[games_access] automatic placement of the cursor (wintermute engine)
thomasw at dsv.su.se
Fri Aug 26 07:35:49 EDT 2011
that is nice; the underlying technology for placing cursors is present in ever first person shooter, but it is used only to implement "mouselook", i.e. to control the camera direction and avatar rotation with mouse movement (and avoid the cursor to hit the screen edges).
Interesting idea to use this for accessibility purposes!
Mvh / Best regards
Stockholm University :: dsv.su.se :: +46 73-707 86 86
On 26Aug 2011, at 9:30 AM, Sandra Uhling wrote:
> the wintermute engine has a nice feature I did not recognize the first time.
> It is possible to "tab" through interactive elements in the game world.
> First I thought this is only for the highlight of the object.
> Additionally the gamer can decide if the cursor is automatically placed
> about the object. That is nice.
> @Janine, maybe it could be nice to try out "Die Kunst des Mordens -
> Geheimakte FBI".
> Dennis has the game. He can give it to you.
> The engine has some nice features for gamer with low vision.
> Most of the games do not contain this features and it makes only sense
> when the game designer cares about this.
> Best regards,
> games_access mailing list
> games_access at igda.org
> The main SIG website page is http://igda-gasig.org
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