From bill at specialeffect.org.uk Fri Jul 1 03:32:25 2011 From: bill at specialeffect.org.uk (william donegan) Date: Fri, 1 Jul 2011 08:32:25 +0100 Subject: [games_access] mainstream ping-pong game, accessible for blind? In-Reply-To: References: <2D41B8D2-BC50-47E5-ABCE-4F296288EEEE@pininteractive.com> Message-ID: Hi, This may be of interest: http://www.swingpong.net/ Regards, Bill On Thu, Jun 30, 2011 at 10:18 PM, Thomas Westin wrote: > yes, I'm just amazed (but not very surprised) they don't mention the > potential for accessibility > > Best wishes, > Thomas > > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > > > > > > On 30Jun 2011, at 7:27 PM, Barrie Ellis wrote: > > > Very VI Tennis! Great find, Thomas. > > > > -------------------------------------------------- > > From: "Thomas Westin" > > Sent: Friday, June 24, 2011 4:46 PM > > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: [games_access] mainstream ping-pong game, accessible for blind? > > > >> Seems like a mainstream targeted, motion based game which should be > fully > >> accessible for bilnd > >> > http://www.engadget.com/2011/06/24/hyper-ping-pong-is-like-real-table-tennis-only-without-the-ball/ > >> > >> Best wishes, > >> Thomas > >> > >> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") > >> > >> > >> > >> > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -- R & D SpecialEffect www.specialeffect.org.uk - www.gamebase.info - @billgamebase ( http://twitter.com/billgamebase/) SpecialEffect - The Old Bakery - Sheep Street - Charlbury - Oxfordshire - OX7 3RR Tel: 01608 810055 - Email: bill at specialeffect.org.uk SpecialEffect Registered Charity No. 1121004 Registered Company in England and Wales, No: 6040232 Registered Office: 9 Thames Street, Charlbury. OX7 3QL? SpecialEffect.Org.UK Ltd Important message please read. This email and any documents, audio, video or pictures sent with it are intended solely for the named recipient and may be legally privileged and/or confidential. If you have received this email in error please destroy it and contact the sender, via our switchboard on +44 (0) 1608 810055, or via return email info at specialeffect.org.uk Under no circumstances should you copy, use the contents, attachments or information in any way or pass onto a third party without prior permission from the author. Any unauthorised use or disclosure may be unlawful. SpecialEffect cannot guarantee the accuracy or completeness of this email after it is sent from the originator over the Internet and accepts no responsibility for changes made after it was sent. Any opinion expressed in this email is personal to the author and may not necessarily reflect the opinions of SpecialEffect LTD and or SpecialEffect (RegisteredCharity no:1121004) SpecialEffect LTD Copyright 2007- 2011 -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Jul 4 01:59:34 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 4 Jul 2011 06:59:34 +0100 Subject: [games_access] mainstream ping-pong game, accessible for blind? In-Reply-To: References: <2D41B8D2-BC50-47E5-ABCE-4F296288EEEE@pininteractive.com> Message-ID: Don't know if I'd be throwing my iPhone around to play table tennis - whoosh there goes ?400 through the back window! Won't be advising my daughter gets it for her iPod that's for sure. Looks fun though with someone elses. Barrie From: william donegan Sent: Friday, July 01, 2011 8:32 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] mainstream ping-pong game, accessible for blind? Hi, This may be of interest: http://www.swingpong.net/ Regards, Bill On Thu, Jun 30, 2011 at 10:18 PM, Thomas Westin wrote: yes, I'm just amazed (but not very surprised) they don't mention the potential for accessibility Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 30Jun 2011, at 7:27 PM, Barrie Ellis wrote: > Very VI Tennis! Great find, Thomas. > > -------------------------------------------------- > From: "Thomas Westin" > Sent: Friday, June 24, 2011 4:46 PM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] mainstream ping-pong game, accessible for blind? > >> Seems like a mainstream targeted, motion based game which should be fully >> accessible for bilnd >> http://www.engadget.com/2011/06/24/hyper-ping-pong-is-like-real-table-tennis-only-without-the-ball/ >> >> Best wishes, >> Thomas >> >> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- R & D SpecialEffect www.specialeffect.org.uk - www.gamebase.info - @billgamebase (http://twitter.com/billgamebase/) SpecialEffect - The Old Bakery - Sheep Street - Charlbury - Oxfordshire - OX7 3RR Tel: 01608 810055 - Email: bill at specialeffect.org.uk SpecialEffect Registered Charity No. 1121004 Registered Company in England and Wales, No: 6040232 Registered Office: 9 Thames Street, Charlbury. OX7 3QL? SpecialEffect.Org.UK Ltd Important message please read. This email and any documents, audio, video or pictures sent with it are intended solely for the named recipient and may be legally privileged and/or confidential. If you have received this email in error please destroy it and contact the sender, via our switchboard on +44 (0) 1608 810055, or via return email info at specialeffect.org.uk Under no circumstances should you copy, use the contents, attachments or information in any way or pass onto a third party without prior permission from the author. Any unauthorised use or disclosure may be unlawful. SpecialEffect cannot guarantee the accuracy or completeness of this email after it is sent from the originator over the Internet and accepts no responsibility for changes made after it was sent. Any opinion expressed in this email is personal to the author and may not necessarily reflect the opinions of SpecialEffect LTD and or SpecialEffect (RegisteredCharity no:1121004) SpecialEffect LTD Copyright 2007- 2011 -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Mon Jul 4 10:37:56 2011 From: blazeeagle at suddenlink.net (blazeeagle at suddenlink.net) Date: Mon, 4 Jul 2011 10:37:56 -0400 Subject: [games_access] mainstream ping-pong game, accessible for blind? In-Reply-To: References: Message-ID: <41F57A86AABB4034863BE5AB990024F4@Aarons> Surely there's a wrist strap to keep it from flying outta the users hand? BlazeEagle -----Original Message----- From: games_access-request at igda.org Sent: Monday, July 04, 2011 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 89, Issue 2 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: mainstream ping-pong game, accessible for blind? (Barrie Ellis) ---------------------------------------------------------------------- Message: 1 Date: Mon, 4 Jul 2011 06:59:34 +0100 From: "Barrie Ellis" Subject: Re: [games_access] mainstream ping-pong game, accessible for blind? To: "IGDA Games Accessibility SIG Mailing List" Message-ID: Content-Type: text/plain; charset="iso-8859-1" Don't know if I'd be throwing my iPhone around to play table tennis - whoosh there goes ?400 through the back window! Won't be advising my daughter gets it for her iPod that's for sure. Looks fun though with someone elses. Barrie From: william donegan Sent: Friday, July 01, 2011 8:32 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] mainstream ping-pong game, accessible for blind? Hi, This may be of interest: http://www.swingpong.net/ Regards, Bill On Thu, Jun 30, 2011 at 10:18 PM, Thomas Westin wrote: yes, I'm just amazed (but not very surprised) they don't mention the potential for accessibility Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 30Jun 2011, at 7:27 PM, Barrie Ellis wrote: > Very VI Tennis! Great find, Thomas. > > -------------------------------------------------- > From: "Thomas Westin" > Sent: Friday, June 24, 2011 4:46 PM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] mainstream ping-pong game, accessible for blind? > >> Seems like a mainstream targeted, motion based game which should be fully >> accessible for bilnd >> http://www.engadget.com/2011/06/24/hyper-ping-pong-is-like-real-table-tennis-only-without-the-ball/ >> >> Best wishes, >> Thomas >> >> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- R & D SpecialEffect www.specialeffect.org.uk - www.gamebase.info - @billgamebase (http://twitter.com/billgamebase/) SpecialEffect - The Old Bakery - Sheep Street - Charlbury - Oxfordshire - OX7 3RR Tel: 01608 810055 - Email: bill at specialeffect.org.uk SpecialEffect Registered Charity No. 1121004 Registered Company in England and Wales, No: 6040232 Registered Office: 9 Thames Street, Charlbury. OX7 3QL? SpecialEffect.Org.UK Ltd Important message please read. This email and any documents, audio, video or pictures sent with it are intended solely for the named recipient and may be legally privileged and/or confidential. If you have received this email in error please destroy it and contact the sender, via our switchboard on +44 (0) 1608 810055, or via return email info at specialeffect.org.uk Under no circumstances should you copy, use the contents, attachments or information in any way or pass onto a third party without prior permission from the author. Any unauthorised use or disclosure may be unlawful. SpecialEffect cannot guarantee the accuracy or completeness of this email after it is sent from the originator over the Internet and accepts no responsibility for changes made after it was sent. Any opinion expressed in this email is personal to the author and may not necessarily reflect the opinions of SpecialEffect LTD and or SpecialEffect (RegisteredCharity no:1121004) SpecialEffect LTD Copyright 2007- 2011 -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 89, Issue 2 ******************************************* From sandra_uhling at web.de Tue Jul 5 15:00:10 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 5 Jul 2011 21:00:10 +0200 Subject: [games_access] Games for Health Europe, 24 and 25 October, Amsterdam Message-ID: <000301cc3b45$c4618790$4d2496b0$@de> Hello, FYI: Games for Health Europe, 24 and 25 October, Amsterdam For more information see: http://www.gamesforhealtheurope.org/ Best regards, Sandra From charlie at cataclysmicgames.com Tue Jul 5 23:27:24 2011 From: charlie at cataclysmicgames.com (Charlie Jackson) Date: Tue, 5 Jul 2011 23:27:24 -0400 Subject: [games_access] Game Accessibility Tips/Input Message-ID: Hello! I have a game in early playable phase and would love to get some input on its accessibility! It's sorta kinda like asteroids, but with simpler movement and challenges, etc. I would greatly appreciate any kind of help at all, please let me know either through replying to this or emailing me at my email (Charlie at CataclysmicGames.com) to let me know :) Thanks again, and hope the Thurs meetings go well!! ------------- Charlie Jackson, Developer Cataclysmic Games Keep up to date with everything going on, "Like" Cataclysmic Games on Facebook! http://www.facebook.com/pages/Cataclysmic-Games/220955634598897 Or just get the major updates, subscribe to the newsletter here and check out The Critterverse all at the same time: http://www.thecritterverse.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Tue Jul 5 23:43:21 2011 From: steve at ablegamers.com (Steve Spohn) Date: Tue, 5 Jul 2011 23:43:21 -0400 Subject: [games_access] Game Accessibility Tips/Input In-Reply-To: References: Message-ID: <00a401cc3b8e$daa80120$8ff80360$@ablegamers.com> Hi Charlie, If you're looking for specific critiques on games you should probably submit your title or idea to GameFWD, SpecialEffect and AbleGamers for review. GameFWD handles the serious gaming arena, SpecialEffect handles special needs games and AbleGamers handles AAA games, generally speaking although we all crossover between the genres occasionally. Hope that helps, Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org- learn the basics of game accessibility Skype ID Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Charlie Jackson Sent: Tuesday, July 05, 2011 11:27 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Game Accessibility Tips/Input Hello! I have a game in early playable phase and would love to get some input on its accessibility! It's sorta kinda like asteroids, but with simpler movement and challenges, etc. I would greatly appreciate any kind of help at all, please let me know either through replying to this or emailing me at my email (Charlie at CataclysmicGames.com) to let me know :) Thanks again, and hope the Thurs meetings go well!! ------------- Charlie Jackson, Developer Cataclysmic Games Keep up to date with everything going on, "Like" Cataclysmic Games on Facebook! http://www.facebook.com/pages/Cataclysmic-Games/220955634598897 Or just get the major updates, subscribe to the newsletter here and check out The Critterverse all at the same time: http://www.thecritterverse.com _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1388 / Virus Database: 1516/3746 - Release Date: 07/05/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: From charlie at cataclysmicgames.com Tue Jul 5 23:46:44 2011 From: charlie at cataclysmicgames.com (Charlie Jackson) Date: Tue, 5 Jul 2011 23:46:44 -0400 Subject: [games_access] Game Accessibility Tips/Input In-Reply-To: <00a401cc3b8e$daa80120$8ff80360$@ablegamers.com> References: <00a401cc3b8e$daa80120$8ff80360$@ablegamers.com> Message-ID: Hey Steve! Thanks :) What about the indie, non-serious, hobbyist flash games? ------------- Charlie Jackson, Developer Cataclysmic Games Keep up to date with everything going on, "Like" Cataclysmic Games on Facebook! http://www.facebook.com/pages/Cataclysmic-Games/220955634598897 Or just get the major updates, subscribe to the newsletter here and check out The Critterverse all at the same time: http://www.thecritterverse.com On Tue, Jul 5, 2011 at 11:43 PM, Steve Spohn wrote: > Hi Charlie,**** > > ** ** > > If you're looking for specific critiques on games you should probably > submit your title or idea to GameFWD, SpecialEffect and AbleGamers for > review. GameFWD handles the serious gaming arena, SpecialEffect handles > special needs games and AbleGamers handles AAA games, generally speaking > although we all crossover between the genres occasionally.**** > > ** ** > > Hope that helps,**** > > ** ** > > Steve Spohn**** > > Editor-In-Chief**** > > The AbleGamers Foundation**** > > ** ** > > www.ablegamers.com ? community site**** > > www.ablegamers.org ? foundation website**** > > www.gameaccessibility.org? learn the basics of game accessibility**** > > ** ** > > Skype ID Steve_Spohn**** > > ** ** > > *From:* games_access-bounces at igda.org [mailto: > games_access-bounces at igda.org] *On Behalf Of *Charlie Jackson > *Sent:* Tuesday, July 05, 2011 11:27 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* [games_access] Game Accessibility Tips/Input**** > > ** ** > > Hello!**** > > ** ** > > I have a game in early playable phase and would love to get some input on > its accessibility! It's sorta kinda like asteroids, but with simpler > movement and challenges, etc. I would greatly appreciate any kind of help at > all, please let me know either through replying to this or emailing me at my > email (Charlie at CataclysmicGames.com) to let me know :)**** > > ** ** > > Thanks again, and hope the Thurs meetings go well!!**** > > > **** > > -------------**** > > ** ** > > Charlie Jackson, Developer**** > > Cataclysmic Games**** > > ** ** > > Keep up to date with everything going on, "Like" Cataclysmic Games on > Facebook! http://www.facebook.com/pages/Cataclysmic-Games/220955634598897* > *** > > ** ** > > Or just get the major updates, subscribe to the newsletter here and check > out The Critterverse all at the same time: http://www.thecritterverse.com* > *** > > ** ** > ------------------------------ > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1388 / Virus Database: 1516/3746 - Release Date: 07/05/11*** > * > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Tue Jul 5 23:58:26 2011 From: steve at ablegamers.com (Steve Spohn) Date: Tue, 5 Jul 2011 23:58:26 -0400 Subject: [games_access] Game Accessibility Tips/Input In-Reply-To: References: <00a401cc3b8e$daa80120$8ff80360$@ablegamers.com> Message-ID: <00af01cc3b90$f5f1b690$e1d523b0$@ablegamers.com> All three :) GF does all types of games. SpecialEffect does any game they deem helpful to people with severe disability. Ablegamers does a weekly flash game spotlight on accessible games every Sunday. So you would probably want to contact myself, Barrie and Brian. Send me a message off list and I will send you their e-mails. Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org- learn the basics of game accessibility Skype ID Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Charlie Jackson Sent: Tuesday, July 05, 2011 11:47 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game Accessibility Tips/Input Hey Steve! Thanks :) What about the indie, non-serious, hobbyist flash games? ------------- Charlie Jackson, Developer Cataclysmic Games Keep up to date with everything going on, "Like" Cataclysmic Games on Facebook! http://www.facebook.com/pages/Cataclysmic-Games/220955634598897 Or just get the major updates, subscribe to the newsletter here and check out The Critterverse all at the same time: http://www.thecritterverse.com On Tue, Jul 5, 2011 at 11:43 PM, Steve Spohn wrote: Hi Charlie, If you're looking for specific critiques on games you should probably submit your title or idea to GameFWD, SpecialEffect and AbleGamers for review. GameFWD handles the serious gaming arena, SpecialEffect handles special needs games and AbleGamers handles AAA games, generally speaking although we all crossover between the genres occasionally. Hope that helps, Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org - learn the basics of game accessibility Skype ID Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Charlie Jackson Sent: Tuesday, July 05, 2011 11:27 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Game Accessibility Tips/Input Hello! I have a game in early playable phase and would love to get some input on its accessibility! It's sorta kinda like asteroids, but with simpler movement and challenges, etc. I would greatly appreciate any kind of help at all, please let me know either through replying to this or emailing me at my email (Charlie at CataclysmicGames.com) to let me know :) Thanks again, and hope the Thurs meetings go well!! ------------- Charlie Jackson, Developer Cataclysmic Games Keep up to date with everything going on, "Like" Cataclysmic Games on Facebook! http://www.facebook.com/pages/Cataclysmic-Games/220955634598897 Or just get the major updates, subscribe to the newsletter here and check out The Critterverse all at the same time: http://www.thecritterverse.com _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1388 / Virus Database: 1516/3746 - Release Date: 07/05/11 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1388 / Virus Database: 1516/3746 - Release Date: 07/05/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Wed Jul 6 09:50:37 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Wed, 6 Jul 2011 09:50:37 -0400 Subject: [games_access] June Skype Meeting - Tuesday, June 28th In-Reply-To: References: Message-ID: Reminder- Meeting Tomorrow! -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Wed, Jun 29, 2011 at 10:17 AM, Tara Voelker (Tefertiller) < ttefertiller at igda-gasig.org> wrote: > Hello! > > This meeting was a complete flop! No one showed up! > > So, because of that, this meeting has been rescheduled. So, the GA SIG > meeting is now going to be Thursday July 7th. Same time.10 AM and 7 PM > Eastern Time. > > Things that will be discussed in the meeting: > > 1. Website redesign feed back > 2. White Paper Update > 3. Success Cases > 4. Additional News from members > > Alright, hope to *really* see you there next week. :) > > -- > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > > > On Tue, Jun 21, 2011 at 11:52 AM, Tara Voelker (Tefertiller) < > ttefertiller at igda-gasig.org> wrote: > >> Hello All! >> >> Our SIG meeting is going to be a week from today on Tuesday, June 28th. >> >> It will happen at 2 times- one at 10 AM Eastern Time and another at 7 PM >> Eastern Time. >> >> This chat will be on skype and will be a text chat so that the transcript >> can be posted on the website. >> >> Looking forward to chatting then! >> >> -- >> Tara (Tefertiller) Voelker - Chairperson >> IGDA Game Accessibility SIG >> >> igda-gasig.org >> http://gameaccesssig.forumotion.com/ >> >> > > > > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Jul 6 16:11:28 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 6 Jul 2011 22:11:28 +0200 Subject: [games_access] June Skype Meeting - Tuesday, June 28th In-Reply-To: References: Message-ID: <000001cc3c18$e403aeb0$ac0b0c10$@de> Hi, does someone has the UTC time? Maybe that will help? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Voelker (Tefertiller) Gesendet: Mittwoch, 6. Juli 2011 15:51 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] June Skype Meeting - Tuesday, June 28th Reminder- Meeting Tomorrow! -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Wed, Jun 29, 2011 at 10:17 AM, Tara Voelker (Tefertiller) wrote: Hello! This meeting was a complete flop! No one showed up! So, because of that, this meeting has been rescheduled. So, the GA SIG meeting is now going to be Thursday July 7th. Same time.10 AM and 7 PM Eastern Time. Things that will be discussed in the meeting: 1. Website redesign feed back 2. White Paper Update 3. Success Cases 4. Additional News from members Alright, hope to *really* see you there next week. :) -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Tue, Jun 21, 2011 at 11:52 AM, Tara Voelker (Tefertiller) wrote: Hello All! Our SIG meeting is going to be a week from today on Tuesday, June 28th. It will happen at 2 times- one at 10 AM Eastern Time and another at 7 PM Eastern Time. This chat will be on skype and will be a text chat so that the transcript can be posted on the website. Looking forward to chatting then! -- Tara (Tefertiller) Voelker - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ From ttefertiller at igda-gasig.org Thu Jul 7 15:24:07 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Thu, 7 Jul 2011 15:24:07 -0400 Subject: [games_access] Full Sail & Diversity SIG Survey Message-ID: Hello All! I'm not sure if you knew, but there is currently a game industry survey going around, put together by Full Sail Univserity and the IGDA Diversity SIG. Everyone should be sure to take it! http://tinyurl.com/gamedevsnapshot Here is a message from Susan Gold, professor at Full Sail, and founder of the Global Game Jam. Researchers in the Game Studies Department at Full Sail University in collaboration with the IGDA Diversity SIG are currently doing a scientific research study on the makeup of the game industry. Currently, there?s a lack of good data on the demographics and opinions of members of the game industry. What sort of education do game developers really have? How long does it really take to become an industry veteran? How big are the studios? We are often told that this is a young industry, but how old are we really on average? My colleagues at Full Sail have helped create a survey to examine these questions and a few more. We hope you?ll consider taking the survey. We would also like your assistance in getting the word out about this study so that anyone who?s interested can take it. We are looking for a truly global sampling and once collected, we will provide our data free to all. Please know that this is a blind survey and that at no time will we be aware of the participants? names or ask what studio they work at. We have set a lofty goal to collect a sample of at least 5000 industry members. The survey should only take 15 minutes and we made sure the survey has a snappy URL. Our survey is located at: http://tinyurl.com/gamedevsnapshot Thank you in advance, Susan Hope everyone participates! -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkoman at fullsail.com Mon Jul 11 13:37:06 2011 From: rkoman at fullsail.com (Robin Koman) Date: Mon, 11 Jul 2011 13:37:06 -0400 Subject: [games_access] Interesting Article Message-ID: Hey folks, If you haven?t seen it yet, there?s an interesting article out about the future of mind-controlled prosthetics: http://www.sciencenews.org/view/feature/id/331395/title/Mind-Controlled Cheers, Robin N. Koman | Department Chair | Game Design Masters T 407.679.0100 x8921 | F 407.673.5306 ?We must let go of the life we have planned, so as to accept the one that is waiting for us.? --Joseph Campbell -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Jul 13 05:47:11 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 13 Jul 2011 11:47:11 +0200 Subject: [games_access] helpyouplay is back :-) ? Message-ID: <001f01cc4141$d6ca8ce0$845fa6a0$@de> Hello, it looks like that http://www.helpyouplay.com/ is back. That is very nice :-) Best regards, Sandra From sandra_uhling at web.de Wed Jul 13 05:57:10 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 13 Jul 2011 11:57:10 +0200 Subject: [games_access] Patterns in Game Design Message-ID: <002001cc4143$3c03fb90$b40bf2b0$@de> Hello, I am looking for examples about "Patterns in Game Design". Does someone has the Book "Patterns in Game Design"? It would be nice to have two examples of the Patterns. My library does not have this book. Best regards, Sandra From nonplanar at me.com Wed Jul 13 06:13:29 2011 From: nonplanar at me.com (Dirk van Sloten) Date: Wed, 13 Jul 2011 05:13:29 -0500 Subject: [games_access] Patterns in Game Design In-Reply-To: <002001cc4143$3c03fb90$b40bf2b0$@de> References: <002001cc4143$3c03fb90$b40bf2b0$@de> Message-ID: <1DEB4DF7-1E5F-4343-B4F2-DDE372169037@me.com> If you only need two samples, have you checked to see if google books has a preview copy? books.google.com Dirk. On Jul 13, 2011, at 4:57, Sandra Uhling wrote: > Hello, > > I am looking for examples about "Patterns in Game Design". > Does someone has the Book "Patterns in Game Design"? > > It would be nice to have two examples of the Patterns. > My library does not have this book. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From eleanor at 7128.com Wed Jul 13 11:35:47 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Wed, 13 Jul 2011 11:35:47 -0400 Subject: [games_access] helpyouplay is back :-) ? In-Reply-To: <001f01cc4141$d6ca8ce0$845fa6a0$@de> References: <001f01cc4141$d6ca8ce0$845fa6a0$@de> Message-ID: <4E1DBB53.101@7128.com> On 7/13/2011 5:47 AM, Sandra Uhling wrote: > Hello, > > it looks like that http://www.helpyouplay.com/ is back. > That is very nice :-) > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > This is what I get when I select that URL. Interaction Design Pattern Library for Games Welcome Welcome to the Interaction Design Patterns for Games Library. With this collection we aim to provide game developers with proven solutions to frequent usability and accessibility problems in games. So like pokies and slots online there are many gaming platforms that dont perform the the level they once did. What is a pattern? A pattern tells a designer /when/, /how/ and /why/ the solution can be applied. more.. . Recent patterns dynamic difficulty level Dynamically adjusting the difficulty to the performance of the user may prevent frustration skippable cutscenes Nothing more annoying than having to see the same cutscene over and over again Visual saves A screen shot next to a save game makes it easier to identify a savegame Four of the Biggest PC Games Reviewed While console gaming has become increasingly popular over the past decade, PC game has stayed constant with their release of online titles. Four very popular titles make up much of the online gaming world, all of them in very different genres. There's still truly something for everyone in the PC gaming market. *League of Legends*, one of the most popular online games currently is one that is actually free-to-play (f2p). This new financial model is one that is currently becoming trendy in online PC gaming, with League of Legends as the current example of mainstream success. Released in late 2009, League of Legends (LoL) was inspired by a very successful predecessor, Defense of the Ancients (DotA), a Warcraft 3 custom game. Like many PC games at the time, LoL attempted to copy the general concept of Defense of the Ancients while putting their own style on the game. For those who once played Defense of the Ancients or Heroes of Newerth (another DotA clone), LoL will be very familiar. League of Legends is considered to be a part of the genre called Massive Online Battle Arena. This genre blends Real Time Strategy with control over a single aspect or unit. This is unlike other successful real time strategy games in which the player controls many different units. Controlling their one unit, players must work as a team to defeat their opponents, which are also controlled by other players. Matches can have up to ten players, five to a side. The sense of competition in these games might be the biggest pull for LoL, as nearly the entire game is based around defeating other players. Currently, there are over 70 unique units for each player to choose from. Each unit, or "champion", normally has four unique skills. Because there are so many unique abilities in the game, there is in fact a steep learning curve for those new to the genre. LoL has found ways to help these new players, with a dedicated leveling system that matches players with others of equal skill. This allows for competitive matches from day one, with growing challenges as the player improves. There is relatively little risk for new players to try the game, due to its f2p model. Those who do in fact decide to spend money on League receive no in-game benefits, but instead have an easier time unlocking new champions to play with. This only gives the player more options to work with, but doesn't give a leg up so to speak over their opponents. With a dedicated ranking system, an extremely large fan base, an interesting business model, and a very active design team, League of Legends has catapulted itself to the front of online gaming. LoL is following in the footsteps of other popular online games with its growing popularity in the blocked drains sydney e-sport market. With over seventy thousand concurrent viewers watching a single game online during tournaments, it's easy to see that League of Legends is here to stay as a popular online game. ___ There is a lot more beside what I copied, but you get the message. Eleanor Robinson 7-128 Software -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Thu Jul 14 12:02:45 2011 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Thu, 14 Jul 2011 09:02:45 -0700 Subject: [games_access] helpyouplay is back :-) ? In-Reply-To: <4E1DBB53.101@7128.com> References: <001f01cc4141$d6ca8ce0$845fa6a0$@de> <4E1DBB53.101@7128.com> Message-ID: Hi, I let this domain expire last year but someone else registered it and put my copyrighted content mixed with a number of spam links. I sent a cease and desist letter to the hosting company, so I hope the content will be taken down soon. Best Eelke On Wed, Jul 13, 2011 at 8:35 AM, Eleanor Robinson wrote: > ** > On 7/13/2011 5:47 AM, Sandra Uhling wrote: > > Hello, > > it looks like that http://www.helpyouplay.com/ is back. > That is very nice :-) > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > This is what I get when I select that URL. > > Interaction Design Pattern Library for Games > Welcome > > Welcome to the Interaction Design Patterns for Games Library. With this > collection we aim to provide game developers with proven solutions to > frequent usability and accessibility problems in games. So like pokiesand slots > online there are many gaming platforms > that dont perform the the level they once did. > What is a pattern? > > A pattern tells a designer *when*, *how* and *why* the solution can be > applied. more.. . > Recent patterns > > > dynamic difficulty level > Dynamically adjusting the difficulty to the performance of the user may > prevent frustration skippable cutscenes > > Nothing more annoying than having to see the same cutscene over and over > again Visual saves > A screen shot next to a save > game makes it easier to identify a savegame Four of the Biggest PC Games > Reviewed > > While console gaming has become increasingly popular over the past decade, > PC game has stayed constant with their release of online titles. Four very > popular titles make up much of the online gaming world, all of them in very > different genres. There?s still truly something for everyone in the PC > gaming market. > > *League of Legends*, one of the most popular online games currently is one > that is actually free-to-play (f2p). This new financial model is one that is > currently becoming trendy in online PC gaming, with League of Legends as the > current example of mainstream success. Released in late 2009, League of > Legends (LoL) was inspired by a very successful predecessor, Defense of the > Ancients (DotA), a Warcraft 3 custom game. Like many PC games at the time, > LoL attempted to copy the general concept of Defense of the Ancients while > putting their own style on the game. For those who once played Defense of > the Ancients or Heroes of Newerth (another DotA clone), LoL will be very > familiar. > > League of Legends is considered to be a part of the genre called Massive > Online Battle Arena. This genre blends Real Time Strategy with control over > a single aspect or unit. This is unlike other successful real time strategy > games in which the player controls many different units. Controlling their > one unit, players must work as a team to defeat their opponents, which are > also controlled by other players. Matches can have up to ten players, five > to a side. The sense of competition in these games might be the biggest pull > for LoL, as nearly the entire game is based around defeating other players. > > Currently, there are over 70 unique units for each player to choose from. > Each unit, or ?champion?, normally has four unique skills. Because there are > so many unique abilities in the game, there is in fact a steep learning > curve for those new to the genre. LoL has found ways to help these new > players, with a dedicated leveling system that matches players with others > of equal skill. This allows for competitive matches from day one, with > growing challenges as the player improves. There is relatively little risk > for new players to try the game, due to its f2p model. Those who do in fact > decide to spend money on League receive no in-game benefits, but instead > have an easier time unlocking new champions to play with. This only gives > the player more options to work with, but doesn?t give a leg up so to speak > over their opponents. > > With a dedicated ranking system, an extremely large fan base, an > interesting business model, and a very active design team, League of Legends > has catapulted itself to the front of online gaming. LoL is following in the > footsteps of other popular online games with its growing popularity in the blocked > drains sydneye-sport market. With over seventy thousand concurrent viewers watching a > single game online during tournaments, it?s easy to see that League of > Legends is here to stay as a popular online game. > > ___ > > There is a lot more beside what I copied, but you get the message. > > Eleanor Robinson > 7-128 Software > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Best, Eelke Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Jul 14 12:52:16 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 14 Jul 2011 18:52:16 +0200 (CEST) Subject: [games_access] helpyouplay is back :-) ? Message-ID: <614540556.647315.1310662336204.JavaMail.fmail@mwmweb011> An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Jul 14 13:29:46 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Thu, 14 Jul 2011 12:29:46 -0500 Subject: [games_access] helpyouplay is back :-) ? In-Reply-To: References: <001f01cc4141$d6ca8ce0$845fa6a0$@de> <4E1DBB53.101@7128.com> Message-ID: <472D0B15-68C6-416B-9121-5F4119025180@uiuc.edu> Ah, I was wondering what was up with the site because it had a lot of incomplete stuff and weird links. Hope you get that resolved soon! Is there another site where you have this content now? Michelle On Jul 14, 2011, at 11:02 AM, Eelke Folmer wrote: > Hi, > > I let this domain expire last year but someone else registered it and put my copyrighted content mixed with a number of spam links. I sent a cease and desist letter to the hosting company, so I hope the content will be taken down soon. > > Best Eelke > > > > > On Wed, Jul 13, 2011 at 8:35 AM, Eleanor Robinson wrote: > On 7/13/2011 5:47 AM, Sandra Uhling wrote: >> >> Hello, >> >> it looks like that http://www.helpyouplay.com/ is back. >> That is very nice :-) >> >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > This is what I get when I select that URL. > > Interaction Design Pattern Library for Games > > Welcome > > Welcome to the Interaction Design Patterns for Games Library. With this collection we aim to provide game developers with proven solutions to frequent usability and accessibility problems in games. So like pokies and slots online there are many gaming platforms that dont perform the the level they once did. > > What is a pattern? > > A pattern tells a designer when, how and why the solution can be applied. more... > > Recent patterns > > > > > dynamic difficulty level > Dynamically adjusting the difficulty to the performance of the user may prevent frustration skippable cutscenes > Nothing more annoying than having to see the same cutscene over and over again Visual saves > A screen shot next to a save game makes it easier to identify a savegame > Four of the Biggest PC Games Reviewed > > While console gaming has become increasingly popular over the past decade, PC game has stayed constant with their release of online titles. Four very popular titles make up much of the online gaming world, all of them in very different genres. There?s still truly something for everyone in the PC gaming market. > > League of Legends, one of the most popular online games currently is one that is actually free-to-play (f2p). This new financial model is one that is currently becoming trendy in online PC gaming, with League of Legends as the current example of mainstream success. Released in late 2009, League of Legends (LoL) was inspired by a very successful predecessor, Defense of the Ancients (DotA), a Warcraft 3 custom game. Like many PC games at the time, LoL attempted to copy the general concept of Defense of the Ancients while putting their own style on the game. For those who once played Defense of the Ancients or Heroes of Newerth (another DotA clone), LoL will be very familiar. > > League of Legends is considered to be a part of the genre called Massive Online Battle Arena. This genre blends Real Time Strategy with control over a single aspect or unit. This is unlike other successful real time strategy games in which the player controls many different units. Controlling their one unit, players must work as a team to defeat their opponents, which are also controlled by other players. Matches can have up to ten players, five to a side. The sense of competition in these games might be the biggest pull for LoL, as nearly the entire game is based around defeating other players. > > Currently, there are over 70 unique units for each player to choose from. Each unit, or ?champion?, normally has four unique skills. Because there are so many unique abilities in the game, there is in fact a steep learning curve for those new to the genre. LoL has found ways to help these new players, with a dedicated leveling system that matches players with others of equal skill. This allows for competitive matches from day one, with growing challenges as the player improves. There is relatively little risk for new players to try the game, due to its f2p model. Those who do in fact decide to spend money on League receive no in-game benefits, but instead have an easier time unlocking new champions to play with. This only gives the player more options to work with, but doesn?t give a leg up so to speak over their opponents. > > With a dedicated ranking system, an extremely large fan base, an interesting business model, and a very active design team, League of Legends has catapulted itself to the front of online gaming. LoL is following in the footsteps of other popular online games with its growing popularity in the blocked drains sydney e-sport market. With over seventy thousand concurrent viewers watching a single game online during tournaments, it?s easy to see that League of Legends is here to stay as a popular online game. > ___ > There is a lot more beside what I copied, but you get the message. > Eleanor Robinson > 7-128 Software > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > -- > Best, Eelke > > Eelke Folmer > Assistant Professor > Department of Computer Science and Engineering > University of Nevada, Reno > http://www.eelke.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Thu Jul 14 13:51:55 2011 From: blazeeagle at suddenlink.net (blazeeagle at suddenlink.net) Date: Thu, 14 Jul 2011 13:51:55 -0400 Subject: [games_access] 1. Re: helpyouplay is back :-) ? (Eelke Folmer) In-Reply-To: References: Message-ID: <040A751B230D4AAE8C5D84722162E97C@Aarons> That's quite a shame they did that with YOUR content! I hope those responsible abide by your cease and desist letter. That obviously harms your reputation. Good luck! Aaron -----Original Message----- From: games_access-request at igda.org Sent: Thursday, July 14, 2011 1:30 PM To: games_access at igda.org Subject: games_access Digest, Vol 89, Issue 11 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: helpyouplay is back :-) ? (Eelke Folmer) 2. Re: helpyouplay is back :-) ? (Sandra Uhling) 3. Re: helpyouplay is back :-) ? (Michelle Hinn) ---------------------------------------------------------------------- Message: 1 Date: Thu, 14 Jul 2011 09:02:45 -0700 From: Eelke Folmer Subject: Re: [games_access] helpyouplay is back :-) ? To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="windows-1252" Hi, I let this domain expire last year but someone else registered it and put my copyrighted content mixed with a number of spam links. I sent a cease and desist letter to the hosting company, so I hope the content will be taken down soon. Best Eelke On Wed, Jul 13, 2011 at 8:35 AM, Eleanor Robinson wrote: > ** > On 7/13/2011 5:47 AM, Sandra Uhling wrote: > > Hello, > > it looks like that http://www.helpyouplay.com/ is back. > That is very nice :-) > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing > listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > This is what I get when I select that URL. > > Interaction Design Pattern Library for Games > Welcome > > Welcome to the Interaction Design Patterns for Games Library. With this > collection we aim to provide game developers with proven solutions to > frequent usability and accessibility problems in games. So like > pokiesand slots > online there are many gaming platforms > that dont perform the the level they once did. > What is a pattern? > > A pattern tells a designer *when*, *how* and *why* the solution can be > applied. more.. . > Recent patterns > > > dynamic difficulty > level > Dynamically adjusting the difficulty to the performance of the user may > prevent frustration skippable cutscenes > > Nothing more annoying than having to see the same cutscene over and over > again Visual saves > A screen shot next to a save > game makes it easier to identify a savegame Four of the Biggest PC Games > Reviewed > > While console gaming has become increasingly popular over the past decade, > PC game has stayed constant with their release of online titles. Four very > popular titles make up much of the online gaming world, all of them in > very > different genres. There?s still truly something for everyone in the PC > gaming market. > > *League of Legends*, one of the most popular online games currently is one > that is actually free-to-play (f2p). This new financial model is one that > is > currently becoming trendy in online PC gaming, with League of Legends as > the > current example of mainstream success. Released in late 2009, League of > Legends (LoL) was inspired by a very successful predecessor, Defense of > the > Ancients (DotA), a Warcraft 3 custom game. Like many PC games at the time, > LoL attempted to copy the general concept of Defense of the Ancients while > putting their own style on the game. For those who once played Defense of > the Ancients or Heroes of Newerth (another DotA clone), LoL will be very > familiar. > > League of Legends is considered to be a part of the genre called Massive > Online Battle Arena. This genre blends Real Time Strategy with control > over > a single aspect or unit. This is unlike other successful real time > strategy > games in which the player controls many different units. Controlling their > one unit, players must work as a team to defeat their opponents, which are > also controlled by other players. Matches can have up to ten players, five > to a side. The sense of competition in these games might be the biggest > pull > for LoL, as nearly the entire game is based around defeating other > players. > > Currently, there are over 70 unique units for each player to choose from. > Each unit, or ?champion?, normally has four unique skills. Because there > are > so many unique abilities in the game, there is in fact a steep learning > curve for those new to the genre. LoL has found ways to help these new > players, with a dedicated leveling system that matches players with others > of equal skill. This allows for competitive matches from day one, with > growing challenges as the player improves. There is relatively little risk > for new players to try the game, due to its f2p model. Those who do in > fact > decide to spend money on League receive no in-game benefits, but instead > have an easier time unlocking new champions to play with. This only gives > the player more options to work with, but doesn?t give a leg up so to > speak > over their opponents. > > With a dedicated ranking system, an extremely large fan base, an > interesting business model, and a very active design team, League of > Legends > has catapulted itself to the front of online gaming. LoL is following in > the > footsteps of other popular online games with its growing popularity in the > blocked > drains > sydneye-sport > market. With over seventy thousand concurrent viewers watching a > single game online during tournaments, it?s easy to see that League of > Legends is here to stay as a popular online game. > > ___ > > There is a lot more beside what I copied, but you get the message. > > Eleanor Robinson > 7-128 Software > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Best, Eelke Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Thu, 14 Jul 2011 18:52:16 +0200 (CEST) From: "Sandra Uhling" Subject: Re: [games_access] helpyouplay is back :-) ? To: "IGDA Games Accessibility SIG Mailing List" Message-ID: <614540556.647315.1310662336204.JavaMail.fmail at mwmweb011> Content-Type: text/plain; charset="us-ascii" An HTML attachment was scrubbed... URL: ------------------------------ Message: 3 Date: Thu, 14 Jul 2011 12:29:46 -0500 From: Michelle Hinn Subject: Re: [games_access] helpyouplay is back :-) ? To: IGDA Games Accessibility SIG Mailing List Message-ID: <472D0B15-68C6-416B-9121-5F4119025180 at uiuc.edu> Content-Type: text/plain; charset="windows-1252" Ah, I was wondering what was up with the site because it had a lot of incomplete stuff and weird links. Hope you get that resolved soon! Is there another site where you have this content now? Michelle On Jul 14, 2011, at 11:02 AM, Eelke Folmer wrote: > Hi, > > I let this domain expire last year but someone else registered it and put > my copyrighted content mixed with a number of spam links. I sent a cease > and desist letter to the hosting company, so I hope the content will be > taken down soon. > > Best Eelke > > > > > On Wed, Jul 13, 2011 at 8:35 AM, Eleanor Robinson > wrote: > On 7/13/2011 5:47 AM, Sandra Uhling wrote: >> >> Hello, >> >> it looks like that http://www.helpyouplay.com/ is back. >> That is very nice :-) >> >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > This is what I get when I select that URL. > > Interaction Design Pattern Library for Games > > Welcome > > Welcome to the Interaction Design Patterns for Games Library. With this > collection we aim to provide game developers with proven solutions to > frequent usability and accessibility problems in games. So like pokies and > slots online there are many gaming platforms that dont perform the the > level they once did. > > What is a pattern? > > A pattern tells a designer when, how and why the solution can be applied. > more... > > Recent patterns > > > > > dynamic difficulty level > Dynamically adjusting the difficulty to the performance of the user may > prevent frustration skippable cutscenes > Nothing more annoying than having to see the same cutscene over and over > again Visual saves > A screen shot next to a save game makes it easier to identify a savegame > Four of the Biggest PC Games Reviewed > > While console gaming has become increasingly popular over the past decade, > PC game has stayed constant with their release of online titles. Four very > popular titles make up much of the online gaming world, all of them in > very different genres. There?s still truly something for everyone in the > PC gaming market. > > League of Legends, one of the most popular online games currently is one > that is actually free-to-play (f2p). This new financial model is one that > is currently becoming trendy in online PC gaming, with League of Legends > as the current example of mainstream success. Released in late 2009, > League of Legends (LoL) was inspired by a very successful predecessor, > Defense of the Ancients (DotA), a Warcraft 3 custom game. Like many PC > games at the time, LoL attempted to copy the general concept of Defense of > the Ancients while putting their own style on the game. For those who once > played Defense of the Ancients or Heroes of Newerth (another DotA clone), > LoL will be very familiar. > > League of Legends is considered to be a part of the genre called Massive > Online Battle Arena. This genre blends Real Time Strategy with control > over a single aspect or unit. This is unlike other successful real time > strategy games in which the player controls many different units. > Controlling their one unit, players must work as a team to defeat their > opponents, which are also controlled by other players. Matches can have up > to ten players, five to a side. The sense of competition in these games > might be the biggest pull for LoL, as nearly the entire game is based > around defeating other players. > > Currently, there are over 70 unique units for each player to choose from. > Each unit, or ?champion?, normally has four unique skills. Because there > are so many unique abilities in the game, there is in fact a steep > learning curve for those new to the genre. LoL has found ways to help > these new players, with a dedicated leveling system that matches players > with others of equal skill. This allows for competitive matches from day > one, with growing challenges as the player improves. There is relatively > little risk for new players to try the game, due to its f2p model. Those > who do in fact decide to spend money on League receive no in-game > benefits, but instead have an easier time unlocking new champions to play > with. This only gives the player more options to work with, but doesn?t > give a leg up so to speak over their opponents. > > With a dedicated ranking system, an extremely large fan base, an > interesting business model, and a very active design team, League of > Legends has catapulted itself to the front of online gaming. LoL is > following in the footsteps of other popular online games with its growing > popularity in the blocked drains sydney e-sport market. With over seventy > thousand concurrent viewers watching a single game online during > tournaments, it?s easy to see that League of Legends is here to stay as a > popular online game. > ___ > There is a lot more beside what I copied, but you get the message. > Eleanor Robinson > 7-128 Software > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > -- > Best, Eelke > > Eelke Folmer > Assistant Professor > Department of Computer Science and Engineering > University of Nevada, Reno > http://www.eelke.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 89, Issue 11 ******************************************** From sandra_uhling at web.de Sat Jul 16 12:06:48 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 16 Jul 2011 18:06:48 +0200 (CEST) Subject: [games_access] Need official allowance to use "My Golf Game" in a GA workshop, Germany Message-ID: <1611342162.7004165.1310832408025.JavaMail.fmail@mwmweb015> Hello, I would like to use the game "My Golf Game" in a Game Accessibility Workshop in Germany. The problem is that it is not allowed to show this Game in Germany. The company does not have the right for this. I need to get an official allowance from EA to use the Game in Germany. Does anyone has an idea what I can do? Best regards, Sandra ___________________________________________________________ Schon geh?rt? WEB.DE hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://produkte.web.de/go/toolbar From steve at ablegamers.com Sat Jul 16 14:20:30 2011 From: steve at ablegamers.com (Steve Spohn) Date: Sat, 16 Jul 2011 14:20:30 -0400 Subject: [games_access] Need official allowance to use "My Golf Game" in a GA workshop, Germany In-Reply-To: <1611342162.7004165.1310832408025.JavaMail.fmail@mwmweb015> References: <1611342162.7004165.1310832408025.JavaMail.fmail@mwmweb015> Message-ID: <009901cc43e5$0c21df60$24659e20$@ablegamers.com> You need Chuck Bergen's permission, not EA. chuck at vtreellc.com Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com ? community site www.ablegamers.org ? foundation website www.gameaccessibility.org? learn the basics of game accessibility Skype ID Steve_Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Saturday, July 16, 2011 12:07 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Need official allowance to use "My Golf Game" in a GA workshop, Germany Hello, I would like to use the game "My Golf Game" in a Game Accessibility Workshop in Germany. The problem is that it is not allowed to show this Game in Germany. The company does not have the right for this. I need to get an official allowance from EA to use the Game in Germany. Does anyone has an idea what I can do? Best regards, Sandra ___________________________________________________________ Schon geh?rt? WEB.DE hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://produkte.web.de/go/toolbar _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ----- No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1516/3768 - Release Date: 07/16/11 From sandra_uhling at web.de Sat Jul 16 15:01:04 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 16 Jul 2011 21:01:04 +0200 (CEST) Subject: [games_access] Need official allowance to use "My Golf Game" in a GA workshop, Germany Message-ID: <36795338.701528.1310842864843.JavaMail.fmail@mwmweb021> Hi, Chuck does not have the right to show the game in Germany. There is something about license from EA. Best regards, Snadra -----Urspr?ngliche Nachricht----- Von: "Steve Spohn" Gesendet: 16.07.2011 20:20:30 An: "'IGDA Games Accessibility SIG Mailing List'" Betreff: Re: [games_access] Need official allowance to use "My Golf Game" in a GA workshop, Germany >You need Chuck Bergen's permission, not EA. chuck at vtreellc.com > >Steve Spohn >Editor-In-Chief >The AbleGamers Foundation > >www.ablegamers.com ? community site >www.ablegamers.org ? foundation website >www.gameaccessibility.org? learn the basics of game accessibility > >Skype ID Steve_Spohn > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling >Sent: Saturday, July 16, 2011 12:07 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: [games_access] Need official allowance to use "My Golf Game" in a GA workshop, Germany > >Hello, > >I would like to use the game "My Golf Game" >in a Game Accessibility Workshop in Germany. > >The problem is that it is not allowed to show this Game in Germany. >The company does not have the right for this. > >I need to get an official allowance from EA to use the Game in Germany. > >Does anyone has an idea what I can do? > >Best regards, >Sandra > >___________________________________________________________ >Schon geh?rt? WEB.DE hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://produkte.web.de/go/toolbar _______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >The main SIG website page is http://igda-gasig.org > >----- >No virus found in this message. >Checked by AVG - www.avg.com >Version: 10.0.1390 / Virus Database: 1516/3768 - Release Date: 07/16/11 > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >The main SIG website page is http://igda-gasig.org ___________________________________________________________ Schon geh?rt? WEB.DE hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://produkte.web.de/go/toolbar From hinn at uiuc.edu Sat Jul 16 17:18:49 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Sat, 16 Jul 2011 16:18:49 -0500 Subject: [games_access] Need official allowance to use "My Golf Game" in a GA workshop, Germany In-Reply-To: <36795338.701528.1310842864843.JavaMail.fmail@mwmweb021> References: <36795338.701528.1310842864843.JavaMail.fmail@mwmweb021> Message-ID: <12304E62-9434-42A9-BAF8-EC9B86BD8603@uiuc.edu> Maybe Chuck can give you the email of someone to contact at EA? Best of luck! I know that Chuck has had a hard time with the "US-only" license restriction. Michelle On Jul 16, 2011, at 2:01 PM, Sandra Uhling wrote: > Hi, > > Chuck does not have the right to show the game in Germany. > There is something about license from EA. > > Best regards, > Snadra > > > -----Urspr?ngliche Nachricht----- > Von: "Steve Spohn" > Gesendet: 16.07.2011 20:20:30 > An: "'IGDA Games Accessibility SIG Mailing List'" > Betreff: Re: [games_access] Need official allowance to use "My Golf Game" in a GA workshop, Germany > >> You need Chuck Bergen's permission, not EA. chuck at vtreellc.com >> >> Steve Spohn >> Editor-In-Chief >> The AbleGamers Foundation >> >> www.ablegamers.com ? community site >> www.ablegamers.org ? foundation website >> www.gameaccessibility.org? learn the basics of game accessibility >> >> Skype ID Steve_Spohn >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling >> Sent: Saturday, July 16, 2011 12:07 PM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: [games_access] Need official allowance to use "My Golf Game" in a GA workshop, Germany >> >> Hello, >> >> I would like to use the game "My Golf Game" >> in a Game Accessibility Workshop in Germany. >> >> The problem is that it is not allowed to show this Game in Germany. >> The company does not have the right for this. >> >> I need to get an official allowance from EA to use the Game in Germany. >> >> Does anyone has an idea what I can do? >> >> Best regards, >> Sandra >> >> ___________________________________________________________ >> Schon geh?rt? WEB.DE hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://produkte.web.de/go/toolbar _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> ----- >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 10.0.1390 / Virus Database: 1516/3768 - Release Date: 07/16/11 >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > ___________________________________________________________ > Schon geh?rt? WEB.DE hat einen genialen Phishing-Filter in die > Toolbar eingebaut! http://produkte.web.de/go/toolbar > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From ttefertiller at igda-gasig.org Wed Jul 20 13:09:36 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Wed, 20 Jul 2011 13:09:36 -0400 Subject: [games_access] Share you accessibility website! Message-ID: Have a website that has great accessibility knowledge for game devs or the public, but it's not on this list? Email me to let me know so I can add it! - AbilityNet - AbleGamers - Accessible GameBase - Accessible Gaming Shop - AGRIP - AssistiveGaming.com - Audio Games - Blind Computer Games - D-Gamer - Deaf Gamers - EGuide Dog ? Free Blind Software - Eye Tracker Forum - Foot Gaming - Future Making Serious Games - Game-Accessibility.com - Games[cc] - Game Forward - The Gaming Kitsune - Help You Play - Martin Tall on Gaze Interaction - NAMCO Rehabilitainment (in Japanese) - OneSwitch.org.uk - OneSwitch.org.uk Blog - Pin Interactive - Quad Control - Retro Remakes - Robert Florio - Special Effect - Tera-Kirk Blog - UA-Games - Videojuegos Accesibles - 7-128 Software -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Jul 20 13:49:31 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 20 Jul 2011 19:49:31 +0200 Subject: [games_access] Got a "room" for a GA presentation at gamescom congress - can we do this? Message-ID: <001301cc4705$61587f20$24097d60$@de> Hello, I have one room at the gamescom to present Game Accessibility. It would be part of the gamescom congress, so only for one day. Money: We will get nothing, we have to pay everything on our own. Ticket: We do not have to buy tickets, the entrance to the congress is free. One person, me, will be there anyway. Equipment: ? (We can maybe get some little bit) Topic: Basic information, "showroom", possibility to try it out Open Question: What games could be presented? 18.06.2011 Thursday The question is: Can we do this? I need the answer soon. When we cannot do this, I will have to ask others. I can also ask for a cooperation with another organization. Best regards, Sandra From ttefertiller at igda-gasig.org Wed Jul 20 14:52:34 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Wed, 20 Jul 2011 14:52:34 -0400 Subject: [games_access] Got a "room" for a GA presentation at gamescom congress - can we do this? In-Reply-To: <001301cc4705$61587f20$24097d60$@de> References: <001301cc4705$61587f20$24097d60$@de> Message-ID: Hi Sandra, Where is Gamescom Congress? Additionally, would you be able to provide a website to so that people would be able to learn more information about the event? -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Wed, Jul 20, 2011 at 1:49 PM, Sandra Uhling wrote: > Hello, > > I have one room at the gamescom to present Game Accessibility. > It would be part of the gamescom congress, so only for one day. > > Money: We will get nothing, we have to pay everything on our own. > Ticket: We do not have to buy tickets, the entrance to the congress is > free. > One person, me, will be there anyway. > > Equipment: ? (We can maybe get some little bit) > > Topic: Basic information, "showroom", possibility to try it out > Open Question: What games could be presented? > > 18.06.2011 Thursday > > The question is: Can we do this? > I need the answer soon. > > When we cannot do this, I will have to ask others. > I can also ask for a cooperation with another organization. > > > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Wed Jul 20 14:57:36 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Wed, 20 Jul 2011 14:57:36 -0400 Subject: [games_access] Have a success case you'd like to share? In-Reply-To: References: Message-ID: Do you have a success case you'd like to share? Has there been a moment that has really helped you keep pushing forward with your accessibility work or made you all fuzzy inside? If so, please email me *off list* with your experience. I plan on doing something special with them! -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Jul 20 16:17:11 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 20 Jul 2011 22:17:11 +0200 Subject: [games_access] Got a "room" for a GA presentation at gamescom congress - can we do this? In-Reply-To: References: <001301cc4705$61587f20$24097d60$@de> Message-ID: <001501cc471a$025be380$0713aa80$@de> Hi, sorry, I thought this event would be better known. gamescom: Cologne, Germany http://www.gamescom-cologne.com/en/gamescom/home/index.php The gamescom congress is a one day event on the gamescom. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Voelker (Tefertiller) Gesendet: Mittwoch, 20. Juli 2011 20:53 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Got a "room" for a GA presentation at gamescom congress - can we do this? Hi Sandra, Where is Gamescom Congress? Additionally, would you be able to provide a website to so that people would be able to learn more information about the event? -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Wed, Jul 20, 2011 at 1:49 PM, Sandra Uhling wrote: Hello, I have one room at the gamescom to present Game Accessibility. It would be part of the gamescom congress, so only for one day. Money: We will get nothing, we have to pay everything on our own. Ticket: We do not have to buy tickets, the entrance to the congress is free. One person, me, will be there anyway. Equipment: ? (We can maybe get some little bit) Topic: Basic information, "showroom", possibility to try it out Open Question: What games could be presented? 18.06.2011 Thursday The question is: Can we do this? I need the answer soon. When we cannot do this, I will have to ask others. I can also ask for a cooperation with another organization. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Wed Jul 20 16:48:59 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 20 Jul 2011 22:48:59 +0200 Subject: [games_access] IGDA GA-SIG Information - Flyer? Message-ID: <001601cc471e$739aaf50$5ad00df0$@de> Hi, do we have some kind of flyer? It would be great to have some kind of flyer available. I could put them on a table. At the moment I do not have any information I could use. Best regards, Sandra From sandra_uhling at web.de Wed Jul 20 17:34:25 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 20 Jul 2011 23:34:25 +0200 Subject: [games_access] Access Invaders or Terrestrial Invaders Message-ID: <002601cc4724$cc936bf0$65ba43d0$@de> Hi, I am not sure what is the best: Terrestrial Invaders: + no installation needed + I know it very well - not so good? Access Invaders: + high quality + more accessibility functionality? - installation needed + multiplayer? I never did try out Access Invaders. And I do not have much time. Best regards, Sandra From ttefertiller at igda-gasig.org Wed Jul 20 19:34:55 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Wed, 20 Jul 2011 19:34:55 -0400 Subject: [games_access] IGDA GA-SIG Information - Flyer? In-Reply-To: <001601cc471e$739aaf50$5ad00df0$@de> References: <001601cc471e$739aaf50$5ad00df0$@de> Message-ID: Sandra, What information are you looking to have on a flyer? I may be able to pull something together if you let me know more about what you're looking for. Tara On Wed, Jul 20, 2011 at 4:48 PM, Sandra Uhling wrote: > Hi, > > do we have some kind of flyer? > It would be great to have some kind of flyer available. > > I could put them on a table. > At the moment I do not have any information I could use. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Jul 20 19:42:06 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 20 Jul 2011 23:42:06 +0000 Subject: [games_access] games_access Digest, Vol 89, Issue 14 In-Reply-To: References: Message-ID: Sandra: Just checking what you're.. are you looking for other people to take part, equipment to be provided or games to showcase? I can give some suggestions for them if that's helpful. Tara: Yep have some success stories, one really nice heartwarming one in particular. Also another website for you - http://www.bbc.co.uk/guidelines/futuremedia/accessibility/games.shtml > From: games_access-request at igda.org > Subject: games_access Digest, Vol 89, Issue 14 > To: games_access at igda.org > Date: Wed, 20 Jul 2011 16:48:57 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Share you accessibility website! (Tara Voelker (Tefertiller)) > 2. Got a "room" for a GA presentation at gamescom congress - can > we do this? (Sandra Uhling) > 3. Re: Got a "room" for a GA presentation at gamescom congress - > can we do this? (Tara Voelker (Tefertiller)) > 4. Have a success case you'd like to share? > (Tara Voelker (Tefertiller)) > 5. Re: Got a "room" for a GA presentation at gamescom congress - > can we do this? (Sandra Uhling) > 6. IGDA GA-SIG Information - Flyer? (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 20 Jul 2011 13:09:36 -0400 > From: "Tara Voelker (Tefertiller)" > Subject: [games_access] Share you accessibility website! > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="windows-1252" > > Have a website that has great accessibility knowledge for game devs or the > public, but it's not on this list? > > Email me to let me know so I can add it! > > > - AbilityNet > - AbleGamers > - Accessible GameBase > - Accessible Gaming Shop > - AGRIP > - AssistiveGaming.com > - Audio Games > - Blind Computer > Games > - D-Gamer > - Deaf Gamers > - EGuide Dog ? Free Blind Software > - Eye Tracker Forum > - Foot Gaming > - Future Making Serious Games > - Game-Accessibility.com > - Games[cc] > - Game Forward > - The Gaming Kitsune > - Help You Play > - Martin Tall on Gaze Interaction > - NAMCO Rehabilitainment (in Japanese) > - OneSwitch.org.uk > - OneSwitch.org.uk Blog > - Pin Interactive > - Quad Control > - Retro Remakes > - Robert Florio > - Special Effect > - Tera-Kirk Blog > - UA-Games > - Videojuegos Accesibles > - 7-128 Software > > > > -- > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Wed, 20 Jul 2011 19:49:31 +0200 > From: "Sandra Uhling" > Subject: [games_access] Got a "room" for a GA presentation at gamescom > congress - can we do this? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001301cc4705$61587f20$24097d60$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > I have one room at the gamescom to present Game Accessibility. > It would be part of the gamescom congress, so only for one day. > > Money: We will get nothing, we have to pay everything on our own. > Ticket: We do not have to buy tickets, the entrance to the congress is free. > One person, me, will be there anyway. > > Equipment: ? (We can maybe get some little bit) > > Topic: Basic information, "showroom", possibility to try it out > Open Question: What games could be presented? > > 18.06.2011 Thursday > > The question is: Can we do this? > I need the answer soon. > > When we cannot do this, I will have to ask others. > I can also ask for a cooperation with another organization. > > > > Best regards, > Sandra > > > > > ------------------------------ > > Message: 3 > Date: Wed, 20 Jul 2011 14:52:34 -0400 > From: "Tara Voelker (Tefertiller)" > Subject: Re: [games_access] Got a "room" for a GA presentation at > gamescom congress - can we do this? > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > Hi Sandra, > > Where is Gamescom Congress? Additionally, would you be able to provide a > website to so that people would be able to learn more information about the > event? > > > > -- > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > On Wed, Jul 20, 2011 at 1:49 PM, Sandra Uhling wrote: > > > Hello, > > > > I have one room at the gamescom to present Game Accessibility. > > It would be part of the gamescom congress, so only for one day. > > > > Money: We will get nothing, we have to pay everything on our own. > > Ticket: We do not have to buy tickets, the entrance to the congress is > > free. > > One person, me, will be there anyway. > > > > Equipment: ? (We can maybe get some little bit) > > > > Topic: Basic information, "showroom", possibility to try it out > > Open Question: What games could be presented? > > > > 18.06.2011 Thursday > > > > The question is: Can we do this? > > I need the answer soon. > > > > When we cannot do this, I will have to ask others. > > I can also ask for a cooperation with another organization. > > > > > > > > Best regards, > > Sandra > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 4 > Date: Wed, 20 Jul 2011 14:57:36 -0400 > From: "Tara Voelker (Tefertiller)" > Subject: [games_access] Have a success case you'd like to share? > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > Do you have a success case you'd like to share? > > Has there been a moment that has really helped you keep pushing forward with > your accessibility work or made you all fuzzy inside? > > If so, please email me *off list* with your experience. I plan on doing > something special with them! > > -- > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 5 > Date: Wed, 20 Jul 2011 22:17:11 +0200 > From: "Sandra Uhling" > Subject: Re: [games_access] Got a "room" for a GA presentation at > gamescom congress - can we do this? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001501cc471a$025be380$0713aa80$@de> > Content-Type: text/plain; charset="iso-8859-1" > > Hi, > > sorry, I thought this event would be better known. > > gamescom: Cologne, Germany > http://www.gamescom-cologne.com/en/gamescom/home/index.php > > The gamescom congress is a one day event on the gamescom. > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Tara Voelker (Tefertiller) > Gesendet: Mittwoch, 20. Juli 2011 20:53 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Got a "room" for a GA presentation at gamescom > congress - can we do this? > > Hi Sandra, > > Where is Gamescom Congress? Additionally, would you be able to provide a > website to so that people would be able to learn more information about the > event? > > > > -- > > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > > On Wed, Jul 20, 2011 at 1:49 PM, Sandra Uhling wrote: > > > Hello, > > I have one room at the gamescom to present Game Accessibility. > It would be part of the gamescom congress, so only for one day. > > Money: We will get nothing, we have to pay everything on our own. > Ticket: We do not have to buy tickets, the entrance to the congress > is free. > One person, me, will be there anyway. > > Equipment: ? (We can maybe get some little bit) > > Topic: Basic information, "showroom", possibility to try it out > Open Question: What games could be presented? > > 18.06.2011 Thursday > > The question is: Can we do this? > I need the answer soon. > > When we cannot do this, I will have to ask others. > I can also ask for a cooperation with another organization. > > > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > > > > > > > ------------------------------ > > Message: 6 > Date: Wed, 20 Jul 2011 22:48:59 +0200 > From: "Sandra Uhling" > Subject: [games_access] IGDA GA-SIG Information - Flyer? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001601cc471e$739aaf50$5ad00df0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > do we have some kind of flyer? > It would be great to have some kind of flyer available. > > I could put them on a table. > At the moment I do not have any information I could use. > > Best regards, > Sandra > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 14 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Jul 21 04:58:19 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 21 Jul 2011 10:58:19 +0200 Subject: [games_access] Gamescom congress - Game Accessibility showcase (special room) Message-ID: <003b01cc4784$56a30080$03e90180$@de> Hi, ok I got more information: There will be an one day gamescom congress on the gamescom cologne, Germany. 18. August, cologne, Germany, 10:00 - 18:00 Target group: parents, pedagogues, politicians, normal people http://www.gamescom.de/de/gamescom/fuer_alle/events_veranstaltungen/gamescom _kongress/index.php This year there will be also a special room for Game Accessibility showcase. There is still free space that has to be filled up with interesting games and assistive technology (for games). Games for silver gamer can also be interesting. * The space is free. * Everyone has to pay his own costs. * Entrance to the congress is free. (Not to the gamescom). When you are interested, send a message to me. Best regards, Sandra From gramenos at ics.forth.gr Thu Jul 21 06:02:54 2011 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Thu, 21 Jul 2011 13:02:54 +0300 Subject: [games_access] Access Invaders or Terrestrial Invaders In-Reply-To: <002601cc4724$cc936bf0$65ba43d0$@de> References: <002601cc4724$cc936bf0$65ba43d0$@de> Message-ID: <03a901cc478d$63f8eac0$2beac040$@forth.gr> Hello Sandra, Terrestrial Invaders include a superset of accessibility features compared to Access Invaders.... (Also multiplier functionality) I hope that helps... D -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Thursday, July 21, 2011 12:34 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Access Invaders or Terrestrial Invaders Hi, I am not sure what is the best: Terrestrial Invaders: + no installation needed + I know it very well - not so good? Access Invaders: + high quality + more accessibility functionality? - installation needed + multiplayer? I never did try out Access Invaders. And I do not have much time. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Thu Jul 21 14:15:01 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 21 Jul 2011 20:15:01 +0200 Subject: [games_access] gamescom congress- Game Accessibility Showcase Message-ID: <001201cc47d2$1c158b60$5440a220$@de> Hi, update: Room: 60 qm (Each station has system, monitor, standard control) 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames + some Headsets, + thing to connect some Headsets 1 PC: "My Golf Game" + USB Xbox360 Controller + One Switch 1 PS3: Half-Life 2 1 Xbox/xbox360: Half-Life 2 1 Wii: I still have to find out, if it is a XBox or a XBox360. Do the "Half-Life2" Xbox360 / PS3 also have [CC]? They said that it should be no problem to get the ok for "My Golf Game". EA is somehow involved in the congress. We do not have to care about age rating, because it is only for adults. Then I still miss two games. Wii and Xbox360 or PS3. Has anyone nice ideas? Best regards, Sandra From i_h at hotmail.com Fri Jul 22 10:24:29 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 22 Jul 2011 14:24:29 +0000 Subject: [games_access] games_access Digest, Vol 89, Issue 17 In-Reply-To: References: Message-ID: Dragon Age Origins has fantastic subtitling including optional audio description, and a host of other nice accessibility features. It won ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is out now, I haven't played it though, don't know if it has the same options available. If you're after something that's assistive tech compatible then Forza 3 is a really nice one to show, works with two switches.. they also have an ablegamers game of the year award behind them. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 89, Issue 17 > To: games_access at igda.org > Date: Fri, 22 Jul 2011 10:00:11 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 21 Jul 2011 20:15:01 +0200 > From: "Sandra Uhling" > Subject: [games_access] gamescom congress- Game Accessibility Showcase > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001201cc47d2$1c158b60$5440a220$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > update: > > Room: 60 qm > > (Each station has system, monitor, standard control) > > 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames > + some Headsets, + thing to connect some Headsets > > 1 PC: "My Golf Game" > + USB Xbox360 Controller > + One Switch > > 1 PS3: Half-Life 2 > 1 Xbox/xbox360: Half-Life 2 > 1 Wii: > > > I still have to find out, if it is a XBox or a XBox360. > Do the "Half-Life2" Xbox360 / PS3 also have [CC]? > > They said that it should be no problem to get the ok > for "My Golf Game". EA is somehow involved in the congress. > > We do not have to care about age rating, because it is only > for adults. > > > Then I still miss two games. > Wii and Xbox360 or PS3. > Has anyone nice ideas? > > > Best regards, > Sandra > > > > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 17 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Jul 22 10:25:37 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 22 Jul 2011 14:25:37 +0000 Subject: [games_access] games_access Digest, Vol 89, Issue 17 In-Reply-To: References: , Message-ID: Sorry, forgot to say.. Forza is Xbox 360 only. So Forza on Xbox, Dragon Age on PS3? From: i_h at hotmail.com To: games_access at igda.org Subject: RE: games_access Digest, Vol 89, Issue 17 Date: Fri, 22 Jul 2011 14:24:29 +0000 Dragon Age Origins has fantastic subtitling including optional audio description, and a host of other nice accessibility features. It won ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is out now, I haven't played it though, don't know if it has the same options available. If you're after something that's assistive tech compatible then Forza 3 is a really nice one to show, works with two switches.. they also have an ablegamers game of the year award behind them. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 89, Issue 17 > To: games_access at igda.org > Date: Fri, 22 Jul 2011 10:00:11 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 21 Jul 2011 20:15:01 +0200 > From: "Sandra Uhling" > Subject: [games_access] gamescom congress- Game Accessibility Showcase > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001201cc47d2$1c158b60$5440a220$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > update: > > Room: 60 qm > > (Each station has system, monitor, standard control) > > 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames > + some Headsets, + thing to connect some Headsets > > 1 PC: "My Golf Game" > + USB Xbox360 Controller > + One Switch > > 1 PS3: Half-Life 2 > 1 Xbox/xbox360: Half-Life 2 > 1 Wii: > > > I still have to find out, if it is a XBox or a XBox360. > Do the "Half-Life2" Xbox360 / PS3 also have [CC]? > > They said that it should be no problem to get the ok > for "My Golf Game". EA is somehow involved in the congress. > > We do not have to care about age rating, because it is only > for adults. > > > Then I still miss two games. > Wii and Xbox360 or PS3. > Has anyone nice ideas? > > > Best regards, > Sandra > > > > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 17 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Fri Jul 22 12:37:47 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 22 Jul 2011 17:37:47 +0100 Subject: [games_access] games_access Digest, Vol 89, Issue 17 In-Reply-To: References: , Message-ID: Maybe go for Wii's "Let's Tap" which has the experiential/sensory "Visualiser" modes (lovely arty ones, fireworks, and fish botherer mode) - including a proper low-pressure game of trying to get balls into a cup in as few taps as possible. For Xbox 360 - Maybe "Shoot 1UP", which is one SpecialEffect just used at Develop, Brighton (which brought back happy memories of 2006). This game has high-contrast options, speed control, one-switch mode and various difficulty levels too. Needs a internet connection though to get signed in to Xbox Live. If no Xbox live connection, we also demo'ed Tekken 6, which has a lovely training zone, where you can set up a two player mode (we used a one-hand controller for one player, vs. two switches for another). The great thing about Tekken 6, is that on each tap of Punch of kick, your player moves towards the opponent. With two buttons you can use special moves (e.g. hold both down), giving you some strategy possibilities. Plus you can use the handicap system to make it harder for one player than another. Ditto Ian, re. Forza 3, which we used at last years EuroGamer: http://www.gamebase.info/magazine/read/forza-motorsport-3-_191.html and it went down well. You can do the same with Dirt 3. We also demo'ed Half-Life 2 for the remapping modes, and full subtitles/closed-captions. For PS3, how about Everybody's Golf World Tour? You can play 18 holes using just one-button on its easiest settings. Hope it goes well, Sandra. Barrie From: Ian Hamilton Sent: Friday, July 22, 2011 3:25 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Sorry, forgot to say.. Forza is Xbox 360 only. So Forza on Xbox, Dragon Age on PS3? -------------------------------------------------------------------------------- From: i_h at hotmail.com To: games_access at igda.org Subject: RE: games_access Digest, Vol 89, Issue 17 Date: Fri, 22 Jul 2011 14:24:29 +0000 Dragon Age Origins has fantastic subtitling including optional audio description, and a host of other nice accessibility features. It won ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is out now, I haven't played it though, don't know if it has the same options available. If you're after something that's assistive tech compatible then Forza 3 is a really nice one to show, works with two switches.. they also have an ablegamers game of the year award behind them. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 89, Issue 17 > To: games_access at igda.org > Date: Fri, 22 Jul 2011 10:00:11 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 21 Jul 2011 20:15:01 +0200 > From: "Sandra Uhling" > Subject: [games_access] gamescom congress- Game Accessibility Showcase > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001201cc47d2$1c158b60$5440a220$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > update: > > Room: 60 qm > > (Each station has system, monitor, standard control) > > 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames > + some Headsets, + thing to connect some Headsets > > 1 PC: "My Golf Game" > + USB Xbox360 Controller > + One Switch > > 1 PS3: Half-Life 2 > 1 Xbox/xbox360: Half-Life 2 > 1 Wii: > > > I still have to find out, if it is a XBox or a XBox360. > Do the "Half-Life2" Xbox360 / PS3 also have [CC]? > > They said that it should be no problem to get the ok > for "My Golf Game". EA is somehow involved in the congress. > > We do not have to care about age rating, because it is only > for adults. > > > Then I still miss two games. > Wii and Xbox360 or PS3. > Has anyone nice ideas? > > > Best regards, > Sandra > > > > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 17 > ******************************************** -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Fri Jul 22 12:47:03 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Fri, 22 Jul 2011 12:47:03 -0400 Subject: [games_access] games_access Digest, Vol 89, Issue 17 In-Reply-To: References: Message-ID: I also recommend Shoot 1 Up. I used it for a accessibility arcade/ presentation at the Orlando Science Center this past January. I set up the game and turned on one button mode and made the players play with an arcade stick, and then after playing 1 round with though options allowed them to change the settings to whatever they wanted. It was a big hit. Additionally on Tekken 6- It also has remappble controls if you wished to use some sort of custom controller with it. Barrie mentioned Half life- I also recommend other Valve titles as well. They all have closed captions and most have remappable controls. I demoed Portal once. Colorblind friendly, remappable controls, closed captions or subitles, no time limits. It's not violent and doesn't use bad language, so it's good to have around kids. -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Fri, Jul 22, 2011 at 12:37 PM, Barrie Ellis wrote: > ** > Maybe go for Wii's "Let's Tap" which has the experiential/sensory > "Visualiser" modes (lovely arty ones, fireworks, and fish botherer mode) - > including a proper low-pressure game of trying to get balls into a cup in as > few taps as possible. > > For Xbox 360 - Maybe "Shoot 1UP", which is one SpecialEffect just used at > Develop, Brighton (which brought back happy memories of 2006). This game has > high-contrast options, speed control, one-switch mode and various difficulty > levels too. Needs a internet connection though to get signed in to Xbox > Live. > > If no Xbox live connection, we also demo'ed Tekken 6, which has a lovely > training zone, where you can set up a two player mode (we used a one-hand > controller for one player, vs. two switches for another). The great thing > about Tekken 6, is that on each tap of Punch of kick, your player moves > towards the opponent. With two buttons you can use special moves (e.g. hold > both down), giving you some strategy possibilities. Plus you can use the > handicap system to make it harder for one player than another. > > Ditto Ian, re. Forza 3, which we used at last years EuroGamer: > http://www.gamebase.info/magazine/read/forza-motorsport-3-_191.html and it > went down well. You can do the same with Dirt 3. > > We also demo'ed Half-Life 2 for the remapping modes, and full > subtitles/closed-captions. > > For PS3, how about Everybody's Golf World Tour? You can play 18 holes using > just one-button on its easiest settings. > > Hope it goes well, Sandra. > > Barrie > > > > *From:* Ian Hamilton > *Sent:* Friday, July 22, 2011 3:25 PM > *To:* games_access at igda.org > *Subject:* Re: [games_access] games_access Digest, Vol 89, Issue 17 > > Sorry, forgot to say.. Forza is Xbox 360 only. So Forza on Xbox, Dragon Age > on PS3? > > ------------------------------ > From: i_h at hotmail.com > To: games_access at igda.org > Subject: RE: games_access Digest, Vol 89, Issue 17 > Date: Fri, 22 Jul 2011 14:24:29 +0000 > > Dragon Age Origins has fantastic subtitling including optional audio > description, and a host of other nice accessibility features. It won > ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is > out now, I haven't played it though, don't know if it has the same options > available. > > If you're after something that's assistive tech compatible then Forza 3 is > a really nice one to show, works with two switches.. they also have an > ablegamers game of the year award behind them. > > > From: games_access-request at igda.org > > Subject: games_access Digest, Vol 89, Issue 17 > > To: games_access at igda.org > > Date: Fri, 22 Jul 2011 10:00:11 -0400 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Thu, 21 Jul 2011 20:15:01 +0200 > > From: "Sandra Uhling" > > Subject: [games_access] gamescom congress- Game Accessibility Showcase > > To: "'IGDA Games Accessibility SIG Mailing List'" > > > > Message-ID: <001201cc47d2$1c158b60$5440a220$@de> > > Content-Type: text/plain; charset="us-ascii" > > > > Hi, > > > > update: > > > > Room: 60 qm > > > > (Each station has system, monitor, standard control) > > > > 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames > > + some Headsets, + thing to connect some Headsets > > > > 1 PC: "My Golf Game" > > + USB Xbox360 Controller > > + One Switch > > > > 1 PS3: Half-Life 2 > > 1 Xbox/xbox360: Half-Life 2 > > 1 Wii: > > > > > > I still have to find out, if it is a XBox or a XBox360. > > Do the "Half-Life2" Xbox360 / PS3 also have [CC]? > > > > They said that it should be no problem to get the ok > > for "My Golf Game". EA is somehow involved in the congress. > > > > We do not have to care about age rating, because it is only > > for adults. > > > > > > Then I still miss two games. > > Wii and Xbox360 or PS3. > > Has anyone nice ideas? > > > > > > Best regards, > > Sandra > > > > > > > > > > > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > End of games_access Digest, Vol 89, Issue 17 > > ******************************************** > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Fri Jul 22 12:56:06 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 22 Jul 2011 17:56:06 +0100 Subject: [games_access] games_access Digest, Vol 89, Issue 17 In-Reply-To: References: Message-ID: <13C30466C0A449C5A8BD1F934B3238AB@OneSwitchPC> Good call. Re. request for nice stories - loads here via the booklets: http://www.specialeffect-games.org.uk/ - that we'd be chuffed if you'd consider adding one or two from. Happy to give you a bit more back-ground on any. Lovely wedding snaps by the way. Liked the dinosaur! Barrie From: Tara Voelker (Tefertiller) Sent: Friday, July 22, 2011 5:47 PM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 I also recommend Shoot 1 Up. I used it for a accessibility arcade/ presentation at the Orlando Science Center this past January. I set up the game and turned on one button mode and made the players play with an arcade stick, and then after playing 1 round with though options allowed them to change the settings to whatever they wanted. It was a big hit. Additionally on Tekken 6- It also has remappble controls if you wished to use some sort of custom controller with it. Barrie mentioned Half life- I also recommend other Valve titles as well. They all have closed captions and most have remappable controls. I demoed Portal once. Colorblind friendly, remappable controls, closed captions or subitles, no time limits. It's not violent and doesn't use bad language, so it's good to have around kids. -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Fri, Jul 22, 2011 at 12:37 PM, Barrie Ellis wrote: Maybe go for Wii's "Let's Tap" which has the experiential/sensory "Visualiser" modes (lovely arty ones, fireworks, and fish botherer mode) - including a proper low-pressure game of trying to get balls into a cup in as few taps as possible. For Xbox 360 - Maybe "Shoot 1UP", which is one SpecialEffect just used at Develop, Brighton (which brought back happy memories of 2006). This game has high-contrast options, speed control, one-switch mode and various difficulty levels too. Needs a internet connection though to get signed in to Xbox Live. If no Xbox live connection, we also demo'ed Tekken 6, which has a lovely training zone, where you can set up a two player mode (we used a one-hand controller for one player, vs. two switches for another). The great thing about Tekken 6, is that on each tap of Punch of kick, your player moves towards the opponent. With two buttons you can use special moves (e.g. hold both down), giving you some strategy possibilities. Plus you can use the handicap system to make it harder for one player than another. Ditto Ian, re. Forza 3, which we used at last years EuroGamer: http://www.gamebase.info/magazine/read/forza-motorsport-3-_191.html and it went down well. You can do the same with Dirt 3. We also demo'ed Half-Life 2 for the remapping modes, and full subtitles/closed-captions. For PS3, how about Everybody's Golf World Tour? You can play 18 holes using just one-button on its easiest settings. Hope it goes well, Sandra. Barrie From: Ian Hamilton Sent: Friday, July 22, 2011 3:25 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Sorry, forgot to say.. Forza is Xbox 360 only. So Forza on Xbox, Dragon Age on PS3? ------------------------------------------------------------------------------ From: i_h at hotmail.com To: games_access at igda.org Subject: RE: games_access Digest, Vol 89, Issue 17 Date: Fri, 22 Jul 2011 14:24:29 +0000 Dragon Age Origins has fantastic subtitling including optional audio description, and a host of other nice accessibility features. It won ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is out now, I haven't played it though, don't know if it has the same options available. If you're after something that's assistive tech compatible then Forza 3 is a really nice one to show, works with two switches.. they also have an ablegamers game of the year award behind them. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 89, Issue 17 > To: games_access at igda.org > Date: Fri, 22 Jul 2011 10:00:11 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 21 Jul 2011 20:15:01 +0200 > From: "Sandra Uhling" > Subject: [games_access] gamescom congress- Game Accessibility Showcase > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001201cc47d2$1c158b60$5440a220$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > update: > > Room: 60 qm > > (Each station has system, monitor, standard control) > > 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames > + some Headsets, + thing to connect some Headsets > > 1 PC: "My Golf Game" > + USB Xbox360 Controller > + One Switch > > 1 PS3: Half-Life 2 > 1 Xbox/xbox360: Half-Life 2 > 1 Wii: > > > I still have to find out, if it is a XBox or a XBox360. > Do the "Half-Life2" Xbox360 / PS3 also have [CC]? > > They said that it should be no problem to get the ok > for "My Golf Game". EA is somehow involved in the congress. > > We do not have to care about age rating, because it is only > for adults. > > > Then I still miss two games. > Wii and Xbox360 or PS3. > Has anyone nice ideas? > > > Best regards, > Sandra > > > > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 17 > ******************************************** ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Fri Jul 22 15:18:32 2011 From: steve at ablegamers.com (Steve Spohn) Date: Fri, 22 Jul 2011 15:18:32 -0400 Subject: [games_access] games_access Digest, Vol 89, Issue 17 In-Reply-To: <13C30466C0A449C5A8BD1F934B3238AB@OneSwitchPC> References: <13C30466C0A449C5A8BD1F934B3238AB@OneSwitchPC> Message-ID: <005401cc48a4$2650d5d0$72f28170$@ablegamers.com> Let's be honest though. People want to play Dragon Age, Forza 3, DiRT3 and the like FAR more than Shoot1 Up or Golf Tour. Showcase good games; it helps steer people away from thinking only silly little games can be accessible. I'd listen to Ian. Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org- learn the basics of game accessibility Skype ID Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, July 22, 2011 12:56 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Good call. Re. request for nice stories - loads here via the booklets: http://www.specialeffect-games.org.uk/ - that we'd be chuffed if you'd consider adding one or two from. Happy to give you a bit more back-ground on any. Lovely wedding snaps by the way. Liked the dinosaur! Barrie From: Tara Voelker (Tefertiller) Sent: Friday, July 22, 2011 5:47 PM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 I also recommend Shoot 1 Up. I used it for a accessibility arcade/ presentation at the Orlando Science Center this past January. I set up the game and turned on one button mode and made the players play with an arcade stick, and then after playing 1 round with though options allowed them to change the settings to whatever they wanted. It was a big hit. Additionally on Tekken 6- It also has remappble controls if you wished to use some sort of custom controller with it. Barrie mentioned Half life- I also recommend other Valve titles as well. They all have closed captions and most have remappable controls. I demoed Portal once. Colorblind friendly, remappable controls, closed captions or subitles, no time limits. It's not violent and doesn't use bad language, so it's good to have around kids. -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Fri, Jul 22, 2011 at 12:37 PM, Barrie Ellis wrote: Maybe go for Wii's "Let's Tap" which has the experiential/sensory "Visualiser" modes (lovely arty ones, fireworks, and fish botherer mode) - including a proper low-pressure game of trying to get balls into a cup in as few taps as possible. For Xbox 360 - Maybe "Shoot 1UP", which is one SpecialEffect just used at Develop, Brighton (which brought back happy memories of 2006). This game has high-contrast options, speed control, one-switch mode and various difficulty levels too. Needs a internet connection though to get signed in to Xbox Live. If no Xbox live connection, we also demo'ed Tekken 6, which has a lovely training zone, where you can set up a two player mode (we used a one-hand controller for one player, vs. two switches for another). The great thing about Tekken 6, is that on each tap of Punch of kick, your player moves towards the opponent. With two buttons you can use special moves (e.g. hold both down), giving you some strategy possibilities. Plus you can use the handicap system to make it harder for one player than another. Ditto Ian, re. Forza 3, which we used at last years EuroGamer: http://www.gamebase.info/magazine/read/forza-motorsport-3-_191.html and it went down well. You can do the same with Dirt 3. We also demo'ed Half-Life 2 for the remapping modes, and full subtitles/closed-captions. For PS3, how about Everybody's Golf World Tour? You can play 18 holes using just one-button on its easiest settings. Hope it goes well, Sandra. Barrie From: Ian Hamilton Sent: Friday, July 22, 2011 3:25 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Sorry, forgot to say.. Forza is Xbox 360 only. So Forza on Xbox, Dragon Age on PS3? _____ From: i_h at hotmail.com To: games_access at igda.org Subject: RE: games_access Digest, Vol 89, Issue 17 Date: Fri, 22 Jul 2011 14:24:29 +0000 Dragon Age Origins has fantastic subtitling including optional audio description, and a host of other nice accessibility features. It won ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is out now, I haven't played it though, don't know if it has the same options available. If you're after something that's assistive tech compatible then Forza 3 is a really nice one to show, works with two switches.. they also have an ablegamers game of the year award behind them. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 89, Issue 17 > To: games_access at igda.org > Date: Fri, 22 Jul 2011 10:00:11 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 21 Jul 2011 20:15:01 +0200 > From: "Sandra Uhling" > Subject: [games_access] gamescom congress- Game Accessibility Showcase > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001201cc47d2$1c158b60$5440a220$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > update: > > Room: 60 qm > > (Each station has system, monitor, standard control) > > 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames > + some Headsets, + thing to connect some Headsets > > 1 PC: "My Golf Game" > + USB Xbox360 Controller > + One Switch > > 1 PS3: Half-Life 2 > 1 Xbox/xbox360: Half-Life 2 > 1 Wii: > > > I still have to find out, if it is a XBox or a XBox360. > Do the "Half-Life2" Xbox360 / PS3 also have [CC]? > > They said that it should be no problem to get the ok > for "My Golf Game". EA is somehow involved in the congress. > > We do not have to care about age rating, because it is only > for adults. > > > Then I still miss two games. > Wii and Xbox360 or PS3. > Has anyone nice ideas? > > > Best regards, > Sandra > > > > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 17 > ******************************************** _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3778 - Release Date: 07/21/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Jul 22 15:39:50 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 22 Jul 2011 21:39:50 +0200 Subject: [games_access] Game list Message-ID: <006f01cc48a7$1f5ae290$5e10a7b0$@de> Hello, thanks for the amazing brainstorming! :-) Here is the list. I do not have time to change it much. For some systems I have to games, one as backup. Now I need a list with Game Accessibility Features for each game. Simple and easy to understand. When possible some short information about the control would be nice. Xbox360 + Kinect: * Kinect Adventure: Find barriers and think about solutions PS3: * Dragon Age: Origins * Half-Life 2 Wii: * Wii Play: color-blind friendly PC: * My Golf Game * Portal PC: * Q9: AudioGame * AudioViews (mp3) Best regards, Sandra From oneswitch at gmail.com Fri Jul 22 16:35:20 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 22 Jul 2011 21:35:20 +0100 Subject: [games_access] games_access Digest, Vol 89, Issue 17 In-Reply-To: <005401cc48a4$2650d5d0$72f28170$@ablegamers.com> References: <13C30466C0A449C5A8BD1F934B3238AB@OneSwitchPC> <005401cc48a4$2650d5d0$72f28170$@ablegamers.com> Message-ID: <0510E9DA4AE9458EB49E340DFDFFCD19@OneSwitchPC> Shoot1Up "a silly little game?" - I think that's a surprising and very poor attitude to take to be honest. It's a fine indie game that I find great fun to play and can teach people a lot. It has far more accessibility features than any main-stream game I can think of. Nathan Fouts went out of his way to reach out to accessible gaming community for their advice (including AbleGamers), put some fantastic features in - and opened the game up many more potential players. Bit of a slap in the face to belittle that? The world of gaming isn't just AAA games, Steve, old fruity. Barrie From: Steve Spohn Sent: Friday, July 22, 2011 8:18 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Let's be honest though. People want to play Dragon Age, Forza 3, DiRT3 and the like FAR more than Shoot1 Up or Golf Tour. Showcase good games; it helps steer people away from thinking only silly little games can be accessible. I'd listen to Ian. Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org- learn the basics of game accessibility Skype ID Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, July 22, 2011 12:56 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Good call. Re. request for nice stories - loads here via the booklets: http://www.specialeffect-games.org.uk/ - that we'd be chuffed if you'd consider adding one or two from. Happy to give you a bit more back-ground on any. Lovely wedding snaps by the way. Liked the dinosaur! Barrie From: Tara Voelker (Tefertiller) Sent: Friday, July 22, 2011 5:47 PM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 I also recommend Shoot 1 Up. I used it for a accessibility arcade/ presentation at the Orlando Science Center this past January. I set up the game and turned on one button mode and made the players play with an arcade stick, and then after playing 1 round with though options allowed them to change the settings to whatever they wanted. It was a big hit. Additionally on Tekken 6- It also has remappble controls if you wished to use some sort of custom controller with it. Barrie mentioned Half life- I also recommend other Valve titles as well. They all have closed captions and most have remappable controls. I demoed Portal once. Colorblind friendly, remappable controls, closed captions or subitles, no time limits. It's not violent and doesn't use bad language, so it's good to have around kids. -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Fri, Jul 22, 2011 at 12:37 PM, Barrie Ellis wrote: Maybe go for Wii's "Let's Tap" which has the experiential/sensory "Visualiser" modes (lovely arty ones, fireworks, and fish botherer mode) - including a proper low-pressure game of trying to get balls into a cup in as few taps as possible. For Xbox 360 - Maybe "Shoot 1UP", which is one SpecialEffect just used at Develop, Brighton (which brought back happy memories of 2006). This game has high-contrast options, speed control, one-switch mode and various difficulty levels too. Needs a internet connection though to get signed in to Xbox Live. If no Xbox live connection, we also demo'ed Tekken 6, which has a lovely training zone, where you can set up a two player mode (we used a one-hand controller for one player, vs. two switches for another). The great thing about Tekken 6, is that on each tap of Punch of kick, your player moves towards the opponent. With two buttons you can use special moves (e.g. hold both down), giving you some strategy possibilities. Plus you can use the handicap system to make it harder for one player than another. Ditto Ian, re. Forza 3, which we used at last years EuroGamer: http://www.gamebase.info/magazine/read/forza-motorsport-3-_191.html and it went down well. You can do the same with Dirt 3. We also demo'ed Half-Life 2 for the remapping modes, and full subtitles/closed-captions. For PS3, how about Everybody's Golf World Tour? You can play 18 holes using just one-button on its easiest settings. Hope it goes well, Sandra. Barrie From: Ian Hamilton Sent: Friday, July 22, 2011 3:25 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Sorry, forgot to say.. Forza is Xbox 360 only. So Forza on Xbox, Dragon Age on PS3? -------------------------------------------------------------------------------- From: i_h at hotmail.com To: games_access at igda.org Subject: RE: games_access Digest, Vol 89, Issue 17 Date: Fri, 22 Jul 2011 14:24:29 +0000 Dragon Age Origins has fantastic subtitling including optional audio description, and a host of other nice accessibility features. It won ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is out now, I haven't played it though, don't know if it has the same options available. If you're after something that's assistive tech compatible then Forza 3 is a really nice one to show, works with two switches.. they also have an ablegamers game of the year award behind them. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 89, Issue 17 > To: games_access at igda.org > Date: Fri, 22 Jul 2011 10:00:11 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 21 Jul 2011 20:15:01 +0200 > From: "Sandra Uhling" > Subject: [games_access] gamescom congress- Game Accessibility Showcase > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001201cc47d2$1c158b60$5440a220$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > update: > > Room: 60 qm > > (Each station has system, monitor, standard control) > > 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames > + some Headsets, + thing to connect some Headsets > > 1 PC: "My Golf Game" > + USB Xbox360 Controller > + One Switch > > 1 PS3: Half-Life 2 > 1 Xbox/xbox360: Half-Life 2 > 1 Wii: > > > I still have to find out, if it is a XBox or a XBox360. > Do the "Half-Life2" Xbox360 / PS3 also have [CC]? > > They said that it should be no problem to get the ok > for "My Golf Game". EA is somehow involved in the congress. > > We do not have to care about age rating, because it is only > for adults. > > > Then I still miss two games. > Wii and Xbox360 or PS3. > Has anyone nice ideas? > > > Best regards, > Sandra > > > > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 17 > ******************************************** -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3778 - Release Date: 07/21/11 -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Fri Jul 22 16:55:22 2011 From: steve at ablegamers.com (Steve Spohn) Date: Fri, 22 Jul 2011 16:55:22 -0400 Subject: [games_access] games_access Digest, Vol 89, Issue 17 In-Reply-To: <0510E9DA4AE9458EB49E340DFDFFCD19@OneSwitchPC> References: <13C30466C0A449C5A8BD1F934B3238AB@OneSwitchPC> <005401cc48a4$2650d5d0$72f28170$@ablegamers.com> <0510E9DA4AE9458EB49E340DFDFFCD19@OneSwitchPC> Message-ID: <00bc01cc48b1$aced35e0$06c7a1a0$@ablegamers.com> Not a slap at all. Indie devs listen, indie devs care already. If we are to push into AAA and get changes in the games millions buy, we must showcase the games the majority want to play. Chuck Bergen has the same problem. My Golf Game is the most accessible golf game ever made, very fun, well designed, but it's not Tiger Woods so people stay away even though it looks the same and is built on the same engine. I believe we need to push AAA so games that are AAA just not brand names i.e MGG, get more attention. Remember, we want AG, GB, GF, this sig and others to be forced to shut down ASAP because the game industry realizes accessibility matters and we aren't needed any more. That's my dream. Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org- learn the basics of game accessibility Skype ID Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, July 22, 2011 4:35 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Shoot1Up "a silly little game?" - I think that's a surprising and very poor attitude to take to be honest. It's a fine indie game that I find great fun to play and can teach people a lot. It has far more accessibility features than any main-stream game I can think of. Nathan Fouts went out of his way to reach out to accessible gaming community for their advice (including AbleGamers), put some fantastic features in - and opened the game up many more potential players. Bit of a slap in the face to belittle that? The world of gaming isn't just AAA games, Steve, old fruity. Barrie From: Steve Spohn Sent: Friday, July 22, 2011 8:18 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Let's be honest though. People want to play Dragon Age, Forza 3, DiRT3 and the like FAR more than Shoot1 Up or Golf Tour. Showcase good games; it helps steer people away from thinking only silly little games can be accessible. I'd listen to Ian. Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org - learn the basics of game accessibility Skype ID Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, July 22, 2011 12:56 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Good call. Re. request for nice stories - loads here via the booklets: http://www.specialeffect-games.org.uk/ - that we'd be chuffed if you'd consider adding one or two from. Happy to give you a bit more back-ground on any. Lovely wedding snaps by the way. Liked the dinosaur! Barrie From: Tara Voelker (Tefertiller) Sent: Friday, July 22, 2011 5:47 PM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 I also recommend Shoot 1 Up. I used it for a accessibility arcade/ presentation at the Orlando Science Center this past January. I set up the game and turned on one button mode and made the players play with an arcade stick, and then after playing 1 round with though options allowed them to change the settings to whatever they wanted. It was a big hit. Additionally on Tekken 6- It also has remappble controls if you wished to use some sort of custom controller with it. Barrie mentioned Half life- I also recommend other Valve titles as well. They all have closed captions and most have remappable controls. I demoed Portal once. Colorblind friendly, remappable controls, closed captions or subitles, no time limits. It's not violent and doesn't use bad language, so it's good to have around kids. -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Fri, Jul 22, 2011 at 12:37 PM, Barrie Ellis wrote: Maybe go for Wii's "Let's Tap" which has the experiential/sensory "Visualiser" modes (lovely arty ones, fireworks, and fish botherer mode) - including a proper low-pressure game of trying to get balls into a cup in as few taps as possible. For Xbox 360 - Maybe "Shoot 1UP", which is one SpecialEffect just used at Develop, Brighton (which brought back happy memories of 2006). This game has high-contrast options, speed control, one-switch mode and various difficulty levels too. Needs a internet connection though to get signed in to Xbox Live. If no Xbox live connection, we also demo'ed Tekken 6, which has a lovely training zone, where you can set up a two player mode (we used a one-hand controller for one player, vs. two switches for another). The great thing about Tekken 6, is that on each tap of Punch of kick, your player moves towards the opponent. With two buttons you can use special moves (e.g. hold both down), giving you some strategy possibilities. Plus you can use the handicap system to make it harder for one player than another. Ditto Ian, re. Forza 3, which we used at last years EuroGamer: http://www.gamebase.info/magazine/read/forza-motorsport-3-_191.html and it went down well. You can do the same with Dirt 3. We also demo'ed Half-Life 2 for the remapping modes, and full subtitles/closed-captions. For PS3, how about Everybody's Golf World Tour? You can play 18 holes using just one-button on its easiest settings. Hope it goes well, Sandra. Barrie From: Ian Hamilton Sent: Friday, July 22, 2011 3:25 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Sorry, forgot to say.. Forza is Xbox 360 only. So Forza on Xbox, Dragon Age on PS3? _____ From: i_h at hotmail.com To: games_access at igda.org Subject: RE: games_access Digest, Vol 89, Issue 17 Date: Fri, 22 Jul 2011 14:24:29 +0000 Dragon Age Origins has fantastic subtitling including optional audio description, and a host of other nice accessibility features. It won ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is out now, I haven't played it though, don't know if it has the same options available. If you're after something that's assistive tech compatible then Forza 3 is a really nice one to show, works with two switches.. they also have an ablegamers game of the year award behind them. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 89, Issue 17 > To: games_access at igda.org > Date: Fri, 22 Jul 2011 10:00:11 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 21 Jul 2011 20:15:01 +0200 > From: "Sandra Uhling" > Subject: [games_access] gamescom congress- Game Accessibility Showcase > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001201cc47d2$1c158b60$5440a220$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > update: > > Room: 60 qm > > (Each station has system, monitor, standard control) > > 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames > + some Headsets, + thing to connect some Headsets > > 1 PC: "My Golf Game" > + USB Xbox360 Controller > + One Switch > > 1 PS3: Half-Life 2 > 1 Xbox/xbox360: Half-Life 2 > 1 Wii: > > > I still have to find out, if it is a XBox or a XBox360. > Do the "Half-Life2" Xbox360 / PS3 also have [CC]? > > They said that it should be no problem to get the ok > for "My Golf Game". EA is somehow involved in the congress. > > We do not have to care about age rating, because it is only > for adults. > > > Then I still miss two games. > Wii and Xbox360 or PS3. > Has anyone nice ideas? > > > Best regards, > Sandra > > > > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 17 > ******************************************** _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3778 - Release Date: 07/21/11 _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3781 - Release Date: 07/22/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Jul 22 18:07:02 2011 From: i_h at hotmail.com (=?utf-8?B?aV9oQGhvdG1haWwuY29t?=) Date: Fri, 22 Jul 2011 23:07:02 +0100 Subject: [games_access] =?utf-8?q?games=5Faccess_Digest=2C_Vol_89=2C_Issue?= =?utf-8?q?_22?= Message-ID: Definitely, there's no way its a silly little game but the reference was to how it might be perceived by a AAA developer right? First thing they'll think is 'how does this relate to what I do'. At the same time though indie devs are still vital to the AAA effort, as lots of today's indie devs are tomorrow's AAA devs, and the day after tomorrow's AAA leaders and decision makers. To convince indies we need examples of cheap easy things that can make them stand out from the crowd or to make a difference to people, and to convince the bottom line driven AAAs we need examples of how their competitors are profiting by using cheap adaptations to tap into new demographics (see sony and Microsofts attempts to jump in on the wii's market share). Thanks to the efforts of the last couple of years all of these examples are available in abundance now and there are people in influential positions who just want to be shown the way. So we can use those examples to reel people in with the basics and quick wins (the AAA examples have mob mentally power, and the indie examples have cost-benefit power), then when their interest has been piqued and they have some initial accessible gaming experience under their belt and understand the basic principles they'll naturally investigate further into the more tricky stuff (switch etc) to get an edge on the growing competition, its the next logical step. I've seen it all happen already on a smaller scale. Compared to this time last year we are in a very good position, a few good figures to back it up and we are there. ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 89, Issue 22 Date: Fri, Jul 22, 2011 21:55 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: games_access Digest, Vol 89, Issue 17 (Steve Spohn) ---------------------------------------------------------------------- Message: 1 Date: Fri, 22 Jul 2011 16:55:22 -0400 From: "Steve Spohn" Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <00bc01cc48b1$aced35e0$06c7a1a0$@ablegamers.com> Content-Type: text/plain; charset="us-ascii" Not a slap at all. Indie devs listen, indie devs care already. If we are to push into AAA and get changes in the games millions buy, we must showcase the games the majority want to play. Chuck Bergen has the same problem. My Golf Game is the most accessible golf game ever made, very fun, well designed, but it's not Tiger Woods so people stay away even though it looks the same and is built on the same engine. I believe we need to push AAA so games that are AAA just not brand names i.e MGG, get more attention. Remember, we want AG, GB, GF, this sig and others to be forced to shut down ASAP because the game industry realizes accessibility matters and we aren't needed any more. That's my dream. Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org- learn the basics of game accessibility Skype ID Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, July 22, 2011 4:35 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Shoot1Up "a silly little game?" - I think that's a surprising and very poor attitude to take to be honest. It's a fine indie game that I find great fun to play and can teach people a lot. It has far more accessibility features than any main-stream game I can think of. Nathan Fouts went out of his way to reach out to accessible gaming community for their advice (including AbleGamers), put some fantastic features in - and opened the game up many more potential players. Bit of a slap in the face to belittle that? The world of gaming isn't just AAA games, Steve, old fruity. Barrie From: Steve Spohn Sent: Friday, July 22, 2011 8:18 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Let's be honest though. People want to play Dragon Age, Forza 3, DiRT3 and the like FAR more than Shoot1 Up or Golf Tour. Showcase good games; it helps steer people away from thinking only silly little games can be accessible. I'd listen to Ian. Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org - learn the basics of game accessibility Skype ID Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, July 22, 2011 12:56 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Good call. Re. request for nice stories - loads here via the booklets: http://www.specialeffect-games.org.uk/ - that we'd be chuffed if you'd consider adding one or two from. Happy to give you a bit more back-ground on any. Lovely wedding snaps by the way. Liked the dinosaur! Barrie From: Tara Voelker (Tefertiller) Sent: Friday, July 22, 2011 5:47 PM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 I also recommend Shoot 1 Up. I used it for a accessibility arcade/ presentation at the Orlando Science Center this past January. I set up the game and turned on one button mode and made the players play with an arcade stick, and then after playing 1 round with though options allowed them to change the settings to whatever they wanted. It was a big hit. Additionally on Tekken 6- It also has remappble controls if you wished to use some sort of custom controller with it. Barrie mentioned Half life- I also recommend other Valve titles as well. They all have closed captions and most have remappable controls. I demoed Portal once. Colorblind friendly, remappable controls, closed captions or subitles, no time limits. It's not violent and doesn't use bad language, so it's good to have around kids. -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Fri, Jul 22, 2011 at 12:37 PM, Barrie Ellis wrote: Maybe go for Wii's "Let's Tap" which has the experiential/sensory "Visualiser" modes (lovely arty ones, fireworks, and fish botherer mode) - including a proper low-pressure game of trying to get balls into a cup in as few taps as possible. For Xbox 360 - Maybe "Shoot 1UP", which is one SpecialEffect just used at Develop, Brighton (which brought back happy memories of 2006). This game has high-contrast options, speed control, one-switch mode and various difficulty levels too. Needs a internet connection though to get signed in to Xbox Live. If no Xbox live connection, we also demo'ed Tekken 6, which has a lovely training zone, where you can set up a two player mode (we used a one-hand controller for one player, vs. two switches for another). The great thing about Tekken 6, is that on each tap of Punch of kick, your player moves towards the opponent. With two buttons you can use special moves (e.g. hold both down), giving you some strategy possibilities. Plus you can use the handicap system to make it harder for one player than another. Ditto Ian, re. Forza 3, which we used at last years EuroGamer: http://www.gamebase.info/magazine/read/forza-motorsport-3-_191.html and it went down well. You can do the same with Dirt 3. We also demo'ed Half-Life 2 for the remapping modes, and full subtitles/closed-captions. For PS3, how about Everybody's Golf World Tour? You can play 18 holes using just one-button on its easiest settings. Hope it goes well, Sandra. Barrie From: Ian Hamilton Sent: Friday, July 22, 2011 3:25 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Sorry, forgot to say.. Forza is Xbox 360 only. So Forza on Xbox, Dragon Age on PS3? _____ From: i_h at hotmail.com To: games_access at igda.org Subject: RE: games_access Digest, Vol 89, Issue 17 Date: Fri, 22 Jul 2011 14:24:29 +0000 Dragon Age Origins has fantastic subtitling including optional audio description, and a host of other nice accessibility features. It won ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is out now, I haven't played it though, don't know if it has the same options available. If you're after something that's assistive tech compatible then Forza 3 is a really nice one to show, works with two switches.. they also have an ablegamers game of the year award behind them. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 89, Issue 17 > To: games_access at igda.org > Date: Fri, 22 Jul 2011 10:00:11 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 21 Jul 2011 20:15:01 +0200 > From: "Sandra Uhling" > Subject: [games_access] gamescom congress- Game Accessibility Showcase > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001201cc47d2$1c158b60$5440a220$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > update: > > Room: 60 qm > > (Each station has system, monitor, standard control) > > 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames > + some Headsets, + thing to connect some Headsets > > 1 PC: "My Golf Game" > + USB Xbox360 Controller > + One Switch > > 1 PS3: Half-Life 2 > 1 Xbox/xbox360: Half-Life 2 > 1 Wii: > > > I still have to find out, if it is a XBox or a XBox360. > Do the "Half-Life2" Xbox360 / PS3 also have [CC]? > > They said that it should be no problem to get the ok > for "My Golf Game". EA is somehow involved in the congress. > > We do not have to care about age rating, because it is only > for adults. > > > Then I still miss two games. > Wii and Xbox360 or PS3. > Has anyone nice ideas? > > > Best regards, > Sandra > > > > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 17 > ******************************************** _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3778 - Release Date: 07/21/11 _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3781 - Release Date: 07/22/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 89, Issue 22 ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Jul 23 09:19:17 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 23 Jul 2011 15:19:17 +0200 Subject: [games_access] Wii Game for blind and sighted - ontdekker Message-ID: <000101cc493b$20f95110$62ebf330$@de> Hello, http://www.slideshare.net/RobWillems/enabled-play-game-accessibililty-wii-ga me-visually-impaired-8094306 Best regards, Sandra From oneswitch at gmail.com Sat Jul 23 11:46:53 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 23 Jul 2011 16:46:53 +0100 Subject: [games_access] games_access Digest, Vol 89, Issue 22 In-Reply-To: References: Message-ID: Good call, "i_h". I agree 100% that there's room for both, and intelligent reasons for showcasing both. Re. your point, Steve, hoping to see the GASIG, AbleGamers, SpecialEffect, AudioGames, DeafGamers, etc. etc. become redundant. Yes of course, we'd all like that to see accessibility no longer being an issue. One day... Barrie From: i_h at hotmail.com Sent: Friday, July 22, 2011 11:07 PM To: games_access at igda.org ; games_access at igda.org Subject: Re: [games_access]games_access Digest, Vol 89, Issue 22 Definitely, there's no way its a silly little game but the reference was to how it might be perceived by a AAA developer right? First thing they'll think is 'how does this relate to what I do'. At the same time though indie devs are still vital to the AAA effort, as lots of today's indie devs are tomorrow's AAA devs, and the day after tomorrow's AAA leaders and decision makers. To convince indies we need examples of cheap easy things that can make them stand out from the crowd or to make a difference to people, and to convince the bottom line driven AAAs we need examples of how their competitors are profiting by using cheap adaptations to tap into new demographics (see sony and Microsofts attempts to jump in on the wii's market share). Thanks to the efforts of the last couple of years all of these examples are available in abundance now and there are people in influential positions who just want to be shown the way. So we can use those examples to reel people in with the basics and quick wins (the AAA examples have mob mentally power, and the indie examples have cost-benefit power), then when their interest has been piqued and they have some initial accessible gaming experience under their belt and understand the basic principles they'll naturally investigate further into the more tricky stuff (switch etc) to get an edge on the growing competition, its the next logical step. I've seen it all happen already on a smaller scale. Compared to this time last year we are in a very good position, a few good figures to back it up and we are there. ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 89, Issue 22 Date: Fri, Jul 22, 2011 21:55 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: games_access Digest, Vol 89, Issue 17 (Steve Spohn) ---------------------------------------------------------------------- Message: 1 Date: Fri, 22 Jul 2011 16:55:22 -0400 From: "Steve Spohn" Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <00bc01cc48b1$aced35e0$06c7a1a0$@ablegamers.com> Content-Type: text/plain; charset="us-ascii" Not a slap at all. Indie devs listen, indie devs care already. If we are to push into AAA and get changes in the games millions buy, we must showcase the games the majority want to play. Chuck Bergen has the same problem. My Golf Game is the most accessible golf game ever made, very fun, well designed, but it's not Tiger Woods so people stay away even though it looks the same and is built on the same engine. I believe we need to push AAA so games that are AAA just not brand names i.e MGG, get more attention. Remember, we want AG, GB, GF, this sig and others to be forced to shut down ASAP because the game industry realizes accessibility matters and we aren't needed any more. That's my dream. Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org- learn the basics of game accessibility Skype ID Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, July 22, 2011 4:35 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Shoot1Up "a silly little game?" - I think that's a surprising and very poor attitude to take to be honest. It's a fine indie game that I find great fun to play and can teach people a lot. It has far more accessibility features than any main-stream game I can think of. Nathan Fouts went out of his way to reach out to accessible gaming community for their advice (including AbleGamers), put some fantastic features in - and opened the game up many more potential players. Bit of a slap in the face to belittle that? The world of gaming isn't just AAA games, Steve, old fruity. Barrie From: Steve Spohn Sent: Friday, July 22, 2011 8:18 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Let's be honest though. People want to play Dragon Age, Forza 3, DiRT3 and the like FAR more than Shoot1 Up or Golf Tour. Showcase good games; it helps steer people away from thinking only silly little games can be accessible. I'd listen to Ian. Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org - learn the basics of game accessibility Skype ID Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, July 22, 2011 12:56 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Good call. Re. request for nice stories - loads here via the booklets: http://www.specialeffect-games.org.uk/ - that we'd be chuffed if you'd consider adding one or two from. Happy to give you a bit more back-ground on any. Lovely wedding snaps by the way. Liked the dinosaur! Barrie From: Tara Voelker (Tefertiller) Sent: Friday, July 22, 2011 5:47 PM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 I also recommend Shoot 1 Up. I used it for a accessibility arcade/ presentation at the Orlando Science Center this past January. I set up the game and turned on one button mode and made the players play with an arcade stick, and then after playing 1 round with though options allowed them to change the settings to whatever they wanted. It was a big hit. Additionally on Tekken 6- It also has remappble controls if you wished to use some sort of custom controller with it. Barrie mentioned Half life- I also recommend other Valve titles as well. They all have closed captions and most have remappable controls. I demoed Portal once. Colorblind friendly, remappable controls, closed captions or subitles, no time limits. It's not violent and doesn't use bad language, so it's good to have around kids. -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Fri, Jul 22, 2011 at 12:37 PM, Barrie Ellis wrote: Maybe go for Wii's "Let's Tap" which has the experiential/sensory "Visualiser" modes (lovely arty ones, fireworks, and fish botherer mode) - including a proper low-pressure game of trying to get balls into a cup in as few taps as possible. For Xbox 360 - Maybe "Shoot 1UP", which is one SpecialEffect just used at Develop, Brighton (which brought back happy memories of 2006). This game has high-contrast options, speed control, one-switch mode and various difficulty levels too. Needs a internet connection though to get signed in to Xbox Live. If no Xbox live connection, we also demo'ed Tekken 6, which has a lovely training zone, where you can set up a two player mode (we used a one-hand controller for one player, vs. two switches for another). The great thing about Tekken 6, is that on each tap of Punch of kick, your player moves towards the opponent. With two buttons you can use special moves (e.g. hold both down), giving you some strategy possibilities. Plus you can use the handicap system to make it harder for one player than another. Ditto Ian, re. Forza 3, which we used at last years EuroGamer: http://www.gamebase.info/magazine/read/forza-motorsport-3-_191.html and it went down well. You can do the same with Dirt 3. We also demo'ed Half-Life 2 for the remapping modes, and full subtitles/closed-captions. For PS3, how about Everybody's Golf World Tour? You can play 18 holes using just one-button on its easiest settings. Hope it goes well, Sandra. Barrie From: Ian Hamilton Sent: Friday, July 22, 2011 3:25 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Sorry, forgot to say.. Forza is Xbox 360 only. So Forza on Xbox, Dragon Age on PS3? _____ From: i_h at hotmail.com To: games_access at igda.org Subject: RE: games_access Digest, Vol 89, Issue 17 Date: Fri, 22 Jul 2011 14:24:29 +0000 Dragon Age Origins has fantastic subtitling including optional audio description, and a host of other nice accessibility features. It won ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is out now, I haven't played it though, don't know if it has the same options available. If you're after something that's assistive tech compatible then Forza 3 is a really nice one to show, works with two switches.. they also have an ablegamers game of the year award behind them. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 89, Issue 17 > To: games_access at igda.org > Date: Fri, 22 Jul 2011 10:00:11 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 21 Jul 2011 20:15:01 +0200 > From: "Sandra Uhling" > Subject: [games_access] gamescom congress- Game Accessibility Showcase > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001201cc47d2$1c158b60$5440a220$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > update: > > Room: 60 qm > > (Each station has system, monitor, standard control) > > 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames > + some Headsets, + thing to connect some Headsets > > 1 PC: "My Golf Game" > + USB Xbox360 Controller > + One Switch > > 1 PS3: Half-Life 2 > 1 Xbox/xbox360: Half-Life 2 > 1 Wii: > > > I still have to find out, if it is a XBox or a XBox360. > Do the "Half-Life2" Xbox360 / PS3 also have [CC]? > > They said that it should be no problem to get the ok > for "My Golf Game". EA is somehow involved in the congress. > > We do not have to care about age rating, because it is only > for adults. > > > Then I still miss two games. > Wii and Xbox360 or PS3. > Has anyone nice ideas? > > > Best regards, > Sandra > > > > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 17 > ******************************************** _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3778 - Release Date: 07/21/11 _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3781 - Release Date: 07/22/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 89, Issue 22 ******************************************** -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sat Jul 23 18:09:32 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Sat, 23 Jul 2011 22:09:32 +0000 Subject: [games_access] games_access Digest, Vol 89, Issue 25 In-Reply-To: References: Message-ID: A bit off topic but on a similar note, Gerald Durrell founded the first ever conservation based zoo, with the goal of being able to shut it down > From: games_access-request at igda.org > Subject: games_access Digest, Vol 89, Issue 25 > To: games_access at igda.org > Date: Sat, 23 Jul 2011 11:46:59 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: games_access Digest, Vol 89, Issue 22 (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 23 Jul 2011 16:46:53 +0100 > From: "Barrie Ellis" > Subject: Re: [games_access] games_access Digest, Vol 89, Issue 22 > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: > Content-Type: text/plain; charset="utf-8" > > Good call, "i_h". I agree 100% that there's room for both, and intelligent reasons for showcasing both. > > Re. your point, Steve, hoping to see the GASIG, AbleGamers, SpecialEffect, AudioGames, DeafGamers, etc. etc. become redundant. Yes of course, we'd all like that to see accessibility no longer being an issue. One day... > > Barrie > > > > From: i_h at hotmail.com > Sent: Friday, July 22, 2011 11:07 PM > To: games_access at igda.org ; games_access at igda.org > Subject: Re: [games_access]games_access Digest, Vol 89, Issue 22 > > > Definitely, there's no way its a silly little game but the reference was to how it might be perceived by a AAA developer right? First thing they'll think is 'how does this relate to what I do'. At the same time though indie devs are still vital to the AAA effort, as lots of today's indie devs are tomorrow's AAA devs, and the day after tomorrow's AAA leaders and decision makers. > > To convince indies we need examples of cheap easy things that can make them stand out from the crowd or to make a difference to people, and to convince the bottom line driven AAAs we need examples of how their competitors are profiting by using cheap adaptations to tap into new demographics (see sony and Microsofts attempts to jump in on the wii's market share). Thanks to the efforts of the last couple of years all of these examples are available in abundance now and there are people in influential positions who just want to be shown the way. So we can use those examples to reel people in with the basics and quick wins (the AAA examples have mob mentally power, and the indie examples have cost-benefit power), then when their interest has been piqued and they have some initial accessible gaming experience under their belt and understand the basic principles they'll naturally investigate further into the more tricky stuff (switch etc) to get an edge on the growing competition, > its the next logical step. I've seen it all happen already on a smaller scale. Compared to this time last year we are in a very good position, a few good figures to back it up and we are there. > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 89, Issue 22 > Date: Fri, Jul 22, 2011 21:55 > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: games_access Digest, Vol 89, Issue 17 (Steve Spohn) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 22 Jul 2011 16:55:22 -0400 > From: "Steve Spohn" > Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <00bc01cc48b1$aced35e0$06c7a1a0$@ablegamers.com> > Content-Type: text/plain; charset="us-ascii" > > Not a slap at all. Indie devs listen, indie devs care already. If we are to > push into AAA and get changes in the games millions buy, we must showcase > the games the majority want to play. Chuck Bergen has the same problem. My > Golf Game is the most accessible golf game ever made, very fun, well > designed, but it's not Tiger Woods so people stay away even though it looks > the same and is built on the same engine. I believe we need to push AAA so > games that are AAA just not brand names i.e MGG, get more attention. > > > > Remember, we want AG, GB, GF, this sig and others to be forced to shut down > ASAP because the game industry realizes accessibility matters and we aren't > needed any more. That's my dream. > > > > Steve Spohn > > Editor-In-Chief > > The AbleGamers Foundation > > > > www.ablegamers.com - community site > > www.ablegamers.org - foundation website > > www.gameaccessibility.org- learn the > basics of game accessibility > > > > Skype ID Steve_Spohn > > > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Friday, July 22, 2011 4:35 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 > > > > Shoot1Up "a silly little game?" - I think that's a surprising and very poor > attitude to take to be honest. It's a fine indie game that I find great fun > to play and can teach people a lot. It has far more accessibility features > than any main-stream game I can think of. Nathan Fouts went out of his way > to reach out to accessible gaming community for their advice (including > AbleGamers), put some fantastic features in - and opened the game up many > more potential players. Bit of a slap in the face to belittle that? > > > > The world of gaming isn't just AAA games, Steve, old fruity. > > > > Barrie > > From: Steve Spohn > > Sent: Friday, July 22, 2011 8:18 PM > > To: 'IGDA Games Accessibility SIG Mailing List' > > > Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 > > > > Let's be honest though. People want to play Dragon Age, Forza 3, DiRT3 and > the like FAR more than Shoot1 Up or Golf Tour. Showcase good games; it helps > steer people away from thinking only silly little games can be accessible. > I'd listen to Ian. > > > > Steve Spohn > > Editor-In-Chief > > The AbleGamers Foundation > > > > www.ablegamers.com - community site > > www.ablegamers.org - foundation website > > www.gameaccessibility.org - learn the > basics of game accessibility > > > > Skype ID Steve_Spohn > > > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Friday, July 22, 2011 12:56 PM > To: games_access at igda.org > Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 > > > > Good call. > > > > Re. request for nice stories - loads here via the booklets: > http://www.specialeffect-games.org.uk/ - that we'd be chuffed if you'd > consider adding one or two from. Happy to give you a bit more back-ground on > any. > > > > Lovely wedding snaps by the way. Liked the dinosaur! > > > > Barrie > > > > > > From: Tara Voelker (Tefertiller) > > Sent: Friday, July 22, 2011 5:47 PM > > To: Barrie Ellis ; IGDA Games Accessibility > SIG Mailing List > > Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 > > > > I also recommend Shoot 1 Up. I used it for a accessibility arcade/ > presentation at the Orlando Science Center this past January. I set up the > game and turned on one button mode and made the players play with an arcade > stick, and then after playing 1 round with though options allowed them to > change the settings to whatever they wanted. It was a big hit. > > Additionally on Tekken 6- It also has remappble controls if you wished to > use some sort of custom controller with it. > > > > > > Barrie mentioned Half life- I also recommend other Valve titles as well. > They all have closed captions and most have remappable controls. I demoed > Portal once. Colorblind friendly, remappable controls, closed captions or > subitles, no time limits. It's not violent and doesn't use bad language, so > it's good to have around kids. > > > > > -- > > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > > > > > > > On Fri, Jul 22, 2011 at 12:37 PM, Barrie Ellis wrote: > > Maybe go for Wii's "Let's Tap" which has the experiential/sensory > "Visualiser" modes (lovely arty ones, fireworks, and fish botherer mode) - > including a proper low-pressure game of trying to get balls into a cup in as > few taps as possible. > > > > For Xbox 360 - Maybe "Shoot 1UP", which is one SpecialEffect just used at > Develop, Brighton (which brought back happy memories of 2006). This game has > high-contrast options, speed control, one-switch mode and various difficulty > levels too. Needs a internet connection though to get signed in to Xbox > Live. > > > > If no Xbox live connection, we also demo'ed Tekken 6, which has a lovely > training zone, where you can set up a two player mode (we used a one-hand > controller for one player, vs. two switches for another). The great thing > about Tekken 6, is that on each tap of Punch of kick, your player moves > towards the opponent. With two buttons you can use special moves (e.g. hold > both down), giving you some strategy possibilities. Plus you can use the > handicap system to make it harder for one player than another. > > > > Ditto Ian, re. Forza 3, which we used at last years EuroGamer: > http://www.gamebase.info/magazine/read/forza-motorsport-3-_191.html and it > went down well. You can do the same with Dirt 3. > > > > We also demo'ed Half-Life 2 for the remapping modes, and full > subtitles/closed-captions. > > > > For PS3, how about Everybody's Golf World Tour? You can play 18 holes using > just one-button on its easiest settings. > > > > Hope it goes well, Sandra. > > > > Barrie > > > > > > > > From: Ian Hamilton > > Sent: Friday, July 22, 2011 3:25 PM > > To: games_access at igda.org > > Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 > > > > Sorry, forgot to say.. Forza is Xbox 360 only. So Forza on Xbox, Dragon Age > on PS3? > > _____ > > From: i_h at hotmail.com > To: games_access at igda.org > Subject: RE: games_access Digest, Vol 89, Issue 17 > Date: Fri, 22 Jul 2011 14:24:29 +0000 > > Dragon Age Origins has fantastic subtitling including optional audio > description, and a host of other nice accessibility features. It won > ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is > out now, I haven't played it though, don't know if it has the same options > available. > > > > If you're after something that's assistive tech compatible then Forza 3 is a > really nice one to show, works with two switches.. they also have an > ablegamers game of the year award behind them. > > > From: games_access-request at igda.org > > Subject: games_access Digest, Vol 89, Issue 17 > > To: games_access at igda.org > > Date: Fri, 22 Jul 2011 10:00:11 -0400 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Thu, 21 Jul 2011 20:15:01 +0200 > > From: "Sandra Uhling" > > Subject: [games_access] gamescom congress- Game Accessibility Showcase > > To: "'IGDA Games Accessibility SIG Mailing List'" > > > > Message-ID: <001201cc47d2$1c158b60$5440a220$@de> > > Content-Type: text/plain; charset="us-ascii" > > > > Hi, > > > > update: > > > > Room: 60 qm > > > > (Each station has system, monitor, standard control) > > > > 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames > > + some Headsets, + thing to connect some Headsets > > > > 1 PC: "My Golf Game" > > + USB Xbox360 Controller > > + One Switch > > > > 1 PS3: Half-Life 2 > > 1 Xbox/xbox360: Half-Life 2 > > 1 Wii: > > > > > > I still have to find out, if it is a XBox or a XBox360. > > Do the "Half-Life2" Xbox360 / PS3 also have [CC]? > > > > They said that it should be no problem to get the ok > > for "My Golf Game". EA is somehow involved in the congress. > > > > We do not have to care about age rating, because it is only > > for adults. > > > > > > Then I still miss two games. > > Wii and Xbox360 or PS3. > > Has anyone nice ideas? > > > > > > Best regards, > > Sandra > > > > > > > > > > > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > End of games_access Digest, Vol 89, Issue 17 > > ******************************************** > > _____ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > > > > > > > _____ > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1390 / Virus Database: 1518/3778 - Release Date: 07/21/11 > > _____ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _____ > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1390 / Virus Database: 1518/3781 - Release Date: 07/22/11 > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 22 > ******************************************** > > > > > -------------------------------------------------------------------------------- > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 25 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Sat Jul 23 19:13:39 2011 From: blazeeagle at suddenlink.net (blazeeagle at suddenlink.net) Date: Sat, 23 Jul 2011 19:13:39 -0400 Subject: [games_access] Serious gaming & Accessibilty In-Reply-To: References: Message-ID: <1BBB278A1B884419B8D9D19A649E7866@Aarons> Disabled gamers that are serious about gaming & some of the titles given aren?t serious games. Both serious & casual gamers deserve equal representation of course but for gaming to be taken TRULY seriously, The serious games deserve SERIOUS disability accessibility. Am I making sense here? BlazeEagle -----Original Message----- From: games_access-request at igda.org Sent: Friday, July 22, 2011 3:18 PM To: games_access at igda.org Subject: games_access Digest, Vol 89, Issue 20 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: games_access Digest, Vol 89, Issue 17 (Steve Spohn) ---------------------------------------------------------------------- Message: 1 Date: Fri, 22 Jul 2011 15:18:32 -0400 From: "Steve Spohn" Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <005401cc48a4$2650d5d0$72f28170$@ablegamers.com> Content-Type: text/plain; charset="us-ascii" Let's be honest though. People want to play Dragon Age, Forza 3, DiRT3 and the like FAR more than Shoot1 Up or Golf Tour. Showcase good games; it helps steer people away from thinking only silly little games can be accessible. I'd listen to Ian. Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com - community site www.ablegamers.org - foundation website www.gameaccessibility.org- learn the basics of game accessibility Skype ID Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, July 22, 2011 12:56 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Good call. Re. request for nice stories - loads here via the booklets: http://www.specialeffect-games.org.uk/ - that we'd be chuffed if you'd consider adding one or two from. Happy to give you a bit more back-ground on any. Lovely wedding snaps by the way. Liked the dinosaur! Barrie From: Tara Voelker (Tefertiller) Sent: Friday, July 22, 2011 5:47 PM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 I also recommend Shoot 1 Up. I used it for a accessibility arcade/ presentation at the Orlando Science Center this past January. I set up the game and turned on one button mode and made the players play with an arcade stick, and then after playing 1 round with though options allowed them to change the settings to whatever they wanted. It was a big hit. Additionally on Tekken 6- It also has remappble controls if you wished to use some sort of custom controller with it. Barrie mentioned Half life- I also recommend other Valve titles as well. They all have closed captions and most have remappable controls. I demoed Portal once. Colorblind friendly, remappable controls, closed captions or subitles, no time limits. It's not violent and doesn't use bad language, so it's good to have around kids. -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Fri, Jul 22, 2011 at 12:37 PM, Barrie Ellis wrote: Maybe go for Wii's "Let's Tap" which has the experiential/sensory "Visualiser" modes (lovely arty ones, fireworks, and fish botherer mode) - including a proper low-pressure game of trying to get balls into a cup in as few taps as possible. For Xbox 360 - Maybe "Shoot 1UP", which is one SpecialEffect just used at Develop, Brighton (which brought back happy memories of 2006). This game has high-contrast options, speed control, one-switch mode and various difficulty levels too. Needs a internet connection though to get signed in to Xbox Live. If no Xbox live connection, we also demo'ed Tekken 6, which has a lovely training zone, where you can set up a two player mode (we used a one-hand controller for one player, vs. two switches for another). The great thing about Tekken 6, is that on each tap of Punch of kick, your player moves towards the opponent. With two buttons you can use special moves (e.g. hold both down), giving you some strategy possibilities. Plus you can use the handicap system to make it harder for one player than another. Ditto Ian, re. Forza 3, which we used at last years EuroGamer: http://www.gamebase.info/magazine/read/forza-motorsport-3-_191.html and it went down well. You can do the same with Dirt 3. We also demo'ed Half-Life 2 for the remapping modes, and full subtitles/closed-captions. For PS3, how about Everybody's Golf World Tour? You can play 18 holes using just one-button on its easiest settings. Hope it goes well, Sandra. Barrie From: Ian Hamilton Sent: Friday, July 22, 2011 3:25 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Sorry, forgot to say.. Forza is Xbox 360 only. So Forza on Xbox, Dragon Age on PS3? _____ From: i_h at hotmail.com To: games_access at igda.org Subject: RE: games_access Digest, Vol 89, Issue 17 Date: Fri, 22 Jul 2011 14:24:29 +0000 Dragon Age Origins has fantastic subtitling including optional audio description, and a host of other nice accessibility features. It won ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is out now, I haven't played it though, don't know if it has the same options available. If you're after something that's assistive tech compatible then Forza 3 is a really nice one to show, works with two switches.. they also have an ablegamers game of the year award behind them. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 89, Issue 17 > To: games_access at igda.org > Date: Fri, 22 Jul 2011 10:00:11 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 21 Jul 2011 20:15:01 +0200 > From: "Sandra Uhling" > Subject: [games_access] gamescom congress- Game Accessibility Showcase > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001201cc47d2$1c158b60$5440a220$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > update: > > Room: 60 qm > > (Each station has system, monitor, standard control) > > 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames > + some Headsets, + thing to connect some Headsets > > 1 PC: "My Golf Game" > + USB Xbox360 Controller > + One Switch > > 1 PS3: Half-Life 2 > 1 Xbox/xbox360: Half-Life 2 > 1 Wii: > > > I still have to find out, if it is a XBox or a XBox360. > Do the "Half-Life2" Xbox360 / PS3 also have [CC]? > > They said that it should be no problem to get the ok > for "My Golf Game". EA is somehow involved in the congress. > > We do not have to care about age rating, because it is only > for adults. > > > Then I still miss two games. > Wii and Xbox360 or PS3. > Has anyone nice ideas? > > > Best regards, > Sandra > > > > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 17 > ******************************************** _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3778 - Release Date: 07/21/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 89, Issue 20 ******************************************** From sandra_uhling at web.de Sun Jul 24 03:08:18 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 24 Jul 2011 09:08:18 +0200 (CEST) Subject: [games_access] Serious gaming & Accessibilty Message-ID: <122032700.1651190.1311491298859.JavaMail.fmail@mwmweb002> Hi BlazeEagle, to be honest I do not really understand what you want to say. Some Notes from me: Every game can be a serious game. It depends on the situation! And something people often do not know: Serious Games are not only about teaching something. The best example: pain treatment: You can use any game that distract the person from his pain. For the gamecom congress Game Accessibility ShowCase I thought about this, too. There are some games that were developed special for person with a disability. BUT they do not care about accessibility!!! So I removed themfrom my list. e.g. Winterfest: a game special developed for adults in basic education (learning to write, read, calculate). Nice. BUT there are lots of barriers!!!! They expect that the users are gamers?????? Hello!? You need to be very good with the use of the mouse and keyboard to be able to play this game. (Ok it has window modus, but this is just coincidence?) They mark right and wrong with red/green combination .... The help system (rat gives hints when needed) works in the training parts, but NOT in the game itself. Summary: Also when there are games made for a special group, it is not always about accessibility. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: blazeeagle at suddenlink.net Gesendet: 24.07.2011 01:13:39 An: games_access at igda.org Betreff: [games_access] Serious gaming & Accessibilty >Disabled gamers that are serious about gaming & some of the titles given >aren?t serious games. Both serious & casual gamers deserve equal >representation of course but for gaming to be taken TRULY seriously, The >serious games deserve SERIOUS disability accessibility. > >Am I making sense here? > >BlazeEagle > >-----Original Message----- >From: games_access-request at igda.org >Sent: Friday, July 22, 2011 3:18 PM >To: games_access at igda.org >Subject: games_access Digest, Vol 89, Issue 20 > >Send games_access mailing list submissions to >games_access at igda.org > >To subscribe or unsubscribe via the World Wide Web, visit >http://seven.pairlist.net/mailman/listinfo/games_access >or, via email, send a message with subject or body 'help' to >games_access-request at igda.org > >You can reach the person managing the list at >games_access-owner at igda.org > >When replying, please edit your Subject line so it is more specific >than "Re: Contents of games_access digest..." > > >Today's Topics: > > 1. Re: games_access Digest, Vol 89, Issue 17 (Steve Spohn) > > >---------------------------------------------------------------------- > >Message: 1 >Date: Fri, 22 Jul 2011 15:18:32 -0400 >From: "Steve Spohn" >Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 >To: "'IGDA Games Accessibility SIG Mailing List'" > >Message-ID: <005401cc48a4$2650d5d0$72f28170$@ablegamers.com> >Content-Type: text/plain; charset="us-ascii" > >Let's be honest though. People want to play Dragon Age, Forza 3, DiRT3 and >the like FAR more than Shoot1 Up or Golf Tour. Showcase good games; it helps >steer people away from thinking only silly little games can be accessible. >I'd listen to Ian. > > > >Steve Spohn > >Editor-In-Chief > >The AbleGamers Foundation > > > >www.ablegamers.com - community site > >www.ablegamers.org - foundation website > > www.gameaccessibility.org- learn the >basics of game accessibility > > > >Skype ID Steve_Spohn > > > >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of Barrie Ellis >Sent: Friday, July 22, 2011 12:56 PM >To: games_access at igda.org >Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 > > > >Good call. > > > >Re. request for nice stories - loads here via the booklets: >http://www.specialeffect-games.org.uk/ - that we'd be chuffed if you'd >consider adding one or two from. Happy to give you a bit more back-ground on >any. > > > >Lovely wedding snaps by the way. Liked the dinosaur! > > > >Barrie > > > > > >From: Tara Voelker (Tefertiller) > >Sent: Friday, July 22, 2011 5:47 PM > >To: Barrie Ellis ; IGDA Games Accessibility >SIG Mailing List > >Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 > > > >I also recommend Shoot 1 Up. I used it for a accessibility arcade/ >presentation at the Orlando Science Center this past January. I set up the >game and turned on one button mode and made the players play with an arcade >stick, and then after playing 1 round with though options allowed them to >change the settings to whatever they wanted. It was a big hit. > >Additionally on Tekken 6- It also has remappble controls if you wished to >use some sort of custom controller with it. > > > > > >Barrie mentioned Half life- I also recommend other Valve titles as well. >They all have closed captions and most have remappable controls. I demoed >Portal once. Colorblind friendly, remappable controls, closed captions or >subitles, no time limits. It's not violent and doesn't use bad language, so >it's good to have around kids. > > > > >-- > > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > > > > > > >On Fri, Jul 22, 2011 at 12:37 PM, Barrie Ellis wrote: > >Maybe go for Wii's "Let's Tap" which has the experiential/sensory >"Visualiser" modes (lovely arty ones, fireworks, and fish botherer mode) - >including a proper low-pressure game of trying to get balls into a cup in as >few taps as possible. > > > >For Xbox 360 - Maybe "Shoot 1UP", which is one SpecialEffect just used at >Develop, Brighton (which brought back happy memories of 2006). This game has >high-contrast options, speed control, one-switch mode and various difficulty >levels too. Needs a internet connection though to get signed in to Xbox >Live. > > > >If no Xbox live connection, we also demo'ed Tekken 6, which has a lovely >training zone, where you can set up a two player mode (we used a one-hand >controller for one player, vs. two switches for another). The great thing >about Tekken 6, is that on each tap of Punch of kick, your player moves >towards the opponent. With two buttons you can use special moves (e.g. hold >both down), giving you some strategy possibilities. Plus you can use the >handicap system to make it harder for one player than another. > > > >Ditto Ian, re. Forza 3, which we used at last years EuroGamer: >http://www.gamebase.info/magazine/read/forza-motorsport-3-_191.html and it >went down well. You can do the same with Dirt 3. > > > >We also demo'ed Half-Life 2 for the remapping modes, and full >subtitles/closed-captions. > > > >For PS3, how about Everybody's Golf World Tour? You can play 18 holes using >just one-button on its easiest settings. > > > >Hope it goes well, Sandra. > > > >Barrie > > > > > > > >From: Ian Hamilton > >Sent: Friday, July 22, 2011 3:25 PM > >To: games_access at igda.org > >Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 > > > >Sorry, forgot to say.. Forza is Xbox 360 only. So Forza on Xbox, Dragon Age >on PS3? > > _____ > >From: i_h at hotmail.com >To: games_access at igda.org >Subject: RE: games_access Digest, Vol 89, Issue 17 >Date: Fri, 22 Jul 2011 14:24:29 +0000 > >Dragon Age Origins has fantastic subtitling including optional audio >description, and a host of other nice accessibility features. It won >ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is >out now, I haven't played it though, don't know if it has the same options >available. > > > >If you're after something that's assistive tech compatible then Forza 3 is a >really nice one to show, works with two switches.. they also have an >ablegamers game of the year award behind them. > >> From: games_access-request at igda.org >> Subject: games_access Digest, Vol 89, Issue 17 >> To: games_access at igda.org >> Date: Fri, 22 Jul 2011 10:00:11 -0400 >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Thu, 21 Jul 2011 20:15:01 +0200 >> From: "Sandra Uhling" >> Subject: [games_access] gamescom congress- Game Accessibility Showcase >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Message-ID: <001201cc47d2$1c158b60$5440a220$@de> >> Content-Type: text/plain; charset="us-ascii" >> >> Hi, >> >> update: >> >> Room: 60 qm >> >> (Each station has system, monitor, standard control) >> >> 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames >> + some Headsets, + thing to connect some Headsets >> >> 1 PC: "My Golf Game" >> + USB Xbox360 Controller >> + One Switch >> >> 1 PS3: Half-Life 2 >> 1 Xbox/xbox360: Half-Life 2 >> 1 Wii: >> >> >> I still have to find out, if it is a XBox or a XBox360. >> Do the "Half-Life2" Xbox360 / PS3 also have [CC]? >> >> They said that it should be no problem to get the ok >> for "My Golf Game". EA is somehow involved in the congress. >> >> We do not have to care about age rating, because it is only >> for adults. >> >> >> Then I still miss two games. >> Wii and Xbox360 or PS3. >> Has anyone nice ideas? >> >> >> Best regards, >> Sandra >> >> >> >> >> >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > >> >> End of games_access Digest, Vol 89, Issue 17 >> ******************************************** > > _____ > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >The main SIG website page is http://igda-gasig.org > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >The main SIG website page is http://igda-gasig.org > > > > > > > > > > > > _____ > >No virus found in this message. >Checked by AVG - www.avg.com >Version: 10.0.1390 / Virus Database: 1518/3778 - Release Date: 07/21/11 > >-------------- next part -------------- >An HTML attachment was scrubbed... >URL: > > >------------------------------ > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >The main SIG website page is http://igda-gasig.org > >End of games_access Digest, Vol 89, Issue 20 >******************************************** > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >The main SIG website page is http://igda-gasig.org ___________________________________________________________ Schon geh?rt? WEB.DE hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://produkte.web.de/go/toolbar From sandra_uhling at web.de Sun Jul 24 03:23:04 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 24 Jul 2011 09:23:04 +0200 (CEST) Subject: [games_access] Serious gaming & Accessibilty Message-ID: <933430856.1654424.1311492184224.JavaMail.fmail@mwmweb002> Hi, I forgot something: Serious Games are often funded by state money. In THERORY: All countries that ratified the UN Convention CRPD, have to care about accessibility everywhere state money is used!! Well, this is the theorie, not the real live :-( Serious Games Conferences: I am very glad that Games for Health has this special Accessibility day. Maybe the Games for Health Europe Conference will folow this example (this autumn, Amsterdam) I requested to add this topic to the German Serious Games Conference every year! But there is nothing :-( They do not care about it :-( Two gamer organisation wanted to present this topic at the gamescom, but they had lots of troubles. There is a special place on the gamescom for social education topic. And again NO.? :-( We got this special room at the gamescom because of the organisators of the congress. They said that they want this topic. So it looks like that they did an amazing work for us! And they provide the equipment and try to get all needed games and stuff. I am very glad that we have this opportunity! I really hope that this will change something in Germany. Best regards, Sandra ___________________________________________________________ Schon geh?rt? WEB.DE hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://produkte.web.de/go/toolbar From oneswitch at gmail.com Sun Jul 24 07:44:21 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 24 Jul 2011 12:44:21 +0100 Subject: [games_access] games_access Digest, Vol 89, Issue 17 In-Reply-To: References: Message-ID: bit late on this - but yes, re. "good to have around kids" - Tekken 6 is not always ideal for that! With bear-fighting and lots of knicker flashing with some of the characters. From: Tara Voelker (Tefertiller) Sent: Friday, July 22, 2011 5:47 PM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 I also recommend Shoot 1 Up. I used it for a accessibility arcade/ presentation at the Orlando Science Center this past January. I set up the game and turned on one button mode and made the players play with an arcade stick, and then after playing 1 round with though options allowed them to change the settings to whatever they wanted. It was a big hit. Additionally on Tekken 6- It also has remappble controls if you wished to use some sort of custom controller with it. Barrie mentioned Half life- I also recommend other Valve titles as well. They all have closed captions and most have remappable controls. I demoed Portal once. Colorblind friendly, remappable controls, closed captions or subitles, no time limits. It's not violent and doesn't use bad language, so it's good to have around kids. -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Fri, Jul 22, 2011 at 12:37 PM, Barrie Ellis wrote: Maybe go for Wii's "Let's Tap" which has the experiential/sensory "Visualiser" modes (lovely arty ones, fireworks, and fish botherer mode) - including a proper low-pressure game of trying to get balls into a cup in as few taps as possible. For Xbox 360 - Maybe "Shoot 1UP", which is one SpecialEffect just used at Develop, Brighton (which brought back happy memories of 2006). This game has high-contrast options, speed control, one-switch mode and various difficulty levels too. Needs a internet connection though to get signed in to Xbox Live. If no Xbox live connection, we also demo'ed Tekken 6, which has a lovely training zone, where you can set up a two player mode (we used a one-hand controller for one player, vs. two switches for another). The great thing about Tekken 6, is that on each tap of Punch of kick, your player moves towards the opponent. With two buttons you can use special moves (e.g. hold both down), giving you some strategy possibilities. Plus you can use the handicap system to make it harder for one player than another. Ditto Ian, re. Forza 3, which we used at last years EuroGamer: http://www.gamebase.info/magazine/read/forza-motorsport-3-_191.html and it went down well. You can do the same with Dirt 3. We also demo'ed Half-Life 2 for the remapping modes, and full subtitles/closed-captions. For PS3, how about Everybody's Golf World Tour? You can play 18 holes using just one-button on its easiest settings. Hope it goes well, Sandra. Barrie From: Ian Hamilton Sent: Friday, July 22, 2011 3:25 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17 Sorry, forgot to say.. Forza is Xbox 360 only. So Forza on Xbox, Dragon Age on PS3? ------------------------------------------------------------------------------ From: i_h at hotmail.com To: games_access at igda.org Subject: RE: games_access Digest, Vol 89, Issue 17 Date: Fri, 22 Jul 2011 14:24:29 +0000 Dragon Age Origins has fantastic subtitling including optional audio description, and a host of other nice accessibility features. It won ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is out now, I haven't played it though, don't know if it has the same options available. If you're after something that's assistive tech compatible then Forza 3 is a really nice one to show, works with two switches.. they also have an ablegamers game of the year award behind them. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 89, Issue 17 > To: games_access at igda.org > Date: Fri, 22 Jul 2011 10:00:11 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 21 Jul 2011 20:15:01 +0200 > From: "Sandra Uhling" > Subject: [games_access] gamescom congress- Game Accessibility Showcase > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <001201cc47d2$1c158b60$5440a220$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > update: > > Room: 60 qm > > (Each station has system, monitor, standard control) > > 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames > + some Headsets, + thing to connect some Headsets > > 1 PC: "My Golf Game" > + USB Xbox360 Controller > + One Switch > > 1 PS3: Half-Life 2 > 1 Xbox/xbox360: Half-Life 2 > 1 Wii: > > > I still have to find out, if it is a XBox or a XBox360. > Do the "Half-Life2" Xbox360 / PS3 also have [CC]? > > They said that it should be no problem to get the ok > for "My Golf Game". EA is somehow involved in the congress. > > We do not have to care about age rating, because it is only > for adults. > > > Then I still miss two games. > Wii and Xbox360 or PS3. > Has anyone nice ideas? > > > Best regards, > Sandra > > > > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 17 > ******************************************** ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Jul 24 10:10:30 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 24 Jul 2011 16:10:30 +0200 (CEST) Subject: [games_access] games_access Digest, Vol 89, Issue 17 Message-ID: <2017043959.1745671.1311516630376.JavaMail.fmail@mwmweb004> An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Jul 25 04:06:49 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 25 Jul 2011 10:06:49 +0200 Subject: [games_access] Contact to Valve Message-ID: <001401cc4aa1$cea71bf0$6bf553d0$@de> Hi, does someone have contact to Valve? It could be nice when there is someone at the Gamescom congress Game Accessibility ShowCase. I recommend to register for the event. Send an email to congress at aruba-events.de (This event is free) 18. August Congress Centrum Nord, Rheinsaal, 10:00 - 18:00. Best regards, Sandra From tim.m.holt at gmail.com Mon Jul 25 12:27:53 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Mon, 25 Jul 2011 09:27:53 -0700 Subject: [games_access] Contact to Valve In-Reply-To: <001401cc4aa1$cea71bf0$6bf553d0$@de> References: <001401cc4aa1$cea71bf0$6bf553d0$@de> Message-ID: I would contact Mike Ambinder. There is a contact link on http://valvesoftware.com/company/people.html (he's the first one). Tim On Mon, Jul 25, 2011 at 1:06 AM, Sandra Uhling wrote: > Hi, > > does someone have contact to Valve? > It could be nice when there is someone at the > Gamescom congress Game Accessibility ShowCase. > > > > I recommend to register for the event. > Send an email to congress at aruba-events.de > (This event is free) > > > 18. August > Congress Centrum Nord, Rheinsaal, 10:00 - 18:00. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Jul 25 17:23:57 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 25 Jul 2011 23:23:57 +0200 Subject: [games_access] News EIGA Award - next 2012 Message-ID: <005001cc4b11$2a0fd670$7e2f8350$@de> Hello, the EIGA Award takes place only every second year. So there is no EIGA Award in 2011. :-( Little bit sad. I found amazing new innovation this year. So save the date for next year ;-) "The European Innovative Games Award is awarded every two years. Therefore you may apply with your games / developments for the 2012 event - of course now for your achievements from the prior two years. To stay updated and receive all information first, please return to this homepage regularly or, even more convenient, become our fan on facebook". http://www.innovative-games.eu/ Best regards, Sandra From sandra_uhling at web.de Wed Jul 27 05:52:03 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 27 Jul 2011 11:52:03 +0200 Subject: [games_access] Simulation glasses (Vision) Message-ID: <000001cc4c42$d70f5300$852df900$@de> Hi, I got some simulation glasses (the cheapest one). That is ... hm some kind of ... impressive! Imagine we would give them everyone who visits a GDC ... Now playing the graphic examples of Terrestrial Invaders makes much more sense. Because now the effect can be "seen". And everyone can get this problems .... It really important to visit the doctor regularly .... (Maybe it is good the Game Accessibility Showcase is only for adults. This simulation glasses are some kind of horror) Are there other simulation for the other categories? Best regards, Sandra From i_h at hotmail.com Wed Jul 27 10:30:33 2011 From: i_h at hotmail.com (=?utf-8?B?aV9oQGhvdG1haWwuY29t?=) Date: Wed, 27 Jul 2011 15:30:33 +0100 Subject: [games_access] =?utf-8?q?games=5Faccess_Digest=2C_Vol_89=2C_Issue?= =?utf-8?q?_31?= Message-ID: I'm going to head over so if anyone in London (brian I'm looking at you) has any kit that they can loan to Sandra then I can take it there and back. ----- Reply message ----- From: games_access-request at igda.org Date: Wed, Jul 27, 2011 15:00 Subject: games_access Digest, Vol 89, Issue 31 To: Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Simulation glasses (Vision) (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Wed, 27 Jul 2011 11:52:03 +0200 From: "Sandra Uhling" Subject: [games_access] Simulation glasses (Vision) To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000001cc4c42$d70f5300$852df900$@de> Content-Type: text/plain; charset="us-ascii" Hi, I got some simulation glasses (the cheapest one). That is ... hm some kind of ... impressive! Imagine we would give them everyone who visits a GDC ... Now playing the graphic examples of Terrestrial Invaders makes much more sense. Because now the effect can be "seen". And everyone can get this problems .... It really important to visit the doctor regularly .... (Maybe it is good the Game Accessibility Showcase is only for adults. This simulation glasses are some kind of horror) Are there other simulation for the other categories? Best regards, Sandra ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 89, Issue 31 ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Jul 27 10:52:49 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 27 Jul 2011 16:52:49 +0200 Subject: [games_access] gamescom congress - Game Accessibility Showcase In-Reply-To: References: Message-ID: <002701cc4c6c$daec4d00$90c4e700$@de> Hi, Maybe two switch / button?? I do not have anyone. I also still miss a Wii Board for this amazing AUI+GUI Game for the Wii. By the way I am not sure if it would be a good idea to present Half-Life 2. Maybe the Germans are going to become crazy when they see this game .... I am very lucky we have portal. And the demo is enough for this kind of event. That is good. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von i_h at hotmail.com Gesendet: Mittwoch, 27. Juli 2011 16:31 An: games_access-request at igda.org; games_access at igda.org Betreff: Re: [games_access] games_access Digest, Vol 89, Issue 31 I'm going to head over so if anyone in London (brian I'm looking at you) has any kit that they can loan to Sandra then I can take it there and back. ----- Reply message ----- From: games_access-request at igda.org Date: Wed, Jul 27, 2011 15:00 Subject: games_access Digest, Vol 89, Issue 31 To: Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Simulation glasses (Vision) (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Wed, 27 Jul 2011 11:52:03 +0200 From: "Sandra Uhling" Subject: [games_access] Simulation glasses (Vision) To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000001cc4c42$d70f5300$852df900$@de> Content-Type: text/plain; charset="us-ascii" Hi, I got some simulation glasses (the cheapest one). That is ... hm some kind of ... impressive! Imagine we would give them everyone who visits a GDC ... Now playing the graphic examples of Terrestrial Invaders makes much more sense. Because now the effect can be "seen". And everyone can get this problems .... It really important to visit the doctor regularly .... (Maybe it is good the Game Accessibility Showcase is only for adults. This simulation glasses are some kind of horror) Are there other simulation for the other categories? Best regards, Sandra ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 89, Issue 31 ******************************************** From sandra_uhling at web.de Thu Jul 28 13:33:54 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 28 Jul 2011 19:33:54 +0200 Subject: [games_access] SIG Flyer? Message-ID: <003c01cc4d4c$861f1920$925d4b60$@de> Hello, I would like to put something about this SIG at the information desk. Do we have already something like this? How can this look like? Do we have a high quality file of the banner design? Something that can be used in print? I personally think that english should be ok. What do you think? Brainstorming start: (Maybe someone can write a short text?) IGDA GA-SIG * international non-profit group for Game Accessibility * Part of the IGDA (International Game Developers Association) * Special Interest Group of the IGDA for Game Accessibility * This is an open group, so everyone interested in this topic is welcome * Web: www.igda-gasig.org See you at our Email List :-) Best regards, Sandra From oneswitch at gmail.com Fri Jul 29 03:32:45 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 29 Jul 2011 08:32:45 +0100 Subject: [games_access] The dread of motion control only games... Message-ID: <9C5A4845A4D345C2904172774DF99469@OneSwitchPC> Succinct article here on motion control games: http://www.mdctrailblazers.org/blogs/678_is-modern-video-gaming-inaccessible (thanks to Nick Streeter of SpecialEffect). Still can't find a way to get simultaneous switch control plus six-axis motion control with the Playstation 3, all these years on. I want a hat-mounted controller and switch to open up "Flower" to more people. Wish Jenova Chen had put a standard controller option in. (Plus every other outfit that misses out a more traditional control method alternative from their games). Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkoman at fullsail.com Fri Jul 29 12:49:44 2011 From: rkoman at fullsail.com (Robin Koman) Date: Fri, 29 Jul 2011 12:49:44 -0400 Subject: [games_access] Interesting Article on Non-invasive Brain Cap Technology Message-ID: I think folks might find this very interesting. http://www.newsdesk.umd.edu/scitech/release.cfm?ArticleID=2475 Cheers, Robin N. Koman | Department Chair | Game Design Masters T 407.679.0100 x8921 | F 407.673.5306 ?We must let go of the life we have planned, so as to accept the one that is waiting for us.? --Joseph Campbell -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Jul 29 19:51:20 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 29 Jul 2011 23:51:20 +0000 Subject: [games_access] games_access Digest, Vol 89, Issue 33 In-Reply-To: References: Message-ID: If it's a flyer then all it needs to do is encourage a visit to the website, doesn't need to have lots of copy on it. The banner from the website would do, example attached.. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 89, Issue 33 > To: games_access at igda.org > Date: Fri, 29 Jul 2011 10:00:05 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. SIG Flyer? (Sandra Uhling) > 2. The dread of motion control only games... (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 28 Jul 2011 19:33:54 +0200 > From: "Sandra Uhling" > Subject: [games_access] SIG Flyer? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <003c01cc4d4c$861f1920$925d4b60$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > I would like to put something about this SIG > at the information desk. > > Do we have already something like this? > How can this look like? > > Do we have a high quality file of the banner design? > Something that can be used in print? > > I personally think that english should be ok. > What do you think? > > > Brainstorming start: > (Maybe someone can write a short text?) > > IGDA GA-SIG > * international non-profit group for Game Accessibility > * Part of the IGDA (International Game Developers Association) > * Special Interest Group of the IGDA for Game Accessibility > * This is an open group, so everyone interested in this topic is welcome > * Web: www.igda-gasig.org > See you at our Email List :-) > > > Best regards, > Sandra > > > > ------------------------------ > > Message: 2 > Date: Fri, 29 Jul 2011 08:32:45 +0100 > From: "Barrie Ellis" > Subject: [games_access] The dread of motion control only games... > To: > Message-ID: <9C5A4845A4D345C2904172774DF99469 at OneSwitchPC> > Content-Type: text/plain; charset="iso-8859-1" > > Succinct article here on motion control games: http://www.mdctrailblazers.org/blogs/678_is-modern-video-gaming-inaccessible (thanks to Nick Streeter of SpecialEffect). > > Still can't find a way to get simultaneous switch control plus six-axis motion control with the Playstation 3, all these years on. I want a hat-mounted controller and switch to open up "Flower" to more people. Wish Jenova Chen had put a standard controller option in. (Plus every other outfit that misses out a more traditional control method alternative from their games). > > Barrie > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 33 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: flyerexample.jpg Type: image/jpeg Size: 52125 bytes Desc: not available URL: From sandra_uhling at web.de Sat Jul 30 05:38:11 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 30 Jul 2011 11:38:11 +0200 Subject: [games_access] SIG Flyer In-Reply-To: References: Message-ID: <005401cc4e9c$65fa50f0$31eef2d0$@de> Hi, yes something like that. I have guys who can do the layout. Now I need the text and the banner file in high quality. I am not really good in writing :-( Examples: This is the/an international group for Game Accessibility. We do ..... and encourage everyone who is interested to join our Email List. We are the/an international group for Game Accessibility. We do ... and we welcome everyone who is interested in our Email List. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Samstag, 30. Juli 2011 01:51 An: games_access at igda.org Betreff: Re: [games_access] games_access Digest, Vol 89, Issue 33 If it's a flyer then all it needs to do is encourage a visit to the website, doesn't need to have lots of copy on it. The banner from the website would do, example attached.. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 89, Issue 33 > To: games_access at igda.org > Date: Fri, 29 Jul 2011 10:00:05 -0400 > > Send games_access mailing list submissions to games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. SIG Flyer? (Sandra Uhling) > 2. The dread of motion control only games... (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 28 Jul 2011 19:33:54 +0200 > From: "Sandra Uhling" > Subject: [games_access] SIG Flyer? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <003c01cc4d4c$861f1920$925d4b60$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > I would like to put something about this SIG at the information desk. > > Do we have already something like this? > How can this look like? > > Do we have a high quality file of the banner design? > Something that can be used in print? > > I personally think that english should be ok. > What do you think? > > > Brainstorming start: > (Maybe someone can write a short text?) > > IGDA GA-SIG > * international non-profit group for Game Accessibility > * Part of the IGDA (International Game Developers Association) > * Special Interest Group of the IGDA for Game Accessibility > * This is an open group, so everyone interested in this topic is > welcome > * Web: www.igda-gasig.org > See you at our Email List :-) > > > Best regards, > Sandra > > > > ------------------------------ > > Message: 2 > Date: Fri, 29 Jul 2011 08:32:45 +0100 > From: "Barrie Ellis" > Subject: [games_access] The dread of motion control only games... > To: > Message-ID: <9C5A4845A4D345C2904172774DF99469 at OneSwitchPC> > Content-Type: text/plain; charset="iso-8859-1" > > Succinct article here on motion control games: http://www.mdctrailblazers.org/blogs/678_is-modern-video-gaming-inaccessible (thanks to Nick Streeter of SpecialEffect). > > Still can't find a way to get simultaneous switch control plus six-axis motion control with the Playstation 3, all these years on. I want a hat-mounted controller and switch to open up "Flower" to more people. Wish Jenova Chen had put a standard controller option in. (Plus every other outfit that misses out a more traditional control method alternative from their games). > > Barrie > > -------------- next part -------------- An HTML attachment was > scrubbed... > URL: > /ab3b49f2/attachment-0001.html> > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 89, Issue 33 > ******************************************** From sandra_uhling at web.de Sat Jul 30 10:48:06 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 30 Jul 2011 16:48:06 +0200 Subject: [games_access] Portal (PC) Message-ID: <002a01cc4ec7$b1a794b0$14f6be10$@de> Hi, Maybe we can prepare some information for Games that are good to present GA Features? It has lots of features. Maybe it is useful to choose only the most important? this is my list: * Demo can be used, too. * No internet connection needed to play. GA Features: * [CC] * Pause (time to read subs) * Control: mouse + keyboard / Keyboard / gamepad * Remapping * Configuration of mouse * Configuration of gamepad * Control: optional support to jump into the portals. * Window Mode * Small Tutorial * No time limits * color blind friendly colors ?? (what about yellow-blue-colorblindness) ** I still have to figure out, if the subs can be used for this, too. Could be better: * load screen, it is static * onscreen text is very very small * manual? * subs: who is speaking: more than color coding would be nice Best regards, Sandra From sandra_uhling at web.de Sat Jul 30 13:04:53 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 30 Jul 2011 19:04:53 +0200 Subject: [games_access] Portal (PC) In-Reply-To: <002a01cc4ec7$b1a794b0$14f6be10$@de> References: <002a01cc4ec7$b1a794b0$14f6be10$@de> Message-ID: <002101cc4eda$cd7d74d0$68785e70$@de> Hi, oh the game is "time based". Jumping twice through a portal to get more speed. Moving platforms. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Sandra Uhling Gesendet: Samstag, 30. Juli 2011 16:48 An: 'IGDA Games Accessibility SIG Mailing List' Betreff: [games_access] Portal (PC) Hi, Maybe we can prepare some information for Games that are good to present GA Features? It has lots of features. Maybe it is useful to choose only the most important? this is my list: * Demo can be used, too. * No internet connection needed to play. GA Features: * [CC] * Pause (time to read subs) * Control: mouse + keyboard / Keyboard / gamepad * Remapping * Configuration of mouse * Configuration of gamepad * Control: optional support to jump into the portals. * Window Mode * Small Tutorial * No time limits * color blind friendly colors ?? (what about yellow-blue-colorblindness) ** I still have to figure out, if the subs can be used for this, too. Could be better: * load screen, it is static * onscreen text is very very small * manual? * subs: who is speaking: more than color coding would be nice Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From javier.mairena at gmail.com Sun Jul 31 04:37:48 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Sun, 31 Jul 2011 10:37:48 +0200 Subject: [games_access] Portal (PC) In-Reply-To: <002101cc4eda$cd7d74d0$68785e70$@de> References: <002a01cc4ec7$b1a794b0$14f6be10$@de> <002101cc4eda$cd7d74d0$68785e70$@de> Message-ID: Maybe this helps you with Portal 2 (PC): http://translate.google.com/translate?u=http%3A//www.videojuegosaccesibles.es/2011/06/analisis-portal-2.html&hl=en&langpair=es|en&tbb=1&ie=UTF-8 On 30 July 2011 19:04, Sandra Uhling wrote: > Hi, > > oh the game is "time based". > > Jumping twice through a portal to get more speed. > Moving platforms. > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Sandra Uhling > Gesendet: Samstag, 30. Juli 2011 16:48 > An: 'IGDA Games Accessibility SIG Mailing List' > Betreff: [games_access] Portal (PC) > > Hi, > > Maybe we can prepare some information for Games > that are good to present GA Features? > > It has lots of features. Maybe it is useful to choose only > the most important? > > > this is my list: > > * Demo can be used, too. > * No internet connection needed to play. > > > GA Features: > * [CC] > * Pause (time to read subs) > * Control: mouse + keyboard / Keyboard / gamepad > * Remapping > * Configuration of mouse > * Configuration of gamepad > * Control: optional support to jump into the portals. > * Window Mode > * Small Tutorial > * No time limits > * color blind friendly colors ?? (what about yellow-blue-colorblindness) > ** I still have to figure out, if the subs can be used for this, too. > > Could be better: > * load screen, it is static > * onscreen text is very very small > * manual? > * subs: who is speaking: more than color coding would be nice > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: