[games_access] Looking for constructive feedback and comments

Sandra Uhling sandra_uhling at web.de
Wed Apr 4 10:33:34 EDT 2012


Hi,

do I get it right?
Because gamers with a disability need special function
other gamers cannot make professional matches with awards?

Best regards,
Sandra

-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Barrie Ellis
Gesendet: Dienstag, 3. April 2012 21:48
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] Looking for constructive feedback and comments

My thoughts for what they're worth...

For 1. "unreasonable advantages" is the crux of it. Simply detecting that
someone has auto-fire or the like is not a very good system for barring
someone from a game. Maybe a communal voting system where someone who is
absurdly good (and can be measured as such) gets booted up a level to
compete with others competing in a similar playing field. I guess an analogy

would be if there was a legal drugs-assisted-super-olympics, that people
from the special olympics and standard olympics could be entered into should

they become significantly miss-matched in competition.

For 2. "fully accessible" and "barrier-free" are both aspirational terms and

very unlikely to ever be fully achieved in the field of gaming. I love the
parallel universes theory, which is a great thing to consider when aspiring
to make a fully accessible / barrier-free game.

Barrie

--------------------------------------------------
From: "Sandra Uhling" <sandra_uhling at web.de>
Sent: Tuesday, April 03, 2012 7:24 PM
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Subject: [games_access] Looking for constructive feedback and comments


> Hello,

>

> I would like to get some constructive feedback and comments for this:

> Thanks.

>

>

> 1. Rights of other users:

> The rights of other users must not be compromised. For example a gamer

> uses

> the optional support/alternatives in a competitively match to get

> unreasonable advantages. This can be very critical in competitive play of

> video games with award, like in professional eSports. It is important that

> we find a technical solution for this.

>

>

> 2. Games cannot be "fully" accessible:

> Usually games cannot be "fully" accessible, without creating a wholly new

> and different game. (This is important for some countries who use the term

> "barrier free". When we would say a game is barrier free, but a deaf blind

> gamer cannot play the game, it is not fair for this player to say the game

> is barrier-free. In general we should describe for which disability the

> game

> is accessible to avoid misunderstandings.

>

>

> Best regards,

> Sandra

>

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

> The main SIG website page is http://igda-gasig.org


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