From steve at ablegamers.com Mon Aug 6 20:03:26 2012 From: steve at ablegamers.com (Steve Spohn) Date: Mon, 6 Aug 2012 20:03:26 -0400 Subject: [games_access] Call for Open Letters Message-ID: Call for Letters: AbleGamers Needs Your Help. AbleGamers is gathering together an upcoming publication in which we would like to include open letters to the gaming industry that explain the importance of accessibility. We invite community members, developers, publishers and everyone in between to write letters to the game industry and mail them to submissions at ablegamers.com - we will be selecting a few letters to be published with an upcoming AbleGamers project. Thank you in advance for your assistance, Mark, Steve and the AbleGamers team. http://www.facebook.com/ablegamers/posts/10151091874731670 -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Tue Aug 7 03:07:22 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Tue, 7 Aug 2012 08:07:22 +0100 Subject: [games_access] Call for Open Letters In-Reply-To: References: Message-ID: <8532EEE6D2F54CF09BE7282935B936A7@OneSwitchPC> Great idea, and great to open this up to bring in GASIG members. This could see us bury some old hatchets, and move on. Would specific and personal stuff potentially fit into this? For example, something I'd love to see supported is Apple related on the barriers that exist with the iOS platform for the likes of switch users, head-tracker and eye-gaze users: http://youtu.be/j5H4TV-2-Tw. I'd also love to see accessibility options in console and gaming platforms at an operating system level. But if more general, that's fine too. Best wishes, Barrie From: Steve Spohn Sent: Tuesday, August 07, 2012 1:03 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Call for Open Letters Call for Letters: AbleGamers Needs Your Help. AbleGamers is gathering together an upcoming publication in which we would like to include open letters to the gaming industry that explain the importance of accessibility. We invite community members, developers, publishers and everyone in between to write letters to the game industry and mail them to submissions at ablegamers.com - we will be selecting a few letters to be published with an upcoming AbleGamers project. Thank you in advance for your assistance, Mark, Steve and the AbleGamers team. http://www.facebook.com/ablegamers/posts/10151091874731670 -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue Aug 7 05:17:44 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 7 Aug 2012 09:17:44 +0000 Subject: [games_access] Games industry letters In-Reply-To: References: Message-ID: In case you haven't seen AbleGamers' current facebook status - ------------------------------------------------------------------------------------------------ Call for Letters: AbleGamers Needs Your Help. AbleGamers is gathering together an upcoming publication in which we would like to include open letters to the gaming industry that explain the importance of accessibility. We invite community members, developers, publishers and everyone in between to write letters to the game industry and mail them to submissions at ablegamers.com - we will be selecting a few letters to be published with an upcoming AbleGamers project.Thank you in advance for your assistance,Mark, Steve and the AbleGamers team. -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Tue Aug 7 12:24:06 2012 From: steve at ablegamers.com (Steve Spohn) Date: Tue, 7 Aug 2012 12:24:06 -0400 Subject: [games_access] Call for Open Letters In-Reply-To: <8532EEE6D2F54CF09BE7282935B936A7@OneSwitchPC> References: <8532EEE6D2F54CF09BE7282935B936A7@OneSwitchPC> Message-ID: Everyone is welcome to submit any style of letter they would like. Please keep in mind, this is not an academic exercise and we will not be taking letters that breakdown accessibility by the think tank level. We want letters from industry Associates, developers, accessibility advocates, disabled gamers personal letters of why accessibility matters. it doesn't have to be general, just has to be a good read and touch a heart string. On Tue, Aug 7, 2012 at 3:07 AM, Barrie Ellis wrote: > ** > Great idea, and great to open this up to bring in GASIG members. This > could see us bury some old hatchets, and move on. > > Would specific and personal stuff potentially fit into this? For > example, something I'd love to see supported is Apple related on > the barriers that exist with the iOS platform for the likes of > switch users, head-tracker and eye-gaze users: http://youtu.be/j5H4TV-2-Tw > . > > I'd also love to see accessibility options in console and gaming platforms > at an operating system level. > > But if more general, that's fine too. > > Best wishes, > > Barrie > > > > *From:* Steve Spohn > *Sent:* Tuesday, August 07, 2012 1:03 AM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* [games_access] Call for Open Letters > > Call for Letters: AbleGamers Needs Your Help. AbleGamers is gathering > together an upcoming publication in which we would like to include open > letters to the gaming industry that explain the importance of > accessibility. > > We invite community members, developers, publishers and everyone in > between to write letters to the game industry and mail them to > submissions at ablegamers.com - we will be selecting a few letters to be > published with an upcoming AbleGamers project. > > Thank you in advance for your assistance, > > Mark, Steve and the AbleGamers team. > > http://www.facebook.com/ablegamers/posts/10151091874731670 > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | AbleGamers.org > | Facebook | Twitter > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Aug 8 11:03:03 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 8 Aug 2012 15:03:03 +0000 Subject: [games_access] games_access Digest, Vol 103, Issue 2 In-Reply-To: References: Message-ID: So would it be fair to say that the idea is to get as wide a circulation as possible, so needs to appeal to developers who haven't previously thought about or even heard of accessibility? If so definitely something at a relatively high level would be good. I'd expect letters from either customers or colleagues/competitors would carry the most weight as those are both easy to relate to, but even if coming from an external specialist something that appeals very strongly to either the human aspect or business case would appeal strongly to developers and publishers respectively. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 103, Issue 2 > To: games_access at igda.org > Date: Wed, 8 Aug 2012 10:00:04 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Call for Open Letters (Steve Spohn) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 7 Aug 2012 12:24:06 -0400 > From: Steve Spohn > Subject: Re: [games_access] Call for Open Letters > To: Barrie Ellis , IGDA Games Accessibility SIG > Mailing List > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > Everyone is welcome to submit any style of letter they would like. Please > keep in mind, this is not an academic exercise and we will not be taking > letters that breakdown accessibility by the think tank level. We want > letters from industry Associates, developers, accessibility advocates, > disabled gamers personal letters of why accessibility matters. > > it doesn't have to be general, just has to be a good read and touch a heart > string. > > On Tue, Aug 7, 2012 at 3:07 AM, Barrie Ellis wrote: > > > ** > > Great idea, and great to open this up to bring in GASIG members. This > > could see us bury some old hatchets, and move on. > > > > Would specific and personal stuff potentially fit into this? For > > example, something I'd love to see supported is Apple related on > > the barriers that exist with the iOS platform for the likes of > > switch users, head-tracker and eye-gaze users: http://youtu.be/j5H4TV-2-Tw > > . > > > > I'd also love to see accessibility options in console and gaming platforms > > at an operating system level. > > > > But if more general, that's fine too. > > > > Best wishes, > > > > Barrie > > > > > > > > *From:* Steve Spohn > > *Sent:* Tuesday, August 07, 2012 1:03 AM > > *To:* IGDA Games Accessibility SIG Mailing List > > *Subject:* [games_access] Call for Open Letters > > > > Call for Letters: AbleGamers Needs Your Help. AbleGamers is gathering > > together an upcoming publication in which we would like to include open > > letters to the gaming industry that explain the importance of > > accessibility. > > > > We invite community members, developers, publishers and everyone in > > between to write letters to the game industry and mail them to > > submissions at ablegamers.com - we will be selecting a few letters to be > > published with an upcoming AbleGamers project. > > > > Thank you in advance for your assistance, > > > > Mark, Steve and the AbleGamers team. > > > > http://www.facebook.com/ablegamers/posts/10151091874731670 > > > > -- > > Steve Spohn > > Editor-In-Chief > > The AbleGamers Foundation > > AbleGamers.com | AbleGamers.org > > | Facebook | Twitter > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | > AbleGamers.org > | Facebook | > Twitter > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 103, Issue 2 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Wed Aug 8 11:08:06 2012 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 8 Aug 2012 11:08:06 -0400 Subject: [games_access] games_access Digest, Vol 103, Issue 2 In-Reply-To: References: Message-ID: It's not even necessarily letters. For example, I hope Barrie writes that piece on touchscreens being an amazing piece of technology, but not for those with certain physical disabilities. That is something that would go right along with what we are publishing, and would most likely happily accept. Yes, high level people writing these will be included. But we wanted to open it up to everyone to have a chance to write their most heartfelt thoughts on why accessibility matters and if it's really good, we will toss it into our project for all to see. At the end of the day, the only way that we will collectively win the war is to connect with people on the human level. On Wed, Aug 8, 2012 at 11:03 AM, Ian Hamilton wrote: > So would it be fair to say that the idea is to get as wide a circulation > as possible, so needs to appeal to developers who haven't previously > thought about or even heard of accessibility? > > > If so definitely something at a relatively high level would be good. I'd > expect letters from either customers or colleagues/competitors would carry > the most weight as those are both easy to relate to, but even if coming > from an external specialist something that appeals very strongly to either > the human aspect or business case would appeal strongly to developers and > publishers respectively. > > > > From: games_access-request at igda.org > > Subject: games_access Digest, Vol 103, Issue 2 > > To: games_access at igda.org > > Date: Wed, 8 Aug 2012 10:00:04 -0400 > > > > Send games_access mailing list submissions to > > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://seven.pairlist.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > > games_access-request at igda.org > > > > You can reach the person managing the list at > > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of games_access digest..." > > > > > > Today's Topics: > > > > 1. Re: Call for Open Letters (Steve Spohn) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Tue, 7 Aug 2012 12:24:06 -0400 > > From: Steve Spohn > > Subject: Re: [games_access] Call for Open Letters > > To: Barrie Ellis , IGDA Games Accessibility SIG > > Mailing List > > Message-ID: > > > > Content-Type: text/plain; charset="iso-8859-1" > > > > Everyone is welcome to submit any style of letter they would like. Please > > keep in mind, this is not an academic exercise and we will not be taking > > letters that breakdown accessibility by the think tank level. We want > > letters from industry Associates, developers, accessibility advocates, > > disabled gamers personal letters of why accessibility matters. > > > > it doesn't have to be general, just has to be a good read and touch a > heart > > string. > > > > On Tue, Aug 7, 2012 at 3:07 AM, Barrie Ellis > wrote: > > > > > ** > > > Great idea, and great to open this up to bring in GASIG members. This > > > could see us bury some old hatchets, and move on. > > > > > > Would specific and personal stuff potentially fit into this? For > > > example, something I'd love to see supported is Apple related on > > > the barriers that exist with the iOS platform for the likes of > > > switch users, head-tracker and eye-gaze users: > http://youtu.be/j5H4TV-2-Tw > > > . > > > > > > I'd also love to see accessibility options in console and gaming > platforms > > > at an operating system level. > > > > > > But if more general, that's fine too. > > > > > > Best wishes, > > > > > > Barrie > > > > > > > > > > > > *From:* Steve Spohn > > > *Sent:* Tuesday, August 07, 2012 1:03 AM > > > *To:* IGDA Games Accessibility SIG Mailing List > > > > *Subject:* [games_access] Call for Open Letters > > > > > > Call for Letters: AbleGamers Needs Your Help. AbleGamers is gathering > > > together an upcoming publication in which we would like to include open > > > letters to the gaming industry that explain the importance of > > > accessibility. > > > > > > We invite community members, developers, publishers and everyone in > > > between to write letters to the game industry and mail them to > > > submissions at ablegamers.com - we will be selecting a few letters to be > > > published with an upcoming AbleGamers project. > > > > > > Thank you in advance for your assistance, > > > > > > Mark, Steve and the AbleGamers team. > > > > > > http://www.facebook.com/ablegamers/posts/10151091874731670 > > > > > > -- > > > Steve Spohn > > > Editor-In-Chief > > > The AbleGamers Foundation > > > AbleGamers.com | AbleGamers.org< > http://www.ablegamers.org/> > > > | Facebook | Twitter< > http://www.twitter.com/ablegamers> > > > > > > ------------------------------ > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > The main SIG website page is http://igda-gasig.org > > > > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > The main SIG website page is http://igda-gasig.org > > > > > > > > > > > > -- > > Steve Spohn > > Editor-In-Chief > > The AbleGamers Foundation > > AbleGamers.com | > > AbleGamers.org > > | Facebook | > > Twitter > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20120807/9a76e27a/attachment-0001.htm > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > End of games_access Digest, Vol 103, Issue 2 > > ******************************************** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Aug 8 11:33:11 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 8 Aug 2012 15:33:11 +0000 Subject: [games_access] games_access Digest, Vol 103, Issue 3 In-Reply-To: References: Message-ID: Ahh sorry yep by high level I didn't mean high level people, I meant high level overview, in agreement with what you said about not explaining things at academic/think tank level. > > ------------------------------ > > Message: 2 > Date: Wed, 8 Aug 2012 11:08:06 -0400 > From: Steve Spohn > Subject: Re: [games_access] games_access Digest, Vol 103, Issue 2 > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > It's not even necessarily letters. For example, I hope Barrie writes that > piece on touchscreens being an amazing piece of technology, but not for > those with certain physical disabilities. That is something that would go > right along with what we are publishing, and would most likely happily > accept. > > Yes, high level people writing these will be included. But we wanted to > open it up to everyone to have a chance to write their most heartfelt > thoughts on why accessibility matters and if it's really good, we will toss > it into our project for all to see. > > At the end of the day, the only way that we will collectively win the war > is to connect with people on the human level. > > On Wed, Aug 8, 2012 at 11:03 AM, Ian Hamilton wrote: > > > So would it be fair to say that the idea is to get as wide a circulation > > as possible, so needs to appeal to developers who haven't previously > > thought about or even heard of accessibility? > > > > > > If so definitely something at a relatively high level would be good. I'd > > expect letters from either customers or colleagues/competitors would carry > > the most weight as those are both easy to relate to, but even if coming > > from an external specialist something that appeals very strongly to either > > the human aspect or business case would appeal strongly to developers and > > publishers respectively. > > > > > > > From: games_access-request at igda.org > > > Subject: games_access Digest, Vol 103, Issue 2 > > > To: games_access at igda.org > > > Date: Wed, 8 Aug 2012 10:00:04 -0400 > > > > > > Send games_access mailing list submissions to > > > games_access at igda.org > > > > > > To subscribe or unsubscribe via the World Wide Web, visit > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > or, via email, send a message with subject or body 'help' to > > > games_access-request at igda.org > > > > > > You can reach the person managing the list at > > > games_access-owner at igda.org > > > > > > When replying, please edit your Subject line so it is more specific > > > than "Re: Contents of games_access digest..." > > > > > > > > > Today's Topics: > > > > > > 1. Re: Call for Open Letters (Steve Spohn) > > > > > > > > > ---------------------------------------------------------------------- > > > > > > Message: 1 > > > Date: Tue, 7 Aug 2012 12:24:06 -0400 > > > From: Steve Spohn > > > Subject: Re: [games_access] Call for Open Letters > > > To: Barrie Ellis , IGDA Games Accessibility SIG > > > Mailing List > > > Message-ID: > > > > > > Content-Type: text/plain; charset="iso-8859-1" > > > > > > Everyone is welcome to submit any style of letter they would like. Please > > > keep in mind, this is not an academic exercise and we will not be taking > > > letters that breakdown accessibility by the think tank level. We want > > > letters from industry Associates, developers, accessibility advocates, > > > disabled gamers personal letters of why accessibility matters. > > > > > > it doesn't have to be general, just has to be a good read and touch a > > heart > > > string. > > > > > > On Tue, Aug 7, 2012 at 3:07 AM, Barrie Ellis > > wrote: > > > > > > > ** > > > > Great idea, and great to open this up to bring in GASIG members. This > > > > could see us bury some old hatchets, and move on. > > > > > > > > Would specific and personal stuff potentially fit into this? For > > > > example, something I'd love to see supported is Apple related on > > > > the barriers that exist with the iOS platform for the likes of > > > > switch users, head-tracker and eye-gaze users: > > http://youtu.be/j5H4TV-2-Tw > > > > . > > > > > > > > I'd also love to see accessibility options in console and gaming > > platforms > > > > at an operating system level. > > > > > > > > But if more general, that's fine too. > > > > > > > > Best wishes, > > > > > > > > Barrie > > > > > > > > > > > > > > > > *From:* Steve Spohn > > > > *Sent:* Tuesday, August 07, 2012 1:03 AM > > > > *To:* IGDA Games Accessibility SIG Mailing List > > > > > > *Subject:* [games_access] Call for Open Letters > > > > > > > > Call for Letters: AbleGamers Needs Your Help. AbleGamers is gathering > > > > together an upcoming publication in which we would like to include open > > > > letters to the gaming industry that explain the importance of > > > > accessibility. > > > > > > > > We invite community members, developers, publishers and everyone in > > > > between to write letters to the game industry and mail them to > > > > submissions at ablegamers.com - we will be selecting a few letters to be > > > > published with an upcoming AbleGamers project. > > > > > > > > Thank you in advance for your assistance, > > > > > > > > Mark, Steve and the AbleGamers team. > > > > > > > > http://www.facebook.com/ablegamers/posts/10151091874731670 > > > > > > > > -- > > > > Steve Spohn > > > > Editor-In-Chief > > > > The AbleGamers Foundation > > > > AbleGamers.com | AbleGamers.org< > > http://www.ablegamers.org/> > > > > | Facebook | Twitter< > > http://www.twitter.com/ablegamers> > > > > > > > > ------------------------------ > > > > > > > > _______________________________________________ > > > > games_access mailing list > > > > games_access at igda.org > > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > The main SIG website page is http://igda-gasig.org > > > > > > > > > > > > _______________________________________________ > > > > games_access mailing list > > > > games_access at igda.org > > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > The main SIG website page is http://igda-gasig.org > > > > > > > > > > > > > > > > > -- > > > Steve Spohn > > > Editor-In-Chief > > > The AbleGamers Foundation > > > AbleGamers.com | > > > AbleGamers.org > > > | Facebook | > > > Twitter > > > -------------- next part -------------- > > > An HTML attachment was scrubbed... > > > URL: < > > http://seven.pairlist.net/pipermail/games_access/attachments/20120807/9a76e27a/attachment-0001.htm > > > > > > > > > ------------------------------ > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > The main SIG website page is http://igda-gasig.org > > > > > > End of games_access Digest, Vol 103, Issue 2 > > > ******************************************** > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | > AbleGamers.org > | Facebook | > Twitter > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 103, Issue 3 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From jrporter at uw.edu Wed Aug 8 11:43:03 2012 From: jrporter at uw.edu (John R. Porter) Date: Wed, 8 Aug 2012 08:43:03 -0700 Subject: [games_access] games_access Digest, Vol 103, Issue 3 In-Reply-To: References: Message-ID: I think it probably depends on the target audience(s), right? Obviously, for most people on the business side of game dev, the human interest story angle is going to be the most effective option. But for the design/UX folks in the industry, I think there would be advantages to a slightly more detailed account in "their language" so to speak. Obviously not at the think tank level (assuming you mean an account that is so abstract and academic as to not be practically useful, Steve), but somewhere between that and personal stories, maybe. My two cents, at least. -John On Wed, Aug 8, 2012 at 8:33 AM, Ian Hamilton wrote: > Ahh sorry yep by high level I didn't mean high level people, I meant high > level overview, in agreement with what you said about not explaining things > at academic/think tank level. > > > > > ------------------------------ > > > > Message: 2 > > Date: Wed, 8 Aug 2012 11:08:06 -0400 > > From: Steve Spohn > > Subject: Re: [games_access] games_access Digest, Vol 103, Issue 2 > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: > > > > Content-Type: text/plain; charset="iso-8859-1" > > > > It's not even necessarily letters. For example, I hope Barrie writes that > > piece on touchscreens being an amazing piece of technology, but not for > > those with certain physical disabilities. That is something that would go > > right along with what we are publishing, and would most likely happily > > accept. > > > > Yes, high level people writing these will be included. But we wanted to > > open it up to everyone to have a chance to write their most heartfelt > > thoughts on why accessibility matters and if it's really good, we will > toss > > it into our project for all to see. > > > > At the end of the day, the only way that we will collectively win the war > > is to connect with people on the human level. > > > > On Wed, Aug 8, 2012 at 11:03 AM, Ian Hamilton wrote: > > > > > So would it be fair to say that the idea is to get as wide a > circulation > > > as possible, so needs to appeal to developers who haven't previously > > > thought about or even heard of accessibility? > > > > > > > > > If so definitely something at a relatively high level would be good. > I'd > > > expect letters from either customers or colleagues/competitors would > carry > > > the most weight as those are both easy to relate to, but even if coming > > > from an external specialist something that appeals very strongly to > either > > > the human aspect or business case would appeal strongly to developers > and > > > publishers respectively. > > > > > > > > > > From: games_access-request at igda.org > > > > Subject: games_access Digest, Vol 103, Issue 2 > > > > To: games_access at igda.org > > > > Date: Wed, 8 Aug 2012 10:00:04 -0400 > > > > > > > > Send games_access mailing list submissions to > > > > games_access at igda.org > > > > > > > > To subscribe or unsubscribe via the World Wide Web, visit > > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > or, via email, send a message with subject or body 'help' to > > > > games_access-request at igda.org > > > > > > > > You can reach the person managing the list at > > > > games_access-owner at igda.org > > > > > > > > When replying, please edit your Subject line so it is more specific > > > > than "Re: Contents of games_access digest..." > > > > > > > > > > > > Today's Topics: > > > > > > > > 1. Re: Call for Open Letters (Steve Spohn) > > > > > > > > > > > > > ---------------------------------------------------------------------- > > > > > > > > Message: 1 > > > > Date: Tue, 7 Aug 2012 12:24:06 -0400 > > > > From: Steve Spohn > > > > Subject: Re: [games_access] Call for Open Letters > > > > To: Barrie Ellis , IGDA Games Accessibility SIG > > > > Mailing List > > > > Message-ID: > > > > > > > > Content-Type: text/plain; charset="iso-8859-1" > > > > > > > > Everyone is welcome to submit any style of letter they would like. > Please > > > > keep in mind, this is not an academic exercise and we will not be > taking > > > > letters that breakdown accessibility by the think tank level. We want > > > > letters from industry Associates, developers, accessibility > advocates, > > > > disabled gamers personal letters of why accessibility matters. > > > > > > > > it doesn't have to be general, just has to be a good read and touch a > > > heart > > > > string. > > > > > > > > On Tue, Aug 7, 2012 at 3:07 AM, Barrie Ellis > > > wrote: > > > > > > > > > ** > > > > > Great idea, and great to open this up to bring in GASIG members. > This > > > > > could see us bury some old hatchets, and move on. > > > > > > > > > > Would specific and personal stuff potentially fit into this? For > > > > > example, something I'd love to see supported is Apple related on > > > > > the barriers that exist with the iOS platform for the likes of > > > > > switch users, head-tracker and eye-gaze users: > > > http://youtu.be/j5H4TV-2-Tw > > > > > . > > > > > > > > > > I'd also love to see accessibility options in console and gaming > > > platforms > > > > > at an operating system level. > > > > > > > > > > But if more general, that's fine too. > > > > > > > > > > Best wishes, > > > > > > > > > > Barrie > > > > > > > > > > > > > > > > > > > > *From:* Steve Spohn > > > > > *Sent:* Tuesday, August 07, 2012 1:03 AM > > > > > *To:* IGDA Games Accessibility SIG Mailing List < > games_access at igda.org > > > > > > > > > *Subject:* [games_access] Call for Open Letters > > > > > > > > > > Call for Letters: AbleGamers Needs Your Help. AbleGamers is > gathering > > > > > together an upcoming publication in which we would like to include > open > > > > > letters to the gaming industry that explain the importance of > > > > > accessibility. > > > > > > > > > > We invite community members, developers, publishers and everyone in > > > > > between to write letters to the game industry and mail them to > > > > > submissions at ablegamers.com - we will be selecting a few letters > to be > > > > > published with an upcoming AbleGamers project. > > > > > > > > > > Thank you in advance for your assistance, > > > > > > > > > > Mark, Steve and the AbleGamers team. > > > > > > > > > > http://www.facebook.com/ablegamers/posts/10151091874731670 > > > > > > > > > > -- > > > > > Steve Spohn > > > > > Editor-In-Chief > > > > > The AbleGamers Foundation > > > > > AbleGamers.com | AbleGamers.org< > > > http://www.ablegamers.org/> > > > > > | Facebook | Twitter< > > > http://www.twitter.com/ablegamers> > > > > > > > > > > ------------------------------ > > > > > > > > > > _______________________________________________ > > > > > games_access mailing list > > > > > games_access at igda.org > > > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > The main SIG website page is http://igda-gasig.org > > > > > > > > > > > > > > > _______________________________________________ > > > > > games_access mailing list > > > > > games_access at igda.org > > > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > The main SIG website page is http://igda-gasig.org > > > > > > > > > > > > > > > > > > > > > > -- > > > > Steve Spohn > > > > Editor-In-Chief > > > > The AbleGamers Foundation > > > > AbleGamers.com | > > > > AbleGamers.org > > > > | Facebook | > > > > Twitter > > > > -------------- next part -------------- > > > > An HTML attachment was scrubbed... > > > > URL: < > > > > http://seven.pairlist.net/pipermail/games_access/attachments/20120807/9a76e27a/attachment-0001.htm > > > > > > > > > > > > ------------------------------ > > > > > > > > _______________________________________________ > > > > games_access mailing list > > > > games_access at igda.org > > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > The main SIG website page is http://igda-gasig.org > > > > > > > > End of games_access Digest, Vol 103, Issue 2 > > > > ******************************************** > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > The main SIG website page is http://igda-gasig.org > > > > > > > > > > > > -- > > Steve Spohn > > Editor-In-Chief > > The AbleGamers Foundation > > AbleGamers.com | > > AbleGamers.org > > | Facebook | > > Twitter > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20120808/1eb379d7/attachment.htm > > > > > > ------------------------------ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > End of games_access Digest, Vol 103, Issue 3 > > ******************************************** > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Wed Aug 8 12:06:55 2012 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 8 Aug 2012 12:06:55 -0400 Subject: [games_access] games_access Digest, Vol 103, Issue 3 In-Reply-To: References: Message-ID: John, I understand what you mean. Believe me when I say, this project covers academic and speaking in their language in great detail. The open call is mainly for the other side of the argument, the human interest side, why accessibility is important for the individual, for someone close to the individual, personal stories about why accessibility matters, what technologies are important but missed the mark, etc. The project as a whole will be practical, useful, technical, academic and widespread, but this should finish it off and make it a well-rounded project. On Wed, Aug 8, 2012 at 11:43 AM, John R. Porter wrote: > I think it probably depends on the target audience(s), right? Obviously, > for most people on the business side of game dev, the human interest story > angle is going to be the most effective option. > > But for the design/UX folks in the industry, I think there would be > advantages to a slightly more detailed account in "their language" so to > speak. Obviously not at the think tank level (assuming you mean an account > that is so abstract and academic as to not be practically useful, Steve), > but somewhere between that and personal stories, maybe. My two cents, at > least. > > -John > > > On Wed, Aug 8, 2012 at 8:33 AM, Ian Hamilton wrote: > >> Ahh sorry yep by high level I didn't mean high level people, I meant >> high level overview, in agreement with what you said about not explaining >> things at academic/think tank level. >> >> > >> > ------------------------------ >> > >> > Message: 2 >> > Date: Wed, 8 Aug 2012 11:08:06 -0400 >> > From: Steve Spohn >> > Subject: Re: [games_access] games_access Digest, Vol 103, Issue 2 >> > To: IGDA Games Accessibility SIG Mailing List >> > Message-ID: >> > >> > Content-Type: text/plain; charset="iso-8859-1" >> > >> > It's not even necessarily letters. For example, I hope Barrie writes >> that >> > piece on touchscreens being an amazing piece of technology, but not for >> > those with certain physical disabilities. That is something that would >> go >> > right along with what we are publishing, and would most likely happily >> > accept. >> > >> > Yes, high level people writing these will be included. But we wanted to >> > open it up to everyone to have a chance to write their most heartfelt >> > thoughts on why accessibility matters and if it's really good, we will >> toss >> > it into our project for all to see. >> > >> > At the end of the day, the only way that we will collectively win the >> war >> > is to connect with people on the human level. >> > >> > On Wed, Aug 8, 2012 at 11:03 AM, Ian Hamilton wrote: >> > >> > > So would it be fair to say that the idea is to get as wide a >> circulation >> > > as possible, so needs to appeal to developers who haven't previously >> > > thought about or even heard of accessibility? >> > > >> > > >> > > If so definitely something at a relatively high level would be good. >> I'd >> > > expect letters from either customers or colleagues/competitors would >> carry >> > > the most weight as those are both easy to relate to, but even if >> coming >> > > from an external specialist something that appeals very strongly to >> either >> > > the human aspect or business case would appeal strongly to developers >> and >> > > publishers respectively. >> > > >> > > >> > > > From: games_access-request at igda.org >> > > > Subject: games_access Digest, Vol 103, Issue 2 >> > > > To: games_access at igda.org >> > > > Date: Wed, 8 Aug 2012 10:00:04 -0400 >> > > > >> > > > Send games_access mailing list submissions to >> > > > games_access at igda.org >> > > > >> > > > To subscribe or unsubscribe via the World Wide Web, visit >> > > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > > or, via email, send a message with subject or body 'help' to >> > > > games_access-request at igda.org >> > > > >> > > > You can reach the person managing the list at >> > > > games_access-owner at igda.org >> > > > >> > > > When replying, please edit your Subject line so it is more specific >> > > > than "Re: Contents of games_access digest..." >> > > > >> > > > >> > > > Today's Topics: >> > > > >> > > > 1. Re: Call for Open Letters (Steve Spohn) >> > > > >> > > > >> > > > >> ---------------------------------------------------------------------- >> > > > >> > > > Message: 1 >> > > > Date: Tue, 7 Aug 2012 12:24:06 -0400 >> > > > From: Steve Spohn >> > > > Subject: Re: [games_access] Call for Open Letters >> > > > To: Barrie Ellis , IGDA Games Accessibility >> SIG >> > > > Mailing List >> > > > Message-ID: >> > > > > > >> > > > Content-Type: text/plain; charset="iso-8859-1" >> > > > >> > > > Everyone is welcome to submit any style of letter they would like. >> Please >> > > > keep in mind, this is not an academic exercise and we will not be >> taking >> > > > letters that breakdown accessibility by the think tank level. We >> want >> > > > letters from industry Associates, developers, accessibility >> advocates, >> > > > disabled gamers personal letters of why accessibility matters. >> > > > >> > > > it doesn't have to be general, just has to be a good read and touch >> a >> > > heart >> > > > string. >> > > > >> > > > On Tue, Aug 7, 2012 at 3:07 AM, Barrie Ellis >> > > wrote: >> > > > >> > > > > ** >> > > > > Great idea, and great to open this up to bring in GASIG members. >> This >> > > > > could see us bury some old hatchets, and move on. >> > > > > >> > > > > Would specific and personal stuff potentially fit into this? For >> > > > > example, something I'd love to see supported is Apple related on >> > > > > the barriers that exist with the iOS platform for the likes of >> > > > > switch users, head-tracker and eye-gaze users: >> > > http://youtu.be/j5H4TV-2-Tw >> > > > > . >> > > > > >> > > > > I'd also love to see accessibility options in console and gaming >> > > platforms >> > > > > at an operating system level. >> > > > > >> > > > > But if more general, that's fine too. >> > > > > >> > > > > Best wishes, >> > > > > >> > > > > Barrie >> > > > > >> > > > > >> > > > > >> > > > > *From:* Steve Spohn >> > > > > *Sent:* Tuesday, August 07, 2012 1:03 AM >> > > > > *To:* IGDA Games Accessibility SIG Mailing List < >> games_access at igda.org >> > > > >> > > > > *Subject:* [games_access] Call for Open Letters >> > > > > >> > > > > Call for Letters: AbleGamers Needs Your Help. AbleGamers is >> gathering >> > > > > together an upcoming publication in which we would like to >> include open >> > > > > letters to the gaming industry that explain the importance of >> > > > > accessibility. >> > > > > >> > > > > We invite community members, developers, publishers and everyone >> in >> > > > > between to write letters to the game industry and mail them to >> > > > > submissions at ablegamers.com - we will be selecting a few letters >> to be >> > > > > published with an upcoming AbleGamers project. >> > > > > >> > > > > Thank you in advance for your assistance, >> > > > > >> > > > > Mark, Steve and the AbleGamers team. >> > > > > >> > > > > http://www.facebook.com/ablegamers/posts/10151091874731670 >> > > > > >> > > > > -- >> > > > > Steve Spohn >> > > > > Editor-In-Chief >> > > > > The AbleGamers Foundation >> > > > > AbleGamers.com | AbleGamers.org< >> > > http://www.ablegamers.org/> >> > > > > | Facebook | Twitter< >> > > http://www.twitter.com/ablegamers> >> > > > > >> > > > > ------------------------------ >> > > > > >> > > > > _______________________________________________ >> > > > > games_access mailing list >> > > > > games_access at igda.org >> > > > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > > > The main SIG website page is http://igda-gasig.org >> > > > > >> > > > > >> > > > > _______________________________________________ >> > > > > games_access mailing list >> > > > > games_access at igda.org >> > > > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > > > The main SIG website page is http://igda-gasig.org >> > > > > >> > > > > >> > > > >> > > > >> > > > -- >> > > > Steve Spohn >> > > > Editor-In-Chief >> > > > The AbleGamers Foundation >> > > > AbleGamers.com | >> > > > AbleGamers.org >> > > > | Facebook | >> > > > Twitter >> > > > -------------- next part -------------- >> > > > An HTML attachment was scrubbed... >> > > > URL: < >> > > >> http://seven.pairlist.net/pipermail/games_access/attachments/20120807/9a76e27a/attachment-0001.htm >> > > > >> > > > >> > > > ------------------------------ >> > > > >> > > > _______________________________________________ >> > > > games_access mailing list >> > > > games_access at igda.org >> > > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > > The main SIG website page is http://igda-gasig.org >> > > > >> > > > End of games_access Digest, Vol 103, Issue 2 >> > > > ******************************************** >> > > >> > > _______________________________________________ >> > > games_access mailing list >> > > games_access at igda.org >> > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > The main SIG website page is http://igda-gasig.org >> > > >> > > >> > >> > >> > -- >> > Steve Spohn >> > Editor-In-Chief >> > The AbleGamers Foundation >> > AbleGamers.com | >> > AbleGamers.org >> > | Facebook | >> > Twitter >> > -------------- next part -------------- >> > An HTML attachment was scrubbed... >> > URL: < >> http://seven.pairlist.net/pipermail/games_access/attachments/20120808/1eb379d7/attachment.htm >> > >> > >> > ------------------------------ >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> > >> > End of games_access Digest, Vol 103, Issue 3 >> > ******************************************** >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Aug 8 16:02:48 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 8 Aug 2012 22:02:48 +0200 Subject: [games_access] Call for paper - AbleGamers Message-ID: <000001cd75a0$cccaeac0$6660c040$@de> Hi Steve, Is this short version ok? Advantages of accessible games: ? enables many people to play, ? facilitates many people playing, ? improves usability for all gamers, ? creates ideas for innovations. ? => The overall quality is increased for all players. Other benefits of accessible games: ? Expansion of the potential target group [1] ? Extension of the application areas [2] ? Cheats are sometimes used also for PR, Tests, Development [3] [1] e.g. Silver Gamer, Gamer with a disability, Beginner, People who do not have much time (to train, for complex puzzle) [2] e.g. Serious Games, Exergaming, Rehabilitation * exergaming: a game that is accessible does also support "exotic" controller like "real" boards. ** e.g. SSX is great to play with a real board, but the game is not balanced for this type of controller * rehabilitation: a game that can be configurated (speed, difficulty) is easier to use in rehabilitation. [3] It would be much easier, when these cheats would be part of the games. There would be no need to deactivate or delete them. (Easier for development, test, ) -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Aug 13 06:04:42 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 13 Aug 2012 10:04:42 +0000 Subject: [games_access] Gamescom Message-ID: Other than myself and Sandra, will anyone on the list be at gamescom this week? Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Fri Aug 17 14:36:18 2012 From: steve at ablegamers.com (Steve Spohn) Date: Fri, 17 Aug 2012 14:36:18 -0400 Subject: [games_access] Post alert from AbleGamers on disability.gov Message-ID: Hi all, I just wanted to make sure all of you had a chance to read http://usodep.blogs.govdelivery.com/2012/08/15/ablegamers-foundation-ensuring-there-are-no-barriers-to-fun/ - it's a guest blog post I did on disability.gov. What I think is the most encouraging is that they reached out to us, and that means government agencies are starting to recognize game accessibility as an important proposition. Cheers, Steve -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sat Aug 18 10:12:36 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Sat, 18 Aug 2012 14:12:36 +0000 Subject: [games_access] Post alert from AbleGamers on disability.gov In-Reply-To: References: Message-ID: There has been a little bit of progress in that regard in the UK too, with game accessibility being mentioned as part of the government's eaccessibility action plan. There was no concrete action or policy other than to just keep an eye on it and make sure that current initiatives in the UK like Kinect signing and SpecialEffect's work are progressing as they should, but even so, as with disability.gov reaching out to AbleGamers, just a few short years ago there's no way that they would have been aware of let alone recognising game accessibility, very encouraging indeed. > From: games_access-request at igda.org > Subject: games_access Digest, Vol 103, Issue 8 > To: games_access at igda.org > Date: Sat, 18 Aug 2012 10:00:04 -0400 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Post alert from AbleGamers on disability.gov (Steve Spohn) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 17 Aug 2012 14:36:18 -0400 > From: Steve Spohn > Subject: [games_access] Post alert from AbleGamers on disability.gov > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > Hi all, > > I just wanted to make sure all of you had a chance to read > http://usodep.blogs.govdelivery.com/2012/08/15/ablegamers-foundation-ensuring-there-are-no-barriers-to-fun/ > - it's a guest blog post I did on disability.gov. What I think is the most > encouraging is that they reached out to us, and that means government > agencies are starting to recognize game accessibility as an important > proposition. > > Cheers, > > Steve > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com | > AbleGamers.org > | Facebook | > Twitter > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 103, Issue 8 > ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Sat Aug 18 11:19:41 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Sat, 18 Aug 2012 16:19:41 +0100 Subject: [games_access] Post alert from AbleGamers on disability.gov In-Reply-To: References: Message-ID: <3D954DB7C6C341C9B3773F363A4574BB@OneSwitchPC> Good to read more great news, and all part of the road forward. From: Steve Spohn Sent: Friday, August 17, 2012 7:36 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Post alert from AbleGamers on disability.gov Hi all, I just wanted to make sure all of you had a chance to read http://usodep.blogs.govdelivery.com/2012/08/15/ablegamers-foundation-ensuring-there-are-no-barriers-to-fun/ - it's a guest blog post I did on disability.gov. What I think is the most encouraging is that they reached out to us, and that means government agencies are starting to recognize game accessibility as an important proposition. Cheers, Steve -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Sun Aug 19 09:03:00 2012 From: eleanor at 7128.com (Eleanor Robinson) Date: Sun, 19 Aug 2012 09:03:00 -0400 Subject: [games_access] Post alert from AbleGamers on disability.gov In-Reply-To: References: Message-ID: <5030E404.30101@7128.com> Great Steve. Maybe all the outreach is paying off. Thanks. Eleanor Robinson On 8/17/2012 2:36 PM, Steve Spohn wrote: > Hi all, > > I just wanted to make sure all of you had a chance to read > http://usodep.blogs.govdelivery.com/2012/08/15/ablegamers-foundation-ensuring-there-are-no-barriers-to-fun/ > - it's a guest blog post I did on disability.gov > . What I think is the most encouraging is that > they reached out to us, and that means government agencies are > starting to recognize game accessibility as an important proposition. > > Cheers, > > Steve > > -- > Steve Spohn > Editor-In-Chief > The AbleGamers Foundation > AbleGamers.com |AbleGamers.org > |Facebook > | Twitter > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2012.0.2197 / Virus Database: 2437/5208 - Release Date: 08/18/12 > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sun Aug 19 17:34:51 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 19 Aug 2012 23:34:51 +0200 Subject: [games_access] Post alert from AbleGamers on disability.gov In-Reply-To: <5030E404.30101@7128.com> References: <5030E404.30101@7128.com> Message-ID: <000001cd7e52$79ff6090$6dfe21b0$@de> Hi, thanks a lot. I used this article to make a "critical" comment on a review about the Gamescom congress this year. Inclusion is still missing. Best regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Eleanor Robinson Gesendet: Sonntag, 19. August 2012 15:03 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Post alert from AbleGamers on disability.gov Great Steve. Maybe all the outreach is paying off. Thanks. Eleanor Robinson On 8/17/2012 2:36 PM, Steve Spohn wrote: Hi all, I just wanted to make sure all of you had a chance to read http://usodep.blogs.govdelivery.com/2012/08/15/ablegamers-foundation-ensurin g-there-are-no-barriers-to-fun/ - it's a guest blog post I did on disability.gov. What I think is the most encouraging is that they reached out to us, and that means government agencies are starting to recognize game accessibility as an important proposition. Cheers, Steve -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5208 - Release Date: 08/18/12 -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue Aug 21 23:57:55 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 22 Aug 2012 03:57:55 +0000 Subject: [games_access] Looking for devs to interview Message-ID: Hi all John Porter, a student at Washington University, is doing a study on game accessibility. As part of that he has put out a call for devs to interview about the business/production side of it. If you know of any good candidates please pass on! -------------------------------------------------- John Porter?@the_3 Looking for game devs to interview as part of a study on game accessibility (for science!):http://jrp3.net/devs.php RTs appreciated! https://twitter.com/the_3/status/238029660095672320 -------------------------------------------------- Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Aug 22 03:55:29 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 22 Aug 2012 09:55:29 +0200 Subject: [games_access] Looking for devs to interview In-Reply-To: References: Message-ID: <002d01cd803b$80ab53f0$8201fbd0$@de> Maybe he can try to contact gameforge in Germany. topic: Colorblindness (they also made a special place for wheel chair user on the gamescom) Valve: Sound alternative J, remapping, and using accessibility for usability ideas. Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Ian Hamilton Gesendet: Mittwoch, 22. August 2012 05:58 An: games_access at igda.org Betreff: [games_access] Looking for devs to interview Hi all John Porter, a student at Washington University, is doing a study on game accessibility. As part of that he has put out a call for devs to interview about the business/production side of it. If you know of any good candidates please pass on! -------------------------------------------------- John Porter?@the_3 Looking for game devs to interview as part of a study on game accessibility (for science!): http://jrp3.net/devs.php RTs appreciated! https://twitter.com/the_3/status/238029660095672320 -------------------------------------------------- Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Aug 22 04:34:29 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 22 Aug 2012 10:34:29 +0200 Subject: [games_access] Game Accessibility not part of the conference about digital barriers Message-ID: <004701cd8040$f3624b60$da26e220$@de> Hello, they did not want Game Accessibility beeing part of the conference. It was cancelled. Conference about digital barriers in Berlin, Germany. Best regards, Sandra From thomasw at dsv.su.se Wed Aug 22 16:39:37 2012 From: thomasw at dsv.su.se (Thomas Westin) Date: Wed, 22 Aug 2012 22:39:37 +0200 Subject: [games_access] Game Accessibility not part of the conference about digital barriers In-Reply-To: <004701cd8040$f3624b60$da26e220$@de> References: <004701cd8040$f3624b60$da26e220$@de> Message-ID: <1E3DBD70-9D44-4FB0-BBEE-9EF1D3403A69@dsv.su.se> Hi Sandra, which conference was it? Do you have an URL? Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se On 22Aug 2012, at 10:34 AM, Sandra Uhling wrote: > Hello, > > they did not want Game Accessibility beeing part of the conference. > It was cancelled. > > Conference about digital barriers in Berlin, Germany. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Aug 22 17:53:45 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 22 Aug 2012 23:53:45 +0200 Subject: [games_access] Game Accessibility not part of the conference about digital barriers In-Reply-To: <1E3DBD70-9D44-4FB0-BBEE-9EF1D3403A69@dsv.su.se> References: <004701cd8040$f3624b60$da26e220$@de> <1E3DBD70-9D44-4FB0-BBEE-9EF1D3403A69@dsv.su.se> Message-ID: <001b01cd80b0$9b331cb0$d1995610$@de> The name is: "Digital informiert im Job integriert." They are from the side of people with a disability, that sucks the most. But I am used to it that also this kind of organisation do not like this topic. They are "old" and do not like games??? 19. and 20. september 2012 in Berlin, Germany The big problem: usually they think about Web Accessibility. Although the CRPD request for a "no-gap solution". This includes everything: home, mobility to work, office, software (!), . I sent them regularly news about serious games. They should know about it. Games are used for education, training, recruitment . Imagine someone cannot play a game because of a barrier, but this barrier will not be at the work place. That is discriminiation. Ok the big problem behind this: Web Accessibility is easy. Game Accessibility is difficult. They had to admit that the state has to put money into research for this. Sometimes people think web pages = software, games = software Rules for web => rules for games. But I think the truth problem is that games are still not accepted. Simple easy, . but stupid. Original: http://www.di-ji.de/index.php?option=com_content&view=article&id=190&Itemid= 103&lang=de Google translate: http://translate.google.de/translate?sl=de &tl=en&js=n&prev=_t&hl=de&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.di-ji. de%2Findex.php%3Foption%3Dcom_content%26view%3Darticle%26id%3D190%26Itemid%3 D103%26lang%3Dde&act=url Best regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Thomas Westin Gesendet: Mittwoch, 22. August 2012 22:40 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Game Accessibility not part of the conference about digital barriers Hi Sandra, which conference was it? Do you have an URL? Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se On 22Aug 2012, at 10:34 AM, Sandra Uhling wrote: Hello, they did not want Game Accessibility beeing part of the conference. It was cancelled. Conference about digital barriers in Berlin, Germany. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomasw at dsv.su.se Thu Aug 23 05:02:42 2012 From: thomasw at dsv.su.se (Thomas Westin) Date: Thu, 23 Aug 2012 11:02:42 +0200 Subject: [games_access] Game Accessibility not part of the conference about digital barriers In-Reply-To: <001b01cd80b0$9b331cb0$d1995610$@de> References: <004701cd8040$f3624b60$da26e220$@de> <1E3DBD70-9D44-4FB0-BBEE-9EF1D3403A69@dsv.su.se> <001b01cd80b0$9b331cb0$d1995610$@de> Message-ID: yes, according to Huizinga, play and games have in various (later stages of) culture all of the world not been considered socially accepted; play among adults is only allowed in the ritual, or poetry etc. Play can be very seriuos indeed. The term serious games is a paradox but also a very expressive as a way to say play but not play - with the underlying purpose of making games socially accepted. So the reaction to games may be understood this way; however disappointing Kind regards, Thomas (Sent from my mobile) On 22 aug 2012, at 23:53, "Sandra Uhling" wrote: > > The name is: ?Digital informiert im Job integriert.? > They are from the side of people with a disability, that sucks the most. > But I am used to it that also this kind of organisation do not like this topic. > They are ?old? and do not like games??? > > 19. and 20. september 2012 in Berlin, Germany > > The big problem: usually they think about Web Accessibility. > Although the CRPD request for a ?no-gap solution?. > This includes everything: home, mobility to work, office, software (!), ? > > I sent them regularly news about serious games. > They should know about it. Games are used for education, training, recruitment ? > Imagine someone cannot play a game because of a barrier, but this barrier > will not be at the work place. That is discriminiation. > > Ok the big problem behind this: Web Accessibility is easy. > Game Accessibility is difficult. They had to admit that the state > has to put money into research for this. > > Sometimes people think web pages = software, games = software > Rules for web => rules for games. > > But I think the truth problem is that games are still not accepted. > Simple easy, ? but stupid. > > > > Original: http://www.di-ji.de/index.php?option=com_content&view=article&id=190&Itemid=103&lang=de > > Google translate: http://translate.google.de/translate?sl=de&tl=en&js=n&prev=_t&hl=de&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.di-ji.de%2Findex.php%3Foption%3Dcom_content%26view%3Darticle%26id%3D190%26Itemid%3D103%26lang%3Dde&act=url > > Best regards, > Sandra > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Thomas Westin > Gesendet: Mittwoch, 22. August 2012 22:40 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Game Accessibility not part of the conference about digital barriers > > Hi Sandra, > > which conference was it? Do you have an URL? > > Mvh / Best regards > Thomas Westin > Stockholm University :: dsv.su.se > > On 22Aug 2012, at 10:34 AM, Sandra Uhling wrote: > > > Hello, > > they did not want Game Accessibility beeing part of the conference. > It was cancelled. > > Conference about digital barriers in Berlin, Germany. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Thu Aug 23 19:38:52 2012 From: steve at ablegamers.com (Steve Spohn) Date: Thu, 23 Aug 2012 19:38:52 -0400 Subject: [games_access] Last Call: Letters about Game Accessibility for AbleGamers Message-ID: Hi all, Just a friendly reminder. The AbleGamers Foundation is calling for open letters to the gaming industry about how important game accessibility is to you. These letters will be included in an upcoming AbleGamers project. Please remember, these letters are either *personal pleas/reasoning OR personal stories* underscoring *why* accessible gaming matters to you or someone you care for. *Email entries to submissions at ablegamers.com no later then 11:59 EST Aug 31, 2012.* Thank you for your time and contribution, Steve -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Aug 24 11:11:21 2012 From: i_h at hotmail.com (Ian Hamilton) Date: 24 Aug 2012 08:11:21 -0700 Subject: [games_access] =?utf-8?q?Game_accessibility_not_part_of_the_confe?= =?utf-8?q?rence_about_digital_barriers?= Message-ID: "Ok the big problem behind this: Web Accessibility is easy. Game Accessibility is difficult. They had to admit that the state" Not so, web accessibility is not easy, they both have their own unique issues. I'd even go so far as to say that web is harder than games as you're dealing with live products, maintained by editorial / marketing teams who have different knowledge and skills to the people who designed and built the thing. That aside though, I'm sure the conference issue will change. Accessibility conferences aren't where to hit, they are usually pretty dry and consist solely of people who already care, so you're wasting time preaching to the converted. There are general electronic media conferences that cover both web and games, those are the ones to try for. They often already have web accessibility talks, but from the point of view of the organisers, what would you rather have, yet another talk about semantic code, or a talk about what you can borrow from Gears of War to help people and male you money? ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 103, Issue 12 Date: Thu, Aug 23, 2012 10:02 AM Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Game Accessibility not part of the conference about digital barriers (Thomas Westin) 2. Re: Game Accessibility not part of the conference about digital barriers (Sandra Uhling) 3. Re: Game Accessibility not part of the conference about digital barriers (Thomas Westin) ---------------------------------------------------------------------- Message: 1 Date: Wed, 22 Aug 2012 22:39:37 +0200 From: Thomas Westin Subject: Re: [games_access] Game Accessibility not part of the conference about digital barriers To: IGDA Games Accessibility SIG Mailing List Message-ID: <1E3DBD70-9D44-4FB0-BBEE-9EF1D3403A69 at dsv.su.se> Content-Type: text/plain; charset="us-ascii" Hi Sandra, which conference was it? Do you have an URL? Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se On 22Aug 2012, at 10:34 AM, Sandra Uhling wrote: > Hello, > > they did not want Game Accessibility beeing part of the conference. > It was cancelled. > > Conference about digital barriers in Berlin, Germany. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Wed, 22 Aug 2012 23:53:45 +0200 From: "Sandra Uhling" Subject: Re: [games_access] Game Accessibility not part of the conference about digital barriers To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <001b01cd80b0$9b331cb0$d1995610$@de> Content-Type: text/plain; charset="us-ascii" The name is: "Digital informiert im Job integriert." They are from the side of people with a disability, that sucks the most. But I am used to it that also this kind of organisation do not like this topic. They are "old" and do not like games??? 19. and 20. september 2012 in Berlin, Germany The big problem: usually they think about Web Accessibility. Although the CRPD request for a "no-gap solution". This includes everything: home, mobility to work, office, software (!), . I sent them regularly news about serious games. They should know about it. Games are used for education, training, recruitment . Imagine someone cannot play a game because of a barrier, but this barrier will not be at the work place. That is discriminiation. Ok the big problem behind this: Web Accessibility is easy. Game Accessibility is difficult. They had to admit that the state has to put money into research for this. Sometimes people think web pages = software, games = software Rules for web => rules for games. But I think the truth problem is that games are still not accepted. Simple easy, . but stupid. Original: http://www.di-ji.de/index.php?option=com_content&view=article&id=190&Itemid= 103&lang=de Google translate: http://translate.google.de/translate?sl=de &tl=en&js=n&prev=_t&hl=de&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.di-ji. de%2Findex.php%3Foption%3Dcom_content%26view%3Darticle%26id%3D190%26Itemid%3 D103%26lang%3Dde&act=url Best regards, Sandra Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Thomas Westin Gesendet: Mittwoch, 22. August 2012 22:40 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Game Accessibility not part of the conference about digital barriers Hi Sandra, which conference was it? Do you have an URL? Mvh / Best regards Thomas Westin Stockholm University :: dsv.su.se On 22Aug 2012, at 10:34 AM, Sandra Uhling wrote: Hello, they did not want Game Accessibility beeing part of the conference. It was cancelled. Conference about digital barriers in Berlin, Germany. Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 3 Date: Thu, 23 Aug 2012 11:02:42 +0200 From: Thomas Westin Subject: Re: [games_access] Game Accessibility not part of the conference about digital barriers To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="utf-8" yes, according to Huizinga, play and games have in various (later stages of) culture all of the world not been considered socially accepted; play among adults is only allowed in the ritual, or poetry etc. Play can be very seriuos indeed. The term serious games is a paradox but also a very expressive as a way to say play but not play - with the underlying purpose of making games socially accepted. So the reaction to games may be understood this way; however disappointing Kind regards, Thomas (Sent from my mobile) On 22 aug 2012, at 23:53, "Sandra Uhling" wrote: > > The name is: ?Digital informiert im Job integriert.? > They are from the side of people with a disability, that sucks the most. > But I am used to it that also this kind of organisation do not like this topic. > They are ?old? and do not like games??? > > 19. and 20. september 2012 in Berlin, Germany > > The big problem: usually they think about Web Accessibility. > Although the CRPD request for a ?no-gap solution?. > This includes everything: home, mobility to work, office, software (!), ? > > I sent them regularly news about serious games. > They should know about it. Games are used for education, training, recruitment ? > Imagine someone cannot play a game because of a barrier, but this barrier > will not be at the work place. That is discriminiation. > > Ok the big problem behind this: Web Accessibility is easy. > Game Accessibility is difficult. They had to admit that the state > has to put money into research for this. > > Sometimes people think web pages = software, games = software > Rules for web => rules for games. > > But I think the truth problem is that games are still not accepted. > Simple easy, ? but stupid. > > > > Original: http://www.di-ji.de/index.php?option=com_content&view=article&id=190&Itemid=103&lang=de > > Google translate: http://translate.google.de/translate?sl=de&tl=en&js=n&prev=_t&hl=de&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.di-ji.de%2Findex.php%3Foption%3Dcom_content%26view%3Darticle%26id%3D190%26Itemid%3D103%26lang%3Dde&act=url > > Best regards, > Sandra > > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Thomas Westin > Gesendet: Mittwoch, 22. August 2012 22:40 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Game Accessibility not part of the conference about digital barriers > > Hi Sandra, > > which conference was it? Do you have an URL? > > Mvh / Best regards > Thomas Westin > Stockholm University :: dsv.su.se > > On 22Aug 2012, at 10:34 AM, Sandra Uhling wrote: > > > Hello, > > they did not want Game Accessibility beeing part of the conference. > It was cancelled. > > Conference about digital barriers in Berlin, Germany. > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 103, Issue 12 ********************************************* From i_h at hotmail.com Wed Aug 29 20:53:13 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 30 Aug 2012 00:53:13 +0000 Subject: [games_access] Scuf controller Message-ID: I'm sure some of the people on the list have seen this before but it's a new one on me, I was just shown it by a disabled professional gamer who uses it as he doesn't have enough muscle strength to press down on the sticks on an Xbox controller, which you need to do to be able to run on the unremappable COD games. It has two large buttons on the underside which can be remapped to any of the other digital controls. It's by no means the only controller to have a couple of remappable buttons (eg. Razer Onza), but they are large and well positioned, meaning that unlike the face buttons you don't have to move your fingers from the sticks to reach them, and the underside positioning gives him greater leverage too. http://www.youtube.com/watch?v=djRJiEQCIuw http://www.scufgaming.eu/index.php?option=com_content&view=article&id=17&Itemid=4 Of course like all assistive tech it's only useful for certain types of impairment. It wasn't designed as assistive tech, it was designed as a pro gaming controller.. interesting to yet again see the overlap between the things that are useful for pro/hardcore gamers and gamers with motor impairments. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Aug 30 05:13:21 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 30 Aug 2012 11:13:21 +0200 (CEST) Subject: [games_access] Let's play videos and the term [BLIND] In-Reply-To: References: Message-ID: An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Aug 31 11:49:37 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 31 Aug 2012 17:49:37 +0200 Subject: [games_access] Ubisoft page about games and handicap Message-ID: <002301cd8790$3afb71d0$b0f25570$@de> Hi, does someone has a working link? I do not find any. http://www.ubi.com/ENCA/News/Info.aspx?nId=5440 Best regards, Sandra From sandra_uhling at web.de Fri Aug 31 12:01:01 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 31 Aug 2012 18:01:01 +0200 Subject: [games_access] Question for an article Message-ID: <002401cd8791$d2653c30$772fb490$@de> Hello, I got a question for an article: Translated: "How can computer games sensiblize for disabilities?" The games should describe the world of persons with disabilities, but it should not have a special target group. Original: "Wie k?nnen Computerspiele ein Bewusstsein f?r Behinderung vermitteln?" Die Computerspiele sollten die Lebenswelt von Behinderten betreiben, aber keine spezielle Zielgruppe haben. I have: Ubisoft games, but the link is missing Barrierefrei-kommunizieren.de They have an electronical wheelchair control game. GameOver Best regards, Sandra From oneswitch at gmail.com Fri Aug 31 12:05:47 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Fri, 31 Aug 2012 17:05:47 +0100 Subject: [games_access] Question for an article In-Reply-To: <002401cd8791$d2653c30$772fb490$@de> References: <002401cd8791$d2653c30$772fb490$@de> Message-ID: Not quite getting the translation, Sandra. Could you try again, please? -------------------------------------------------- From: "Sandra Uhling" Sent: Friday, August 31, 2012 5:01 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] Question for an article > Hello, > > I got a question for an article: > > Translated: > "How can computer games sensiblize for disabilities?" > The games should describe the world of persons with > disabilities, but it should not have a special target group. > > Original: > "Wie k?nnen Computerspiele ein Bewusstsein f?r Behinderung vermitteln?" > Die Computerspiele sollten die Lebenswelt von Behinderten betreiben, aber > keine spezielle Zielgruppe haben. > > I have: > Ubisoft games, but the link is missing > > Barrierefrei-kommunizieren.de > They have an electronical wheelchair control game. > > GameOver > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Fri Aug 31 12:35:38 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 31 Aug 2012 18:35:38 +0200 Subject: [games_access] Question for an article In-Reply-To: References: <002401cd8791$d2653c30$772fb490$@de> Message-ID: <002b01cd8796$a7fcd020$f7f67060$@de> He is looking for games that helps people to understand the world of persons with a disability. How is it to be blind, using a wheelchair, ... best regards, Sandra -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis Gesendet: Freitag, 31. August 2012 18:06 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] Question for an article Not quite getting the translation, Sandra. Could you try again, please? -------------------------------------------------- From: "Sandra Uhling" Sent: Friday, August 31, 2012 5:01 PM To: "'IGDA Games Accessibility SIG Mailing List'" Subject: [games_access] Question for an article > Hello, > > I got a question for an article: > > Translated: > "How can computer games sensiblize for disabilities?" > The games should describe the world of persons with > disabilities, but it should not have a special target group. > > Original: > "Wie k?nnen Computerspiele ein Bewusstsein f?r Behinderung vermitteln?" > Die Computerspiele sollten die Lebenswelt von Behinderten betreiben, aber > keine spezielle Zielgruppe haben. > > I have: > Ubisoft games, but the link is missing > > Barrierefrei-kommunizieren.de > They have an electronical wheelchair control game. > > GameOver > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org