records - SpecialEffect - EuroGamer > > > Greaaaat!!! :) > > How many players will be able to play there at the same time? > > > On 26 August 2011 11:58, Barrie Ellis wrote: > > EuroGamer expo will be hosting a world record attempt using eye-gaze gaming technology next month: > > http://www.eurogamer.net/articles/2011-08-24-eg-expo-to-host-world-record-attempt > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 3 > Date: Fri, 26 Aug 2011 14:55:36 -0400 > From: Eleanor Robinson > Subject: Re: [games_access] Voices in the Dark - Computer Game for the > Blind > To: games_access at igda.org > Message-ID: <4E57EC28.3060307 at 7128.com> > Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" > > On 8/26/2011 10:42 AM, Tara Voelker (Tefertiller) wrote: > > Hello! > > I wanted to share something with everyone. There is currently an > > effort going on to raise money for the developement of a computer game > > for the blind (or really, and one who can listen to headphones). The > > game is called Voices in the Dark. > > It's all audio based and uses stereo audio in headphones for a 3D > > sound effect. You can find more information about the project in > > English here or > > in Spanish here > > . Both > > links have a video demo of the game play. > > Here is some copy paste from the English website: > > > > */HOW WILL I PLAY IT?/* > > > > /In Voices in the Dark you will always be accompanied by a character > > that will guide you and give you tips about what to do, the world > > around you, other characters, the story of the game and more. There > > will be two main sequences of gameplay:/ > > > > * /*Free exploration/puzzle solving:* You are put in a room or > > closed area and given a goal (e.g. put down a fire, as in the > > first part of our video). You must follow the audio clues for > > the elements in the area and interact with them in order (find > > the bucket, go to the river and grab some water, then put down > > the fire with it). / > > * /*Quick time events:* Just like QTE in other games, you must > > react in time to the orders your companion gives you. In the > > video, you are attacked by a monster and your partner tells you > > to dodge right and left. Fail to follow the cues correctly or in > > time, and your story may end there. / > > > > /The last part of the video is about two people escaping some thugs. > > This is like a non-interactive cutscene in other games./ > > > > /We are working on other types of interaction, but we hope to keep > > them a surprise. ;-) / > > > > Right now the only have it available in Spanish, but also have plans > > for an English and Japanese version. > > Thanks! > > -- > > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > Tara - If the developers want some additional information about making a > game that is blind accessible, don't forget to point them at > www.blindcomputergames.com There is a lot of information we gained from > developing our games that are blind accessible and there may be some > things that the developers have not thought of included on that website. > Eleanor Robinson > 7-128 Software > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 90, Issue 18 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sun Aug 28 05:38:18 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 28 Aug 2011 10:38:18 +0100 Subject: [games_access] Adroit Controller from EC & AG In-Reply-To: <003001cc650a$1a5c80d0$4f158270$@ablegamers.com> References: <003001cc650a$1a5c80d0$4f158270$@ablegamers.com> Message-ID: Looks great price wise, but I can't quite understand how it all works from the photos. Can you use a standard controller simultaneously? Can you connect switches to act as the thumb-sticks (I'm guessing so)? How do you set-up the different profiles and activate them? USA only, or being sold overseas? Can you use the switch box as a controller in its own right? Video planned? Be good to add it to the list: http://www.oneswitch.org.uk/1/AGS/AGS-switch/3/Console.htm - and always great to have more choice. Barrie From: Steve Spohn Sent: Saturday, August 27, 2011 11:38 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Adroit Controller from EC & AG Today at the Gamers Doing Good panel at PAX Prime the Adroit Switchblade by Evil Controllers and the AbleGamers Foundation was unveiled. Read all about it http://www.ablegamers.com/hardware-news/adroit-switchblade.html Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org- learn the basics of game accessibility Skype ID Steve_Spohn -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Sun Aug 28 14:19:02 2011 From: steve at ablegamers.com (Steve Spohn) Date: Sun, 28 Aug 2011 14:19:02 -0400 Subject: [games_access] Adroit Controller from EC & AG In-Reply-To: References: <003001cc650a$1a5c80d0$4f158270$@ablegamers.com> Message-ID: <003001cc65ae$f7615dd0$e6241970$@ablegamers.com> Hi Barrie, Most of these questions are answered more in-depth in the article, but in short: Can you use a standard controller simultaneously? Yes Can you connect switches to act as the thumb-sticks (I'm guessing so)? Yes How do you set-up the different profiles and activate them? Switch Activated USA only, or being sold overseas? Both eventually Can you use the switch box as a controller in its own right? Yes Video planned? I'll post the unveiling soon, there were approximately a dozen reporters at the unveiling taking pics/video. Joystiq was particularly interested. More news soon. Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org- learn the basics of game accessibility Skype ID Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, August 28, 2011 5:38 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Adroit Controller from EC & AG Looks great price wise, but I can't quite understand how it all works from the photos. Can you use a standard controller simultaneously? Can you connect switches to act as the thumb-sticks (I'm guessing so)? How do you set-up the different profiles and activate them? USA only, or being sold overseas? Can you use the switch box as a controller in its own right? Video planned? Be good to add it to the list: http://www.oneswitch.org.uk/1/AGS/AGS-switch/3/Console.htm - and always great to have more choice. Barrie From: Steve Spohn Sent: Saturday, August 27, 2011 11:38 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Adroit Controller from EC & AG Today at the Gamers Doing Good panel at PAX Prime the Adroit Switchblade by Evil Controllers and the AbleGamers Foundation was unveiled. Read all about it http://www.ablegamers.com/hardware-news/adroit-switchblade.html Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org- learn the basics of game accessibility Skype ID Steve_Spohn _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1392 / Virus Database: 1520/3861 - Release Date: 08/27/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomasw at dsv.su.se Sun Aug 28 18:22:08 2011 From: thomasw at dsv.su.se (Thomas Westin) Date: Mon, 29 Aug 2011 00:22:08 +0200 Subject: [games_access] Eyeborg Project - Eyeborg Activated Message-ID: <97129F84-5D12-4C82-8851-15F9AFEB97F9@dsv.su.se> http://eyeborgproject.com/2011/08/eyeborg-activated/ Kind regards, Thomas (Sent from my mobile) From tim.m.holt at gmail.com Sun Aug 28 18:39:51 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Sun, 28 Aug 2011 15:39:51 -0700 Subject: [games_access] Eyeborg Project - Eyeborg Activated In-Reply-To: <97129F84-5D12-4C82-8851-15F9AFEB97F9@dsv.su.se> References: <97129F84-5D12-4C82-8851-15F9AFEB97F9@dsv.su.se> Message-ID: Hah - very cool. On Sun, Aug 28, 2011 at 3:22 PM, Thomas Westin wrote: > http://eyeborgproject.com/2011/08/eyeborg-activated/ > > > Kind regards, > Thomas > > (Sent from my mobile) > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Aug 29 01:39:32 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 29 Aug 2011 06:39:32 +0100 Subject: [games_access] Adroit Controller from EC & AG In-Reply-To: <003001cc65ae$f7615dd0$e6241970$@ablegamers.com> References: <003001cc650a$1a5c80d0$4f158270$@ablegamers.com> <003001cc65ae$f7615dd0$e6241970$@ablegamers.com> Message-ID: Sounds like a fine controller. Nice work all round, and I look forward to getting my hands on one. Something that would be really good for future iterations would be the ability to connect alternative large analogue controls, such as the large sticks used with Quasicon controllers. Re. pricing, I'd argue that a few hundred dollars for a controller is still going to seem expensive for some from experience, but up against the competition it does sound like an excellent potential price. I like the sound of the reconfiguration a lot. Most switch interfaces can replicate this by a single key/switch on a PC using JoyToKey, but on consoles, having a single switch to cycle through a few profiles is a unique and potentially really useful feature. We still need games to allow people to reconfigure their controls though. Anyway, well done! Barrie From: Steve Spohn Sent: Sunday, August 28, 2011 7:19 PM To: 'Barrie Ellis' ; 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] Adroit Controller from EC & AG Hi Barrie, Most of these questions are answered more in-depth in the article, but in short: Can you use a standard controller simultaneously? Yes Can you connect switches to act as the thumb-sticks (I'm guessing so)? Yes How do you set-up the different profiles and activate them? Switch Activated USA only, or being sold overseas? Both eventually Can you use the switch box as a controller in its own right? Yes Video planned? I'll post the unveiling soon, there were approximately a dozen reporters at the unveiling taking pics/video. Joystiq was particularly interested. More news soon. Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org- learn the basics of game accessibility Skype ID Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, August 28, 2011 5:38 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Adroit Controller from EC & AG Looks great price wise, but I can't quite understand how it all works from the photos. Can you use a standard controller simultaneously? Can you connect switches to act as the thumb-sticks (I'm guessing so)? How do you set-up the different profiles and activate them? USA only, or being sold overseas? Can you use the switch box as a controller in its own right? Video planned? Be good to add it to the list: http://www.oneswitch.org.uk/1/AGS/AGS-switch/3/Console.htm - and always great to have more choice. Barrie From: Steve Spohn Sent: Saturday, August 27, 2011 11:38 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Adroit Controller from EC & AG Today at the Gamers Doing Good panel at PAX Prime the Adroit Switchblade by Evil Controllers and the AbleGamers Foundation was unveiled. Read all about it http://www.ablegamers.com/hardware-news/adroit-switchblade.html Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org- learn the basics of game accessibility Skype ID Steve_Spohn -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1392 / Virus Database: 1520/3861 - Release Date: 08/27/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Aug 29 03:08:03 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 29 Aug 2011 08:08:03 +0100 Subject: [games_access] Voices in the Dark - Computer Game for the Blind In-Reply-To: <4E57EC28.3060307@7128.com> References: <4E57EC28.3060307@7128.com> Message-ID: Good call, Eleanor. www.blindcomputergames.com is the best resource on the web by far for blind-accessible game design. Barrie From: Eleanor Robinson Sent: Friday, August 26, 2011 7:55 PM To: games_access at igda.org Subject: Re: [games_access] Voices in the Dark - Computer Game for the Blind On 8/26/2011 10:42 AM, Tara Voelker (Tefertiller) wrote: Hello! I wanted to share something with everyone. There is currently an effort going on to raise money for the developement of a computer game for the blind (or really, and one who can listen to headphones). The game is called Voices in the Dark. It's all audio based and uses stereo audio in headphones for a 3D sound effect. You can find more information about the project in English here or in Spanish here. Both links have a video demo of the game play. Here is some copy paste from the English website: HOW WILL I PLAY IT? In Voices in the Dark you will always be accompanied by a character that will guide you and give you tips about what to do, the world around you, other characters, the story of the game and more. There will be two main sequences of gameplay: a.. Free exploration/puzzle solving: You are put in a room or closed area and given a goal (e.g. put down a fire, as in the first part of our video). You must follow the audio clues for the elements in the area and interact with them in order (find the bucket, go to the river and grab some water, then put down the fire with it). b.. Quick time events: Just like QTE in other games, you must react in time to the orders your companion gives you. In the video, you are attacked by a monster and your partner tells you to dodge right and left. Fail to follow the cues correctly or in time, and your story may end there. The last part of the video is about two people escaping some thugs. This is like a non-interactive cutscene in other games. We are working on other types of interaction, but we hope to keep them a surprise. Right now the only have it available in Spanish, but also have plans for an English and Japanese version. Thanks! -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org Tara - If the developers want some additional information about making a game that is blind accessible, don't forget to point them at www.blindcomputergames.com There is a lot of information we gained from developing our games that are blind accessible and there may be some things that the developers have not thought of included on that website. Eleanor Robinson 7-128 Software -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Aug 30 03:49:09 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 30 Aug 2011 09:49:09 +0200 Subject: [games_access] Green Game World and red hotspots Message-ID: <001601cc66e9$4de777d0$e9b66770$@de> Hello, that is some kind of odd. A green game world with red hotspots .... Unfortunately I cannot try out if the animation of the hotspots help a little bit. ColorOracle can do the simulation in real time, but the time of the animation is too short to activate the simulation fast enough. You can see the pictures in my facebook profile. Best regards, Sandra From i_h at hotmail.com Tue Aug 30 15:34:33 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 30 Aug 2011 19:34:33 +0000 Subject: [games_access] games_access Digest, Vol 90, Issue 23 In-Reply-To: References: Message-ID: hey sandra.. can't find you on facebook to take a look > From: games_access-request at igda.org > Subject: games_access Digest, Vol 90, Issue 23 > To: games_access at igda.org > Date: Tue, 30 Aug 2011 10:00:06 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Green Game World and red hotspots (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 30 Aug 2011 09:49:09 +0200 > From: "Sandra Uhling" > Subject: [games_access] Green Game World and red hotspots > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001601cc66e9$4de777d0$e9b66770$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > that is some kind of odd. > A green game world with red hotspots .... > > Unfortunately I cannot try out if the animation of > the hotspots help a little bit. ColorOracle can do > the simulation in real time, but the time of the animation > is too short to activate the simulation fast enough. > > You can see the pictures in my facebook profile. > > Best regards, > Sandra > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 90, Issue 23 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From pat.hogan.a at gmail.com Tue Aug 30 21:41:47 2011 From: pat.hogan.a at gmail.com (P Hogan) Date: Wed, 31 Aug 2011 11:41:47 +1000 Subject: [games_access] Comercial Universally Accessible games Message-ID: G'day everyone, I'm a student at RMIT Uni Australia, and was intrigued by the work done at FORTH ICS in regards to creating games that can be tailored on they fly to suit different people with different needs. ( http://www.ics.forth.gr/hci/ua-games ) My question was: has anyone made a commercial game using all or part of these principles? I feel it would be hard to encourage companies to use it if there was no commercially viable game to set a precedent... Thanks, Pat From sandra_uhling at web.de Wed Aug 31 07:46:20 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 31 Aug 2011 13:46:20 +0200 Subject: [games_access] Red Bull launches browser game with face control Message-ID: <000b01cc67d3$9a6d3370$cf479a50$@de> Hello, FYI: First english (translated with google) then German. Red Bull launches browser game with face control World champion Sebastian Vettel for a test ride in "Formula Face" Great view World champion Sebastian Vettel for a test ride in "Formula Face" Not only in the real Formula 1, even on virtual routes is Red Bull really step: Under the aptly named "Formula Face", the racing team owner launched a browser-racing game that is controlled not traditional mouse, keyboard or gamepad, but via webcam leaves. According to the company, this is the first browser to play racing game that relies on facial expression control. Choose from Formula 1, NASCAR and Rally cars. The avatar can customize their own webcam via the snapshot. To maneuver the car on the track, the player tends to head to the left and right. A wink of the eye activates the turbo boost. On the courses can be, like in the "Mario Kart" titles, extras like wings, glue or scissors to collect, which are activated by a smile. Other features will keep players at the bar: Extra points beckon if the user specified grimaces mimic as closely as possible. The resulting photos can be just like their own best times are uploaded to Facebook. In addition, players can cobble together a print version of their avatar's Paper Craft and. Source: GamesMarkt.de *********************************************** Red Bull startet Browsergame mit Gesichtssteuerung Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" Gro?ansicht Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" Nicht nur in der realen Formel 1, auch auf virtuellen Strecken gibt Red Bull m?chtig Gas: Unter dem passenden Namen "Formula Face" hat der Rennstallinhaber ein Browser-Rennspiel gelauncht, das sich nicht herk?mmlich per Maus, Tastatur oder Gamepad, sondern per Webcam steuern l?sst. Laut Firmenangaben handelt es sich dabei um das erste Browserspiel-Rennspiel, das auf Mimiksteuerung setzt. Zur Auswahl stehen Formel-1, Nascar- und Rally-Autos. Der eigene Avatar l?sst sich per Webcam-Schnappschuss individualisieren. Um den Wagen ?ber die Strecke zu man?vrieren, neigt der Spieler den Kopf nach links und rechts. Ein Augenzwinkern aktiviert den Turboboost. Auf den Kursen lassen sich, ?hnlich wie in den "Mario Kart"-Titeln, Extras wie Fl?gel, Kleber oder Scheren einsammeln, die durch ein L?cheln aktiviert werden. Weitere Features sollen die Spieler bei der Stange halten: Extrapunkte winken, wenn die Nutzer vorgegebene Grimassen m?glichst exakt nachahmen. Die dabei entstandenen Fotos k?nnen ebenso wie die eigenen Bestzeiten auf Facebook hochgeladen werden. Zus?tzlich k?nnen die Spieler eine Papercraft-Version ihres Avatars ausdrucken und zusammenbasteln. Quelle: GamesMarkt.de From javier.mairena at gmail.com Wed Aug 31 09:57:39 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Wed, 31 Aug 2011 15:57:39 +0200 Subject: [games_access] Red Bull launches browser game with face control In-Reply-To: <000b01cc67d3$9a6d3370$cf479a50$@de> References: <000b01cc67d3$9a6d3370$cf479a50$@de> Message-ID: The game is here: http://www.redbull.de/cs/Satellite/de_DE/Red-Bull-Formula-Face/001243074503210 But my webcam doesn't works with it. Is the first game that don't like my webcam. On 31 August 2011 13:46, Sandra Uhling wrote: > Hello, > > > FYI: > First english (translated with google) > then German. > > Red Bull launches browser game with face control > World champion Sebastian Vettel for a test ride in "Formula Face" Great > view > World champion Sebastian Vettel for a test ride in "Formula Face" > Not only in the real Formula 1, even on virtual routes is Red Bull really > step: Under the aptly named "Formula Face", the racing team owner launched > a > browser-racing game that is controlled not traditional mouse, keyboard or > gamepad, but via webcam leaves. According to the company, this is the first > browser to play racing game that relies on facial expression control. > Choose > from Formula 1, NASCAR and Rally cars. The avatar can customize their own > webcam via the snapshot. To maneuver the car on the track, the player tends > to head to the left and right. A wink of the eye activates the turbo boost. > > On the courses can be, like in the "Mario Kart" titles, extras like wings, > glue or scissors to collect, which are activated by a smile. Other features > will keep players at the bar: Extra points beckon if the user specified > grimaces mimic as closely as possible. The resulting photos can be just > like > their own best times are uploaded to Facebook. In addition, players can > cobble together a print version of their avatar's Paper Craft and. > > Source: GamesMarkt.de > > > *********************************************** > Red Bull startet Browsergame mit Gesichtssteuerung > > Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" > Gro?ansicht > Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" > Nicht nur in der realen Formel 1, auch auf virtuellen Strecken gibt Red > Bull > m?chtig Gas: Unter dem passenden Namen "Formula Face" hat der > Rennstallinhaber ein Browser-Rennspiel gelauncht, das sich nicht > herk?mmlich > per Maus, Tastatur oder Gamepad, sondern per Webcam steuern l?sst. Laut > Firmenangaben handelt es sich dabei um das erste Browserspiel-Rennspiel, > das > auf Mimiksteuerung setzt. Zur Auswahl stehen Formel-1, Nascar- und > Rally-Autos. Der eigene Avatar l?sst sich per Webcam-Schnappschuss > individualisieren. Um den Wagen ?ber die Strecke zu man?vrieren, neigt der > Spieler den Kopf nach links und rechts. Ein Augenzwinkern aktiviert den > Turboboost. > > Auf den Kursen lassen sich, ?hnlich wie in den "Mario Kart"-Titeln, Extras > wie Fl?gel, Kleber oder Scheren einsammeln, die durch ein L?cheln aktiviert > werden. Weitere Features sollen die Spieler bei der Stange halten: > Extrapunkte winken, wenn die Nutzer vorgegebene Grimassen m?glichst exakt > nachahmen. Die dabei entstandenen Fotos k?nnen ebenso wie die eigenen > Bestzeiten auf Facebook hochgeladen werden. Zus?tzlich k?nnen die Spieler > eine Papercraft-Version ihres Avatars ausdrucken und zusammenbasteln. > > Quelle: GamesMarkt.de > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Wed Aug 31 10:52:03 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Wed, 31 Aug 2011 10:52:03 -0400 Subject: [games_access] Comercial Universally Accessible games In-Reply-To: References: Message-ID: <4E5E4A93.5060103@7128.com> On 8/30/2011 9:41 PM, P Hogan wrote: > G'day everyone, > > I'm a student at RMIT Uni Australia, and was intrigued by the work > done at FORTH ICS in regards to creating games that can be tailored on > they fly to suit different people with different needs. ( > http://www.ics.forth.gr/hci/ua-games ) > > My question was: has anyone made a commercial game using all or part > of these principles? > > I feel it would be hard to encourage companies to use it if there was > no commercially viable game to set a precedent... > > Thanks, > > Pat > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > Hi Pat While we are a small company, we are a commercial game company. We have a control panel that allows the player to set a number of parameters to meet his or her needs. We have a speed control that allows the player to slow a game down, a setting for voice control users that tells them what to say to control our games; a game voice control that will allow our blind-accessible games to be self voiced with SAPI; a screen reader control that allows certain screen readers to be used with our games; a video control that will allow a video to be played sound only; a big type control that increases the size of all type; a captions control that will add captions to a video; a music control that will turn background music off for easier hearing of the game voice; the idle twit button that, if you have not done any action for 60 seconds will tell you the options available to you at that point. These controls can be set at any point by selecting the controls button which is on the screen and available in the tab order. I believe these type of controls allow a player to increase the accessibility for them "on the fly" as you were asking about in your Email. Check us out at www.7128.com. Eleanor Robinson 7-128 Software From arthit73 at cablespeed.com Wed Aug 31 13:53:05 2011 From: arthit73 at cablespeed.com (UBALBO FLORIO) Date: Wed, 31 Aug 2011 13:53:05 -0400 Subject: [games_access] Red Bull launches browser game with face control In-Reply-To: <000b01cc67d3$9a6d3370$cf479a50$@de> References: <000b01cc67d3$9a6d3370$cf479a50$@de> Message-ID: wow! when is this coming out !?:) On Wed, Aug 31, 2011 at 7:46 AM, Sandra Uhling wrote: > Hello, > > > FYI: > First english (translated with google) > then German. > > Red Bull launches browser game with face control > World champion Sebastian Vettel for a test ride in "Formula Face" Great view > World champion Sebastian Vettel for a test ride in "Formula Face" > Not only in the real Formula 1, even on virtual routes is Red Bull really > step: Under the aptly named "Formula Face", the racing team owner launched a > browser-racing game that is controlled not traditional mouse, keyboard or > gamepad, but via webcam leaves. According to the company, this is the first > browser to play racing game that relies on facial expression control. Choose > from Formula 1, NASCAR and Rally cars. The avatar can customize their own > webcam via the snapshot. To maneuver the car on the track, the player tends > to head to the left and right. A wink of the eye activates the turbo boost. > > On the courses can be, like in the "Mario Kart" titles, extras like wings, > glue or scissors to collect, which are activated by a smile. Other features > will keep players at the bar: Extra points beckon if the user specified > grimaces mimic as closely as possible. The resulting photos can be just like > their own best times are uploaded to Facebook. In addition, players can > cobble together a print version of their avatar's Paper Craft and. > > Source: GamesMarkt.de > > > *********************************************** > Red Bull startet Browsergame mit Gesichtssteuerung > > Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" > Gro?ansicht > Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" > Nicht nur in der realen Formel 1, auch auf virtuellen Strecken gibt Red Bull > m?chtig Gas: Unter dem passenden Namen "Formula Face" hat der > Rennstallinhaber ein Browser-Rennspiel gelauncht, das sich nicht herk?mmlich > per Maus, Tastatur oder Gamepad, sondern per Webcam steuern l?sst. Laut > Firmenangaben handelt es sich dabei um das erste Browserspiel-Rennspiel, das > auf Mimiksteuerung setzt. Zur Auswahl stehen Formel-1, Nascar- und > Rally-Autos. Der eigene Avatar l?sst sich per Webcam-Schnappschuss > individualisieren. Um den Wagen ?ber die Strecke zu man?vrieren, neigt der > Spieler den Kopf nach links und rechts. Ein Augenzwinkern aktiviert den > Turboboost. > > Auf den Kursen lassen sich, ?hnlich wie in den "Mario Kart"-Titeln, Extras > wie Fl?gel, Kleber oder Scheren einsammeln, die durch ein L?cheln aktiviert > werden. Weitere Features sollen die Spieler bei der Stange halten: > Extrapunkte winken, wenn die Nutzer vorgegebene Grimassen m?glichst exakt > nachahmen. Die dabei entstandenen Fotos k?nnen ebenso wie die eigenen > Bestzeiten auf Facebook hochgeladen werden. Zus?tzlich k?nnen die Spieler > eine Papercraft-Version ihres Avatars ausdrucken und zusammenbasteln. > > Quelle: GamesMarkt.de > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From arthit73 at cablespeed.com Wed Aug 31 13:55:53 2011 From: arthit73 at cablespeed.com (UBALBO FLORIO) Date: Wed, 31 Aug 2011 13:55:53 -0400 Subject: [games_access] Red Bull launches browser game with face control In-Reply-To: References: <000b01cc67d3$9a6d3370$cf479a50$@de> Message-ID: im TIRED of quadcontroler!! hurts my mouth & wii is only a few games without pushing buttons lol On Wed, Aug 31, 2011 at 1:53 PM, UBALBO FLORIO wrote: > wow! > when is this coming out !?:) > > On Wed, Aug 31, 2011 at 7:46 AM, Sandra Uhling wrote: >> Hello, >> >> >> FYI: >> First english (translated with google) >> then German. >> >> Red Bull launches browser game with face control >> World champion Sebastian Vettel for a test ride in "Formula Face" Great view >> World champion Sebastian Vettel for a test ride in "Formula Face" >> Not only in the real Formula 1, even on virtual routes is Red Bull really >> step: Under the aptly named "Formula Face", the racing team owner launched a >> browser-racing game that is controlled not traditional mouse, keyboard or >> gamepad, but via webcam leaves. According to the company, this is the first >> browser to play racing game that relies on facial expression control. Choose >> from Formula 1, NASCAR and Rally cars. The avatar can customize their own >> webcam via the snapshot. To maneuver the car on the track, the player tends >> to head to the left and right. A wink of the eye activates the turbo boost. >> >> On the courses can be, like in the "Mario Kart" titles, extras like wings, >> glue or scissors to collect, which are activated by a smile. Other features >> will keep players at the bar: Extra points beckon if the user specified >> grimaces mimic as closely as possible. The resulting photos can be just like >> their own best times are uploaded to Facebook. In addition, players can >> cobble together a print version of their avatar's Paper Craft and. >> >> Source: GamesMarkt.de >> >> >> *********************************************** >> Red Bull startet Browsergame mit Gesichtssteuerung >> >> Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" >> Gro?ansicht >> Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" >> Nicht nur in der realen Formel 1, auch auf virtuellen Strecken gibt Red Bull >> m?chtig Gas: Unter dem passenden Namen "Formula Face" hat der >> Rennstallinhaber ein Browser-Rennspiel gelauncht, das sich nicht herk?mmlich >> per Maus, Tastatur oder Gamepad, sondern per Webcam steuern l?sst. Laut >> Firmenangaben handelt es sich dabei um das erste Browserspiel-Rennspiel, das >> auf Mimiksteuerung setzt. Zur Auswahl stehen Formel-1, Nascar- und >> Rally-Autos. Der eigene Avatar l?sst sich per Webcam-Schnappschuss >> individualisieren. Um den Wagen ?ber die Strecke zu man?vrieren, neigt der >> Spieler den Kopf nach links und rechts. Ein Augenzwinkern aktiviert den >> Turboboost. >> >> Auf den Kursen lassen sich, ?hnlich wie in den "Mario Kart"-Titeln, Extras >> wie Fl?gel, Kleber oder Scheren einsammeln, die durch ein L?cheln aktiviert >> werden. Weitere Features sollen die Spieler bei der Stange halten: >> Extrapunkte winken, wenn die Nutzer vorgegebene Grimassen m?glichst exakt >> nachahmen. Die dabei entstandenen Fotos k?nnen ebenso wie die eigenen >> Bestzeiten auf Facebook hochgeladen werden. Zus?tzlich k?nnen die Spieler >> eine Papercraft-Version ihres Avatars ausdrucken und zusammenbasteln. >> >> Quelle: GamesMarkt.de >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > From oneswitch at gmail.com Wed Aug 31 15:44:28 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 31 Aug 2011 20:44:28 +0100 Subject: [games_access] Red Bull launches browser game with face control In-Reply-To: References: <000b01cc67d3$9a6d3370$cf479a50$@de> Message-ID: Works on my machine. You have to tilt your head a lot to the left or right to steer. Not my idea of a face-tracker really. Quite fun unless neck ache kicks in. Barrie From: Javier Mairena Sent: Wednesday, August 31, 2011 2:57 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Red Bull launches browser game with face control The game is here: http://www.redbull.de/cs/Satellite/de_DE/Red-Bull-Formula-Face/001243074503210 But my webcam doesn't works with it. Is the first game that don't like my webcam. On 31 August 2011 13:46, Sandra Uhling wrote: Hello, FYI: First english (translated with google) then German. Red Bull launches browser game with face control World champion Sebastian Vettel for a test ride in "Formula Face" Great view World champion Sebastian Vettel for a test ride in "Formula Face" Not only in the real Formula 1, even on virtual routes is Red Bull really step: Under the aptly named "Formula Face", the racing team owner launched a browser-racing game that is controlled not traditional mouse, keyboard or gamepad, but via webcam leaves. According to the company, this is the first browser to play racing game that relies on facial expression control. Choose from Formula 1, NASCAR and Rally cars. The avatar can customize their own webcam via the snapshot. To maneuver the car on the track, the player tends to head to the left and right. A wink of the eye activates the turbo boost. On the courses can be, like in the "Mario Kart" titles, extras like wings, glue or scissors to collect, which are activated by a smile. Other features will keep players at the bar: Extra points beckon if the user specified grimaces mimic as closely as possible. The resulting photos can be just like their own best times are uploaded to Facebook. In addition, players can cobble together a print version of their avatar's Paper Craft and. Source: GamesMarkt.de *********************************************** Red Bull startet Browsergame mit Gesichtssteuerung Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" Gro?ansicht Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" Nicht nur in der realen Formel 1, auch auf virtuellen Strecken gibt Red Bull m?chtig Gas: Unter dem passenden Namen "Formula Face" hat der Rennstallinhaber ein Browser-Rennspiel gelauncht, das sich nicht herk?mmlich per Maus, Tastatur oder Gamepad, sondern per Webcam steuern l?sst. Laut Firmenangaben handelt es sich dabei um das erste Browserspiel-Rennspiel, das auf Mimiksteuerung setzt. Zur Auswahl stehen Formel-1, Nascar- und Rally-Autos. Der eigene Avatar l?sst sich per Webcam-Schnappschuss individualisieren. Um den Wagen ?ber die Strecke zu man?vrieren, neigt der Spieler den Kopf nach links und rechts. Ein Augenzwinkern aktiviert den Turboboost. Auf den Kursen lassen sich, ?hnlich wie in den "Mario Kart"-Titeln, Extras wie Fl?gel, Kleber oder Scheren einsammeln, die durch ein L?cheln aktiviert werden. Weitere Features sollen die Spieler bei der Stange halten: Extrapunkte winken, wenn die Nutzer vorgegebene Grimassen m?glichst exakt nachahmen. Die dabei entstandenen Fotos k?nnen ebenso wie die eigenen Bestzeiten auf Facebook hochgeladen werden. Zus?tzlich k?nnen die Spieler eine Papercraft-Version ihres Avatars ausdrucken und zusammenbasteln. Quelle: GamesMarkt.de _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: