From javier.mairena at gmail.com Mon Oct 3 02:59:49 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Mon, 3 Oct 2011 08:59:49 +0200 Subject: [games_access] joysticks for ipad (only an idea) In-Reply-To: <004301cc7f57$1a2fbc00$4e8f3400$@de> References: <004301cc7f57$1a2fbc00$4e8f3400$@de> Message-ID: Do you know this http://tenonedesign.com/fling.php ? On 30 September 2011 11:55, Sandra Uhling wrote: > Hello, > > there are sometimes funny ideas, for example this: > http://top.trnd.com/2011/09/05/joysticks-furs-ipad/ > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Oct 3 05:28:50 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 3 Oct 2011 10:28:50 +0100 Subject: [games_access] Awesome Announcement Time - Partnership with FilmVictoria In-Reply-To: References: Message-ID: <61319A713DBF43298D207AF1A131BEE7@OneSwitchPC> Fantastic, news, Tara. Nice one! Barrie From: Tara Voelker (Tefertiller) Sent: Friday, September 30, 2011 2:29 PM To: IGDA Games Accessibility SIG Mailing List ; Ryan Arndt Subject: [games_access] Awesome Announcement Time - Partnership with FilmVictoria Hello Everyone! SO AWESOME NEWS!!!! I had been contacted by Brad Goblin, who runs the investment fund for game development (everything from tiny indie games to larger handheld/console games) for the Victorian state government in Australia, Film Victoria. When he contacted us, they been discussing adding accessibility requirements into their funding guidelines, and providing appropriate funding to design, develop and test projects for accessibility and asked for our help. I said we were interested, and the steering committee and I kicked it into overdrive to get the site updated and ready! (That's why we finally updated the layout and updated our top 10) Now I am pleased to announce that game accessibility considerations have been officially implemented into their application process! They are very proud over at Film Victoria to leading the way in government funded accessible games. Later today I will have an official announcement on the site, as well as links to the Film Victoria page and the application. Once that has been done, this will also be on our Facebook and Twitter, and Ryan has said the he will post it on the main IGDA page and twitter as well. -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomasw at dsv.su.se Mon Oct 3 08:54:52 2011 From: thomasw at dsv.su.se (Thomas Westin) Date: Mon, 3 Oct 2011 14:54:52 +0200 Subject: [games_access] joysticks for ipad (only an idea) In-Reply-To: References: <004301cc7f57$1a2fbc00$4e8f3400$@de> Message-ID: yes I think I saw it in a Engadget post a while ago Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 3Oct 2011, at 8:59 AM, Javier Mairena wrote: > Do you know this http://tenonedesign.com/fling.php ? > > On 30 September 2011 11:55, Sandra Uhling wrote: > Hello, > > there are sometimes funny ideas, for example this: > http://top.trnd.com/2011/09/05/joysticks-furs-ipad/ > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Oct 3 20:15:46 2011 From: i_h at hotmail.com (=?utf-8?B?aV9oQGhvdG1haWwuY29t?=) Date: Tue, 4 Oct 2011 01:15:46 +0100 Subject: [games_access] =?utf-8?q?awesome_film_Victoria_announcement?= Message-ID: Exciting stuff! -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Wed Oct 5 11:18:11 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Wed, 5 Oct 2011 11:18:11 -0400 Subject: [games_access] Awesome Announcement Time - Partnership with Film Victoria In-Reply-To: References: Message-ID: JUst an FYI, the announcement post was delayed due to a typo on Film Victoria's end. They had accidently called us the Independent Game Developers Assoication, so I wanted that to go ahead and let them fix that before we had tons of people looking at our site and theirs. The typo should be fixed today, and the announcement will hit out website and such soon to follow. -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Fri, Sep 30, 2011 at 9:29 AM, Tara Voelker (Tefertiller) < ttefertiller at igda-gasig.org> wrote: > Hello Everyone! > > SO AWESOME NEWS!!!! > > I had been contacted by Brad Goblin, who runs the investment fund for game > development (everything from tiny indie games to larger handheld/console > games) for the Victorian state government in Australia, Film Victoria. When > he contacted us, they been discussing adding accessibility requirements into > their funding guidelines, and providing appropriate funding to design, > develop and test projects for accessibility and asked for our help. > > I said we were interested, and the steering committee and I kicked it into > overdrive to get the site updated and ready! (That's why we finally updated > the layout and updated our top 10) > > Now I am pleased to announce that game accessibility considerations have > been officially implemented into their application process! > > They are very proud over at Film Victoria to leading the way in government > funded accessible games. > > Later today I will have an official announcement on the site, as well as > links to the Film Victoria page and the application. Once that has been > done, this will also be on our Facebook and Twitter, and Ryan has said the > he will post it on the main IGDA page and twitter as well. > > > > -- > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Oct 10 07:19:26 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 10 Oct 2011 13:19:26 +0200 Subject: [games_access] Fifa 12 next update playable by blind gamers Message-ID: <004f01cc873e$9ca123b0$d5e36b10$@de> Hi, nice email in an email list for audio gamer: short version, translated by me: * Control is good: 2 button control * The sound of the ball is very good * good contact to support * SAPI support will come with next update * the gamer will make an audio demo for us (german) Best regards, Sandra From thomasw at dsv.su.se Mon Oct 10 09:18:21 2011 From: thomasw at dsv.su.se (Thomas Westin) Date: Mon, 10 Oct 2011 15:18:21 +0200 Subject: [games_access] Fifa 12 next update playable by blind gamers In-Reply-To: <004f01cc873e$9ca123b0$d5e36b10$@de> References: <004f01cc873e$9ca123b0$d5e36b10$@de> Message-ID: that's interesting; I haven't played Fifa games myself, but the discreet interaction design which is usual in football games, certainly have potential for making it accessible for blind without too much effort. Looking forward to try it out! Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 10Oct 2011, at 1:19 PM, Sandra Uhling wrote: > Hi, > > nice email in an email list for audio gamer: > > short version, translated by me: > * Control is good: 2 button control > * The sound of the ball is very good > * good contact to support > * SAPI support will come with next update > * the gamer will make an audio demo for us (german) > > Best regards, > Sandra > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Mon Oct 10 09:37:10 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 10 Oct 2011 15:37:10 +0200 Subject: [games_access] Fifa 12 next update playable by blind gamers In-Reply-To: References: <004f01cc873e$9ca123b0$d5e36b10$@de> Message-ID: <007b01cc8751$b6fb6050$24f220f0$@de> Hi It is already accessible, but with some kind of effort. Hopeful this effort will be less in the future. -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Thomas Westin Gesendet: Montag, 10. Oktober 2011 15:18 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Fifa 12 next update playable by blind gamers that's interesting; I haven't played Fifa games myself, but the discreet interaction design which is usual in football games, certainly have potential for making it accessible for blind without too much effort. Looking forward to try it out! Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 10Oct 2011, at 1:19 PM, Sandra Uhling wrote: > Hi, > > nice email in an email list for audio gamer: > > short version, translated by me: > * Control is good: 2 button control > * The sound of the ball is very good > * good contact to support > * SAPI support will come with next update > * the gamer will make an audio demo for us (german) > > Best regards, > Sandra > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From ttefertiller at igda-gasig.org Mon Oct 10 21:21:05 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Mon, 10 Oct 2011 21:21:05 -0400 Subject: [games_access] Awesome Announcement Time - Partnership with Film Victoria In-Reply-To: References: Message-ID: It's up! http://igda-gasig.org/2011/10/11/announcement-partnering-with-film-victoria/ -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org On Wed, Oct 5, 2011 at 11:18 AM, Tara Voelker (Tefertiller) < ttefertiller at igda-gasig.org> wrote: > JUst an FYI, the announcement post was delayed due to a typo on Film > Victoria's end. They had accidently called us the Independent Game > Developers Assoication, so I wanted that to go ahead and let them fix that > before we had tons of people looking at our site and theirs. The typo should > be fixed today, and the announcement will hit out website and such soon to > follow. > > > -- > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > On Fri, Sep 30, 2011 at 9:29 AM, Tara Voelker (Tefertiller) < > ttefertiller at igda-gasig.org> wrote: > >> Hello Everyone! >> >> SO AWESOME NEWS!!!! >> >> I had been contacted by Brad Goblin, who runs the investment fund for game >> development (everything from tiny indie games to larger handheld/console >> games) for the Victorian state government in Australia, Film Victoria. When >> he contacted us, they been discussing adding accessibility requirements into >> their funding guidelines, and providing appropriate funding to design, >> develop and test projects for accessibility and asked for our help. >> >> I said we were interested, and the steering committee and I kicked it into >> overdrive to get the site updated and ready! (That's why we finally updated >> the layout and updated our top 10) >> >> Now I am pleased to announce that game accessibility considerations have >> been officially implemented into their application process! >> >> They are very proud over at Film Victoria to leading the way in government >> funded accessible games. >> >> Later today I will have an official announcement on the site, as well as >> links to the Film Victoria page and the application. Once that has been >> done, this will also be on our Facebook and Twitter, and Ryan has said the >> he will post it on the main IGDA page and twitter as well. >> >> >> >> -- >> Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org >> >> >> >> >> >> > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From pat.hogan.a at gmail.com Tue Oct 11 01:15:28 2011 From: pat.hogan.a at gmail.com (P Hogan) Date: Tue, 11 Oct 2011 16:15:28 +1100 Subject: [games_access] Awesome Announcement Time - Partnership with Film Victoria In-Reply-To: References: Message-ID: G'day everyone, This is awesome, and as a Victorian I'm proud of my state government for doing this. However, I'd like to point out to everyone that this particular grant is not open to undergrad students, which unfortunetly makes projects like mine ineligable. Nonetheless, this is a great achievement, and makes me very excited for the future. Cheers, -Pat On 10/11/11, Tara Voelker (Tefertiller) wrote: > It's up! > http://igda-gasig.org/2011/10/11/announcement-partnering-with-film-victoria/ > > > -- > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > On Wed, Oct 5, 2011 at 11:18 AM, Tara Voelker (Tefertiller) < > ttefertiller at igda-gasig.org> wrote: > >> JUst an FYI, the announcement post was delayed due to a typo on Film >> Victoria's end. They had accidently called us the Independent Game >> Developers Assoication, so I wanted that to go ahead and let them fix that >> before we had tons of people looking at our site and theirs. The typo >> should >> be fixed today, and the announcement will hit out website and such soon to >> follow. >> >> >> -- >> Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org >> >> >> >> >> On Fri, Sep 30, 2011 at 9:29 AM, Tara Voelker (Tefertiller) < >> ttefertiller at igda-gasig.org> wrote: >> >>> Hello Everyone! >>> >>> SO AWESOME NEWS!!!! >>> >>> I had been contacted by Brad Goblin, who runs the investment fund for >>> game >>> development (everything from tiny indie games to larger handheld/console >>> games) for the Victorian state government in Australia, Film Victoria. >>> When >>> he contacted us, they been discussing adding accessibility requirements >>> into >>> their funding guidelines, and providing appropriate funding to design, >>> develop and test projects for accessibility and asked for our help. >>> >>> I said we were interested, and the steering committee and I kicked it >>> into >>> overdrive to get the site updated and ready! (That's why we finally >>> updated >>> the layout and updated our top 10) >>> >>> Now I am pleased to announce that game accessibility considerations have >>> been officially implemented into their application process! >>> >>> They are very proud over at Film Victoria to leading the way in >>> government >>> funded accessible games. >>> >>> Later today I will have an official announcement on the site, as well as >>> links to the Film Victoria page and the application. Once that has been >>> done, this will also be on our Facebook and Twitter, and Ryan has said >>> the >>> he will post it on the main IGDA page and twitter as well. >>> >>> >>> >>> -- >>> Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org >>> >>> >>> >>> >>> >>> >> >> >> >> > From ttefertiller at igda-gasig.org Tue Oct 11 14:28:57 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Tue, 11 Oct 2011 14:28:57 -0400 Subject: [games_access] It's about that time again - Meeting! Message-ID: Hello everyone! It's been a few month since we had a skype meeting, so I figured it was that time again. I'm trying to figure out what times/dates may be good for you, so just let me know. Additionally, if anyone has any topics they would like covered, let me know so I can put it in the agenda. Thanks! -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomasw at dsv.su.se Tue Oct 11 15:32:05 2011 From: thomasw at dsv.su.se (Thomas Westin) Date: Tue, 11 Oct 2011 21:32:05 +0200 Subject: [games_access] It's about that time again - Meeting! In-Reply-To: References: Message-ID: Hi Tara, try doodle.com to schedule meetings Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 11Oct 2011, at 8:28 PM, Tara Voelker (Tefertiller) wrote: > Hello everyone! > > It's been a few month since we had a skype meeting, so I figured it was that time again. I'm trying to figure out what times/dates may be good for you, so just let me know. > > Additionally, if anyone has any topics they would like covered, let me know so I can put it in the agenda. > > Thanks! > > -- > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From brad.giblin at film.vic.gov.au Wed Oct 12 04:36:49 2011 From: brad.giblin at film.vic.gov.au (Brad Giblin) Date: Wed, 12 Oct 2011 19:36:49 +1100 Subject: [games_access] Film Victoria accessibility update Message-ID: <54E65E7183D9D14C8E3EAF35AA49DAD6040BF164@fvex01.filmvic.net> Hey All, I just wanted to thank Tara and everybody else who contributed to the IGDAGASIG content (top 10, etc) that we're making reference to. We've had a brilliant response so far, developers completely understand and are more than happy to include accessibility measures in games of all sizes. Very pleased to be able to say we have IGDA backing the initiative! Can't wait to let you know how the first round of investments go... Cheers, Brad Brad Giblin Digital Media Manager Film Victoria Follow our Twitter account for news and deadlines! www.twitter.com/filmvictoria Level 7 -189 Flinders Lane Melbourne VIC 3000 Australia P: 03 9660 3224 F: 03 9660 3201 W: www.film.vic.gov.au This email and any attachments are confidential and may be subject to legal privilege. Any personal information in this email may also be subject to the Privacy Act 1988 (Cth). If you have received this email in error please telephone Film Victoria on +61 3 9660 3200 and delete the message and attached documents. The confidentiality is not waived or lost if sent in error. Unauthorised use of information contained in this email and attachments is prohibited. Film Victoria does not warrant that this email and any attachments are error or virus free. P Please consider the environment before printing this e-mail -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomasw at dsv.su.se Wed Oct 12 09:34:14 2011 From: thomasw at dsv.su.se (Thomas Westin) Date: Wed, 12 Oct 2011 15:34:14 +0200 Subject: [games_access] Film Victoria accessibility update In-Reply-To: <54E65E7183D9D14C8E3EAF35AA49DAD6040BF164@fvex01.filmvic.net> References: <54E65E7183D9D14C8E3EAF35AA49DAD6040BF164@fvex01.filmvic.net> Message-ID: <3212793E-75BA-4376-A3BA-DC72C63BAAF1@dsv.su.se> I think this is great and I would like to ask everyone in the SIG to contact local funding organizations around the globe to replicate this effort! I'll take care of Sweden. Now there are approx 194 countries left in the world to take care of :) Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 12Oct 2011, at 10:36 AM, Brad Giblin wrote: > Hey All, > > I just wanted to thank Tara and everybody else who contributed to the IGDAGASIG content (top 10, etc) that we?re making reference to. > > We?ve had a brilliant response so far, developers completely understand and are more than happy to include accessibility measures in games of all sizes. > > Very pleased to be able to say we have IGDA backing the initiative! Can?t wait to let you know how the first round of investments go? > > Cheers, > Brad > > > Brad Giblin > Digital Media Manager > Film Victoria > Follow our Twitter account for news and deadlines! www.twitter.com/filmvictoria > Level 7 -189 Flinders Lane > Melbourne VIC 3000 Australia > P: 03 9660 3224 > F: 03 9660 3201 > W: www.film.vic.gov.au > This email and any attachments are confidential and may be subject to legal privilege. Any personal information in this email may also be subject to the Privacy Act 1988 (Cth). If you have received this email in error please telephone Film Victoria on +61 3 9660 3200 and delete the message and attached documents. The confidentiality is not waived or lost if sent in error. Unauthorised use of information contained in this email and attachments is prohibited. Film Victoria does not warrant that this email and any attachments are error or virus free. > P Please consider the environment before printing this e-mail > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Oct 17 08:07:43 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 17 Oct 2011 13:07:43 +0100 Subject: [games_access] Awesome Announcement Time - Partnership withFilm Victoria In-Reply-To: References: Message-ID: <510040F974D24BB29BFF0DC5C3EFAAA6@OneSwitchPC> Brilliant! -------------------------------------------------- From: "P Hogan" Sent: Tuesday, October 11, 2011 6:15 AM To: Subject: Re: [games_access] Awesome Announcement Time - Partnership withFilm Victoria > G'day everyone, > > This is awesome, and as a Victorian I'm proud of my state government > for doing this. > > However, I'd like to point out to everyone that this particular grant > is not open to undergrad students, which unfortunetly makes projects > like mine ineligable. > > Nonetheless, this is a great achievement, and makes me very excited > for the future. > > Cheers, > > -Pat > > On 10/11/11, Tara Voelker (Tefertiller) > wrote: >> It's up! >> http://igda-gasig.org/2011/10/11/announcement-partnering-with-film-victoria/ >> >> >> -- >> Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org >> >> >> >> >> On Wed, Oct 5, 2011 at 11:18 AM, Tara Voelker (Tefertiller) < >> ttefertiller at igda-gasig.org> wrote: >> >>> JUst an FYI, the announcement post was delayed due to a typo on Film >>> Victoria's end. They had accidently called us the Independent Game >>> Developers Assoication, so I wanted that to go ahead and let them fix >>> that >>> before we had tons of people looking at our site and theirs. The typo >>> should >>> be fixed today, and the announcement will hit out website and such soon >>> to >>> follow. >>> >>> >>> -- >>> Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org >>> >>> >>> >>> >>> On Fri, Sep 30, 2011 at 9:29 AM, Tara Voelker (Tefertiller) < >>> ttefertiller at igda-gasig.org> wrote: >>> >>>> Hello Everyone! >>>> >>>> SO AWESOME NEWS!!!! >>>> >>>> I had been contacted by Brad Goblin, who runs the investment fund for >>>> game >>>> development (everything from tiny indie games to larger >>>> handheld/console >>>> games) for the Victorian state government in Australia, Film Victoria. >>>> When >>>> he contacted us, they been discussing adding accessibility requirements >>>> into >>>> their funding guidelines, and providing appropriate funding to design, >>>> develop and test projects for accessibility and asked for our help. >>>> >>>> I said we were interested, and the steering committee and I kicked it >>>> into >>>> overdrive to get the site updated and ready! (That's why we finally >>>> updated >>>> the layout and updated our top 10) >>>> >>>> Now I am pleased to announce that game accessibility considerations >>>> have >>>> been officially implemented into their application process! >>>> >>>> They are very proud over at Film Victoria to leading the way in >>>> government >>>> funded accessible games. >>>> >>>> Later today I will have an official announcement on the site, as well >>>> as >>>> links to the Film Victoria page and the application. Once that has been >>>> done, this will also be on our Facebook and Twitter, and Ryan has said >>>> the >>>> he will post it on the main IGDA page and twitter as well. >>>> >>>> >>>> >>>> -- >>>> Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Thu Oct 20 10:28:02 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 20 Oct 2011 14:28:02 +0000 Subject: [games_access] Universal game design In-Reply-To: References: Message-ID: Hi all I've been asked to provide some links to explain universal game design, all that seems to be out there really though is over complicated academic takes on it, this is the only thing I can find that isn't a nightmare to try and read: http://www.ics.forth.gr/hci/ua-games/index_main.php?l=e&c=555 Does anyone else know of anything useful? Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Thu Oct 20 11:21:14 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 20 Oct 2011 16:21:14 +0100 Subject: [games_access] Universal game design In-Reply-To: References: Message-ID: <46C4FC8E55864FF6B15EC346A53A0B6E@OneSwitchPC> That would have been my main suggestion. I also don't think it's ever been achieved, when you take into accout deaf-blind, locked-in users and so on. Barrie From: Ian Hamilton Sent: Thursday, October 20, 2011 3:28 PM To: games_access at igda.org Subject: [games_access] Universal game design Hi all I've been asked to provide some links to explain universal game design, all that seems to be out there really though is over complicated academic takes on it, this is the only thing I can find that isn't a nightmare to try and read: http://www.ics.forth.gr/hci/ua-games/index_main.php?l=e&c=555 Does anyone else know of anything useful? Ian -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From tim.m.holt at gmail.com Thu Oct 20 12:04:30 2011 From: tim.m.holt at gmail.com (Tim Holt) Date: Thu, 20 Oct 2011 09:04:30 -0700 Subject: [games_access] Universal game design In-Reply-To: <46C4FC8E55864FF6B15EC346A53A0B6E@OneSwitchPC> References: <46C4FC8E55864FF6B15EC346A53A0B6E@OneSwitchPC> Message-ID: I almost replied with "Have you read Theory of Fun?" when I read the part about "universal game design". I find it a bit curious that the article doesn't talk that much about universal game design - and I mean "universal GAME design", not "universally accessible game design". Just as slapping a game experience on education doesn't necessarily create a good game OR educational experience, slapping accessibility on a game, or a game on an accessibility device or method doesn't necessarily create a good game OR accessibility experience. On Thu, Oct 20, 2011 at 8:21 AM, Barrie Ellis wrote: > ** > That would have been my main suggestion. I also don't think it's ever been > achieved, when you take into accout deaf-blind, locked-in users and so on. > > Barrie > > > *From:* Ian Hamilton > *Sent:* Thursday, October 20, 2011 3:28 PM > *To:* games_access at igda.org > *Subject:* [games_access] Universal game design > > Hi all > > I've been asked to provide some links to explain universal game design, all > that seems to be out there really though is over complicated academic takes > on it, this is the only thing I can find that isn't a nightmare to try and > read: http://www.ics.forth.gr/hci/ua-games/index_main.php?l=e&c=555 > > Does anyone else know of anything useful? > > Ian > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From gramenos at ics.forth.gr Fri Oct 21 07:51:36 2011 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Fri, 21 Oct 2011 14:51:36 +0300 Subject: [games_access] Universal game design In-Reply-To: References: <46C4FC8E55864FF6B15EC346A53A0B6E@OneSwitchPC> Message-ID: <006e01cc8fe7$c9657a70$5c306f50$@forth.gr> Hello Tim, First of all, as far as I understand "universal GAME design" and "universally accessible game design" are two semantically different things. "universal GAME design": Knowledge / guidance about how you can / should design a game (i.e., has nothing to do with accessibility) "universally accessible game design": Knowledge / guidance about how you can ensure that the game you design (maybe following universal GAME design - or not) is accessible (= can be played) by people with different characteristics and abilities, including - but not limited to - people with disabilities. Unfortunately, I cannot understand what you mean by "slapping a game experience on education " or "slapping accessibility on a game" and thus I cannot comment on this, but if you elaborate on it maybe I can provide you my personal view about it. In any case, since what you read in http://www.ics.forth.gr/hci/ua-games/index_main.php?l=e &c=555 is just a tiny bit of my view and work on the subject, I would suggest that you have a look at this presentation: http://www.ics.forth.gr/hci/ua-games/docs/DGrammenos_Universally_Accessible_ Games_and_Parallel_Game_Universes.pdf (206 slides) PDF format(15MB); There I elaborate in a step-by-step illustrated approach (with several examples) on the subjects of Game Accessibility and Universally Accessible Games , as well as on the related concepts and methods I suggest. Of course, if you have the time you can also have a look at some of my related publications: http://www.ics.forth.gr/hci/ua-games/index_main.php?l=e &c=559 Best regards, Dimitris From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tim Holt Sent: Thursday, October 20, 2011 7:05 PM To: Barrie Ellis; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Universal game design I almost replied with "Have you read Theory of Fun?" when I read the part about "universal game design". I find it a bit curious that the article doesn't talk that much about universal game design - and I mean "universal GAME design", not "universally accessible game design". Just as slapping a game experience on education doesn't necessarily create a good game OR educational experience, slapping accessibility on a game, or a game on an accessibility device or method doesn't necessarily create a good game OR accessibility experience. On Thu, Oct 20, 2011 at 8:21 AM, Barrie Ellis wrote: That would have been my main suggestion. I also don't think it's ever been achieved, when you take into accout deaf-blind, locked-in users and so on. Barrie From: Ian Hamilton Sent: Thursday, October 20, 2011 3:28 PM To: games_access at igda.org Subject: [games_access] Universal game design Hi all I've been asked to provide some links to explain universal game design, all that seems to be out there really though is over complicated academic takes on it, this is the only thing I can find that isn't a nightmare to try and read: http://www.ics.forth.gr/hci/ua-games/index_main.php?l=e &c=555 Does anyone else know of anything useful? Ian _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Oct 21 10:39:18 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 21 Oct 2011 14:39:18 +0000 Subject: [games_access] Universal game design In-Reply-To: References: Message-ID: Dimitris - while the paper's good it's something simpler in layman's terms that I'm after, the initial summary page on your site is perfect but the full academic paper is too much for casual readers to take in.. this is going to be read by people outside of both the industry and academia. Barrie - yep I agree, it's impossible to have a completely universally accessible game without it ceasing to come under the definition of a game (ie. can't be called a game unless it has a challenge, and any challenge excludes some players), unless you're providing roughly equivalent experiences but with different mechanics and different challenges, in which case really it's multiple games anyway. But if you design using Dimitris' basic principles (open up as many of the game mechanics as possible, in order to provide a palette of gameplay elements for people to configure an experience that works best for them) then you'll end up with something of wider use than only trying to cater for (or especially retrofit) adaptations for specific types of disability. It is relatively easy to do as well because the variables already exist, it's just a question of exposing them. Ie. somewhere in the code you'll have set what the controls are, what speed enemies move at, what colour the map markers are, what level the AI is at and so on, so associate a few sliders and buttons with them to let people choose what's best for their own unique combination of needs. The only question really is how much you can expose before it gets unwieldy. That was the idea with our latest games and it has worked really nicely, hence being asked for links to explain the principle. Tim/Dimitris - bugger, so it's actually 'universally accessible game design' that I should be talking about, not 'universal game design'. As far as I'm aware there isn't any consistent definition of universal game design though, I've even seen it used to refer to coming up with a single all encompassing game mechanic that includes all genres. Considering that 'universal design' is a well used accessibility term, you don't think that 'universal game design' would be appropriate terminology? I'm a bit uncomfortable with the term 'universally accessible game' as it's not really a realistic message to be sending out. -------------- next part -------------- An HTML attachment was scrubbed... URL: From gramenos at ics.forth.gr Fri Oct 21 11:10:19 2011 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Fri, 21 Oct 2011 18:10:19 +0300 Subject: [games_access] Universal game design In-Reply-To: References: Message-ID: <009d01cc9003$8c46e5e0$a4d4b1a0$@forth.gr> > Considering that 'universal design' is a well used accessibility term, you don't think that 'universal game design' would be appropriate terminology? > I'm a bit uncomfortable with the term 'universally accessible game' as it's not really a realistic message to be sending out. So maybe you should go for "Universal Design for Games" - as you mention "universal design" is a standard term, so if you put "game" in there it becomes ambiguous and unrecognizable. Another approach we often use to denote "universal design" is adding "for all" (i.e., design for all). Thus you could use the term "Games for all". D. From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Ian Hamilton Sent: Friday, October 21, 2011 5:39 PM To: games_access at igda.org Subject: Re: [games_access] Universal game design Dimitris - while the paper's good it's something simpler in layman's terms that I'm after, the initial summary page on your site is perfect but the full academic paper is too much for casual readers to take in.. this is going to be read by people outside of both the industry and academia. Barrie - yep I agree, it's impossible to have a completely universally accessible game without it ceasing to come under the definition of a game (ie. can't be called a game unless it has a challenge, and any challenge excludes some players), unless you're providing roughly equivalent experiences but with different mechanics and different challenges, in which case really it's multiple games anyway. But if you design using Dimitris' basic principles (open up as many of the game mechanics as possible, in order to provide a palette of gameplay elements for people to configure an experience that works best for them) then you'll end up with something of wider use than only trying to cater for (or especially retrofit) adaptations for specific types of disability. It is relatively easy to do as well because the variables already exist, it's just a question of exposing them. Ie. somewhere in the code you'll have set what the controls are, what speed enemies move at, what colour the map markers are, what level the AI is at and so on, so associate a few sliders and buttons with them to let people choose what's best for their own unique combination of needs. The only question really is how much you can expose before it gets unwieldy. That was the idea with our latest games and it has worked really nicely, hence being asked for links to explain the principle. Tim/Dimitris - bugger, so it's actually 'universally accessible game design' that I should be talking about, not 'universal game design'. As far as I'm aware there isn't any consistent definition of universal game design though, I've even seen it used to refer to coming up with a single all encompassing game mechanic that includes all genres. Considering that 'universal design' is a well used accessibility term, you don't think that 'universal game design' would be appropriate terminology? I'm a bit uncomfortable with the term 'universally accessible game' as it's not really a realistic message to be sending out. -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Oct 21 12:02:07 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 21 Oct 2011 18:02:07 +0200 Subject: [games_access] Universal game design In-Reply-To: <009d01cc9003$8c46e5e0$a4d4b1a0$@forth.gr> References: <009d01cc9003$8c46e5e0$a4d4b1a0$@forth.gr> Message-ID: <001001cc900a$c8e3d970$5aab8c50$@de> Hi, is there a nice overview for "beginner"? * Universal Design * Design for all * Universal Accessible Games I am wondering if there is a difference between: Universal Design and Universal Accessible Games? "Barrier free" is usually associated with PWDs. "Design for all" does include also seniors and others. Design for all seems to be the best. But there is a problem. We cannot make all games accessible to all. So we need a description that explains the meaning of this term? Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Dimitris Grammenos Gesendet: Freitag, 21. Oktober 2011 17:10 An: 'IGDA Games Accessibility SIG Mailing List' Betreff: Re: [games_access] Universal game design > Considering that 'universal design' is a well used accessibility term, you don't think that 'universal game design' would be appropriate terminology? > I'm a bit uncomfortable with the term 'universally accessible game' as it's not really a realistic message to be sending out. So maybe you should go for ?Universal Design for Games? ? as you mention ?universal design? is a standard term, so if you put ?game? in there it becomes ambiguous and unrecognizable. Another approach we often use to denote ?universal design? is adding ?for all? (i.e., design for all). Thus you could use the term ?Games for all?. D. From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Ian Hamilton Sent: Friday, October 21, 2011 5:39 PM To: games_access at igda.org Subject: Re: [games_access] Universal game design Dimitris - while the paper's good it's something simpler in layman's terms that I'm after, the initial summary page on your site is perfect but the full academic paper is too much for casual readers to take in.. this is going to be read by people outside of both the industry and academia. Barrie - yep I agree, it's impossible to have a completely universally accessible game without it ceasing to come under the definition of a game (ie. can't be called a game unless it has a challenge, and any challenge excludes some players), unless you're providing roughly equivalent experiences but with different mechanics and different challenges, in which case really it's multiple games anyway. But if you design using Dimitris' basic principles (open up as many of the game mechanics as possible, in order to provide a palette of gameplay elements for people to configure an experience that works best for them) then you'll end up with something of wider use than only trying to cater for (or especially retrofit) adaptations for specific types of disability. It is relatively easy to do as well because the variables already exist, it's just a question of exposing them. Ie. somewhere in the code you'll have set what the controls are, what speed enemies move at, what colour the map markers are, what level the AI is at and so on, so associate a few sliders and buttons with them to let people choose what's best for their own unique combination of needs. The only question really is how much you can expose before it gets unwieldy. That was the idea with our latest games and it has worked really nicely, hence being asked for links to explain the principle. Tim/Dimitris - bugger, so it's actually 'universally accessible game design' that I should be talking about, not 'universal game design'. As far as I'm aware there isn't any consistent definition of universal game design though, I've even seen it used to refer to coming up with a single all encompassing game mechanic that includes all genres. Considering that 'universal design' is a well used accessibility term, you don't think that 'universal game design' would be appropriate terminology? I'm a bit uncomfortable with the term 'universally accessible game' as it's not really a realistic message to be sending out. From i_h at hotmail.com Fri Oct 21 12:51:29 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 21 Oct 2011 16:51:29 +0000 Subject: [games_access] Universal game design In-Reply-To: References: Message-ID: Out of time, they've put the post up! If you're interested, it's a two parter: Overview: http://www.bbc.co.uk/blogs/bbcinternet/2011/10/something_special_out_and_abou.htmlDesign principles: http://www.bbc.co.uk/blogs/bbcinternet/2011/10/something_special_makaton_out_about_universal.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Fri Oct 21 21:34:51 2011 From: arthit73 at cablespeed.com (UBALBO FLORIO) Date: Fri, 21 Oct 2011 21:34:51 -0400 Subject: [games_access] Universal game design In-Reply-To: <46C4FC8E55864FF6B15EC346A53A0B6E@OneSwitchPC> References: <46C4FC8E55864FF6B15EC346A53A0B6E@OneSwitchPC> Message-ID: hi oh great subject. its a sticking point in accessible game design . however unachevable it seems i really wish a game would be made fully accessible some day. if ur interested i speak about universel accessible game design in my video documentary & my autobiography & worked with david perry personaly too. happy hunting B-) robert florio video http://www.robertflorio.com/Documentary_Speaking.html book http://www.robertflorio.com/LIFE.html On Thu, Oct 20, 2011 at 11:21 AM, Barrie Ellis wrote: > That would have been my main suggestion. I also don't think it's ever been > achieved, when you take into accout deaf-blind, locked-in users and so on. > > Barrie > > From: Ian Hamilton > Sent: Thursday, October 20, 2011 3:28 PM > To: games_access at igda.org > Subject: [games_access] Universal game design > Hi all > I've been asked to provide some links to explain universal game design, all > that seems to be out there really though is over complicated academic takes > on it, this is the only thing I can find that isn't a nightmare to try and > read:?http://www.ics.forth.gr/hci/ua-games/index_main.php?l=e&c=555 > Does anyone else know of anything useful? > Ian > > ________________________________ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > From sandra_uhling at web.de Tue Oct 25 18:16:27 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 26 Oct 2011 00:16:27 +0200 Subject: [games_access] Poster for Poster at events? Message-ID: <00f301cc9363$bde13480$39a39d80$@de> Hello, what do you think about a SIG Poster about SIG and Game Accessibility for Poster at events? Best regards, Sandra