From sandra_uhling at web.de Wed Jan 5 08:07:35 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 5 Jan 2011 14:07:35 +0100 Subject: [games_access] The European Union has officially ratified the UN Convention on the Rights of Persons with Disabilities on 23 December 2010 Message-ID: <001c01cbacd9$865f62f0$931e28d0$@de> Hi, FYI Brussels, 5 January 2011 /// The European Union has officially ratified the UN Convention on the Rights of Persons with Disabilities on 23 December 2010, becoming the first intergovernmental group to sign on to any human rights treaty. The European disability movement has been working hard to make sure the EU conclude the Convention by the end of 2010. The European Disability Forum welcomes this development, which is a significant landmark and will help improve the lives of 80 million persons with disabilities in Europe. For more information read: Source: http://www.edf-feph.org/Page_Generale.asp?DocID=13855&thebloc=26041 Best regards, Sandra From sandra_uhling at web.de Wed Jan 5 09:20:25 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 5 Jan 2011 15:20:25 +0100 Subject: [games_access] Question about MS Message-ID: <000701cbace3$b2c268b0$18473a10$@de> Hi, I did not know about this: "Microsoft's commitment to accessibility is "To enable people and businesses throughout the world to realize their full potential- means we strive to create technology that is accessible for everyone, including people who experience the world in different ways because of impairments or disabilities." Microsoft understands the importance of technology in creating opportunities for disabled people to excel. Microsoft has an Accessibility Business Unit (ABU) which works to incorporate accessible solutions in all of the company's products and initiatives." Is this information still up to date? Will the ABU also be responsible for the Game Accessibility? Best regards, Sandra From ttefertiller at igda-gasig.org Wed Jan 5 10:17:12 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 5 Jan 2011 10:17:12 -0500 Subject: [games_access] An emotional Response to Kinect not "seeing" people in wheel chairs. Message-ID: I just thought that this was interesting to read and thought I'd share. http://blog.ncpad.org/2011/01/04/microsoft-kinect-fail-for-wheelchair-bound-gamers/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From sherylflynn at yahoo.com Wed Jan 5 11:30:05 2011 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Wed, 5 Jan 2011 08:30:05 -0800 (PST) Subject: [games_access] An emotional Response to Kinect not "seeing" people in wheel chairs. In-Reply-To: References: Message-ID: <78962.34383.qm@web38403.mail.mud.yahoo.com> Oddly enough- this is not our experience. See this video....http://www.youtube.com/watch?v=CtJijspdQuc&feature=share We use the same camera as Microsoft uses. So...it CAN track just the arms....its not a problem with the tracking system at all. As you all know, we work every day to make games accessible and included in the rehab process for people with disabilities...and I think Microsoft should be applauded for having the conversation with us in September to address some of the issues. I'm sure the next wave of games they come out with will have alternative options for tracking. Happy New Year!!!! ~Sheryl Flynn PT, PhD www.games4rehab.org ________________________________ From: Tara Tefertiller To: IGDA Games Accessibility SIG Mailing List Sent: Wed, January 5, 2011 7:17:12 AM Subject: [games_access] An emotional Response to Kinect not "seeing" people in wheel chairs. I just thought that this was interesting to read and thought I'd share. http://blog.ncpad.org/2011/01/04/microsoft-kinect-fail-for-wheelchair-bound-gamers/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From lgraham at blitzgamesstudios.com Wed Jan 5 11:44:02 2011 From: lgraham at blitzgamesstudios.com (Lynsey Graham) Date: Wed, 5 Jan 2011 16:44:02 -0000 Subject: [games_access] An emotional Response to Kinect not "seeing" peoplein wheel chairs. In-Reply-To: References: Message-ID: As Microsoft pointed out in their response, the first wave of Kinect titles were encouraged to make as much use of body tracking as possible and developers were firmly discouraged from offering a standard controller option, presumably in the hope of making sure the game was fully designed around Kinect rather than a standard controller experience with Kinect control shoehorned in (as happened with a lot of early Wii titles). I think most games from here on in will be able to detect sitting players as the skeletal detection stuff has come a long way from the early days of Kinect development - quite a few games can already. Whether or not the game will require full body control will depend on the game itself. In some good news though, there are big developers looking into Kinect and alternative controllers in a different way: http://www.develop-online.net/news/36663/Valve-envisions-eye-movement-controllers From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tara Tefertiller Sent: 05 January 2011 15:17 To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] An emotional Response to Kinect not "seeing" peoplein wheel chairs. I just thought that this was interesting to read and thought I'd share. http://blog.ncpad.org/2011/01/04/microsoft-kinect-fail-for-wheelchair-bound-gamers/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Jan 5 12:13:29 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 5 Jan 2011 18:13:29 +0100 Subject: [games_access] An emotional Response to Kinect not "seeing" peoplein wheel chairs. In-Reply-To: References: Message-ID: <001b01cbacfb$e02ac820$a0805860$@de> Hi, my opinion is that we (maybe) should try to understand each other much better. Of course people who working hard to have more accessible games, are frustrated. I had more time and possibilities to play some kinect games. The Dance Central Menu is great for people who can use it. It is fast and easy to use. So the next step would be to think about an "one arm" solution. Zumba Fitness Game has a "one arm" solution. But it sucks. The usability is very very very bad and also it is one arm menu, It is very hard to use. The overview is bad and the whole menu exists of buttons. (Try out to change the options .... :-( ) The first games are great for being the first games. Now we have all to think about solutions to make them more accessible. I do not know about the other, but I did not know much about it before. We have also to learn something. :-) One idea for dance central: Mirroring does not work, because you would still need two arms? But what about this: Is it possible to make an alternative input with the actual structure? E.g. the menu will stay like it is, but there is an alternative input for it. Is it possible to make it working with this dewll clicking? Maybe we would need two additional arrows for scrolling up and down? I read that some people who have a disability love how this menu is now. It would be great when it is possible to have one structure with two Types of interaction and the gamer can choose which one he wants to use. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Lynsey Graham Gesendet: Mittwoch, 5. Januar 2011 17:44 An: 'IGDA Games Accessibility SIG Mailing List' Betreff: Re: [games_access] An emotional Response to Kinect not "seeing" peoplein wheel chairs. As Microsoft pointed out in their response, the first wave of Kinect titles were encouraged to make as much use of body tracking as possible and developers were firmly discouraged from offering a standard controller option, presumably in the hope of making sure the game was fully designed around Kinect rather than a standard controller experience with Kinect control shoehorned in (as happened with a lot of early Wii titles). I think most games from here on in will be able to detect sitting players as the skeletal detection stuff has come a long way from the early days of Kinect development ? quite a few games can already. Whether or not the game will require full body control will depend on the game itself. In some good news though, there are big developers looking into Kinect and alternative controllers in a different way: http://www.develop-online.net/news/36663/Valve-envisions-eye-movement-contro llers From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tara Tefertiller Sent: 05 January 2011 15:17 To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] An emotional Response to Kinect not "seeing" peoplein wheel chairs. I just thought that this was interesting to read and thought I'd share. http://blog.ncpad.org/2011/01/04/microsoft-kinect-fail-for-wheelchair-bound- gamers/ From sandra_uhling at web.de Wed Jan 5 12:43:35 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 5 Jan 2011 18:43:35 +0100 Subject: [games_access] An emotional Response to Kinect not "seeing" peoplein wheel chairs. In-Reply-To: References: Message-ID: <001f01cbad00$14439610$3ccac230$@de> Hi, just one thought: I did not try it myself, but one host of the gamescom said that he was very interested into this topic. So he asked people in a wheelchair to play Kinectimals. He said that it worked very well. For jumping you just have to raise one arm. So it could be interesting to send Tessa one copy of Kinectimals? I would be very interested in the second article :-) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Lynsey Graham Gesendet: Mittwoch, 5. Januar 2011 17:44 An: 'IGDA Games Accessibility SIG Mailing List' Betreff: Re: [games_access] An emotional Response to Kinect not "seeing" peoplein wheel chairs. As Microsoft pointed out in their response, the first wave of Kinect titles were encouraged to make as much use of body tracking as possible and developers were firmly discouraged from offering a standard controller option, presumably in the hope of making sure the game was fully designed around Kinect rather than a standard controller experience with Kinect control shoehorned in (as happened with a lot of early Wii titles). I think most games from here on in will be able to detect sitting players as the skeletal detection stuff has come a long way from the early days of Kinect development ? quite a few games can already. Whether or not the game will require full body control will depend on the game itself. In some good news though, there are big developers looking into Kinect and alternative controllers in a different way: http://www.develop-online.net/news/36663/Valve-envisions-eye-movement-contro llers From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tara Tefertiller Sent: 05 January 2011 15:17 To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] An emotional Response to Kinect not "seeing" peoplein wheel chairs. I just thought that this was interesting to read and thought I'd share. http://blog.ncpad.org/2011/01/04/microsoft-kinect-fail-for-wheelchair-bound- gamers/ From oneswitch at gmail.com Wed Jan 5 12:55:39 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 5 Jan 2011 17:55:39 -0000 Subject: [games_access] An emotional Response to Kinect not"seeing" peoplein wheel chairs. In-Reply-To: <001f01cbad00$14439610$3ccac230$@de> References: <001f01cbad00$14439610$3ccac230$@de> Message-ID: Definitely would be preferable for games to offer alternative controller schemes. Something like Heavy Rain did with it's Move edition - but to offer simplified schemes (Heavy Rain is probably one of the least accessible games ever made for those struggling with standard joypads). Just to add - Kinect's "Joy Ride" can be played from a sitting position: http://www.gamebase.info/magazine/read/joy-ride-for-kinect_379.html Exciting to hear that Valve are thinking about Eye control in games. That sort of thinking might bring the cost of flexible eye-trackers down (i.e. an eye tracker that can cope with head movement, that doesn't require you to wear heavy technology laden glasses). Is it too late to wish everyone a happy new year? I'm doing it anyway. Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Wednesday, January 05, 2011 5:43 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] An emotional Response to Kinect not"seeing"peopleinwheel chairs. > Hi, > > just one thought: I did not try it myself, > but one host of the gamescom said that he was very interested into this > topic. > So he asked people in a wheelchair to play Kinectimals. He said that it > worked > very well. For jumping you just have to raise one arm. > > So it could be interesting to send Tessa one copy of Kinectimals? > I would be very interested in the second article :-) > > Best regards, > Sandra > > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Lynsey Graham > Gesendet: Mittwoch, 5. Januar 2011 17:44 > An: 'IGDA Games Accessibility SIG Mailing List' > Betreff: Re: [games_access] An emotional Response to Kinect not "seeing" > peoplein wheel chairs. > > As Microsoft pointed out in their response, the first wave of Kinect > titles > were encouraged to make as much use of body tracking as possible and > developers were firmly discouraged from offering a standard controller > option, presumably in the hope of making sure the game was fully designed > around Kinect rather than a standard controller experience with Kinect > control shoehorned in (as happened with a lot of early Wii titles). > > > > I think most games from here on in will be able to detect sitting players > as > the skeletal detection stuff has come a long way from the early days of > Kinect development - quite a few games can already. Whether or not the > game > will require full body control will depend on the game itself. > > > > In some good news though, there are big developers looking into Kinect and > alternative controllers in a different way: > > > > http://www.develop-online.net/news/36663/Valve-envisions-eye-movement-contro > llers > > > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Tara Tefertiller > Sent: 05 January 2011 15:17 > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] An emotional Response to Kinect not "seeing" > peoplein wheel chairs. > > > > I just thought that this was interesting to read and thought I'd share. > > http://blog.ncpad.org/2011/01/04/microsoft-kinect-fail-for-wheelchair-bound- > gamers/ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From ttefertiller at igda-gasig.org Wed Jan 5 16:34:59 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 5 Jan 2011 16:34:59 -0500 Subject: [games_access] Global Game Jam and Accessibility Message-ID: Hey Everyone, I'm not sure if there is a Global Game Jam event in your area, but if there is- I highly recommend you get involved. For those of you who don't know what the Global Game Jam is- One weekend, the Global Game Jam takes developers and students from local areas and puts them together and challenges them to make one game, from start to finish- in 1 weekend. It's not for anything other than fun and learning. It happens around the world, and once the games are made they are available to be played for free on the web. I am scheduled to be attending the Orlando Chapter of the Global Game Jam and we have a very interesting idea- challenge the teams to incorporate as many game accessibility features into their games as possible (remmappable controls, color blind friendly UI, and so on). The team that does the best job of this will receive some sort of special recognition. We're still working out all of the details, as in we literally just decided to work together. I would love for other SIG members to see if there is a Game Jam Chapter in their area and see if they could also get involved, and also implement the same kind of challenge. Who knows, maybe for next year this can be a world wide challenge and not just a local one. If you are interested, let me know! Tara -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Sat Jan 8 03:10:45 2011 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Sat, 8 Jan 2011 08:10:45 +0000 Subject: [games_access] Open web games Message-ID: <2204BB32-2CD4-4390-A9F8-BC93EF29C32D@btinternet.com> Aria - Accessibility patches or comments particularly welcome: Open web games Peepo.com is entered for an international competition [1] and there's just a few days to remove any bugs. please take a look [2] and email me! deadline Monday latest! regards Jonathan Chetwynd [1] https://gaming.mozillalabs.com/ [2] requires recent version of standards-compliant browser such as Safari, Chrome, Mozilla or Opera From oneswitch at gmail.com Sun Jan 9 16:53:19 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 9 Jan 2011 21:53:19 -0000 Subject: [games_access] Global Game Jam and Accessibility In-Reply-To: References: Message-ID: Great stuff, Tara. There's a possibility that I'll be attending one in London on the 28th this month (SpecialEffect have been invited). Be fantastic to see what comes out of all of this. Barrie From: Tara Tefertiller Sent: Wednesday, January 05, 2011 9:34 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Global Game Jam and Accessibility Hey Everyone, I'm not sure if there is a Global Game Jam event in your area, but if there is- I highly recommend you get involved. For those of you who don't know what the Global Game Jam is- One weekend, the Global Game Jam takes developers and students from local areas and puts them together and challenges them to make one game, from start to finish- in 1 weekend. It's not for anything other than fun and learning. It happens around the world, and once the games are made they are available to be played for free on the web. I am scheduled to be attending the Orlando Chapter of the Global Game Jam and we have a very interesting idea- challenge the teams to incorporate as many game accessibility features into their games as possible (remmappable controls, color blind friendly UI, and so on). The team that does the best job of this will receive some sort of special recognition. We're still working out all of the details, as in we literally just decided to work together. I would love for other SIG members to see if there is a Game Jam Chapter in their area and see if they could also get involved, and also implement the same kind of challenge. Who knows, maybe for next year this can be a world wide challenge and not just a local one. If you are interested, let me know! Tara -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Jan 9 17:37:15 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Sun, 9 Jan 2011 16:37:15 -0600 Subject: [games_access] Global Game Jam and Accessibility In-Reply-To: References: Message-ID: <8F3CB8E8-A43C-45B5-9315-4C66877A9A99@uiuc.edu> I wish that I had time to get involved with the NYC chapter before GGJ happens (I'm moving there, uh, Friday!) but best of luck with Orlando and London! I think it's always great when you can start locally to challenge others to think globally! I'll be looking forward to hearing what happens! There'd been talk in the past about getting game accessibility included into GGJ in the past and then it became a behemoth event so I think starting small as a proof of concept that the larger event can use next year is definitely the best way to get things kicked off in the right direction! :) Michelle On Jan 9, 2011, at 3:53 PM, Barrie Ellis wrote: > Great stuff, Tara. There's a possibility that I'll be attending one in London on the 28th this month (SpecialEffect have been invited). Be fantastic to see what comes out of all of this. > > Barrie > > > From: Tara Tefertiller > Sent: Wednesday, January 05, 2011 9:34 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Global Game Jam and Accessibility > > Hey Everyone, > > I'm not sure if there is a Global Game Jam event in your area, but if there is- I highly recommend you get involved. > > For those of you who don't know what the Global Game Jam is- > > One weekend, the Global Game Jam takes developers and students from local areas and puts them together and challenges them to make one game, from start to finish- in 1 weekend. It's not for anything other than fun and learning. It happens around the world, and once the games are made they are available to be played for free on the web. > > I am scheduled to be attending the Orlando Chapter of the Global Game Jam and we have a very interesting idea- challenge the teams to incorporate as many game accessibility features into their games as possible (remmappable controls, color blind friendly UI, and so on). The team that does the best job of this will receive some sort of special recognition. We're still working out all of the details, as in we literally just decided to work together. > > I would love for other SIG members to see if there is a Game Jam Chapter in their area and see if they could also get involved, and also implement the same kind of challenge. Who knows, maybe for next year this can be a world wide challenge and not just a local one. > > If you are interested, let me know! > Tara > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Mon Jan 10 11:23:34 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Mon, 10 Jan 2011 11:23:34 -0500 Subject: [games_access] Working Towards a Better SIG - Weekly Topics and SIG Meetings Message-ID: Good morning everyone! I hope everyone is having a great New Year! Now, we all make resolutions on how we can improve ourselves- but what can we do to improve the SIG in this new year?The steering committee along with our chair emeritus, have had a discussion and have some great ideas. I wanted to take the time to share these ideas with you, and to get your input on how to best implement them to push the SIG forward. * 1. Starting a topic of the week:* Every week a topic would be offered as the topic of the week. These topics would encourage thoughtful discussion, and even debate on topic's relevant to today's gaming industry. Such as "what are the advantages and disadvantages of the KINECT system" and "what are the advantages, disadvantages, similarities between the new PS3 MOVE system and the Nintendo Wii" for people with disabilities, "what are the benefits and drawbacks to having game accessibility mandated by the government," and more interesting topics. People could express their opinions, share relevant news, and be actively engaging other members of the SIG. If you have suggestions for the topic of the week, please email me off thread so I can present it to the steering committee.Additionally, if these discussions prove to be popular with lots of information being filtered through them, these conversations could be condensed and added to the website - which would boost our content (which we currently have very little of). *2. SIG Meetings:* In the past, the SIG had online meetings where members could engage in discussions with one another- we would love to bring these back. Each meeting would have an agenda, that would be emailed out ahead of time, and at the end a section for new business. Discussions could include short term SIG goals, member updates, details on upcoming events, and more. Meetings could also review the topic of the week. The transcripts from the meetings would be posted on the website on a special meetings page - once again boosting our content. Additionally, it would mean that anyone who missed the meeting would still have access to all of the information discussed. * Questions that need answered about the meetings:* What messenger service would you like to use? Popular suggestions have been Skype and MSN. How often would you like to have these meetings? Suggestions have been every other week or once a month. What day and time would you like the meetings to be? It has been suggested that there is one meeting in the morning for Eastern (New York) time, and one for the evening in New York time to ensure that everyone would be able to attend regardless of their time zones. I'm looking forward to hearing everyone takes on these ideas- and we would love to get these going as soon as possible! Thanks, Tara -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Mon Jan 10 13:27:06 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Mon, 10 Jan 2011 13:27:06 -0500 Subject: [games_access] Accessible Controller Providers Message-ID: Hey everyone, I was recently asked where accessible controllers could be ordered from. I know they can be ordered from One Switch and Evil controllers will do some mods, but what are additional places they can be ordered? I wanted to get together a list a present that if it's possible. Thanks everyone! Tara -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Mon Jan 10 14:16:38 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Mon, 10 Jan 2011 14:16:38 -0500 Subject: [games_access] Global Game Jam and Accessibility In-Reply-To: <8F3CB8E8-A43C-45B5-9315-4C66877A9A99@uiuc.edu> References: <8F3CB8E8-A43C-45B5-9315-4C66877A9A99@uiuc.edu> Message-ID: I'm very much hoping if we could make this happen on a small scale it would be awesome to push it to a much larger scale. What does everyone think would be the appropriate recognition for accessible games? Would the SIG be comfortable with posting information on the "winning" games on our Facebook or temporarily on our website? Or possibly we could just present a certificate? Something about being the most accessible game in their chapter? I know in my chapter there are a lot of students so having an "award" they could put on their resume could really push them to try to win it. We could do all of the mentioned above, which could really push for more chapters to become involved next year/ push us more into GGJ next year. Any ideas? Tara On Sun, Jan 9, 2011 at 5:37 PM, Michelle Hinn wrote: > I wish that I had time to get involved with the NYC chapter before GGJ > happens (I'm moving there, uh, Friday!) but best of luck with Orlando and > London! > > I think it's always great when you can start locally to challenge others to > think globally! I'll be looking forward to hearing what happens! There'd > been talk in the past about getting game accessibility included into GGJ in > the past and then it became a behemoth event so I think starting small as a > proof of concept that the larger event can use next year is definitely the > best way to get things kicked off in the right direction! :) > > Michelle > > > On Jan 9, 2011, at 3:53 PM, Barrie Ellis wrote: > > Great stuff, Tara. There's a possibility that I'll be attending one in > London on the 28th this month (SpecialEffect have been invited). Be > fantastic to see what comes out of all of this. > > Barrie > > > *From:* Tara Tefertiller > *Sent:* Wednesday, January 05, 2011 9:34 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* [games_access] Global Game Jam and Accessibility > > Hey Everyone, > > I'm not sure if there is a Global Game Jam event in your area, but if there > is- I highly recommend you get involved. > > For those of you who don't know what the Global Game Jam is- > > One weekend, the Global Game Jam takes developers and students from local > areas and puts them together and challenges them to make one game, from > start to finish- in 1 weekend. It's not for anything other than fun and > learning. It happens around the world, and once the games are made they are > available to be played for free on the web. > > I am scheduled to be attending the Orlando Chapter of the Global Game Jam > and we have a very interesting idea- challenge the teams to incorporate as > many game accessibility features into their games as possible (remmappable > controls, color blind friendly UI, and so on). The team that does the best > job of this will receive some sort of special recognition. We're still > working out all of the details, as in we literally just decided to work > together. > > I would love for other SIG members to see if there is a Game Jam Chapter in > their area and see if they could also get involved, and also implement the > same kind of challenge. Who knows, maybe for next year this can be a world > wide challenge and not just a local one. > > If you are interested, let me know! > Tara > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Mon Jan 10 16:54:41 2011 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Mon, 10 Jan 2011 16:54:41 -0500 Subject: [games_access] Global Game Jam In-Reply-To: References: Message-ID: <0DFC70B37D3B4742959037E7B85DC05A@aarons> How do I find out if a Global Game Jam is occurring in my area? Thanks!, Aaron Baker From ttefertiller at igda-gasig.org Mon Jan 10 17:16:59 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Mon, 10 Jan 2011 17:16:59 -0500 Subject: [games_access] Global Game Jam In-Reply-To: <0DFC70B37D3B4742959037E7B85DC05A@aarons> References: <0DFC70B37D3B4742959037E7B85DC05A@aarons> Message-ID: You can check to see if you have a chapter here- http://www.globalgamejam.org/Locations -Tara On Mon, Jan 10, 2011 at 4:54 PM, BlazeEagle wrote: > How do I find out if a Global Game Jam is occurring in my area? > > Thanks!, > > Aaron Baker _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ryan at igda.org Mon Jan 10 17:17:34 2011 From: ryan at igda.org (Ryan Arndt) Date: Mon, 10 Jan 2011 14:17:34 -0800 Subject: [games_access] Global Game Jam In-Reply-To: <0DFC70B37D3B4742959037E7B85DC05A@aarons> References: <0DFC70B37D3B4742959037E7B85DC05A@aarons> Message-ID: <64355AC0-874A-4291-9110-03A9F882B9A6@igda.org> check on this page here http://globalgamejam.org/locations Ryan :) On 2011-01-10, at 1:54 PM, BlazeEagle wrote: > How do I find out if a Global Game Jam is occurring in my area? > > Thanks!, > > Aaron Baker _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access Ryan Arndt Global Community Manager International Game Developers Association Website: http://www.igda.org Email: ryan at igda.org LinkedIn: http://j.mp/IGDAli Facebook: http://j.mp/IGDAfb Twitter: @igda/@certainlysocial http://facebook.com/ryan80e Skype: ryanarndt From oneswitch at gmail.com Wed Jan 12 07:10:49 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 12 Jan 2011 12:10:49 -0000 Subject: [games_access] Accessible Controller Providers In-Reply-To: References: Message-ID: <17709CE031164223914853798902BD92@OneSwitchPC> Lots of useful shopping links via http://www.oneswitch.org.uk/1/AGS.htm - including LEPMIS, Broadened Horizons, Consoles and Gadgets etc. Places for mods here: http://www.oneswitch.org.uk/1/AGS/AGS-bespoke.htm - And depending on what you're after, eBay can even be quite good. Best wishes, Barrie From: Tara Tefertiller Sent: Monday, January 10, 2011 6:27 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Accessible Controller Providers Hey everyone, I was recently asked where accessible controllers could be ordered from. I know they can be ordered from One Switch and Evil controllers will do some mods, but what are additional places they can be ordered? I wanted to get together a list a present that if it's possible. Thanks everyone! Tara -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Wed Jan 12 12:49:51 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 12 Jan 2011 12:49:51 -0500 Subject: [games_access] Accessible Controller Providers In-Reply-To: <17709CE031164223914853798902BD92@OneSwitchPC> References: <17709CE031164223914853798902BD92@OneSwitchPC> Message-ID: Thank you Barrie! On Wed, Jan 12, 2011 at 7:10 AM, Barrie Ellis wrote: > Lots of useful shopping links via http://www.oneswitch.org.uk/1/AGS.htm - > including LEPMIS, Broadened Horizons, Consoles and Gadgets etc. Places for > mods here: http://www.oneswitch.org.uk/1/AGS/AGS-bespoke.htm - And > depending on what you're after, eBay can even be quite good. > > Best wishes, > > Barrie > > > *From:* Tara Tefertiller > *Sent:* Monday, January 10, 2011 6:27 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* [games_access] Accessible Controller Providers > > Hey everyone, > > I was recently asked where accessible controllers could be ordered from. I > know they can be ordered from One Switch and Evil controllers will do some > mods, but what are additional places they can be ordered? I wanted to get > together a list a present that if it's possible. > > > Thanks everyone! > > Tara > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Wed Jan 12 12:54:43 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 12 Jan 2011 12:54:43 -0500 Subject: [games_access] IGDA Website Problems Message-ID: Hey Everyone, I have been contacted by a couple people having issues with the IGDA website. I am trying to get the full scope of this problem so I can report it and hopefully have this issues addressed. I have heard of the following issues: 1) People unable to join the GA SIG when they click the "Join button." (They are told they don't have permission or something.) 2) People are locked out of the forums. Is anyone seeing these as well? The one about not being able to join is rather disheartening because I recently had a Full Sail instructor try to join and wasn't able to. Thanks, Tara -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Jan 12 13:04:59 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 12 Jan 2011 19:04:59 +0100 Subject: [games_access] IGDA Website Problems In-Reply-To: References: Message-ID: <001f01cbb283$3ae49570$b0adc050$@de> Hi, I give the people always the URL for the email list. So at least they do not get lost. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Mittwoch, 12. Januar 2011 18:55 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] IGDA Website Problems Hey Everyone, I have been contacted by a couple people having issues with the IGDA website. I am trying to get the full scope of this problem so I can report it and hopefully have this issues addressed. I have heard of the following issues: 1) People unable to join the GA SIG when they click the "Join button." (They are told they don't have permission or something.) 2) People are locked out of the forums. Is anyone seeing these as well? The one about not being able to join is rather disheartening because I recently had a Full Sail instructor try to join and wasn't able to. Thanks, Tara From tim.m.holt at gmail.com Wed Jan 12 13:28:21 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Wed, 12 Jan 2011 10:28:21 -0800 Subject: [games_access] Accessible Controller Providers In-Reply-To: References: <17709CE031164223914853798902BD92@OneSwitchPC> Message-ID: Now if the prices on controllers were more realistic. Given that a $US 3.95 USB mouse has about the same functionality (more actually) as a USB-enabled 1 switch, it's mind boggling how much switches cost. Tim On Wed, Jan 12, 2011 at 9:49 AM, Tara Tefertiller < ttefertiller at igda-gasig.org> wrote: > Thank you Barrie! > > > On Wed, Jan 12, 2011 at 7:10 AM, Barrie Ellis wrote: > >> Lots of useful shopping links via http://www.oneswitch.org.uk/1/AGS.htm - >> including LEPMIS, Broadened Horizons, Consoles and Gadgets etc. Places for >> mods here: http://www.oneswitch.org.uk/1/AGS/AGS-bespoke.htm - And >> depending on what you're after, eBay can even be quite good. >> >> Best wishes, >> >> Barrie >> >> >> *From:* Tara Tefertiller >> *Sent:* Monday, January 10, 2011 6:27 PM >> *To:* IGDA Games Accessibility SIG Mailing List >> *Subject:* [games_access] Accessible Controller Providers >> >> Hey everyone, >> >> I was recently asked where accessible controllers could be ordered from. I >> know they can be ordered from One Switch and Evil controllers will do some >> mods, but what are additional places they can be ordered? I wanted to get >> together a list a present that if it's possible. >> >> >> Thanks everyone! >> >> Tara >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ryan at igda.org Wed Jan 12 13:51:45 2011 From: ryan at igda.org (Ryan Arndt) Date: Wed, 12 Jan 2011 10:51:45 -0800 Subject: [games_access] IGDA Website Problems In-Reply-To: References: Message-ID: <15B7745B-A293-4102-8F5A-75095C62357C@igda.org> Tara, it's a website bug. Please have them email me with their site username and email address on the account and I can adjust it for them. Each one must be individually adjusted so please know that it takes some time. Ryan Sent from my iPhone On 2011-01-12, at 9:54 AM, Tara Tefertiller wrote: > Hey Everyone, > > I have been contacted by a couple people having issues with the IGDA website. > > I am trying to get the full scope of this problem so I can report it and hopefully have this issues addressed. > > I have heard of the following issues: > > 1) People unable to join the GA SIG when they click the "Join button." (They are told they don't have permission or something.) > 2) People are locked out of the forums. > > > Is anyone seeing these as well? The one about not being able to join is rather disheartening because I recently had a Full Sail instructor try to join and wasn't able to. > > > > Thanks, > Tara > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Jan 12 14:06:56 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 12 Jan 2011 13:06:56 -0600 Subject: [games_access] Accessible Controller Providers In-Reply-To: References: <17709CE031164223914853798902BD92@OneSwitchPC> Message-ID: <06995789-823E-4160-83F6-254E8D8B1EEA@uiuc.edu> I agree -- the cost of switches are pretty outragious and for many people more than one switch needs to be bought in order to work with an accessible controller that allows the plug in of switches. I understand the supply/demand process and that the more individualized a controller has to be, the higher the costs (since those are custom made)...but when you add the cost of those to the additional costs of the switches?? Crazy. And not all controllers -- videogame or otherwise -- can accept the USB format but I still don't understand how the pricing structure is justified. Even the largest of the switches that some people need that look like the Staples office supply "easy button" cannot cost that much for the "shell" of the switch. I mean switches are used for ALL KINDS of things and the big companies like AbleNet that provide those really have the pricing set high and I'm not sure why. Perhaps there's a connection to insurance -- if switches can be taken off of insurance because it's used for something on their list as an "ok" deduction, the incentive for lowering the prices goes down like with any other medical supply. I don't really know the answer. I know...I'm no economist or manufacturer of these devices but I definitely would be interested in why it costs so much for these. Michelle On Jan 12, 2011, at 12:28 PM, Tim Holt wrote: > Now if the prices on controllers were more realistic. Given that a $US 3.95 USB mouse has about the same functionality (more actually) as a USB-enabled 1 switch, it's mind boggling how much switches cost. > > Tim > > On Wed, Jan 12, 2011 at 9:49 AM, Tara Tefertiller wrote: > Thank you Barrie! > > > On Wed, Jan 12, 2011 at 7:10 AM, Barrie Ellis wrote: > Lots of useful shopping links via http://www.oneswitch.org.uk/1/AGS.htm - including LEPMIS, Broadened Horizons, Consoles and Gadgets etc. Places for mods here: http://www.oneswitch.org.uk/1/AGS/AGS-bespoke.htm - And depending on what you're after, eBay can even be quite good. > > Best wishes, > > Barrie > > > From: Tara Tefertiller > Sent: Monday, January 10, 2011 6:27 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Accessible Controller Providers > > Hey everyone, > > I was recently asked where accessible controllers could be ordered from. I know they can be ordered from One Switch and Evil controllers will do some mods, but what are additional places they can be ordered? I wanted to get together a list a present that if it's possible. > > > Thanks everyone! > > Tara > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Wed Jan 12 14:09:30 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 12 Jan 2011 14:09:30 -0500 Subject: [games_access] IGDA Website Problems In-Reply-To: <15B7745B-A293-4102-8F5A-75095C62357C@igda.org> References: <15B7745B-A293-4102-8F5A-75095C62357C@igda.org> Message-ID: Actually, how about everyone email me their user name and email address (off list so we don't spam everyone's inbox) and I will send Ryan 1 email that is easier for him keep track of. Thanks Ryan! Tara On Wed, Jan 12, 2011 at 1:51 PM, Ryan Arndt wrote: > Tara, it's a website bug. Please have them email me with their site > username and email address on the account and I can adjust it for them. > > Each one must be individually adjusted so please know that it takes some > time. > > Ryan > > Sent from my iPhone > > On 2011-01-12, at 9:54 AM, Tara Tefertiller > wrote: > > > Hey Everyone, > > > > I have been contacted by a couple people having issues with the IGDA > website. > > > > I am trying to get the full scope of this problem so I can report it and > hopefully have this issues addressed. > > > > I have heard of the following issues: > > > > 1) People unable to join the GA SIG when they click the "Join button." > (They are told they don't have permission or something.) > > 2) People are locked out of the forums. > > > > > > Is anyone seeing these as well? The one about not being able to join is > rather disheartening because I recently had a Full Sail instructor try to > join and wasn't able to. > > > > > > > > Thanks, > > Tara > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Jan 12 14:24:30 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 12 Jan 2011 13:24:30 -0600 Subject: [games_access] IGDA Website Problems In-Reply-To: References: Message-ID: Yeah, this has actually been a problem for a couple years now. The first thing to make sure is that the person at least has a "free account" on the IGDA website (igda.org) -- without it they will be locked out for sure. If they are either paid members and/or free members and still have problems, that's when you should put them into contact with the IGDA leadership so that their account can be looked at and hopefully this will help diagnose the problem. If you can, I'd put something on the website that says something like "if you are locked out of joining the SIG and/or the forums, please contact Tara at .... " so that you hear when people are having trouble. Without the tech people being able to track what's happening with someone when they are trying to join, it's hard for them to figure out what's going on. I was locked out for a long time and they finally had to add me to the "ok" list. And as of right now, to be a SIG member you have to be a member of this mailing list. Anyone can "tick off" that they would like to be a member of every single SIG in their IGDA membership profile but after that? There's no follow up (ie, the SIG chair doesn't receive a list of "new SIG members" from who signs up on the IGDA website, voting and such is calculated on who is a full paid member of the IGDA AND on this listserv) and this SIG, like so many others, depend on the listserv as the way to find out what's happening and to communicate with others. So the list is about the only place that makes sense to join. Originally, the "new" IGDA website was supposed to integrate the mailing list, the forums, the blog, the wiki, the main website for each SIG all in one place. But that never successfully happened so everything is still splintered and it's confusing for people trying to join a SIG who are going through the IGDA site to actually get to where people really are. Many SIGs are like ours -- the listservs, along with FB sites, are the main ways that people hear about what's going on. The way things are right now (and have been for a long time), I wouldn't be surprised if SIG memberships are down across the board because people are getting locked out when they try to join ANY of the SIGs (it's not just us, which is why a lot of SIGs have just thrown in the towel and gone to independent websites). Anyway...when you get an email or hear from someone having trouble, get their name, email address , when they tried to sign up, and ask them if they are either free or paid members of the igda.org website so that you can report all of that to the IGDA. And then, as Sandra said, route them to the list, as that is the main way for them to get involved. If you remind me of the address of the non-IGDA website that you created, I can add that to the bottom of the listserv messages in that system. Good luck! Michelle On Jan 12, 2011, at 11:54 AM, Tara Tefertiller wrote: > Hey Everyone, > > I have been contacted by a couple people having issues with the IGDA website. > > I am trying to get the full scope of this problem so I can report it and hopefully have this issues addressed. > > I have heard of the following issues: > > 1) People unable to join the GA SIG when they click the "Join button." (They are told they don't have permission or something.) > 2) People are locked out of the forums. > > > Is anyone seeing these as well? The one about not being able to join is rather disheartening because I recently had a Full Sail instructor try to join and wasn't able to. > > > > Thanks, > Tara > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From tim.m.holt at gmail.com Wed Jan 12 14:24:19 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Wed, 12 Jan 2011 11:24:19 -0800 Subject: [games_access] IGDA Website Problems In-Reply-To: References: <15B7745B-A293-4102-8F5A-75095C62357C@igda.org> Message-ID: The wording on the forum page is pretty harsh. This is what you get if you're not logged in. Is this just a grumpy way to say I need to login first? :) Tim Access Denied Either something went wrong or you are not authorized to access this page. - If you have an account, Log in first. - If you don't have an account please create an IGDA.org user account - If you believe something went wrong, please open a support request . On Wed, Jan 12, 2011 at 11:09 AM, Tara Tefertiller < ttefertiller at igda-gasig.org> wrote: > Actually, how about everyone email me their user name and email address > (off list so we don't spam everyone's inbox) and I will send Ryan 1 email > that is easier for him keep track of. > > Thanks Ryan! > > Tara > > > On Wed, Jan 12, 2011 at 1:51 PM, Ryan Arndt wrote: > >> Tara, it's a website bug. Please have them email me with their site >> username and email address on the account and I can adjust it for them. >> >> Each one must be individually adjusted so please know that it takes some >> time. >> >> Ryan >> >> Sent from my iPhone >> >> On 2011-01-12, at 9:54 AM, Tara Tefertiller >> wrote: >> >> > Hey Everyone, >> > >> > I have been contacted by a couple people having issues with the IGDA >> website. >> > >> > I am trying to get the full scope of this problem so I can report it and >> hopefully have this issues addressed. >> > >> > I have heard of the following issues: >> > >> > 1) People unable to join the GA SIG when they click the "Join button." >> (They are told they don't have permission or something.) >> > 2) People are locked out of the forums. >> > >> > >> > Is anyone seeing these as well? The one about not being able to join is >> rather disheartening because I recently had a Full Sail instructor try to >> join and wasn't able to. >> > >> > >> > >> > Thanks, >> > Tara >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Jan 12 14:26:10 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 12 Jan 2011 13:26:10 -0600 Subject: [games_access] IGDA Website Problems In-Reply-To: <15B7745B-A293-4102-8F5A-75095C62357C@igda.org> References: <15B7745B-A293-4102-8F5A-75095C62357C@igda.org> Message-ID: It's just too bad that it's been going on for years now!!! Michelle On Jan 12, 2011, at 12:51 PM, Ryan Arndt wrote: > Tara, it's a website bug. Please have them email me with their site username and email address on the account and I can adjust it for them. > > Each one must be individually adjusted so please know that it takes some time. > > Ryan > > Sent from my iPhone > > On 2011-01-12, at 9:54 AM, Tara Tefertiller wrote: > >> Hey Everyone, >> >> I have been contacted by a couple people having issues with the IGDA website. >> >> I am trying to get the full scope of this problem so I can report it and hopefully have this issues addressed. >> >> I have heard of the following issues: >> >> 1) People unable to join the GA SIG when they click the "Join button." (They are told they don't have permission or something.) >> 2) People are locked out of the forums. >> >> >> Is anyone seeing these as well? The one about not being able to join is rather disheartening because I recently had a Full Sail instructor try to join and wasn't able to. >> >> >> >> Thanks, >> Tara >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Jan 12 14:28:01 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 12 Jan 2011 13:28:01 -0600 Subject: [games_access] IGDA Website Problems In-Reply-To: References: <15B7745B-A293-4102-8F5A-75095C62357C@igda.org> Message-ID: <0C40A841-C6C9-4D45-82C0-F918B4DCA48B@uiuc.edu> You should also ask the people trying to join who haven't join the listserv for their information as well -- if they didn't also join this list then they won't get this message! Michelle On Jan 12, 2011, at 1:09 PM, Tara Tefertiller wrote: > Actually, how about everyone email me their user name and email address (off list so we don't spam everyone's inbox) and I will send Ryan 1 email that is easier for him keep track of. > > Thanks Ryan! > > Tara > > On Wed, Jan 12, 2011 at 1:51 PM, Ryan Arndt wrote: > Tara, it's a website bug. Please have them email me with their site username and email address on the account and I can adjust it for them. > > Each one must be individually adjusted so please know that it takes some time. > > Ryan > > Sent from my iPhone > > On 2011-01-12, at 9:54 AM, Tara Tefertiller wrote: > > > Hey Everyone, > > > > I have been contacted by a couple people having issues with the IGDA website. > > > > I am trying to get the full scope of this problem so I can report it and hopefully have this issues addressed. > > > > I have heard of the following issues: > > > > 1) People unable to join the GA SIG when they click the "Join button." (They are told they don't have permission or something.) > > 2) People are locked out of the forums. > > > > > > Is anyone seeing these as well? The one about not being able to join is rather disheartening because I recently had a Full Sail instructor try to join and wasn't able to. > > > > > > > > Thanks, > > Tara > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From ryan at igda.org Wed Jan 12 14:36:38 2011 From: ryan at igda.org (Ryan Arndt) Date: Wed, 12 Jan 2011 11:36:38 -0800 Subject: [games_access] IGDA Website Problems In-Reply-To: <0C40A841-C6C9-4D45-82C0-F918B4DCA48B@uiuc.edu> References: <15B7745B-A293-4102-8F5A-75095C62357C@igda.org> <0C40A841-C6C9-4D45-82C0-F918B4DCA48B@uiuc.edu> Message-ID: there are other options as well, ie if there is a separate site (as some sigs such as WIGSIG do) a redirect can be done. The issue I am able to deal with is paid member access to SIGs (whether student, core lifetime etc). Free members are not as high up on the list as they do not have a full membership. Its coming together slowly, for sure. Its a site wide problem with role permissions per membership type that is the bug, and that is being worked on as I type this. Im all for it being solved as I have to edit each member individually, which is not a small bit of work. Thanks for bringing it up and I will keep you posted. But yes, send paid members who get that evil looking error message if trying to access "members only" my way and I will help get them sorted. Ryan On 2011-01-12, at 11:28 AM, Michelle Hinn wrote: > You should also ask the people trying to join who haven't join the listserv for their information as well -- if they didn't also join this list then they won't get this message! > > Michelle > > On Jan 12, 2011, at 1:09 PM, Tara Tefertiller wrote: > >> Actually, how about everyone email me their user name and email address (off list so we don't spam everyone's inbox) and I will send Ryan 1 email that is easier for him keep track of. >> >> Thanks Ryan! >> >> Tara >> >> On Wed, Jan 12, 2011 at 1:51 PM, Ryan Arndt wrote: >> Tara, it's a website bug. Please have them email me with their site username and email address on the account and I can adjust it for them. >> >> Each one must be individually adjusted so please know that it takes some time. >> >> Ryan >> >> Sent from my iPhone >> >> On 2011-01-12, at 9:54 AM, Tara Tefertiller wrote: >> >> > Hey Everyone, >> > >> > I have been contacted by a couple people having issues with the IGDA website. >> > >> > I am trying to get the full scope of this problem so I can report it and hopefully have this issues addressed. >> > >> > I have heard of the following issues: >> > >> > 1) People unable to join the GA SIG when they click the "Join button." (They are told they don't have permission or something.) >> > 2) People are locked out of the forums. >> > >> > >> > Is anyone seeing these as well? The one about not being able to join is rather disheartening because I recently had a Full Sail instructor try to join and wasn't able to. >> > >> > >> > >> > Thanks, >> > Tara >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access Ryan Arndt Global Community Manager International Game Developers Association Website: http://www.igda.org Email: ryan at igda.org LinkedIn: http://j.mp/IGDAli Facebook: http://j.mp/IGDAfb Twitter: @igda/@certainlysocial http://facebook.com/ryan80e Skype: ryanarndt -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Jan 12 14:32:49 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 12 Jan 2011 13:32:49 -0600 Subject: [games_access] IGDA Website Problems In-Reply-To: References: <15B7745B-A293-4102-8F5A-75095C62357C@igda.org> Message-ID: Sort of... It also means "something went wrong that is probably not your fault and logging in may not help either because you are probably locked out of doing that too!" ;) Sorry that the whole thing makes ME grumpy...It's been about a 4-5 year battle with the IGDA website (with years of "the website will be ready next month") so at this point I know I've given up and just give people (like Sandra said that she did) the SIG listserv sign up web address! Michelle On Jan 12, 2011, at 1:24 PM, Tim Holt wrote: > The wording on the forum page is pretty harsh. This is what you get if you're not logged in. Is this just a grumpy way to say I need to login first? :) > > Tim > Access Denied > > Either something went wrong or you are not authorized to access this page. > If you have an account, Log in first. > If you don't have an account please create an IGDA.org user account > If you believe something went wrong, please open a support request. > > On Wed, Jan 12, 2011 at 11:09 AM, Tara Tefertiller wrote: > Actually, how about everyone email me their user name and email address (off list so we don't spam everyone's inbox) and I will send Ryan 1 email that is easier for him keep track of. > > Thanks Ryan! > > Tara > > > On Wed, Jan 12, 2011 at 1:51 PM, Ryan Arndt wrote: > Tara, it's a website bug. Please have them email me with their site username and email address on the account and I can adjust it for them. > > Each one must be individually adjusted so please know that it takes some time. > > Ryan > > Sent from my iPhone > > On 2011-01-12, at 9:54 AM, Tara Tefertiller wrote: > > > Hey Everyone, > > > > I have been contacted by a couple people having issues with the IGDA website. > > > > I am trying to get the full scope of this problem so I can report it and hopefully have this issues addressed. > > > > I have heard of the following issues: > > > > 1) People unable to join the GA SIG when they click the "Join button." (They are told they don't have permission or something.) > > 2) People are locked out of the forums. > > > > > > Is anyone seeing these as well? The one about not being able to join is rather disheartening because I recently had a Full Sail instructor try to join and wasn't able to. > > > > > > > > Thanks, > > Tara > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Wed Jan 12 14:46:28 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 12 Jan 2011 14:46:28 -0500 Subject: [games_access] IGDA Website Problems In-Reply-To: References: <15B7745B-A293-4102-8F5A-75095C62357C@igda.org> <0C40A841-C6C9-4D45-82C0-F918B4DCA48B@uiuc.edu> Message-ID: Ryan. Thanks for taking the time to address this! This problem had been brought up before (before our SIG had elections) and somewhere there was a loss of communication and everything broke down. It's very helpful to simply know what's going on! You had mentioned other options, such as having a separate sight and redirects. Who would I need to speak with to have this done for our SIG? We currently have a website (although it isn't fully finished) that is off the IGDA site at igda-gasig.org. Is there any other useful tips for us when regarding the IGDA and the website? Thanks, Tara On Wed, Jan 12, 2011 at 2:36 PM, Ryan Arndt wrote: > there are other options as well, ie if there is a separate site (as some > sigs such as WIGSIG do) a redirect can be done. > > The issue I am able to deal with is paid member access to SIGs (whether > student, core lifetime etc). Free members are not as high up on the list as > they do not have a full membership. Its coming together slowly, for sure. > > Its a site wide problem with role permissions per membership type that is > the bug, and that is being worked on as I type this. Im all for it being > solved as I have to edit each member individually, which is not a small bit > of work. Thanks for bringing it up and I will keep you posted. > > But yes, send paid members who get that evil looking error message if > trying to access "members only" my way and I will help get them sorted. > > Ryan > > On 2011-01-12, at 11:28 AM, Michelle Hinn wrote: > > You should also ask the people trying to join who haven't join the listserv > for their information as well -- if they didn't also join this list then > they won't get this message! > > Michelle > > On Jan 12, 2011, at 1:09 PM, Tara Tefertiller wrote: > > Actually, how about everyone email me their user name and email address > (off list so we don't spam everyone's inbox) and I will send Ryan 1 email > that is easier for him keep track of. > > Thanks Ryan! > > Tara > > On Wed, Jan 12, 2011 at 1:51 PM, Ryan Arndt wrote: > >> Tara, it's a website bug. Please have them email me with their site >> username and email address on the account and I can adjust it for them. >> >> Each one must be individually adjusted so please know that it takes some >> time. >> >> Ryan >> >> Sent from my iPhone >> >> On 2011-01-12, at 9:54 AM, Tara Tefertiller >> wrote: >> >> > Hey Everyone, >> > >> > I have been contacted by a couple people having issues with the IGDA >> website. >> > >> > I am trying to get the full scope of this problem so I can report it and >> hopefully have this issues addressed. >> > >> > I have heard of the following issues: >> > >> > 1) People unable to join the GA SIG when they click the "Join button." >> (They are told they don't have permission or something.) >> > 2) People are locked out of the forums. >> > >> > >> > Is anyone seeing these as well? The one about not being able to join is >> rather disheartening because I recently had a Full Sail instructor try to >> join and wasn't able to. >> > >> > >> > >> > Thanks, >> > Tara >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > Ryan Arndt > Global Community Manager > International Game Developers Association > Website: http://www.igda.org > Email: ryan at igda.org > > LinkedIn: http://j.mp/IGDAli > Facebook: http://j.mp/IGDAfb > Twitter: @igda/@certainlysocial > http://facebook.com/ryan80e > Skype: ryanarndt > > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ryan at igda.org Wed Jan 12 14:49:55 2011 From: ryan at igda.org (Ryan Arndt) Date: Wed, 12 Jan 2011 11:49:55 -0800 Subject: [games_access] IGDA Website Problems In-Reply-To: References: <15B7745B-A293-4102-8F5A-75095C62357C@igda.org> <0C40A841-C6C9-4D45-82C0-F918B4DCA48B@uiuc.edu> Message-ID: <0C6FF4CE-E65C-402D-8ADB-C21187DC6F86@igda.org> me :P I can get that hooked up as well. Let me know what you want to do/when you are ready, and a redirect can be done. You can also embed your site within the drupal window of the main IGDA site (check out the igda Finland page http://igda.org/finland ) as for other useful tips, if you are having an issue related to access/publishing on the site, I can help you out with that. Most site stuff I can get moving a bit better, but if not I can ask for help from Andrew. Ryan On 2011-01-12, at 11:46 AM, Tara Tefertiller wrote: > Ryan. > > Thanks for taking the time to address this! This problem had been brought up before (before our SIG had elections) and somewhere there was a loss of communication and everything broke down. It's very helpful to simply know what's going on! > > You had mentioned other options, such as having a separate sight and redirects. Who would I need to speak with to have this done for our SIG? We currently have a website (although it isn't fully finished) that is off the IGDA site at igda-gasig.org. > > Is there any other useful tips for us when regarding the IGDA and the website? > > Thanks, > Tara > > > On Wed, Jan 12, 2011 at 2:36 PM, Ryan Arndt wrote: > there are other options as well, ie if there is a separate site (as some sigs such as WIGSIG do) a redirect can be done. > > The issue I am able to deal with is paid member access to SIGs (whether student, core lifetime etc). Free members are not as high up on the list as they do not have a full membership. Its coming together slowly, for sure. > > Its a site wide problem with role permissions per membership type that is the bug, and that is being worked on as I type this. Im all for it being solved as I have to edit each member individually, which is not a small bit of work. Thanks for bringing it up and I will keep you posted. > > But yes, send paid members who get that evil looking error message if trying to access "members only" my way and I will help get them sorted. > > Ryan > > On 2011-01-12, at 11:28 AM, Michelle Hinn wrote: > >> You should also ask the people trying to join who haven't join the listserv for their information as well -- if they didn't also join this list then they won't get this message! >> >> Michelle >> >> On Jan 12, 2011, at 1:09 PM, Tara Tefertiller wrote: >> >>> Actually, how about everyone email me their user name and email address (off list so we don't spam everyone's inbox) and I will send Ryan 1 email that is easier for him keep track of. >>> >>> Thanks Ryan! >>> >>> Tara >>> >>> On Wed, Jan 12, 2011 at 1:51 PM, Ryan Arndt wrote: >>> Tara, it's a website bug. Please have them email me with their site username and email address on the account and I can adjust it for them. >>> >>> Each one must be individually adjusted so please know that it takes some time. >>> >>> Ryan >>> >>> Sent from my iPhone >>> >>> On 2011-01-12, at 9:54 AM, Tara Tefertiller wrote: >>> >>> > Hey Everyone, >>> > >>> > I have been contacted by a couple people having issues with the IGDA website. >>> > >>> > I am trying to get the full scope of this problem so I can report it and hopefully have this issues addressed. >>> > >>> > I have heard of the following issues: >>> > >>> > 1) People unable to join the GA SIG when they click the "Join button." (They are told they don't have permission or something.) >>> > 2) People are locked out of the forums. >>> > >>> > >>> > Is anyone seeing these as well? The one about not being able to join is rather disheartening because I recently had a Full Sail instructor try to join and wasn't able to. >>> > >>> > >>> > >>> > Thanks, >>> > Tara >>> > _______________________________________________ >>> > games_access mailing list >>> > games_access at igda.org >>> > http://seven.pairlist.net/mailman/listinfo/games_access >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > Ryan Arndt > Global Community Manager > International Game Developers Association > Website: http://www.igda.org > Email: ryan at igda.org > > LinkedIn: http://j.mp/IGDAli > Facebook: http://j.mp/IGDAfb > Twitter: @igda/@certainlysocial > http://facebook.com/ryan80e > Skype: ryanarndt > > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access Ryan Arndt Global Community Manager International Game Developers Association Website: http://www.igda.org Email: ryan at igda.org LinkedIn: http://j.mp/IGDAli Facebook: http://j.mp/IGDAfb Twitter: @igda/@certainlysocial http://facebook.com/ryan80e Skype: ryanarndt -------------- next part -------------- An HTML attachment was scrubbed... URL: From sheri at designdirectdeliver.com Wed Jan 12 14:53:24 2011 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Wed, 12 Jan 2011 13:53:24 -0600 Subject: [games_access] IGDA Website Problems In-Reply-To: References: <15B7745B-A293-4102-8F5A-75095C62357C@igda.org> Message-ID: <4D2E06B4.3060400@designdirectdeliver.com> No offense Michelle but when I asked on the SIG leader list for everyone's Top 5 issues with the website and their "what would I like to see fixed right now" you were silent. You know I dealt with issues too as a SIG leader and I was serious in taking everyone's concerns seriously. So all this public complaining just makes things look worse than they are. The staff and volunteers are doing the best they can and the website can do a lot of things that the last one couldn't. I encourage you to be positive and helpful and part of the process instead of dragging it down. Sheri On 1/12/2011 1:32 PM, Michelle Hinn wrote: > Sort of... It also means "something went wrong that is probably not > your fault and logging in may not help either because you are probably > locked out of doing that too!" ;) > > Sorry that the whole thing makes ME grumpy...It's been about a 4-5 > year battle with the IGDA website (with years of "the website will be > ready next month") so at this point I know I've given up and just give > people (like Sandra said that she did) the SIG listserv sign up web > address! > > Michelle > > On Jan 12, 2011, at 1:24 PM, Tim Holt wrote: > >> The wording on the forum page is pretty harsh. This is what you get >> if you're not logged in. Is this just a grumpy way to say I need to >> login first? :) >> >> Tim >> >> >> Access Denied >> >> Either something went wrong or you are not authorized to access this >> page. >> >> * If you have an account, Log in first. >> * If you don't have an account please create an IGDA.org user >> account >> * If you believe something went wrong, please open a support >> request . >> >> >> On Wed, Jan 12, 2011 at 11:09 AM, Tara Tefertiller >> > wrote: >> >> Actually, how about everyone email me their user name and email >> address (off list so we don't spam everyone's inbox) and I will >> send Ryan 1 email that is easier for him keep track of. >> >> Thanks Ryan! >> >> Tara >> >> >> On Wed, Jan 12, 2011 at 1:51 PM, Ryan Arndt > > wrote: >> >> Tara, it's a website bug. Please have them email me with >> their site username and email address on the account and I >> can adjust it for them. >> >> Each one must be individually adjusted so please know that it >> takes some time. >> >> Ryan >> >> Sent from my iPhone >> >> On 2011-01-12, at 9:54 AM, Tara Tefertiller >> > > wrote: >> >> > Hey Everyone, >> > >> > I have been contacted by a couple people having issues with >> the IGDA website. >> > >> > I am trying to get the full scope of this problem so I can >> report it and hopefully have this issues addressed. >> > >> > I have heard of the following issues: >> > >> > 1) People unable to join the GA SIG when they click the >> "Join button." (They are told they don't have permission or >> something.) >> > 2) People are locked out of the forums. >> > >> > >> > Is anyone seeing these as well? The one about not being >> able to join is rather disheartening because I recently had a >> Full Sail instructor try to join and wasn't able to. >> > >> > >> > >> > Thanks, >> > Tara >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -- *Sheri Rubin* Founder and CEO *Design Direct Deliver* Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Jan 12 15:03:19 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 12 Jan 2011 20:03:19 -0000 Subject: [games_access] Accessible Controller Providers In-Reply-To: <06995789-823E-4160-83F6-254E8D8B1EEA@uiuc.edu> References: <17709CE031164223914853798902BD92@OneSwitchPC> <06995789-823E-4160-83F6-254E8D8B1EEA@uiuc.edu> Message-ID: I would say that AbleNet switches are many many times better quality than the Staples buttons, with the large ones having about twice the surface area. I looked at adapting those red buttons, but they're very poorly made, and wouldn't suit . Gavin Philips posted a nice D.I.Y. guide to build a sub $10/?6 switch using CD's: http://www.gavinphilips.com/projects/cdswitch And these are a bit more: http://www.oneswitch.org.uk/4/DIY/switches.htm (illuminated switch) - http://www.oneswitch.org.uk/4/DIY/switches-suckpuff.htm (sip-puff switch). AbleNet have been knocking out that particular design of "Big-Red" type switches for about 20 years. Agree they are expensive, but they do tend to last a long time. I've got a couple that are at least 12 years old and still going strong. Sometimes you're paying for quality. It just hurts when a tailor built set-up can end up costing hundreds and even thousands of pounds. Cheers, Barrie From: Michelle Hinn Sent: Wednesday, January 12, 2011 7:06 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Accessible Controller Providers I agree -- the cost of switches are pretty outragious and for many people more than one switch needs to be bought in order to work with an accessible controller that allows the plug in of switches. I understand the supply/demand process and that the more individualized a controller has to be, the higher the costs (since those are custom made)...but when you add the cost of those to the additional costs of the switches?? Crazy. And not all controllers -- videogame or otherwise -- can accept the USB format but I still don't understand how the pricing structure is justified. Even the largest of the switches that some people need that look like the Staples office supply "easy button" cannot cost that much for the "shell" of the switch. I mean switches are used for ALL KINDS of things and the big companies like AbleNet that provide those really have the pricing set high and I'm not sure why. Perhaps there's a connection to insurance -- if switches can be taken off of insurance because it's used for something on their list as an "ok" deduction, the incentive for lowering the prices goes down like with any other medical supply. I don't really know the answer. I know...I'm no economist or manufacturer of these devices but I definitely would be interested in why it costs so much for these. Michelle On Jan 12, 2011, at 12:28 PM, Tim Holt wrote: Now if the prices on controllers were more realistic. Given that a $US 3.95 USB mouse has about the same functionality (more actually) as a USB-enabled 1 switch, it's mind boggling how much switches cost. Tim On Wed, Jan 12, 2011 at 9:49 AM, Tara Tefertiller wrote: Thank you Barrie! On Wed, Jan 12, 2011 at 7:10 AM, Barrie Ellis wrote: Lots of useful shopping links via http://www.oneswitch.org.uk/1/AGS.htm - including LEPMIS, Broadened Horizons, Consoles and Gadgets etc. Places for mods here: http://www.oneswitch.org.uk/1/AGS/AGS-bespoke.htm - And depending on what you're after, eBay can even be quite good. Best wishes, Barrie From: Tara Tefertiller Sent: Monday, January 10, 2011 6:27 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Accessible Controller Providers Hey everyone, I was recently asked where accessible controllers could be ordered from. I know they can be ordered from One Switch and Evil controllers will do some mods, but what are additional places they can be ordered? I wanted to get together a list a present that if it's possible. Thanks everyone! Tara -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Jan 12 15:21:12 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 12 Jan 2011 20:21:12 -0000 Subject: [games_access] Holy Grail of Accessible Controllers In-Reply-To: References: <17709CE031164223914853798902BD92@OneSwitchPC> <984C373989F44392AF379C9785EF4F7F@OneSwitchPC> Message-ID: <8F4783A4C49E48559F492ACC0E5FCDD2@OneSwitchPC> Just a little more info on that holy-grail of accessible controllers... This is a good step towards what I'd love to see: http://diy-machine.blogspot.com/2011/01/new-english-tutorial.html A PC (unfortunately has to run Linux) - with keyboard or mouse compatible controller - that connects to a PS3. From this players can use a wide range of peripherals (head-tracker, track-ball, glide-pad, eye-tracker via the mouse compatibility - and likely joystick use via the keyboard compatibility). They can reconfigure the controls on games that didn't have the foresight to offer that option - and play. Next step would be wonderful if it could run on a Windows/Mac/iOS operating system - and offer player assist modes (latching modes / auto-fire modes / pre-set move routines) - and then be used on an Xbox 360, Wii, iPad and future machines. One day... Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Jan 12 15:37:27 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 12 Jan 2011 14:37:27 -0600 Subject: [games_access] IGDA Website Problems In-Reply-To: <4D2E06B4.3060400@designdirectdeliver.com> References: <15B7745B-A293-4102-8F5A-75095C62357C@igda.org> <4D2E06B4.3060400@designdirectdeliver.com> Message-ID: First -- members of the SIG, I'm sorry that this is happening on the listserv but we are trying to take the discussion of this off list. I wanted to defend the discussion of the technology issues, however, as I feel that our troubles with these issues has been a thorn in our side for a long time. Sheri -- that request most likely happened when I was having or trying to recover from one of eight surgeries in the last two years. I don't recall this discussion. However, I have been very vocal at other times about these continuing issues and even turned in lists of things that would help us as a SIG. The issues with the IGDA website is not something that is new to SIG members -- we've been dealing with this for quite a long time, as have other SIGs. So none of this is a surprise and we've had long discussions about what to do about things. The number one issue for this SIG is and has always been the "access denial" (which is ironic because we are the SIG on accessibility) -- I've always made myself very clear about this. Perhaps YOU didn't hear about it because at those times you were not in the position to do anything about it but others did. I AM glad that we now have a new leadership system that allows much more communication and I hope that these things can get corrected much sooner than it was possible in the past with all the changes that the IGDA itself went through. I'm not trying to drag things down -- in fact we've taken the details of what's going on off list with Ryan and Tara. But people are frustrated and the "lock out" bug has NOT been a new issue. I'm sorry that you feel like I'm dragging things down but I'm not trying to -- As you know as a past SIG leader, blame for a lot of things falls on you and the technology issues are NOT something I want to be something that drags down Tara without adding a little history. Please don't just assume that I'm not being positive and helpful when 99% of the time I have been doing as much as I can to help the transition behind the scenes. I'm sorry that you took offense at my comment to Tim but it was (perhaps not all that funny) an attempt at a little levity on an issue we've had for quite a long time. If you have further issues with me personally, I would appreciate if you would take these off list. I have been one of these IGDA volunteers that you mentioned for ten years. Michelle On Jan 12, 2011, at 1:53 PM, Sheri Rubin wrote: > No offense Michelle but when I asked on the SIG leader list for everyone's Top 5 issues with the website and their "what would I like to see fixed right now" you were silent. You know I dealt with issues too as a SIG leader and I was serious in taking everyone's concerns seriously. > > So all this public complaining just makes things look worse than they are. The staff and volunteers are doing the best they can and the website can do a lot of things that the last one couldn't. > > I encourage you to be positive and helpful and part of the process instead of dragging it down. > > Sheri > > On 1/12/2011 1:32 PM, Michelle Hinn wrote: >> >> Sort of... It also means "something went wrong that is probably not your fault and logging in may not help either because you are probably locked out of doing that too!" ;) >> >> Sorry that the whole thing makes ME grumpy...It's been about a 4-5 year battle with the IGDA website (with years of "the website will be ready next month") so at this point I know I've given up and just give people (like Sandra said that she did) the SIG listserv sign up web address! >> >> Michelle >> >> On Jan 12, 2011, at 1:24 PM, Tim Holt wrote: >> >>> The wording on the forum page is pretty harsh. This is what you get if you're not logged in. Is this just a grumpy way to say I need to login first? :) >>> >>> Tim >>> Access Denied >>> >>> Either something went wrong or you are not authorized to access this page. >>> If you have an account, Log in first. >>> If you don't have an account please create an IGDA.org user account >>> If you believe something went wrong, please open a support request. >>> >>> On Wed, Jan 12, 2011 at 11:09 AM, Tara Tefertiller wrote: >>> Actually, how about everyone email me their user name and email address (off list so we don't spam everyone's inbox) and I will send Ryan 1 email that is easier for him keep track of. >>> >>> Thanks Ryan! >>> >>> Tara >>> >>> >>> On Wed, Jan 12, 2011 at 1:51 PM, Ryan Arndt wrote: >>> Tara, it's a website bug. Please have them email me with their site username and email address on the account and I can adjust it for them. >>> >>> Each one must be individually adjusted so please know that it takes some time. >>> >>> Ryan >>> >>> Sent from my iPhone >>> >>> On 2011-01-12, at 9:54 AM, Tara Tefertiller wrote: >>> >>> > Hey Everyone, >>> > >>> > I have been contacted by a couple people having issues with the IGDA website. >>> > >>> > I am trying to get the full scope of this problem so I can report it and hopefully have this issues addressed. >>> > >>> > I have heard of the following issues: >>> > >>> > 1) People unable to join the GA SIG when they click the "Join button." (They are told they don't have permission or something.) >>> > 2) People are locked out of the forums. >>> > >>> > >>> > Is anyone seeing these as well? The one about not being able to join is rather disheartening because I recently had a Full Sail instructor try to join and wasn't able to. >>> > >>> > >>> > >>> > Thanks, >>> > Tara >>> > _______________________________________________ >>> > games_access mailing list >>> > games_access at igda.org >>> > http://seven.pairlist.net/mailman/listinfo/games_access >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > -- > Sheri Rubin > Founder and CEO > > Design Direct Deliver > Website: http://www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Jan 12 15:43:00 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 12 Jan 2011 14:43:00 -0600 Subject: [games_access] Accessible Controller Providers In-Reply-To: References: <17709CE031164223914853798902BD92@OneSwitchPC> <06995789-823E-4160-83F6-254E8D8B1EEA@uiuc.edu> Message-ID: True, Barrie -- the Staples buttons were more of a joke but every time I see them I can help but think of switches! :) Yeah, the main issue is really quality and the fact that if you need to buy quite a few...well, that cost is a huge barrier for gaming and other things for so many people. Buy enough cheaper switches and you might as well have invested in the more expensive ones -- it might save you money in the long run. At least with the switches, the technology isn't dependent on the continuing changes in game consoles and controllers...so far. Michelle On Jan 12, 2011, at 2:03 PM, Barrie Ellis wrote: > I would say that AbleNet switches are many many times better quality than the Staples buttons, with the large ones having about twice the surface area. I looked at adapting those red buttons, but they're very poorly made, and wouldn't suit . > > Gavin Philips posted a nice D.I.Y. guide to build a sub $10/?6 switch using CD's: http://www.gavinphilips.com/projects/cdswitch > > And these are a bit more: http://www.oneswitch.org.uk/4/DIY/switches.htm (illuminated switch) - http://www.oneswitch.org.uk/4/DIY/switches-suckpuff.htm (sip-puff switch). > > AbleNet have been knocking out that particular design of "Big-Red" type switches for about 20 years. Agree they are expensive, but they do tend to last a long time. I've got a couple that are at least 12 years old and still going strong. Sometimes you're paying for quality. It just hurts when a tailor built set-up can end up costing hundreds and even thousands of pounds. > > Cheers, > > Barrie > > > > > > From: Michelle Hinn > Sent: Wednesday, January 12, 2011 7:06 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Accessible Controller Providers > > I agree -- the cost of switches are pretty outragious and for many people more than one switch needs to be bought in order to work with an accessible controller that allows the plug in of switches. I understand the supply/demand process and that the more individualized a controller has to be, the higher the costs (since those are custom made)...but when you add the cost of those to the additional costs of the switches?? Crazy. And not all controllers -- videogame or otherwise -- can accept the USB format but I still don't understand how the pricing structure is justified. Even the largest of the switches that some people need that look like the Staples office supply "easy button" cannot cost that much for the "shell" of the switch. > > I mean switches are used for ALL KINDS of things and the big companies like AbleNet that provide those really have the pricing set high and I'm not sure why. Perhaps there's a connection to insurance -- if switches can be taken off of insurance because it's used for something on their list as an "ok" deduction, the incentive for lowering the prices goes down like with any other medical supply. I don't really know the answer. > > I know...I'm no economist or manufacturer of these devices but I definitely would be interested in why it costs so much for these. > > Michelle > > On Jan 12, 2011, at 12:28 PM, Tim Holt wrote: > >> Now if the prices on controllers were more realistic. Given that a $US 3.95 USB mouse has about the same functionality (more actually) as a USB-enabled 1 switch, it's mind boggling how much switches cost. >> >> Tim >> >> On Wed, Jan 12, 2011 at 9:49 AM, Tara Tefertiller wrote: >> Thank you Barrie! >> >> >> On Wed, Jan 12, 2011 at 7:10 AM, Barrie Ellis wrote: >> Lots of useful shopping links via http://www.oneswitch.org.uk/1/AGS.htm - including LEPMIS, Broadened Horizons, Consoles and Gadgets etc. Places for mods here: http://www.oneswitch.org.uk/1/AGS/AGS-bespoke.htm - And depending on what you're after, eBay can even be quite good. >> >> Best wishes, >> >> Barrie >> >> >> From: Tara Tefertiller >> Sent: Monday, January 10, 2011 6:27 PM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: [games_access] Accessible Controller Providers >> >> Hey everyone, >> >> I was recently asked where accessible controllers could be ordered from. I know they can be ordered from One Switch and Evil controllers will do some mods, but what are additional places they can be ordered? I wanted to get together a list a present that if it's possible. >> >> >> Thanks everyone! >> >> Tara >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Jan 12 16:27:44 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 12 Jan 2011 22:27:44 +0100 (CET) Subject: [games_access] Accessible Controller Providers In-Reply-To: References: <17709CE031164223914853798902BD92@OneSwitchPC> <06995789-823E-4160-83F6-254E8D8B1EEA@uiuc.edu> , Message-ID: <159281613.1050903.1294867664421.JavaMail.fmail@mwmweb064> An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Wed Jan 12 16:55:35 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 12 Jan 2011 16:55:35 -0500 Subject: [games_access] Accessible Controller Providers In-Reply-To: <159281613.1050903.1294867664421.JavaMail.fmail@mwmweb064> References: <17709CE031164223914853798902BD92@OneSwitchPC> <06995789-823E-4160-83F6-254E8D8B1EEA@uiuc.edu> <159281613.1050903.1294867664421.JavaMail.fmail@mwmweb064> Message-ID: Sandra, Is there an English version of this site available? Or Spanish? Either one would be a little more beneficial to me than German. :) Tara On Wed, Jan 12, 2011 at 4:27 PM, Sandra Uhling wrote: > Hi, > > the button keyboard from http://www.world-of-genesis.org/ should be not > expensive. > But they produce only few. You have to pay only the production cost. > > Best regards, > Sandra > > > ------------------------------ > *Von:* "Michelle Hinn" > *Gesendet:* 12.01.2011 21:43:00 > *An:* "IGDA Games Accessibility SIG Mailing List" > *Betreff:* Re: [games_access] Accessible Controller Providers > > > True, Barrie -- the Staples buttons were more of a joke but every time I > see them I can help but think of switches! :) > Yeah, the main issue is really quality and the fact that if you need to buy > quite a few...well, that cost is a huge barrier for gaming and other things > for so many people. Buy enough cheaper switches and you might as well have > invested in the more expensive ones -- it might save you money in the long > run. At least with the switches, the technology isn't dependent on the > continuing changes in game consoles and controllers...so far. > Michelle > > On Jan 12, 2011, at 2:03 PM, Barrie Ellis wrote: > > I would say that AbleNet switches are many many times better quality than > the Staples buttons, with the large ones having about twice the surface > area. I looked at adapting those red buttons, but they're very poorly made, > and wouldn't suit . > > Gavin Philips posted a nice D.I.Y. guide to build a sub $10/?6 switch using > CD's: http://www.gavinphilips.com/projects/cdswitch > > And these are a bit more: http://www.oneswitch.org.uk/4/DIY/switches.htm (illuminated > switch) - http://www.oneswitch.org.uk/4/DIY/switches-suckpuff.htm (sip-puff > switch). > > AbleNet have been knocking out that particular design of "Big-Red" type > switches for about 20 years. Agree they are expensive, but they do tend to > last a long time. I've got a couple that are at least 12 years old and still > going strong. Sometimes you're paying for quality. It just hurts when a > tailor built set-up can end up costing hundreds and even thousands of > pounds. > > Cheers, > > Barrie > > > > > *From:* Michelle Hinn > *Sent:* Wednesday, January 12, 2011 7:06 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] Accessible Controller Providers > I agree -- the cost of switches are pretty outragious and for many > people more than one switch needs to be bought in order to work with an > accessible controller that allows the plug in of switches. I understand the > supply/demand process and that the more individualized a controller has to > be, the higher the costs (since those are custom made)...but when you add > the cost of those to the additional costs of the switches?? Crazy. And not > all controllers -- videogame or otherwise -- can accept the USB format but I > still don't understand how the pricing structure is justified. Even the > largest of the switches that some people need that look like the Staples > office supply "easy button" cannot cost that much for the "shell" of the > switch. > I mean switches are used for ALL KINDS of things and the big companies like > AbleNet that provide those really have the pricing set high and I'm not sure > why. Perhaps there's a connection to insurance -- if switches can be taken > off of insurance because it's used for something on their list as an "ok" > deduction, the incentive for lowering the prices goes down like with any > other medical supply. I don't really know the answer. > I know...I'm no economist or manufacturer of these devices but I > definitely would be interested in why it costs so much for these. > Michelle > > On Jan 12, 2011, at 12:28 PM, Tim Holt wrote: > > Now if the prices on controllers were more realistic. Given that a $US > 3.95 USB mouse has about the same functionality (more actually) as a > USB-enabled 1 switch, it's mind boggling how much switches cost. > Tim > > On Wed, Jan 12, 2011 at 9:49 AM, Tara Tefertiller < > ttefertiller at igda-gasig.org> wrote: > >> Thank you Barrie! >> >> >> On Wed, Jan 12, 2011 at 7:10 AM, Barrie Ellis wrote: >> >>> Lots of useful shopping links via http://www.oneswitch.org.uk/1/AGS.htm - >>> including LEPMIS, Broadened Horizons, Consoles and Gadgets etc. Places for >>> mods here: http://www.oneswitch.org.uk/1/AGS/AGS-bespoke.htm - And >>> depending on what you're after, eBay can even be quite good. >>> >>> Best wishes, >>> >>> Barrie >>> >>> *From:* Tara Tefertiller >>> *Sent:* Monday, January 10, 2011 6:27 PM >>> *To:* IGDA Games Accessibility SIG Mailing List >>> *Subject:* [games_access] Accessible Controller Providers >>> Hey everyone, >>> >>> I was recently asked where accessible controllers could be ordered from. >>> I know they can be ordered from One Switch and Evil controllers will do some >>> mods, but what are additional places they can be ordered? I wanted to get >>> together a list a present that if it's possible. >>> >>> >>> Thanks everyone! >>> >>> Tara >>> >>> ------------------------------ >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > Empfehlen Sie WEB.DE DSL Ihren Freunden und Bekannten und wir > belohnen Sie mit bis zu 50,- Euro! *https://freundschaftswerbung.web.de* > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Jan 12 17:26:13 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 12 Jan 2011 23:26:13 +0100 Subject: [games_access] Accessible Controller Providers In-Reply-To: References: <17709CE031164223914853798902BD92@OneSwitchPC> <06995789-823E-4160-83F6-254E8D8B1EEA@uiuc.edu> <159281613.1050903.1294867664421.JavaMail.fmail@mwmweb064> Message-ID: <001301cbb2a7$b9151400$2b3f3c00$@de> Hi, that is on my todo list. But it will take some time. I have to do for my study. There are five buttons. You can use them single or together. You can put them to a cross +, or in line ----- You can also put also something in between when you use the line version, to make it longer. It is "splash water" proof. http://www.world-of-genesis.org/index.php?option=com_content&view=article&id =33&Itemid=25 I just surfed in their forum, found this link http://www.eventghost.org/ " EventGhost is an advanced, easy to use and extensible automation tool for MS Windows. It can use different input devices like infrared or wireless remote controls to trigger macros, that on their part control a computer and its attached hardware. So it can be used to control a Media-PC with a normal consumer remote. But its possible uses go much beyond this." ********************************************************************* AT is also one of the topics of the UN Convention CRPD. It would be great to have a list with AT Providers. I could send the list to my contacts and they can add their information. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Mittwoch, 12. Januar 2011 22:56 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Accessible Controller Providers Sandra, Is there an English version of this site available? Or Spanish? Either one would be a little more beneficial to me than German. :) Tara On Wed, Jan 12, 2011 at 4:27 PM, Sandra Uhling wrote: Hi, the button keyboard from http://www.world-of-genesis.org/ should be not expensive. But they produce only few. You have to pay only the production cost. Best regards, Sandra ________________________________ Von: "Michelle Hinn" Gesendet: 12.01.2011 21:43:00 An: "IGDA Games Accessibility SIG Mailing List" Betreff: Re: [games_access] Accessible Controller Providers True, Barrie -- the Staples buttons were more of a joke but every time I see them I can help but think of switches! :) Yeah, the main issue is really quality and the fact that if you need to buy quite a few...well, that cost is a huge barrier for gaming and other things for so many people. Buy enough cheaper switches and you might as well have invested in the more expensive ones -- it might save you money in the long run. At least with the switches, the technology isn't dependent on the continuing changes in game consoles and controllers...so far. Michelle On Jan 12, 2011, at 2:03 PM, Barrie Ellis wrote: I would say that AbleNet switches are many many times better quality than the Staples buttons, with the large ones having about twice the surface area. I looked at adapting those red buttons, but they're very poorly made, and wouldn't suit . Gavin Philips posted a nice D.I.Y. guide to build a sub $10/?6 switch using CD's: http://www.gavinphilips.com/projects/cdswitch And these are a bit more: http://www.oneswitch.org.uk/4/DIY/switches.htm (illuminated switch) - http://www.oneswitch.org.uk/4/DIY/switches-suckpuff.htm (sip-puff switch). AbleNet have been knocking out that particular design of "Big-Red" type switches for about 20 years. Agree they are expensive, but they do tend to last a long time. I've got a couple that are at least 12 years old and still going strong. Sometimes you're paying for quality. It just hurts when a tailor built set-up can end up costing hundreds and even thousands of pounds. Cheers, Barrie From: Michelle Hinn Sent: Wednesday, January 12, 2011 7:06 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Accessible Controller Providers I agree -- the cost of switches are pretty outragious and for many people more than one switch needs to be bought in order to work with an accessible controller that allows the plug in of switches. I understand the supply/demand process and that the more individualized a controller has to be, the higher the costs (since those are custom made)...but when you add the cost of those to the additional costs of the switches?? Crazy. And not all controllers -- videogame or otherwise -- can accept the USB format but I still don't understand how the pricing structure is justified. Even the largest of the switches that some people need that look like the Staples office supply "easy button" cannot cost that much for the "shell" of the switch. I mean switches are used for ALL KINDS of things and the big companies like AbleNet that provide those really have the pricing set high and I'm not sure why. Perhaps there's a connection to insurance -- if switches can be taken off of insurance because it's used for something on their list as an "ok" deduction, the incentive for lowering the prices goes down like with any other medical supply. I don't really know the answer. I know...I'm no economist or manufacturer of these devices but I definitely would be interested in why it costs so much for these. Michelle On Jan 12, 2011, at 12:28 PM, Tim Holt wrote: Now if the prices on controllers were more realistic. Given that a $US 3.95 USB mouse has about the same functionality (more actually) as a USB-enabled 1 switch, it's mind boggling how much switches cost. Tim On Wed, Jan 12, 2011 at 9:49 AM, Tara Tefertiller wrote: Thank you Barrie! On Wed, Jan 12, 2011 at 7:10 AM, Barrie Ellis wrote: Lots of useful shopping links via http://www.oneswitch.org.uk/1/AGS.htm - including LEPMIS, Broadened Horizons, Consoles and Gadgets etc. Places for mods here: http://www.oneswitch.org.uk/1/AGS/AGS-bespoke.htm - And depending on what you're after, eBay can even be quite good. Best wishes, Barrie From: Tara Tefertiller Sent: Monday, January 10, 2011 6:27 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Accessible Controller Providers Hey everyone, I was recently asked where accessible controllers could be ordered from. I know they can be ordered from One Switch and Evil controllers will do some mods, but what are additional places they can be ordered? I wanted to get together a list a present that if it's possible. Thanks everyone! Tara ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Empfehlen Sie WEB.DE DSL Ihren Freunden und Bekannten und wir belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.web.de _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From brannonz at microsoft.com Wed Jan 12 17:27:35 2011 From: brannonz at microsoft.com (Brannon Zahand) Date: Wed, 12 Jan 2011 22:27:35 +0000 Subject: [games_access] Demo Stations for Training Event Message-ID: Hey all, Sorry for being so quiet for so long. I've been busy at work dealing with our Kinect launch, a huge reorganization and a new role. Anyway, awhile back I asked for information on various games that demonstrated accessibility scenarios. I had been asked to help put together a number of demo stations for an internal MS event we are holding for our game platform developers. Based on your feedback, I came up with the following stations and thought I'd share the results (in case anyone else plans on doing something similar in the future). One note: The last station has some custom software written for me that causes onscreen and audio distractions on a PC. Unfortunately, I am prevented from sharing it with the group at this time. However, anyone with a basic programming knowledge can whip something up like it in a few minutes... it's pretty simple and straight forward. Thanks again, Brannon Station Type Software Hardware Mobility Impairment (One Button Gaming) Shoot1Up (Downloaded from Xbox 360 LIVE Indie Games) Xbox 360, TV, One Switch Adapter Mobility Impairment (Physical Restriction w/ Motion Gaming) Kinect Adventures (Xbox 360 Disc) Xbox 360, Kinect, TV, Wheelchair, Cast/Sling Visual Impairment (Complete Blindness) Terraformers (Downloaded from http://www.terraformers.nu/index.php?option=com_content&task=blogsection&id=6&Itemid=28) PC, Monitor, USB Surround Sound Headphones Visual Impairment (Low Vision) Halo Reach (Xbox 360 Disc) Xbox 360, Large HDTV, Pinhole Vision Glasses Visual Impairment (Color Blind) AstroPop (Downloaded from http://games.yahoo.com/game/astropop), Digital Lens Software (Downloaded from http://ilabs.microsoft.com/Project/Pages/Project.aspx?ProjectId=5) PC, Monitor Hearing Impairment (Deafness) You're In The Movies (Xbox 360 Disc) Xbox 360, HDTV Mobility Impairment (Physical Restriction w/ Motion Gaming) Kinect Sports (Xbox 360 Disc) Xbox 360, Kinect, TV, Wheelchair, Cast/Sling Demo of Common PC Accessibility Tools in Windows 7 Windows 7 PC, Monitor, Vision Glasses Speech Impairment (Speech Impediments) Tom Clancy's End War (Xbox 360 Disc), MorphVOX Software (Downloaded from http://www.screamingbee.com/product/MorphVOX.aspx) PC, Xbox 360 , Monitors, Audio Patch Cables, Headset Cognitive Impairment (Inability to Focus) Bookworm (Downloaded from http://zone.msn.com/en/root/deluxe.htm?code=110119950&RefID=25), Access Distract (Distraction Program Written by Brannon) PC, Monitor -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Jan 12 17:57:41 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 12 Jan 2011 16:57:41 -0600 Subject: [games_access] Demo Stations for Training Event In-Reply-To: References: Message-ID: <3BF94C16-7A92-4540-A8EA-C16A95C4D6AE@uiuc.edu> Hey Brannon! Thank you so much for this -- I'm sure that many people on the list will appreciate this, even if they aren't running an event. They are also things that can be demonstrated at talks and for those of us who do a lot of work giving lectures to game design students. The more we know about what is accessible, the better our recommendations can be when people ask us for them!! Good luck with all the changes going on at work -- sounds like you have more than a full plate! Michelle On Jan 12, 2011, at 4:27 PM, Brannon Zahand wrote: > Hey all, > > Sorry for being so quiet for so long. I?ve been busy at work dealing with our Kinect launch, a huge reorganization and a new role. > > Anyway, awhile back I asked for information on various games that demonstrated accessibility scenarios. I had been asked to help put together a number of demo stations for an internal MS event we are holding for our game platform developers. Based on your feedback, I came up with the following stations and thought I?d share the results (in case anyone else plans on doing something similar in the future). > > One note: The last station has some custom software written for me that causes onscreen and audio distractions on a PC. Unfortunately, I am prevented from sharing it with the group at this time. However, anyone with a basic programming knowledge can whip something up like it in a few minutes? it?s pretty simple and straight forward. > > Thanks again, > Brannon > > > Station Type > Software > Hardware > Mobility Impairment (One Button Gaming) > Shoot1Up (Downloaded from Xbox 360 LIVE Indie Games) > Xbox 360, TV, One Switch Adapter > Mobility Impairment (Physical Restriction w/ Motion Gaming) > Kinect Adventures (Xbox 360 Disc) > Xbox 360, Kinect, TV, Wheelchair, Cast/Sling > Visual Impairment (Complete Blindness) > Terraformers (Downloaded from http://www.terraformers.nu/index.php?option=com_content&task=blogsection&id=6&Itemid=28) > PC, Monitor, USB Surround Sound Headphones > Visual Impairment (Low Vision) > Halo Reach (Xbox 360 Disc) > Xbox 360, Large HDTV, Pinhole Vision Glasses > Visual Impairment (Color Blind) > AstroPop (Downloaded from http://games.yahoo.com/game/astropop), Digital Lens Software (Downloaded from http://ilabs.microsoft.com/Project/Pages/Project.aspx?ProjectId=5) > PC, Monitor > Hearing Impairment (Deafness) > You're In The Movies (Xbox 360 Disc) > Xbox 360, HDTV > Mobility Impairment (Physical Restriction w/ Motion Gaming) > Kinect Sports (Xbox 360 Disc) > Xbox 360, Kinect, TV, Wheelchair, Cast/Sling > Demo of Common PC Accessibility Tools in Windows 7 > Windows 7 > PC, Monitor, Vision Glasses > Speech Impairment (Speech Impediments) > Tom Clancy's End War (Xbox 360 Disc), MorphVOX Software (Downloaded fromhttp://www.screamingbee.com/product/MorphVOX.aspx) > PC, Xbox 360 , Monitors, Audio Patch Cables, Headset > Cognitive Impairment (Inability to Focus) > Bookworm (Downloaded from http://zone.msn.com/en/root/deluxe.htm?code=110119950&RefID=25), Access Distract (Distraction Program Written by Brannon) > PC, Monitor > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Jan 12 18:08:08 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 12 Jan 2011 17:08:08 -0600 Subject: [games_access] Studies on Gaming to Block Pain for People with Disabilities In-Reply-To: References: Message-ID: Hey everyone, An old friend of mine is having trouble with personal pain due to a disability and is having trouble providing his doctors, social security judges, etc with evidence that gaming can be an effective means for pain control for some people (like himself) with disabilities. There's a lot of personal anecdotes out there but what he needs is some fairly easy to understand (for a non-academic) studies and/or papers that can serve as evidence of this that will hold up in court, etc. If anyone knows of anything that they can recommend, could you help point me toward that so that I can help him out? I'm moving across the country in two days and can't do a full lit search in the time that he needs this by (I'll probably be mostly offline for about a week). If you'd rather, feel free to email me off list (hinn at illinois.edu) and I can put it together and in return for lowering the list traffic can provide a summary of what people provide. Thank you so much in advance! Michelle From sherylflynn at yahoo.com Wed Jan 12 20:29:45 2011 From: sherylflynn at yahoo.com (Sheryl Flynn) Date: Wed, 12 Jan 2011 17:29:45 -0800 (PST) Subject: [games_access] Studies on Gaming to Block Pain for People with Disabilities Message-ID: <943500.70180.qm@web38407.mail.mud.yahoo.com> Look up pain distraction from hunter Hoffman's lab as a start. There us also work with pain distraction thru games with burn patients. Do a search using google scholar the articles should pop up. Sorry I cantbe of more help right now I'm at a meeting and not at my computr - responding from phone Sheryl Flynn P.T., Ph.D 310.913.5707 On Jan 12, 2011, at 3:08 PM, Michelle Hinn wrote: Hey everyone, An old friend of mine is having trouble with personal pain due to a disability and is having trouble providing his doctors, social security judges, etc with evidence that gaming can be an effective means for pain control for some people (like himself) with disabilities. There's a lot of personal anecdotes out there but what he needs is some fairly easy to understand (for a non-academic) studies and/or papers that can serve as evidence of this that will hold up in court, etc. If anyone knows of anything that they can recommend, could you help point me toward that so that I can help him out? I'm moving across the country in two days and can't do a full lit search in the time that he needs this by (I'll probably be mostly offline for about a week). If you'd rather, feel free to email me off list (hinn at illinois.edu) and I can put it together and in return for lowering the list traffic can provide a summary of what people provide. Thank you so much in advance! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From hinn at uiuc.edu Wed Jan 12 22:04:30 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 12 Jan 2011 21:04:30 -0600 Subject: [games_access] Studies on Gaming to Block Pain for People with Disabilities In-Reply-To: <943500.70180.qm@web38407.mail.mud.yahoo.com> References: <943500.70180.qm@web38407.mail.mud.yahoo.com> Message-ID: <3E69CE99-EBB7-4FC2-A625-65475334F576@uiuc.edu> Thanks, Sheryl! Those leads actually help a lot! I didn't think about the burn patient therapy! Michelle On Jan 12, 2011, at 7:29 PM, Sheryl Flynn wrote: > Look up pain distraction from hunter Hoffman's lab as a start. There us also work with pain distraction thru games with burn patients. Do a search using google scholar the articles should pop up. Sorry I cantbe of more help right now I'm at a meeting and not at my computr - responding from phone > > Sheryl Flynn P.T., Ph.D > 310.913.5707 > > On Jan 12, 2011, at 3:08 PM, Michelle Hinn wrote: > > Hey everyone, > > An old friend of mine is having trouble with personal pain due to a disability and is having trouble providing his doctors, social security judges, etc with evidence that gaming can be an effective means for pain control for some people (like himself) with disabilities. > > There's a lot of personal anecdotes out there but what he needs is some fairly easy to understand (for a non-academic) studies and/or papers that can serve as evidence of this that will hold up in court, etc. If anyone knows of anything that they can recommend, could you help point me toward that so that I can help him out? I'm moving across the country in two days and can't do a full lit search in the time that he needs this by (I'll probably be mostly offline for about a week). If you'd rather, feel free to email me off list (hinn at illinois.edu) and I can put it together and in return for lowering the list traffic can provide a summary of what people provide. > > Thank you so much in advance! > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From javier.mairena at gmail.com Thu Jan 13 02:58:23 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Thu, 13 Jan 2011 08:58:23 +0100 Subject: [games_access] Holy Grail of Accessible Controllers In-Reply-To: <8F4783A4C49E48559F492ACC0E5FCDD2@OneSwitchPC> References: <17709CE031164223914853798902BD92@OneSwitchPC> <984C373989F44392AF379C9785EF4F7F@OneSwitchPC> <8F4783A4C49E48559F492ACC0E5FCDD2@OneSwitchPC> Message-ID: Great!! it only runs on Linux but you can use a Live CD !! so isnt a big problem! Although is really boring to configure it each OS restart. On 12 January 2011 21:21, Barrie Ellis wrote: > Just a little more info on that holy-grail of accessible controllers... > > This is a good step towards what I'd love to see: > > http://diy-machine.blogspot.com/2011/01/new-english-tutorial.html > > A PC (unfortunately has to run Linux) - with keyboard or mouse compatible > controller - that connects to a PS3. From this players can use a wide range > of peripherals (head-tracker, track-ball, glide-pad, eye-tracker via the > mouse compatibility - and likely joystick use via the keyboard > compatibility). They can reconfigure the controls on games that didn't have > the foresight to offer that option - and play. > > Next step would be wonderful if it could run on a Windows/Mac/iOS operating > system - and offer player assist modes (latching modes / auto-fire modes / > pre-set move routines) - and then be used on an Xbox 360, Wii, iPad and > future machines. > > One day... > > Barrie > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Thu Jan 13 14:15:41 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 13 Jan 2011 19:15:41 -0000 Subject: [games_access] Holy Grail of Accessible Controllers In-Reply-To: References: <17709CE031164223914853798902BD92@OneSwitchPC> <984C373989F44392AF379C9785EF4F7F@OneSwitchPC> <8F4783A4C49E48559F492ACC0E5FCDD2@OneSwitchPC> Message-ID: Ah, very interesting, Javier. Do you have any links and advice for running "Live CD". I'm not aware of it at all. Cheers, Barrie From: Javier Mairena Sent: Thursday, January 13, 2011 7:58 AM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Holy Grail of Accessible Controllers Great!! it only runs on Linux but you can use a Live CD !! so isnt a big problem! Although is really boring to configure it each OS restart. On 12 January 2011 21:21, Barrie Ellis wrote: Just a little more info on that holy-grail of accessible controllers... This is a good step towards what I'd love to see: http://diy-machine.blogspot.com/2011/01/new-english-tutorial.html A PC (unfortunately has to run Linux) - with keyboard or mouse compatible controller - that connects to a PS3. From this players can use a wide range of peripherals (head-tracker, track-ball, glide-pad, eye-tracker via the mouse compatibility - and likely joystick use via the keyboard compatibility). They can reconfigure the controls on games that didn't have the foresight to offer that option - and play. Next step would be wonderful if it could run on a Windows/Mac/iOS operating system - and offer player assist modes (latching modes / auto-fire modes / pre-set move routines) - and then be used on an Xbox 360, Wii, iPad and future machines. One day... Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Jan 13 14:39:27 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Thu, 13 Jan 2011 13:39:27 -0600 Subject: [games_access] Kinect Hacked for Flash, Silverlight, Etc In-Reply-To: References: <17709CE031164223914853798902BD92@OneSwitchPC> <984C373989F44392AF379C9785EF4F7F@OneSwitchPC> <8F4783A4C49E48559F492ACC0E5FCDD2@OneSwitchPC> Message-ID: <6010A655-4A67-42D9-9526-EF22631F5E3E@uiuc.edu> Did anyone catch this story yesterday about how Blitz hacked the Kinect so that it can be used for Flash games, etc? They also released an open source kit for it -- I'm seeing a lot of potential for trying to do some demos and/or conversions of some one switch games that might be able to be more accessible for those with some arm movements but not full arm movements. I'm not sure, though, how well this will work with that "must be six feet away from the camera but maybe the camera could be mounted on a wall shelf and then the computer monitor could be closer to the person playing. Here are the opening paragraphs to the story: "BLITZ, the interactive agency behind campaigns for HALO, Nike, Starbucks, DIRECTV, FX and so on, has today released the source code and scripts for hacking Microsoft?s Kinect hands-free motion controller to allow it to output data to platforms such as Flash, Silverlight, Unity or HTML. A limitation of Kinect is that everything that has to be done with C++, a language that doesn?t lend itself well to creating rich user interfaces. A solution that Noah Gedrich and Yosef Flomin of BLITZ have come up with is to set up a socket server that C++ can connect to and send the output from the Kinect to a listener, such as a Flash application, Silverlight application, Unity, HTML or whatever." http://www.zdnet.com/blog/hardware/blitz-hacks-xbox-360-kinect-for-flashsilverlightunityhtml/10930 And here's the Blitz site: http://labs.blitzagency.com/?p=2634 I'm sure that there are tech issues that make this more difficult than it sounds but I think it's a cool step forward. I know that this probably doesn't make Microsoft super happy that this happened BUT it could easily result in more sales of Kinect (which is already selling like mad!) and it's a big kudos for all that Microsoft has done to introduce this innovative technology that is obviously so popular that it has attracted hackers. Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From tim.m.holt at gmail.com Thu Jan 13 15:13:24 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Thu, 13 Jan 2011 12:13:24 -0800 Subject: [games_access] Fwd: [games-for-health] Session Ideas to do for Games for Health 2011 In-Reply-To: References: Message-ID: Cross post, some of you maybe already got this... There is also going to be another Accessibility Day event at Games For Health I hear. I really enjoyed the event last year. Tim ---------- Forwarded message ---------- From: Ben Sawyer Date: Thu, Jan 13, 2011 at 9:24 AM Subject: [games-for-health] Session Ideas to do for Games for Health 2011 To: "[Games-for-Health]" Hi Everyone, Sorry to not be at Power of Play yesterday. I had meetings that eventually conflicted. I hope everyone had a good day and can't wait to hear more. The following post is a brain dump of ideas for our conference in May that I'm currently looking and challenging people here and elsewhere to undertake. The way this works is easy. IF you think you can do this talk or demo you write me a note and if I'm convinced it's a good fit and you're willing to do the talk it makes the schedule. Hopefully these also prove inspirational in other ways as well: Minecraft meets Active Play: A Quest to Add Better Caloric Burn and Realism to an Incredibly Addictive Game I'm a huge fan of Minecraft. It's an open-ended action-adventure game with incredible constructiveness and open-play. I'm looking for some people to help me figure out ways and interface to play it in an active form. For those of you who haven't tried it... it's at www.minecraft.net This idea is likely going to include adapting some sort of specialized controllers like dance matts and wii controllers to create the equivalent keyboard / mouse commands to the game but I am also going to see (big IF) I can get the programmer who created Minecraft to chime in with maybe some alternative modable methods as well. Minecraft is cross platform Java for OS X and Windows. Audio Only games for Exercise Last year we did a session that talked about how audio-only games might be interesting for exercise - especially in mobile environments. There are some things we're working on here behind the scenes still but if anyone is doing anything with audio only games for exercise or other health related ideas let me know. Playing with PHRs and Games We continue to believe the world of PHRs and EMRs and games are going to start colliding. We have a few ideas to continue to push this agenda. We're really looking for additional ideas, be they talks, group activities, or more. Think creative and pitch ideas! Global Health & Games I want to do more to host 1-2 sessions related to global health games/issues, ideas. Open to suggestions but we'll at least be doing a roundtable with (hopefully) some interesting news but I'm open to lots of ideas and unique demos. Sensors and Games Round 2 We are expecting to do a lot more with sensors this year. If you've got or know of anything interesting involving heart monitors, oxygen monitors, GPS, ambient light sensors, RFID, etc. please pitch it or post links. Scale: How do we Get to Scale Panel? A critical issue we've been doing a lot of thinking on is the issue of scale in serious games and games for health. How do we get real scale of action, what is impeding scale of impact and health outcomes? Why is one scale (e.g. sales of exergames) doing well but not the corresponding health impact? How come we still have so few stellar projects? Etc. YES we know some of casual answers why and some of the soundbites why but we want to do a GREAT panel on this and I'm looking for people to take this on and knock it out the park. Cookies, Candy, Fast Food & Games : Games on Food Web Sites We're doing a talk on this - already have a possible speaker but if anyone has done anything here let me know. Advergaming & Public Health...Panel/Roundtable/Talk? I'd like to do some sort of session about how you match tried and true advergaming design models and project models with real public health messaging and successful public health messaging models. Ian Bogost has done some talks here in the past that are precursors perhaps to a larger more galvanizing discussion about how is/isn't working and where it could go in the future. Games for Health Around the World We'd like to do something that is a large session where leaders from 6 or more regions/countries, etc. internationally talk about interesting projects, news, grants, activities related to GFH from around the world. Looking for people who want to represent and report out on their regions. Kinect Hacks We've all seen them, they continue to grow, not sure how many can directly relate to health but it seems like it'd make a nice 1/2 hour session for someone to collect these all and make sense of them and identify which demos might point to something really useful for research/health, etc. IF someone wanted to do a larger session and expand this to hacks of wiimotes AND move (I haven't checked if there are any Sony Move! hacks) that'd be even cooler. Seniors Beyond the obvious cognitive rehab/enhancement discussions that we'd had, is there anything more to generate about improving healthy aging with games? Previously we had some great discussions around the "senaludens" idea that Mahai Nadin provided at Games for Health 2008 I believe. One of the things he was working on was improving gait and balance - not as a matter of rehab either. I'm interested to see what else or what more we can do there. ScreenTime and Health I'm interested in recruiting a great 40-60 minute talk on screentime and health. Specifically I'm looking for a talk that provides an overview of the research that's been done up until now and especially if that research offers any further insight beyond the relationship between hours and outcome. That means looking for items such as: Is there a difference between types of screen time like interactive, and passive Is there a difference in eating habits related to different types of screen time Physiological issues (as we saw the focus on that last post I sent out earlier this week) My general theory is there are commonalities and slight differences between different types of screen time and situational contexts (with/without others, breaks, extended time, work/home) and understanding them might lead to something. Motion Sickness & Related Items If anyone is an expert in motion sickness, photovolatic epilepsy, etc. we'd love an overview on that entire area. We're actually in the process of reaching out to some experts but nothing firm is committed to yet. Legal issues for Medical Devices We're looking for a lawyer who has experience in medical device and FDA compliance/regulations/processes, etc. who can translate and forecast issues from that world against the growing use of exercise equipment, games, iphones, mobile, iPads, software, etc. in the world of health and provide an overview of that for us. I've done some reachout but still am looking for perfect candidate. Great opportunity for a lawyer! Survey of DS Health Games There has been so many different games on the DS - especially in Japan we're looking to cover them all in one talk, make observations about them, and provide some conclusions about the work before the DS is laid to rest over the next few years. The Psychology of Avatars If someone wanted to do a roundup of Avatar related research and psychology that might also be a very good talk. This is what I have for now. I'm working over the next week to prepare another batch as well. And of course PLEASE suggest ideas here for items you'd like to see. Best, - Ben Sawyer --- You are currently subscribed to games-for-health as: tim.m.holt at gmail.com To unsubscribe send a blank email to leave-2992541-578130U at listserver.dmill.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Fri Jan 14 03:15:33 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Fri, 14 Jan 2011 09:15:33 +0100 Subject: [games_access] Holy Grail of Accessible Controllers In-Reply-To: References: <17709CE031164223914853798902BD92@OneSwitchPC> <984C373989F44392AF379C9785EF4F7F@OneSwitchPC> <8F4783A4C49E48559F492ACC0E5FCDD2@OneSwitchPC> Message-ID: See "try it!" section on: http://www.ubuntu.com/desktop/get-ubuntu/download And for more info: https://help.ubuntu.com/community/BootFromCD There are a lot of things that you can't do from a live CD booting, but in the link that you have sent they say that you can use an Ubuntu live CD. On 13 January 2011 20:15, Barrie Ellis wrote: > Ah, very interesting, Javier. Do you have any links and advice for > running "Live CD". I'm not aware of it at all. > > Cheers, > > Barrie > > > *From:* Javier Mairena > *Sent:* Thursday, January 13, 2011 7:58 AM > *To:* Barrie Ellis ; IGDA Games Accessibility SIG > Mailing List > *Subject:* Re: [games_access] Holy Grail of Accessible Controllers > > Great!! > > it only runs on Linux but you can use a Live CD !! so isnt a big problem! > Although is really boring to > configure it each OS restart. > > On 12 January 2011 21:21, Barrie Ellis wrote: > >> Just a little more info on that holy-grail of accessible controllers... >> >> This is a good step towards what I'd love to see: >> >> http://diy-machine.blogspot.com/2011/01/new-english-tutorial.html >> >> A PC (unfortunately has to run Linux) - with keyboard or mouse compatible >> controller - that connects to a PS3. From this players can use a wide range >> of peripherals (head-tracker, track-ball, glide-pad, eye-tracker via the >> mouse compatibility - and likely joystick use via the keyboard >> compatibility). They can reconfigure the controls on games that didn't have >> the foresight to offer that option - and play. >> >> Next step would be wonderful if it could run on a Windows/Mac/iOS >> operating system - and offer player assist modes (latching modes / auto-fire >> modes / pre-set move routines) - and then be used on an Xbox 360, Wii, >> iPad and future machines. >> >> One day... >> >> Barrie >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Jan 14 17:11:19 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 14 Jan 2011 23:11:19 +0100 Subject: [games_access] GA Prejudices, question to our Game Designer and Game Developers Message-ID: <000801cbb437$f8da05f0$ea8e11d0$@de> Hello, one very big big big prejudice about Game Accessibility seems to be: * Games are designed to be played in a certain way. => There should be no possibility to change them. => Gamers who face barriers should not play it. => Gamers who love the story, but do not like to learn fighting, should play another game. => When you cannot finish a game, you should not play it. => Game are ment to achive something, and finishing a game is a part of this. I would really love to know what you think about this. FYI: Situation in Germany Well, at the Gamescom they said they are highly interested .... Looks like this was a lie. I also have some contacts who say: "Wow that is so important, why do they not do it?" But they would never say this in public. So activity and interest is 0 in Germany. Best regards, Sandra From charlie at cataclysmicgames.com Fri Jan 14 22:31:13 2011 From: charlie at cataclysmicgames.com (Charlie Jackson) Date: Fri, 14 Jan 2011 22:31:13 -0500 Subject: [games_access] GA Prejudices, question to our Game Designer and Game Developers In-Reply-To: <000801cbb437$f8da05f0$ea8e11d0$@de> References: <000801cbb437$f8da05f0$ea8e11d0$@de> Message-ID: Not even in just an accessibility way, to me a game should be playable to anyone. As a game developer, sure I want people to hit the challenges I've set, to struggle a little maybe, to get some tension or nervousness, but I also want them to come away from the game with as full an experience as possible, avoiding that "I'm never going to beat this, this is insane, forget it!" moment. As a game PLAYER, I can't stand something more than hitting a brick wall in a game. I've seen way too many people get halfway through too many games (myself included), then give up and have horrible thoughts about it forever. "Is that a good game?" "Well, it's pretty cool but I never finished it. I couldn't beat level four, and for a while I couldn't wait to see what would happen next, but I got so stuck that I just read a walkthrough on it so I could see how the rest of the game ends." Everyone should be able to beat everything :) I had always planned on hiding some kind of special item in each game I made that'd make it winnable for anybody. For example, in an RPG I'd throw in some special sword if you walked into an exact spot and did something special... In a platformer, maybe something that makes you invincible forever, or that creates a block under your feet when you press a button, or lets you skip a level... etc. Granted, I've only made word games thus far, so I haven't had the chance to test this :) ------------- Charlie Jackson Want to have your name in a game? Submit your own phrases, stories, ideas, etc. and become immortalized as a contributor in the game! http://www.thecritterverse.com/contribute/index.php Creator of the Critterverse, a kid-friendly fun place for all http://www.thecritterverse.com Keep up to date with everything going on, "Like" The Critterverse on Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271 Or just get the major updates, subscribe to the newsletter here: http://www.cataclysmicgames.com/ On Fri, Jan 14, 2011 at 5:11 PM, Sandra Uhling wrote: > Hello, > > one very big big big prejudice about Game Accessibility > seems to be: > > * Games are designed to be played in a certain way. > => There should be no possibility to change them. > => Gamers who face barriers should not play it. > => Gamers who love the story, but do not like to learn fighting, should > play > another game. > => When you cannot finish a game, you should not play it. > => Game are ment to achive something, and finishing a game is a part of > this. > > I would really love to know what you think about this. > > > > FYI: Situation in Germany > Well, at the Gamescom they said they are highly interested .... > Looks like this was a lie. > > I also have some contacts who say: "Wow that is so important, why do they > not do it?" > But they would never say this in public. > > So activity and interest is 0 in Germany. > > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Mon Jan 17 03:20:36 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Mon, 17 Jan 2011 09:20:36 +0100 Subject: [games_access] Barcelona Conference Presentations Message-ID: Hi all!! Here it is all Barcelona conference presentations that have been made public by the authors: http://www.videojuegosaccesibles.es/2011/01/presentaciones-del-congreso-de.html Enjoy it ;) -- -- ____________________________________________________ Javier Mairena (Game Accessibility Expert / Game Developer) The Game Kitchen SL | Accessable Games | Nivel21 Entertainment Email: jmairena at accessablegames.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Jan 17 06:24:12 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 17 Jan 2011 12:24:12 +0100 Subject: [games_access] 4th Conference on e-Learning Excellence in the Middle East Message-ID: <002601cbb639$11f91a00$35eb4e00$@de> Hello, do we have people interested in (accessible) e-Learning on list? There will be a conference about e-Learning in Middle East: "in Search of New Paradigms for re-Engineering Education" 31 January - 3. February 2011, Dubai http://congress.hbmeu.ae/learning/conference-chair-message Here is a short version from Nabil: The 4th Annual Conference on e-Learning Excellence in the Middle East under the patronage of His Highness Sheikh Hamdan Bin Mohammed Al Maktoum, Crown Prince of Dubai and President of HBMeU . The theme of the 2011 e-Learning Conference, In Search of New Paradigms for re-Engineering Education, reflects one fundamental question on the agenda of XXIst century educators, stakeholders and governments, facing the exponential increase of demand for access to quality education at reasonable cost. The historian of science Thomas Kuhn gave paradigm its contemporary meaning when he adopted the word to refer to the set of practices that define a scientific discipline at any particular period of time: * what is to be observed and scrutinized; * the kind of questions that are supposed to be asked and probed for answers in relation to this subject; * how these questions are to be structured; * how the results of scientific investigations should be interpreted; * how is an experiment to be conducted, and what conceptual tools are available to conduct the experiment. Participants of the forum will have numerous benefits such as: * All participants will take an active lead in initiating e-Learning excellence for the Middle East * Decision-makers from governments and institutions, in the field of education and training, will develop strong peer networks, discuss policy issues and options, become familiar with such innovations as e-Portfolio and m-Learning, and acquire tools to implement excellence in e-Learning and learning technologies * Leaders in e-Learning - both academics and enterprises - will create synergies for development of products, programmes and research specific to excellence in e-Learning for the Middle East through business development and marketing * e-Learning enterprises and researchers will become familiar with the Centre for e-Learning Excellence and partnership opportunities it offers for businesses in the Middle East * e-Learning Industry clients will acquire tools for making good choices in e-Learning and receive support from the Centre for e-Learning Excellence * Trainers, instructors and e-Faculty will get hands-on experience and training with learning innovations and tools to promote excellence in e-Training, e-Assessment, e-Portfolio and m-Learning From oneswitch at gmail.com Mon Jan 17 16:36:24 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 17 Jan 2011 21:36:24 -0000 Subject: [games_access] Barcelona Conference Presentations In-Reply-To: References: Message-ID: Nice one, Javier. Looking forward to delving in. Barrie From: Javier Mairena Sent: Monday, January 17, 2011 8:20 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Barcelona Conference Presentations Hi all!! Here it is all Barcelona conference presentations that have been made public by the authors: http://www.videojuegosaccesibles.es/2011/01/presentaciones-del-congreso-de.html Enjoy it ;) -- -- ____________________________________________________ Javier Mairena (Game Accessibility Expert / Game Developer) The Game Kitchen SL | Accessable Games | Nivel21 Entertainment Email: jmairena at accessablegames.com -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Tue Jan 18 09:34:52 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 18 Jan 2011 09:34:52 -0500 Subject: [games_access] Working Towards a Better SIG - Weekly Topics and SIG Meetings In-Reply-To: References: Message-ID: Hi everyone, This week is the last week to give input on what time works best for you for SIG meetings before we decide on official times. Please be sure to respond as I would love to have as many people as possible involved in these meetings. Thank you! Tara On Mon, Jan 10, 2011 at 11:23 AM, Tara Tefertiller < ttefertiller at igda-gasig.org> wrote: > Good morning everyone! > > > I hope everyone is having a great New Year! Now, we all make resolutions on > how we can improve ourselves- but what can we do to improve the SIG in this > new year?The steering committee along with our chair emeritus, have had a > discussion and have some great ideas. I wanted to take the time to share > these ideas with you, and to get your input on how to best implement them to > push the SIG forward. > > * > 1. Starting a topic of the week:* > Every week a topic would be offered as the topic of the week. These > topics would encourage thoughtful discussion, and even debate on topic's > relevant to today's gaming industry. Such as "what are the advantages and > disadvantages of the KINECT system" and "what are the advantages, > disadvantages, similarities between the new PS3 MOVE system and the Nintendo > Wii" for people with disabilities, "what are the benefits and drawbacks to > having game accessibility mandated by the government," and more interesting > topics. > People could express their opinions, share relevant news, and be > actively engaging other members of the SIG. If you have suggestions for the > topic of the week, please email me off thread so I can present it to the > steering committee.Additionally, if these discussions prove to be popular > with lots of information being filtered through them, these conversations > could be condensed and added to the website - which would boost our content > (which we currently have very little of). > > > *2. SIG Meetings:* > In the past, the SIG had online meetings where members could engage in > discussions with one another- we would love to bring these back. Each > meeting would have an agenda, that would be emailed out ahead of time, and > at the end a section for new business. Discussions could include short term > SIG goals, member updates, details on upcoming events, and more. Meetings > could also review the topic of the week. The transcripts from the meetings > would be posted on the website on a special meetings page - once again > boosting our content. Additionally, it would mean that anyone who missed the > meeting would still have access to all of the information discussed. > * > Questions that need answered about the meetings:* > What messenger service would you like to use? Popular > suggestions have been Skype and MSN. > > How often would you like to have these meetings? Suggestions > have been every other week or once a month. > > What day and time would you like the meetings to be? It has > been suggested that there is one meeting in the morning for Eastern (New > York) time, and one for the evening in New York time to ensure that > everyone would be able to attend regardless of their time zones. > > > I'm looking forward to hearing everyone takes on these ideas- and we would > love to get these going as soon as possible! > > > Thanks, > Tara > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Tue Jan 18 09:57:15 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 18 Jan 2011 09:57:15 -0500 Subject: [games_access] GA Prejudices, question to our Game Designer and Game Developers In-Reply-To: <000801cbb437$f8da05f0$ea8e11d0$@de> References: <000801cbb437$f8da05f0$ea8e11d0$@de> Message-ID: I seem to see the following ideas floating around in studios who aren't well educated on accessibility. - Implementing accessibility features take too much time, making them too expensive. - I've never heard of this before, so it must not be important. - I'm not required to do it by anyone, so I don't want to take the time to learn. -Changing something for accessibility changes my design, and I designed it this way for a reason. Accessibility takes away from the "experience" I wished to create. -I can play the game just fine, I don't understand what you're asking. I think some of these feelings are very similar to the ones Sandra talked about. On Fri, Jan 14, 2011 at 5:11 PM, Sandra Uhling wrote: > Hello, > > one very big big big prejudice about Game Accessibility > seems to be: > > * Games are designed to be played in a certain way. > => There should be no possibility to change them. > => Gamers who face barriers should not play it. > => Gamers who love the story, but do not like to learn fighting, should > play > another game. > => When you cannot finish a game, you should not play it. > => Game are ment to achive something, and finishing a game is a part of > this. > > I would really love to know what you think about this. > > > > FYI: Situation in Germany > Well, at the Gamescom they said they are highly interested .... > Looks like this was a lie. > > I also have some contacts who say: "Wow that is so important, why do they > not do it?" > But they would never say this in public. > > So activity and interest is 0 in Germany. > > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Jan 18 10:11:30 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 18 Jan 2011 16:11:30 +0100 (CET) Subject: [games_access] Can games be used to sensibilise kids? In-Reply-To: References: <000801cbb437$f8da05f0$ea8e11d0$@de>, Message-ID: <1333517154.4254813.1295363490890.JavaMail.fmail@mwmweb064> Hi, maybe games can be used to sensibilize kids for PwDs. First I thinks it is very interesting to start a discussion in a gamer forum. They are interested and try to think about it. Of course they do not know much to find the right solution. But they are open, they start discussions. Games can be the connection between kids. They can learn that kids with a disability also love games. And they can play them, too. Sometimes they are better than themselves (e.g. AudioGame). Kids with disabilities are no longer strange. They share the similar hobby. I do not know how this can be done in practise, maybe with a film? This film can be made by young people. We have media project in Germany. So maybe this would be a very nice project. Best regards, Sandra ? ? ___________________________________________________________ Neu: WEB.DE De-Mail - Einfach wie E-Mail, sicher wie ein Brief! Jetzt De-Mail-Adresse reservieren: https://produkte.web.de/go/demail02 From oneswitch at gmail.com Tue Jan 18 12:58:31 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 18 Jan 2011 17:58:31 -0000 Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility Message-ID: <13468F31ABD548A984841B300D4E3287@OneSwitchPC> We've received some great support from the IGDA for Game Accessibility and the GASIG here: http://www.igda.org/newsletter http://www.igda.org/newsletter/wp-content/uploads/2011/01/IGDA-Newsletter-January-2011_final.pdf Huge thanks to Beth Aileen Lameman who put the newsletter together, and did such a tip-top-pro job. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Jan 18 13:36:11 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 18 Jan 2011 19:36:11 +0100 Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility In-Reply-To: <13468F31ABD548A984841B300D4E3287@OneSwitchPC> References: <13468F31ABD548A984841B300D4E3287@OneSwitchPC> Message-ID: <001e01cbb73e$94ed0dd0$bec72970$@de> Well, also great thanks to you Barrie. It is a great overview. -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Dienstag, 18. Januar 2011 18:59 An: games_access at igda.org Betreff: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility We've received some great support from the IGDA for Game Accessibility and the GASIG here: http://www.igda.org/newsletter http://www.igda.org/newsletter/wp-content/uploads/2011/01/IGDA-Newsletter-Ja nuary-2011_final.pdf Huge thanks to Beth Aileen Lameman who put the newsletter together, and did such a tip-top-pro job. Barrie From steve at ablegamers.com Tue Jan 18 14:14:51 2011 From: steve at ablegamers.com (Steve Spohn) Date: Tue, 18 Jan 2011 14:14:51 -0500 Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility In-Reply-To: <13468F31ABD548A984841B300D4E3287@OneSwitchPC> References: <13468F31ABD548A984841B300D4E3287@OneSwitchPC> Message-ID: <006301cbb743$fc3848b0$f4a8da10$@com> I feel like I just read an ad for special effect. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Tuesday, January 18, 2011 12:59 PM To: games_access at igda.org Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility We've received some great support from the IGDA for Game Accessibility and the GASIG here: http://www.igda.org/newsletter http://www.igda.org/newsletter/wp-content/uploads/2011/01/IGDA-Newsletter-Ja nuary-2011_final.pdf Huge thanks to Beth Aileen Lameman who put the newsletter together, and did such a tip-top-pro job. Barrie No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3386 - Release Date: 01/18/11 02:34:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Jan 18 14:40:52 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 18 Jan 2011 20:40:52 +0100 (CET) Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility In-Reply-To: <006301cbb743$fc3848b0$f4a8da10$@com> References: <13468F31ABD548A984841B300D4E3287@OneSwitchPC>, <006301cbb743$fc3848b0$f4a8da10$@com> Message-ID: <241533193.4396032.1295379652519.JavaMail.fmail@mwmweb063> Well, it is written by point of view of them. Everyone would write from his/her perspective. Sometimes it is very important to do this. They did an amazing work and that is ok. The information is neutral. --------------------- Von: "Steve Spohn" Gesendet: 18.01.2011 20:14:51 An: "'IGDA Games Accessibility SIG Mailing List'" Betreff: Re: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility I feel like I just read an ad for special effect. Steve Spohn Associate Editor The AbleGamers Foundation [www.ablegamers.com] [www.ablegamers.org] Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Tuesday, January 18, 2011 12:59 PM To: games_access at igda.org Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility We've received some great support from the IGDA for Game Accessibility and the GASIG here: http://www.igda.org/newsletter http://www.igda.org/newsletter/wp-content/uploads/2011/01/IGDA-Newsletter-January-2011_final.pdf Huge thanks to Beth Aileen Lameman who put the newsletter together, and did such a tip-top-pro job. Barrie No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3386 - Release Date: 01/18/11 02:34:00 ___________________________________________________________ NEU: FreePhone - kostenlos mobil telefonieren und surfen! Jetzt informieren: http://produkte.web.de/go/webdefreephone From oneswitch at gmail.com Tue Jan 18 14:48:56 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 18 Jan 2011 19:48:56 -0000 Subject: [games_access] IGDA Perspectives - Fantastic Spot forGame Accessibility In-Reply-To: <006301cbb743$fc3848b0$f4a8da10$@com> References: <13468F31ABD548A984841B300D4E3287@OneSwitchPC> <006301cbb743$fc3848b0$f4a8da10$@com> Message-ID: Sorry you feel that way, Steve. There was an open call for submissions, I wrote from my personal perspective listing just some of the things I was most impressed with across the year, or thought were most note worthy. It's not everything, and no doubt some may feel left out, but I thought it covered a wide range and would help boost some understanding. Barrie From: Steve Spohn Sent: Tuesday, January 18, 2011 7:14 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] IGDA Perspectives - Fantastic Spot forGame Accessibility I feel like I just read an ad for special effect. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Tuesday, January 18, 2011 12:59 PM To: games_access at igda.org Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility We've received some great support from the IGDA for Game Accessibility and the GASIG here: http://www.igda.org/newsletter http://www.igda.org/newsletter/wp-content/uploads/2011/01/IGDA-Newsletter-January-2011_final.pdf Huge thanks to Beth Aileen Lameman who put the newsletter together, and did such a tip-top-pro job. Barrie No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3386 - Release Date: 01/18/11 02:34:00 -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at illinois.edu Tue Jan 18 15:19:33 2011 From: hinn at illinois.edu (hinn at illinois.edu) Date: Tue, 18 Jan 2011 14:19:33 -0600 (CST) Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility In-Reply-To: <241533193.4396032.1295379652519.JavaMail.fmail@mwmweb063> References: <13468F31ABD548A984841B300D4E3287@OneSwitchPC>, <006301cbb743$fc3848b0$f4a8da10$@com> <241533193.4396032.1295379652519.JavaMail.fmail@mwmweb063> Message-ID: <20110118141933.DDX93191@expms2.cites.uiuc.edu> I had sent out a couple calls on this listserv over the past month for anyone who wanted to write about their own work or organization to submit an article. Did others send something that did not get accepted? The entire issue was supposed to be about game accessibility and only Barrie turned in an article -- at least that was what I had heard. Also, don't forget that AbleGamers had a two page article in the newsletter that was written from the perspective of AG (game of the year) in an issue from last year. Michelle ---- Original message ---- >Date: Tue, 18 Jan 2011 20:40:52 +0100 (CET) >From: "Sandra Uhling" >Subject: Re: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility >To: "IGDA Games Accessibility SIG Mailing List" > >Well, it is written by point of view of them. >Everyone would write from his/her perspective. >Sometimes it is very important to do this. > >They did an amazing work and that is ok. >The information is neutral. > > >--------------------- >Von: "Steve Spohn" >Gesendet: 18.01.2011 20:14:51 >An: "'IGDA Games Accessibility SIG Mailing List'" >Betreff: Re: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility > > > > >I feel like I just read an ad for special effect. > > > > > > >Steve Spohn > > >Associate Editor > > >The AbleGamers Foundation > > > > > >[www.ablegamers.com] > > >[www.ablegamers.org] > > > > > >Find me on Skype! Username: Steve_Spohn > > > > > > > > >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis >Sent: Tuesday, January 18, 2011 12:59 PM >To: games_access at igda.org >Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility > > > > > > > > >We've received some great support from the IGDA for Game Accessibility and the GASIG here: > >http://www.igda.org/newsletter > >http://www.igda.org/newsletter/wp-content/uploads/2011/01/IGDA-Newsletter-January-2011_final.pdf > >Huge thanks to Beth Aileen Lameman who put the newsletter together, and did such a tip-top-pro job. > > > > > > > > > >Barrie > > > > > > > > >No virus found in this incoming message. >Checked by AVG - www.avg.com >Version: 9.0.872 / Virus Database: 271.1.1/3386 - Release Date: 01/18/11 02:34:00 >___________________________________________________________ >NEU: FreePhone - kostenlos mobil telefonieren und surfen! >Jetzt informieren: http://produkte.web.de/go/webdefreephone >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >The main SIG website page is http://igda-gasig.org ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From agdev at thechases.com Tue Jan 18 15:35:16 2011 From: agdev at thechases.com (Tim Chase) Date: Tue, 18 Jan 2011 14:35:16 -0600 Subject: [games_access] BVI Accessible game for the iPhone Message-ID: <4D35F984.6000803@thechases.com> This one crossed my radar recently as a BVI-accessible game for the iPhone: http://www.wired.com/geekdad/2011/01/papa-sangre-the-videogame-with-no-video/ That's pretty high-profile press from Wired.com and I don't remember seeing mention of it come through on the mailing list. -tim From ttefertiller at igda-gasig.org Tue Jan 18 16:07:39 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 18 Jan 2011 16:07:39 -0500 Subject: [games_access] BVI Accessible game for the iPhone In-Reply-To: <4D35F984.6000803@thechases.com> References: <4D35F984.6000803@thechases.com> Message-ID: I think I remember hearing about this before, but I hadn't seen a video or anything like shown on this link. Thanks- great find! Tara On Tue, Jan 18, 2011 at 3:35 PM, Tim Chase wrote: > This one crossed my radar recently as a BVI-accessible game for the iPhone: > > > http://www.wired.com/geekdad/2011/01/papa-sangre-the-videogame-with-no-video/ > > That's pretty high-profile press from Wired.com and I don't remember seeing > mention of it come through on the mailing list. > > -tim > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Jan 18 16:20:04 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 18 Jan 2011 22:20:04 +0100 (CET) Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility In-Reply-To: <20110118141933.DDX93191@expms2.cites.uiuc.edu> References: <13468F31ABD548A984841B300D4E3287@OneSwitchPC>, <006301cbb743$fc3848b0$f4a8da10$@com> <241533193.4396032.1295379652519.JavaMail.fmail@mwmweb063>, <20110118141933.DDX93191@expms2.cites.uiuc.edu> Message-ID: <377895417.4474866.1295385604251.JavaMail.fmail@mwmweb063> I am glad when we have good article about the topic. It does not matter who is the author, when the content is great. I thought we alll have the same aim? Imagine Barrie would not have sent in something .... -----Urspr?ngliche Nachricht----- Von: hinn at illinois.edu Gesendet: 18.01.2011 21:19:33 An: "IGDA Games Accessibility SIG Mailing List" Betreff: Re: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility >I had sent out a couple calls on this listserv over the past month for anyone who wanted to write about their own work or organization to submit an article. Did others send something that did not get accepted? The entire issue was supposed to be about game accessibility and only Barrie turned in an article -- at least that was what I had heard. > >Also, don't forget that AbleGamers had a two page article in the newsletter that was written from the perspective of AG (game of the year) in an issue from last year. > >Michelle > >---- Original message ---- >>Date: Tue, 18 Jan 2011 20:40:52 +0100 (CET) >>From: "Sandra Uhling" >>Subject: Re: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility >>To: "IGDA Games Accessibility SIG Mailing List" >> >>Well, it is written by point of view of them. >>Everyone would write from his/her perspective. >>Sometimes it is very important to do this. >> >>They did an amazing work and that is ok. >>The information is neutral. >> >> >>--------------------- >>Von: "Steve Spohn" >>Gesendet: 18.01.2011 20:14:51 >>An: "'IGDA Games Accessibility SIG Mailing List'" >>Betreff: Re: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility >> >> >> >> >>I feel like I just read an ad for special effect. >> >> >> >> >> >> >>Steve Spohn >> >> >>Associate Editor >> >> >>The AbleGamers Foundation >> >> >> >> >> >>[www.ablegamers.com] >> >> >>[www.ablegamers.org] >> >> >> >> >> >>Find me on Skype! Username: Steve_Spohn >> >> >> >> >> >> >> >> >>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis >>Sent: Tuesday, January 18, 2011 12:59 PM >>To: games_access at igda.org >>Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility >> >> >> >> >> >> >> >> >>We've received some great support from the IGDA for Game Accessibility and the GASIG here: >> >>http://www.igda.org/newsletter >> >>http://www.igda.org/newsletter/wp-content/uploads/2011/01/IGDA-Newsletter-January-2011_final.pdf >> >>Huge thanks to Beth Aileen Lameman who put the newsletter together, and did such a tip-top-pro job. >> >> >> >> >> >> >> >> >> >>Barrie >> >> >> >> >> >> >> >> >>No virus found in this incoming message. >>Checked by AVG - www.avg.com >>Version: 9.0.872 / Virus Database: 271.1.1/3386 - Release Date: 01/18/11 02:34:00 >>___________________________________________________________ >>NEU: FreePhone - kostenlos mobil telefonieren und surfen! >>Jetzt informieren: http://produkte.web.de/go/webdefreephone >>________________ >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >>The main SIG website page is http://igda-gasig.org >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >The main SIG website page is http://igda-gasig.org ___________________________________________________________ Empfehlen Sie WEB.DE DSL Ihren Freunden und Bekannten und wir belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.web.de From ryan at igda.org Tue Jan 18 18:03:58 2011 From: ryan at igda.org (Ryan Arndt) Date: Tue, 18 Jan 2011 15:03:58 -0800 Subject: [games_access] BVI Accessible game for the iPhone In-Reply-To: References: <4D35F984.6000803@thechases.com> Message-ID: <663D4C12-6AF1-4AEB-AAF1-C3F67175EC9A@igda.org> totally just bought that game. i love the sound design on it Ryan On 2011-01-18, at 1:07 PM, Tara Tefertiller wrote: > I think I remember hearing about this before, but I hadn't seen a video or anything like shown on this link. Thanks- great find! > > Tara > > On Tue, Jan 18, 2011 at 3:35 PM, Tim Chase wrote: > This one crossed my radar recently as a BVI-accessible game for the iPhone: > > http://www.wired.com/geekdad/2011/01/papa-sangre-the-videogame-with-no-video/ > > That's pretty high-profile press from Wired.com and I don't remember seeing mention of it come through on the mailing list. > > -tim > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org Ryan Arndt Global Community Manager International Game Developers Association Website: http://www.igda.org Email: ryan at igda.org LinkedIn: http://j.mp/IGDAli Facebook: http://j.mp/IGDAfb Twitter: @igda/@certainlysocial http://facebook.com/ryan80e Skype: ryanarndt -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Tue Jan 18 21:44:34 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Tue, 18 Jan 2011 21:44:34 -0500 Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility In-Reply-To: <20110118141933.DDX93191@expms2.cites.uiuc.edu> References: <13468F31ABD548A984841B300D4E3287@OneSwitchPC>, <006301cbb743$fc3848b0$f4a8da10$@com> <241533193.4396032.1295379652519.JavaMail.fmail@mwmweb063> <20110118141933.DDX93191@expms2.cites.uiuc.edu> Message-ID: <4D365012.4070400@7128.com> Hi Michelle and all - I sent in an article on how including accessibility in games made them better in a lot of ways for non-handicapped gamers. I was told that it would be included in the next issue, not the January one. Then the call for papers for February was included in this issue and it was for something other than accessibility. Eleanor Robinson 7-128 Software On 1/18/2011 3:19 PM, hinn at illinois.edu wrote: > I had sent out a couple calls on this listserv over the past month for anyone who wanted to write about their own work or organization to submit an article. Did others send something that did not get accepted? The entire issue was supposed to be about game accessibility and only Barrie turned in an article -- at least that was what I had heard. > > Also, don't forget that AbleGamers had a two page article in the newsletter that was written from the perspective of AG (game of the year) in an issue from last year. > > Michelle > > ---- Original message ---- >> Date: Tue, 18 Jan 2011 20:40:52 +0100 (CET) >> From: "Sandra Uhling" >> Subject: Re: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility >> To: "IGDA Games Accessibility SIG Mailing List" >> >> Well, it is written by point of view of them. >> Everyone would write from his/her perspective. >> Sometimes it is very important to do this. >> >> They did an amazing work and that is ok. >> The information is neutral. >> >> >> --------------------- >> Von: "Steve Spohn" >> Gesendet: 18.01.2011 20:14:51 >> An: "'IGDA Games Accessibility SIG Mailing List'" >> Betreff: Re: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility >> >> >> >> >> I feel like I just read an ad for special effect. >> >> >> >> >> >> >> Steve Spohn >> >> >> Associate Editor >> >> >> The AbleGamers Foundation >> >> >> >> >> >> [www.ablegamers.com] >> >> >> [www.ablegamers.org] >> >> >> >> >> >> Find me on Skype! Username: Steve_Spohn >> >> >> >> >> >> >> >> >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis >> Sent: Tuesday, January 18, 2011 12:59 PM >> To: games_access at igda.org >> Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility >> >> >> >> >> >> >> >> >> We've received some great support from the IGDA for Game Accessibility and the GASIG here: >> >> http://www.igda.org/newsletter >> >> http://www.igda.org/newsletter/wp-content/uploads/2011/01/IGDA-Newsletter-January-2011_final.pdf >> >> Huge thanks to Beth Aileen Lameman who put the newsletter together, and did such a tip-top-pro job. >> >> >> >> >> >> >> >> >> >> Barrie >> >> >> >> >> >> >> >> >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 9.0.872 / Virus Database: 271.1.1/3386 - Release Date: 01/18/11 02:34:00 >> ___________________________________________________________ >> NEU: FreePhone - kostenlos mobil telefonieren und surfen! >> Jetzt informieren: http://produkte.web.de/go/webdefreephone >> ________________ >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From sandra_uhling at web.de Wed Jan 19 05:31:49 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 19 Jan 2011 11:31:49 +0100 Subject: [games_access] My appology to the MS Kinect guys Message-ID: <001f01cbb7c4$15430d60$3fc92820$@de> Hello, I would like to say sorry to the MS Kinect guys. The recommendation and wishes were not good. We should not ask for something without knowledge about the technology and the gameplay! I asked for alternative control e.g. gamepad, but I did not know anything about the gameplay of Kinect games. E.g. do I understand this right? When we want to control Kinect Dance Central with a gamepad, we would need a 3D figure, with animation, with control. = This would be partly a new game and very expensive I learnt: 1. We have to know the technology & gameplay 2. We have to check the usability 3. And then ... we can think about accessibility 4. and final we(!) have to provide a concept 5. We have to check up the concept with game developers and game designers Best regards, Sandra From thomas at pininteractive.com Wed Jan 19 08:58:02 2011 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 19 Jan 2011 14:58:02 +0100 Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility In-Reply-To: <006301cbb743$fc3848b0$f4a8da10$@com> References: <13468F31ABD548A984841B300D4E3287@OneSwitchPC> <006301cbb743$fc3848b0$f4a8da10$@com> Message-ID: <82A49AC1-B01C-44C0-9D57-F0E1ED6E8B67@pininteractive.com> Steve, I just made a search for "AbleGamers" and "SpecialEffect" in the document, results? AbleGamers: 3 hits SpecialEffect: 4 hits I can't see how you could say it was an ad for SpecialEffect Barrie and IGDA made a great article, just as you do with AbleGamers. IMHO. We should encourage each other, not fight. Peace, games and accessibility Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 18Jan 2011, at 8:14 PM, Steve Spohn wrote: > I feel like I just read an ad for special effect. > > Steve Spohn > Associate Editor > The AbleGamers Foundation > > www.ablegamers.com > www.ablegamers.org > > Find me on Skype! Username: Steve_Spohn > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis > Sent: Tuesday, January 18, 2011 12:59 PM > To: games_access at igda.org > Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility > > We've received some great support from the IGDA for Game Accessibility and the GASIG here: > > http://www.igda.org/newsletter > > http://www.igda.org/newsletter/wp-content/uploads/2011/01/IGDA-Newsletter-January-2011_final.pdf > > Huge thanks to Beth Aileen Lameman who put the newsletter together, and did such a tip-top-pro job. > > Barrie > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.872 / Virus Database: 271.1.1/3386 - Release Date: 01/18/11 02:34:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From tim.m.holt at gmail.com Wed Jan 19 09:38:08 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Wed, 19 Jan 2011 08:38:08 -0600 Subject: [games_access] A catalog of 1 switch interface patterns? Message-ID: I'm wondering if there are any studies or design patterns/templates for effective 1 switch interfaces. I don't mean hardware but rather software and specifically user interface design. For example, suppose I want the user to enter a number from 0 to 9. I can certainly make one up, but has anyone sat down and looked at how it's most effective? Another example would be highlighting of the current selection. A thousand ways to do it, but is there a "most effective" way? Sent from my iPhone From ttefertiller at igda-gasig.org Wed Jan 19 10:22:50 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 19 Jan 2011 10:22:50 -0500 Subject: [games_access] Forums Anyone? Message-ID: Hello everyone! So I have gotten several requests for forums, or questions relating to forums. Although we have the IGDA forums, I feel it's important for non-members of IGDA to be able to access our discussions as well. In addition, we have a lot of great information that goes through this listserv that people who may be interested in accessibility, but aren't necessarily in the game development community, would love to be able to read. So- I have created a forum for all of us to have this discussion on. In addition, the weekly topic (starting next week) will be announced in the listserv, but the discussion will appear in the forums. (That way we don't flood the inbox of people not interested in that week's subject) and then when the week is over the highlights of that weekly topic will be posted to view on our website. I also plan to make some more changes to our website soon. Right now I'm working to update our white paper with more recent census information and then putting that on the site, as well as adding sections for the weekly topic and meetings, and condescending some of the information so we have less over all pages. And of course I would add information about our new forums! Now that we have some forums, why doesn't everyone take the time to go make a user name and introduce yourself in our first thread!! http://gameaccesssig.forumotion.com/ -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Jan 19 10:24:55 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 19 Jan 2011 16:24:55 +0100 Subject: [games_access] A catalog of 1 switch interface patterns? In-Reply-To: References: Message-ID: <005301cbb7ed$58a7df80$09f79e80$@de> Hi Tim, I am glad we have Barrie on list :-) He is the One Button Expert. I do not know about design pattern, but maybe some notes can help? I put it under the category "how to reduce the number of buttons" :-) It was interesting to see that these information can also help with some Kinect games :-) Scanning: * There are lots of documents for scanning. * See www.ua-games.gr there are some documents * www.ua-games.gr/ti as a game example * it slows down the rate of input (user has to wait for the focus) * active and passive types ** active is not directly scanning but I put it in this category ** user moves actively the focus and stops when he reached his aim ** works similar to dwelling menus * there are different types of scanning ** single options ** row, column (first select area, then next smaller area ... (See game Access chees) ** two step scanning, two function are activated after each other ** CS: context-sensitive scanning: button changes functionality ** CA: context-agnostic scanning: action is the same during the whole game Automation: * can be the figure or something in the environment or both Reduction: * some functionality is removed Double action: One buttons get two actions. Put functionality into the environment * e.g. the buttons moves Note: a combination with adjustable gamespeed can be useful Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tim Holt Gesendet: Mittwoch, 19. Januar 2011 15:38 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] A catalog of 1 switch interface patterns? I'm wondering if there are any studies or design patterns/templates for effective 1 switch interfaces. I don't mean hardware but rather software and specifically user interface design. For example, suppose I want the user to enter a number from 0 to 9. I can certainly make one up, but has anyone sat down and looked at how it's most effective? Another example would be highlighting of the current selection. A thousand ways to do it, but is there a "most effective" way? Sent from my iPhone _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From agdev at thechases.com Wed Jan 19 10:41:55 2011 From: agdev at thechases.com (Tim Chase) Date: Wed, 19 Jan 2011 09:41:55 -0600 Subject: [games_access] A catalog of 1 switch interface patterns? In-Reply-To: References: Message-ID: <4D370643.3040709@thechases.com> On 01/19/2011 08:38 AM, Tim Holt wrote: > I'm wondering if there are any studies or design > patterns/templates for effective 1 switch interfaces. I don't > mean hardware but rather software and specifically user > interface design. The first place I'd start: http://www.gamasutra.com/view/feature/2316/one_button_games.php being one of the best collections on the topic I've seen, including Flash demos of several aspects. > For example, suppose I want the user to enter a number from 0 > to 9. I can certainly make one up, but has anyone sat down > and looked at how it's most effective? > > Another example would be highlighting of the current > selection. A thousand ways to do it, but is there a "most > effective" way? While I don't know of any catalog of "most effective" ways to do these things, some lend themselves better than others. For picking letters/numbers/menu-options, many of the games I've seen use a timed rotating selector. This could be a pointer rotating around a dial, a highlight skimming from top-to-bottom (or left-to-right), etc...once the highlight/pointer is over the desired item, the button-press chooses. It may also be good to include a cancel/back option and an "I'm done"/okay button with longer dwells (and for text-entry, a backspace). One of the other things I've liked with the rotating-highlight in a menu is having it actually slide over the blanks-between-options too so that there's a bit of space between them to assist you in choosing the option you want, rather than being off by a fraction of a second. I hope this gives you some good leads/ideas... -tim From tim.m.holt at gmail.com Wed Jan 19 11:24:07 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Wed, 19 Jan 2011 10:24:07 -0600 Subject: [games_access] A catalog of 1 switch interface patterns? In-Reply-To: <4D370643.3040709@thechases.com> References: <4D370643.3040709@thechases.com> Message-ID: <74B6C75A-22CE-43C5-9348-42A073495656@gmail.com> Thanks for the tips! One caveat I should have added is that I'm talking about one switch purely from the physical access point of view. Adding cognitive disability issues (the area I work in) brings up a whole different set of design challenges. Sent from my iPhone On Jan 19, 2011, at 9:41 AM, Tim Chase wrote: > On 01/19/2011 08:38 AM, Tim Holt wrote: >> I'm wondering if there are any studies or design >> patterns/templates for effective 1 switch interfaces. I don't >> mean hardware but rather software and specifically user >> interface design. > > The first place I'd start: > > http://www.gamasutra.com/view/feature/2316/one_button_games.php > > being one of the best collections on the topic I've seen, including Flash demos of several aspects. > >> For example, suppose I want the user to enter a number from 0 >> to 9. I can certainly make one up, but has anyone sat down >> and looked at how it's most effective? >> >> Another example would be highlighting of the current >> selection. A thousand ways to do it, but is there a "most >> effective" way? > > While I don't know of any catalog of "most effective" ways to do these things, some lend themselves better than others. For picking letters/numbers/menu-options, many of the games I've seen use a timed rotating selector. This could be a pointer rotating around a dial, a highlight skimming from top-to-bottom (or left-to-right), etc...once the highlight/pointer is over the desired item, the button-press chooses. It may also be good to include a cancel/back option and an "I'm done"/okay button with longer dwells (and for text-entry, a backspace). One of the other things I've liked with the rotating-highlight in a menu is having it actually slide over the blanks-between-options too so that there's a bit of space between them to assist you in choosing the option you want, rather than being off by a fraction of a second. > > I hope this gives you some good leads/ideas... > > -tim > > From ttefertiller at igda-gasig.org Wed Jan 19 11:49:47 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 19 Jan 2011 11:49:47 -0500 Subject: [games_access] Forums Anyone? In-Reply-To: References: Message-ID: Also, if anyone is having problems registering let me know and I will get it set up for you! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Wed, Jan 19, 2011 at 10:22 AM, Tara Tefertiller < ttefertiller at igda-gasig.org> wrote: > Hello everyone! > > So I have gotten several requests for forums, or questions relating to > forums. Although we have the IGDA forums, I feel it's important for > non-members of IGDA to be able to access our discussions as well. In > addition, we have a lot of great information that goes through this listserv > that people who may be interested in accessibility, but aren't necessarily > in the game development community, would love to be able to read. > > So- I have created a forum for all of us to have this discussion on. In > addition, the weekly topic (starting next week) will be announced in the > listserv, but the discussion will appear in the forums. (That way we don't > flood the inbox of people not interested in that week's subject) and then > when the week is over the highlights of that weekly topic will be posted to > view on our website. > > I also plan to make some more changes to our website soon. Right now I'm > working to update our white paper with more recent census information and > then putting that on the site, as well as adding sections for the weekly > topic and meetings, and condescending some of the information so we have > less over all pages. And of course I would add information about our new > forums! > > Now that we have some forums, why doesn't everyone take the time to go make > a user name and introduce yourself in our first thread!! > > http://gameaccesssig.forumotion.com/ > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From Colven at ace-centre.org.uk Wed Jan 19 11:56:40 2011 From: Colven at ace-centre.org.uk (David Colven) Date: Wed, 19 Jan 2011 16:56:40 -0000 Subject: [games_access] A catalog of 1 switch interface patterns? In-Reply-To: References: Message-ID: Simon Judge (Barnsley General Hospital) and I wrote 'Switch Access to Technology' which you may find useful. http://www.ace-centre.org.uk/index.cfm?pageid=01AC8F54-3048-7290-FE3D372 D6EF105B1&productid=01AC5664-3048-7290-FE07CFA10C4BAA07 Sorry about the long URL David Colven ACE Centre, Oxford, UK www.ace-centre.org.uk > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Tim Holt > Sent: Wednesday, January 19, 2011 2:38 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] A catalog of 1 switch interface patterns? > > I'm wondering if there are any studies or design patterns/templates for > effective 1 switch interfaces. I don't mean hardware but rather software > and specifically user interface design. > > For example, suppose I want the user to enter a number from 0 to 9. I can > certainly make one up, but has anyone sat down and looked at how it's most > effective? > > Another example would be highlighting of the current selection. A thousand > ways to do it, but is there a "most effective" way? > > Sent from my iPhone > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Wed Jan 19 12:37:11 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 19 Jan 2011 18:37:11 +0100 Subject: [games_access] A catalog of 1 switch interface patterns? In-Reply-To: <74B6C75A-22CE-43C5-9348-42A073495656@gmail.com> References: <4D370643.3040709@thechases.com> <74B6C75A-22CE-43C5-9348-42A073495656@gmail.com> Message-ID: <006001cbb7ff$817345f0$8459d1d0$@de> Hi, Maybe the keyword "supported communication" is helpful? (I do not know if the translation is ok, in German it is "unterst?tze Kommunikation") They have games that teaches kids what communication it, how to interact with something and step by step how to use one button games and automatic scanning. For example some kids have to learn what communication is. They have to learn that when they do something they can interact with something. One of the basic is an aminal that reacts when a button is pressed. I was surprised that there are kids who have to learn this. I also learnt that they use an audio interface. Not because the kids are blind. They use it to support the understanding of the software. That is very interesting. Contact: You can find them on events about Rehabilitation. Some organize also trainings/information days for parents. Usually they are very friendly and open people :-) Games: LifeTool http://lifetool.at/ (Demo!) http://lifetool.at/show_content.php?hid=19 L?raMera Inclusive Other contacts: Search for companies for "supported communication". www.prentke-romich.de Email: info at prentke-romich.de They have a very nice brochure. Maybe they have information also in English or know who to ask? They are very friendly. Controller: They can give you also more information about the different controllers. They have some kind interesting types of "one button". For example a "wooble swich" or a "micro light" small button. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tim Holt Gesendet: Mittwoch, 19. Januar 2011 17:24 An: Tim Chase Cc: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] A catalog of 1 switch interface patterns? Thanks for the tips! One caveat I should have added is that I'm talking about one switch purely from the physical access point of view. Adding cognitive disability issues (the area I work in) brings up a whole different set of design challenges. Sent from my iPhone On Jan 19, 2011, at 9:41 AM, Tim Chase wrote: > On 01/19/2011 08:38 AM, Tim Holt wrote: >> I'm wondering if there are any studies or design >> patterns/templates for effective 1 switch interfaces. I don't >> mean hardware but rather software and specifically user >> interface design. > > The first place I'd start: > > http://www.gamasutra.com/view/feature/2316/one_button_games.php > > being one of the best collections on the topic I've seen, including Flash demos of several aspects. > >> For example, suppose I want the user to enter a number from 0 >> to 9. I can certainly make one up, but has anyone sat down >> and looked at how it's most effective? >> >> Another example would be highlighting of the current >> selection. A thousand ways to do it, but is there a "most >> effective" way? > > While I don't know of any catalog of "most effective" ways to do these things, some lend themselves better than others. For picking letters/numbers/menu-options, many of the games I've seen use a timed rotating selector. This could be a pointer rotating around a dial, a highlight skimming from top-to-bottom (or left-to-right), etc...once the highlight/pointer is over the desired item, the button-press chooses. It may also be good to include a cancel/back option and an "I'm done"/okay button with longer dwells (and for text-entry, a backspace). One of the other things I've liked with the rotating-highlight in a menu is having it actually slide over the blanks-between-options too so that there's a bit of space between them to assist you in choosing the option you want, rather than being off by a fraction of a second. > > I hope this gives you some good leads/ideas... > > -tim > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From steve at ablegamers.com Wed Jan 19 15:05:26 2011 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 19 Jan 2011 15:05:26 -0500 Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility In-Reply-To: <82A49AC1-B01C-44C0-9D57-F0E1ED6E8B67@pininteractive.com> References: <13468F31ABD548A984841B300D4E3287@OneSwitchPC> <006301cbb743$fc3848b0$f4a8da10$@com> <82A49AC1-B01C-44C0-9D57-F0E1ED6E8B67@pininteractive.com> Message-ID: <003901cbb814$37f682b0$a7e38810$@com> Thomas, I can say that because I read the article. If you look at the first page there are 19 links, 17 of which go to SpecialEffect, game base, and one-switch supporting blogs. This is what we call in the Internet business "Link Dumping." On page 2 there are 10 more links, of which 7 go to SpecialEffect, game base, or one-switch supporting blogs. For a grand total of 29 links on one and a half pages (there is a full 1/3rd page ad on the second page) of which 24 go to SpecialEffect and supporting subsidiaries - 1 link to CNN about AbleGamers and 1 to IGDA. AbleGamers was mentioned twice with no link. Game forward was not mentioned and not linked at all. There are no mentions of the 300 content pieces AG produced last year nor the 100 or so Game FWD produced, but there are 6 links to game base titles that are also on AG &/or Game FWD. Linking that many times is something you would do in SEO in order to get hits, but that many would be rejected by most article basis. Regardless, I'm not fighting, I am stating facts. Could the AbleGamers foundation have submitted an article as well? Absolutely, but we just did it last year and do not wish to hog the spotlight. However, there was also not 30 links in our submission. A duck is a duck. As you should know by now Thomas, I am blunt and honest. Barrie knows I have no problem with him, we squabble sometimes but all families do. This article was an advertisement, call it what it was. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Wednesday, January 19, 2011 8:58 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility Steve, I just made a search for "AbleGamers" and "SpecialEffect" in the document, results? AbleGamers: 3 hits SpecialEffect: 4 hits I can't see how you could say it was an ad for SpecialEffect Barrie and IGDA made a great article, just as you do with AbleGamers. IMHO. We should encourage each other, not fight. Peace, games and accessibility Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 18Jan 2011, at 8:14 PM, Steve Spohn wrote: I feel like I just read an ad for special effect. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Tuesday, January 18, 2011 12:59 PM To: games_access at igda.org Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility We've received some great support from the IGDA for Game Accessibility and the GASIG here: http://www.igda.org/newsletter http://www.igda.org/newsletter/wp-content/uploads/2011/01/IGDA-Newsletter-Ja nuary-2011_final.pdf Huge thanks to Beth Aileen Lameman who put the newsletter together, and did such a tip-top-pro job. Barrie No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3386 - Release Date: 01/18/11 02:34:00 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3388 - Release Date: 01/18/11 02:34:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Jan 19 15:24:33 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 19 Jan 2011 21:24:33 +0100 Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility In-Reply-To: <003901cbb814$37f682b0$a7e38810$@com> References: <13468F31ABD548A984841B300D4E3287@OneSwitchPC> <006301cbb743$fc3848b0$f4a8da10$@com> <82A49AC1-B01C-44C0-9D57-F0E1ED6E8B67@pininteractive.com> <003901cbb814$37f682b0$a7e38810$@com> Message-ID: <000a01cbb816$e2f09500$a8d1bf00$@de> Peace, please. No one died. The article is great. Everyone is free to write an article. -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Steve Spohn Gesendet: Mittwoch, 19. Januar 2011 21:05 An: 'IGDA Games Accessibility SIG Mailing List' Betreff: Re: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility Thomas, I can say that because I read the article. If you look at the first page there are 19 links, 17 of which go to SpecialEffect, game base, and one-switch supporting blogs. This is what we call in the Internet business ?Link Dumping.? On page 2 there are 10 more links, of which 7 go to SpecialEffect, game base, or one-switch supporting blogs. For a grand total of 29 links on one and a half pages (there is a full 1/3rd page ad on the second page) of which 24 go to SpecialEffect and supporting subsidiaries ? 1 link to CNN about AbleGamers and 1 to IGDA. AbleGamers was mentioned twice with no link. Game forward was not mentioned and not linked at all. There are no mentions of the 300 content pieces AG produced last year nor the 100 or so Game FWD produced, but there are 6 links to game base titles that are also on AG &/or Game FWD. Linking that many times is something you would do in SEO in order to get hits, but that many would be rejected by most article basis. Regardless, I'm not fighting, I am stating facts. Could the AbleGamers foundation have submitted an article as well? Absolutely, but we just did it last year and do not wish to hog the spotlight. However, there was also not 30 links in our submission. A duck is a duck. As you should know by now Thomas, I am blunt and honest. Barrie knows I have no problem with him, we squabble sometimes but all families do. This article was an advertisement, call it what it was. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Wednesday, January 19, 2011 8:58 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility Steve, I just made a search for "AbleGamers" and "SpecialEffect" in the document, results? AbleGamers: 3 hits SpecialEffect: 4 hits I can't see how you could say it was an ad for SpecialEffect Barrie and IGDA made a great article, just as you do with AbleGamers. IMHO. We should encourage each other, not fight. Peace, games and accessibility Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 18Jan 2011, at 8:14 PM, Steve Spohn wrote: I feel like I just read an ad for special effect. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Tuesday, January 18, 2011 12:59 PM To: games_access at igda.org Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility We've received some great support from the IGDA for Game Accessibility and the GASIG here: http://www.igda.org/newsletter http://www.igda.org/newsletter/wp-content/uploads/2011/01/IGDA-Newsletter-Ja nuary-2011_final.pdf Huge thanks to Beth Aileen Lameman who put the newsletter together, and did such a tip-top-pro job. Barrie No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3386 - Release Date: 01/18/11 02:34:00 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3388 - Release Date: 01/18/11 02:34:00 From oneswitch at gmail.com Wed Jan 19 15:27:25 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 19 Jan 2011 20:27:25 -0000 Subject: [games_access] A catalog of 1 switch interface patterns? In-Reply-To: <74B6C75A-22CE-43C5-9348-42A073495656@gmail.com> References: <4D370643.3040709@thechases.com> <74B6C75A-22CE-43C5-9348-42A073495656@gmail.com> Message-ID: All great thoughts and info on one-switch design. Eelke Folmer has carried out some excellent research with his students on the most effective use of one-switch methods, often linked to specific issues: http://www.eelke.com/oneswitchgames.html http://www.comp.dit.ie/bmacnamee/papers/CGamesAccessiblePong.pdf - Pong design for one-switch. And some more here: http://www.oneswitch.org.uk/4/games/0index.htm (scroll down to "writing a switch game"). For text entry, there are various methods of course. I always liked the high-score entry system in Michi.nu Alice Amazed - although it's certainly not the quickest in the world. For number and icon entry, I do quite like this Carousel system: http://www.switchedongames.co.uk/demo/ - which includes a way to control the speed too. So not exactly what you were asking for, but hopefully useful. Best wishes, Barrie -------------------------------------------------- From: "Tim Holt" Sent: Wednesday, January 19, 2011 4:24 PM To: "Tim Chase" Cc: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] A catalog of 1 switch interface patterns? > Thanks for the tips! One caveat I should have added is that I'm talking > about one switch purely from the physical access point of view. Adding > cognitive disability issues (the area I work in) brings up a whole > different set of design challenges. > > Sent from my iPhone > > On Jan 19, 2011, at 9:41 AM, Tim Chase wrote: > >> On 01/19/2011 08:38 AM, Tim Holt wrote: >>> I'm wondering if there are any studies or design >>> patterns/templates for effective 1 switch interfaces. I don't >>> mean hardware but rather software and specifically user >>> interface design. >> >> The first place I'd start: >> >> http://www.gamasutra.com/view/feature/2316/one_button_games.php >> >> being one of the best collections on the topic I've seen, including Flash >> demos of several aspects. >> >>> For example, suppose I want the user to enter a number from 0 >>> to 9. I can certainly make one up, but has anyone sat down >>> and looked at how it's most effective? >>> >>> Another example would be highlighting of the current >>> selection. A thousand ways to do it, but is there a "most >>> effective" way? >> >> While I don't know of any catalog of "most effective" ways to do these >> things, some lend themselves better than others. For picking >> letters/numbers/menu-options, many of the games I've seen use a timed >> rotating selector. This could be a pointer rotating around a dial, a >> highlight skimming from top-to-bottom (or left-to-right), etc...once the >> highlight/pointer is over the desired item, the button-press chooses. It >> may also be good to include a cancel/back option and an "I'm done"/okay >> button with longer dwells (and for text-entry, a backspace). One of the >> other things I've liked with the rotating-highlight in a menu is having >> it actually slide over the blanks-between-options too so that there's a >> bit of space between them to assist you in choosing the option you want, >> rather than being off by a fraction of a second. >> >> I hope this gives you some good leads/ideas... >> >> -tim >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Wed Jan 19 16:59:54 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 19 Jan 2011 21:59:54 -0000 Subject: [games_access] Hmm.... In-Reply-To: <003901cbb814$37f682b0$a7e38810$@com> References: <13468F31ABD548A984841B300D4E3287@OneSwitchPC> <006301cbb743$fc3848b0$f4a8da10$@com><82A49AC1-B01C-44C0-9D57-F0E1ED6E8B67@pininteractive.com> <003901cbb814$37f682b0$a7e38810$@com> Message-ID: I'm not overly keen on tit-for-tat sessions on this, Steve, much as it might be fun and cathartic. Maybe a bit trite, but you're entitled to your opinion, and to voice it, and I've no big problem with that. Just a thought. Does it seem too late for you to post a run down of AbleGamers 2010? I'm sure it would make an interesting read, and I'd be personally happy to blog about it at the GASIG and pop something up on Facebook/Twitter if it sits well. Re. your pals GameFWD (previously "The Able Gamer") - I really like what Brian and Natalie do there - it's just that their stuff isn't quite so focussed on accessible gaming as it originally was, being why they may have slipped a bit under my radar. Here's to the new year, anyway! Barrie From: Steve Spohn Sent: Wednesday, January 19, 2011 8:05 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] IGDA Perspectives - Fantastic Spotfor Game Accessibility Thomas, I can say that because I read the article. If you look at the first page there are 19 links, 17 of which go to SpecialEffect, game base, and one-switch supporting blogs. This is what we call in the Internet business "Link Dumping." On page 2 there are 10 more links, of which 7 go to SpecialEffect, game base, or one-switch supporting blogs. For a grand total of 29 links on one and a half pages (there is a full 1/3rd page ad on the second page) of which 24 go to SpecialEffect and supporting subsidiaries - 1 link to CNN about AbleGamers and 1 to IGDA. AbleGamers was mentioned twice with no link. Game forward was not mentioned and not linked at all. There are no mentions of the 300 content pieces AG produced last year nor the 100 or so Game FWD produced, but there are 6 links to game base titles that are also on AG &/or Game FWD. Linking that many times is something you would do in SEO in order to get hits, but that many would be rejected by most article basis. Regardless, I'm not fighting, I am stating facts. Could the AbleGamers foundation have submitted an article as well? Absolutely, but we just did it last year and do not wish to hog the spotlight. However, there was also not 30 links in our submission. A duck is a duck. As you should know by now Thomas, I am blunt and honest. Barrie knows I have no problem with him, we squabble sometimes but all families do. This article was an advertisement, call it what it was. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Wednesday, January 19, 2011 8:58 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility Steve, I just made a search for "AbleGamers" and "SpecialEffect" in the document, results? AbleGamers: 3 hits SpecialEffect: 4 hits I can't see how you could say it was an ad for SpecialEffect Barrie and IGDA made a great article, just as you do with AbleGamers. IMHO. We should encourage each other, not fight. Peace, games and accessibility Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 18Jan 2011, at 8:14 PM, Steve Spohn wrote: I feel like I just read an ad for special effect. Steve Spohn Associate Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Tuesday, January 18, 2011 12:59 PM To: games_access at igda.org Subject: [games_access] IGDA Perspectives - Fantastic Spot for Game Accessibility We've received some great support from the IGDA for Game Accessibility and the GASIG here: http://www.igda.org/newsletter http://www.igda.org/newsletter/wp-content/uploads/2011/01/IGDA-Newsletter-January-2011_final.pdf Huge thanks to Beth Aileen Lameman who put the newsletter together, and did such a tip-top-pro job. Barrie No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3386 - Release Date: 01/18/11 02:34:00 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3388 - Release Date: 01/18/11 02:34:00 -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Jan 20 09:11:28 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 20 Jan 2011 15:11:28 +0100 Subject: [games_access] Closed-Captioning-Guide (not game related) Message-ID: <002701cbb8ab$ee778600$cb669200$@de> Closed-Captioning-Guide. It is not game related. But maybe this can be interesting? http://www.realinsurance.com.au/Article-Library/Closed-Captioning-Guide.aspx From sandra_uhling at web.de Thu Jan 20 09:11:28 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 20 Jan 2011 15:11:28 +0100 Subject: [games_access] Global Assistive Technology Encyclopedia (GATE) Message-ID: <002801cbb8ab$eebbe200$cc33a600$@de> http://abilitynet.wetpaint.com/ From sandra_uhling at web.de Thu Jan 20 09:11:28 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 20 Jan 2011 15:11:28 +0100 Subject: [games_access] Information/Links for Arabic Language Message-ID: <002901cbb8ab$ef268ab0$cd73a010$@de> Hi, do we have information/links for Arabic Language? AT and accessible games? Best regards, Sandra From oneswitch at gmail.com Thu Jan 20 09:31:47 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 20 Jan 2011 14:31:47 -0000 Subject: [games_access] Information/Links for Arabic Language In-Reply-To: <002901cbb8ab$ef268ab0$cd73a010$@de> References: <002901cbb8ab$ef268ab0$cd73a010$@de> Message-ID: <70A66EC2E2104C67A48937AEA46260A0@OneSwitchPC> A great contact for that is Dave Banes at the Mada Centre in Qatar... I'm sure he'll know more than me. www.davebanesaccess.com Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Thursday, January 20, 2011 2:11 PM To: "IGDA GA-SIG Emailliste" Subject: [games_access] Information/Links for Arabic Language > Hi, > > do we have information/links for Arabic Language? > AT and accessible games? > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From j.chetwynd at btinternet.com Fri Jan 21 06:34:14 2011 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Fri, 21 Jan 2011 11:34:14 +0000 Subject: [games_access] Games Conferences with an Accessibility strand? Message-ID: <9DAC9FBD-F4A7-4E63-B5A5-A2225852AAE9@btinternet.com> Games Conferences with an Accessibility strand? Would anyone be interested to co-present a paper on Game accessibility at: 15th International Conference Information Visualisation 5th International Symposium on Computer Games and their applications (CGa) 12, 13 - 15 July 2011, London, UK http://www.graphicslink.co.uk/IV2011/CGa.htm is there a public space where we could collate conferences that offer similar opportunities? Do we have an approved method for requesting reduced rates? or was this particular to IGDA? regards Jonathan Chetwynd http://www.peepo.com From j.chetwynd at btinternet.com Fri Jan 21 07:01:54 2011 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Fri, 21 Jan 2011 12:01:54 +0000 Subject: [games_access] Wikipedia article: Game Accessibility Message-ID: <0D728CE4-B4E3-4A81-847D-6AD8E11CEBFB@btinternet.com> Wikipedia article I'm concerned this article: http://en.wikipedia.org/wiki/Game_accessibility makes no mention of various vectors involved, such as internet, web**, console, pc etc which have a significant impact on accessibility, nor my work over many years with people with cognitive impairments.[1] and in particular http://www.peepo.com hosts XGS which is an accessible front-end to the Fuego Go game engine that enables play on mobile and desktop machines through the use of mouse, keyboard, touchscreen and hands-free input devices. regards Jonathan Chetwynd http://www.peepo.com **The excellence of the W3C/WCAG web accessibility standards is recognised world-wide, and by this SIG, [1] I contributed 1998-2004 as an invited expert, and via email, and have for some years advocated the need for a W3C games group. During this period dozens of games were produced by, for and with people with cognitive disabilities and hosted on peepo.com, in association with Lambeth College and Wandsworth Borough Council, and funded ?150,000 by The Big Lottery. I also took a representative sample of ~ eight people with learning disabilities to GDC London most years, introduced developers to their needs, and raised the issue of an Accessibility SIG with IGDA annually. Sony eyeToy was a particular and memorable hit, a year or so before its public launch. From j.chetwynd at btinternet.com Fri Jan 21 09:01:40 2011 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Fri, 21 Jan 2011 14:01:40 +0000 Subject: [games_access] list of published papers and articles Message-ID: list of 45 published papers in citeulike Group: Game Accessibilty http://www.citeulike.org/group/8459 is this Springer only? does anyone know? not present: Communicating with symbols http://bit.ly/h40wiH Browser-native games that use real-world xml data http://www.igi-global.com/bookstore/TitleDetails.aspx?TitleId=46177 Jonathan Chetwynd http://www.peepo.com From ttefertiller at igda-gasig.org Fri Jan 21 14:56:19 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Fri, 21 Jan 2011 14:56:19 -0500 Subject: [games_access] Forums - Become involved! Message-ID: Hey everyone, Although some of you have registered for the forums, no one has posted in our first topic. Although it's not as a big of deal for the "Introduce Yourself" thread, I certainly hope all of you register and become involved in our weekly topics (that start next week!) as the discussions on the forum will not only give us a greater sense of community, but also give us more content on the site, and more interesting content that will really make people think! I am very excited about the potential these forums have. Also, if you have an event, speech or conference you're attending, be sure to let me know so that I can post it on the website! I would love to keep this as up to date as possible. -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Fri Jan 21 14:58:21 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Fri, 21 Jan 2011 14:58:21 -0500 Subject: [games_access] Working Towards a Better SIG - Weekly Topics and SIG Meetings In-Reply-To: References: Message-ID: Hi guys! Tomorrow is the last day I will be taking information on what time and day works best for meetings with everyone! I'd love your input! Tara On Tue, Jan 18, 2011 at 9:34 AM, Tara Tefertiller < ttefertiller at igda-gasig.org> wrote: > Hi everyone, > > This week is the last week to give input on what time works best for you > for SIG meetings before we decide on official times. > > Please be sure to respond as I would love to have as many people as > possible involved in these meetings. > > Thank you! > Tara > > > On Mon, Jan 10, 2011 at 11:23 AM, Tara Tefertiller < > ttefertiller at igda-gasig.org> wrote: > >> Good morning everyone! >> >> >> I hope everyone is having a great New Year! Now, we all make resolutions >> on how we can improve ourselves- but what can we do to improve the SIG in >> this new year?The steering committee along with our chair emeritus, have had >> a discussion and have some great ideas. I wanted to take the time to share >> these ideas with you, and to get your input on how to best implement them to >> push the SIG forward. >> >> * >> 1. Starting a topic of the week:* >> Every week a topic would be offered as the topic of the week. These >> topics would encourage thoughtful discussion, and even debate on topic's >> relevant to today's gaming industry. Such as "what are the advantages and >> disadvantages of the KINECT system" and "what are the advantages, >> disadvantages, similarities between the new PS3 MOVE system and the Nintendo >> Wii" for people with disabilities, "what are the benefits and drawbacks to >> having game accessibility mandated by the government," and more interesting >> topics. >> People could express their opinions, share relevant news, and be >> actively engaging other members of the SIG. If you have suggestions for the >> topic of the week, please email me off thread so I can present it to the >> steering committee.Additionally, if these discussions prove to be popular >> with lots of information being filtered through them, these conversations >> could be condensed and added to the website - which would boost our content >> (which we currently have very little of). >> >> >> *2. SIG Meetings:* >> In the past, the SIG had online meetings where members could engage in >> discussions with one another- we would love to bring these back. Each >> meeting would have an agenda, that would be emailed out ahead of time, and >> at the end a section for new business. Discussions could include short term >> SIG goals, member updates, details on upcoming events, and more. Meetings >> could also review the topic of the week. The transcripts from the meetings >> would be posted on the website on a special meetings page - once again >> boosting our content. Additionally, it would mean that anyone who missed the >> meeting would still have access to all of the information discussed. >> * >> Questions that need answered about the meetings:* >> What messenger service would you like to use? Popular >> suggestions have been Skype and MSN. >> >> How often would you like to have these meetings? Suggestions >> have been every other week or once a month. >> >> What day and time would you like the meetings to be? It has >> been suggested that there is one meeting in the morning for Eastern (New >> York) time, and one for the evening in New York time to ensure that >> everyone would be able to attend regardless of their time zones. >> >> >> I'm looking forward to hearing everyone takes on these ideas- and we would >> love to get these going as soon as possible! >> >> >> Thanks, >> Tara >> >> >> > -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Jan 21 15:56:10 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 21 Jan 2011 21:56:10 +0100 (CET) Subject: [games_access] Forums - Become involved! In-Reply-To: References: Message-ID: <1113183719.199062.1295643370872.JavaMail.fmail@mwmweb062> An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Jan 22 08:28:14 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 22 Jan 2011 14:28:14 +0100 Subject: [games_access] http://www.access-it-events.org/ Message-ID: <000001cbba38$39bc7ca0$ad3575e0$@de> Hi, is this something for us or someone we know? http://www.access-it-events.org/ Best regards, Sandra From eleanor at 7128.com Sat Jan 22 08:57:23 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Sat, 22 Jan 2011 08:57:23 -0500 Subject: [games_access] http://www.access-it-events.org/ In-Reply-To: <000001cbba38$39bc7ca0$ad3575e0$@de> References: <000001cbba38$39bc7ca0$ad3575e0$@de> Message-ID: <4D3AE243.4020805@7128.com> On 1/22/2011 8:28 AM, Sandra Uhling wrote: > Hi, > > is this something for us or someone we know? > http://www.access-it-events.org/ > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > If you look closely, there was no activity in 2010. The latest date was 2009. I suspect it is not currently functioning. Eleanor Robinson 7-128 Software From steve at ablegamers.com Mon Jan 24 15:39:51 2011 From: steve at ablegamers.com (Steve Spohn) Date: Mon, 24 Jan 2011 15:39:51 -0500 Subject: [games_access] The AbleGamers Foundation 2010 Accessible Mainstream Game of the Year Award Message-ID: <008501cbbc06$da666380$8f332a80$@com> Greetings all, The AbleGamers Foundation announced the winner of this year's accessible mainstream game of the year award this morning and I wanted to pass that along with the press release. Forza motorsports 3 has proven to be a very accessible console game and Microsoft was very pleased to receive the award. Please see below for more details, if you have any questions, comments, or concerns please e-mail me off list. Thank you for your time, Steve Spohn Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn FOR IMMEDIATE RELEASE Contact: Mark Barlet mark at ablegamers.org (703) 891-9017 ext:102 The AbleGamers Foundation Gives the 2010 Accessible Mainstream Game of the Year Award to First Console Game Ever Forza Motorsports 3 earns the annual award for extreme accessibility in a videogame for Microsoft and Turn 10 Harper's Ferry, WV - January 24, 2011 - The AbleGamers Foundation is proud to announce Turn 10 and Microsoft's Forza Motorsports 3 is the winner of this year's Accessible Mainstream Game of the Year award. Each year, the AbleGamers Foundation looks at all of the mainstream video game titles released from Oct. to Oct. for the best use of accessibility in a game. Recipients must demonstrate excellence in accessibility by including options that allow for gamers with a wide range of disabilities to fully enjoy the game. One of the most inaccessible genres to a major part of the disabled gaming community is the racing genre due to the need to react quickly and make split-second decisions all while operating multiple buttons to play at even the most basic level. On top of that, console games almost always lag behind the accessibility options computer games can provide through third-party software, peripherals and assistive technology. "We are thrilled to see developers finally including accessibility options in console games," said Mark Barlet, President of the AbleGamers Foundation. "Microsoft and Turn 10 really impressed us with the extreme flexibility and number of ways you can play Forza 3 thanks to the options included in the game. Many of the gamers with disabilities in our community were unable to play racing games easily before this title." Forza 3 incorporates many accessibility features including auto braking, which enables the ability of gamers to concentrate on steering alone. While the accelerator is held down by either a latching switch or simply taping down the button, the entire game can be played with only two buttons. That kind of accessibility allows almost any mobility impaired gamer to enjoy the game. Not to mention the "rewind" feature that allows gamers to "do over" parts of the race, which is extremely useful for the cognitively impaired and those with low reaction time or dexterity. "Microsoft is honored and delighted to accept the Accessible Game of the Year Award from AbleGamers for Forza Motorsport 3," said Aaron Kornblum, Director Security Policy, Interactive Entertainment Business, which includes Xbox and Xbox Live. "We believe that making technology as accessible as possible will enable people throughout the world to realize their full potential, regardless of their abilities" You can read the whole story, and see a video of some of the flexibility offered http://ablegamers.com/u1a91 About The AbleGamers Foundation The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com provide news, reviews, and advice on disabled technology and the accessibility of mainstream video game titles. Eligible titles for this award are games published between Oct 2009 to Oct 2010. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. Find out more at http://www.ablegamers.org ### For more information about this topic, the AbleGamers foundation, AbleGamers.com, donating, or to schedule an interview with Mark Barlet, President of The AbleGamers Foundation, call (703) 891-9017 ext:102 or email Steve Spohn at press at AbleGamers.com ] _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1191 / Virus Database: 1435/3398 - Release Date: 01/23/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Mon Jan 24 15:44:48 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Mon, 24 Jan 2011 15:44:48 -0500 Subject: [games_access] The AbleGamers Foundation 2010 Accessible Mainstream Game of the Year Award In-Reply-To: <008501cbbc06$da666380$8f332a80$@com> References: <008501cbbc06$da666380$8f332a80$@com> Message-ID: Thanks Steve! I actually saw the link off Facebook and forwarded it around my office, who specialize in making racing games. I thought it was awesome I could show them that there is an awesome main stream title that was in our same genre that was accessible. It was sort of a "Hey look! Accessible racing games are possible!" kind of thing. -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Mon, Jan 24, 2011 at 3:39 PM, Steve Spohn wrote: > Greetings all, > > > > The AbleGamers Foundation announced the winner of this year's accessible > mainstream game of the year award this morning and I wanted to pass that > along with the press release. Forza motorsports 3 has proven to be a very > accessible console game and Microsoft was very pleased to receive the > award. > > > > Please see below for more details, if you have any questions, comments, or > concerns please e-mail me off list. > > > > Thank you for your time, > > > > Steve Spohn > > Editor > > The AbleGamers Foundation > > > > www.ablegamers.com > > www.ablegamers.org > > > > Find me on Skype! Username: Steve_Spohn > > > > > > ** > > FOR IMMEDIATE RELEASE > > > > Contact: > > Mark Barlet > > mark at ablegamers.org > > (703) 891-9017 ext:102 > > > The AbleGamers Foundation Gives the 2010 Accessible Mainstream Game of the > Year Award to First Console Game Ever *Forza Motorsports 3 earns the > annual award for extreme accessibility in a videogame for Microsoft and Turn > 10* > > > > Harper's Ferry, WV - January 24, 2011 - The AbleGamers Foundationis proud to announce Turn 10 and Microsoft?s Forza Motorsports 3 is the > winner of this year's Accessible Mainstream Game of the Year award. Each > year, the AbleGamers Foundation looks at all of the mainstream video game > titles released from Oct. to Oct. for the best use of accessibility in a > game. Recipients must demonstrate excellence in accessibility by including > options that allow for gamers with a wide range of disabilities to fully > enjoy the game. > > > > One of the most inaccessible genres to a major part of the disabled gaming > community is the racing genre due to the need to react quickly and make > split-second decisions all while operating multiple buttons to play at even > the most basic level. On top of that, console games almost always lag > behind the accessibility options computer games can provide through > third-party software, peripherals and assistive technology. > > > > ?We are thrilled to see developers finally including accessibility options > in console games,? said Mark Barlet, President of the AbleGamers Foundation. > ?Microsoft and Turn 10 really impressed us with the extreme flexibility and > number of ways you can play Forza 3 thanks to the options included in the > game. Many of the gamers with disabilities in our community were unable to > play racing games easily before this title.? > > > > Forza 3 incorporates many accessibility features including auto braking, > which enables the ability of gamers to concentrate on steering alone. While > the accelerator is held down by either a latching switch or simply taping > down the button, the entire game can be played with only two buttons. That > kind of accessibility allows almost any mobility impaired gamer to enjoy the > game. Not to mention the ?rewind? feature that allows gamers to ?do over? > parts of the race, which is extremely useful for the cognitively impaired > and those with low reaction time or dexterity. > > > > ?Microsoft is honored and delighted to accept the Accessible Game of the > Year Award from AbleGamers for Forza Motorsport 3,? said Aaron Kornblum, > Director Security Policy, Interactive Entertainment Business, which includes > Xbox and Xbox Live. ?We believe that making technology as accessible as > possible will enable people throughout the world to realize their full > potential, regardless of their abilities? > > > > You can read the whole story, and see a video of some of > the flexibility offered http://ablegamers.com/u1a91 > > > > > > > > *About The AbleGamers Foundation* > > > > The AbleGamers Foundation is a 501(c)(3) public charity that runs > AbleGamers.com provide news, reviews, and advice on disabled technology and > the accessibility of mainstream video game titles. Eligible titles for this > award are games published between Oct 2009 to Oct 2010. As an alternative > to Serious Gaming, mainstream video games supply many disabled individuals > and veterans with rehabilitation as well as social stimulation in situations > where they may be otherwise shut out of society's idea of normal everyday > life. Find out more at http://www.ablegamers.org > > > > > > ### > > > > For more information about this topic, the AbleGamers foundation, > AbleGamers.com, donating, or to schedule an interview with Mark Barlet, > President of The AbleGamers Foundation, call (703) 891-9017 ext:102 or > email Steve Spohn at press at AbleGamers.com > > ] > ------------------------------ > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1191 / Virus Database: 1435/3398 - Release Date: 01/23/11 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Mon Jan 24 15:56:27 2011 From: steve at ablegamers.com (Steve Spohn) Date: Mon, 24 Jan 2011 15:56:27 -0500 Subject: [games_access] The AbleGamers Foundation 2010 Accessible Mainstream Game of the Year Award In-Reply-To: References: <008501cbbc06$da666380$8f332a80$@com> Message-ID: <009d01cbbc09$2cbf8e70$863eab50$@com> You know, not spam, but I wanted to say I agree with you. I used to love racing games and up until this one, they were completely out of reach for anyone who asked me what they could play with very limited mobility. I mean, who doesn't love fast sleek cars? I'm glad to see they included options to make the game accessible while not interfering with the gameplay. If only we could get all developers to do that. Steve Spohn Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tara Tefertiller Sent: Monday, January 24, 2011 3:45 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] The AbleGamers Foundation 2010 Accessible Mainstream Game of the Year Award Thanks Steve! I actually saw the link off Facebook and forwarded it around my office, who specialize in making racing games. I thought it was awesome I could show them that there is an awesome main stream title that was in our same genre that was accessible. It was sort of a "Hey look! Accessible racing games are possible!" kind of thing. -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Mon, Jan 24, 2011 at 3:39 PM, Steve Spohn wrote: Greetings all, The AbleGamers Foundation announced the winner of this year's accessible mainstream game of the year award this morning and I wanted to pass that along with the press release. Forza motorsports 3 has proven to be a very accessible console game and Microsoft was very pleased to receive the award. Please see below for more details, if you have any questions, comments, or concerns please e-mail me off list. Thank you for your time, Steve Spohn Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn Error! Filename not specified. FOR IMMEDIATE RELEASE Contact: Mark Barlet mark at ablegamers.org (703) 891-9017 ext:102 The AbleGamers Foundation Gives the 2010 Accessible Mainstream Game of the Year Award to First Console Game Ever Forza Motorsports 3 earns the annual award for extreme accessibility in a videogame for Microsoft and Turn 10 Harper's Ferry, WV - January 24, 2011 - The AbleGamers Foundation is proud to announce Turn 10 and Microsoft's Forza Motorsports 3 is the winner of this year's Accessible Mainstream Game of the Year award. Each year, the AbleGamers Foundation looks at all of the mainstream video game titles released from Oct. to Oct. for the best use of accessibility in a game. Recipients must demonstrate excellence in accessibility by including options that allow for gamers with a wide range of disabilities to fully enjoy the game. One of the most inaccessible genres to a major part of the disabled gaming community is the racing genre due to the need to react quickly and make split-second decisions all while operating multiple buttons to play at even the most basic level. On top of that, console games almost always lag behind the accessibility options computer games can provide through third-party software, peripherals and assistive technology. "We are thrilled to see developers finally including accessibility options in console games," said Mark Barlet, President of the AbleGamers Foundation. "Microsoft and Turn 10 really impressed us with the extreme flexibility and number of ways you can play Forza 3 thanks to the options included in the game. Many of the gamers with disabilities in our community were unable to play racing games easily before this title." Forza 3 incorporates many accessibility features including auto braking, which enables the ability of gamers to concentrate on steering alone. While the accelerator is held down by either a latching switch or simply taping down the button, the entire game can be played with only two buttons. That kind of accessibility allows almost any mobility impaired gamer to enjoy the game. Not to mention the "rewind" feature that allows gamers to "do over" parts of the race, which is extremely useful for the cognitively impaired and those with low reaction time or dexterity. "Microsoft is honored and delighted to accept the Accessible Game of the Year Award from AbleGamers for Forza Motorsport 3," said Aaron Kornblum, Director Security Policy, Interactive Entertainment Business, which includes Xbox and Xbox Live. "We believe that making technology as accessible as possible will enable people throughout the world to realize their full potential, regardless of their abilities" You can read the whole story, and see a video of some of the flexibility offered http://ablegamers.com/u1a91 About The AbleGamers Foundation The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com provide news, reviews, and advice on disabled technology and the accessibility of mainstream video game titles. Eligible titles for this award are games published between Oct 2009 to Oct 2010. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. Find out more at http://www.ablegamers.org ### For more information about this topic, the AbleGamers foundation, AbleGamers.com, donating, or to schedule an interview with Mark Barlet, President of The AbleGamers Foundation, call (703) 891-9017 ext:102 or email Steve Spohn at press at AbleGamers.com ]Error! Filename not specified. _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1191 / Virus Database: 1435/3398 - Release Date: 01/23/11 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1191 / Virus Database: 1435/3400 - Release Date: 01/24/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Jan 24 15:58:08 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 24 Jan 2011 20:58:08 -0000 Subject: [games_access] The AbleGamers Foundation 2010 Accessible MainstreamGame of the Year Award In-Reply-To: <008501cbbc06$da666380$8f332a80$@com> References: <008501cbbc06$da666380$8f332a80$@com> Message-ID: Worthy winner. I didn't personally mention it in the IGDA piece as I considered it a 2009 game (saw the AbleGamers explanation), but it certainly deserves accolades. For Forza 4, I'd love to see an Oval track with barriers and auto-correction for steering (as with Destruction Derby). Fully reconfigurable controls (poss. like Gran Turismo 5 - yet to try it out) and like no game I'm aware of - a way to restrict the top speeds of your opponents as well as your own car. And maybe less likely - a one-switch mode. Barrie From: Steve Spohn Sent: Monday, January 24, 2011 8:39 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] The AbleGamers Foundation 2010 Accessible MainstreamGame of the Year Award Greetings all, The AbleGamers Foundation announced the winner of this year's accessible mainstream game of the year award this morning and I wanted to pass that along with the press release. Forza motorsports 3 has proven to be a very accessible console game and Microsoft was very pleased to receive the award. Please see below for more details, if you have any questions, comments, or concerns please e-mail me off list. Thank you for your time, Steve Spohn Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn FOR IMMEDIATE RELEASE Contact: Mark Barlet mark at ablegamers.org (703) 891-9017 ext:102 The AbleGamers Foundation Gives the 2010 Accessible Mainstream Game of the Year Award to First Console Game Ever Forza Motorsports 3 earns the annual award for extreme accessibility in a videogame for Microsoft and Turn 10 Harper's Ferry, WV - January 24, 2011 - The AbleGamers Foundation is proud to announce Turn 10 and Microsoft's Forza Motorsports 3 is the winner of this year's Accessible Mainstream Game of the Year award. Each year, the AbleGamers Foundation looks at all of the mainstream video game titles released from Oct. to Oct. for the best use of accessibility in a game. Recipients must demonstrate excellence in accessibility by including options that allow for gamers with a wide range of disabilities to fully enjoy the game. One of the most inaccessible genres to a major part of the disabled gaming community is the racing genre due to the need to react quickly and make split-second decisions all while operating multiple buttons to play at even the most basic level. On top of that, console games almost always lag behind the accessibility options computer games can provide through third-party software, peripherals and assistive technology. "We are thrilled to see developers finally including accessibility options in console games," said Mark Barlet, President of the AbleGamers Foundation. "Microsoft and Turn 10 really impressed us with the extreme flexibility and number of ways you can play Forza 3 thanks to the options included in the game. Many of the gamers with disabilities in our community were unable to play racing games easily before this title." Forza 3 incorporates many accessibility features including auto braking, which enables the ability of gamers to concentrate on steering alone. While the accelerator is held down by either a latching switch or simply taping down the button, the entire game can be played with only two buttons. That kind of accessibility allows almost any mobility impaired gamer to enjoy the game. Not to mention the "rewind" feature that allows gamers to "do over" parts of the race, which is extremely useful for the cognitively impaired and those with low reaction time or dexterity. "Microsoft is honored and delighted to accept the Accessible Game of the Year Award from AbleGamers for Forza Motorsport 3," said Aaron Kornblum, Director Security Policy, Interactive Entertainment Business, which includes Xbox and Xbox Live. "We believe that making technology as accessible as possible will enable people throughout the world to realize their full potential, regardless of their abilities" You can read the whole story, and see a video of some of the flexibility offered http://ablegamers.com/u1a91 About The AbleGamers Foundation The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com provide news, reviews, and advice on disabled technology and the accessibility of mainstream video game titles. Eligible titles for this award are games published between Oct 2009 to Oct 2010. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. Find out more at http://www.ablegamers.org ### For more information about this topic, the AbleGamers foundation, AbleGamers.com, donating, or to schedule an interview with Mark Barlet, President of The AbleGamers Foundation, call (703) 891-9017 ext:102 or email Steve Spohn at press at AbleGamers.com ] -------------------------------------------------------------------------------- No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1191 / Virus Database: 1435/3398 - Release Date: 01/23/11 -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at illinois.edu Mon Jan 24 16:04:24 2011 From: hinn at illinois.edu (hinn at illinois.edu) Date: Mon, 24 Jan 2011 15:04:24 -0600 (CST) Subject: [games_access] The AbleGamers Foundation 2010 Accessible Mainstream Game of the Year Award In-Reply-To: <009d01cbbc09$2cbf8e70$863eab50$@com> References: <008501cbbc06$da666380$8f332a80$@com> <009d01cbbc09$2cbf8e70$863eab50$@com> Message-ID: <20110124150424.DEA45982@expms2.cites.uiuc.edu> Nice! I'm glad to see the award go to a game in a genre that I also enjoy (I'm not much of an MMO player so I like how AG has been expanding out). Will you guys be writing up a story for the IGDA perspectives newsletter again this year? It'd be nice to see this become an annual story to help raise awareness! Michelle ---- Original message ---- >Date: Mon, 24 Jan 2011 15:56:27 -0500 >From: "Steve Spohn" >Subject: Re: [games_access] The AbleGamers Foundation 2010 Accessible Mainstream Game of the Year Award >To: "'IGDA Games Accessibility SIG Mailing List'" > > You know, not spam, but I wanted to say I agree with > you. I used to love racing games and up until this > one, they were completely out of reach for anyone > who asked me what they could play with very limited > mobility. I mean, who doesn't love fast sleek cars? > > > > I'm glad to see they included options to make the > game accessible while not interfering with the > gameplay. If only we could get all developers to do > that... > > > > Steve Spohn > > Editor > > The AbleGamers Foundation > > > > www.ablegamers.com > > www.ablegamers.org > > > > Find me on Skype! Username: Steve_Spohn > > > > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] On Behalf Of > Tara Tefertiller > Sent: Monday, January 24, 2011 3:45 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] The AbleGamers > Foundation 2010 Accessible Mainstream Game of the > Year Award > > > > Thanks Steve! > > I actually saw the link off Facebook and forwarded > it around my office, who specialize in making racing > games. I thought it was awesome I could show them > that there is an awesome main stream title that was > in our same genre that was accessible. It was sort > of a "Hey look! Accessible racing games are > possible!" kind of thing. > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > On Mon, Jan 24, 2011 at 3:39 PM, Steve Spohn > wrote: > > Greetings all, > > > > The AbleGamers Foundation announced the winner of > this year's accessible mainstream game of the year > award this morning and I wanted to pass that along > with the press release. Forza motorsports 3 has > proven to be a very accessible console game and > Microsoft was very pleased to receive the award. > > > > Please see below for more details, if you have any > questions, comments, or concerns please e-mail me > off list. > > > > Thank you for your time, > > > > Steve Spohn > > Editor > > The AbleGamers Foundation > > > > www.ablegamers.com > > www.ablegamers.org > > > > Find me on Skype! Username: Steve_Spohn > > > > > > Error! Filename not specified. > > FOR IMMEDIATE RELEASE > > > > Contact: > > Mark Barlet > > mark at ablegamers.org > > (703) 891-9017 ext:102 > > > The AbleGamers Foundation Gives the 2010 Accessible > Mainstream Game of the Year Award to First Console > Game Ever > > Forza Motorsports 3 earns the annual award for > extreme accessibility in a videogame for Microsoft > and Turn 10 > > > > Harper's Ferry, WV - January 24, 2011 - The > AbleGamers Foundation is proud to announce Turn 10 > and Microsoft's Forza Motorsports 3 is the winner of > this year's Accessible Mainstream Game of the Year > award. Each year, the AbleGamers Foundation looks > at all of the mainstream video game titles released > from Oct. to Oct. for the best use of accessibility > in a game. Recipients must demonstrate excellence in > accessibility by including options that allow for > gamers with a wide range of disabilities to fully > enjoy the game. > > > > One of the most inaccessible genres to a major part > of the disabled gaming community is the racing genre > due to the need to react quickly and make > split-second decisions all while operating multiple > buttons to play at even the most basic level. On > top of that, console games almost always lag behind > the accessibility options computer games can provide > through third-party software, peripherals and > assistive technology. > > > > "We are thrilled to see developers finally including > accessibility options in console games," said Mark > Barlet, President of the AbleGamers Foundation. > "Microsoft and Turn 10 really impressed us with the > extreme flexibility and number of ways you can play > Forza 3 thanks to the options included in the game. > Many of the gamers with disabilities in our > community were unable to play racing games easily > before this title." > > > > Forza 3 incorporates many accessibility features > including auto braking, which enables the ability of > gamers to concentrate on steering alone. While the > accelerator is held down by either a latching switch > or simply taping down the button, the entire game > can be played with only two buttons. That kind of > accessibility allows almost any mobility impaired > gamer to enjoy the game. Not to mention the "rewind" > feature that allows gamers to "do over" parts of the > race, which is extremely useful for the cognitively > impaired and those with low reaction time or > dexterity. > > > > "Microsoft is honored and delighted to accept the > Accessible Game of the Year Award from AbleGamers > for Forza Motorsport 3," said Aaron Kornblum, > Director Security Policy, Interactive Entertainment > Business, which includes Xbox and Xbox Live. "We > believe that making technology as accessible as > possible will enable people throughout the world to > realize their full potential, regardless of their > abilities" > > > > You can read the whole story, and see a video of > some of > the flexibility offered http://ablegamers.com/u1a91 > > > > > > > > About The AbleGamers Foundation > > > > The AbleGamers Foundation is a 501(c)(3) public > charity that runs AbleGamers.com provide news, > reviews, and advice on disabled technology and the > accessibility of mainstream video game > titles. Eligible titles for this award are games > published between Oct 2009 to Oct 2010. As an > alternative to Serious Gaming, mainstream video > games supply many disabled individuals and veterans > with rehabilitation as well as social stimulation in > situations where they may be otherwise shut out of > society's idea of normal everyday life. Find out > more at http://www.ablegamers.org > > > > > > ### > > > > For more information about this topic, the > AbleGamers foundation, AbleGamers.com, donating, or > to schedule an interview with Mark Barlet, President > of The AbleGamers Foundation, call (703) 891-9017 > ext:102 or email Steve Spohn at press at AbleGamers.com > > ]Error! Filename not specified. > > ---------------------------------------------------- > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1191 / Virus Database: 1435/3398 - > Release Date: 01/23/11 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ---------------------------------------------------- > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1191 / Virus Database: 1435/3400 - > Release Date: 01/24/11 >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >The main SIG website page is http://igda-gasig.org ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From steve at ablegamers.com Mon Jan 24 16:21:02 2011 From: steve at ablegamers.com (Steve Spohn) Date: Mon, 24 Jan 2011 16:21:02 -0500 Subject: [games_access] The AbleGamers Foundation 2010 Accessible Mainstream Game of the Year Award In-Reply-To: <20110124150424.DEA45982@expms2.cites.uiuc.edu> References: <008501cbbc06$da666380$8f332a80$@com> <009d01cbbc09$2cbf8e70$863eab50$@com> <20110124150424.DEA45982@expms2.cites.uiuc.edu> Message-ID: <00be01cbbc0c$9b5a58d0$d20f0a70$@com> @Michelle sure, we can do that. If you could e-mail me off list with the submission deadline, paper requirements, and tone to use (academic, informal, etc.) I'll make it happen. @Barrie Yeah, Q3 to Q3 is a bit odd, we work on a Oscar type schedule. Grand Turismo 5 is not quite as accessible, our review of that game is in the queue to go up. We scored it about an 8 - few visual problems and slight mobility issues. The driver assists are not as powerful as FMS3 but it is completely remappable. Steve Spohn Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at illinois.edu Sent: Monday, January 24, 2011 4:04 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] The AbleGamers Foundation 2010 Accessible Mainstream Game of the Year Award Nice! I'm glad to see the award go to a game in a genre that I also enjoy (I'm not much of an MMO player so I like how AG has been expanding out). Will you guys be writing up a story for the IGDA perspectives newsletter again this year? It'd be nice to see this become an annual story to help raise awareness! Michelle ---- Original message ---- >Date: Mon, 24 Jan 2011 15:56:27 -0500 >From: "Steve Spohn" >Subject: Re: [games_access] The AbleGamers Foundation 2010 Accessible Mainstream Game of the Year Award >To: "'IGDA Games Accessibility SIG Mailing List'" > > You know, not spam, but I wanted to say I agree with > you. I used to love racing games and up until this > one, they were completely out of reach for anyone > who asked me what they could play with very limited > mobility. I mean, who doesn't love fast sleek cars? > > > > I'm glad to see they included options to make the > game accessible while not interfering with the > gameplay. If only we could get all developers to do > that... > > > > Steve Spohn > > Editor > > The AbleGamers Foundation > > > > www.ablegamers.com > > www.ablegamers.org > > > > Find me on Skype! Username: Steve_Spohn > > > > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] On Behalf Of > Tara Tefertiller > Sent: Monday, January 24, 2011 3:45 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] The AbleGamers > Foundation 2010 Accessible Mainstream Game of the > Year Award > > > > Thanks Steve! > > I actually saw the link off Facebook and forwarded > it around my office, who specialize in making racing > games. I thought it was awesome I could show them > that there is an awesome main stream title that was > in our same genre that was accessible. It was sort > of a "Hey look! Accessible racing games are > possible!" kind of thing. > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > On Mon, Jan 24, 2011 at 3:39 PM, Steve Spohn > wrote: > > Greetings all, > > > > The AbleGamers Foundation announced the winner of > this year's accessible mainstream game of the year > award this morning and I wanted to pass that along > with the press release. Forza motorsports 3 has > proven to be a very accessible console game and > Microsoft was very pleased to receive the award. > > > > Please see below for more details, if you have any > questions, comments, or concerns please e-mail me > off list. > > > > Thank you for your time, > > > > Steve Spohn > > Editor > > The AbleGamers Foundation > > > > www.ablegamers.com > > www.ablegamers.org > > > > Find me on Skype! Username: Steve_Spohn > > > > > > Error! Filename not specified. > > FOR IMMEDIATE RELEASE > > > > Contact: > > Mark Barlet > > mark at ablegamers.org > > (703) 891-9017 ext:102 > > > The AbleGamers Foundation Gives the 2010 Accessible > Mainstream Game of the Year Award to First Console > Game Ever > > Forza Motorsports 3 earns the annual award for > extreme accessibility in a videogame for Microsoft > and Turn 10 > > > > Harper's Ferry, WV - January 24, 2011 - The > AbleGamers Foundation is proud to announce Turn 10 > and Microsoft's Forza Motorsports 3 is the winner of > this year's Accessible Mainstream Game of the Year > award. Each year, the AbleGamers Foundation looks > at all of the mainstream video game titles released > from Oct. to Oct. for the best use of accessibility > in a game. Recipients must demonstrate excellence in > accessibility by including options that allow for > gamers with a wide range of disabilities to fully > enjoy the game. > > > > One of the most inaccessible genres to a major part > of the disabled gaming community is the racing genre > due to the need to react quickly and make > split-second decisions all while operating multiple > buttons to play at even the most basic level. On > top of that, console games almost always lag behind > the accessibility options computer games can provide > through third-party software, peripherals and > assistive technology. > > > > "We are thrilled to see developers finally including > accessibility options in console games," said Mark > Barlet, President of the AbleGamers Foundation. > "Microsoft and Turn 10 really impressed us with the > extreme flexibility and number of ways you can play > Forza 3 thanks to the options included in the game. > Many of the gamers with disabilities in our > community were unable to play racing games easily > before this title." > > > > Forza 3 incorporates many accessibility features > including auto braking, which enables the ability of > gamers to concentrate on steering alone. While the > accelerator is held down by either a latching switch > or simply taping down the button, the entire game > can be played with only two buttons. That kind of > accessibility allows almost any mobility impaired > gamer to enjoy the game. Not to mention the "rewind" > feature that allows gamers to "do over" parts of the > race, which is extremely useful for the cognitively > impaired and those with low reaction time or > dexterity. > > > > "Microsoft is honored and delighted to accept the > Accessible Game of the Year Award from AbleGamers > for Forza Motorsport 3," said Aaron Kornblum, > Director Security Policy, Interactive Entertainment > Business, which includes Xbox and Xbox Live. "We > believe that making technology as accessible as > possible will enable people throughout the world to > realize their full potential, regardless of their > abilities" > > > > You can read the whole story, and see a video of > some of > the flexibility offered http://ablegamers.com/u1a91 > > > > > > > > About The AbleGamers Foundation > > > > The AbleGamers Foundation is a 501(c)(3) public > charity that runs AbleGamers.com provide news, > reviews, and advice on disabled technology and the > accessibility of mainstream video game > titles. Eligible titles for this award are games > published between Oct 2009 to Oct 2010. As an > alternative to Serious Gaming, mainstream video > games supply many disabled individuals and veterans > with rehabilitation as well as social stimulation in > situations where they may be otherwise shut out of > society's idea of normal everyday life. Find out > more at http://www.ablegamers.org > > > > > > ### > > > > For more information about this topic, the > AbleGamers foundation, AbleGamers.com, donating, or > to schedule an interview with Mark Barlet, President > of The AbleGamers Foundation, call (703) 891-9017 > ext:102 or email Steve Spohn at press at AbleGamers.com > > ]Error! Filename not specified. > > ---------------------------------------------------- > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1191 / Virus Database: 1435/3398 - > Release Date: 01/23/11 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ---------------------------------------------------- > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1191 / Virus Database: 1435/3400 - > Release Date: 01/24/11 >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >The main SIG website page is http://igda-gasig.org ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1191 / Virus Database: 1435/3400 - Release Date: 01/24/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Mon Jan 24 16:33:07 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Mon, 24 Jan 2011 22:33:07 +0100 Subject: [games_access] The AbleGamers Foundation 2010 Accessible Mainstream Game of the Year Award In-Reply-To: <00be01cbbc0c$9b5a58d0$d20f0a70$@com> References: <008501cbbc06$da666380$8f332a80$@com> <009d01cbbc09$2cbf8e70$863eab50$@com> <20110124150424.DEA45982@expms2.cites.uiuc.edu> <00be01cbbc0c$9b5a58d0$d20f0a70$@com> Message-ID: Forza have some great options, autobrake, rewind... but im not sure if they add this features thinking in accessibility, because is a pity that they include more complex options a not others like: autoaccelerate (so simple!! the do the hard work with autobrake!!), or reconfigurable controls (they only include some control schemes). Although im happy knowing that a lot of people can play this game especially if they do some gamepad adaption for autoacelerate or change some button position. Great game! On 24 January 2011 22:21, Steve Spohn wrote: > @Michelle sure, we can do that. If you could e-mail me off list with the > submission deadline, paper requirements, and tone to use (academic, > informal, etc.) I'll make it happen. > > > > @Barrie Yeah, Q3 to Q3 is a bit odd, we work on a Oscar type schedule. > Grand Turismo 5 is not quite as accessible, our review of that game is in > the queue to go up. We scored it about an 8 - few visual problems and > slight mobility issues. The driver assists are not as powerful as FMS3 but > it is completely remappable. > > > > Steve Spohn > > Editor > > The AbleGamers Foundation > > > > www.ablegamers.com > > www.ablegamers.org > > > > Find me on Skype! Username: Steve_Spohn > > > > *From:* games_access-bounces at igda.org [mailto: > games_access-bounces at igda.org] *On Behalf Of *hinn at illinois.edu > *Sent:* Monday, January 24, 2011 4:04 PM > > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] The AbleGamers Foundation 2010 Accessible > Mainstream Game of the Year Award > > > > Nice! I'm glad to see the award go to a game in a genre that I also enjoy > (I'm not much of an MMO player so I like how AG has been expanding out). > > Will you guys be writing up a story for the IGDA perspectives newsletter > again this year? It'd be nice to see this become an annual story to help > raise awareness! > > Michelle > > ---- Original message ---- > >Date: Mon, 24 Jan 2011 15:56:27 -0500 > >From: "Steve Spohn" > >Subject: Re: [games_access] The AbleGamers Foundation 2010 Accessible > Mainstream Game of the Year Award > >To: "'IGDA Games Accessibility SIG Mailing List'" > > > > You know, not spam, but I wanted to say I agree with > > you. I used to love racing games and up until this > > one, they were completely out of reach for anyone > > who asked me what they could play with very limited > > mobility. I mean, who doesn't love fast sleek cars? > > > > > > > > I'm glad to see they included options to make the > > game accessible while not interfering with the > > gameplay. If only we could get all developers to do > > that... > > > > > > > > Steve Spohn > > > > Editor > > > > The AbleGamers Foundation > > > > > > > > www.ablegamers.com > > > > www.ablegamers.org > > > > > > > > Find me on Skype! Username: Steve_Spohn > > > > > > > > From: games_access-bounces at igda.org > > [mailto:games_access-bounces at igda.org ] > On Behalf Of > > Tara Tefertiller > > Sent: Monday, January 24, 2011 3:45 PM > > To: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] The AbleGamers > > Foundation 2010 Accessible Mainstream Game of the > > Year Award > > > > > > > > Thanks Steve! > > > > I actually saw the link off Facebook and forwarded > > it around my office, who specialize in making racing > > games. I thought it was awesome I could show them > > that there is an awesome main stream title that was > > in our same genre that was accessible. It was sort > > of a "Hey look! Accessible racing games are > > possible!" kind of thing. > > > > -- > > Tara Tefertiller - Chairperson > > IGDA Game Accessibility SIG > > > > igda-gasig.org > > http://gameaccesssig.forumotion.com/ > > > > On Mon, Jan 24, 2011 at 3:39 PM, Steve Spohn > > wrote: > > > > Greetings all, > > > > > > > > The AbleGamers Foundation announced the winner of > > this year's accessible mainstream game of the year > > award this morning and I wanted to pass that along > > with the press release. Forza motorsports 3 has > > proven to be a very accessible console game and > > Microsoft was very pleased to receive the award. > > > > > > > > Please see below for more details, if you have any > > questions, comments, or concerns please e-mail me > > off list. > > > > > > > > Thank you for your time, > > > > > > > > Steve Spohn > > > > Editor > > > > The AbleGamers Foundation > > > > > > > > www.ablegamers.com > > > > www.ablegamers.org > > > > > > > > Find me on Skype! Username: Steve_Spohn > > > > > > > > > > > > Error! Filename not specified. > > > > FOR IMMEDIATE RELEASE > > > > > > > > Contact: > > > > Mark Barlet > > > > mark at ablegamers.org > > > > (703) 891-9017 ext:102 > > > > > > The AbleGamers Foundation Gives the 2010 Accessible > > Mainstream Game of the Year Award to First Console > > Game Ever > > > > Forza Motorsports 3 earns the annual award for > > extreme accessibility in a videogame for Microsoft > > and Turn 10 > > > > > > > > Harper's Ferry, WV - January 24, 2011 - The > > AbleGamers Foundation is proud to announce Turn 10 > > and Microsoft's Forza Motorsports 3 is the winner of > > this year's Accessible Mainstream Game of the Year > > award. Each year, the AbleGamers Foundation looks > > at all of the mainstream video game titles released > > from Oct. to Oct. for the best use of accessibility > > in a game. Recipients must demonstrate excellence in > > accessibility by including options that allow for > > gamers with a wide range of disabilities to fully > > enjoy the game. > > > > > > > > One of the most inaccessible genres to a major part > > of the disabled gaming community is the racing genre > > due to the need to react quickly and make > > split-second decisions all while operating multiple > > buttons to play at even the most basic level. On > > top of that, console games almost always lag behind > > the accessibility options computer games can provide > > through third-party software, peripherals and > > assistive technology. > > > > > > > > "We are thrilled to see developers finally including > > accessibility options in console games," said Mark > > Barlet, President of the AbleGamers Foundation. > > "Microsoft and Turn 10 really impressed us with the > > extreme flexibility and number of ways you can play > > Forza 3 thanks to the options included in the game. > > Many of the gamers with disabilities in our > > community were unable to play racing games easily > > before this title." > > > > > > > > Forza 3 incorporates many accessibility features > > including auto braking, which enables the ability of > > gamers to concentrate on steering alone. While the > > accelerator is held down by either a latching switch > > or simply taping down the button, the entire game > > can be played with only two buttons. That kind of > > accessibility allows almost any mobility impaired > > gamer to enjoy the game. Not to mention the "rewind" > > feature that allows gamers to "do over" parts of the > > race, which is extremely useful for the cognitively > > impaired and those with low reaction time or > > dexterity. > > > > > > > > "Microsoft is honored and delighted to accept the > > Accessible Game of the Year Award from AbleGamers > > for Forza Motorsport 3," said Aaron Kornblum, > > Director Security Policy, Interactive Entertainment > > Business, which includes Xbox and Xbox Live. "We > > believe that making technology as accessible as > > possible will enable people throughout the world to > > realize their full potential, regardless of their > > abilities" > > > > > > > > You can read the whole story, and see a video of > > some of > > the flexibility offered http://ablegamers.com/u1a91 > > > > > > > > > > > > > > > > About The AbleGamers Foundation > > > > > > > > The AbleGamers Foundation is a 501(c)(3) public > > charity that runs AbleGamers.com provide news, > > reviews, and advice on disabled technology and the > > accessibility of mainstream video game > > titles. Eligible titles for this award are games > > published between Oct 2009 to Oct 2010. As an > > alternative to Serious Gaming, mainstream video > > games supply many disabled individuals and veterans > > with rehabilitation as well as social stimulation in > > situations where they may be otherwise shut out of > > society's idea of normal everyday life. Find out > > more at http://www.ablegamers.org > > > > > > > > > > > > ### > > > > > > > > For more information about this topic, the > > AbleGamers foundation, AbleGamers.com, donating, or > > to schedule an interview with Mark Barlet, President > > of The AbleGamers Foundation, call (703) 891-9017 > > ext:102 or email Steve Spohn at press at AbleGamers.com > > > > ]Error! Filename not specified. > > > > ---------------------------------------------------- > > > > No virus found in this message. > > Checked by AVG - www.avg.com > > Version: 10.0.1191 / Virus Database: 1435/3398 - > > Release Date: 01/23/11 > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > ---------------------------------------------------- > > > > No virus found in this message. > > Checked by AVG - www.avg.com > > Version: 10.0.1191 / Virus Database: 1435/3400 - > > Release Date: 01/24/11 > >________________ > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > >The main SIG website page is http://igda-gasig.org > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > ------------------------------ > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1191 / Virus Database: 1435/3400 - Release Date: 01/24/11 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Mon Jan 24 17:37:58 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Mon, 24 Jan 2011 17:37:58 -0500 Subject: [games_access] Keyless Keyboard and Mouse Message-ID: Hey guys, I was wondering if anyone had an experience with these sort of items. I just stumbled upon this - the Orbitouch Keyless Keyboard. Are these things easy to use/worth investing in/and so on? Thanks! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Tue Jan 25 09:52:30 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 25 Jan 2011 09:52:30 -0500 Subject: [games_access] Our First Weekly Topic Message-ID: Good morning (or afternoon) Everyone! It's time for our first weekly topic!! "How could we define a minimum accessibility standard that is easy to implement for all game developers? Compare this with including alternative text for all images on a website ? a technically easy thing to do, if you just remember to do it!" What are your thoughts? Is it a simple list of must haves? Does it vary by game? Are games too diverse to have a "one size fits all" type of minimum? Please go to the forums, register, and post your thoughts. Remember, the highlights and conclusion of this discussion *will be posted on the website* so it's important that we make these topics a worth while read. AND YES! We actually do get visitors to the site everyday, and so providing more and more meaningful content it a must. Thanks everyone! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Tue Jan 25 11:10:02 2011 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Tue, 25 Jan 2011 11:10:02 -0500 Subject: [games_access] games_access Digest, Vol 83, Issue 39 In-Reply-To: References: Message-ID: <1C597AE792D94C1094B9C91E965F6CDE@aarons> I was gonna look into that Orbitouch until I went to it's site & I discovered it's freakin' $400!! Aaron Baker -------------------------------------------------- From: Sent: Tuesday, January 25, 2011 10:00 AM To: Subject: games_access Digest, Vol 83, Issue 39 > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Keyless Keyboard and Mouse (Tara Tefertiller) > 2. Our First Weekly Topic (Tara Tefertiller) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 24 Jan 2011 17:37:58 -0500 > From: Tara Tefertiller > Subject: [games_access] Keyless Keyboard and Mouse > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > Hey guys, > > I was wondering if anyone had an experience with these sort of items. I > just > stumbled upon this - the Orbitouch Keyless > Keyboard. > Are these things easy to use/worth investing in/and so on? > > Thanks! > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > Message: 2 > Date: Tue, 25 Jan 2011 09:52:30 -0500 > From: Tara Tefertiller > Subject: [games_access] Our First Weekly Topic > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="windows-1252" > > Good morning (or afternoon) Everyone! > > It's time for our first weekly topic!! > > "How could we define a minimum accessibility standard that is easy to > implement for all game developers? Compare this with including alternative > text for all images on a website ? a technically easy thing to do, if you > just remember to do > it!" > > > What are your thoughts? Is it a simple list of must haves? Does it vary by > game? Are games too diverse to have a "one size fits all" type of minimum? > > > > Please go to the forums, register, and post your > thoughts. > Remember, the highlights and conclusion of this discussion *will be posted > on the website* so it's important that we make these topics a worth while > read. > > AND YES! We actually do get visitors to the site everyday, and so > providing > more and more meaningful content it a must. > > > > Thanks everyone! > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 83, Issue 39 > ******************************************** From ttefertiller at igda-gasig.org Tue Jan 25 11:11:14 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 25 Jan 2011 11:11:14 -0500 Subject: [games_access] games_access Digest, Vol 83, Issue 39 In-Reply-To: <1C597AE792D94C1094B9C91E965F6CDE@aarons> References: <1C597AE792D94C1094B9C91E965F6CDE@aarons> Message-ID: Oh, wow... I hadn't even seen the price! On Tue, Jan 25, 2011 at 11:10 AM, BlazeEagle wrote: > I was gonna look into that Orbitouch until I went to it's site & I > discovered it's freakin' $400!! > > Aaron Baker > > > > -------------------------------------------------- > From: > Sent: Tuesday, January 25, 2011 10:00 AM > To: > Subject: games_access Digest, Vol 83, Issue 39 > > Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Keyless Keyboard and Mouse (Tara Tefertiller) >> 2. Our First Weekly Topic (Tara Tefertiller) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Mon, 24 Jan 2011 17:37:58 -0500 >> From: Tara Tefertiller >> Subject: [games_access] Keyless Keyboard and Mouse >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: >> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Hey guys, >> >> I was wondering if anyone had an experience with these sort of items. I >> just >> stumbled upon this - the Orbitouch Keyless >> Keyboard. >> Are these things easy to use/worth investing in/and so on? >> >> Thanks! >> >> -- >> Tara Tefertiller - Chairperson >> IGDA Game Accessibility SIG >> >> igda-gasig.org >> http://gameaccesssig.forumotion.com/ >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> http://seven.pairlist.net/mailman/private/games_access/attachments/20110124/6b729713/attachment-0001.html >> > >> >> ------------------------------ >> >> Message: 2 >> Date: Tue, 25 Jan 2011 09:52:30 -0500 >> From: Tara Tefertiller >> Subject: [games_access] Our First Weekly Topic >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: >> >> Content-Type: text/plain; charset="windows-1252" >> >> Good morning (or afternoon) Everyone! >> >> It's time for our first weekly topic!! >> >> "How could we define a minimum accessibility standard that is easy to >> implement for all game developers? Compare this with including alternative >> text for all images on a website ? a technically easy thing to do, if you >> just remember to do >> it!"< >> http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2 >> > >> >> >> What are your thoughts? Is it a simple list of must haves? Does it vary by >> game? Are games too diverse to have a "one size fits all" type of minimum? >> >> >> >> Please go to the forums, register, and post your >> thoughts< >> http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2 >> >. >> Remember, the highlights and conclusion of this discussion *will be posted >> on the website* so it's important that we make these topics a worth while >> read. >> >> AND YES! We actually do get visitors to the site everyday, and so >> providing >> more and more meaningful content it a must. >> >> >> >> Thanks everyone! >> -- >> Tara Tefertiller - Chairperson >> IGDA Game Accessibility SIG >> >> igda-gasig.org >> http://gameaccesssig.forumotion.com/ >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> http://seven.pairlist.net/mailman/private/games_access/attachments/20110125/8fcea114/attachment-0001.htm >> > >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> End of games_access Digest, Vol 83, Issue 39 >> ******************************************** >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Tue Jan 25 11:43:37 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 25 Jan 2011 11:43:37 -0500 Subject: [games_access] Our First Weekly Topic In-Reply-To: References: Message-ID: We've had a producer from a small studio enter our forums and say what he would like out of a accessibility standard if we were to make one. Why not take the time to address his request! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Tue, Jan 25, 2011 at 9:52 AM, Tara Tefertiller < ttefertiller at igda-gasig.org> wrote: > Good morning (or afternoon) Everyone! > > It's time for our first weekly topic!! > > "How could we define a minimum accessibility standard that is easy to > implement for all game developers? Compare this with including alternative > text for all images on a website ? a technically easy thing to do, if you > just remember to do it!" > > > What are your thoughts? Is it a simple list of must haves? Does it vary by > game? Are games too diverse to have a "one size fits all" type of minimum? > > > > Please go to the forums, register, and post your thoughts. > Remember, the highlights and conclusion of this discussion *will be posted > on the website* so it's important that we make these topics a worth while > read. > > AND YES! We actually do get visitors to the site everyday, and so > providing more and more meaningful content it a must. > > > > Thanks everyone! > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Jan 25 12:14:19 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 25 Jan 2011 18:14:19 +0100 (CET) Subject: [games_access] Our First Weekly Topic In-Reply-To: References: , Message-ID: <510809790.2228081.1295975659846.JavaMail.fmail@mwmweb063> An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Tue Jan 25 12:26:30 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 25 Jan 2011 12:26:30 -0500 Subject: [games_access] Our First Weekly Topic In-Reply-To: <510809790.2228081.1295975659846.JavaMail.fmail@mwmweb063> References: <510809790.2228081.1295975659846.JavaMail.fmail@mwmweb063> Message-ID: Sandra, We've gotten nearly all of the basic information on our site. They are listed on our website under "About Game Accessibility." We list different disabilities, US census data on how people need disabilities, and even list possible solutions. What he is saying is the developers aren't going to want to look at what the issues or the data or any of that. If their boss says "We need to be accessible," it will be his job to make the game accessible. Telling him "There are deaf gamers," doesn't tell him what the solution is, only the problem. He wants to hear "Use closed captions." So by listing barriers, we aren't doing anything for him. If that was all he needed, we could just link him to various websites. He then goes on about how such a list could be developed in a way that was a realistic model for developers to follow that would also encourage more accessibility. It's sort of a tiered system that he is requesting. Additionally, I think if a developer is requesting a list of how to fix the problem, it would be a step backward to give him a list of barriers or the white paper. The list of barriers identifies the problem and the white paper is made to get people aware of/educated on/interested about accessibility. He clearly already cares about accessibility, and wants the problems fixed. You could always go back and ask him directly in the forum what he means. If you click the quote button you can highlight that part of his post that is confusing to you. -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Tue, Jan 25, 2011 at 12:14 PM, Sandra Uhling wrote: > Hi, > > sorry I do not understand this. Wha exactly is he looking for? > My personal opinion: first check all basic information! Like list of > barriers, white paper, .... > > Best regards, > Sandra > > > ------------------------------ > *Von:* "Tara Tefertiller" > *Gesendet:* 25.01.2011 17:43:37 > *An:* "IGDA Games Accessibility SIG Mailing List" > *Betreff:* Re: [games_access] Our First Weekly Topic > > > We've had a producer from a small studio enter our forums and say what he > would like out of a accessibility standard if we were to make one. Why not > take the time to address his request! > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > > > On Tue, Jan 25, 2011 at 9:52 AM, Tara Tefertiller < > ttefertiller at igda-gasig.org> wrote: > >> Good morning (or afternoon) Everyone! >> >> It's time for our first weekly topic!! >> >> "How could we define a minimum accessibility standard that is easy to >> implement for all game developers? Compare this with including alternative >> text for all images on a website ? a technically easy thing to do, if you >> just remember to do it!" >> >> >> What are your thoughts? Is it a simple list of must haves? Does it vary by >> game? Are games too diverse to have a "one size fits all" type of minimum? >> >> >> >> Please go to the forums, register, and post your thoughts. >> Remember, the highlights and conclusion of this discussion *will be >> posted on the website* so it's important that we make these topics a >> worth while read. >> >> AND YES! We actually do get visitors to the site everyday, and so >> providing more and more meaningful content it a must. >> >> >> >> Thanks everyone! >> -- >> Tara Tefertiller - Chairperson >> IGDA Game Accessibility SIG >> >> igda-gasig.org >> http://gameaccesssig.forumotion.com/ >> >> > > > > > > Empfehlen Sie WEB.DE DSL Ihren Freunden und Bekannten und wir > belohnen Sie mit bis zu 50,- Euro! *https://freundschaftswerbung.web.de* > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Jan 25 12:40:25 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 25 Jan 2011 18:40:25 +0100 (CET) Subject: [games_access] Our First Weekly Topic In-Reply-To: References: <510809790.2228081.1295975659846.JavaMail.fmail@mwmweb063>, Message-ID: <1184943124.2351188.1295977225205.JavaMail.fmail@mwmweb061> An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Tue Jan 25 12:52:50 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 25 Jan 2011 12:52:50 -0500 Subject: [games_access] Looking for updates for the White Paper Message-ID: Hey everyone, I've been slowly updating our white paper (which I would say is about 90% done). In our white paper we have a list of games with modern accessibility approaches. Our white paper was originally written a while ago (before I was even in a SIG member) so I am sure that there are more games, and more recent games that aren't included in the original white paper. I would like to get the newer games added so that this section of the white paper is up to date. Here are the list of games. Please review and email me OFF LIST about games that need to be added so that I can do so. 1. Visual Disabilities: 1. Terraformers: (3D Adventure game, addresses Blindness, Low Vision) 1. Drive: (Racing, addresses Blindness, Low Vision) 2. RatjePrak: (Variety of categories, addresses Blindness, Low Vision, Mobility) 1. TPB Games (Action, Puzzle, Exploration Games, addresses Blindness, Low Vision) 1. Baseball Mogul and Baseball Mogul Online (Sports, addresses Blindness, Low Vision) 1. Jarod?s Journey (Adventure, addresses Low Vision) 1. Honeycombs (Puzzle Game, addresses Color Blindness) 1. Monkey Business (Action, addresses Blindness, Low Vision) 1. Self Destruct 1.0 (Action, Fighting, Shooter, addresses Blindness, Low Vision) 1. ESP Pinball Classic (Arcade, addresses Blindness, Low Vision) 1. GMA Tank Commander (Action, Shooter, addresses Blindness) 2. Shades of Doom (Action, Shooter, addresses Blindness, Low Vision) 1. Grizzly Gulch Western Extravaganza (Adventure, addresses Blindness, Low Vision) 1. KChess Elite (Strategy, addresses Blindness, Low Vision) 1. Lone Wolf (Fighting, Strategy, addresses Blindness) 1. Auditory Disabilities: 1. Avandoria (Role-Playing, addresses Deafness, Low Hearing) 1. Multiple Disabilities: 1. All inPlay Crazy Eights (Family Entertainment, addresses Blindness, Low Vision, Deafness, Low Hearing) 1. The Curb Game: (Action, Family Entertainment, addresses Blindness, Low Vision, Mobility, Deafness, Low Hearing) 1. Troopanum 2 (Action, Shooter, addresses Blindness, Low Vision, and Mobility Impairment). 1. WickedWorld: (Gambling, addresses Low Vision, Deafness, Low Hearing) Thank you! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Tue Jan 25 13:05:16 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 25 Jan 2011 13:05:16 -0500 Subject: [games_access] Our First Weekly Topic In-Reply-To: <1184943124.2351188.1295977225205.JavaMail.fmail@mwmweb061> References: <510809790.2228081.1295975659846.JavaMail.fmail@mwmweb063> <1184943124.2351188.1295977225205.JavaMail.fmail@mwmweb061> Message-ID: Sandra, Firstly, our white paper is almost fully updated. In fact, almost everything under about "About Accessibility" section, is information that has been updated from the white paper, and posted on our site. When the white paper is fully updated it also will be posted on the site. Additionally, in that information we have listed different categories of disabilities (although it is fairly general) and even types of difficulties it can cause it game when their needs are met. So most of the information you are looking for is already available in some form. Secondly, I think you're not quite understand the point of the forum. It's all opinion based and supposed to encourage thought and discussion. For example, rather than deciding not to participate you could say something along the lines of: "I don't believe we currently have enough information and resources to accomplish this task, but if we did I think a top ten list to follow would be the easiest for developers." That was just an example. It shows you don't think we can do it currently, but if we were able to do it, you would do it like this. Additionally, when a developer asks for a list of things we could do (as Max did) and you reply with "We can't do that or we don't know how," it sort of makes a look bad. If we don't know how to make things accessibility, and we're a SIG, who would know how? And I guess I would think of it like this: Would doctor's wait to treat cancer until they knew everything about it, or use they knowledge they currently use to fight it while still researching new and better options? Thanks, -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Tue, Jan 25, 2011 at 12:40 PM, Sandra Uhling wrote: > Hi, > > the list for barriers is needed: > * for us > * for developers to find the needed recommendations > > The White Paper is needed, too. > > When we are going to work with low quality basic information, > I will not work on this project. > > > Best regards, > Sandra > > > > ------------------------------ > *Von:* "Tara Tefertiller" > *Gesendet:* 25.01.2011 18:26:30 > > *An:* "IGDA Games Accessibility SIG Mailing List" > *Betreff:* Re: [games_access] Our First Weekly Topic > > Sandra, > > We've gotten nearly all of the basic information on our site. They are > listed on our website under "About Game Accessibility." We list different > disabilities, US census data on how people need disabilities, and even list > possible solutions. > > What he is saying is the developers aren't going to want to look at what > the issues or the data or any of that. If their boss says "We need to be > accessible," it will be his job to make the game accessible. Telling him > "There are deaf gamers," doesn't tell him what the solution is, only the > problem. He wants to hear "Use closed captions." So by listing barriers, we > aren't doing anything for him. If that was all he needed, we could just link > him to various websites. > > He then goes on about how such a list could be developed in a way that was > a realistic model for developers to follow that would also encourage more > accessibility. It's sort of a tiered system that he is requesting. > Additionally, I think if a developer is requesting a list of how to fix the > problem, it would be a step backward to give him a list of barriers or the > white paper. The list of barriers identifies the problem and the white paper > is made to get people aware of/educated on/interested about accessibility. > He clearly already cares about accessibility, and wants the problems fixed. > > You could always go back and ask him directly in the forum what he means. > If you click the quote button you can highlight that part of his post that > is confusing to you. > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > > On Tue, Jan 25, 2011 at 12:14 PM, Sandra Uhling wrote: > >> Hi, >> >> sorry I do not understand this. Wha exactly is he looking for? >> My personal opinion: first check all basic information! Like list of >> barriers, white paper, .... >> >> Best regards, >> Sandra >> >> >> ------------------------------ >> *Von:* "Tara Tefertiller" >> *Gesendet:* 25.01.2011 17:43:37 >> *An:* "IGDA Games Accessibility SIG Mailing List" >> *Betreff:* Re: [games_access] Our First Weekly Topic >> >> >> We've had a producer from a small studio enter our forums and say what he >> would like out of a accessibility standard if we were to make one. Why not >> take the time to address his request! >> >> -- >> Tara Tefertiller - Chairperson >> IGDA Game Accessibility SIG >> >> igda-gasig.org >> http://gameaccesssig.forumotion.com/ >> >> >> >> On Tue, Jan 25, 2011 at 9:52 AM, Tara Tefertiller < >> ttefertiller at igda-gasig.org> wrote: >> >>> Good morning (or afternoon) Everyone! >>> >>> It's time for our first weekly topic!! >>> >>> "How could we define a minimum accessibility standard that is easy to >>> implement for all game developers? Compare this with including alternative >>> text for all images on a website ? a technically easy thing to do, if you >>> just remember to do it!" >>> >>> >>> What are your thoughts? Is it a simple list of must haves? Does it vary >>> by game? Are games too diverse to have a "one size fits all" type of >>> minimum? >>> >>> >>> >>> Please go to the forums, register, and post your thoughts. >>> Remember, the highlights and conclusion of this discussion *will be >>> posted on the website* so it's important that we make these topics a >>> worth while read. >>> >>> AND YES! We actually do get visitors to the site everyday, and so >>> providing more and more meaningful content it a must. >>> >>> >>> >>> Thanks everyone! >>> -- >>> Tara Tefertiller - Chairperson >>> IGDA Game Accessibility SIG >>> >>> igda-gasig.org >>> http://gameaccesssig.forumotion.com/ >>> >>> >> >> >> >> >> >> Empfehlen Sie WEB.DE DSL Ihren Freunden und Bekannten und wir >> belohnen Sie mit bis zu 50,- Euro! *https://freundschaftswerbung.web.de* >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > > > > WEB.DE DSL Doppel-Flat ab 19,99 ?/mtl.! Jetzt mit > gratis Handy-Flat! *http://produkte.web.de/go/DSL_Doppel_Flatrate/2* > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Jan 25 13:24:58 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 25 Jan 2011 19:24:58 +0100 (CET) Subject: [games_access] Our First Weekly Topic In-Reply-To: References: <510809790.2228081.1295975659846.JavaMail.fmail@mwmweb063> <1184943124.2351188.1295977225205.JavaMail.fmail@mwmweb061>, Message-ID: <1786569944.2279942.1295979898828.JavaMail.fmail@mwmweb063> An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Tue Jan 25 13:50:29 2011 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Tue, 25 Jan 2011 13:50:29 -0500 Subject: [games_access] games_access Digest, Vol 83, Issue 39 In-Reply-To: References: <1C597AE792D94C1094B9C91E965F6CDE@aarons> Message-ID: <5EE7F1D05A2C4BC4B9BC9605DCE8179E@aarons> Ouch! isn't it? It intrigued me until I saw the price. ;[ I expected it to cost around $100 to $150 but $400 is just OUCH! Aaron Baker From: Tara Tefertiller Sent: Tuesday, January 25, 2011 11:11 AM To: BlazeEagle ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 83, Issue 39 Oh, wow... I hadn't even seen the price! On Tue, Jan 25, 2011 at 11:10 AM, BlazeEagle wrote: I was gonna look into that Orbitouch until I went to it's site & I discovered it's freakin' $400!! Aaron Baker -------------------------------------------------- From: Sent: Tuesday, January 25, 2011 10:00 AM To: Subject: games_access Digest, Vol 83, Issue 39 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Keyless Keyboard and Mouse (Tara Tefertiller) 2. Our First Weekly Topic (Tara Tefertiller) ---------------------------------------------------------------------- Message: 1 Date: Mon, 24 Jan 2011 17:37:58 -0500 From: Tara Tefertiller Subject: [games_access] Keyless Keyboard and Mouse To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="iso-8859-1" Hey guys, I was wondering if anyone had an experience with these sort of items. I just stumbled upon this - the Orbitouch Keyless Keyboard. Are these things easy to use/worth investing in/and so on? Thanks! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Tue, 25 Jan 2011 09:52:30 -0500 From: Tara Tefertiller Subject: [games_access] Our First Weekly Topic To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="windows-1252" Good morning (or afternoon) Everyone! It's time for our first weekly topic!! "How could we define a minimum accessibility standard that is easy to implement for all game developers? Compare this with including alternative text for all images on a website ? a technically easy thing to do, if you just remember to do it!" What are your thoughts? Is it a simple list of must haves? Does it vary by game? Are games too diverse to have a "one size fits all" type of minimum? Please go to the forums, register, and post your thoughts. Remember, the highlights and conclusion of this discussion *will be posted on the website* so it's important that we make these topics a worth while read. AND YES! We actually do get visitors to the site everyday, and so providing more and more meaningful content it a must. Thanks everyone! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 83, Issue 39 ******************************************** _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Tue Jan 25 14:24:28 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Tue, 25 Jan 2011 14:24:28 -0500 Subject: [games_access] Our First Weekly Topic Message-ID: <4D3F236C.5010207@7128.com> I think it is possible to publish minimal guidelines. It will not address every issue, but it should address the major issues. For Example: Visual disabilities 1. Developers should include the ability to increase text size in all text areas. 2. Any color used should be selected from a list of acceptable color-blind safe colors and/or should have sufficient texture difference to enable a color blind person to differentiate between two colors. 3. All controls should be labeled to allow gamers to know what the controls do. 4. All developers should follow a logical and consistent tab order to keep context for a blind or visually impaired gamer. 5. Sounds and descriptive material should enhance the gamers understanding of what is happening in the game. Each area could be identified and specific minimum standards developed. The above are just a stream of consciousness type of statements and would need to be reworked to make them address each of the issues. We are working on a website to help game developers with adding accessibility features in their games for blind and VI gamers. It is a work in progress. We will announce it soon. Eleanor Robinson 7-128 Software From ttefertiller at igda-gasig.org Tue Jan 25 14:28:37 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 25 Jan 2011 14:28:37 -0500 Subject: [games_access] Our First Weekly Topic In-Reply-To: <4D3F236C.5010207@7128.com> References: <4D3F236C.5010207@7128.com> Message-ID: Eleanor, Could you go repost this on the forums so when I go to put the highlights of the discussion on the site I don't forget about this? (Also so that Max can read it, he isn't on the email list.) Also, be sure to let me know when you're website is ready so that i can post it on our website was well. Thanks, -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Tue, Jan 25, 2011 at 2:24 PM, Eleanor Robinson wrote: > I think it is possible to publish minimal guidelines. It will not address > every issue, but it should address the major issues. For Example: > > Visual disabilities > > 1. Developers should include the ability to increase text size in all text > areas. > 2. Any color used should be selected from a list of acceptable color-blind > safe colors and/or should have sufficient texture difference to enable a > color blind person to differentiate between two colors. > 3. All controls should be labeled to allow gamers to know what the controls > do. > 4. All developers should follow a logical and consistent tab order to keep > context for a blind or visually impaired gamer. > 5. Sounds and descriptive material should enhance the gamers understanding > of what is happening in the game. > > Each area could be identified and specific minimum standards developed. > The above are just a stream of consciousness type of statements and would > need to be reworked to make them address each of the issues. > > We are working on a website to help game developers with adding > accessibility features in their games for blind and VI gamers. It is a work > in progress. We will announce it soon. > > Eleanor Robinson > 7-128 Software > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Tue Jan 25 20:27:41 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 25 Jan 2011 20:27:41 -0500 Subject: [games_access] Our First SIG Meeting Message-ID: Hey everyone, It's now time for the first - of many - monthly SIG meetings. During these meetings we can establish the short term SIG goals, discuss upcoming events to ensure they get posted on the website, do general updates, discuss any potential problems and discuss what topics we would like to see in the forums. Our meeting will be through a group Skype conversation. This will allow me to post a transcript on our website. Please add me on skype (tara.tefertiller) to ensure you get to be a part of the meeting. If you don't have skype, you can download it for free. If you have any questions please let me know. We will be occur in 2 portions to accommodate the different time zones. You're welcome to attend both, but showing up at just one would be great. Our first meeting is going to be *January 31st - at 1 PM Eastern (New York) and 7:30PM Eastern * This will allow for people in Europe and North America to participate in the evenings. I can't wait to see you there! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Tue Jan 25 21:24:15 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 25 Jan 2011 21:24:15 -0500 Subject: [games_access] Our First Weekly Topic In-Reply-To: References: Message-ID: Hey everyone, Right now we have a great discussion happening in the forums, but one of the most active voices in the thread isn't even a member or our SIG! Let's step up and become active! We also have 3 new topics in addition to the topic of the week - so please, get involved! The goal is to move the general discussion off the listserv and *onto the forums. *I've done some talking to non SIG members who seemed interested in accessibility but were reluctant to join the SIG. When I asked why, they said they didn't want their inbox flooded with short emails about accessibility. They wouldn't mind one weekly emails about hot topics in the forums or using the listserv as news, but they were not interested in any community that had it's main source of information be via email. A great model for how we could work would be something like the "Women in Games " SIG. They have a weekly update email, but general discussion is for the forums. From my observations, non members wanted to be able to take in information on their own time, at their own pace. That's why our new site and forums are going to become so important! They also mentioned that having a place like the forums could give developers a place to browse through our discussions and pick our brain. I've also been talking with an associate producer at a small studio here in Orlando who is also an expert in community management, and she was one of the people who commented on how beneficial a forum could be to us, and is going to help me shape it in the coming months. We're going to have some awesome pieces coming up that will only be available in the forums by guest writers and content experts. I hope you'll come check them out. Thanks, -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Tue, Jan 25, 2011 at 9:52 AM, Tara Tefertiller < ttefertiller at igda-gasig.org> wrote: > Good morning (or afternoon) Everyone! > > It's time for our first weekly topic!! > > "How could we define a minimum accessibility standard that is easy to > implement for all game developers? Compare this with including alternative > text for all images on a website ? a technically easy thing to do, if you > just remember to do it!" > > > What are your thoughts? Is it a simple list of must haves? Does it vary by > game? Are games too diverse to have a "one size fits all" type of minimum? > > > > Please go to the forums, register, and post your thoughts. > Remember, the highlights and conclusion of this discussion *will be posted > on the website* so it's important that we make these topics a worth while > read. > > AND YES! We actually do get visitors to the site everyday, and so > providing more and more meaningful content it a must. > > > > Thanks everyone! > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at illinois.edu Wed Jan 26 00:43:52 2011 From: hinn at illinois.edu (hinn at illinois.edu) Date: Tue, 25 Jan 2011 23:43:52 -0600 (CST) Subject: [games_access] Our First Weekly Topic In-Reply-To: References: Message-ID: <20110125234352.DEB15246@expms2.cites.uiuc.edu> Don't lose heart, yet! We've tried forums in the past in this SIG and it takes a lot to get people to devote time in forum sections -- takes a lot of nurturing. The WIG SIG actually does have a lot of conversation on it's mailing list -- but they are such a large SIG that having more than one area of discussion has worked out well for them. I personally don't use the WIG SIG forums (or that many forums in general) because it becomes "one more place to check" for messages. (Kind of the opposite argument for the "too much in my email inbox!" excuse people have for not subscribing to listservs) But I'm definitely hoping that this works out and have "check forums" on my daily "to do" list! :) Tara's got a lot of great ideas for it so I think it really has the potential to become a nice resource for the game developer's community. Check 'em out everyone! :) Michelle ---- Original message ---- >Date: Tue, 25 Jan 2011 21:24:15 -0500 >From: Tara Tefertiller >Subject: Re: [games_access] Our First Weekly Topic >To: IGDA Games Accessibility SIG Mailing List > > Hey everyone, > > Right now we have a great discussion happening in > the forums, but one of the most active voices in the > thread isn't even a member or our SIG! Let's step up > and become active! > > We also have 3 new topics in addition to the topic > of the week - so please, get involved! > > The goal is to move the general discussion off the > listserv and onto the forums. I've done some talking > to non SIG members who seemed interested in > accessibility but were reluctant to join the SIG. > When I asked why, they said they didn't want their > inbox flooded with short emails about accessibility. > They wouldn't mind one weekly emails about hot > topics in the forums or using the listserv as news, > but they were not interested in any community that > had it's main source of information be via email. A > great model for how we could work would be something > like the "Women in Games " SIG. They have a weekly > update email, but general discussion is for the > forums.? From my observations, non members wanted > to be able to take in information on their own time, > at their own pace. That's why our new site and > forums are going to become so important! > > They also mentioned that having a place like the > forums could give developers a place to browse > through our discussions and pick our brain. > > I've also been talking with an associate producer at > a small studio here in Orlando who is also an expert > in community management, and she was one of the > people who commented on how beneficial a forum could > be to us, and is going to help me shape? it in the > coming months. We're going to have some awesome > pieces coming up that will only be available in the > forums by guest writers and content experts. > > I hope you'll come check them out. > > Thanks, > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > On Tue, Jan 25, 2011 at 9:52 AM, Tara Tefertiller > wrote: > > Good morning (or afternoon) Everyone! > > It's time for our first weekly topic!! > > "How could we define a minimum accessibility > standard that is easy to implement for all game > developers? Compare this with including > alternative text for all images on a website ? a > technically easy thing to do, if you just remember > to do it!" > > What are your thoughts? Is it a simple list of > must haves? Does it vary by game? Are games too > diverse to have a "one size fits all" type of > minimum? > > Please go to the forums, register, and post your > thoughts. Remember, the highlights and conclusion > of this discussion will be posted on the website > so it's important that we make these topics a > worth while read. > > AND YES! We actually do get visitors to the site > everyday, and so providing? more and more > meaningful content it a must. > > Thanks everyone! > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >The main SIG website page is http://igda-gasig.org ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From thomas at pininteractive.com Wed Jan 26 03:50:10 2011 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 26 Jan 2011 09:50:10 +0100 Subject: [games_access] Our First SIG Meeting In-Reply-To: References: Message-ID: <061C4926-972F-4D24-8F92-2102D1EC04F3@pininteractive.com> great Tara; will this be with voice chat or text? If voice, then we must make sure everyone use at least headphones to avoid audio feedback loops Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 26Jan 2011, at 2:27 AM, Tara Tefertiller wrote: > Hey everyone, > > It's now time for the first - of many - monthly SIG meetings. During these meetings we can establish the short term SIG goals, discuss upcoming events to ensure they get posted on the website, do general updates, discuss any potential problems and discuss what topics we would like to see in the forums. > > Our meeting will be through a group Skype conversation. This will allow me to post a transcript on our website. Please add me on skype (tara.tefertiller) to ensure you get to be a part of the meeting. If you don't have skype, you can download it for free. If you have any questions please let me know. > > We will be occur in 2 portions to accommodate the different time zones. You're welcome to attend both, but showing up at just one would be great. > > Our first meeting is going to be > > > January 31st - at 1 PM Eastern (New York) and 7:30PM Eastern > > This will allow for people in Europe and North America to participate in the evenings. > > I can't wait to see you there! > > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Wed Jan 26 10:06:50 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 26 Jan 2011 10:06:50 -0500 Subject: [games_access] Our First SIG Meeting In-Reply-To: <061C4926-972F-4D24-8F92-2102D1EC04F3@pininteractive.com> References: <061C4926-972F-4D24-8F92-2102D1EC04F3@pininteractive.com> Message-ID: I had originally planned on it being text- so rather than taking notes I can copy paste- I'm lazy :) Although if people are more interested in voice that can also be arranged, but I wouldn't be able to participate in the earlier meeting then and someone would be required to be the note taker for that meeting. On Wed, Jan 26, 2011 at 3:50 AM, Thomas Westin wrote: > great Tara; will this be with voice chat or text? If voice, then we must > make sure everyone use at least headphones to avoid audio feedback loops > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 26Jan 2011, at 2:27 AM, Tara Tefertiller wrote: > > Hey everyone, > > It's now time for the first - of many - monthly SIG meetings. During these > meetings we can establish the short term SIG goals, discuss upcoming events > to ensure they get posted on the website, do general updates, discuss any > potential problems and discuss what topics we would like to see in the > forums. > > Our meeting will be through a group Skype conversation. This will allow me > to post a transcript on our website. Please add me on skype > (tara.tefertiller) to ensure you get to be a part of the meeting. If you > don't have skype, you can download it for free. If you have any questions > please let me know. > > We will be occur in 2 portions to accommodate the different time zones. > You're welcome to attend both, but showing up at just one would be great. > > Our first meeting is going to be > > > *January 31st - at 1 PM Eastern (New York) and 7:30PM Eastern > * > This will allow for people in Europe and North America to participate in > the evenings. > > I can't wait to see you there! > > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Wed Jan 26 10:12:29 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 26 Jan 2011 10:12:29 -0500 Subject: [games_access] Our First Weekly Topic In-Reply-To: <20110125234352.DEB15246@expms2.cites.uiuc.edu> References: <20110125234352.DEB15246@expms2.cites.uiuc.edu> Message-ID: Oh, I would like to add for clarification- If you have an important question, or want an answer promptly - you are more than welcome to email. I'm not trying to kill listserv conversation, just shift a lot of it to the forums. :) -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Wed, Jan 26, 2011 at 12:43 AM, wrote: > Don't lose heart, yet! We've tried forums in the past in this SIG and it > takes a lot to get people to devote time in forum sections -- takes a lot of > nurturing. The WIG SIG actually does have a lot of conversation on it's > mailing list -- but they are such a large SIG that having more than one area > of discussion has worked out well for them. > > I personally don't use the WIG SIG forums (or that many forums in general) > because it becomes "one more place to check" for messages. (Kind of the > opposite argument for the "too much in my email inbox!" excuse people have > for not subscribing to listservs) > > But I'm definitely hoping that this works out and have "check forums" on my > daily "to do" list! :) Tara's got a lot of great ideas for it so I think it > really has the potential to become a nice resource for the game developer's > community. > > Check 'em out everyone! :) > > Michelle > > ---- Original message ---- > >Date: Tue, 25 Jan 2011 21:24:15 -0500 > >From: Tara Tefertiller > >Subject: Re: [games_access] Our First Weekly Topic > >To: IGDA Games Accessibility SIG Mailing List > > > > Hey everyone, > > > > Right now we have a great discussion happening in > > the forums, but one of the most active voices in the > > thread isn't even a member or our SIG! Let's step up > > and become active! > > > > We also have 3 new topics in addition to the topic > > of the week - so please, get involved! > > > > The goal is to move the general discussion off the > > listserv and onto the forums. I've done some talking > > to non SIG members who seemed interested in > > accessibility but were reluctant to join the SIG. > > When I asked why, they said they didn't want their > > inbox flooded with short emails about accessibility. > > They wouldn't mind one weekly emails about hot > > topics in the forums or using the listserv as news, > > but they were not interested in any community that > > had it's main source of information be via email. A > > great model for how we could work would be something > > like the "Women in Games " SIG. They have a weekly > > update email, but general discussion is for the > > forums. From my observations, non members wanted > > to be able to take in information on their own time, > > at their own pace. That's why our new site and > > forums are going to become so important! > > > > They also mentioned that having a place like the > > forums could give developers a place to browse > > through our discussions and pick our brain. > > > > I've also been talking with an associate producer at > > a small studio here in Orlando who is also an expert > > in community management, and she was one of the > > people who commented on how beneficial a forum could > > be to us, and is going to help me shape it in the > > coming months. We're going to have some awesome > > pieces coming up that will only be available in the > > forums by guest writers and content experts. > > > > I hope you'll come check them out. > > > > Thanks, > > > > -- > > Tara Tefertiller - Chairperson > > IGDA Game Accessibility SIG > > > > igda-gasig.org > > http://gameaccesssig.forumotion.com/ > > > > On Tue, Jan 25, 2011 at 9:52 AM, Tara Tefertiller > > wrote: > > > > Good morning (or afternoon) Everyone! > > > > It's time for our first weekly topic!! > > > > "How could we define a minimum accessibility > > standard that is easy to implement for all game > > developers? Compare this with including > > alternative text for all images on a website ? a > > technically easy thing to do, if you just remember > > to do it!" > > > > What are your thoughts? Is it a simple list of > > must haves? Does it vary by game? Are games too > > diverse to have a "one size fits all" type of > > minimum? > > > > Please go to the forums, register, and post your > > thoughts. Remember, the highlights and conclusion > > of this discussion will be posted on the website > > so it's important that we make these topics a > > worth while read. > > > > AND YES! We actually do get visitors to the site > > everyday, and so providing more and more > > meaningful content it a must. > > > > Thanks everyone! > > -- > > Tara Tefertiller - Chairperson > > IGDA Game Accessibility SIG > > > > igda-gasig.org > > http://gameaccesssig.forumotion.com/ > >________________ > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > >The main SIG website page is http://igda-gasig.org > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Jan 26 12:30:06 2011 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 26 Jan 2011 18:30:06 +0100 Subject: [games_access] Our First SIG Meeting In-Reply-To: References: <061C4926-972F-4D24-8F92-2102D1EC04F3@pininteractive.com> Message-ID: <2501D41D-AB84-4140-BF7E-828986A61770@pininteractive.com> I think text is best, of course dyslexia might be a problem but potential technical issues with voice is worse. Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 26Jan 2011, at 4:06 PM, Tara Tefertiller wrote: > I had originally planned on it being text- so rather than taking notes I can copy paste- I'm lazy :) Although if people are more interested in voice that can also be arranged, but I wouldn't be able to participate in the earlier meeting then and someone would be required to be the note taker for that meeting. > > On Wed, Jan 26, 2011 at 3:50 AM, Thomas Westin wrote: > great Tara; will this be with voice chat or text? If voice, then we must make sure everyone use at least headphones to avoid audio feedback loops > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 26Jan 2011, at 2:27 AM, Tara Tefertiller wrote: > >> Hey everyone, >> >> It's now time for the first - of many - monthly SIG meetings. During these meetings we can establish the short term SIG goals, discuss upcoming events to ensure they get posted on the website, do general updates, discuss any potential problems and discuss what topics we would like to see in the forums. >> >> Our meeting will be through a group Skype conversation. This will allow me to post a transcript on our website. Please add me on skype (tara.tefertiller) to ensure you get to be a part of the meeting. If you don't have skype, you can download it for free. If you have any questions please let me know. >> >> We will be occur in 2 portions to accommodate the different time zones. You're welcome to attend both, but showing up at just one would be great. >> >> Our first meeting is going to be >> >> >> January 31st - at 1 PM Eastern (New York) and 7:30PM Eastern >> >> This will allow for people in Europe and North America to participate in the evenings. >> >> I can't wait to see you there! >> >> >> -- >> Tara Tefertiller - Chairperson >> IGDA Game Accessibility SIG >> >> igda-gasig.org >> http://gameaccesssig.forumotion.com/ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sheri at designdirectdeliver.com Wed Jan 26 15:15:05 2011 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Wed, 26 Jan 2011 14:15:05 -0600 Subject: [games_access] Disabled Gamers Will Hit Homers With MLB 11's One-Button Mode Message-ID: <4D4080C9.7000309@designdirectdeliver.com> http://gaygamer.net/2011/01/disabled_gamers_will_hit_homer.html -- *Sheri Rubin* Founder and CEO *Design Direct Deliver* Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Jan 26 15:50:11 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 26 Jan 2011 20:50:11 -0000 Subject: [games_access] Disabled Gamers Will Hit Homers With MLB 11'sOne-Button Mode In-Reply-To: <4D4080C9.7000309@designdirectdeliver.com> References: <4D4080C9.7000309@designdirectdeliver.com> Message-ID: Great story. More like that please! Barrie From: Sheri Rubin Sent: Wednesday, January 26, 2011 8:15 PM To: games_access at igda.org Subject: [games_access] Disabled Gamers Will Hit Homers With MLB 11'sOne-Button Mode http://gaygamer.net/2011/01/disabled_gamers_will_hit_homer.html -- Sheri Rubin Founder and CEO Design Direct Deliver Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at illinois.edu Wed Jan 26 15:54:44 2011 From: hinn at illinois.edu (hinn at illinois.edu) Date: Wed, 26 Jan 2011 14:54:44 -0600 (CST) Subject: [games_access] Game Accessibility at NYC Global Game Jam In-Reply-To: <4D4080C9.7000309@designdirectdeliver.com> References: <4D4080C9.7000309@designdirectdeliver.com> Message-ID: <20110126145444.DEB48772@expms2.cites.uiuc.edu> Hi all, I just got through talking with the NYC host of the Global Game Jam this weekend -- NYU's Game Center -- and they are excited to offer a special merit award for games that include accessible features. I know that Tara is working with the Orlando, Florida chapter -- is anyone else working with another Global Game Jam? Tara -- is there anything on our site that we can point the Global Game Jam organizers to that any of the groups can use if they decide to include it at the last minute? I was thinking that the "top ten" would be one thing to point them to -- are you using any other materials in Orlando? Perhaps we should let the Global Game Jam organizers know that there are now two chapters offering a special merit award and ask that they pass along the message that others can do the same and point them to a few simple guidelines? Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at illinois.edu Wed Jan 26 16:01:37 2011 From: hinn at illinois.edu (hinn at illinois.edu) Date: Wed, 26 Jan 2011 15:01:37 -0600 (CST) Subject: [games_access] Disabled Gamers Will Hit Homers With MLB 11'sOne-Button Mode In-Reply-To: References: <4D4080C9.7000309@designdirectdeliver.com> Message-ID: <20110126150137.DEB49127@expms2.cites.uiuc.edu> Indeed -- the story also links to a longer story about it on ESPN: http://espn.go.com/espn/thelife/videogames/blog/_/name/thegamer/id/6054027/association-disabled-virtual-athletes-debuts-show?readmore=fullstory Wonder if ESPN would be interested in covering VTree's My Football Game and My Golf Game? Nice to see some non-gaming media covering the issue of game accessibility! Michelle ---- Original message ---- >Date: Wed, 26 Jan 2011 20:50:11 -0000 >From: "Barrie Ellis" >Subject: Re: [games_access] Disabled Gamers Will Hit Homers With MLB 11'sOne-Button Mode >To: "IGDA Games Accessibility SIG Mailing List" > > Great story. More like that please! > > Barrie > From: Sheri Rubin > Sent: Wednesday, January 26, 2011 8:15 PM > To: games_access at igda.org > Subject: [games_access] Disabled Gamers Will Hit > Homers With MLB 11'sOne-Button Mode > http://gaygamer.net/2011/01/disabled_gamers_will_hit_homer.html > > -- > Sheri Rubin > Founder and CEO > > Design Direct Deliver > Website: http://www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >The main SIG website page is http://igda-gasig.org ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From steve at ablegamers.com Wed Jan 26 16:25:48 2011 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 26 Jan 2011 16:25:48 -0500 Subject: [games_access] Disabled Gamers Will Hit Homers With MLB 11'sOne-Button Mode In-Reply-To: <20110126150137.DEB49127@expms2.cites.uiuc.edu> References: <4D4080C9.7000309@designdirectdeliver.com> <20110126150137.DEB49127@expms2.cites.uiuc.edu> Message-ID: <004601cbbd9f$9a5e6b80$cf1b4280$@com> Indeed it would be good if ESPN would pickup VTree's golf/football game. Heck I even called them out in AbleGamers' take on this: http://www.ablegamers.com/game-news/mlb-11-the-show-to-feature-one-button-mo de.html I do speak to chuck fairly often, he would LOVE to have his title up on ESPN. If anyone can help facilitate the interview, please contact me for his info off list. Steve Spohn Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at illinois.edu Sent: Wednesday, January 26, 2011 4:02 PM To: Barrie Ellis; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Disabled Gamers Will Hit Homers With MLB 11'sOne-Button Mode Indeed -- the story also links to a longer story about it on ESPN: http://espn.go.com/espn/thelife/videogames/blog/_/name/thegamer/id/6054027/a ssociation-disabled-virtual-athletes-debuts-show?readmore=fullstory Wonder if ESPN would be interested in covering VTree's My Football Game and My Golf Game? Nice to see some non-gaming media covering the issue of game accessibility! Michelle ---- Original message ---- >Date: Wed, 26 Jan 2011 20:50:11 -0000 >From: "Barrie Ellis" >Subject: Re: [games_access] Disabled Gamers Will Hit Homers With MLB 11'sOne-Button Mode >To: "IGDA Games Accessibility SIG Mailing List" > > Great story. More like that please! > > Barrie > From: Sheri Rubin > Sent: Wednesday, January 26, 2011 8:15 PM > To: games_access at igda.org > Subject: [games_access] Disabled Gamers Will Hit > Homers With MLB 11'sOne-Button Mode > http://gaygamer.net/2011/01/disabled_gamers_will_hit_homer.html > > -- > Sheri Rubin > Founder and CEO > > Design Direct Deliver > Website: http://www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >The main SIG website page is http://igda-gasig.org ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3404 - Release Date: 01/26/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: From brian at gamefwd.org Thu Jan 27 07:17:41 2011 From: brian at gamefwd.org (Brian J. Papineau) Date: Thu, 27 Jan 2011 07:17:41 -0500 Subject: [games_access] Disabled Gamers Will Hit Homers With MLB 11'sOne-Button Mode In-Reply-To: References: <4D4080C9.7000309@designdirectdeliver.com> Message-ID: I'll be all over this. I love baseball and will play an entire season in this mode, as well as with Move, can't wait to see it! Brian J. Papineau Editor, Administrator Game Forward brian at gamefwd.org http://twitter.com/gamefwd http://facebook.com/gamefwd On Wed, Jan 26, 2011 at 3:50 PM, Barrie Ellis wrote: > Great story. More like that please! > > Barrie > > *From:* Sheri Rubin > *Sent:* Wednesday, January 26, 2011 8:15 PM > *To:* games_access at igda.org > *Subject:* [games_access] Disabled Gamers Will Hit Homers With MLB > 11'sOne-Button Mode > > http://gaygamer.net/2011/01/disabled_gamers_will_hit_homer.html > > > -- > *Sheri Rubin* > Founder and CEO > > *Design Direct Deliver* > Website: http://www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Thu Jan 27 10:03:48 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Thu, 27 Jan 2011 10:03:48 -0500 Subject: [games_access] Looking for updates for the White Paper In-Reply-To: References: Message-ID: I am still looking for help on this- and this topic has been reposted in the forums! Please help me update our white paper! On Tue, Jan 25, 2011 at 12:52 PM, Tara Tefertiller < ttefertiller at igda-gasig.org> wrote: > Hey everyone, > > I've been slowly updating our white paper (which I would say is about 90% > done). In our white paper we have a list of games with modern accessibility > approaches. > > Our white paper was originally written a while ago (before I was even in a > SIG member) so I am sure that there are more games, and more recent games > that aren't included in the original white paper. I would like to get the > newer games added so that this section of the white paper is up to date. > > Here are the list of games. Please review and email me OFF LIST about games > that need to be added so that I can do so. > > > 1. Visual Disabilities: > 1. Terraformers: (3D Adventure game, addresses Blindness, Low > Vision) > > > 1. Drive: (Racing, addresses Blindness, Low Vision) > 2. RatjePrak: (Variety of categories, addresses Blindness, Low > Vision, Mobility) > > > 1. TPB Games (Action, Puzzle, Exploration Games, addresses > Blindness, Low Vision) > > > 1. Baseball Mogul and Baseball Mogul Online (Sports, addresses > Blindness, Low Vision) > > > 1. Jarod?s Journey (Adventure, addresses Low Vision) > > > 1. Honeycombs (Puzzle Game, addresses Color Blindness) > > > 1. Monkey Business (Action, addresses Blindness, Low Vision) > > > 1. Self Destruct 1.0 (Action, Fighting, Shooter, addresses Blindness, > Low Vision) > > > 1. ESP Pinball Classic (Arcade, addresses Blindness, Low Vision) > > > 1. GMA Tank Commander (Action, Shooter, addresses Blindness) > 2. Shades of Doom (Action, Shooter, addresses Blindness, Low > Vision) > > > 1. Grizzly Gulch Western Extravaganza (Adventure, addresses Blindness, > Low Vision) > > > 1. KChess Elite (Strategy, addresses Blindness, Low Vision) > > > 1. Lone Wolf (Fighting, Strategy, addresses Blindness) > > > 1. Auditory Disabilities: > 1. Avandoria (Role-Playing, addresses Deafness, Low Hearing) > > > 1. Multiple Disabilities: > 1. All inPlay Crazy Eights (Family Entertainment, addresses > Blindness, Low Vision, Deafness, Low Hearing) > > > 1. The Curb Game: (Action, Family Entertainment, addresses > Blindness, Low Vision, Mobility, Deafness, Low Hearing) > > > 1. Troopanum 2 (Action, Shooter, addresses Blindness, Low Vision, and > Mobility Impairment). > > > 1. WickedWorld: (Gambling, addresses Low Vision, Deafness, Low > Hearing) > > > > > > Thank you! > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Jan 27 10:32:41 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 27 Jan 2011 16:32:41 +0100 Subject: [games_access] Event Game Focus Germany: Harmonix "Developing Gesture Based UI Navigation Using Kinect" Message-ID: <003201cbbe37$6fd59c60$4f80d520$@de> Hi, are they going to talk also about Accessibilitly? I am not sure, but there were some ideas for Kinect Menus. And we have some Harmonix Guys here on list??? It would be nice to know more. (Note I will not be at this event) Best regards, Sandra From eelke.folmer at gmail.com Fri Jan 28 03:01:31 2011 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Fri, 28 Jan 2011 00:01:31 -0800 Subject: [games_access] [1st CFP] 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID'11) Message-ID: ===================================================================== GAXID 2011 - CALL FOR PAPERS 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID) In conjunction with Foundations of Digital Interactive Games 2011 Bordeaux France | June 28, 2011 http://ga.fdg2011.org ===================================================================== Video games have evolved from an obscure pastime to a force of change that is transforming the way people perceive, learn about, and interact with the world around them. The emergence of more natural, immersive and healthier forms of interaction --through the use of whole-body gestures-- has propelled video gaming to the cutting edge of human computer interaction design. Currently, an estimated 63% of the U.S. population plays video games. Beyond pure entertainment, video games are increasingly used for more serious applications such as education, rehabilitation and health. Unfortunately a significant number of people encounter barriers when playing video games, due to a disability, though the social, educational and health opportunities currently offered by games could potentially benefit them the most. How can you control an avatar in a first person shooter using an eye tracker? How do you play an exercise game without visual feedback? How can you play guitar hero without music or audio? How do you play a real time strategy game using switch input? An ?extreme interaction design? approach is required to engineer access solutions for the most extreme players that can: (1) meet the stringent access requirements of games; (2) convey large amounts of feedback in compensatory modalities; and (3) reduce or automate large amounts of input options to their essence; all while keeping the game fun to play and balanced for able bodied players. The objective of this workshop is to build an active research community that can generate ideas that have the potential to significantly advance this emerging field and turn disability into a driver of innovation for player-game-interaction. Topics of interest include, but are not limited to: - Experiences/case studies with accessible games for players with visual, cognitive, motor and auditory impairments - User studies with accessible games and studies that assess how different impairments affect the ability to play games - Understanding requirements of players with disabilities - Novel Game Interfaces and Player Game Interaction Techniques - Sensory Substitution (Sonification/Haptification) Interfaces - Switch Access Control schemes (Scanning) - Adaptive Interfaces for games - Social/Inclusive gaming - Game Interfaces for Elderly / Children - Metrics/Evaluation Methods for games accessibility - Guidelines for developing accessible games - Cost benefit analysis of accessible games - Educators, Health Researchers working with players with disabilities. For detailed and up-to-date information about GAXID 2011, please visit ga.fdg2011.org Important Dates ===================================================================== Paper submission deadline: March 24, 2011 Paper acceptance notifications: April 20, 2011 Workshop held: June 28, 2011 Submissions ===================================================================== Short, 4-page position papers are invited and will be selected based on their quality, innovation, and potential of fostering discussion. Contributors to this workshop will be invited to submit an extended paper for a special issue of the journal Universal Access in The Information Society. The workshop will be a full-day event and will consist of presentations of posters, demonstrations of accessible games, as well as group discussions. At least one author needs to register for the workshop and for at least one day of the conference. Organizing Committee ===================================================================== Eelke Folmer, University of Nevada, Reno Sri Kurniawan, University of California, Santa Cruz Lennart Nacke, University of Saskatchewan, Saskatoon -------------- next part -------------- An HTML attachment was scrubbed... URL: From kwasi.mensah at ananseproductions.com Fri Jan 28 14:56:37 2011 From: kwasi.mensah at ananseproductions.com (Kwasi Mensah) Date: Fri, 28 Jan 2011 14:56:37 -0500 Subject: [games_access] Introducing Ananse Productions In-Reply-To: References: Message-ID: Apparently I tried to send this before I was officially on the list! Hi, My name's Kwasi Menah and I started Ananse Productions ( http://www.ananseproductions.com ), a company working on games for people outside of the normal "gamer" demographic. I wrote a post on Angry Birds and Accessibility ( http://www.ananseproductions.com/angry-birds-and-accessibility-standards/ ) which I also cross posted on Gamasutra (it's currently a featured blog post!). Sandra Uhling's comment in the Gamasutra post pointed me to this SIG. I'm definitely excited to help out where possible. I'm currently heads down on my first game, a blind accessible puzzle game for iDevices. But I'll poke back in when its out the door. -Kwasi On Thu, Jan 27, 2011 at 12:56 PM, Kwasi Mensah < kwasi.mensah at ananseproductions.com> wrote: > > > -- > ---------------------------------------------- > Founder, Ananse Productions > www.ananseproductions.com > "Games for the Rest of US" > > -- ---------------------------------------------- Founder, Ananse Productions www.ananseproductions.com "Games for the Rest of US" -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Fri Jan 28 15:07:03 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Fri, 28 Jan 2011 15:07:03 -0500 Subject: [games_access] Introducing Ananse Productions In-Reply-To: References: Message-ID: Hello Kwasi! Thank you for joining the SIG! Be sure to poke around our site, igda-gasig.org, and check out our Facebook and Twitter. (They're all linked via the website.) I read your piece on Gamasutra. Sandra was kind enough to send it to the email list and give us all a chance to read it as well. It was nice to see! Be sure to keep us up to date on your game, as we are currently updating our white paper, which lists games that were developed while addressing accessibility needs. Oh! And go introduce yourself in our forums!We actually just got our forums this past week, so there isn't a ton in there yet. Also, our first monthly meeting is happening this Monday, you're more than welcome to attend. There is information on for that under the news and events tab on the site. Welcome! So great to have a new member! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Fri, Jan 28, 2011 at 2:56 PM, Kwasi Mensah < kwasi.mensah at ananseproductions.com> wrote: > Apparently I tried to send this before I was officially on the list! > > Hi, > > My name's Kwasi Menah and I started Ananse Productions ( > http://www.ananseproductions.com ), a company working on games for people > outside of the normal "gamer" demographic. I wrote a post on Angry Birds and > Accessibility ( > http://www.ananseproductions.com/angry-birds-and-accessibility-standards/) which I also cross posted on Gamasutra (it's currently a featured blog > post!). Sandra Uhling's comment in the Gamasutra post pointed me to this > SIG. > > I'm definitely excited to help out where possible. I'm currently heads down > on my first game, a blind accessible puzzle game for iDevices. But I'll poke > back in when its out the door. > > -Kwasi > > On Thu, Jan 27, 2011 at 12:56 PM, Kwasi Mensah < > kwasi.mensah at ananseproductions.com> wrote: > >> >> >> -- >> ---------------------------------------------- >> Founder, Ananse Productions >> www.ananseproductions.com >> "Games for the Rest of US" >> >> > > > -- > ---------------------------------------------- > Founder, Ananse Productions > www.ananseproductions.com > "Games for the Rest of US" > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Fri Jan 28 16:37:58 2011 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Fri, 28 Jan 2011 13:37:58 -0800 Subject: [games_access] list of published papers and articles In-Reply-To: References: Message-ID: Hi Jonathan, On Fri, Jan 21, 2011 at 6:01 AM, Jonathan Chetwynd < j.chetwynd at btinternet.com> wrote: > list of 45 published papers in citeulike Group: Game Accessibilty > http://www.citeulike.org/group/8459 > > is this Springer only? does anyone know? > It's any publisher. > not present: > > Communicating with symbols > http://bit.ly/h40wiH > > Browser-native games that use real-world xml data > http://www.igi-global.com/bookstore/TitleDetails.aspx?TitleId=46177 > > I looked at your suggestions but I don't know how they relate to game accessibility. Best Eelke > Jonathan Chetwynd > http://www.peepo.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -- Best, Eelke Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From tim.m.holt at gmail.com Fri Jan 28 19:17:53 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Fri, 28 Jan 2011 16:17:53 -0800 Subject: [games_access] Any thoughts on adding a "teacher mode" access to software for Special Ed (cognitive) software? Message-ID: I've been wondering about ways to add access to a "teacher mode" or setup mode for software used by those with cognitive disabilities. By teacher mode I mean access to settings and configurations that you'd not want the student to open by accident. Any thoughts on ways to do this beyond making it a keyboard shortcut that only the teacher knows? The downside in my mind to the keyboard shortcut idea is that even if you put a nice little prompt on the screen that says, "Press Ctrl+T to access settings", some people (teachers) won't figure it out. A few things I've thought of is requiring one to hold down the Shift key while clicking an access icon. E.g., have a "Gear" icon for settings, and when moused over, a tool tip text says "Hold shift and click to access settings", the assumption being that the student probably can't read or understand the instructions. Tim Holt Product Technology Architect PCI Education -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sat Jan 29 04:13:18 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 29 Jan 2011 09:13:18 -0000 Subject: [games_access] Any thoughts on adding a "teacher mode" access to software for Special Ed (cognitive) software? In-Reply-To: References: Message-ID: <38B484CE548C44F8BAA381ADF771B1C2@OneSwitchPC> Hi Tim, Re. "teacher mode" - It depends on the activity/game and user interface... (to state the obvious). If the activity/game uses a pure mouse-pointer or switch based interface, hiding unnecessary controls will of course help (e.g. keyboard). Full screen mode and disabling the right-click as a way of bringing up contextual menus will help further. Giving an Teacher the option to disable any on-screen/in-activity "quit activity" powers (meaning that the only way to quit is via an alternative method). Allowing the teacher/enabler to user-define what key/joystick combination will bring up the Teacher settings menu. Having an external control (might be a switch triggering a particular key or key combination on the keyboard - or perhaps a simple USB joypad used as an external control) could do the trick. Include very clear instructions for the teacher/enabler as to how this works, perhaps at the start up of the software. I have to say, some of this is very useful for all PC games too. Without that full-screen mode, and without a way to disable the right-click, many leaning-disabled players can have problems with getting lost in the PC windows environment (game loosing focus, bringing up baffling contextual menus, etc.). It's also a problem with many joypads, especially now with the XMB and Xbox menu buttons. What are you working on by the way, if you can say? Barrie From: Tim Holt Sent: Saturday, January 29, 2011 12:17 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Any thoughts on adding a "teacher mode" access to software for Special Ed (cognitive) software? I've been wondering about ways to add access to a "teacher mode" or setup mode for software used by those with cognitive disabilities. By teacher mode I mean access to settings and configurations that you'd not want the student to open by accident. Any thoughts on ways to do this beyond making it a keyboard shortcut that only the teacher knows? The downside in my mind to the keyboard shortcut idea is that even if you put a nice little prompt on the screen that says, "Press Ctrl+T to access settings", some people (teachers) won't figure it out. A few things I've thought of is requiring one to hold down the Shift key while clicking an access icon. E.g., have a "Gear" icon for settings, and when moused over, a tool tip text says "Hold shift and click to access settings", the assumption being that the student probably can't read or understand the instructions. Tim Holt Product Technology Architect PCI Education -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sat Jan 29 07:00:24 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 29 Jan 2011 12:00:24 -0000 Subject: [games_access] Our First SIG Meeting In-Reply-To: References: Message-ID: <4658670097FA48C9A7B6B76C3AE9BC3E@OneSwitchPC> Planning to attend the first of our Skype based meetings on Monday. Wanted to share these links via the superb Time and Date meeting planner tool: http://www.timeanddate.com/worldclock/meeting.html The times for the two meetings on Monday can be found here: http://tinyurl.com/GASIG31stJan2010 - Is the 1st meeting http://tinyurl.com/GASIG31stJan2010-2 - Is the 2nd meeting Be a good place to build our initial agenda and manageable steps forwards. Cheers all, Barrie From: Tara Tefertiller Sent: Wednesday, January 26, 2011 1:27 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Our First SIG Meeting Hey everyone, It's now time for the first - of many - monthly SIG meetings. During these meetings we can establish the short term SIG goals, discuss upcoming events to ensure they get posted on the website, do general updates, discuss any potential problems and discuss what topics we would like to see in the forums. Our meeting will be through a group Skype conversation. This will allow me to post a transcript on our website. Please add me on skype (tara.tefertiller) to ensure you get to be a part of the meeting. If you don't have skype, you can download it for free. If you have any questions please let me know. We will be occur in 2 portions to accommodate the different time zones. You're welcome to attend both, but showing up at just one would be great. Our first meeting is going to be January 31st - at 1 PM Eastern (New York) and 7:30PM Eastern This will allow for people in Europe and North America to participate in the evenings. I can't wait to see you there! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sherylflynn at yahoo.com Sat Jan 29 08:34:20 2011 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Sat, 29 Jan 2011 05:34:20 -0800 (PST) Subject: [games_access] Looking for a Game/Level Designer In-Reply-To: <4658670097FA48C9A7B6B76C3AE9BC3E@OneSwitchPC> References: <4658670097FA48C9A7B6B76C3AE9BC3E@OneSwitchPC> Message-ID: <961852.34878.qm@web38403.mail.mud.yahoo.com> Hi Group! Its been exciting reading the commentaries on this list serve. Thanks for letting me be a part of the group. I wanted to let you all know that I'm looking for a Game/Level Designer (immediately) and will be looking for many other team members over the next few months. If you know of anyone who would be interested in being a part of a dynamic team that is focused purely on developing video games for rehabilitation- please send them my way. Most urgently, we are looking for a Game Designer/Level Designer The game we are working on is nearly completed in terms of overall design (just needs a few tweaks here and there) but the levels need more work. The game is built using Unity and will play on a tablet. We are a small (but growing) team and want someone who is passionate about designing for folks with disabilities and/or undergoing rehabilitation. More specifically, the game is being developed for service members returning from the GWOT with mild traumatic brain injury. The position is full-time with benefits. This is the notice I've put together- feel free to forward to talented individuals Game Designer Does the word ?Serious Games? or ?Games for Health? intrigue you? Have you ever wondered how you could give back to the men and women who have given so much for our country? Are you interested in creating an innovative video game for service members with mild brain injury? Are you interested in working with a dynamic group of clinicians, neuroscientists, engineers and programmers who are motivated to make games that help people? Blue Marble Game Co is currently accepting applications for a very talented, experienced, passionate game designer. This person should be fun to work with, creative, organized, have excellent communication skills (verbal and written), and demonstrate the ability to think way outside the box. As the Designer, you will be responsible for completing the vision of the game, designing puzzles and other mini games, level design, gameflow, communicate with the team, receiving feedback input from the research team, participate in whole group meetings, ensure production remains timely, Qualifications Required: Passion for games, passion for serious games, passion for rehabilitation games, experience with Unity game engine, strong work ethic, creative problem solver, multitasker, working knowledge of game production pipeline. Bachelors degree or equivalent. Other qualifications we are looking for are: Experience educating team members in design/technical issues. Experience with serious game development. Experience with designing video games for rehabilitation. Thank you in advance for your help with this! ~Sheryl Flynn PT, PhD www.bluemarblegameco.com www.games4rehab.org CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Sat, January 29, 2011 4:00:24 AM Subject: Re: [games_access] Our First SIG Meeting Planning to attend the first of our Skype based meetings on Monday. Wanted to share these links via the superb Time and Date meeting planner tool: http://www.timeanddate.com/worldclock/meeting.html The times for the two meetings on Monday can be found here: http://tinyurl.com/GASIG31stJan2010 - Is the 1st meeting http://tinyurl.com/GASIG31stJan2010-2 - Is the 2nd meeting Be a good place to build our initial agenda and manageable steps forwards. Cheers all, Barrie From: Tara Tefertiller Sent: Wednesday, January 26, 2011 1:27 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Our First SIG Meeting Hey everyone, It's now time for the first - of many - monthly SIG meetings. During these meetings we can establish the short term SIG goals, discuss upcoming events to ensure they get posted on the website, do general updates, discuss any potential problems and discuss what topics we would like to see in the forums. Our meeting will be through a group Skype conversation. This will allow me to post a transcript on our website. Please add me on skype (tara.tefertiller) to ensure you get to be a part of the meeting. If you don't have skype, you can download it for free. If you have any questions please let me know. We will be occur in 2 portions to accommodate the different time zones. You're welcome to attend both, but showing up at just one would be great. Our first meeting is going to be January 31st - at 1 PM Eastern (New York) and 7:30PM Eastern This will allow for people in Europe and North America to participate in the evenings. I can't wait to see you there! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sat Jan 29 14:08:30 2011 From: arthit73 at cablespeed.com (UBALBO FLORIO) Date: Sat, 29 Jan 2011 14:08:30 -0500 Subject: [games_access] Looking for a Game/Level Designer In-Reply-To: <961852.34878.qm@web38403.mail.mud.yahoo.com> References: <4658670097FA48C9A7B6B76C3AE9BC3E@OneSwitchPC> <961852.34878.qm@web38403.mail.mud.yahoo.com> Message-ID: Hello Sheryl. I'm very interested in this job position and if you would take a look at my resume I believe I am just the person you are looking for. I've been waiting for an opportunity like this and I'm very well-qualified, extremely motivated, passionate about games especially games for rehabilitation. I have work directly with and for David Perry designer and producer of the Matrix games, Shiny Entertainment and recently project top-secret with Acclaim. I was one of 22 finalists out of 66,000 people volunteering to create a game. I am a quadriplegic and 28 years old and got my bachelor's degree from the Art Institute of Pittsburgh online division in game art and design. I hope we can work together very excited ready and prepared to be on your team. Is there an e-mail address I can send directly to you to receive my resume and recommendation letter from David Perry? I've completed a documentary all about game accessibility, created from scratch on my own and recently completed my autobiography titled, LIFE! It Must Be a Comedy. An autobiography by Robert Florio. You can find it on Amazon and on my web site link. I've been working very close with the special interest group. I was trained in not only the art of videogames but also game design responsibilities, implications in all aspects of working with a team to get a project done. My work with David Perry put all my skills I learned to the test and I'm very excited and ready. Thank you. Robert Florio * www.RobertFlorio.com * On Sat, Jan 29, 2011 at 8:34 AM, sheryl Flynn wrote: > Hi Group! > > Its been exciting reading the commentaries on this list serve. Thanks for > letting me be a part of the group. > > I wanted to let you all know that I'm looking for a Game/Level Designer > (immediately) and will be looking for many other team members over the next > few months. If you know of anyone who would be interested in being a part > of a dynamic team that is focused purely on developing video games for > rehabilitation- please send them my way. > > Most urgently, we are looking for a Game Designer/Level Designer > > The game we are working on is nearly completed in terms of overall design > (just needs a few tweaks here and there) but the levels need more work. The > game is built using Unity and will play on a tablet. We are a small (but > growing) team and want someone who is passionate about designing for folks > with disabilities and/or undergoing rehabilitation. > > More specifically, the game is being developed for service members > returning from the GWOT with mild traumatic brain injury. > > The position is full-time with benefits. > > This is the notice I've put together- feel free to forward to talented > individuals > > Game Designer > > > > Does the word ?Serious Games? or ?Games for Health? intrigue you? Have you > ever wondered how you could give back to the men and women who have given so > much for our country? Are you interested in creating an innovative video > game for service members with mild brain injury? Are you interested in > working with a dynamic group of clinicians, neuroscientists, engineers and > programmers who are motivated to make games that help people? > > > > Blue Marble Game Co is currently accepting applications for a very > talented, experienced, passionate game designer. This person should be > fun to work with, creative, organized, have excellent communication skills > (verbal and written), and demonstrate the ability to think way outside the > box. > > > > As the Designer, you will be responsible for completing the vision of the > game, designing puzzles and other mini games, level design, gameflow, > communicate with the team, receiving feedback input from the research team, > participate in whole group meetings, ensure production remains timely, > > > > Qualifications > > > > Required: Passion for games, passion for serious games, passion for > rehabilitation games, experience with Unity game engine, strong work ethic, > creative problem solver, multitasker, working knowledge of game production > pipeline. Bachelors degree or equivalent. > > > > Other qualifications we are looking for are: > > Experience educating team members in design/technical issues. > > Experience with serious game development. > > Experience with designing video games for rehabilitation. > > Thank you in advance for your help with this! > > ~Sheryl Flynn PT, PhD > www.bluemarblegameco.com > www.games4rehab.org > > > > > > CONFIDENTIALITY NOTICE: > > > This e-mail communication and any attachments may contain confidential and > privileged information for the use of the designated recipients. If you are > not the intended recipient, (or authorized to receive for the recipient) you > are hereby notified that you have received this communication in error and > that any review,disclosure, dissemination,distribution or copying of it or > its contents is prohibited. If you have received this communication in > error, please destroy all copies of this communication and any attachments > and contact the sender by reply e-mail or telephone 310.913.5707. > > > ------------------------------ > *From:* Barrie Ellis > *To:* IGDA Games Accessibility SIG Mailing List > *Sent:* Sat, January 29, 2011 4:00:24 AM > *Subject:* Re: [games_access] Our First SIG Meeting > > Planning to attend the first of our Skype based meetings on Monday. Wanted > to share these links via the superb Time and Date meeting planner tool: > http://www.timeanddate.com/worldclock/meeting.html > > The times for the two meetings on Monday can be found here: > > http://tinyurl.com/GASIG31stJan2010 - Is the 1st meeting > > http://tinyurl.com/GASIG31stJan2010-2 - Is the 2nd meeting > > Be a good place to build our initial agenda and manageable steps forwards. > > Cheers all, > > Barrie > > > *From:* Tara Tefertiller > *Sent:* Wednesday, January 26, 2011 1:27 AM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* [games_access] Our First SIG Meeting > > Hey everyone, > > It's now time for the first - of many - monthly SIG meetings. During these > meetings we can establish the short term SIG goals, discuss upcoming events > to ensure they get posted on the website, do general updates, discuss any > potential problems and discuss what topics we would like to see in the > forums. > > Our meeting will be through a group Skype conversation. This will allow me > to post a transcript on our website. Please add me on skype > (tara.tefertiller) to ensure you get to be a part of the meeting. If you > don't have skype, you can download it for free. If you have any questions > please let me know. > > We will be occur in 2 portions to accommodate the different time zones. > You're welcome to attend both, but showing up at just one would be great. > > Our first meeting is going to be > > > *January 31st - at 1 PM Eastern (New York) and 7:30PM Eastern > * > This will allow for people in Europe and North America to participate in > the evenings. > > I can't wait to see you there! > > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sun Jan 30 12:58:55 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 30 Jan 2011 17:58:55 -0000 Subject: [games_access] Kotaku mention of AbleGamers MainStream game of year Message-ID: Good coverage for push for game accessibility over at Kotaku... http://kotaku.com/5743451/whats-the-best-game-for-disabled-gamers They've come along a little bit since their sorrowful coverage here: http://kotaku.com/177926/retro-remakes-big-2006-retro-remaking-contest Much more positive in 2011. Good. I get the impression that they've somewhat warped what AbleGamers were saying (as I read it), as Forza 3's obviously not "The best game of the year" for blind gamers. But fair do's it gets mainstream accessible game of the year. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sun Jan 30 16:25:25 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 30 Jan 2011 21:25:25 -0000 Subject: [games_access] Introducing Ananse Productions In-Reply-To: References: Message-ID: <2B65608AF0E449B7A092EBAFCF847E31@OneSwitchPC> Hi Kwasi, Very good post, and good points. Have just reblogged about it here: http://gameaccessibility.blogspot.com/2011/01/angry-birds-suggestions-for.html. I would recommend taking a peak through the links here: http://gameaccessibility.blogspot.com/2010/11/gasig-top-10-ways-to-improve-game.html Certainly, it's something that needs pulling together. It's a big and somewhat daunting job to bring together full standards for accessible game design, but there's such strong foundations, it's certainly not an impossibility to cover a lot of what is important. Barrie www.OneSwitch.org.uk From: Kwasi Mensah Sent: Friday, January 28, 2011 7:56 PM To: games_access at igda.org Subject: Re: [games_access] Introducing Ananse Productions Apparently I tried to send this before I was officially on the list! Hi, My name's Kwasi Menah and I started Ananse Productions ( http://www.ananseproductions.com ), a company working on games for people outside of the normal "gamer" demographic. I wrote a post on Angry Birds and Accessibility ( http://www.ananseproductions.com/angry-birds-and-accessibility-standards/ ) which I also cross posted on Gamasutra (it's currently a featured blog post!). Sandra Uhling's comment in the Gamasutra post pointed me to this SIG. I'm definitely excited to help out where possible. I'm currently heads down on my first game, a blind accessible puzzle game for iDevices. But I'll poke back in when its out the door. -Kwasi On Thu, Jan 27, 2011 at 12:56 PM, Kwasi Mensah wrote: -- ---------------------------------------------- Founder, Ananse Productions www.ananseproductions.com "Games for the Rest of US" -- ---------------------------------------------- Founder, Ananse Productions www.ananseproductions.com "Games for the Rest of US" -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Jan 31 07:09:17 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 31 Jan 2011 13:09:17 +0100 Subject: [games_access] Skype Host, first session? Message-ID: <001201cbc13f$afbd72c0$0f385840$@de> Hi, who is the skype host for the first session? Best regards, Sandra From ttefertiller at igda-gasig.org Mon Jan 31 08:10:07 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Mon, 31 Jan 2011 08:10:07 -0500 Subject: [games_access] Skype Host, first session? In-Reply-To: <001201cbc13f$afbd72c0$0f385840$@de> References: <001201cbc13f$afbd72c0$0f385840$@de> Message-ID: I am. please add me tara.tefertiller if you would like to join. On Jan 31, 2011 7:09 AM, "Sandra Uhling" wrote: > Hi, > who is the skype host for the first session? > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Mon Jan 31 10:32:02 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Mon, 31 Jan 2011 10:32:02 -0500 Subject: [games_access] This week's topic of the week! Message-ID: Topic of the Week!!!!! *Please go to the forumsand check out our new topic of the week! The summary of last week's topic will be up soon. Hopefully last week's topic was the start to helping us form a minimum accessibility standard, or maybe update our Top 10 List!!* Games are more and more often being used for rehabilitation purposes. Back when I was still with AbleGamers I wrote an article on "Wii-hab." In the article I mentioned who Wii sports was being used to help people with Spastic Diplegic Cerebral Palsy and Parkinson's. This is a main stream game that was being used for non-main stream purposes. How can the accessibility community take advantage of situations like these? Do you think the Kinect and PS3 move will be used in similar situations not that they are out? What studies have been done that can support the use of games and other games for rehabilitation? Article can be found here: http://www.ablegamers.com/game-news/wii-hab.html http://www.ablegamers.com/game-news/wii-hab.html * * -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Mon Jan 31 11:47:32 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Mon, 31 Jan 2011 11:47:32 -0500 Subject: [games_access] Meeting Reminder and Agenda! Message-ID: Remember everyone! Our monthly meeting is today. It's happening at both 1 PM Eastern Time (New York) and 7:30 PM Eastern. You're welcome to attend both, but I would be glad to see you at just one. This is our Meeting Agenda for this month's meeting: 1) Welcome Period - Everyone please take the time to introduce yourself and let all the members know who is here. I have invited both members of the SIG as well as others who are not members, but are interested in accessibility and can provide input on ways we can help them. 2) Brief discussion on the topic of the week. How did it go? How can we improve it? Ideas for future topics? 3) We've gotten a website/Facebook/Twitter/Forums, so what's next? How can we better utilize these new additions? 4)What would people like the SIG to do next? 5) New business - Suggestions Hoping to seeing everyone there! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Mon Jan 31 12:43:16 2011 From: arthit73 at cablespeed.com (UBALBO FLORIO) Date: Mon, 31 Jan 2011 12:43:16 -0500 Subject: [games_access] This week's topic of the week! In-Reply-To: References: Message-ID: Thank you for the update where can I find the link to join you on the skype meeting please? On Mon, Jan 31, 2011 at 10:32 AM, Tara Tefertiller < ttefertiller at igda-gasig.org> wrote: > Topic of the Week!!!!! > > *Please go to the forums and check out our new topic of the week! The > summary of last week's topic will be up soon. Hopefully last week's topic > was the start to helping us form a minimum accessibility standard, or maybe > update our Top 10 List!!* > > > Games are more and more often being used for rehabilitation purposes. > Back when I was still with AbleGamers I wrote an article on "Wii-hab." In > the article I mentioned who Wii sports was being used to help people with > Spastic Diplegic Cerebral Palsy and Parkinson's. This is a main stream game > that was being used for non-main stream purposes. > > How can the accessibility community take advantage of situations like > these? > Do you think the Kinect and PS3 move will be used in similar situations not > that they are out? > What studies have been done that can support the use of games and other > games for rehabilitation? > > Article can be found here: > http://www.ablegamers.com/game-news/wii-hab.html > http://www.ablegamers.com/game-news/wii-hab.html > * * > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Mon Jan 31 21:02:46 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Mon, 31 Jan 2011 21:02:46 -0500 Subject: [games_access] Great First Meeting Everyone! Message-ID: Hey everyone! I just wanted to thank everyone who came out to participate in the meetings today. We had a great turn out and got 6 NEW MEMBERS!! Very exciting, and we had great ideas coming our of both meetings. For those of you that couldn't make it to the meetings, I will have the summary/ transcripts up online sometime this week, as well as the summary for last's weeks forum topic. Thanks again! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: