From oneswitch at gmail.com Mon Dec 3 14:22:34 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 3 Dec 2012 19:22:34 -0000 Subject: [games_access] Fw: Paralyzed From the Neck Down, He Refused to Give Up Video Games Message-ID: <427466E0D0F5468B9102A3AC0D589244@OneSwitchPC> From: Techni Myoko Sent: Monday, December 03, 2012 7:06 PM To: oneswitch at googlemail.com Subject: Paralyzed From the Neck Down, He Refused to Give Up Video Games http://kotaku.com/5965174/paralyzed-from-the-neck-down-he-refused-to-give-up-video-games -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Mon Dec 3 16:24:15 2012 From: javier.mairena at gmail.com (Javier Mairena) Date: Mon, 3 Dec 2012 22:24:15 +0100 Subject: [games_access] Kickstarter game project will add Closed Captions and Dyslexic friendly font Message-ID: Hi! We plan to use OpenDyslexic font on a video game for wich we have launched a Kickstarter campaign. We talk about accessibility on this campaign update: http://www.kickstarter.com/projects/1042570429/the-last-door-episodic-horror-adventure/posts/361540 As discussed earlier in this mailing list, we wondered if this would be the first video game to use a dyslexic friendly font. Do you know any other game that has used some dyslexic font before? Also, we would greatly appreciate if you spread about our project, surely many people that you know would be interested in what we are going to do; and we can only do that if Kickstarter campaign reach its goal. Thanks!! -- -- ____________________________________________________ Javier Mairena (Game Accessibility Expert / Game Developer) The Game Kitchen SL | Accessable Games | Nivel21 Entertainment Email: jmairena at accessablegames.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Mon Dec 3 17:37:10 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Mon, 3 Dec 2012 17:37:10 -0500 Subject: [games_access] Kickstarter game project will add Closed Captions and Dyslexic friendly font In-Reply-To: References: Message-ID: So cool! And you are nearly at your goal!!! You can do it!!!! Michelle On Mon, Dec 3, 2012 at 4:24 PM, Javier Mairena wrote: > Hi! > > We plan to use OpenDyslexic font on a video game for wich we have launched a > Kickstarter campaign. > > We talk about accessibility on this campaign update: > http://www.kickstarter.com/projects/1042570429/the-last-door-episodic-horror-adventure/posts/361540 > > As discussed earlier in this mailing list, we wondered if this would be the > first video game to use a dyslexic friendly font. > Do you know any other game that has used some dyslexic font before? > > Also, we would greatly appreciate if you spread about our project, surely > many people that you know would be interested in what we are going to do; > and we can only do that if Kickstarter campaign reach its goal. > > Thanks!! > > -- > -- > ____________________________________________________ > > Javier Mairena (Game Accessibility Expert / Game Developer) > The Game Kitchen SL | Accessable Games | Nivel21 Entertainment > Email: jmairena at accessablegames.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From michellehinn at gmail.com Mon Dec 3 19:08:44 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Mon, 3 Dec 2012 19:08:44 -0500 Subject: [games_access] Fw: Paralyzed From the Neck Down, He Refused to Give Up Video Games In-Reply-To: <427466E0D0F5468B9102A3AC0D589244@OneSwitchPC> References: <427466E0D0F5468B9102A3AC0D589244@OneSwitchPC> Message-ID: Great story!!! Thanks for sharing, Barrie! On Mon, Dec 3, 2012 at 2:22 PM, Barrie Ellis wrote: > > > From: Techni Myoko > Sent: Monday, December 03, 2012 7:06 PM > To: oneswitch at googlemail.com > Subject: Paralyzed From the Neck Down, He Refused to Give Up Video Games > > http://kotaku.com/5965174/paralyzed-from-the-neck-down-he-refused-to-give-up-video-games > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From javier.mairena at gmail.com Tue Dec 4 05:56:20 2012 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 4 Dec 2012 11:56:20 +0100 Subject: [games_access] Kickstarter game project will add Closed Captions and Dyslexic friendly font In-Reply-To: References: Message-ID: It seems that we are going to be the second to use this font on a game, hehe. I have talked with the creator and said me that this android game may be the first: https://play.google.com/store/apps/details?id=com.jp.runshootjump.android&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5qcC5ydW5zaG9vdGp1bXAuYW5kcm9pZCJd On 3 December 2012 23:37, Michelle Hinn wrote: > So cool! And you are nearly at your goal!!! You can do it!!!! > > Michelle > > On Mon, Dec 3, 2012 at 4:24 PM, Javier Mairena > wrote: > > Hi! > > > > We plan to use OpenDyslexic font on a video game for wich we have > launched a > > Kickstarter campaign. > > > > We talk about accessibility on this campaign update: > > > http://www.kickstarter.com/projects/1042570429/the-last-door-episodic-horror-adventure/posts/361540 > > > > As discussed earlier in this mailing list, we wondered if this would be > the > > first video game to use a dyslexic friendly font. > > Do you know any other game that has used some dyslexic font before? > > > > Also, we would greatly appreciate if you spread about our project, surely > > many people that you know would be interested in what we are going to do; > > and we can only do that if Kickstarter campaign reach its goal. > > > > Thanks!! > > > > -- > > -- > > ____________________________________________________ > > > > Javier Mairena (Game Accessibility Expert / Game Developer) > > The Game Kitchen SL | Accessable Games | Nivel21 Entertainment > > Email: jmairena at accessablegames.com > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue Dec 4 10:49:45 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 4 Dec 2012 15:49:45 +0000 Subject: [games_access] Kickstarter game project will add Closed Captions and Dyslexic friendly font In-Reply-To: References: Message-ID: I'd really strongly recommend against using OpenDyslexic until its designer gets some of the dyslexia-unfriendly typographical issues (such as mirrored b/d) sorted out. He knows about the problems, but until he fixes them, there are far better dyslexic-friendly fonts out there. You have to pay for the better fonts, but you could add that in as a stretch goal.. ie. if you reach a certain level above your kickstarter goal, use that to pay for a licence to use a better font. There are some games which already use dyslexia friendly fonts. OpenDyslexic is used in this one: http://jpsierens.wordpress.com/projects/. Sassoon Infant is sometimes used in kids' games, in the UK at least. Having said that though games that use dyslexia-friendly fonts are very rare, so it'll still be really innovative. Offering a choice of different text colours would be another really easy way to innovate for dyslexic gamers, simulating Irlen overlays. I have the hex values of the the two most successful colours used in them, if that would help. I've backed and given a mention on twitter. Ian > > Message: 2 > Date: Mon, 3 Dec 2012 22:24:15 +0100 > From: Javier Mairena > Subject: [games_access] Kickstarter game project will add Closed > Captions and Dyslexic friendly font > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > Hi! > > We plan to use OpenDyslexic font on a video game for wich we have launched > a Kickstarter campaign. > > We talk about accessibility on this campaign update: > http://www.kickstarter.com/projects/1042570429/the-last-door-episodic-horror-adventure/posts/361540 > > As discussed earlier in this mailing list, we wondered if this would be the > first video game to use a dyslexic friendly font. > Do you know any other game that has used some dyslexic font before? > > Also, we would greatly appreciate if you spread about our project, surely > many people that you know would be interested in what we are going to do; > and we can only do that if Kickstarter campaign reach its goal. > > Thanks!! > > -- > -- > _____ -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Tue Dec 4 11:50:13 2012 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 4 Dec 2012 17:50:13 +0100 Subject: [games_access] Kickstarter game project will add Closed Captions and Dyslexic friendly font In-Reply-To: References: Message-ID: Thank you very much for your comment. I already know FsMe and Dyslexie fonts, but we need more money that current goal to buy some of these fonts. Is a really good idea to have streach goals to use one of these expensive fonts. I like a lot Dyslexie, but business license is about 455?. Also, I hope OpenDyslexic creator fix the problems soon. I'll show you the first tests with a dyslexic font, and to anyone interested on it. As we said in campaign Update 4. Thanks!! :) On 4 December 2012 16:49, Ian Hamilton wrote: > I'd really strongly recommend against using OpenDyslexic until its > designer gets some of the dyslexia-unfriendly typographical issues (such > as mirrored b/d) sorted out. > > He knows about the problems, but until he fixes them, there are far better > dyslexic-friendly fonts out there. > > You have to pay for the better fonts, but you could add that in as a > stretch goal.. ie. if you reach a certain level above your kickstarter > goal, use that to pay for a licence to use a better font. > > There are some games which already use dyslexia friendly fonts. > OpenDyslexic is used in this one: http://jpsierens.wordpress.com/projects/. > Sassoon Infant is sometimes used in kids' games, in the UK at least. Having > said that though games that use dyslexia-friendly fonts are very rare, so > it'll still be really innovative. > > Offering a choice of different text colours would be another really easy > way to innovate for dyslexic gamers, simulating Irlen overlays. I have the > hex values of the the two most successful colours used in them, if that > would help. > > I've backed and given a mention on twitter. > > Ian > > > > > Message: 2 > > Date: Mon, 3 Dec 2012 22:24:15 +0100 > > From: Javier Mairena > > Subject: [games_access] Kickstarter game project will add Closed > > Captions and Dyslexic friendly font > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: > > > > Content-Type: text/plain; charset="iso-8859-1" > > > > > Hi! > > > > We plan to use OpenDyslexic font on a video game for wich we have > launched > > a Kickstarter campaign. > > > > We talk about accessibility on this campaign update: > > > http://www.kickstarter.com/projects/1042570429/the-last-door-episodic-horror-adventure/posts/361540 > > > > As discussed earlier in this mailing list, we wondered if this would be > the > > first video game to use a dyslexic friendly font. > > Do you know any other game that has used some dyslexic font before? > > > > Also, we would greatly appreciate if you spread about our project, surely > > many people that you know would be interested in what we are going to do; > > and we can only do that if Kickstarter campaign reach its goal. > > > > Thanks!! > > > > -- > > -- > > _____ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Tue Dec 4 12:07:22 2012 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 4 Dec 2012 18:07:22 +0100 Subject: [games_access] Kickstarter game project will add Closed Captions and Dyslexic friendly font In-Reply-To: References: Message-ID: hey, OpenDyslexic creator (Abbie Gonzalez) have just told me that he has already fix some problems, like with b/d. Perhaps he did it recently. On 4 December 2012 17:50, Javier Mairena wrote: > > Thank you very much for your comment. I already know FsMe and Dyslexie > fonts, but we need more money that current goal to buy some of these fonts. > > Is a really good idea to have streach goals to use one of these expensive > fonts. I like a lot Dyslexie, but business license is about 455?. > > Also, I hope OpenDyslexic creator fix the problems soon. > I'll show you the first tests with a dyslexic font, and to anyone > interested on it. As we said in campaign Update 4. > > Thanks!! :) > > On 4 December 2012 16:49, Ian Hamilton wrote: > >> I'd really strongly recommend against using OpenDyslexic until its >> designer gets some of the dyslexia-unfriendly typographical issues (such >> as mirrored b/d) sorted out. >> >> He knows about the problems, but until he fixes them, there are far >> better dyslexic-friendly fonts out there. >> >> You have to pay for the better fonts, but you could add that in as a >> stretch goal.. ie. if you reach a certain level above your kickstarter >> goal, use that to pay for a licence to use a better font. >> >> There are some games which already use dyslexia friendly fonts. >> OpenDyslexic is used in this one: >> http://jpsierens.wordpress.com/projects/. Sassoon Infant is sometimes >> used in kids' games, in the UK at least. Having said that though games that >> use dyslexia-friendly fonts are very rare, so it'll still be really >> innovative. >> >> Offering a choice of different text colours would be another really easy >> way to innovate for dyslexic gamers, simulating Irlen overlays. I have the >> hex values of the the two most successful colours used in them, if that >> would help. >> >> I've backed and given a mention on twitter. >> >> Ian >> >> > >> > Message: 2 >> > Date: Mon, 3 Dec 2012 22:24:15 +0100 >> > From: Javier Mairena >> > Subject: [games_access] Kickstarter game project will add Closed >> > Captions and Dyslexic friendly font >> > To: IGDA Games Accessibility SIG Mailing List >> > Message-ID: >> > >> > Content-Type: text/plain; charset="iso-8859-1" >> >> > >> > Hi! >> > >> > We plan to use OpenDyslexic font on a video game for wich we have >> launched >> > a Kickstarter campaign. >> > >> > We talk about accessibility on this campaign update: >> > >> http://www.kickstarter.com/projects/1042570429/the-last-door-episodic-horror-adventure/posts/361540 >> > >> > As discussed earlier in this mailing list, we wondered if this would be >> the >> > first video game to use a dyslexic friendly font. >> > Do you know any other game that has used some dyslexic font before? >> > >> > Also, we would greatly appreciate if you spread about our project, >> surely >> > many people that you know would be interested in what we are going to >> do; >> > and we can only do that if Kickstarter campaign reach its goal. >> > >> > Thanks!! >> > >> > -- >> > -- >> > _____ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Dec 4 13:23:21 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 4 Dec 2012 19:23:21 +0100 Subject: [games_access] Steam on TV? Message-ID: <000001cdd24c$7215ef40$5641cdc0$@de> Hi, http://store.steampowered.com/bigpicture/ Nice to see: Control for gamepad: browser, games, ... From i_h at hotmail.com Tue Dec 4 14:26:37 2012 From: i_h at hotmail.com (Ian Hamilton) Date: 4 Dec 2012 11:26:37 -0800 Subject: [games_access] =?utf-8?q?games=5Faccess_Digest=2C_Vol_107=2C_Issu?= =?utf-8?q?e_2?= Message-ID: Hello! I was very interested to read your blog post about games for autistic children, I've done a few myself. Would you like to meet up for a chat some time? Ian ----- Reply message ----- From: games_access-request at igda.org To: Subject: games_access Digest, Vol 107, Issue 2 Date: Tue, Dec 4, 2012 6:23 PM Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Kickstarter game project will add Closed Captions and Dyslexic friendly font (Ian Hamilton) 2. Re: Kickstarter game project will add Closed Captions and Dyslexic friendly font (Javier Mairena) 3. Re: Kickstarter game project will add Closed Captions and Dyslexic friendly font (Javier Mairena) 4. Steam on TV? (Sandra Uhling) ---------------------------------------------------------------------- Message: 1 Date: Tue, 4 Dec 2012 15:49:45 +0000 From: Ian Hamilton Subject: Re: [games_access] Kickstarter game project will add Closed Captions and Dyslexic friendly font To: "games_access at igda.org" Message-ID: Content-Type: text/plain; charset="iso-8859-1" I'd really strongly recommend against using OpenDyslexic until its designer gets some of the dyslexia-unfriendly typographical issues (such as mirrored b/d) sorted out. He knows about the problems, but until he fixes them, there are far better dyslexic-friendly fonts out there. You have to pay for the better fonts, but you could add that in as a stretch goal.. ie. if you reach a certain level above your kickstarter goal, use that to pay for a licence to use a better font. There are some games which already use dyslexia friendly fonts. OpenDyslexic is used in this one: http://jpsierens.wordpress.com/projects/. Sassoon Infant is sometimes used in kids' games, in the UK at least. Having said that though games that use dyslexia-friendly fonts are very rare, so it'll still be really innovative. Offering a choice of different text colours would be another really easy way to innovate for dyslexic gamers, simulating Irlen overlays. I have the hex values of the the two most successful colours used in them, if that would help. I've backed and given a mention on twitter. Ian > > Message: 2 > Date: Mon, 3 Dec 2012 22:24:15 +0100 > From: Javier Mairena > Subject: [games_access] Kickstarter game project will add Closed > Captions and Dyslexic friendly font > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > Hi! > > We plan to use OpenDyslexic font on a video game for wich we have launched > a Kickstarter campaign. > > We talk about accessibility on this campaign update: > http://www.kickstarter.com/projects/1042570429/the-last-door-episodic-horror-adventure/posts/361540 > > As discussed earlier in this mailing list, we wondered if this would be the > first video game to use a dyslexic friendly font. > Do you know any other game that has used some dyslexic font before? > > Also, we would greatly appreciate if you spread about our project, surely > many people that you know would be interested in what we are going to do; > and we can only do that if Kickstarter campaign reach its goal. > > Thanks!! > > -- > -- > _____ -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Tue, 4 Dec 2012 17:50:13 +0100 From: Javier Mairena Subject: Re: [games_access] Kickstarter game project will add Closed Captions and Dyslexic friendly font To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="windows-1252" Thank you very much for your comment. I already know FsMe and Dyslexie fonts, but we need more money that current goal to buy some of these fonts. Is a really good idea to have streach goals to use one of these expensive fonts. I like a lot Dyslexie, but business license is about 455?. Also, I hope OpenDyslexic creator fix the problems soon. I'll show you the first tests with a dyslexic font, and to anyone interested on it. As we said in campaign Update 4. Thanks!! :) On 4 December 2012 16:49, Ian Hamilton wrote: > I'd really strongly recommend against using OpenDyslexic until its > designer gets some of the dyslexia-unfriendly typographical issues (such > as mirrored b/d) sorted out. > > He knows about the problems, but until he fixes them, there are far better > dyslexic-friendly fonts out there. > > You have to pay for the better fonts, but you could add that in as a > stretch goal.. ie. if you reach a certain level above your kickstarter > goal, use that to pay for a licence to use a better font. > > There are some games which already use dyslexia friendly fonts. > OpenDyslexic is used in this one: http://jpsierens.wordpress.com/projects/. > Sassoon Infant is sometimes used in kids' games, in the UK at least. Having > said that though games that use dyslexia-friendly fonts are very rare, so > it'll still be really innovative. > > Offering a choice of different text colours would be another really easy > way to innovate for dyslexic gamers, simulating Irlen overlays. I have the > hex values of the the two most successful colours used in them, if that > would help. > > I've backed and given a mention on twitter. > > Ian > > > > > Message: 2 > > Date: Mon, 3 Dec 2012 22:24:15 +0100 > > From: Javier Mairena > > Subject: [games_access] Kickstarter game project will add Closed > > Captions and Dyslexic friendly font > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: > > > > Content-Type: text/plain; charset="iso-8859-1" > > > > > Hi! > > > > We plan to use OpenDyslexic font on a video game for wich we have > launched > > a Kickstarter campaign. > > > > We talk about accessibility on this campaign update: > > > http://www.kickstarter.com/projects/1042570429/the-last-door-episodic-horror-adventure/posts/361540 > > > > As discussed earlier in this mailing list, we wondered if this would be > the > > first video game to use a dyslexic friendly font. > > Do you know any other game that has used some dyslexic font before? > > > > Also, we would greatly appreciate if you spread about our project, surely > > many people that you know would be interested in what we are going to do; > > and we can only do that if Kickstarter campaign reach its goal. > > > > Thanks!! > > > > -- > > -- > > _____ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 3 Date: Tue, 4 Dec 2012 18:07:22 +0100 From: Javier Mairena Subject: Re: [games_access] Kickstarter game project will add Closed Captions and Dyslexic friendly font To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="windows-1252" hey, OpenDyslexic creator (Abbie Gonzalez) have just told me that he has already fix some problems, like with b/d. Perhaps he did it recently. On 4 December 2012 17:50, Javier Mairena wrote: > > Thank you very much for your comment. I already know FsMe and Dyslexie > fonts, but we need more money that current goal to buy some of these fonts. > > Is a really good idea to have streach goals to use one of these expensive > fonts. I like a lot Dyslexie, but business license is about 455?. > > Also, I hope OpenDyslexic creator fix the problems soon. > I'll show you the first tests with a dyslexic font, and to anyone > interested on it. As we said in campaign Update 4. > > Thanks!! :) > > On 4 December 2012 16:49, Ian Hamilton wrote: > >> I'd really strongly recommend against using OpenDyslexic until its >> designer gets some of the dyslexia-unfriendly typographical issues (such >> as mirrored b/d) sorted out. >> >> He knows about the problems, but until he fixes them, there are far >> better dyslexic-friendly fonts out there. >> >> You have to pay for the better fonts, but you could add that in as a >> stretch goal.. ie. if you reach a certain level above your kickstarter >> goal, use that to pay for a licence to use a better font. >> >> There are some games which already use dyslexia friendly fonts. >> OpenDyslexic is used in this one: >> http://jpsierens.wordpress.com/projects/. Sassoon Infant is sometimes >> used in kids' games, in the UK at least. Having said that though games that >> use dyslexia-friendly fonts are very rare, so it'll still be really >> innovative. >> >> Offering a choice of different text colours would be another really easy >> way to innovate for dyslexic gamers, simulating Irlen overlays. I have the >> hex values of the the two most successful colours used in them, if that >> would help. >> >> I've backed and given a mention on twitter. >> >> Ian >> >> > >> > Message: 2 >> > Date: Mon, 3 Dec 2012 22:24:15 +0100 >> > From: Javier Mairena >> > Subject: [games_access] Kickstarter game project will add Closed >> > Captions and Dyslexic friendly font >> > To: IGDA Games Accessibility SIG Mailing List >> > Message-ID: >> > >> > Content-Type: text/plain; charset="iso-8859-1" >> >> > >> > Hi! >> > >> > We plan to use OpenDyslexic font on a video game for wich we have >> launched >> > a Kickstarter campaign. >> > >> > We talk about accessibility on this campaign update: >> > >> http://www.kickstarter.com/projects/1042570429/the-last-door-episodic-horror-adventure/posts/361540 >> > >> > As discussed earlier in this mailing list, we wondered if this would be >> the >> > first video game to use a dyslexic friendly font. >> > Do you know any other game that has used some dyslexic font before? >> > >> > Also, we would greatly appreciate if you spread about our project, >> surely >> > many people that you know would be interested in what we are going to >> do; >> > and we can only do that if Kickstarter campaign reach its goal. >> > >> > Thanks!! >> > >> > -- >> > -- >> > _____ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 4 Date: Tue, 4 Dec 2012 19:23:21 +0100 From: "Sandra Uhling" Subject: [games_access] Steam on TV? To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <000001cdd24c$7215ef40$5641cdc0$@de> Content-Type: text/plain; charset="us-ascii" Hi, http://store.steampowered.com/bigpicture/ Nice to see: Control for gamepad: browser, games, ... ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org End of games_access Digest, Vol 107, Issue 2 ******************************************** From thomas at pininteractive.com Tue Dec 4 16:43:51 2012 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 4 Dec 2012 22:43:51 +0100 Subject: [games_access] Kickstarter game project will add Closed Captions and Dyslexic friendly font In-Reply-To: References: Message-ID: <28D48ABE-B179-4099-9AA8-A5C47432F51B@pininteractive.com> Hey Javier, congratulations on the Kickstarter success, and with the progress of your accessibility features I can see some cognition-friendly features which I think is especially interesting given what can seen in previous research Best wishes, Thomas --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") On 4Dec 2012, at 6:07 PM, Javier Mairena wrote: > hey, OpenDyslexic creator (Abbie Gonzalez) have just told me that he has already fix some problems, like with b/d. > Perhaps he did it recently. > > On 4 December 2012 17:50, Javier Mairena wrote: > > Thank you very much for your comment. I already know FsMe and Dyslexie fonts, but we need more money that current goal to buy some of these fonts. > > Is a really good idea to have streach goals to use one of these expensive fonts. I like a lot Dyslexie, but business license is about 455?. > > Also, I hope OpenDyslexic creator fix the problems soon. > I'll show you the first tests with a dyslexic font, and to anyone interested on it. As we said in campaign Update 4. > > Thanks!! :) > > On 4 December 2012 16:49, Ian Hamilton wrote: > I'd really strongly recommend against using OpenDyslexic until its designer gets some of the dyslexia-unfriendly typographical issues (such as mirrored b/d) sorted out. > > He knows about the problems, but until he fixes them, there are far better dyslexic-friendly fonts out there. > > You have to pay for the better fonts, but you could add that in as a stretch goal.. ie. if you reach a certain level above your kickstarter goal, use that to pay for a licence to use a better font. > > There are some games which already use dyslexia friendly fonts. OpenDyslexic is used in this one: http://jpsierens.wordpress.com/projects/. Sassoon Infant is sometimes used in kids' games, in the UK at least. Having said that though games that use dyslexia-friendly fonts are very rare, so it'll still be really innovative. > > Offering a choice of different text colours would be another really easy way to innovate for dyslexic gamers, simulating Irlen overlays. I have the hex values of the the two most successful colours used in them, if that would help. > > I've backed and given a mention on twitter. > > Ian > > > > > Message: 2 > > Date: Mon, 3 Dec 2012 22:24:15 +0100 > > From: Javier Mairena > > Subject: [games_access] Kickstarter game project will add Closed > > Captions and Dyslexic friendly font > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: > > > > Content-Type: text/plain; charset="iso-8859-1" > > > > > Hi! > > > > We plan to use OpenDyslexic font on a video game for wich we have launched > > a Kickstarter campaign. > > > > We talk about accessibility on this campaign update: > > http://www.kickstarter.com/projects/1042570429/the-last-door-episodic-horror-adventure/posts/361540 > > > > As discussed earlier in this mailing list, we wondered if this would be the > > first video game to use a dyslexic friendly font. > > Do you know any other game that has used some dyslexic font before? > > > > Also, we would greatly appreciate if you spread about our project, surely > > many people that you know would be interested in what we are going to do; > > and we can only do that if Kickstarter campaign reach its goal. > > > > Thanks!! > > > > -- > > -- > > _____ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Tue Dec 4 16:59:26 2012 From: javier.mairena at gmail.com (Javier Mairena) Date: Tue, 4 Dec 2012 22:59:26 +0100 Subject: [games_access] games_access Digest, Vol 107, Issue 2 In-Reply-To: References: Message-ID: Hi! I'm glad you like it :) For who don't know what is Ian talking about: http://t.co/4tWbVerZ The article is based on our last experience in a game for Autism. The game is also in English: https://itunes.apple.com/us/app/isequences/id506624913?mt=8 And French: https://itunes.apple.com/fr/app/isequences/id506624913?mt=8 And have a Lite versi?n. We can chat via Skype if you want. Add my skype nick: "unmigo". On 4 December 2012 20:26, Ian Hamilton wrote: > > Hello! > > I was very interested to read your blog post about games for autistic > children, I've done a few myself. > > Would you like to meet up for a chat some time? > > Ian > > ----- Reply message ----- > From: games_access-request at igda.org > To: > Subject: games_access Digest, Vol 107, Issue 2 > Date: Tue, Dec 4, 2012 6:23 PM > > > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Kickstarter game project will add Closed Captions and > Dyslexic friendly font (Ian Hamilton) > 2. Re: Kickstarter game project will add Closed Captions and > Dyslexic friendly font (Javier Mairena) > 3. Re: Kickstarter game project will add Closed Captions and > Dyslexic friendly font (Javier Mairena) > 4. Steam on TV? (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 4 Dec 2012 15:49:45 +0000 > From: Ian Hamilton > Subject: Re: [games_access] Kickstarter game project will add Closed > Captions and Dyslexic friendly font > To: "games_access at igda.org" > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > I'd really strongly recommend against using OpenDyslexic until its > designer gets some of the dyslexia-unfriendly typographical issues (such > as mirrored b/d) sorted out. > He knows about the problems, but until he fixes them, there are far better > dyslexic-friendly fonts out there. > You have to pay for the better fonts, but you could add that in as a > stretch goal.. ie. if you reach a certain level above your kickstarter > goal, use that to pay for a licence to use a better font. > There are some games which already use dyslexia friendly fonts. > OpenDyslexic is used in this one: http://jpsierens.wordpress.com/projects/. > Sassoon Infant is sometimes used in kids' games, in the UK at least. Having > said that though games that use dyslexia-friendly fonts are very rare, so > it'll still be really innovative. > Offering a choice of different text colours would be another really easy > way to innovate for dyslexic gamers, simulating Irlen overlays. I have the > hex values of the the two most successful colours used in them, if that > would help. > I've backed and given a mention on twitter. > Ian > > > > Message: 2 > > Date: Mon, 3 Dec 2012 22:24:15 +0100 > > From: Javier Mairena > > Subject: [games_access] Kickstarter game project will add Closed > > Captions and Dyslexic friendly font > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: > > dLAiBEjGw5YN-NTHrtarkL_w at mail.gmail.com> > > Content-Type: text/plain; charset="iso-8859-1" > > > > Hi! > > > > We plan to use OpenDyslexic font on a video game for wich we have > launched > > a Kickstarter campaign. > > > > We talk about accessibility on this campaign update: > > > http://www.kickstarter.com/projects/1042570429/the-last-door-episodic-horror-adventure/posts/361540 > > > > As discussed earlier in this mailing list, we wondered if this would be > the > > first video game to use a dyslexic friendly font. > > Do you know any other game that has used some dyslexic font before? > > > > Also, we would greatly appreciate if you spread about our project, surely > > many people that you know would be interested in what we are going to do; > > and we can only do that if Kickstarter campaign reach its goal. > > > > Thanks!! > > > > -- > > -- > > _____ > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20121204/21e0f2ad/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Tue, 4 Dec 2012 17:50:13 +0100 > From: Javier Mairena > Subject: Re: [games_access] Kickstarter game project will add Closed > Captions and Dyslexic friendly font > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > iJi0sQ at mail.gmail.com> > Content-Type: text/plain; charset="windows-1252" > > Thank you very much for your comment. I already know FsMe and Dyslexie > fonts, but we need more money that current goal to buy some of these fonts. > > Is a really good idea to have streach goals to use one of these expensive > fonts. I like a lot Dyslexie, but business license is about 455?. > > Also, I hope OpenDyslexic creator fix the problems soon. > I'll show you the first tests with a dyslexic font, and to anyone > interested on it. As we said in campaign Update 4. > > Thanks!! :) > > On 4 December 2012 16:49, Ian Hamilton wrote: > > > I'd really strongly recommend against using OpenDyslexic until its > > designer gets some of the dyslexia-unfriendly typographical issues (such > > as mirrored b/d) sorted out. > > > > He knows about the problems, but until he fixes them, there are far > better > > dyslexic-friendly fonts out there. > > > > You have to pay for the better fonts, but you could add that in as a > > stretch goal.. ie. if you reach a certain level above your kickstarter > > goal, use that to pay for a licence to use a better font. > > > > There are some games which already use dyslexia friendly fonts. > > OpenDyslexic is used in this one: > http://jpsierens.wordpress.com/projects/. > > Sassoon Infant is sometimes used in kids' games, in the UK at least. > Having > > said that though games that use dyslexia-friendly fonts are very rare, so > > it'll still be really innovative. > > > > Offering a choice of different text colours would be another really easy > > way to innovate for dyslexic gamers, simulating Irlen overlays. I have > the > > hex values of the the two most successful colours used in them, if that > > would help. > > > > I've backed and given a mention on twitter. > > > > Ian > > > > > > > > Message: 2 > > > Date: Mon, 3 Dec 2012 22:24:15 +0100 > > > From: Javier Mairena > > > Subject: [games_access] Kickstarter game project will add Closed > > > Captions and Dyslexic friendly font > > > To: IGDA Games Accessibility SIG Mailing List > > > Message-ID: > > > > > > Content-Type: text/plain; charset="iso-8859-1" > > > > > > > > Hi! > > > > > > We plan to use OpenDyslexic font on a video game for wich we have > > launched > > > a Kickstarter campaign. > > > > > > We talk about accessibility on this campaign update: > > > > > > http://www.kickstarter.com/projects/1042570429/the-last-door-episodic-horror-adventure/posts/361540 > > > > > > As discussed earlier in this mailing list, we wondered if this would be > > the > > > first video game to use a dyslexic friendly font. > > > Do you know any other game that has used some dyslexic font before? > > > > > > Also, we would greatly appreciate if you spread about our project, > surely > > > many people that you know would be interested in what we are going to > do; > > > and we can only do that if Kickstarter campaign reach its goal. > > > > > > Thanks!! > > > > > > -- > > > -- > > > _____ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20121204/cbc53dd9/attachment.htm > > > > ------------------------------ > > Message: 3 > Date: Tue, 4 Dec 2012 18:07:22 +0100 > From: Javier Mairena > Subject: Re: [games_access] Kickstarter game project will add Closed > Captions and Dyslexic friendly font > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > Rwy9Q at mail.gmail.com> > Content-Type: text/plain; charset="windows-1252" > > hey, OpenDyslexic creator (Abbie Gonzalez) have just told me that he has > already fix some problems, like with b/d. > Perhaps he did it recently. > > On 4 December 2012 17:50, Javier Mairena wrote: > > > > > Thank you very much for your comment. I already know FsMe and Dyslexie > > fonts, but we need more money that current goal to buy some of these > fonts. > > > > Is a really good idea to have streach goals to use one of these expensive > > fonts. I like a lot Dyslexie, but business license is about 455?. > > > > Also, I hope OpenDyslexic creator fix the problems soon. > > I'll show you the first tests with a dyslexic font, and to anyone > > interested on it. As we said in campaign Update 4. > > > > Thanks!! :) > > > > On 4 December 2012 16:49, Ian Hamilton wrote: > > > >> I'd really strongly recommend against using OpenDyslexic until its > >> designer gets some of the dyslexia-unfriendly typographical issues > (such > >> as mirrored b/d) sorted out. > >> > >> He knows about the problems, but until he fixes them, there are far > >> better dyslexic-friendly fonts out there. > >> > >> You have to pay for the better fonts, but you could add that in as a > >> stretch goal.. ie. if you reach a certain level above your kickstarter > >> goal, use that to pay for a licence to use a better font. > >> > >> There are some games which already use dyslexia friendly fonts. > >> OpenDyslexic is used in this one: > >> http://jpsierens.wordpress.com/projects/. Sassoon Infant is sometimes > >> used in kids' games, in the UK at least. Having said that though games > that > >> use dyslexia-friendly fonts are very rare, so it'll still be really > >> innovative. > >> > >> Offering a choice of different text colours would be another really easy > >> way to innovate for dyslexic gamers, simulating Irlen overlays. I have > the > >> hex values of the the two most successful colours used in them, if that > >> would help. > >> > >> I've backed and given a mention on twitter. > >> > >> Ian > >> > >> > > >> > Message: 2 > >> > Date: Mon, 3 Dec 2012 22:24:15 +0100 > >> > From: Javier Mairena > >> > Subject: [games_access] Kickstarter game project will add Closed > >> > Captions and Dyslexic friendly font > >> > To: IGDA Games Accessibility SIG Mailing List > >> > Message-ID: > >> > > >> > Content-Type: text/plain; charset="iso-8859-1" > >> > >> > > >> > Hi! > >> > > >> > We plan to use OpenDyslexic font on a video game for wich we have > >> launched > >> > a Kickstarter campaign. > >> > > >> > We talk about accessibility on this campaign update: > >> > > >> > http://www.kickstarter.com/projects/1042570429/the-last-door-episodic-horror-adventure/posts/361540 > >> > > >> > As discussed earlier in this mailing list, we wondered if this would > be > >> the > >> > first video game to use a dyslexic friendly font. > >> > Do you know any other game that has used some dyslexic font before? > >> > > >> > Also, we would greatly appreciate if you spread about our project, > >> surely > >> > many people that you know would be interested in what we are going to > >> do; > >> > and we can only do that if Kickstarter campaign reach its goal. > >> > > >> > Thanks!! > >> > > >> > -- > >> > -- > >> > _____ > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> The main SIG website page is http://igda-gasig.org > >> > >> > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/games_access/attachments/20121204/9e9ca451/attachment-0001.html > > > > ------------------------------ > > Message: 4 > Date: Tue, 4 Dec 2012 19:23:21 +0100 > From: "Sandra Uhling" > Subject: [games_access] Steam on TV? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000001cdd24c$7215ef40$5641cdc0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > http://store.steampowered.com/bigpicture/ > > Nice to see: > Control for gamepad: browser, games, ... > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 107, Issue 2 > ******************************************** > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue Dec 4 19:12:23 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 5 Dec 2012 00:12:23 +0000 Subject: [games_access] games for autistic preschoolers In-Reply-To: References: Message-ID: Yep sorry that's what I get for trying to mail from my phone! As it's in the group now though, the games I was talking about are the Something Special ones, which I mailed about back when the first batch launched around a year ago. If you're not in the UK you're probably not familiar with Something Special, if you are in the UK it's hard not to have come across Mr Tumble. SS is a TV show produced by CBeebies (the BBC's channel for preschool children) designed with the abilities and developmental goals of PMLD (profound and multiple learning disabilities) kids in mind, particularly those with communication difficulties, and uses Makaton throughout to encourage language development in non-verbal kids (http://www.makaton.org/aboutMakaton/), allowing them to meaningfully communicate with their families for the first time. Despite the niche focus is it also designed to be as appealing as possible to all children, a properly inclusive proposition, and it works - Justin/Mr Tumble are amongst the most recognised and loved children's characters in the UK. So that's what the games are based on too, but with some additional focus on motor impairment as it's such a common combination. Some of the young kids we worked with were really low functioning autistic, non verbal and not much comprehension at all of what was going on around them, at the same time as having almost no voluntary motor ability. So fairly challenging to make something that was just as enjoyable for them as for all other children, but successfully achieved through basing them on Dimitris Gramenos' universally accessible game design principles. UAGD principles aside the other key thing was thorough play-testing with profoundly disabled preschoolers, which was pretty challenging in itself.. standard practice in other industries to test with your actual target audience but pretty rare in the games industry, Valve being a notable exception (the reason their closed captioning system is good is because they actively recruit playtesters with hearing impairments). A bit more information about the research & testing side of it is available here: http://www.youtube.com/watch?v=-XxFGXJxA9Q The Aardman in the video are the same Aardman of Wallace and Grommit fame. When they're not making plasticine movies they also happen to be one of the leaders in switch accessible gaming. Since launch they've had an additional mobile/tablet game released last month and another game now in production, all with some quite amazing results with the most profoundly disabled children, low functioning autism in particular. As well as working well for them (lots of really incredible stories about how the games have changed the lives of the kids and their families) they're also some of the most popular content that CBeebies have ever produced, with stats comparable to AAA console titles. Really concrete proof of how well Dimitris' principles work for reaching all levels of ability, so long as you can balance the configuration options well.. get the balance right between flexibility and complexity. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 107, Issue 4 > To: games_access at igda.org > Date: Tue, 4 Dec 2012 17:00:00 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: games_access Digest, Vol 107, Issue 2 (Javier Mairena) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 4 Dec 2012 22:59:26 +0100 > From: Javier Mairena > Subject: Re: [games_access] games_access Digest, Vol 107, Issue 2 > To: Ian Hamilton > Cc: games_access at igda.org > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > Hi! > I'm glad you like it :) > For who don't know what is Ian talking about: > http://t.co/4tWbVerZ > > The article is based on our last experience in a game for Autism. > The game is also in English: > https://itunes.apple.com/us/app/isequences/id506624913?mt=8 > And French: https://itunes.apple.com/fr/app/isequences/id506624913?mt=8 > > And have a Lite versi?n. > > We can chat via Skype if you want. Add my skype nick: "unmigo". > -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Tue Dec 4 23:09:02 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Tue, 4 Dec 2012 23:09:02 -0500 Subject: [games_access] US Kills UN CRPD.... :( Message-ID: Well if you haven't heard this by now, here's what happened with CRPD as far as US involvement... http://maddowblog.msnbc.com/_news/2012/12/04/15675104-senate-gop-kills-disabilities-treaty Sigh... Michelle From steve at ablegamers.com Wed Dec 5 00:25:41 2012 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 5 Dec 2012 00:25:41 -0500 Subject: [games_access] US Kills UN CRPD.... :( In-Reply-To: References: Message-ID: Thanks, Republicans! jerks On Tue, Dec 4, 2012 at 11:09 PM, Michelle Hinn wrote: > Well if you haven't heard this by now, here's what happened with CRPD > as far as US involvement... > > > http://maddowblog.msnbc.com/_news/2012/12/04/15675104-senate-gop-kills-disabilities-treaty > > Sigh... > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Dec 5 03:01:42 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 5 Dec 2012 08:01:42 +0000 Subject: [games_access] Looking for French speakers Message-ID: I've come across this, can anyone help? They're looking for a French speaker to talk about game accessibility at game dev events (presumably in France) https://twitter.com/Rootosaurus/status/276003790174429184 Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Dec 5 03:13:19 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 5 Dec 2012 08:13:19 -0000 Subject: [games_access] US Kills UN CRPD.... :( In-Reply-To: References: Message-ID: It's hard to comprehend the mind-set... But, things are not so smooth over here either: http://benefitscroungingscum.blogspot.co.uk/2012/12/when-did-we-forget-international-day-of.html. A long way to go. From: Steve Spohn Sent: Wednesday, December 05, 2012 5:25 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] US Kills UN CRPD.... :( Thanks, Republicans! jerks On Tue, Dec 4, 2012 at 11:09 PM, Michelle Hinn wrote: Well if you haven't heard this by now, here's what happened with CRPD as far as US involvement... http://maddowblog.msnbc.com/_news/2012/12/04/15675104-senate-gop-kills-disabilities-treaty Sigh... Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Editor-In-Chief The AbleGamers Foundation AbleGamers.com | AbleGamers.org | Facebook | Twitter -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Dec 5 04:01:14 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 5 Dec 2012 09:01:14 +0000 Subject: [games_access] US Kills UN CRPD.... :( (Steve Spohn) In-Reply-To: References: Message-ID: The entire thing was a pretty poor show from both sides. The supporters based their case on patriotic flag waving, making shameful false claims about the US leading the way, already being compliant, and that ratification was about getting other countries to implement US laws.. making easy pickings for the opposition, who were able to use the holes in the case for together with things like home schooling as a smokescreen for the real reason for opposition. Have a watch of the Santorum and co. press conference, they stated very clearly that things like home schooling are just minor details, and even if those widely publicised objections were amended they still would do everything they could to block ratification, the reason (stated several times) being that they don't want ANY Americans to have any kind of social or economic rights, as that's "a march towards Soviet block socialism". Fair point. Despite what the supporters (inc. DOJ) claimed, ratification would indeed require changes to the law, replacing the ADA (now outdated compared to UNCRPD based legislation, like the UK's recent Equalities Act) with something that included social and economic rights (UNCRPD states rights to equal access to employment opportunities, recreation, leisure and inclusion in society). So yes, fair point by the opposition.. that is, so long as you think that discrimination against people with disabilities in these areas is fine, and all that matters is the current access to basic public/government services. As for it being a US led initiative to implement US laws overseas, here's the reality: http://www.un.org/disabilities/documents/maps/enablemap.jpg It's not the last time that the UNCRPD will be raised in the US. Considering it is meant to be a non-partisan issue hopefully next time it'll be able to get through thanks to both sides debating it based on fact rather than ideology, and hopefully next time it won't be raised during a lame duck session too, that hardly helped. Hopefully a situation like the UN convention on the rights of the child can be avoided. Here's the global state of ratification for that: http://upload.wikimedia.org/wikipedia/commons/f/f2/Convention_on_the_Rights_of_the_Child.svg Only three countries in the world haven't ratified. South Sudan because the country has only just been created. Somalia as they haven't had a proper government in place for long enough to implement, but there's wide public support and they are moving towards ratification. And then the USA, because the convention mentions social and economic rights, staunchly opposed by conservative senators, which they argued against using home schooling choice as a cover. Sound familiar? Ian > > Message: 2 > Date: Tue, 4 Dec 2012 23:09:02 -0500 > From: Michelle Hinn > Subject: [games_access] US Kills UN CRPD.... :( > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset=ISO-8859-1 > > Well if you haven't heard this by now, here's what happened with CRPD > as far as US involvement... > > http://maddowblog.msnbc.com/_news/2012/12/04/15675104-senate-gop-kills-disabilities-treaty > > Sigh... > > Michelle > > > ------------------------------ > > Message: 3 > Date: Wed, 5 Dec 2012 00:25:41 -0500 > From: Steve Spohn > Subject: Re: [games_access] US Kills UN CRPD.... :( > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > Thanks, Republicans! jerks > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Dec 5 05:39:12 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 5 Dec 2012 11:39:12 +0100 Subject: [games_access] Looking for French speakers In-Reply-To: References: Message-ID: <008201cdd2d4$c539c650$4fad52f0$@de> Hello Monique, maybe you can help? Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Ian Hamilton > Gesendet: Mittwoch, 5. Dezember 2012 09:02 > An: games_access at igda.org > Betreff: [games_access] Looking for French speakers > > I've come across this, can anyone help? They're looking for a French speaker > to talk about game accessibility at game dev events (presumably in France) > > > https://twitter.com/Rootosaurus/status/276003790174429184 > > > Ian From sandra_uhling at web.de Wed Dec 5 06:00:49 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 5 Dec 2012 12:00:49 +0100 Subject: [games_access] US Kills UN CRPD.... :( (Steve Spohn) In-Reply-To: References: Message-ID: <008701cdd2d7$cbbc0170$63340450$@de> Hi I am sorry, but the level of the USA is very low. The UN CRPD is much much much much much higher! Example: Education Games USA: give the kid an alternative, e.g. a book UN CRPD: make the game accessible as possible Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Ian Hamilton > Gesendet: Mittwoch, 5. Dezember 2012 10:01 > An: games_access at igda.org > Betreff: Re: [games_access] US Kills UN CRPD.... :( (Steve Spohn) > > > The entire thing was a pretty poor show from both sides. The supporters based > their case on patriotic flag waving, making shameful false claims about the US > leading the way, already being compliant, and that ratification was about > getting other countries to implement US laws.. making easy pickings for the > opposition, who were able to use the holes in the case for together with > things like home schooling as a smokescreen for the real reason for > opposition. > > Have a watch of the Santorum and co. press conference, they stated very > clearly that things like home schooling are just minor details, and even if > those widely publicised objections were amended they still would do everything > they could to block ratification, the reason (stated several times) being that > they don't want ANY Americans to have any kind of social or economic rights, > as that's "a march towards Soviet block socialism". > > Fair point. Despite what the supporters (inc. DOJ) claimed, ratification would > indeed require changes to the law, replacing the ADA (now outdated compared to > UNCRPD based legislation, like the UK's recent Equalities Act) with something > that included social and economic rights (UNCRPD states rights to equal access > to employment opportunities, recreation, leisure and inclusion in society). > > So yes, fair point by the opposition.. that is, so long as you think that > discrimination against people with disabilities in these areas is fine, and > all that matters is the current access to basic public/government services. > > As for it being a US led initiative to implement US laws overseas, here's the > reality: > > http://www.un.org/disabilities/documents/maps/enablemap.jpg > > > It's not the last time that the UNCRPD will be raised in the US. Considering > it is meant to be a non-partisan issue hopefully next time it'll be able to > get through thanks to both sides debating it based on fact rather than > ideology, and hopefully next time it won't be raised during a lame duck > session too, that hardly helped. > > Hopefully a situation like the UN convention on the rights of the child can be > avoided. Here's the global state of ratification for that: > > http://upload.wikimedia.org/wikipedia/commons/f/f2/Convention_on_the_Rights_ of > _the_Child.svg > > > Only three countries in the world haven't ratified. South Sudan because the > country has only just been created. Somalia as they haven't had a proper > government in place for long enough to implement, but there's wide public > support and they are moving towards ratification. > > > And then the USA, because the convention mentions social and economic rights, > staunchly opposed by conservative senators, which they argued against using > home schooling choice as a cover. Sound familiar? > > > Ian > > > > > Message: 2 > > Date: Tue, 4 Dec 2012 23:09:02 -0500 > > From: Michelle Hinn > > Subject: [games_access] US Kills UN CRPD.... :( > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: > > > > Content-Type: text/plain; charset=ISO-8859-1 > > > > Well if you haven't heard this by now, here's what happened with CRPD > > as far as US involvement... > > > > http://maddowblog.msnbc.com/_news/2012/12/04/15675104-senate-gop-kills > > -disabilities-treaty > > > > Sigh... > > > > Michelle > > > > > > ------------------------------ > > > > Message: 3 > > Date: Wed, 5 Dec 2012 00:25:41 -0500 > > From: Steve Spohn > > Subject: Re: [games_access] US Kills UN CRPD.... :( > > To: IGDA Games Accessibility SIG Mailing List > > Message-ID: > > > > Content-Type: text/plain; charset="iso-8859-1" > > > > Thanks, Republicans! jerks > > > From sandra_uhling at web.de Wed Dec 5 06:56:03 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 5 Dec 2012 12:56:03 +0100 Subject: [games_access] Point & Click with gamepad? Message-ID: <000001cdd2df$81d9b180$858d1480$@de> Hello, do we have solutions for point & click and gamepads? Can I use JoyToKey for mouse-controlled-games and gamepad? (Xbox360 PC gamepad) Best regards, Sandra From oneswitch at gmail.com Wed Dec 5 07:02:49 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 5 Dec 2012 12:02:49 -0000 Subject: [games_access] Point & Click with gamepad? In-Reply-To: <000001cdd2df$81d9b180$858d1480$@de> References: <000001cdd2df$81d9b180$858d1480$@de> Message-ID: <3569B1B558DC4D149076E107F37DF584@OneSwitchPC> Yes, it's not a problem with JoyToKey. You'll need to install a free driver to get the Xbox 360 controller working on a PC, available from Microsoft. More help here: http://www.oneswitch.org.uk/2/I/JoyToKey/JoyToKey.htm From: Sandra Uhling Sent: Wednesday, December 05, 2012 11:56 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Point & Click with gamepad? Hello, do we have solutions for point & click and gamepads? Can I use JoyToKey for mouse-controlled-games and gamepad? (Xbox360 PC gamepad) Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed Dec 5 07:18:06 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 5 Dec 2012 12:18:06 +0000 Subject: [games_access] Point & Click with gamepad? In-Reply-To: References: Message-ID: Xpadder might also be worth a look - http://www.xpadder.com/ > > Message: 4 > Date: Wed, 5 Dec 2012 12:56:03 +0100 > From: "Sandra Uhling" > Subject: [games_access] Point & Click with gamepad? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000001cdd2df$81d9b180$858d1480$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > do we have solutions for point & click and gamepads? > Can I use JoyToKey for mouse-controlled-games and gamepad? > (Xbox360 PC gamepad) > > > > Best regards, > Sandra > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Dec 5 07:24:33 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 5 Dec 2012 12:24:33 -0000 Subject: [games_access] Point & Click with gamepad? In-Reply-To: References: Message-ID: <4659130AC68F4564AC169B250DE78708@OneSwitchPC> And to crack a nut with a hammer, see the "Controller Emulation" section here: http://oneswitch.org.uk/1/AGS/AGS-software.htm - Loads to choose from. From: Ian Hamilton Sent: Wednesday, December 05, 2012 12:18 PM To: games_access at igda.org Subject: Re: [games_access] Point & Click with gamepad? Xpadder might also be worth a look - http://www.xpadder.com/ > > Message: 4 > Date: Wed, 5 Dec 2012 12:56:03 +0100 > From: "Sandra Uhling" > Subject: [games_access] Point & Click with gamepad? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000001cdd2df$81d9b180$858d1480$@de> > Content-Type: text/plain; charset="us-ascii" > > Hello, > > do we have solutions for point & click and gamepads? > Can I use JoyToKey for mouse-controlled-games and gamepad? > (Xbox360 PC gamepad) > > > > Best regards, > Sandra > > -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Dec 5 11:23:42 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 5 Dec 2012 16:23:42 -0000 Subject: [games_access] Looking for French speakers In-Reply-To: References: Message-ID: I'd recommend contacting Thierry Danigo at RNT Blog (http://rnt.over-blog.com/). I've tweeted to suggest too. From: Ian Hamilton Sent: Wednesday, December 05, 2012 8:01 AM To: games_access at igda.org Subject: [games_access] Looking for French speakers I've come across this, can anyone help? They're looking for a French speaker to talk about game accessibility at game dev events (presumably in France) https://twitter.com/Rootosaurus/status/276003790174429184 Ian -------------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Wed Dec 5 12:04:43 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 5 Dec 2012 17:04:43 -0000 Subject: [games_access] Steam on TV? In-Reply-To: <000001cdd24c$7215ef40$5641cdc0$@de> References: <000001cdd24c$7215ef40$5641cdc0$@de> Message-ID: <5C075F5708494BD4873C00F869D894A6@OneSwitchPC> Does look good. I wonder if they'll cover the problems Windows seems to have more and more these days with controller accessibility, in that there's at least three methods of triggering key-events: "Windows messaging" "Raw input" "DirectInput" Some utilities won't work anymore with certain games. A classic example of a problem is the newer versions of MAME which won't work with quite a few utilities (e.g. 4Noah) due to the adoption of Raw input. I wonder what the solution could be... Barrie From: Sandra Uhling Sent: Tuesday, December 04, 2012 6:23 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] Steam on TV? Hi, http://store.steampowered.com/bigpicture/ Nice to see: Control for gamepad: browser, games, ... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Wed Dec 5 12:31:54 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Wed, 5 Dec 2012 12:31:54 -0500 Subject: [games_access] US Kills UN CRPD.... :( (Steve Spohn) In-Reply-To: <008701cdd2d7$cbbc0170$63340450$@de> References: <008701cdd2d7$cbbc0170$63340450$@de> Message-ID: Yes, there are a LOT of delusional people out there about the state of the US ADA, which BADLY needs revisiting. UN CRPD may have been initially influenced on the ADA (as well as other countries disability laws)...but then it took things WAY beyond it. So it's great to know that we will now OFFICIALLY be one of the worst countries in the world for disability rights. Way to go, senate...way to go... Michelle On Wed, Dec 5, 2012 at 6:00 AM, Sandra Uhling wrote: > Hi > > I am sorry, but the level of the USA is very low. > The UN CRPD is much much much much much higher! > > Example: Education Games > USA: give the kid an alternative, e.g. a book > UN CRPD: make the game accessible as possible > > Best regards, > Sandra > >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > Im >> Auftrag von Ian Hamilton >> Gesendet: Mittwoch, 5. Dezember 2012 10:01 >> An: games_access at igda.org >> Betreff: Re: [games_access] US Kills UN CRPD.... :( (Steve Spohn) >> >> >> The entire thing was a pretty poor show from both sides. The supporters > based >> their case on patriotic flag waving, making shameful false claims about > the US >> leading the way, already being compliant, and that ratification was about >> getting other countries to implement US laws.. making easy pickings for > the >> opposition, who were able to use the holes in the case for together with >> things like home schooling as a smokescreen for the real reason for >> opposition. >> >> Have a watch of the Santorum and co. press conference, they stated very >> clearly that things like home schooling are just minor details, and even > if >> those widely publicised objections were amended they still would do > everything >> they could to block ratification, the reason (stated several times) being > that >> they don't want ANY Americans to have any kind of social or economic > rights, >> as that's "a march towards Soviet block socialism". >> >> Fair point. Despite what the supporters (inc. DOJ) claimed, ratification > would >> indeed require changes to the law, replacing the ADA (now outdated > compared to >> UNCRPD based legislation, like the UK's recent Equalities Act) with > something >> that included social and economic rights (UNCRPD states rights to equal > access >> to employment opportunities, recreation, leisure and inclusion in > society). >> >> So yes, fair point by the opposition.. that is, so long as you think that >> discrimination against people with disabilities in these areas is fine, > and >> all that matters is the current access to basic public/government > services. >> >> As for it being a US led initiative to implement US laws overseas, here's > the >> reality: >> >> http://www.un.org/disabilities/documents/maps/enablemap.jpg >> >> >> It's not the last time that the UNCRPD will be raised in the US. > Considering >> it is meant to be a non-partisan issue hopefully next time it'll be able > to >> get through thanks to both sides debating it based on fact rather than >> ideology, and hopefully next time it won't be raised during a lame duck >> session too, that hardly helped. >> >> Hopefully a situation like the UN convention on the rights of the child > can be >> avoided. Here's the global state of ratification for that: >> >> > http://upload.wikimedia.org/wikipedia/commons/f/f2/Convention_on_the_Rights_ > of >> _the_Child.svg >> >> >> Only three countries in the world haven't ratified. South Sudan because > the >> country has only just been created. Somalia as they haven't had a proper >> government in place for long enough to implement, but there's wide public >> support and they are moving towards ratification. >> >> >> And then the USA, because the convention mentions social and economic > rights, >> staunchly opposed by conservative senators, which they argued against > using >> home schooling choice as a cover. Sound familiar? >> >> >> Ian >> >> > >> > Message: 2 >> > Date: Tue, 4 Dec 2012 23:09:02 -0500 >> > From: Michelle Hinn >> > Subject: [games_access] US Kills UN CRPD.... :( >> > To: IGDA Games Accessibility SIG Mailing List >> > Message-ID: >> > >> > Content-Type: text/plain; charset=ISO-8859-1 >> > >> > Well if you haven't heard this by now, here's what happened with CRPD >> > as far as US involvement... >> > >> > http://maddowblog.msnbc.com/_news/2012/12/04/15675104-senate-gop-kills >> > -disabilities-treaty >> > >> > Sigh... >> > >> > Michelle >> > >> > >> > ------------------------------ >> > >> > Message: 3 >> > Date: Wed, 5 Dec 2012 00:25:41 -0500 >> > From: Steve Spohn >> > Subject: Re: [games_access] US Kills UN CRPD.... :( >> > To: IGDA Games Accessibility SIG Mailing List >> > Message-ID: >> > >> > Content-Type: text/plain; charset="iso-8859-1" >> > >> > Thanks, Republicans! jerks >> > >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From sandra_uhling at web.de Wed Dec 5 17:05:28 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 5 Dec 2012 23:05:28 +0100 Subject: [games_access] US Kills UN CRPD.... :( (Steve Spohn) In-Reply-To: References: <008701cdd2d7$cbbc0170$63340450$@de> Message-ID: <004e01cdd334$a3e8b730$ebba2590$@de> Hi, Unfortunately it does not help much to have the CRPD. The truth is not changed .... You can see it in Germany ..... Very very bad .... only few changes, ..... -----Urspr?ngliche Nachricht----- Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn Gesendet: Mittwoch, 5. Dezember 2012 18:32 An: IGDA Games Accessibility SIG Mailing List Betreff: Re: [games_access] US Kills UN CRPD.... :( (Steve Spohn) Yes, there are a LOT of delusional people out there about the state of the US ADA, which BADLY needs revisiting. UN CRPD may have been initially influenced on the ADA (as well as other countries disability laws)...but then it took things WAY beyond it. So it's great to know that we will now OFFICIALLY be one of the worst countries in the world for disability rights. Way to go, senate...way to go... Michelle On Wed, Dec 5, 2012 at 6:00 AM, Sandra Uhling wrote: > Hi > > I am sorry, but the level of the USA is very low. > The UN CRPD is much much much much much higher! > > Example: Education Games > USA: give the kid an alternative, e.g. a book UN CRPD: make the game > accessible as possible > > Best regards, > Sandra > >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org >> [mailto:games_access-bounces at igda.org] > Im >> Auftrag von Ian Hamilton >> Gesendet: Mittwoch, 5. Dezember 2012 10:01 >> An: games_access at igda.org >> Betreff: Re: [games_access] US Kills UN CRPD.... :( (Steve Spohn) >> >> >> The entire thing was a pretty poor show from both sides. The >> supporters > based >> their case on patriotic flag waving, making shameful false claims >> about > the US >> leading the way, already being compliant, and that ratification was >> about getting other countries to implement US laws.. making easy >> pickings for > the >> opposition, who were able to use the holes in the case for together >> with things like home schooling as a smokescreen for the real reason >> for opposition. >> >> Have a watch of the Santorum and co. press conference, they stated >> very clearly that things like home schooling are just minor details, >> and even > if >> those widely publicised objections were amended they still would do > everything >> they could to block ratification, the reason (stated several times) >> being > that >> they don't want ANY Americans to have any kind of social or economic > rights, >> as that's "a march towards Soviet block socialism". >> >> Fair point. Despite what the supporters (inc. DOJ) claimed, >> ratification > would >> indeed require changes to the law, replacing the ADA (now outdated > compared to >> UNCRPD based legislation, like the UK's recent Equalities Act) with > something >> that included social and economic rights (UNCRPD states rights to >> equal > access >> to employment opportunities, recreation, leisure and inclusion in > society). >> >> So yes, fair point by the opposition.. that is, so long as you think >> that discrimination against people with disabilities in these areas >> is fine, > and >> all that matters is the current access to basic public/government > services. >> >> As for it being a US led initiative to implement US laws overseas, >> here's > the >> reality: >> >> http://www.un.org/disabilities/documents/maps/enablemap.jpg >> >> >> It's not the last time that the UNCRPD will be raised in the US. > Considering >> it is meant to be a non-partisan issue hopefully next time it'll be >> able > to >> get through thanks to both sides debating it based on fact rather >> than ideology, and hopefully next time it won't be raised during a >> lame duck session too, that hardly helped. >> >> Hopefully a situation like the UN convention on the rights of the >> child > can be >> avoided. Here's the global state of ratification for that: >> >> > http://upload.wikimedia.org/wikipedia/commons/f/f2/Convention_on_the_R > ights_ > of >> _the_Child.svg >> >> >> Only three countries in the world haven't ratified. South Sudan >> because > the >> country has only just been created. Somalia as they haven't had a >> proper government in place for long enough to implement, but there's >> wide public support and they are moving towards ratification. >> >> >> And then the USA, because the convention mentions social and economic > rights, >> staunchly opposed by conservative senators, which they argued against > using >> home schooling choice as a cover. Sound familiar? >> >> >> Ian >> >> > >> > Message: 2 >> > Date: Tue, 4 Dec 2012 23:09:02 -0500 >> > From: Michelle Hinn >> > Subject: [games_access] US Kills UN CRPD.... :( >> > To: IGDA Games Accessibility SIG Mailing List >> > >> > Message-ID: >> > > > > >> > Content-Type: text/plain; charset=ISO-8859-1 >> > >> > Well if you haven't heard this by now, here's what happened with >> > CRPD as far as US involvement... >> > >> > http://maddowblog.msnbc.com/_news/2012/12/04/15675104-senate-gop-ki >> > lls >> > -disabilities-treaty >> > >> > Sigh... >> > >> > Michelle >> > >> > >> > ------------------------------ >> > >> > Message: 3 >> > Date: Wed, 5 Dec 2012 00:25:41 -0500 >> > From: Steve Spohn >> > Subject: Re: [games_access] US Kills UN CRPD.... :( >> > To: IGDA Games Accessibility SIG Mailing List >> > >> > Message-ID: >> > > > > >> > Content-Type: text/plain; charset="iso-8859-1" >> > >> > Thanks, Republicans! jerks >> > >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org From michellehinn at gmail.com Wed Dec 5 17:39:40 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Wed, 5 Dec 2012 17:39:40 -0500 Subject: [games_access] US Kills UN CRPD.... :( (Steve Spohn) In-Reply-To: <004e01cdd334$a3e8b730$ebba2590$@de> References: <008701cdd2d7$cbbc0170$63340450$@de> <004e01cdd334$a3e8b730$ebba2590$@de> Message-ID: Yeah unless each country commits to adopting the ideas in their own countries...in the end, signing it doesn't do much good. But we have a lot of people in the US who think that anything to do with the UN will turn the country into a "socialist nightmare" even if it can't do anything to directly change anything so they won't even commit to the idea of a world that is more accessible... Sad...so much to fight for still...so much... Michelle On Wed, Dec 5, 2012 at 5:05 PM, Sandra Uhling wrote: > Hi, > > Unfortunately it does not help much to have the CRPD. > The truth is not changed .... You can see it in Germany ..... > > Very very bad .... only few changes, ..... > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Mittwoch, 5. Dezember 2012 18:32 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] US Kills UN CRPD.... :( (Steve Spohn) > > Yes, there are a LOT of delusional people out there about the state of the > US ADA, which BADLY needs revisiting. UN CRPD may have been initially > influenced on the ADA (as well as other countries disability laws)...but > then it took things WAY beyond it. So it's great to know that we will now > OFFICIALLY be one of the worst countries in the world for disability rights. > Way to go, senate...way to go... > > Michelle > > On Wed, Dec 5, 2012 at 6:00 AM, Sandra Uhling wrote: >> Hi >> >> I am sorry, but the level of the USA is very low. >> The UN CRPD is much much much much much higher! >> >> Example: Education Games >> USA: give the kid an alternative, e.g. a book UN CRPD: make the game >> accessible as possible >> >> Best regards, >> Sandra >> >>> -----Urspr?ngliche Nachricht----- >>> Von: games_access-bounces at igda.org >>> [mailto:games_access-bounces at igda.org] >> Im >>> Auftrag von Ian Hamilton >>> Gesendet: Mittwoch, 5. Dezember 2012 10:01 >>> An: games_access at igda.org >>> Betreff: Re: [games_access] US Kills UN CRPD.... :( (Steve Spohn) >>> >>> >>> The entire thing was a pretty poor show from both sides. The >>> supporters >> based >>> their case on patriotic flag waving, making shameful false claims >>> about >> the US >>> leading the way, already being compliant, and that ratification was >>> about getting other countries to implement US laws.. making easy >>> pickings for >> the >>> opposition, who were able to use the holes in the case for together >>> with things like home schooling as a smokescreen for the real reason >>> for opposition. >>> >>> Have a watch of the Santorum and co. press conference, they stated >>> very clearly that things like home schooling are just minor details, >>> and even >> if >>> those widely publicised objections were amended they still would do >> everything >>> they could to block ratification, the reason (stated several times) >>> being >> that >>> they don't want ANY Americans to have any kind of social or economic >> rights, >>> as that's "a march towards Soviet block socialism". >>> >>> Fair point. Despite what the supporters (inc. DOJ) claimed, >>> ratification >> would >>> indeed require changes to the law, replacing the ADA (now outdated >> compared to >>> UNCRPD based legislation, like the UK's recent Equalities Act) with >> something >>> that included social and economic rights (UNCRPD states rights to >>> equal >> access >>> to employment opportunities, recreation, leisure and inclusion in >> society). >>> >>> So yes, fair point by the opposition.. that is, so long as you think >>> that discrimination against people with disabilities in these areas >>> is fine, >> and >>> all that matters is the current access to basic public/government >> services. >>> >>> As for it being a US led initiative to implement US laws overseas, >>> here's >> the >>> reality: >>> >>> http://www.un.org/disabilities/documents/maps/enablemap.jpg >>> >>> >>> It's not the last time that the UNCRPD will be raised in the US. >> Considering >>> it is meant to be a non-partisan issue hopefully next time it'll be >>> able >> to >>> get through thanks to both sides debating it based on fact rather >>> than ideology, and hopefully next time it won't be raised during a >>> lame duck session too, that hardly helped. >>> >>> Hopefully a situation like the UN convention on the rights of the >>> child >> can be >>> avoided. Here's the global state of ratification for that: >>> >>> >> http://upload.wikimedia.org/wikipedia/commons/f/f2/Convention_on_the_R >> ights_ >> of >>> _the_Child.svg >>> >>> >>> Only three countries in the world haven't ratified. South Sudan >>> because >> the >>> country has only just been created. Somalia as they haven't had a >>> proper government in place for long enough to implement, but there's >>> wide public support and they are moving towards ratification. >>> >>> >>> And then the USA, because the convention mentions social and economic >> rights, >>> staunchly opposed by conservative senators, which they argued against >> using >>> home schooling choice as a cover. Sound familiar? >>> >>> >>> Ian >>> >>> > >>> > Message: 2 >>> > Date: Tue, 4 Dec 2012 23:09:02 -0500 >>> > From: Michelle Hinn >>> > Subject: [games_access] US Kills UN CRPD.... :( >>> > To: IGDA Games Accessibility SIG Mailing List >>> > >>> > Message-ID: >>> > >> > > >>> > Content-Type: text/plain; charset=ISO-8859-1 >>> > >>> > Well if you haven't heard this by now, here's what happened with >>> > CRPD as far as US involvement... >>> > >>> > http://maddowblog.msnbc.com/_news/2012/12/04/15675104-senate-gop-ki >>> > lls >>> > -disabilities-treaty >>> > >>> > Sigh... >>> > >>> > Michelle >>> > >>> > >>> > ------------------------------ >>> > >>> > Message: 3 >>> > Date: Wed, 5 Dec 2012 00:25:41 -0500 >>> > From: Steve Spohn >>> > Subject: Re: [games_access] US Kills UN CRPD.... :( >>> > To: IGDA Games Accessibility SIG Mailing List >>> > >>> > Message-ID: >>> > >> > > >>> > Content-Type: text/plain; charset="iso-8859-1" >>> > >>> > Thanks, Republicans! jerks >>> > >>> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From oneswitch at gmail.com Wed Dec 5 17:57:56 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Wed, 5 Dec 2012 22:57:56 -0000 Subject: [games_access] US Kills UN CRPD.... :( (Steve Spohn) In-Reply-To: References: <008701cdd2d7$cbbc0170$63340450$@de><004e01cdd334$a3e8b730$ebba2590$@de> Message-ID: <2E16639133CE4D80BD53E54E214530D4@OneSwitchPC> True. But we carry on. From: Michelle Hinn Sent: Wednesday, December 05, 2012 10:39 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] US Kills UN CRPD.... :( (Steve Spohn) Yeah unless each country commits to adopting the ideas in their own countries...in the end, signing it doesn't do much good. But we have a lot of people in the US who think that anything to do with the UN will turn the country into a "socialist nightmare" even if it can't do anything to directly change anything so they won't even commit to the idea of a world that is more accessible... Sad...so much to fight for still...so much... Michelle On Wed, Dec 5, 2012 at 5:05 PM, Sandra Uhling wrote: > Hi, > > Unfortunately it does not help much to have the CRPD. > The truth is not changed .... You can see it in Germany ..... > > Very very bad .... only few changes, ..... > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im > Auftrag von Michelle Hinn > Gesendet: Mittwoch, 5. Dezember 2012 18:32 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] US Kills UN CRPD.... :( (Steve Spohn) > > Yes, there are a LOT of delusional people out there about the state of the > US ADA, which BADLY needs revisiting. UN CRPD may have been initially > influenced on the ADA (as well as other countries disability laws)...but > then it took things WAY beyond it. So it's great to know that we will now > OFFICIALLY be one of the worst countries in the world for disability rights. > Way to go, senate...way to go... > > Michelle > > On Wed, Dec 5, 2012 at 6:00 AM, Sandra Uhling wrote: >> Hi >> >> I am sorry, but the level of the USA is very low. >> The UN CRPD is much much much much much higher! >> >> Example: Education Games >> USA: give the kid an alternative, e.g. a book UN CRPD: make the game >> accessible as possible >> >> Best regards, >> Sandra >> >>> -----Urspr?ngliche Nachricht----- >>> Von: games_access-bounces at igda.org >>> [mailto:games_access-bounces at igda.org] >> Im >>> Auftrag von Ian Hamilton >>> Gesendet: Mittwoch, 5. Dezember 2012 10:01 >>> An: games_access at igda.org >>> Betreff: Re: [games_access] US Kills UN CRPD.... :( (Steve Spohn) >>> >>> >>> The entire thing was a pretty poor show from both sides. The >>> supporters >> based >>> their case on patriotic flag waving, making shameful false claims >>> about >> the US >>> leading the way, already being compliant, and that ratification was >>> about getting other countries to implement US laws.. making easy >>> pickings for >> the >>> opposition, who were able to use the holes in the case for together >>> with things like home schooling as a smokescreen for the real reason >>> for opposition. >>> >>> Have a watch of the Santorum and co. press conference, they stated >>> very clearly that things like home schooling are just minor details, >>> and even >> if >>> those widely publicised objections were amended they still would do >> everything >>> they could to block ratification, the reason (stated several times) >>> being >> that >>> they don't want ANY Americans to have any kind of social or economic >> rights, >>> as that's "a march towards Soviet block socialism". >>> >>> Fair point. Despite what the supporters (inc. DOJ) claimed, >>> ratification >> would >>> indeed require changes to the law, replacing the ADA (now outdated >> compared to >>> UNCRPD based legislation, like the UK's recent Equalities Act) with >> something >>> that included social and economic rights (UNCRPD states rights to >>> equal >> access >>> to employment opportunities, recreation, leisure and inclusion in >> society). >>> >>> So yes, fair point by the opposition.. that is, so long as you think >>> that discrimination against people with disabilities in these areas >>> is fine, >> and >>> all that matters is the current access to basic public/government >> services. >>> >>> As for it being a US led initiative to implement US laws overseas, >>> here's >> the >>> reality: >>> >>> http://www.un.org/disabilities/documents/maps/enablemap.jpg >>> >>> >>> It's not the last time that the UNCRPD will be raised in the US. >> Considering >>> it is meant to be a non-partisan issue hopefully next time it'll be >>> able >> to >>> get through thanks to both sides debating it based on fact rather >>> than ideology, and hopefully next time it won't be raised during a >>> lame duck session too, that hardly helped. >>> >>> Hopefully a situation like the UN convention on the rights of the >>> child >> can be >>> avoided. Here's the global state of ratification for that: >>> >>> >> http://upload.wikimedia.org/wikipedia/commons/f/f2/Convention_on_the_R >> ights_ >> of >>> _the_Child.svg >>> >>> >>> Only three countries in the world haven't ratified. South Sudan >>> because >> the >>> country has only just been created. Somalia as they haven't had a >>> proper government in place for long enough to implement, but there's >>> wide public support and they are moving towards ratification. >>> >>> >>> And then the USA, because the convention mentions social and economic >> rights, >>> staunchly opposed by conservative senators, which they argued against >> using >>> home schooling choice as a cover. Sound familiar? >>> >>> >>> Ian >>> >>> > >>> > Message: 2 >>> > Date: Tue, 4 Dec 2012 23:09:02 -0500 >>> > From: Michelle Hinn >>> > Subject: [games_access] US Kills UN CRPD.... :( >>> > To: IGDA Games Accessibility SIG Mailing List >>> > >>> > Message-ID: >>> > >> > > >>> > Content-Type: text/plain; charset=ISO-8859-1 >>> > >>> > Well if you haven't heard this by now, here's what happened with >>> > CRPD as far as US involvement... >>> > >>> > http://maddowblog.msnbc.com/_news/2012/12/04/15675104-senate-gop-ki >>> > lls >>> > -disabilities-treaty >>> > >>> > Sigh... >>> > >>> > Michelle >>> > >>> > >>> > ------------------------------ >>> > >>> > Message: 3 >>> > Date: Wed, 5 Dec 2012 00:25:41 -0500 >>> > From: Steve Spohn >>> > Subject: Re: [games_access] US Kills UN CRPD.... :( >>> > To: IGDA Games Accessibility SIG Mailing List >>> > >>> > Message-ID: >>> > >> > > >>> > Content-Type: text/plain; charset="iso-8859-1" >>> > >>> > Thanks, Republicans! jerks >>> > >>> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Wed Dec 5 18:43:43 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Wed, 5 Dec 2012 18:43:43 -0500 Subject: [games_access] US Kills UN CRPD.... :( (Steve Spohn) In-Reply-To: <2E16639133CE4D80BD53E54E214530D4@OneSwitchPC> References: <008701cdd2d7$cbbc0170$63340450$@de> <004e01cdd334$a3e8b730$ebba2590$@de> <2E16639133CE4D80BD53E54E214530D4@OneSwitchPC> Message-ID: True. On Wed, Dec 5, 2012 at 5:57 PM, Barrie Ellis wrote: > True. But we carry on. > > From: Michelle Hinn > Sent: Wednesday, December 05, 2012 10:39 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] US Kills UN CRPD.... :( (Steve Spohn) > > Yeah unless each country commits to adopting the ideas in their own > countries...in the end, signing it doesn't do much good. But we have a > lot of people in the US who think that anything to do with the UN will > turn the country into a "socialist nightmare" even if it can't do > anything to directly change anything so they won't even commit to the > idea of a world that is more accessible... > > Sad...so much to fight for still...so much... > > Michelle > > On Wed, Dec 5, 2012 at 5:05 PM, Sandra Uhling wrote: >> Hi, >> >> Unfortunately it does not help much to have the CRPD. >> The truth is not changed .... You can see it in Germany ..... >> >> Very very bad .... only few changes, ..... >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> Im >> Auftrag von Michelle Hinn >> Gesendet: Mittwoch, 5. Dezember 2012 18:32 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] US Kills UN CRPD.... :( (Steve Spohn) >> >> Yes, there are a LOT of delusional people out there about the state of the >> US ADA, which BADLY needs revisiting. UN CRPD may have been initially >> influenced on the ADA (as well as other countries disability laws)...but >> then it took things WAY beyond it. So it's great to know that we will now >> OFFICIALLY be one of the worst countries in the world for disability >> rights. >> Way to go, senate...way to go... >> >> Michelle >> >> On Wed, Dec 5, 2012 at 6:00 AM, Sandra Uhling >> wrote: >>> Hi >>> >>> I am sorry, but the level of the USA is very low. >>> The UN CRPD is much much much much much higher! >>> >>> Example: Education Games >>> USA: give the kid an alternative, e.g. a book UN CRPD: make the game >>> accessible as possible >>> >>> Best regards, >>> Sandra >>> >>>> -----Urspr?ngliche Nachricht----- >>>> Von: games_access-bounces at igda.org >>>> [mailto:games_access-bounces at igda.org] >>> Im >>>> Auftrag von Ian Hamilton >>>> Gesendet: Mittwoch, 5. Dezember 2012 10:01 >>>> An: games_access at igda.org >>>> Betreff: Re: [games_access] US Kills UN CRPD.... :( (Steve Spohn) >>>> >>>> >>>> The entire thing was a pretty poor show from both sides. The >>>> supporters >>> based >>>> their case on patriotic flag waving, making shameful false claims >>>> about >>> the US >>>> leading the way, already being compliant, and that ratification was >>>> about getting other countries to implement US laws.. making easy >>>> pickings for >>> the >>>> opposition, who were able to use the holes in the case for together >>>> with things like home schooling as a smokescreen for the real reason >>>> for opposition. >>>> >>>> Have a watch of the Santorum and co. press conference, they stated >>>> very clearly that things like home schooling are just minor details, >>>> and even >>> if >>>> those widely publicised objections were amended they still would do >>> everything >>>> they could to block ratification, the reason (stated several times) >>>> being >>> that >>>> they don't want ANY Americans to have any kind of social or economic >>> rights, >>>> as that's "a march towards Soviet block socialism". >>>> >>>> Fair point. Despite what the supporters (inc. DOJ) claimed, >>>> ratification >>> would >>>> indeed require changes to the law, replacing the ADA (now outdated >>> compared to >>>> UNCRPD based legislation, like the UK's recent Equalities Act) with >>> something >>>> that included social and economic rights (UNCRPD states rights to >>>> equal >>> access >>>> to employment opportunities, recreation, leisure and inclusion in >>> society). >>>> >>>> So yes, fair point by the opposition.. that is, so long as you think >>>> that discrimination against people with disabilities in these areas >>>> is fine, >>> and >>>> all that matters is the current access to basic public/government >>> services. >>>> >>>> As for it being a US led initiative to implement US laws overseas, >>>> here's >>> the >>>> reality: >>>> >>>> http://www.un.org/disabilities/documents/maps/enablemap.jpg >>>> >>>> >>>> It's not the last time that the UNCRPD will be raised in the US. >>> Considering >>>> it is meant to be a non-partisan issue hopefully next time it'll be >>>> able >>> to >>>> get through thanks to both sides debating it based on fact rather >>>> than ideology, and hopefully next time it won't be raised during a >>>> lame duck session too, that hardly helped. >>>> >>>> Hopefully a situation like the UN convention on the rights of the >>>> child >>> can be >>>> avoided. Here's the global state of ratification for that: >>>> >>>> >>> http://upload.wikimedia.org/wikipedia/commons/f/f2/Convention_on_the_R >>> ights_ >>> of >>>> _the_Child.svg >>>> >>>> >>>> Only three countries in the world haven't ratified. South Sudan >>>> because >>> the >>>> country has only just been created. Somalia as they haven't had a >>>> proper government in place for long enough to implement, but there's >>>> wide public support and they are moving towards ratification. >>>> >>>> >>>> And then the USA, because the convention mentions social and economic >>> rights, >>>> staunchly opposed by conservative senators, which they argued against >>> using >>>> home schooling choice as a cover. Sound familiar? >>>> >>>> >>>> Ian >>>> >>>> > >>>> > Message: 2 >>>> > Date: Tue, 4 Dec 2012 23:09:02 -0500 >>>> > From: Michelle Hinn >>>> > Subject: [games_access] US Kills UN CRPD.... :( >>>> > To: IGDA Games Accessibility SIG Mailing List >>>> > >>>> > Message-ID: >>>> > >>> > > >>>> > Content-Type: text/plain; charset=ISO-8859-1 >>>> > >>>> > Well if you haven't heard this by now, here's what happened with >>>> > CRPD as far as US involvement... >>>> > >>>> > http://maddowblog.msnbc.com/_news/2012/12/04/15675104-senate-gop-ki >>>> > lls >>>> > -disabilities-treaty >>>> > >>>> > Sigh... >>>> > >>>> > Michelle >>>> > >>>> > >>>> > ------------------------------ >>>> > >>>> > Message: 3 >>>> > Date: Wed, 5 Dec 2012 00:25:41 -0500 >>>> > From: Steve Spohn >>>> > Subject: Re: [games_access] US Kills UN CRPD.... :( >>>> > To: IGDA Games Accessibility SIG Mailing List >>>> > >>>> > Message-ID: >>>> > >>> > > >>>> > Content-Type: text/plain; charset="iso-8859-1" >>>> > >>>> > Thanks, Republicans! jerks >>>> > >>>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From i_h at hotmail.com Wed Dec 5 19:35:16 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 6 Dec 2012 00:35:16 +0000 Subject: [games_access] games_access Digest, Vol 107, Issue 9 In-Reply-To: References: Message-ID: It can & does make a difference. By ratifying the convention countries are agreeing to put appropriate laws into place, the UK is the place I know the most about so a little about it here - before ratification we had the DDA, which was pretty similar to the ADA. After ratification this was replaced with the equalities act. Not only is it much wider in scope, it also extends to other areas of discrimination too - so the UNCPRD was the catalyst for greater legal protection for discrimination on the basis of not just disability, but also gender, age, pregnancy, sexual preference etc. Full list: http://www.equalityhumanrights.com/advice-and-guidance/new-equality-act-guidance/protected-characteristics-definitions/ It has made differences in many ways. Just to give one tiny example, earlier this year a taxi driver's employers were prosecuted and fined because he refused to carry a guide dog in his vehicle. After that I saw a sign up on the wall of a taxi office, stating that any taxi driver who refused to carry a guide dog would be immediately sacked. Having legislation with teeth removes ambiguity and sends out a clear message on what is or is not socially and morally acceptable. Even just in my day job I've seen an astronomical change in attitudes towards accessibility, with corporate legal departments insisting on high levels of web accessibility compliance, in turn leading to external agencies who just a couple of years ago either did not know or did not care about accessibility now performing detailed audits and doing what they can to learn more. The reason for legal departments insisting on compliance is a really simple one, there have been high profile cases of businesses being threatened with legal action. They always settle out of court, but the message is still sent that it's simply not acceptable. While legislation isn't appropriate for something like games where it's still in advocacy days, having a general level of public awareness about what is or isn't acceptable has a strong indirect effect. And yes definitely while ratification on its own is just a signature on a piece of paper, what it does do is give campaigners and advocates something concrete to work from, a way to hold the government to account, making improved disability law a simple matter of keeping to their own promises and commitments. 'Give us the rights you already promised to us' is a bit of a different scale of an ask to 'give us rights'. Ian > > Message: 1 > Date: Wed, 5 Dec 2012 22:57:56 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] US Kills UN CRPD.... :( (Steve Spohn) > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <2E16639133CE4D80BD53E54E214530D4 at OneSwitchPC> > Content-Type: text/plain; charset="iso-8859-1" > > True. But we carry on. > > > From: Michelle Hinn > Sent: Wednesday, December 05, 2012 10:39 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] US Kills UN CRPD.... :( (Steve Spohn) > > > Yeah unless each country commits to adopting the ideas in their own > countries...in the end, signing it doesn't do much good. But we have a > lot of people in the US who think that anything to do with the UN will > turn the country into a "socialist nightmare" even if it can't do > anything to directly change anything so they won't even commit to the > idea of a world that is more accessible... > > Sad...so much to fight for still...so much... > > Michelle > > On Wed, Dec 5, 2012 at 5:05 PM, Sandra Uhling wrote: > > Hi, > > > > Unfortunately it does not help much to have the CRPD. > > The truth is not changed .... You can see it in Germany ..... > > > > Very very bad .... only few changes, ..... > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Wed Dec 5 22:53:57 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Wed, 5 Dec 2012 22:53:57 -0500 Subject: [games_access] games for autistic preschoolers In-Reply-To: References: Message-ID: On another list, this information was just posted earlier today and I thought that I would pass it along just as an FYI -- it's about games for children in the autistic spectrum: Message One: Sooinn Lee siyanga at gmail.com said: 1. Currently parents are talking about 'apps' but not 'games' . Many of learning apps has a format of 'game'. Check those sites. - Bridging apps (http://bridgingapps.org), especially their Insigno tool. - Technology in (spe) education (http://techinspecialed.com) - New york time article, "Finding good games for children with Autism" (http://query.nytimes.com/gst/fullpage.html?res=9F0DE3D81030F932A35751C1A9679D8B63) 2. Our team develops learning games for children with special needs. Please check our former project, 'Project Injini' - http://www.injini.net (been mentioned in above NYtimes article) This is my article for Games for health (2011) http://online.liebertpub.com/doi/pdfplus/10.1089/g4h.2012.1016 and draft for Autism Society Conference (2011) https://asa.confex.com/asa/2011/webprogram/Session5682.html Please feel free to contact me if you need further information. Message Two: Kurt Squire kurt.squire at gmail.com said: our "tenacity" game is trying to reach this demographic. http://www.news.wisc.edu/releases/17368 On Tue, Dec 4, 2012 at 7:12 PM, Ian Hamilton wrote: > Yep sorry that's what I get for trying to mail from my phone! As it's in the > group now though, the games I was talking about are the Something Special > ones, which I mailed about back when the first batch launched around a year > ago. > > If you're not in the UK you're probably not familiar with Something Special, > if you are in the UK it's hard not to have come across Mr Tumble. SS is a TV > show produced by CBeebies (the BBC's channel for preschool children) > designed with the abilities and developmental goals of PMLD (profound and > multiple learning disabilities) kids in mind, particularly those with > communication difficulties, and uses Makaton throughout to encourage > language development in non-verbal kids > (http://www.makaton.org/aboutMakaton/), allowing them to meaningfully > communicate with their families for the first time. > > Despite the niche focus is it also designed to be as appealing as possible > to all children, a properly inclusive proposition, and it works - Justin/Mr > Tumble are amongst the most recognised and loved children's characters in > the UK. So that's what the games are based on too, but with some additional > focus on motor impairment as it's such a common combination. > > Some of the young kids we worked with were really low functioning autistic, > non verbal and not much comprehension at all of what was going on around > them, at the same time as having almost no voluntary motor ability. So > fairly challenging to make something that was just as enjoyable for them as > for all other children, but successfully achieved through basing them on > Dimitris Gramenos' universally accessible game design principles. > > UAGD principles aside the other key thing was thorough play-testing with > profoundly disabled preschoolers, which was pretty challenging in itself.. > standard practice in other industries to test with your actual target > audience but pretty rare in the games industry, Valve being a notable > exception (the reason their closed captioning system is good is because they > actively recruit playtesters with hearing impairments). > > A bit more information about the research & testing side of it is available > here: > > http://www.youtube.com/watch?v=-XxFGXJxA9Q > > The Aardman in the video are the same Aardman of Wallace and Grommit fame. > When they're not making plasticine movies they also happen to be one of the > leaders in switch accessible gaming. > > Since launch they've had an additional mobile/tablet game released last > month and another game now in production, all with some quite amazing > results with the most profoundly disabled children, low functioning autism > in particular. > > As well as working well for them (lots of really incredible stories about > how the games have changed the lives of the kids and their families) they're > also some of the most popular content that CBeebies have ever produced, with > stats comparable to AAA console titles. > > Really concrete proof of how well Dimitris' principles work for reaching all > levels of ability, so long as you can balance the configuration options > well.. get the balance right between flexibility and complexity. > > Ian > > >> From: games_access-request at igda.org >> Subject: games_access Digest, Vol 107, Issue 4 >> To: games_access at igda.org >> Date: Tue, 4 Dec 2012 17:00:00 -0500 >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: games_access Digest, Vol 107, Issue 2 (Javier Mairena) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Tue, 4 Dec 2012 22:59:26 +0100 >> From: Javier Mairena >> Subject: Re: [games_access] games_access Digest, Vol 107, Issue 2 >> To: Ian Hamilton >> Cc: games_access at igda.org >> Message-ID: >> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Hi! >> I'm glad you like it :) >> For who don't know what is Ian talking about: >> http://t.co/4tWbVerZ >> >> The article is based on our last experience in a game for Autism. >> The game is also in English: >> https://itunes.apple.com/us/app/isequences/id506624913?mt=8 >> And French: https://itunes.apple.com/fr/app/isequences/id506624913?mt=8 >> >> And have a Lite versi?n. >> >> We can chat via Skype if you want. Add my skype nick: "unmigo". >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From nogai2001 at yahoo.com Thu Dec 6 06:57:30 2012 From: nogai2001 at yahoo.com (Anyaegbu Nonso) Date: Thu, 6 Dec 2012 03:57:30 -0800 (PST) Subject: [games_access] DESUBSCRIPTION Message-ID: <1354795050.66797.YahooMailClassic@web121105.mail.ne1.yahoo.com> Kindly desuscribe me from your mailing list. ? Thanks ? Gaius C Anyaegbu -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Thu Dec 6 15:17:40 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Thu, 6 Dec 2012 20:17:40 -0000 Subject: [games_access] Fw: Personal Struggles Inspire Personal Games Message-ID: From: Staff Sent: Thursday, December 06, 2012 8:00 AM Subject: Personal Struggles Inspire Personal Games As game development becomes more widely available as a storytelling medium, unique life experiences come to light. One of the very best stories I've covered this year has been the genuinely heartwarming tale of Marius Mathisen, a Norwegian father who created a game specifically for his young step-daughter, who struggles with learning difficulties. It's just one example of game players finding ways to make their passion help other people, and of the broadening scope of this entertainment offering us insights into emotional lives not previously covered by games. Now, because of the uniqueness of games, the experiences of people with life-challenges are being explored in a way that's entirely new. Another example is Lars Doucet's prototype of Tourette's Quest, which he says is inspired by his own condition. He explains, "Lots of people know what Tourette's symptoms look like from the outside, but it's very hard to communicate what it feels like internally, and that's what I am trying to capture with this experience." Doucet has been writing educational games for many years, but he hopes this project will click with other people with Tourette's, especially younger people struggling with its effects. Those with the condition display facial tics, coughs and sometimes involuntary verbal outbursts, which can make social interactions a struggle. "It's almost like I'm playing a game internally [with Tourette's] managing my internal resources in different social situations and I wanted to talk about that. If I was a poet I'd write a poem about it but I'm a game designer so..." "Serious" gaming has been with us for many years, often framed by the great work of Ian Bogost, among others. As its inherent usefulness becomes apparent -- and available -- to more and more people, it shows how the emotional connections we make with games can be transferred in very practical ways to the emotional ties we have with others. Doucet's game is at a very early prototype stage, but his final point will be, he hopes, to show the "authentic" struggles people have with Tourette's, such how hard it is to stifle a tic in entirely difficult situations, like a job interview or a first date. He has the rare form of Tourette's called Coprolalia, which leads to verbal outbursts, and he has adapted a personal strategy of purging his regular vocabulary of curse words as much as possible in an attempt to reduce their appearance in verbal tics. He says he wants the final game to explore the trade of gaining additional powers by exposing the character to a greater likelihood of social difficulties. The game is a metaphor for life, perhaps for us all, in which players can choose less risky (and less rewarding) paths in order to avoid social discomfort. For Marius Mathison, his inspiration was a desire to simply help his step-daughter overcome a difficulty that was personal to her. Angelina has a learning age of about four, and has no patience for traditional learning techniques. She refuses to tolerate picture-books. He found the games already available unsuitable for her particular needs and so, despite having no experience writing games, he set out to create one for her. He used a select-and-drop tool called GameSalad as well as the help from some friends with skills in art and music. The result is Angelina's Verden(Angelina's World), a simple recognition-and-memory game. Mathisen says Angelina has shown incredible progress since she started playing her game. He is now using its success to demonstrate the power of games as a learning tool to the somewhat conservative education establishment in his home country. He says, "Her attention span is very short. Her patience is very short. I tried to avoid having a lot of animation and other unnecessary details. I focused on keeping it simple, clean, and understandable." He adds, "Kids will try hard to beat a game. If you give a child a hard game like Super Meat Boy, they'll figure it out. Too many educational games are too simple, they are made with adults in mind. Games can help children to enjoy learning, to see it as a fun challenge." Doucet says the media can often get carried away by the promise of new technologies and their power to change lives. But he says there's little doubt that as game-development broadens from its core constituency, and takes in more people with individual and unique life-experiences, the opportunity to share those struggles through gaming also widens. "More people having access to cheaper entry level technology empowers them to do interesting things. That is one of the cool promises of technology and specifically of games. It's cool that more people are telling their own stories as they become literate as game designers." Colin Campbell writes for IGN. [Colin Campbell wrote this piece originally for sister site Gamasutra.] -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sat Dec 8 12:46:16 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Sat, 8 Dec 2012 17:46:16 +0000 Subject: [games_access] Australia & New Zealand Message-ID: Is anyone on the list (including lurkers!) from either of those two places? Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From malkyne at gmail.com Sat Dec 8 17:12:37 2012 From: malkyne at gmail.com (Tess Snider) Date: Sat, 8 Dec 2012 16:12:37 -0600 Subject: [games_access] Australia & New Zealand In-Reply-To: References: Message-ID: <5430D7F8-8B2B-4208-8C86-4B7CA8D17813@gmail.com> On Dec 8, 2012, at 11:46 AM, Ian Hamilton wrote: > Is anyone on the list (including lurkers!) from either of those two places? I have lived in Australia before, but not recently. Tess -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Dec 14 08:20:54 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 14 Dec 2012 14:20:54 +0100 Subject: [games_access] What about a nice concept for remapping for Big Picture? :-) Message-ID: <000001cdd9fd$d9d460e0$8d7d22a0$@de> Hi, I am wonderng if we could support Valve with a nice concept for remapping for Big Picture. Big Picture: This is a special mode for Steam on TV. Usually this is played with gamepad. But not all games do full support gamepad. So maybe this is a nice possibility to move remapping forward? Idea: We could make a google doc page and collect information * existing tools * positive and negative about this tools * what is missing * how could a tool integrated into steam look like? * Article, Links, ... Key Features: * Remapping controller * Remapping between controllers (e.g. mouse button, keyborad button) * Remapping to an other controller type .... Kinect? :-) Best regards, Sandra From sandra_uhling at web.de Sun Dec 16 08:35:29 2012 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 16 Dec 2012 14:35:29 +0100 Subject: [games_access] Accessibility requirements for public procurement of ICT products and services in Europe Message-ID: <000601cddb92$379767f0$a6c637d0$@de> Hi, Accessibility requirements for public procurement of ICT products and services in Europe http://www.mandate376.eu/doc/EN301549v008.zip Best regards, Sandra From i_h at hotmail.com Sun Dec 16 22:22:40 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 17 Dec 2012 03:22:40 +0000 Subject: [games_access] games_access Digest, Vol 107, Issue 14 In-Reply-To: References: Message-ID: That's pretty full-on! I found it interesting to see the full spectrum of considerations in a single doc though, especially environmental stuff like who to plan wheelchair friendly workstations. Ian > From: games_access-request at igda.org > Subject: games_access Digest, Vol 107, Issue 14 > To: games_access at igda.org > Date: Sun, 16 Dec 2012 10:00:06 -0500 > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Accessibility requirements for public procurement of ICT > products and services in Europe (Sandra Uhling) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 16 Dec 2012 14:35:29 +0100 > From: "Sandra Uhling" > Subject: [games_access] Accessibility requirements for public > procurement of ICT products and services in Europe > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <000601cddb92$379767f0$a6c637d0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > Accessibility requirements for public procurement of ICT products and > services in Europe > http://www.mandate376.eu/doc/EN301549v008.zip > > Best regards, > Sandra > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > End of games_access Digest, Vol 107, Issue 14 > ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sun Dec 16 22:23:02 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 17 Dec 2012 03:23:02 +0000 Subject: [games_access] games_access Digest, Vol 107, Issue 14 In-Reply-To: References: , Message-ID: who=how From: i_h at hotmail.com To: games_access at igda.org Subject: RE: games_access Digest, Vol 107, Issue 14 Date: Mon, 17 Dec 2012 03:22:40 +0000 That's pretty full-on! I found it interesting to see the full spectrum of considerations in a single doc though, especially environmental stuff like who to plan wheelchair friendly workstations. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Dec 17 08:31:35 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 17 Dec 2012 13:31:35 +0000 Subject: [games_access] Game accessibility legislation coming to the USA? Message-ID: It's not clear precisely what from the CVAA is deemed to be applicable to games, but it looks like the FCC aren't budging on it, which would mean legal obligations for some aspects of game accessibility, with two years to implement: http://www.afb.org/afbpress/pub.asp?DocID=aw131205 Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Dec 17 08:46:10 2012 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 17 Dec 2012 13:46:10 +0000 Subject: [games_access] Game accessibility legislation coming to the USA? In-Reply-To: References: Message-ID: OK according to this the main issue they've been talking about is inaccessibility of voice chat in online multiplayer, with reference to a relay system as the solution (a real person assigned to every game who translates back and forth), which isn't even remotely feasible. http://www.fcc.gov/document/cvaa-report-congress Wonder if there's anything else in there that's a little more pragmatic rather than idealistic. Ian From: i_h at hotmail.com To: games_access at igda.org Subject: Game accessibility legislation coming to the USA? Date: Mon, 17 Dec 2012 13:31:35 +0000 It's not clear precisely what from the CVAA is deemed to be applicable to games, but it looks like the FCC aren't budging on it, which would mean legal obligations for some aspects of game accessibility, with two years to implement: http://www.afb.org/afbpress/pub.asp?DocID=aw131205 Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Mon Dec 17 12:25:33 2012 From: michellehinn at gmail.com (Michelle Hinn) Date: Mon, 17 Dec 2012 12:25:33 -0500 Subject: [games_access] Game accessibility legislation coming to the USA? In-Reply-To: References: Message-ID: Oh that's very interesting -- of course leave it to someone outside the US to know more about this than most of us here in the US -- all we've been seeing lately is gun control (not hard to understand why that might be...) and fiscal cliffs. I'm not speaking for everyone in the US -- I've been out of touch with the news for a few weeks with my back surgery arrangements and my sister-in-law/closest friend dying...not a very jolly holiday season for me right now... :( Will read up more about this! Michelle On Mon, Dec 17, 2012 at 8:31 AM, Ian Hamilton wrote: > It's not clear precisely what from the CVAA is deemed to be applicable to > games, but it looks like the FCC aren't budging on it, which would mean > legal obligations for some aspects of game accessibility, with two years to > implement: > > http://www.afb.org/afbpress/pub.asp?DocID=aw131205 > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From oneswitch at gmail.com Mon Dec 24 07:15:00 2012 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 24 Dec 2012 12:15:00 -0000 Subject: [games_access] Merry Christmas / Happy Holidays Message-ID: <17DF601F012A4229BF5A13981EBF5FAA@OneSwitchPC> Have a great one all! Very best wishes, Barrie -------------- next part -------------- An HTML attachment was scrubbed... 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