From i_h at hotmail.com Thu Sep 1 08:28:10 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 1 Sep 2011 12:28:10 +0000 Subject: [games_access] games_access Digest, Vol 90, Issue 24 In-Reply-To: References: Message-ID: Hi Sandra, replying to the group in case anyone else finds this useful. Your red eyes against green bushes.. we had a very similar problem on one of our games, red clickable apples against a green tree. The red apples and green tree were straight from the associated TV show so we had no choice over using them, so to get around this we did the following - - White highlight to provide difference in brightness, as the red/green had to have similar brightness to match the TV props- Slight pink to the red to provide difference in colour.. still looks red to most people, but for deut/prot it looks blue instead of green/brown- More prominent outline/shadow I've done a quick example for your augen game, this shows the difference that two of these make - white highlight and slight pink tint. -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: augen.jpg Type: image/jpeg Size: 25201 bytes Desc: not available URL: From i_h at hotmail.com Thu Sep 1 09:10:39 2011 From: i_h at hotmail.com (=?utf-8?B?aV9oQGhvdG1haWwuY29t?=) Date: Thu, 1 Sep 2011 14:10:39 +0100 Subject: [games_access] =?utf-8?q?Comercial_Universally_Accessible_games?= Message-ID: Also although not strictly commercial we're a public service broadcaster.. Decent budgets and production values, just no charge for the output. There's a high profile suite of simple games for preschoolers with profound and multiple disabilities about to be released, some nice config options in it (switch access, visual complexity, fine controls over motor & cognitive ability required for gameplay).. While not the type of content that commercial organisations develop, its a useful example of what's possible.. Should be out mid-late Sept, will keep you posted. ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 91, Issue 1 Date: Thu, Sep 1, 2011 13:28 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Comercial Universally Accessible games (Eleanor Robinson) 2. Re: Red Bull launches browser game with face control (UBALBO FLORIO) 3. Re: Red Bull launches browser game with face control (UBALBO FLORIO) 4. Re: Red Bull launches browser game with face control (Barrie Ellis) 5. Re: games_access Digest, Vol 90, Issue 24 (Ian Hamilton) ---------------------------------------------------------------------- Message: 1 Date: Wed, 31 Aug 2011 10:52:03 -0400 From: Eleanor Robinson Subject: Re: [games_access] Comercial Universally Accessible games To: games_access at igda.org Message-ID: <4E5E4A93.5060103 at 7128.com> Content-Type: text/plain; charset=ISO-8859-1; format=flowed On 8/30/2011 9:41 PM, P Hogan wrote: > G'day everyone, > > I'm a student at RMIT Uni Australia, and was intrigued by the work > done at FORTH ICS in regards to creating games that can be tailored on > they fly to suit different people with different needs. ( > http://www.ics.forth.gr/hci/ua-games ) > > My question was: has anyone made a commercial game using all or part > of these principles? > > I feel it would be hard to encourage companies to use it if there was > no commercially viable game to set a precedent... > > Thanks, > > Pat > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > Hi Pat While we are a small company, we are a commercial game company. We have a control panel that allows the player to set a number of parameters to meet his or her needs. We have a speed control that allows the player to slow a game down, a setting for voice control users that tells them what to say to control our games; a game voice control that will allow our blind-accessible games to be self voiced with SAPI; a screen reader control that allows certain screen readers to be used with our games; a video control that will allow a video to be played sound only; a big type control that increases the size of all type; a captions control that will add captions to a video; a music control that will turn background music off for easier hearing of the game voice; the idle twit button that, if you have not done any action for 60 seconds will tell you the options available to you at that point. These controls can be set at any point by selecting the controls button which is on the screen and available in the tab order. I believe these type of controls allow a player to increase the accessibility for them "on the fly" as you were asking about in your Email. Check us out at www.7128.com. Eleanor Robinson 7-128 Software ------------------------------ Message: 2 Date: Wed, 31 Aug 2011 13:53:05 -0400 From: UBALBO FLORIO Subject: Re: [games_access] Red Bull launches browser game with face control To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset=ISO-8859-1 wow! when is this coming out !?:) On Wed, Aug 31, 2011 at 7:46 AM, Sandra Uhling wrote: > Hello, > > > FYI: > First english (translated with google) > then German. > > Red Bull launches browser game with face control > World champion Sebastian Vettel for a test ride in "Formula Face" Great view > World champion Sebastian Vettel for a test ride in "Formula Face" > Not only in the real Formula 1, even on virtual routes is Red Bull really > step: Under the aptly named "Formula Face", the racing team owner launched a > browser-racing game that is controlled not traditional mouse, keyboard or > gamepad, but via webcam leaves. According to the company, this is the first > browser to play racing game that relies on facial expression control. Choose > from Formula 1, NASCAR and Rally cars. The avatar can customize their own > webcam via the snapshot. To maneuver the car on the track, the player tends > to head to the left and right. A wink of the eye activates the turbo boost. > > On the courses can be, like in the "Mario Kart" titles, extras like wings, > glue or scissors to collect, which are activated by a smile. Other features > will keep players at the bar: Extra points beckon if the user specified > grimaces mimic as closely as possible. The resulting photos can be just like > their own best times are uploaded to Facebook. In addition, players can > cobble together a print version of their avatar's Paper Craft and. > > Source: GamesMarkt.de > > > *********************************************** > Red Bull startet Browsergame mit Gesichtssteuerung > > Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" > Gro?ansicht > Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" > Nicht nur in der realen Formel 1, auch auf virtuellen Strecken gibt Red Bull > m?chtig Gas: Unter dem passenden Namen "Formula Face" hat der > Rennstallinhaber ein Browser-Rennspiel gelauncht, das sich nicht herk?mmlich > per Maus, Tastatur oder Gamepad, sondern per Webcam steuern l?sst. Laut > Firmenangaben handelt es sich dabei um das erste Browserspiel-Rennspiel, das > auf Mimiksteuerung setzt. Zur Auswahl stehen Formel-1, Nascar- und > Rally-Autos. Der eigene Avatar l?sst sich per Webcam-Schnappschuss > individualisieren. Um den Wagen ?ber die Strecke zu man?vrieren, neigt der > Spieler den Kopf nach links und rechts. Ein Augenzwinkern aktiviert den > Turboboost. > > Auf den Kursen lassen sich, ?hnlich wie in den "Mario Kart"-Titeln, Extras > wie Fl?gel, Kleber oder Scheren einsammeln, die durch ein L?cheln aktiviert > werden. Weitere Features sollen die Spieler bei der Stange halten: > Extrapunkte winken, wenn die Nutzer vorgegebene Grimassen m?glichst exakt > nachahmen. Die dabei entstandenen Fotos k?nnen ebenso wie die eigenen > Bestzeiten auf Facebook hochgeladen werden. Zus?tzlich k?nnen die Spieler > eine Papercraft-Version ihres Avatars ausdrucken und zusammenbasteln. > > Quelle: GamesMarkt.de > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > ------------------------------ Message: 3 Date: Wed, 31 Aug 2011 13:55:53 -0400 From: UBALBO FLORIO Subject: Re: [games_access] Red Bull launches browser game with face control To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset=ISO-8859-1 im TIRED of quadcontroler!! hurts my mouth & wii is only a few games without pushing buttons lol On Wed, Aug 31, 2011 at 1:53 PM, UBALBO FLORIO wrote: > wow! > when is this coming out !?:) > > On Wed, Aug 31, 2011 at 7:46 AM, Sandra Uhling wrote: >> Hello, >> >> >> FYI: >> First english (translated with google) >> then German. >> >> Red Bull launches browser game with face control >> World champion Sebastian Vettel for a test ride in "Formula Face" Great view >> World champion Sebastian Vettel for a test ride in "Formula Face" >> Not only in the real Formula 1, even on virtual routes is Red Bull really >> step: Under the aptly named "Formula Face", the racing team owner launched a >> browser-racing game that is controlled not traditional mouse, keyboard or >> gamepad, but via webcam leaves. According to the company, this is the first >> browser to play racing game that relies on facial expression control. Choose >> from Formula 1, NASCAR and Rally cars. The avatar can customize their own >> webcam via the snapshot. To maneuver the car on the track, the player tends >> to head to the left and right. A wink of the eye activates the turbo boost. >> >> On the courses can be, like in the "Mario Kart" titles, extras like wings, >> glue or scissors to collect, which are activated by a smile. Other features >> will keep players at the bar: Extra points beckon if the user specified >> grimaces mimic as closely as possible. The resulting photos can be just like >> their own best times are uploaded to Facebook. In addition, players can >> cobble together a print version of their avatar's Paper Craft and. >> >> Source: GamesMarkt.de >> >> >> *********************************************** >> Red Bull startet Browsergame mit Gesichtssteuerung >> >> Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" >> Gro?ansicht >> Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" >> Nicht nur in der realen Formel 1, auch auf virtuellen Strecken gibt Red Bull >> m?chtig Gas: Unter dem passenden Namen "Formula Face" hat der >> Rennstallinhaber ein Browser-Rennspiel gelauncht, das sich nicht herk?mmlich >> per Maus, Tastatur oder Gamepad, sondern per Webcam steuern l?sst. Laut >> Firmenangaben handelt es sich dabei um das erste Browserspiel-Rennspiel, das >> auf Mimiksteuerung setzt. Zur Auswahl stehen Formel-1, Nascar- und >> Rally-Autos. Der eigene Avatar l?sst sich per Webcam-Schnappschuss >> individualisieren. Um den Wagen ?ber die Strecke zu man?vrieren, neigt der >> Spieler den Kopf nach links und rechts. Ein Augenzwinkern aktiviert den >> Turboboost. >> >> Auf den Kursen lassen sich, ?hnlich wie in den "Mario Kart"-Titeln, Extras >> wie Fl?gel, Kleber oder Scheren einsammeln, die durch ein L?cheln aktiviert >> werden. Weitere Features sollen die Spieler bei der Stange halten: >> Extrapunkte winken, wenn die Nutzer vorgegebene Grimassen m?glichst exakt >> nachahmen. Die dabei entstandenen Fotos k?nnen ebenso wie die eigenen >> Bestzeiten auf Facebook hochgeladen werden. Zus?tzlich k?nnen die Spieler >> eine Papercraft-Version ihres Avatars ausdrucken und zusammenbasteln. >> >> Quelle: GamesMarkt.de >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > ------------------------------ Message: 4 Date: Wed, 31 Aug 2011 20:44:28 +0100 From: "Barrie Ellis" Subject: Re: [games_access] Red Bull launches browser game with face control To: "IGDA Games Accessibility SIG Mailing List" Message-ID: Content-Type: text/plain; charset="iso-8859-1" Works on my machine. You have to tilt your head a lot to the left or right to steer. Not my idea of a face-tracker really. Quite fun unless neck ache kicks in. Barrie From: Javier Mairena Sent: Wednesday, August 31, 2011 2:57 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Red Bull launches browser game with face control The game is here: http://www.redbull.de/cs/Satellite/de_DE/Red-Bull-Formula-Face/001243074503210 But my webcam doesn't works with it. Is the first game that don't like my webcam. On 31 August 2011 13:46, Sandra Uhling wrote: Hello, FYI: First english (translated with google) then German. Red Bull launches browser game with face control World champion Sebastian Vettel for a test ride in "Formula Face" Great view World champion Sebastian Vettel for a test ride in "Formula Face" Not only in the real Formula 1, even on virtual routes is Red Bull really step: Under the aptly named "Formula Face", the racing team owner launched a browser-racing game that is controlled not traditional mouse, keyboard or gamepad, but via webcam leaves. According to the company, this is the first browser to play racing game that relies on facial expression control. Choose from Formula 1, NASCAR and Rally cars. The avatar can customize their own webcam via the snapshot. To maneuver the car on the track, the player tends to head to the left and right. A wink of the eye activates the turbo boost. On the courses can be, like in the "Mario Kart" titles, extras like wings, glue or scissors to collect, which are activated by a smile. Other features will keep players at the bar: Extra points beckon if the user specified grimaces mimic as closely as possible. The resulting photos can be just like their own best times are uploaded to Facebook. In addition, players can cobble together a print version of their avatar's Paper Craft and. Source: GamesMarkt.de *********************************************** Red Bull startet Browsergame mit Gesichtssteuerung Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" Gro?ansicht Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" Nicht nur in der realen Formel 1, auch auf virtuellen Strecken gibt Red Bull m?chtig Gas: Unter dem passenden Namen "Formula Face" hat der Rennstallinhaber ein Browser-Rennspiel gelauncht, das sich nicht herk?mmlich per Maus, Tastatur oder Gamepad, sondern per Webcam steuern l?sst. Laut Firmenangaben handelt es sich dabei um das erste Browserspiel-Rennspiel, das auf Mimiksteuerung setzt. Zur Auswahl stehen Formel-1, Nascar- und Rally-Autos. Der eigene Avatar l?sst sich per Webcam-Schnappschuss individualisieren. Um den Wagen ?ber die Strecke zu man?vrieren, neigt der Spieler den Kopf nach links und rechts. Ein Augenzwinkern aktiviert den Turboboost. Auf den Kursen lassen sich, ?hnlich wie in den "Mario Kart"-Titeln, Extras wie Fl?gel, Kleber oder Scheren einsammeln, die durch ein L?cheln aktiviert werden. Weitere Features sollen die Spieler bei der Stange halten: Extrapunkte winken, wenn die Nutzer vorgegebene Grimassen m?glichst exakt nachahmen. Die dabei entstandenen Fotos k?nnen ebenso wie die eigenen Bestzeiten auf Facebook hochgeladen werden. Zus?tzlich k?nnen die Spieler eine Papercraft-Version ihres Avatars ausdrucken und zusammenbasteln. Quelle: GamesMarkt.de _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 5 Date: Thu, 1 Sep 2011 12:28:10 +0000 From: Ian Hamilton Subject: Re: [games_access] games_access Digest, Vol 90, Issue 24 To: Message-ID: Content-Type: text/plain; charset="iso-8859-1" Hi Sandra, replying to the group in case anyone else finds this useful. Your red eyes against green bushes.. we had a very similar problem on one of our games, red clickable apples against a green tree. The red apples and green tree were straight from the associated TV show so we had no choice over using them, so to get around this we did the following - - White highlight to provide difference in brightness, as the red/green had to have similar brightness to match the TV props- Slight pink to the red to provide difference in colour.. still looks red to most people, but for deut/prot it looks blue instead of green/brown- More prominent outline/shadow I've done a quick example for your augen game, this shows the difference that two of these make - white highlight and slight pink tint. -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: augen.jpg Type: image/jpeg Size: 25201 bytes Desc: not available Url : ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 91, Issue 1 ******************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Sep 1 09:55:41 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 1 Sep 2011 15:55:41 +0200 Subject: [games_access] Green Game World and red hotspots Message-ID: <000c01cc68ae$d6e6f440$84b4dcc0$@de> Hi, well this odd stuff becomes more odd. One of the developer is red-green-blind. But he does not know any details. He can see the hotspots clearly. Best regards, Sandra From arthit73 at cablespeed.com Thu Sep 1 13:19:06 2011 From: arthit73 at cablespeed.com (UBALBO FLORIO) Date: Thu, 1 Sep 2011 13:19:06 -0400 Subject: [games_access] Red Bull launches browser game with face control In-Reply-To: References: <000b01cc67d3$9a6d3370$cf479a50$@de> Message-ID: cool. where can i get the game? yep i get a lot of neck pain. sigh robert On Wed, Aug 31, 2011 at 3:44 PM, Barrie Ellis wrote: > Works on my machine. You have to tilt your head a lot to the left or right > to steer. Not my idea of a face-tracker really. Quite fun unless neck ache > kicks in. > > Barrie > From: Javier Mairena > Sent: Wednesday, August 31, 2011 2:57 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Red Bull launches browser game with face control > The game is here: > http://www.redbull.de/cs/Satellite/de_DE/Red-Bull-Formula-Face/001243074503210 > > But my webcam doesn't works with it. Is the first game that don't like my > webcam. > > On 31 August 2011 13:46, Sandra Uhling wrote: >> >> Hello, >> >> >> FYI: >> First english (translated with google) >> then German. >> >> Red Bull launches browser game with face control >> World champion Sebastian Vettel for a test ride in "Formula Face" Great >> view >> World champion Sebastian Vettel for a test ride in "Formula Face" >> Not only in the real Formula 1, even on virtual routes is Red Bull really >> step: Under the aptly named "Formula Face", the racing team owner launched >> a >> browser-racing game that is controlled not traditional mouse, keyboard or >> gamepad, but via webcam leaves. According to the company, this is the >> first >> browser to play racing game that relies on facial expression control. >> Choose >> from Formula 1, NASCAR and Rally cars. The avatar can customize their own >> webcam via the snapshot. To maneuver the car on the track, the player >> tends >> to head to the left and right. A wink of the eye activates the turbo >> boost. >> >> On the courses can be, like in the "Mario Kart" titles, extras like wings, >> glue or scissors to collect, which are activated by a smile. Other >> features >> will keep players at the bar: Extra points beckon if the user specified >> grimaces mimic as closely as possible. The resulting photos can be just >> like >> their own best times are uploaded to Facebook. In addition, players can >> cobble together a print version of their avatar's Paper Craft and. >> >> Source: GamesMarkt.de >> >> >> *********************************************** >> Red Bull startet Browsergame mit Gesichtssteuerung >> >> Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" >> Gro?ansicht >> Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" >> Nicht nur in der realen Formel 1, auch auf virtuellen Strecken gibt Red >> Bull >> m?chtig Gas: Unter dem passenden Namen "Formula Face" hat der >> Rennstallinhaber ein Browser-Rennspiel gelauncht, das sich nicht >> herk?mmlich >> per Maus, Tastatur oder Gamepad, sondern per Webcam steuern l?sst. Laut >> Firmenangaben handelt es sich dabei um das erste Browserspiel-Rennspiel, >> das >> auf Mimiksteuerung setzt. Zur Auswahl stehen Formel-1, Nascar- und >> Rally-Autos. Der eigene Avatar l?sst sich per Webcam-Schnappschuss >> individualisieren. Um den Wagen ?ber die Strecke zu man?vrieren, neigt der >> Spieler den Kopf nach links und rechts. Ein Augenzwinkern aktiviert den >> Turboboost. >> >> Auf den Kursen lassen sich, ?hnlich wie in den "Mario Kart"-Titeln, Extras >> wie Fl?gel, Kleber oder Scheren einsammeln, die durch ein L?cheln >> aktiviert >> werden. Weitere Features sollen die Spieler bei der Stange halten: >> Extrapunkte winken, wenn die Nutzer vorgegebene Grimassen m?glichst exakt >> nachahmen. Die dabei entstandenen Fotos k?nnen ebenso wie die eigenen >> Bestzeiten auf Facebook hochgeladen werden. Zus?tzlich k?nnen die Spieler >> eine Papercraft-Version ihres Avatars ausdrucken und zusammenbasteln. >> >> Quelle: GamesMarkt.de >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > ________________________________ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > From oneswitch at gmail.com Thu Sep 1 14:59:25 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 1 Sep 2011 19:59:25 +0100 Subject: [games_access] Comercial Universally Accessible games In-Reply-To: References: Message-ID: <8A11D08F3D104AA8B1C02D40E04281A2@OneSwitchPC> I'd also make mention of the wonderful Nanogames from Dennis Asher (New Zealand): http://www.nanogames.com/ This commercial (on-line only) package has some wonderful accessibility features. Not Universally Accessible - but does have a broad range of excellent features. Barrie From: i_h at hotmail.com Sent: Thursday, September 01, 2011 2:10 PM To: games_access at igda.org Subject: Re: [games_access]Comercial Universally Accessible games Also although not strictly commercial we're a public service broadcaster.. Decent budgets and production values, just no charge for the output. There's a high profile suite of simple games for preschoolers with profound and multiple disabilities about to be released, some nice config options in it (switch access, visual complexity, fine controls over motor & cognitive ability required for gameplay).. While not the type of content that commercial organisations develop, its a useful example of what's possible.. Should be out mid-late Sept, will keep you posted. ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 91, Issue 1 Date: Thu, Sep 1, 2011 13:28 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Comercial Universally Accessible games (Eleanor Robinson) 2. Re: Red Bull launches browser game with face control (UBALBO FLORIO) 3. Re: Red Bull launches browser game with face control (UBALBO FLORIO) 4. Re: Red Bull launches browser game with face control (Barrie Ellis) 5. Re: games_access Digest, Vol 90, Issue 24 (Ian Hamilton) ---------------------------------------------------------------------- Message: 1 Date: Wed, 31 Aug 2011 10:52:03 -0400 From: Eleanor Robinson Subject: Re: [games_access] Comercial Universally Accessible games To: games_access at igda.org Message-ID: <4E5E4A93.5060103 at 7128.com> Content-Type: text/plain; charset=ISO-8859-1; format=flowed On 8/30/2011 9:41 PM, P Hogan wrote: > G'day everyone, > > I'm a student at RMIT Uni Australia, and was intrigued by the work > done at FORTH ICS in regards to creating games that can be tailored on > they fly to suit different people with different needs. ( > http://www.ics.forth.gr/hci/ua-games ) > > My question was: has anyone made a commercial game using all or part > of these principles? > > I feel it would be hard to encourage companies to use it if there was > no commercially viable game to set a precedent... > > Thanks, > > Pat > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > Hi Pat While we are a small company, we are a commercial game company. We have a control panel that allows the player to set a number of parameters to meet his or her needs. We have a speed control that allows the player to slow a game down, a setting for voice control users that tells them what to say to control our games; a game voice control that will allow our blind-accessible games to be self voiced with SAPI; a screen reader control that allows certain screen readers to be used with our games; a video control that will allow a video to be played sound only; a big type control that increases the size of all type; a captions control that will add captions to a video; a music control that will turn background music off for easier hearing of the game voice; the idle twit button that, if you have not done any action for 60 seconds will tell you the options available to you at that point. These controls can be set at any point by selecting the controls button which is on the screen and available in the tab order. I believe these type of controls allow a player to increase the accessibility for them "on the fly" as you were asking about in your Email. Check us out at www.7128.com. Eleanor Robinson 7-128 Software ------------------------------ Message: 2 Date: Wed, 31 Aug 2011 13:53:05 -0400 From: UBALBO FLORIO Subject: Re: [games_access] Red Bull launches browser game with face control To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset=ISO-8859-1 wow! when is this coming out !?:) On Wed, Aug 31, 2011 at 7:46 AM, Sandra Uhling wrote: > Hello, > > > FYI: > First english (translated with google) > then German. > > Red Bull launches browser game with face control > World champion Sebastian Vettel for a test ride in "Formula Face" Great view > World champion Sebastian Vettel for a test ride in "Formula Face" > Not only in the real Formula 1, even on virtual routes is Red Bull really > step: Under the aptly named "Formula Face", the racing team owner launched a > browser-racing game that is controlled not traditional mouse, keyboard or > gamepad, but via webcam leaves. According to the company, this is the first > browser to play racing game that relies on facial expression control. Choose > from Formula 1, NASCAR and Rally cars. The avatar can customize their own > webcam via the snapshot. To maneuver the car on the track, the player tends > to head to the left and right. A wink of the eye activates the turbo boost. > > On the courses can be, like in the "Mario Kart" titles, extras like wings, > glue or scissors to collect, which are activated by a smile. Other features > will keep players at the bar: Extra points beckon if the user specified > grimaces mimic as closely as possible. The resulting photos can be just like > their own best times are uploaded to Facebook. In addition, players can > cobble together a print version of their avatar's Paper Craft and. > > Source: GamesMarkt.de > > > *********************************************** > Red Bull startet Browsergame mit Gesichtssteuerung > > Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" > Gro?ansicht > Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" > Nicht nur in der realen Formel 1, auch auf virtuellen Strecken gibt Red Bull > m?chtig Gas: Unter dem passenden Namen "Formula Face" hat der > Rennstallinhaber ein Browser-Rennspiel gelauncht, das sich nicht herk?mmlich > per Maus, Tastatur oder Gamepad, sondern per Webcam steuern l?sst. Laut > Firmenangaben handelt es sich dabei um das erste Browserspiel-Rennspiel, das > auf Mimiksteuerung setzt. Zur Auswahl stehen Formel-1, Nascar- und > Rally-Autos. Der eigene Avatar l?sst sich per Webcam-Schnappschuss > individualisieren. Um den Wagen ?ber die Strecke zu man?vrieren, neigt der > Spieler den Kopf nach links und rechts. Ein Augenzwinkern aktiviert den > Turboboost. > > Auf den Kursen lassen sich, ?hnlich wie in den "Mario Kart"-Titeln, Extras > wie Fl?gel, Kleber oder Scheren einsammeln, die durch ein L?cheln aktiviert > werden. Weitere Features sollen die Spieler bei der Stange halten: > Extrapunkte winken, wenn die Nutzer vorgegebene Grimassen m?glichst exakt > nachahmen. Die dabei entstandenen Fotos k?nnen ebenso wie die eigenen > Bestzeiten auf Facebook hochgeladen werden. Zus?tzlich k?nnen die Spieler > eine Papercraft-Version ihres Avatars ausdrucken und zusammenbasteln. > > Quelle: GamesMarkt.de > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > ------------------------------ Message: 3 Date: Wed, 31 Aug 2011 13:55:53 -0400 From: UBALBO FLORIO Subject: Re: [games_access] Red Bull launches browser game with face control To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset=ISO-8859-1 im TIRED of quadcontroler!! hurts my mouth & wii is only a few games without pushing buttons lol On Wed, Aug 31, 2011 at 1:53 PM, UBALBO FLORIO wrote: > wow! > when is this coming out !?:) > > On Wed, Aug 31, 2011 at 7:46 AM, Sandra Uhling wrote: >> Hello, >> >> >> FYI: >> First english (translated with google) >> then German. >> >> Red Bull launches browser game with face control >> World champion Sebastian Vettel for a test ride in "Formula Face" Great view >> World champion Sebastian Vettel for a test ride in "Formula Face" >> Not only in the real Formula 1, even on virtual routes is Red Bull really >> step: Under the aptly named "Formula Face", the racing team owner launched a >> browser-racing game that is controlled not traditional mouse, keyboard or >> gamepad, but via webcam leaves. According to the company, this is the first >> browser to play racing game that relies on facial expression control. Choose >> from Formula 1, NASCAR and Rally cars. The avatar can customize their own >> webcam via the snapshot. To maneuver the car on the track, the player tends >> to head to the left and right. A wink of the eye activates the turbo boost. >> >> On the courses can be, like in the "Mario Kart" titles, extras like wings, >> glue or scissors to collect, which are activated by a smile. Other features >> will keep players at the bar: Extra points beckon if the user specified >> grimaces mimic as closely as possible. The resulting photos can be just like >> their own best times are uploaded to Facebook. In addition, players can >> cobble together a print version of their avatar's Paper Craft and. >> >> Source: GamesMarkt.de >> >> >> *********************************************** >> Red Bull startet Browsergame mit Gesichtssteuerung >> >> Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" >> Gro?ansicht >> Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" >> Nicht nur in der realen Formel 1, auch auf virtuellen Strecken gibt Red Bull >> m?chtig Gas: Unter dem passenden Namen "Formula Face" hat der >> Rennstallinhaber ein Browser-Rennspiel gelauncht, das sich nicht herk?mmlich >> per Maus, Tastatur oder Gamepad, sondern per Webcam steuern l?sst. Laut >> Firmenangaben handelt es sich dabei um das erste Browserspiel-Rennspiel, das >> auf Mimiksteuerung setzt. Zur Auswahl stehen Formel-1, Nascar- und >> Rally-Autos. Der eigene Avatar l?sst sich per Webcam-Schnappschuss >> individualisieren. Um den Wagen ?ber die Strecke zu man?vrieren, neigt der >> Spieler den Kopf nach links und rechts. Ein Augenzwinkern aktiviert den >> Turboboost. >> >> Auf den Kursen lassen sich, ?hnlich wie in den "Mario Kart"-Titeln, Extras >> wie Fl?gel, Kleber oder Scheren einsammeln, die durch ein L?cheln aktiviert >> werden. Weitere Features sollen die Spieler bei der Stange halten: >> Extrapunkte winken, wenn die Nutzer vorgegebene Grimassen m?glichst exakt >> nachahmen. Die dabei entstandenen Fotos k?nnen ebenso wie die eigenen >> Bestzeiten auf Facebook hochgeladen werden. Zus?tzlich k?nnen die Spieler >> eine Papercraft-Version ihres Avatars ausdrucken und zusammenbasteln. >> >> Quelle: GamesMarkt.de >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > ------------------------------ Message: 4 Date: Wed, 31 Aug 2011 20:44:28 +0100 From: "Barrie Ellis" Subject: Re: [games_access] Red Bull launches browser game with face control To: "IGDA Games Accessibility SIG Mailing List" Message-ID: Content-Type: text/plain; charset="iso-8859-1" Works on my machine. You have to tilt your head a lot to the left or right to steer. Not my idea of a face-tracker really. Quite fun unless neck ache kicks in. Barrie From: Javier Mairena Sent: Wednesday, August 31, 2011 2:57 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Red Bull launches browser game with face control The game is here: http://www.redbull.de/cs/Satellite/de_DE/Red-Bull-Formula-Face/001243074503210 But my webcam doesn't works with it. Is the first game that don't like my webcam. On 31 August 2011 13:46, Sandra Uhling wrote: Hello, FYI: First english (translated with google) then German. Red Bull launches browser game with face control World champion Sebastian Vettel for a test ride in "Formula Face" Great view World champion Sebastian Vettel for a test ride in "Formula Face" Not only in the real Formula 1, even on virtual routes is Red Bull really step: Under the aptly named "Formula Face", the racing team owner launched a browser-racing game that is controlled not traditional mouse, keyboard or gamepad, but via webcam leaves. According to the company, this is the first browser to play racing game that relies on facial expression control. Choose from Formula 1, NASCAR and Rally cars. The avatar can customize their own webcam via the snapshot. To maneuver the car on the track, the player tends to head to the left and right. A wink of the eye activates the turbo boost. On the courses can be, like in the "Mario Kart" titles, extras like wings, glue or scissors to collect, which are activated by a smile. Other features will keep players at the bar: Extra points beckon if the user specified grimaces mimic as closely as possible. The resulting photos can be just like their own best times are uploaded to Facebook. In addition, players can cobble together a print version of their avatar's Paper Craft and. Source: GamesMarkt.de *********************************************** Red Bull startet Browsergame mit Gesichtssteuerung Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" Gro?ansicht Weltmeister Sebastian Vettel bei einer Probefahrt in "Formula Face" Nicht nur in der realen Formel 1, auch auf virtuellen Strecken gibt Red Bull m?chtig Gas: Unter dem passenden Namen "Formula Face" hat der Rennstallinhaber ein Browser-Rennspiel gelauncht, das sich nicht herk?mmlich per Maus, Tastatur oder Gamepad, sondern per Webcam steuern l?sst. Laut Firmenangaben handelt es sich dabei um das erste Browserspiel-Rennspiel, das auf Mimiksteuerung setzt. Zur Auswahl stehen Formel-1, Nascar- und Rally-Autos. Der eigene Avatar l?sst sich per Webcam-Schnappschuss individualisieren. Um den Wagen ?ber die Strecke zu man?vrieren, neigt der Spieler den Kopf nach links und rechts. Ein Augenzwinkern aktiviert den Turboboost. Auf den Kursen lassen sich, ?hnlich wie in den "Mario Kart"-Titeln, Extras wie Fl?gel, Kleber oder Scheren einsammeln, die durch ein L?cheln aktiviert werden. Weitere Features sollen die Spieler bei der Stange halten: Extrapunkte winken, wenn die Nutzer vorgegebene Grimassen m?glichst exakt nachahmen. Die dabei entstandenen Fotos k?nnen ebenso wie die eigenen Bestzeiten auf Facebook hochgeladen werden. Zus?tzlich k?nnen die Spieler eine Papercraft-Version ihres Avatars ausdrucken und zusammenbasteln. Quelle: GamesMarkt.de _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 5 Date: Thu, 1 Sep 2011 12:28:10 +0000 From: Ian Hamilton Subject: Re: [games_access] games_access Digest, Vol 90, Issue 24 To: Message-ID: Content-Type: text/plain; charset="iso-8859-1" Hi Sandra, replying to the group in case anyone else finds this useful. Your red eyes against green bushes.. we had a very similar problem on one of our games, red clickable apples against a green tree. The red apples and green tree were straight from the associated TV show so we had no choice over using them, so to get around this we did the following - - White highlight to provide difference in brightness, as the red/green had to have similar brightness to match the TV props- Slight pink to the red to provide difference in colour.. still looks red to most people, but for deut/prot it looks blue instead of green/brown- More prominent outline/shadow I've done a quick example for your augen game, this shows the difference that two of these make - white highlight and slight pink tint. -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: augen.jpg Type: image/jpeg Size: 25201 bytes Desc: not available Url : ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 91, Issue 1 ******************************************* -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Sep 2 16:05:35 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 2 Sep 2011 22:05:35 +0200 Subject: [games_access] terms and words Message-ID: <000801cc69ab$adc31870$09494950$@de> Hello, Maybe we have also give terms a description? The terms for description of xbox360 game features are often very confusing. In my bachelor thesis I found this: * task list - what to do * glossary - explanation of terms * logging/diary - what happened But sometimes other terms are used for this. Sometimes it can become very confusing: e.g. task list for logging information. It is nice to see, that some games contains some kind of "logging". But very often, the quality is bad :-( Best regards, Sandra From javier.mairena at gmail.com Tue Sep 20 08:17:01 2011 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 20 Sep 2011 14:17:01 +0200 Subject: [games_access] Slalom, The Videogame Message-ID: Hi all! I'm happy to introduce our latest project :) *Slalom, The Videogame*, is the simulator of a sport named "Wheelchair Slalom", practised by people with cerebral palsy. The aim of this game is providing the rules, types of tests and circuits to people who wants to practise this sport. Or even providing a system to improve their times practising new movement strategies. [image: Fixed course] In accessiblity, game focuses on people with cerebral palsy but also has other options for other groups. The most important accessibility features are: - Game speed setting. - Joystick or keyboard control mode. - Mouse control mode (for eye tracking and trackballs too). - One button control mode. - Control sensitivity settings. - Help lines to guide between obstacles. - Music and sound volume settings. - Closed captions. - Brightness and contrast settings. - Two languages??: Spanish and English. Video about game features: http://www.youtube.com/watch?v=QmVZ3swkNBQ Video about accessibility: http://www.youtube.com/watch?v=PIN_K0o1VpY *More info and free download at*: http://www.accessablegames.com/projects/slalom.html Hope you like it ;) -- -- ____________________________________________________ Javier Mairena (Game Accessibility Expert / Game Developer) The Game Kitchen SL | Accessable Games | Nivel21 Entertainment Email: jmairena at accessablegames.com | Tlf: 635159421 -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Sep 20 11:06:43 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 20 Sep 2011 17:06:43 +0200 Subject: [games_access] 18. -20. September 2012, Germany Message-ID: <004901cc77a6$e8da0320$ba8e0960$@de> Hello, Here is a new date for 2012. 18. - 20. September 2012, Darmstadt, Germany There will be the "GameDays" and maybe "Accessibility" will be one of the topics. We are welcome. It does not cost something. But we have to pay our own costs. I will write when I have more information. Best regards, Sandra From j.chetwynd at btinternet.com Wed Sep 21 04:21:41 2011 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Wed, 21 Sep 2011 09:21:41 +0100 Subject: [games_access] Web accessible games Message-ID: <11E08223-D827-4FEB-BD48-C8217B3322B8@btinternet.com> Web accessible games 2 links of interest: http://www.bbc.co.uk/guidelines/futuremedia/accessibility/games.shtml http://a11yldn.org.uk/schedule-and-suggested-topics Jonathan Chetwynd http://www.peepo.com From sandra_uhling at web.de Wed Sep 21 08:21:04 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 21 Sep 2011 14:21:04 +0200 Subject: [games_access] Politic Germany: Accessible Internet (for Germans) Message-ID: <001c01cc7858$ef314320$cd93c960$@de> Hi, FYI: Interesting to watch! Language: German Subtitles: German Ausschussitzung "Barrierefreiheit im Internet": http://www.bundestag.de/Mediathek/index.jsp?action=search&contentArea=detail s&offsetStart=0&id=1329562&&instance=m187&categorie=Ausschusssitzungen&mask= search&destination=search (We got some german memers, so I thought this might be interesting for them) Best regards, Sandra From sandra_uhling at web.de Wed Sep 21 09:41:00 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 21 Sep 2011 15:41:00 +0200 Subject: [games_access] chats with special topics? Message-ID: <003101cc7864$19c6e670$4d54b350$@de> Hello, I would like to ask if we can make chats with special topics. Topic could be: color blindness, gamers with a visual disability Gamers with a visual disabilities: We have some new members interesting into this topic. Maybe it would be nice to have a chat about this topic to exchange information and knowledge? Color blindness: The topic I am interested at the moment. It would be nice to exchange information and talk about it. Best regards, Sandra From oneswitch at gmail.com Wed Sep 21 15:02:27 2011 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 21 Sep 2011 20:02:27 +0100 Subject: [games_access] Slalom, The Videogame In-Reply-To: References: Message-ID: <7D2EA9E4CDF04879B93E097EBA472F8F@OneSwitchPC> Superb stuff! Brilliant work, well done. Barrie From: Javier Mairena Sent: Tuesday, September 20, 2011 1:17 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Slalom, The Videogame Hi all! I'm happy to introduce our latest project :) Slalom, The Videogame, is the simulator of a sport named "Wheelchair Slalom", practised by people with cerebral palsy. The aim of this game is providing the rules, types of tests and circuits to people who wants to practise this sport. Or even providing a system to improve their times practising new movement strategies. In accessiblity, game focuses on people with cerebral palsy but also has other options for other groups. The most important accessibility features are: a.. Game speed setting. b.. Joystick or keyboard control mode. c.. Mouse control mode (for eye tracking and trackballs too). d.. One button control mode. e.. Control sensitivity settings. f.. Help lines to guide between obstacles. g.. Music and sound volume settings. h.. Closed captions. i.. Brightness and contrast settings. j.. Two languages??: Spanish and English. Video about game features: http://www.youtube.com/watch?v=QmVZ3swkNBQ Video about accessibility: http://www.youtube.com/watch?v=PIN_K0o1VpY More info and free download at: http://www.accessablegames.com/projects/slalom.html Hope you like it ;) -- -- ____________________________________________________ Javier Mairena (Game Accessibility Expert / Game Developer) The Game Kitchen SL | Accessable Games | Nivel21 Entertainment Email: jmairena at accessablegames.com | Tlf: 635159421 -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Sep 22 11:12:05 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 22 Sep 2011 15:12:05 +0000 Subject: [games_access] Something Special launch In-Reply-To: References: Message-ID: Hi all, bit of a plug but hopefully this will be of of interest. Something Special: Out and About has launched today in conjunction with the 100th episode of the TV show. Amongst the activities available there are 4 games produced with universal game design in mind.. they're designed to be fun and engaging for all preschoolers, but also designed in conjunction with special needs teachers and therapists to support the developmental goals of very young children with profound and multiple special needs, with support for assistive tech for motor disabilities (inc single/dual switch, and for balloon pop, webcam) and fine control over difficultly and cognitive load. Every game can be reduced back to a simple single-switch cause and effect activity at one of the scale, and at the other end of the scale they are just a selection of age appropriate games for young children, featuring a loved character. This loved character aspect is a perfect example of one of the reasons why accessible gaming is so valuable. Assistive tech is obviously incredibly valuable and in many cases life changing, but learning to use can be very difficult and frustrating, especially for children who might not be able to understand the potential benefits. Playing games with the reward of interaction with a loved character gives huge motivation for practicing the skills needed. Something else that might be of interest is the use of Makaton signs and symbols throughout, which are used as a tool to encourage language development in people with little or no communication due to conditions such as low functioning autism. http://www.makaton.org/about/about.htm Official announcement follows: ---------------------------------------------- Take your finger and touch your nose, blink three times, and off we go! Join Justin and Mr Tumble as they take you Out and About. http://www.bbc.co.uk/cbeebies/somethingspecial/games/#/lb/somethingspecial/somethingspecial-outandabout Today the 100th episode of multi-award winning series Something Special was shown on CBeebies! To mark the occasion we have created what we think is a fantastic new website embracing the same inclusive approach as the Something Special TV programme. It showcases a selection of beautifully made Something Special games and clips carefully designed to work with the abilities and developmental goals of children who have profound and multiple special needs, as well as being engaging and exciting for children everywhere. We hope it will set a new standard in accessibility and excellence for children's websites, and this is why we're so excited about it: It features... - Games designed in conjunction with disabled children, parents, SEN teachers and speech & language therapists to support the development of young disabled children, covering areas such as concentration, association, cause and effect, life skills, communication and facial recognition. - Makaton, which uses signs, symbols and speech to help people communicate. Using signs and symbols can encourage early language development, particularly for children with communication difficulties. - Simple interface with support for alternative input devices (mouse, keyboard, switch, dual switch, touch-screen, microphone or webcam) guided by Justin and Mr Tumble, so that even the most profoundly motor disabled children can play independently - Precise control over all aspects of game difficulty through either simple presets or detailed customising - Settings to control how the activities are displayed, with control over wether to display complex backgrounds and video, and even interface buttons. - Designed to work in classrooms, with a full-screen interactive whiteboard setting - And of course, lots of video clips of Justin, Mr Tumble, Grandad Tumble, Lord Tumble and all the Tumble Family -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Sep 22 15:08:37 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 22 Sep 2011 21:08:37 +0200 Subject: [games_access] Games for Health Europe Award In-Reply-To: References: Message-ID: <002b01cc795b$09f8b1e0$1dea15a0$@de> Hi, FYI: Games for Health Europe Award http://www.gamesforhealtheurope.org/program/games-for-health-europe-award Best regards, Sandra From thomasw at dsv.su.se Fri Sep 23 07:49:33 2011 From: thomasw at dsv.su.se (Thomas Westin) Date: Fri, 23 Sep 2011 13:49:33 +0200 Subject: [games_access] Blizzard contact? Message-ID: <80C8F0A6-7197-45FC-A442-F467BEBBE85C@dsv.su.se> Hi all, a bit off-topic (sorry) but I wonder if anyone on the list have contact information to someone at Blizzard? I need to talk to them about collaboration/sponsorship for an educational project in Africa Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 From i_h at hotmail.com Mon Sep 26 11:55:01 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 26 Sep 2011 15:55:01 +0000 Subject: [games_access] colour blind checker In-Reply-To: References: Message-ID: Sandra was asking about a colour blindness simulator that could be run on games a while back (re. augen point and click adventure game). I've just been told about this one, so long as you can run the game in window mode rather than full screen you can use this to get an instant preview, rather than screengrabbing and uploading to something like vischeck. http://colororacle.cartography.ch/ I did come across one that does it in real time (colour doctor), but unfortunately it's too slow to use for making an accurate call on animation. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Mon Sep 26 13:34:43 2011 From: eleanor at 7128.com (Eleanor Robinson) Date: Mon, 26 Sep 2011 13:34:43 -0400 Subject: [games_access] colour blind checker In-Reply-To: References: Message-ID: <4E80B7B3.8090104@7128.com> On 9/26/2011 11:55 AM, Ian Hamilton wrote: > > Sandra was asking about a colour blindness simulator that could be run > on games a while back (re. augen point and click adventure game). > > I've just been told about this one, so long as you can run the game in > window mode rather than full screen you can use this to get an instant > preview, rather than screengrabbing and uploading to something like > vischeck. > > http://colororacle.cartography.ch/ > > I did come across one that does it in real time (colour doctor), but > unfortunately it's too slow to use for making an accurate call on > animation. > > Ian > ------------------------------------------------------------------------ > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2012.0.1809 / Virus Database: 2085/4520 - Release Date: 09/26/11 > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ----- > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2012.0.1809 / Virus Database: 2085/4520 - Release Date: 09/26/11 I don't know about a color blindness simulator, but if you want to access a color blind spectrum chart that includes the RGB values that can be used to develop software that people who are color blind can use, go to www.7128.com/resources and look at the bottom of the page. Eleanor Robinson 7-128 Software -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Sep 26 14:22:51 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 26 Sep 2011 20:22:51 +0200 Subject: [games_access] colour blind checker In-Reply-To: <4E80B7B3.8090104@7128.com> References: <4E80B7B3.8090104@7128.com> Message-ID: <002101cc7c79$4d85e790$e891b6b0$@de> Hi Thanks Eleanor, the problem is that when you use any key the simulation stops. So for things that have to be activated and stops it is not very useful. Best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Eleanor Robinson Gesendet: Montag, 26. September 2011 19:35 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] colour blind checker On 9/26/2011 11:55 AM, Ian Hamilton wrote: Sandra was asking about a colour blindness simulator that could be run on games a while back (re. augen point and click adventure game). I've just been told about this one, so long as you can run the game in window mode rather than full screen you can use this to get an instant preview, rather than screengrabbing and uploading to something like vischeck. http://colororacle.cartography.ch/ I did come across one that does it in real time (colour doctor), but unfortunately it's too slow to use for making an accurate call on animation. Ian ________________________________ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1809 / Virus Database: 2085/4520 - Release Date: 09/26/11 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ----- No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1809 / Virus Database: 2085/4520 - Release Date: 09/26/11 I don't know about a color blindness simulator, but if you want to access a color blind spectrum chart that includes the RGB values that can be used to develop software that people who are color blind can use, go to www.7128.com/resources and look at the bottom of the page. Eleanor Robinson 7-128 Software From i_h at hotmail.com Tue Sep 27 10:35:21 2011 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 27 Sep 2011 14:35:21 +0000 Subject: [games_access] colour blind checker (Sandra Uhling) In-Reply-To: References: Message-ID: How about this: https://market.android.com/details?id=com.SeewaldSolutions.ColorBlindnessSimulator&hl=en -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Thu Sep 29 13:48:34 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Thu, 29 Sep 2011 13:48:34 -0400 Subject: [games_access] Website Updates and Updated Top 10! Message-ID: Hello! I didn't know if everyone had noticed yet, but we have had some changes to our websites lay out as well as some additional information! If you go and check out the "About Game Accessibility" tab, information is now now broken up by area (visual, cognitive, mobility, and audio) where you can see types and definitions (information about the disabilities itself) and then accessible solutions. Most of that information was on the site in some way before, now the information has just been rearranged. Additionally, we've revamped the top 10 list! We also offer links to the old top 10 list as well as links to the Special Effect wish list. ALSO- Huge awesome announcement coming soon. It will be great, I promise! -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomasw at dsv.su.se Fri Sep 30 03:29:33 2011 From: thomasw at dsv.su.se (Thomas Westin) Date: Fri, 30 Sep 2011 09:29:33 +0200 Subject: [games_access] Website Updates and Updated Top 10! In-Reply-To: References: Message-ID: <03D4BE27-3638-4418-A46E-CE841F7D7555@dsv.su.se> Great! Do we have any plans about GDC 2012? Round tables, presentations? I just got an e-mail about GDC summits but there is no accessibility summit. Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se :: +46 73-707 86 86 On 29Sep 2011, at 7:48 PM, Tara Voelker (Tefertiller) wrote: > Hello! > > I didn't know if everyone had noticed yet, but we have had some changes to our websites lay out as well as some additional information! > > If you go and check out the "About Game Accessibility" tab, information is now now broken up by area (visual, cognitive, mobility, and audio) where you can see types and definitions (information about the disabilities itself) and then accessible solutions. Most of that information was on the site in some way before, now the information has just been rearranged. > > Additionally, we've revamped the top 10 list! We also offer links to the old top 10 list as well as links to the Special Effect wish list. > > ALSO- > > Huge awesome announcement coming soon. It will be great, I promise! > > -- > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Sep 30 05:55:35 2011 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 30 Sep 2011 11:55:35 +0200 Subject: [games_access] joysticks for ipad (only an idea) Message-ID: <004301cc7f57$1a2fbc00$4e8f3400$@de> Hello, there are sometimes funny ideas, for example this: http://top.trnd.com/2011/09/05/joysticks-furs-ipad/ Best regards, Sandra From ttefertiller at igda-gasig.org Fri Sep 30 08:46:59 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Fri, 30 Sep 2011 08:46:59 -0400 Subject: [games_access] Website Updates and Updated Top 10! In-Reply-To: <03D4BE27-3638-4418-A46E-CE841F7D7555@dsv.su.se> References: <03D4BE27-3638-4418-A46E-CE841F7D7555@dsv.su.se> Message-ID: We don't have a summit as you mentioned, no one really seemed interested in it. Although if it's something we want, we could have one for 2013. I would like us to have some sort of presentation or roundtable. Let me email Ryan and see if the IGDA is hosting roundtables again, and then I will let you know more about whats going on. On Fri, Sep 30, 2011 at 3:29 AM, Thomas Westin wrote: > Great! > > Do we have any plans about GDC 2012? Round tables, presentations? I just > got an e-mail about GDC summits but there is no accessibility summit. > > Mvh / Best regards > Thomas Westin > Stockholm University :: dsv.su.se :: +46 73-707 86 86 > > On 29Sep 2011, at 7:48 PM, Tara Voelker (Tefertiller) wrote: > > Hello! > > I didn't know if everyone had noticed yet, but we have had some changes to > our websites lay out as well as some additional information! > > If you go and check out the "About Game Accessibility" tab, information is > now now broken up by area (visual, cognitive, mobility, and audio) where you > can see types and definitions (information about the disabilities itself) > and then accessible solutions. Most of that information was on the site in > some way before, now the information has just been rearranged. > > Additionally, we've revamped the top 10 list! We also offer links to the > old top 10 list as well as links to the Special Effect wish list. > > ALSO- > > Huge awesome announcement coming soon. It will be great, I promise! > > -- > Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From ttefertiller at igda-gasig.org Fri Sep 30 09:29:58 2011 From: ttefertiller at igda-gasig.org (Tara Voelker (Tefertiller)) Date: Fri, 30 Sep 2011 09:29:58 -0400 Subject: [games_access] Awesome Announcement Time - Partnership with Film Victoria Message-ID: Hello Everyone! SO AWESOME NEWS!!!! I had been contacted by Brad Goblin, who runs the investment fund for game development (everything from tiny indie games to larger handheld/console games) for the Victorian state government in Australia, Film Victoria. When he contacted us, they been discussing adding accessibility requirements into their funding guidelines, and providing appropriate funding to design, develop and test projects for accessibility and asked for our help. I said we were interested, and the steering committee and I kicked it into overdrive to get the site updated and ready! (That's why we finally updated the layout and updated our top 10) Now I am pleased to announce that game accessibility considerations have been officially implemented into their application process! They are very proud over at Film Victoria to leading the way in government funded accessible games. Later today I will have an official announcement on the site, as well as links to the Film Victoria page and the application. Once that has been done, this will also be on our Facebook and Twitter, and Ryan has said the he will post it on the main IGDA page and twitter as well. -- Tara (Tefertiller) Voelker - Chairperson : igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: