[games_access] Serious gaming & Accessibilty

Sandra Uhling sandra_uhling at web.de
Sun Jul 24 03:08:18 EDT 2011


Hi BlazeEagle,

to be honest I do not really understand what you want to say.


Some Notes from me:
Every game can be a serious game. It depends on the situation!

And something people often do not know:
Serious Games are not only about teaching something.

The best example:
pain treatment: You can use any game that distract
the person from his pain.


For the gamecom congress Game Accessibility ShowCase
I thought about this, too. There are some games that were
developed special for person with a disability. BUT they do
not care about accessibility!!! So I removed themfrom my list.

e.g. Winterfest: a game special developed for adults in basic education
(learning to write, read, calculate). Nice. BUT there are lots of barriers!!!!
They expect that the users are gamers?????? Hello!?
You need to be very good with the use of the mouse and keyboard to
be able to play this game. (Ok it has window modus, but this is just coincidence?)
They mark right and wrong with red/green combination ....
The help system (rat gives hints when needed) works in the training parts,
but NOT in the game itself.

Summary: Also when there are games made for a special group,
it is not always about accessibility.

Best regards,
Sandra











-----Ursprüngliche Nachricht-----
Von: blazeeagle at suddenlink.net
Gesendet: 24.07.2011 01:13:39
An: games_access at igda.org
Betreff: [games_access] Serious gaming & Accessibilty


>Disabled gamers that are serious about gaming & some of the titles given

>aren’t serious games. Both serious & casual gamers deserve equal

>representation of course but for gaming to be taken TRULY seriously, The

>serious games deserve SERIOUS disability accessibility.

>

>Am I making sense here?

>

>BlazeEagle

>

>-----Original Message-----

>From: games_access-request at igda.org

>Sent: Friday, July 22, 2011 3:18 PM

>To: games_access at igda.org

>Subject: games_access Digest, Vol 89, Issue 20

>

>Send games_access mailing list submissions to

>games_access at igda.org

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>

>Today's Topics:

>

> 1. Re: games_access Digest, Vol 89, Issue 17 (Steve Spohn)

>

>

>----------------------------------------------------------------------

>

>Message: 1

>Date: Fri, 22 Jul 2011 15:18:32 -0400

>From: "Steve Spohn" <steve at ablegamers.com>

>Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17

>To: "'IGDA Games Accessibility SIG Mailing List'"

><games_access at igda.org>

>Message-ID: <005401cc48a4$2650d5d0$72f28170$@ablegamers.com>

>Content-Type: text/plain; charset="us-ascii"

>

>Let's be honest though. People want to play Dragon Age, Forza 3, DiRT3 and

>the like FAR more than Shoot1 Up or Golf Tour. Showcase good games; it helps

>steer people away from thinking only silly little games can be accessible.

>I'd listen to Ian.

>

>

>

>Steve Spohn

>

>Editor-In-Chief

>

>The AbleGamers Foundation

>

>

>

>www.ablegamers.com - community site

>

>www.ablegamers.org - foundation website

>

><http://www.gameaccessibility.org/> www.gameaccessibility.org- learn the

>basics of game accessibility

>

>

>

>Skype ID Steve_Spohn

>

>

>

>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

>On Behalf Of Barrie Ellis

>Sent: Friday, July 22, 2011 12:56 PM

>To: games_access at igda.org

>Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17

>

>

>

>Good call.

>

>

>

>Re. request for nice stories - loads here via the booklets:

>http://www.specialeffect-games.org.uk/ - that we'd be chuffed if you'd

>consider adding one or two from. Happy to give you a bit more back-ground on

>any.

>

>

>

>Lovely wedding snaps by the way. Liked the dinosaur!

>

>

>

>Barrie

>

>

>

>

>

>From: Tara Voelker (Tefertiller) <mailto:ttefertiller at igda-gasig.org>

>

>Sent: Friday, July 22, 2011 5:47 PM

>

>To: Barrie Ellis <mailto:oneswitch at gmail.com> ; IGDA Games Accessibility

>SIG Mailing List <mailto:games_access at igda.org>

>

>Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17

>

>

>

>I also recommend Shoot 1 Up. I used it for a accessibility arcade/

>presentation at the Orlando Science Center this past January. I set up the

>game and turned on one button mode and made the players play with an arcade

>stick, and then after playing 1 round with though options allowed them to

>change the settings to whatever they wanted. It was a big hit.

>

>Additionally on Tekken 6- It also has remappble controls if you wished to

>use some sort of custom controller with it.

>

>

>

>

>

>Barrie mentioned Half life- I also recommend other Valve titles as well.

>They all have closed captions and most have remappable controls. I demoed

>Portal once. Colorblind friendly, remappable controls, closed captions or

>subitles, no time limits. It's not violent and doesn't use bad language, so

>it's good to have around kids.

>

>

>

>

>--

>

> Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org

><http://igda-gasig.org/>

>

>

>

> <http://gasig.files.wordpress.com/2011/06/igda_gasig_banner21.jpg>

>

>

>

>

>

>On Fri, Jul 22, 2011 at 12:37 PM, Barrie Ellis <oneswitch at gmail.com> wrote:

>

>Maybe go for Wii's "Let's Tap" which has the experiential/sensory

>"Visualiser" modes (lovely arty ones, fireworks, and fish botherer mode) -

>including a proper low-pressure game of trying to get balls into a cup in as

>few taps as possible.

>

>

>

>For Xbox 360 - Maybe "Shoot 1UP", which is one SpecialEffect just used at

>Develop, Brighton (which brought back happy memories of 2006). This game has

>high-contrast options, speed control, one-switch mode and various difficulty

>levels too. Needs a internet connection though to get signed in to Xbox

>Live.

>

>

>

>If no Xbox live connection, we also demo'ed Tekken 6, which has a lovely

>training zone, where you can set up a two player mode (we used a one-hand

>controller for one player, vs. two switches for another). The great thing

>about Tekken 6, is that on each tap of Punch of kick, your player moves

>towards the opponent. With two buttons you can use special moves (e.g. hold

>both down), giving you some strategy possibilities. Plus you can use the

>handicap system to make it harder for one player than another.

>

>

>

>Ditto Ian, re. Forza 3, which we used at last years EuroGamer:

>http://www.gamebase.info/magazine/read/forza-motorsport-3-_191.html and it

>went down well. You can do the same with Dirt 3.

>

>

>

>We also demo'ed Half-Life 2 for the remapping modes, and full

>subtitles/closed-captions.

>

>

>

>For PS3, how about Everybody's Golf World Tour? You can play 18 holes using

>just one-button on its easiest settings.

>

>

>

>Hope it goes well, Sandra.

>

>

>

>Barrie

>

>

>

>

>

>

>

>From: Ian Hamilton <mailto:i_h at hotmail.com>

>

>Sent: Friday, July 22, 2011 3:25 PM

>

>To: games_access at igda.org

>

>Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17

>

>

>

>Sorry, forgot to say.. Forza is Xbox 360 only. So Forza on Xbox, Dragon Age

>on PS3?

>

> _____

>

>From: i_h at hotmail.com

>To: games_access at igda.org

>Subject: RE: games_access Digest, Vol 89, Issue 17

>Date: Fri, 22 Jul 2011 14:24:29 +0000

>

>Dragon Age Origins has fantastic subtitling including optional audio

>description, and a host of other nice accessibility features. It won

>ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is

>out now, I haven't played it though, don't know if it has the same options

>available.

>

>

>

>If you're after something that's assistive tech compatible then Forza 3 is a

>really nice one to show, works with two switches.. they also have an

>ablegamers game of the year award behind them.

>

>> From: games_access-request at igda.org

>> Subject: games_access Digest, Vol 89, Issue 17

>> To: games_access at igda.org

>> Date: Fri, 22 Jul 2011 10:00:11 -0400

>>

>> Send games_access mailing list submissions to

>> games_access at igda.org

>>

>> To subscribe or unsubscribe via the World Wide Web, visit

>> http://seven.pairlist.net/mailman/listinfo/games_access

>> or, via email, send a message with subject or body 'help' to

>> games_access-request at igda.org

>>

>> You can reach the person managing the list at

>> games_access-owner at igda.org

>>

>> When replying, please edit your Subject line so it is more specific

>> than "Re: Contents of games_access digest..."

>>

>>

>> Today's Topics:

>>

>> 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling)

>>

>>

>> ----------------------------------------------------------------------

>>

>> Message: 1

>> Date: Thu, 21 Jul 2011 20:15:01 +0200

>> From: "Sandra Uhling" <sandra_uhling at web.de>

>> Subject: [games_access] gamescom congress- Game Accessibility Showcase

>> To: "'IGDA Games Accessibility SIG Mailing List'"

>> <games_access at igda.org>

>> Message-ID: <001201cc47d2$1c158b60$5440a220$@de>

>> Content-Type: text/plain; charset="us-ascii"

>>

>> Hi,

>>

>> update:

>>

>> Room: 60 qm

>>

>> (Each station has system, monitor, standard control)

>>

>> 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames

>> + some Headsets, + thing to connect some Headsets

>>

>> 1 PC: "My Golf Game"

>> + USB Xbox360 Controller

>> + One Switch

>>

>> 1 PS3: Half-Life 2

>> 1 Xbox/xbox360: Half-Life 2

>> 1 Wii:

>>

>>

>> I still have to find out, if it is a XBox or a XBox360.

>> Do the "Half-Life2" Xbox360 / PS3 also have [CC]?

>>

>> They said that it should be no problem to get the ok

>> for "My Golf Game". EA is somehow involved in the congress.

>>

>> We do not have to care about age rating, because it is only

>> for adults.

>>

>>

>> Then I still miss two games.

>> Wii and Xbox360 or PS3.

>> Has anyone nice ideas?

>>

>>

>> Best regards,

>> Sandra

>>

>>

>>

>>

>>

>>

>>

>> ------------------------------

>>

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><http://igda-gasig.org/>

>>

>> End of games_access Digest, Vol 89, Issue 17

>> ********************************************

>

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