From rkoman at fullsail.com Mon May 2 17:08:17 2011 From: rkoman at fullsail.com (Robin Koman) Date: Mon, 02 May 2011 17:08:17 -0400 Subject: [games_access] Interesting Concept Message-ID: I was wondering if anyone has had the chance to play this game? It?s a game based totally around the player making sounds into a microphone, it seems like this could be great for players with issues impacting their reflexes/manual dexterity. http://www.indiegames.com/2011/04/xbl_indie_game_pick_pewpewpewp.html Cheers, Robin N. Koman | Department Chair | Game Design Masters T 407.679.0100 x8921 | F 407.673.5306 ?We must let go of the life we have planned, so as to accept the one that is waiting for us.? --Joseph Campbell -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon May 2 17:49:37 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 2 May 2011 22:49:37 +0100 Subject: [games_access] Interesting Concept In-Reply-To: References: Message-ID: <2072EF8AFAF14835959DAC7660740AD6@OneSwitchPC> Interesting ConceptHi Robin, GameBase have a review up here from Bill: http://www.gamebase.info/magazine/read/pewpewpew-pewpewpew-pewpewpew_525.html Not had a go myself. Cheers, Barrie From: Robin Koman Sent: Monday, May 02, 2011 10:08 PM To: games_access at igda.org Subject: [games_access] Interesting Concept I was wondering if anyone has had the chance to play this game? It's a game based totally around the player making sounds into a microphone, it seems like this could be great for players with issues impacting their reflexes/manual dexterity. http://www.indiegames.com/2011/04/xbl_indie_game_pick_pewpewpewp.html Cheers, Robin N. Koman | Department Chair | Game Design Masters T 407.679.0100 x8921 | F 407.673.5306 "We must let go of the life we have planned, so as to accept the one that is waiting for us." --Joseph Campbell -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon May 2 19:04:44 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Mon, 2 May 2011 18:04:44 -0500 Subject: [games_access] Historical Video and/or Text Chat about Game Accessibility Message-ID: <3C4AB510-0102-41A5-B8EE-4F56AE1D3C04@uiuc.edu> Hey everyone, So the IGDA is starting to collect histories of the IGDA and we're a pretty old SIG that was first a committee that was first an idea that was first a few research projects that spans over a decade. I'd love it if we could gather some online individual interviews in video with cc with text transcript. We have a TON of history as many of you know. If you would like to participate, email me off list at hinn at uiuc.edu and we can talk about the best way to go about this would be. And, no, this isn't just for those of us that remember the entire history of the SIG -- it's for everyone. Just tell your story about what got you interested, how long you've been working in the area, whatever game accessibility and disability related you would like to tell and we'll work it out. I'll be out of town from May 5 to May 20th but I might be able to get a few videos in before I leave and finish the rest when I get back. And if anyone would like to help with the digital video/transcripts, please also let me know. We'd be the first SIG to really take this on! And it would be really cool for the historians amongst us. Just today I was emailing yet another person who was a long time advocate for accessibility in games and had not heard of the SIG, AbleGamers, Special Effect, etc. He just thought it was just him! So it would be nice to have an archive so people don't feel like they are alone in their work. And if you represent another group, I don't see any reason why you can't post your own videos on your sites as long as you mention that it's a part of a larger historical project. Seem ok? Hoping to hear from a lot of you -- remember email me off list (hinn at uiuc.edu) if you are interested but always feel free to discuss concerns on the list. I've been literally working on this since I got the news 15 minutes ago so I haven't thought through everything so chime in if you have more ideas! Michelle From oneswitch at gmail.com Tue May 3 03:17:35 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 3 May 2011 08:17:35 +0100 Subject: [games_access] PS3 Arcade Stick with analogue controls Message-ID: <602C94F5C475438EAB90A73E1DDE99A8@OneSwitchPC> Hi all, I've had a request for an arcade stick for the PS3. Is anyone aware of one that will work with analogue controls that is sub ?100 / $130. I was wondering about the HORI Fighting Stick 2 with a PS2 to PS3 adapter, but haven't tried this for compatibility. Best wishes, Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From brian at gamefwd.org Tue May 3 08:01:36 2011 From: brian at gamefwd.org (Brian J. Papineau) Date: Tue, 3 May 2011 08:01:36 -0400 Subject: [games_access] PS3 Arcade Stick with analogue controls In-Reply-To: <602C94F5C475438EAB90A73E1DDE99A8@OneSwitchPC> References: <602C94F5C475438EAB90A73E1DDE99A8@OneSwitchPC> Message-ID: Barrie, >From what I understand, when Sony released a recent firmware they took away a lot of USB functionality, including many PS2>PS3 adapters. A friend I gave our access controller to has been unable to use it for some time. This may pose a problem or limit your options. And just to clarify, are you looking for a stick that can be modified to use analog input instead of digital, or looking for one that simulates an analog stick? Best, Brian J. Papineau On Tue, May 3, 2011 at 3:17 AM, Barrie Ellis wrote: > Hi all, > > I've had a request for an arcade stick for the PS3. Is anyone aware of one > that will work with analogue controls that is sub ?100 / $130. I was > wondering about the HORI Fighting Stick 2 with a PS2 to PS3 adapter, but > haven't tried this for compatibility. > > Best wishes, > > Barrie > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue May 3 09:41:09 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 3 May 2011 15:41:09 +0200 Subject: [games_access] Historical Video and/or Text Chat about Game Accessibility In-Reply-To: <3C4AB510-0102-41A5-B8EE-4F56AE1D3C04@uiuc.edu> References: <3C4AB510-0102-41A5-B8EE-4F56AE1D3C04@uiuc.edu> Message-ID: <000701cc0997$c2fb42e0$48f1c8a0$@de> Hi, oh maybe it was because of me. I was looking for a "history description" about this SIG for my bachelor thesis. It would be great to have a small paragraph that introduce the SIG to interested people. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Dienstag, 3. Mai 2011 01:05 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] Historical Video and/or Text Chat about Game Accessibility Hey everyone, So the IGDA is starting to collect histories of the IGDA and we're a pretty old SIG that was first a committee that was first an idea that was first a few research projects that spans over a decade. I'd love it if we could gather some online individual interviews in video with cc with text transcript. We have a TON of history as many of you know. If you would like to participate, email me off list at hinn at uiuc.edu and we can talk about the best way to go about this would be. And, no, this isn't just for those of us that remember the entire history of the SIG -- it's for everyone. Just tell your story about what got you interested, how long you've been working in the area, whatever game accessibility and disability related you would like to tell and we'll work it out. I'll be out of town from May 5 to May 20th but I might be able to get a few videos in before I leave and finish the rest when I get back. And if anyone would like to help with the digital video/transcripts, please also let me know. We'd be the first SIG to really take this on! And it would be really cool for the historians amongst us. Just today I was emailing yet another person who was a long time advocate for accessibility in games and had not heard of the SIG, AbleGamers, Special Effect, etc. He just thought it was just him! So it would be nice to have an archive so people don't feel like they are alone in their work. And if you represent another group, I don't see any reason why you can't post your own videos on your sites as long as you mention that it's a part of a larger historical project. Seem ok? Hoping to hear from a lot of you -- remember email me off list (hinn at uiuc.edu) if you are interested but always feel free to discuss concerns on the list. I've been literally working on this since I got the news 15 minutes ago so I haven't thought through everything so chime in if you have more ideas! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Tue May 3 12:32:01 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 3 May 2011 17:32:01 +0100 Subject: [games_access] PS3 Arcade Stick with analogue controls In-Reply-To: References: <602C94F5C475438EAB90A73E1DDE99A8@OneSwitchPC> Message-ID: Hi Brian, Sony aren't in many people's good books at the moment are they!? On the PS2 to PS3 adapter front - this is the only one I'm aware of that still works... They tend to get sold on eBay from Hong Kong, and they actually also work with PS2 to Xbox 360 (so long as you attach a wired Xbox 360 joypad). E.g. http://cgi.ebay.co.uk/PS2-Xbox-360-PS3-Controller-Converter-Adapter-Cable-/280667548217 Re. the arcade stick I'm after would be able to play most PS3 games - with a digital stick that is switchable between D-pad and emulated left-stick and right stick modes. Cheers, Barrie From: Brian J. Papineau Sent: Tuesday, May 03, 2011 1:01 PM To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] PS3 Arcade Stick with analogue controls Barrie, >From what I understand, when Sony released a recent firmware they took away a lot of USB functionality, including many PS2>PS3 adapters. A friend I gave our access controller to has been unable to use it for some time. This may pose a problem or limit your options. And just to clarify, are you looking for a stick that can be modified to use analog input instead of digital, or looking for one that simulates an analog stick? Best, Brian J. Papineau On Tue, May 3, 2011 at 3:17 AM, Barrie Ellis wrote: Hi all, I've had a request for an arcade stick for the PS3. Is anyone aware of one that will work with analogue controls that is sub ?100 / $130. I was wondering about the HORI Fighting Stick 2 with a PS2 to PS3 adapter, but haven't tried this for compatibility. Best wishes, Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: PS3%20adapter.JPG Type: image/jpeg Size: 30473 bytes Desc: not available URL: From sheri at designdirectdeliver.com Wed May 4 00:54:10 2011 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Tue, 03 May 2011 23:54:10 -0500 Subject: [games_access] Inventive Teacher Gives Disabled Student "Control" Message-ID: <4DC0DBF2.3030304@designdirectdeliver.com> (Sorry if this was posted already and I missed it.) http://miami.cbslocal.com/2011/04/15/inventive-teacher-gives-disabled-student-control/ "MIAMI (CBS4) --- Sixteen-year-old Danny Lamarca is a student at Holmes Braddock Senior High School in Miami and like most teenage boys he loves playing video games and he's good at it too. "I got fourth place and two weeks later I got first," said Danny. But video games weren't always a slam dunk for Danny. "I have a skin condition called Epidermolysis Bullosa and I was born with it," said Danny. It's a hereditary condition which makes Danny's skin sensitive and blister easily. It also affected the size of his hands making him unable to play the games he loves." Sheri -- *Sheri Rubin* Founder and CEO *Design Direct Deliver* Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed May 4 03:21:59 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 4 May 2011 08:21:59 +0100 Subject: [games_access] Inventive Teacher Gives Disabled Student "Control" In-Reply-To: <4DC0DBF2.3030304@designdirectdeliver.com> References: <4DC0DBF2.3030304@designdirectdeliver.com> Message-ID: Nice one Sheri. I've popped it up on the GASIG Blog and mine too. Barrie From: Sheri Rubin Sent: Wednesday, May 04, 2011 5:54 AM To: games_access at igda.org Subject: [games_access] Inventive Teacher Gives Disabled Student "Control" (Sorry if this was posted already and I missed it.) http://miami.cbslocal.com/2011/04/15/inventive-teacher-gives-disabled-student-control/ "MIAMI (CBS4) - Sixteen-year-old Danny Lamarca is a student at Holmes Braddock Senior High School in Miami and like most teenage boys he loves playing video games and he's good at it too. "I got fourth place and two weeks later I got first," said Danny. But video games weren't always a slam dunk for Danny. "I have a skin condition called Epidermolysis Bullosa and I was born with it," said Danny. It's a hereditary condition which makes Danny's skin sensitive and blister easily. It also affected the size of his hands making him unable to play the games he loves." Sheri -- Sheri Rubin Founder and CEO Design Direct Deliver Website: http://www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed May 4 03:50:48 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 4 May 2011 08:50:48 +0100 Subject: [games_access] Looking for One Switch Games thoughts... In-Reply-To: References: Message-ID: <4E169440477744F898EA8D051BC99BD2@OneSwitchPC> Hope this not too late, Tim... For many console games there are one-switch playable games, but normally menus need to be navigated by another person who can do this... Darts: Shenmue for the Dreamcast/Xbox has a mini-game of Darts that is one-switch playable. Fighting: Tekken 6 on the PS3 can be played with a single switch such as Kick as you will kick and move towards your opponent at the same time - ideally in two-player mode or practice arena. Racing: Destruction Derby on PSone (and PS3 via PSN) can be played using LEFT alone if the accelerator is jammed down on an oval track. Pinball: Pro Pinball Trilogy on Dreamcast allows you to set both flippers and the plunger to the same button enabling one-button play. Golf: Everybody's Golf on PS2 allows for a hole to be played using just the 'whack' button - although you may find a little additional help is needed with aiming if you get stuck behind a tree. Bonkers: WarioWare of GameBoy Advance has lots of absurdly fast one-button micro-games. Music: Um Jammer Lammy on PSone on easy mode can be played with one-button. Music: Guitar Hero World Tour for Xbox 360 can be played with one-button on easy mode. Shoot-em-up: Shooting Gallery on Fairchild Channel F and Canyon Bomber on Atari VCS (going back a bit there I realise). There have been a number of coin-op arcade games that use one-switch to play (e.g. Steeple Chase, Canyon Bomber, Badlands, Uo Poko, Star Trigon) as well many redemption games that use a single switch such as Stacker. Here's a few links... http://switchgaming.blogspot.com/search/label/Arcade http://www.gamebase.info/magazine/read/eag-2011-dream-arcade_441.html Also, many one-switch players of course play in a team splitting controls to make play managable. Best wishes, Barrie From: Tim Holt Sent: Thursday, April 28, 2011 6:04 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Looking for One Switch Games thoughts... I'm giving a presentation on one switch games at Games 4 Health in May, and wanted to ping the list for thoughts, ideas, resources, etc. on this broad topic. For example http://www.oneswitch.org.uk/ is a fantastic resource and one I'm pretty familiar with. Any other suggestions, including any "not made for one switch but playable as one switch" commercial games? The same goes for resources and ideas for one switch games created without accessibility in mind. The Gamma 4 one button competition for GDC 2010 was a good example of this. I talked with some of the developers at GDC, and was sort of surprised to find out some of them had no idea that one switch interactions were viewable from the accessibility point of view. I was pleased that when I mentioned accessibility and one switch design was a whole "culture" out there already, a few developers had those proverbial lightbulbs go off in their minds. Tim -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed May 4 03:54:57 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 4 May 2011 08:54:57 +0100 Subject: [games_access] Looking for One Switch Games thoughts... In-Reply-To: References: Message-ID: <01582C5C777142D794EAA848406234C6@OneSwitchPC> Good calls, Tara. Also - "Squid Yes: Not So Octopus" and Fishie Fishie 50 are one-switch playable on Xbox Live, and there's more. Fishing Girl I think too... Love the theme of Gaya. Nice one. From: Tara Voelker (Tefertiller) Sent: Thursday, April 28, 2011 6:40 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Looking for One Switch Games thoughts... Games for Health in Boston? Eleanor and myself will be there as well! A 1 switch game I recommend is Shoot 1 Up. It isnt one switch by default, but you can turn that option on in the menu. It's pretty fun. You can download if for a dollar from the indie channel on XBox Live. It's pretty fun.Here is a video showing all of the accessibility features: http://www.youtube.com/watch?v=zqAeD6TBZt8 I also recommend checking out a game that was part of the Global Game Jam.... It was designed to be one switch.You can read about it, see a video and download it here: http://igda-gasig.org/success-cases-and-examples/global-game-jam/central-orlando-chapter-2011/ -- Tara (Tefertiller) Voelker - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Thu, Apr 28, 2011 at 1:04 PM, Tim Holt wrote: I'm giving a presentation on one switch games at Games 4 Health in May, and wanted to ping the list for thoughts, ideas, resources, etc. on this broad topic. For example http://www.oneswitch.org.uk/ is a fantastic resource and one I'm pretty familiar with. Any other suggestions, including any "not made for one switch but playable as one switch" commercial games? The same goes for resources and ideas for one switch games created without accessibility in mind. The Gamma 4 one button competition for GDC 2010 was a good example of this. I talked with some of the developers at GDC, and was sort of surprised to find out some of them had no idea that one switch interactions were viewable from the accessibility point of view. I was pleased that when I mentioned accessibility and one switch design was a whole "culture" out there already, a few developers had those proverbial lightbulbs go off in their minds. Tim _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From tim.m.holt at gmail.com Wed May 4 10:54:19 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Wed, 4 May 2011 07:54:19 -0700 Subject: [games_access] Looking for One Switch Games thoughts... In-Reply-To: <01582C5C777142D794EAA848406234C6@OneSwitchPC> References: <01582C5C777142D794EAA848406234C6@OneSwitchPC> Message-ID: Barrie - thanks for that list! Tim On Wed, May 4, 2011 at 12:54 AM, Barrie Ellis wrote: > Good calls, Tara. > > Also - "Squid Yes: Not So Octopus" and Fishie Fishie 50 are one-switch > playable on Xbox Live, and there's more. Fishing Girl I think too... Love > the theme of Gaya. Nice one. > > > > *From:* Tara Voelker (Tefertiller) > *Sent:* Thursday, April 28, 2011 6:40 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] Looking for One Switch Games thoughts... > > Games for Health in Boston? Eleanor and myself will be there as well! > > A 1 switch game I recommend is Shoot 1 Up. It isnt one switch by default, > but you can turn that option on in the menu. It's pretty fun. You can > download if for a dollar from the indie channel on XBox Live. It's pretty > fun.Here is a video showing all of the accessibility features: > > http://www.youtube.com/watch?v=zqAeD6TBZt8 > > I also recommend checking out a game that was part of the Global Game > Jam.... It was designed to be one switch.You can read about it, see a video > and download it here: > > > http://igda-gasig.org/success-cases-and-examples/global-game-jam/central-orlando-chapter-2011/ > > -- > Tara (Tefertiller) Voelker - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > > > On Thu, Apr 28, 2011 at 1:04 PM, Tim Holt wrote: > >> I'm giving a presentation on one switch games at Games 4 Health in May, >> and wanted to ping the list for thoughts, ideas, resources, etc. on this >> broad topic. >> >> For example http://www.oneswitch.org.uk/ is a fantastic resource and one >> I'm pretty familiar with. Any other suggestions, including any "not made >> for one switch but playable as one switch" commercial games? >> >> The same goes for resources and ideas for one switch games created without >> accessibility in mind. The Gamma 4 one button competition for GDC 2010 was >> a good example of this. I talked with some of the developers at GDC, and >> was sort of surprised to find out some of them had no idea that one switch >> interactions were viewable from the accessibility point of view. I was >> pleased that when I mentioned accessibility and one switch design was a >> whole "culture" out there already, a few developers had those proverbial >> lightbulbs go off in their minds. >> >> Tim >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed May 4 12:33:24 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 4 May 2011 17:33:24 +0100 Subject: [games_access] BETA Accessible Gaming Ratings System Message-ID: <0FA4B6BBF7C846108019318B96A96587@OneSwitchPC> The SpecialEffect Accessible Gaming Ratings System is starting to take shape here: Introduction to the system in the works: http://www.gamebase.info/magazine/read/specialeffect-game-accessibility-rating-system-beta_530.html SpecialEffect Wish List for Accessible Game Design: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html More to follow, but thoughts and suggestions would be happily received. It's BETA. Best wishes, Barrie p.s. - love, like or loathe the system - it sits on top of so much knowledge that I've learnt from being on this list. So thank you!! -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed May 4 12:56:52 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 4 May 2011 11:56:52 -0500 Subject: [games_access] BETA Accessible Gaming Ratings System In-Reply-To: <0FA4B6BBF7C846108019318B96A96587@OneSwitchPC> References: <0FA4B6BBF7C846108019318B96A96587@OneSwitchPC> Message-ID: This is great, Barrie! I'm swamped today but I will look at it as soon as possible to give you my thoughts and ideas for growing it! Michelle PS -- I'm glad that the SIG list has resulted in your creating a great (and very ambitious) project. It's always good to hear that the collective knowledge of everyone on the list has been useful. :) On May 4, 2011, at 11:33 AM, Barrie Ellis wrote: > The SpecialEffect Accessible Gaming Ratings System is starting to take shape here: > > Introduction to the system in the works: http://www.gamebase.info/magazine/read/specialeffect-game-accessibility-rating-system-beta_530.html > > SpecialEffect Wish List for Accessible Game Design: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html > > More to follow, but thoughts and suggestions would be happily received. It's BETA. > > Best wishes, > > Barrie > > p.s. - love, like or loathe the system - it sits on top of so much knowledge that I've learnt from being on this list. So thank you!! > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From tim.m.holt at gmail.com Wed May 4 12:58:59 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Wed, 4 May 2011 09:58:59 -0700 Subject: [games_access] BETA Accessible Gaming Ratings System In-Reply-To: References: <0FA4B6BBF7C846108019318B96A96587@OneSwitchPC> Message-ID: Barrie this is really great. Much appreciated. I could really see this also serving as a framework for some best practices guidelines - i.e., these are things you can do to meet these needs. The tricky area for this I'm thinking are the more "sliding scale" issues, especially in the cognitive area. It's easy to say, "yes this program uses colors correctly to not cause issues with red-green color blindness" But a lot harder to deal with say a cognitive issue such as reading ability, as there's a pretty broad range of levels from severe Intellectual Developmental Disability (IDD) to mild Learning Disability (LD). Tim Holt, Product Technology Architect PCI Education P: 541-368-7121 | Skype: tim.m.holt www.pcieducation.com On Wed, May 4, 2011 at 9:56 AM, Michelle Hinn wrote: > This is great, Barrie! I'm swamped today but I will look at it as soon as > possible to give you my thoughts and ideas for growing it! > > Michelle > > PS -- I'm glad that the SIG list has resulted in your creating a great (and > very ambitious) project. It's always good to hear that the collective > knowledge of everyone on the list has been useful. :) > > On May 4, 2011, at 11:33 AM, Barrie Ellis wrote: > > The SpecialEffect Accessible Gaming Ratings System is starting to take > shape here: > > Introduction to the system in the works: > http://www.gamebase.info/magazine/read/specialeffect-game-accessibility-rating-system-beta_530.html > > SpecialEffect Wish List for Accessible Game Design: > http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html > > More to follow, but thoughts and suggestions would be happily received. > It's BETA. > > Best wishes, > > Barrie > > p.s. - love, like or loathe the system - it sits on top of so much > knowledge that I've learnt from being on this list. So thank you!! > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed May 4 13:09:27 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 4 May 2011 12:09:27 -0500 Subject: [games_access] BETA Accessible Gaming Ratings System In-Reply-To: References: <0FA4B6BBF7C846108019318B96A96587@OneSwitchPC> Message-ID: <9F446AE3-B508-4A92-9B54-F3E5C8E956CB@uiuc.edu> True Tim -- and often psychological disabilities get thrown into that mix too to make it all the more confusing. My current research (can't say much yet -- NDA) is focusing on cognitive issues. I'm hoping when it's done in about six months and I can publish it we'll be able to say a lot more about it to guide developers! And Barrie -- sounds like we have the start of a new White Paper for the SIG sponsored (not in money but in spirit) by SpecialEffect and any other groups that wish to participate that have SIG members in them? That and I think it's time for an updated top ten (20?) or at least a version 2.0 or Game Accessibility 201 (versus 101). :) Michelle On May 4, 2011, at 11:58 AM, Tim Holt wrote: > Barrie this is really great. Much appreciated. > > I could really see this also serving as a framework for some best practices guidelines - i.e., these are things you can do to meet these needs. > > The tricky area for this I'm thinking are the more "sliding scale" issues, especially in the cognitive area. It's easy to say, "yes this program uses colors correctly to not cause issues with red-green color blindness" But a lot harder to deal with say a cognitive issue such as reading ability, as there's a pretty broad range of levels from severe Intellectual Developmental Disability (IDD) to mild Learning Disability (LD). > > Tim Holt, Product Technology Architect > PCI Education > P: 541-368-7121 | Skype: tim.m.holt > www.pcieducation.com > > On Wed, May 4, 2011 at 9:56 AM, Michelle Hinn wrote: > This is great, Barrie! I'm swamped today but I will look at it as soon as possible to give you my thoughts and ideas for growing it! > > Michelle > > PS -- I'm glad that the SIG list has resulted in your creating a great (and very ambitious) project. It's always good to hear that the collective knowledge of everyone on the list has been useful. :) > > On May 4, 2011, at 11:33 AM, Barrie Ellis wrote: > >> The SpecialEffect Accessible Gaming Ratings System is starting to take shape here: >> >> Introduction to the system in the works: http://www.gamebase.info/magazine/read/specialeffect-game-accessibility-rating-system-beta_530.html >> >> SpecialEffect Wish List for Accessible Game Design: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html >> >> More to follow, but thoughts and suggestions would be happily received. It's BETA. >> >> Best wishes, >> >> Barrie >> >> p.s. - love, like or loathe the system - it sits on top of so much knowledge that I've learnt from being on this list. So thank you!! >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed May 4 13:11:19 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 4 May 2011 19:11:19 +0200 Subject: [games_access] BETA Accessible Gaming Ratings System In-Reply-To: References: <0FA4B6BBF7C846108019318B96A96587@OneSwitchPC> Message-ID: <002201cc0a7e$49bafcd0$dd30f670$@de> Hi, FYI: We will get some research about "Easy Language" in Germany. Maybe this will help us, too? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tim Holt Gesendet: Mittwoch, 4. Mai 2011 18:59 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] BETA Accessible Gaming Ratings System Barrie this is really great. Much appreciated. I could really see this also serving as a framework for some best practices guidelines - i.e., these are things you can do to meet these needs. The tricky area for this I'm thinking are the more "sliding scale" issues, especially in the cognitive area. It's easy to say, "yes this program uses colors correctly to not cause issues with red-green color blindness" But a lot harder to deal with say a cognitive issue such as reading ability, as there's a pretty broad range of levels from severe Intellectual Developmental Disability (IDD) to mild Learning Disability (LD). Tim Holt, Product Technology Architect PCI Education P: 541-368-7121 | Skype: tim.m.holt www.pcieducation.com On Wed, May 4, 2011 at 9:56 AM, Michelle Hinn wrote: This is great, Barrie! I'm swamped today but I will look at it as soon as possible to give you my thoughts and ideas for growing it! Michelle PS -- I'm glad that the SIG list has resulted in your creating a great (and very ambitious) project. It's always good to hear that the collective knowledge of everyone on the list has been useful. :) On May 4, 2011, at 11:33 AM, Barrie Ellis wrote: The SpecialEffect Accessible Gaming Ratings System is starting to take shape here: Introduction to the system in the works: http://www.gamebase.info/magazine/read/specialeffect-game-accessibility-rati ng-system-beta_530.html SpecialEffect Wish List for Accessible Game Design: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_ 531.html More to follow, but thoughts and suggestions would be happily received. It's BETA. Best wishes, Barrie p.s. - love, like or loathe the system - it sits on top of so much knowledge that I've learnt from being on this list. So thank you!! _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Wed May 4 13:13:48 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 4 May 2011 19:13:48 +0200 Subject: [games_access] BETA Accessible Gaming Ratings System In-Reply-To: <9F446AE3-B508-4A92-9B54-F3E5C8E956CB@uiuc.edu> References: <0FA4B6BBF7C846108019318B96A96587@OneSwitchPC> <9F446AE3-B508-4A92-9B54-F3E5C8E956CB@uiuc.edu> Message-ID: <002301cc0a7e$a255a2a0$e700e7e0$@de> Hi, I love the idea about a new White Paper. I recommend first to make a brainstorming. (maybe a chat?) Everyone can note down what he likes or dislikes of the current version. And what they wish for the new version? Then we can make a structure and maybe we can organize it That everyone who is interested can write a part. Of course all other are asked to give feedback :-) Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Mittwoch, 4. Mai 2011 19:09 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] BETA Accessible Gaming Ratings System True Tim -- and often psychological disabilities get thrown into that mix too to make it all the more confusing. My current research (can't say much yet -- NDA) is focusing on cognitive issues. I'm hoping when it's done in about six months and I can publish it we'll be able to say a lot more about it to guide developers! And Barrie -- sounds like we have the start of a new White Paper for the SIG sponsored (not in money but in spirit) by SpecialEffect and any other groups that wish to participate that have SIG members in them? That and I think it's time for an updated top ten (20?) or at least a version 2.0 or Game Accessibility 201 (versus 101). :) Michelle On May 4, 2011, at 11:58 AM, Tim Holt wrote: Barrie this is really great. Much appreciated. I could really see this also serving as a framework for some best practices guidelines - i.e., these are things you can do to meet these needs. The tricky area for this I'm thinking are the more "sliding scale" issues, especially in the cognitive area. It's easy to say, "yes this program uses colors correctly to not cause issues with red-green color blindness" But a lot harder to deal with say a cognitive issue such as reading ability, as there's a pretty broad range of levels from severe Intellectual Developmental Disability (IDD) to mild Learning Disability (LD). Tim Holt, Product Technology Architect PCI Education P: 541-368-7121 | Skype: tim.m.holt www.pcieducation.com On Wed, May 4, 2011 at 9:56 AM, Michelle Hinn wrote: This is great, Barrie! I'm swamped today but I will look at it as soon as possible to give you my thoughts and ideas for growing it! Michelle PS -- I'm glad that the SIG list has resulted in your creating a great (and very ambitious) project. It's always good to hear that the collective knowledge of everyone on the list has been useful. :) On May 4, 2011, at 11:33 AM, Barrie Ellis wrote: The SpecialEffect Accessible Gaming Ratings System is starting to take shape here: Introduction to the system in the works: http://www.gamebase.info/magazine/read/specialeffect-game-accessibility-rati ng-system-beta_530.html SpecialEffect Wish List for Accessible Game Design: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_ 531.html More to follow, but thoughts and suggestions would be happily received. It's BETA. Best wishes, Barrie p.s. - love, like or loathe the system - it sits on top of so much knowledge that I've learnt from being on this list. So thank you!! _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From hinn at uiuc.edu Wed May 4 13:24:36 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Wed, 4 May 2011 12:24:36 -0500 Subject: [games_access] BETA Accessible Gaming Ratings System In-Reply-To: <002301cc0a7e$a255a2a0$e700e7e0$@de> References: <0FA4B6BBF7C846108019318B96A96587@OneSwitchPC> <9F446AE3-B508-4A92-9B54-F3E5C8E956CB@uiuc.edu> <002301cc0a7e$a255a2a0$e700e7e0$@de> Message-ID: <26AF5055-BE44-4AA1-A7A8-8B58190CD8DA@uiuc.edu> Definitely -- the way we did the first White Paper was pretty much how you described it. The current one is very, very old and no doubt we can find many gaps and faults so we shouldn't get too negative about it -- it's just out of date. So it's time to explore this again. Perhaps we can have an initial chat, then allow people to read through it more thoroughly and come up with things to change/add/delete, then meet to chat again and assign portions of the paper for those who wish to write. Again, I'm stepping in a bit for Tara here because she's probably not checking her email right now but I think she'll agree that the plan is pretty solid. Thomas, Kevin, Dimitrious, and I just updated our HCII paper from 5 years ago for this year's HCII conference. So perhaps that's a good place to start. Thomas? Do you have the final version of it online? The conference is over the summer so it hasn't yet happened! Michelle On May 4, 2011, at 12:13 PM, Sandra Uhling wrote: > Hi, > > I love the idea about a new White Paper. > I recommend first to make a brainstorming. (maybe a chat?) > Everyone can note down what he likes or dislikes of the current version. > And what they wish for the new version? > > Then we can make a structure and maybe we can organize it > That everyone who is interested can write a part. > > Of course all other are asked to give feedback :-) > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Mittwoch, 4. Mai 2011 19:09 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] BETA Accessible Gaming Ratings System > > True Tim -- and often psychological disabilities get thrown into that mix > too to make it all the more confusing. My current research (can't say much > yet -- NDA) is focusing on cognitive issues. I'm hoping when it's done in > about six months and I can publish it we'll be able to say a lot more about > it to guide developers! > > And Barrie -- sounds like we have the start of a new White Paper for the SIG > sponsored (not in money but in spirit) by SpecialEffect and any other groups > that wish to participate that have SIG members in them? That and I think > it's time for an updated top ten (20?) or at least a version 2.0 or Game > Accessibility 201 (versus 101). :) > > > Michelle > > On May 4, 2011, at 11:58 AM, Tim Holt wrote: > > > Barrie this is really great. Much appreciated. > > I could really see this also serving as a framework for some best > practices guidelines - i.e., these are things you can do to meet these > needs. > > The tricky area for this I'm thinking are the more "sliding scale" > issues, especially in the cognitive area. It's easy to say, "yes this > program uses colors correctly to not cause issues with red-green color > blindness" But a lot harder to deal with say a cognitive issue such as > reading ability, as there's a pretty broad range of levels from severe > Intellectual Developmental Disability (IDD) to mild Learning Disability > (LD). > > Tim Holt, Product Technology Architect > PCI Education > P: 541-368-7121 | Skype: tim.m.holt > www.pcieducation.com > c9af602&URL=http%3a%2f%2fwww.pcieducation.com> > > > On Wed, May 4, 2011 at 9:56 AM, Michelle Hinn wrote: > > > This is great, Barrie! I'm swamped today but I will look at > it as soon as possible to give you my thoughts and ideas for growing it! > > Michelle > > PS -- I'm glad that the SIG list has resulted in your > creating a great (and very ambitious) project. It's always good to hear that > the collective knowledge of everyone on the list has been useful. :) > > On May 4, 2011, at 11:33 AM, Barrie Ellis wrote: > > > The SpecialEffect Accessible Gaming Ratings System > is starting to take shape here: > > Introduction to the system in the works: > http://www.gamebase.info/magazine/read/specialeffect-game-accessibility-rati > ng-system-beta_530.html > > SpecialEffect Wish List for Accessible Game Design: > http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_ > 531.html > > More to follow, but thoughts and suggestions would > be happily received. It's BETA. > > Best wishes, > > Barrie > > p.s. - love, like or loathe the system - it sits on > top of so much knowledge that I've learnt from being on this list. So thank > you!! > _______________________________________________ > games_access mailing list > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Wed May 4 15:15:53 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 4 May 2011 20:15:53 +0100 Subject: [games_access] BETA Accessible Gaming Ratings System In-Reply-To: <9F446AE3-B508-4A92-9B54-F3E5C8E956CB@uiuc.edu> References: <0FA4B6BBF7C846108019318B96A96587@OneSwitchPC> <9F446AE3-B508-4A92-9B54-F3E5C8E956CB@uiuc.edu> Message-ID: Sounds fab all round, and thanks for kind words and thoughts so far. I personally would love for there to be some tie up between the different groups, and mutual support. I'd absolutely love for there to be a new GASIG top 10 list picked from the 20 wishes here: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html (this would be cyclical, as the original GASIG top 10 influenced the SpecialEffect wish list). I'd then love for a range of solutions aimed at developers to make their way into our white paper. Perhaps the wish list could guide this? Adding colour with examples, links to videos and so on. Then showing ways for programmers to go the extra mile should they wish to. Barrie From: Michelle Hinn Sent: Wednesday, May 04, 2011 6:09 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] BETA Accessible Gaming Ratings System True Tim -- and often psychological disabilities get thrown into that mix too to make it all the more confusing. My current research (can't say much yet -- NDA) is focusing on cognitive issues. I'm hoping when it's done in about six months and I can publish it we'll be able to say a lot more about it to guide developers! And Barrie -- sounds like we have the start of a new White Paper for the SIG sponsored (not in money but in spirit) by SpecialEffect and any other groups that wish to participate that have SIG members in them? That and I think it's time for an updated top ten (20?) or at least a version 2.0 or Game Accessibility 201 (versus 101). :) Michelle On May 4, 2011, at 11:58 AM, Tim Holt wrote: Barrie this is really great. Much appreciated. I could really see this also serving as a framework for some best practices guidelines - i.e., these are things you can do to meet these needs. The tricky area for this I'm thinking are the more "sliding scale" issues, especially in the cognitive area. It's easy to say, "yes this program uses colors correctly to not cause issues with red-green color blindness" But a lot harder to deal with say a cognitive issue such as reading ability, as there's a pretty broad range of levels from severe Intellectual Developmental Disability (IDD) to mild Learning Disability (LD). Tim Holt, Product Technology Architect PCI Education P: 541-368-7121 | Skype: tim.m.holt www.pcieducation.com On Wed, May 4, 2011 at 9:56 AM, Michelle Hinn wrote: This is great, Barrie! I'm swamped today but I will look at it as soon as possible to give you my thoughts and ideas for growing it! Michelle PS -- I'm glad that the SIG list has resulted in your creating a great (and very ambitious) project. It's always good to hear that the collective knowledge of everyone on the list has been useful. :) On May 4, 2011, at 11:33 AM, Barrie Ellis wrote: The SpecialEffect Accessible Gaming Ratings System is starting to take shape here: Introduction to the system in the works: http://www.gamebase.info/magazine/read/specialeffect-game-accessibility-rating-system-beta_530.html SpecialEffect Wish List for Accessible Game Design: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html More to follow, but thoughts and suggestions would be happily received. It's BETA. Best wishes, Barrie p.s. - love, like or loathe the system - it sits on top of so much knowledge that I've learnt from being on this list. So thank you!! _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed May 4 15:31:25 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 4 May 2011 20:31:25 +0100 Subject: [games_access] Fw: BETA Accessible Gaming Ratings System Message-ID: <98AD745E82AD4F89B32490F4FD99813C@OneSwitchPC> @Tim - cheers again and regarding reading ability - I think we'll be able to make something work there, gauging efforts towards more inclusive communication (use of symbols/icons etc.). Best wishes, Barrie From: Tim Holt Sent: Wednesday, May 04, 2011 5:58 PM To: IGDA Games Accessibility SIG Mailing List Cc: Barrie Ellis Subject: Re: [games_access] BETA Accessible Gaming Ratings System Barrie this is really great. Much appreciated. I could really see this also serving as a framework for some best practices guidelines - i.e., these are things you can do to meet these needs. The tricky area for this I'm thinking are the more "sliding scale" issues, especially in the cognitive area. It's easy to say, "yes this program uses colors correctly to not cause issues with red-green color blindness" But a lot harder to deal with say a cognitive issue such as reading ability, as there's a pretty broad range of levels from severe Intellectual Developmental Disability (IDD) to mild Learning Disability (LD). Tim Holt, Product Technology Architect PCI Education P: 541-368-7121 | Skype: tim.m.holt www.pcieducation.com On Wed, May 4, 2011 at 9:56 AM, Michelle Hinn wrote: This is great, Barrie! I'm swamped today but I will look at it as soon as possible to give you my thoughts and ideas for growing it! Michelle PS -- I'm glad that the SIG list has resulted in your creating a great (and very ambitious) project. It's always good to hear that the collective knowledge of everyone on the list has been useful. :) On May 4, 2011, at 11:33 AM, Barrie Ellis wrote: The SpecialEffect Accessible Gaming Ratings System is starting to take shape here: Introduction to the system in the works: http://www.gamebase.info/magazine/read/specialeffect-game-accessibility-rating-system-beta_530.html SpecialEffect Wish List for Accessible Game Design: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html More to follow, but thoughts and suggestions would be happily received. It's BETA. Best wishes, Barrie p.s. - love, like or loathe the system - it sits on top of so much knowledge that I've learnt from being on this list. So thank you!! _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Wed May 4 19:55:00 2011 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Wed, 4 May 2011 16:55:00 -0700 Subject: [games_access] Looking for One Switch Games thoughts... In-Reply-To: References: <01582C5C777142D794EAA848406234C6@OneSwitchPC> Message-ID: Hi Tim, I got a few one switch research findings on my website http://eelke.com/oneswitchgames.html Including a 1 switch bejeweled, first person shooter and monkeyball game. I also synthesize three different strategies that are used to make games switch accessible. Best Eelke On Wed, May 4, 2011 at 7:54 AM, Tim Holt wrote: > Barrie - thanks for that list! > > Tim > > > On Wed, May 4, 2011 at 12:54 AM, Barrie Ellis wrote: > >> Good calls, Tara. >> >> Also - "Squid Yes: Not So Octopus" and Fishie Fishie 50 are one-switch >> playable on Xbox Live, and there's more. Fishing Girl I think too... Love >> the theme of Gaya. Nice one. >> >> >> >> *From:* Tara Voelker (Tefertiller) >> *Sent:* Thursday, April 28, 2011 6:40 PM >> *To:* IGDA Games Accessibility SIG Mailing List >> *Subject:* Re: [games_access] Looking for One Switch Games thoughts... >> >> Games for Health in Boston? Eleanor and myself will be there as well! >> >> A 1 switch game I recommend is Shoot 1 Up. It isnt one switch by default, >> but you can turn that option on in the menu. It's pretty fun. You can >> download if for a dollar from the indie channel on XBox Live. It's pretty >> fun.Here is a video showing all of the accessibility features: >> >> http://www.youtube.com/watch?v=zqAeD6TBZt8 >> >> I also recommend checking out a game that was part of the Global Game >> Jam.... It was designed to be one switch.You can read about it, see a video >> and download it here: >> >> >> http://igda-gasig.org/success-cases-and-examples/global-game-jam/central-orlando-chapter-2011/ >> >> -- >> Tara (Tefertiller) Voelker - Chairperson >> IGDA Game Accessibility SIG >> >> igda-gasig.org >> http://gameaccesssig.forumotion.com/ >> >> >> >> On Thu, Apr 28, 2011 at 1:04 PM, Tim Holt wrote: >> >>> I'm giving a presentation on one switch games at Games 4 Health in May, >>> and wanted to ping the list for thoughts, ideas, resources, etc. on this >>> broad topic. >>> >>> For example http://www.oneswitch.org.uk/ is a fantastic resource and one >>> I'm pretty familiar with. Any other suggestions, including any "not made >>> for one switch but playable as one switch" commercial games? >>> >>> The same goes for resources and ideas for one switch games created >>> without accessibility in mind. The Gamma 4 one button competition for GDC >>> 2010 was a good example of this. I talked with some of the developers at >>> GDC, and was sort of surprised to find out some of them had no idea that one >>> switch interactions were viewable from the accessibility point of view. I >>> was pleased that when I mentioned accessibility and one switch design was a >>> whole "culture" out there already, a few developers had those proverbial >>> lightbulbs go off in their minds. >>> >>> Tim >>> >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> >> >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Best, Eelke Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu May 5 02:38:57 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 5 May 2011 08:38:57 +0200 Subject: [games_access] Looking for One Switch Games thoughts... In-Reply-To: References: <01582C5C777142D794EAA848406234C6@OneSwitchPC> Message-ID: <001e01cc0aef$1d03c6b0$570b5410$@de> Hi Eelke, I do not understand this " I also synthesize three different strategies that are used to make games switch accessible." Do you have a document about it, a website, some pages? Is there a short version about it (when it is a long information) ? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Eelke Folmer Gesendet: Donnerstag, 5. Mai 2011 01:55 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Looking for One Switch Games thoughts... Hi Tim, I got a few one switch research findings on my website http://eelke.com/oneswitchgames.html Including a 1 switch bejeweled, first person shooter and monkeyball game. I also synthesize three different strategies that are used to make games switch accessible. Best Eelke On Wed, May 4, 2011 at 7:54 AM, Tim Holt wrote: Barrie - thanks for that list! Tim On Wed, May 4, 2011 at 12:54 AM, Barrie Ellis wrote: Good calls, Tara. Also - "Squid Yes: Not So Octopus" and Fishie Fishie 50 are one-switch playable on Xbox Live, and there's more. Fishing Girl I think too... Love the theme of Gaya. Nice one. From: Tara Voelker (Tefertiller) Sent: Thursday, April 28, 2011 6:40 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Looking for One Switch Games thoughts... Games for Health in Boston? Eleanor and myself will be there as well! A 1 switch game I recommend is Shoot 1 Up. It isnt one switch by default, but you can turn that option on in the menu. It's pretty fun. You can download if for a dollar from the indie channel on XBox Live. It's pretty fun.Here is a video showing all of the accessibility features: http://www.youtube.com/watch?v=zqAeD6TBZt8 I also recommend checking out a game that was part of the Global Game Jam.... It was designed to be one switch.You can read about it, see a video and download it here: http://igda-gasig.org/success-cases-and-examples/global-game-jam/central-orl ando-chapter-2011/ -- Tara (Tefertiller) Voelker - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Thu, Apr 28, 2011 at 1:04 PM, Tim Holt wrote: I'm giving a presentation on one switch games at Games 4 Health in May, and wanted to ping the list for thoughts, ideas, resources, etc. on this broad topic. For example http://www.oneswitch.org.uk/ is a fantastic resource and one I'm pretty familiar with. Any other suggestions, including any "not made for one switch but playable as one switch" commercial games? The same goes for resources and ideas for one switch games created without accessibility in mind. The Gamma 4 one button competition for GDC 2010 was a good example of this. I talked with some of the developers at GDC, and was sort of surprised to find out some of them had no idea that one switch interactions were viewable from the accessibility point of view. I was pleased that when I mentioned accessibility and one switch design was a whole "culture" out there already, a few developers had those proverbial lightbulbs go off in their minds. Tim _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Best, Eelke Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com From charlie at cataclysmicgames.com Thu May 5 08:12:31 2011 From: charlie at cataclysmicgames.com (Charlie Jackson) Date: Thu, 5 May 2011 08:12:31 -0400 Subject: [games_access] Advice for a Hidden Object Game? In-Reply-To: <003901cc00d6$24f21cf0$6ed656d0$@de> References: <003901cc00d6$24f21cf0$6ed656d0$@de> Message-ID: Sandra, Some absolutely lovely ideas, thank you!!! I decided not to do this game for the moment, as it is largely an artistic game and it takes me a month just to draw one little thing ;) I definitely want to make this game though, and will probably seek further advice when I'm developing it :) ------------- Charlie Jackson Keep up to date with everything going on, "Like" The Critterverse on Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271 Or just get the major updates, subscribe to the newsletter here and check out The Critterverse all at the same time: http://www.thecritterverse.com On Fri, Apr 22, 2011 at 6:15 AM, Sandra Uhling wrote: > Hi, > > some thoughts: > > * I looove the ideas with symobls. I did not see this, when I played such a > game. > > * words = are also useful when kids learn another language! > A very nice idea to learn vocabulary. I looooove it. > Imagine you make a game, that is a game in one country and a teaching game > in another country :-) > > * spoken words = can add benefits for others. > > * Time based? In Germany we have one game the add a "relax modes". > So you have time enough to search. I personally think some more "modes" > would be nice: relax modes, difficulty with 2x minutes, difficulty with x > minutes > > * What about hint systems? > The game I played gave bonus points and this could be used for hints. > Maybe a step-to-step hint would be nice? E.g. Half of the screen, quarter > .... > So you do not get the information where it exactly is, only the area where > it is. > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Charlie Jackson > Gesendet: Freitag, 22. April 2011 03:37 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Advice for a Hidden Object Game? > > Thanks Nissa!! Definitely love the idea of some positive feedback, > especially where kids are involved. A written and vocal notice of what was > found sounds great :) > > ------------- > > Charlie Jackson > > Keep up to date with everything going on, "Like" The Critterverse on > Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271 > > > Or just get the major updates, subscribe to the newsletter here and check > out The Critterverse all at the same time: http://www.thecritterverse.com > > > > On Thu, Apr 21, 2011 at 9:26 PM, Nissa Ludwig > wrote: > > > Charlie, > > You might offer feedback for finding the object, like a "success" > sound or signal of some kind. You might also consider flashing the word > for > a successful find. If you wanted to go nuts on the 'helping to teach > reading' side you might think about both flashing the name and, perhaps, > having your characters say the word as it appears on screen. Perhaps a > screen flash as a signal would also work. If you are not working with > disabled children, you might think about that alone. If they are, it might > be a good addition to any sort of sound indication. > > I love this idea and wish you the best! > > Hopefully helpfully, > > Nissa > > On Apr 21, 2011 5:34 PM, "Charlie Jackson" > wrote: > > Hello! > > > > I am making a Hidden Object type game for kids for an > > experimentalgameplay.com challenge (the theme is Clones, and the > idea is to > > make a game in a one-week period based on the theme, they do it > monthly). My > > fiancee's sister gave me the idea to make a Hidden Object type > game for > > young kids who cannot read yet. They love to play them, but can't > read what > > they're supposed to find, so they can't play without her around to > read the > > list off to them, so the idea was to put pictures of what is to be > found. I > > also figured that voicing the choices when the player hovers over > it would > > make it easier, as well as perhaps help to learn to read. > > > > I am posting this here, though, to ask if there were any other > possible > > accessibility ideas to integrate. Any advice is greatly > appreciated :) > > > > ------------- > > > > Charlie Jackson > > > > Keep up to date with everything going on, "Like" The Critterverse > on > > Facebook! > http://www.facebook.com/pages/The-Critterverse/151620901536271 > > > > Or just get the major updates, subscribe to the newsletter here > and check > > out The Critterverse all at the same time: > http://www.thecritterverse.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu May 5 08:24:53 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 5 May 2011 14:24:53 +0200 Subject: [games_access] Advice for a Hidden Object Game? In-Reply-To: References: <003901cc00d6$24f21cf0$6ed656d0$@de> Message-ID: <003301cc0b1f$707be040$5173a0c0$@de> Hi Charlie, well you can collect all of the nice ideas and present them together with the game. I do not keep track of all good ideas :-( Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Charlie Jackson Gesendet: Donnerstag, 5. Mai 2011 14:13 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Advice for a Hidden Object Game? Sandra, Some absolutely lovely ideas, thank you!!! I decided not to do this game for the moment, as it is largely an artistic game and it takes me a month just to draw one little thing ;) I definitely want to make this game though, and will probably seek further advice when I'm developing it :) ------------- Charlie Jackson Keep up to date with everything going on, "Like" The Critterverse on Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271 Or just get the major updates, subscribe to the newsletter here and check out The Critterverse all at the same time: http://www.thecritterverse.com On Fri, Apr 22, 2011 at 6:15 AM, Sandra Uhling wrote: Hi, some thoughts: * I looove the ideas with symobls. I did not see this, when I played such a game. * words = are also useful when kids learn another language! A very nice idea to learn vocabulary. I looooove it. Imagine you make a game, that is a game in one country and a teaching game in another country :-) * spoken words = can add benefits for others. * Time based? In Germany we have one game the add a "relax modes". So you have time enough to search. I personally think some more "modes" would be nice: relax modes, difficulty with 2x minutes, difficulty with x minutes * What about hint systems? The game I played gave bonus points and this could be used for hints. Maybe a step-to-step hint would be nice? E.g. Half of the screen, quarter .... So you do not get the information where it exactly is, only the area where it is. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Charlie Jackson Gesendet: Freitag, 22. April 2011 03:37 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Advice for a Hidden Object Game? Thanks Nissa!! Definitely love the idea of some positive feedback, especially where kids are involved. A written and vocal notice of what was found sounds great :) ------------- Charlie Jackson Keep up to date with everything going on, "Like" The Critterverse on Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271 Or just get the major updates, subscribe to the newsletter here and check out The Critterverse all at the same time: http://www.thecritterverse.com On Thu, Apr 21, 2011 at 9:26 PM, Nissa Ludwig wrote: Charlie, You might offer feedback for finding the object, like a "success" sound or signal of some kind. You might also consider flashing the word for a successful find. If you wanted to go nuts on the 'helping to teach reading' side you might think about both flashing the name and, perhaps, having your characters say the word as it appears on screen. Perhaps a screen flash as a signal would also work. If you are not working with disabled children, you might think about that alone. If they are, it might be a good addition to any sort of sound indication. I love this idea and wish you the best! Hopefully helpfully, Nissa On Apr 21, 2011 5:34 PM, "Charlie Jackson" wrote: > Hello! > > I am making a Hidden Object type game for kids for an > experimentalgameplay.com challenge (the theme is Clones, and the idea is to > make a game in a one-week period based on the theme, they do it monthly). My > fiancee's sister gave me the idea to make a Hidden Object type game for > young kids who cannot read yet. They love to play them, but can't read what > they're supposed to find, so they can't play without her around to read the > list off to them, so the idea was to put pictures of what is to be found. I > also figured that voicing the choices when the player hovers over it would > make it easier, as well as perhaps help to learn to read. > > I am posting this here, though, to ask if there were any other possible > accessibility ideas to integrate. Any advice is greatly appreciated :) > > ------------- > > Charlie Jackson > > Keep up to date with everything going on, "Like" The Critterverse on > Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271 > > Or just get the major updates, subscribe to the newsletter here and check > out The Critterverse all at the same time: http://www.thecritterverse.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From charlie at cataclysmicgames.com Thu May 5 09:29:45 2011 From: charlie at cataclysmicgames.com (Charlie Jackson) Date: Thu, 5 May 2011 09:29:45 -0400 Subject: [games_access] Advice for a Hidden Object Game? In-Reply-To: <003301cc0b1f$707be040$5173a0c0$@de> References: <003901cc00d6$24f21cf0$6ed656d0$@de> <003301cc0b1f$707be040$5173a0c0$@de> Message-ID: Sandra, I have learned the hard way in the past that for every idea that comes to my mind, good or bad, I'd better write it down somewhere... Never know when you'll need it! And I already got all your ideas compiled into a little notepad file that goes along with the game so that I won't forget them :) ------------- Charlie Jackson Keep up to date with everything going on, "Like" The Critterverse on Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271 Or just get the major updates, subscribe to the newsletter here and check out The Critterverse all at the same time: http://www.thecritterverse.com On Thu, May 5, 2011 at 8:24 AM, Sandra Uhling wrote: > Hi Charlie, > > well you can collect all of the nice ideas > and present them together with the game. > > I do not keep track of all good ideas :-( > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Charlie Jackson > Gesendet: Donnerstag, 5. Mai 2011 14:13 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Advice for a Hidden Object Game? > > Sandra, > > Some absolutely lovely ideas, thank you!!! I decided not to do this game > for > the moment, as it is largely an artistic game and it takes me a month just > to draw one little thing ;) I definitely want to make this game though, and > will probably seek further advice when I'm developing it :) > > ------------- > > Charlie Jackson > > Keep up to date with everything going on, "Like" The Critterverse on > Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271 > > > Or just get the major updates, subscribe to the newsletter here and check > out The Critterverse all at the same time: http://www.thecritterverse.com > > > > On Fri, Apr 22, 2011 at 6:15 AM, Sandra Uhling > wrote: > > > Hi, > > some thoughts: > > * I looove the ideas with symobls. I did not see this, when I played > such a > game. > > * words = are also useful when kids learn another language! > A very nice idea to learn vocabulary. I looooove it. > Imagine you make a game, that is a game in one country and a > teaching game > in another country :-) > > * spoken words = can add benefits for others. > > * Time based? In Germany we have one game the add a "relax modes". > So you have time enough to search. I personally think some more > "modes" > would be nice: relax modes, difficulty with 2x minutes, difficulty > with x > minutes > > * What about hint systems? > The game I played gave bonus points and this could be used for > hints. > Maybe a step-to-step hint would be nice? E.g. Half of the screen, > quarter > .... > So you do not get the information where it exactly is, only the > area where > it is. > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] Im > Auftrag von Charlie Jackson > Gesendet: Freitag, 22. April 2011 03:37 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Advice for a Hidden Object Game? > > > Thanks Nissa!! Definitely love the idea of some positive feedback, > especially where kids are involved. A written and vocal notice of > what was > found sounds great :) > > ------------- > > Charlie Jackson > > Keep up to date with everything going on, "Like" The Critterverse on > Facebook! > http://www.facebook.com/pages/The-Critterverse/151620901536271 > > > Or just get the major updates, subscribe to the newsletter here and > check > out The Critterverse all at the same time: > http://www.thecritterverse.com > > > > On Thu, Apr 21, 2011 at 9:26 PM, Nissa Ludwig > > wrote: > > > Charlie, > > You might offer feedback for finding the object, like a > "success" > sound or signal of some kind. You might also consider flashing the > word for > a successful find. If you wanted to go nuts on the 'helping to teach > reading' side you might think about both flashing the name and, > perhaps, > having your characters say the word as it appears on screen. Perhaps > a > screen flash as a signal would also work. If you are not working > with > disabled children, you might think about that alone. If they are, it > might > be a good addition to any sort of sound indication. > > I love this idea and wish you the best! > > Hopefully helpfully, > > Nissa > > On Apr 21, 2011 5:34 PM, "Charlie Jackson" > wrote: > > Hello! > > > > I am making a Hidden Object type game for kids for an > > experimentalgameplay.com challenge (the theme is Clones, > and the > idea is to > > make a game in a one-week period based on the theme, they > do it > monthly). My > > fiancee's sister gave me the idea to make a Hidden Object > type > game for > > young kids who cannot read yet. They love to play them, but > can't > read what > > they're supposed to find, so they can't play without her > around to > read the > > list off to them, so the idea was to put pictures of what > is to be > found. I > > also figured that voicing the choices when the player > hovers over > it would > > make it easier, as well as perhaps help to learn to read. > > > > I am posting this here, though, to ask if there were any > other > possible > > accessibility ideas to integrate. Any advice is greatly > appreciated :) > > > > ------------- > > > > Charlie Jackson > > > > Keep up to date with everything going on, "Like" The > Critterverse > on > > Facebook! > http://www.facebook.com/pages/The-Critterverse/151620901536271 > > > > Or just get the major updates, subscribe to the newsletter > here > and check > > out The Critterverse all at the same time: > http://www.thecritterverse.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu May 5 16:15:05 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 5 May 2011 22:15:05 +0200 Subject: [games_access] FYI WIPO makes available Accessible Publishing Guidelines Message-ID: <000801cc0b61$2007d820$60178860$@de> http://www.visionip.org/portal/en/index.html via UN Enable Newsletter April 2011 From eelke.folmer at gmail.com Fri May 6 13:44:43 2011 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Fri, 6 May 2011 10:44:43 -0700 Subject: [games_access] Looking for One Switch Games thoughts... In-Reply-To: <001e01cc0aef$1d03c6b0$570b5410$@de> References: <01582C5C777142D794EAA848406234C6@OneSwitchPC> <001e01cc0aef$1d03c6b0$570b5410$@de> Message-ID: Hey Sandra, Sure check here: http://www.springerlink.com/content/a0273kw751q71332/ or if you don't have access here: http://www.cse.unr.edu/~fredh/papers/journal/29-gaas/paper.pdf Best Eelke On Wed, May 4, 2011 at 11:38 PM, Sandra Uhling wrote: > Hi Eelke, > > I do not understand this " I also synthesize three different strategies > that are used to make games switch accessible." > > Do you have a document about it, a website, some pages? > Is there a short version about it (when it is a long information) ? > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Eelke Folmer > Gesendet: Donnerstag, 5. Mai 2011 01:55 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Looking for One Switch Games thoughts... > > Hi Tim, > > > I got a few one switch research findings on my website > http://eelke.com/oneswitchgames.html > Including a 1 switch bejeweled, first person shooter and monkeyball game. > I also synthesize three different strategies that are used to make games > switch accessible. > > > Best Eelke > > > On Wed, May 4, 2011 at 7:54 AM, Tim Holt wrote: > > > Barrie - thanks for that list! > > Tim > > > On Wed, May 4, 2011 at 12:54 AM, Barrie Ellis > wrote: > > > Good calls, Tara. > > Also - "Squid Yes: Not So Octopus" and Fishie Fishie 50 are > one-switch playable on Xbox Live, and there's more. Fishing Girl I think > too... Love the theme of Gaya. Nice one. > > > > From: Tara Voelker (Tefertiller) > > Sent: Thursday, April 28, 2011 6:40 PM > To: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] Looking for One Switch Games > thoughts... > > Games for Health in Boston? Eleanor and myself will be there > as well! > > A 1 switch game I recommend is Shoot 1 Up. It isnt one > switch by default, but you can turn that option on in the menu. It's pretty > fun. You can download if for a dollar from the indie channel on XBox Live. > It's pretty fun.Here is a video showing all of the accessibility features: > > http://www.youtube.com/watch?v=zqAeD6TBZt8 > > I also recommend checking out a game that was part of the > Global Game Jam.... It was designed to be one switch.You can read about it, > see a video and download it here: > > > > http://igda-gasig.org/success-cases-and-examples/global-game-jam/central-orl > ando-chapter-2011/ > > -- > Tara (Tefertiller) Voelker - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > > > > On Thu, Apr 28, 2011 at 1:04 PM, Tim Holt > wrote: > > > I'm giving a presentation on one switch games at > Games 4 Health in May, and wanted to ping the list for thoughts, ideas, > resources, etc. on this broad topic. > > For example http://www.oneswitch.org.uk/ is a > fantastic resource and one I'm pretty familiar with. Any other > suggestions, > including any "not made for one switch but playable as one switch" > commercial games? > > The same goes for resources and ideas for one switch > games created without accessibility in mind. The Gamma 4 one button > competition for GDC 2010 was a good example of this. I talked with some of > the developers at GDC, and was sort of surprised to find out some of them > had no idea that one switch interactions were viewable from the > accessibility point of view. I was pleased that when I mentioned > accessibility and one switch design was a whole "culture" out there > already, > a few developers had those proverbial lightbulbs go off in their minds. > > Tim > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > > > > > > ________________________________ > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > > -- > Best, Eelke > > Eelke Folmer > Assistant Professor > Department of Computer Science and Engineering University of Nevada, Reno > http://www.eelke.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -- Best, Eelke Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri May 6 18:08:58 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 7 May 2011 00:08:58 +0200 Subject: [games_access] xbox360 controller for PC? Message-ID: <002901cc0c3a$330761a0$991624e0$@de> Hi, I would like to test "Secret of Monkey Island SE" with an Xbox360 controller. But I do not know what to buy. I have already a Xbox360 Controller. Is the Adapter for PC working? I heard it does not work very well. Does someone has experience with this adapter? Best regards, Sandra From javier.mairena at gmail.com Fri May 6 19:10:22 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Sat, 7 May 2011 01:10:22 +0200 Subject: [games_access] xbox360 controller for PC? In-Reply-To: <002901cc0c3a$330761a0$991624e0$@de> References: <002901cc0c3a$330761a0$991624e0$@de> Message-ID: have you got XBOX controller wired ? or wireless? If is wired you only have to install a driver, if is wireless you have to buy a remote receptor for PC for this controller. On 7 May 2011 00:08, Sandra Uhling wrote: > Hi, > > I would like to test "Secret of Monkey Island SE" with an > Xbox360 controller. But I do not know what to buy. > > I have already a Xbox360 Controller. > Is the Adapter for PC working? I heard it does not work very well. > Does someone has experience with this adapter? > > > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Sun May 8 00:02:03 2011 From: blazeeagle at suddenlink.net (blazeeagle at suddenlink.net) Date: Sun, 8 May 2011 00:02:03 -0400 Subject: [games_access] Regarding Switches Message-ID: Is there a website with reviews of switches to make games more accessible? Switches are often referred to, but Is there a informative, reasonably information packed site about switches that can act as a good introduction to switches? Thanks!, BlazeEagle -------------- next part -------------- An HTML attachment was scrubbed... URL: From tim.m.holt at gmail.com Sun May 8 00:06:50 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Sat, 7 May 2011 21:06:50 -0700 Subject: [games_access] Regarding Switches In-Reply-To: References: Message-ID: In a nutshell, switches are just alternate input devices that can emulate a mouse or keyboard click on a computer - nothing more. No special commands or signals come from them. As a developer, if you can make a game that works just with the spacebar (for example), you've got a game that can work with a switch. Tim On Sat, May 7, 2011 at 9:02 PM, wrote: > Is there a website with reviews of switches to make games more > accessible? > > Switches are often referred to, but Is there a informative, reasonably > information packed site about switches that can act as a good introduction > to switches? > > Thanks!, > > BlazeEagle > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun May 8 04:12:37 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 8 May 2011 10:12:37 +0200 Subject: [games_access] Regarding Switches In-Reply-To: References: Message-ID: <002101cc0d57$b1da6ea0$158f4be0$@de> Hi, I learnt that it is wrong to think in this way: One Switch = One Switch Input = One Switch Gameplay With AT we can have also this: One Switch = One Switch Input + AT = complex gameplay The big question is: When can we use what? * Difficulty (using AT needs training) * Availability (AT can cost LOTS of money) And then the next question is: How do we realize it? **************************************** Notes: It would be awesome when MS could implement the ScanMouse into Windows. But I am wondering what will happen when a program uses also the GPU? One Switch Gameplay: This does not mean that the input is very easy, it can be complex too. AND it is fun! Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tim Holt Gesendet: Sonntag, 8. Mai 2011 06:07 An: blazeeagle at suddenlink.net; IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Regarding Switches In a nutshell, switches are just alternate input devices that can emulate a mouse or keyboard click on a computer - nothing more. No special commands or signals come from them. As a developer, if you can make a game that works just with the spacebar (for example), you've got a game that can work with a switch. Tim On Sat, May 7, 2011 at 9:02 PM, wrote: Is there a website with reviews of switches to make games more accessible? Switches are often referred to, but Is there a informative, reasonably information packed site about switches that can act as a good introduction to switches? Thanks!, BlazeEagle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Sun May 8 04:26:01 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 8 May 2011 09:26:01 +0100 Subject: [games_access] Regarding Switches In-Reply-To: References: Message-ID: <867E2B42962A4BA79330244159803E77@OneSwitchPC> Following the other comments... You can learn more about one-switch games here: http://www.oneswitch.org.uk/4/games/0index.htm And one-switch game news here: http://switchgaming.blogspot.com/search/label/one-switch%20games You can find out about a lot of switch related hard-ware here: http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm You can read lots of switch game reviews here: http://www.gamebase.info/magazine/category/18534 It depends upon the gaming platform, but switches can be used to make many games more accessible for players by either splitting controls across different parts of the body - or between multiple-players to play as a team. Hope this helps? Barrie From: blazeeagle at suddenlink.net Sent: Sunday, May 08, 2011 5:02 AM To: games_access at igda.org Subject: [games_access] Regarding Switches Is there a website with reviews of switches to make games more accessible? Switches are often referred to, but Is there a informative, reasonably information packed site about switches that can act as a good introduction to switches? Thanks!, BlazeEagle -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun May 8 06:09:37 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 8 May 2011 12:09:37 +0200 Subject: [games_access] Websites Print and accessible theme Message-ID: <003a01cc0d68$09e36880$1daa3980$@de> Hi, I hope this is ok. I know web accessibility is not our topic. But lots of use provide information on websites. Unfortunately when you print it, the links are often lost. Special Barries links I do miss a lot when I want to print or want to save a page as pdf. Here is what I use in my wordpress. I choosed to use a class. So I can always decide which link is printed. header: print.css @media print { body a:link.print:after, body a:visited.print:after { content: " (" attr(href)") "; font-weight: normal; font-size: 80%; } } @Barrie: maybe you need to set the color of the link to black? When I want to "print" your pages it is yellow on white. Accessible Theme for Wordpress: http://accessible.sprungmarker.de/2011/04/accessible-five/ download: http://www.twentytenfive.com/ Put it in your theme folder, Rename it to TwentyTenFive (when necessary) Download: http://accessible.sprungmarker.de/wp-content/uploads/themes/accessible-five. zip Put it in the theme folder, Go to the backend -> Appearance -> Themes Activate: Accessible Five 1.0 by Sylvia Egger Note: this is a child-theme for TwentyTenFive It will only work, when this theme works. And then change the theme like you want: Header, print (see above), ... I asked Sylvia if she can add the print function. That would be great. Best regards, Sandra From oneswitch at gmail.com Sun May 8 10:09:35 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 8 May 2011 15:09:35 +0100 Subject: [games_access] Nathan Fouts Shoot1UP in Game Developer's May Issue Message-ID: The subject says it all - the link is here: http://www.gamasutra.com/view/news/34361/Game_Developers_May_Issue_Showcases_Xbox_Live_Indie_Games_Postmortem.php -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sun May 8 10:43:41 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 8 May 2011 15:43:41 +0100 Subject: [games_access] Websites Print and accessible theme In-Reply-To: <003a01cc0d68$09e36880$1daa3980$@de> References: <003a01cc0d68$09e36880$1daa3980$@de> Message-ID: <8232E24FE27D4ED780E9E941D4CE2BBE@OneSwitchPC> Cheers Sandra. However, I really don't want to set the colour of my links to black, as the background is black too(!) The web-site was designed as a web-site in 2002, not really with printing it out that much in mind, beyond the DOC files I have up. Will take into account your suggestions. A total web-site redesign would be lovely, but time is so short. When I'm a millionaire... Barrie -------------------------------------------------- From: "Sandra Uhling" Sent: Sunday, May 08, 2011 11:09 AM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] Websites Print and accessible theme > Hi, > > I hope this is ok. I know web accessibility is not our topic. > But lots of use provide information on websites. > Unfortunately when you print it, the links are often lost. > > Special Barries links I do miss a lot when I want to print > or want to save a page as pdf. > > Here is what I use in my wordpress. I choosed to use a class. > So I can always decide which link is printed. > > > > header: > > > print.css > @media print { > body a:link.print:after, body a:visited.print:after { > content: " (" attr(href)") "; > font-weight: normal; > font-size: 80%; > } > } > > > @Barrie: maybe you need to set the color of the link to black? > When I want to "print" your pages it is yellow on white. > > > > > Accessible Theme for Wordpress: > http://accessible.sprungmarker.de/2011/04/accessible-five/ > > download: http://www.twentytenfive.com/ > Put it in your theme folder, > Rename it to TwentyTenFive (when necessary) > > Download: > http://accessible.sprungmarker.de/wp-content/uploads/themes/accessible-five. > zip > Put it in the theme folder, > > > Go to the backend -> Appearance -> Themes > Activate: Accessible Five 1.0 by Sylvia Egger > Note: this is a child-theme for TwentyTenFive > It will only work, when this theme works. > > > And then change the theme like you want: > Header, print (see above), ... > > > I asked Sylvia if she can add the print function. > That would be great. > > > Best regards, > Sandra > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sherylflynn at yahoo.com Sun May 8 11:23:24 2011 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Sun, 8 May 2011 08:23:24 -0700 (PDT) Subject: [games_access] looking for volunteers In-Reply-To: <8232E24FE27D4ED780E9E941D4CE2BBE@OneSwitchPC> References: <003a01cc0d68$09e36880$1daa3980$@de> <8232E24FE27D4ED780E9E941D4CE2BBE@OneSwitchPC> Message-ID: <255767.27312.qm@web38408.mail.mud.yahoo.com> Hi Group, As you all know, we need to find new innovative ways to provide?excellent rehabilitation care while also considering cost. Like many of you, we believe video games?might help! But building these games in a vacuum will not do anyone any?good. We are looking to interview/focus groups with clinicians (all kinds), individuals undergoing rehab/or who have completed rehab (people with disabilities), friend/family/caregivers of people with disabilities. We are currently working on a few projects and would like to interact with you regarding your needs etc for a video game. Below is our IRB approved webposting for this research. If you live in the Southern California area and would like to participate, please let us know. Blue Marble Rehab Inc is a video game design/development/research studio that makes and tests video games for use in the rehabilitation space. Thank you in advance for your consideration and help! IRB Study # A-16123i Cognitive Motor Therapy Applications Using Video Game Platform PI: Sheryl Flynn PT, PhD Description: The purpose of this research study is to learn more about how to design and develop video games for rehabilitation. The reason for collecting this information is to find ways to improve rehabilitation outcomes for specific groups of patients and their families. Information from focus groups (small group discussions about games), usability trials of games, and product testing will be used to develop better video games that can be used for rehabilitation purposes. Approximately 300 participants will be enrolled in this project. Contact: Sheryl Flynn PT, PhD?310-913-5707, sheryl at ... OR Bonnie Kennedy PhD, OTR/L at?626-607-7391, bonnielk at ... Requirements: We are looking for 4 specific groups of people: 1) people with disability who are undergoing rehabilitation, 2) people with disability who have received rehabilitation in the past, 3) rehabilitation specialists (PTs, OTs, Speech, Psych, Physicians) and 4) family/caregivers, friends of people with disabilities The discussion in the focus group will be in English Time Commitment: approximately 2 hours Compensation: Each participant will receive $50.00 for their participation Thanks so much, Sheryl Flynn PT, PhD CEO Blue Marble www.bluemarblegameco.com ? ~Sheryl Flynn PT, PhD www.bluemarblegameco.com www.games4rehab.org CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. > -------------- next part -------------- An HTML attachment was scrubbed... URL: From tim.m.holt at gmail.com Sun May 8 15:47:30 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Sun, 8 May 2011 12:47:30 -0700 Subject: [games_access] Interesting paper on switch progression (from a commercial source) Message-ID: Via http://teachinglearnerswithmultipleneeds.blogspot.com/ I saw this link to a paper about switch use... http://www.inclusive.co.uk/articles/switch-progression-road-map To quote... This booklet draws together over ten years of best practice research and classroom observations from around the world into a comprehensive teaching and assessment document you can use every day. Detailing every stage of switch skills acquisition from cause and effect to confident scanning, this document will help you plan meaningful and motivating routes to success for your learners using switches to access communication, learning and leisure. Packed with practical advice and tons of tried and tested teaching examples, the Switch Progression Road Map will help you assess a learner?s baseline, set achievable learning milestones and provide you with all the help you need to teach these important skills in a way which is both meaningful and motivating for your students. At every stage along the way the booklet provides advice on which software and hardware works best and how to set them up to personalise the learning experience. As the blog post says it's obviously a commercial publication, but still an interesting read. Tim -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun May 8 16:08:12 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 8 May 2011 22:08:12 +0200 Subject: [games_access] Design for all Award, deadline 30 May Message-ID: <003601cc0dbb$aa43b070$fecb1150$@de> Hi, I am wondering if Microsoft with Kinect can take part. :-) http://www.eesc.europa.eu/design/about.html I did not read all, here are the most important parts: Entry Fees: None Deadline 30 May 2011 THE PRODUCT SHOULD -- make a strong 'design thinking' statement in terms of (ageing) user-centred design and ageless design codes (design for all principles) - e.g. in the following sectors: mobility, domestic appliances, health & prevention, ICT, entertainment. ; -- have a high interactive (including recreational) communication potential. TECHNI CAL REQUIR EMENTS The final jury will admit prototypes only. EESC therefore advises participants to only submit projects at a semi-final or final phase of prototyping. -- design should be developed with respect to eco-friendly principles (durability, lifecycle assessment and recyclability, energy saving, non toxic materials,.); -- the design product should include packaging; -- the design product should be user-friendly and allow for frequent every-day use; -- the design product should be easily transportable, portable or wearable: ergonomic, light and small sized (the total size - including packaging - should not exceed 30 x 30 x 30 cm); -- the object is to be manufactured in the EU, in accordance with sustainable production criteria (materials, processes, packaging); Best regards, Sandra From oneswitch at gmail.com Sun May 8 16:17:01 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sun, 8 May 2011 21:17:01 +0100 Subject: [games_access] Interesting paper on switch progression (from acommercial source) In-Reply-To: References: Message-ID: <77D9A0FDB21D40638F11BCD5BD4DEB93@OneSwitchPC> This worth a look too: http://www.ace-centre.org.uk/assets/Product%20Downloads/SwitchScanningMaster_8_472.pdf From: Tim Holt Sent: Sunday, May 08, 2011 8:47 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Interesting paper on switch progression (from acommercial source) Via http://teachinglearnerswithmultipleneeds.blogspot.com/ I saw this link to a paper about switch use... http://www.inclusive.co.uk/articles/switch-progression-road-map To quote... This booklet draws together over ten years of best practice research and classroom observations from around the world into a comprehensive teaching and assessment document you can use every day. Detailing every stage of switch skills acquisition from cause and effect to confident scanning, this document will help you plan meaningful and motivating routes to success for your learners using switches to access communication, learning and leisure. Packed with practical advice and tons of tried and tested teaching examples, the Switch Progression Road Map will help you assess a learner?s baseline, set achievable learning milestones and provide you with all the help you need to teach these important skills in a way which is both meaningful and motivating for your students. At every stage along the way the booklet provides advice on which software and hardware works best and how to set them up to personalise the learning experience. As the blog post says it's obviously a commercial publication, but still an interesting read. Tim -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Sun May 8 16:18:07 2011 From: steve at ablegamers.com (Steve Spohn) Date: Sun, 8 May 2011 16:18:07 -0400 Subject: [games_access] Regarding Switches In-Reply-To: <867E2B42962A4BA79330244159803E77@OneSwitchPC> References: <867E2B42962A4BA79330244159803E77@OneSwitchPC> Message-ID: <003c01cc0dbd$0c33e790$249bb6b0$@ablegamers.com> Hey Aaron, Try this as well. http://www.alliedelec.com/sensors-switches-relays/switches/ -1000s of switches but keep in mind you will also need to do some low-level soldering to enable the switches. You can also go to www.enablemart.com and see how many things they have to offer. And feel free to e-mail me off list with what you need, I might have some advice. Steve Spohn Editor-In-Chief The AbleGamers Foundation www.ablegamers.com www.ablegamers.org Find me on Skype! Username: Steve_Spohn From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, May 08, 2011 4:26 AM To: blazeeagle at suddenlink.net; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Regarding Switches Following the other comments... You can learn more about one-switch games here: http://www.oneswitch.org.uk/4/games/0index.htm And one-switch game news here: http://switchgaming.blogspot.com/search/label/one-switch%20games You can find out about a lot of switch related hard-ware here: http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm You can read lots of switch game reviews here: http://www.gamebase.info/magazine/category/18534 It depends upon the gaming platform, but switches can be used to make many games more accessible for players by either splitting controls across different parts of the body - or between multiple-players to play as a team. Hope this helps? Barrie From: blazeeagle at suddenlink.net Sent: Sunday, May 08, 2011 5:02 AM To: games_access at igda.org Subject: [games_access] Regarding Switches Is there a website with reviews of switches to make games more accessible? Switches are often referred to, but Is there a informative, reasonably information packed site about switches that can act as a good introduction to switches? Thanks!, BlazeEagle _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1325 / Virus Database: 1500/3623 - Release Date: 05/07/11 -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sun May 8 21:46:59 2011 From: arthit73 at cablespeed.com (UBALBO FLORIO) Date: Sun, 8 May 2011 21:46:59 -0400 Subject: [games_access] looking for volunteers In-Reply-To: <255767.27312.qm@web38408.mail.mud.yahoo.com> References: <003a01cc0d68$09e36880$1daa3980$@de> <8232E24FE27D4ED780E9E941D4CE2BBE@OneSwitchPC> <255767.27312.qm@web38408.mail.mud.yahoo.com> Message-ID: Wow! Can i be of use? I have 10 to the 10th power experience in all your requirements. I can't get a game job in maryland after getting my game designer degree. I would be happy to skype a few hours of my experience. Thank you. Robert Florio On Sun, May 8, 2011 at 11:23 AM, sheryl Flynn wrote: > Hi Group, > > As you all know, we need to find new innovative ways to provide excellent > rehabilitation care while also considering cost. Like many of you, we > believe video games might help! But building these games in a vacuum will > not do anyone any good. We are looking to interview/focus groups with > clinicians (all kinds), > individuals undergoing rehab/or who have completed rehab (people with > disabilities), > friend/family/caregivers of people with disabilities. > > We are currently working on a few projects and would like to interact with > you regarding your needs etc for a video game. Below is our IRB approved > webposting for this research. If you live in the Southern California area > and would like to participate, please let us know. > > Blue Marble Rehab Inc is a video game design/development/research studio > that makes and tests video games for use in the rehabilitation space. > > Thank you in advance for your consideration and help! > > IRB Study # A-16123i > > Cognitive Motor Therapy Applications Using Video Game Platform > > PI: Sheryl Flynn PT, PhD > > Description: The purpose of this research study is to learn more about how > to design and develop video games for rehabilitation. The reason for > collecting this information is to find ways to improve rehabilitation > outcomes for specific groups of patients and their families. Information > from focus groups (small group discussions about games), usability trials > of > games, and product testing will be used to develop better video games that > can be used for rehabilitation purposes. Approximately 300 participants > will > be enrolled in this project. > > Contact: Sheryl Flynn PT, PhD 310-913-5707, sheryl at ... OR > > Bonnie Kennedy PhD, OTR/L at 626-607-7391, bonnielk at ... > > Requirements: We are looking for 4 specific groups of people: 1) people > with > disability who are undergoing rehabilitation, 2) people with disability who > have received rehabilitation in the past, 3) rehabilitation specialists > (PTs, OTs, Speech, Psych, Physicians) and 4) family/caregivers, friends > of people with disabilities > > The discussion in the focus group will be in English > > Time Commitment: approximately 2 hours > > Compensation: Each participant will receive $50.00 for their participation > > Thanks so much, > > Sheryl Flynn PT, PhD > > CEO > > Blue Marble > > www.bluemarblegameco.com > > ~Sheryl Flynn PT, PhD > www.bluemarblegameco.com > www.games4rehab.org > > > > > > CONFIDENTIALITY NOTICE: > > > This e-mail communication and any attachments may contain confidential and > privileged information for the use of the designated recipients. If you are > not the intended recipient, (or authorized to receive for the recipient) you > are hereby notified that you have received this communication in error and > that any review,disclosure, dissemination,distribution or copying of it or > its contents is prohibited. If you have received this communication in > error, please destroy all copies of this communication and any attachments > and contact the sender by reply e-mail or telephone 310.913.5707. > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Mon May 9 10:47:28 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Mon, 9 May 2011 10:47:28 -0400 Subject: [games_access] Updating the SIG White Paper Message-ID: Hello All! I am back from my honeymoon! It was great! Now, in one of the 65406546514657146 emails I got from the SIG while I was gone, Sandra in Michelle had talked in one of them about updating/re-doing the white paper. I am totally for this. I had actually been going through on my own and taking our white paper and adding in newer US census data (that's what the original white paper quotes, although by now I got probably get in even newer census data, since the 2010 numbers have been released now), adding in new information to deal with new consoles and peripherals like the Wii and Kinect, and adding in new games that have been developed that incorporated accessibility features. (If you remember a month or 2 ago, I sent out a request for games to include in the update- I may have been posted them in forums. I got a few responses.) Most of these changes can be seen in a google doc version of the white paper that Thomas Westin set up like... 6 months ago. That is with the exception of the updated games list, which I have in a separate document that I haven't copied pasted over yet. I would like to remind everyone that this google doc is in the "rough draft" stage, as there are all sort of different texts and text sizes and fonts... not to mention I haven't proofread it yet. Also, I never made it all the way through to finish the update as I became busy with the wedding and all, but now I have time to resume getting this done. Additionally, most of the information on our website was pulled from the updated version of the white paper, if you are interested in seeing about where it is at. I know Sandra has already had this document shared with her, and I just shared it with Michelle as well. There are a handful of other people as well, although I don't know who off the top of my head. If you would like to see where the draft is at, just let me know and I can share the document with you. I do ask that you do not go crazy and start deleting anything in the document until discussion with other SIG members. I have not deleted anything myself from the original white paper. Feel free to add in anything you feel like. Just be sure to do it in a new text color (like blue or green) so everyone can easily see what is newly added to the rough draft. Also, please be sure to site any references you use. Thank you! -- Tara (Tefertiller) Voelker - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Mon May 9 12:58:54 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Mon, 9 May 2011 18:58:54 +0200 Subject: [games_access] Updating the SIG White Paper In-Reply-To: References: Message-ID: Is there a dead line for editing? On 9 May 2011 16:47, Tara Voelker (Tefertiller) wrote: > Hello All! > > I am back from my honeymoon! It was great! > > Now, in one of the 65406546514657146 emails I got from the SIG while I was > gone, Sandra in Michelle had talked in one of them about updating/re-doing > the white paper. > > I am totally for this. I had actually been going through on my own and > taking our white paper and adding in newer US census data (that's what the > original white paper quotes, although by now I got probably get in even > newer census data, since the 2010 numbers have been released now), adding in > new information to deal with new consoles and peripherals like the Wii and > Kinect, and adding in new games that have been developed that incorporated > accessibility features. (If you remember a month or 2 ago, I sent out a > request for games to include in the update- I may have been posted them in > forums. I got a few responses.) > > Most of these changes can be seen in a google doc version of the white > paper that Thomas Westin set up like... 6 months ago. That is with the > exception of the updated games list, which I have in a separate document > that I haven't copied pasted over yet. I would like to remind everyone that > this google doc is in the "rough draft" stage, as there are all sort of > different texts and text sizes and fonts... not to mention I haven't > proofread it yet. Also, I never made it all the way through to finish the > update as I became busy with the wedding and all, but now I have time to > resume getting this done. > > Additionally, most of the information on our website was pulled from the > updated version of the white paper, if you are interested in seeing about > where it is at. > > I know Sandra has already had this document shared with her, and I just > shared it with Michelle as well. There are a handful of other people as > well, although I don't know who off the top of my head. If you would like to > see where the draft is at, just let me know and I can share the document > with you. I do ask that you do not go crazy and start deleting anything in > the document until discussion with other SIG members. I have not deleted > anything myself from the original white paper. Feel free to add in anything > you feel like. Just be sure to do it in a new text color (like blue or > green) so everyone can easily see what is newly added to the rough draft. > Also, please be sure to site any references you use. > > Thank you! > -- > Tara (Tefertiller) Voelker - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Mon May 9 13:01:44 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Mon, 9 May 2011 13:01:44 -0400 Subject: [games_access] Updating the SIG White Paper In-Reply-To: References: Message-ID: No, not at all. It's done when we think it's ready. I don't want to rush anyone, I know we're all busy. On Mon, May 9, 2011 at 12:58 PM, Javier Mairena wrote: > Is there a dead line for editing? > > > On 9 May 2011 16:47, Tara Voelker (Tefertiller) < > ttefertiller at igda-gasig.org> wrote: > >> Hello All! >> >> I am back from my honeymoon! It was great! >> >> Now, in one of the 65406546514657146 emails I got from the SIG while I was >> gone, Sandra in Michelle had talked in one of them about updating/re-doing >> the white paper. >> >> I am totally for this. I had actually been going through on my own and >> taking our white paper and adding in newer US census data (that's what the >> original white paper quotes, although by now I got probably get in even >> newer census data, since the 2010 numbers have been released now), adding in >> new information to deal with new consoles and peripherals like the Wii and >> Kinect, and adding in new games that have been developed that incorporated >> accessibility features. (If you remember a month or 2 ago, I sent out a >> request for games to include in the update- I may have been posted them in >> forums. I got a few responses.) >> >> Most of these changes can be seen in a google doc version of the white >> paper that Thomas Westin set up like... 6 months ago. That is with the >> exception of the updated games list, which I have in a separate document >> that I haven't copied pasted over yet. I would like to remind everyone that >> this google doc is in the "rough draft" stage, as there are all sort of >> different texts and text sizes and fonts... not to mention I haven't >> proofread it yet. Also, I never made it all the way through to finish the >> update as I became busy with the wedding and all, but now I have time to >> resume getting this done. >> >> Additionally, most of the information on our website was pulled from the >> updated version of the white paper, if you are interested in seeing about >> where it is at. >> >> I know Sandra has already had this document shared with her, and I just >> shared it with Michelle as well. There are a handful of other people as >> well, although I don't know who off the top of my head. If you would like to >> see where the draft is at, just let me know and I can share the document >> with you. I do ask that you do not go crazy and start deleting anything in >> the document until discussion with other SIG members. I have not deleted >> anything myself from the original white paper. Feel free to add in anything >> you feel like. Just be sure to do it in a new text color (like blue or >> green) so everyone can easily see what is newly added to the rough draft. >> Also, please be sure to site any references you use. >> >> Thank you! >> -- >> Tara (Tefertiller) Voelker - Chairperson >> IGDA Game Accessibility SIG >> >> igda-gasig.org >> http://gameaccesssig.forumotion.com/ >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Tara (Tefertiller) Voelker - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon May 9 13:23:38 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Mon, 9 May 2011 13:23:38 -0400 Subject: [games_access] Updating the SIG White Paper In-Reply-To: References: Message-ID: <80B2FF7E-A97F-4C7D-8A47-52623366CFC6@uiuc.edu> Another thought is that it can be revisited every, say, year to add new research citations (I know Thomas, Dimitris, Kevin and I will want to add research papers that have been published since the original was written). Or, perhaps, we could have a "take a good look at it once a year but any major additions can be made as soon as possible). That way it's a project that it's alway on-going rather than getting as old as it is now. And, yeah, if you go to the US Census website, all the latest info is there. We'll definitely want to have the most recent data from any census we can get in any major market (US, UK, Japan...etc etc...not leaving countries out just giving examples). I really hate (sorry...) Google Docs. I've worked on three papers recently (including one with Thomas, Dimitris, and Kevin) that became such a pain to edit that we just cc:ed each other on who had the word doc and attached the latest versions to email). So -- and this is just me, maybe -- we should find out who actively wants to work on it (be the "white paper working group" officially and therefore directly contributes and has their name on it as a personal contributor) and start a cc: list instead? And...I didn't get the google doc invite -- can you (sorry...) send it to me as a word doc directly? Hope you guys had a great time on your honeymoon!!! :) Michelle On May 9, 2011, at 1:01 PM, Tara Voelker (Tefertiller) wrote: > No, not at all. It's done when we think it's ready. I don't want to rush anyone, I know we're all busy. > > On Mon, May 9, 2011 at 12:58 PM, Javier Mairena wrote: > Is there a dead line for editing? > > > On 9 May 2011 16:47, Tara Voelker (Tefertiller) wrote: > Hello All! > > I am back from my honeymoon! It was great! > > Now, in one of the 65406546514657146 emails I got from the SIG while I was gone, Sandra in Michelle had talked in one of them about updating/re-doing the white paper. > > I am totally for this. I had actually been going through on my own and taking our white paper and adding in newer US census data (that's what the original white paper quotes, although by now I got probably get in even newer census data, since the 2010 numbers have been released now), adding in new information to deal with new consoles and peripherals like the Wii and Kinect, and adding in new games that have been developed that incorporated accessibility features. (If you remember a month or 2 ago, I sent out a request for games to include in the update- I may have been posted them in forums. I got a few responses.) > > Most of these changes can be seen in a google doc version of the white paper that Thomas Westin set up like... 6 months ago. That is with the exception of the updated games list, which I have in a separate document that I haven't copied pasted over yet. I would like to remind everyone that this google doc is in the "rough draft" stage, as there are all sort of different texts and text sizes and fonts... not to mention I haven't proofread it yet. Also, I never made it all the way through to finish the update as I became busy with the wedding and all, but now I have time to resume getting this done. > > Additionally, most of the information on our website was pulled from the updated version of the white paper, if you are interested in seeing about where it is at. > > I know Sandra has already had this document shared with her, and I just shared it with Michelle as well. There are a handful of other people as well, although I don't know who off the top of my head. If you would like to see where the draft is at, just let me know and I can share the document with you. I do ask that you do not go crazy and start deleting anything in the document until discussion with other SIG members. I have not deleted anything myself from the original white paper. Feel free to add in anything you feel like. Just be sure to do it in a new text color (like blue or green) so everyone can easily see what is newly added to the rough draft. Also, please be sure to site any references you use. > > Thank you! > -- > Tara (Tefertiller) Voelker - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > -- > Tara (Tefertiller) Voelker - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Mon May 9 14:02:45 2011 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Mon, 9 May 2011 19:02:45 +0100 Subject: [games_access] Updating the SIG White Paper In-Reply-To: References: Message-ID: <934D096E-73E6-48A4-9954-55F9A0025C0A@btinternet.com> Tara, Thomas and I wrote a final section considering the future some years ago, though I'm not sure I received a credit in all versions, recently my chapter on the future of open-web games built to web standards, titled: Browser-native games that use real-world xml data, is being published soon in the book Business, Technological and Social Dimensions of Computer Games, http://www.igi-global.com/bookstore/titledetails.aspx?TitleId=46177 regards Jonathan Chetwynd http://www.peepo.com On 9 May 2011, at 15:47, Tara Voelker (Tefertiller) wrote: > Hello All! > > I am back from my honeymoon! It was great! > > Now, in one of the 65406546514657146 emails I got from the SIG while > I was gone, Sandra in Michelle had talked in one of them about > updating/re-doing the white paper. > > I am totally for this. I had actually been going through on my own > and taking our white paper and adding in newer US census data > (that's what the original white paper quotes, although by now I got > probably get in even newer census data, since the 2010 numbers have > been released now), adding in new information to deal with new > consoles and peripherals like the Wii and Kinect, and adding in new > games that have been developed that incorporated accessibility > features. (If you remember a month or 2 ago, I sent out a request > for games to include in the update- I may have been posted them in > forums. I got a few responses.) > > Most of these changes can be seen in a google doc version of the > white paper that Thomas Westin set up like... 6 months ago. That is > with the exception of the updated games list, which I have in a > separate document that I haven't copied pasted over yet. I would > like to remind everyone that this google doc is in the "rough draft" > stage, as there are all sort of different texts and text sizes and > fonts... not to mention I haven't proofread it yet. Also, I never > made it all the way through to finish the update as I became busy > with the wedding and all, but now I have time to resume getting this > done. > > Additionally, most of the information on our website was pulled from > the updated version of the white paper, if you are interested in > seeing about where it is at. > > I know Sandra has already had this document shared with her, and I > just shared it with Michelle as well. There are a handful of other > people as well, although I don't know who off the top of my head. If > you would like to see where the draft is at, just let me know and I > can share the document with you. I do ask that you do not go crazy > and start deleting anything in the document until discussion with > other SIG members. I have not deleted anything myself from the > original white paper. Feel free to add in anything you feel like. > Just be sure to do it in a new text color (like blue or green) so > everyone can easily see what is newly added to the rough draft. > Also, please be sure to site any references you use. > > Thank you! > -- > Tara (Tefertiller) Voelker - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From ttefertiller at igda-gasig.org Mon May 9 14:03:56 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Mon, 9 May 2011 14:03:56 -0400 Subject: [games_access] Updating the SIG White Paper In-Reply-To: <80B2FF7E-A97F-4C7D-8A47-52623366CFC6@uiuc.edu> References: <80B2FF7E-A97F-4C7D-8A47-52623366CFC6@uiuc.edu> Message-ID: Ohhhhhhhhhh but I love google docs. :) But really, I am up for whatever works for everyone. Just let me know your preferences. I love that update it once a year idea. That is pretty brilliant. And it doesn't matter what way we end up edited the paper we should have a list of those editing it, or the "editing team" as it were. And emailing Michelle off list with the doc -- Tara (Tefertiller) Voelker - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ On Mon, May 9, 2011 at 1:23 PM, Michelle Hinn wrote: > Another thought is that it can be revisited every, say, year to add new > research citations (I know Thomas, Dimitris, Kevin and I will want to add > research papers that have been published since the original was written). > Or, perhaps, we could have a "take a good look at it once a year but any > major additions can be made as soon as possible). That way it's a project > that it's alway on-going rather than getting as old as it is now. > > And, yeah, if you go to the US Census website, all the latest info is > there. We'll definitely want to have the most recent data from any census we > can get in any major market (US, UK, Japan...etc etc...not leaving countries > out just giving examples). > > I really hate (sorry...) Google Docs. I've worked on three papers recently > (including one with Thomas, Dimitris, and Kevin) that became such a pain to > edit that we just cc:ed each other on who had the word doc and attached the > latest versions to email). So -- and this is just me, maybe -- we should > find out who actively wants to work on it (be the "white paper working > group" officially and therefore directly contributes and has their name on > it as a personal contributor) and start a cc: list instead? > > And...I didn't get the google doc invite -- can you (sorry...) send it to > me as a word doc directly? > > Hope you guys had a great time on your honeymoon!!! :) > > Michelle > > On May 9, 2011, at 1:01 PM, Tara Voelker (Tefertiller) wrote: > > No, not at all. It's done when we think it's ready. I don't want to rush > anyone, I know we're all busy. > > On Mon, May 9, 2011 at 12:58 PM, Javier Mairena wrote: > >> Is there a dead line for editing? >> >> >> On 9 May 2011 16:47, Tara Voelker (Tefertiller) < >> ttefertiller at igda-gasig.org> wrote: >> >>> Hello All! >>> >>> I am back from my honeymoon! It was great! >>> >>> Now, in one of the 65406546514657146 emails I got from the SIG while I >>> was gone, Sandra in Michelle had talked in one of them about >>> updating/re-doing the white paper. >>> >>> I am totally for this. I had actually been going through on my own and >>> taking our white paper and adding in newer US census data (that's what the >>> original white paper quotes, although by now I got probably get in even >>> newer census data, since the 2010 numbers have been released now), adding in >>> new information to deal with new consoles and peripherals like the Wii and >>> Kinect, and adding in new games that have been developed that incorporated >>> accessibility features. (If you remember a month or 2 ago, I sent out a >>> request for games to include in the update- I may have been posted them in >>> forums. I got a few responses.) >>> >>> Most of these changes can be seen in a google doc version of the white >>> paper that Thomas Westin set up like... 6 months ago. That is with the >>> exception of the updated games list, which I have in a separate document >>> that I haven't copied pasted over yet. I would like to remind everyone that >>> this google doc is in the "rough draft" stage, as there are all sort of >>> different texts and text sizes and fonts... not to mention I haven't >>> proofread it yet. Also, I never made it all the way through to finish the >>> update as I became busy with the wedding and all, but now I have time to >>> resume getting this done. >>> >>> Additionally, most of the information on our website was pulled from the >>> updated version of the white paper, if you are interested in seeing about >>> where it is at. >>> >>> I know Sandra has already had this document shared with her, and I just >>> shared it with Michelle as well. There are a handful of other people as >>> well, although I don't know who off the top of my head. If you would like to >>> see where the draft is at, just let me know and I can share the document >>> with you. I do ask that you do not go crazy and start deleting anything in >>> the document until discussion with other SIG members. I have not deleted >>> anything myself from the original white paper. Feel free to add in anything >>> you feel like. Just be sure to do it in a new text color (like blue or >>> green) so everyone can easily see what is newly added to the rough draft. >>> Also, please be sure to site any references you use. >>> >>> Thank you! >>> -- >>> Tara (Tefertiller) Voelker - Chairperson >>> IGDA Game Accessibility SIG >>> >>> igda-gasig.org >>> http://gameaccesssig.forumotion.com/ >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > -- > Tara (Tefertiller) Voelker - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon May 9 15:22:06 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Mon, 9 May 2011 15:22:06 -0400 Subject: [games_access] Updating the SIG White Paper In-Reply-To: References: <80B2FF7E-A97F-4C7D-8A47-52623366CFC6@uiuc.edu> Message-ID: LOL. Yeah it seems that google docs AND the forum are two things that give me an absolute headache. Not sure what the deal with the forum is -- it just is so slow I have to go to bed for the evening and check to see if my post posted over night. ;) But I'm the only one having that issue so what can you do? Right? The issue with Google docs I think is not initial. I think it's fine until you start getting to the final editing when you get everything looking just right and then all the sudden it's logged you out or somehow doesn't save...so I think as long as everyone has access to it either on google docs or word for right now we can talk about who is going to take what section. Then if someone (oh say...me) can't access it, I can just send you my section to add to google docs. Michelle On May 9, 2011, at 2:03 PM, Tara Voelker (Tefertiller) wrote: > Ohhhhhhhhhh but I love google docs. :) > > But really, I am up for whatever works for everyone. Just let me know your preferences. > > I love that update it once a year idea. That is pretty brilliant. > > And it doesn't matter what way we end up edited the paper we should have a list of those editing it, or the "editing team" as it were. > > And emailing Michelle off list with the doc > > > -- > Tara (Tefertiller) Voelker - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > > > On Mon, May 9, 2011 at 1:23 PM, Michelle Hinn wrote: > Another thought is that it can be revisited every, say, year to add new research citations (I know Thomas, Dimitris, Kevin and I will want to add research papers that have been published since the original was written). Or, perhaps, we could have a "take a good look at it once a year but any major additions can be made as soon as possible). That way it's a project that it's alway on-going rather than getting as old as it is now. > > And, yeah, if you go to the US Census website, all the latest info is there. We'll definitely want to have the most recent data from any census we can get in any major market (US, UK, Japan...etc etc...not leaving countries out just giving examples). > > I really hate (sorry...) Google Docs. I've worked on three papers recently (including one with Thomas, Dimitris, and Kevin) that became such a pain to edit that we just cc:ed each other on who had the word doc and attached the latest versions to email). So -- and this is just me, maybe -- we should find out who actively wants to work on it (be the "white paper working group" officially and therefore directly contributes and has their name on it as a personal contributor) and start a cc: list instead? > > And...I didn't get the google doc invite -- can you (sorry...) send it to me as a word doc directly? > > Hope you guys had a great time on your honeymoon!!! :) > > Michelle > > On May 9, 2011, at 1:01 PM, Tara Voelker (Tefertiller) wrote: > >> No, not at all. It's done when we think it's ready. I don't want to rush anyone, I know we're all busy. >> >> On Mon, May 9, 2011 at 12:58 PM, Javier Mairena wrote: >> Is there a dead line for editing? >> >> >> On 9 May 2011 16:47, Tara Voelker (Tefertiller) wrote: >> Hello All! >> >> I am back from my honeymoon! It was great! >> >> Now, in one of the 65406546514657146 emails I got from the SIG while I was gone, Sandra in Michelle had talked in one of them about updating/re-doing the white paper. >> >> I am totally for this. I had actually been going through on my own and taking our white paper and adding in newer US census data (that's what the original white paper quotes, although by now I got probably get in even newer census data, since the 2010 numbers have been released now), adding in new information to deal with new consoles and peripherals like the Wii and Kinect, and adding in new games that have been developed that incorporated accessibility features. (If you remember a month or 2 ago, I sent out a request for games to include in the update- I may have been posted them in forums. I got a few responses.) >> >> Most of these changes can be seen in a google doc version of the white paper that Thomas Westin set up like... 6 months ago. That is with the exception of the updated games list, which I have in a separate document that I haven't copied pasted over yet. I would like to remind everyone that this google doc is in the "rough draft" stage, as there are all sort of different texts and text sizes and fonts... not to mention I haven't proofread it yet. Also, I never made it all the way through to finish the update as I became busy with the wedding and all, but now I have time to resume getting this done. >> >> Additionally, most of the information on our website was pulled from the updated version of the white paper, if you are interested in seeing about where it is at. >> >> I know Sandra has already had this document shared with her, and I just shared it with Michelle as well. There are a handful of other people as well, although I don't know who off the top of my head. If you would like to see where the draft is at, just let me know and I can share the document with you. I do ask that you do not go crazy and start deleting anything in the document until discussion with other SIG members. I have not deleted anything myself from the original white paper. Feel free to add in anything you feel like. Just be sure to do it in a new text color (like blue or green) so everyone can easily see what is newly added to the rough draft. Also, please be sure to site any references you use. >> >> Thank you! >> -- >> Tara (Tefertiller) Voelker - Chairperson >> IGDA Game Accessibility SIG >> >> igda-gasig.org >> http://gameaccesssig.forumotion.com/ >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> >> >> -- >> Tara (Tefertiller) Voelker - Chairperson >> IGDA Game Accessibility SIG >> >> igda-gasig.org >> http://gameaccesssig.forumotion.com/ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue May 10 05:07:54 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 10 May 2011 11:07:54 +0200 Subject: [games_access] EIGA Award: Request for Category "Accessibility" Message-ID: <002201cc0ef1$bfdc1300$3f943900$@de> Hi, I sent a new request for a category for Accessibility. I got the answer today. They will discuss about this topic. ***************** It is sometimes very very useful to give a good reason for a request: Bachelor thesis or UN Convention CRPD. That really useful some times. :-) Best regards, Sandra From sandra_uhling at web.de Tue May 10 07:31:22 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 10 May 2011 13:31:22 +0200 Subject: [games_access] FB Games and Acessibility Message-ID: <004301cc0f05$caf29390$60d7bab0$@de> Hello, do we have information about this? To be honest, I do not know anything about FB Games. I tried one game: * does not work with keyboard only * does not have focus highlighted * does not work without pictures * uses animation (no button for "stop animation") * does not work without CSS (I am wondering if this test is really useful for screenreaders???) So my result is that FB Games are totally different from normal webpages and Accessibility is much much much much complexer. Also we cannot adapt our standard Web accessibility know how. I am not able to give "easy to realize" tips. I had to give the recommendation that the person should care more about his normal business and maybe try to get a research project in the future. What do you think? Best regards, Sandra From javier.mairena at gmail.com Tue May 10 07:49:31 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 10 May 2011 13:49:31 +0200 Subject: [games_access] FB Games and Acessibility In-Reply-To: <004301cc0f05$caf29390$60d7bab0$@de> References: <004301cc0f05$caf29390$60d7bab0$@de> Message-ID: An FB application can be one of these types: - FBML (or something like that), that is a FB code like html but only to make FB app webs. This one is rarely use to make games. - iFrame. That is only a web page inside FB page. Wich almost FB game use. So, making games on FB is almost the same to do on a web page (talking about accessibility). On 10 May 2011 13:31, Sandra Uhling wrote: > Hello, > > do we have information about this? > To be honest, I do not know anything about FB Games. > > I tried one game: > * does not work with keyboard only > * does not have focus highlighted > * does not work without pictures > * uses animation (no button for "stop animation") > * does not work without CSS (I am wondering if this test is really useful > for screenreaders???) > > So my result is that FB Games are totally different from normal webpages > and > Accessibility is much much much much complexer. Also we cannot adapt our > standard > Web accessibility know how. I am not able to give "easy to realize" tips. > > I had to give the recommendation that the person should care more about his > normal business and maybe try to get a research project in the future. > > > What do you think? > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue May 10 07:58:51 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 10 May 2011 13:58:51 +0200 Subject: [games_access] FB Games and Acessibility In-Reply-To: References: <004301cc0f05$caf29390$60d7bab0$@de> Message-ID: <005901cc0f09$a17455e0$e45d01a0$@de> Hi Javier, well there is still a BIG difference: Placement, function, links, pictures, JavaScript, ... Normally web accessibility care about information and now shop systems. Games are still different and much more complex! Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Javier Mairena Gesendet: Dienstag, 10. Mai 2011 13:50 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] FB Games and Acessibility An FB application can be one of these types: - FBML (or something like that), that is a FB code like html but only to make FB app webs. This one is rarely use to make games. - iFrame. That is only a web page inside FB page. Wich almost FB game use. So, making games on FB is almost the same to do on a web page (talking about accessibility). On 10 May 2011 13:31, Sandra Uhling wrote: Hello, do we have information about this? To be honest, I do not know anything about FB Games. I tried one game: * does not work with keyboard only * does not have focus highlighted * does not work without pictures * uses animation (no button for "stop animation") * does not work without CSS (I am wondering if this test is really useful for screenreaders???) So my result is that FB Games are totally different from normal webpages and Accessibility is much much much much complexer. Also we cannot adapt our standard Web accessibility know how. I am not able to give "easy to realize" tips. I had to give the recommendation that the person should care more about his normal business and maybe try to get a research project in the future. What do you think? Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From javier.mairena at gmail.com Tue May 10 08:12:39 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 10 May 2011 14:12:39 +0200 Subject: [games_access] FB Games and Acessibility In-Reply-To: <005901cc0f09$a17455e0$e45d01a0$@de> References: <004301cc0f05$caf29390$60d7bab0$@de> <005901cc0f09$a17455e0$e45d01a0$@de> Message-ID: well, I didn't mean that develop a game is the same that make a web page. I meant that make a game on a FB iframe is the same that make a game on a web page. You have the same placement, function, links, pictures, JavaScript, flash, siverlight, unity3D... problems on both. On 10 May 2011 13:58, Sandra Uhling wrote: > Hi Javier, > > well there is still a BIG difference: > Placement, function, links, pictures, JavaScript, ... > > Normally web accessibility care about information and now shop systems. > Games are still different and much more complex! > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im > Auftrag von Javier Mairena > Gesendet: Dienstag, 10. Mai 2011 13:50 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] FB Games and Acessibility > > An FB application can be one of these types: > - FBML (or something like that), that is a FB code like html but only to > make FB app webs. This one is rarely use to make games. > - iFrame. That is only a web page inside FB page. Wich almost FB game use. > > So, making games on FB is almost the same to do on a web page (talking > about > accessibility). > > > On 10 May 2011 13:31, Sandra Uhling wrote: > > > Hello, > > do we have information about this? > To be honest, I do not know anything about FB Games. > > I tried one game: > * does not work with keyboard only > * does not have focus highlighted > * does not work without pictures > * uses animation (no button for "stop animation") > * does not work without CSS (I am wondering if this test is really > useful > for screenreaders???) > > So my result is that FB Games are totally different from normal > webpages and > Accessibility is much much much much complexer. Also we cannot adapt > our > standard > Web accessibility know how. I am not able to give "easy to realize" > tips. > > I had to give the recommendation that the person should care more > about his > normal business and maybe try to get a research project in the > future. > > > What do you think? > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue May 10 10:00:09 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Tue, 10 May 2011 10:00:09 -0400 Subject: [games_access] FB Games and Acessibility In-Reply-To: <005901cc0f09$a17455e0$e45d01a0$@de> References: <004301cc0f05$caf29390$60d7bab0$@de> <005901cc0f09$a17455e0$e45d01a0$@de> Message-ID: <207CDA37-A125-43CC-85AF-B568CECC0F3F@uiuc.edu> It is like web accessibility if you go beyond the standard web accessibility work and move into the more advanced topics like flash embedded into websites, how to make interactive activities on webpages something much more than adding an "alt tag" that reads "this is a flash game." We do have a few web accessibility experts on the list that I am hoping will chime in as well with some links that might help? I play a TON of FB games and I've been thinking about this a lot. I'm about to leave the country for a week but I'll be able to return to the conversation when I have more time! Michelle On May 10, 2011, at 7:58 AM, Sandra Uhling wrote: > Hi Javier, > > well there is still a BIG difference: > Placement, function, links, pictures, JavaScript, ... > > Normally web accessibility care about information and now shop systems. > Games are still different and much more complex! > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Javier Mairena > Gesendet: Dienstag, 10. Mai 2011 13:50 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] FB Games and Acessibility > > An FB application can be one of these types: > - FBML (or something like that), that is a FB code like html but only to > make FB app webs. This one is rarely use to make games. > - iFrame. That is only a web page inside FB page. Wich almost FB game use. > > So, making games on FB is almost the same to do on a web page (talking about > accessibility). > > > On 10 May 2011 13:31, Sandra Uhling wrote: > > > Hello, > > do we have information about this? > To be honest, I do not know anything about FB Games. > > I tried one game: > * does not work with keyboard only > * does not have focus highlighted > * does not work without pictures > * uses animation (no button for "stop animation") > * does not work without CSS (I am wondering if this test is really > useful > for screenreaders???) > > So my result is that FB Games are totally different from normal > webpages and > Accessibility is much much much much complexer. Also we cannot adapt > our > standard > Web accessibility know how. I am not able to give "easy to realize" > tips. > > I had to give the recommendation that the person should care more > about his > normal business and maybe try to get a research project in the > future. > > > What do you think? > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From mathias.nordvall at liu.se Tue May 10 10:16:21 2011 From: mathias.nordvall at liu.se (Mathias Nordvall) Date: Tue, 10 May 2011 16:16:21 +0200 Subject: [games_access] EIGA Award: Request for Category "Accessibility" (Sandra Uhling) Message-ID: Hello, Please let us know what they respond! Got a game for deafblind people and another game for paralyzed people that are pretty much finished and itching to enter competitions :) Cheers! Mathias Nordvall > Message: 1 > Date: Tue, 10 May 2011 11:07:54 +0200 > From: "Sandra Uhling" > Subject: [games_access] EIGA Award: Request for Category > ? ? ? ?"Accessibility" > To: "'IGDA Games Accessibility SIG Mailing List'" > ? ? ? ? > Message-ID: <002201cc0ef1$bfdc1300$3f943900$@de> > Content-Type: text/plain; ? ? ? charset="us-ascii" > > Hi, > > I sent a new request for a category for Accessibility. > I got the answer today. They will discuss about this topic. > > > > ***************** > It is sometimes very very useful to give a good reason for a request: > Bachelor thesis or UN Convention CRPD. That really useful some times. > > :-) > > > Best regards, > Sandra From sandra_uhling at web.de Tue May 10 10:51:47 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 10 May 2011 16:51:47 +0200 Subject: [games_access] EIGA Award: Request for Category "Accessibility" (Sandra Uhling) In-Reply-To: References: Message-ID: <009c01cc0f21$ca24f9a0$5e6eece0$@de> Hi, I recommend to participate also when they do not have a special category. Note: you can send in also a meaningful video, when this is necessary. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Mathias Nordvall Gesendet: Dienstag, 10. Mai 2011 16:16 An: games_access at igda.org Betreff: Re: [games_access] EIGA Award: Request for Category "Accessibility" (Sandra Uhling) Hello, Please let us know what they respond! Got a game for deafblind people and another game for paralyzed people that are pretty much finished and itching to enter competitions :) Cheers! Mathias Nordvall > Message: 1 > Date: Tue, 10 May 2011 11:07:54 +0200 > From: "Sandra Uhling" > Subject: [games_access] EIGA Award: Request for Category > ? ? ? ?"Accessibility" > To: "'IGDA Games Accessibility SIG Mailing List'" > ? ? ? ? > Message-ID: <002201cc0ef1$bfdc1300$3f943900$@de> > Content-Type: text/plain; ? ? ? charset="us-ascii" > > Hi, > > I sent a new request for a category for Accessibility. > I got the answer today. They will discuss about this topic. > > > > ***************** > It is sometimes very very useful to give a good reason for a request: > Bachelor thesis or UN Convention CRPD. That really useful some times. > > :-) > > > Best regards, > Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From hinn at uiuc.edu Tue May 10 14:15:11 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Tue, 10 May 2011 14:15:11 -0400 Subject: [games_access] Fwd: [IGDA Boat] The IGDA Perspectives Newsletter is looking for... References: <7ab5af57c83b508ab5a15dcb25afb9bc@async.facebook.com> Message-ID: Begin forwarded message: > From: Beth Aileen Lameman > Date: May 10, 2011 2:09:08 PM EDT > To: Michelle Hinn > Subject: [IGDA Boat] The IGDA Perspectives Newsletter is looking for... > Reply-To: Reply to Comment > > Beth Aileen Lameman posted in IGDA Boat. > > Beth Aileen Lameman 2:09pm May 10 > The IGDA Perspectives Newsletter is looking for content for its June issue on Audio. > > We are looking for pieces generally 500-3,000 words. Topics may include but are not limited to: > > - History of sound in games. > - Current state of sound in games. > - Techniques and successes in narrative recording. > - Techniques for sound effects. > - Game audio beyond games (concerts, etc.). > - Audio and accessibility. > > Please send article pitches to Editor-in-Chief Beth Aileen Lameman (beth at bethaileen.com) by Friday, May 20th and final articles by Friday, May 27th. > > View Post on Facebook ? Edit Email Settings ? Reply to this email to add a comment. -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Tue May 10 14:15:57 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Tue, 10 May 2011 14:15:57 -0400 Subject: [games_access] IGDA Perspectives Newsletter is looking for content for its June issue on Audio. Message-ID: The IGDA Perspectives Newsletter is looking for content for its June issue on Audio. We are looking for pieces generally 500-3,000 words. Topics may include but are not limited to: - History of sound in games. - Current state of sound in games. - Techniques and successes in narrative recording. - Techniques for sound effects. - Game audio beyond games (concerts, etc.). *- Audio and accessibility.* Please send article pitches to Editor-in-Chief Beth Aileen Lameman ( beth at bethaileen.com) by Friday, May 20th and final articles by Friday, May 27th. *Audio as links or videos can be incorporated into the newsletter. After all of the recent discussions floating around about subtitles, is there anyone interested in writing a piece on audio and accessibility? Maybe talking about subtitles, closed captions, alternate means of displaying sound... for example the "film grain" effect that appears in Silent Hill Homecoming when an enemy is nearby that works in tandem with the radio noise? Thanks! -- Tara (Tefertiller) Voelker - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue May 10 14:20:52 2011 From: hinn at uiuc.edu (Michelle Hinn) Date: Tue, 10 May 2011 14:20:52 -0400 Subject: [games_access] IGDA Perspectives Newsletter is looking for content for its June issue on Audio. In-Reply-To: References: Message-ID: Email Jinx! ;) On May 10, 2011, at 2:15 PM, Tara Voelker (Tefertiller) wrote: > The IGDA Perspectives Newsletter is looking for content for its June issue on Audio. > > We are looking for pieces generally 500-3,000 words. Topics may include but are not limited to: > > - History of sound in games. > - Current state of sound in games. > - Techniques and successes in narrative recording. > - Techniques for sound effects. > - Game audio beyond games (concerts, etc.). > - Audio and accessibility. > > Please send article pitches to Editor-in-Chief Beth Aileen Lameman (beth at bethaileen.com) by Friday, May 20th and final articles by Friday, May 27th. > > *Audio as links or videos can be incorporated into the newsletter. > > > After all of the recent discussions floating around about subtitles, is there anyone interested in writing a piece on audio and accessibility? Maybe talking about subtitles, closed captions, alternate means of displaying sound... for example the "film grain" effect that appears in Silent Hill Homecoming when an enemy is nearby that works in tandem with the radio noise? > > Thanks! > > -- > Tara (Tefertiller) Voelker - Chairperson > IGDA Game Accessibility SIG > > igda-gasig.org > http://gameaccesssig.forumotion.com/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Tue May 10 15:09:11 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 10 May 2011 20:09:11 +0100 Subject: [games_access] EIGA Award: Request for Category "Accessibility"(Sandra Uhling) In-Reply-To: References: Message-ID: Very interested in your deaf-blind game, as I've never come across one before. Can you tell us more? Barrie -------------------------------------------------- From: "Mathias Nordvall" Sent: Tuesday, May 10, 2011 3:16 PM To: Subject: Re: [games_access] EIGA Award: Request for Category "Accessibility"(Sandra Uhling) > Hello, > > Please let us know what they respond! Got a game for deafblind people > and another game for paralyzed people that are pretty much finished > and itching to enter competitions :) > > Cheers! > Mathias Nordvall > >> Message: 1 >> Date: Tue, 10 May 2011 11:07:54 +0200 >> From: "Sandra Uhling" >> Subject: [games_access] EIGA Award: Request for Category >> "Accessibility" >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Message-ID: <002201cc0ef1$bfdc1300$3f943900$@de> >> Content-Type: text/plain; charset="us-ascii" >> >> Hi, >> >> I sent a new request for a category for Accessibility. >> I got the answer today. They will discuss about this topic. >> >> >> >> ***************** >> It is sometimes very very useful to give a good reason for a request: >> Bachelor thesis or UN Convention CRPD. That really useful some times. >> >> :-) >> >> >> Best regards, >> Sandra > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Wed May 11 03:51:41 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 11 May 2011 09:51:41 +0200 Subject: [games_access] FYI Laptop for blind user Message-ID: <001601cc0fb0$448ddbb0$cda99310$@de> Hi, FYI "Funded by the German Federal Ministry of Economics and Technology (Bundesministerium f?r Wirtschaft und Technologie, BMWi), HyperBraille is a project engaged in developing a touch-sensitive tablet display for blind and partially sighted users. This pin-matrix display drastically increases the amount of information perceivable to blind computer users through both hands, and enables them to experience spatial structures and graphic symbols as additional information. Ideally, objects such as text blocks, tables, menus and other elements of the Windows user interface can be fully mapped to the pin-matrix display. Moreover, geometric drawings, floor plans, diagrams and other information can be made accessible to visually impaired students in teaching. Developing the software required to control the tablet display is a major part of the HyperBraille project, which focuses mainly on all standard Office and Internet applications." Source and more information: http://www.hyperbraille.de/?lang=en From oneswitch at gmail.com Wed May 11 12:29:38 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 11 May 2011 17:29:38 +0100 Subject: [games_access] Any thoughts on an overarching universal symbol of game accessibility? Message-ID: <34F8525516B84DB39B35213B7E77BD2F@OneSwitchPC> Just wondering if people have any thoughts on this: http://www.gamebase.info/magazine/read/an-over-arching-symbol-of-game-accessibility_534.html Cheers, Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed May 11 16:58:15 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 11 May 2011 22:58:15 +0200 Subject: [games_access] Best Gaming Achievement Ever: Zelda OOT, Listening in 3D, inside the Deku Tree Message-ID: <000701cc101e$2633bd10$729b3730$@de> Did we already have this one? For me it is new. http://www.youtube.com/watch?v=nmmqarQRSSE&feature=player_embedded From trisha_oconnell at wgbh.org Thu May 12 10:27:54 2011 From: trisha_oconnell at wgbh.org (Trisha O'Connell) Date: Thu, 12 May 2011 10:27:54 -0400 Subject: [games_access] games_access Digest, Vol 87, Issue 20 In-Reply-To: Message-ID: Many years ago just as the Web was exploding (I think it was 1996!) we created a symbol for Web Accessibility. We didn't want a symbol that represented a person, a disability or a technology - rather we wanted a symbol that indicated the world within those pages could be unlocked and accessed due to proper designed. With the advent of WAI symbols representing site compliance, our symbol became kinda moot. I don't think you could even find this on our site and the ftp link cited no longer works since it has been years since we promoted it - but it's free to drag onto your desktop and use : http://ncam.wgbh.org/webaccess/symbolwinner.html _ Trisha ---------------------------------------------------------------- WGBH National Center for Accessible Media http://ncam.wgbh.org WGBH enriches people's lives through programs and services that educate, inspire, and entertain, fostering citizenship and culture, the joy of learning, and the power of diverse perspectives. Follow the Media Access Group at WGBH on Facebook. On 5/12/11 10:00 AM, "games_access-request at igda.org" wrote: Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Any thoughts on an overarching universal symbol of game accessibility? (Barrie Ellis) 2. Best Gaming Achievement Ever: Zelda OOT, Listening in 3D, inside the Deku Tree (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Wed, 11 May 2011 17:29:38 +0100 From: "Barrie Ellis" Subject: [games_access] Any thoughts on an overarching universal symbol of game accessibility? To: Message-ID: <34F8525516B84DB39B35213B7E77BD2F at OneSwitchPC> Content-Type: text/plain; charset="iso-8859-1" Just wondering if people have any thoughts on this: http://www.gamebase.info/magazine/read/an-over-arching-symbol-of-game-accessibility_534.html Cheers, Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Wed, 11 May 2011 22:58:15 +0200 From: "Sandra Uhling" Subject: [games_access] Best Gaming Achievement Ever: Zelda OOT, Listening in 3D, inside the Deku Tree To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000701cc101e$2633bd10$729b3730$@de> Content-Type: text/plain; charset="us-ascii" Did we already have this one? For me it is new. http://www.youtube.com/watch?v=nmmqarQRSSE&feature=player_embedded ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 87, Issue 20 ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu May 12 16:00:08 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 12 May 2011 22:00:08 +0200 Subject: [games_access] GameOne ? Message-ID: <008901cc10df$321c5210$9654f630$@de> Hi, do you remind this news? 15. February 2011 http://gameone.de/blog/2011/2/gamer-trotz-schwerstbehinderung They said they are going to make a video about this topic, when the feedback is good. Well the feedback was good. There was a high interest into this topic. And they got also contact to persons with a disability. They also have my contact data. But they never did a second part. (Vido, Blog, ...) When I contacted the person he said he is ill or he is out of his office. I do not like this. :-( That feels like they just "used" the topic. Best regards, Sandra From oneswitch at gmail.com Fri May 13 03:15:30 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 13 May 2011 08:15:30 +0100 Subject: [games_access] games_access Digest, Vol 87, Issue 20 In-Reply-To: References: Message-ID: <975B4DF2FE1D454F8D640962AF06C377@OneSwitchPC> Re: games_access Digest, Vol 87, Issue 20Many thanks, Trisha! Very interesting. I'll add this to the pot: http://www.gamebase.info/magazine/read/an-over-arching-symbol-of-game-accessibility_534.html#comments From: Trisha O'Connell Sent: Thursday, May 12, 2011 3:27 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 87, Issue 20 Many years ago just as the Web was exploding (I think it was 1996!) we created a symbol for Web Accessibility. We didn't want a symbol that represented a person, a disability or a technology - rather we wanted a symbol that indicated the world within those pages could be unlocked and accessed due to proper designed. With the advent of WAI symbols representing site compliance, our symbol became kinda moot. I don't think you could even find this on our site and the ftp link cited no longer works since it has been years since we promoted it - but it's free to drag onto your desktop and use : http://ncam.wgbh.org/webaccess/symbolwinner.html _ Trisha ---------------------------------------------------------------- WGBH National Center for Accessible Media http://ncam.wgbh.org WGBH enriches people's lives through programs and services that educate, inspire, and entertain, fostering citizenship and culture, the joy of learning, and the power of diverse perspectives. Follow the Media Access Group at WGBH on Facebook. On 5/12/11 10:00 AM, "games_access-request at igda.org" wrote: Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Any thoughts on an overarching universal symbol of game accessibility? (Barrie Ellis) 2. Best Gaming Achievement Ever: Zelda OOT, Listening in 3D, inside the Deku Tree (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Wed, 11 May 2011 17:29:38 +0100 From: "Barrie Ellis" Subject: [games_access] Any thoughts on an overarching universal symbol of game accessibility? To: Message-ID: <34F8525516B84DB39B35213B7E77BD2F at OneSwitchPC> Content-Type: text/plain; charset="iso-8859-1" Just wondering if people have any thoughts on this: http://www.gamebase.info/magazine/read/an-over-arching-symbol-of-game-accessibility_534.html Cheers, Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Wed, 11 May 2011 22:58:15 +0200 From: "Sandra Uhling" Subject: [games_access] Best Gaming Achievement Ever: Zelda OOT, Listening in 3D, inside the Deku Tree To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000701cc101e$2633bd10$729b3730$@de> Content-Type: text/plain; charset="us-ascii" Did we already have this one? For me it is new. http://www.youtube.com/watch?v=nmmqarQRSSE&feature=player_embedded ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 87, Issue 20 ******************************************** -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat May 21 12:39:38 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 21 May 2011 18:39:38 +0200 Subject: [games_access] accessible music video? Nice Sound Alternative! Message-ID: <000601cc17d5$ae650270$0b2f0750$@de> Hi, That is wow! http://www.youtube.com/watch?v=BGRFrUFPdRk Best regards, Sandra From oneswitch at gmail.com Sat May 21 12:55:49 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 21 May 2011 17:55:49 +0100 Subject: [games_access] accessible music video? Nice Sound Alternative! In-Reply-To: <000601cc17d5$ae650270$0b2f0750$@de> References: <000601cc17d5$ae650270$0b2f0750$@de> Message-ID: Not bad. Here's New Order straight back at you (around 1:30 mark): http://www.youtube.com/watch?v=og1HAkjOuL0 -------------------------------------------------- From: "Sandra Uhling" Sent: Saturday, May 21, 2011 5:39 PM To: "'IGDA Games Accessibility SIG Mailing List'" ; "'Carme Mangiron'" Subject: [games_access] accessible music video? Nice Sound Alternative! > Hi, > > That is wow! > http://www.youtube.com/watch?v=BGRFrUFPdRk > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Mon May 23 02:18:34 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 23 May 2011 08:18:34 +0200 Subject: [games_access] Sesam Street Closed Captioning Message-ID: <001501cc1911$3f61bc50$be2534f0$@de> Hi, that is a nice example: http://www.coataccess.org/node/4063 Best regards, Sandra From eleanor at 7128.com Mon May 23 08:34:11 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Mon, 23 May 2011 08:34:11 -0400 Subject: [games_access] Sesame Street Closed Captioning Message-ID: <4DDA5443.8050702@7128.com> Sandra - That is not only an excellent example of closed captioning, but also a really good example of blind accessibility since all actions are described as well as the sounds captioned. Eleanor Robinson 7-128 Software From oneswitch at gmail.com Tue May 24 03:17:44 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 24 May 2011 08:17:44 +0100 Subject: [games_access] Sesame Street Closed Captioning In-Reply-To: <4DDA5443.8050702@7128.com> References: <4DDA5443.8050702@7128.com> Message-ID: I think the subtitling/closed-captioning is okay-ish personally. I don't like all capitals, and you don't have much help to work out who is saying what. I would prefer colour-coding to differentiate different speakers/sounds, and better still, something like this... [in yellow] "Big Bird: Hello Oscar, isnt' it a beautiful day?" [in green] "Oscar: Get lost " -------------------------------------------------- From: "Eleanor Robinson" Sent: Monday, May 23, 2011 1:34 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: [games_access] Sesame Street Closed Captioning > Sandra - That is not only an excellent example of closed captioning, but > also a really good example of blind accessibility since all actions are > described as well as the sounds captioned. > > Eleanor Robinson > 7-128 Software > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From javier.mairena at gmail.com Tue May 24 03:52:58 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 24 May 2011 09:52:58 +0200 Subject: [games_access] Sesame Street Closed Captioning In-Reply-To: References: <4DDA5443.8050702@7128.com> Message-ID: even better is to use a different font type for color blind accessibility :P On 24 May 2011 09:17, Barrie Ellis wrote: > I think the subtitling/closed-captioning is okay-ish personally. I don't > like all capitals, and you don't have much help to work out who is saying > what. I would prefer colour-coding to differentiate different > speakers/sounds, and better still, something like this... > > [in yellow] "Big Bird: Hello Oscar, isnt' it a beautiful day?" > [in green] "Oscar: Get lost " > > > > -------------------------------------------------- > From: "Eleanor Robinson" > Sent: Monday, May 23, 2011 1:34 PM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: [games_access] Sesame Street Closed Captioning > > Sandra - That is not only an excellent example of closed captioning, but >> also a really good example of blind accessibility since all actions are >> described as well as the sounds captioned. >> >> Eleanor Robinson >> 7-128 Software >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed May 25 05:45:41 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 25 May 2011 11:45:41 +0200 Subject: [games_access] Possibility Partners for EU Projects? Message-ID: <001b01cc1ac0$82ffffc0$88ffff40$@de> Hello, I would like to know who is interested into EU projects? At the moment there is no project. But maybe it would be good to know who is interested to be part in an EU project? And it would be great to know which countries are "presented" in this Email list :-) I really love it that this SIG is very international :-) Best regards, Sandra From oneswitch at gmail.com Wed May 25 05:59:12 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 25 May 2011 10:59:12 +0100 Subject: [games_access] Possibility Partners for EU Projects? In-Reply-To: <001b01cc1ac0$82ffffc0$88ffff40$@de> References: <001b01cc1ac0$82ffffc0$88ffff40$@de> Message-ID: <2D635A09B6E84992A9F66E06D70666E7@OneSwitchPC> Depends what it is, Sandra - but I could be. How's that for vague?! Barrie www.OneSwitch.org.uk -------------------------------------------------- From: "Sandra Uhling" Sent: Wednesday, May 25, 2011 10:45 AM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] Possibility Partners for EU Projects? > Hello, > > I would like to know who is interested into EU projects? > At the moment there is no project. But maybe it would be good to > know who is interested to be part in an EU project? > > > And it would be great to know which countries are "presented" > in this Email list :-) I really love it that this SIG is very > international > :-) > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From javier.mairena at gmail.com Wed May 25 07:20:38 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Wed, 25 May 2011 13:20:38 +0200 Subject: [games_access] Possibility Partners for EU Projects? In-Reply-To: <001b01cc1ac0$82ffffc0$88ffff40$@de> References: <001b01cc1ac0$82ffffc0$88ffff40$@de> Message-ID: Me, Javier Mairena, and our company, www.AccessAbleGames.com www.TheGameKitchen.com >From Spain ;) On 25 May 2011 11:45, Sandra Uhling wrote: > Hello, > > I would like to know who is interested into EU projects? > At the moment there is no project. But maybe it would be good to > know who is interested to be part in an EU project? > > > And it would be great to know which countries are "presented" > in this Email list :-) I really love it that this SIG is very international > :-) > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed May 25 09:28:42 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 25 May 2011 15:28:42 +0200 Subject: [games_access] Possibility Partners for EU Projects? In-Reply-To: References: <001b01cc1ac0$82ffffc0$88ffff40$@de> Message-ID: <003c01cc1adf$aaf19510$00d4bf30$@de> Hi, that sounds good. I will write when I hear about a project. At the moment I am searching for an institute. There are some institutes who are interested in the topic, but they miss information. I will have a skype meeting with one of them soon. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Javier Mairena Gesendet: Mittwoch, 25. Mai 2011 13:21 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Possibility Partners for EU Projects? Me, Javier Mairena, and our company, www.AccessAbleGames.com www.TheGameKitchen.com >From Spain ;) On 25 May 2011 11:45, Sandra Uhling wrote: Hello, I would like to know who is interested into EU projects? At the moment there is no project. But maybe it would be good to know who is interested to be part in an EU project? And it would be great to know which countries are "presented" in this Email list :-) I really love it that this SIG is very international :-) Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Thu May 26 02:48:26 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 26 May 2011 07:48:26 +0100 Subject: [games_access] Game Accessibility Logo Message-ID: <4412731BDE694F4EB313E06CA1FD9441@OneSwitchPC> Very interested to learn of any preferences people may have for the following Game Accessibility symbols (funded by and presently for SpecialEffect). The hope is for it to become something that you might find on a game box or a game's main web-site, to signify that the game has been deemed to have some accessibility features, and that there's an easy link to find out more about them (e.g. a link off to break-down of accessibility web-page / game review). -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: Game-Accessibility-Poss.jpg Type: image/jpeg Size: 63430 bytes Desc: not available URL: From brian at gamefwd.org Thu May 26 06:36:59 2011 From: brian at gamefwd.org (Brian J. Papineau) Date: Thu, 26 May 2011 06:36:59 -0400 Subject: [games_access] Game Accessibility Logo In-Reply-To: <4412731BDE694F4EB313E06CA1FD9441@OneSwitchPC> References: <4412731BDE694F4EB313E06CA1FD9441@OneSwitchPC> Message-ID: I like the one on the right best and using blue would make it more recognizable to the general public. Cheers, Brian J. Papineau Game Forward http://gamefwd.org On Thu, May 26, 2011 at 2:48 AM, Barrie Ellis wrote: > Very interested to learn of any preferences people may have for the > following Game Accessibility symbols (funded by and presently for > SpecialEffect). The hope is for it to become something that you might find > on a game box or a game's main web-site, to signify that the game has been > deemed to have some accessibility features, and that there's an easy link to > find out more about them (e.g. a link off to break-down of accessibility > web-page / game review). > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: Game-Accessibility-Poss.jpg Type: image/jpeg Size: 63430 bytes Desc: not available URL: From sandra_uhling at web.de Thu May 26 06:52:59 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 26 May 2011 12:52:59 +0200 Subject: [games_access] Game Accessibility Logo In-Reply-To: References: <4412731BDE694F4EB313E06CA1FD9441@OneSwitchPC> Message-ID: <002101cc1b93$1479a280$3d6ce780$@de> Hi, Right One, too: first or second row. The pictures in the last row are not easy to see. It should also work in print black/white. I also think blue is better. Blue = hope,positive Great work! Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Brian J. Papineau Gesendet: Donnerstag, 26. Mai 2011 12:37 An: Barrie Ellis; IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Game Accessibility Logo I like the one on the right best and using blue would make it more recognizable to the general public. Cheers, Brian J. Papineau Game Forward http://gamefwd.org On Thu, May 26, 2011 at 2:48 AM, Barrie Ellis wrote: Very interested to learn of any preferences people may have for the following Game Accessibility symbols (funded by and presently for SpecialEffect). The hope is for it to become something that you might find on a game box or a game's main web-site, to signify that the game has been deemed to have some accessibility features, and that there's an easy link to find out more about them (e.g. a link off to break-down of accessibility web-page / game review). _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From ttefertiller at igda-gasig.org Fri May 27 10:09:27 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Fri, 27 May 2011 10:09:27 -0400 Subject: [games_access] Game Accessibility Logo In-Reply-To: <4412731BDE694F4EB313E06CA1FD9441@OneSwitchPC> References: <4412731BDE694F4EB313E06CA1FD9441@OneSwitchPC> Message-ID: I like the top row ones. I'm not feeling the Pac-Man one as much though. On Thu, May 26, 2011 at 2:48 AM, Barrie Ellis wrote: > Very interested to learn of any preferences people may have for the > following Game Accessibility symbols (funded by and presently for > SpecialEffect). The hope is for it to become something that you might find > on a game box or a game's main web-site, to signify that the game has been > deemed to have some accessibility features, and that there's an easy link to > find out more about them (e.g. a link off to break-down of accessibility > web-page / game review). > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Tara (Tefertiller) Voelker - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: Game-Accessibility-Poss.jpg Type: image/jpeg Size: 63430 bytes Desc: not available URL: From sandra_uhling at web.de Mon May 30 12:07:30 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 30 May 2011 18:07:30 +0200 Subject: [games_access] New information Subtitles (TV) Message-ID: <000d01cc1ee3$adfa4010$09eec030$@de> Hello, this is for TV, but maybe also useful for us? http://www.efhoh.org/mp/db/file_library/x/IMG/30890/file/Stateofsubtitlingin EU23March2011.pdf It looks like that there are some organizations with PwDs who write their requests. In Germany the government presented their "Actionplan" for the new UN Convention .... it sucks .... So we have lots of interesting comments on the web. A very interesting time. I also got some new information about benefits of subtitles. There are people who can hear sound, but they do not want to hear it. * it is too loud for them * or it is not nice to hear special sounds for them. The person said, that he needs subtitles when he watches TV. Best regards, Sandra From ttefertiller at igda-gasig.org Tue May 31 11:07:41 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Tue, 31 May 2011 11:07:41 -0400 Subject: [games_access] GA SIG Meeting - Chat Message-ID: Hello all! It's been a couple months since we have had a meeting over skype. Is anyone interested in having another? If enough interest is shown I will set up a date, time, etc. Thanks! -- Tara (Tefertiller) Voelker - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue May 31 11:32:06 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 31 May 2011 17:32:06 +0200 Subject: [games_access] GA SIG Meeting - Chat In-Reply-To: References: Message-ID: <000901cc1fa7$e6423580$b2c6a080$@de> Hi Tara, it looks like we have / will have some new members. Maybe it would be nice to say hello to each other? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Voelker (Tefertiller) Gesendet: Dienstag, 31. Mai 2011 17:08 An: IGDA Games Accessibility SIG Mailing List Betreff: [games_access] GA SIG Meeting - Chat Hello all! It's been a couple months since we have had a meeting over skype. Is anyone interested in having another? If enough interest is shown I will set up a date, time, etc. Thanks! -- Tara (Tefertiller) Voelker - Chairperson IGDA Game Accessibility SIG igda-gasig.org http://gameaccesssig.forumotion.com/