[games_access] games_access Digest, Vol 89, Issue 25

Ian Hamilton i_h at hotmail.com
Sat Jul 23 18:09:32 EDT 2011


A bit off topic but on a similar note, Gerald Durrell founded the first ever conservation based zoo, with the goal of being able to shut it down

> From: games_access-request at igda.org
> Subject: games_access Digest, Vol 89, Issue 25
> To: games_access at igda.org
> Date: Sat, 23 Jul 2011 11:46:59 -0400
> 
> Send games_access mailing list submissions to
> 	games_access at igda.org
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> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of games_access digest..."
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> 
> Today's Topics:
> 
>    1. Re: games_access Digest, Vol 89, Issue 22 (Barrie Ellis)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Sat, 23 Jul 2011 16:46:53 +0100
> From: "Barrie Ellis" <oneswitch at gmail.com>
> Subject: Re: [games_access] games_access Digest, Vol 89, Issue 22
> To: "IGDA Games Accessibility SIG Mailing List"
> 	<games_access at igda.org>
> Message-ID: <C8F84949C7064EE58D2B32AD49DFDA59 at OneSwitchPC>
> Content-Type: text/plain; charset="utf-8"
> 
> Good call, "i_h". I agree 100% that there's room for both, and intelligent reasons for showcasing both.
> 
> Re. your point, Steve, hoping to see the GASIG, AbleGamers, SpecialEffect, AudioGames, DeafGamers, etc. etc. become redundant. Yes of course, we'd all like that to see accessibility no longer being an issue. One day...
> 
> Barrie
> 
> 
> 
> From: i_h at hotmail.com 
> Sent: Friday, July 22, 2011 11:07 PM
> To: games_access at igda.org ; games_access at igda.org 
> Subject: Re: [games_access]games_access Digest, Vol 89, Issue 22
> 
> 
> Definitely, there's no way its a silly little game but the reference was to how it might be perceived by a AAA developer right? First thing they'll think is 'how does this relate to what I do'. At the same time though indie devs are still vital to the AAA effort, as lots of today's indie devs are tomorrow's AAA devs, and the day after tomorrow's AAA leaders and decision makers. 
> 
> To convince indies we need examples of cheap easy things that can make them stand out from the crowd or to make a difference to people, and to convince the bottom line driven AAAs we need examples of how their competitors are profiting by using cheap adaptations to tap into new demographics (see sony and Microsofts attempts to jump in on the wii's market share). Thanks to the efforts of the last couple of years all of these examples are available in abundance now and there are people in influential positions who just want to be shown the way. So we can use those examples to reel people in with the basics and quick wins (the AAA examples have mob mentally power, and the indie examples have cost-benefit power), then when their interest has been piqued and they have some initial accessible gaming experience under their belt and understand the basic principles they'll naturally investigate further into the more tricky stuff (switch etc) to get an edge on the growing competition, 
>  its the next logical step. I've seen it all happen already on a smaller scale. Compared to this time last year we are in a very good position, a few good figures to back it up and we are there.
> 
> ----- Reply message -----
> From: games_access-request at igda.org
> To: <games_access at igda.org>
> Subject: games_access Digest, Vol 89, Issue 22
> Date: Fri, Jul 22, 2011 21:55
> 
> 
> Send games_access mailing list submissions to
> games_access at igda.org
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> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of games_access digest..."
> 
> 
> Today's Topics:
> 
>   1. Re: games_access Digest, Vol 89, Issue 17 (Steve Spohn)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Fri, 22 Jul 2011 16:55:22 -0400
> From: "Steve Spohn" <steve at ablegamers.com>
> Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17
> To: "'IGDA Games Accessibility SIG Mailing List'"
> <games_access at igda.org>
> Message-ID: <00bc01cc48b1$aced35e0$06c7a1a0$@ablegamers.com>
> Content-Type: text/plain; charset="us-ascii"
> 
> Not a slap at all. Indie devs listen, indie devs care already. If we are to
> push into AAA and get changes in the games millions buy, we must showcase
> the games the majority want to play. Chuck Bergen has the same problem. My
> Golf Game is the most accessible golf game ever made, very fun, well
> designed, but it's not Tiger Woods so people stay away even though it looks
> the same and is built on the same engine. I believe we need to push AAA so
> games that are AAA just not brand names i.e MGG, get more attention. 
> 
> 
> 
> Remember, we want AG, GB, GF, this sig and others to be forced to shut down
> ASAP because the game industry realizes accessibility matters and we aren't
> needed any more. That's my dream.
> 
> 
> 
> Steve Spohn
> 
> Editor-In-Chief
> 
> The AbleGamers Foundation
> 
> 
> 
> www.ablegamers.com - community site
> 
> www.ablegamers.org - foundation website
> 
> <http://www.gameaccessibility.org/> www.gameaccessibility.org- learn the
> basics of game accessibility
> 
> 
> 
> Skype ID Steve_Spohn
> 
> 
> 
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of Barrie Ellis
> Sent: Friday, July 22, 2011 4:35 PM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17
> 
> 
> 
> Shoot1Up "a silly little game?" - I think that's a surprising and very poor
> attitude to take to be honest. It's a fine indie game that I find great fun
> to play and can teach people a lot. It has far more accessibility features
> than any main-stream game I can think of. Nathan Fouts went out of his way
> to reach out to accessible gaming community for their advice (including
> AbleGamers), put some fantastic features in - and opened the game up many
> more potential players. Bit of a slap in the face to belittle that?
> 
> 
> 
> The world of gaming isn't just AAA games, Steve, old fruity.
> 
> 
> 
> Barrie
> 
> From: Steve Spohn <mailto:steve at ablegamers.com>  
> 
> Sent: Friday, July 22, 2011 8:18 PM
> 
> To: 'IGDA Games Accessibility SIG Mailing List'
> <mailto:games_access at igda.org>  
> 
> Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17
> 
> 
> 
> Let's be honest though. People want to play Dragon Age, Forza 3, DiRT3 and
> the like FAR more than Shoot1 Up or Golf Tour. Showcase good games; it helps
> steer people away from thinking only silly little games can be accessible.
> I'd listen to Ian.
> 
> 
> 
> Steve Spohn
> 
> Editor-In-Chief
> 
> The AbleGamers Foundation
> 
> 
> 
> www.ablegamers.com - community site
> 
> www.ablegamers.org - foundation website
> 
> www.gameaccessibility.org <http://www.gameaccessibility.org/> - learn the
> basics of game accessibility
> 
> 
> 
> Skype ID Steve_Spohn
> 
> 
> 
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of Barrie Ellis
> Sent: Friday, July 22, 2011 12:56 PM
> To: games_access at igda.org
> Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17
> 
> 
> 
> Good call.
> 
> 
> 
> Re. request for nice stories - loads here via the booklets:
> http://www.specialeffect-games.org.uk/ - that we'd be chuffed if you'd
> consider adding one or two from. Happy to give you a bit more back-ground on
> any.
> 
> 
> 
> Lovely wedding snaps by the way. Liked the dinosaur!
> 
> 
> 
> Barrie
> 
> 
> 
> 
> 
> From: Tara Voelker (Tefertiller) <mailto:ttefertiller at igda-gasig.org>  
> 
> Sent: Friday, July 22, 2011 5:47 PM
> 
> To: Barrie Ellis <mailto:oneswitch at gmail.com>  ; IGDA Games Accessibility
> SIG Mailing List <mailto:games_access at igda.org>  
> 
> Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17
> 
> 
> 
> I also recommend Shoot 1 Up. I used it for a accessibility arcade/
> presentation at the Orlando Science Center this past January. I set up the
> game and turned on one button mode and made the players play with an arcade
> stick, and then after playing 1 round with though options allowed them to
> change the settings to whatever they wanted. It was a big hit. 
> 
> Additionally on Tekken 6- It also has remappble controls if you wished to
> use some sort of custom controller with it.
> 
> 
> 
> 
> 
> Barrie mentioned Half life- I also recommend other Valve titles as well.
> They all have closed captions and most have remappable controls. I demoed
> Portal once. Colorblind friendly, remappable controls, closed captions or
> subitles, no time limits. It's not violent and doesn't use bad language, so
> it's good to have around kids. 
> 
> 
> 
> 
> -- 
> 
>      Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org
> <http://igda-gasig.org/> 
> 
> 
> 
>  <http://gasig.files.wordpress.com/2011/06/igda_gasig_banner21.jpg> 
> 
> 
> 
> 
> 
> On Fri, Jul 22, 2011 at 12:37 PM, Barrie Ellis <oneswitch at gmail.com> wrote:
> 
> Maybe go for Wii's "Let's Tap" which has the experiential/sensory
> "Visualiser" modes (lovely arty ones, fireworks, and fish botherer mode) -
> including a proper low-pressure game of trying to get balls into a cup in as
> few taps as possible.
> 
> 
> 
> For Xbox 360 - Maybe "Shoot 1UP", which is one SpecialEffect just used at
> Develop, Brighton (which brought back happy memories of 2006). This game has
> high-contrast options, speed control, one-switch mode and various difficulty
> levels too. Needs a internet connection though to get signed in to Xbox
> Live.
> 
> 
> 
> If no Xbox live connection, we also demo'ed Tekken 6, which has a lovely
> training zone, where you can set up a two player mode (we used a one-hand
> controller for one player, vs. two switches for another). The great thing
> about Tekken 6, is that on each tap of Punch of kick, your player moves
> towards the opponent. With two buttons you can use special moves (e.g. hold
> both down), giving you some strategy possibilities. Plus you can use the
> handicap system to make it harder for one player than another.
> 
> 
> 
> Ditto Ian, re. Forza 3, which we used at last years EuroGamer:
> http://www.gamebase.info/magazine/read/forza-motorsport-3-_191.html and it
> went down well. You can do the same with Dirt 3.
> 
> 
> 
> We also demo'ed Half-Life 2 for the remapping modes, and full
> subtitles/closed-captions.
> 
> 
> 
> For PS3, how about Everybody's Golf World Tour? You can play 18 holes using
> just one-button on its easiest settings.
> 
> 
> 
> Hope it goes well, Sandra.
> 
> 
> 
> Barrie
> 
> 
> 
> 
> 
> 
> 
> From: Ian Hamilton <mailto:i_h at hotmail.com>  
> 
> Sent: Friday, July 22, 2011 3:25 PM
> 
> To: games_access at igda.org 
> 
> Subject: Re: [games_access] games_access Digest, Vol 89, Issue 17
> 
> 
> 
> Sorry, forgot to say.. Forza is Xbox 360 only. So Forza on Xbox, Dragon Age
> on PS3?
> 
>  _____  
> 
> From: i_h at hotmail.com
> To: games_access at igda.org
> Subject: RE: games_access Digest, Vol 89, Issue 17
> Date: Fri, 22 Jul 2011 14:24:29 +0000
> 
> Dragon Age Origins has fantastic subtitling including optional audio
> description, and a host of other nice accessibility features. It won
> ablegamers game of the year for 2009. It's PC / 360 / PS3. Dragon Age 2 is
> out now, I haven't played it though, don't know if it has the same options
> available. 
> 
> 
> 
> If you're after something that's assistive tech compatible then Forza 3 is a
> really nice one to show, works with two switches.. they also have an
> ablegamers game of the year award behind them. 
> 
> > From: games_access-request at igda.org
> > Subject: games_access Digest, Vol 89, Issue 17
> > To: games_access at igda.org
> > Date: Fri, 22 Jul 2011 10:00:11 -0400
> > 
> > Send games_access mailing list submissions to
> > games_access at igda.org
> > 
> > To subscribe or unsubscribe via the World Wide Web, visit
> > http://seven.pairlist.net/mailman/listinfo/games_access
> > or, via email, send a message with subject or body 'help' to
> > games_access-request at igda.org
> > 
> > You can reach the person managing the list at
> > games_access-owner at igda.org
> > 
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of games_access digest..."
> > 
> > 
> > Today's Topics:
> > 
> > 1. gamescom congress- Game Accessibility Showcase (Sandra Uhling)
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Message: 1
> > Date: Thu, 21 Jul 2011 20:15:01 +0200
> > From: "Sandra Uhling" <sandra_uhling at web.de>
> > Subject: [games_access] gamescom congress- Game Accessibility Showcase
> > To: "'IGDA Games Accessibility SIG Mailing List'"
> > <games_access at igda.org>
> > Message-ID: <001201cc47d2$1c158b60$5440a220$@de>
> > Content-Type: text/plain; charset="us-ascii"
> > 
> > Hi,
> > 
> > update:
> > 
> > Room: 60 qm
> > 
> > (Each station has system, monitor, standard control)
> > 
> > 1 PC: "Q9" (Audiogame), + AudioViews of other Audiogames
> > + some Headsets, + thing to connect some Headsets
> > 
> > 1 PC: "My Golf Game"
> > + USB Xbox360 Controller
> > + One Switch
> > 
> > 1 PS3: Half-Life 2
> > 1 Xbox/xbox360: Half-Life 2
> > 1 Wii:
> > 
> > 
> > I still have to find out, if it is a XBox or a XBox360.
> > Do the "Half-Life2" Xbox360 / PS3 also have [CC]?
> > 
> > They said that it should be no problem to get the ok
> > for "My Golf Game". EA is somehow involved in the congress.
> > 
> > We do not have to care about age rating, because it is only
> > for adults.
> > 
> > 
> > Then I still miss two games.
> > Wii and Xbox360 or PS3. 
> > Has anyone nice ideas?
> > 
> > 
> > Best regards,
> > Sandra
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > ------------------------------
> > 
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> > The main SIG website page is http://igda-gasig.org
> <http://igda-gasig.org/> 
> > 
> > End of games_access Digest, Vol 89, Issue 17
> > ********************************************
> 
>  _____  
> 
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> _______________________________________________
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