[games_access] IGDA / Special Effect at Gamescom 2012?

Sandra Uhling sandra_uhling at web.de
Thu Dec 29 10:19:06 EST 2011


maybe the responsible for questions about people with a disability of
the city cologne can help us?

I might have partners in mind, but their "hall" is one of the loudest at the
gamescom ..... And we still are working on a project ...

By the way it is very very very very very very very ....
difficult to organize a stand at the gamescom.
Once they promised a stand for social and community stuff ....
Some weeks before the event they cancelled it ....

Why do we not ask the BIU guys and the Kölnmesse ...
Mh no maybe not. They do not care about accessibility much.
Also in public facebook discussions .....

I do prefer the one who is responsible for this topic of the city cologne.
It can be very useful to get his support. So he can talk to other people
who do otherwise not listen to us.

Best regards,

-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Ian Hamilton
Gesendet: Donnerstag, 29. Dezember 2011 16:00
An: games_access at igda.org
Betreff: [games_access] IGDA / Special Effect at Gamescom 2012?

Being able to get into Gamescom last year was fantastic, but being in the
conference area was obviously quite limiting in terms of who could be

They also have a huge business-to-business area, which Sandra and I were
discussing. If we could get in there then it would allow us to get in front
of the largest meeting of game developers in Europe.

I had an interesting chat yesterday with a developer who was due to be
exhibiting in the B2B area of Gamescom last year. The rate for a stand there
is around £2000, and she was able to get half of that cost covered by UKTI,
and the other half met my simply sharing a stand with another developer.

Within this list I know that in Europe at least there's Special Effect who
are very well practiced at demoing their assistive tech at these kind of
events, perhaps a joint venture with stand costs split between SE and IGDA?
Once split / funded etc it wouldn't be a great deal of money to get together
(if anything at all, the combination of SE's charity status and IGDA's past
history with Gamescom might even allow us to get in there for free), and it
would be a fantastic opportunity to spread some awareness throughout the
industry. Even just something as simple as handouts with the existing
wishlists (or formal standards if they're around by then) would be exactly
what developers are crying out for.

Any thoughts?


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