From sandra_uhling at web.de Thu Mar 3 14:03:42 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 3 Mar 2011 20:03:42 +0100 Subject: [games_access] Looking for feedback: Alternatice Control station for workshop Message-ID: <002f01cbd9d5$b7de4610$279ad230$@de> Hello, we will have one station for "alternative Control" on a workshop in Germany. The target group are people who do media projects with young people in the free time. I planned this: * mouse only (Terrestrial Invaders) * keyboard only (Terrestrial Invaders) * keyboard + mouse (Terrestrial Invaders) * One Switch (Terrestrial Invaders) * Eye control with a racing game * Wii What do you think about this? Best regards, Sandra From oneswitch at gmail.com Sat Mar 5 05:35:34 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 5 Mar 2011 10:35:34 -0000 Subject: [games_access] Looking for feedback: Alternatice Control stationfor workshop In-Reply-To: <002f01cbd9d5$b7de4610$279ad230$@de> References: <002f01cbd9d5$b7de4610$279ad230$@de> Message-ID: <40129B252E90461A9A7CD0E23BE22798@OneSwitchPC> Why not? Quick and easy. There's a massive range to choose from of course. You might want to consider mentioning potential controller alternatives being available on Mario Kart for the Wii (Wii remote in steering wheel, Wii remote alone, or classic JoyPad). Might mention an obscure game such as Vivarium's Seaman (Dreamcast/PS2) using speech as the primary control - offering old fashioned keyboard input would have overcome that issue for those struggling to make themselves understood, or those without speech. Enjoy the workshop, Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Thursday, March 03, 2011 7:03 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] Looking for feedback: Alternatice Control stationfor workshop > Hello, > > we will have one station for "alternative Control" on a workshop in > Germany. > The target group are people who do media projects with young people in the > free time. > I planned this: > > * mouse only (Terrestrial Invaders) > * keyboard only (Terrestrial Invaders) > * keyboard + mouse (Terrestrial Invaders) > * One Switch (Terrestrial Invaders) > * Eye control with a racing game > * Wii > > What do you think about this? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Sun Mar 6 03:54:22 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 6 Mar 2011 09:54:22 +0100 Subject: [games_access] Looking for feedback: Alternatice Control stationfor workshop In-Reply-To: <40129B252E90461A9A7CD0E23BE22798@OneSwitchPC> References: <002f01cbd9d5$b7de4610$279ad230$@de> <40129B252E90461A9A7CD0E23BE22798@OneSwitchPC> Message-ID: <001301cbdbdc$262d9280$7288b780$@de> Hello Barrie, thank you very much for your feedback. I love the idea to add "Mario Kart Wii". Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Samstag, 5. M?rz 2011 11:36 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Looking for feedback: Alternatice Control stationfor workshop Why not? Quick and easy. There's a massive range to choose from of course. You might want to consider mentioning potential controller alternatives being available on Mario Kart for the Wii (Wii remote in steering wheel, Wii remote alone, or classic JoyPad). Might mention an obscure game such as Vivarium's Seaman (Dreamcast/PS2) using speech as the primary control - offering old fashioned keyboard input would have overcome that issue for those struggling to make themselves understood, or those without speech. Enjoy the workshop, Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Thursday, March 03, 2011 7:03 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] Looking for feedback: Alternatice Control stationfor workshop > Hello, > > we will have one station for "alternative Control" on a workshop in > Germany. > The target group are people who do media projects with young people in the > free time. > I planned this: > > * mouse only (Terrestrial Invaders) > * keyboard only (Terrestrial Invaders) > * keyboard + mouse (Terrestrial Invaders) > * One Switch (Terrestrial Invaders) > * Eye control with a racing game > * Wii > > What do you think about this? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From javier.mairena at gmail.com Sun Mar 6 06:26:56 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Sun, 6 Mar 2011 12:26:56 +0100 Subject: [games_access] Looking for feedback: Alternatice Control stationfor workshop In-Reply-To: <001301cbdbdc$262d9280$7288b780$@de> References: <002f01cbd9d5$b7de4610$279ad230$@de> <40129B252E90461A9A7CD0E23BE22798@OneSwitchPC> <001301cbdbdc$262d9280$7288b780$@de> Message-ID: I think you have to include microphone, as Barrie said. Also maybe is easy to you to include eye/head tracking, there are some free software that runs well enough with a normal webcam and show some game head tracking friendly. Take our Attractor if you want, it have mic and no-click mode. http://www.thegamekitchen.com/attractor/attractor-redis01.zip Javi. On 6 March 2011 09:54, Sandra Uhling wrote: > Hello Barrie, > > thank you very much for your feedback. > I love the idea to add "Mario Kart Wii". > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Barrie Ellis > Gesendet: Samstag, 5. M?rz 2011 11:36 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Looking for feedback: Alternatice Control > stationfor workshop > > Why not? Quick and easy. There's a massive range to choose from of course. > You might want to consider mentioning potential controller alternatives > being available on Mario Kart for the Wii (Wii remote in steering wheel, > Wii > > remote alone, or classic JoyPad). Might mention an obscure game such as > Vivarium's Seaman (Dreamcast/PS2) using speech as the primary control - > offering old fashioned keyboard input would have overcome that issue for > those struggling to make themselves understood, or those without speech. > > Enjoy the workshop, > > Barrie > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Thursday, March 03, 2011 7:03 PM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: [games_access] Looking for feedback: Alternatice Control > stationfor > > workshop > > > Hello, > > > > we will have one station for "alternative Control" on a workshop in > > Germany. > > The target group are people who do media projects with young people in > the > > free time. > > I planned this: > > > > * mouse only (Terrestrial Invaders) > > * keyboard only (Terrestrial Invaders) > > * keyboard + mouse (Terrestrial Invaders) > > * One Switch (Terrestrial Invaders) > > * Eye control with a racing game > > * Wii > > > > What do you think about this? > > > > Best regards, > > Sandra > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Sun Mar 6 08:24:26 2011 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Sun, 6 Mar 2011 13:24:26 +0000 Subject: [games_access] Looking for feedback: Alternatice Control station for workshop In-Reply-To: <002f01cbd9d5$b7de4610$279ad230$@de> References: <002f01cbd9d5$b7de4610$279ad230$@de> Message-ID: <1DA45512-241F-4B0B-BB7F-18148007C0DC@btinternet.com> Sandra, why are you limiting to Terrestrial Invaders? how about: touchscreen? white-screen? naturally peepo.com works with these as well ~:" you might wish to consider an introduction to the concept of people with learning disabilities. open-source projects are particularly relevant in this context as they may more easily be adapted to suit individual needs, in many cases. regards Jonathan Chetwynd http://www.peepo.com On 3 Mar 2011, at 19:03, Sandra Uhling wrote: > Hello, > > we will have one station for "alternative Control" on a workshop in > Germany. > The target group are people who do media projects with young people > in the > free time. > I planned this: > > * mouse only (Terrestrial Invaders) > * keyboard only (Terrestrial Invaders) > * keyboard + mouse (Terrestrial Invaders) > * One Switch (Terrestrial Invaders) > * Eye control with a racing game > * Wii > > What do you think about this? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Sun Mar 6 11:09:52 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 6 Mar 2011 17:09:52 +0100 Subject: [games_access] Looking for feedback: Alternatice Control station for workshop In-Reply-To: <1DA45512-241F-4B0B-BB7F-18148007C0DC@btinternet.com> References: <002f01cbd9d5$b7de4610$279ad230$@de> <1DA45512-241F-4B0B-BB7F-18148007C0DC@btinternet.com> Message-ID: <002301cbdc18$ede56230$c9b02690$@de> Hi, I have only 2 hours :-( " you might wish to consider an introduction to the concept of people with learning disabilities." I would like to know more about this. What do you mean? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Jonathan Chetwynd Gesendet: Sonntag, 6. M?rz 2011 14:24 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Looking for feedback: Alternatice Control station for workshop Sandra, why are you limiting to Terrestrial Invaders? how about: touchscreen? white-screen? naturally peepo.com works with these as well ~:" you might wish to consider an introduction to the concept of people with learning disabilities. open-source projects are particularly relevant in this context as they may more easily be adapted to suit individual needs, in many cases. regards Jonathan Chetwynd http://www.peepo.com On 3 Mar 2011, at 19:03, Sandra Uhling wrote: > Hello, > > we will have one station for "alternative Control" on a workshop in > Germany. > The target group are people who do media projects with young people > in the > free time. > I planned this: > > * mouse only (Terrestrial Invaders) > * keyboard only (Terrestrial Invaders) > * keyboard + mouse (Terrestrial Invaders) > * One Switch (Terrestrial Invaders) > * Eye control with a racing game > * Wii > > What do you think about this? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From steve at ablegamers.com Sun Mar 6 12:07:47 2011 From: steve at ablegamers.com (Steve Spohn) Date: Sun, 6 Mar 2011 12:07:47 -0500 Subject: [games_access] Shout out in the New York Times Message-ID: <002401cbdc21$04f24990$0ed6dcb0$@com> Great article interviewing Hans Smith in the New York Times including a shout out to AGF :) http://www.nytimes.com/2011/03/06/sports/baseball/06gamer.html?_r=1 Steve Spohn Editor The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Mar 6 13:39:04 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 6 Mar 2011 19:39:04 +0100 Subject: [games_access] GDC 2011: SoftKinetic Announces iisu 2.8, Releasing Free Non-Commercial Version Message-ID: <004401cbdc2d$c5c25f00$51471d00$@de> GDC 2011: SoftKinetic Announces iisu 2.8, Releasing Free Non-Commercial Version[02.28.11] SoftKinetic announced the release of iisu 2.8 with "full multi-camera compatibilitiy, and will offer a non-commercial version of the gesture recognition middleware for free to qualified developers. iisu is designed to recognize full body gestures and movements in real-time, capturing motion through a single a 3D depth-sensing camera. The technology has been incorporated into large-scale applications for gaming (e.g. Kinect), multimedia systems, and personal training. The middleware's 2.8 version offers support for "all 3D cameras", the iisue Interaction Designer tool enabling designers to prototype and rapidly develop gestures for apps, and an iisu Action Pack of out-of-the-box gestures for the development of most gesture-based games and application interactions. iisu 2.8 also adds updated plug-ins for Unity 3D and Flash, and is now available for current and next generation set-top boxes. Interested developers can apply for the free non-commercial version of iisu 2.8 by contacting info at SoftKinetic.com. "SoftKinetic has long been a pioneer in gesture recognition, and we want to expand the community of developers able to access to our professional tools and technology," says SoftKinetic's chief strategy officer Eric Krzeslo. He continues, "We believe that opening up our cross-platform, multi-camera software to a broader community will enhance productivity and creativity, and we cannot wait to see the incredible innovations that emerge as a result." By Eric Caoili February 28, 2011 12:32:00 PM PT Source: http://www.seriousgamessource.com/item.php?story=33274&utm_source=feedburner &utm_medium=feed&utm_campaign=Feed%3A+SeriousGamesSourceNews+%28Serious+Game s+Source+News%29 From eelke.folmer at gmail.com Sun Mar 6 23:41:58 2011 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Sun, 6 Mar 2011 20:41:58 -0800 Subject: [games_access] 2nd CFP] 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID'11) Message-ID: ====================================================== GAXID 2011 - CALL FOR PAPERS 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID) In conjunction with Foundations of Digital Interactive Games 2011 Bordeaux France | June 28, 2011 http://ga.fdg2011.org ====================================================== Video games have evolved from an obscure pastime to a force of change that is transforming the way people perceive, learn about, and interact with the world around them. The emergence of more natural, immersive and healthier forms of interaction --through the use of whole-body gestures-- has propelled video gaming to the cutting edge of human computer interaction design. Currently, an estimated 63% of the U.S. population plays video games. Beyond pure entertainment, video games are increasingly used for more serious applications such as education, rehabilitation and health. Unfortunately a significant number of people encounter barriers when playing video games, due to a disability, though the social, educational and health opportunities currently offered by games could potentially benefit them the most. How can you control an avatar in a first person shooter using an eye tracker? How do you play an exercise game without visual feedback? How can you play guitar hero without music or audio? How do you play a real time strategy game using switch input? An ?extreme interaction design? approach is required to engineer access solutions for the most extreme players that can: (1) meet the stringent access requirements of games; (2) convey large amounts of feedback using compensatory modalities; (3) reduce large amounts of input provision to their essence; while keeping the (multiplayer) game balanced and fair to play for able bodied players. The objective of this workshop is building an active research community that can generate ideas that have the potential to significantly advance this emerging field and turn disability into a driver of innovation for player-game-interaction. Topics of interest include, but are not limited to: - Experiences/case studies with accessible games for players with visual, cognitive, motor and auditory impairments. - User studies with accessible games and studies that assess how different impairments affect the ability to play games. - Understanding requirements of players with disabilities. - Novel Game Interfaces and Player Game Interaction Techniques. - Sensory Substitution (Sonification/Haptification) Interfaces. - Reduced Input Control schemes (Scanning). - Adaptive Interfaces for games. - Social/Inclusive Gaming. - Game Interfaces for Elderly / Children. - Metrics/Evaluation Methods for games accessibility - Guidelines for developing accessible games - Cost benefit analysis of accessible games - Educators, Health Researchers working with players with disabilities. For detailed and up-to-date information about GAXID 2011, please visit ga.fdg2011.org Important Dates ====================================================== Paper submission deadline: March 24, 2011 Paper acceptance notifications: April 20, 2011 Workshop held: June 28, 2011 Submissions ====================================================== Short, 4-page position papers are invited and will be selected based on their quality, innovation, and the potential of fostering discussion. Contributors to this workshop will be invited to submit an extended paper for a special issue of the journal Universal Access in The Information Society. The workshop will be a full-day event and will consist of presentations of posters, demoes of accessible games, as well as group discussions. At least one author needs to register for the workshop and for at least one day of the conference. Organizing Committee ====================================================== Eelke Folmer, University of Nevada, Reno Sri Kurniawan, University of California, Santa Cruz Lennart Nacke, University of Saskatchewan, Saskatoon -- Best, Eelke Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com From eelke.folmer at gmail.com Sun Mar 6 18:09:51 2011 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Sun, 6 Mar 2011 15:09:51 -0800 Subject: [games_access] [2nd CFP] 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID'11) Message-ID: ====================================================== GAXID 2011 - CALL FOR PAPERS 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID) In conjunction with Foundations of Digital Interactive Games 2011 Bordeaux France | June 28, 2011 http://ga.fdg2011.org ====================================================== Video games have evolved from an obscure pastime to a force of change that is transforming the way people perceive, learn about, and interact with the world around them. The emergence of more natural, immersive and healthier forms of interaction --through the use of whole-body gestures-- has propelled video gaming to the cutting edge of human computer interaction design. Currently, an estimated 63% of the U.S. population plays video games. Beyond pure entertainment, video games are increasingly used for more serious applications such as education, rehabilitation and health. Unfortunately a significant number of people encounter barriers when playing video games, due to a disability, though the social, educational and health opportunities currently offered by games could potentially benefit them the most. How can you control an avatar in a first person shooter using an eye tracker? How do you play an exercise game without visual feedback? How can you play guitar hero without music or audio? How do you play a real time strategy game using switch input? An ?extreme interaction design? approach is required to engineer access solutions for the most extreme players that can: (1) meet the stringent access requirements of games; (2) convey large amounts of feedback using compensatory modalities; (3) reduce large amounts of input provision to their essence; while keeping the (multiplayer) game balanced and fair to play for able bodied players. The objective of this workshop is building an active research community that can generate ideas that have the potential to significantly advance this emerging field and turn disability into a driver of innovation for player-game-interaction. Topics of interest include, but are not limited to: - Experiences/case studies with accessible games for players with visual, cognitive, motor and auditory impairments. - User studies with accessible games and studies that assess how different impairments affect the ability to play games. - Understanding requirements of players with disabilities. - Novel Game Interfaces and Player Game Interaction Techniques. - Sensory Substitution (Sonification/Haptification) Interfaces. - Reduced Input Control schemes (Scanning). - Adaptive Interfaces for games. - Social/Inclusive Gaming. - Game Interfaces for Elderly / Children. - Metrics/Evaluation Methods for games accessibility - Guidelines for developing accessible games - Cost benefit analysis of accessible games - Educators, Health Researchers working with players with disabilities. For detailed and up-to-date information about GAXID 2011, please visit ga.fdg2011.org Important Dates ====================================================== Paper submission deadline: March 24, 2011 Paper acceptance notifications: April 20, 2011 Workshop held: June 28, 2011 Submissions ====================================================== Short, 4-page position papers are invited and will be selected based on their quality, innovation, and the potential of fostering discussion. Contributors to this workshop will be invited to submit an extended paper for a special issue of the journal Universal Access in The Information Society. The workshop will be a full-day event and will consist of presentations of posters, demoes of accessible games, as well as group discussions. At least one author needs to register for the workshop and for at least one day of the conference. Organizing Committee ====================================================== Eelke Folmer, University of Nevada, Reno Sri Kurniawan, University of California, Santa Cruz Lennart Nacke, University of Saskatchewan, Saskatoon From sandra_uhling at web.de Tue Mar 8 06:50:15 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 8 Mar 2011 12:50:15 +0100 Subject: [games_access] Interesting stuff from Microsoft Message-ID: <002f01cbdd86$fd852a30$f88f7e90$@de> Hi, I did not expect that there are experts at Microsoft. http://www.microsoft.com/enable/default.aspx There are some very interesting documents. Best regards, Sandra From sandra_uhling at web.de Tue Mar 8 15:49:09 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 8 Mar 2011 21:49:09 +0100 (CET) Subject: [games_access] Need officially support from the SIG Message-ID: <850563698.7222166.1299617349594.JavaMail.fmail@mwmweb038> Hello, I need the officially support from this SIG. In Germany we have experts for web and software accessibiity that want to recommend the WCAG2.0 for games. Can we write an officially statement that we do not recommend the WCAG2.0 for games? Games are not Software, games need their own recommention. I know that some parts can be used and some can be used with little changes. But the problem is that you need Game Accessibility knowledge for this. I learnt that experts for web and software accessibility do not understand game accessibility. They do not understand the special needs and just adapt the rules of the WCAG for games. Also this would be very bad and can bring trouble to game designers and game developers. Best regards, Sandra ___________________________________________________________ Empfehlen Sie WEB.DE DSL Ihren Freunden und Bekannten und wir belohnen Sie mit bis zu 100,- Euro! https://freundschaftswerbung.web.de From eleanor at 7128.com Wed Mar 9 08:27:36 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Wed, 09 Mar 2011 08:27:36 -0500 Subject: [games_access] Need officially support from the SIG In-Reply-To: <850563698.7222166.1299617349594.JavaMail.fmail@mwmweb038> References: <850563698.7222166.1299617349594.JavaMail.fmail@mwmweb038> Message-ID: <4D778048.7090709@7128.com> Sandra - I agree with you that there are specific considerations necessary for game accessibility vs general software accessibility. Most software accessibility speaks to the accessibility of the GUI and controls, while game accessibility has to speak to game objects as well. In many cases, game accessibility guidelines can be adapted to general software, but the reverse is not necessarily true! Do the WCAG2.0 guidelines address the handling of game objects within a play field? If not, then it is not adequate for game accessibility. Eleanor Robinson 7-128 Software On 3/8/2011 3:49 PM, Sandra Uhling wrote: > Hello, > > I need the officially support from this SIG. > > In Germany we have experts for web and software > accessibiity that want to recommend the WCAG2.0 for games. > > Can we write an officially statement that we do not recommend the WCAG2.0 for games? > Games are not Software, games need their own recommention. > > I know that some parts can be used and some can be used with little changes. > But the problem is that you need Game Accessibility knowledge for this. > > > I learnt that experts for web and software accessibility do not understand game accessibility. > They do not understand the special needs and just adapt the rules of the WCAG for games. > Also this would be very bad and can bring trouble to game designers and game developers. > > > Best regards, > Sandra > > ___________________________________________________________ > Empfehlen Sie WEB.DE DSL Ihren Freunden und Bekannten und wir > belohnen Sie mit bis zu 100,- Euro! https://freundschaftswerbung.web.de > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From j.chetwynd at btinternet.com Wed Mar 9 09:29:57 2011 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Wed, 9 Mar 2011 14:29:57 +0000 Subject: [games_access] Need officially support from the SIG In-Reply-To: <850563698.7222166.1299617349594.JavaMail.fmail@mwmweb038> References: <850563698.7222166.1299617349594.JavaMail.fmail@mwmweb038> Message-ID: <9DA7D16A-C100-4AA9-8DA7-9096DA197C91@btinternet.com> Sandra, the WCAG2.0 standard is one of a number designed within W3C for web documents, it predates HTML5 and the technologies that enable open-web browser based games. ARIA & RDF provide potential means to help make such web games more accessible. The open-web Go game application at http://www.peepo.com follows W3C accessibility guidelines, and is accessible to a wide variety of input devices including mouse, keyboard, touchscreen & hands-free. I have been lobbying for some years, within W3C for a web games group, to help inform development of such new technologies, including accessibility, and in reality professional game developers need to fund and help inform such development. This is a huge task, and relies on production companies wishing to engage the public in their games through web interfaces, much of this promotion is currently proprietary, and may use for instance Adobe Flash. A more in-depth analysis is covered in my chapter: Browser-native games that use real-world xml data, from the book: Business, Technological and Social Dimensions of Computer Games, and just about to be published: http://www.igi-global.com/bookstore/TitleDetails.aspx?TitleId=46177 regards Jonathan Chetwynd http://www.peepo.com On 8 Mar 2011, at 20:49, Sandra Uhling wrote: > > Hello, > > I need the officially support from this SIG. > > In Germany we have experts for web and software > accessibiity that want to recommend the WCAG2.0 for games. > > Can we write an officially statement that we do not recommend the > WCAG2.0 for games? > Games are not Software, games need their own recommention. > > I know that some parts can be used and some can be used with little > changes. > But the problem is that you need Game Accessibility knowledge for > this. > > > I learnt that experts for web and software accessibility do not > understand game accessibility. > They do not understand the special needs and just adapt the rules of > the WCAG for games. > Also this would be very bad and can bring trouble to game designers > and game developers. > > > Best regards, > Sandra > > ___________________________________________________________ > Empfehlen Sie WEB.DE DSL Ihren Freunden und Bekannten und wir > belohnen Sie mit bis zu 100,- Euro! https:// > freundschaftswerbung.web.de > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From kwasi.mensah at ananseproductions.com Wed Mar 9 10:46:54 2011 From: kwasi.mensah at ananseproductions.com (Kwasi Mensah) Date: Wed, 9 Mar 2011 10:46:54 -0500 Subject: [games_access] Need officially support from the SIG In-Reply-To: <9DA7D16A-C100-4AA9-8DA7-9096DA197C91@btinternet.com> References: <850563698.7222166.1299617349594.JavaMail.fmail@mwmweb038> <9DA7D16A-C100-4AA9-8DA7-9096DA197C91@btinternet.com> Message-ID: So I used the WCAG in my Gamasutra post because they were the closest thing to TCR/TRCs I could find for accessibility. All of the other reading I could find on accessibility guidelines didn't have their requirements organized as an easily verifiable list of things to do which is what a professional QA team needs. I don't think we'll see a major adoption of a unified set of guidelines unless they're broken down that way. The set of guidelines Eleanor posted at http://blindcomputergames.com/guidelines/guidelines.html were published after I wrote my post. They're broken down into easily verifiable steps and are game specific which seems to be closer to what you're looking for. But in an effort to consolidate the number of different places people have to look to to make sure their game is accessible, could gaming specific guidelines be an addendum to the WCAG? The WCAG is more established and there is a fair amount of overlap with what's needed in games. -Kwasi On Wed, Mar 9, 2011 at 9:29 AM, Jonathan Chetwynd wrote: > Sandra, > > the WCAG2.0 standard is one of a number designed within W3C for web > documents, > it predates HTML5 and the technologies that enable open-web browser based > games. > ARIA & RDF provide potential means to help make such web games more > accessible. > > The open-web Go game application at http://www.peepo.com follows W3C > accessibility guidelines, > and is accessible to a wide variety of input devices including mouse, > keyboard, touchscreen & hands-free. > > I have been lobbying for some years, within W3C for a web games group, to > help inform development of such new technologies, including accessibility, > and in reality professional game developers need to fund and help inform > such development. > > This is a huge task, and relies on production companies wishing to engage > the public in their games through web interfaces, > much of this promotion is currently proprietary, and may use for instance > Adobe Flash. > > A more in-depth analysis is covered in my chapter: Browser-native games > that use real-world xml data, > from the book: Business, Technological and Social Dimensions of Computer > Games, > and just about to be published: > http://www.igi-global.com/bookstore/TitleDetails.aspx?TitleId=46177 > > regards > > Jonathan Chetwynd > http://www.peepo.com > > > > On 8 Mar 2011, at 20:49, Sandra Uhling wrote: > > >> Hello, >> >> I need the officially support from this SIG. >> >> In Germany we have experts for web and software >> accessibiity that want to recommend the WCAG2.0 for games. >> >> Can we write an officially statement that we do not recommend the WCAG2.0 >> for games? >> Games are not Software, games need their own recommention. >> >> I know that some parts can be used and some can be used with little >> changes. >> But the problem is that you need Game Accessibility knowledge for this. >> >> >> I learnt that experts for web and software accessibility do not understand >> game accessibility. >> They do not understand the special needs and just adapt the rules of the >> WCAG for games. >> Also this would be very bad and can bring trouble to game designers and >> game developers. >> >> >> Best regards, >> Sandra >> >> ___________________________________________________________ >> Empfehlen Sie WEB.DE DSL Ihren Freunden und Bekannten und wir >> belohnen Sie mit bis zu 100,- Euro! https://freundschaftswerbung.web.de >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -- ---------------------------------------------- Founder, Ananse Productions "Games for the Rest of Us" www.ananseproductions.com twitter: www.twitter.com/AnanseProds -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Mar 9 11:13:14 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 9 Mar 2011 17:13:14 +0100 Subject: [games_access] WCAG and Games Message-ID: <001001cbde74$e56e1300$b04a3900$@de> Hi, I could write a document with examples why the WCAG does not suit the needs of GA. But I do not want to waste on something this stupid. E.g. (of course this is only an example, there is more behind it!) WCAG: reduce everything to text (alternatively) GA: easy description: sound <-> graphic WCAG: possible to stop animation GA: control over time (in different ways) WCAG: make it accessible GA: consider that there is still challenging WCAG: make it barrier free (maybe this is only a German "term" problem?) GA: make it accessible as possible WCAG: Web stuff (no web games) GA: special GA stuff WCAG: only mouse and only keyboard should be possible GA: ... and reconfigurable control, added with changeable gamespeed, difficulty .... AND we need to consider how the interface for AT has to look like!!! When we would recommend the WCAG for Games, we would get * angry and confused game designer * angry and confused game developers * boring games The big problem is: yes we can use the WCAG, but ONLY when you know about the special needs about GAMES! Games are not software! The target group are game designers and game developers. They usually do not know about the special GA needs! They need and they have the RIGHT to get their own GA guideline! One comment: the WCAG can become a rule!!!!!!!!!!!!!!! (Do not forget the UN Convention CRPD!) AT = Assistive Technology From ttefertiller at igda-gasig.org Wed Mar 9 11:38:33 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 9 Mar 2011 11:38:33 -0500 Subject: [games_access] Need officially support from the SIG In-Reply-To: References: <850563698.7222166.1299617349594.JavaMail.fmail@mwmweb038> <9DA7D16A-C100-4AA9-8DA7-9096DA197C91@btinternet.com> Message-ID: Ah- I have something to say on this matter! I am going to be sending out a general SIG update email in a moment and I feel like this would help address this issue! On Wed, Mar 9, 2011 at 10:46 AM, Kwasi Mensah < kwasi.mensah at ananseproductions.com> wrote: > So I used the WCAG in my Gamasutra post because they were the closest thing > to TCR/TRCs I could find for accessibility. All of the other reading I could > find on accessibility guidelines didn't have their requirements organized as > an easily verifiable list of things to do which is what a professional QA > team needs. I don't think we'll see a major adoption of a unified set of > guidelines unless they're broken down that way. > > The set of guidelines Eleanor posted at > http://blindcomputergames.com/guidelines/guidelines.html were published > after I wrote my post. They're broken down into easily verifiable steps and > are game specific which seems to be closer to what you're looking for. But > in an effort to consolidate the number of different places people have to > look to to make sure their game is accessible, could gaming specific > guidelines be an addendum to the WCAG? The WCAG is more established and > there is a fair amount of overlap with what's needed in games. > > -Kwasi > > > On Wed, Mar 9, 2011 at 9:29 AM, Jonathan Chetwynd < > j.chetwynd at btinternet.com> wrote: > >> Sandra, >> >> the WCAG2.0 standard is one of a number designed within W3C for web >> documents, >> it predates HTML5 and the technologies that enable open-web browser based >> games. >> ARIA & RDF provide potential means to help make such web games more >> accessible. >> >> The open-web Go game application at http://www.peepo.com follows W3C >> accessibility guidelines, >> and is accessible to a wide variety of input devices including mouse, >> keyboard, touchscreen & hands-free. >> >> I have been lobbying for some years, within W3C for a web games group, to >> help inform development of such new technologies, including accessibility, >> and in reality professional game developers need to fund and help inform >> such development. >> >> This is a huge task, and relies on production companies wishing to engage >> the public in their games through web interfaces, >> much of this promotion is currently proprietary, and may use for instance >> Adobe Flash. >> >> A more in-depth analysis is covered in my chapter: Browser-native games >> that use real-world xml data, >> from the book: Business, Technological and Social Dimensions of Computer >> Games, >> and just about to be published: >> http://www.igi-global.com/bookstore/TitleDetails.aspx?TitleId=46177 >> >> regards >> >> Jonathan Chetwynd >> http://www.peepo.com >> >> >> >> On 8 Mar 2011, at 20:49, Sandra Uhling wrote: >> >> >>> Hello, >>> >>> I need the officially support from this SIG. >>> >>> In Germany we have experts for web and software >>> accessibiity that want to recommend the WCAG2.0 for games. >>> >>> Can we write an officially statement that we do not recommend the WCAG2.0 >>> for games? >>> Games are not Software, games need their own recommention. >>> >>> I know that some parts can be used and some can be used with little >>> changes. >>> But the problem is that you need Game Accessibility knowledge for this. >>> >>> >>> I learnt that experts for web and software accessibility do not >>> understand game accessibility. >>> They do not understand the special needs and just adapt the rules of the >>> WCAG for games. >>> Also this would be very bad and can bring trouble to game designers and >>> game developers. >>> >>> >>> Best regards, >>> Sandra >>> >>> ___________________________________________________________ >>> Empfehlen Sie WEB.DE DSL Ihren Freunden und Bekannten und wir >>> belohnen Sie mit bis zu 100,- Euro! https://freundschaftswerbung.web.de >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > > > -- > ---------------------------------------------- > Founder, Ananse Productions > "Games for the Rest of Us" > www.ananseproductions.com > twitter: www.twitter.com/AnanseProds > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Wed Mar 9 11:44:31 2011 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Wed, 9 Mar 2011 16:44:31 +0000 Subject: [games_access] Need officially support from the SIG In-Reply-To: References: <850563698.7222166.1299617349594.JavaMail.fmail@mwmweb038> <9DA7D16A-C100-4AA9-8DA7-9096DA197C91@btinternet.com> Message-ID: Kwasi, web accessibility for games is a tough nut to crack, your article is a great debating piece, and I certainly encourage you to continue writing further on accessibility for web games. had you for instance considered that many such games are time interval related? this can allow a blind person to play some very visual games at expert level. The easiest way to learn more is to engage people with disabilities in your review process. One of the debates at WAI relates to whether guidelines should be human or machine friendly. listing guidelines can get a little life-less. So I guess you now understand my viewpoint.... best wishes Jonathan Chetwynd http://www.peepo.com On 9 Mar 2011, at 15:46, Kwasi Mensah wrote: > So I used the WCAG in my Gamasutra post because they were the > closest thing to TCR/TRCs I could find for accessibility. All of the > other reading I could find on accessibility guidelines didn't have > their requirements organized as an easily verifiable list of things > to do which is what a professional QA team needs. I don't think > we'll see a major adoption of a unified set of guidelines unless > they're broken down that way. > > The set of guidelines Eleanor posted at http://blindcomputergames.com/guidelines/guidelines.html > were published after I wrote my post. They're broken down into > easily verifiable steps and are game specific which seems to be > closer to what you're looking for. But in an effort to consolidate > the number of different places people have to look to to make sure > their game is accessible, could gaming specific guidelines be an > addendum to the WCAG? The WCAG is more established and there is a > fair amount of overlap with what's needed in games. > > -Kwasi > > On Wed, Mar 9, 2011 at 9:29 AM, Jonathan Chetwynd > wrote: > Sandra, > > the WCAG2.0 standard is one of a number designed within W3C for web > documents, > it predates HTML5 and the technologies that enable open-web browser > based games. > ARIA & RDF provide potential means to help make such web games more > accessible. > > The open-web Go game application at http://www.peepo.com follows W3C > accessibility guidelines, > and is accessible to a wide variety of input devices including > mouse, keyboard, touchscreen & hands-free. > > I have been lobbying for some years, within W3C for a web games > group, to help inform development of such new technologies, > including accessibility, > and in reality professional game developers need to fund and help > inform such development. > > This is a huge task, and relies on production companies wishing to > engage the public in their games through web interfaces, > much of this promotion is currently proprietary, and may use for > instance Adobe Flash. > > A more in-depth analysis is covered in my chapter: Browser-native > games that use real-world xml data, > from the book: Business, Technological and Social Dimensions of > Computer Games, > and just about to be published: http://www.igi-global.com/bookstore/TitleDetails.aspx?TitleId=46177 > > regards > > Jonathan Chetwynd > http://www.peepo.com > > > > On 8 Mar 2011, at 20:49, Sandra Uhling wrote: > > > Hello, > > I need the officially support from this SIG. > > In Germany we have experts for web and software > accessibiity that want to recommend the WCAG2.0 for games. > > Can we write an officially statement that we do not recommend the > WCAG2.0 for games? > Games are not Software, games need their own recommention. > > I know that some parts can be used and some can be used with little > changes. > But the problem is that you need Game Accessibility knowledge for > this. > > > I learnt that experts for web and software accessibility do not > understand game accessibility. > They do not understand the special needs and just adapt the rules of > the WCAG for games. > Also this would be very bad and can bring trouble to game designers > and game developers. > > > Best regards, > Sandra > > ___________________________________________________________ > Empfehlen Sie WEB.DE DSL Ihren Freunden und Bekannten und wir > belohnen Sie mit bis zu 100,- Euro! https:// > freundschaftswerbung.web.de > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > -- > ---------------------------------------------- > Founder, Ananse Productions > "Games for the Rest of Us" > www.ananseproductions.com > twitter: www.twitter.com/AnanseProds > > From ttefertiller at igda-gasig.org Wed Mar 9 12:11:09 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 9 Mar 2011 12:11:09 -0500 Subject: [games_access] GA SIG Update and GDC Follow Up Message-ID: Hello! Here are some important SIG updates for you! *Working with the QA SIG* - *Developing a Test Plan* At GDC, there was a common theme of "This is the information we need, but we aren't sure where to get it," or "There is a lot of information given, but not in an easy to follow or easily testable," in regards to accessibility. So how do we address this problem? While at the SIG leaders meeting, I actually ended up speaking with the leaders of the QA SIG and we have decided to work together to produce a document that will 1) Provide a list of accessibility features games should include, and descriptions of how they are expected to work 2) Create a test plan that even those who aren't well versed in accessibility could follow and use This relates to one of the email threads floating around about the WCAG - and it specifically addresses Kwasi's statement of "All of the other reading I could find on accessibility guidelines didn't have their requirements organized as an easily verifiable list of things to do which is what a professional QA team needs." Kwasi is right on this matter, and this is something that we are actively working to address. Once I have more details on what the QA SIG needs from us I will be sending out a call for volunteer's email so we can get the ball rolling on this. Also, may this is a good time to start discussing updating the top 10 list? *Website Update* I've slowly been trying to get all the information rearranged off the site so I can put all the rearranged info on at once. This is why it doesn't look like the updates have been happening. I'm just going to be uploading them all at once. I also think that these updates will be providing a lot of help in reference to what we were hearing from developers. They need a one stop shop sort of thing, and I think our updated website will provide that. *Additional GDC information* Everything at GDC went really well, and I do plan on p[osting information on that in the meetings section of the website when I get a chance. Be sure to follow up on that *Forum Reminder: * Rightnow in the forums we are collecting ideas for the topic of the week. Please be sure to go in and share what you would like to discuss! Our future topics will be pulled from here so please go and comment. *When Sending out Links:* This is just a reminder to please also post them in the forums - even if you sent them out to the email list. Sometimes links sent out via email list are something that would be beneficial to have added to our Website page on our site. However, I can't always add them the second they are sent out. Then they risk getting lost in my email. The forums are easier to keep track of! For example, when Eleanor sent an email about her work on the blind gamer's site, she also put it in the forums and now it has been added to the website link page because it was easy for me to go back and find! Additionally, the forums are public, so anyone can view them- even non SIG members. Our forums can be a great tool for the public- so let's use it and share our thoughts with anyone! Additionally, it's easier to sort through that our email list archives. Thanks! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Mar 9 12:19:50 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 9 Mar 2011 17:19:50 -0000 Subject: [games_access] Need officially support from the SIG In-Reply-To: References: <850563698.7222166.1299617349594.JavaMail.fmail@mwmweb038><9DA7D16A-C100-4AA9-8DA7-9096DA197C91@btinternet.com> Message-ID: I think the problems with the WCAG (Web Content Accessibility Guidelines) - (http://www.w3.org/TR/UNDERSTANDING-WCAG20/) is that it's not particularly accessible in itself. Its very wordy, and leaves a lot of people scratching their heads. How does this list of things to develop sound to people, I wonder....?: 1. Top 10 Accessibility Features list. A simple intro to some of the most commonly wished for list. We need to look at this again though. 2. A ratings system for game accessibility, tied closely to "reasonably practicable" accessible design requests. Working on just such a thing with the Accessible GameBase and hope to share soon - will talk to SpecialEffect about this tonight/tomorrow. Would be great to develop further with people in GASIG and beyond, and get them to adopt a BETA standard (to basically - see how it goes). In short, something that will hopefully not scare off AAA developers, nor people new to this field. 3. Supplementary information to further illuminate related barriers/features, and how people may implement those features (potential link with WCAG guidance - or create our own, of course linking to vast resources of existing info, e.g. http://gameaccessibility.blogspot.com/search/label/Design%20Tips). 4. Deeper accessibility information, for those wishing to go the extra mile - heading towards the very difficult territory of universal access and parallel universe theory. We want an easy way in for people, and WCAG is not that. But, it could be a fantastic resource for stages 3 and 4. If we could put things in a more easy to digest format, I can easily foresee us linking up together. Imagine a good detailed breakdown of colour-blindness requirements in a game. I think a potentially excellent link up. Cheers, Barrie From: Kwasi Mensah Sent: Wednesday, March 09, 2011 3:46 PM To: IGDA Games Accessibility SIG Mailing List Cc: Sandra Uhling Subject: Re: [games_access] Need officially support from the SIG So I used the WCAG in my Gamasutra post because they were the closest thing to TCR/TRCs I could find for accessibility. All of the other reading I could find on accessibility guidelines didn't have their requirements organized as an easily verifiable list of things to do which is what a professional QA team needs. I don't think we'll see a major adoption of a unified set of guidelines unless they're broken down that way. The set of guidelines Eleanor posted at http://blindcomputergames.com/guidelines/guidelines.html were published after I wrote my post. They're broken down into easily verifiable steps and are game specific which seems to be closer to what you're looking for. But in an effort to consolidate the number of different places people have to look to to make sure their game is accessible, could gaming specific guidelines be an addendum to the WCAG? The WCAG is more established and there is a fair amount of overlap with what's needed in games. -Kwasi On Wed, Mar 9, 2011 at 9:29 AM, Jonathan Chetwynd wrote: Sandra, the WCAG2.0 standard is one of a number designed within W3C for web documents, it predates HTML5 and the technologies that enable open-web browser based games. ARIA & RDF provide potential means to help make such web games more accessible. The open-web Go game application at http://www.peepo.com follows W3C accessibility guidelines, and is accessible to a wide variety of input devices including mouse, keyboard, touchscreen & hands-free. I have been lobbying for some years, within W3C for a web games group, to help inform development of such new technologies, including accessibility, and in reality professional game developers need to fund and help inform such development. This is a huge task, and relies on production companies wishing to engage the public in their games through web interfaces, much of this promotion is currently proprietary, and may use for instance Adobe Flash. A more in-depth analysis is covered in my chapter: Browser-native games that use real-world xml data, from the book: Business, Technological and Social Dimensions of Computer Games, and just about to be published: http://www.igi-global.com/bookstore/TitleDetails.aspx?TitleId=46177 regards Jonathan Chetwynd http://www.peepo.com On 8 Mar 2011, at 20:49, Sandra Uhling wrote: Hello, I need the officially support from this SIG. In Germany we have experts for web and software accessibiity that want to recommend the WCAG2.0 for games. Can we write an officially statement that we do not recommend the WCAG2.0 for games? Games are not Software, games need their own recommention. I know that some parts can be used and some can be used with little changes. But the problem is that you need Game Accessibility knowledge for this. I learnt that experts for web and software accessibility do not understand game accessibility. They do not understand the special needs and just adapt the rules of the WCAG for games. Also this would be very bad and can bring trouble to game designers and game developers. Best regards, Sandra ___________________________________________________________ Empfehlen Sie WEB.DE DSL Ihren Freunden und Bekannten und wir belohnen Sie mit bis zu 100,- Euro! https://freundschaftswerbung.web.de _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- ---------------------------------------------- Founder, Ananse Productions "Games for the Rest of Us" www.ananseproductions.com twitter: www.twitter.com/AnanseProds -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Mar 9 12:40:54 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 9 Mar 2011 18:40:54 +0100 Subject: [games_access] GA SIG Update and GDC Follow Up In-Reply-To: References: Message-ID: <002f01cbde81$24989d00$6dc9d700$@de> Hi, Can we write something like this on our website? "We do not recommend to use the WCAG for games. Games are special and need their own guidelines." Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Mittwoch, 9. M?rz 2011 18:11 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] GA SIG Update and GDC Follow Up Hello! Here are some important SIG updates for you! Working with the QA SIG - Developing a Test Plan At GDC, there was a common theme of "This is the information we need, but we aren't sure where to get it," or "There is a lot of information given, but not in an easy to follow or easily testable," in regards to accessibility. So how do we address this problem? While at the SIG leaders meeting, I actually ended up speaking with the leaders of the QA SIG and we have decided to work together to produce a document that will 1) Provide a list of accessibility features games should include, and descriptions of how they are expected to work 2) Create a test plan that even those who aren't well versed in accessibility could follow and use This relates to one of the email threads floating around about the WCAG - and it specifically addresses Kwasi's statement of "All of the other reading I could find on accessibility guidelines didn't have their requirements organized as an easily verifiable list of things to do which is what a professional QA team needs." Kwasi is right on this matter, and this is something that we are actively working to address. Once I have more details on what the QA SIG needs from us I will be sending out a call for volunteer's email so we can get the ball rolling on this. Also, may this is a good time to start discussing updating the top 10 list? Website Update I've slowly been trying to get all the information rearranged off the site so I can put all the rearranged info on at once. This is why it doesn't look like the updates have been happening. I'm just going to be uploading them all at once. I also think that these updates will be providing a lot of help in reference to what we were hearing from developers. They need a one stop shop sort of thing, and I think our updated website will provide that. Additional GDC information Everything at GDC went really well, and I do plan on p[osting information on that in the meetings section of the website when I get a chance. Be sure to follow up on that Forum Reminder: Right now in the forums we are collecting ideas for the topic of the week. Please be sure to go in and share what you would like to discuss! Our future topics will be pulled from here so please go and comment . When Sending out Links: This is just a reminder to please also post them in the forums - even if you sent them out to the email list. Sometimes links sent out via email list are something that would be beneficial to have added to our Website page on our site. However, I can't always add them the second they are sent out. Then they risk getting lost in my email. The forums are easier to keep track of! For example, when Eleanor sent an email about her work on the blind gamer's site, she also put it in the forums and now it has been added to the website link page because it was easy for me to go back and find! Additionally, the forums are public, so anyone can view them- even non SIG members. Our forums can be a great tool for the public- so let's use it and share our thoughts with anyone! Additionally, it's easier to sort through that our email list archives. Thanks! -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ From oneswitch at gmail.com Wed Mar 9 13:05:22 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 9 Mar 2011 18:05:22 -0000 Subject: [games_access] GA SIG Update and GDC Follow Up In-Reply-To: <002f01cbde81$24989d00$6dc9d700$@de> References: <002f01cbde81$24989d00$6dc9d700$@de> Message-ID: I'd say don't panic, Sandra. I think it would be helpful for us to open some dialogue with them. I do believe that an easy to digest system is what is most needed at this stage. I think it could certainly be beneficial if we were to tie up, alongside all others with an interest. Best wishes, Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Wednesday, March 09, 2011 5:40 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: Re: [games_access] GA SIG Update and GDC Follow Up > Hi, > > Can we write something like this on our website? > > "We do not recommend to use the WCAG for games. > Games are special and need their own guidelines." > > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Tara Tefertiller > Gesendet: Mittwoch, 9. M?rz 2011 18:11 > An: IGDA Games Accessibility SIG Mailing List > Betreff: [games_access] GA SIG Update and GDC Follow Up > > Hello! > > Here are some important SIG updates for you! > > > Working with the QA SIG - Developing a Test Plan > > At GDC, there was a common theme of "This is the information we need, but > we > aren't sure where to get it," or "There is a lot of information given, but > not in an easy to follow or easily testable," in regards to accessibility. > So how do we address this problem? > > While at the SIG leaders meeting, I actually ended up speaking with the > leaders of the QA SIG and we have decided to work together to produce a > document that will > 1) Provide a list of accessibility features games should include, and > descriptions of how they are expected to work > 2) Create a test plan that even those who aren't well versed in > accessibility could follow and use > > This relates to one of the email threads floating around about the WCAG - > and it specifically addresses Kwasi's statement of "All of the other > reading > I could find on accessibility guidelines didn't have their requirements > organized as an easily verifiable list of things to do which is what a > professional QA team needs." Kwasi is right on this matter, and this is > something that we are actively working to address. > > Once I have more details on what the QA SIG needs from us I will be > sending > out a call for volunteer's email so we can get the ball rolling on this. > Also, may this is a good time to start discussing updating the top 10 > list? > > > Website Update > > I've slowly been trying to get all the information rearranged off the site > so I can put all the rearranged info on at once. This is why it doesn't > look > like the updates have been happening. I'm just going to be uploading them > all at once. I also think that these updates will be providing a lot of > help > in reference to what we were hearing from developers. They need a one stop > shop sort of thing, and I think our updated website will provide that. > > Additional GDC information > > Everything at GDC went really well, and I do plan on p[osting information > on > that in the meetings section of the website when I get a chance. Be sure > to > follow up on that > > Forum Reminder: > -you-like-to-see> > Right > -you-like-to-see> now in the forums we are collecting ideas for the topic > of the week. Please be sure to go in and share what you would like to > discuss! Our future topics will be pulled from here so please go and > comment > -you-like-to-see> . > > When Sending out Links: > This is just a reminder to please also post them in the forums - even if > you > sent them out to the email list. Sometimes links sent out via email list > are > something that would be beneficial to have added to our Website page on > our > site. However, I can't always add them the second they are sent out. Then > they risk getting lost in my email. The forums are easier to keep track > of! > For example, when Eleanor sent an email about her work on the blind > gamer's > site, she also put it in the forums and now it has been added to the > website > link page because it was easy for me to go back and find! > > Additionally, the forums are public, so anyone can view them- even non SIG > members. Our forums can be a great tool for the public- so let's use it > and > share our thoughts with anyone! Additionally, it's easier to sort through > that our email list archives. > > > Thanks! > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From j.chetwynd at btinternet.com Wed Mar 9 13:15:17 2011 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Wed, 9 Mar 2011 18:15:17 +0000 Subject: [games_access] GA SIG Update and GDC Follow Up In-Reply-To: <002f01cbde81$24989d00$6dc9d700$@de> References: <002f01cbde81$24989d00$6dc9d700$@de> Message-ID: Sandra, for games in the browser that use web standards, knowledge of both WCAG 1 & 2 is rather useful. these guidelines form a base from which to develop. which is not to deny that there is much to be done. There are other serious and relevant concerns, such as who is the web for? is it just a cynical marketing exercise, etc... for the moment capitalism certainly holds sway over W3C guidelines are developed for and by corporations, with too little thought for concerns of the individual. and it seems that many feel this is reflected in the difference between WCAG 2 & 1 none the less one needs to know these well, to appreciate the different approaches taken. regards Jonathan Chetwynd http://www.peepo.com On 9 Mar 2011, at 17:40, Sandra Uhling wrote: > Hi, > > Can we write something like this on our website? > > "We do not recommend to use the WCAG for games. > Games are special and need their own guidelines." > > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org > ] Im > Auftrag von Tara Tefertiller > Gesendet: Mittwoch, 9. M?rz 2011 18:11 > An: IGDA Games Accessibility SIG Mailing List > Betreff: [games_access] GA SIG Update and GDC Follow Up > > Hello! > > Here are some important SIG updates for you! > > > Working with the QA SIG - Developing a Test Plan > > At GDC, there was a common theme of "This is the information we > need, but we > aren't sure where to get it," or "There is a lot of information > given, but > not in an easy to follow or easily testable," in regards to > accessibility. > So how do we address this problem? > > While at the SIG leaders meeting, I actually ended up speaking with > the > leaders of the QA SIG and we have decided to work together to > produce a > document that will > 1) Provide a list of accessibility features games should include, and > descriptions of how they are expected to work > 2) Create a test plan that even those who aren't well versed in > accessibility could follow and use > > This relates to one of the email threads floating around about the > WCAG - > and it specifically addresses Kwasi's statement of "All of the other > reading > I could find on accessibility guidelines didn't have their > requirements > organized as an easily verifiable list of things to do which is what a > professional QA team needs." Kwasi is right on this matter, and this > is > something that we are actively working to address. > > Once I have more details on what the QA SIG needs from us I will be > sending > out a call for volunteer's email so we can get the ball rolling on > this. > Also, may this is a good time to start discussing updating the top > 10 list? > > > Website Update > > I've slowly been trying to get all the information rearranged off > the site > so I can put all the rearranged info on at once. This is why it > doesn't look > like the updates have been happening. I'm just going to be uploading > them > all at once. I also think that these updates will be providing a lot > of help > in reference to what we were hearing from developers. They need a > one stop > shop sort of thing, and I think our updated website will provide that. > > Additional GDC information > > Everything at GDC went really well, and I do plan on p[osting > information on > that in the meetings section of the website when I get a chance. Be > sure to > follow up on that > > Forum Reminder: > -you-like-to-see> > Right > -you-like-to-see> now in the forums we are collecting ideas for the > topic > of the week. Please be sure to go in and share what you would like to > discuss! Our future topics will be pulled from here so please go and > comment > -you-like-to-see> . > > When Sending out Links: > This is just a reminder to please also post them in the forums - > even if you > sent them out to the email list. Sometimes links sent out via email > list are > something that would be beneficial to have added to our Website page > on our > site. However, I can't always add them the second they are sent out. > Then > they risk getting lost in my email. The forums are easier to keep > track of! > For example, when Eleanor sent an email about her work on the blind > gamer's > site, she also put it in the forums and now it has been added to the > website > link page because it was easy for me to go back and find! > > Additionally, the forums are public, so anyone can view them- even > non SIG > members. Our forums can be a great tool for the public- so let's use > it and > share our thoughts with anyone! Additionally, it's easier to sort > through > that our email list archives. > > > Thanks! > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org http://gameaccesssig.forumotion.com/ > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From kwasi.mensah at ananseproductions.com Wed Mar 9 15:14:15 2011 From: kwasi.mensah at ananseproductions.com (Kwasi Mensah) Date: Wed, 9 Mar 2011 15:14:15 -0500 Subject: [games_access] GA SIG Update and GDC Follow Up In-Reply-To: References: <002f01cbde81$24989d00$6dc9d700$@de> Message-ID: The plan Tara mentioned of working with the QA SIG is right on point. I'm relatively new to game accessibility standards and since I'm used to TCRs (a console manufacturers list of very specific things that have to be done in order to make the game shippable) the WCAG 2.0 seemed like a good place to start. In my original article I was applying them to the mobile game Angry Birds. While the list is underway with with the QA SIG, what should developers look at? If not WCAG 2.0, than would http://blindcomputergames.com/guidelines/guidelines.html be useful? -Kwasi On Wed, Mar 9, 2011 at 1:15 PM, Jonathan Chetwynd wrote: > Sandra, > > for games in the browser that use web standards, > knowledge of both WCAG 1 & 2 is rather useful. > > these guidelines form a base from which to develop. > which is not to deny that there is much to be done. > > There are other serious and relevant concerns, > such as who is the web for? > is it just a cynical marketing exercise, > etc... > > for the moment capitalism certainly holds sway over W3C > guidelines are developed for and by corporations, > with too little thought for concerns of the individual. > and it seems that many feel this is reflected in the difference between > WCAG 2 & 1 > > none the less one needs to know these well, to appreciate the different > approaches taken. > > regards > > Jonathan Chetwynd > http://www.peepo.com > > > On 9 Mar 2011, at 17:40, Sandra Uhling wrote: > > Hi, >> >> Can we write something like this on our website? >> >> "We do not recommend to use the WCAG for games. >> Games are special and need their own guidelines." >> >> >> Best regards, >> Sandra >> >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> Im >> Auftrag von Tara Tefertiller >> Gesendet: Mittwoch, 9. M?rz 2011 18:11 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: [games_access] GA SIG Update and GDC Follow Up >> >> Hello! >> >> Here are some important SIG updates for you! >> >> >> Working with the QA SIG - Developing a Test Plan >> >> At GDC, there was a common theme of "This is the information we need, but >> we >> aren't sure where to get it," or "There is a lot of information given, but >> not in an easy to follow or easily testable," in regards to accessibility. >> So how do we address this problem? >> >> While at the SIG leaders meeting, I actually ended up speaking with the >> leaders of the QA SIG and we have decided to work together to produce a >> document that will >> 1) Provide a list of accessibility features games should include, and >> descriptions of how they are expected to work >> 2) Create a test plan that even those who aren't well versed in >> accessibility could follow and use >> >> This relates to one of the email threads floating around about the WCAG - >> and it specifically addresses Kwasi's statement of "All of the other >> reading >> I could find on accessibility guidelines didn't have their requirements >> organized as an easily verifiable list of things to do which is what a >> professional QA team needs." Kwasi is right on this matter, and this is >> something that we are actively working to address. >> >> Once I have more details on what the QA SIG needs from us I will be >> sending >> out a call for volunteer's email so we can get the ball rolling on this. >> Also, may this is a good time to start discussing updating the top 10 >> list? >> >> >> Website Update >> >> I've slowly been trying to get all the information rearranged off the site >> so I can put all the rearranged info on at once. This is why it doesn't >> look >> like the updates have been happening. I'm just going to be uploading them >> all at once. I also think that these updates will be providing a lot of >> help >> in reference to what we were hearing from developers. They need a one stop >> shop sort of thing, and I think our updated website will provide that. >> >> Additional GDC information >> >> Everything at GDC went really well, and I do plan on p[osting information >> on >> that in the meetings section of the website when I get a chance. Be sure >> to >> follow up on that >> >> Forum Reminder: >> < >> http://gameaccesssig.forumotion.com/t11-febuary-27th-2011-what-topics-would >> -you-like-to-see> >> Right >> < >> http://gameaccesssig.forumotion.com/t11-febuary-27th-2011-what-topics-would >> -you-like-to-see> now in the forums we are collecting ideas for the topic >> of the week. Please be sure to go in and share what you would like to >> discuss! Our future topics will be pulled from here so please go and >> comment >> < >> http://gameaccesssig.forumotion.com/t11-febuary-27th-2011-what-topics-would >> -you-like-to-see> . >> >> When Sending out Links: >> This is just a reminder to please also post them in the forums - even if >> you >> sent them out to the email list. Sometimes links sent out via email list >> are >> something that would be beneficial to have added to our Website page on >> our >> site. However, I can't always add them the second they are sent out. Then >> they risk getting lost in my email. The forums are easier to keep track >> of! >> For example, when Eleanor sent an email about her work on the blind >> gamer's >> site, she also put it in the forums and now it has been added to the >> website >> link page because it was easy for me to go back and find! >> >> Additionally, the forums are public, so anyone can view them- even non SIG >> members. Our forums can be a great tool for the public- so let's use it >> and >> share our thoughts with anyone! Additionally, it's easier to sort through >> that our email list archives. >> >> >> Thanks! >> >> -- >> Tara Tefertiller - Chairperson >> IGDA Game Accessibility SIG >> >> igda-gasig.org >> http://gameaccesssig.forumotion.com/ >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -- ---------------------------------------------- Founder, Ananse Productions "Games for the Rest of Us" www.ananseproductions.com twitter: www.twitter.com/AnanseProds -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Wed Mar 9 15:28:48 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Wed, 9 Mar 2011 15:28:48 -0500 Subject: [games_access] GA SIG Update and GDC Follow Up In-Reply-To: References: <002f01cbde81$24989d00$6dc9d700$@de> Message-ID: I think that list is a good start. This link from our website may also be useful - http://igda-gasig.org/about-game-accessibility/development-frameworks/ This is one of the pages being reorganized. Right now, the information is just sort of listed. After the website adjustments it will be broken up per issue. Like- "The following solutions help promote barrier free gaming for blind gamers.... 1. Full Subtitles Description of full subtitles and how it helps 2. Closed Captions Description of captions and blah blah blah 3. ETC The following solution.... blah blah mobility 1. blah blah blah" You get the point. -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Wed, Mar 9, 2011 at 3:14 PM, Kwasi Mensah < kwasi.mensah at ananseproductions.com> wrote: > The plan Tara mentioned of working with the QA SIG is right on point. I'm > relatively new to game accessibility standards and since I'm used to TCRs (a > console manufacturers list of very specific things that have to be done in > order to make the game shippable) the WCAG 2.0 seemed like a good place to > start. In my original article I was applying them to the mobile game Angry > Birds. > > While the list is underway with with the QA SIG, what should developers > look at? If not WCAG 2.0, than would > http://blindcomputergames.com/guidelines/guidelines.html be useful? > > -Kwasi > > > On Wed, Mar 9, 2011 at 1:15 PM, Jonathan Chetwynd < > j.chetwynd at btinternet.com> wrote: > >> Sandra, >> >> for games in the browser that use web standards, >> knowledge of both WCAG 1 & 2 is rather useful. >> >> these guidelines form a base from which to develop. >> which is not to deny that there is much to be done. >> >> There are other serious and relevant concerns, >> such as who is the web for? >> is it just a cynical marketing exercise, >> etc... >> >> for the moment capitalism certainly holds sway over W3C >> guidelines are developed for and by corporations, >> with too little thought for concerns of the individual. >> and it seems that many feel this is reflected in the difference between >> WCAG 2 & 1 >> >> none the less one needs to know these well, to appreciate the different >> approaches taken. >> >> regards >> >> Jonathan Chetwynd >> http://www.peepo.com >> >> >> On 9 Mar 2011, at 17:40, Sandra Uhling wrote: >> >> Hi, >>> >>> Can we write something like this on our website? >>> >>> "We do not recommend to use the WCAG for games. >>> Games are special and need their own guidelines." >>> >>> >>> Best regards, >>> Sandra >>> >>> >>> -----Urspr?ngliche Nachricht----- >>> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>> Im >>> Auftrag von Tara Tefertiller >>> Gesendet: Mittwoch, 9. M?rz 2011 18:11 >>> An: IGDA Games Accessibility SIG Mailing List >>> Betreff: [games_access] GA SIG Update and GDC Follow Up >>> >>> Hello! >>> >>> Here are some important SIG updates for you! >>> >>> >>> Working with the QA SIG - Developing a Test Plan >>> >>> At GDC, there was a common theme of "This is the information we need, but >>> we >>> aren't sure where to get it," or "There is a lot of information given, >>> but >>> not in an easy to follow or easily testable," in regards to >>> accessibility. >>> So how do we address this problem? >>> >>> While at the SIG leaders meeting, I actually ended up speaking with the >>> leaders of the QA SIG and we have decided to work together to produce a >>> document that will >>> 1) Provide a list of accessibility features games should include, and >>> descriptions of how they are expected to work >>> 2) Create a test plan that even those who aren't well versed in >>> accessibility could follow and use >>> >>> This relates to one of the email threads floating around about the WCAG - >>> and it specifically addresses Kwasi's statement of "All of the other >>> reading >>> I could find on accessibility guidelines didn't have their requirements >>> organized as an easily verifiable list of things to do which is what a >>> professional QA team needs." Kwasi is right on this matter, and this is >>> something that we are actively working to address. >>> >>> Once I have more details on what the QA SIG needs from us I will be >>> sending >>> out a call for volunteer's email so we can get the ball rolling on this. >>> Also, may this is a good time to start discussing updating the top 10 >>> list? >>> >>> >>> Website Update >>> >>> I've slowly been trying to get all the information rearranged off the >>> site >>> so I can put all the rearranged info on at once. This is why it doesn't >>> look >>> like the updates have been happening. I'm just going to be uploading them >>> all at once. I also think that these updates will be providing a lot of >>> help >>> in reference to what we were hearing from developers. They need a one >>> stop >>> shop sort of thing, and I think our updated website will provide that. >>> >>> Additional GDC information >>> >>> Everything at GDC went really well, and I do plan on p[osting information >>> on >>> that in the meetings section of the website when I get a chance. Be sure >>> to >>> follow up on that >>> >>> Forum Reminder: >>> < >>> http://gameaccesssig.forumotion.com/t11-febuary-27th-2011-what-topics-would >>> -you-like-to-see> >>> Right >>> < >>> http://gameaccesssig.forumotion.com/t11-febuary-27th-2011-what-topics-would >>> -you-like-to-see> now in the forums we are collecting ideas for the >>> topic >>> of the week. Please be sure to go in and share what you would like to >>> discuss! Our future topics will be pulled from here so please go and >>> comment >>> < >>> http://gameaccesssig.forumotion.com/t11-febuary-27th-2011-what-topics-would >>> -you-like-to-see> . >>> >>> When Sending out Links: >>> This is just a reminder to please also post them in the forums - even if >>> you >>> sent them out to the email list. Sometimes links sent out via email list >>> are >>> something that would be beneficial to have added to our Website page on >>> our >>> site. However, I can't always add them the second they are sent out. Then >>> they risk getting lost in my email. The forums are easier to keep track >>> of! >>> For example, when Eleanor sent an email about her work on the blind >>> gamer's >>> site, she also put it in the forums and now it has been added to the >>> website >>> link page because it was easy for me to go back and find! >>> >>> Additionally, the forums are public, so anyone can view them- even non >>> SIG >>> members. Our forums can be a great tool for the public- so let's use it >>> and >>> share our thoughts with anyone! Additionally, it's easier to sort through >>> that our email list archives. >>> >>> >>> Thanks! >>> >>> -- >>> Tara Tefertiller - Chairperson >>> IGDA Game Accessibility SIG >>> >>> igda-gasig.org >>> http://gameaccesssig.forumotion.com/ >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > > > -- > ---------------------------------------------- > Founder, Ananse Productions > "Games for the Rest of Us" > www.ananseproductions.com > twitter: www.twitter.com/AnanseProds > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From chris at chrisquinn.com Wed Mar 9 10:52:57 2011 From: chris at chrisquinn.com (Chris Quinn) Date: Wed, 09 Mar 2011 10:52:57 -0500 Subject: [games_access] Need officially support from the SIG Message-ID: In my MFA thesis, which can be read at AccessibilityFusion.com, I explored the application of WCAG 2.0 to making Warcraft 3 more accessible to players with physical disabilities. I found that some guidelines could be applied directly to games, and some were not applicable. I've also used WCAG 2.0 to make Flash games accessible, even if it didn't techically meet the guidelines word-for-word. For example, I used a custom ActionScript zoom tool to meet the resizable text requirement, also making the images more accessible, which would not have been possible in HTML. The other thing about WCAG 2.0 that should be mentioned is they are just guidelines, not rule of law. Not all guidelines apply to all websites (a blog without video/audio, for example), just like all guidelines would not apply to games. I hope this helps, Chris Quinn Jonathan Chetwynd wrote: >Sandra, > >the WCAG2.0 standard is one of a number designed within W3C for web >documents, >it predates HTML5 and the technologies that enable open-web browser >based games. >ARIA & RDF provide potential means to help make such web games more >accessible. > >The open-web Go game application at http://www.peepo.com follows W3C >accessibility guidelines, >and is accessible to a wide variety of input devices including mouse, >keyboard, touchscreen & hands-free. > >I have been lobbying for some years, within W3C for a web games group, >to help inform development of such new technologies, including >accessibility, >and in reality professional game developers need to fund and help >inform such development. > >This is a huge task, and relies on production companies wishing to >engage the public in their games through web interfaces, >much of this promotion is currently proprietary, and may use for >instance Adobe Flash. > >A more in-depth analysis is covered in my chapter: Browser-native >games that use real-world xml data, >from the book: Business, Technological and Social Dimensions of >Computer Games, >and just about to be published: http://www.igi-global.com/bookstore/TitleDetails.aspx?TitleId=46177 > >regards > >Jonathan Chetwynd >http://www.peepo.com > > >On 8 Mar 2011, at 20:49, Sandra Uhling wrote: > >> >> Hello, >> >> I need the officially support from this SIG. >> >> In Germany we have experts for web and software >> accessibiity that want to recommend the WCAG2.0 for games. >> >> Can we write an officially statement that we do not recommend the >> WCAG2.0 for games? >> Games are not Software, games need their own recommention. >> >> I know that some parts can be used and some can be used with little >> changes. >> But the problem is that you need Game Accessibility knowledge for >> this. >> >> >> I learnt that experts for web and software accessibility do not >> understand game accessibility. >> They do not understand the special needs and just adapt the rules of >> the WCAG for games. >> Also this would be very bad and can bring trouble to game designers >> and game developers. >> >> >> Best regards, >> Sandra >> >> ___________________________________________________________ >> Empfehlen Sie WEB.DE DSL Ihren Freunden und Bekannten und wir >> belohnen Sie mit bis zu 100,- Euro! https:// >> freundschaftswerbung.web.de >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >The main SIG website page is http://igda-gasig.org From j.chetwynd at btinternet.com Thu Mar 10 01:37:40 2011 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 10 Mar 2011 06:37:40 +0000 Subject: [games_access] Need officially support from the SIG In-Reply-To: References: Message-ID: <7A24810D-53A6-4C53-BC92-4B42BF6EA78D@btinternet.com> Chris, could you please expand what you mean by this: On 9 Mar 2011, at 15:52, Chris Quinn wrote: > also making the images more accessible, which would not have been > possible in HTML regards Jonathan Chetwynd http://wwww.peepo.com I've also used WCAG 2.0 to make Flash games accessible, even if it didn't techically meet the guidelines word-for-word. For example, I used a custom ActionScript zoom tool to meet the resizable text requirement, also making the images more accessible, which would not have been possible in HTML. From chris at chrisquinn.com Thu Mar 10 01:56:53 2011 From: chris at chrisquinn.com (Chris Quinn) Date: Thu, 10 Mar 2011 01:56:53 -0500 Subject: [games_access] Need officially support from the SIG Message-ID: Oops, forgot to reply to all :) Chris Quinn wrote: >Zoom functionality affects images and text, whereas in-browser resize text functionality does not resize images. I was making a case for zoom meeting the resizable text requirement in WCAG 2.0, not talking about alt text. Sorry for the confusion. :) From arthit73 at cablespeed.com Thu Mar 10 02:01:53 2011 From: arthit73 at cablespeed.com (UBALBO FLORIO) Date: Thu, 10 Mar 2011 02:01:53 -0500 Subject: [games_access] Cyborg quadriplegic plays with his Wii Message-ID: Hi I made a little video of me playing Wii with my Free Hand Nerocontrol System. I'll get better video of me swinging my arm. my nurse didnt zoom back to see me do it but i was excited to hear the upgrade system 11yrs latter !! is finally up for FDA approval now. so i'll get more function back. hope to hear back soon. That stupid little button ! why the hell did Nintendo make people hold it in?! i only tested golf. i can do baseball , tenis, ping pong, sword fighting, & flying with needing to hold that danm button. Really think developer . ttys www.RobertFlorio.com/LIFE video http://www.youtube.com/watch?v=q0hz6sk2_N8 -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Thu Mar 10 03:51:19 2011 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 10 Mar 2011 08:51:19 +0000 Subject: [games_access] Game On 2012 Accessibility Award Message-ID: <7D395B3F-D695-4C0D-B03C-22DCA5A38CF8@btinternet.com> Game On 2012 Accessibility Award Julie, Game On 2011 was a fantastic event which can only get better. https://gaming.mozillalabs.com/ Please provide a Game Accessibility Award in 2012, the IGDA GA-SIG has a number of suitably qualified members to help evaluate entries. http://wiki.igda.org/Game_Accessibility_SIG regards Jonathan Chetwynd http://www.peepo.com From eleanor at 7128.com Thu Mar 10 10:07:46 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Thu, 10 Mar 2011 10:07:46 -0500 Subject: [games_access] 7-128 Software's 2011 Top 25 Websites List Published Message-ID: <4D78E942.3070603@7128.com> Hi SIG Members Just wanted to let everybody know that we have published our annual review of the top 25 websites for gamers who are blind, gamers who are motion impaired, and the top dozen websites for gamers who are deaf. We review over 100 websites in each category to pare the list down to the ones that meet our criteria as the best. The criteria we use is posted at the end of each list. Each entry describes the website, its offerings, and the URL, making it a convenient place to find information about accessible games, game reviews and the like. These Top 25 lists can be accessed by going to our web site, www.7128.com and selecting the Top 25 button on the main page. Please note the SIG Forum and Blog are included as a place to get good accessibility information. So lets keep the SIG Forum active!! Eleanor Robinson 7-128 Software From arthit73 at cablespeed.com Thu Mar 10 14:02:27 2011 From: arthit73 at cablespeed.com (UBALBO FLORIO) Date: Thu, 10 Mar 2011 14:02:27 -0500 Subject: [games_access] 7-128 Software's 2011 Top 25 Websites List Published In-Reply-To: <4D78E942.3070603@7128.com> References: <4D78E942.3070603@7128.com> Message-ID: Thank you Eleanor Robinson. Does anyone else feel like this SIG is so vastly spread out over too many communicating branches that it feel impossible to keep up or have any effective input ? Thanks Robert On Thu, Mar 10, 2011 at 10:07 AM, Eleanor Robinson wrote: > Hi SIG Members > > Just wanted to let everybody know that we have published our annual review > of the top 25 websites for gamers who are blind, gamers who are motion > impaired, and the top dozen websites for gamers who are deaf. We review > over 100 websites in each category to pare the list down to the ones that > meet our criteria as the best. The criteria we use is posted at the end of > each list. Each entry describes the website, its offerings, and the URL, > making it a convenient place to find information about accessible games, > game reviews and the like. > > These Top 25 lists can be accessed by going to our web site, www.7128.comand selecting the Top 25 button on the main page. > > Please note the SIG Forum and Blog are included as a place to get good > accessibility information. So lets keep the SIG Forum active!! > > Eleanor Robinson > 7-128 Software > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Thu Mar 10 14:09:54 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Thu, 10 Mar 2011 14:09:54 -0500 Subject: [games_access] 7-128 Software's 2011 Top 25 Websites List Published In-Reply-To: References: <4D78E942.3070603@7128.com> Message-ID: Robert, I'm not sure what you mean by communicating branches? Could you explain for me? Thanks, -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Thu, Mar 10, 2011 at 2:02 PM, UBALBO FLORIO wrote: > Thank you Eleanor Robinson. > Does anyone else feel like this SIG is so vastly spread out over too many > communicating branches that it feel impossible to keep up or have any > effective input ? > Thanks > Robert > > > > On Thu, Mar 10, 2011 at 10:07 AM, Eleanor Robinson wrote: > >> Hi SIG Members >> >> Just wanted to let everybody know that we have published our annual review >> of the top 25 websites for gamers who are blind, gamers who are motion >> impaired, and the top dozen websites for gamers who are deaf. We review >> over 100 websites in each category to pare the list down to the ones that >> meet our criteria as the best. The criteria we use is posted at the end of >> each list. Each entry describes the website, its offerings, and the URL, >> making it a convenient place to find information about accessible games, >> game reviews and the like. >> >> These Top 25 lists can be accessed by going to our web site, www.7128.comand selecting the Top 25 button on the main page. >> >> Please note the SIG Forum and Blog are included as a place to get good >> accessibility information. So lets keep the SIG Forum active!! >> >> Eleanor Robinson >> 7-128 Software >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Thu Mar 10 15:27:51 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 10 Mar 2011 20:27:51 -0000 Subject: [games_access] UK's and (maybe the World's) first ever dedicated game accessibility centre Message-ID: <35017EAEEDC3482B8EE17CE0BC7A231B@OneSwitchPC> Fantastic day today, seeing the launch of SpecialEffect's Accessible Gaming centre: http://www.telegraph.co.uk/technology/video-games/8373512/David-Cameron-launches-video-games-centre-for-disabled.html http://electronictheatre.co.uk/index.php/industry-news/7448-david-cameron-opens-uks-first-fully-accessible-video-games-visitor-centre http://www.eurogamer.net/articles/2011-03-10-cameron-opens-accessible-gaming-centre http://www.mcvuk.com/printer/news/43438 Things are building... -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Thu Mar 10 18:41:25 2011 From: arthit73 at cablespeed.com (UBALBO FLORIO) Date: Thu, 10 Mar 2011 18:41:25 -0500 Subject: [games_access] 7-128 Software's 2011 Top 25 Websites List Published In-Reply-To: References: <4D78E942.3070603@7128.com> Message-ID: It feels overwhelming trying to stay intoch with everything. without this mailing list i would be lost. Is anyone else feeling like this? The skype talking is great i hope we do that more. I want to help a lot . I am wondering is what we are doing working for everyone else? thanks Robert On Thu, Mar 10, 2011 at 2:09 PM, Tara Tefertiller < ttefertiller at igda-gasig.org> wrote: > Robert, > > I'm not sure what you mean by communicating branches? Could you explain for > me? > > Thanks, > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > On Thu, Mar 10, 2011 at 2:02 PM, UBALBO FLORIO wrote: > >> Thank you Eleanor Robinson. >> Does anyone else feel like this SIG is so vastly spread out over too many >> communicating branches that it feel impossible to keep up or have any >> effective input ? >> Thanks >> Robert >> >> >> >> On Thu, Mar 10, 2011 at 10:07 AM, Eleanor Robinson wrote: >> >>> Hi SIG Members >>> >>> Just wanted to let everybody know that we have published our annual >>> review of the top 25 websites for gamers who are blind, gamers who are >>> motion impaired, and the top dozen websites for gamers who are deaf. We >>> review over 100 websites in each category to pare the list down to the ones >>> that meet our criteria as the best. The criteria we use is posted at the >>> end of each list. Each entry describes the website, its offerings, and the >>> URL, making it a convenient place to find information about accessible >>> games, game reviews and the like. >>> >>> These Top 25 lists can be accessed by going to our web site, >>> www.7128.com and selecting the Top 25 button on the main page. >>> >>> Please note the SIG Forum and Blog are included as a place to get good >>> accessibility information. So lets keep the SIG Forum active!! >>> >>> Eleanor Robinson >>> 7-128 Software >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Fri Mar 11 03:05:56 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 11 Mar 2011 08:05:56 -0000 Subject: [games_access] 7-128 Software's 2011 Top 25 Websites ListPublished In-Reply-To: References: <4D78E942.3070603@7128.com> Message-ID: <5F938A81570B4BB1A57CFA667882CCE9@OneSwitchPC> I find Facebook and Twitter progressively difficult to keep up with in general. I think you can still treat this mailing list as a central hub for communication, Robert. Treat our outlets on Facebook and Twitter as promo points to pull more people in. Personally I think Skype is good for a few people talking, but for larger groups, much less so. Will buzz you off-list in a mo too... Barrie From: UBALBO FLORIO Sent: Thursday, March 10, 2011 11:41 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] 7-128 Software's 2011 Top 25 Websites ListPublished It feels overwhelming trying to stay intoch with everything. without this mailing list i would be lost. Is anyone else feeling like this? The skype talking is great i hope we do that more. I want to help a lot . I am wondering is what we are doing working for everyone else? thanks Robert On Thu, Mar 10, 2011 at 2:09 PM, Tara Tefertiller wrote: Robert, I'm not sure what you mean by communicating branches? Could you explain for me? Thanks, -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Thu, Mar 10, 2011 at 2:02 PM, UBALBO FLORIO wrote: Thank you Eleanor Robinson. Does anyone else feel like this SIG is so vastly spread out over too many communicating branches that it feel impossible to keep up or have any effective input ? Thanks Robert On Thu, Mar 10, 2011 at 10:07 AM, Eleanor Robinson wrote: Hi SIG Members Just wanted to let everybody know that we have published our annual review of the top 25 websites for gamers who are blind, gamers who are motion impaired, and the top dozen websites for gamers who are deaf. We review over 100 websites in each category to pare the list down to the ones that meet our criteria as the best. The criteria we use is posted at the end of each list. Each entry describes the website, its offerings, and the URL, making it a convenient place to find information about accessible games, game reviews and the like. These Top 25 lists can be accessed by going to our web site, www.7128.com and selecting the Top 25 button on the main page. Please note the SIG Forum and Blog are included as a place to get good accessibility information. So lets keep the SIG Forum active!! Eleanor Robinson 7-128 Software _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Fri Mar 11 10:19:17 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Fri, 11 Mar 2011 10:19:17 -0500 Subject: [games_access] UK's and (maybe the World's) first ever dedicated game accessibility centre In-Reply-To: <35017EAEEDC3482B8EE17CE0BC7A231B@OneSwitchPC> References: <35017EAEEDC3482B8EE17CE0BC7A231B@OneSwitchPC> Message-ID: <4D7A3D75.9050005@7128.com> On 3/10/2011 3:27 PM, Barrie Ellis wrote: > Fantastic day today, seeing the launch of SpecialEffect's Accessible > Gaming centre: > http://www.telegraph.co.uk/technology/video-games/8373512/David-Cameron-launches-video-games-centre-for-disabled.html > http://electronictheatre.co.uk/index.php/industry-news/7448-david-cameron-opens-uks-first-fully-accessible-video-games-visitor-centre > http://www.eurogamer.net/articles/2011-03-10-cameron-opens-accessible-gaming-centre > > http://www.mcvuk.com/printer/news/43438 > Things are building... > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org Terrific Barrie!!! Eleanor Robinson 7-128 Software -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Mar 15 09:04:45 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 15 Mar 2011 14:04:45 +0100 Subject: [games_access] Genesis Keyboard Message-ID: <004c01cbe311$8f133160$ad399420$@de> Hi, I talked with the guys and the keyboard is now finished. Unfortunately they do not mass production only single production. So the price is 700 Euro. It would be nice when a commercial company could produce it. Best regards, Sandra From oneswitch at gmail.com Tue Mar 15 15:51:07 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 15 Mar 2011 19:51:07 -0000 Subject: [games_access] Genesis Keyboard In-Reply-To: <004c01cbe311$8f133160$ad399420$@de> References: <004c01cbe311$8f133160$ad399420$@de> Message-ID: <70C7E0172EEE4C59859EACDC5268ECB2@OneSwitchPC> What's that then, Sandra? Any links? Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Tuesday, March 15, 2011 1:04 PM To: "IGDA GA-SIG Emailliste" Subject: [games_access] Genesis Keyboard > Hi, > > I talked with the guys and the keyboard is now finished. > Unfortunately they do not mass production only single production. > So the price is 700 Euro. > > It would be nice when a commercial company could produce it. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Tue Mar 15 16:04:09 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 15 Mar 2011 21:04:09 +0100 Subject: [games_access] Genesis Keyboard In-Reply-To: <70C7E0172EEE4C59859EACDC5268ECB2@OneSwitchPC> References: <004c01cbe311$8f133160$ad399420$@de> <70C7E0172EEE4C59859EACDC5268ECB2@OneSwitchPC> Message-ID: <009901cbe34c$25de33d0$719a9b70$@de> http://www.world-of-genesis.org/index.php?option=com_content&view=article&id =33&Itemid=25 It is the button keyboard that can be put together: Cross, line, with other parts in between ... High quality ... -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Dienstag, 15. M?rz 2011 20:51 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Genesis Keyboard What's that then, Sandra? Any links? Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Tuesday, March 15, 2011 1:04 PM To: "IGDA GA-SIG Emailliste" Subject: [games_access] Genesis Keyboard > Hi, > > I talked with the guys and the keyboard is now finished. > Unfortunately they do not mass production only single production. > So the price is 700 Euro. > > It would be nice when a commercial company could produce it. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Tue Mar 15 17:36:42 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 15 Mar 2011 22:36:42 +0100 Subject: [games_access] Description of AudioGames Message-ID: <001101cbe359$13d260a0$3b7721e0$@de> Hi, I am wondering what is a good description of AudioGames: a) AudioGames works only with Sound b) AudioGames can be played only with Sound. c) An audio game is a game that consists (only) of sound. An AudioGame that can be played with sound, but has also a GUI, is it still an AudioGame? e.g. Terraformers, SoundRTS, ... Or is an AudioGame a game that has only sound as output? Best regards, Sandra From oneswitch at gmail.com Wed Mar 16 06:56:18 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 16 Mar 2011 10:56:18 -0000 Subject: [games_access] Description of AudioGames In-Reply-To: <001101cbe359$13d260a0$3b7721e0$@de> References: <001101cbe359$13d260a0$3b7721e0$@de> Message-ID: I think a true AudioGame is a computer game that can be played without the need for a screen, nor any visual indicators. -------------------------------------------------- From: "Sandra Uhling" Sent: Tuesday, March 15, 2011 9:36 PM To: "IGDA GA-SIG Emailliste" Subject: [games_access] Description of AudioGames > Hi, > > I am wondering what is a good description of AudioGames: > > a) AudioGames works only with Sound > b) AudioGames can be played only with Sound. > c) An audio game is a game that consists (only) of sound. > > An AudioGame that can be played with sound, but has also a GUI, is it > still > an AudioGame? > e.g. Terraformers, SoundRTS, ... > > Or is an AudioGame a game that has only sound as output? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Thu Mar 17 05:57:21 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 17 Mar 2011 10:57:21 +0100 Subject: [games_access] Scanning that runs on GPU (independet of CPU) Message-ID: <001601cbe489$b5c4b0d0$214e1270$@de> Hi, I hope this information is right. I am no expert about GPU stuff. The "ScanMouse" made by Dipax (Berlin, Germany) runs on the GPU. It uses one row and one column. They run over the whole screen. In the workshop they (www.barrierefrei-kommunizieren.de) said that when the system crashes (CPU) then you can still use the ScanMouse. Is this some kind of new? http://www.dipax.de/html/p_scanmouse.html Best regards, Sandra From sandra_uhling at web.de Sat Mar 19 08:46:07 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 19 Mar 2011 13:46:07 +0100 Subject: [games_access] Overview GA Recommendations :-) Message-ID: <004401cbe633$9e27f350$da77d9f0$@de> Hi, here is my collection of Guides. (I have them also as .doc, pdf and Mindmap .mm) IGDA GA-SIG Top Ten * http://wiki.igda.org/Top_Ten * http://tim.thechases.com/top10_2.pdf * http://tim.thechases.com/top10_2.svg * 04.04.2006 GameOver! * http://www.ua-games.gr/game-over/game_levels.html * 02.05.2007 Guidelines for developing accessible games * http://gameaccess.medialt.no/guide.php * based on MediLT and IGDA GA-SIG top ten * 31.05.2006 MediaLT: UPS * http://www.medialt.no/rapport/entertainment_guidelines/index.htm * 05.01.2004 A Beginner's Guide to Video Game Accessibility * http://www.brannonz.com/accessibility/disabilities.html * (Brannon) Interaction Design Pattern * http://www.helpyouplay.com Universal Design for Learning Guidelines * CAST * 2011 Guidelines for Building Blind-Accessible Computer Games * John Bannik, 7-128 Software My own: * no URL * at the moment chaos :-) Best regards, Sandra From eleanor at 7128.com Sat Mar 19 09:20:56 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Sat, 19 Mar 2011 09:20:56 -0400 Subject: [games_access] Overview GA Recommendations :-) In-Reply-To: <004401cbe633$9e27f350$da77d9f0$@de> References: <004401cbe633$9e27f350$da77d9f0$@de> Message-ID: <4D84ADB8.70909@7128.com> On 3/19/2011 8:46 AM, Sandra Uhling wrote: > Hi, > > here is my collection of Guides. > (I have them also as .doc, pdf and Mindmap .mm) > > IGDA GA-SIG Top Ten > * http://wiki.igda.org/Top_Ten > * http://tim.thechases.com/top10_2.pdf > * http://tim.thechases.com/top10_2.svg > * 04.04.2006 > > GameOver! > * http://www.ua-games.gr/game-over/game_levels.html > * 02.05.2007 > > Guidelines for developing accessible games > * http://gameaccess.medialt.no/guide.php > * based on MediLT and IGDA GA-SIG top ten > * 31.05.2006 > > MediaLT: UPS > * http://www.medialt.no/rapport/entertainment_guidelines/index.htm > * 05.01.2004 > > A Beginner's Guide to Video Game Accessibility > * http://www.brannonz.com/accessibility/disabilities.html > * (Brannon) > > Interaction Design Pattern > * http://www.helpyouplay.com > > Universal Design for Learning Guidelines > * CAST > * 2011 > > Guidelines for Building Blind-Accessible Computer Games > * John Bannik, 7-128 Software > > My own: > * no URL > * at the moment chaos :-) > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > The URL for the 7-128 Software Guidelines is: http://www.blindcomputergames.com/guidelines/guidelines.html Eleanor Robinson 7-128 Software From eleanor at 7128.com Sat Mar 19 10:03:23 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Sat, 19 Mar 2011 10:03:23 -0400 Subject: [games_access] Overview GA Recommendations :-) In-Reply-To: <004401cbe633$9e27f350$da77d9f0$@de> References: <004401cbe633$9e27f350$da77d9f0$@de> Message-ID: <4D84B7AB.5090305@7128.com> On 3/19/2011 8:46 AM, Sandra Uhling wrote: > Hi, > > here is my collection of Guides. > (I have them also as .doc, pdf and Mindmap .mm) > > IGDA GA-SIG Top Ten > * http://wiki.igda.org/Top_Ten > * http://tim.thechases.com/top10_2.pdf > * http://tim.thechases.com/top10_2.svg > * 04.04.2006 > > GameOver! > * http://www.ua-games.gr/game-over/game_levels.html > * 02.05.2007 > > Guidelines for developing accessible games > * http://gameaccess.medialt.no/guide.php > * based on MediLT and IGDA GA-SIG top ten > * 31.05.2006 > > MediaLT: UPS > * http://www.medialt.no/rapport/entertainment_guidelines/index.htm > * 05.01.2004 > > A Beginner's Guide to Video Game Accessibility > * http://www.brannonz.com/accessibility/disabilities.html > * (Brannon) > > Interaction Design Pattern > * http://www.helpyouplay.com > > Universal Design for Learning Guidelines > * CAST > * 2011 > > Guidelines for Building Blind-Accessible Computer Games > * John Bannik, 7-128 Software > > My own: > * no URL > * at the moment chaos :-) > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > When I went to the http://www.helpyouplay.com website, it was no longer there - the message indicated that the domain was available. Eleanor Robinson 7-128 Software From ttefertiller at igda-gasig.org Sat Mar 19 13:09:30 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Sat, 19 Mar 2011 13:09:30 -0400 Subject: [games_access] Overview GA Recommendations :-) In-Reply-To: <004401cbe633$9e27f350$da77d9f0$@de> References: <004401cbe633$9e27f350$da77d9f0$@de> Message-ID: Sandra, The wiki is out of date and we probably shouldn't be linking people to that. However, the same Top Ten list is available on our website here- http://igda-gasig.org/about-game-accessibility/game-accessibility-top-ten/ It's also on our blog, although I don't have that link right off hand. Barrie could probably find that faster if you needed it. Thanks, -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Sat, Mar 19, 2011 at 8:46 AM, Sandra Uhling wrote: > Hi, > > here is my collection of Guides. > (I have them also as .doc, pdf and Mindmap .mm) > > IGDA GA-SIG Top Ten > * http://wiki.igda.org/Top_Ten > * http://tim.thechases.com/top10_2.pdf > * http://tim.thechases.com/top10_2.svg > * 04.04.2006 > > GameOver! > * http://www.ua-games.gr/game-over/game_levels.html > * 02.05.2007 > > Guidelines for developing accessible games > * http://gameaccess.medialt.no/guide.php > * based on MediLT and IGDA GA-SIG top ten > * 31.05.2006 > > MediaLT: UPS > * http://www.medialt.no/rapport/entertainment_guidelines/index.htm > * 05.01.2004 > > A Beginner's Guide to Video Game Accessibility > * http://www.brannonz.com/accessibility/disabilities.html > * (Brannon) > > Interaction Design Pattern > * http://www.helpyouplay.com > > Universal Design for Learning Guidelines > * CAST > * 2011 > > Guidelines for Building Blind-Accessible Computer Games > * John Bannik, 7-128 Software > > My own: > * no URL > * at the moment chaos :-) > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Mar 19 14:43:46 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 19 Mar 2011 19:43:46 +0100 Subject: [games_access] Overview GA Recommendations :-) In-Reply-To: <4D84B7AB.5090305@7128.com> References: <004401cbe633$9e27f350$da77d9f0$@de> <4D84B7AB.5090305@7128.com> Message-ID: <001501cbe665$96a433a0$c3ec9ae0$@de> Hi, it this the new URL? http://www.interaction-design.org/encyclopedia/interaction_design_patterns.h tml Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Eleanor Robinson Gesendet: Samstag, 19. M?rz 2011 15:03 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Overview GA Recommendations :-) On 3/19/2011 8:46 AM, Sandra Uhling wrote: > Hi, > > here is my collection of Guides. > (I have them also as .doc, pdf and Mindmap .mm) > > IGDA GA-SIG Top Ten > * http://wiki.igda.org/Top_Ten > * http://tim.thechases.com/top10_2.pdf > * http://tim.thechases.com/top10_2.svg > * 04.04.2006 > > GameOver! > * http://www.ua-games.gr/game-over/game_levels.html > * 02.05.2007 > > Guidelines for developing accessible games > * http://gameaccess.medialt.no/guide.php > * based on MediLT and IGDA GA-SIG top ten > * 31.05.2006 > > MediaLT: UPS > * http://www.medialt.no/rapport/entertainment_guidelines/index.htm > * 05.01.2004 > > A Beginner's Guide to Video Game Accessibility > * http://www.brannonz.com/accessibility/disabilities.html > * (Brannon) > > Interaction Design Pattern > * http://www.helpyouplay.com > > Universal Design for Learning Guidelines > * CAST > * 2011 > > Guidelines for Building Blind-Accessible Computer Games > * John Bannik, 7-128 Software > > My own: > * no URL > * at the moment chaos :-) > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > When I went to the http://www.helpyouplay.com website, it was no longer there - the message indicated that the domain was available. Eleanor Robinson 7-128 Software _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From eleanor at 7128.com Sat Mar 19 16:29:59 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Sat, 19 Mar 2011 16:29:59 -0400 Subject: [games_access] Overview GA Recommendations :-) In-Reply-To: <001501cbe665$96a433a0$c3ec9ae0$@de> References: <004401cbe633$9e27f350$da77d9f0$@de> <4D84B7AB.5090305@7128.com> <001501cbe665$96a433a0$c3ec9ae0$@de> Message-ID: <4D851247.1020805@7128.com> On 3/19/2011 2:43 PM, Sandra Uhling wrote: > Hi, > > it this the new URL? > http://www.interaction-design.org/encyclopedia/interaction_design_patterns.h > tml > > Best regards, Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Eleanor Robinson > Gesendet: Samstag, 19. M?rz 2011 15:03 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Overview GA Recommendations :-) > > On 3/19/2011 8:46 AM, Sandra Uhling wrote: >> Hi, >> >> here is my collection of Guides. >> (I have them also as .doc, pdf and Mindmap .mm) >> >> IGDA GA-SIG Top Ten >> * http://wiki.igda.org/Top_Ten >> * http://tim.thechases.com/top10_2.pdf >> * http://tim.thechases.com/top10_2.svg >> * 04.04.2006 >> >> GameOver! >> * http://www.ua-games.gr/game-over/game_levels.html >> * 02.05.2007 >> >> Guidelines for developing accessible games >> * http://gameaccess.medialt.no/guide.php >> * based on MediLT and IGDA GA-SIG top ten >> * 31.05.2006 >> >> MediaLT: UPS >> * http://www.medialt.no/rapport/entertainment_guidelines/index.htm >> * 05.01.2004 >> >> A Beginner's Guide to Video Game Accessibility >> * http://www.brannonz.com/accessibility/disabilities.html >> * (Brannon) >> >> Interaction Design Pattern >> * http://www.helpyouplay.com >> >> Universal Design for Learning Guidelines >> * CAST >> * 2011 >> >> Guidelines for Building Blind-Accessible Computer Games >> * John Bannik, 7-128 Software >> >> My own: >> * no URL >> * at the moment chaos :-) >> >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > When I went to the http://www.helpyouplay.com website, it was no > longer there - the message indicated that the domain was available. > > Eleanor Robinson > 7-128 Software > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > That URL will get you to that article - I don't see it as an appropriate guideline for accessibility - rather something related to patterns and design. I don't think that should be included with the other guidelines for developing accessible software. Eleanor From sandra_uhling at web.de Sat Mar 19 16:42:20 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 19 Mar 2011 21:42:20 +0100 Subject: [games_access] Overview GA Recommendations :-) In-Reply-To: <4D851247.1020805@7128.com> References: <004401cbe633$9e27f350$da77d9f0$@de> <4D84B7AB.5090305@7128.com> <001501cbe665$96a433a0$c3ec9ae0$@de> <4D851247.1020805@7128.com> Message-ID: <001901cbe676$2618f3d0$724adb70$@de> Hi, I am wondering where the Interactive Design Pattern are gone? Some weeks ago I was able to copy some Design Pattern. I saved them in a .doc Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Eleanor Robinson Gesendet: Samstag, 19. M?rz 2011 21:30 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Overview GA Recommendations :-) On 3/19/2011 2:43 PM, Sandra Uhling wrote: > Hi, > > it this the new URL? > http://www.interaction-design.org/encyclopedia/interaction_design_patterns.h > tml > > Best regards, Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Eleanor Robinson > Gesendet: Samstag, 19. M?rz 2011 15:03 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Overview GA Recommendations :-) > > On 3/19/2011 8:46 AM, Sandra Uhling wrote: >> Hi, >> >> here is my collection of Guides. >> (I have them also as .doc, pdf and Mindmap .mm) >> >> IGDA GA-SIG Top Ten >> * http://wiki.igda.org/Top_Ten >> * http://tim.thechases.com/top10_2.pdf >> * http://tim.thechases.com/top10_2.svg >> * 04.04.2006 >> >> GameOver! >> * http://www.ua-games.gr/game-over/game_levels.html >> * 02.05.2007 >> >> Guidelines for developing accessible games >> * http://gameaccess.medialt.no/guide.php >> * based on MediLT and IGDA GA-SIG top ten >> * 31.05.2006 >> >> MediaLT: UPS >> * http://www.medialt.no/rapport/entertainment_guidelines/index.htm >> * 05.01.2004 >> >> A Beginner's Guide to Video Game Accessibility >> * http://www.brannonz.com/accessibility/disabilities.html >> * (Brannon) >> >> Interaction Design Pattern >> * http://www.helpyouplay.com >> >> Universal Design for Learning Guidelines >> * CAST >> * 2011 >> >> Guidelines for Building Blind-Accessible Computer Games >> * John Bannik, 7-128 Software >> >> My own: >> * no URL >> * at the moment chaos :-) >> >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > When I went to the http://www.helpyouplay.com website, it was no > longer there - the message indicated that the domain was available. > > Eleanor Robinson > 7-128 Software > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > That URL will get you to that article - I don't see it as an appropriate guideline for accessibility - rather something related to patterns and design. I don't think that should be included with the other guidelines for developing accessible software. Eleanor _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Sun Mar 20 04:34:16 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 20 Mar 2011 08:34:16 -0000 Subject: [games_access] Overview GA Recommendations :-) In-Reply-To: References: <004401cbe633$9e27f350$da77d9f0$@de> Message-ID: <43378774D4AB46B9810E46CCA7409667@OneSwitchPC> Here's some more for your list, Sandra (and there are many more): IGDA GASIG Top 10 list (needs re-looking at in my opinion): http://gameaccessibility.blogspot.com/2010/11/gasig-top-10-ways-to-improve-game.html Here's a whole slew of Design Tips information: http://gameaccessibility.blogspot.com/search/label/Design%20Tips or here http://switchgaming.blogspot.com/search/label/Design%20Tips Top 3 Accessibility Features wish lists: http://gameaccessibility.blogspot.com/search/label/Top%203 Scroll down to "Writing a Switch Game" here: http://www.oneswitch.org.uk/4/games/0index.htm Physical Barriers in gaming (2006): http://www.oneswitch.org.uk/2/DOWNLOADS/Physical_Barriers.doc and http://www.oneswitch.org.uk/2/ARTICLES/physical-barriers.htm Game-Accessibility.com articles on the four divisions of barriers: http://www.game-accessibility.com/index.php?pagefile=games Shame Eelke's Design Patterns stuff seems to be down, but you can read more here: http://www.eelke.com/papers.html Best wishes, Barrie From: Tara Tefertiller Sent: Saturday, March 19, 2011 5:09 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Overview GA Recommendations :-) Sandra, The wiki is out of date and we probably shouldn't be linking people to that. However, the same Top Ten list is available on our website here- http://igda-gasig.org/about-game-accessibility/game-accessibility-top-ten/ It's also on our blog, although I don't have that link right off hand. Barrie could probably find that faster if you needed it. Thanks, -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Sat, Mar 19, 2011 at 8:46 AM, Sandra Uhling wrote: Hi, here is my collection of Guides. (I have them also as .doc, pdf and Mindmap .mm) IGDA GA-SIG Top Ten * http://wiki.igda.org/Top_Ten * http://tim.thechases.com/top10_2.pdf * http://tim.thechases.com/top10_2.svg * 04.04.2006 GameOver! * http://www.ua-games.gr/game-over/game_levels.html * 02.05.2007 Guidelines for developing accessible games * http://gameaccess.medialt.no/guide.php * based on MediLT and IGDA GA-SIG top ten * 31.05.2006 MediaLT: UPS * http://www.medialt.no/rapport/entertainment_guidelines/index.htm * 05.01.2004 A Beginner's Guide to Video Game Accessibility * http://www.brannonz.com/accessibility/disabilities.html * (Brannon) Interaction Design Pattern * http://www.helpyouplay.com Universal Design for Learning Guidelines * CAST * 2011 Guidelines for Building Blind-Accessible Computer Games * John Bannik, 7-128 Software My own: * no URL * at the moment chaos :-) Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Mar 20 05:23:32 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 20 Mar 2011 10:23:32 +0100 Subject: [games_access] Overview GA Recommendations :-) In-Reply-To: <43378774D4AB46B9810E46CCA7409667@OneSwitchPC> References: <004401cbe633$9e27f350$da77d9f0$@de> <43378774D4AB46B9810E46CCA7409667@OneSwitchPC> Message-ID: <001501cbe6e0$7beb44b0$73c1ce10$@de> Thanks Barrie! -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Sonntag, 20. M?rz 2011 09:34 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Overview GA Recommendations :-) Here's some more for your list, Sandra (and there are many more): IGDA GASIG Top 10 list (needs re-looking at in my opinion): http://gameaccessibility.blogspot.com/2010/11/gasig-top-10-ways-to-improve-g ame.html Here's a whole slew of Design Tips information: http://gameaccessibility.blogspot.com/search/label/Design%20Tips or here http://switchgaming.blogspot.com/search/label/Design%20Tips Top 3 Accessibility Features wish lists: http://gameaccessibility.blogspot.com/search/label/Top%203 Scroll down to "Writing a Switch Game" here: http://www.oneswitch.org.uk/4/games/0index.htm Physical Barriers in gaming (2006): http://www.oneswitch.org.uk/2/DOWNLOADS/Physical_Barriers.doc and http://www.oneswitch.org.uk/2/ARTICLES/physical-barriers.htm Game-Accessibility.com articles on the four divisions of barriers: http://www.game-accessibility.com/index.php?pagefile=games Shame Eelke's Design Patterns stuff seems to be down, but you can read more here: http://www.eelke.com/papers.html Best wishes, Barrie From: Tara Tefertiller Sent: Saturday, March 19, 2011 5:09 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Overview GA Recommendations :-) Sandra, The wiki is out of date and we probably shouldn't be linking people to that. However, the same Top Ten list is available on our website here- http://igda-gasig.org/about-game-accessibility/game-accessibility-top-ten/ It's also on our blog, although I don't have that link right off hand. Barrie could probably find that faster if you needed it. Thanks, -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Sat, Mar 19, 2011 at 8:46 AM, Sandra Uhling wrote: Hi, here is my collection of Guides. (I have them also as .doc, pdf and Mindmap .mm) IGDA GA-SIG Top Ten * http://wiki.igda.org/Top_Ten * http://tim.thechases.com/top10_2.pdf * http://tim.thechases.com/top10_2.svg * 04.04.2006 GameOver! * http://www.ua-games.gr/game-over/game_levels.html * 02.05.2007 Guidelines for developing accessible games * http://gameaccess.medialt.no/guide.php * based on MediLT and IGDA GA-SIG top ten * 31.05.2006 MediaLT: UPS * http://www.medialt.no/rapport/entertainment_guidelines/index.htm * 05.01.2004 A Beginner's Guide to Video Game Accessibility * http://www.brannonz.com/accessibility/disabilities.html * (Brannon) Interaction Design Pattern * http://www.helpyouplay.com Universal Design for Learning Guidelines * CAST * 2011 Guidelines for Building Blind-Accessible Computer Games * John Bannik, 7-128 Software My own: * no URL * at the moment chaos :-) Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Tue Mar 22 11:21:00 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 22 Mar 2011 16:21:00 +0100 Subject: [games_access] Article: Valve: Game Accessibility Benefits Disabled, Able Alike Message-ID: <001401cbe8a4$c0c1fb90$4245f2b0$@de> Hi, they write about some GA Features they use: * closed captioning/subtitles, * colorblind mode, * in-game pausing in single player, * easier difficulty levels, * re-mappable keys/buttons, * open-microphones, * mouse sensitivity settings, * use of both mouse and keyboard and gamepads, etc. I do not understand what "open-microphones" mean? http://www.gamasutra.com/view/news/32182/Valve_Game_Accessibility_Benefits_D isabled_Able_Alike.php From ttefertiller at igda-gasig.org Tue Mar 22 11:31:23 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Tue, 22 Mar 2011 11:31:23 -0400 Subject: [games_access] Article: Valve: Game Accessibility Benefits Disabled, Able Alike In-Reply-To: <001401cbe8a4$c0c1fb90$4245f2b0$@de> References: <001401cbe8a4$c0c1fb90$4245f2b0$@de> Message-ID: Hello, I met this guy at GDC and was actually was on the phone with him last week. We chatted about this sort of thing. He is a really interesting guy, and very smart. And it sounds like Valve is really a great studio. He's leading some interesting tests at Valve right now, including work where players use eye trackers to play portal and using biofeedback to control the AI director in Left4Dead. If you have any questions about those tests, let me know. -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Tue, Mar 22, 2011 at 11:21 AM, Sandra Uhling wrote: > Hi, > > they write about some GA Features they use: > * closed captioning/subtitles, > * colorblind mode, > * in-game pausing in single player, > * easier difficulty levels, > * re-mappable keys/buttons, > * open-microphones, > * mouse sensitivity settings, > * use of both mouse and keyboard and gamepads, etc. > > I do not understand what "open-microphones" mean? > > > > http://www.gamasutra.com/view/news/32182/Valve_Game_Accessibility_Benefits_D > isabled_Able_Alike.php > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Mar 22 11:35:36 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 22 Mar 2011 16:35:36 +0100 Subject: [games_access] Article: Valve: Game Accessibility Benefits Disabled, Able Alike In-Reply-To: References: <001401cbe8a4$c0c1fb90$4245f2b0$@de> Message-ID: <001f01cbe8a6$cade42d0$609ac870$@de> Hi Tara, make him a SIG Member :-) At the moment I would like to know what these "open microphones" are. Do they mean the microphones where you still can hear your real environment? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller Gesendet: Dienstag, 22. M?rz 2011 16:31 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Article: Valve: Game Accessibility Benefits Disabled, Able Alike Hello, I met this guy at GDC and was actually was on the phone with him last week. We chatted about this sort of thing. He is a really interesting guy, and very smart. And it sounds like Valve is really a great studio. He's leading some interesting tests at Valve right now, including work where players use eye trackers to play portal and using biofeedback to control the AI director in Left4Dead. If you have any questions about those tests, let me know. -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Tue, Mar 22, 2011 at 11:21 AM, Sandra Uhling wrote: Hi, they write about some GA Features they use: * closed captioning/subtitles, * colorblind mode, * in-game pausing in single player, * easier difficulty levels, * re-mappable keys/buttons, * open-microphones, * mouse sensitivity settings, * use of both mouse and keyboard and gamepads, etc. I do not understand what "open-microphones" mean? http://www.gamasutra.com/view/news/32182/Valve_Game_Accessibility_Benefits_D isabled_Able_Alike.php _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From tim.m.holt at gmail.com Tue Mar 22 11:45:04 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Tue, 22 Mar 2011 08:45:04 -0700 Subject: [games_access] Article: Valve: Game Accessibility Benefits Disabled, Able Alike In-Reply-To: <001f01cbe8a6$cade42d0$609ac870$@de> References: <001401cbe8a4$c0c1fb90$4245f2b0$@de> <001f01cbe8a6$cade42d0$609ac870$@de> Message-ID: Agreed about getting him in the SIG. I used to work with Valve years back and it's a fantastic company. I believe that open mic means you don't have to do "press to talk" with audio by the way. Tim On Tue, Mar 22, 2011 at 8:35 AM, Sandra Uhling wrote: > Hi Tara, > > make him a SIG Member :-) > > At the moment I would like to know what these "open microphones" are. > Do they mean the microphones where you still can hear your real > environment? > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Tara Tefertiller > Gesendet: Dienstag, 22. M?rz 2011 16:31 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Article: Valve: Game Accessibility Benefits > Disabled, Able Alike > > Hello, > > I met this guy at GDC and was actually was on the phone with him last week. > We chatted about this sort of thing. He is a really interesting guy, and > very smart. And it sounds like Valve is really a great studio. > > He's leading some interesting tests at Valve right now, including work > where > players use eye trackers to play portal and using biofeedback to control > the > AI director in Left4Dead. If you have any questions about those tests, let > me know. > > > -- > Tara Tefertiller - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > > On Tue, Mar 22, 2011 at 11:21 AM, Sandra Uhling > wrote: > > > Hi, > > they write about some GA Features they use: > * closed captioning/subtitles, > * colorblind mode, > * in-game pausing in single player, > * easier difficulty levels, > * re-mappable keys/buttons, > * open-microphones, > * mouse sensitivity settings, > * use of both mouse and keyboard and gamepads, etc. > > I do not understand what "open-microphones" mean? > > > > > http://www.gamasutra.com/view/news/32182/Valve_Game_Accessibility_Benefits_D > isabled_Able_Alike.php > < > http://www.gamasutra.com/view/news/32182/Valve_Game_Accessibility_Benefits_ > D%0Aisabled_Able_Alike.php> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Wed Mar 23 04:29:41 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Wed, 23 Mar 2011 09:29:41 +0100 Subject: [games_access] Article: Valve: Game Accessibility Benefits Disabled, Able Alike In-Reply-To: References: <001401cbe8a4$c0c1fb90$4245f2b0$@de> <001f01cbe8a6$cade42d0$609ac870$@de> Message-ID: I'm sure that open mic means don't have to press to talk, there are the same words that use for it on option screen in Left 4 Dead 2. I love that game :) On 22 March 2011 16:45, Tim Holt wrote: > Agreed about getting him in the SIG. I used to work with Valve years back > and it's a fantastic company. > > I believe that open mic means you don't have to do "press to talk" with > audio by the way. > > Tim > > > On Tue, Mar 22, 2011 at 8:35 AM, Sandra Uhling wrote: > >> Hi Tara, >> >> make him a SIG Member :-) >> >> At the moment I would like to know what these "open microphones" are. >> Do they mean the microphones where you still can hear your real >> environment? >> >> Best regards, >> Sandra >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> Im >> Auftrag von Tara Tefertiller >> Gesendet: Dienstag, 22. M?rz 2011 16:31 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] Article: Valve: Game Accessibility Benefits >> Disabled, Able Alike >> >> Hello, >> >> I met this guy at GDC and was actually was on the phone with him last >> week. >> We chatted about this sort of thing. He is a really interesting guy, and >> very smart. And it sounds like Valve is really a great studio. >> >> He's leading some interesting tests at Valve right now, including work >> where >> players use eye trackers to play portal and using biofeedback to control >> the >> AI director in Left4Dead. If you have any questions about those tests, let >> me know. >> >> >> -- >> Tara Tefertiller - Chairperson >> IGDA Game Accessibility SIG >> >> igda-gasig.org >> http://gameaccesssig.forumotion.com/ >> >> >> On Tue, Mar 22, 2011 at 11:21 AM, Sandra Uhling >> wrote: >> >> >> Hi, >> >> they write about some GA Features they use: >> * closed captioning/subtitles, >> * colorblind mode, >> * in-game pausing in single player, >> * easier difficulty levels, >> * re-mappable keys/buttons, >> * open-microphones, >> * mouse sensitivity settings, >> * use of both mouse and keyboard and gamepads, etc. >> >> I do not understand what "open-microphones" mean? >> >> >> >> >> http://www.gamasutra.com/view/news/32182/Valve_Game_Accessibility_Benefits_D >> isabled_Able_Alike.php >> < >> http://www.gamasutra.com/view/news/32182/Valve_Game_Accessibility_Benefits_ >> D%0Aisabled_Able_Alike.php> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Mar 23 12:31:45 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 23 Mar 2011 17:31:45 +0100 Subject: [games_access] Using games for a bachelor thesis Message-ID: <004b01cbe977$cd133840$6739a8c0$@de> Hi, What kind of information should be written when a game is used in a bachelor thesis? I also do not know how to cite Screenshots. We did not learn this ;-) Is the name of the game and the developer ok? Where do I find good information about games? Publisher, developer, Engine, release, ... I am looking for the developer and the name of the engine of: * The Secret of Monkey Island: Special Edition * Sam & Max Episode 2 - Situation Comedy * Tales of Monkey Island: Chapter 1 - Launch of the Screaming Narwhal Does someone know if telltale games developed all these games? Best regards, Sandra From kwasi.mensah at ananseproductions.com Wed Mar 23 15:51:10 2011 From: kwasi.mensah at ananseproductions.com (Kwasi Mensah) Date: Wed, 23 Mar 2011 15:51:10 -0400 Subject: [games_access] Looking for Testers for Bilind Accessible iOS Game Message-ID: Hi Everyone, My company Ananse Productions is getting ready to release Stem Stumper, our blind accessible iOS game. We're looking for people to help test our game and I think the people on this list would be really good at helping to spot accessibility issues. If interested please follow the instructions below so I can get you a pre-release build. Thanks, Kwasi ----------------- Since Stem Stumper isn't in the App Store yet we need some information about your iPhones in order to make a build that will run on them, the UDIDspecifically. If you have email setup on your iPhone the easiest way to get your UDID is to download the free app Ad Hoc Helper ( http://itunes.apple.com/us/app/ad-hoc-helper/id285691333?mt=8) from the app store. It'll create an email with all the information we need. Send the email to kwasi.mensah at ananseproductions.com and you should be all set! Otherwise please follow the steps at http://www.innerfence.com/howto/find-iphone-unique-device-identifier-udid -- ---------------------------------------------- Founder, Ananse Productions "Games for the Rest of Us" www.ananseproductions.com twitter: www.twitter.com/AnanseProds -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Mar 24 06:13:23 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 24 Mar 2011 11:13:23 +0100 Subject: [games_access] Wii game for visually impaired, blind and fully sighted children Message-ID: <003201cbea0c$1fc78e30$5f56aa90$@de> Hi, " Wii game for visually impaired, blind and fully sighted children >From now on visually impaired, blind en fully sighted children can play together on Nintendo Wii. For the first time, children with and without visual impairment can play together on an equal level, thanks to the game called "The Explorer and the Mystery of the Diamond Scarab". [...]" via Accessible GameBase (Facebook) http://www.visio.org/Wii-game Best regards, Sandra From ttefertiller at igda-gasig.org Fri Mar 25 11:57:41 2011 From: ttefertiller at igda-gasig.org (Tara Tefertiller) Date: Fri, 25 Mar 2011 11:57:41 -0400 Subject: [games_access] March Newsletter! Message-ID: Hey everyone! The March newsletter and is out and features an article about the game accessibility challenge for the Central Florida Global Game Jam challenge on page 20! Check it out! http://www.igda.org/newsletter/wp-content/uploads/2011/03/IGDA-Newsletter-March-2011_5.pdf -- Tara Tefertiller - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Fri Mar 25 18:06:07 2011 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Fri, 25 Mar 2011 15:06:07 -0700 Subject: [games_access] [Final CFP] 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID'11) In-Reply-To: References: Message-ID: ====================================================== GAXID 2011 - CALL FOR PAPERS 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID) In conjunction with Foundations of Digital Interactive Games 2011 Bordeaux France | June 28, 2011 http://ga.fdg2011.org Submission deadline extended to 3/31 ====================================================== Video games have evolved from an obscure pastime to a force of change that is transforming the way people perceive, learn about, and interact with the world around them. The emergence of more natural, immersive and healthier forms of interaction --through the use of whole-body gestures-- has propelled video gaming to the cutting edge of human computer interaction design. Currently, an estimated 63% of the U.S. population plays video games. Beyond pure entertainment, video games are increasingly used for more serious applications such as education, rehabilitation and health. Unfortunately a significant number of people encounter barriers when playing video games, due to a disability, though the social, educational and health opportunities currently offered by games could potentially benefit them the most. How can you control an avatar in a first person shooter using an eye tracker? How do you play an exercise game without visual feedback? How can you play guitar hero without music or audio? How do you play a real time strategy game using switch input? An ?extreme interaction design? approach is required to engineer access solutions for the most extreme players that can: (1) meet the stringent access requirements of games; (2) convey large amounts of feedback using compensatory modalities; (3) reduce large amounts of input provision to their essence; while keeping the (multiplayer) game balanced and fair to play for able bodied players. The objective of this workshop is building an active research community that can generate ideas that have the potential to significantly advance this emerging field and turn disability into a driver of innovation for player-game-interaction. Topics of interest include, but are not limited to: - Experiences/case studies with accessible games for players with visual, cognitive, motor and auditory impairments. - User studies with accessible games and studies that assess how different impairments affect the ability to play games. - Understanding requirements of players with disabilities. - Novel Game Interfaces and Player Game Interaction Techniques. - Sensory Substitution (Sonification/Haptification) Interfaces. - Reduced Input Control schemes (Scanning). - Adaptive Interfaces for games. - Social/Inclusive Gaming. - Game Interfaces for Elderly / Children. - Metrics/Evaluation Methods for games accessibility - Guidelines for developing accessible games - Cost benefit analysis of accessible games - Educators, Health Researchers working with players with disabilities. For detailed and up-to-date information about GAXID 2011, please visit ga.fdg2011.org Important Dates ====================================================== Paper submission deadline: March 31st, 2011 Paper acceptance notifications: April 20, 2011 Workshop held: June 28, 2011 Submissions ====================================================== Short, 4-page position papers are invited and will be selected based on their quality, innovation, and the potential of fostering discussion. Contributors to this workshop will be invited to submit an extended paper for a special issue of the journal Universal Access in The Information Society. The workshop will be a full-day event and will consist of presentations of posters, demoes of accessible games, as well as group discussions. At least one author needs to register for the workshop and for at least one day of the conference. Organizing Committee ====================================================== Eelke Folmer, University of Nevada, Reno Sri Kurniawan, University of California, Santa Cruz Lennart Nacke, University of Saskatchewan, Saskatoon -------------- next part -------------- An HTML attachment was scrubbed... URL: