From sandra_uhling at web.de Wed Feb 2 16:58:59 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 2 Feb 2011 22:58:59 +0100 Subject: [games_access] workshop was great :-) Message-ID: <003b01cbc324$65af7e30$310e7a90$@de> Hi, the workshop was small, but very good. They have a small book about AT. But they said it is little bit old. I will try to get the new one digital. It will be in German, But the pictures, names and web addresses can be useful. We are preparing the next Workshop :-) The next one will be information for people who do projects with kids and media. And now they learn how to make it inclusive :-) We will get one workshop for games :-) 14.03.2011 D?sseldorf, Germany Entrance is free, but you have to register before 1.03.2011 Best regards, Sandra From sandra_uhling at web.de Thu Feb 3 07:13:01 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 3 Feb 2011 13:13:01 +0100 Subject: [games_access] Online Database AT (German) Message-ID: <003401cbc39b$b4317b40$1c9471c0$@de> Hello, The foundation "barrierefrei kommunizieren!" has a very good database about AT. This database is in German. But maybe the pictures and the URLs can be useful? http://www.barrierefrei-kommunizieren.de/datenbank/ Search for a special disability: "Suchassistent" -> and then select the disability: Bewegen: Mobility Disability H?ren: Hearing Disability Lernen: Learning Disability Sehen: Visual Disability Sprechen: Speech Disability And then you can click on "Eintr?ge anzeigen". Search for Company: "Anbieterverzeichnis" -> and then select A ..Z -> For the starting letter alle -> for all PLZ -> for post code Best regards, Sandra From sandra_uhling at web.de Thu Feb 3 08:52:44 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 3 Feb 2011 14:52:44 +0100 Subject: [games_access] Workshop on inclusive eLearning 2010 Message-ID: <000001cbc3a9$a2bb62f0$e83228d0$@de> Hi, Copy&paste from News from http://iel.mixxt.org Our workshop on Inclusive eLearning 2010 approaches and we cordially invite you and your interested colleagues to join us in London on September 9 and 10. To participate, please fill in the attached application form and email it to us until August 22. http://iel.mixxt.org Best regards, Sandra From ttefertiller at igda-gasig.org Thu Feb 3 09:58:20 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Thu, 3 Feb 2011 09:58:20 -0500 Subject: [games_access] (no subject) Message-ID: Good morning/afternoon everyone ! I just wanted to let everyone know that I have not forgotten about posting the meeting transcripts or the summary of our first topic of the week. It's just been a busy week over here and I haven't been able to. I fully intend to catch up this weekend. I'm not to worried about it though as it's been an extremely slow week on the email list and the forums in general! Hardly any activity on either since the meetings! Hope all is going well, -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Feb 4 05:19:06 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 4 Feb 2011 11:19:06 +0100 Subject: [games_access] I am happy -> LinkedIN Group IGDA: Thread "Question to Developers and Designers: Should games be played as you itended them to being played?" Message-ID: <002101cbc454$f4b487c0$de1d9740$@de> Hi, wow the tread is amazing! I thought that we will get problems with this question: "Question to Developers and Designers: Should games be played as you intended them to being played?" But it looks like that developers and designers are open for different types of gameplay. Yeah that is so great! So it looks that we have to care for this only on gamers side. :-) Best regards, Sandra From blazeeagle at suddenlink.net Sat Feb 5 05:18:37 2011 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Sat, 5 Feb 2011 05:18:37 -0500 Subject: [games_access] Should games be played as you itended In-Reply-To: References: Message-ID: <538FF34C632D4F588BCE2D3F6BFA1727@aarons> I'm sure Developers and Designers prefer that their games be played as intended, but It boils down to what an individual prefers. To be fair, If a gamer plays a game in a way it's not intended to be played, a gamer obviously has no right to claim a game is "flawed". Playing a game in a unconventional manner can extend a gamers enjoyment time with a title. Obviously, During a games first play through, It should be played in the manner intended by it's Developers and Designers so a player can experience the experience the Developers and Designers want to convey before one plays a title in a unconventional manner. Aaron Baker aka "BlazeEagle" -------------------------------------------------- From: Sent: Friday, February 04, 2011 10:00 AM To: Subject: games_access Digest, Vol 84, Issue 3 > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. I am happy -> LinkedIN Group IGDA: Thread "Question to > Developers and Designers: Should games be played as you itended > them to being played?" (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 4 Feb 2011 11:19:06 +0100 > From: "Sandra Uhling" > Subject: [games_access] I am happy -> LinkedIN Group IGDA: Thread > "Question to Developers and Designers: Should games be played as you > itended them to being played?" > To: "IGDA GA-SIG Emailliste" > Message-ID: <002101cbc454$f4b487c0$de1d9740$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > wow the tread is amazing! > > I thought that we will get problems with this question: > "Question to Developers and Designers: Should games be played as you > intended them to being played?" > > But it looks like that developers and designers are open for different > types > of gameplay. > Yeah that is so great! > > So it looks that we have to care for this only on gamers side. > :-) > > Best regards, > Sandra > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 84, Issue 3 > ******************************************* > From hinn at illinois.edu Sat Feb 5 13:13:19 2011 From: hinn at illinois.edu (hinn at illinois.edu) Date: Sat, 5 Feb 2011 12:13:19 -0600 (CST) Subject: [games_access] IGDA newsletter is looking for articles on Game Accessibility! Message-ID: <20110205121319.DEG17902@expms2.cites.uiuc.edu> Hey there everyone! For those who meant to try and submit something for the January issue of the IGDA newsletter/magazine on Game Accessibility, there's another chance to get your GA news out to the IGDA! I just talked to the editor and she'd like to include them in the March issue on Positive Impact Gaming. I'd love to see things like a summary of the Barcelona Conference, the Florida Global Game Jam accessibility winner and the AbleGamers Game of the Year in there! Below is the information about the March issue and the deadlines and who to contact with your ideas. - Michelle The IGDA Perspectives Newsletter is looking for content for its March issue on ?Positive Impact Games.? We are looking for pieces of any length. Topics may include but are not limited to: - Motivations for positive impact games. - Exploring possible genres of positive impact games. - Stories about successful positive impact games. - Games for encouraging personal discovery. - Games for providing education to children and adults. - Games for furthering social interaction and community development. Please send article pitches to Editor-in-Chief Beth Aileen Lameman (beth at bethaileen.com) by Feb. 16 and final articles by Feb. 25. ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From sandra_uhling at web.de Mon Feb 7 05:50:33 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 7 Feb 2011 11:50:33 +0100 Subject: [games_access] Award: Free Online Games for kids, german speaking countries Message-ID: <000801cbc6b4$d8af4850$8a0dd8f0$@de> Hello, there is an award: * free online games for kids (9-13) * no need for additional software that cost something * from german speaking countries http://www.goldenerspatz.de/ Deadline: 25. Februar 2011 Every participants can send in two games. Unfortunately they do not have an award for controller. That would be great for accessible controller. I will ask them if they can add it the next time. Best regards, Sandra From ttefertiller at igda-gasig.org Mon Feb 7 22:31:10 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Mon, 7 Feb 2011 22:31:10 -0500 Subject: [games_access] Meeting Notes and Transcripts are up! Message-ID: Hello everyone, Sorry it took so long for me to post, but we now have the meeting summaryand full transcript posted online. Can't wait until next month's meeting! We had such a good turn out for January's. Let's make our next one even better. -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Mon Feb 7 22:38:14 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Mon, 7 Feb 2011 22:38:14 -0500 Subject: [games_access] Remember! Forums! Message-ID: Hello! This is just a reminder that forum topics have been extended from one week to two weeks, so you still have time to comment on the current topic. We've only had 2 comments on it so far. January 31, 2011 - How could the accessibility community take advantage of games for rehabilition? Games are more and more often being used for rehabilitation purposes. Back when I was still with AbleGamers I wrote an article on "Wii-hab." In the article I mentioned who Wii sports was being used to help people with Spastic Diplegic Cerebral Palsy and Parkinson's. This is a main stream game that was being used for non-main stream purposes. How can the accessibility community take advantage of situations like these? Do you think the Kinect and PS3 move will be used in similar situations not that they are out? What studies have been done that can support the use of games and other games for rehabilitation? Article can be found here: http://www.ablegamers.com/game-news/wii-hab.html http://www.ablegamers.com/game-news/wii-hab.html -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From lgraham at blitzgamesstudios.com Tue Feb 8 04:14:34 2011 From: lgraham at blitzgamesstudios.com (Lynsey Graham) Date: Tue, 8 Feb 2011 09:14:34 -0000 Subject: [games_access] Mainstream developers do listen! Message-ID: <2030c7f7-ca7d-40f8-8afb-bc0a7b5e74d9@blitzgamesstudios.com> .sometimes! http://www.eurogamer.net/articles/2011-02-08-disabled-gamer-promised-dead-space-2-fix Certainly a faster and more positive response than Activision gave when a similar issue arose with Modern Warfare 2 - although admittedly there was a lot of internal upheaval in Infinity Ward at the time (putting it mildly!). Lynsey Graham Designer | Blitz Games -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Tue Feb 8 09:36:26 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 8 Feb 2011 09:36:26 -0500 Subject: [games_access] Information Shuffle on the Website Message-ID: Hello everyone, Based on feed back I have gotten from students, teachers, and developers and those generally new to accessibility, I plan to re-organize the information on our website. Currently, we have a section that defines all of the different types of disabilities that a designer may encounter, and then in a different section we list the possible ways to deal with these issues. The problem - if someone wants to address one area - say mobility- they have to go to a minimum of 2 pages on the website. The new plan will be to have about mobility page. The page will define mobility, what issues limited mobility can cause, and then on the same page list the steps developers can take to address these issues. This change will make the website more efficient and hopefully easier for people wishing to learn about accessibility. I just wanted to let everyone know because while these changes are being implemented we will end up having duplicate information and text on different pages of the website. Thank you, and thanks for all the great feed back you have given me on the website! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Feb 8 11:07:02 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Tue, 8 Feb 2011 11:07:02 -0500 Subject: [games_access] Mainstream developers do listen! In-Reply-To: <2030c7f7-ca7d-40f8-8afb-bc0a7b5e74d9@blitzgamesstudios.com> References: <2030c7f7-ca7d-40f8-8afb-bc0a7b5e74d9@blitzgamesstudios.com> Message-ID: <291C68CD-2B96-4844-B20E-55D1211AFB52@uiuc.edu> Nice! I had to add a comment to one poster who hoped GA would be talked about at GDC this year -- it is and has been since at least 2001 but the real results have come from the constant networking to raise awareness and other works from groups like the SIG, AbleGamers, Special Effect, GameFWD, and other groups along with determined individuals who have been advocating for themselves. Great story! I'm glad that they are determined to make changes NOW -- some posters wondered why they didn't do it from the start. To me, it's more important that they are committed to making the changes NOW when they could simply have said "oh, well, we'll do this in our future games" only to see that not happen...so good for them! :) Michelle On Feb 8, 2011, at 4:14 AM, Lynsey Graham wrote: > ?sometimes! > > http://www.eurogamer.net/articles/2011-02-08-disabled-gamer-promised-dead-space-2-fix > > > Certainly a faster and more positive response than Activision gave when a similar issue arose with Modern Warfare 2 ? although admittedly there was a lot of internal upheaval in Infinity Ward at the time (putting it mildly!). > Lynsey Graham > Designer | Blitz Games > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Tue Feb 8 12:46:52 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 8 Feb 2011 12:46:52 -0500 Subject: [games_access] Mainstream developers do listen! In-Reply-To: <291C68CD-2B96-4844-B20E-55D1211AFB52@uiuc.edu> References: <2030c7f7-ca7d-40f8-8afb-bc0a7b5e74d9@blitzgamesstudios.com> <291C68CD-2B96-4844-B20E-55D1211AFB52@uiuc.edu> Message-ID: I emailed the website and asked if they wanted more information or an article about game accessibility. I mentioned that some comments asked about GDC- which we are totally going to be at! I'm hoping they get back to me! On Tue, Feb 8, 2011 at 11:07 AM, Michelle Hinn wrote: > Nice! I had to add a comment to one poster who hoped GA would be talked > about at GDC this year -- it is and has been since at least 2001 but the > real results have come from the constant networking to raise awareness and > other works from groups like the SIG, AbleGamers, Special Effect, GameFWD, > and other groups along with determined individuals who have been advocating > for themselves. > > Great story! I'm glad that they are determined to make changes NOW -- some > posters wondered why they didn't do it from the start. To me, it's more > important that they are committed to making the changes NOW when they could > simply have said "oh, well, we'll do this in our future games" only to see > that not happen...so good for them! :) > > Michelle > > On Feb 8, 2011, at 4:14 AM, Lynsey Graham wrote: > > ?sometimes! > > > http://www.eurogamer.net/articles/2011-02-08-disabled-gamer-promised-dead-space-2-fix > > > Certainly a faster and more positive response than Activision gave when a > similar issue arose with Modern Warfare 2 ? although admittedly there was a > lot of internal upheaval in Infinity Ward at the time (putting it mildly!). > *Lynsey** **Graham* > *Designer | Blitz Games* > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Feb 8 15:17:05 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 8 Feb 2011 21:17:05 +0100 Subject: [games_access] Information Shuffle on the Website In-Reply-To: References: Message-ID: <006301cbc7cd$2a1121a0$7e3364e0$@de> Hi That sounds like a great idea. Remind me somehow about gameaccessibility.com ;-) How do we make the "general" page? E.g. difficulty or game speed, they belong to more pages. Mention it on every page where it is important? Do you plan to make subtopics for each further subtopic: E.g. vision: blind, color blind, . I would love to see some bad examples and good examples. That would be great. And maybe information how to try it out. E.g. link to Terrestrial Invaders with short description. Best regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Dienstag, 8. Februar 2011 15:36 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] Information Shuffle on the Website Hello everyone, Based on feed back I have gotten from students, teachers, and developers and those generally new to accessibility, I plan to re-organize the information on our website. Currently, we have a section that defines all of the different types of disabilities that a designer may encounter, and then in a different section we list the possible ways to deal with these issues. The problem - if someone wants to address one area - say mobility- they have to go to a minimum of 2 pages on the website. The new plan will be to have about mobility page. The page will define mobility, what issues limited mobility can cause, and then on the same page list the steps developers can take to address these issues. This change will make the website more efficient and hopefully easier for people wishing to learn about accessibility. I just wanted to let everyone know because while these changes are being implemented we will end up having duplicate information and text on different pages of the website. Thank you, and thanks for all the great feed back you have given me on the website! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Tue Feb 8 15:52:28 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 8 Feb 2011 15:52:28 -0500 Subject: [games_access] Information Shuffle on the Website In-Reply-To: <006301cbc7cd$2a1121a0$7e3364e0$@de> References: <006301cbc7cd$2a1121a0$7e3364e0$@de> Message-ID: Hey. For a general page we will still have our "10 Ten List" and then our updated list later. If something helps more than one disability it will be listed on each page. And yes, it will have subtopics. I will likely stick with the ones we already have on the website. For example: right now on the website we have 3 sections under visual: blindness, low vision, and colorblindness. Thanks, Tara On Tue, Feb 8, 2011 at 3:17 PM, Sandra Uhling wrote: > Hi > > That sounds like a great idea. > > Remind me somehow about gameaccessibility.com ;-) > > > > How do we make the ?general? page? > > E.g. difficulty or game speed, they belong to more pages. > > Mention it on every page where it is important? > > > > Do you plan to make subtopics for each further subtopic: > > E.g. vision: blind, color blind, ? > > > > I would love to see some bad examples and good examples. > > That would be great. And maybe information how to try it out. > > E.g. link to Terrestrial Invaders with short description. > > > > Best regards, > > Sandra > > > > *Von:* games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > *Im Auftrag von *Tara Tefertiller > *Gesendet:* Dienstag, 8. Februar 2011 15:36 > *An:* IGDA Games Accessibility SIG Mailing List > *Betreff:* [games_access] Information Shuffle on the Website > > > > Hello everyone, > > Based on feed back I have gotten from students, teachers, and developers > and those generally new to accessibility, I plan to re-organize the > information on our website. > > Currently, we have a section that defines all of the different types of > disabilities that a designer may encounter, and then in a different section > we list the possible ways to deal with these issues. The problem - if > someone wants to address one area - say mobility- they have to go to a > minimum of 2 pages on the website. The new plan will be to have about > mobility page. The page will define mobility, what issues limited mobility > can cause, and then on the same page list the steps developers can take to > address these issues. > > This change will make the website more efficient and hopefully easier for > people wishing to learn about accessibility. > > I just wanted to let everyone know because while these changes are being > implemented we will end up having duplicate information and text on > different pages of the website. > > Thank you, and thanks for all the great feed back you have given me on the > website! > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Wed Feb 9 13:41:38 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Wed, 09 Feb 2011 13:41:38 -0500 Subject: [games_access] New website to help developers improve accessibility for gamers who are blind Message-ID: <4D52DFE2.3020201@7128.com> 7-128 Software just released a new Web site, www.blindcomputergames.com . When game developers are asked to make a game accessible to blind or visually impaired gamers, they frequently don't know what changes will improve accessibility in the game they are developing. We tried to answer some of these questions in our new website. blindcomputergames.com is an information resource that includes: ?A set of guidelines for developers who want to improve blind accessibility in their games ?An article for gamers who are blind to help them show developers how to make their games accessible to them ?Articles that give developers technical information, including code samples, to help them make their games accessible. For gamers, it gives the technical words they need to communicate with developers at companies, big and small. It explains who to talk to, what information the developer will need, and when in the development cycle to communicate with a developer and to have the best chance of obtaining the changes that will increase accessibility. For developers, it explains screen readers and self-voicing, and includes a blind accessibility checklist, some good example games, technical "how to's", and a short guide to blind etiquette. It's totally free and requires no registration. The project took three months and was done at the request of and with the help of Dark, the administrator for www.audiogames.net and the leading advocate for blind gamers. He is frequently asked by developers, "What would it take?" Now he has a place to send them, and a place to send his readers who have a game or other software program that they can "almost use". Although it is focused on games, much of the information is applicable to any software, not just games. I hope you will all check it out. Any feedback would be helpful. Eleanor Robinson 7-128 Software -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Feb 9 16:21:20 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 9 Feb 2011 22:21:20 +0100 Subject: [games_access] FYI: Call for paper, inclusive eLearning Message-ID: <001e01cbc89f$516bb6c0$f4432440$@de> Hi, FYI: IEL2011, 15th September, Glasgow, Scotland Call for Papers Following three previous successful events in 2008 (Maastricht/The Netherlands), 2009 (Rostock/Germany), and 2010 (King?s College London/England), the 4th Workshop on Inclusive E-Learning (IEL) will emphasise a trend we have observed from submissions during the last three years. In our call for 2010 we highlighted research on e-inclusion, assistive technology, and accessible systems, etc. and these seemed to be topics relevant to many locations in terms of language and cultural issues, and funding. The 2010 workshop confirmed our assumption and ? since the majority of submissions and participants were either German or British ? revealed a high demand to discuss differences in how inclusion is tackled with regard to cultural background in Germany and the UK. As a result we would like to take up this trend for our 2011 workshop in two ways. In the following years we would like to alternate the location between Germany and the UK and we would like to particularly ? but not only ? engage researchers from Germany and the UK. Apart from general contributions addressing questions around inclusive e-learning, special topics of interest are: * Cultural-, country- and/or language specific aspects of inclusive e-learning * Using computers to support a target group in the context of inter-cultural education and knowledge building * Supporting older or disabled people with assistive technology when travelling * Computer enriched environments/scenarios to support everyday life management of disabled or elderly people * Practice reports * Study results about difficulties with and/or advantages of computers used by older or disabled people * Software developed for the target groups * Research/studies about differences and similarities observed when disabled and older people are using computers. In general, we invite interdisciplinary researchers and developers for special solutions for older people, people with learning disabilities and people with special (educational) needs, to benefit from each other?s experiences. We would also like to address the comparable difficulties experienced by different types of learners with disabilities, early learners and older people when using ICT. For further information please visit the workshop?s website http://iel.mixxt.org or send an email to iel2011 at easychair.org. Important dates Submission deadline: 21 April 2011 Notification of acceptance: 23 May 2011 Workshop date: Thursday, 15 September 2011 Please note: The workshop will take place as a full day workshop, but will start with a joint dinner at the conference venue the night before (14 September)! ? Source and more information: http://iel.mixxt.org/networks/wiki/index.iel2011 From oneswitch at gmail.com Sat Feb 12 04:03:53 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 12 Feb 2011 09:03:53 -0000 Subject: [games_access] Mainstream developers do listen! In-Reply-To: <2030c7f7-ca7d-40f8-8afb-bc0a7b5e74d9@blitzgamesstudios.com> References: <2030c7f7-ca7d-40f8-8afb-bc0a7b5e74d9@blitzgamesstudios.com> Message-ID: <9006EE59EFF1465F91A5CD539073E703@OneSwitchPC> Great interview with Graham here: http://www.pcgamer.com/2011/02/11/interview-dead-space-2-disability-campaigner-gareth-garratt/ I feel a change in the air... Barrie From: Lynsey Graham Sent: Tuesday, February 08, 2011 9:14 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Mainstream developers do listen! .sometimes! http://www.eurogamer.net/articles/2011-02-08-disabled-gamer-promised-dead-space-2-fix Certainly a faster and more positive response than Activision gave when a similar issue arose with Modern Warfare 2 - although admittedly there was a lot of internal upheaval in Infinity Ward at the time (putting it mildly!). Lynsey Graham Designer | Blitz Games -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Feb 15 11:47:07 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 15 Feb 2011 17:47:07 +0100 Subject: [games_access] WG: [games-for-health] Game Designer for Rehab Game Message-ID: <005501cbcd2f$fcef2880$f6cd7980$@de> Hi, interesting Email from Games for Health (summary) from Kevin Colburn. www.xrgamekit.com The XRGameKit works with most exercise bikes. It enables the user to interact with hundreds of off-the-shelf games using their arms or feet to power the avatar, and their head to steer with. It also works with treadmills and most ellipticals. A paraplegic or partial quadriplegic patient can pedal an arm bike (like the MagneTrainer) with their arms www.magnetrainer.com . They then steer with their head. Driving games and flight simulators are great applications for this. The XRGameKit works with many different types of games. Here's a link for examples. http://www.xrgamekit.com/Games.php Be sure to checkout the video http://www.youtube.com/watch?v=8oTHB54pU5c to see how the XRGameKit can control the driving and racing game 'Fuel'. Fuel has over 100,000 miles of roads and trails to explore. ******************************* Best regards, Sandra -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.jpg Type: image/jpeg Size: 1745 bytes Desc: not available URL: From oneswitch at gmail.com Wed Feb 16 05:28:07 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 16 Feb 2011 10:28:07 -0000 Subject: [games_access] New website to help developers improve accessibility for gamers who are blind In-Reply-To: <4D52DFE2.3020201@7128.com> References: <4D52DFE2.3020201@7128.com> Message-ID: <8DE0ED31F482445DA917A1CF0BCF4737@OneSwitchPC> Brilliant! What a really great resource you've got up, and really pleased to see you have Dark involved. I've added it to our Design Tips for Accessible Games tag on the blog here: http://gameaccessibility.blogspot.com/search/label/Design%20Tips (and at the OneSwitch blog too). Liked point 5.8 especially. So obvious you might think, but so important. Barrie From: Eleanor Robinson Sent: Wednesday, February 09, 2011 6:41 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] New website to help developers improve accessibility for gamers who are blind 7-128 Software just released a new Web site, www.blindcomputergames.com. When game developers are asked to make a game accessible to blind or visually impaired gamers, they frequently don't know what changes will improve accessibility in the game they are developing. We tried to answer some of these questions in our new website. blindcomputergames.com is an information resource that includes: ? A set of guidelines for developers who want to improve blind accessibility in their games ? An article for gamers who are blind to help them show developers how to make their games accessible to them ? Articles that give developers technical information, including code samples, to help them make their games accessible. For gamers, it gives the technical words they need to communicate with developers at companies, big and small. It explains who to talk to, what information the developer will need, and when in the development cycle to communicate with a developer and to have the best chance of obtaining the changes that will increase accessibility. For developers, it explains screen readers and self-voicing, and includes a blind accessibility checklist, some good example games, technical "how to's", and a short guide to blind etiquette. It's totally free and requires no registration. The project took three months and was done at the request of and with the help of Dark, the administrator for www.audiogames.net and the leading advocate for blind gamers. He is frequently asked by developers, "What would it take?" Now he has a place to send them, and a place to send his readers who have a game or other software program that they can "almost use". Although it is focused on games, much of the information is applicable to any software, not just games. I hope you will all check it out. Any feedback would be helpful. Eleanor Robinson 7-128 Software -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Feb 16 12:21:28 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 16 Feb 2011 18:21:28 +0100 Subject: [games_access] Contactlist GA, for pedagogues / teacher ... Message-ID: <001b01cbcdfd$f2d44a50$d87cdef0$@de> Hello, do we have a contact list about GA topics for pedagogues and teacher? Imagine a teacher wants to use game in the school and he needs information about Game Accessibility. At the moment the games do not have information about accessibility. How can they find out what games can be used? I have: www.audiogames.net, http://gameport.blindzeln.de (German) www.gamebase.info (One Switch Games) www.world-of-genesis.org www.lifetool.at www.igda-gasig.org It would be great to have one very good list. Best regards, Sandra From ttefertiller at igda-gasig.org Wed Feb 16 13:39:11 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 16 Feb 2011 13:39:11 -0500 Subject: [games_access] Contactlist GA, for pedagogues / teacher ... In-Reply-To: <001b01cbcdfd$f2d44a50$d87cdef0$@de> References: <001b01cbcdfd$f2d44a50$d87cdef0$@de> Message-ID: Sandra, I was hoping that our thread in the forums would cover something like this, but there weren't many responses. What information are you hoping to provide the teacher? If you're just looking on providing links we already have a link page on our website. -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Wed, Feb 16, 2011 at 12:21 PM, Sandra Uhling wrote: > Hello, > > do we have a contact list about GA topics for pedagogues and teacher? > > Imagine a teacher wants to use game in the school > and he needs information about Game Accessibility. > > > At the moment the games do not have information about accessibility. > How can they find out what games can be used? > > > I have: > www.audiogames.net, http://gameport.blindzeln.de (German) > www.gamebase.info (One Switch Games) > www.world-of-genesis.org > www.lifetool.at > www.igda-gasig.org > > It would be great to have one very good list. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Feb 16 15:04:57 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 16 Feb 2011 20:04:57 -0000 Subject: [games_access] Contactlist GA, for pedagogues / teacher ... In-Reply-To: References: <001b01cbcdfd$f2d44a50$d87cdef0$@de> Message-ID: <3446349D50BD40668C134979E5C3978E@OneSwitchPC> Personally, my focus at the GASIG is not on educational nor games used for rehab. Games for leisure and pleasure is my main focus here, and how to open that up to as many people as possible. Yes games have side benefits of education and maintenance and development of skills and abilities - but it's the fun side I think is so important for the GASIG. That said, these might be useful: http://teachinglearnerswithmultipleneeds.blogspot.com/index.html http://www.inclusive.co.uk/ But as for access, and if normal games for fun type games, they can go to www.gamebase.info, www.ablegamers.com, www.deafgamers.com, www.audiogames.net and so on for accessibility info on games. Not ideal, but until we get a ratings system in place... Barrie From: Tara Tefertiller Sent: Wednesday, February 16, 2011 6:39 PM To: IGDA Games Accessibility SIG Mailing List Cc: Sandra Uhling Subject: Re: [games_access] Contactlist GA, for pedagogues / teacher ... Sandra, I was hoping that our thread in the forums would cover something like this, but there weren't many responses. What information are you hoping to provide the teacher? If you're just looking on providing links we already have a link page on our website. -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Wed, Feb 16, 2011 at 12:21 PM, Sandra Uhling wrote: Hello, do we have a contact list about GA topics for pedagogues and teacher? Imagine a teacher wants to use game in the school and he needs information about Game Accessibility. At the moment the games do not have information about accessibility. How can they find out what games can be used? I have: www.audiogames.net, http://gameport.blindzeln.de (German) www.gamebase.info (One Switch Games) www.world-of-genesis.org www.lifetool.at www.igda-gasig.org It would be great to have one very good list. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Wed Feb 16 15:41:22 2011 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 16 Feb 2011 15:41:22 -0500 Subject: [games_access] Contactlist GA, for pedagogues / teacher ... In-Reply-To: <3446349D50BD40668C134979E5C3978E@OneSwitchPC> References: <001b01cbcdfd$f2d44a50$d87cdef0$@de> <3446349D50BD40668C134979E5C3978E@OneSwitchPC> Message-ID: <003201cbce19$dfca4330$9f5ec990$@com> But both AbleGamers and Gamebase have rating systems. Do we really want the government coming in and telling us about how to rate accessibility for games? Steve Spohn Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Wednesday, February 16, 2011 3:05 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Contactlist GA, for pedagogues / teacher ... Personally, my focus at the GASIG is not on educational nor games used for rehab. Games for leisure and pleasure is my main focus here, and how to open that up to as many people as possible. Yes games have side benefits of education and maintenance and development of skills and abilities - but it's the fun side I think is so important for the GASIG. That said, these might be useful: http://teachinglearnerswithmultipleneeds.blogspot.com/index.html http://www.inclusive.co.uk/ But as for access, and if normal games for fun type games, they can go to www.gamebase.info, www.ablegamers.com, www.deafgamers.com, www.audiogames.net and so on for accessibility info on games. Not ideal, but until we get a ratings system in place... Barrie From: Tara Tefertiller Sent: Wednesday, February 16, 2011 6:39 PM To: IGDA Games Accessibility SIG Mailing List Cc: Sandra Uhling Subject: Re: [games_access] Contactlist GA, for pedagogues / teacher ... Sandra, I was hoping that our thread in the forums would cover something like this, but there weren't many responses. What information are you hoping to provide the teacher? If you're just looking on providing links we already have a link page on our website. -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Wed, Feb 16, 2011 at 12:21 PM, Sandra Uhling wrote: Hello, do we have a contact list about GA topics for pedagogues and teacher? Imagine a teacher wants to use game in the school and he needs information about Game Accessibility. At the moment the games do not have information about accessibility. How can they find out what games can be used? I have: www.audiogames.net, http://gameport.blindzeln.de (German) www.gamebase.info (One Switch Games) www.world-of-genesis.org www.lifetool.at www.igda-gasig.org It would be great to have one very good list. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3447 - Release Date: 02/16/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Feb 16 15:58:40 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 16 Feb 2011 20:58:40 -0000 Subject: [games_access] Contactlist GA, for pedagogues / teacher ... In-Reply-To: <003201cbce19$dfca4330$9f5ec990$@com> References: <001b01cbcdfd$f2d44a50$d87cdef0$@de> <3446349D50BD40668C134979E5C3978E@OneSwitchPC> <003201cbce19$dfca4330$9f5ec990$@com> Message-ID: I'd personally like to see PEGI, the ESRB and other similar organisations take on game accessibility ratings, tricky as it is. http://www.esrb.org/ratings/faq.jsp - About ESRB http://www.pegi.info/en/index/id/23 - About PEGI Barrie From: Steve Spohn Sent: Wednesday, February 16, 2011 8:41 PM To: 'Barrie Ellis' ; 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] Contactlist GA, for pedagogues / teacher ... But both AbleGamers and Gamebase have rating systems. Do we really want the government coming in and telling us about how to rate accessibility for games? Steve Spohn Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Wednesday, February 16, 2011 3:05 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Contactlist GA, for pedagogues / teacher ... Personally, my focus at the GASIG is not on educational nor games used for rehab. Games for leisure and pleasure is my main focus here, and how to open that up to as many people as possible. Yes games have side benefits of education and maintenance and development of skills and abilities - but it's the fun side I think is so important for the GASIG. That said, these might be useful: http://teachinglearnerswithmultipleneeds.blogspot.com/index.html http://www.inclusive.co.uk/ But as for access, and if normal games for fun type games, they can go to www.gamebase.info, www.ablegamers.com, www.deafgamers.com, www.audiogames.net and so on for accessibility info on games. Not ideal, but until we get a ratings system in place... Barrie From: Tara Tefertiller Sent: Wednesday, February 16, 2011 6:39 PM To: IGDA Games Accessibility SIG Mailing List Cc: Sandra Uhling Subject: Re: [games_access] Contactlist GA, for pedagogues / teacher ... Sandra, I was hoping that our thread in the forums would cover something like this, but there weren't many responses. What information are you hoping to provide the teacher? If you're just looking on providing links we already have a link page on our website. -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Wed, Feb 16, 2011 at 12:21 PM, Sandra Uhling wrote: Hello, do we have a contact list about GA topics for pedagogues and teacher? Imagine a teacher wants to use game in the school and he needs information about Game Accessibility. At the moment the games do not have information about accessibility. How can they find out what games can be used? I have: www.audiogames.net, http://gameport.blindzeln.de (German) www.gamebase.info (One Switch Games) www.world-of-genesis.org www.lifetool.at www.igda-gasig.org It would be great to have one very good list. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3447 - Release Date: 02/16/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Wed Feb 16 16:13:57 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 16 Feb 2011 16:13:57 -0500 Subject: [games_access] Contactlist GA, for pedagogues / teacher ... In-Reply-To: References: <001b01cbcdfd$f2d44a50$d87cdef0$@de> <3446349D50BD40668C134979E5C3978E@OneSwitchPC> <003201cbce19$dfca4330$9f5ec990$@com> Message-ID: This is actually a topic Michelle was planning to tackle at GDC- *Speaker/s: * Michelle Hinn (IGDA Game Accessibility Special Interest Group) *Day / Time / Location: * Thursday 9:00-10:00 Room 113, North Hall *Track / Format: * Game Design / Roundtable *Description: * One key issue that comes up whenever game studios include accessibility features in their games is how to announce these features so that gamers with disabilities and their friends, family, etc can easily find out this information while shopping for games. While there are a few review sites dedicated to providing the disabled gamer with this information, there has yet to be an industry-wide standard for including symbols on game boxes and in mainstream gaming websites and magazines. The purpose of this session is to discuss how such a system can be created, who would be the responsible group to approve accessibility ratings, and what design features this sort of rating system would include. Come help contribute to the discussion of an exciting new ratings system that can help even more gamers play your game! *Eligible Passes:* All Access Pass , Main Conference Pass On Wed, Feb 16, 2011 at 3:58 PM, Barrie Ellis wrote: > I'd personally like to see PEGI, the ESRB and other similar organisations > take on game accessibility ratings, tricky as it is. > > http://www.esrb.org/ratings/faq.jsp - About ESRB > http://www.pegi.info/en/index/id/23 - About PEGI > > Barrie > > > *From:* Steve Spohn > *Sent:* Wednesday, February 16, 2011 8:41 PM > *To:* 'Barrie Ellis' ; 'IGDA Games Accessibility SIG > Mailing List' > *Subject:* RE: [games_access] Contactlist GA, for pedagogues / teacher ... > > But both AbleGamers and Gamebase have rating systems. Do we really want > the government coming in and telling us about how to rate accessibility for > games? > > > > Steve Spohn > > Editor > > The AbleGamers Foundation > > > > www.ablegamers.com > > www.ablegamers.org > > > > Find me on Skype! Username: Steve_Spohn > > > > *From:* games_access-bounces at igda.org [mailto: > games_access-bounces at igda.org] *On Behalf Of *Barrie Ellis > *Sent:* Wednesday, February 16, 2011 3:05 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] Contactlist GA, for pedagogues / teacher ... > > > > Personally, my focus at the GASIG is not on educational nor games used for > rehab. Games for leisure and pleasure is my main focus here, and how to > open that up to as many people as possible. Yes games have side benefits of > education and maintenance and development of skills and abilities - but it's > the fun side I think is so important for the GASIG. > > > > That said, these might be useful: > > > > http://teachinglearnerswithmultipleneeds.blogspot.com/index.html > > http://www.inclusive.co.uk/ > > > > But as for access, and if normal games for fun type games, they can go to > www.gamebase.info, www.ablegamers.com, www.deafgamers.com, > www.audiogames.net and so on for accessibility info on games. Not ideal, > but until we get a ratings system in place... > > > > Barrie > > > > > > > > *From:* Tara Tefertiller > > *Sent:* Wednesday, February 16, 2011 6:39 PM > > *To:* IGDA Games Accessibility SIG Mailing List > > *Cc:* Sandra Uhling > > *Subject:* Re: [games_access] Contactlist GA, for pedagogues / teacher ... > > > > Sandra, > > I was hoping that our thread in the forums would cover something like this, > but there weren't many responses. > > What information are you hoping to provide the teacher? If you're just > looking on providing links we already have a link page on our website. > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > On Wed, Feb 16, 2011 at 12:21 PM, Sandra Uhling > wrote: > > Hello, > > do we have a contact list about GA topics for pedagogues and teacher? > > Imagine a teacher wants to use game in the school > and he needs information about Game Accessibility. > > > At the moment the games do not have information about accessibility. > How can they find out what games can be used? > > > I have: > www.audiogames.net, http://gameport.blindzeln.de (German) > www.gamebase.info (One Switch Games) > www.world-of-genesis.org > www.lifetool.at > www.igda-gasig.org > > It would be great to have one very good list. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > ------------------------------ > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1204 / Virus Database: 1435/3447 - Release Date: 02/16/11 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Wed Feb 16 16:46:51 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Wed, 16 Feb 2011 16:46:51 -0500 Subject: [games_access] Contactlist GA, for pedagogues/teacher Message-ID: <4D5C45CB.20200@7128.com> Barrie Ellis said: "I'd personally like to see PEGI, the ESRB and other similar organisations take on game accessibility ratings, tricky as it is." I have to respond to that!! If you require ESRB or PEGI ratings, it will completely knock out all the independent game developers who produce accessible games. We investigated the possibility of having our games rated - It costs upward of $2000.00 per game - basically regardless of the size of the game. When you are a small game company that is prohibitive. I don't know how much (or if) PEGI costs like that, but having a game rated here in the US is an expensive proposition. 7-128 Software rates all our games as to their accessibility. I don't see why we, as a SIG, couldn't agree on a rating system and let game developers know about it and encourage them to use it. With regard to Educators, that is what we tried to do with our ALERT project. It is a bit dated at this point, and I had such a hassle trying to get responses from game companies that I sort of put it on the back burner. Check it out and see if there is any value to the SIG there - If so, we can work with it. Eleanor Robinson 7-128 Software -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Feb 16 17:25:52 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 16 Feb 2011 22:25:52 -0000 Subject: [games_access] Contactlist GA, for pedagogues/teacher In-Reply-To: <4D5C45CB.20200@7128.com> References: <4D5C45CB.20200@7128.com> Message-ID: <5386F81FEE5A4171A33CE864A5D6FB42@OneSwitchPC> No one is forcing people to get ESRB / PEGI ratings as regards smaller independent games, so they wouldn't be affected. I'll put my hands up straight away and say I know very little about the cost implications though as for getting mainstream games rated. Maybe I'm wrong on that... So... should that be our big issue for the future? Build an IGDA GASIG/Neutral New Body ratings system that incorporates all those passionate individuals and organisations in this field - and see if we have enough common ground to build something? If so - I think we need to take step one, and look very hard at our Top 10 wish list for game accessibility, and decide if it best represents what we'd like to encourage... From there, an attainable ratings system could be built I think. I'd love it if that could happen, and for the bad-feelings that have been close to the surface to be left behind. Is it possible? Barrie From: Eleanor Robinson Sent: Wednesday, February 16, 2011 9:46 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Contactlist GA, for pedagogues/teacher Barrie Ellis said: "I'd personally like to see PEGI, the ESRB and other similar organisations take on game accessibility ratings, tricky as it is." I have to respond to that!! If you require ESRB or PEGI ratings, it will completely knock out all the independent game developers who produce accessible games. We investigated the possibility of having our games rated - It costs upward of $2000.00 per game - basically regardless of the size of the game. When you are a small game company that is prohibitive. I don't know how much (or if) PEGI costs like that, but having a game rated here in the US is an expensive proposition. 7-128 Software rates all our games as to their accessibility. I don't see why we, as a SIG, couldn't agree on a rating system and let game developers know about it and encourage them to use it. With regard to Educators, that is what we tried to do with our ALERT project. It is a bit dated at this point, and I had such a hassle trying to get responses from game companies that I sort of put it on the back burner. Check it out and see if there is any value to the SIG there - If so, we can work with it. Eleanor Robinson 7-128 Software -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Feb 17 04:53:00 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 17 Feb 2011 10:53:00 +0100 Subject: [games_access] Contactlist GA, for pedagogues / teacher ... In-Reply-To: <3446349D50BD40668C134979E5C3978E@OneSwitchPC> References: <001b01cbcdfd$f2d44a50$d87cdef0$@de> <3446349D50BD40668C134979E5C3978E@OneSwitchPC> Message-ID: <006101cbce88$7684f450$638edcf0$@de> Hi Barrie, well there is no separation between "Games" and "Education Games". Every game can be used for education, depends on the aim ;-) There are also no special properties of education games. An education game can be like a software and it can be like an AAA title. So Game Accessibility is for all games :-) It is not possible to have special GA for education. :-) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Mittwoch, 16. Februar 2011 21:05 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Contactlist GA, for pedagogues / teacher ... Personally, my focus at the GASIG is not on educational nor games used for rehab. Games for leisure and pleasure is my main focus here, and how to open that up to as many people as possible. Yes games have side benefits of education and maintenance and development of skills and abilities - but it's the fun side I think is so important for the GASIG. That said, these might be useful: http://teachinglearnerswithmultipleneeds.blogspot.com/index.html http://www.inclusive.co.uk/ But as for access, and if normal games for fun type games, they can go to www.gamebase.info, www.ablegamers.com, www.deafgamers.com, www.audiogames.net and so on for accessibility info on games. Not ideal, but until we get a ratings system in place... Barrie From: Tara Tefertiller Sent: Wednesday, February 16, 2011 6:39 PM To: IGDA Games Accessibility SIG Mailing List Cc: Sandra Uhling Subject: Re: [games_access] Contactlist GA, for pedagogues / teacher ... Sandra, I was hoping that our thread in the forums would cover something like this, but there weren't many responses. What information are you hoping to provide the teacher? If you're just looking on providing links we already have a link page on our website. -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Wed, Feb 16, 2011 at 12:21 PM, Sandra Uhling wrote: Hello, do we have a contact list about GA topics for pedagogues and teacher? Imagine a teacher wants to use game in the school and he needs information about Game Accessibility. At the moment the games do not have information about accessibility. How can they find out what games can be used? I have: www.audiogames.net, http://gameport.blindzeln.de (German) www.gamebase.info (One Switch Games) www.world-of-genesis.org www.lifetool.at www.igda-gasig.org It would be great to have one very good list. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Thu Feb 17 05:10:23 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 17 Feb 2011 11:10:23 +0100 Subject: [games_access] Contactlist GA, for pedagogues/teacher In-Reply-To: <5386F81FEE5A4171A33CE864A5D6FB42@OneSwitchPC> References: <4D5C45CB.20200@7128.com> <5386F81FEE5A4171A33CE864A5D6FB42@OneSwitchPC> Message-ID: <006701cbce8a$e45e8700$ad1b9500$@de> Hi, Rating can be very expensive! And it can become a "have to have". Also do not forget that companies do need an extra rating for Germany :-( (USK) Rating is already a big big big big big big problem (at least in Germany) :-( I personally think we need not a "rating" more a "description" about the requirements of the gamer to be able to play. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Mittwoch, 16. Februar 2011 23:26 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Contactlist GA, for pedagogues/teacher No one is forcing people to get ESRB / PEGI ratings as regards smaller independent games, so they wouldn't be affected. I'll put my hands up straight away and say I know very little about the cost implications though as for getting mainstream games rated. Maybe I'm wrong on that... So... should that be our big issue for the future? Build an IGDA GASIG/Neutral New Body ratings system that incorporates all those passionate individuals and organisations in this field - and see if we have enough common ground to build something? If so - I think we need to take step one, and look very hard at our Top 10 wish list for game accessibility, and decide if it best represents what we'd like to encourage... >From there, an attainable ratings system could be built I think. I'd love it if that could happen, and for the bad-feelings that have been close to the surface to be left behind. Is it possible? Barrie From: Eleanor Robinson Sent: Wednesday, February 16, 2011 9:46 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Contactlist GA, for pedagogues/teacher Barrie Ellis said: "I'd personally like to see PEGI, the ESRB and other similar organisations take on game accessibility ratings, tricky as it is." I have to respond to that!! If you require ESRB or PEGI ratings, it will completely knock out all the independent game developers who produce accessible games. We investigated the possibility of having our games rated - It costs upward of $2000.00 per game - basically regardless of the size of the game. When you are a small game company that is prohibitive. I don't know how much (or if) PEGI costs like that, but having a game rated here in the US is an expensive proposition. 7-128 Software rates all our games as to their accessibility. I don't see why we, as a SIG, couldn't agree on a rating system and let game developers know about it and encourage them to use it. With regard to Educators, that is what we tried to do with our ALERT project. It is a bit dated at this point, and I had such a hassle trying to get responses from game companies that I sort of put it on the back burner. Check it out and see if there is any value to the SIG there - If so, we can work with it. Eleanor Robinson 7-128 Software ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Thu Feb 17 08:12:47 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 17 Feb 2011 14:12:47 +0100 Subject: [games_access] Article about GA in a German Blog / Online TV Channel Message-ID: <008301cbcea4$5fbbc250$1f3346f0$@de> Hi, FYI: http://gameone.de/blog/2011/2/gamer-trotz-schwerstbehinderung# I love the comments. There are no prejudices. The people show respect. That is great. They are looking for information, interview partner for a film. I hope that they will find enough material for it. Best regards, Sandra From tim.m.holt at gmail.com Thu Feb 17 11:03:21 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Thu, 17 Feb 2011 08:03:21 -0800 Subject: [games_access] Contactlist GA, for pedagogues / teacher ... In-Reply-To: <006101cbce88$7684f450$638edcf0$@de> References: <001b01cbcdfd$f2d44a50$d87cdef0$@de> <3446349D50BD40668C134979E5C3978E@OneSwitchPC> <006101cbce88$7684f450$638edcf0$@de> Message-ID: As someone in the business of developing educational content for intellectual developmentally disabled students, I don't find myself looking for games that could be used in education. But I do find myself looking at games and game accessibility from the design perspective, and specifically what I can learn that can be transfered into the educational space. I also see accessible games as useful tools to teach the students how to use accessibility tools, and as a way to let them be part of the overall social activity that gaming can be. Good games are usually intuitive to use and easy to understand. Good accessibility features are nicely blended with the game itself, and have little to no negative impact on gameplay. In fact good accessibility features benefit gameplay. Good accessibility is just good game design in general. And it's also good user interaction design, which is the real takeaway for me. I'd like to have a student using educational software to have the same kinds of experience that a gamer has with a good game. When gamers get a new game, they dive right in because it's familiar, even though brand new. Though obviously controllers vary greatly, they know the joystick on the controller moves you, the buttons make things happen, etc. A good game teaches them how to play the by scaffolding and building up the skills required gradually. A good game matches the challenges to their skill and abilities, keeping them from being either bored or frustrated. A good game lets them slow down and work through difficult sections if need be. So back to the point of the list. A good (accessible) game can teach you a lot about creating accessibility in general for technology. A good game can also be an excellent teaching tool for how to use accessibility controllers -- a skill that students will need to learn before they can even begin using software for their regular lessons. Tim PS Our #!%$ email filter at work blocks this mail list for some reason, so I've had to subscribe via my personal email and not work email. Here's my business/work info... Tim Holt Product Technology Architect PCI Education tholt at pcieducation.com http://www.pcieducation.com On Thu, Feb 17, 2011 at 1:53 AM, Sandra Uhling wrote: > Hi Barrie, > > well there is no separation between "Games" and "Education Games". > Every game can be used for education, depends on the aim ;-) > > There are also no special properties of education games. > An education game can be like a software and it can be like an AAA title. > > So Game Accessibility is for all games :-) > It is not possible to have special GA for education. :-) > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Barrie Ellis > Gesendet: Mittwoch, 16. Februar 2011 21:05 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Contactlist GA, for pedagogues / teacher ... > > Personally, my focus at the GASIG is not on educational nor games used for > rehab. Games for leisure and pleasure is my main focus here, and how to > open that up to as many people as possible. Yes games have side benefits of > education and maintenance and development of skills and abilities - but > it's > the fun side I think is so important for the GASIG. > > That said, these might be useful: > > http://teachinglearnerswithmultipleneeds.blogspot.com/index.html > http://www.inclusive.co.uk/ > > But as for access, and if normal games for fun type games, they can go to > www.gamebase.info, www.ablegamers.com, www.deafgamers.com, > www.audiogames.net and so on for accessibility info on games. Not ideal, > but > until we get a ratings system in place... > > Barrie > > > > From: Tara Tefertiller > Sent: Wednesday, February 16, 2011 6:39 PM > To: IGDA Games Accessibility SIG Mailing List games_access at igda.org> > Cc: Sandra Uhling > Subject: Re: [games_access] Contactlist GA, for pedagogues / teacher ... > > Sandra, > > I was hoping that our thread in the forums would cover something like this, > but there weren't many responses. > > What information are you hoping to provide the teacher? If you're just > looking on providing links we already have a link page on our website. > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > > > On Wed, Feb 16, 2011 at 12:21 PM, Sandra Uhling > wrote: > > > Hello, > > do we have a contact list about GA topics for pedagogues and > teacher? > > Imagine a teacher wants to use game in the school > and he needs information about Game Accessibility. > > > At the moment the games do not have information about accessibility. > How can they find out what games can be used? > > > I have: > www.audiogames.net, http://gameport.blindzeln.de (German) > www.gamebase.info (One Switch Games) > www.world-of-genesis.org > www.lifetool.at > www.igda-gasig.org > > It would be great to have one very good list. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > > ________________________________ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Thu Feb 17 13:18:53 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Thu, 17 Feb 2011 19:18:53 +0100 Subject: [games_access] Attractor, free accessible game Message-ID: Hi all!! We have released a new small game with big accessibility features (no time limit, no death, one button mode, change game speed, microphone control, high contrast... ), and it's free! :) You can play it here: http://www.thegamekitchen.com/attractor Or watch 1 minute video here: http://www.youtube.com/watch?v=hxdMsaTxm-0 Also, you can take the game and place it on your web site. Download it here: http://www.thegamekitchen.com/attractor/attractor-redis01.zip Hope you like the game ;) Javi. -- -- ____________________________________________________ Javier Mairena (Game Accessibility Expert / Game Developer) The Game Kitchen SL | Accessable Games | Nivel21 Entertainment Email: jmairena at accessablegames.com | Tlf: 635159421 -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sat Feb 19 09:38:39 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 19 Feb 2011 14:38:39 -0000 Subject: [games_access] Attractor, free accessible game In-Reply-To: References: Message-ID: Brilliant! From: Javier Mairena Sent: Thursday, February 17, 2011 6:18 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Attractor, free accessible game Hi all!! We have released a new small game with big accessibility features (no time limit, no death, one button mode, change game speed, microphone control, high contrast... ), and it's free! :) You can play it here: http://www.thegamekitchen.com/attractor Or watch 1 minute video here: http://www.youtube.com/watch?v=hxdMsaTxm-0 Also, you can take the game and place it on your web site. Download it here: http://www.thegamekitchen.com/attractor/attractor-redis01.zip Hope you like the game ;) Javi. -- -- ____________________________________________________ Javier Mairena (Game Accessibility Expert / Game Developer) The Game Kitchen SL | Accessable Games | Nivel21 Entertainment Email: jmairena at accessablegames.com | Tlf: 635159421 -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Feb 22 12:56:06 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 22 Feb 2011 18:56:06 +0100 Subject: [games_access] Question about alternative control Message-ID: <006a01cbd2b9$c7ab5bf0$570213d0$@de> Hi There are some interesting videos on: http://www.assistiveware.com/videos.php But I do not understand how the games are controlled. Maybe this video can be used in Workshops? It would be great to have a short description that is easy to understand. FYI: We will have an advanced training for media educator and people who do Media project with kids in their free time. This will not cost anyting and At the end the people will get a certificate. We call it "Inclusive media education" (Inklusive Medienp?dagogik) Games will be one modul :-) Best regards, Sandra From oneswitch at gmail.com Tue Feb 22 13:22:14 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 22 Feb 2011 18:22:14 -0000 Subject: [games_access] Question about alternative control In-Reply-To: <006a01cbd2b9$c7ab5bf0$570213d0$@de> References: <006a01cbd2b9$c7ab5bf0$570213d0$@de> Message-ID: That's a scan and select system using a single switch. To the best of my knowledge, this system was invented in 1972 (known as the Tufts Interactive Communicator) and has been used ever since as one way of opening up communication, environmental control, mobility and games. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Tuesday, February 22, 2011 5:56 PM To: "IGDA GA-SIG Emailliste" Subject: [games_access] Question about alternative control > Hi > > There are some interesting videos on: > http://www.assistiveware.com/videos.php > > > But I do not understand how the games are controlled. > Maybe this video can be used in Workshops? > It would be great to have a short description that is easy to understand. > > > FYI: > We will have an advanced training for media educator and people who do > Media project with kids in their free time. This will not cost anyting and > At the end the people will get a certificate. > We call it "Inclusive media education" (Inklusive Medienp?dagogik) > Games will be one modul :-) > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Tue Feb 22 13:46:02 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 22 Feb 2011 19:46:02 +0100 Subject: [games_access] Question about alternative control In-Reply-To: References: <006a01cbd2b9$c7ab5bf0$570213d0$@de> Message-ID: <007701cbd2c0$c1b72470$45256d50$@de> Hi Barrie, Thanks. Maybe you can describe it a little bit more. What kind of properties does the games need? e.g. it should be possible that another program can run at the same time? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Dienstag, 22. Februar 2011 19:22 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Question about alternative control That's a scan and select system using a single switch. To the best of my knowledge, this system was invented in 1972 (known as the Tufts Interactive Communicator) and has been used ever since as one way of opening up communication, environmental control, mobility and games. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Tuesday, February 22, 2011 5:56 PM To: "IGDA GA-SIG Emailliste" Subject: [games_access] Question about alternative control > Hi > > There are some interesting videos on: > http://www.assistiveware.com/videos.php > > > But I do not understand how the games are controlled. > Maybe this video can be used in Workshops? > It would be great to have a short description that is easy to understand. > > > FYI: > We will have an advanced training for media educator and people who do > Media project with kids in their free time. This will not cost anyting and > At the end the people will get a certificate. > We call it "Inclusive media education" (Inklusive Medienp?dagogik) > Games will be one modul :-) > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Tue Feb 22 15:04:07 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 22 Feb 2011 20:04:07 -0000 Subject: [games_access] Question about alternative control In-Reply-To: <007701cbd2c0$c1b72470$45256d50$@de> References: <006a01cbd2b9$c7ab5bf0$570213d0$@de> <007701cbd2c0$c1b72470$45256d50$@de> Message-ID: <526FBDB5AC5044289504F303AC3ADD38@OneSwitchPC> There's various ways and means, but scan and select systems for a one-switch controller will auto steps through an on-screen grid of functions / simulated keyboard-presses etc. Typically it's a utility that sits on top of a game or application. Good features within a game to suit scan-and-select play are offering the ability to play within a window, turn based / step based play (or speed control if an action game, and way to reduce the pool of commands in the scan and select utility). Hope that helps a bit. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Tuesday, February 22, 2011 6:46 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] Question about alternative control > Hi Barrie, > > Thanks. > Maybe you can describe it a little bit more. > > What kind of properties does the games need? > e.g. it should be possible that another program can run at the same time? > > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Barrie Ellis > Gesendet: Dienstag, 22. Februar 2011 19:22 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Question about alternative control > > That's a scan and select system using a single switch. To the best of my > knowledge, this system was invented in 1972 (known as the Tufts > Interactive > Communicator) and has been used ever since as one way of opening up > communication, environmental control, mobility and games. > > Barrie > > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Tuesday, February 22, 2011 5:56 PM > To: "IGDA GA-SIG Emailliste" > Subject: [games_access] Question about alternative control > >> Hi >> >> There are some interesting videos on: >> http://www.assistiveware.com/videos.php >> >> >> But I do not understand how the games are controlled. >> Maybe this video can be used in Workshops? >> It would be great to have a short description that is easy to understand. >> >> >> FYI: >> We will have an advanced training for media educator and people who do >> Media project with kids in their free time. This will not cost anyting >> and >> At the end the people will get a certificate. >> We call it "Inclusive media education" (Inklusive Medienp?dagogik) >> Games will be one modul :-) >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Tue Feb 22 18:34:10 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 23 Feb 2011 00:34:10 +0100 Subject: [games_access] eGuideDog Message-ID: <002101cbd2e9$01cc72e0$056558a0$@de> Hi, from my childhood friend: eGuideDog project develops different kinds of free software for the blind. Currently, we focus on WebSpeech, Ekho TTS and WebAnywhere. http://www.eguidedog.net/ Best regards, Sandra From ttefertiller at igda-gasig.org Wed Feb 23 10:12:08 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 23 Feb 2011 10:12:08 -0500 Subject: [games_access] New Forum topic, Website Message-ID: Good morning everyone, Firstly I wanted to apologize for being absent for a while. I had been busy with the work, wedding planning, and getting ready for GDC.It's a busy time! So, on that note- * 1) Forums:* We have a new forum topic - What Topic would you like? During our last monthly meeting, we had asked what people would like to talk about in the forums. There seemed to be a lot of ideas. and after talking about it, we thought the best idea to continue this discussion was in the forums. So, let's hear them. What matters to you? What would you like to discuss or would like to receive more information on? Please post the topic that you would like to discuss or that matters to you. Let's get the discussion started! *2) Website Update:* I had mentioned this before, but have yet to get started. Just know that it's going to be happening soon so be prepared to see come overlap in information and pages out of order as I upload the new information while taking down the old. Additionally, we have a new section on the site. We have a page for our work with Global Game Jam. More information on this will be posted up later. *3) February Monthly meeting:* Originally I had wanted to get another Skype meeting in before GDC, but considering I'm flying out this Sunday I feel like this isn't going to happen. Because of this, our SIG round table at GDC is also going to double as our February meeting. Also- I would love for someone to volunteer taking notes/video/recording that can be posted on the website so those who are unable to attend can still read it. *4) Newsletter Article Deadline: **The deadline is this Friday.* If you submitted an idea, your final article is due then. I'm hoping to see some contributions from us! Looking forward to seeing some of you at GDC! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From kwasi.mensah at ananseproductions.com Wed Feb 23 10:04:47 2011 From: kwasi.mensah at ananseproductions.com (Kwasi Mensah) Date: Wed, 23 Feb 2011 10:04:47 -0500 Subject: [games_access] Help Test an Accessible iPhone Game! Message-ID: Hey everyone, My team is currently working on a blind accessible puzzle game for iPhones and we're looking for testers in the Cambridge/Boston, MA area. Starting Monday 2/28, we're going to start testing our tutorial system and the first couple of levels and would really appreciate the feedback. Testers will get a free promo code when the game comes out and their names in the final credits. If interested please reply off list and we'll figure out arrangements. Thanks, Kwasi -- ---------------------------------------------- Founder, Ananse Productions "Games for the Rest of Us" www.ananseproductions.com twitter: www.twitter.com/AnanseProds -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Feb 28 16:03:25 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 28 Feb 2011 21:03:25 -0000 Subject: [games_access] Voting has begun! - IGDA Board of Directors Election In-Reply-To: <1104598242361.1103609832333.3762.12.1103001C@scheduler> References: <1104598242361.1103609832333.3762.12.1103001C@scheduler> Message-ID: <4ED85A9BBDA14BD6A4997A2B1EEFAC6B@OneSwitchPC> There's some interesting people running for the IGDA Board of Directors, including some good people recommending direct support for the SIGs. Recommend people join up and vote! Could make a big difference... Barrie From: International Game Developers Association Sent: Monday, February 21, 2011 8:01 AM To: barrie.ellis at oneswitch.org.uk Subject: Voting has begun! - IGDA Board of Directors Election Having trouble viewing this email? Click here IGDA Board of Directors Elections 2011 Dear Barrie, It is time to vote in this year's Board of Directors Election (your voting link is below). As a member of the IGDA you are charged with electing the organization's leadership. There are 5 open seats available on the IGDA Board of Directors this year and they will serve for three years. a.. Voting has begun and will run until March 18th, 2011 11:59 PM PST. b.. You are allowed to cast your ballot once, at which time you may vote for as many or as few of the candidates as you would like. If you are receiving this email it means that you are eligible to vote in this year's election. We encourage you to take a few minutes and review the candidates and vote in this year's election. To vote please go to the following link to access your ballot: ................................................. Thank you for participating in this year's elections! Gordon Bellamy, Executive Director International Game Developers Association P.S. Once you've voted why not share with your friends and colleagues that you've voted via email and your favorite social network and encourage them to vote too! #igdavote This email was sent to barrie.ellis at oneswitch.org.uk by contact at igda.org | Update Profile/Email Address | Instant removal with SafeUnsubscribeT | Privacy Policy. International Game Developers Association | 19 Mantua Road | Mount Royal | NJ | 08061 -------------- next part -------------- An HTML attachment was scrubbed... URL: