[games_access] 1. Re: helpyouplay is back :-) ? (Eelke Folmer)

blazeeagle at suddenlink.net blazeeagle at suddenlink.net
Thu Jul 14 13:51:55 EDT 2011


That's quite a shame they did that with YOUR content! I hope those 
responsible abide by your cease and desist  letter. That obviously harms 
your reputation.   Good luck!

Aaron


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Today's Topics:

   1. Re: helpyouplay is back :-) ? (Eelke Folmer)
   2. Re: helpyouplay is back :-) ? (Sandra Uhling)
   3. Re: helpyouplay is back :-) ? (Michelle Hinn)


----------------------------------------------------------------------

Message: 1
Date: Thu, 14 Jul 2011 09:02:45 -0700
From: Eelke Folmer <eelke.folmer at gmail.com>
Subject: Re: [games_access] helpyouplay is back :-) ?
To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
Message-ID:
<CANMzimHA2faOnrnRavErjgHKks_j-yBOJyZQdM52nriADMF_ww at mail.gmail.com>
Content-Type: text/plain; charset="windows-1252"

Hi,

I let this domain expire last year but someone else registered it and put my
copyrighted content mixed with a number of spam links. I sent a cease and
desist letter to the hosting company, so I hope the content will be taken
down soon.

Best Eelke




On Wed, Jul 13, 2011 at 8:35 AM, Eleanor Robinson <eleanor at 7128.com> wrote:

> **
> On 7/13/2011 5:47 AM, Sandra Uhling wrote:
>
> Hello,
>
> it looks like that http://www.helpyouplay.com/ is back.
> That is very nice :-)
>
>
> Best regards,
> Sandra
>
> _______________________________________________
> games_access mailing 
> listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
>  This is what I get when I select that URL.
>
> Interaction Design Pattern Library for Games <http://www.helpyouplay.com/>
>  Welcome
>
> Welcome to the Interaction Design Patterns for Games Library. With this
> collection we aim to provide game developers with proven solutions to
> frequent usability and accessibility problems in games. So like 
> pokies<http://www.onlinepokiesaustralia.com.au>and slots
> online <http://www.bestslotsonline.ca> there are many gaming platforms
> that dont perform the the level they once did.
> What is a pattern?
>
> A pattern tells a designer *when*, *how* and *why* the solution can be
> applied. more.. <http://en.wikipedia.org/wiki/Interaction_design_pattern>.
>  Recent patterns
>
>
>   dynamic difficulty 
> level<http://www.helpyouplay.com/patterns/dynamic_difficulty_adjustment.xml>
> Dynamically adjusting the difficulty to the performance of the user may
> prevent frustration skippable cutscenes
> <http://www.helpyouplay.com/patterns/skippable_cutscenes.xml>
> Nothing more annoying than having to see the same cutscene over and over
> again Visual saves
>  <http://www.helpyouplay.com/visual_saves.xml>A screen shot next to a save
> game makes it easier to identify a savegame  Four of the Biggest PC Games
> Reviewed
>
> While console gaming has become increasingly popular over the past decade,
> PC game has stayed constant with their release of online titles. Four very
> popular titles make up much of the online gaming world, all of them in 
> very
> different genres. There?s still truly something for everyone in the PC
> gaming market.
>
> *League of Legends*, one of the most popular online games currently is one
> that is actually free-to-play (f2p). This new financial model is one that 
> is
> currently becoming trendy in online PC gaming, with League of Legends as 
> the
> current example of mainstream success. Released in late 2009, League of
> Legends (LoL) was inspired by a very successful predecessor, Defense of 
> the
> Ancients (DotA), a Warcraft 3 custom game. Like many PC games at the time,
> LoL attempted to copy the general concept of Defense of the Ancients while
> putting their own style on the game. For those who once played Defense of
> the Ancients or Heroes of Newerth (another DotA clone), LoL will be very
> familiar.
>
> League of Legends is considered to be a part of the genre called Massive
> Online Battle Arena. This genre blends Real Time Strategy with control 
> over
> a single aspect or unit. This is unlike other successful real time 
> strategy
> games in which the player controls many different units. Controlling their
> one unit, players must work as a team to defeat their opponents, which are
> also controlled by other players. Matches can have up to ten players, five
> to a side. The sense of competition in these games might be the biggest 
> pull
> for LoL, as nearly the entire game is based around defeating other 
> players.
>
> Currently, there are over 70 unique units for each player to choose from.
> Each unit, or ?champion?, normally has four unique skills. Because there 
> are
> so many unique abilities in the game, there is in fact a steep learning
> curve for those new to the genre. LoL has found ways to help these new
> players, with a dedicated leveling system that matches players with others
> of equal skill. This allows for competitive matches from day one, with
> growing challenges as the player improves. There is relatively little risk
> for new players to try the game, due to its f2p model. Those who do in 
> fact
> decide to spend money on League receive no in-game benefits, but instead
> have an easier time unlocking new champions to play with. This only gives
> the player more options to work with, but doesn?t give a leg up so to 
> speak
> over their opponents.
>
> With a dedicated ranking system, an extremely large fan base, an
> interesting business model, and a very active design team, League of 
> Legends
> has catapulted itself to the front of online gaming. LoL is following in 
> the
> footsteps of other popular online games with its growing popularity in the 
> blocked
> drains 
> sydney<http://www.sydneyemergencyplumbing.com.au/plumbing-services/blocked-drains>e-sport 
> market. With over seventy thousand concurrent viewers watching a
> single game online during tournaments, it?s easy to see that League of
> Legends is here to stay as a popular online game.
>
> ___
>
> There is a lot more beside what I copied, but you get the message.
>
> Eleanor Robinson
> 7-128 Software
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
>


-- 
Best, Eelke

Eelke Folmer
Assistant Professor
Department of Computer Science and Engineering
University of Nevada, Reno
http://www.eelke.com
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Message: 2
Date: Thu, 14 Jul 2011 18:52:16 +0200 (CEST)
From: "Sandra Uhling" <sandra_uhling at web.de>
Subject: Re: [games_access] helpyouplay is back :-) ?
To: "IGDA Games Accessibility SIG Mailing List"
<games_access at igda.org>
Message-ID: <614540556.647315.1310662336204.JavaMail.fmail at mwmweb011>
Content-Type: text/plain; charset="us-ascii"

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Message: 3
Date: Thu, 14 Jul 2011 12:29:46 -0500
From: Michelle Hinn <hinn at uiuc.edu>
Subject: Re: [games_access] helpyouplay is back :-) ?
To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
Message-ID: <472D0B15-68C6-416B-9121-5F4119025180 at uiuc.edu>
Content-Type: text/plain; charset="windows-1252"

Ah, I was wondering what was up with the site because it had a lot of 
incomplete stuff and weird links. Hope you get that resolved soon! Is there 
another site where you have this content now?

Michelle

On Jul 14, 2011, at 11:02 AM, Eelke Folmer wrote:

> Hi,
>
> I let this domain expire last year but someone else registered it and put 
> my copyrighted content mixed with a number of spam links. I sent a cease 
> and desist letter to the hosting company, so I hope the content will be 
> taken down soon.
>
> Best Eelke
>
>
>
>
> On Wed, Jul 13, 2011 at 8:35 AM, Eleanor Robinson <eleanor at 7128.com> 
> wrote:
> On 7/13/2011 5:47 AM, Sandra Uhling wrote:
>>
>> Hello,
>>
>> it looks like that http://www.helpyouplay.com/ is back.
>> That is very nice :-)
>>
>>
>> Best regards,
>> Sandra
>>
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
>> The main SIG website page is http://igda-gasig.org
>>
> This is what I get when I select that URL.
>
> Interaction Design Pattern Library for Games
>
> Welcome
>
> Welcome to the Interaction Design Patterns for Games Library. With this 
> collection we aim to provide game developers with proven solutions to 
> frequent usability and accessibility problems in games. So like pokies and 
> slots online there are many gaming platforms that dont perform the the 
> level they once did.
>
> What is a pattern?
>
> A pattern tells a designer when, how and why the solution can be applied. 
> more...
>
> Recent patterns
>
>
>
>
> dynamic difficulty level
> Dynamically adjusting the difficulty to the performance of the user may 
> prevent frustration skippable cutscenes
> Nothing more annoying than having to see the same cutscene over and over 
> again Visual saves
> A screen shot next to a save game makes it easier to identify a savegame
> Four of the Biggest PC Games Reviewed
>
> While console gaming has become increasingly popular over the past decade, 
> PC game has stayed constant with their release of online titles. Four very 
> popular titles make up much of the online gaming world, all of them in 
> very different genres. There?s still truly something for everyone in the 
> PC gaming market.
>
> League of Legends, one of the most popular online games currently is one 
> that is actually free-to-play (f2p). This new financial model is one that 
> is currently becoming trendy in online PC gaming, with League of Legends 
> as the current example of mainstream success. Released in late 2009, 
> League of Legends (LoL) was inspired by a very successful predecessor, 
> Defense of the Ancients (DotA), a Warcraft 3 custom game. Like many PC 
> games at the time, LoL attempted to copy the general concept of Defense of 
> the Ancients while putting their own style on the game. For those who once 
> played Defense of the Ancients or Heroes of Newerth (another DotA clone), 
> LoL will be very familiar.
>
> League of Legends is considered to be a part of the genre called Massive 
> Online Battle Arena. This genre blends Real Time Strategy with control 
> over a single aspect or unit. This is unlike other successful real time 
> strategy games in which the player controls many different units. 
> Controlling their one unit, players must work as a team to defeat their 
> opponents, which are also controlled by other players. Matches can have up 
> to ten players, five to a side. The sense of competition in these games 
> might be the biggest pull for LoL, as nearly the entire game is based 
> around defeating other players.
>
> Currently, there are over 70 unique units for each player to choose from. 
> Each unit, or ?champion?, normally has four unique skills. Because there 
> are so many unique abilities in the game, there is in fact a steep 
> learning curve for those new to the genre. LoL has found ways to help 
> these new players, with a dedicated leveling system that matches players 
> with others of equal skill. This allows for competitive matches from day 
> one, with growing challenges as the player improves. There is relatively 
> little risk for new players to try the game, due to its f2p model. Those 
> who do in fact decide to spend money on League receive no in-game 
> benefits, but instead have an easier time unlocking new champions to play 
> with. This only gives the player more options to work with, but doesn?t 
> give a leg up so to speak over their opponents.
>
> With a dedicated ranking system, an extremely large fan base, an 
> interesting business model, and a very active design team, League of 
> Legends has catapulted itself to the front of online gaming. LoL is 
> following in the footsteps of other popular online games with its growing 
> popularity in the blocked drains sydney e-sport market. With over seventy 
> thousand concurrent viewers watching a single game online during 
> tournaments, it?s easy to see that League of Legends is here to stay as a 
> popular online game.
> ___
> There is a lot more beside what I copied, but you get the message.
> Eleanor Robinson
> 7-128 Software
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
>
>
>
> -- 
> Best, Eelke
>
> Eelke Folmer
> Assistant Professor
> Department of Computer Science and Engineering
> University of Nevada, Reno
> http://www.eelke.com
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org

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