From bsawyer at dmill.com Fri Dec 2 13:30:51 2011 From: bsawyer at dmill.com (Ben Sawyer) Date: Fri, 2 Dec 2011 13:30:51 -0500 Subject: [games_access] Conference on Disability, Virtual Reality and Associated Technologies In-Reply-To: <005401cc4e9c$65fa50f0$31eef2d0$@de> References: <005401cc4e9c$65fa50f0$31eef2d0$@de> Message-ID: <62039D90-02AC-49A0-A219-6630716CC036@dmill.com> [Apologies for cross posted email - to unsubscribe see below] 8th International Conference on Disability, Virtual Reality and Associated Technologies (ICDVRAT 2012) Laval, France, 10-12 September 2012 Second CALL FOR PAPERS ? EXTENDED ABSTRACT SUBMISSION DEADLINE: 29 February 2012 ? ACCEPTED PAPERS SUBMISSION DEADLINE: 1 July 2012 For further information see: www.icdvrat.reading.ac.uk ? Call for Papers (Podium Presentations) ? Call for Short Papers (Poster Presentations) ? Call for Workshop Proposals ? Submission Deadlines ? Conference Venue The Call for Papers can be downloaded directly from: http://tinyurl.com/ICDVRAT2012 Paul Sharkey Programme Chair Evelyne Klinger General Chair UNSUBSCRIBE: the ICDVRAT mail list has been checked for duplicate email addresses; we cannot govern mail from other mail lists; to request removal from the main ICDVRAT list please reply to this mail with the subject ICDVRAT REMOVE; you will receive confirmation] ___________________________________________________________ Paul Sharkey Programme Chair, International Conference Series on Disability, Virtual Reality and Associated Technologies, www.icdvrat.rdg.ac.uk 9th ICDVRAT, Laval, France, Sept 2012 Secretary, International Society for Virtual Rehabilitation, www.isvr.org ___________________________________________________________________________ P Save Paper - Do you really need to print this e-mail? -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Dec 5 07:00:41 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 5 Dec 2011 13:00:41 +0100 Subject: [games_access] Game Accessibility and Hardware Message-ID: <000001ccb345$8363e8a0$8a2bb9e0$@de> Hello, I would like to know your thoughts about this: Is this Game Accessibility, too? * offline modus needs internet connection * game needs to be registered you need an account * display can only show gray colors * display is very small * hardware has only a small amount of buttons I am not sure, but did we already say that money is not part of Game Accessibility? That is another area, but not Game Accessibility. Best regards, Sandra From thomasw at dsv.su.se Tue Dec 6 11:03:12 2011 From: thomasw at dsv.su.se (Thomas Westin) Date: Tue, 6 Dec 2011 17:03:12 +0100 Subject: [games_access] [SPAM 4] Game Accessibility and Hardware In-Reply-To: <000001ccb345$8363e8a0$8a2bb9e0$@de> References: <000001ccb345$8363e8a0$8a2bb9e0$@de> Message-ID: <98AFFA2B-BDF4-47B7-ADF5-EED4331F2EF9@dsv.su.se> the term accessibility is used in many contexts and means different things, so it is only a matter of which definition you use using the definition defined by the SIG in the 2004 white paper: Game Accessibility can be defined as the ability to play a game even when functioning under limiting conditions. Limiting conditions can be functional limitations, or disabilities ? such as blindness, deafness, or mobility limitations. the text says "Limiting conditions can be..." which does not exclude other factors than disabilities - such as things in the environment e.g. gray colors, small display etc. Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 5Dec 2011, at 1:00 PM, Sandra Uhling wrote: > Hello, > > I would like to know your thoughts about this: > Is this Game Accessibility, too? > > > * offline modus needs internet connection > * game needs to be registered you need an account > > * display can only show gray colors > * display is very small > * hardware has only a small amount of buttons > > > I am not sure, but did we already say that money is not part of > Game Accessibility? That is another area, but not Game Accessibility. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Wed Dec 7 06:24:41 2011 From: blazeeagle at suddenlink.net (blazeeagle at suddenlink.net) Date: Wed, 7 Dec 2011 06:24:41 -0500 Subject: [games_access] games_access Digest, Vol 94, Issue 2 In-Reply-To: References: Message-ID: <793EF4A831F044EF8DD605DEE7834419@Aarons> It?s not necessarily a accessibility issue per se but if a disabled person wants to play offline & if their disability is severe enough, The gamer must have assistance with typing in their log in credentials. Because unless I?m mistaken, some games even in single player, off line mode, still require logging in with their credentials. A display that can only show gray colors can impact accessibility if game-play requires recognition of colors to accomplish game objectives. So, This is definitely an accessibility issue. In addition to color objective indicators, Objectives could have text indicators. A small display can definitely affect gamers with vision impairments. If a display is too small, glasses or even a magnification overlay, won?t help much if at all. A small amount of buttons can definitely affect gamers with certain disabilities. Also, Button positions can affect game accessibility for those with impaired hand/finger dexterity and/or impaired coordination. Reconfigurable button positions would be quite beneficial. Money IS a part of game accessibility because if a gamer can?t afford accessible controllers and/or other accessibility equipment, They obviously can?t game! Kind regards, BlazeEagle -----Original Message----- From: games_access-request at igda.org Sent: Monday, December 05, 2011 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 94, Issue 2 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Game Accessibility and Hardware (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Mon, 5 Dec 2011 13:00:41 +0100 From: "Sandra Uhling" Subject: [games_access] Game Accessibility and Hardware To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000001ccb345$8363e8a0$8a2bb9e0$@de> Content-Type: text/plain; charset="us-ascii" Hello, I would like to know your thoughts about this: Is this Game Accessibility, too? * offline modus needs internet connection * game needs to be registered you need an account * display can only show gray colors * display is very small * hardware has only a small amount of buttons I am not sure, but did we already say that money is not part of Game Accessibility? That is another area, but not Game Accessibility. Best regards, Sandra ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 94, Issue 2 ******************************************* From sandra_uhling at web.de Wed Dec 7 06:41:43 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 7 Dec 2011 12:41:43 +0100 Subject: [games_access] games_access Digest, Vol 94, Issue 2 In-Reply-To: <793EF4A831F044EF8DD605DEE7834419@Aarons> References: <793EF4A831F044EF8DD605DEE7834419@Aarons> Message-ID: <000801ccb4d5$31d41c80$957c5580$@de> Hello Blazeeagle, thank you very much. Anno 2070 needs in single offline mode an internet connection. The gamer has also to create a profile. (Screenreader accessible?) Money: I thought about a social barrier: A family with healthy kids does not have money to buy a game. This is not part of Accessibility I would say. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von blazeeagle at suddenlink.net Gesendet: Mittwoch, 7. Dezember 2011 12:25 An: games_access at igda.org Betreff: Re: [games_access] games_access Digest, Vol 94, Issue 2 It?s not necessarily a accessibility issue per se but if a disabled person wants to play offline & if their disability is severe enough, The gamer must have assistance with typing in their log in credentials. Because unless I?m mistaken, some games even in single player, off line mode, still require logging in with their credentials. A display that can only show gray colors can impact accessibility if game-play requires recognition of colors to accomplish game objectives. So, This is definitely an accessibility issue. In addition to color objective indicators, Objectives could have text indicators. A small display can definitely affect gamers with vision impairments. If a display is too small, glasses or even a magnification overlay, won?t help much if at all. A small amount of buttons can definitely affect gamers with certain disabilities. Also, Button positions can affect game accessibility for those with impaired hand/finger dexterity and/or impaired coordination. Reconfigurable button positions would be quite beneficial. Money IS a part of game accessibility because if a gamer can?t afford accessible controllers and/or other accessibility equipment, They obviously can?t game! Kind regards, BlazeEagle -----Original Message----- From: games_access-request at igda.org Sent: Monday, December 05, 2011 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 94, Issue 2 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Game Accessibility and Hardware (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Mon, 5 Dec 2011 13:00:41 +0100 From: "Sandra Uhling" Subject: [games_access] Game Accessibility and Hardware To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000001ccb345$8363e8a0$8a2bb9e0$@de> Content-Type: text/plain; charset="us-ascii" Hello, I would like to know your thoughts about this: Is this Game Accessibility, too? * offline modus needs internet connection * game needs to be registered you need an account * display can only show gray colors * display is very small * hardware has only a small amount of buttons I am not sure, but did we already say that money is not part of Game Accessibility? That is another area, but not Game Accessibility. Best regards, Sandra ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 94, Issue 2 ******************************************* _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From blazeeagle at suddenlink.net Sat Dec 10 18:35:58 2011 From: blazeeagle at suddenlink.net (blazeeagle at suddenlink.net) Date: Sat, 10 Dec 2011 18:35:58 -0500 Subject: [games_access] Affordability of Game Accessibility In-Reply-To: References: Message-ID: Well, What about disabled gamers on a limited or even a fixed income who can't afford the game accessibility equipment required to play? That seems like an valid accessibility concern. Even if someone with limited funds has a game console or PC with a game or two, It might have been a gift & not acquired via ones own personal funds. My intention isn't to seem miserly but this aspect, In my experience at least, Can be ignored or brushed aside. Kind regards, BlazeEagle -----Original Message----- From: games_access-request at igda.org Sent: Wednesday, December 07, 2011 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 94, Issue 3 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: [SPAM 4] Game Accessibility and Hardware (Thomas Westin) 2. Re: games_access Digest, Vol 94, Issue 2 (blazeeagle at suddenlink.net) 3. Re: games_access Digest, Vol 94, Issue 2 (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Tue, 6 Dec 2011 17:03:12 +0100 From: Thomas Westin Subject: Re: [games_access] [SPAM 4] Game Accessibility and Hardware To: IGDA Games Accessibility SIG Mailing List Message-ID: <98AFFA2B-BDF4-47B7-ADF5-EED4331F2EF9 at dsv.su.se> Content-Type: text/plain; charset="windows-1252" the term accessibility is used in many contexts and means different things, so it is only a matter of which definition you use using the definition defined by the SIG in the 2004 white paper: Game Accessibility can be defined as the ability to play a game even when functioning under limiting conditions. Limiting conditions can be functional limitations, or disabilities ? such as blindness, deafness, or mobility limitations. the text says "Limiting conditions can be..." which does not exclude other factors than disabilities - such as things in the environment e.g. gray colors, small display etc. Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 5Dec 2011, at 1:00 PM, Sandra Uhling wrote: > Hello, > > I would like to know your thoughts about this: > Is this Game Accessibility, too? > > > * offline modus needs internet connection > * game needs to be registered you need an account > > * display can only show gray colors > * display is very small > * hardware has only a small amount of buttons > > > I am not sure, but did we already say that money is not part of > Game Accessibility? That is another area, but not Game Accessibility. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Wed, 7 Dec 2011 06:24:41 -0500 From: Subject: Re: [games_access] games_access Digest, Vol 94, Issue 2 To: Message-ID: <793EF4A831F044EF8DD605DEE7834419 at Aarons> Content-Type: text/plain; format=flowed; charset="utf-8"; reply-type=original It?s not necessarily a accessibility issue per se but if a disabled person wants to play offline & if their disability is severe enough, The gamer must have assistance with typing in their log in credentials. Because unless I?m mistaken, some games even in single player, off line mode, still require logging in with their credentials. A display that can only show gray colors can impact accessibility if game-play requires recognition of colors to accomplish game objectives. So, This is definitely an accessibility issue. In addition to color objective indicators, Objectives could have text indicators. A small display can definitely affect gamers with vision impairments. If a display is too small, glasses or even a magnification overlay, won?t help much if at all. A small amount of buttons can definitely affect gamers with certain disabilities. Also, Button positions can affect game accessibility for those with impaired hand/finger dexterity and/or impaired coordination. Reconfigurable button positions would be quite beneficial. Money IS a part of game accessibility because if a gamer can?t afford accessible controllers and/or other accessibility equipment, They obviously can?t game! Kind regards, BlazeEagle -----Original Message----- From: games_access-request at igda.org Sent: Monday, December 05, 2011 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 94, Issue 2 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Game Accessibility and Hardware (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Mon, 5 Dec 2011 13:00:41 +0100 From: "Sandra Uhling" Subject: [games_access] Game Accessibility and Hardware To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000001ccb345$8363e8a0$8a2bb9e0$@de> Content-Type: text/plain; charset="us-ascii" Hello, I would like to know your thoughts about this: Is this Game Accessibility, too? * offline modus needs internet connection * game needs to be registered you need an account * display can only show gray colors * display is very small * hardware has only a small amount of buttons I am not sure, but did we already say that money is not part of Game Accessibility? That is another area, but not Game Accessibility. Best regards, Sandra ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 94, Issue 2 ******************************************* ------------------------------ Message: 3 Date: Wed, 7 Dec 2011 12:41:43 +0100 From: "Sandra Uhling" Subject: Re: [games_access] games_access Digest, Vol 94, Issue 2 To: , "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000801ccb4d5$31d41c80$957c5580$@de> Content-Type: text/plain; charset="UTF-8" Hello Blazeeagle, thank you very much. Anno 2070 needs in single offline mode an internet connection. The gamer has also to create a profile. (Screenreader accessible?) Money: I thought about a social barrier: A family with healthy kids does not have money to buy a game. This is not part of Accessibility I would say. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von blazeeagle at suddenlink.net Gesendet: Mittwoch, 7. Dezember 2011 12:25 An: games_access at igda.org Betreff: Re: [games_access] games_access Digest, Vol 94, Issue 2 It?s not necessarily a accessibility issue per se but if a disabled person wants to play offline & if their disability is severe enough, The gamer must have assistance with typing in their log in credentials. Because unless I?m mistaken, some games even in single player, off line mode, still require logging in with their credentials. A display that can only show gray colors can impact accessibility if game-play requires recognition of colors to accomplish game objectives. So, This is definitely an accessibility issue. In addition to color objective indicators, Objectives could have text indicators. A small display can definitely affect gamers with vision impairments. If a display is too small, glasses or even a magnification overlay, won?t help much if at all. A small amount of buttons can definitely affect gamers with certain disabilities. Also, Button positions can affect game accessibility for those with impaired hand/finger dexterity and/or impaired coordination. Reconfigurable button positions would be quite beneficial. Money IS a part of game accessibility because if a gamer can?t afford accessible controllers and/or other accessibility equipment, They obviously can?t game! Kind regards, BlazeEagle -----Original Message----- From: games_access-request at igda.org Sent: Monday, December 05, 2011 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 94, Issue 2 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Game Accessibility and Hardware (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Mon, 5 Dec 2011 13:00:41 +0100 From: "Sandra Uhling" Subject: [games_access] Game Accessibility and Hardware To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000001ccb345$8363e8a0$8a2bb9e0$@de> Content-Type: text/plain; charset="us-ascii" Hello, I would like to know your thoughts about this: Is this Game Accessibility, too? * offline modus needs internet connection * game needs to be registered you need an account * display can only show gray colors * display is very small * hardware has only a small amount of buttons I am not sure, but did we already say that money is not part of Game Accessibility? That is another area, but not Game Accessibility. Best regards, Sandra ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 94, Issue 2 ******************************************* _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 94, Issue 3 ******************************************* From oneswitch at gmail.com Sun Dec 11 05:09:48 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 11 Dec 2011 10:09:48 -0000 Subject: [games_access] Affordability of Game Accessibility In-Reply-To: References: Message-ID: Price is of course a fundamental access issue, that goes across the board. And yes, disabled people tend to get whacked price wise linked to a variety of things. Sometimes economies of scale, sometimes as they require far more complicated equipment and so on. Roll on the single platform, which you can use a wide range of controllers tailored to your own abilities and games that can be adjusted broadly too. Barrie -------------------------------------------------- From: Sent: Saturday, December 10, 2011 11:35 PM To: Subject: [games_access] Affordability of Game Accessibility > Well, What about disabled gamers on a limited or even a fixed income who > can't afford the game accessibility equipment required to play? That seems > like an valid accessibility concern. Even if someone with limited funds > has a game console or PC with a game or two, It might have been a gift & > not acquired via ones own personal funds. > > My intention isn't to seem miserly but this aspect, In my experience at > least, Can be ignored or brushed aside. > > Kind regards, > > BlazeEagle > > -----Original Message----- > From: games_access-request at igda.org > Sent: Wednesday, December 07, 2011 10:00 AM > To: games_access at igda.org > Subject: games_access Digest, Vol 94, Issue 3 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: [SPAM 4] Game Accessibility and Hardware (Thomas Westin) > 2. Re: games_access Digest, Vol 94, Issue 2 > (blazeeagle at suddenlink.net) > 3. Re: games_access Digest, Vol 94, Issue 2 (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 6 Dec 2011 17:03:12 +0100 > From: Thomas Westin > Subject: Re: [games_access] [SPAM 4] Game Accessibility and Hardware > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <98AFFA2B-BDF4-47B7-ADF5-EED4331F2EF9 at dsv.su.se> > Content-Type: text/plain; charset="windows-1252" > > the term accessibility is used in many contexts and means different > things, so it is only a matter of which definition you use > > using the definition defined by the SIG in the 2004 white paper: > Game Accessibility can be defined as the ability to play a game even when > functioning under limiting conditions. Limiting conditions can be > functional limitations, or disabilities ? such as blindness, deafness, or > mobility limitations. > > the text says "Limiting conditions can be..." which does not exclude other > factors than disabilities - such as things in the environment e.g. gray > colors, small display etc. > > Mvh / Best regards > Thomas Westin > Stockholm University :: dsv.su.se :: +46 73-707 86 86 > > On 5Dec 2011, at 1:00 PM, Sandra Uhling wrote: > >> Hello, >> >> I would like to know your thoughts about this: >> Is this Game Accessibility, too? >> >> >> * offline modus needs internet connection >> * game needs to be registered you need an account >> >> * display can only show gray colors >> * display is very small >> * hardware has only a small amount of buttons >> >> >> I am not sure, but did we already say that money is not part of >> Game Accessibility? That is another area, but not Game Accessibility. >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > Message: 2 > Date: Wed, 7 Dec 2011 06:24:41 -0500 > From: > Subject: Re: [games_access] games_access Digest, Vol 94, Issue 2 > To: > Message-ID: <793EF4A831F044EF8DD605DEE7834419 at Aarons> > Content-Type: text/plain; format=flowed; charset="utf-8"; > reply-type=original > > It?s not necessarily a accessibility issue per se but if a disabled person > wants to play offline & if their disability is severe enough, The gamer > must > have assistance with typing in their log in credentials. Because unless > I?m > mistaken, some games even in single player, off line mode, still require > logging in with their credentials. > > A display that can only show gray colors can impact accessibility if > game-play requires recognition of colors to accomplish game objectives. > So, > This is definitely an accessibility issue. In addition to color objective > indicators, Objectives could have text indicators. > > A small display can definitely affect gamers with vision impairments. If a > display is too small, glasses or even a magnification overlay, won?t help > much if at all. > > A small amount of buttons can definitely affect gamers with certain > disabilities. Also, Button positions can affect game accessibility for > those > with impaired hand/finger dexterity and/or impaired coordination. > Reconfigurable button positions would be quite beneficial. > > Money IS a part of game accessibility because if a gamer can?t afford > accessible controllers and/or other accessibility equipment, They > obviously > can?t game! > > Kind regards, > > BlazeEagle > > -----Original Message----- > From: games_access-request at igda.org > Sent: Monday, December 05, 2011 10:00 AM > To: games_access at igda.org > Subject: games_access Digest, Vol 94, Issue 2 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Game Accessibility and Hardware (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 5 Dec 2011 13:00:41 +0100 > From: "Sandra Uhling" > Subject: [games_access] Game Accessibility and Hardware > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000001ccb345$8363e8a0$8a2bb9e0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > I would like to know your thoughts about this: > Is this Game Accessibility, too? > > > * offline modus needs internet connection > * game needs to be registered you need an account > > * display can only show gray colors > * display is very small > * hardware has only a small amount of buttons > > > I am not sure, but did we already say that money is not part of > Game Accessibility? That is another area, but not Game Accessibility. > > Best regards, > Sandra > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 94, Issue 2 > ******************************************* > > > > ------------------------------ > > Message: 3 > Date: Wed, 7 Dec 2011 12:41:43 +0100 > From: "Sandra Uhling" > Subject: Re: [games_access] games_access Digest, Vol 94, Issue 2 > To: , "'IGDA Games Accessibility SIG > Mailing List'" > Message-ID: <000801ccb4d5$31d41c80$957c5580$@de> > Content-Type: text/plain; charset="UTF-8" > > Hello Blazeeagle, > > thank you very much. > > Anno 2070 needs in single offline mode an internet connection. > The gamer has also to create a profile. (Screenreader accessible?) > > Money: I thought about a social barrier: > A family with healthy kids does not have money to buy a game. > This is not part of Accessibility I would say. > > > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im Auftrag von blazeeagle at suddenlink.net > Gesendet: Mittwoch, 7. Dezember 2011 12:25 > An: games_access at igda.org > Betreff: Re: [games_access] games_access Digest, Vol 94, Issue 2 > > It?s not necessarily a accessibility issue per se but if a disabled person > wants to play offline & if their disability is severe enough, The gamer > must > have assistance with typing in their log in credentials. Because unless > I?m > mistaken, some games even in single player, off line mode, still require > logging in with their credentials. > > A display that can only show gray colors can impact accessibility if > game-play requires recognition of colors to accomplish game objectives. > So, > This is definitely an accessibility issue. In addition to color objective > indicators, Objectives could have text indicators. > > A small display can definitely affect gamers with vision impairments. If a > display is too small, glasses or even a magnification overlay, won?t help > much if at all. > > A small amount of buttons can definitely affect gamers with certain > disabilities. Also, Button positions can affect game accessibility for > those > with impaired hand/finger dexterity and/or impaired coordination. > Reconfigurable button positions would be quite beneficial. > > Money IS a part of game accessibility because if a gamer can?t afford > accessible controllers and/or other accessibility equipment, They > obviously > can?t game! > > Kind regards, > > BlazeEagle > > -----Original Message----- > From: games_access-request at igda.org > Sent: Monday, December 05, 2011 10:00 AM > To: games_access at igda.org > Subject: games_access Digest, Vol 94, Issue 2 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Game Accessibility and Hardware (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 5 Dec 2011 13:00:41 +0100 > From: "Sandra Uhling" > Subject: [games_access] Game Accessibility and Hardware > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000001ccb345$8363e8a0$8a2bb9e0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > I would like to know your thoughts about this: > Is this Game Accessibility, too? > > > * offline modus needs internet connection > * game needs to be registered you need an account > > * display can only show gray colors > * display is very small > * hardware has only a small amount of buttons > > > I am not sure, but did we already say that money is not part of > Game Accessibility? That is another area, but not Game Accessibility. > > Best regards, > Sandra > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 94, Issue 2 > ******************************************* > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 94, Issue 3 > ******************************************* > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Sun Dec 11 16:03:12 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Sun, 11 Dec 2011 21:03:12 +0000 Subject: [games_access] games_access Digest, Vol 94, Issue 4 In-Reply-To: References: Message-ID: Barrie obviously doesn't like blowing his own trumpet so didn't mention Special Effect, but they do a nice job of plugging that gap as much as they can, in the UK at least. http://www.specialeffect.org.uk/pages/about.htm It's absolutely a valid concern, spending your fixed DLA (or other countries' equivalents) inevitably means having to make hard choices. On top of that it's even more of an issue when you consider statistically how much more likely people with disabilities are to be living in a low income home, meaning it actually goes beyond just personal finance issues. On the plus side alternative input devices are just one small area of game accessibility and there are many adaptations that (with a little bit more awareness) developers can implement for free, allowing greater access for people across the whole disability spectrum. In terms of expensive input devices though, one of the reasons why they are needed is due to the lack of remapping options. Remapping isn't a silver bullet for motor accessibility, but if it was included in more games (or even as a system preference by the console manufacturers) then more people would be able to play with their existing controllers, without the added financial burden of expensive alternative input devices. http://www.petitiononline.com/cu5t0m/petition.html Console manufacturers are a prime lobbying target. Certainly Microsoft have a few people who care deeply about accessibility, and there are a quite few thing that could be done very easily at software level that would bypass game developers and improve things across the board. An old colleague of mine is now working with Microsoft on some Kinect sign language recognition research, which I'm quite envious of as it would be very nice to be able to get in and have a few words in the right ears. > > Today's Topics: > > 1. Affordability of Game Accessibility (blazeeagle at suddenlink.net) > 2. Re: Affordability of Game Accessibility (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 10 Dec 2011 18:35:58 -0500 > From: > Subject: [games_access] Affordability of Game Accessibility > To: > Message-ID: > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > reply-type=original > > Well, What about disabled gamers on a limited or even a fixed income who > can't afford the game accessibility equipment required to play? That seems > like an valid accessibility concern. Even if someone with limited funds has > a game console or PC with a game or two, It might have been a gift & not > acquired via ones own personal funds. > > My intention isn't to seem miserly but this aspect, In my experience at > least, Can be ignored or brushed aside. > > Kind regards, > > BlazeEagle > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Dec 14 07:29:40 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 14 Dec 2011 13:29:40 +0100 Subject: [games_access] Article about Game Accessibility - 360-live (german) Message-ID: <008101ccba5c$0d59ac80$280d0580$@de> Hello, in the up to date magazine is an article about Game Accessibility. The article is very good. OnSwitch.org.uk is also mentioned. http://www.360-live.de/xbox-360/xbox-360-magazin-spiele-news-test.html It is possible to buy a digital version and pay with paypal. Best regards, Sandra From ttefertiller at igda-gasig.org Wed Dec 14 14:46:29 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Wed, 14 Dec 2011 14:46:29 -0500 Subject: [games_access] Global Game Jame - 2012 Message-ID: Hello! So, Global Game Jam is right around the corner, and this is the time for us to get involved. Some of you may remember, last year we tried to put together a game accessiblity challenge for some GGJ sites. Most of the feel through, but the central Florida chapter went a head with it. The result was this. This year, I'd like to get something similar going at other sites. I've already got the New England Tech Chapter in Rhode Island signed on, as well as the MIT GAMBIT Game Lab. I'm going to be putting together an informational packet with info on game accessiblity, rules for the contest, and the score sheet and so on soon. Is anyone else interested in getting a hold of their local GGJ chapter and get this happening there as well? Let me know and I can forward you the information once it's complete. I may also post it on the site for access to everyone. Thanks! -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at illinois.edu Wed Dec 14 18:51:04 2011 From: hinn at illinois.edu (Michelle Hinn) Date: Wed, 14 Dec 2011 17:51:04 -0600 Subject: [games_access] Global Game Jame - 2012 In-Reply-To: References: Message-ID: <20B67954-3CCD-4110-A3B4-4BD264D657C6@illinois.edu> I think since I'm now in the final final close out of the apartment here that I might be able to get the NYU Game Center to do it this year if I get in their faces. ;) Any info you have would help! Michelle On Dec 14, 2011, at 1:46 PM, Tara Voelker (Tefertiller) wrote: > Hello! > > So, Global Game Jam is right around the corner, and this is the time for us to get involved. > > Some of you may remember, last year we tried to put together a game accessiblity challenge for some GGJ sites. Most of the feel through, but the central Florida chapter went a head with it. The result was this. > > This year, I'd like to get something similar going at other sites. I've already got the New England Tech Chapter in Rhode Island signed on, as well as the MIT GAMBIT Game Lab. I'm going to be putting together an informational packet with info on game accessiblity, rules for the contest, and the score sheet and so on soon. > > Is anyone else interested in getting a hold of their local GGJ chapter and get this happening there as well? Let me know and I can forward you the information once it's complete. > > I may also post it on the site for access to everyone. > > Thanks! > > > > -- > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From kjbics at rit.edu Thu Dec 15 10:37:14 2011 From: kjbics at rit.edu (Kevin Bierre) Date: Thu, 15 Dec 2011 10:37:14 -0500 Subject: [games_access] games_access Digest, Vol 94, Issue 7 In-Reply-To: References: Message-ID: <8E7635DEE489194D870E5B7DBDD2992B245D4A15A3@ex02mail02.ad.rit.edu> Since I'm part of the group setting it up at RIT, I should be able to twist some arms about getting accessibility added in. As Michelle said, any info would help. Prof. Kevin Bierre School of Interactive Games and Media 152 Lomb Memorial Dr Rochester, NY 14623 ________________________________________ From: games_access-bounces at igda.org [games_access-bounces at igda.org] On Behalf Of games_access-request at igda.org [games_access-request at igda.org] Sent: Thursday, December 15, 2011 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 94, Issue 7 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Global Game Jame - 2012 (Tara Voelker (Tefertiller)) 2. Re: Global Game Jame - 2012 (Michelle Hinn) ---------------------------------------------------------------------- Message: 1 Date: Wed, 14 Dec 2011 14:46:29 -0500 From: "Tara Voelker (Tefertiller)" Subject: [games_access] Global Game Jame - 2012 To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="iso-8859-1" Hello! So, Global Game Jam is right around the corner, and this is the time for us to get involved. Some of you may remember, last year we tried to put together a game accessiblity challenge for some GGJ sites. Most of the feel through, but the central Florida chapter went a head with it. The result was this. This year, I'd like to get something similar going at other sites. I've already got the New England Tech Chapter in Rhode Island signed on, as well as the MIT GAMBIT Game Lab. I'm going to be putting together an informational packet with info on game accessiblity, rules for the contest, and the score sheet and so on soon. Is anyone else interested in getting a hold of their local GGJ chapter and get this happening there as well? Let me know and I can forward you the information once it's complete. I may also post it on the site for access to everyone. Thanks! -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Wed, 14 Dec 2011 17:51:04 -0600 From: Michelle Hinn Subject: Re: [games_access] Global Game Jame - 2012 To: IGDA Games Accessibility SIG Mailing List Message-ID: <20B67954-3CCD-4110-A3B4-4BD264D657C6 at illinois.edu> Content-Type: text/plain; charset="us-ascii" I think since I'm now in the final final close out of the apartment here that I might be able to get the NYU Game Center to do it this year if I get in their faces. ;) Any info you have would help! Michelle On Dec 14, 2011, at 1:46 PM, Tara Voelker (Tefertiller) wrote: > Hello! > > So, Global Game Jam is right around the corner, and this is the time for us to get involved. > > Some of you may remember, last year we tried to put together a game accessiblity challenge for some GGJ sites. Most of the feel through, but the central Florida chapter went a head with it. The result was this. > > This year, I'd like to get something similar going at other sites. I've already got the New England Tech Chapter in Rhode Island signed on, as well as the MIT GAMBIT Game Lab. I'm going to be putting together an informational packet with info on game accessiblity, rules for the contest, and the score sheet and so on soon. > > Is anyone else interested in getting a hold of their local GGJ chapter and get this happening there as well? Let me know and I can forward you the information once it's complete. > > I may also post it on the site for access to everyone. > > Thanks! > > > > -- > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 94, Issue 7 ******************************************* From i_h at hotmail.com Thu Dec 15 13:41:11 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 15 Dec 2011 18:41:11 +0000 Subject: [games_access] Global Game Jame - 2012 In-Reply-To: References: Message-ID: Hi Tara I can help out with two, I live just around the corner from the college hosting the London event so can doorstep them about it, and I've also given a talk on accessible gaming to the organisation who are carrying out the Plymouth event, their head has a strong interest in the subject as a result so there's a very good chance I could get them to take part. I'd also be very interested in helping out with the pack, my background is in both design (in the creative & layout sense rather than game design sense) and writing and advising on standards & guidelines, so please let me know if there's anything I could do that might be useful. Ian > On Dec 14, 2011, at 1:46 PM, Tara Voelker (Tefertiller) wrote: > > > Hello! > > > > So, Global Game Jam is right around the corner, and this is the time for us to get involved. > > > > Some of you may remember, last year we tried to put together a game accessiblity challenge for some GGJ sites. Most of the feel through, but the central Florida chapter went a head with it. The result was this. > > > > This year, I'd like to get something similar going at other sites. I've already got the New England Tech Chapter in Rhode Island signed on, as well as the MIT GAMBIT Game Lab. I'm going to be putting together an informational packet with info on game accessiblity, rules for the contest, and the score sheet and so on soon. > > > > Is anyone else interested in getting a hold of their local GGJ chapter and get this happening there as well? Let me know and I can forward you the information once it's complete. > > > > I may also post it on the site for access to everyone. > > > > Thanks! > > > > > > > > -- > > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomasw at dsv.su.se Fri Dec 16 15:53:42 2011 From: thomasw at dsv.su.se (Thomas Westin) Date: Fri, 16 Dec 2011 21:53:42 +0100 Subject: [games_access] USB Biofeedback Game Controller lets you play Mario with your guns (video) Message-ID: <0FB78AB7-C3C0-4525-88C2-79B538AD09F6@dsv.su.se> http://www.engadget.com/2011/12/16/usb-biofeedback-game-controller-lets-you-play-mario-with-your-gu/ Kind regards, Thomas (Sent from my mobile) From oneswitch at gmail.com Sun Dec 18 16:19:37 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 18 Dec 2011 21:19:37 -0000 Subject: [games_access] USB Biofeedback Game Controller lets you play Mariowith your guns (video) In-Reply-To: <0FB78AB7-C3C0-4525-88C2-79B538AD09F6@dsv.su.se> References: <0FB78AB7-C3C0-4525-88C2-79B538AD09F6@dsv.su.se> Message-ID: <79571A787D0442B4A38E87881092D88D@OneSwitchPC> Good stuff, Thomas! These on a similar tip... http://www.controlbionics.com/ http://switchgaming.blogspot.com/2009/05/muscle-marble-madness.html -------------------------------------------------- From: "Thomas Westin" Sent: Friday, December 16, 2011 8:53 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] USB Biofeedback Game Controller lets you play Mariowith your guns (video) > http://www.engadget.com/2011/12/16/usb-biofeedback-game-controller-lets-you-play-mario-with-your-gu/ > > > Kind regards, > Thomas > > (Sent from my mobile) > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From thomas at pininteractive.com Mon Dec 19 09:07:12 2011 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 19 Dec 2011 15:07:12 +0100 Subject: [games_access] USB Biofeedback Game Controller lets you play Mariowith your guns (video) In-Reply-To: <79571A787D0442B4A38E87881092D88D@OneSwitchPC> References: <0FB78AB7-C3C0-4525-88C2-79B538AD09F6@dsv.su.se> <79571A787D0442B4A38E87881092D88D@OneSwitchPC> Message-ID: <077066BB-E4A7-488B-8898-044F699E4B34@pininteractive.com> thanks Barrie! Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 18Dec 2011, at 10:19 PM, Barrie Ellis wrote: > Good stuff, Thomas! These on a similar tip... > > http://www.controlbionics.com/ > > http://switchgaming.blogspot.com/2009/05/muscle-marble-madness.html > > -------------------------------------------------- > From: "Thomas Westin" > Sent: Friday, December 16, 2011 8:53 PM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] USB Biofeedback Game Controller lets you play > Mariowith your guns (video) > >> http://www.engadget.com/2011/12/16/usb-biofeedback-game-controller-lets-you-play-mario-with-your-gu/ >> >> >> Kind regards, >> Thomas >> >> (Sent from my mobile) >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Mon Dec 26 08:33:55 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 26 Dec 2011 14:33:55 +0100 Subject: [games_access] subtitle gallery Message-ID: <000301ccc3d3$041320e0$0c3962a0$@de> Hi, merry christmas and a happy new year. http://www.captionmax.com/services/style-gallery/ Sandra From i_h at hotmail.com Mon Dec 26 12:13:05 2011 From: i_h at hotmail.com (Ian Hamilton) Date: 26 Dec 2011 09:13:05 -0800 Subject: [games_access] =?utf-8?q?subtitle_gallery?= Message-ID: If you're looking to do a good job on subtitles or captions then this is an excellent and very well researched resource - Http://www.bbc.co.uk/guidelines/futuremedia/accessibility/subtitling_guides/online_sub_editorial_guidelines_vs1_1.pdf -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Dec 29 09:59:54 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 29 Dec 2011 14:59:54 +0000 Subject: [games_access] IGDA / Special Effect at Gamescom 2012? In-Reply-To: References: Message-ID: Being able to get into Gamescom last year was fantastic, but being in the conference area was obviously quite limiting in terms of who could be reached. They also have a huge business-to-business area, which Sandra and I were discussing. If we could get in there then it would allow us to get in front of the largest meeting of game developers in Europe. I had an interesting chat yesterday with a developer who was due to be exhibiting in the B2B area of Gamescom last year. The rate for a stand there is around ?2000, and she was able to get half of that cost covered by UKTI, and the other half met my simply sharing a stand with another developer. Within this list I know that in Europe at least there's Special Effect who are very well practiced at demoing their assistive tech at these kind of events, perhaps a joint venture with stand costs split between SE and IGDA? Once split / funded etc it wouldn't be a great deal of money to get together (if anything at all, the combination of SE's charity status and IGDA's past history with Gamescom might even allow us to get in there for free), and it would be a fantastic opportunity to spread some awareness throughout the industry. Even just something as simple as handouts with the existing wishlists (or formal standards if they're around by then) would be exactly what developers are crying out for. Any thoughts? Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Dec 29 10:19:06 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 29 Dec 2011 16:19:06 +0100 Subject: [games_access] IGDA / Special Effect at Gamescom 2012? In-Reply-To: References: Message-ID: <000901ccc63d$353ee200$9fbca600$@de> Hi, maybe the responsible for questions about people with a disability of the city cologne can help us? I might have partners in mind, but their "hall" is one of the loudest at the gamescom ..... And we still are working on a project ... By the way it is very very very very very very very .... difficult to organize a stand at the gamescom. Once they promised a stand for social and community stuff .... Some weeks before the event they cancelled it .... Why do we not ask the BIU guys and the K?lnmesse ... Mh no maybe not. They do not care about accessibility much. Also in public facebook discussions ..... I do prefer the one who is responsible for this topic of the city cologne. It can be very useful to get his support. So he can talk to other people who do otherwise not listen to us. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Donnerstag, 29. Dezember 2011 16:00 An: games_access at igda.org Betreff: [games_access] IGDA / Special Effect at Gamescom 2012? Being able to get into Gamescom last year was fantastic, but being in the conference area was obviously quite limiting in terms of who could be reached. They also have a huge business-to-business area, which Sandra and I were discussing. If we could get in there then it would allow us to get in front of the largest meeting of game developers in Europe. I had an interesting chat yesterday with a developer who was due to be exhibiting in the B2B area of Gamescom last year. The rate for a stand there is around ?2000, and she was able to get half of that cost covered by UKTI, and the other half met my simply sharing a stand with another developer. Within this list I know that in Europe at least there's Special Effect who are very well practiced at demoing their assistive tech at these kind of events, perhaps a joint venture with stand costs split between SE and IGDA? Once split / funded etc it wouldn't be a great deal of money to get together (if anything at all, the combination of SE's charity status and IGDA's past history with Gamescom might even allow us to get in there for free), and it would be a fantastic opportunity to spread some awareness throughout the industry. Even just something as simple as handouts with the existing wishlists (or formal standards if they're around by then) would be exactly what developers are crying out for. Any thoughts? Ian From oneswitch at gmail.com Fri Dec 30 05:55:20 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 30 Dec 2011 10:55:20 -0000 Subject: [games_access] subtitle gallery In-Reply-To: <000301ccc3d3$041320e0$0c3962a0$@de> References: <000301ccc3d3$041320e0$0c3962a0$@de> Message-ID: And belated Merry Christmas/Seasons greetings to you too, Sandra and all on this list. Happy 2012! Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Monday, December 26, 2011 1:33 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] subtitle gallery > Hi, > > merry christmas and a happy new year. > > http://www.captionmax.com/services/style-gallery/ > > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Fri Dec 30 23:57:47 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Sat, 31 Dec 2011 04:57:47 +0000 Subject: [games_access] IGDA / Special Effect at Gamescom 2012? In-Reply-To: References: Message-ID: We are in a bit of a stronger position than last time, we have past form with Gamescom now and and also got the TV news coverage which is basically free advertising for GC, they'll have appreciated that. But anyway about GC / KM being difficult, that's precisely it. So rather than trying to work directly with them to set us up with something for free that they have full control (cancellation power) over, just sidestep them completely and do it the same way as all the other exhibitors do, ie. pay for a commercial stand. GC certainly can't cancel something that has been paid for through the standard commercial route.. they wouldn't want to anyway, their sole concern is to make the event as profitable as possible, so an extra customer paying for another stall will be music to their ears. That has a much greater chance of success than asking for something for free, which is in fact (in GC's eyes) making a loss rather than being free as it means one less available place for paid up businesses. So (presuming there's enough interest from the group in going along) all it needs is money, and a relatively small amount, which is where what influence we have comes into effect, to secure funding via contacts, government sponsorship, fundraising, etc. The Cologne contact you mentioned might be a good bet. > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 29 Dec 2011 16:19:06 +0100 > From: "Sandra Uhling" > Subject: Re: [games_access] IGDA / Special Effect at Gamescom 2012? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000901ccc63d$353ee200$9fbca600$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hi, > > maybe the responsible for questions about people with a disability of > the city cologne can help us? > > I might have partners in mind, but their "hall" is one of the loudest at the > gamescom ..... And we still are working on a project ... > > By the way it is very very very very very very very .... > difficult to organize a stand at the gamescom. > Once they promised a stand for social and community stuff .... > Some weeks before the event they cancelled it .... > > > Why do we not ask the BIU guys and the K?lnmesse ... > Mh no maybe not. They do not care about accessibility much. > Also in public facebook discussions ..... > > I do prefer the one who is responsible for this topic of the city cologne. > It can be very useful to get his support. So he can talk to other people > who do otherwise not listen to us. > > > Best regards, > Sandra > > -------------- next part -------------- An HTML attachment was scrubbed... URL: